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if (get_tr2(0, TR_AllSolid)) |
result += 2 |
if (!get_tr2(0, TR_InOpen)) |
result += 4 |
return result |
} |
stock fm_trace_normal(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) { |
engfunc(EngFunc_TraceLine, start, end, 0, ignoreent, 0) |
get_tr2(0, TR_vecPlaneNormal, ret) |
new Float:fraction |
get_tr2(0, TR_flFraction, fraction) |
if (fraction >= 1.0) |
return 0 |
return 1 |
} |
// note that for CS planted C4 has a "grenade" classname as well |
stock fm_get_grenade_id(id, model[], len, grenadeid = 0) { |
new ent = fm_find_ent_by_owner(grenadeid, "grenade", id) |
if (ent && len > 0) |
pev(ent, pev_model, model, len) |
return ent |
} |
#define fm_halflife_time() get_gametime() |
/* stock Float:fm_halflife_time() |
return get_gametime() */ |
#define fm_attach_view(%1,%2) engfunc(EngFunc_SetView, %1, %2) |
/* stock fm_attach_view(index, entity) |
return engfunc(EngFunc_SetView, index, entity) */ |
stock fm_playback_event(flags, invoker, eventindex, Float:delay, const Float:origin[3], const Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2) { |
return engfunc(EngFunc_PlaybackEvent, flags, invoker, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2) |
} |
#define fm_eng_get_string(%1,%2,%3) engfunc(EngFunc_SzFromIndex, %1, %2, %3) |
/* stock fm_eng_get_string(istring, string[], len) |
return engfunc(EngFunc_SzFromIndex, istring, string, len) */ |
/* HLSDK functions */ |
// the dot product is performed in 2d, making the view cone infinitely tall |
stock bool:fm_is_in_viewcone(index, const Float:point[3]) { |
new Float:angles[3] |
pev(index, pev_angles, angles) |
engfunc(EngFunc_MakeVectors, angles) |
global_get(glb_v_forward, angles) |
angles[2] = 0.0 |
new Float:origin[3], Float:diff[3], Float:norm[3] |
pev(index, pev_origin, origin) |
xs_vec_sub(point, origin, diff) |
diff[2] = 0.0 |
xs_vec_normalize(diff, norm) |
new Float:dot, Float:fov |
dot = xs_vec_dot(norm, angles) |
pev(index, pev_fov, fov) |
if (dot >= floatcos(fov * M_PI / 360)) |
return true |
return false |
} |
stock bool:fm_is_visible(index, const Float:point[3], ignoremonsters = 0) { |
new Float:start[3], Float:view_ofs[3] |
pev(index, pev_origin, start) |
pev(index, pev_view_ofs, view_ofs) |
xs_vec_add(start, view_ofs, start) |
engfunc(EngFunc_TraceLine, start, point, ignoremonsters, index, 0) |
new Float:fraction |
get_tr2(0, TR_flFraction, fraction) |
if (fraction == 1.0) |
return true |
return false |
} |
/* Engine_stocks functions */ |
stock fm_fakedamage(victim, const classname[], Float:takedmgdamage, damagetype) { |
new class[] = "trigger_hurt" |
new entity = fm_create_entity(class) |
if (!entity) |
return 0 |
new value[16] |
float_to_str(takedmgdamage * 2, value, sizeof value - 1) |
fm_set_kvd(entity, "dmg", value, class) |