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return PLUGIN_HANDLED;
}
// TraceModel
// This tutorial makes one line to where you are aiming. The color of the line depends on the model you hit.
public tut_TraceModel(id)
{
static Float:origin[3];
static Float:aim[3];
static Float:point[3];
static class[STR];
static text[LOG];
static ent;
static const tr = 0;
pev(id, pev_origin, origin);
pev(id, pev_view_ofs, aim);
xs_vec_add(origin, aim, origin);
fm_get_aim_origin(id, aim);
// Multiply vector to make it larger
xs_vec_sub(aim, origin, aim);
xs_vec_mul_scalar(aim, 2.0, aim);
for(ent=g_maxClients+1; ent<g_maxEntities; ent++)
{
if(!pev_valid(ent))
continue;
pev(ent, pev_classname, class, charsmax(class));
if(equal(class, "weaponbox") || equal(class, "armoury_entity") || equal(class, "player")
|| equal(class, "func_breakable") || equal(class, "func_door"))
{
engfunc(EngFunc_TraceModel, origin, aim, HULL_POINT, ent, tr);
if((ent > 0) && (get_tr2(tr, TR_pHit) == ent))
{
fn_log_cli(id, "TraceModel", DIVISOR);
formatex(text, charsmax(text), "Found model by aim (ent:%i class:%s)", ent, class);
fn_log_cli(id, "TraceModel", text);
get_tr2(tr, TR_vecEndPos, point);
fn_create_beam(origin, point, 60, 0, 255, 0); // Create green line from ID to hit point for 60 seconds
}
}
}
return PLUGIN_HANDLED;
}
Fakemeta function :
Code:
EngFunc_AlertMessage
Description :
Prints an alert message.
Usage:
Code:
engfunc(EngFunc_AlertMessage, AlertType, const Message)
AlertType can be:
at_notice -
at_console - same as at_notice, but forces a ConPrintf, not a message box, prints output to server console, but only if 'developer' is 1.
at_aiconsole - same as at_console, but only shown if 'developer' is 2.
at_warning -
at_error -
at_logged - prints output to server logs and console.
Fakemeta function :
Code:
EngFunc_AnimationAutomove
Description :
Plays the selected animation on entity
Usage :
Code:
entity_set_float(iEnt, EV_FL_framerate, fFrameRate);
entity_set_int(iEnt, EV_INT_sequence, iSequence);
engfunc(EngFunc_AnimationAutomove, iEnt, fTime);
Parameters
fFrameRate = Frame rate of desired animation.
iSequence = Sequence to play.
iEnt = Source entity.
fTime = It seems to not affect the animation. Maybe for internal use.
First you have to select the sequence and the desired frame rate. Then you can start the animation.
It will run in an endless loop.
It seems to work only on non-player entities
__________________
Fakemeta function:
PHP Code:
EngFunc_CheckVisibility
Description:
This function is used to check if an entity is in your PVS.
It can be used on all entities except worldspawn!
Here I will show you how to use is, since this function has a paramater that must be obtained in a special way!