text
stringlengths 0
692
|
---|
} |
} |
stock fn_create_beam(Float:origin[3], Float:end[3], t, r, g, b) |
{ |
message_begin(MSG_BROADCAST, SVC_TEMPENTITY); |
write_byte(TE_BEAMPOINTS); |
engfunc(EngFunc_WriteCoord, origin[0]); |
engfunc(EngFunc_WriteCoord, origin[1]); |
engfunc(EngFunc_WriteCoord, origin[2]); |
engfunc(EngFunc_WriteCoord, end[0]); |
engfunc(EngFunc_WriteCoord, end[1]); |
engfunc(EngFunc_WriteCoord, end[2]); |
write_short(g_beamSprite); |
write_byte(1); |
write_byte(5); |
write_byte(t); |
write_byte(20); |
write_byte(0); |
write_byte(r); |
write_byte(g); |
write_byte(b); |
write_byte(200); |
write_byte(200); |
message_end(); |
} |
//------------------------------------------------------------------------ |
//Console functions |
//------------------------------------------------------------------------ |
public con_showents() |
{ |
new class[STR], str[LOG]; |
new origin[3]; |
new ent, owner; |
for(ent=1; ent < g_maxEntities; ++ent) |
{ |
if(!pev_valid(ent)) |
continue; |
pev(ent, pev_origin, origin); |
pev(ent, pev_classname, class, charsmax(class)); |
owner = pev(ent, pev_owner); |
formatex(str, charsmax(str), "%i %s (owner:%i) (%f,%f,%f)", ent, class, owner, origin[0], origin[1], origin[2]); |
fn_log_con("Entity", str); |
} |
return PLUGIN_HANDLED; |
} |
//------------------------------------------------------------------------ |
//Client functions |
//------------------------------------------------------------------------ |
// FindEntityByString |
// This tutorial makes lines from the player to every player in the map |
public tut_FindEntityByString(id) |
{ |
static Float:origin[3]; |
static Float:point[3]; |
static text[LOG]; |
static ent; |
static const class[] = "player"; // We are going to find "player" entitities |
pev(id, pev_origin, origin); |
pev(id, pev_view_ofs, point); |
xs_vec_add(origin, point, origin); |
fn_log_cli(id, "FindEntityInSphere", DIVISOR); |
ent = -1; |
while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", class))) |
{ |
// We don't want our own entity |
if(ent == id) |
continue; |
if(!pev_valid(ent)) |
continue; |
pev(ent, pev_origin, point); |
fn_create_beam(origin, point, 60, 255, 0, 0); // Create red line from ID to ENT for 60 seconds |
formatex(text, charsmax(text), "Found entity 'player' (ent:%i)", ent); |
fn_log_cli(id, "FindEntityInSphere", text); |
} |
return PLUGIN_HANDLED; |
} |
// FindEntityInSphere |
// This tutorial makes lines from a player to every entity found in sphere radius |
public tut_FindEntityInSphere(id) |
{ |
static Float:origin[3]; |
static Float:point[3]; |
static text[LOG]; |
static class[STR]; |
static ent; |
static const radius = 2000; // We are going to find entities using this sphere radius |
pev(id, pev_origin, origin); |