text
stringlengths
0
451
{
WormMoveDir = TempDir;
}
break;
}
if (AtkTimer > 0)
{
AtkTimer--;
}
if (JumpTimer > 0)
{
JumpTimer--;
if (WormMoveMode == WMM_FLEE)
{
JumpTimer--;
}
}
double spd = Speed;
if (bFrightened == true)
{
spd *= 0.65;
}
WormAngle(WormMoveDir);
Vel.XY = ( cos(angle), sin(angle) ) * spd * Scale.X;
// make active sound
// (This RNG is OK because it's not gameplay impacting!)
if (random[snap_decor](0, 255) < 3)
{
PlayActiveSound();
}
return true;
}
override void BeginPlay()
{
super.BeginPlay();
for (uint i = 0; i < NumRecordedPos; i++)
{
RecordedPos[i] = Pos;
}
AtkSeg = -1;
AtkTimer = WORMFIREFREQ;
JumpTimer = WORMJUMPFREQ;
for (uint i = 0; i < NUMWORMSEGS; i++)
{
SegList[i] = Spawn("LargeWormSeg", Pos, ALLOW_REPLACE);
if (SegList[i] == null)
{
break;
}
SegList[i].angle = self.angle;
SegList[i].master = self;
let sa = SnapActor(SegList[i]);
if (sa)
{
sa.SetHitstunParent(self);
}
}
}
void SegTick(SnapActor Seg, Actor MoveToward, uint i)
{
if (i > NUMWORMSEGS)
{
return;
}
uint RecordIndex = (PositionLag * (i+1)) - 1;
Vector3 NewPos = RecordedPos[RecordIndex];
Vector3 NewAng = RecordedAng[RecordIndex];
Seg.SetOrigin(NewPos, true);
Seg.Angle = NewAng.X;
Seg.Pitch = NewAng.Y;
Seg.Roll = NewAng.Z;
}
override void Tick()
{
super.Tick();
if (TickPaused() == true)
{
return;
}