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[ action Player no Structs | Cart ] [ Train ] -> [ Player | Cart ] [ action Train ]
(move the train if we're on the impassable structs)
[ Structs Mover ] [ Train ] -> [ Structs Mover ] [ action Train ]
[ action Train ] -> [ action Train Smoke1 ]
[ action UTrain ] -> [ up UTrain ]
[ action DTrain ] -> [ down DTrain ]
[ action RTrain ] -> [ right RTrain ]
[ action LTrain ] -> [ left LTrain ]
late [ Mover Structs ] -> [ Mover Structs ] again (repeat if the train is still on structs)
(cart follows train, player follows cart)
[ Cart | moving Train ] -> [ > Cart | moving Train ]
[ Player | moving Cart ] -> [ > Player | moving Cart ]
[ > Player | Structs no Gerald no Cart ] -> [ Player | Structs ] message It's dangerous to walk along railway bridges!
(endgame message)
[ > Player | Gerald ] -> [ Player | Gerald ] message you made it! thanks for playing.
[ action Player | Gerald ] -> [ Player | Gerald ] message you made it! thanks for playing.
(train turns when entering corners)
up [ > UTrain | URTrack ] -> [ > RTrain | URTrack ]
up [ > UTrain | ULTrack ] -> [ > LTrain | ULTrack ]
right [ > RTrain | ULTrack ] -> [ > DTrain | ULTrack ]
right [ > RTrain | DLTrack ] -> [ > UTrain | DLTrack ]
down [ > DTrain | DRTrack ] -> [ > RTrain | DRTrack ]
down [ > DTrain | DLTrack ] -> [ > LTrain | DLTrack ]
left [ > LTrain | URTrack ] -> [ > DTrain | URTrack ]
left [ > LTrain | DRTrack ] -> [ > UTrain | DRTrack ]
(animate smoke)
[ Smoke3 ] -> [ ]
[ Smoke2 ] -> [ Smoke3 ]
[ Smoke1 ] -> [ Smoke2 ]
[ action Player Switch ] -> [ Player action Switch ]
(switch all uncovered tracks at once)
[ action Switch ] [ Ghost Vehicle ] -> [ action Switch ] [ Ghost Vehicle ] SFX3 (play blocking sound if switch tracks are covered while switching)
[ action Switch ] [ Ghost no Vehicle ] -> [ action Switch ] [ action Ghost ] SFX2
[ action GhostHTrack URTrack no Vehicle ] -> [ HTrack GhostURTrack ]
[ HTrack action GhostURTrack no Vehicle ] -> [ GhostHTrack URTrack ]
[ action GhostHTrack DRTrack no Vehicle ] -> [ HTrack GhostDRTrack ]
[ HTrack action GhostDRTrack no Vehicle ] -> [ GhostHTrack DRTrack ]
[ action GhostHTrack ULTrack no Vehicle ] -> [ HTrack GhostULTrack ]
[ HTrack action GhostULTrack no Vehicle ] -> [ GhostHTrack ULTrack ]
[ action GhostHTrack DLTrack no Vehicle ] -> [ HTrack GhostDLTrack ]
[ HTrack action GhostDLTrack no Vehicle ] -> [ GhostHTrack DLTrack ]
[ action GhostVTrack URTrack no Vehicle ] -> [ VTrack GhostURTrack ]
[ VTrack action GhostURTrack no Vehicle ] -> [ GhostVTrack URTrack ]
[ action GhostVTrack DRTrack no Vehicle ] -> [ VTrack GhostDRTrack ]
[ VTrack action GhostDRTrack no Vehicle ] -> [ GhostVTrack DRTrack ]
[ action GhostVTrack ULTrack no Vehicle ] -> [ VTrack GhostULTrack ]
[ VTrack action GhostULTrack no Vehicle ] -> [ GhostVTrack ULTrack ]
[ action GhostVTrack DLTrack no Vehicle ] -> [ VTrack GhostDLTrack ]
[ VTrack action GhostDLTrack no Vehicle ] -> [ GhostVTrack DLTrack ]
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WINCONDITIONS
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LEVELS
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(feel free to try making more puzzles!
editing tip: copy out a few rows of screens to edit in isolation
* use bridges (structs) to force the train over junctions before there's a chance to switch them
* use bridges to make switches unreachable until junctions have been crossed
* use the train itself and narrow passages to make switches unreachable until junctions have been crossed)
message welcome to the breezy isles!
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~~~~~~~~~~~~~~~~~,,,p.,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~,,,......,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~,,.......,,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~,,,........,,,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~,,,..........,,,,,,,,~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~,,...............,,,,,,~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~,~~,...%.........%....,,,,~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~,,,,,~..%.................,,,,~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~,,,,,,,,..~~%%%%%.r-------¬.....,,,,~~~~~~~~~~~~~~~~~~~~