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return 1 |
} |
#define fm_get_entity_visibility(%1) (!(pev(%1, pev_effects) & EF_NODRAW)) |
/* stock fm_get_entity_visibility(index) |
return !(pev(index, pev_effects) & EF_NODRAW) */ |
stock fm_set_user_velocity(entity, const Float:vector[3]) { |
set_pev(entity, pev_velocity, vector) |
return 1 |
} |
#define fm_get_user_velocity(%1,%2) pev(%1, pev_velocity, %2) |
/* stock fm_get_user_velocity(entity, Float:vector[3]) |
return pev(entity, pev_velocity, vector) */ |
/* Fun functions */ |
#define fm_get_client_listen(%1,%2) engfunc(EngFunc_GetClientListening, %1, %2) |
/* stock fm_get_client_listen(receiver, sender) |
return engfunc(EngFunc_GetClientListening, receiver, sender) */ |
#define fm_set_client_listen(%1,%2,%3) engfunc(EngFunc_SetClientListening, %1, %2, %3) |
/* stock fm_set_client_listen(receiver, sender, listen) |
return engfunc(EngFunc_SetClientListening, receiver, sender, listen) */ |
stock fm_get_user_godmode(index) { |
new Float:val |
pev(index, pev_takedamage, val) |
return (val == DAMAGE_NO) |
} |
stock fm_set_user_godmode(index, godmode = 0) { |
set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM) |
return 1 |
} |
stock fm_set_user_armor(index, armor) { |
set_pev(index, pev_armorvalue, float(armor)) |
return 1 |
} |
stock fm_set_user_health(index, health) { |
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index) |
return 1 |
} |
stock fm_set_user_origin(index, /* const */ origin[3]) { |
new Float:orig[3] |
IVecFVec(origin, orig) |
return fm_entity_set_origin(index, orig) |
} |
stock fm_set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { |
return fm_set_rendering(index, fx, r, g, b, render, amount) |
} |
stock fm_give_item(index, const item[]) { |
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) |
return 0 |
new ent = fm_create_entity(item) |
if (!pev_valid(ent)) |
return 0 |
new Float:origin[3] |
pev(index, pev_origin, origin) |
set_pev(ent, pev_origin, origin) |
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) |
dllfunc(DLLFunc_Spawn, ent) |
new save = pev(ent, pev_solid) |
dllfunc(DLLFunc_Touch, ent, index) |
if (pev(ent, pev_solid) != save) |
return ent |
engfunc(EngFunc_RemoveEntity, ent) |
return -1 |
} |
stock fm_set_user_maxspeed(index, Float:speed = -1.0) { |
engfunc(EngFunc_SetClientMaxspeed, index, speed) |
set_pev(index, pev_maxspeed, speed) |
return 1 |
} |
stock Float:fm_get_user_maxspeed(index) { |
new Float:speed |
pev(index, pev_maxspeed, speed) |