text
stringlengths 0
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---|
Actor Seg = self;
|
if (i >= 0 && i < NUMWORMSEGS)
|
{
|
Seg = SegList[i];
|
}
|
if (Seg == null || Seg.Health <= 0)
|
{
|
continue;
|
}
|
SegCount++;
|
}
|
if (SegCount <= 1)
|
{
|
bFrightened = true;
|
}
|
if (SegCount < PrevSegs)
|
{
|
FleeTime = WORMFLEETIME;
|
}
|
PrevSegs = SegCount;
|
}
|
override void OnDestroy(void)
|
{
|
for (uint i = 0; i < NUMWORMSEGS; i++)
|
{
|
if (SegList[i] != null)
|
{
|
SegList[i].Destroy();
|
}
|
}
|
super.OnDestroy();
|
}
|
override bool CanCollideWith(Actor other, bool passive)
|
{
|
if ((other is "LargeWormSeg")
|
|| (other is "LargeWormHead"))
|
{
|
return false;
|
}
|
return super.CanCollideWith(other, passive);
|
}
|
override void PostTeleport(Vector3 destpos, double destangle, int flags)
|
{
|
super.PostTeleport(destpos, destangle, flags);
|
for (uint i = 0; i < NUMWORMSEGS; i++)
|
{
|
let Seg = SnapActor(SegList[i]);
|
if (Seg != null)
|
{
|
Seg.Teleport(destpos, destangle, flags);
|
}
|
}
|
for (uint i = 0; i < NumRecordedPos; i++)
|
{
|
RecordedPos[i] = Pos;
|
}
|
}
|
override void InitBossMeter()
|
{
|
super.InitBossMeter();
|
for (uint i = 0; i < NUMWORMSEGS; i++)
|
{
|
let Seg = SnapActor(SegList[i]);
|
if (Seg != null)
|
{
|
AddActorToBossMeter(Seg);
|
}
|
}
|
}
|
override void InitMonsterModifiers()
|
{
|
for (uint i = 0; i < NUMWORMSEGS; i++)
|
{
|
let Seg = SnapMonster(SegList[i]);
|
if (Seg != null)
|
{
|
Seg.MonsterModifiers = self.MonsterModifiers;
|
Seg.UpdateOurMonsterModifiers();
|
}
|
}
|
bool WasGiant = bGiant;
|
bGiant = false;
|
super.InitMonsterModifiers();
|
if (WasGiant == true)
|
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