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ZSCRIPT PROGRAMMING LANGUAGE SCRIPTS FOR GZDOOM ENGINE!!!!
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// Base class for the acolytes ----------------------------------------------
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class Acolyte : StrifeHumanoid
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{
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Default
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{
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Health 70;
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PainChance 150;
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Speed 7;
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Radius 24;
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Height 64;
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Mass 400;
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Monster;
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+SEESDAGGERS
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+NOSPLASHALERT
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+FLOORCLIP
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+NEVERRESPAWN
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MinMissileChance 150;
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Tag "$TAG_ACOLYTE";
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SeeSound "acolyte/sight";
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PainSound "acolyte/pain";
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AttackSound "acolyte/rifle";
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DeathSound "acolyte/death";
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ActiveSound "acolyte/active";
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Obituary "$OB_ACOLYTE";
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}
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States
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{
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Spawn:
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AGRD A 5 A_Look2;
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Wait;
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AGRD B 8 A_ClearShadow;
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Loop;
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AGRD D 8;
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Loop;
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AGRD ABCDABCD 5 A_Wander;
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Loop;
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See:
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AGRD A 6 Fast Slow A_AcolyteBits;
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AGRD BCD 6 Fast Slow A_Chase;
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Loop;
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Missile:
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AGRD E 8 Fast Slow A_FaceTarget;
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AGRD FE 4 Fast Slow A_ShootGun;
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AGRD F 6 Fast Slow A_ShootGun;
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Goto See;
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Pain:
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AGRD O 8 Fast Slow A_Pain;
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Goto See;
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Death:
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AGRD G 4;
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AGRD H 4 A_Scream;
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AGRD I 4;
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AGRD J 3;
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AGRD K 3 A_NoBlocking;
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AGRD L 3;
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AGRD M 3 A_AcolyteDie;
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AGRD N -1;
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Stop;
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XDeath:
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GIBS A 5 A_NoBlocking;
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GIBS BC 5 A_TossGib;
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GIBS D 4 A_TossGib;
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GIBS E 4 A_XScream;
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GIBS F 4 A_TossGib;
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GIBS GH 4;
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GIBS I 5;
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GIBS J 5 A_AcolyteDie;
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GIBS K 5;
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GIBS L 1400;
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Stop;
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}
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//============================================================================
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//
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// A_AcolyteDie
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//
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//============================================================================
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void A_AcolyteDie ()
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{
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// [RH] Disable translucency here.
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A_SetRenderStyle(1, STYLE_Normal);
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// Only the Blue Acolyte does extra stuff on death.
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if (self is "AcolyteBlue")
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{
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int i;
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// Make sure somebody is still alive
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i] && players[i].health > 0)
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break;
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}
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if (i == MAXPLAYERS)
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return;
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