text
stringlengths
0
146
..0..
.0.0.
.....
Smoke3
white
.....
..0..
.0.0.
..0..
.....
Switch
red black
...0.
..1..
.1...
.111.
.....
=======
LEGEND
=======
. = Background
^ = Mountain
% = Forest
~ = Water
, = Beach
| = VTrack
- = HTrack
r = URTrack
¬ = ULTrack
l = DRTrack
j = DLTrack
X = VTrack and Structs
Z = HTrack and Structs
Q = ULTrack and Structs
P = Player
T = VTrack and UTrain
C = VTrack and Cart
[ = HTrack and RTrain
] = HTrack and Cart
/ = Switch
1 = GhostHTrack and URTrack
! = HTrack and GhostURTrack
2 = HTrack and GhostDRTrack
3 = HTrack and GhostULTrack
4 = GhostHTrack and DLTrack
5 = GhostVTrack and URTrack
6 = GhostVTrack and DRTrack
7 = GhostVTrack and ULTrack
8 = GhostVTrack and DLTrack
_ = Beach and HTrack
WaterR = Water or Water2
Ghost = GhostHTrack or GhostVTrack or GhostULTrack or GhostURTrack or GhostDLTrack or GhostDRTrack
Track = HTrack or VTrack or ULTrack or URTrack or DLTrack or DRTrack
Train = UTrain or DTrain or LTrain or RTrain
Vehicle = Train or Cart
Mover = Vehicle or Player
G = Gerald and Structs
=======
SOUNDS
=======
Train move 91301709
SFX1 53409305
SFX2 38557307
SFX3 99431502
================
COLLISIONLAYERS
================
Background
Beach GhostVTrack GhostHTrack GhostURTrack GhostULTrack GhostDLTrack GhostDRTrack
Structs
VTrack HTrack URTrack ULTrack DLTrack DRTrack Switch
Water Water2 Mountain Forest Player UTrain RTrain LTrain DTrain Cart Gerald
Smoke1 Smoke2 Smoke3
======
RULES
======
(animate water)
[ WaterR ] -> [ action WaterR ]
[ action WaterR ] -> [ random WaterR ]