text
stringlengths
0
692
num_to_str(damagetype, value, sizeof value - 1)
fm_set_kvd(entity, "damagetype", value, class)
fm_set_kvd(entity, "origin", "8192 8192 8192", class)
fm_DispatchSpawn(entity)
set_pev(entity, pev_classname, classname)
fm_fake_touch(entity, victim)
fm_remove_entity(entity)
return 1
}
#define fm_find_ent(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
/* stock fm_find_ent(index, const classname[])
return engfunc(EngFunc_FindEntityByString, index, "classname", classname) */
#define fm_get_user_button(%1) pev(%1, pev_button)
/* stock fm_get_user_button(index)
return pev(index, pev_button) */
#define fm_get_user_oldbutton(%1) pev(%1, pev_oldbuttons)
/* stock fm_get_user_oldbutton(index)
return pev(index, pev_oldbuttons) */
#define fm_get_entity_flags(%1) pev(%1, pev_flags)
/* stock fm_get_entity_flags(index)
return pev(index, pev_flags) */
#define fm_get_entity_distance(%1,%2) floatround(fm_entity_range(%1, %2))
/* stock fm_get_entity_distance(ent1, ent2)
return floatround(fm_entity_range(ent1, ent2)) */
#define fm_get_grenade(%1) fm_get_grenade_id(%1, "", 0)
/* stock fm_get_grenade(id)
return fm_get_grenade_id(id, "", 0) */
// optimization idea by Orangutanz
stock fm_get_brush_entity_origin(index, Float:origin[3]) {
new Float:mins[3], Float:maxs[3]
pev(index, pev_mins, mins)
pev(index, pev_maxs, maxs)
origin[0] = (mins[0] + maxs[0]) * 0.5
origin[1] = (mins[1] + maxs[1]) * 0.5
origin[2] = (mins[2] + maxs[2]) * 0.5
return 1
}
// based on v3x's port, upgraded version returns number of removed entities
stock fm_remove_entity_name(const classname[]) {
new ent = -1, num = 0
while ((ent = fm_find_ent_by_class(ent, classname)))
num += fm_remove_entity(ent)
return num
}
stock fm_ViewContents(id) {
new origin[3], Float:Orig[3]
get_user_origin(id, origin, 3)
IVecFVec(origin, Orig)
return fm_point_contents(Orig)
}
stock fm_get_speed(entity) {
new Float:Vel[3]
pev(entity, pev_velocity, Vel)
return floatround(vector_length(Vel))
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3]
RenderColor[0] = float(r)
RenderColor[1] = float(g)
RenderColor[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, RenderColor)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
return 1
}
stock fm_set_entity_flags(index, flag, onoff) {
new flags = pev(index, pev_flags)
if ((flags & flag) > 0)
return onoff == 1 ? 2 : 1 + 0 * set_pev(index, pev_flags, flags - flag)
else
return onoff == 0 ? 2 : 1 + 0 * set_pev(index, pev_flags, flags + flag)
return 0
}
stock fm_set_entity_visibility(index, visible = 1) {
set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)