text
stringlengths 0
451
|
---|
{
|
Speed *= 1.5;
|
}
|
}
|
Actor GetLastSeg()
|
{
|
for (int i = NUMWORMSEGS-1; i >= -1; i--)
|
{
|
Actor Seg = self;
|
if (i >= 0 && i < NUMWORMSEGS)
|
{
|
Seg = SegList[i];
|
}
|
if (Seg == null || Seg.Health <= 0)
|
{
|
continue;
|
}
|
return Seg;
|
}
|
return null;
|
}
|
override int DamageMobj(Actor inflictor, Actor source, int damage, Name mod, int flags, double angle)
|
{
|
let LastSeg = GetLastSeg();
|
if (LastSeg != null && self != LastSeg)
|
{
|
LastSeg.DamageMobj(inflictor, source, damage, mod, flags, angle);
|
return 0;
|
}
|
return super.DamageMobj(inflictor, source, damage, mod, flags, angle);
|
}
|
}
|
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