text
stringlengths
0
692
get_weaponname(weapon, ent_class, sizeof ent_class - 1)
}
new ent_weap = fm_find_ent_by_owner(-1, ent_class, index)
if (!ent_weap)
return false
engclient_cmd(index, "drop", ent_class)
new ent_box = pev(ent_weap, pev_owner)
if (!ent_box || ent_box == index)
return false
dllfunc(DLLFunc_Think, ent_box)
return true
}
// only weapon index or its name can be passed, if neither is passed then the current gun will be transferred
stock bool:fm_transfer_user_gun(index1, index2, wid = 0, const wname[] = "") {
new ent_class[32]
if (!wid && wname[0])
copy(ent_class, sizeof ent_class - 1, wname)
else {
new weapon = wid, clip, ammo
if (!weapon && !(weapon = get_user_weapon(index1, clip, ammo)))
return false
get_weaponname(weapon, ent_class, sizeof ent_class - 1)
}
new ent_weap = fm_find_ent_by_owner(-1, ent_class, index1)
if (!ent_weap)
return false
engclient_cmd(index1, "drop", ent_class)
new ent_box = pev(ent_weap, pev_owner)
if (!ent_box || ent_box == index1)
return false
set_pev(ent_box, pev_flags, pev(ent_box, pev_flags) | FL_ONGROUND)
dllfunc(DLLFunc_Touch, ent_box, index2)
if (pev(ent_weap, pev_owner) != index2)
return false
return true
}
stock bool:fm_is_ent_visible(index, entity, ignoremonsters = 0) {
new Float:start[3], Float:dest[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, dest)
xs_vec_add(start, dest, start)
pev(entity, pev_origin, dest)
engfunc(EngFunc_TraceLine, start, dest, ignoremonsters, index, 0)
new Float:fraction
get_tr2(0, TR_flFraction, fraction)
if (fraction == 1.0 || get_tr2(0, TR_pHit) == entity)
return true
return false
}
// ported from AMXX's core get_user_origin(..., 3) (suggested by Greenberet)
stock fm_get_aim_origin(index, Float:origin[3]) {
new Float:start[3], Float:view_ofs[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, view_ofs)
xs_vec_add(start, view_ofs, start)
new Float:dest[3]
pev(index, pev_v_angle, dest)
engfunc(EngFunc_MakeVectors, dest)
global_get(glb_v_forward, dest)
xs_vec_mul_scalar(dest, 9999.0, dest)
xs_vec_add(start, dest, dest)
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0)
get_tr2(0, TR_vecEndPos, origin)
return 1
}
stock bool:fm_get_user_longjump(index) {
new value[2]
engfunc(EngFunc_GetPhysicsKeyValue, index, "slj", value, 1)
switch (value[0]) {
case '1': return true
}
return false
}
stock fm_set_user_longjump(index, bool:longjump = true, bool:tempicon = true) {
if (longjump == fm_get_user_longjump(index))
return