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<start_of_turn>user
Can you tell me about Doodle Cube and its related games, including their developers and script names?
<end_of_turn>
<start_of_turn>model
Doodle Cube, Doodle Cube Solos, and Doodle Cube Duos are build competitions with varied themes. Doodle Cube and Doodle Cube Solos have ArthurScript Namedoodle and doodle_solo respectively, as their script names and Arthur as their developer. Doodle Cube Duos has stardue as its developer and doodle_duo as its script name.
<end_of_turn>
<start_of_turn>user
What kind of game mode is Doodle Cube, and are there new themes available?
<end_of_turn>
<start_of_turn>model
Doodle Cube is a building competition game mode. While there are a few themes you can gain inspiration from, there are no new themes as of now.
<end_of_turn>
<start_of_turn>user
How can players earn Coins in Doodle Cube?
<end_of_turn>
<start_of_turn>model
Players can gain Coins by getting a high rank in the build competition, doing tasks, and you also get them every 2 minutes of playing.
<end_of_turn>
<start_of_turn>user
What are the sub-gamemodes in Doodle Cube and how do they differ?
<end_of_turn>
<start_of_turn>model
There are two sub-gamemodes, Solos and Duos. They work the same, but in Duos, you have a building partner.
<end_of_turn>
<start_of_turn>user
How do players access blocks in the current version of Doodle Cube?
<end_of_turn>
<start_of_turn>model
You can now access all Blocks from the Creative menu for free.
<end_of_turn>
<start_of_turn>user
How does the shop work in Doodle Cube and what can be purchased there?
<end_of_turn>
<start_of_turn>model
You access the shop by pressing B. In the shop, you can buy floors and walls for your room to enhance your builds.
<end_of_turn>
<start_of_turn>user
Can you list some of the themes available for building in Doodle Cube?
<end_of_turn>
<start_of_turn>model
There are various different themes that you can build with, including Toilet, Baby, Phone, Motorway, Monkey, Chest, Plane, Ship, Pirate, Park, Street, and Town.
<end_of_turn>
<start_of_turn>user
Please continue listing the available themes.
<end_of_turn>
<start_of_turn>model
The themes also include Station, Impostor, Bee, Fly, Train, Traffic, Rainbow, Treasure, and Backpack.
<end_of_turn>
<start_of_turn>user
How does the voting process work in Doodle Cube after the building time is over?
<end_of_turn>
<start_of_turn>model
When the time runs out, everybody votes on everyone's build. You can choose from "Poop" to "Legendary", but it is technically cheating if you chose Legendary for yourself, so make sure to vote honestly.
<end_of_turn>
<start_of_turn>user
Are there specific blocks used for voting, and how does winning work based on votes?
<end_of_turn>
<start_of_turn>model
Below is a list of blocks that you hold to vote: [No list provided in source text]. The player who collects the most points wins and gets the most Coins.
<end_of_turn>
<start_of_turn>user
Can you describe Doodlecube as it used to be before the September 2024 update, especially regarding building materials and plot size?
<end_of_turn>
<start_of_turn>model
Doodlecube as it used to be before an update in September 2024 started you with different colors of Wool, Messy Stone, and Maple Planks. You could also press [B] to access a shop with many Blocks you could buy to build with, which could make buildings more interesting. You got a 25 Block by 25 Block area to construct anything you wanted, but there was always a theme that you needed to follow.
<end_of_turn>
<start_of_turn>user
What were some of the blocks players were limited to in older versions of Doodlecube?
<end_of_turn>
<start_of_turn>model
In Older Versions, players were limited to Cyan, Purple, Blue, Green, Red and Black Wool; Yellow, Light Gray, Brown and Gray Wool; and Pink, Cyan, Purple, Blue, Green, Red and Black Baked Clay.
<end_of_turn>
<start_of_turn>user
Please list more of the blocks that were limited in older versions.
<end_of_turn>
<start_of_turn>model
The limited blocks also included Light Gray and Brown Baked Clay; Light Blue Ceramics; Gray, Light Gray, Purple, Blue, Brown, Green, Red and Black Ceramic; Sandstone, Engraved Sandstone; Block of Emerald; Pine Wood Planks; Clay, Gravel, and Glass.
<end_of_turn>
<start_of_turn>user
Were there any other notable features or facts about the old Doodlecube, such as its name or item textures?
<end_of_turn>
<start_of_turn>model
For some reason, in the old thumbnail, all of the items and blocks had textures from Minecraft. This gamemode used to be called "DoodleCube". Fireballs and Iceballs still exploded, but all blocks were blast resistant. Moonstone Explosives and Protectors were used as decoration blocks.
<end_of_turn>
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<start_of_turn>user
What is Doodle Cube about?
<end_of_turn>
<start_of_turn>model
Doodle Cube is a building competition game mode where you participate in build competitions with varied themes. It's developed by ArthurScript Namedoodle. There are also sub-gamemodes: Doodle Cube Solos, developed by ArthurScript Namedoodle_solo, and Doodle Cube Duos, developed by stardueScript Namedoodle_duo, where you have a building partner.
<end_of_turn>
<start_of_turn>user
How do I earn currency and what can I do in Doodle Cube?
<end_of_turn>
<start_of_turn>model
You can earn Coins by getting a high rank in the build competition, doing tasks, and you get them every 2 minutes of playing. You can access the Shop by pressing B and buy floors and walls for your room to enhance your builds.
<end_of_turn>
<start_of_turn>user
What themes are available for building?
<end_of_turn>
<start_of_turn>model
There are various different themes that you can build with, including: Toilet, Baby, Phone, Motorway, Monkey, Chest, Plane, Ship, Pirate, Park, Street, Town, Station, Impostor, Bee, Fly, Train, Traffic, Rainbow, Treasure, and Backpack. There are no new themes as of now.
<end_of_turn>
<start_of_turn>user
How does the voting system work?
<end_of_turn>
<start_of_turn>model
When the time runs out, everybody votes on everyone's build. You can choose from "Poop" to "Legendary", but it is technically cheating if you chose Legendary for yourself, so make sure to vote honestly. The player who collects the most points wins and gets the most Coins.
<end_of_turn>
<start_of_turn>user
What blocks do I hold to vote?
<end_of_turn>
<start_of_turn>model
The provided information does not specify which blocks players hold to vote.
<end_of_turn>
<start_of_turn>user
Tell me about Old Doodlecube.
<end_of_turn>
<start_of_turn>model
Old Doodlecube, as it used to be before an update in September 2024, was about Building. You start with different colors of Wool, Messy Stone and Maple Planks, but if you press [B] you can access a shop with many Blocks you can buy to build with, which can make buildings more interesting. You get a 25 Block by 25 Block area to construct anything you want, but there is always a theme that you need to follow. This gamemode used to be called "DoodleCube".
<end_of_turn>
<start_of_turn>user
What blocks were available in the older versions of Doodlecube?
<end_of_turn>
<start_of_turn>model
In older versions, you were limited to: Cyan, Purple, Blue, Green, Red and Black Wool; Yellow, Light Gray, Brown and Gray Wool; Pink, Cyan, Purple, Blue, Green, Red and Black Baked Clay; Light Gray and Brown Baked Clay; Light Blue Ceramics; Gray, Light Gray, Purple, Blue, Brown, Green, Red and Black Ceramic; Sandstone, Engraved Sandstone; Block of Emerald; Pine Wood Planks; Clay, Gravel, Glass.
<end_of_turn>
<start_of_turn>user
What other details are there about Old Doodlecube?
<end_of_turn>
<start_of_turn>model
For some reason, in the old thumbnail, all of the items and blocks had textures from Minecraft. Fireballs and Iceballs still explode but all blocks are blast resistant. Moonstone Explosives and Protectors are used as decoration blocks. You can now access all Blocks from the Creative menu for free.
<end_of_turn>
|
<start_of_turn>user
Can you describe what a Door is and its primary uses?
<end_of_turn>
<start_of_turn>model
A Door is a block that's in a rectangle shape. It acts like a solid wall in one state (usually the closed state) and then acts like an invisible block in the open state. Doors can be used to decorate your house with many different rooms which are separated by Doors. Doors are also used in Parkour, as they act as 2 Blocks, but by timing your flips you can jump 2 Blocks up.
<end_of_turn>
<start_of_turn>user
How can Doors and Trapdoors be obtained in the game?
<end_of_turn>
<start_of_turn>model
Doors and Trapdoors can be obtained by Crafting (Via Workbench).
<end_of_turn>
<start_of_turn>user
What specific items are available for crafting via the Workbench?
<end_of_turn>
<start_of_turn>model
Crafting via Workbench allows you to create Doors and Trapdoors.
<end_of_turn>
<start_of_turn>user
What defines a Trapdoor, and what are its main applications?
<end_of_turn>
<start_of_turn>model
Trapdoors are a 1 Block version of a Door and are mainly used as windows and for Parkour.
<end_of_turn>
<start_of_turn>user
Could you share some interesting trivia about Doors regarding their history and placement?
<end_of_turn>
<start_of_turn>model
Doors were one of the first things to be added into Bloxd.io. You can place a Door so that when it looks closed it is actually open and vice versa.
<end_of_turn>
<start_of_turn>user
Are there any other unique interactions with Doors or specific properties of Trapdoors worth noting?
<end_of_turn>
<start_of_turn>model
You can jump into a Door while it is open and then close it. Trapdoors act like Ladders even if they are closed, but climbing on them is much slower than on Ladders. Trapdoors can't be placed on the ground; they always have to look like they are floating above the ground.
<end_of_turn>
|
<start_of_turn>user
What are Draugr Knights and where do they spawn?
<end_of_turn>
<start_of_turn>model
Draugr Knights are hostile mobs that tend to spawn naturally in the Frozen Badlands biome. They are slightly taller than players, can run faster and jump higher than other hostile mobs, and are capable of killing players in full diamond armor with ease. They have 250 health and deal 55 damage with no armor.
<end_of_turn>
<start_of_turn>user
What do Draugr Knights look like?
<end_of_turn>
<start_of_turn>model
Draugr Knights look black with frosty hands and a chained chestplate. They also have eyes that look like they are crying, like the Draugr Skeleton, Draugr Zombie, Frost Skeleton, and Frost Zombie.
<end_of_turn>
<start_of_turn>user
What equipment do Draugr Knights use?
<end_of_turn>
<start_of_turn>model
They hold Knight Swords and are the 3rd mob to have equipment. The 1st was the Draugr Skeleton, and the 2nd one is the Frost Skeleton.
<end_of_turn>
<start_of_turn>user
How do Draugr Knights behave?
<end_of_turn>
<start_of_turn>model
The Draugr Knight's behavior is hostile. They will attack you once they see you or you are near them. They run with high speeds at you and jump up to 4 blocks to reach you. They will chase you until either one of you is dead or you are far enough not to trigger the Knight.
<end_of_turn>
<start_of_turn>user
What is the Draugr Knight's loot table?
<end_of_turn>
<start_of_turn>model
The Draugr Knight has a small chance of dropping a Knight Sword when it dies. This can be used to get a previously illegal item in Peaceful.
<end_of_turn>
<start_of_turn>user
What did the Draugr Knight used to drop, and what does it drop now that can be used for crafting?
<end_of_turn>
<start_of_turn>model
The Draugr Knight used to have a 100% chance of dropping a DiamondFragment when it dies. Now it’s the Knight Heart. This can be used to craft the Knight Sword.
<end_of_turn>
<start_of_turn>user
Where exactly do Draugr Knights spawn in the Frozen Badlands biome?
<end_of_turn>
<start_of_turn>model
They spawn in the Frozen Badlands biome, only spawns 1-2 each. They also spawn inside the huge mountains in the biome, or the Skull Temple, where the spawner can be found. They also spawn in caves.
<end_of_turn>
<start_of_turn>user
What are some general tips for fighting Draugr Knights?
<end_of_turn>
<start_of_turn>model
It is a good idea to bring a bow to fight them and lots of arrows. Bring a lot of food like Bread, Apples, and Bowls of Rice or potions if you have them. It is not recommended to melee attack them as they are very tough. Use a bow instead to attack them from far away so that they can't attack you, as they only have a short ranged weapon. Also, don't forget pebbles, they are very useful for fighting Knights.
<end_of_turn>
<start_of_turn>user
What specific strategies can I use to exploit the Draugr Knight's size and movement limitations?
<end_of_turn>
<start_of_turn>model
You can also dig a 2x1 hole across a cave wall or through a stone spike in the Frozen Badlands. They won't be able to get through, because they are 3 blocks tall and don't fit. Then you can just place a spike at where its position or kill it manually.
<end_of_turn>
<start_of_turn>user
What are some trivia facts about Draugr Knights?
<end_of_turn>
<start_of_turn>model
Draugr Knights can jump higher than any other mob, making them very, if not extremely, dangerous. When shot, Draugr Knights are sent flying up to around 7 blocks. This applies to other mobs too. Draugr Knights can hit through one block walls. As of now, the Draugr Knight is the strongest mob, even stronger than Cave Golem and the Frost Golem.
<end_of_turn>
<start_of_turn>user
Have there been any changes to the Draugr Knight's abilities recently?
<end_of_turn>
<start_of_turn>model
The Draugr Knight was nerfed on 7th May, where it's reach was decreased. The Draugr Knight now gives strong knockback whenever it hits you.
<end_of_turn>
<start_of_turn>user
What are the advantages of farming Draugr Knights?
<end_of_turn>
<start_of_turn>model
A farm using a Draugr Knight is more profitable, since there is a 100% chance of Knight hearts.
<end_of_turn>
<start_of_turn>user
What should I know about obtaining a Draugr Knight spawner?
<end_of_turn>
<start_of_turn>model
If you want to get the Draugr Knight spawner, don't waste time! It takes time for it to spawn, so it is easier to quickly grab it.
<end_of_turn>
|
<start_of_turn>user
What are the basic statistics and physical characteristics of a Draugr Skeleton?
<end_of_turn>
<start_of_turn>model
The Draugr Skeleton has 150 Health and its behavior is Hostile. It spawns in the Cave Biome and Mysterious Ruins. It deals 15 Damage (no armor). The Draugr Skeleton has a chunk of Zombie head as well as a Skeleton head, with a white-colored body as well as some green-colored pixels (This might be zombie skin) surrounding the body, while having a sort of Wooden Armor with a belt and holding a Stone Bow. A Draugr Skeleton has 150 HP, and it would take 38 punches to kill it or 4 hits using a Diamond Sword.
<end_of_turn>
<start_of_turn>user
Where can Draugr Skeletons be found, and are there any variants?
<end_of_turn>
<start_of_turn>model
Draugr Skeletons can be found in caves, preferably caves that are over Y-60 or more. Mysterious ruins also contain Mob Spawners that can spawn Skeletons that can either be hidden (Under the ruin) or visible. Frost Skeletons are a variant of the Draugr Skeleton.
<end_of_turn>
<start_of_turn>user
Can you describe the combat behavior and movement statistics of a Draugr Skeleton?
<end_of_turn>
<start_of_turn>model
Draugr Skeletons are hostile, which means they will attack you no matter what you do, and surprisingly has good aim and a decent speed. Aura XP when killed is 0.3. Their Walking Speed is 3.15, and Running Speed is 3.64. The Hostility Radius is 16, and the Stopping Radius is 8. Their Attack Interval is 2000 ms (or 2 seconds).
<end_of_turn>
<start_of_turn>user
What combat strategies are recommended when facing a Draugr Skeleton, considering their weapon use?
<end_of_turn>
<start_of_turn>model
Draugr Skeletons use the bow, which means that they can hit you from far away. Paired with their unusually good aim, they can hit you almost most of the time. So, it is recommended to hit and run to avoid getting hit by the arrows. Draugr Skeletons can shoot in a wide range, so it is recommended to keep a close distance to them as they cannot attack you with any melee weapon. If you really want to fight bow to bow, use a crossbow instead as u can peep out and shoot, then quickly hide to avoid to skeleton's arrows.
<end_of_turn>
<start_of_turn>user
What is the origin of the name "Draugr," and what inspired the design of the Draugr Skeleton?
<end_of_turn>
<start_of_turn>model
The word "Draugr" from "Draugr Skeleton" comes from Norwegian mythology, which defines the word as undead. The idea of the Draugr Skeleton was that it is a half-zombie, half-skeleton. It was inspired by the Skeleton in Minecraft.
<end_of_turn>
<start_of_turn>user
What are some unique abilities or known bugs associated with the Draugr Skeleton?
<end_of_turn>
<start_of_turn>model
Draugr Skeletons have the ability to shoot from around 40 blocks away. The eyes of the Draugr Skeletons make it look like they are crying, similar to the Draugr Zombie. Draugr Skeletons usually spawn in groups of two to three. The aim of the Draugr skeleton is so good that it can even hit you when gliding, and it can also shoot you through blocks. Even when you are in creative mode, they will still aim at you and shoot arrows if you are close to them. There was a funny bug when a Draugr Skeleton managed to shoot itself. A bug, I don't know how to do exactly, but if you stand in the corner in a 3x3x3 room with 2 skeletons they will not hit you for some reason making a quick arrow farm.
<end_of_turn>
<start_of_turn>user
When was the Draugr Skeleton released?
<end_of_turn>
<start_of_turn>model
The Draugr Skeleton was released in April 11, 2025.
<end_of_turn>
|
<start_of_turn>user
Tell me about the Draugr Zombie in Bloxd.io.
<end_of_turn>
<start_of_turn>model
The Draugr Zombie has 150 Health and is hostile. It spawns in the Cave Biome and deals 30 damage with no armor.
<end_of_turn>
<start_of_turn>user
What number mob is it and what are its capabilities?
<end_of_turn>
<start_of_turn>model
The Draugr Zombie is the fifth mob added to the game. It is the second mob that is hostile and is able to attack Players.
<end_of_turn>
<start_of_turn>user
What topics are covered about it?
<end_of_turn>
<start_of_turn>model
Information covered about the Draugr Zombie includes: Appearance, Location, Variants, Loot Table, Behavior, Informations, Tips & Tricks, Trivia, History and Navigation.
<end_of_turn>
<start_of_turn>user
What does it look like?
<end_of_turn>
<start_of_turn>model
The Zombie has four variations with green-colored hair, two arms stretching like an Infection zombie, with crying eyes.
<end_of_turn>
<start_of_turn>user
Where can I find them?
<end_of_turn>
<start_of_turn>model
Draugr Zombies can mainly just be found in caves, preferably caves that are over Y-50 or more.
<end_of_turn>
<start_of_turn>user
Does it have variants?
<end_of_turn>
<start_of_turn>model
Draugr Zombies are one of the two mobs that have variants. The other mob is the Cow, which has two variants. Draugr Zombies have over four variants, making them the only mob to have said number of variants, and Frost Zombies. Two of the variants look like a zombie Bob.
<end_of_turn>
<start_of_turn>user
How does it behave?
<end_of_turn>
<start_of_turn>model
Draugr Zombies are hostile, which means they will attack you no matter what. They also have a surprisingly large hitbox and decent speed.
<end_of_turn>
<start_of_turn>user
What are its stats regarding speed and attack?
<end_of_turn>
<start_of_turn>model
Aura XP when killed: 0.4. Walking Speed: 3.15. Running Speed: 3.64. Hostility Radius: 16. Stopping Radius: 0.5. Attack Interval: 1000 ms.
<end_of_turn>
<start_of_turn>user
What combat strategies are recommended?
<end_of_turn>
<start_of_turn>model
Since Draugr Zombies have a decent speed, it is recommended to use the Hit & Run strategy, which makes it easier killing Draugr Zombies. Draugr Zombies can deal a lot of damage, so it is recommended to always keep a distance from them.
<end_of_turn>
<start_of_turn>user
Where else might they spawn?
<end_of_turn>
<start_of_turn>model
Draugr Zombies can spawn in underground areas other than natural, rugged caves, so remember you aren't safe while in a basement structure. However, this can be greatly improved by fixing the interiors with concrete or unnatural blocks.
<end_of_turn>
<start_of_turn>user
Tell me some trivia about them.
<end_of_turn>
<start_of_turn>model
The word "Draugr" from "Draugr Zombie" comes from Norse mythology, which are undead Vikings with immense strength. The idea of zombies were originally cancelled and Cave Golems were brought into the game, but they were added nevertheless, though not as the playerbase expected (it was theorized that they were getting the infection zombie skin). Draugr Zombies have the ability to hit the player through walls like Cave Golems. The eyes of the draugr zombies make it look like they are crying. Drauger Zombies tend to go in groups of 6-9 when spawning. The Draugr Zombie was inspired by the Zombie in Minecraft. Draugr Zombies have relatively bad pathfinding AI and are easy to dodge.
<end_of_turn>
<start_of_turn>user
When was it added to the game?
<end_of_turn>
<start_of_turn>model
April 4, 2025: Added to Bloxd.io.
<end_of_turn>
|
<start_of_turn>user
Can you tell me about Duels and how it compares to other game modes like Bedwars?
<end_of_turn>
<start_of_turn>model
Duels are two PVP sub-gamemodes that can be played with two players and more; this makes this game the most enjoyable, while in Bedwars it is most enjoyable with 8 full teams. The DuelsInfoDescription states that players fight enemies in prebuilt arenas, and the Developer is TBC.
<end_of_turn>
<start_of_turn>user
What is the internal structure or common sections found in the information about Duels?
<end_of_turn>
<start_of_turn>model
The information often includes sections such as 1Duels1.1Starting Inventory, 1.1Starting Inventory, 2The Bridge, and 3Trivia.
<end_of_turn>
<start_of_turn>user
Where was Duels originally available, and what features did it have before its initial removal?
<end_of_turn>
<start_of_turn>model
Duels was a PvP gamemode which was only available on staging.bloxd.io until it was added to official bloxd.io as a Limited Time Mode. Players could build using blocks to gain an advantage over the opponent. It was removed as part of the Duels vs Hide and Seek Gamemode Vote.
<end_of_turn>
<start_of_turn>user
When was Duels re-released, and what happened to it afterward, including its replacement?
<end_of_turn>
<start_of_turn>model
On 7 Oct Duels was re-released as a limited time gamemode called Battle Arena and later removed on 10 Oct 2024 and replaced by The Bridge, which was a sub gamemode of Duels during the Duels vs Hide and Seek Gamemode Vote.
<end_of_turn>
<start_of_turn>user
What specific items do players start with in Duels?
<end_of_turn>
<start_of_turn>model
In Duels, players start the match with the following items: Diamond Sword, 43 Bread, 999 Messy Stone, and Full Diamond Armor.
<end_of_turn>
<start_of_turn>user
How is The Bridge related to Duels, especially concerning its status during the Gamemode Vote and subsequent re-releases?
<end_of_turn>
<start_of_turn>model
During the Duels vs Hide and Seek Gamemode Vote, The Bridge was a sub gamemode for Duels. On 7 Oct Duels was rereleased as a limited time gamemode called Battle Arena and was later replaced by The Bridge on 10 Oct 2024. There is also a page on The Bridge.
<end_of_turn>
<start_of_turn>user
Can you describe any unique characteristics of armor and the pre-game phase in The Bridge?
<end_of_turn>
<start_of_turn>model
For some reason, armour in The Bridge did not include the helmet. Before the game begins in The Bridge, players would be trapped in a glass box for 5 seconds.
<end_of_turn>
<start_of_turn>user
Were there any notable bugs or unique map features in The Bridge?
<end_of_turn>
<start_of_turn>model
There used to be a bug in The Bridge where spectators could jump into the hole and score. In the middle of The Bridge, there is a different piece of concrete. This marks the middle of the bridge.
<end_of_turn>
<start_of_turn>user
What are some other interesting facts about Duels and the current status of The Bridge?
<end_of_turn>
<start_of_turn>model
In Duels, you were able to take off your armor, even though that wouldn't be helpful. Duels is mushroom styled. The Bridge is now back.
<end_of_turn>
|
<start_of_turn>user
Where do Jungle Trees spawn?
<end_of_turn>
<start_of_turn>model
Jungle Trees spawn in Jungles.
<end_of_turn>
<start_of_turn>user
Tell me about Jungle Saplings.
<end_of_turn>
<start_of_turn>model
A Jungle Sapling is a Loot item that appears in Non-Survival Gamemodes such as Greenville and One-Block.
<end_of_turn>
<start_of_turn>user
Tell me more about Greenville and Jungle Saplings.
<end_of_turn>
<start_of_turn>model
Jungle Saplings are illegal items in Greenville; however, Jungle Logs and Leaves are not - Treehouses have Jungle Leaves and Logs.
<end_of_turn>
<start_of_turn>user
What do Jungle Trees drop and at what rate?
<end_of_turn>
<start_of_turn>model
Jungle Trees have an 85% chance to drop Jungle Leaves, a 10% chance of dropping an Apple, and a 5% chance to drop a Jungle Sapling.
<end_of_turn>
<start_of_turn>user
What are Treehouses like?
<end_of_turn>
<start_of_turn>model
Treehouses are the most expensive houses in Greenville, and appear as a house inside a massive Jungle Tree. It can be useful if you just want to get a ton of Jungle Logs!
<end_of_turn>
<start_of_turn>user
Where do Jungle Logs appear?
<end_of_turn>
<start_of_turn>model
Jungle Logs appear in Jungle and Plenty Phases.
<end_of_turn>
<start_of_turn>user
Tell me about the update regarding Jungle or Elm blocks.
<end_of_turn>
<start_of_turn>model
On July 3, 2025, the developers updated Elm to Jungle in both the game, and the textures and models. Therefore, texture pack creators had to fix their texture packs to update Elm blocks to Jungle.
<end_of_turn>
|
<start_of_turn>user
What are enchantments and how are they used in the game?
<end_of_turn>
<start_of_turn>model
Enchantments are upgrades that can be put on your equipment, such as swords, bows, armor, and tools, using Enchantment Tables.
<end_of_turn>
<start_of_turn>user
How are enchantments obtained, and what factors influence their quality and cost?
<end_of_turn>
<start_of_turn>model
Enchantments can be obtained by using an Enchantment Table. Enchantment Tables made of more expensive material will give you better and better enchantment tier probabilities, but will cost more. For every table, there are 3 tiers, which will also give better probabilities for higher xp cost.
<end_of_turn>
<start_of_turn>user
How does the rarity level of an enchanted item work and determine the number of enchantments it receives?
<end_of_turn>
<start_of_turn>model
When enchanting an item, the item will receive one of 5 levels of rarity. This rarity level will determine the number of enchantments the item may have. If you get a level 5 enchanted item, you will get 5 enchantments on your item. Higher levels count as multiple enchantments, so a level 5 sword could have Damage III and Attack Speed II, and that would count as its 5 enchantments.
<end_of_turn>
<start_of_turn>user
How can players gain XP levels in the game?
<end_of_turn>
<start_of_turn>model
You can gain xp levels by killing mobs or players, mining, farming or smelting.
<end_of_turn>
<start_of_turn>user
Can you provide a detailed list of all the ways to obtain XP levels?
<end_of_turn>
<start_of_turn>model
You can obtain XP levels by: Breaking Mob Spawners, Clicking on crops, Breaking Wheat and Rice, Killing Mobs (Spikes no longer give xp), Killing Players, Mining Ores (only works when you hold a pickaxe that is not moonstone), Smelting, Using xp Potions, orbs, and arrows.
<end_of_turn>
<start_of_turn>user
What are the quickest ways to gain XP, what is the maximum XP level, and what happens when you die?
<end_of_turn>
<start_of_turn>model
The quickest way to gain xp in creative for testing enchantments is by smelting 3 stacks of iron or gold ore or spamming splash xp II potions. The maximum xp level is 300. When you die, you lose half of your experience. When you are down to your last xp point, you can never get rid of it.
<end_of_turn>
<start_of_turn>user
Tell me about the "Infinite XP Glitch" and its discovery and patch dates.
<end_of_turn>
<start_of_turn>model
The "Infinite XP Glitch" was a patched issue. It was discovered on 05/16/2025 and patched on 05/17/2025.
<end_of_turn>
<start_of_turn>user
Explain the "Crop Clicking" method of the Infinite XP Glitch.
<end_of_turn>
<start_of_turn>model
By right clicking any Fully Grown Wheat or Fully Grown Rice you could get Aura XP from the same crop infinite times. This was discovered on 05/16/2025 and patched on 05/17/2025.
<end_of_turn>
<start_of_turn>user
Describe the "Protector Breaking" method of the Infinite XP Glitch.
<end_of_turn>
<start_of_turn>model
Breaking Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Moonstone Ore, Fully Grown Wheat, Fully Grown Rice or Crops would make the block drop Aura XP but reappear after being broken. This was discovered on 05/16/2025 and patched on 05/17/2025.
<end_of_turn>
<start_of_turn>user
How does rerolling enchantments work, and why is it useful?
<end_of_turn>
<start_of_turn>model
By switching an item in and out of an Enchanting Table you reroll the enchants. This can be useful as getting more items to enchant can be hard.
<end_of_turn>
<start_of_turn>user
What additional details are important to know about rerolling enchantments?
<end_of_turn>
<start_of_turn>model
Like with normal enchanting, the higher the amount of levels you pay is, you will have better odds of getting a higher tier enchantment. Rerolling enchantments gets rid of those already on the item.
<end_of_turn>
<start_of_turn>user
Is there any other interesting trivia related to enchantments?
<end_of_turn>
<start_of_turn>model
An example of a player in full enchanted Tier 5 armor in Survival is possible. The Artisan Axe is the only illegal item to be enchantable.
<end_of_turn>
|
<start_of_turn>user
What is an Enchantment Table and what is its maximum stack size?
<end_of_turn>
<start_of_turn>model
An enchantment table is an item used to enchant Swords, tools, a stick and Armour. The maximum stack size is 999.
<end_of_turn>
<start_of_turn>user
What is the best tool to mine an Enchantment Table?
<end_of_turn>
<start_of_turn>model
The best tool to mine an Enchantment Table is an Axe.
<end_of_turn>
<start_of_turn>user
What different types of Enchantment Tables are there?
<end_of_turn>
<start_of_turn>model
There is a Wood Enchantment Table, a Stone Enchantment Table, an Iron Enchantment Table, a Gold Enchantment Table, and a Diamond Enchantment Table.
<end_of_turn>
<start_of_turn>user
What are the details of the Wood Enchantment Table?
<end_of_turn>
<start_of_turn>model
With the Wood Enchantment Table, you can upgrade Weapons, Armour, and Tools. This enchantment table has a very low chance of a high enchant level. This enchantment table is for newbies and the enchanting cost is 1-6 levels.
<end_of_turn>
<start_of_turn>user
What are the details of the Stone Enchantment Table?
<end_of_turn>
<start_of_turn>model
With the Stone Enchantment Table, you can upgrade Weapons, Armour, and Tools. This enchantment table has a very low chance of high enchant level. This enchantment table is for starters and the enchanting cost is 3-12 levels.
<end_of_turn>
<start_of_turn>user
What are the details of the Iron Enchantment Table?
<end_of_turn>
<start_of_turn>model
With the Iron Enchantment Table, you can upgrade Weapons, Armour, and Tools. This enchantment table has a low chance of high enchant level but the enchant level is increased. This enchantment table is for decently good players and the enchanting cost is 7-22 levels.
<end_of_turn>
<start_of_turn>user
What are the details of the Gold Enchantment Table?
<end_of_turn>
<start_of_turn>model
With the Gold Enchantment Table, you can upgrade Weapons, Armour, and Tools. This enchantment table has a moderate chance of high enchant level but high enchant level increased. This enchantment table is for more experienced players and the enchanting cost is 29-41 levels.
<end_of_turn>
<start_of_turn>user
What are the details of the Diamond Enchantment Table?
<end_of_turn>
<start_of_turn>model
With the Diamond Enchantment Table, you can upgrade Weapons, Armour, and Tools. This enchantment table has a very high chance of a high enchantment level but high enchant level increased. This enchantment table is for dedicated players and the enchanting level cost is around 43-80 levels.
<end_of_turn>
<start_of_turn>user
What items can be enchanted?
<end_of_turn>
<start_of_turn>model
You can enchant all kinds of Swords, all Tools (Axe, Pickaxe, Hoe, Spade), Armour, and the stick.
<end_of_turn>
<start_of_turn>user
How can you level up, and what is the maximum level?
<end_of_turn>
<start_of_turn>model
You can level up by killing mobs or players by mining and farming. The maximum level is 300.
<end_of_turn>
<start_of_turn>user
How do you reroll enchants?
<end_of_turn>
<start_of_turn>model
By switching an item in and out of an Enchanting Table you reroll the enchants. This can be useful as getting Aura XP can be difficult.
<end_of_turn>
<start_of_turn>user
What is a piece of trivia about the Enchantment Table?
<end_of_turn>
<start_of_turn>model
This is one of the best items in the game.
<end_of_turn>
<start_of_turn>user
What happens as the level of the enchantment table increases?
<end_of_turn>
<start_of_turn>model
The higher the level of the enchantment table, the higher the book is positioned and more detail the enchantment table has.
<end_of_turn>
|
<start_of_turn>user
What are entities, and what are the main categories of entities found in the game?
<end_of_turn>
<start_of_turn>model
Entities are things that can be interacted with and walked through. The main categories include Basic Entities (Any Gamemode), Gamemode Exclusive Entities, Mobs (powered by A.I.), Entities With Nametags (specifically Entities in Prison, Entities in Factions, and Shop Entities in Bedwars, Infection, Paintball, Pirates, Skywars, Rocket Spleef), Dropped Entities, Rare Entities, and Trivia related to entities.
<end_of_turn>
<start_of_turn>user
Can you describe the Moonstone Explosive, Fireball, and Iceball entities?
<end_of_turn>
<start_of_turn>model
The Moonstone Explosive entity is summoned when the Moonstone Explosive Block is placed, and it explodes after 3.5 seconds. A Fireball entity will float in one direction infinitely, can be slowed down by Water, and other Entities can change the direction it floats; it does damage and gives a lot of knockback when it hits a player and despawns after a while. An Iceball entity will also float in one direction infinitely, can be slowed down by Water, and other Entities can change the direction it floats; it does damage and gives the frozen effect when it hits a player and despawns after a while.
<end_of_turn>
<start_of_turn>user
What are the characteristics of the Boat and Obsidian Boat, the Player Entity, and the Block Entity?
<end_of_turn>
<start_of_turn>model
The Boat and Obsidian Boat are Entities that you can sit on by right clicking and go faster on Water. A Player Entity is an Entity that can be controlled and doesn't move on its own, unless hit by another Entity, pushed into Water, or controlled by an AI (Bots). A Block Entity is an Entity that follows you in Hide and Seek and can teleport you in Prison.
<end_of_turn>
<start_of_turn>user
Tell me about the Portal, the Diamond in Infection, and the Kart entity.
<end_of_turn>
<start_of_turn>model
A Portal is an Entity that can teleport you to another Portal Entity and is made out of a 2.5 x 2.5 x 2.5 Block box and is only found in Pirates; it is not to be confused with Portals in Greenville and One Block. The Diamond in Infection Rotates 360, has 100 hp, and can be killed by any Item. A Kart is an Entity that is similar to a Boat, only found in Rush Racing, and can be controlled using left and right arrow keys or [A] and [D].
<end_of_turn>
<start_of_turn>user
What are the Cacti Kart, Lucky Block Entity, and Balloon entities?
<end_of_turn>
<start_of_turn>model
The Cacti Kart is the Kart in Rush Racing after using the Fat Cacti power up, and it can put a spinning (slowing) effect when other players come in contact. A Lucky Block Entity gives you a random Item when walked through, and is only found in Rush Racing. A Balloon appears in the Bedwars game mode, is purchased for 1 Diamond, and allows you to fly after using it.
<end_of_turn>
<start_of_turn>user
Can you describe the Mine Block A/B and provide an overview of mobs?
<end_of_turn>
<start_of_turn>model
Mine Block A/B is a Block Entity that only exists in Prison, a now deprecated gamemode. There are currently 17 Mobs in the game, and they come in 3 categories: Passive Mobs, Hostile Mobs, and Neutral Mobs.
<end_of_turn>
<start_of_turn>user
Which mobs are categorized as Passive Mobs?
<end_of_turn>
<start_of_turn>model
The Passive Mobs are: Pig, Cow, Sheep, and Deer.
<end_of_turn>
<start_of_turn>user
What are the Hostile Mobs in the game?
<end_of_turn>
<start_of_turn>model
The Hostile Mobs are: Draugr Zombie, Frost Zombie, Cave Golem, Frost Golem, Draugr Skeleton, Frost Skeleton, Draugr Knight, Stag, Bear, Gold Watermelon Stag, and Gorila.
<end_of_turn>
<start_of_turn>user
Which mobs are classified as Neutral Mobs?
<end_of_turn>
<start_of_turn>model
The Neutral Mobs are: Wolf and Wildcat.
<end_of_turn>
<start_of_turn>user
Can you describe the "Cell Block B" and "Cell Block C" entities found in Prison?
<end_of_turn>
<start_of_turn>model
"Cell Block B" is an entity that sends you to Cell Block B (Iron Mine) when right-clicked, looks like an Iron Block, and is found in the starting woodhouse in Prison. "Cell Block C" is an entity that sends you to Cell Block C (Coal Mine) when right-clicked, looks like a Coal Block, and is found in the starting woodhouse in Cell block B in Prison.
<end_of_turn>
<start_of_turn>user
What do "Cell Blocks" and "Cell" entities do in Prison?
<end_of_turn>
<start_of_turn>model
"Cell Blocks" is an entity that sends you to the cell Blocks (B and C) when right-clicked, looks like Bedrock, and is found in your own cell (can be bought for 500 coins in the shop.) in Prison. What "Cell" does is still unknown; it looks like Messy Stone and is found under the first Stone layer in Prison.
<end_of_turn>
<start_of_turn>user
Describe the "<Name of Camp> Camp" entity in Factions.
<end_of_turn>
<start_of_turn>model
The "<Name of Camp> Camp" is an entity that looks like a Block. It is placed on the ground and is also an entity, meaning you can walk through it. By clicking on it, you will teleport to the Camp which the Block represents. These are Block Entities in Factions, found in all the Beginner's Camps.
<end_of_turn>
<start_of_turn>user
What are the characteristics of the Shop and Upgrades entities with nametags?
<end_of_turn>
<start_of_turn>model
A Player-like Entity with the nametag Shop opens a shop when you right-click on it and is used to choose Kits or buy Items in certain game modes. A Player-like Entity with the nametag Upgrades opens a menu to purchase upgrades and is only available in Bedwars.
<end_of_turn>
<start_of_turn>user
What information is available regarding Empty Round and Rotating Item entities?
<end_of_turn>
<start_of_turn>model
An Empty Round is an entity that is dropped after firing a Gun. A Rotating Item is an entity found as a Shop in Factions and as a Cube in Bingo.
<end_of_turn>
<start_of_turn>user
Could you provide details about the Corrupted bob, Entity 404, and the effect of the Splash Knockback Potion on entities?
<end_of_turn>
<start_of_turn>model
Corrupted bob is an entity that is rarely seen. Entity 404 is an entity that appears in lobby -666. The Splash Knockback Potion can affect some entities.
<end_of_turn>
|
<start_of_turn>user
What are the important types of items in Bloxd.io and what are they used for?
<end_of_turn>
<start_of_turn>model
Equipment (Tools, Weapons, and Armor) are one of the most important types of Items in the game (Bloxd.io). These Items can be used for various purposes (e.g. mining Dirt with a Spade, mining Diamond Ore with a Pickaxe). The stated damage for Tools and Weapons applies to a player / user without Armor.
<_of_turn>
<start_of_turn>user
Tell me about the different types of tools.
<_of_turn>
<start_of_turn>model
The tools are Pickaxes, Spades, Hoes, Axes and Other Tools.
<_of_turn>
<start_of_turn>user
Tell me about Pickaxes.
<_of_turn>
<start_of_turn>model
Each Pickaxe breaks Blocks at a different type of speed. The better the Pickaxe, the faster it is. For example, a Wooden Pickaxe mines Blocks at a slower rate than a Diamond Pickaxe does. Mining other Ores doesn't drop them.
<_of_turn>
<start_of_turn>user
What stats affect Pickaxes?
<_of_turn>
<start_of_turn>model
Pickaxes are affected by Break Speed, Momentum, Mining Yield and Mining Aura.
<_of_turn>
<start_of_turn>user
Tell me about Spades.
<_of_turn>
<start_of_turn>model
Each Spade digs Blocks at a different rate. The better the Spade, the faster!
<_of_turn>
<start_of_turn>user
What stats affect Spades?
<_of_turn>
<start_of_turn>model
Spades are affected by Break Speed, Momenteum, and Digging Aura.
<_of_turn>
<start_of_turn>user
Tell me about Hoes.
<_of_turn>
<start_of_turn>model
They till Dirt and mine some plant-related Blocks faster. Note that the speed at which they till Dirt does NOT increase if you get a higher-tier hoe. Hoes till Grass Blocks to form Tilled Soil (Right click). (Tilled Soil is used to farm Flowers and other Plants)
<_of_turn>
<start_of_turn>user
What stats affect Hoes?
<_of_turn>
<start_of_turn>model
Hoes are affected by Break Speed, Momentum, Farming Yield and Farming Aura.
<_of_turn>
<start_of_turn>user
Tell me about Axes.
<_of_turn>
<start_of_turn>model
Axes are pieces of Equipment primarily used to break wood-related blocks, Glass, Pumpkins, Melons and Watermelons. Since they still deal a lot of damage, they are sometimes used for PvP.
<_of_turn>
<start_of_turn>user
What stats affect Axes?
<_of_turn>
<start_of_turn>model
Axes are affected by Break Speed, Momentum and Lumber Aura.
<_of_turn>
<start_of_turn>user
What are some other facts about axes?
<_of_turn>
<start_of_turn>model
There are some unobtainable axes found in the game's source code. Shears, a type of "other tool", can also be used to shear Grass Blocks (converts Grass Blocks into Dirt and drops a Grass Block). You Right click on a Grass Block with Shears to do this. Also, shears can be used to till Grass Blocks (or any Dirt-related block) to make Tilled Soil as a Hoe would.
<_of_turn>
<start_of_turn>user
What happens after shearing Grass Blocks?
<_of_turn>
<start_of_turn>model
After shearing Grass Blocks, the Grass Blocks turns into a Block that, in the game’s files, is called Dirt|GrassRoots and will regrow into Grass Block after some time. This Block drops Dirt when mined.
<_of_turn>
<start_of_turn>user
Tell me about Paintball.
<_of_turn>
<start_of_turn>model
Colored pebbles are also used as the paintballs in Paintball.
<_of_turn>
<start_of_turn>user
Tell me about the Fat Cactus.
<_of_turn>
<start_of_turn>model
Fat Cactus can also be used as a weapon since it can deal 22 damage (30 damage for critical hits) and Dry Fat Cactus deals 27 damage (36 damage for critical hits).
<_of_turn>
<start_of_turn>user
What about weapons? What kinds are there?
<_of_turn>
<start_of_turn>model
The weapons are Swords and Bows and Crossbows.
<_of_turn>
<start_of_turn>user
Tell me about Swords.
<_of_turn>
<start_of_turn>model
Swords are pieces of Equipment used to deal damage to other players and PVP. They are not craftable in Peaceful. As a note: the ones on the right of each box are critical hits.
<_of_turn>
<start_of_turn>user
Tell me about Bows and Crossbows.
<_of_turn>
<start_of_turn>model
Bows are ranged Weapons used to shoot Arrows that deal damage and/or give effects. Right-click to charge them, then release the button to fire. Crossbows work the same as Bows, but you can charge them and leave them charged to shoot later. Can be charged for a quick fire.
<_of_turn>
<start_of_turn>user
Tell me about Armor.
<_of_turn>
<start_of_turn>model
Armor is used to absorb damage. For a full set of Armor, you need 28 of the materials that it is made out of. Wood Armor can be dyed with Flowers to make dyed Wood Armor (Mainly for aesthetic purposes in non-survival game modes or for discerning different teams in Pirates/Bedwars). Note : Every armor damage reduction value here is for unenchanted armor. For more information about dyeing, see Plants#Flowers.
<_of_turn>
<start_of_turn>user
What kinds of armor are there?
<_of_turn>
<start_of_turn>model
The armor types are Wood Armor, Iron Armor, Gold Armor and Diamond Armor.
<_of_turn>
<start_of_turn>user
Tell me about Hang Gliders.
<_of_turn>
<start_of_turn>model
Hang Gliders are used for a form of transportation, allowing you to glide through the air while holding it. The higher the glider, the faster you will go!
<_of_turn>
<start_of_turn>user
Tell me about Fur Armor.
<_of_turn>
<start_of_turn>model
The provided text contains no information about Fur Armor.
<_of_turn>
<start_of_turn>user
Tell me about trivia related to the game.
<_of_turn>
<start_of_turn>model
1 Iron Chestplate, 3 Knight Heart, and 1 Iron Spikes are trivia related to the game. Fat Cactus can also be used as a weapon since it can deal 22 damage (27 damage for critical hits) and Dry Fat Cactus deals 27 damage (33 damage for critical hits.) After shearing Grass Blocks, the Grass Blocks turns into a Block that, in the game’s files, is called Dirt|GrassRoots. This Block drops Dirt when mined. For a while, it used to be possible to turn Dirt Blocks into Tilled Soil by right-clicking on them twice with Shears. Sometimes the Dirt Block wouldn't change its aspect to Tilled Soil, but still looked like Dirt, even though it was acting like Tilled Soil. This way it was possible to create a Flower farm where the ground was Dirt. Shears no longer have the ability to till soil, so such farms are now impossible.
<_of_turn>
|
<start_of_turn>user
What is the current status of this page on the wiki?
<end_of_turn>
<start_of_turn>model
This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion. The reason for removal is that this page should be combined with 'Cheats and Glitches'.
<end_of_turn>
<start_of_turn>user
What is the main topic of this page regarding Bloxd.io?
<end_of_turn>
<start_of_turn>model
There are many error-related pop-ups in Bloxd.io. Below are a list of them. Please add any that you know of.
<end_of_turn>
<start_of_turn>user
What are the main categories of errors listed?
<end_of_turn>
<start_of_turn>model
The main categories are Chat-related Errors, Name-changing Errors, and Game-related Errors.
<end_of_turn>
<start_of_turn>user
Can you list the specific chat-related errors mentioned?
<end_of_turn>
<start_of_turn>model
Yes, they are: 1Chat-related Errors, 1.1Unrecognized Command, 1.1.1Incorrect /tp Command. Also listed are 1.1Unrecognized Command, 1.1.1Incorrect /tp Command, and then 1.1.1Incorrect /tp Command by itself.
<end_of_turn>
<start_of_turn>user
What details are provided about the Unrecognized Command error?
<end_of_turn>
<start_of_turn>model
If you type a command that the game does not recognize, the game will show one of these message below, depending on the game mode.
<end_of_turn>
<start_of_turn>user
What about the Incorrect /tp Command error?
<end_of_turn>
<start_of_turn>model
This error shows if you used the /tp incorrectly.
<end_of_turn>
<start_of_turn>user
What details are available for Name-changing Errors?
<end_of_turn>
<start_of_turn>model
These errors show if you cannot change your name.
<end_of_turn>
<start_of_turn>user
And for Game-related Errors?
<end_of_turn>
<start_of_turn>model
This is a bug in bloxd.
<end_of_turn>
<start_of_turn>user
Can you explain the 'Leave Reason: Failed to fully verify join. Code 2' error?
<end_of_turn>
<start_of_turn>model
This occurs if too many players joined a lobby of Bloxd.io (any game mode) or there are too many lobbies with players in one specific game mode. The game stops you from joining the lobby to prevent lag. This may prevent you from playing this specific game mode for a while.
<end_of_turn>
<start_of_turn>user
What are the official bloxd.io website addresses mentioned?
<end_of_turn>
<start_of_turn>model
The official bloxd.io website is bloxdio.io. Others mentioned are crazygames.com and miniplay.com.
<end_of_turn>
|
<start_of_turn>user
What is Evil Tower about?
<end_of_turn>
<start_of_turn>model
Evil Tower is a parkour gamemode where you climb to the top of a randomly generated tower. The tower can have up to ten floors, made of coloured Wool. There are absolutely no checkpoints unless you use a certain boost. The developer is Arthur. The script name is eviltower.
<end_of_turn>
<start_of_turn>user
Are there any dangers I should watch out for?
<end_of_turn>
<start_of_turn>model
Yes, there are dangerous blocks. Red Baked Clay will teleport you back to the start unless you have an invincibility upgrade. Messy Stone will break if you stand on it for more than three seconds.
<end_of_turn>
<start_of_turn>user
Are there any special floor types?
<end_of_turn>
<start_of_turn>model
Sometimes there is a floor with moving blocks, making the parkour harder. However, most of the parkour is easier due to the vast number of jumps you can skip.
<end_of_turn>
<start_of_turn>user
What is at the top of the tower?
<end_of_turn>
<start_of_turn>model
The top floor has two sections. One is a usual floor made of Wool. The other is made of Emerald Blocks and looks like a trophy. The finish line is a Gold Block situated on top of the trophy.
<end_of_turn>
<start_of_turn>user
What kind of autogenerated floors can spawn in Evil Tower?
<end_of_turn>
<start_of_turn>model
Most floors are normal parkour with Red Baked Clay Blocks that teleport you back to the start if you step on them. There are also special floors like: the Messy Stone floor, which is a copy of an easier floor but with Messy Stone that disappears after a few seconds; the moving Blocks floor where Blocks appear and disappear, requiring precise jumps; and the Labyrinth floors with minimal or no holes to fall through, making Red Baked Clay the main obstacle.
<end_of_turn>
<start_of_turn>user
Is there anything else I should know about the floors?
<end_of_turn>
<start_of_turn>model
There's a limited amount of different floors, but numerous combinations of their order. Harder floors don't spawn at the bottom, and easier floors don't spawn at the top. It can happen that two floors spawn in a way that the floor above blocks the exit from the floor under it, making it hard or impossible to get past the obstacle. Sometimes Powerups can help. Also, Messy Stone can randomly spawn in unusual places on other floors.
<end_of_turn>
<start_of_turn>user
Any tips for the Red Baked Clay?
<end_of_turn>
<start_of_turn>model
You can jump on Red Baked Clay and not die if you Bunny Hop, just like jumping on water in Pirates. You can only do it once in a row.
<end_of_turn>
<start_of_turn>user
What happens if I join an empty lobby?
<end_of_turn>
<start_of_turn>model
If you join a lobby with no players, Bots will join until there are 5 entities. These Bots are similar to those in Bloxd Hop, but have different names. They can't finish the map. If you press F, they become invisible. When you join such a Lobby, the floor combination will always be the same: the same 5 floors in the same order, but their colour can differ. The second floor will always be made of Black Wool, which never appears in any other floor combination.
<end_of_turn>
<start_of_turn>user
What about powerups?
<end_of_turn>
<start_of_turn>model
Powerups are used in Evil Tower and can help you finish the map. You can buy upgrades with Stars, which you gain by gaining XP. If you don't like an upgrade, you can reset to get your stars back and buy another. If you buy an Upgrade, you can keep buying the same Upgrade until you reach the maximum Upgrade.
<end_of_turn>
<start_of_turn>user
What commands are available?
<end_of_turn>
<start_of_turn>model
There are 4 commands available in Evil Tower. They are: /commands - Displays the available commands; /level - Displays your level, experience points, and the number of experience points needed to get to the next level; /rules - Gives information about how to play this mode; /hide - Makes all players invisible except for their Player Name Tags and shadows when you press F.
<end_of_turn>
<start_of_turn>user
Is there a time limit?
<end_of_turn>
<start_of_turn>model
Yes, the time you have to get to the top of the tower is limited. The number of floors is taken into account when deciding how much time is given, using the formula: Time = (Number of Floors × 60 seconds) + 60 seconds.
<end_of_turn>
<start_of_turn>user
Is there any other information about the game I should know?
<end_of_turn>
<start_of_turn>model
The gamemode is inspired by Roblox JToH, or Tower of Hell. This gamemode was the second gamemode in Bloxd.io. Somehow, the wool for Evil Tower's picture is Minecraft Wool. Evil Tower also has its own website called eviltower.io. Alongside other 4 modes, this mode used to be called "EvilTower". There are Emerald blocks also below the Stone floor at the bottom of each tower. In other languages it is called Parkour to the top.
<end_of_turn>
|
<start_of_turn>user
Can you provide a general overview of the game mode Evil Tower, including its description, developer, and basic mechanics?
<end_of_turn>
<start_of_turn>model
Evil Tower is a parkour game mode where you climb your way to the top of a randomly generated tower with absolutely no checkpoints. Its developer is Arthur, and the script name is eviltower. The tower can have up to ten floors, which are made of coloured Wool. There are no checkpoints unless you use a certain boost.
<end_of_turn>
<start_of_turn>user
How do players acquire boosts and upgrades in Evil Tower, and what dangerous blocks should they be aware of?
<end_of_turn>
<start_of_turn>model
You can buy boosts and upgrades by getting up to different floors and completing tasks. Be careful, as there are Blocks that are dangerous: Red Baked Clay will cause you to teleport back to the start (unless you have an invincibility upgrade), and Messy Stone will break when you stand on it for more than three seconds.
<end_of_turn>
<start_of_turn>user
What are some characteristics of the tower generation and gameplay difficulty in Evil Tower, including the top floor and finish line?
<end_of_turn>
<start_of_turn>model
There is sometimes a floor generated with moving Blocks, making the Parkour harder. However, most of the Parkour is easier due to the vast number of jumps you can skip. The top floor always has two sections: one is like a usual floor made of Wool, while the other is made of Emerald Blocks and looks like a trophy. The finish line is a Gold Block situated on top of the trophy.
<end_of_turn>
<start_of_turn>user
Can you list the main sections or topics covered regarding Evil Tower, as presented in the information?
<end_of_turn>
<start_of_turn>model
The main sections are: Floors (including Bugged floors combinations and Additional Glitches), Empty lobby, Powerups, Commands, Timer, Gallery, and Trivia.
<end_of_turn>
<start_of_turn>user
Tell me about the general nature of autogenerated floors in Evil Tower and specifically describe the Messy Stone floor.
<end_of_turn>
<start_of_turn>model
There are many different autogenerated floors that can spawn in Evil Tower. Most of them are just normal Parkour with the addition of some Red Baked Clay Blocks; if you step on those you get teleported back down to the start. The Messy Stone floor is an exact copy of one of the easier floors, except that most of the Wool is replaced by Messy Stone, which disappears a few seconds after you step on it. This floor isn't very hard; you just need to cross the Messy Stone sections quickly.
<end_of_turn>
<start_of_turn>user
Describe the moving Blocks floor and the Labyrinth floors, including any challenges they present.
<end_of_turn>
<start_of_turn>model
Another floor is the moving Blocks floor, which has Blocks appearing and disappearing in the air. You need to jump from one to the other at the right moment. This floor is hard if there are many players on it at once, as they will represent obstacles. Press F to make the job much easier. Another problem with this floor is if the floor above it has a big floor; this means you'll have to do a Head-hitter jump, but you might not have time to crouch at the edge of the Block because it disappears too quickly. Some of the floors are Labyrinth floors; there are none or almost none holes you can fall through, so the only way not to proceed is stepping on Red Baked Clay or not finding the way out.
<end_of_turn>
<start_of_turn>user
How are floors generated and ordered in Evil Tower, and what are bugged floor combinations?
<end_of_turn>
<start_of_turn>model
There is a limited amount of different floors; however, there are numerous combinations of what order these floors will spawn in. Some of the harder floors never spawn at the bottom of the tower, and easier floors don't spawn at the top. It can happen that 2 certain floors spawn and the floor above blocks the exit from the floor under it. This means getting from one floor to the other is very hard (Head Hitter Neo or Staircase) or completely impossible. In some cases, it's possible to get past the obstacle using Powerups, but not always.
<end_of_turn>
<start_of_turn>user
Are there any other unusual block spawns or special movement techniques related to dangerous blocks?
<end_of_turn>
<start_of_turn>model
Messy Stone can randomly spawn in unusual places in other floors. You can jump on Red Baked Clay and not die, just like you can jump on Water in Pirates. You need to Bunny Hop for this, but you can only do it once in a row.
<end_of_turn>
<start_of_turn>user
What happens when a player joins an empty lobby in Evil Tower, and what are the characteristics of the bots and floor combinations in such lobbies?
<end_of_turn>
<start_of_turn>model
If you join a lobby with no players in it, Bots will start joining until there are 5 entities in the Lobby. The Bots are similar to those in Bloxd Hop but have different names. They can't finish the map. If you press F, they will become invisible. When you join such a Lobby, the floor combination in it will always be the same: there are always the same 5 floors in the same order, only their colour can differ from Lobby to Lobby. The second floor, however, will always be made out of Black Wool, and Black Wool never appears in any other floor combination.
<end_of_turn>
<start_of_turn>user
How do Powerups and Upgrades work in Evil Tower?
<end_of_turn>
<start_of_turn>model
Powerups are used in Evil Tower, and they can help the player finish a map. You can buy Upgrades with Stars. You can gain Stars by gaining XP. If you don't like the upgrade you bought, you can always reset to get your Stars back and buy another Upgrade. If you buy an Upgrade, you can keep buying the same Upgrade until you reach the maximum Upgrade. There is a list of all the Upgrades you can get in EvilTower.
<end_of_turn>
<start_of_turn>user
What commands are available in Evil Tower, and what does each one do?
<end_of_turn>
<start_of_turn>model
There are 4 commands available in EvilTower; you type them in chat. `/commands` displays the available commands. `/level` displays your level, experience points, and the number of experience points you need to get to the next level. `/rules` gives information about how to play this mode. `/hide` is executed by pressing F; when pressing F, all players will become invisible, except for their Player Name Tags and their shadows. This allows you to play with more ease, as your view isn't blocked by their bodies.
<end_of_turn>
<start_of_turn>user
How is the time limit for completing the tower calculated in Evil Tower?
<end_of_turn>
<start_of_turn>model
The time you have to get to the top of the tower is limited. The number of floors of a specific tower is taken into account when deciding how much time is given. The formula is: Time = Number of Floors × 60 seconds + 60 seconds.
<end_of_turn>
<start_of_turn>user
Please provide some trivia facts about Evil Tower.
<end_of_turn>
<start_of_turn>model
The gamemode is inspired by Roblox JToH, or Tower of Hell. This gamemode was the second gamemode in Bloxd.io. Somehow, the wool for EvilTower's picture is Minecraft Wool. Evil Tower also has its own website called eviltower.io. Alongside with other 4 modes, this mode used to be called "EvilTower". There are Emerald blocks also below the Stone floor at the bottom of each tower. In other languages, it is called Parkour to the top.
<end_of_turn>
|
<start_of_turn>user
Why is this wiki page being discussed?
<end_of_turn>
<start_of_turn>model
This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.
<end_of_turn>
<start_of_turn>user
What does this page specifically refer to regarding experience?
<end_of_turn>
<start_of_turn>model
Note: This page refers to experience in select mini-games. For Aura XP in open world gamemodes, see Enchanting.
<end_of_turn>
<start_of_turn>user
Generally, how is Experience gained and what is it used for in game modes?
<end_of_turn>
<start_of_turn>model
Experience is gained in all different kinds of ways throughout game modes. Usually, XP is used for leveling up, that means getting closer to a reward or closer to a new skill.
<end_of_turn>
<start_of_turn>user
Specifically in Bloxd.io, how is XP used?
<end_of_turn>
<start_of_turn>model
In Bloxd.io, XP is used to level up to get some kind of reward to help you with something.
<end_of_turn>
<start_of_turn>user
Can you describe how experience is normally used in most gamemodes?
<end_of_turn>
<start_of_turn>model
Here's how Experience is normally used in most gamemodes: (The information then proceeds to list uses.)
<end_of_turn>
|
<start_of_turn>user
What can you tell me about Explosive?
<end_of_turn>
<start_of_turn>model
Explosive is a Removed Block.
<end_of_turn>
<start_of_turn>user
Was Explosive replaced by something, and if so, when did that replacement occur?
<end_of_turn>
<start_of_turn>model
Explosive was Replaced by Moonstone Explosive. Explosive Was Replaced By Moonstone Explosive in the Moonstone Explosive Update.
<end_of_turn>
|
<start_of_turn>user
What is Bloxd.io?
<end_of_turn>
<start_of_turn>model
Bloxd.io is a free online multiplayer game where players can build, explore, and interact in a dynamic 3D world. Released in January 2021, It’s a fun and immersive experience where you can create your own designs, battle other players, or simply hang out with friends in an ever-expanding virtual universe.
<end_of_turn>
<start_of_turn>user
What gamemodes are in Bloxd.io?
<end_of_turn>
<start_of_turn>model
The FAQ provides a list of game modes, but does not explicitly state what they are.
<end_of_turn>
<start_of_turn>user
What devices is Bloxd.io compatible with?
<end_of_turn>
<start_of_turn>model
Bloxd.io is playable on desktop, laptop, tablet, or mobile.
<end_of_turn>
<start_of_turn>user
Are clients and userscripts allowed in Bloxd.io? What should I do if I see someone hacking?
<end_of_turn>
<start_of_turn>model
To ensure the security of the game files and that gameplay is fair, Bloxd.io does not allow any sort of external client or userscript that manipulates the game. This includes autoclickers. If you see someone who is autoclicking or hacking, please screenshot them and report them on the official Discord server.
<end_of_turn>
<start_of_turn>user
Who are the developers of Bloxd.io?
<end_of_turn>
<start_of_turn>model
The developers are:
Arthur
DirtyFleaSack
Oliver
Nick (pixelbaker)
Tom
Slushie
The other developers, Stardue, Mattzap, and Weiqing, no longer work for Bloxd.io.
<end_of_turn>
<start_of_turn>user
Is Bloxd.io a Minecraft copy?
<end_of_turn>
<start_of_turn>model
Bloxd.io is inspired by Minecraft and the games have a lot in common. There is a rumor that Bloxd.io is a scam of Minecraft. However, Bloxd.io has a lot of its own features, it is also a free-to-play browser game and targets a younger age group than Minecraft. Bloxd.io also has elements from other popular games like Roblox (again, there is a rumor that Roblox is a scam of Lego).
<end_of_turn>
<start_of_turn>user
What age group is Bloxd.io suitable for?
<end_of_turn>
<start_of_turn>model
Bloxd.io can be played by people 13 or more years old. Those under this age requirement need permission from a parent or guardian. However, Bloxd.io has a player base of people mostly aged below 16 and good regulation, swear filters etc., making it suitable for children.
<end_of_turn>
<start_of_turn>user
Is Bloxd.io educational?
<end_of_turn>
<start_of_turn>model
Bloxd.io has an educational edition which can be found by visiting https://bloxdk12.com/
<end_of_turn>
<start_of_turn>user
How does Bloxd.io make money?
<end_of_turn>
<start_of_turn>model
Bloxd.io is a free-to-play online game that doesn't require the user to pay anything. There are advertisements in the game (this usually happens when you die in PVP or falling into the void or just try to kill your self and test this). You can remove them and unlock additional perks by purchasing Super Rank.
<end_of_turn>
<start_of_turn>user
I keep disconnecting. Help!
<end_of_turn>
<start_of_turn>model
If you can't join a lobby, first check your internet connection. If it is fine, try reloading the page or closing it and re-opening it. If this still does not work, try going to the testing site, staging Bloxd.io. One of the possible reasons why you can't connect to Bloxd.io is that the developers are currently updating the game. Just wait a bit and try again. If you can't join Bloxd.io for a long time, it is probably a bug in the game. You can report it on the official Bloxd.io Discord server.
<end_of_turn>
<start_of_turn>user
What is an Iron Watermelon? How do I obtain it?
<end_of_turn>
<start_of_turn>model
Iron Watermelon is an Easter egg Block. It has a 0.001% chance of growing from a Watermelon Stem. To obtain it, break it with a Pickaxe.
<end_of_turn>
<start_of_turn>user
Is the Iron Watermelon entity real?
<end_of_turn>
<start_of_turn>model
It has been confirmed by Arthur that the entity was real but removed. It was still found in the game files for an unknown reason.
<end_of_turn>
<start_of_turn>user
What are Protectors and how do they work?
<end_of_turn>
<start_of_turn>model
Protectors are Blocks that prevent other players from placing or breaking Blocks and opening Chests in three Chunks. They are available in Open World Game Modes. A Chunk is a 32×32×32 Blocks big area. Coordinates of each Chunk do not change. You can enable Chunk coordinates display in the Options. A Protector always protects the Chunk it is placed in and the Chunks above and below it. If a Chunk is already protected, by you or by other's, you can't place any more Protectors in the Chunk. Protectors you placed will disappear if you do not join the lobby for 30 or more days. Also you cannot Place Protectors and/or Tribe Protectors within a 192-block radius of true spawn (0 , 0 , 0).
<end_of_turn>
<start_of_turn>user
How do I dupe Items?
<end_of_turn>
<start_of_turn>model
Even tough duplicating Items will not get you banned in Bloxd.io, it is not recommended to do it. We do not wish to encourage duping and want to keep the duping methods, if they exist, as little known as possible. You can check patched duping methods here.
<end_of_turn>
|
<start_of_turn>user
What is Factions and who developed it?
<end_of_turn>
<start_of_turn>model
FactionsInfoDescriptionCreate, join, raid and trade with factions in a persistent open world. Factions was an open-world gamemode where players aim to create factions, collect resources, and trading them for coins. The developer is Dirty Flea Sack.
<end_of_turn>
<start_of_turn>user
When was Factions permanently deleted and why?
<end_of_turn>
<start_of_turn>model
On April 10, 2025, Factions was permanently deleted due to the amount of bugs it had.
<end_of_turn>
<start_of_turn>user
Can you provide details about Factions' initial release and its first gamemode vote?
<end_of_turn>
<start_of_turn>model
On May 2, 2024, Factions was added with Anarchy to compete in a gamemode vote, but it was removed a few hours later.
<end_of_turn>
<start_of_turn>user
What happened during the second gamemode vote and when was Factions added as an official gamemode?
<end_of_turn>
<start_of_turn>model
On an unknown date in 2024, Factions was revamped and re-added with Anarchy for a second gamemode vote. On May 29, 2024, Factions won the vote and was added as an official gamemode.
<end_of_turn>
<start_of_turn>user
What updates were introduced on June 5, 2024?
<end_of_turn>
<start_of_turn>model
On June 5, 2024, owners of factions could configure the icon of the faction, and all coordinates of protectors were revealed. Bread and Apple in the market were replaced with Leaves and Stone, and other prices changed.
<end_of_turn>
<start_of_turn>user
What changes were made on June 20, 2024?
<end_of_turn>
<start_of_turn>model
On June 20, 2024, a new Guardian role was added. Options to toggle join requests, PVP, set more homes, and setting public warps were made available. Creation and access of personal homes were temporarily disabled.
<end_of_turn>
<start_of_turn>user
What happened to the world border and personal homes on July 1, 2024?
<end_of_turn>
<start_of_turn>model
On July 1, 2024, the world border shrank to 10,000 blocks, and personal homes were officially deleted.
<end_of_turn>
<start_of_turn>user
Describe the updates that occurred on July 7, 2024.
<end_of_turn>
<start_of_turn>model
On July 7, 2024, a neutral faction named "Beginner's Brigade" was created, with 6 camps, 1 wood factory, and one Sand factory some 11,000 blocks away from spawn. The world border was lifted, but changed to 15,000 blocks soon.
<end_of_turn>
<start_of_turn>user
When was Factions announced to be removed and when was it actually removed from Bloxd?
<end_of_turn>
<start_of_turn>model
On March 28, 2025, Factions was announced to be removed. On April 10, 2025, Factions was removed from Bloxd.
<end_of_turn>
<start_of_turn>user
What is the maximum stack for Gold Coins?
<end_of_turn>
<start_of_turn>model
The maximum stack for Gold Coins is 999.
<end_of_turn>
<start_of_turn>user
Describe the Main Market.
<end_of_turn>
<start_of_turn>model
The Main Market is a giant sky plot where you can use Gold Coins to buy things, or sell things to get more Gold Coins. The items and press to buy boards need Gold Coins to operate. The giant Gold funnel next to you goes to the main world and is for players to get more resources for coins. Then, players can buy more items from the shop.
<end_of_turn>
<start_of_turn>user
Tell me about The Village.
<end_of_turn>
<start_of_turn>model
The Village is an average medieval styled village, but there are chests and there may be others placing things in! You never know…
<end_of_turn>
<start_of_turn>user
What is The Grass Bridge?
<end_of_turn>
<start_of_turn>model
The Grass Bridge is a giant bridge that has some parts shattered, but you can parkour through them, or even just glide through with Hang Gliders. This sits outside of spawn, so PvP is enabled.
<end_of_turn>
<start_of_turn>user
Where is the Trader's Airship and what should players know about it?
<end_of_turn>
<start_of_turn>model
At the end of the Grass Bridge, you will find yourself in a floating ship belonging to a trader. The prices here are always cheaper than the market, because the trader does not care about players fighting on his ship. So if you want to be here, be careful and maybe bring a few bodyguards.
<end_of_turn>
<start_of_turn>user
What items are considered Juicy Growables?
<end_of_turn>
<start_of_turn>model
Juicy Growables can be any one of the following: Watermelon, Melon, Pumpkin, Carved Pumpkin, Jack'o Lantern.
<end_of_turn>
<start_of_turn>user
How can players create or join a Faction, and when are Factions disbanded?
<end_of_turn>
<start_of_turn>model
You can create a Faction with 50 gold coins or, you could join a Faction. Factions will be disbanded if they have been inactive for 60 days.
<end_of_turn>
<start_of_turn>user
How do players gain and lose Power in Factions?
<end_of_turn>
<start_of_turn>model
Players get power for being online or killing players, if they have "advanced items." You lose a load of power for being inactive for sometime or upon death.
<end_of_turn>
<start_of_turn>user
What is Power used for, and what is the maximum Power a player can have?
<end_of_turn>
<start_of_turn>model
Power is used for getting more protectors for your faction, so if you want to expand, play more. The maximum Power a player can have is 100.
<end_of_turn>
<start_of_turn>user
How quickly do players gain Power, and what happens if a player with very little Power dies?
<end_of_turn>
<start_of_turn>model
You gain one Power per minute that you are online. If you had a very little amount of Power and died due to Players or Environment, your Power would plunge down to Negative Numbers and would be displayed as a red color.
<end_of_turn>
<start_of_turn>user
What are Faction Protectors and how are they obtained?
<end_of_turn>
<start_of_turn>model
Faction Protectors are items exclusively used with Factions. Faction owners can claim Protectors if a sufficient power level is reached. You can buy Faction Protectors using 100 coins in the utilities tab.
<end_of_turn>
<start_of_turn>user
How do Faction Protectors work, and what happens if a Faction loses Power in relation to them?
<end_of_turn>
<start_of_turn>model
Faction Protectors work just as a Tribe Protector but you have to earn them using power from Tribe Members if you're the owner of a Faction. The more Power your Faction has, the more Faction Protectors you can claim, and vice versa, meaning if your faction loses Power, the amount of Faction Protectors you can claim goes down, which can result in your Faction being vulnerable to raiding if you placed more than the maximum amount of Protectors.
<end_of_turn>
<start_of_turn>user
How can a faction be raided, and when was the Faction Protectors feature added?
<end_of_turn>
<start_of_turn>model
One good way of making a faction lose power is to kill their members. You can press F in somebody else’s chunk to raid it if the Faction it belongs to is vulnerable to raiding. This feature was added on May 16.
<end_of_turn>
<start_of_turn>user
What is the default rank for faction members, and when was the faction icon feature added?
<end_of_turn>
<start_of_turn>model
The default rank of a member is Recruit. The faction icon feature was added on June 7, allowing senior faction members to change the appearance of the faction in the faction list tab into these icons.
<end_of_turn>
<start_of_turn>user
When was the Beginner's Brigade created, and how do players join it?
<end_of_turn>
<start_of_turn>model
On July 7, 2024, a neutral faction named "Beginner's Brigade" was added to Factions. Players will join it as a recruit when they play in the lobby that they are currently in for the first time.
<end_of_turn>
<start_of_turn>user
What are the homes in the Beginner's Brigade, and which ones are set as warps?
<end_of_turn>
<start_of_turn>model
This faction has eight homes labeled as "North Camp," "North-East Camp," "East Camp," "South Camp," "South-West Camp," "West Camp," "Wood Mill," and "Sand Mine." The last two homes, "Wood Mill" and "Sand Mine," are also set as warps.
<end_of_turn>
<start_of_turn>user
What items can be traded at the Beginner's Brigade warps, and which camps have PvP enabled?
<end_of_turn>
<start_of_turn>model
At the warps, players can buy or sell Sand, Red Sand, Logs, and Leaves. The "North-East Camp" and "South-West Camp" have PVP toggled as on.
<end_of_turn>
<start_of_turn>user
Where are the Beginner's Brigade areas located and when do they reset?
<end_of_turn>
<start_of_turn>model
All of the areas are set at about 11,000 blocks away from spawn, and reset every couple of hours or when all players leave the lobby.
<end_of_turn>
<start_of_turn>user
What is mentioned about the old market and the builds in the Factions thumbnail?
<end_of_turn>
<start_of_turn>model
The old market had different items that you could buy and sell with different prices, listed below. The builds in the Factions thumbnail are screenshots from the following lobbies: build_legacy, kittygirl12, bl/oxd and bloxd.champions.
<end_of_turn>
<start_of_turn>user
What record does Factions hold regarding its existence, and what was its state when first released?
<end_of_turn>
<start_of_turn>model
This Game Mode had the 2nd-place record for shortest existence as it only existed for 4 hours, whereas Prison existed for less than 30 minutes when it was first added. When it was first released, the game mode was in peaceful, and the floating airship and village didn't exist.
<end_of_turn>
<start_of_turn>user
Describe the old market bug and the stability issues of the Factions gamemode.
<end_of_turn>
<start_of_turn>model
An old bug is that the market disappears, which was fixed, and made a large impact on the Game Mode. Many players joining thought that there were no Market as the older players described, making them think that Factions is boring. Factions seems to be a broken gamemode, as some lobbies were not join-able for some time. This is fair as this gamemode needs the most WiFi/Data from Tribe Protection, which has to refresh rapidly to ensure only factions members has access, as some players may keep kicking people and recruiting them, or other mechanics.
<end_of_turn>
<start_of_turn>user
With which lobbies does Faction share its seed, and what is its build height limit?
<end_of_turn>
<start_of_turn>model
Faction shares the same seed and identical terrain generation with the Survival, Peaceful, Creative, and Anarchy lobbies that have the same lobby code. The Factions build height limit is 1000.
<end_of_turn>
<start_of_turn>user
What is unique about breaking blocks in Beginner's Brigade territory, and what glitches have been discovered?
<end_of_turn>
<start_of_turn>model
When you join the Beginner's Brigade you are a recruit but you can break your own faction territory blocks which you normally can't do in other Factions. There is also a glitch that has been discovered by players where certain players are able to venture outside the world border without being teleported back. There is a glitch where you can break the Beginner’s Brigade’s blocks with a normal Factions.
<end_of_turn>
|
<start_of_turn>user
When was fall damage added to Bloxd? When was it added to BedWars and Worlds lobbies?
<end_of_turn>
<start_of_turn>model
Fall Damage was added to Bloxd on February 20th, 2025. It was later introduced to BedWars game mode as well (as of February 24, 2025) and can also be enabled in Worlds lobbies using the command: /togglefalldamage.
<end_of_turn>
<start_of_turn>user
How does fall damage work in Bloxd?
<end_of_turn>
<start_of_turn>model
The amount of fall damage a player takes depends on the height they fall from. Falling 0 to 10 blocks causes no damage. Falling from over 60 blocks causes the player to lose 100 health, resulting in death (unless they have more than 100 health, such as in Lifesteal Worlds (also if they have Creative Mode)). Falling between 10 and 60 blocks deals damage based on the height.
<end_of_turn>
<start_of_turn>user
What is the approximation formula for fall damage?
<end_of_turn>
<start_of_turn>model
An Approximation formula for fall damage is below, Negative damage is set to 0: Damage = 2.003*Height - 20.42
<end_of_turn>
<start_of_turn>user
What are some MLGs players can use to avoid fall damage in Bloxd?
<end_of_turn>
<start_of_turn>model
A list of MLG's in Bloxd are: WaterBucket, LavaBucket, Net (side of block), Cobweb (side of block), All Ladders and Vines (side of block), Opened Trapdoors (side of block), Floor Creators (if timed correctly), Bed (set spawn point while falling and respawn on top), Boat (if you place it and get in, pretty useless since you need water anyway), Hang Glider, Moonstone Orb, Snowdash, Updraft, Fireballs (shoot fireball before and jump onto it), Press to TP boards, Bed (set spawn), Remote Explosive (explode at perfect time), Code block+ max health code, Block (place block before you touch floor), Ask owner for creative, Spikes (technically this is possible because the split second damage ignoring thing of Instant Damage Arrows), and Using defense potion/Corn.
<end_of_turn>
<start_of_turn>user
What do I need to know about using a Hang Glider?
<end_of_turn>
<start_of_turn>model
You can receive fall damage when landing with a hang glider if you hit the ground too hard. The way to avoid this is when landing to pull up so that you are gliding just above the ground as you land. Also you can pull up to lose some of your speed before you land.
<end_of_turn>
|
<start_of_turn>user
What is farming used for, and what categories of plants are mentioned?
<end_of_turn>
<start_of_turn>model
Farming is used to duplicate any Flower, Tree, both Fat Cacti and regular Cacti, Vines, or crops like Wheat, Rice, and Cranberries. The categories mentioned are Flowers and Mushrooms, Cacti, Vines, Trees, Wheat, Cranberry, Juicy Growables, Cotton, Corn, and Chili Pepper.
<end_of_turn>
<start_of_turn>user
How do Flowers and Mushrooms spread, and what tools are used for their harvest?
<end_of_turn>
<start_of_turn>model
When a Flower or Mushroom is placed on Tilled Soil with Tilled soil surrounding it, it spreads. It is advisable to place it in the center of a Tilled Soil Patch since it would spread in 8 directions. Hoes can be used for efficient harvest.
<end_of_turn>
<start_of_turn>user
How do Cacti grow based on the type of sand, and how can water be collected from a Fat Cactus?
<end_of_turn>
<start_of_turn>model
When a Fat Cactus or a normal Cactus is placed on normal Sand, it grows up to three Blocks high, and it grows to four Blocks high when you plant it on Red Sand. Use a Bucket on a Fat Cactus to get a Water Bucket. The Cactus will turn dry, but will return to normal after a bit of time when placed. A Glass Bottle can also be used to collect Water, without the Cactus drying, though.
<end_of_turn>
<start_of_turn>user
How do Vines grow, and what tools are recommended for harvesting them efficiently?
<end_of_turn>
<start_of_turn>model
Vines will slowly grow and creep up walls, so any wall can be used for farming Vines. Hoes or Shears can be used for efficient harvest.
<end_of_turn>
<start_of_turn>user
What are the requirements for growing Trees, how are saplings obtained and used, and what tools are used for harvesting trees and their leaves?
<end_of_turn>
<start_of_turn>model
Trees need a large space to grow successfully. Saplings obtained from the trees leaves can be placed down to grow a Tree. Hoes can be used for efficient harvest of leaves and an Axe for Logs. You can also use a Moonstone Axe to chop Trees faster.
<end_of_turn>
<start_of_turn>user
How are wheat seeds acquired, how is wheat grown and harvested, and what are the harvest drops and recommended tools?
<end_of_turn>
<start_of_turn>model
When you break grass without using shears, there's a chance that a wheat seed will drop. Plant the seeds on tilled soil, and they will slowly grow. When you harvest the fully grown wheat, it will drop 1-2 wheat and some seeds. Hoes can be used to harvest more efficiently.
<end_of_turn>
<start_of_turn>user
How do Cranberry bushes grow, how are Cranberries harvested, and what effect do they provide when eaten?
<end_of_turn>
<start_of_turn>model
Cranberry bushes grow Cranberry naturally, and right click a fully grown Cranberry bush to harvest the Cranberry. Eating Cranberry gives you the Haste effect.
<end_of_turn>
<start_of_turn>user
What items are included in "Juicy Growables," and what happens when you harvest Melons and Watermelons with any tool?
<end_of_turn>
<start_of_turn>model
Juicy Growables include Melons, Watermelons, and Pumpkins. When harvesting Melons and Watermelons with any tool, they drop four Slices of Melon and Watermelon Slices respectively.
<end_of_turn>
<start_of_turn>user
How can Melon and Watermelon Slices be crafted, and what is notable about Iron Watermelons, including their chance, mining, and crafting?
<end_of_turn>
<start_of_turn>model
You can craft four Slices into a Seed or a Melon/Watermelon. When growing Watermelon, there is a 0.01% chance it will grow an Iron Watermelon that has to be mined with a Pickaxe that is Stone tier or above. You can craft it into 128 Iron Bars, but you can't craft an Iron Watermelon.
<end_of_turn>
<start_of_turn>user
How is a Pumpkin harvested, how can it be crafted, and what are its uses and effects when eaten?
<end_of_turn>
<start_of_turn>model
When you harvest a Pumpkin, it will drop itself, but you can craft it into a Seed via a Workbench. You can make Pumpkin Pie and Jack-o-Lanterns with Pumpkins. You gain increased Damage when you eat a Pumpkin Pie.
<end_of_turn>
<start_of_turn>user
What effects do Melon Slice and Watermelon Slice provide when eaten, and what tools are recommended for harvesting Juicy Growables for efficiency?
<end_of_turn>
<start_of_turn>model
You gain Invisibility with Melon Slice, and Jump Boost with Watermelon Slice. Use an Axe to improve efficiency on the three normal Juicy Growables, and use a Pickaxe to mine Iron Watermelon. A Moonstone Axe will make Watermelons and Melons drop themselves and not slices.
<end_of_turn>
<start_of_turn>user
How is Cotton planted and harvested?
<end_of_turn>
<start_of_turn>model
Place a Cotton Seed on a Block and it will grow. Harvest Cotton by right-clicking it.
<end_of_turn>
<start_of_turn>user
How is Corn planted, how does it grow, how is it harvested, what drops from breaking it, and what effect does eating Corn provide?
<end_of_turn>
<start_of_turn>model
Place a Corn seed on Tilled Soil, and it will grow up to three Blocks high. The top two Blocks will yield corn if you right-click them when they have yellow pixels. A Seed will drop from breaking any part of a Corn plant. Eating Corn will grant you a shield of 20 extra Health points.
<end_of_turn>
<start_of_turn>user
How is a Chili Pepper planted, how is it harvested, what drops when broken, and what affects its growth speed?
<end_of_turn>
<start_of_turn>model
Place a Chili Pepper seed on Tilled Soil or Sand, and it will grow up. Right-click to harvest Chili Peppers when it is mature. A Seed will drop if you break it. Chili Pepper grows faster on Red Sand than normal Sand.
<end_of_turn>
<start_of_turn>user
What happens if a Chili Pepper Plant is touching lava, and what effect does eating a Chili Pepper provide?
<end_of_turn>
<start_of_turn>model
If you plant a Chili Pepper Plant so that it's touching Lava on any side, including above, the Chili Pepper Plant will grow in a red color and drop two Chili Peppers instead of just one. You gain the Heat Resistance effect when you eat it.
<end_of_turn>
|
<start_of_turn>user
What is defined as a Firearm in this game, and what are its general characteristics?
<_end_of_turn>
<start_of_turn>model
A Firearm is any kind of Gun or Projectile weapon that uses an explosive charge (gunpowder) to fire the Projectile and reloads. (Bullets) It is usually made to be carried and operated by a single person/ player (in this case, the player).
<_end_of_turn>
<start_of_turn>user
Which gamemodes feature Firearms?
<_end_of_turn>
<start_of_turn>model
Firearms appear in these gamemodes: 1. Worlds 2. Cube Warfare 3. Murder Mystery 4. Infection.
<_end_of_turn>
<start_of_turn>user
Give a brief introduction to Guns in Cube Warfare/Infection.
<_end_of_turn>
<start_of_turn>model
Here are brief introductions to Guns in Cube Warfare/Infection: ↑1.01.11.2Tanky Gun that deals decent damage per shot. ↑2.02.12.2Quick shooting Gun that is capable to kill multiple people at once. Has one of the quickest fire rates in all Guns. ↑3.03.13.2Great Semi-Auto Sniper that deals decent damage. Is genuinely outclassed by MP40 or Double Barrel on close ranges, although performs excellently on Mid-Range fights. ↑4.04.14.2Accurate Sniper Rifle that can deal 100 damage with two headshots. Better than AWP when tower-sniping, but the low fire rate makes it worse in close range fights. ↑5.05.15.2A Gun that reloads fast, moves quickly when on hand, and shoots quick with a high-Clicks Per Second if on PC, and an overall acceptable shooting speed on mobile. The decent accuracy and overall great stats makes it the balanced fighter. ↑6.06.16.2A deadly Sniper Rifle (if used right), capable to take away 105 hp with 1 head shot, so beware! The weakness of this Gun is that the scope image is blurred while walking and for around a second while toggled. The accuracy without a scope is unacceptable as it is a one-and-done Gun with a slow fire rate, unlike MP40. ↑7.07.17.2The best close range Gun without a doubt. The first gun that can 1-shot 100 hp, second being the AWP, but shoots way quicker and has an overall higher fire rate than that.
<_end_of_turn>
<start_of_turn>user
Give a brief introduction to Guns in Murder Mystery.
<_end_of_turn>
<start_of_turn>model
Here are brief introductions to Guns in Murder Mystery: ↑The Detective's Gun that has a better accuracy, and CAN be re-used. ↑A Gun that can be obtained when 10Moonstoneis obtained, or has a chance to be found in the dino's atlar in the Dinosaur map. Can only be shot once then vanishes.
<_end_of_turn>
<start_of_turn>user
What reload times are associated with the different firearms?
<_end_of_turn>
<start_of_turn>model
Here are the reload times of different firearms: (~2.5s) C (otherwise), (less than 0.5s) This is the only Gun where you can spam-shoot/spray by holding LMB, (~1s), (~3s), (~1s), Otherwise: C-, (about 1s), Other ranges: D, (~1.5s), (if close range), (~2.5s), (less than 0.5s) This is the only Gun where you can spam-shoot/spray by holding LMB, (~1s), (~3s), (~1s), (~1s), (~1.5s), (if close range), (~4s).
<_end_of_turn>
<start_of_turn>user
What are some trivia facts about guns in this game?
<_end_of_turn>
<start_of_turn>model
Here are some trivia facts about guns: All Guns have been obtained in survival. (Except for RPGs and Grenade Launchers), Guns have been used in four different gamemodes., Some secret models of Guns are hidden in the game files., Guns are the only Items that can't break Blocks while on hand., Sometimes if you reload Guns your character will do a 360 degree turn with their hands, which is unknown if it is a bug or Easter egg., Guns used to have realistic models before they then updated it., The Minigun is considered the most OP Gun in the game with a total of 100 bullets and high damage. However, the Gun holder will be affected by the Slowness effect (not shown on the screen) and the person damaged by the Gun will also be affected by this effect., The RPGs and Grenade Launcher are the only Items that do the same thing (shoot) when you right-click or left-click., If you previously had a gun in greenville, it will be removed from your inventory upon joining, like how you cannot pickup explosives.
<_end_of_turn>
|
<start_of_turn>user
What are Fireballs and Iceballs, and what common effect do they cause?
<end_of_turn>
<start_of_turn>model
Fireballs and Iceballs are Projectiles that are used in PvP. They afflict the Frozen effect for 2 seconds on the center and 1 second when you are less than 2 Blocks away from it. They give the effect Frozen when you get hit by them, which stops the player from moving.
<end_of_turn>
<start_of_turn>user
How are Fireballs used in gameplay, particularly in Bedwars, and how are they obtained?
<end_of_turn>
<start_of_turn>model
Fireballs can launch you 21.4 blocks high if thrown directly downwards. In Bedwars (All modes (Solos, Duos, Trios and Squads) and Pirates, using a Fireball to shoot enemies will not only give them damage, but also send them flying up or thrown into the void. Fireballs can be used to climb high pillars, which can be very useful, but be careful, they do damage. Fireballs are useful in Bedwars, Pirates and other gamemodes. In Bedwars, they can be obtained by buying from your base shop using 60 Coal.
<end_of_turn>
<start_of_turn>user
What are the specific uses and acquisition details for Iceballs, including their effect in Rocket Spleef?
<end_of_turn>
<start_of_turn>model
In Bedwars, Iceballs cost 80 Coal. When an Iceball explodes, it drops 1 Ice Block. In rocket spleef, iceballs drop sometimes. If you throw it to the ceiling of the burger map, an ice block is replaced with the wool.
<end_of_turn>
<start_of_turn>user
Can you tell me about the "Block" versions of Fireballs and Iceballs, and their unique properties?
<end_of_turn>
<start_of_turn>model
There is a Block called FireballBlock, but you could only get it by abusing a bug. It has no practical use, however. There is a Block called IceballBlock, but you can only get it by abusing a bug. It also has no practical use, however. With the help of a bug, you can get two blocks of the same name - FireballBlock and IceballBlock. Fireball Block and Iceball Block are 2 "very weak" game items that when you click once without using any tools, the blocks will disappear and will not drop any items, but when you use a pickaxe and click once, it will drop an item.
<end_of_turn>
<start_of_turn>user
What was the initial crafting material for Fireballs and Iceballs, and when were they introduced?
<end_of_turn>
<start_of_turn>model
These two Projectiles were initially designed to be crafted with Iron, but it was then replaced with Moonstone as they were too easy to collect in massive amounts. Fireballs and Iceballs were added along with Moonstone Explosives around the end of August.
<end_of_turn>
<start_of_turn>user
Why were Fireballs and Iceballs removed from Greenville, and what other limitations or past bugs have affected them?
<end_of_turn>
<start_of_turn>model
Fireballs and Iceballs were removed in Greenville because they could break illegal items to collect them (removed sometime from October 10, 2023 to October 15, 2023). Fireballs and Iceballs are unable to be used in Plots. On August 4, 2024, there was a bug in Greenville where you could collect Fireball or Iceball (how to do it on Greenville page); however, this bug has been fixed. If you throw too many Fireballs or Iceballs into the water, it can cause lag or crash.
<end_of_turn>
|
<start_of_turn>user
Where can I find flowers in the game?
<end_of_turn>
<start_of_turn>model
FlowersarePlantsfound in Plains, Forests, and Deserts or any other biomes.
<end_of_turn>
<start_of_turn>user
Can you walk through flowers? What about specific flowers and where to find them?
<end_of_turn>
<start_of_turn>model
Flowers are transparentblocks, so you are able to go through them. Only the Bluebell is found in the Bluebell Forest and the Cactus is only found in the Desert. Other Flowers can't be found in the Desert.
<end_of_turn>
<start_of_turn>user
Where can you get Forget-me-not and Allium flowers?
<end_of_turn>
<start_of_turn>model
Forget-me-not and Allium cannot be obtained from the flower pack (Greenville) and it is possible that these 2 flowers are obtained from bug.
<end_of_turn>
<start_of_turn>user
What can I do with flowers in the game?
<end_of_turn>
<start_of_turn>model
Flower’s can be used to dye things. This will turn the Item into a different colour used for decoration. Some flower’s must be used together to make a colour. Poppy is also used to make Slowness Potion.
<end_of_turn>
<start_of_turn>user
What blocks can be dyed?
<end_of_turn>
<start_of_turn>model
These are Blocks that can be dyed:
Planks
Baked Clay
Wool
Concrete
Glass
Beds
WoodArmor
<end_of_turn>
<start_of_turn>user
How do you dye an item using flowers?
<end_of_turn>
<start_of_turn>model
To colour an Item, use Flowers. All recipes are used in theArtisan Bench. Please note that Cactus can replace Grass/Tall Grass and Red Tulip can replace poppy in any of the recipes.
<end_of_turn>
<start_of_turn>user
How do you farm flowers?
<end_of_turn>
<start_of_turn>model
Once you have obtained 1 of any type of Flower, you can farm it to get an infinite amount of Flowers of the same type. Place a Flower on a patch ofTilled Soiland wait. After some time, new Flowers will grow on the other Tilled Soil.
<end_of_turn>
<start_of_turn>user
How does the speed of flower farming work?
<end_of_turn>
<start_of_turn>model
The speed at which new Flowers grow depends on how many Flowers you initially planted and where you placed them. The more Flowers there are around an empty Tilled Soil Block, the fastest a new Flower will grow on the empty Block.
<end_of_turn>
<start_of_turn>user
What's the fastest way to farm flowers?
<end_of_turn>
<start_of_turn>model
The fastest way to farm Flowers is by placing them in the shape of a chessboard, so each empty square has four full squares around it.
<end_of_turn>
<start_of_turn>user
Are there any flowers that can't be obtained normally?
<end_of_turn>
<start_of_turn>model
These are Flowers that can't be obtained in OpenWorlds. Players got them usingglitches or hacks.
<end_of_turn>
<start_of_turn>user
What kind of flowers are unobtainable?
<end_of_turn>
<start_of_turn>model
Lily of the Valley
Azure Bluet
<end_of_turn>
<start_of_turn>user
What is special about the unobtainable flowers?
<end_of_turn>
<start_of_turn>model
This Flowers areDeveloper Items.
<end_of_turn>
<start_of_turn>user
Where else can you find unobtainable flowers?
<end_of_turn>
<start_of_turn>model
This Flower can not be found growing in usual Worlds, but it is part of different maps in Gamemodes like Greenville, Murder Mystery etc.
<end_of_turn>
|
<start_of_turn>user
What are Food items, how are they eaten, and are there any general limitations or exceptions regarding them?
<end_of_turn>
<start_of_turn>model
Food are items that when eaten, regenerate health or give an effect. To eat a food, you usually just have to hold down the right click button. Food items can no longer be personalized with a Name Tag, thereby limiting the ability to customize and distinguish between individual Food items. It is worth noting that certain Food items, such as Mushroom Soup, Bowl of Rice, and Bowl of Cranberries, among others, remain exempt from this stacking functionality and continue to occupy individual slots, even when multiple units are acquired. This exception highlights the nuanced and varied nature of Food items within the game, with different types exhibiting distinct properties and behaviors.
<end_of_turn>
<start_of_turn>user
When were food items first introduced to the game, and what significant change occurred on November 3rd, 2023 regarding eating?
<end_of_turn>
<start_of_turn>model
The introduction of food to the game dates back to Survival mode's introduction, with Bread and Apples being the first edible items to be added to the game. On November 3rd, 2023, eating and drinking now requires time, which stops players from Bread Spamming. Bread Spamming is eating Food non-stop during PvP, which is unfair as it breaks the balance of PvP.
<end_of_turn>
<start_of_turn>user
What was the original purpose of Food Blocks, how are they crafted, and how has their utility changed with recent updates?
<end_of_turn>
<start_of_turn>model
Since Food was not stackable, Food Blocks were introduced to allow players to store Food much more easily. Craft them from Food in a Workbench. However, they are now less commonly used as the development team introduced food stacking. They still allow you to carry more food in a stockpile, but the problem of running out of space for food is almost never a problem with new stacking. Crafting recipes for Food Blocks can be found in the table below. Note that Coconuts can only be crafted into Coconut Blocks when they are not cracked. You cannot eat a normal coconut.
<end_of_turn>
<start_of_turn>user
How has the recent update affected food item stackability, and what are some specific details about how coconuts function?
<end_of_turn>
<start_of_turn>model
Food items have become stackable in a recent update, making it easier to farm food and to carry enough food for a journey. This modification has slightly changed PvP, but is most of Quality of Life update. Soon after coconuts were added, normal coconuts were changed to Projectiles and they can now be cracked by being tossed on the ground. An uncracked coconut can actually give the speed effect by landing on a player.
<end_of_turn>
<start_of_turn>user
Describe the unique properties of Rice, Cranberries, and Mushrooms regarding their consumption and stackability.
<end_of_turn>
<start_of_turn>model
Rice, Cranberries and Mushroom are stackable but can't be eaten without a Bowl. When in a Bowl, they are not stackable. Eating a Bowl of Cranberries, Bowl of Rice or Mushroom Soup leave the Bowl item. Mushrooms can also be crafted into Mushroom Blocks, and Rice Bowls can be eaten faster than most foods.
<end_of_turn>
<start_of_turn>user
Can you tell me more about the "Bowl of Cranberries" item, including its variants, and how food boosts impact PvP?
<end_of_turn>
<start_of_turn>model
The "Bowl of Cranberries" Item has 4 Variants, as every time you scoop some from a Cranberry Bush ("Cranberries" as an item), it only fills 1/4 of the Bowl. Bowls of Cranberries used to be broken in press to buy boards. The different stages of Bowls of Cranberries used to have separate names. Although Bread or other Food spam is patched, some players spam Splash Potions with the same effects instead. This is less spam-able because Splash Potions do not stack. Food boosts are critical in PvP, especially in Sky Wars and Bed Wars.
<end_of_turn>
<start_of_turn>user
What type of effects do most foods give, what are the fastest and slowest eating foods, and how do foods relate to potion brewing?
<end_of_turn>
<start_of_turn>model
Most Foods give you an effect instead of restoring HP, for example, Watermelon Slice gives Jump Boost. The Pumpkin Pie has the longest eating time (approximately 3 seconds) and Bowls of Rice and Mushroom Soup tie for the fastest eating Food at approximately 0.45 seconds. Most Food are Potion ingredients of the Potions that give the same effects that they give. For example, Plums give a damage boost, so the Potion that is brewed with it also gives a damage boost.
<end_of_turn>
<start_of_turn>user
What is the recommendation for obtaining the Haste effect, comparing the Bowl of Cranberries to a Haste Potion, and why?
<end_of_turn>
<start_of_turn>model
It is recommended to use a Bowl of Cranberries for haste instead of a Haste Potion as making the Haste Potion requires more materials and a Bowl of Cranberries can be reused by scooping up Cranberries from a Cranberry Bush. The Haste Potion gives 50 seconds of Haste, but a Bowl of Cranberries gives only 48 seconds of haste (two less seconds, but still, it is more convenient to use Bowl of Cranberries instead).
<end_of_turn>
|
<start_of_turn>user
What are fragments and what can you do with them?
<end_of_turn>
<start_of_turn>model
Fragments are pieces of an Ore that can be obtained by killing certain mobs. 9 of a fragment type can be used to craft a mineral such as Iron.
<end_of_turn>
<start_of_turn>user
How many different types of fragments are there currently?
<end_of_turn>
<start_of_turn>model
For now, there are only 4 different types of Fragments.
<end_of_turn>
<start_of_turn>user
Tell me about Iron Fragments.
<end_of_turn>
<start_of_turn>model
Iron Fragments are obtainable by killing a Draugr Zombie; they have a small chance of dropping when killing one. 9 Iron Fragments can be used to craft an Ironbar. They are like iron nuggets from Minecraft.
<end_of_turn>
<start_of_turn>user
Tell me about Gold Fragments.
<end_of_turn>
<start_of_turn>model
This type of fragment is also obtainable by killing a Draugr Zombie, like the iron fragments. It's not certain that one will drop. 9 Gold Fragments can be used to craft a Goldbar. They look like gold nuggets from Minecraft.
<end_of_turn>
<start_of_turn>user
Tell me about Moonstone Fragments.
<end_of_turn>
<start_of_turn>model
These come from a Cave Golem and a Frost Golem. They are obtained by killing a Cave Golem or a Frost Golem. 9 Moonstone Fragments can be used to craft a Moonstone.
<end_of_turn>
<start_of_turn>user
Tell me about Diamond Fragments.
<end_of_turn>
<start_of_turn>model
Diamond Fragments came with the Frozen Badlands update. They’re obtained by killing a Draugr Knight. 9 Diamond Fragments can be used to craft Diamonds.
<end_of_turn>
<start_of_turn>user
When did Moonstone Fragments first appear?
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<start_of_turn>model
Moonstone Fragments are the first to appear on 3/7/2025
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|
<start_of_turn>user
Welcome to the FAQ page. If I don't see my question here, how can I contact you? Also, what is Bloxd.io?
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<start_of_turn>model
Welcome to our FAQ page! Here, you'll find answers to the most common questions we receive. If you don't see your question here, feel free to contact us directly on the discussion page.
Bloxd.io is a free online multiplayer game where players can build, explore, and interact in a dynamic 3D world. Released in January 2021, It’s a fun and immersive experience where you can create your own designs, battle other players, or simply hang out with friends in an ever-expanding virtual universe.
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<start_of_turn>user
What gamemodes are in Bloxd.io and what devices is it compatible with?
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<start_of_turn>model
Below is a list of game modes:
Bloxd.io is playable on desktop, laptop, tablet, or mobile.
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<start_of_turn>user
Are clients and userscripts allowed in Bloxd.io, and what should I do if I see someone autoclicking or hacking?
<end_of_turn>
<start_of_turn>model
To ensure the security of the game files and that gameplay is fair, Bloxd.io does not allow any sort of external client or userscript that manipulates the game. This includes autoclickers. If you see someone who is autoclicking or hacking, please screenshot them and report them on the official Discord server.
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<start_of_turn>user
Who are the developers of Bloxd.io?
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<start_of_turn>model
The developers are...
Arthur
DirtyFleaSack
Oliver
Nick (pixelbaker)
Tom
Slushie
The other developers, Stardue, Mattzap, and Weiqing, no longer work for Bloxd.io.
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<start_of_turn>user
Is Bloxd.io a Minecraft copy?
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<start_of_turn>model
Bloxd.io is inspired by Minecraft and the games have a lot in common. There is a rumor that Bloxd.io is a scam of Minecraft. However, Bloxd.io has a lot of its own features, it is also a free-to-play browser game and targets a younger age group than Minecraft. Bloxd.io also has elements from other popular games like Roblox (again, there is a rumor that Roblox is a scam of Lego).
<end_of_turn>
<start_of_turn>user
What age group is Bloxd.io suitable for, and is it educational?
<end_of_turn>
<start_of_turn>model
Bloxd.io can be played by people 13 or more years old. Those under this age requirement need permission from a parent or guardian. However, Bloxd.io has a player base of people mostly aged below 16 and good regulation, swear filters etc., making it suitable for children.
Bloxd.io has an educational edition which can be found by visiting https://bloxdk12.com/
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<start_of_turn>user
How does Bloxd.io make money, and what should I do if I keep disconnecting?
<end_of_turn>
<start_of_turn>model
Bloxd.io is a free-to-play online game that doesn't require the user to pay anything. There are advertisements in the game (this usually happens when you die in PVP or falling into the void or just try to kill your self and test this). You can remove them and unlock additional perks by purchasing Super Rank.
If you can't join a lobby, first check your internet connection. If it is fine, try reloading the page or closing it and re-opening it. If this still does not work, try going to the testing site, staging Bloxd.io. One of the possible reasons why you can't connect to Bloxd.io is that the developers are currently updating the game. Just wait a bit and try again. If you can't join Bloxd.io for a long time, it is probably a bug in the game. You can report it on the official Bloxd.io Discord server.
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<start_of_turn>user
What is an Iron Watermelon, and is the Iron Watermelon entity real?
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<start_of_turn>model
Iron Watermelon is an Easter egg Block. It has a 0.001% chance of growing from a Watermelon Stem. To obtain it, break it with a Pickaxe.
It has been confirmed by Arthur that the entity was real but removed. It was still found in the game files for an unknown reason.
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<start_of_turn>user
What are Protectors and how do they work?
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<start_of_turn>model
Protectors are Blocks that prevent other players from placing or breaking Blocks and opening Chests in three Chunks. They are available in Open World Game Modes. A Chunk is a 32x32x32 Blocks big area. Coordinates of each Chunk do not change. You can enable Chunk coordinates display in the Options. A Protector always protects the Chunk it is placed in and the Chunks above and below it. If a Chunk is already protected, by you or by other's, you can't place any more Protectors in the Chunk. Protectors you placed will disappear if you do not join the lobby for 30 or more days. Also you cannot Place Protectors and/or Tribe Protectors within a 192-block radius of true spawn (0 , 0 , 0).
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<start_of_turn>user
How do I dupe Items?
<end_of_turn>
<start_of_turn>model
Even tough duplicating Items will not get you banned in Bloxd.io, it is not recommended to do it. We do not wish to encourage duping and want to keep the duping methods, if they exist, as little known as possible. You can check patched duping methods here.
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<start_of_turn>user
What are Bloxd.io friends, and when were they released?
<end_of_turn>
<start_of_turn>model
Friends is a feature in Bloxd.io that can be used to join the same lobby as your friend and know their avatar. This feature was released at around September 18, 2024.
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<start_of_turn>user
Why would I want to use the Friends feature in Bloxd.io?
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<start_of_turn>model
This feature can be used if you want to talk with your friends or play together.
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<start_of_turn>user
How do I add someone as a friend?
<end_of_turn>
<start_of_turn>model
You can either send a friend request in game by pressing their name in chat and pressing "Send friend request" OR, you could just type their username at the friends list.
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<start_of_turn>user
What happens after I send a friend request?
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<start_of_turn>model
If they Accept the friend request, they will be your friend, but if they Decline the friend request, you can't be friends with them.
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<start_of_turn>user
How do I remove a friend?
<end_of_turn>
<start_of_turn>model
If you want to remove a friend, click their game name, and click Remove Friend, now they are no longer on your friend list.
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<start_of_turn>user
What is the friend limit in Bloxd.io?
<end_of_turn>
<start_of_turn>model
Your friend limit was previously 25, then it was raised to 50, and now it has been raised to 100. When the number of friends has reached the limit, it will say Friend Limit. This also applies to Friend Requests when the limit is 100.
<end_of_turn>
<start_of_turn>user
What happens if I'm at the friend limit and I accept another friend request?
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<start_of_turn>model
When you have limited your friends and still accept a friend request, the Friend System will reload and the player you just accepted will still appear in the Friend Request section.
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<start_of_turn>user
What are Friend Icons?
<end_of_turn>
<start_of_turn>model
Friend icons means depending on which skin they use or have, like for example, when you friend them or they send you a friend request, you can see what skin they use and what is it like.
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<start_of_turn>user
What is Hide Locations Mode?
<end_of_turn>
<start_of_turn>model
This can be turned on the settings, on the main menu. This prevents players from seeing you which server are you in, and your friend can’t join you.
<end_of_turn>
<start_of_turn>user
Why would I want to use Hide Locations Mode?
<end_of_turn>
<start_of_turn>model
This can be a perfect spot for making something special (test lobby, video lobby, custom game layout, etc.). This can also prevent the developers from leaking a secret gamemode.
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<start_of_turn>user
Was there ever an incident related to leaked gamemodes?
<end_of_turn>
<start_of_turn>model
There was an incident where Natural Disaster Survival and Minigames got leaked, so Oliver had to have this option on.
<end_of_turn>
<start_of_turn>user
Is there a known error with the friend system?
<end_of_turn>
<start_of_turn>model
At some point, when you enter the game, Friend System may freeze and show nothing.
<end_of_turn>
<start_of_turn>user
What visual indicator was added to the friend system in December 2024?
<end_of_turn>
<start_of_turn>model
On December 17th, 2024, a strange yellow oval appears next to your friends name.
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<start_of_turn>user
What are the basic details about the Frost Golem, including its health, behavior, spawning location, and damage?
<end_of_turn>
<start_of_turn>model
The Frost Golem has 200 Health. Its behavior is Hostile, and it spawns in the Frozen Badlands. Its damage, with no armor, is 45 + 3 seconds of Slowness.
<end_of_turn>
<start_of_turn>user
When was the Frost Golem added, and what unique effect does it apply upon attacking?
<end_of_turn>
<start_of_turn>model
The Frost Golem is a hostile mob added on 05/02/2025. It gives the players 3 seconds of slowness effect upon attacking them.
<end_of_turn>
<start_of_turn>user
Can you describe the Frost Golem's appearance and how it compares to a Cave Golem?
<end_of_turn>
<start_of_turn>model
The Frost Golem is similar to the Cave Golem but instead of using the Grass Block texture in its shoulders it uses a snow texture. Other than that, it does not have much differences from the Cave Golem. It stands at 3 meters (3 blocks) tall like the Cave Golem.
<end_of_turn>
<start_of_turn>user
How does the Frost Golem behave, and how can it be provoked?
<end_of_turn>
<start_of_turn>model
The Frost Golem's behavior is hostile, meaning that they will attack you whatever you do. It will start following you if you are near enough to them or attract their attention by shooting them far away.
<end_of_turn>
<start_of_turn>user
What are the specific behavior statistics for the Frost Golem, such as its speeds and radii?
<end_of_turn>
<start_of_turn>model
Its Walking Speed is 3.5, and its Running Speed is 4.45. The Hostility Radius is 16, and the Stopping Radius is 0.5.
<end_of_turn>
<start_of_turn>user
What is the Frost Golem's Attack Interval, the Aura XP it gives when killed, and can its attacks pass through blocks?
<end_of_turn>
<start_of_turn>model
The Attack Interval is 1000 ms. Aura XP when killed is 0.5. Like other hostile mobs, the Frost Golem's attacks can pass through blocks.
<end_of_turn>
<start_of_turn>user
Where specifically does the Frost Golem spawn, and what other hostile mobs can be found there?
<end_of_turn>
<start_of_turn>model
The Frost Golem spawns at the Frozen Badlands along with other hostile mobs like the Frost Zombie, Frost Skeleton and the Draugr Knight.
<end_of_turn>
<start_of_turn>user
What does the Frost Golem drop when killed, and how does this compare to the Cave Golem's drops?
<end_of_turn>
<start_of_turn>model
When killed, instead of dropping Mossy Messy Stone like the Cave Golem, it drops Snowy Messy Stone instead.
<end_of_turn>
<start_of_turn>user
What is the best way to fight a Frost Golem?
<end_of_turn>
<start_of_turn>model
The best way to fight them is to pillar up 3 blocks and crit them with any melee weapon, or use a bow.
<end_of_turn>
|
<start_of_turn>user
What is the general appearance of the Frost Skeleton?
<end_of_turn>
<start_of_turn>model
The Frost Skeleton has a Frost Zombie head as well as a Skeleton head, with a white-colored body as well as some light blue freeze surrounding the body, while having a sort of Wooden Armor, stone epaulettes, a belt larger than Draugr Skeleton’s and holding a Stone Bow.
<end_of_turn>
<start_of_turn>user
How much health does a Frost Skeleton have?
<end_of_turn>
<start_of_turn>model
A Frost Skeleton has about 100 HP, and it would take over 25 punches to kill it or just 3 hits by using a Diamond Sword.
<end_of_turn>
<start_of_turn>user
Where do Frost Skeletons spawn?
<end_of_turn>
<start_of_turn>model
The Frost Skeleton can be found in the Frozen Badlands, it appears in groups of 2 or 3. Some structures of the Frozen Badlands contains Frost Skeletons Spawners.
<end_of_turn>
<start_of_turn>user
Does the Frost Skeleton have any variants?
<end_of_turn>
<start_of_turn>model
Frost Skeletons currently has no variants like the Draugr Skeletons yet.
<end_of_turn>
<start_of_turn>user
What is the behavior of a Frost Skeleton?
<end_of_turn>
<start_of_turn>model
Frost Skeletons are hostile, which means they will attack you no matter what you do, and surprisingly has good aim and a decent speed.
<end_of_turn>
<start_of_turn>user
What are some combat tips when fighting Frost Skeletons?
<end_of_turn>
<start_of_turn>model
Frost Skeletons all have a bow, which means that they can hit you from far away, so it is recommended to hit and run to avoid getting hit by arrows, or just make it shoot another Hostile Mob so they can fight, or just stay a safe distance away from them. Frost Skeletons can shoot in a wide range, so it is recommended to keep a close distance to them as they cannot attack you with any melee weapon. If you really want to fight bow to bow, use a crossbow instead as u can peep out and shoot, then quickly hide to avoid to skeleton's arrows.
<end_of_turn>
<start_of_turn>user
What special effect do Frost Skeletons inflict when they damage you?
<end_of_turn>
<start_of_turn>model
⚠️ WARNING⚠️ Frost Skeletons gives you Slowness during 3 seconds for each damages they do to you. When you are slowed, the skeleton may have a chance to shoot you again.
<end_of_turn>
<start_of_turn>user
Are there any additional tips for dealing with Frost Skeletons?
<end_of_turn>
<start_of_turn>model
Try to make 2 Frost Skeletons shoot each other so they will ignore you can kill each other.
<end_of_turn>
<start_of_turn>user
What is the trivia behind the Frost Skeleton?
<end_of_turn>
<start_of_turn>model
The idea of the Frost Skeleton was that it is a half-frost-zombie, half-skeleton. Frost Skeletons have the ability to shoot from around 40 blocks away. The eyes of the Frost Skeletons make it look like they are crying or it’s simply Diamond Fragments, similar to any Draugr Mob. It was inspired by the Stray in Minecraft. The aim of the Frost skeleton is so good that it can even hit you when gliding. A bug I don’t know how to do exactly but if you stand in the corner in a 3x3x3 room with 2 skeletons they will not hit you for some reason making a quick arrow farm.
<end_of_turn>
|
<start_of_turn>user
What are the basic statistics for a Frost Zombie?
<end_of_turn>
<start_of_turn>model
A Frost Zombie has 150 Health, its Behavior is Hostile, it Spawns in Frozen Badlands, and its Damage (no armor) is 30 + 3 seconds of Slowness.
<end_of_turn>
<start_of_turn>user
Can you describe the appearance of a Frost Zombie?
<end_of_turn>
<start_of_turn>model
The Frost Zombie looks like a Draugr Zombie but they have a white coloration. Like normal zombies, they have bones poking out of their body. Frost Zombies have ice-blue eyes that make them look like they are crying.
<end_of_turn>
<start_of_turn>user
What is the health value of a Frost Zombie?
<end_of_turn>
<start_of_turn>model
A Frost Zombie has about 150 health.
<end_of_turn>
<start_of_turn>user
Where do Frost Zombies typically spawn?
<end_of_turn>
<start_of_turn>model
Frost Zombies most of the time tend to spawn naturally and from naturally generating spawners in the Frozen Badlands biome. There are spawners in the biome which causes their numbers to multiply quickly.
<end_of_turn>
<start_of_turn>user
Is the Frost Zombie a variant of another creature, and were there variants when it was first added?
<end_of_turn>
<start_of_turn>model
The Frost Zombie is the Frozen Badlands variant of the Draugr Zombie. When it was added, there was no variants.
<end_of_turn>
<start_of_turn>user
How do Frost Zombies behave, and do they share AI characteristics with other creatures?
<end_of_turn>
<start_of_turn>model
The Frost Zombie is hostile, meaning it will attack players in Survival and even Peaceful. They have the same AI and walk speed as the Draugr Zombie.
<end_of_turn>
<start_of_turn>user
What are the specific behavioral statistics for a Frost Zombie, such as XP, speed, and attack interval?
<end_of_turn>
<start_of_turn>model
Aura XP when killed: 0.4. Walking Speed: 3.15. Running Speed: 3.64. Hostility Radius: 16. Stopping Radius: 0.5. Attack Interval: 1000 ms.
<end_of_turn>
<start_of_turn>user
What combat tips are provided for players encountering Frost Zombies?
<end_of_turn>
<start_of_turn>model
Bring Corn or a Bow and Arrows of any kind if you are not skilled with a Sword. You can bring Blocks and run really fast to a place where there are no Zombies to place Blocks and they will follow you. Be careful if there are many Zombies around.
<end_of_turn>
<start_of_turn>user
Are there any tips for farming Frost Zombies or for engaging them safely in combat?
<end_of_turn>
<start_of_turn>model
If you want a machine to farm XP and their meat, find a ruin to find their spawn cages and build them or go creative and get spawner. If you pillar up 2 blocks, they are unable to hit you, but you can hit them with any melee weapon. This applies to Draugr Zombies as well.
<end_of_turn>
<start_of_turn>user
What categories of information are typically provided for the Frost Zombie?
<end_of_turn>
<start_of_turn>model
The categories of information include Appearance, Health, Location, Variants, Loot Table, Behaviour, Informations, Tips, and Trivia.
<end_of_turn>
|
<start_of_turn>user
What is the Frozen Badlands biome all about?
<end_of_turn>
<start_of_turn>model
The Frozen Badlands is a biome that was added to the game in May 2025. It is the most treacherous biome in the game, guarded by Draugr Knights, who are basically giants that are fast and able to jump high, as well as frosted versions of Zombies, Skeletons and Cave Golems.
<end_of_turn>
<start_of_turn>user
What are some of the features found in the Frozen Badlands?
<end_of_turn>
<start_of_turn>model
The Frozen Badlands are made out of (spiky) mountains, graves for the deceased adventurers who had made the unfortunate mistake of venturing into this place, buildings where buried underground after a snowstorm, spectral trees that were possibly formed by the spirits of the dead adventurers, Mysterious Ruins, and Skull Temples.
<end_of_turn>
<start_of_turn>user
What kind of blocks and items can I expect to find there?
<end_of_turn>
<start_of_turn>model
I don't have a specific list of all blocks and items, but there are mentions of Diamond Ore, Moonstone Ore, Packed Snow, Messy Stone, Stone, Snowy Messy Stone, Carved Messy Stone, Gold, Iron, Diamond, and Moonstone building blocks, like Concrete and Glass.
<end_of_turn>
<start_of_turn>user
What are some general tips and strategies for surviving in the Frozen Badlands?
<end_of_turn>
<start_of_turn>model
Make sure to have Diamond gear and heals as this is a dangerous biome where many hostile mobs roam. Bring a long-range weapon, (e.g. Bow) to pick off hostile mobs, such as the Draugr Knight. Foodstuffs (especially the Plum, Apple and Corn) are vital for increased survival rate. Bring blocks to pillar up from mobs, especially Draugr Knights. If you destroy or dig certain blocks you can find hidden loot! There are spike traps in the Skull temple and in the house too so be careful! Try to bring a friend with you to co-op and increase chances of survival. Bring Knockback arrows for fighting off mobs to give you time to build up. Don’t try to melee fight Draugr Knights unless you are good at PvP/PvE or have decent enchanted armor; use a bow to pick them off.
<end_of_turn>
<start_of_turn>user
Tell me about the Mysterious Ruins in the Frozen Badlands.
<end_of_turn>
<start_of_turn>model
The Mysterious Ruins in the Frozen Badlands are very similar to the ones in the other Biomes, but do not let their looks deceive you. These ruins contains spawned from Frost Zombies and Draugr Knights, instead of the regular Draugr Zombies and Skeletons. There are sometimes also gray carpets scattered around the ruins, but under them hides a pit of deadly Stone Spikes. The best way to clear out the Mysterious Ruins in the Frozen Badlands is to get packed with Diamond Gear for killing mobs and a Moonstone Pickaxe to mine these Spawners and Stone Spikes when you fall in a trap. Also get blocks for pillaring up when falling to the Trap.
<end_of_turn>
<start_of_turn>user
What about the Spiky Mountains? What are they like?
<end_of_turn>
<start_of_turn>model
Spiky mountains are skinny, tall mountains. Two types of Spiky Mountains exist. Both contain Packed Snow, Messy Stone, Stone, Snowy Messy Stone, and Stone Spikes; however, one type contains Carved Messy Stone and Diamond Ore hidden inside.
<end_of_turn>
<start_of_turn>user
Describe the Skull Temples.
<end_of_turn>
<start_of_turn>model
Two types of these Temples, which are huge structures with traps, loot, and Draugr Knight spawners, exist. One has a house with a hidden Block of Moonstone and a Chest inside the grave in the house. Another has Coal, Diamond, and hidden Moonstone Ore.
<end_of_turn>
<start_of_turn>user
What kind of loot can be found in the Skull Temples?
<end_of_turn>
<start_of_turn>model
Loot chests contain Gold, Iron, Diamond, and Moonstone and their respective tools.
<end_of_turn>
<start_of_turn>user
Are there any traps I should be aware of in the Skull Temples?
<end_of_turn>
<start_of_turn>model
Yes, there are spike traps in the Skull temple and in the house. Some skulls have hidden Block of Moonstone and Chests. One without Diamond and Moonstone Ores has a hidden Block of Moonstone in the roof and the other has a hidden chest under the carpet. Stone Spikes are scattered everywhere.
<end_of_turn>
<start_of_turn>user
Any specific strategies for tackling the Skull Temples?
<end_of_turn>
<start_of_turn>model
Get Blocks to Pillar up while fighting and Pickaxes to mine the Spawner and the ores hidden in the skull ( the ores usually aren't exposed, so mine around for them. Moonstone is most common inside them ). Draugr Knights usually spawn in packs of 3 which are able to knock you back into the stone spikes.
<end_of_turn>
<start_of_turn>user
What's the deal with Diamond Fragments and Knight Hearts?
<end_of_turn>
<start_of_turn>model
Prior to the Wildlife update, Dragur Knights dropped a diamond fragment when killed. Now, dragur knights drop a knight heart when killed instead of a diamond fragment. This makes diamond fragments only obtainable through manual crafting with an artisan bench or found in chests inside skull temples.
<end_of_turn>
|
<start_of_turn>user
Where do Fungi or Mushrooms spawn, and what are their initial appearances and characteristics?
<end_of_turn>
<start_of_turn>model
Fungi, or Mushrooms, spawn in forests and appear either transparent or as "Fat Mushrooms". The types of items related to them include 1Mushrooms, 2Mushroom Blocks, 3Fat Mushrooms, 4Mushroom Soup, 5Gallery, and 6Trivia. Red and Brown Mushrooms act just like flowers, as they spawn in batches and spread on tilled soil.
<end_of_turn>
<start_of_turn>user
How can mushrooms be used in crafting, specifically for soup and other mushroom items?
<end_of_turn>
<start_of_turn>model
Mushrooms can be crafted along with a bowl on an artisan bench to make mushroom soup or crafted with 4 red or brown mushrooms on a workbench to make fat mushrooms or mushroom blocks.
<end_of_turn>
<start_of_turn>user
Tell me more about Mushroom Blocks, including their properties, crafting, and how they are typically used or placed.
<end_of_turn>
<start_of_turn>model
Mushroom blocks act like regular blocks; they cannot spawn naturally but can be crafted with 4 mushrooms. They are often placed on mushroom stems (an illegal block) or white baked clay to look like massive mushrooms. They can also be placed on Concrete to make it look like the clothes of a human and the Mushroom Block the head, which works with Brown Mushroom Block.
<end_of_turn>
<start_of_turn>user
What are the unique characteristics and uses of Fat Mushrooms, particularly regarding their bouncy nature?
<end_of_turn>
<start_of_turn>model
Fat mushrooms are bouncy versions of the mushroom blocks and can be crafted from 4 mushrooms. The height you bounce off them depends on how high you fall on them, making them very useful when building parkour. If you bunny-hop on a fat mushroom, you bounce significantly higher than normal jumping. Putting Water onto a Fat Mushroom allows you to jump higher than normal but will reset how high you will jump. Fat Mushrooms act like Slime Blocks from Minecraft.
<end_of_turn>
<start_of_turn>user
How is Mushroom Soup crafted, and what are its effects on a player's health?
<end_of_turn>
<start_of_turn>model
Mushroom Soup can be crafted with 2 red mushrooms, 2 brown mushrooms, and a bowl. It restores 10 HP, but 30 when your health is below 30.
<end_of_turn>
<start_of_turn>user
Are there any notable locations or maps that feature mushrooms or mushroom-related structures?
<end_of_turn>
<start_of_turn>model
In greenville, there is a green mushroom house and a red mushroom house, both of which do not include Mushroom block but include mushroom stem. There is also a Skywars mushroom map.
<end_of_turn>
|
<start_of_turn>user
What is the description of Fur in the game?
<end_of_turn>
<start_of_turn>model
The description of Fur is "Use me to craft special recipes."
<end_of_turn>
<start_of_turn>user
What is the maximum stack size of Fur?
<end_of_turn>
<start_of_turn>model
The maximum stack size of Fur is 999.
<end_of_turn>
<start_of_turn>user
How is Fur obtained?
<end_of_turn>
<start_of_turn>model
Fur is only obtainable by killing Bears.
<end_of_turn>
<start_of_turn>user
What color is Fur, and what is its texture like?
<end_of_turn>
<start_of_turn>model
Fur is basically brown. It’s a pretty textured item unlike most of the bloxd.io textures.
<end_of_turn>
<start_of_turn>user
What was the old description of Fur?
<end_of_turn>
<start_of_turn>model
The old description of this item was "Hmmm… I wonder what I’ll be able to do with this soon??"
<end_of_turn>
<start_of_turn>user
What is the texture of Fur based on?
<end_of_turn>
<start_of_turn>model
The texture seems to be loosely based off of the Saddle in Minecraft; it seems like a recoloured 8-bit version.
<end_of_turn>
|
<start_of_turn>user
What is a Furnace and how is it crafted?
<end_of_turn>
<start_of_turn>model
AFurnaceis aUtiity blockwhich allows you to smeltitems. The only item you can use as fuel iscoal. It can only be crafted by 8Messy Stonein aWorkbench.
<end_of_turn>
<start_of_turn>user
What ore items can be smelted in a Furnace and what do they produce?
<end_of_turn>
<start_of_turn>model
Coal Orecan be smelted into Coal, and Iron Ore can be smelted intoIron Bars. This also happens withGold,DiamondsandMoonstone.
<end_of_turn>
<start_of_turn>user
What other non-ore items can be smelted in a Furnace and what are their outcomes, including glass bottles?
<end_of_turn>
<start_of_turn>model
2 Wheat can makeBread, and Sand can makeGlass. 3Sandwill make aGlass Bottle, used for brewingpotions.
<end_of_turn>
<start_of_turn>user
Are there any items that can be "crafted" or smelted in a Furnace without using coal?
<end_of_turn>
<start_of_turn>model
You do not need coal for Dark Red Stone see its craft on its page. Note that with the addition ofObsidianand Dark Red Stone, the furnace can now "craft" two items withoutcoal. Obsidianis now not obtainable by using a furnace.
<end_of_turn>
<start_of_turn>user
Tell me more about fuel sources and specific updates related to them.
<end_of_turn>
<start_of_turn>model
As for now,coalis the only fuel. On January 14, 2025, theOne Block Widegame mode was added, in addition, a new way to craft Infinite Coal (4 Logs), which became the only ore that does not run out.
<end_of_turn>
<start_of_turn>user
What are some other interesting details or historical facts about the Furnace?
<end_of_turn>
<start_of_turn>model
In a furnace, you could get 4glassbottles with 3sandandcoal. But in apotion table, you get one instead, so it is more of a scam. As an interactiveblock, the furnace can also be walls of a trap, though aWorkbenchis used more, as it is cheaper. BeforeObsidian's recipe was added, you could see all crafts with a furnace by havingcoalin yourinventory, though most of it would be red unless you have all smeltableitems.
<end_of_turn>
|
<start_of_turn>user
Tell me about the list of bugs in Bloxd created by developer coding problems, not player-caused glitches.
<end_of_turn>
<start_of_turn>model
Okay. Hang Gliders used to be able to go through 1 Block and give you x-ray vision, however, this was fixed not long after. Moonstone Explosives used to spawn in the Spawn location in Survival. This bug has now been fixed. You could collect block-breaking Items (e.g. Fireball and Iceball, Moonstone Explosive, etc.) in Doodle Cube and destroy people's walls and destroy people's "work" after a major update in Doodle Cube.
<end_of_turn>
<start_of_turn>user
What other bugs were found in specific game modes?
<end_of_turn>
<start_of_turn>model
Grenade Block was a broken update Block in Greenville and it is a Block thrown from the Grenade Launcher in Rocket Spleef. The cause of this bug is due to an oversight with the Yellow Concrete Slab from an update adding Concrete Slabs into the game. When the Factions game mode is added, players enter after a few minutes, you can collect blocks in there like gold blocks, grass,... and you will see the illegal flower called Azure Bluet, collect it, put it in the Moonstone chest if you have it. Previously, when you used Snowdash in Lucky Towers, you could get frozen for no reason.
<end_of_turn>
<start_of_turn>user
Tell me about the WorldEdit feature bug and the broken report UI.
<end_of_turn>
<start_of_turn>model
The WorldEdit feature was added on January 13, 2025, some commands like: //pos1, //pos2,... however, there is a bug that makes you use commands in multiple gamemodes causing that gamemode map to crash if used excessively. There was a bug, where if you try to report someone the only option is Stealing/Scamming/Griefing, no matter what they did.
<end_of_turn>
<start_of_turn>user
What about tricks to get rare blocks or creative mode after the press to Boards update?
<end_of_turn>
<start_of_turn>model
In the press to Boards update, players have been using some tricks to get rare blocks or creative mode. By adding an unsaved character and copying it to a board, then writing:, and when you save the character will disappear and you can get this mode.
<end_of_turn>
<start_of_turn>user
Tell me about the Moonstone Explosive and Grenade block bugs.
<end_of_turn>
<start_of_turn>model
You used to be able to set Moonstone Explosive to stand still for a short time (a few days). Grenade (bug update block) has the in-game name item:grenade and this block can only be collected with Moonstone Pickaxe.
<end_of_turn>
<start_of_turn>user
What block collection bugs have been found, including illegal items?
<end_of_turn>
<start_of_turn>model
You used to be able to collect Bedrock in a number of different ways. You can collect a LOT of illegal items in Worlds, most of which appear in Greenville, Defusal, and Paintball.
<end_of_turn>
<start_of_turn>user
Tell me about the specific Greenville bug after Lava was added.
<end_of_turn>
<start_of_turn>model
In Greenville, there is a house called Arena, when a player creates an account to join the Game after Lava is added and buys this house, under the Sandstone layer there will be 2 lava.
<end_of_turn>
<start_of_turn>user
What about the bed glitch and x-ray vision bugs?
<end_of_turn>
<start_of_turn>model
Finding short-ish, tall-ish grass in Survival, Peaceful, and Creative and placing a bed on it, then breaking the grass creates a half bed glitch. If you set home above a solid object and cover your home with blocks, you will get x-ray and you can see through rock and spot caves.
<end_of_turn>
<start_of_turn>user
What about the Bookshelf duplication error and the vertex buffer problem?
<end_of_turn>
<start_of_turn>model
Dupe Bookshelf Error: You need to have Bookshelf Empty and 1 book, press E or right click continuously, Bookshelf Empty will drop continuously. Unable to create vertex buffer.
<end_of_turn>
<start_of_turn>user
Tell me about the boat launch and freezing bug, and the Paintball void bug.
<end_of_turn>
<start_of_turn>model
You sit on a boat and behind you is another player, that player hits you, you will fly up and may freeze in the air. When you enter the Paintball game mode, and when the game is about to start, you can fall into The Void with no end in sight until the game ends.
<end_of_turn>
<start_of_turn>user
What are the x-ray pack and invisible slab glitches?
<end_of_turn>
<start_of_turn>model
You can get the x-ray pack by boat and water buckets. When slabs are invisible and the item held in you're hand is not in the bottom right part of you're screen.
<end_of_turn>
<start_of_turn>user
Finally, tell me the note about how long Glitches tend to last.
<end_of_turn>
<start_of_turn>model
Glitches tend to only last for a little while and most of the time are fixed or gone very quickly.
<end_of_turn>
|
<start_of_turn>user
Can you explain the general rules for bloxd.io gamemode links and status codes?
<end_of_turn>
<start_of_turn>model
Links work as `https://bloxd.io/play/scriptname/lobbynumber`, and a side note specifies to always make the lobby number 524 as it means bloxd.io wiki. The current status codes for gamemodes are: 1 for In-game, 2 for In-game (Sub-game modes), 3 for In-game (Staging only), and 4 for Removed.
<end_of_turn>
<start_of_turn>user
What are some of the main "In-game" gamemodes available on bloxd.io?
<end_of_turn>
<start_of_turn>model
Survival is available at `https://bloxd.io/?lobby=524&g=classic_survival` (Status 1). Creative is available at `https://bloxd.io/?lobby=524&g=classic_creative` (Status 1). Peaceful is available at `https://bloxd.io/?lobby=524&g=classic_peaceful` (Status 1).
<end_of_turn>
<start_of_turn>user
Are there other "In-game" gamemodes like Murder Mystery or Hide and Seek?
<end_of_turn>
<start_of_turn>model
Yes, Murder Mystery is available at `https://bloxd.io/?lobby=524&g=murderMystery` (Status 1). Hide and Seek is available at `https://bloxd.io/?lobby=524&g=hideseek` (Status 1). Bloxd Hop is available at `https://bloxd.io/?lobby=524&g=parkour` (Status 1).
<end_of_turn>
<start_of_turn>user
What about Doodle Cube and Evil Tower?
<end_of_turn>
<start_of_turn>model
Doodle Cube is available at `https://bloxd.io/?lobby=524&g=doodle` (Status 1). Doodle Cube Duos is available at `https://bloxd.io/?lobby=524&g=doodle_duo` (Status 1). Evil Tower is available at `https://bloxd.io/?lobby=524&g=eviltower` (Status 1).
<end_of_turn>
<start_of_turn>user
Could you list Cube Warfare and the main Greenville gamemode?
<end_of_turn>
<start_of_turn>model
Cube Warfare is available at `https://bloxd.io/?lobby=524&g=shooting` (Status 1). Greenville is available at `https://bloxd.io/?lobby=1&g=greenville` (Status 1).
<end_of_turn>
<start_of_turn>user
Tell me about One Block and the various Bedwars gamemodes.
<end_of_turn>
<start_of_turn>model
One Block is available at `https://bloxd.io/?lobby=524&g=oneBlock` (Status 1). Bedwars Duos is available at `https://bloxd.io/?lobby=524&g=bedwars` (Status 1). Bedwars Solo is available at `https://bloxd.io/?lobby=524&g=bedwars_solo` (Status 1). Bedwars Squads is available at `https://bloxd.io/?lobby=524&g=bedwars_4v4v4v4` (Status 1).
<end_of_turn>
<start_of_turn>user
What are the links and statuses for Sky Wars, Pirates, and Plots?
<end_of_turn>
<start_of_turn>model
Sky Wars is available at `https://bloxd.io/?lobby=524&g=skywars` (Status 1). Pirates is available at `https://bloxd.io/?lobby=524&g=pirates` (Status 1). Plots is available at `https://bloxd.io/?lobby=524&g=plots` (Status 1).
<end_of_turn>
<start_of_turn>user
Could you provide information on Infection, Bingo, and Rocket Spleef?
<end_of_turn>
<start_of_turn>model
Infection is available at `https://bloxd.io/?lobby=524&g=infection` (Status 1). Bingo is available at `https://bloxd.io/?lobby=524&g=bingo` (Status 1). Rocket Spleef is available at `https://bloxd.io/?lobby=524&g=rocketSpleef` (Status 1).
<end_of_turn>
<start_of_turn>user
What are the details for Rocket Obby, Lucky Towers, Bridge, and Paintball?
<end_of_turn>
<start_of_turn>model
Rocket Obby is available at `https://bloxd.io/?lobby=524&g=rocketParkour` (Status 1). Lucky Towers is available at `https://bloxd.io/?lobby=524&g=luckyTowers` (Status 1). Bridge is available at `https://bloxd.io/?lobby=524&g=bridge_duo` (Status 1). Paintball is available at `https://bloxd.io/?lobby=524&g=paintball` (Status 1).
<end_of_turn>
<start_of_turn>user
Are there any sub-game modes for Greenville?
<end_of_turn>
<start_of_turn>model
Yes, Greenville Isle of Grove is available at `https://bloxd.io/?lobby=1&g=greenville_profIsland` (Status 2). Greenville Spleef is available at `https://bloxd.io/?lobby=1&g=greenville_spleefMM` (Status 2).
<end_of_turn>
<start_of_turn>user
Tell me about the "Bloxd (Gamemode) 2" test games.
<end_of_turn>
<start_of_turn>model
There are test games under "Bloxd (Gamemode) 2": `https://bloxdhop.io/?lobby=524&g=testGame/` (Status 3), `https://doodlecube.io/?lobby=524&g=testGame/` (Status 3), and `https://eviltower.io/?lobby=524&g=testGame/` (Status 3).
<end_of_turn>
<start_of_turn>user
What is the "TestMode" and are there any removed staging-only gamemodes?
<end_of_turn>
<start_of_turn>model
TestMode is available at `https://staging.bloxd.io/?lobby=542&g=schematicTester` (Status 3). Defusal was available at `https://staging.bloxd.io/?lobby=542&g=defusal` but is now removed (Status 4).
<end_of_turn>
<start_of_turn>user
Could you list other removed gamemodes, specifically Factions, Natural Disaster Survival, Conqueror, and BattleArena?
<end_of_turn>
<start_of_turn>model
Factions was available at `https://bloxd.io/?lobby=524&g=classic_factions` but is permanently removed (Status 4). Natural Disaster Survival was available at `https://bloxd.io/?lobby=1&g=naturalDisaster` but is removed (Status 4). Conqueror was available at `https://staging.bloxd.io/?lobby=524&g=conqueror` but is Removed (Status 4). BattleArena was available at `https://staging.bloxd.io/?lobby=64637&g=arena` but is Removed (Status 4).
<end_of_turn>
<start_of_turn>user
What about Rush Racing, Anarchy, and Walls? Were they also removed?
<end_of_turn>
<start_of_turn>model
Yes, Rush Racing was available at `https://bloxd.io/?lobby=524&g=racing` but is Removed (Status 4). Anarchy was available at `https://bloxd.io/?lobby=524&g=classic_anarchy` but is Removed (Status 4). Walls was available at `https://bloxd.io/?lobby=524&g=walls` but is Removed (Status 4).
<end_of_turn>
<start_of_turn>user
Can you provide information on the removed gamemodes Survival Royale and Prison?
<end_of_turn>
<start_of_turn>model
Survival Royale was available at `https://bloxd.io/?lobby=524&g=survivalRoyale` but is Removed (Status 4). Prison was available at `https://bloxd.io/?lobby=524&g=prison` but is Removed, and probably never to be returned or for eternity (Status 4).
<end_of_turn>
<start_of_turn>user
Are The Pit, Duels, and The Bridge also removed gamemodes?
<end_of_turn>
<start_of_turn>model
Yes, The Pit was available at `https://bloxd.io/?lobby=524&g=thePit` but is Removed (Status 4). Duels was available at `https://bloxd.io/?lobby=524&g=duels` but is Removed (Status 4). The Bridge was available at `https://bloxd.io/?lobby=524&g=bridge_duo` but is Removed (Status 4).
<end_of_turn>
<start_of_turn>user
Finally, what about the "Bloxd (Gamemode)" that was linked via a translation service?
<end_of_turn>
<start_of_turn>model
That Bloxd (Gamemode) was available at `https://bloxd-io.translate.goog/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp` but is Removed (Status 4).
<end_of_turn>
|
<start_of_turn>user
How many game modes are there in Bloxd.io?
<end_of_turn>
<start_of_turn>model
There are currently 30 Gamemodes across the main menu, but 31 in staging because of TestMode.
<end_of_turn>
<start_of_turn>user
What is a Game Mode in Bloxd.io?
<end_of_turn>
<start_of_turn>model
A Gamemode is a kind of game that a player can play in Bloxd.io.
<end_of_turn>
<start_of_turn>user
What is Game mode voting?
<end_of_turn>
<start_of_turn>model
Game mode voting is the process of voting on which game modes are going to stay in the game. Two game modes will be added as Limited Time game modes, and the player base will vote on which game mode will stay, deciding which game mode is more popular. You do not officially vote, rather which gamemode is played more gets to stay.
<end_of_turn>
<start_of_turn>user
List all the Game Modes in Bloxd.io, including categories.
<end_of_turn>
<start_of_turn>model
Here is the list of game modes: Worlds, Greenville, TestMode, Custom Games, One Block, Bedwars, Survival, Pirates, Anarchy, Battle Arena, Bingo, Bloxd, Bloxd Hop, Bridge, Conqueror, Creative, Cube Warfare, Defusal, Dodge Bow, Doodle Cube, Duels, Evil Tower, Factions, Goldrush, Hide and Seek, Infection, Last Stand, Limited Time Mode, Lucky Towers, Minigame Competition Winners, Minigames, Murder Mystery, Natural Disaster Survival, One Block Wide, Paintball, Parkour Obby Games, Peaceful, Plots, Prison, Rocket Obby, Rocket Spleef, Rush Racing, Sandbox, Simon Says, Skywars, Survival Royale, Test Gym, The Pit, Walls. There are also categories of Gamemodes with Guns, Hidden Gamemodes, Open World Gamemodes, Original Gamemodes, Removed Gamemodes, Secret Gamemodes, and Sub-Gamemodes.
<end_of_turn>
<start_of_turn>user
What is "All items"?
<end_of_turn>
<start_of_turn>model
All items refers to the number 57.
<end_of_turn>
<start_of_turn>user
What are the game mode links for?
<end_of_turn>
<start_of_turn>model
Game Mode Links are for archive purposes.
<end_of_turn>
|
<start_of_turn>user
What is the current status of this page on the wiki?
<end_of_turn>
<start_of_turn>model
This page has been nominated for removal from the wiki.
<end_of_turn>
<start_of_turn>user
What actions should be remembered before deleting the page?
<end_of_turn>
<start_of_turn>model
Remember to check what links here and the page history before deletion.
<end_of_turn>
<start_of_turn>user
Could you define what a Gamemode Vote is?
<end_of_turn>
<start_of_turn>model
A Gamemode Vote is a vote between 2 gamemodes (sometimes 3) where if, one gamemode wins, that will stay, and if the other loses, the loser gets removed from Bloxd.io main menu.
<end_of_turn>
<start_of_turn>user
Are there any known Gamemode Votes mentioned?
<end_of_turn>
<start_of_turn>model
These are the known gamemode votes that happened in bloxd.io:
<end_of_turn>
|
<start_of_turn>user
What is Glass in this game and what can you tell me about it in general?
<end_of_turn>
<start_of_turn>model
Glass is a transparent Block that is mainly not used for game progression but rather for decoration. The maximum stack size of Glass is 999, and the best tool to mine it with is an Axe. Glass can also be destroyed with just your hands (in the game).
<end_of_turn>
<start_of_turn>user
Where can I find Glass being used in the game?
<end_of_turn>
<start_of_turn>model
Normal Glass is found used as an item frame in the Factions Market, and Lime Patterned Glass is used as Spawn Blocks in Pirates. Colored Glass is obtained through the Disco Kit in Skywars. Regular Glass can be obtained with the Newbie Kit and by breaking the glass in Mushroom and Castle Maps.
<end_of_turn>
<start_of_turn>user
How does the Lime Patterned Glass in Pirates differ from normal glass?
<end_of_turn>
<start_of_turn>model
The Lime Patterned Glass in Pirates is much harder than normal glass and cannot be destroyed by a Fireball, while normal glass can.
<end_of_turn>
<start_of_turn>user
How can I obtain or craft Glass?
<end_of_turn>
<start_of_turn>model
Glass can be mined via an Axe. Glass can be crafted into dyed Glass and Patterned Glass through the Artisan Bench and using Flowers.
<end_of_turn>
<start_of_turn>user
What can be crafted directly from Glass besides different types of Glass?
<end_of_turn>
<start_of_turn>model
The only item crafted directly from Glass that isn't Glass is the Potion Table. It can be crafted with 4 Wood Planks and 2 Glass.
<end_of_turn>
<start_of_turn>user
Is there a hidden image associated with Glass?
<end_of_turn>
<start_of_turn>model
You will see a bunny if you combine 4 Pink Patterned Glass! The bunny can be seen in the centre of the 4 glass, at the intersections.
<end_of_turn>
<start_of_turn>user
How can Glass be used?
<end_of_turn>
<start_of_turn>model
Glass can be used as decorations for your home or for builds.
<end_of_turn>
<start_of_turn>user
Is there any unused block type related to glass?
<end_of_turn>
<start_of_turn>model
The UNUSED BLOCK TYPE Block Was Originally Called Silver Glass.
<end_of_turn>
|
<start_of_turn>user
What is Gold Ore, and how is it primarily obtained?
<end_of_turn>
<start_of_turn>model
Goldis a type of Ore found deep underground. It is a rare mineral Block. Gold Ore is primarily obtained by breaking it.
<end_of_turn>
<start_of_turn>user
What are the specific requirements and outcomes when breaking Gold Ore with different tools?
<end_of_turn>
<start_of_turn>model
Gold Ore drops itself if mined by an Iron Pickaxe or better. If mined by any other Tool, not only will it take a long time to break but it will also drop nothing, essentially wasting your time.
<end_of_turn>
<start_of_turn>user
Where does Gold Ore naturally generate, and what is its chance of spawning?
<end_of_turn>
<start_of_turn>model
Gold Ore naturally occurs between y = -75 and y = -99. Gold Spawns Between Y=-75 and Y=-99, with a Chance of Spawning of 39.35% (per 100 blocks).
<end_of_turn>
<start_of_turn>user
Can you provide more details on the natural generation process of Gold Ore, including how it spreads and vein separation?
<end_of_turn>
<start_of_turn>model
There is a 0.4% chance that the stone-type Blocks in the interval between y = -75 and y = -99 will be replaced with Gold Ore. Then, another attempt will be made to generate Gold Ore within 2 Blocks of the generated Gold Ore. There are at least 10 Blocks between two Gold veins.
<end_of_turn>
<start_of_turn>user
What is a Gold Bar, and how is it typically obtained?
<end_of_turn>
<start_of_turn>model
AGold Baris a metal bar used to craft various items. Gold Bars are obtained by smelting Gold Ore. The Smelting Ingredient is Gold Ore + Coal in a Furnace.
<end_of_turn>
<start_of_turn>user
Are there other ways to obtain Gold Bars, specifically through Gold Fragments from a Draugr Zombie?
<end_of_turn>
<start_of_turn>model
Yes, Gold Fragments can be obtained by killing a Draugr Zombie, which gives 1 Gold Fragment and has a small chance to give a whole Gold Ingot. 9 Gold Fragments can then be used to craft a gold bar.
<end_of_turn>
<start_of_turn>user
How else can Gold Fragments be obtained, and how do they contribute to crafting Gold Bars?
<end_of_turn>
<start_of_turn>model
Gold Fragments can also be obtained by killing a Gold Watermelon Stag, which gives 10 Gold Fragments, making 1 Gold Ingot and 1 Gold Fragment. 9 Gold Fragments can be used to craft a gold bar.
<end_of_turn>
<start_of_turn>user
What is a Block of Gold, and what are the requirements for mining it?
<end_of_turn>
<start_of_turn>model
ABlock of Goldis a precious metal Block equivalent to nine Gold Bars. Blocks of Gold can only be mined with an Iron Pickaxe or better.
<end_of_turn>
<start_of_turn>user
How is a Block of Gold crafted, and what are its primary uses?
<end_of_turn>
<start_of_turn>model
A Block of Gold is crafted using Gold at an Artisan Bench. Blocks of Gold are a compact way to store Gold Ingots or can be used as a decoration for your builds.
<end_of_turn>
<start_of_turn>user
Does a Block of Gold have any specific uses in the game Bloxd Hop?
<end_of_turn>
<start_of_turn>model
Yes, in Bloxd Hop, a Block of Gold signifies a checkpoint, a place you respawn at if you fall off the map.
<end_of_turn>
<start_of_turn>user
Is there a specific mining technique related to finding Diamonds that involves Gold?
<end_of_turn>
<start_of_turn>model
Sometimes, Diamonds can be found near Gold. If you find Gold between y coordinates -86 to -99, you can mine around it to find Diamonds.
<end_of_turn>
<start_of_turn>user
How effective is this diamond mining technique, and what can enhance it?
<end_of_turn>
<start_of_turn>model
This makes an effective mining technique, especially if you have Moonstone Explosives.
<end_of_turn>
|
<start_of_turn>user
What are ores and what resources can be obtained from them?
<end_of_turn>
<start_of_turn>model
An Ore is a piece of Stone containing minerals. Ores can be mined and smelted to obtain useful resources like Diamonds, Gold, Iron, Moonstone and Coal.
<end_of_turn>
<start_of_turn>user
What ores will I find first when mining?
<end_of_turn>
<start_of_turn>model
The first Ores you find are Coal and Iron.
<end_of_turn>
<start_of_turn>user
At what depth do the most valuable ores appear?
<end_of_turn>
<start_of_turn>model
Once you go deeper than -75 on the y-axis, you will find most of the valuable ones (Diamond, Gold, & Moonstone).
<end_of_turn>
<start_of_turn>user
What type of pickaxe do I need to mine all ores?
<end_of_turn>
<start_of_turn>model
An Iron Pickaxe and higher tier Pickaxes can mine all Ores, while lower Wood and Stone Pickaxes don't drop all, so make sure to craft one before going down into the mines.
<end_of_turn>
<start_of_turn>user
What topics are covered about ores?
<end_of_turn>
<start_of_turn>model
The topics covered about ores are: 1. Appearance, 2. Usage, 3. Raw Ore, 4. Secret Ores, 5. Gallery, 6. Trivia.
<end_of_turn>
<start_of_turn>user
What do ores look like?
<end_of_turn>
<start_of_turn>model
These Blocks look similar to Stone, but with color patches representing the mineral inside. Every Ore texture is practically the same in the default texture pack, but with a different color of the patches (Black for Coal, Beige for Iron, Yellow for Gold, Cyan for Diamonds and Bluish White for Moonstone.)
<end_of_turn>
<start_of_turn>user
What happened to the drops from Iron and Gold ores?
<end_of_turn>
<start_of_turn>model
An update replaced the droppings of Iron and Gold Ores into Raw Iron and Gold.
<end_of_turn>
<start_of_turn>user
How can ores be used?
<end_of_turn>
<start_of_turn>model
Ores are sometimes used as decoration, but mostly they serve for obtaining valuable minerals. Equipment is made out the refined minerals that come from Ores. Ores and some of the Items they are used in.
<end_of_turn>
<start_of_turn>user
What is raw ore, and how do I process it?
<end_of_turn>
<start_of_turn>model
Raw Ore is what drops from breaking iron or gold ore and can be smelted into the bar version of the Raw Ore with 1 raw iron or gold and 1 coal.
<end_of_turn>
<start_of_turn>user
What are the "Secret Ores" and how can I find them?
<end_of_turn>
<start_of_turn>model
There are currently 2 Ores that cannot be obtained in Survival and are only obtainable through Pirates, Doodle Cube, Greenville and custom worlds: Emerald Ore (Doodle Cube as a building Block option and Greenville) and Lapis Lazuli Ore (Pirates- in a cave on one of the maps (removed) and Greenville).
<end_of_turn>
<start_of_turn>user
What changes were made to ore generation in the game's history?
<end_of_turn>
<start_of_turn>model
Around 07/11/2025, the developers slightly changed cave generation. At the same time, Diamond Ore generation was changed to generate starting from y = -85. This was first noticed by a texture pack creator (?) (5:04 PM PDT 7/13/2025). For the caves, untouched chunks would have the veins in caves slightly change, and Diamond Ores could now be found at the same level as Moonstone Ores. Moonstone ores only generate at y = -85. The known limit is y= -94. (used to be -86)
<end_of_turn>
<start_of_turn>user
Is there an alternative way to obtain coal?
<end_of_turn>
<start_of_turn>model
Coal can be obtained without having to go mining.
<end_of_turn>
|
<start_of_turn>user
What is Gold Coin and its basic properties, including its maximum stack size?
<end_of_turn>
<start_of_turn>model
Gold Coin is an Item and is used as a game currency. Its Maximum Stack is 999.
<end_of_turn>
<start_of_turn>user
Where was Gold Coin first introduced and what was its primary use there?
<end_of_turn>
<start_of_turn>model
It was first introduced in Factions, where it is used as a currency at the Market.
<end_of_turn>
<start_of_turn>user
Is Gold Coin available in the Creative menu in Creative and Plots, and is it craftable in those game modes?
<end_of_turn>
<start_of_turn>model
Gold Coin is also available in the Creative menu in Creative and Plots. However, it is not craftable in these two game modes.
<end_of_turn>
<start_of_turn>user
In which game mode is Gold Coin craftable?
<end_of_turn>
<start_of_turn>model
Gold Coin is not craftable in any other gamemodes except Factions.
<end_of_turn>
<start_of_turn>user
Can owners of Worlds use Gold Coin as currency in their Worlds?
<end_of_turn>
<start_of_turn>model
Owners of Worlds can use it as currency in their Worlds too, by creating press to Boards that contain Gold Coin.
<end_of_turn>
<start_of_turn>user
What are the main uses of Gold Coin, and does it have any other purposes?
<end_of_turn>
<start_of_turn>model
It has no real use aside from being a currency other than being required to make a faction in the faction game mode.
<end_of_turn>
<start_of_turn>user
Was there any initial characteristic of Gold Coin that was later changed or removed?
<end_of_turn>
<start_of_turn>model
Soon after it was added, it had no item model (this was removed).
<end_of_turn>
|
<start_of_turn>user
What is the Gold Watermelon Stag in Bloxd.io and what are its key attributes?
<end_of_turn>
<start_of_turn>model
The Gold Watermelon Stag is a hostile mob in Bloxd.io that has a sprite, 300 health, and a hostile behavior. It spawns in Pine Forests.
<end_of_turn>
<start_of_turn>user
What is the damage output of the Gold Watermelon Stag?
<end_of_turn>
<start_of_turn>model
The Gold Watermelon Stag deals 25 damage with no armor, and also gives the player a 5 second Jump Boost effect.
<end_of_turn>
<start_of_turn>user
When was the Gold Watermelon Stag added to Bloxd.io and what was it referred to as before its official release?
<end_of_turn>
<start_of_turn>model
The Gold Watermelon Stag was added to Bloxd.io on May 16, 2025. It was referred to as themystery mobin theUpdate Log.
<end_of_turn>
<start_of_turn>user
What sections are included in the information about the Gold Watermelon Stag?
<end_of_turn>
<start_of_turn>model
The information about the Gold Watermelon Stag includes sections on its Appearance, Behavior (Hostility and Death), Drops, History, and Trivia.
<end_of_turn>
<start_of_turn>user
Can you describe the appearance of the Gold Watermelon Stag?
<end_of_turn>
<start_of_turn>model
Gold Watermelon Stags appear similar to regularStagsbut have melons with facial features as heads, aswell as their legs being changed to melons. Their body's are a light red-pinkish color.
<end_of_turn>
<start_of_turn>user
How does the Gold Watermelon Stag behave in terms of hostility?
<end_of_turn>
<start_of_turn>model
Gold Watermelon Stages will walk aimlessly, only hostilizing when the player comes in range of 10 blocks. If a player gets in range of 10 blocks of a Gold Watermelon Stag, the Gold Watermelon Stag will agro towards the player.
<end_of_turn>
<start_of_turn>user
What happens when a player is damaged by the Gold Watermelon Stag?
<end_of_turn>
<start_of_turn>model
When a player is damaged by a Gold Watermelon Stag, the player will take 25 damage (with no armor), and get Jump Boost effect for 5 seconds, referencingWatermelons.
<end_of_turn>
<start_of_turn>user
What happens when the Gold Watermelon Stag dies and what loot does it drop?
<end_of_turn>
<start_of_turn>model
When the Gold Watermelon Stag dies, it explodes, awarding the player with 10 Gold Fragments, 10 Watermelon slices, and 1 Gold Antler, having a grand total of 21 loot dispensed. It also gives you 1 full level of Aura XP.
<end_of_turn>
<start_of_turn>user
What is notable about the Gold Watermelon Stag's health compared to other mobs?
<end_of_turn>
<start_of_turn>model
The Gold Watermelon Stag is theMobwhich has the most HP, having 300 health points.
<end_of_turn>
|
<start_of_turn>user
Can you tell me about the basic premise and goal of the Goldrush gamemode, including who developed it and its script name?
<end_of_turn>
<start_of_turn>model
Goldrush is a gamemode where the goal is to mine gold and deposit it at your spawn, but beware of others killing you. You need to get the most gold fragments or points before the timer runs out or reach the required max amount of fragments or points before the timer runs out. The developer is Jasninus, and the script name is goldRush.
<end_of_turn>
<start_of_turn>user
When was Goldrush added to Bloxd.io and what was its availability history?
<end_of_turn>
<start_of_turn>model
Goldrush was added to the game Bloxd.io on 5/27/2025 as a limited time gamemode. It was unfortunately removed as of 5/30/2025, but then for some reason added back to staging another time on 6/25/2025, with Last Stand. Gold rush was taken down from both Bloxd.io and staging on 7/3/25.
<end_of_turn>
<start_of_turn>user
What are the main sections or topics covered in the description of the Goldrush gamemode?
<end_of_turn>
<start_of_turn>model
The main sections covered are: 1 Layout, 2 Upgrades, 3 Winning, 4 Tip for winning, 5 Teams, and 6 Trivia.
<end_of_turn>
<start_of_turn>user
Could you describe the initial spawn and map boundaries in the Goldrush gamemode's layout?
<end_of_turn>
<start_of_turn>model
You first spawn in your team with your teammates. The entire map is surrounded by bedrock so no one can really cheat.
<end_of_turn>
<start_of_turn>user
Where can players find the trader and how do they sell or convert gold fragments in the game?
<end_of_turn>
<start_of_turn>model
In the corner of the map, you can find the blue trader, who sells upgrades. In front of the trader is a 6 by 6 patch of your team-colored glass and if you stand on it you can “sell” or convert your mined Gold Fragments into points.
<end_of_turn>
<start_of_turn>user
What types of resources can be found and mined in the Goldrush gamemode, and what do they drop?
<end_of_turn>
<start_of_turn>model
In your team area, you can find Iron Ores, which surprisingly drop Iron Fragments that can be used as upgrades. In the center and deep inside the stone, you can find gold ores, which drop Gold Fragments. The Gold Fragments only count as points for your team. There is also stone everywhere which upon mining gives baked clay that is the color of your team.
<end_of_turn>
<start_of_turn>user
How does the accumulation of gold work in Goldrush, and what are the rules regarding PvP?
<end_of_turn>
<start_of_turn>model
This gamemode is accumulative, meaning your teammates must gather gold in all to try to win the game. PvP is also on, so be aware of players trying to kill you for gold and buy sword and armor just in case and they can kill you even if you are in your own teams area.
<end_of_turn>
<start_of_turn>user
What are the rules regarding healing in Goldrush, and what happens when a player is killed?
<end_of_turn>
<start_of_turn>model
This gamemode has no healing, meaning you will be at risk of getting killed at one shot, so be careful!! Upon killing a person, it’ll drop a single Gold Fragment even they didn’t have one. If a player has more than 1, then it is a lucky kill as you get a bonus. It’ll also drop Iron Fragments if the player had one.
<end_of_turn>
<start_of_turn>user
What are the specific conditions for winning in Goldrush, and what messages appear for winning and losing?
<end_of_turn>
<start_of_turn>model
You can win by obtaining 250 gold fragments before anyone else or getting the most gold fragments within the time limit. When you win, a message will appear saying ''<Color> wins! Thats you! When you lose, it’ll say “<Color> wins! You lost!”
<end_of_turn>
<start_of_turn>user
What tips are provided for evading killers in Goldrush if someone is chasing you?
<end_of_turn>
<start_of_turn>model
If someone is chasing you, try to use your blocks to create a blockade to prevent them from catching or killing you. If all fails, try to run around the map until you lose track of the killer. If you really don’t want to get killed, leave the lobby and go to another server.
<end_of_turn>
<start_of_turn>user
What advice is given regarding upgrades and gear for improving your chances of winning and survival in Goldrush?
<end_of_turn>
<start_of_turn>model
Upgrade at the start of the game so that you can have a better chance of winning and have a higher chance of survival later in the game as people might try to kill you to get your gold that you have mined. Full gear (diamond pick, armour and sword) will mostly guarantee winning, especially if your team is fully geared.
<end_of_turn>
<start_of_turn>user
Are there any tips for interacting with opponents or using their deaths to your advantage in Goldrush?
<end_of_turn>
<start_of_turn>model
When an opponent dies, try to make a barrier around their spawn so they waste time trying to escape the barrier, giving you even more time to mine more gold and get more points possibly. Using other opponents that is not in your team, hit them with a pickaxe and try to make the killer distracted so you can get away in peace.
<end_of_turn>
<start_of_turn>user
What is the optimal way to deposit gold, and what item is considered useless to buy in Goldrush?
<end_of_turn>
<start_of_turn>model
At your team corner, trying to deposit your gold, try moving around the 6x6 tinted lime glass. This way, it’ll sell your gold faster, and if you stand here, you’ll waste time and this process is slower. Buying Baked Clay in this gamemode is useless as mining stone gives you Baked Clay and you most likely not need it anyways.
<end_of_turn>
<start_of_turn>user
Could you list all the teams available in the Goldrush gamemode?
<end_of_turn>
<start_of_turn>model
A List Of Teams: Red, Blue, Cyan (Formerly Black), and White.
<end_of_turn>
<start_of_turn>user
What interesting trivia facts are mentioned about the Goldrush gamemode?
<end_of_turn>
<start_of_turn>model
This might be a reference to the Gold Rush taken in 1848. There is a bug (not patched) that a team wins extremely early for whatever reason.
<end_of_turn>
|
<start_of_turn>user
What is a Gold Watermelon Stag in Bloxd.io?
<end_of_turn>
<start_of_turn>model
The Gold Watermelon Stag is a hostile mob in Bloxd.io that spawns in Pine Forests.
<end_of_turn>
<start_of_turn>user
When was the Gold Watermelon Stag added to Bloxd.io?
<end_of_turn>
<start_of_turn>model
The Gold Watermelon Stag was added to Bloxd.io on May 16, 2025. This mob was referred to as the mystery mob in the Update Log.
<end_of_turn>
<start_of_turn>user
What does the Gold Watermelon Stag look like?
<end_of_turn>
<start_of_turn>model
Gold Watermelon Stags appear similar to regular Stags but have melons with facial features as heads, as well as their legs being changed to melons. Their bodies are a light red-pinkish color.
<end_of_turn>
<start_of_turn>user
What is the behavior of a Gold Watermelon Stag?
<end_of_turn>
<start_of_turn>model
Gold Watermelon Stags will walk aimlessly, only hostilizing when the player comes in range of 10 blocks.
<end_of_turn>
<start_of_turn>user
How does a Gold Watermelon Stag become hostile?
<end_of_turn>
<start_of_turn>model
If a player gets in range of 10 blocks of a Gold Watermelon Stag, the Gold Watermelon Stag will agro towards the player.
<end_of_turn>
<start_of_turn>user
What happens when a player is damaged by a Gold Watermelon Stag?
<end_of_turn>
<start_of_turn>model
When a player is damaged by a Gold Watermelon Stag, the player will take 25 damage (with no armor), and get Jump Boost effect for 5 seconds, referencing Watermelons.
<end_of_turn>
<start_of_turn>user
What happens when a Gold Watermelon Stag dies?
<end_of_turn>
<start_of_turn>model
When the Gold Watermelon Stag dies, it explodes, awarding the player with 10 Gold Fragments, 10 Watermelon slices, and 1 Gold Antler, having a grand total of 21 loot dispensed. It also gives you 1 full level of Aura XP.
<end_of_turn>
<start_of_turn>user
How much health does a Gold Watermelon Stag have?
<end_of_turn>
<start_of_turn>model
The Gold Watermelon Stag is the Mob which has the most HP, having 300 health points.
<end_of_turn>
|
<start_of_turn>user
What is the Golem Pickaxe and what is its general function?
<end_of_turn>
<start_of_turn>model
The Golem Pickaxe is a tool that sometimes drops special rewards when mining ores. It has a Maximum Stack of 1.
<end_of_turn>
<start_of_turn>user
What specific special reward is the Golem Pickaxe able to drop when mining ores?
<end_of_turn>
<start_of_turn>model
The Golem Pickaxe is able to drop Moonstone Fragments when mining ores.
<end_of_turn>
<start_of_turn>user
How is the Golem Pickaxe crafted and what materials are required?
<end_of_turn>
<start_of_turn>model
The Golem Pickaxe is crafted using 1 Stone, 3 Moonstone, and 3 Golem Eye. Any combination of Stone is fine.
<end_of_turn>
<start_of_turn>user
Where do the Golem Eyes needed for crafting come from?
<end_of_turn>
<start_of_turn>model
Golem Eye is a drop from a Cave Golem or Frost Golem.
<end_of_turn>
<start_of_turn>user
Where can the Frost Golem be found?
<end_of_turn>
<start_of_turn>model
The Frost Golem can be found in the Frozen Badlands in the housing.
<end_of_turn>
<start_of_turn>user
Where can the Cave Golem be found?
<end_of_turn>
<start_of_turn>model
The Cave Golem can sometimes spawn inside caves.
<end_of_turn>
<start_of_turn>user
When does the Golem Pickaxe have a chance of dropping fragments, what ores are involved, and what is the chance?
<end_of_turn>
<start_of_turn>model
Whenever the Golem Pickaxe mines ores (Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Moonstone Ore), it has a 1/3 chance of dropping a Fragment or more.
<end_of_turn>
<start_of_turn>user
What specific types of Fragments can the Golem Pickaxe drop?
<end_of_turn>
<start_of_turn>model
The Golem Pickaxe can drop Iron, Gold, Diamond and Moonstone Fragments.
<end_of_turn>
<start_of_turn>user
What is the base mining functionality of the Golem Pickaxe compared to other tools?
<end_of_turn>
<start_of_turn>model
It has the same functionality as a Diamond Pickaxe.
<end_of_turn>
<start_of_turn>user
What enchantments can be applied to the Golem Pickaxe?
<end_of_turn>
<start_of_turn>model
The Golem Pickaxe can be enchanted with Break Speed, Momentum, Mining Yield, and Mining Aura.
<end_of_turn>
|
<start_of_turn>user
Tell me about the Gorilla in this game. Start with the basic info.
<end_of_turn>
<start_of_turn>model
The Gorilla is a hostile animal added to the Jungle Biome update on 7/3/25. It has 180 health, does 30 damage (no armor), and its size is ~3 blocks. It spawns in the Jungle. Its behavior is hostile.
<end_of_turn>
<start_of_turn>user
What are the different sections of information we have on the Gorilla?
<end_of_turn>
<start_of_turn>model
The sections are: 1. Informations, 2. Appearance, 3. Loot Table, 4. Actions, and 5. Trivia.
<end_of_turn>
<start_of_turn>user
What does the Gorilla look like?
<end_of_turn>
<start_of_turn>model
It looks like a gorilla, with a big belly and orange eyes. It has a Mango equipped in its right hand. There are muscles on the back of its body. Its legs are short, and it is mostly gray in color. We have images of the front and back of the Gorilla.
<end_of_turn>
<start_of_turn>user
What actions does the Gorilla perform?
<end_of_turn>
<start_of_turn>model
Gorillas throw mangoes at you when they see you. Like Skeletons, they can provoke fights with other mobs by throwing mangoes at them. The gorilla can also double jump, due to the Banana’s ability. When killed, like Gold Watermelon Stags, they explode into mob loot.
<end_of_turn>
<start_of_turn>user
Are there any interesting facts or trivia about the Gorilla?
<end_of_turn>
<start_of_turn>model
Yes, the gorilla’s double jump is one of the rare passive abilities linked to loot. Despite its size, it is slightly slower than an average mob, might be because of its weight.
<end_of_turn>
|
<start_of_turn>user
Where does Granite appear and what are its basic information details, including its maximum stack and best tool to mine?
<end_of_turn>
<start_of_turn>model
Granite appears in Granite Valleys (Granite Caves) as a replacement for stone in that biome. Its maximum stack is 999, and the best tool to mine it is a Pickaxe.
<end_of_turn>
<start_of_turn>user
Can Granite be bought or sold, and what is its general appearance category?
<end_of_turn>
<start_of_turn>model
Granite can be bought for 1 in Greenville. Its general appearance is covered under the "1 Appearance" category.
<end_of_turn>
<start_of_turn>user
How does Granite appear in the Default Texture Pack?
<end_of_turn>
<start_of_turn>model
In the Default Texture Pack, Granite appears as an 8x8 Brown Block with Dark Brown Squares in the corner and middle, and 4 light gray squares scattered around it.
<end_of_turn>
<start_of_turn>user
How does Granite appear in the Bare Blox Bones and JamBloxds texture packs?
<end_of_turn>
<start_of_turn>model
In Bare Blox Bones, Granite appears as an 8x8 Light Brown Block with Lighter Brown and Dark Brown Lines all over it. In JamBloxds, Granite appears as an 8x8 Light Brown Block with Lighter Brown and Dark Brown Pixels all over it.
<end_of_turn>
<start_of_turn>user
How does Granite appear in the H4des and Simple Better texture packs?
<end_of_turn>
<start_of_turn>model
In H4des, Granite appears just like how it does with JamBloxds but it's 4x4. In Simple Better, Granite appears like itself on JamBloxds but with different scattering.
<end_of_turn>
<start_of_turn>user
How does Granite appear in the Tiny Bits texture pack, and what is the next major section regarding Granite?
<end_of_turn>
<start_of_turn>model
In Tiny Bits, Granite appears just like it does on H4des. The next major section is "2 Obtaining".
<end_of_turn>
<start_of_turn>user
How does one go about finding Granite Valleys?
<end_of_turn>
<start_of_turn>model
To find Granite Valleys, go below any biome, but it's more often found under Many Cactus Deserts. Also, Granite Pits often spawn under many cacti deserts.
<end_of_turn>
<start_of_turn>user
Once a Granite Valley is found, what is the next step, and where is Granite exclusively found?
<end_of_turn>
<start_of_turn>model
When you find a Granite Valley, break any of the many granites with a pickaxe. Granite is only found in Granite Valley.
<end_of_turn>
<start_of_turn>user
Is it possible to farm Granite, and what is the best strategy for obtaining it, along with any other listed sections?
<end_of_turn>
<start_of_turn>model
No, you cannot farm Granite, so you are best just finding a Granite valley and using a high level pickaxe and mining it. Other listed sections include "3 Crafting Recipes" and "5 Trivia".
<end_of_turn>
|
<start_of_turn>user
What kinds of grass are there?
<end_of_turn>
<start_of_turn>model
There are five different forms of grass: Grass Block, Grass Slab, Grass, Tall Grass, Pine Grass, and Spectral Grass.
<end_of_turn>
<start_of_turn>user
Tell me about Grass Blocks and Grass Slabs.
<end_of_turn>
<start_of_turn>model
Grass Blocks are the top layer of almost every biome, excluding Mountains, all Snowy Biomes, and all Deserts. Grass Slabs can be crafted at an Artisan Bench from 2 Grass Blocks. Their purpose is as a decoration for ground in builds.
<end_of_turn>
<start_of_turn>user
Where can you find Pine Grass Blocks?
<end_of_turn>
<start_of_turn>model
Pine Grass Blocks are a variant of Grass Blocks found in Pine Forests.
<end_of_turn>
<start_of_turn>user
Tell me about the "Grass" form.
<end_of_turn>
<start_of_turn>model
Grass appears as a transparent block in the form of Grass, Tall Grass, Pine Grass, or Spectral Grass and can be obtained with shears. Grass appears in every biome that grass is in and is extremely plentiful in grassy plains and meadows. It has no crafting recipes as it is simply decorative.
<end_of_turn>
<start_of_turn>user
What can you tell me about Tall Grass?
<end_of_turn>
<start_of_turn>model
Tall Grass was the original name for the regular grass, but in an update, tall grass is now a 2 block tall version of grass that spawns in all biomes grass spawns in, and like grass, is decorative.
<end_of_turn>
<start_of_turn>user
What about Pine Grass?
<end_of_turn>
<start_of_turn>model
Pine Grass is a variant of Grass appearing in Pine Forests instead of Grass. Like Grass, it cannot be crafted, serving a simply decorative purpose.
<end_of_turn>
<start_of_turn>user
Tell me about Spectral Grass.
<end_of_turn>
<start_of_turn>model
Spectral Grass is one of the shortest blocks, only just taller than Carpets, which are 1 pixel tall, as it stands 2 pixels tall. It can be found in Frozen Badlands and Spectral Forests, and, like all grass variants, is decorative.
<end_of_turn>
<start_of_turn>user
Where does grass appear in biomes?
<end_of_turn>
<start_of_turn>model
Grass appears in 10 biomes including: Maple Forests, Plum Forests, Aspen Forests, Pear Forests, Cherry Blossom Forests, Bluebell Forests, Plains, Hilly Plains, Jungles, Autumn Forests, Meadows, and Grassy Plains. Spectral Grass appears in Frozen Badlands and Spectral Forests. Pine Grass appears in Pine Forests.
<end_of_turn>
<start_of_turn>user
What was grass called previously?
<end_of_turn>
<start_of_turn>model
When Tall Grass was the name for regular grass, the grass block was simply called "Grass".
<end_of_turn>
|
<start_of_turn>user
What are the basic details for Grass Blocks, including their maximum stack, best mining tool, where to buy/sell them, and in which biomes they appear?
<end_of_turn>
<start_of_turn>model
Grass Block Information includes a Maximum Stack of 999, the Best Tool to Mine is a Spade, and they can be bought or sold in Greenville. Grass blocks appear in all overworld biomes except Deserts, Mountains, Caves, and Snowy biomes.
<end_of_turn>
<start_of_turn>user
Can you describe the appearance of a Grass Block using the Default Texture Pack?
<end_of_turn>
<start_of_turn>model
With the Default Texture Pack, Grass Blocks appear as 8x8 light green cubes with 2 lighter-green crosses.
<end_of_turn>
<start_of_turn>user
How do Grass Blocks appear in the Bare Blox Bones and JamBloxds texture packs, and is there any other specific visual information?
<end_of_turn>
<start_of_turn>model
In the Bare Blox Bones Texture pack, Grass Blocks appear as 8x8 light green cubes with 4 lighter-green lines on each side, 2 of them 2 pixels wide and 2 of them 3 pixels wide. In the JamBloxds Texture pack, Grass Blocks appear as 8x8 light green cubes with 2 darker-green pixels randomly spread around it. There is also an image referred to as Grass Block on Bare Blox Bones Texture pack.
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<start_of_turn>user
What are the appearances of Grass Blocks in the H4des, Simple Better, and Tiny Bits texture packs?
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<start_of_turn>model
For the H4des Texture pack, Grass Blocks appear as 4x4 green cubes with 2 light-green pixels in random spots and 3 dark green spots on random spots. In the Simple Better Texture pack, Grass Blocks appear as 8x8 dried-green cubes with darker green pixels scattered randomly. For the Tiny Bits Texture pack, Grass Blocks appear as cubes of many shades of light-green all in rectangle shapes.
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<start_of_turn>user
How can one obtain Grass Blocks?
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<start_of_turn>model
Simply go to any biome with grass block as the main block, which excludes deserts, mountains, snowy biomes, and caves, and break it with your fist, or spade. It will then drop from where the block was first, go pick it up. Alternatively, you can use shears to turn it into dirt and it will still drop the grass block.
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<start_of_turn>user
What is the usage of Grass Blocks, and how are Grass Slabs related in terms of appearance and crafting?
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<start_of_turn>model
Grass Blocks have no specified purpose in building, but can be used as ground, or as a decoration block. Grass Slabs appear as half the Grass Block in any texture pack, and are made from 2 Grass Blocks making 4 Grass Slabs on an Artisan Bench.
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<start_of_turn>user
What are the initial steps for farming Grass Blocks?
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<start_of_turn>model
To begin farming Grass Blocks, first, Get Shears. Second, Get a Grass Block. Third, Right click the grass block with the shears. Fourth, Collect the Grass Block item.
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<start_of_turn>user
What are the remaining steps to continue farming Grass Blocks?
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<start_of_turn>model
The remaining steps for farming Grass Blocks are: Fifth, Place this Grass Block next to the other one. Sixth, Wait 1-3 minutes for the Dirt that remains of the first grass block to grow back into a grass block. Seventh, You now have 2 Grass Blocks. Finally, Repeat steps 3-7 until satisfied.
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|
<start_of_turn>user
What is Greenville and what can you do in it? Who developed it?
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<start_of_turn>model
Greenville is a gamemode where you have to work for a living. You can build and upgrade your plot. Mattzap is the developer. You can get Energy by standing on a Bed. You can buy Blocks, Items and Houses with Coins and earn more by going to the Market, Mining, winning Spleef games, killing people in the Battle Arena, farming Haybales and Wheat, demolishing old buildings and statues, and chopping Trees. Or you can just stand on a Haybale block to get 1 wheat per second. (See AFK dupes for more).
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<start_of_turn>user
What are the sub-gamemodes of Greenville?
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<start_of_turn>model
The sub-gamemodes of Greenville are Isle of Grove and Spleef. Isle of Grove has Trivia. Spleef has Gameplay.
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<start_of_turn>user
What jobs are available in Greenville?
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<start_of_turn>model
The jobs available in Greenville are: Woodcutting, Market, Demolition, Farming, Mining (which includes the boosting trick), and Battle Arena.
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<start_of_turn>user
How can I use Fast Travel?
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<start_of_turn>model
Access Fast Travel in the B menu. Fast Travel will teleport you to the location you choose. Note that you must first reach the job once on foot to unlock Fast Travel to that job. Fast Travel can be used to teleport to: Town Square, Mining, Spleef, Arena, Market, Demolition, Maple Woods, Aspen Forest, Wheat Fields, and Hay Bale Valley. Keep in mind that using Fast Travel to Maple Woods, Aspen Forest, Wheat Fields or Hay Bale Valley (the entries in italics) will teleport you to an Isle of Grove lobby. This means you will not be able to chat with people who stayed in the Greenville lobby and your house there will disappear.
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<start_of_turn>user
What information is displayed on the Beds, Resting and Leveling Up panel?
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<start_of_turn>model
At the right side of your screen is a panel that shows your mood and level at different jobs. It also shows information about Beds, Resting and Leveling Up.
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<start_of_turn>user
How does Mood work?
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<start_of_turn>model
Mood decreases when you do different jobs or just walk around for some time. A higher mood means more earnings at jobs. Increase mood by standing on a Bed. The highest mood can get is 100% , and the lowest it can get is 0%. At Mood of 0%, your earnings/luck is decreased by 30%. This rises with the Mood and reaches 18% at 100% Mood.
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<start_of_turn>user
What are Earnings Level, Luck, and Rest Level?
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<start_of_turn>model
Earnings level means you get x% more Coins every time you earn them at all other jobs except Farming and Woodcutting. Luck appears at Farming and Woodcutting and means the chance of getting 2 Items instead of one (for example getting two Wheat when you harvest a growing Wheat). There is another Luck parameter that only appears at Farming and Woodcutting. It increases with the skill level at this job. It's not known what this Luck does though. In addition there is also a Rest Level which is usually valued at a low number like 1 or 2. We believe its the level of the last bed you used (black: 1, magenta: 11).
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<start_of_turn>user
How do I level up?
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<start_of_turn>model
Doing a job gives you Experience on that certain job. When you get enough XP you level up. You need more Experience for each level, meaning the first levels will be quickly reached while you'll have to grind for a long time to get to the highest level possible (Level 50). Being at higher levels further increases your earnings and unlocks new Minerals at Mining and new Items at the Market.
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<start_of_turn>user
What House Configurations can I change?
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<start_of_turn>model
You can change certain things about your Houses in the B menu. Rename House: Rename your House. Each of your Houses can have its own name. Allow Entry: Decide whether people can enter your House or not. You will always be able to enter. Allow Edit: Give a certain player the power to break and place Blocks in your House. This is a dangerous action due to griefers. Host PARTY!: Everyone in the lobby will get a message that you are hosting a party. If they press Y they will be teleported to the entrance of your House. If they don't press anything or press N they will not teleport. You can only host a party every few minutes. PvP: Enable or disable people being able to PvP in your House. When killed people will keep their Inventories. This PvP toggle feature must be bought with 1000 Coins. After that you can use it as much as you want. Parkour: Enable or disable Parkour in your House. When enabled, Red Wool will kill any player if they step on it and Yellow Wool will serve as checkpoints. Orange Wool is the last checkpoint at the end of the Parkour. This feature costs 1000 Coins. Once bought, you can use it as much as you want.
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<start_of_turn>user
What houses are available? What are the plot rules?
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<start_of_turn>model
When you join Greenville for the first time, you get 4 Houses for free. When you earn a lot of money, you can buy more Houses. There are a total of 19 different Houses you can have. You can add and remove Blocks in all of your Houses. On the plot, Red Wool can insta-kill you, Yellow Wool can set your checkpoint, White and blue as normal blocks, Orange as the goal point.
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<start_of_turn>user
What can I buy and sell in the shop?
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<start_of_turn>model
You can buy and sell Items in the Shop for Coins. (Press B). You can buy and sell Spade, Hoe and Sword. You can buy and sell Boots and Gauntlets. You can buy Flowers (Gives two random sets of 3 Flowers, not all sorts). You can also buy Wool Blocks (Gives two random sets of 5 Wool Blocks).
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<start_of_turn>user
How can I use the bed dupe?
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<start_of_turn>model
First go to the Town Center in the B tab, then go to one of the following mini-centers: Woodcutting and Farming. First you need 2 accounts, join a greenville world, allow edit for your account; put strong bed, a half bed in your house and a half bed in your account 2's house, next change your house and break half bed, next return your first house you changed. There are half bed too! Is working now!
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<start_of_turn>user
How can I use the farming dupe?
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<start_of_turn>model
Mine some Haybales, and with the Luck effect from the Beds, you should be able to get more Haybales than there originally were. We are going to abuse this and place Haybales on top of the Grass around the house structure. When you mine the Haybales again, the Luck effect should give you even more Haybales than you placed, so you can repeat this more and more until you have the amount desired.
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<start_of_turn>user
How can I use the woodcutting dupe?
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<start_of_turn>model
Note: this works quicker if you use a Moonstone Axe. Do the same thing as at Farming.
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<start_of_turn>user
What are some of the Illegal Items in Greenville?
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<start_of_turn>model
When it was still possible to get Coal, players could craft Fireballs. Sometimes between October 10, 2023, and October 15, 2023, Arthur removed all Fireballs from all Greenville players. If a player touches a Fireball through the Inventory or just the hotkeys, they will disappear and be removed from the game forever. It is rumored that Arthur will also remove the Illegal Items soon. Around Halloween 2023, the Illegal Item, Pumpkin_placeholder, was replaced with another half-illegal Block, which is also called Pumpkin. Players can now farm Pumpkins and get other half-illegal Blocks, such as: Carved Pumpkin, Jack o'Lantern, Pumpkin Seeds, Iron Watermelon, and Pumpkin.
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<start_of_turn>user
Are Bows illegal?
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<start_of_turn>model
On March 29, 2024 Cotton was added to the game and the crafting recipes for Bows and Crossbows changed.(Now you need Cotton to craft them). Since there is no Cotton in Greenville, Bows and Crossbows are Illegal Items.
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<start_of_turn>user
What are some of the Glitched Blocks?
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<start_of_turn>model
These Blocks were obtained using glitches: item:lillyOfThe Valley in inventory, Grenade (Actual name: Grenade), Rocket (actual name: Rocket), Super Rocket (actual name: Super Rocket), and Block of TNT (now craftable in workbench).
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<start_of_turn>user
What new items became illegal around August 4th, 2024?
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<start_of_turn>model
Sometime around the 4th of August 2024 a new glitch appeared. In the glitch you could create press to get Boards in Greenville Worlds. This meant you could get all items available in the Creative menu. Some of the illegal items included: Pears and Pear Saplings (and everything crafted from Pear Log), Forget-me-not, Allium and Shadow Rose Flowers (and all types of Blue, Purple and Black dyed Items), Bedrock, Cotton (and all Wools, Bows, Crossbows, Hang Gliders), Rice, Brown Mushrooms, Cranberries, Tribe Protectors, Purple Beds, Ice and Ice Bricks, and Red Sand and its variants. There are other new Items and especially a lot of new crafting recipes from Cotton and some new Potions. Note: This was patched a short time after. The glitch doesn't work anymore.
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<start_of_turn>user
What happened to Fireballs, Iceballs and Moonstone Explosive?
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<start_of_turn>model
Fireballs, Iceballs and Moonstone Explosive is now unobtainable. Griefers shoot them at the Greenville job buildings and destroy the Isle of Grove. Note that Fireballs, Iceballs and Explosive will disappear from your Inventory.
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<start_of_turn>user
How can I get Emerald Blocks?
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<start_of_turn>model
There was a way to get Emerald Blocks in Greenville. Here are instructions on how to: You need Moonstone Explosive to blow up Emerald Blocks. Fireballs don't work. That is also the reason why Emerald Blocks weren't obtained in the previous glitch. Create a Greenville Worlds lobby. Make a press to get board for Moonstone Explosive. Get as much as you need. (you will need at most 100 Explosive for a big amount of Emerald Blocks). But for now, Moonstone Explosive cannot be obtained for this way, because the press to get boards are disabled in this world.
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<start_of_turn>user
What makes Explosives disappear?
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<start_of_turn>model
Fireballs, Iceballs and Moonstone Explosive will disappear from your Inventory if you: open a Chest while you have them in your Inventory or leave and join any lobby while you have them in your Inventory. Drop your Explosives on the floor. Open a Chest. Pick up the Explosives while you have the Chest open. Put them inside the Chest. Leave and join a public lobby. Don't open the Chest. If you do, the Explosives will disappear. You must break the Chest to get them.
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<start_of_turn>user
How can I get Explosives into the Isle of Grove?
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<start_of_turn>model
Explosives will disappear from your Inventory if you join a different lobby. You can't place or open Chests in the Isle of Grove so this technique doesn't work here. Version 1 (if you are alone) : Join a Greenville lobby. Travel to the Isle of Grove. Press I and copy the invite link. Leave the game. Open a new tab and paste the link in. You will join the Greenville part of the lobby. Version 2 (with the help of a friend) : Join a Greenville lobby. Travel to the Isle of Grove. The friend hosts a party and you accept the invite. You are in the Greenville part of the lobby. Note: using the /home command doesn't work.
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<start_of_turn>user
Where can I find Emerald Blocks after getting the Explosives into the Isle of Grove?
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<start_of_turn>model
Now get your Explosives and walk to the portal to Farming/Woodcutting Area. Don't use any teleports! Go to the Sponge tower between the Maple and Aspen Forests. The tower is made mostly out of Diorite on the outside. Climb up the big Tree next to it. You can break Blocks on the tree with an Axe. Then jump or Orb to the top of the tower and blow up a part of the roof. You will find a cluster of Emerald Blocks on top of a lot of Sponges. Be careful when blowing up the Emerald. It is very tough so be patient. Do not blow yourself up with the Explosives. Note there is also a hole in the Sponges, which will teleport you back to the base of the tower if you fall into it.
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<start_of_turn>user
Where can I find other illegal blocks?
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<start_of_turn>model
There are other Illegal Blocks, obtained in a similar manner, like Block of Lapis Lazuli and Invisible Solid. The Invisible Solid can be found on all the ship in the Isle of Grove. It's next to the Trapdoors. Lapis can be in a smaller tower next to the big Diorite one. Both Blocks are hard to obtain as you need Moonstone Explosive to blow them. This throws the Blocks around. Finding invisible Blocks on the ground is hard (maybe try using a Texture Pack such as Simple Better) and the chances of the Explosive blowing the Lapis Block into the forbidden area is big.
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<start_of_turn>user
How can I get on top of the tents at Mining, Spleef, and the Arena?
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<start_of_turn>model
You can actually get onto the the tents at Mining, the Spleef and Arena by going to the mine and then keep on pressing space. It will launch you into the air. While that happens, you walk towards Arena. You will be able to get onto the roof of the Arena, Spleef, of the red tents! It will be kind of funny if you do it while people are playing/battling in there. People will be very confused...
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<start_of_turn>user
What's wrong with the Spleef description?
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<start_of_turn>model
Even though Spleef is a different part of Greenville, it has the same description. However, the description has absolutely nothing to do with the main goal, breaking Blocks under the feet of players to make them fall into the Void.
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<start_of_turn>user
How do I access the Aspen Forest and Haybale Valley?
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<start_of_turn>model
The Aspen Forest and Haybale Valley are only accessible by traveling far enough in the Isle of Grove.
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<start_of_turn>user
What are some other Greenville facts?
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<start_of_turn>model
In the middle of the Isle of Grove is an ocean that cannot be accessed. Just like in One Block, there is only one water source: the Fat Cactus. They cost 25 Coins. What’s really funny is that when the Developers added Spleef as a sub-gamemode, this happened: when you join a spleef lobby, it would be named “Greenville Spleef [ lobby number ]”. Seems normal enough, but for Greenville, it’s “Greenville Greenville [ lobby number ]“. Greenville is one of the most glitched gamemodes, as there have been many glitches and dupes in its history.
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<start_of_turn>user
What else is interesting about Greenville?
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<start_of_turn>model
For a very long time there was no way to get Forget-me-not Flowers and Pear Saplings in Greenville. The Haybale Valley doesn't look like a valley at all so most people have trouble finding it. If you do not have 100% energy and stand on any Bed your Energy Level will return to level 1. When entering the Arena, the welcome message will glitch and be replaced with "greenvilleGame:arenaWelcomeMessage". This is most likely the JavaScript code name for making the message. When you kill someone in the Arena, the game might think you killed the player two times and give you more coins. Explosives now despawn from your inventory no matter what. Greenville is currently the only new thumbnail to have no players in it. Entering a house which has visitor access off will somehow state " you are not allowed to enter 's house".
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<start_of_turn>user
What is the Isle of Grove? Who developed it?
<end_of_turn>
<start_of_turn>model
The Isle of Grove is a sub-gamemode that can only be accessed by playing in Greenville or by using an invite link. This is not a main gamemode, as you cannot access it from the main screen. Mattzap is the developer.
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<start_of_turn>user
What can you do in the Isle of Grove?
<end_of_turn>
<start_of_turn>model
The Isle of Grove has two parts: the woodcutting zone is where you can chop Maple and Aspen trees, and collect their Leaves and Apples. The farming zone is where you can collect Wheat and Hay Bales. There is a huge area in the middle of the Isle of Grove that cannot be accessed. If you travel carefully far enough, you can reach a different job (e.g. get from Farming zone to Woodcutting zone) If you die in here, you can respawn back at home while the lobby still shows "Isle of Grove". This can also be used for special glitches.
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<start_of_turn>user
How do I woodcut in Greenville?
<end_of_turn>
<start_of_turn>model
The Greenville population is expanding, and more houses have to be built, requiring more Wood. But how do you find Wood to cut? Here's the workplace for you. Go to the Big Portal next to the Woodcutting zone (the area with Wood in the shape of benches). Then, you will be teleported to Isle of Grove. After going through the portal, you should see many Trees. Chop the Trees down and sell the Logs for money and XP to level up. Another way to enter the Woodcutting zone in the Isle of Grove is to jump off into the sea or the forbidden village in the farming area and you will be teleported to the Woodcutting zone. You could use the wood there to decorate your house. There is also a small Woodcutting zone in front of the Portal. You can chop down some Trees there. Note that these Trees don't drop Apples and Saplings though and also don't grow from Saplings like other Trees. They just reappear after some time. They're not effected by your Luck.
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<start_of_turn>user
How does the Market job work?
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<start_of_turn>model
Not to be confused with Shop. Help your fellow customers to find the objects they want. How do you help them? Here's your part of the job. Go to the big, brown building near the mining area. Go to the first floor of the building. There you will see Flowers, Wool, Ores, Ceramics, Baked Clay and other Blocks. Use your Tools to break the correct Item according to instructions given in white text. Note: This isn't a really profitable job in early game, but in higher levels it is way more profitable than mining, farming or woodcutting, although your eyes could get tired.
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<start_of_turn>user
How does the Demolition job work?
<end_of_turn>
<start_of_turn>model
There are too many obstacles blocking the town from expanding, so what do you do? Destroy them to earn money. The Demolition area is just in front of the woodcutting zone and at the left side of the Market. You will see a large build that is randomized between a stone dragon, a pyramid and a wood tower. You earn money every 15 points you get. You get points from breaking blocks with your Pickaxe and Axe, harder-to break Blocks give more points. You are equipped with a jetpack that allows you to jump at most 6 times. When the entire build is destroyed, you gain a lot of rewards, and a new one appears.
<end_of_turn>
<start_of_turn>user
How does the Farming job work?
<end_of_turn>
<start_of_turn>model
Grab your hoe and cut some wheat! It's time to do some farming. Go through the big portal made of Green Stone next to the farming zone (the area with wheat). You will be teleported to the Isle of Grove. After going through the portal, you should see a big field of Wheat and Hay Bales. Cut them and sell them for money and XP. Wheat gives 2 XP per wheat. Haybales gives 8 XP per haybale. A really good job that doesn't require much effort. There is also a smaller farming area in front of the Portal which works just like the other farming area.
<end_of_turn>
<start_of_turn>user
How does the Mining job work?
<end_of_turn>
<start_of_turn>model
It looks like the mine has collapsed and has been refiled with treasure! Use your heavy-duty Pickaxe to mine the best and shiniest treasure you can find. Go to the red tents. There should be a pit of Blocks surrounded by Bedrock. Mine the Blocks for money and XP. There are different types of Blocks. Clay gives you extra money and XP, and Golden Decoration gives you even more money and XP. The more levels you have, the deeper and faster you can mine. Your backpack also gets a lot bigger upon leveling up. Starting size of the backpack at level 1 is 20, at the highest level the size of the backpack reaches 380. When your backpack gets full, you must return out of the mine to empty it and get Coins, otherwise you can't continue mining. You can also use F to multi-jump out of deep holes. Note that you can jump much more and propel yourself upwards in the mining area. You can also use the command /up to teleport out instantly. A decent job to play with and really profitable if you are in high levels.
<end_of_turn>
<start_of_turn>user
What is the mining boosting trick?
<end_of_turn>
<start_of_turn>model
You can actually get onto the the tents at Mining, the Spleef and Arena by going to the mine and then keep on pressing space. It will launch you into the air. While that happens, you walk towards Arena. You will be able to get onto the roof of the Arena, Spleef, of the red tents! It will be kind of funny if you do it while people are playing/battling in there. People will be very confused...
<end_of_turn>
<start_of_turn>user
How does the Battle Arena job work?
<end_of_turn>
<start_of_turn>model
It's a dangerous brawl! Defend yourself using your sword and armor. Go to the big dome of glass (not to be confused with the Spleef arena). Invite players to fight in chat. A really fun way to earn Coins, but not profitable as not many people will be at the Arena. Note that your Items don't drop when you die.
<end_of_turn>
<start_of_turn>user
What is Spleef? Who developed it?
<end_of_turn>
<start_of_turn>model
Spleef is a sub-gamemode that can be accessed from the main page or through a portal. Mattzap is the developer. With skill, you can use the portal to get into the main parts of greenville!
<end_of_turn>
<start_of_turn>user
How does Spleef gameplay work?
<end_of_turn>
<start_of_turn>model
When the game starts, the Snow under you starts to be breakable. Do not fall, or else you will die and lose. "Kill" people by making them fall by breaking the Block they are standing on. You earn a small amount of Coins every time you "kill" someone. The arena will start shrinking after some time. Last person standing wins! You earn a large amount of Coins when you win. Note: The descriptions are fan-made and unofficial.
<end_of_turn>
|
<start_of_turn>user
Can you define what a Firearm is based on the provided information?
<end_of_turn>
<start_of_turn>model
AFirearmis any kind of Gun or Projectile weapon that uses an explosive charge (gunpowder) to fire the Projectile and reloads. (Bullets) It is usually made to be carried and operated by a single person/ player (in this case, the player).
<end_of_turn>
<start_of_turn>user
What are the gamemodes where Firearms appear, and what are the introduction sections related to guns?
<end_of_turn>
<start_of_turn>model
Firearms appear in the following gamemodes: 1Worlds, 2Cube Warfare, 3Murder Mystery, and 4Infection. The introduction sections related to Guns are: 5Brief Introduction to Guns, 5.1Cube Warfare/ Infection, and 5.2Murder Mystery.
<end_of_turn>
<start_of_turn>user
Can you describe some of the general gun characteristics mentioned, including details about spam-shooting and different ranges?
<end_of_turn>
<start_of_turn>model
Some general gun characteristics include: (~2.5s), C (otherwise), (less than 0.5s), This is the only Gun where you can spam-shoot/spray by holding LMB, (~1s), (~3s), (~1s), Otherwise: C-, (about 1s), Other ranges: D, (~1.5s), (if close range), (if close range), and (if close range).
<end_of_turn>
<start_of_turn>user
Are there any other general characteristics mentioned, specifically related to a 'Launcher' type of gun and its spam-shooting capability?
<end_of_turn>
<start_of_turn>model
Yes, for a Launcher, the characteristics are: (~2.5s), C (otherwise), (less than 0.5s), This is the only Gun where you can spam-shoot/spray by holding LMB, (~1s), (~3s), (~1s), (about 1s), (~1.5s), and (if close range).
<end_of_turn>
<start_of_turn>user
What are the remaining general gun characteristics, including more details about spam-shooting and specific timings?
<end_of_turn>
<start_of_turn>model
Other characteristics include: (~2.5s), (less than 0.5s), This is the only Gun where you can spam-shoot/spray by holding LMB, (~1s), (~3s), (~1s), (~1s), (~1.5s), (if close range), and (~4s). To not make the tables scuffed and odd, here are introductions to the Guns instead.
<end_of_turn>
<start_of_turn>user
Could you provide the descriptions for the first two types of guns mentioned?
<end_of_turn>
<start_of_turn>model
The first gun is a Tanky Gun that deals decent damage per shot. The second gun is a Quick shooting Gun that is capable to kill multiple people at once, and has one of the quickest fire rates in all Guns.
<end_of_turn>
<start_of_turn>user
What are the descriptions for the third and fourth guns?
<end_of_turn>
<start_of_turn>model
The third gun is a Great Semi-Auto Sniper that deals decent damage. It is genuinely outclassed by MP40 or Double Barrel on close ranges, although it performs excellently on Mid-Range fights. The fourth gun is an Accurate Sniper Rifle that can deal 100 damage with two headshots. It is better than AWP when tower-sniping, but its low fire rate makes it worse in close range fights.
<end_of_turn>
<start_of_turn>user
Please describe the fifth and sixth guns.
<end_of_turn>
<start_of_turn>model
The fifth gun is one that reloads fast, moves quickly when on hand, and shoots quick with a high-Clicks Per Second if on PC, and an overall acceptable shooting speed on mobile. Its decent accuracy and overall great stats make it the balanced fighter. The sixth gun is a deadly Sniper Rifle (if used right), capable to take away 105 hp with 1 head shot, so beware! The weakness of this Gun is that the scope image is blurred while walking and for around a second while toggled. The accuracy without a scope is unacceptable as it is a one-and-done Gun with a slow fire rate, unlike MP40.
<end_of_turn>
<start_of_turn>user
What about the seventh gun and the Detective's Gun?
<end_of_turn>
<start_of_turn>model
The seventh gun is the best close range Gun without a doubt. It is the first gun that can 1-shot 100 hp, the second being the AWP, but it shoots way quicker and has an overall higher fire rate than that. The Detective's Gun has a better accuracy, and CAN be re-used.
<end_of_turn>
<start_of_turn>user
How is the Moonstone-related gun obtained, what are its properties, and how are all guns generally obtained in survival?
<end_of_turn>
<start_of_turn>model
A Gun can be obtained when 10 Moonstone is obtained, or it has a chance to be found in the dino's atlar in the Dinosaur map. This gun can only be shot once then vanishes. All Guns have been obtained in survival, except for RPGs and Grenade Launchers.
<end_of_turn>
<start_of_turn>user
What are some other general facts about guns, specifically regarding their use in gamemodes, hidden models, and interaction with blocks?
<end_of_turn>
<start_of_turn>model
Guns have been used in four different gamemodes. Some secret models of Guns are hidden in the game files. Additionally, Guns are the only Items that can't break Blocks while on hand.
<end_of_turn>
<start_of_turn>user
Are there any other interesting facts about gun mechanics, their historical models, or specific details about the Minigun?
<end_of_turn>
<start_of_turn>model
Sometimes if you reload Guns your character will do a 360 degree turn with their hands, which is unknown if it is a bug or Easter egg. Guns used to have realistic models before they then updated it. The Minigun is considered the most OP Gun in the game with a total of 100 bullets and high damage. However, the Gun holder will be affected by the Slowness effect (not shown on the screen) and the person damaged by the Gun will also be affected by this effect.
<end_of_turn>
<start_of_turn>user
Finally, what's unique about RPGs and Grenade Launchers, and what happens to guns in Greenville if you previously had one?
<end_of_turn>
<start_of_turn>model
The RPGs and Grenade Launcher are the only Items that do the same thing (shoot) when you right-click or left-click. If you previously had a gun in Greenville, it will be removed from your inventory upon joining, like how you cannot pickup explosives.
<end_of_turn>
|
<start_of_turn>user
What are hang gliders in this context?
<end_of_turn>
<start_of_turn>model
Hang Gliders are a form of transportation, allowing you to glide through the air while holding it. They have a Maximum Stack of 1 and the Best Tool to Mine them is N/A.
<end_of_turn>
<start_of_turn>user
What sections are covered in the information about hang gliders?
<end_of_turn>
<start_of_turn>model
The information covers the following sections: Overview, How to Properly Use, Obtaining, Crafting (via Workbench), Trivia, Glitches, History, and Gallery.
<end_of_turn>
<start_of_turn>user
Can you elaborate on how to use hang gliders?
<end_of_turn>
<start_of_turn>model
If you dip down and swoop back up, you will gain speed with a hang glider. However, you will lose altitude the more you do this, and the longer you glide, so be aware! Any form of launching yourself up can help with propelling the glider. The higher tier of the Glider, the faster you will go! The more you swoop, the slower you get! Try aiming around 20 degrees up then horizontally. The quicker you start, the quicker you glide. It is not possible to use a Boat and a Hang Glider at the same time without getting ejected.
<end_of_turn>
<start_of_turn>user
How fast can you travel with a hang glider?
<end_of_turn>
<start_of_turn>model
You travel at the approximate speed of 10 blocks per second (in full speed). If one block is a metre, then you are travelling at a speed of 36 kilometres per hour. Using Diamond Hang Gliders, you can travel up to 108 km/h.
<end_of_turn>
<start_of_turn>user
Are there any effects associated with using a hang glider?
<end_of_turn>
<start_of_turn>model
If you are gliding, you will get an effect called "Gliding". The Wood hang glider is the icon for this effect (In the corner of your screen.) Gliding and Boating are the only effects that do not have a duration. Even effects such as Raven’s Weakness in Pirates which are infinite and has a looping timer.
<end_of_turn>
<start_of_turn>user
What are some limitations to using hang gliders?
<end_of_turn>
<start_of_turn>model
You will no longer be able to fly until you reach the ground after getting attacked by another player. You are unable to glide when you are ladder launching, or receiving knockback from Fireballs or Knockback Potions/Arrows. It is impossible to move backwards while in the air or crouch underwater when you are holding a Hang Glider.
<end_of_turn>
<start_of_turn>user
Are there any environmental interactions specific to hang gliders?
<end_of_turn>
<start_of_turn>model
You can fly through cobwebs and nets without getting stuck.
<end_of_turn>
<start_of_turn>user
Are hang gliders breakable?
<end_of_turn>
<start_of_turn>model
Hang gliders are not really breakable.
<end_of_turn>
<start_of_turn>user
What glitches were associated with hang gliders?
<end_of_turn>
<start_of_turn>model
If you die in The Void while gliding, you can change to an item in your inventory, change back to the Hang Glider, and change back to that item. you will respawn looking as if you are still gliding. Currently, this Glitch has been fixed. You are able to clip through walls with hang gliders if you glide at a specific speed and angle. You are also able to obtain the ability to X-ray by clipping into walls clip upwards by gliding into ladders this is because the camera position never changed when taking of. This Glitch has been fixed.
<end_of_turn>
<start_of_turn>user
When were hang gliders added to the game?
<end_of_turn>
<start_of_turn>model
Hang Gliders were added on May 8th 2024 by Stardue.
<end_of_turn>
<start_of_turn>user
What is the history of hang gliders' development?
<end_of_turn>
<start_of_turn>model
They were first mentioned as “HAND” gliders by Stardue, as mentioned in discord: "hand gliders!!" Hang Gliders were first introduced as the Hand Glider that looked like the Iron Hang Glider and were crafted with 4 Cotton and 4 Wood Planks, the 4 other types of Gliders did not exist until around 24 hours after its release.
<end_of_turn>
|
<start_of_turn>user
What is Hardcore and what is it commonly known for in open-world games?
<end_of_turn>
<start_of_turn>model
Hardcore is a feature available in open-world Worlds. It adds a few advanced features to the game if enabled. It is more commonly known by its lifesteal feature, therefore claiming the nickname Lifesteal.
<end_of_turn>
<start_of_turn>user
How do I enable Hardcore mode and then see a list of its available commands? Also, what do brackets and parentheses signify in command arguments?
<end_of_turn>
<start_of_turn>model
To enable Hardcore, the owner of the world must type `/toggle hardcore` in the chat. After that, they can use `/hardcore` to see a list of commands available with hardcore mode now enabled. Brackets means that the argument is required, while the parentheses stands for an optional requirement.
<end_of_turn>
<start_of_turn>user
Can you explain the `/hardcore tempban [time]` command, including its default value and the effects of different settings?
<end_of_turn>
<start_of_turn>model
This command sets the allowed time a player gets banned after getting killed, in hours. If enabled, the default value of this feature is 16 hours. If set to zero, the player will instantly spawn after getting killed. If disabled, the player will simply be banned forever.
<end_of_turn>
<start_of_turn>user
What does the `/hardcore toggleregen` command do?
<end_of_turn>
<start_of_turn>model
This command toggles whether the players' health points regenerates automatically after a certain period.
<end_of_turn>
<start_of_turn>user
What is the function of the `/hardcore toggleownerban` command, and when is it highly recommended to be turned off?
<end_of_turn>
<start_of_turn>model
This command toggles whether the owner gets banned as well after getting killed. It is highly recommended to be turned off if either lifesteal is enabled or tempban is disabled.
<end_of_turn>
<start_of_turn>user
How do I enable or disable the Lifesteal feature, and what are the effects of setting different health point values? What is the recommended range for this value?
<end_of_turn>
<start_of_turn>model
To enable or disable lifesteal, the owner types `/hardcore lifesteal [health point[1]]` into the chat. A zero will disable lifesteal. A value greater than zero will result in a player losing that many health points to their killer after dying. It is recommended for the value to be set between 5 and 20 for a more enjoyable experience.
<end_of_turn>
<start_of_turn>user
What is the allowed range for the health point value when configuring Lifesteal?
<end_of_turn>
<start_of_turn>model
The health point value for Lifesteal must be between 0 and 100.
<end_of_turn>
|
<start_of_turn>user
What is Hide and Seek about?
<end_of_turn>
<start_of_turn>model
Hide and Seek is a game mode with only two roles: Hiders and Seekers. Hiders are moving Blocks and they hide from the Seekers, who have to kill the Hiders before the timer runs out. There are three maps, which are Office, Town and Western, and also Underwater. One game takes place in 5 minutes or less. It is not possible to place or remove Blocks in this game mode at all. The developer is Arthur.
<end_of_turn>
<start_of_turn>user
What maps are available in Hide and Seek?
<end_of_turn>
<start_of_turn>model
There are four maps: Town, Office, Western, and Underwater.
<end_of_turn>
<start_of_turn>user
What are the Hiders like?
<end_of_turn>
<start_of_turn>model
Hiders are moving blocks. As a Hider, after choosing your Block, you can stay still in any position and wait for 5 seconds to build yourself on the other Blocks. Hidden Blocks will have their Player Name Tags hidden until hit by the Seeker. You can't hide in a space taken by another hider, nor can you hide on top of them. You cannot use them as actual Blocks, as they will be transparent, and you will go right through them. The Hiders' symbol is a Block of Maple Leaves. Hiders can hit Seekers, although it deals no damage. It is a way to taunt Seekers if you have great dodging skills.
<end_of_turn>
<start_of_turn>user
What blocks can Hiders choose to be on the Office map?
<end_of_turn>
<start_of_turn>model
In the Office map, Hiders can choose to hide as a: Workbench, Bookshelf, Aspen Planks, Maple Trapdoor or a Smooth Andesite.
<end_of_turn>
<start_of_turn>user
What blocks can Hiders choose to be on the Town map?
<end_of_turn>
<start_of_turn>model
In the Town map, Hiders can choose to hide as Maple Leaves, Bookshelf, Maple Planks, Block of Quartz or a Smooth Andesite.
<end_of_turn>
<start_of_turn>user
What blocks can Hiders choose to be on the Western map?
<end_of_turn>
<start_of_turn>model
In the Western map, Hiders can choose to hide as Bookshelf, Smooth Andesite, Maple Wood Planks, Block of Coal or a Hay Bale.
<end_of_turn>
<start_of_turn>user
What happens if a Hider doesn't choose a block?
<end_of_turn>
<start_of_turn>model
There used to be a bug where, if you don't choose, you may be a Dirt, Messy Dirt, or Grass Block. You'll now become one of the five Blocks randomly if you don't choose though.
<end_of_turn>
<start_of_turn>user
What are some tips for hiders on the office map?
<end_of_turn>
<start_of_turn>model
In Office, it is easy to find and spot if the Hider is out in the open, but the size of the map does give some advantage. What's really smart is that you can hide on top of doors, where there's a rim. When a Seeker jumps there, you can just hit them off, while comboing them with Player Versus Player (PVP) skills could be smart too.
<end_of_turn>
<start_of_turn>user
What are some tips for Hiders on the town map?
<end_of_turn>
<start_of_turn>model
In Town, the Hiders are much harder to find because of the complex map and a lot of Blocks that are similar to the Hider Blocks. There are even ledges that Hiders can get on if a Seeker hits them (with knockback).
<end_of_turn>
<start_of_turn>user
What are the Seekers like?
<end_of_turn>
<start_of_turn>model
When the game starts, there will be 2 players among all players who will be Seekers, they will be in the waiting room, after the Hider's hiding time is over, the Seekers will start searching. If the Seekers do not find anyone for a while, there will be 1 of the Hiders who will become the Seeker. If the Seekers find someone, they will beat the Hider until the health is gone and the Hider will become the Seeker. Seekers spawn in a Glass cage if they are chosen in a game of Hide and Seek. The Seekers' symbol is a Diamond Sword shown at their stats.
<end_of_turn>
<start_of_turn>user
What items do Seekers get?
<end_of_turn>
<start_of_turn>model
All Seekers get these Items: Seekers start with 15 energy. Each time they hit anything they lose some energy, but it refills after some time. If a Seeker has little energy they can't hit the Hiders so well. On normal humanly possible computers you cant hit the hiders.
<end_of_turn>
<start_of_turn>user
How does the game end?
<end_of_turn>
<start_of_turn>model
The game ends when one of the sides wins. Seekers win if they manage to find and kill all Hiders in 5 minutes. Otherwise Hiders who weren't found win. There are no rewards.
<end_of_turn>
<start_of_turn>user
What kind of chat options are there?
<end_of_turn>
<start_of_turn>model
There are two different chat options in Hide and Seek. One is global which means that everyone will be able to read your messages. The other option is team chat which allows only members of your team (Hiders or Seekers) to read your messages. It's not advised to tell other Hiders where you are hiding though - they will find you easily later if they get killed and turn into Seeker.
<end_of_turn>
<start_of_turn>user
Are there any known glitches?
<end_of_turn>
<start_of_turn>model
It is possible to escape out of the maps in various complicated ways. There is also a glitch that some players know to glitch through the floor (Office Map). So far, they are unwilling to share these secrets. Using these cheats in though, is unfair and not recommended. Bookshelf Hiders are glitched too. Before hiding, all Bookshelves are turned upside down. When the hide they change into normal Bookshelves. If they un-hide back, they drop a Bookshelf. However, these Bookshelves can't be used because it's not possible to place and break Blocks in Hide and Seek.
<end_of_turn>
<start_of_turn>user
Are there any trivia facts about Hide and Seek?
<end_of_turn>
<start_of_turn>model
Yes, Hide and Seek defeated Duels in a gamemode vote. So far, Hide and Seek is the only gamemode that has a non-capitalized letter in one of the words in its game mode name. If the only Seeker leaves the game, the game will choose one of the Hiders to be the Seeker. Or in a game with too few Seekers, the game will also choose one of the Hiders to be the Seeker. The thumbnail changed on 26 June 2024 with the new UI. The Western map was similar to the map in Bedwars Squads. Some of the Town map’s buildings were chosen for the Natural Disaster Survival map. One of the Underwater map’s structures is related to the Ocean Monument in Minecraft.
<end_of_turn>
|
<start_of_turn>user
How do I move around in the game?
<end_of_turn>
<start_of_turn>model
To move around, use keys W, A, S, and D. To jump, press space. To run, hold shift as you move. To crouch or duck, press C, and sometimes you may have to hold the key instead of just pressing it. For more information on how to move, you can go to this link: https://bloxd-io.fandom.com/wiki/Movement#
<end_of_turn>
<start_of_turn>user
What are the main mouse actions I can perform?
<end_of_turn>
<start_of_turn>model
To mine or attack, use left click. To place a block or interact with something like a block, item, door, trapdoor, chest, sign, or boat, use right click. In Creative mode only, you can select an item you are looking at and put it in your hotbar by using middle click. To zoom in or out, scroll up or down while holding middle click.
<end_of_turn>
<start_of_turn>user
How do I manage my inventory and select items?
<end_of_turn>
<start_of_turn>model
To open your inventory, press tab. To select an item from your hotbar (the squares on the very bottom of the screen), use keys 1, 2, 3, 4, 5, 6, 7, 8, 9, and 0. To drop an item, press Q.
<end_of_turn>
<start_of_turn>user
What are the controls specifically for using a gun?
<end_of_turn>
<start_of_turn>model
To shoot, use left-click. For scope mode, which lets you see farther and aim more accurately, hold right-click. To reload your gun, press R.
<end_of_turn>
<start_of_turn>user
What are the controls for changing views and hiding the UI?
<end_of_turn>
<start_of_turn>model
To change your camera view, press P. To zoom, hold V. To hide the UI, hold f4.
<end_of_turn>
<start_of_turn>user
Are there any other important controls for appearance, chat, commands, or the shop?
<end_of_turn>
<start_of_turn>model
Yes, to change or customize your appearance, press N. To chat, press T. To enter a command, press /. To open the shop, where you can buy stuff, sell stuff, and find cool stuff and features and modes and games and challenges, press B. To open the menu or settings, press O.
<end_of_turn>
|
<start_of_turn>user
What are Developer Blocks and Items in Bloxd.io?
<end_of_turn>
<start_of_turn>model
Developer Blocks and Items are Blocks and Items that do not spawn in Open-Worlds, and that developers use to create maps, gamemodes, etc. They are only accessible by Developers, except some exclusive Blocks in certain game modes like One Block and Doodle Cube, obtained by glitches or codes. These are very easy to obtain in worlds using Code Blocks. They cannot be crafted in any gamemodes, but they could have been previously obtained using Fireballs (in Greenville), obtaining these blocks (in gamemodes other than worlds) are only possible by hacking Bloxd.io, using other unknown glitches, or by asking players that have the Illegal Items.
<end_of_turn>
<start_of_turn>user
How could you obtain developer items with Fireballs in Greenville?
<end_of_turn>
<start_of_turn>model
Before the removal of explosives in Greenville: You could go to the Wheat Field portal, and launch a Fireball at the Messy Stone directly below the portal. You could also go to a certain building, and launch a Fireball at it. You could also go on to one of the ships parked in the aisle of Grove, and launch a Fireball at the block. Furthermore, you could go to the Farmhouse at Town Center, and launch a Fireball at the Grass Block below the flower (and hope that the flower drops). You could also go to a Diorite building in the Isle of Grove (near the Woodcutting Area), and get inside using Fireballs. Then launch Fireballs at the Sponges once found. Finally, you could go to the Fountain at Town Center, and launch a Fireball towards the bottom of it.
<end_of_turn>
<start_of_turn>user
How else could developer items be obtained?
<end_of_turn>
<start_of_turn>model
Developer items were obtainable with illegal schematic files. They are possible to obtain with code blocks.
<end_of_turn>
<start_of_turn>user
Tell me about the Moonstone Axe.
<end_of_turn>
<start_of_turn>model
The Moonstone Axe was obtained before it was deleted from the game files in 2022. It was however, added back as a rebranded item two years later.
<end_of_turn>
<start_of_turn>user
What about Red and Brown Mushroom Blocks?
<end_of_turn>
<start_of_turn>model
Red and Brown Mushroom Blocks used to be 2 of the illegal blocks in Bloxd.io (Greenville), but in 2024 it is obtained by crafting with Red or Brown Mushrooms.
<end_of_turn>
<start_of_turn>user
Tell me about the Wither Rose.
<end_of_turn>
<start_of_turn>model
The Wither Rose (Shadow Rose now), Formerly known as Wither Rose, it is a black flower, illegally collected in the Greenville game mode, similar to other flowers it can be propagated. But after the Frozen Badlands update on May 2, 2025, Wither Rose was renamed to Shadow Rose, collected in the Frozen Badlands biome.
<end_of_turn>
<start_of_turn>user
What is the Dim Lamp On?
<end_of_turn>
<start_of_turn>model
Dim Lamp On, or Blocker, is the first Item to be added to the game, since they are used in Bloxd hop, which is the first gamemode.
<end_of_turn>
<start_of_turn>user
What about flowers in Greenville?
<end_of_turn>
<start_of_turn>model
Some Flowers, such as Forget-me-not and Allium, are illegal in Greenville: you cannot get them in Flower Packs. Bluebells are obtained by going to the woodcutting station and harvesting them. Illegal Flowers can still be produced as you can farm Flowers using a square of tilled soil filled in. Some of the Items have been found by the players with the help of glitches.
<end_of_turn>
<start_of_turn>user
When did Mushroom Blocks become legal? What about in Greenville?
<end_of_turn>
<start_of_turn>model
Mushroom Blocks (Red Mushroom and Brown Mushroom) are no longer an Illegal Item as of May 17, 2024. However, Red and Brown Mushrooms remains illegal in Greenville because Mushroom blocks are Illegal there.
<end_of_turn>
<start_of_turn>user
What about Barkless Logs?
<end_of_turn>
<start_of_turn>model
Barkless Logs and Mushroom Blocks were previously Illegal Blocks.
<end_of_turn>
<start_of_turn>user
Why isn't the Cyan Ceramic block in the game?
<end_of_turn>
<start_of_turn>model
Because Cyan Ceramic has a Minecraft Creeper face on it, Arthur could not add this block to the game, as it would be illegal. However, JanuaryBoy, known as JanuaryBloxd in YT, changed the texture of the block and may have notified the devs or posted on Discord, since it was added on July 6, 2024.
<end_of_turn>
<start_of_turn>user
What about Mushroom Stems?
<end_of_turn>
<start_of_turn>model
Mushroom Stem is not an illegal block in Greenville as you can get Mushroom Stem in the Green Mushroom house and the Red Mushroom House.
<end_of_turn>
<start_of_turn>user
What other axes are in the game besides the Moonstone Axe?
<end_of_turn>
<start_of_turn>model
Moonstone Axe, Artisan Axe, and Artisan Shears were each in the game for a few days but were later removed.
<end_of_turn>
<start_of_turn>user
How did players get Barkless logs before it was added to the game?
<end_of_turn>
<start_of_turn>model
Barkless Logs used to be illegal, but now they were changed so you can right click a log with an axe to get some. Before that was added, getting Barkless Maple Logs and Barkless Aspen Log in Greenville was probably done by blowing up the Woodcutting house with a Fireball. There used to be a bug that Maple Barked Log isn't in the creative menu. The only way to obtain before was chopping the barks of the log. (If your a World Owner and your in Creative, switch gamemode to Peaceful and do the way this trivia entry told. Then bring back your creative.)
<end_of_turn>
<start_of_turn>user
Tell me about the Invisible Solid block.
<end_of_turn>
<start_of_turn>model
Invisible Solid can't mined. It always regenerates right before you would mine it. Only way to break it is with Moonstone Explosive, so careful when placing! Probably it is breakable in Creative, just like Bedrock. Probably with new texture packs added in the game, just use SimpleBetter to break it, Then change your texture pack and put it. (don't put in wrong way again!)
<end_of_turn>
<start_of_turn>user
Where are the Block of Emerald and the Block of Lapis Lazuli hidden?
<end_of_turn>
<start_of_turn>model
The Block of Emerald and the Block of Lapis Lazuli are secretly hidden in towers near Aspen Forest in the Greenville (Isle of Grove) gamemode.
<end_of_turn>
<start_of_turn>user
How can the Water block be obtained in Sky Wars?
<end_of_turn>
<start_of_turn>model
The Water block can be obtained in Sky Wars by repeatedly using a filled water bucket.
<end_of_turn>
<start_of_turn>user
What about Gravel and Yellowstone?
<end_of_turn>
<start_of_turn>model
Gravel and Yellowstone can be collected in One Block as you can collect them in different phases.
<end_of_turn>
<start_of_turn>user
Is Cobweb still illegal?
<end_of_turn>
<start_of_turn>model
Cobweb is no longer an illegal item after Mysterious Ruins was added to the game. Cobweb, Barkless Logs and Mushroom Blocks are no longer illegal blocks.
<end_of_turn>
<start_of_turn>user
How can you get illegal blocks in owned worlds?
<end_of_turn>
<start_of_turn>model
With the addition to Press To Code signs & Code Blocks and some new API's, you can now obtain every single illegal blocks within owned Worlds.
<end_of_turn>
<start_of_turn>user
Tell me about the Toxin Ball.
<end_of_turn>
<start_of_turn>model
Unlike Fireball and Iceball, Toxin Ball has no firing limit.
<end_of_turn>
<start_of_turn>user
What's the deal with the vertical bar symbol?
<end_of_turn>
<start_of_turn>model
If you want some items with this symbol (|), then use it between the crop stages (ex. Rice|FreshlyGrown). The symbol for this is called the vertical bar.
<end_of_turn>
<start_of_turn>user
What else can produce illegal items?
<end_of_turn>
<start_of_turn>model
Some items are produced so they don't have to use Buckets (previously). Other items are produced from the RPG Launcher, produced in the death icon when killing someone with a Bouncy Bomb, produced from the Super RPG Launcher, or produced by using the illegal item "Toxin Ball".
<end_of_turn>
|
<start_of_turn>user
What is the current status of this page on the wiki and what is the general description of utilities?
<end_of_turn>
<start_of_turn>model
This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion. The reason for nomination is: redundant. The utilities are interactive icons triggered by click/keyboard keys.
<end_of_turn>
<start_of_turn>user
Can you list the Main Menu Utilities mentioned?
<end_of_turn>
<start_of_turn>model
The Main Menu Utilities are: 1.1 Full Screen Mode, 1.2 Friends Bar, 1.3 Settings, 1.4 Music Settings (including 1.4.1 Sounds and 1.4.2 Music), 1.5 Download Option, 1.6 Party (including 1.6.1 [partyCode] Join Party and 1.6.2 Create Party), 1.7 Get Super Rank, 1.8 Change Username [userName], 1.9 Login, 1.10 Info, 1.11 Update Log, and 1.12 Discord.
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<start_of_turn>user
Please describe the Main Menu Utilities for Full Screen Mode, Friends Bar, and Settings.
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<start_of_turn>model
1.1 Full Screen Mode is found in the top-right corner which allows you to get full screen mode. 1.2 The Friends bar is a panel in the right side of the menu where you can manage your friends or accept and deny requests. (Click here for more). 1.3 Settings is a gear icon where you can manage the other utilities, graphics, controls, texture pack and etc. (Click here for more).
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<start_of_turn>user
What are the functions of Music Settings and its sub-sections, Sounds and Music, under Main Menu Utilities?
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<start_of_turn>model
1.4 Music Settings includes: 1.4.1 Sounds, which enable/disables the sounds (eg. Walking on Grass and Breaking Wood). 1.4.2 Music, which enable/disables the musics (eg. Main Menu Music and Open World Peaceful Music).
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<start_of_turn>user
Describe the Main Menu Utilities for Download Option and Party, including its sub-sections.
<end_of_turn>
<start_of_turn>model
1.5 Download Option lets you download the game as an app. 1.6 Party includes: 1.6.1 [partyCode] Join Party, which lets you join the given party code. 1.6.2 Create Party, which lets you create a party with a random party code. (Click here for more).
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<start_of_turn>user
What are the descriptions for Main Menu Utilities: Get Super Rank, Change Username, Login, and Info?
<end_of_turn>
<start_of_turn>model
1.7 Get Super Rank allows you to interact to pay and get Super Rank. (Click here for more). 1.8 Change Username [userName] is found next to the login button, where you can change your username. 1.9 Login is a button to activate the firebase to login with Google. 1.10 Info is a button that shows the credits.
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<start_of_turn>user
What do the Main Menu Utilities Update Log and Discord do?
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<start_of_turn>model
1.11 Update Log shows the updates from 15/08/2024 to the future. 1.12 Discord accesses the Discord Server.
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<start_of_turn>user
Can you list all the Lobby Utilities?
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<start_of_turn>model
The Lobby Utilities are: 2.1 Full Screen Mode, 2.2 Friends Bar, 2.3 Settings, 2.4 Perspective, 2.5 Invite, 2.6 Coords/Chunk Coords, 2.7 FPS, 2.8 Chat, 2.9 Avatar Change, 2.10 Player List, 2.11 Shop, 2.12 Inventory, 2.13 Right Side Panels, 2.14 TP Requests/Greenville Parties, and 2.15 Update Alert Messages.
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<start_of_turn>user
Describe the Lobby Utilities for Full Screen Mode, Friends Bar, and Settings.
<end_of_turn>
<start_of_turn>model
2.1 Full Screen Mode is found in the top-right corner which allows you to get full screen mode. 2.2 The Friends bar is a panel in the right side of the menu where you can manage your friends or accept and deny requests. (Click here for more). 2.3 Settings is a gear icon where you can manage the other utilities, graphics, controls, texture pack and etc. (Click here for more).
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<start_of_turn>user
What are the functions of Lobby Utilities: Perspective, Invite, and Coords/Chunk Coords?
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<start_of_turn>model
2.4 Perspective changes perspective. 2.5 Invite copies the link to let friends play. 2.6 Coords/Chunk Coords tells the specific coords or chunk for protectors.
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<start_of_turn>user
Please describe the Lobby Utilities for FPS, Chat, and Avatar Change.
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<start_of_turn>model
2.7 FPS shows the frames per sec to see how much lag you have. 2.8 Chat allows you to send messages to players here. 2.9 Avatar Change lets you change your skin.
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<start_of_turn>user
What are the descriptions for Lobby Utilities: Player List, Shop, and Inventory?
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<start_of_turn>model
2.10 Player List shows a list of all players and can be colored if the gamemode has teams. 2.11 Shop allows you to interact with special commands or products. 2.12 Inventory lets you manage your stuff in-backpack. (Click here for more).
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<start_of_turn>user
Describe the Lobby Utilities for Right Side Panels, TP Requests/Greenville Parties, and Update Alert Messages.
<end_of_turn>
<start_of_turn>model
2.13 Right Side Panels are panels of gamemode/place info. Bedwars use them as team vitals and Greenville use them as levels of each job. 2.14 TP Requests/Greenville Parties appear as navy rectangles with options to accept or decline. 2.15 Update Alert Messages appear as navy large rectangles with a warning that Bloxd will reload to all players for an update or bug fix.
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|
<start_of_turn>user
Tell me about the Infection gamemode in Bloxd.io. What is it about?
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<start_of_turn>model
Infection is a gamemode in Bloxd.io where you can play as a Human trying to escape, or a Zombie trying to hunt them down! It was added on 15th March 2024, and won againstWallsin a game mode vote. The game then also got reworked right after Infection which won againstWalls, again. The developer is Oliver. The game currently has 5 maps. There are only two teams: Humans and Zombies. Humans try to unlock all Extraction Points and escape while avoiding being infected (or killed). Zombies try to infect the Humans and try to turn them into Zombies by killing them. On April 5th, 2024, Infection officially became the winner againstWallsin the game mode vote.
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<start_of_turn>user
What advantages do each team have at the start of the game, and what are their objectives?
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<start_of_turn>model
Humans start with a basicM1911(unless certain kits are used though) which is a pistol with 16 ammo, and is one of the worstgunsin the game. Zombies start with aCompasspointing towards the nearest Human. Theskinsof the Humans are normal while theskinsof the zombies have a green complexion. There are Magenta Ceramic Blocks (blocks with arrows on them) placed on the ground that guide the Humans to an extraction point/obstacle, which requires points to unlock though. Points are earned by killing Zombies. Dealing the final shot or hit to a Zombie grants you 100 points while a defeated Zombie of which you have dealt HP to grants you 25 points. Players can also shoot the giganticDiamondsthat spawn on the map to earn extra points, 50 or 100 per diamond. Near the obstacles, there are also gun shops, which are 2Workbenchesnext to each other that have the skin of theGunsspinning on top of them, where you can buy differentGunsusing points. Players can press [F] to spend 100 points on the extraction points, or buy aGunat theGunshop. You must tap the screen when the offer appears to spend the points if you're on mobile. Humans win if they unlock all extraction points and escape. Zombies win if they kill all Humans before they escape. At the start of the game, two to around four players are selected as Zombies, but if Humans die or rejoin, they will also be Zombies. New players who join after the game has started will also be Zombies. Some people even become Spectators but this is hard to get as you will need to join immediately when the game started!
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<start_of_turn>user
What are some of the recent updates to Infection?
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<start_of_turn>model
Here are some recent updates, buffs, nerfs, bug fixes, and additions:
Bombardiers can now place a Moonstone Explosive instead of dropping one upon death.
Puker's range got increased and the acidic vomit now gives the Poison II effect instead of Poison.
Miniguns were added as a bonus for the last Human standing.
Saying GG after the end of a match now gives you 1Coin!!!
Juggernauts' health decreased from 200 to 150, and the damage boost got changed from 150% to 125%.
Knockback from both Bombs for Bombardier and Bomber are now decreased.
Zombies' speed was greatly nerfed.
Merging kits is still a problem.
The Diamond and Block breaking glitch was fixed.
New map:Farm
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<start_of_turn>user
Tell me about the maps in Infection, including their layouts and objectives.
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<start_of_turn>model
Here's information about the maps:
Hospital, added on 15 March, is the first map available in Infection. In this map, the humans start off in the parking lot of a hospital, and win if they reached the helicopter on the helipad on the top of the hospital. Key areas include: Parking Area, Reception and Meeting, Second Floor, Lower Balcony, Library, Elevator Shaft, Higher Balcony, and the Helicopter.
Bunker, added on 10 May, 2024, is the second map available in Infection. In this map, the humans start off in a "park" on the lowest level of an an underground bunker, and win if they reached the entrance / exit of the bunker, which is eight floors up. Key areas include: Park and Pool, Gymnasium, Farm, Spa, Cafeteria, Luxury Room, Warehouse, Bunker Exit, and the Outsides.
Subway, added on 14 June, 2024, is the third map available in Infection. In this map, the humans start off in an underground parking lot, and win if they reach the train in the subway station named Arthur Station. Key areas include: Hotel Parking, Hotel, The Road, Bus / Oliver's Pizza, Stardue's Clothing, Arthur Station Entry, Arthur Station, and the Train.
Airport, added on 23 July, 2024, is the fourth map available in Infection. In this map, the humans start off in a train station, and win if they reach the airplane. Key areas include: Train, Arrivals, Baggage, Staircase 1, Staircase 2, Plane Entry, Plane Parking, and the Plane.
Farm,added on 13 November, 2024, is the fifth map available in Infection. In this map, the humans start off in a field where the airplane from the Airport map crashed, and win if they reached the truck inside the barn. Key areas include: Field, Wheat Farm, Lake, Corn Farm, Barn, and the Truck.
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<start_of_turn>user
Where can you find guns and extraction points in the game? Explain extraction points in detail.
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<start_of_turn>model
There are a fewWorkbenchesplaced near some of the extraction points where you can buyGunsthere. Each Workbench offers a specificGun. Note: you can only use oneGunat a time, as buying a newGunreplaces theGunyou had before. If you have specialGunkits likeScout, you are not recommended to buyGunsas they will replace your specialGun.
Extraction Points are big doorways closed up byGold Blocks. You must pay points obtained from killing Zombies or shooting Diamonds to unlock the doors. The further you reach into the map, the more points are required to unlock more doors. When arriving at an Extraction Point, you will see a number of yellow locks appear at the bottom of your screen. Press [F] to pay 100 points. For each 100 points paid this way, one of the locks will turn gray. When all the locks turn gray, the Extraction Point is opened and you can proceed further into the map. Note: you can only pay 100 points per [F] click. It is not possible to pay other denominations of points (eg. 25, 50).
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<start_of_turn>user
Tell me about Diamonds and the Gold system in Infection.
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<start_of_turn>model
Diamondscan be found around each map and respawn around every 60 seconds, when you first either shoot a Diamond or use a Sword to slice the Diamond, they give you free points and adds up its points and the hit time each section you unlock. Usually, if you are a Sniper in the Hospital map, you can shoot the Diamond in the building, which can give an easy start-up point and unlock the next section. There is a glitch where the Diamond spawn and you cannot attack it. This can happen if the respawn time of the Diamond is too short.
TheGold Systemis designed for buyingKitsmentioned below.Goldis obtained when the game ends or after a kill, and if you accomplish any Human tasks but became a Zombie, you still get the rewards when the game ends. When you receive a duplicated kit, you will get a respective amount of Gold of the other type. Note that some tasks do not require winning at all. A recent update made so that you have to at least kill 1 Human to get the Zombie win objective. They are called "BlueGold", no matter if its the Human Gold or the Zombie Gold, which is presumed as a bug. What's really funny is that if you are one of the last 3 Humans (NOTthe very last) and die, you will get 5 Zombie Gold and 5 Human Gold (which you can earn by killing 1 Human). This is due to you then turning into a Zombie and winning the game as a Zombie. This also happens if you kill the first Zombie and win as a Zombie. Strangely, getting a duplicate Human kit will say you earned "BlueGold" even though you earned Zombie Coins, which are green.
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<start_of_turn>user
How do you use Gold in Infection?
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<start_of_turn>model
You can get one random Human kit for 100 Human Coins and a Zombie kit for 100 Zombie Coins. There's also the Mystery Kit that unlocks a random kit if you buy it.
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<start_of_turn>user
What are the different kits available to players, and what do they include?
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<start_of_turn>model
Here are the kits:
Regular: M1911
Medic: M1911, 2 Splash Instant HealthPotions. Potions will be recharged after some time.
Veteran: M1911, Iron Sword. Use only if you have decentPvPabilities.
Knight: M1911, Diamond Sword
Chemist: M1911, 1 Splash Instant Damage Potion II (can deal damage to self but not teammates), 1 Splash Instant healing potion, 1 Splash Defense Potion, 1 Splash Speed Potion. Potions will be recharged after some time.
Juggernaut: M1911, 150 HP, 125% damage buff.
Sniper: AWP, M1911
Bomber: Has aMoonstone Explosivethat can be placed. May damage self though.
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<start_of_turn>user
Give me some tips for playing as a Human.
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<start_of_turn>model
As humans, you have a 15-second head start and a long range attack. Obstacle 0 should be a piece of cake, but it is smart to stack up more points and wait for teammates to buy an AK-47 to guard others, while the rest chip their points in Obstacle 1 for opening the Extraction Point. Repeat the process until reaching the top floor. Try your best to hold a spawn kill den until your team unlocks the next extraction point. It is also smart to practice with your guns in CubeWarfare. Learning how to time your reloads could help you use the AK-47 better. However, it is not smart to skip MP40 and M16 as they are great guns. When you get to the roof in Hospital, refrain from following the arrows as it guides you to walk all the way around while it could just be skipped from a set of ladders next to the roof entrance, leading straight to the helicopter. Health is key, so one very important tip is to stick with your fellow Humans. With a crowd of Humans, it is easier to shoot Zombies quicker before they reach you and prevent you from unnecessarily losing health. Zombies only have melee attacks and cannot attack you if they are far away, with the exception of Pukers.
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<start_of_turn>user
Give me some tips for playing as a Zombie.
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<start_of_turn>model
As a Zombie, you have one major advantage: speed. After getting some extra buddies, storm the extraction points, even if it means sacrificing a few zombies: remember, you can respawn, the humans can't, and if they die, they join you and you get new buddies! Zombies have a 4-tick shield(aka 3s), which can be breached if Humans shoot the shield immediately after you spawn. Once one zombie reaches the spawn (after extraction points, in Bunker it's further along sometimes), the spawn is set for that specific zombie. Joining during a game will usually place your spawn one point behind the last zombie before you joined.
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<start_of_turn>user
What are some interesting facts and old trivia about Infection?
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<start_of_turn>model
Here's some trivia about Infection:
Humans used to be able to drop theirGuns, meaning that another player who is a Zombie can pick it up, therefore obtaining a gun. Zombies can also drop their compasses.
Bomber Zombies used to have 150 HP and Speed I when it was initially released before it was nerfed as it was too overpowered.
The AK-47 was nerfed because of this gamemode, as it gave humans a great advantage during early game.
The range of zombies was increased after there was a bug that allowed Humans to stand on top of a car in the parking lot of the Hospital, just out of range and infinitely kill zombies.
Humans used to be able to win if all zombies leave the game.
You were used to be able to "break"Blocksas if you were in aprotectedchunk. It is now fixed, so skipping using this method no longer works.
There used to be a bug where you could not throwPotionswhen using Medic and Chemist. It has since been fixed.
The default gun, the M1911 dealt 350 damage to zombies. Since there was no point system immediately after release, Zombies would always win anyway.
When Infection was just released, as there were no coins, all Zombie kits were available for use and there were no Human kits. Some Zombie kits were also not implemented yet (like Puker).
For every health point you dealt to Zombies, you earned 1 point. This was changed to the 25 and 100 point awarding scheme we know today.
If you die in any way, you will become a Zombie. This includes falling off the map.
Infection had to be rebalanced multiple times as the Zombies were too overpowered, causing them to win much more often.
The Zombies' compasses show the humans as 'Blue' due to the compasses being copied fromPirates.
On 3 April, a Beta release was made, which showed Infection winning the game mode vote againstWalls, turning out to be true.
The workbenches at the gun shop can be interacted with although you are unable to craft anything.
TheJuggernauthas a secret trait:Potions. If you were aMedicorChemistin a game, when you selectJuggernautas your kit for the next round, you can get the potions of the previous kits, and they are renewable. This is likely a bug. Same with Veteran and any other kits except Regular, and Scout.
Nowadays if you buy a new gun, the old one disappears: no more swapping between guns!
If your the last human standing, you get a Minigun exclusive to Infection. It has 100 bullets per reload and shoots much faster than the otherGuns.
The Subway map contains many buildings using names ofdevsand items. They include Bloxd Hotel, Oliver’s Pizza, Stardue Clothing, Mattzap Games, Moonstone Mall (not said in letters, but in logo), Arthur Station and DFS Chicken.
When a puker pukes a human, the human will be launched up. You can use this to get into places that cannot be reached by zombies, making the zombies annoyed.
If you say "gg" (not ggs) after finished the game, you will earn 1 gold. It also works onPirates.
If you put many boats in the Farm map, then vote hospital map, there's a chance that the boats will be inside the reception (which was a patched area because the hallway of it was patched up (IT'S A GREAT CHANCE FOR HIDING)).
There was a bug that people in spectator mode can hurt zombies, making like a boost for humans to kill.
On the 2nd slot, you can see the Aura Xp OrbFor whatever reasons, you can get Aura Xp Orb rarely from killing zombies/humans. This is now patched.
On the 2nd slot, you can see the Aura Xp Orb
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|
<start_of_turn>user
Can you tell me about the Airport map in Infection, specifically when it was added and its significance?
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<start_of_turn>model
Airport, added on July 23, 2024, is the fourth map available in Infection.
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<start_of_turn>user
Where do humans start and what is their objective on the Airport map?
<end_of_turn>
<start_of_turn>model
In this map, the humans start off on the Airport Runway, and win if they reached the Airport Terminal.
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<start_of_turn>user
Were there any notable glitches involving Zombies when they leave the spawn area?
<end_of_turn>
<start_of_turn>model
There was a glitch where Zombies instantly spawn a TNT before the Zombies come out when they leave.
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<start_of_turn>user
Is there a specific glitch related to the Puker's acid attack and human movement?
<end_of_turn>
<start_of_turn>model
There is a glitch where if a Puker shoots an acid, the humans can land onto one of the trees at the Baggage Area and most Zombies cannot attack the Human(s).
<end_of_turn>
<start_of_turn>user
How do points work with Diamonds on this map?
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<start_of_turn>model
Some Diamonds give 100 points while others give 50 or even 200.
<end_of_turn>
<start_of_turn>user
Are there any ways to get onto the roof of the train or access out-of-bounds areas?
<end_of_turn>
<start_of_turn>model
If you get a bomber to break a piece of a block in the spawn, then used Puker to propel the player up, the player will be on the roof of the train and on the other side is the void.
<end_of_turn>
<start_of_turn>user
Is there another way to get to an out-of-bounds area on the map?
<end_of_turn>
<start_of_turn>model
You also can go to the other side of the map where it is blocked up by patterned light gray glass.
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|
<start_of_turn>user
What can you tell me about the Bunker map in Infection?
<end_of_turn>
<start_of_turn>model
Bunker, added on 10 May, is the second map available in Infection. In this map, the humans start off in a "park" located on level -8 of an underground bunker, and wins if they reach the entrance / exit of the bunker, which is eight floors up.
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<start_of_turn>user
Where are some of the potential camping spots in the Bunker map?
<end_of_turn>
<start_of_turn>model
There are several potential camping spots, including: 2 on top of bushes near spawn, one at the far corner of the pool, 2 on top of the nets, in the room right after the stairs, near the lumps of Lime Concrete (cargo) at the entrance to the farming area, 2 near different pillars inside the prison, on one of the tables in the Cafeteria, on the greenery upon entering, on the pool, on the corner of Level -2's Balcony, on top of the lumps of Lime Concrete (Cargo), and in the room before the exit.
<end_of_turn>
<start_of_turn>user
What is known about the creation of the Bunker map?
<end_of_turn>
<start_of_turn>model
When the devs made the map, they copied another map from Minecraft.
<end_of_turn>
<start_of_turn>user
What glitches or exploits were initially present in the Bunker map, and how were they fixed?
<end_of_turn>
<start_of_turn>model
When the devs made the map, they "accidentally" left two holes at the top of the stairs leading to the prison. This allowed some sneaky human players to jump onto trees from those two holes. This was patched with glass. The devs also "accidentally" left another hole in one of the prison cells. This allowed players to jump into the void, and see the inside of the map before dying. This was patched with stone. They also "accidentally" (again) left another hole in the staircase for Level -4 leaking to the hidden areas of Level -3 to 0. This was patched with glass. The devs again “accidentally” left a hole on level -8 at spawn. The players can use the Puker zombie’s vomit to propel up the glass and into the cage. After fixing the leaked glass, the devs also didn’t realized that players can use the cedar ladder at the bush to ladder jump onto the trees. This is now patched by covering the park with invisible solid, to prevent players from getting on top of the trees.
<end_of_turn>
<start_of_turn>user
Are there any special mechanics or features on the Bunker map?
<end_of_turn>
<start_of_turn>model
This map had an extra obstacle (the bunker entrance / exit), which costs 1,400 points to open.
<end_of_turn>
<start_of_turn>user
What is known about the TAR-21 weapon's presence on the Bunker map?
<end_of_turn>
<start_of_turn>model
For whatever reasons, the devs didn’t add the TAR-21 weapon anywhere else in the map. It might supposed to be in the cafeteria then.
<end_of_turn>
|
<start_of_turn>user
When was TheFarm Map released and what is its significance in the Infection gamemode?
<end_of_turn>
<start_of_turn>model
TheFarm Map was added on November 13, making the 5th playable map in Infection. It is the latest map to be ever released in this gamemode.
<end_of_turn>
<start_of_turn>user
How do players begin a game on TheFarm Map and what is the objective for winning?
<end_of_turn>
<start_of_turn>model
The players start out after the airplane crashed on the farmland after the previous map, Airport. They can win if they made it to the tractor inside the barn.
<end_of_turn>
<start_of_turn>user
What general strategic points are mentioned for players?
<end_of_turn>
<start_of_turn>model
There are points regarding Obstacle number to unlock at the point and Advantages.
<end_of_turn>
<start_of_turn>user
What is the recommended first gun to purchase?
<end_of_turn>
<start_of_turn>model
It is Recommended for your first gun to buy.
<end_of_turn>
<start_of_turn>user
Can you describe the advice given for player movement and avoiding zombies?
<end_of_turn>
<start_of_turn>model
You should move away from the zombies so they can’t catch you if you have already crossed this area.
<end_of_turn>
<start_of_turn>user
Is there any specific advice regarding the M16 weapon?
<end_of_turn>
<start_of_turn>model
Yes, Skip the M16 if you don’t have enough points. its firing rate.
<end_of_turn>
<start_of_turn>user
What information is available about a potential glitch involving boats?
<end_of_turn>
<start_of_turn>model
Using boats from the lake, you may be to enable a glitch that in the hospital, you go to the reception center if a boat is inside. This might annoy the zombies a lot. Or the trees.
<end_of_turn>
|
<start_of_turn>user
What is the first map in Infection, and what is the objective?
<end_of_turn>
<start_of_turn>model
The first map available in Infection is Hospital, added on 15 March. In this map, the humans start off in the parking lot of a hospital, and win if they reach the helicopter on the helipad on the top of the hospital.
<end_of_turn>
<start_of_turn>user
What are some specific locations in the Hospital map?
<end_of_turn>
<start_of_turn>model
Specific locations include the top of a purple car, the top of a Cedar tree, and the edge of the parking lot. There is also a flower plot right to obstacle 0.
<end_of_turn>
<start_of_turn>user
What's special about Obstacle 0?
<end_of_turn>
<start_of_turn>model
When you enter Obstacle 0, the cupboard gives you 100 points instead of its normal value.
<end_of_turn>
<start_of_turn>user
Can you list some more locations within the hospital building?
<end_of_turn>
<start_of_turn>model
One of the locations is one of the corners in the destroyed meeting room. Also, there is a destroyed staircase to your right when you enter the floor, and a spot between two Beds in the destroyed room with Beds.
<end_of_turn>
<start_of_turn>user
What about locations higher up in the hospital?
<end_of_turn>
<start_of_turn>model
There's the top of the staircase pouch when you enter the balcony, the top of the giant "HOSPITAL" logo, and the top of a table when you enter the building again. Also, there's the top of a table further in the library and the 3rd "level" of the elevator (the one before the extraction point). Finally, there's the top of the mechanical structures which can be seen instantly when entering the roof.
<end_of_turn>
<start_of_turn>user
What is unique about the balcony and extraction point No. 3?
<end_of_turn>
<start_of_turn>model
On the balcony, you have to go through a sealed window because it is the extraction point No. 3, which is a cool reference to the famous meme “FBI OPEN UP!!!”
<end_of_turn>
<start_of_turn>user
How can players get on top of cars?
<end_of_turn>
<start_of_turn>model
You can get on top of a car by jumping from the balcony of the hospital, or just use the knockback from the zombies!
<end_of_turn>
<start_of_turn>user
What was the first extraction point like when the game was first released?
<end_of_turn>
<start_of_turn>model
The first extraction point when the game was first released was the current second obstacle. It cost 1000 points and the "door" was made out of PineWood Planks. Other extraction points at that time were about four times as expensive as the current ones.
<end_of_turn>
<start_of_turn>user
Were there any other hiding spots that have been patched?
<end_of_turn>
<start_of_turn>model
There were many window ledges to land on the outer wall of the building by doing neos, allowing for insane hiding spots. You could access it on the balcony of the 3rd point or the top of the hospital. This is now patched so no hiding!
<end_of_turn>
<start_of_turn>user
What changes have been made to the Hospital map?
<end_of_turn>
<start_of_turn>model
The parking lot was made smaller and a lot of the hospital areas are sealed off to avoid humans running in the wrong direction.
<end_of_turn>
|
<start_of_turn>user
What is the name of the third map available in Infection, and when was it added?
<end_of_turn>
<start_of_turn>model
Subway, added on 14 June, 2024, is the third map available in Infection.
<end_of_turn>
<start_of_turn>user
How do humans win in the Subway map, and what is the name of the station they need to reach? Is there any significance to the station's name?
<end_of_turn>
<start_of_turn>model
In this map, the humans start off in an underground parking lot, and win if they reach the train in the subway station named Arthur Station. The name of the station (Arthur Station) is a reference to the game's main developer, Arthur.
<end_of_turn>
<start_of_turn>user
Can you describe the specific locations mentioned within the parking lot of the Subway map?
<end_of_turn>
<start_of_turn>model
In the parking lot, there is 1 On the middle of the parking lot and 1 In the corner.
<end_of_turn>
<start_of_turn>user
How was the Subway map integrated into the game?
<end_of_turn>
<start_of_turn>model
This map was later added to the game after the gamemode vote withWalls.
<end_of_turn>
<start_of_turn>user
Were there any known bugs related to the Subway map involving specific abilities?
<end_of_turn>
<start_of_turn>model
There was a bug that if you use bomber and break the block above it, and used puker to propel the player up, there is a chance that it might glitch through the roof and on top of whatever that is.
<end_of_turn>
<start_of_turn>user
Was there another bug associated with player movement or specific map elements, and how was it addressed?
<end_of_turn>
<start_of_turn>model
Another bug in case a person crouching on the cedar ladder, and yeeted on the rooftop. The cedar ladder was later removed.
<end_of_turn>
|
<start_of_turn>user
What is the Inventory in this game?
<end_of_turn>
<start_of_turn>model
The Inventory is the place where you store your Items. It is divided into three parts: Your hotbar, your crafting or Creative menu, and your Inventory. You can open it by pressing [Tab] or tapping the backpack (on mobile). The hotbar and Inventory are made out of slots, which each store up to 999 stackable Items or 1 unstackable Item.
<end_of_turn>
<start_of_turn>user
Tell me about the hotbar.
<end_of_turn>
<start_of_turn>model
The hotbar is ten slots long. Store the Items you use the most here. When you start to play, there will be numbers on the top of each slot to help you. The icon which in the eleventh slot, slightly separated from the rest of the hotbar shows you how to get to the Inventory, in which case you press tab, or you touch the icon. When an Item is stored in your hotbar, it will appear in your hotbar slot where you put it. If you hold the Item by pressing the key the Item is on, it shows the Item in your hand. Click or right-click to use it. you can also scroll to quickly switch between Items in your hotbar. When you pick up Items, they will first go into your hotbar. When the hotbar is full, the Items you pick up will start going into your Inventory.
<end_of_turn>
<start_of_turn>user
How does the Inventory work in terms of storage and picking up items?
<end_of_turn>
<start_of_turn>model
The Inventory is a 6x6 square where you store all your Items. Press [TAB], or the mini backpack on mobile to access it. Be careful not to fill up your Inventory with junk! Those Items can be stored in Chests. There are 36 slots of storage in your inventory. Click on the Item you want to move to the hotbar and move it to the slot of your hotbar. If you pick up an item and your hotbar is full, it will appear in your inventory. If your Inventory is full, you won't pick up the Item. For more on Inventory navigation, click here.
<end_of_turn>
<start_of_turn>user
Explain how crafting works in the Inventory.
<end_of_turn>
<start_of_turn>model
Craft simple Items like Wood Equipment and Wood Planks here. This is useful for starting your game, but you will have to use a Workbench to upgrade to better crafts and Items. Click on the Item you want to craft to craft it. If the background behind the Item you want to craft is red, it is because you do not have the materials you need to craft it. Even if you have all the materials, the background will appear gray, meaning that your Inventory and hotbar are both full, so you do not have enough space for the craft. Leave space in your Inventory for the craft, and make sure you have everything you need.
<end_of_turn>
<start_of_turn>user
Tell me more about crafting tips.
<end_of_turn>
<start_of_turn>model
If you press shift while crafting, you will use all the Items you can use to craft it and create the maximum amount of the Item possible. Be sure to be careful when doing this, as you might waste lots of resources. This display shows at the right of your main Inventory.
<end_of_turn>
<start_of_turn>user
What can be crafted?
<end_of_turn>
<start_of_turn>model
1 Cotton
2 Stick
1 Cotton
2 Stick
2 Iron Bar
<end_of_turn>
<start_of_turn>user
How does the Creative menu work?
<end_of_turn>
<start_of_turn>model
If you are in Creative, the Creative menu will show instead of the crafting display. If you still want to craft, you can grab a Workbench from the menu. You can grab infinite of the Block or Item you want from the Creative menu. If you press [shift] or middle click, you can transport it immediately to your hotbar or Inventory if the slot clicked is empty and it will be stacked to 999 if it is stackable. You can also search for the Item you want with the search bar at the top. Stackable Items are infinite, Only Protectors are limited in the Creative menu unless you are the owner of a World.
<end_of_turn>
<start_of_turn>user
What interesting fact is mentioned about crafting?
<end_of_turn>
<start_of_turn>model
The fact that Bows and Crossbows can be crafted directly without a Workbench is interesting, as you need a Workbench and Furnace to get almost all of the ingredients (You need Stick, Iron Bar, and Cotton to craft it. Stick and Iron Bar require a workbench).
<end_of_turn>
<start_of_turn>user
What was the outdated information regarding crafting?
<end_of_turn>
<start_of_turn>model
OUTDATED; YOU DON'T NEED LEAVES ANYMORE BUT NEED COTTON INSTEAD. Inventory and Items and the things you can craft.
<end_of_turn>
|
<start_of_turn>user
What is Iron in Bloxd.io, its mid-game role, and its general farmability status?
<end_of_turn>
<start_of_turn>model
Iron is a type of Ore like Gold or Diamond that is used in the mid-game of Bloxd.io. It is one of the first Ores you will get in the game, useful before you get Gold gear. It is farmable, unlike other ores. Technically, while Iron Ore itself is not farmable (excludes spawn mining), Iron Bars are.
<end_of_turn>
<start_of_turn>user
Where does Iron Ore naturally spawn, and what are its initial spawning mechanics and general location? What is the chance of spawning?
<end_of_turn>
<start_of_turn>model
Iron Ore will naturally spawn between -15 and -80 on the y-axis, and there is a 0.5% chance that the Stone in this interval will be replaced with Iron Ore. It can be found underground or around mountain ranges. The chance of spawning is 39.42% per 100 blocks.
<end_of_turn>
<start_of_turn>user
Can you describe the vein characteristics of Iron Ore, the spacing between deposits, and what tool is required to mine it?
<end_of_turn>
<start_of_turn>model
After an initial Iron Ore spawns, it will try to spawn again within 2 Blocks of the generated Iron Ore. There are at least 5 Blocks between two Iron Ore deposits. Iron Ore has veins of at least 5 Blocks and a maximum of 18 Blocks. A Stone Pickaxe is required to mine Iron Ore.
<end_of_turn>
<start_of_turn>user
How can Iron Bars be obtained from killing enemies and within Bedwars, including the generation rate?
<end_of_turn>
<start_of_turn>model
You can obtain Iron bars by using 9 Iron fragments, which are obtained by killing Zombies. You can also get Iron Bars on the teams' island in Bedwars, where it generates 2 Iron Bars per 10 seconds.
<end_of_turn>
<start_of_turn>user
What is an unethical way to farm Iron, and how much does it yield?
<end_of_turn>
<start_of_turn>model
Technically, Iron is farmable through Iron Watermelons, which give you 128 Iron Bars. However, this is a rather unethical way of farming Iron since Iron Watermelons are very rare.
<end_of_turn>
<start_of_turn>user
Can you describe the appearance of Iron Ore?
<end_of_turn>
<start_of_turn>model
The texture of the Ore is similar to that of Stone but with a few chunks of beige Iron in it.
<end_of_turn>
<start_of_turn>user
What does an Iron Bar look like?
<end_of_turn>
<start_of_turn>model
The Iron Bar's texture is a white rectangular bar.
<end_of_turn>
<start_of_turn>user
What does an Iron Block look like, and how does it compare to a Coal Block?
<end_of_turn>
<start_of_turn>model
The texture of the Block is similar to a Coal Block, as it is not shiny, but the Iron Block is white while the Coal Block is black.
<end_of_turn>
<start_of_turn>user
What are the main uses of Iron and Iron Bars in terms of equipment and armor, and what else can they be used for in Bedwars?
<end_of_turn>
<start_of_turn>model
Iron can be used to make Armour that can defend against a decent amount of damage. Iron Bars are mainly used to make Equipment such as Swords, Spades, Axes, Hoes, and Pickaxes. In Bedwars, Iron Bars can help you buy advanced Weapons, a decent set of Armor, and other Blocks.
<end_of_turn>
<start_of_turn>user
What else can Iron Bars be compressed into, and what crafting recipes did Iron used to be a part of before being replaced?
<end_of_turn>
<start_of_turn>model
Iron Bars can also be compressed into Blocks. Iron used to be in the crafting recipe of Fireballs and Iceballs, but has later been replaced with Moonstone instead.
<end_of_turn>
|
<start_of_turn>user
What are Iron Fragments?
<end_of_turn>
<start_of_turn>model
Iron Fragments are items that can be combined using a Workbench to get iron.
<end_of_turn>
<start_of_turn>user
What is the maximum stack size of Iron Fragments?
<end_of_turn>
<start_of_turn>model
The maximum stack size of Iron Fragments is 999.
<end_of_turn>
<start_of_turn>user
How do I obtain Iron Fragments?
<end_of_turn>
<start_of_turn>model
Iron Fragments are obtainable by killing a Draugr Zombie.
<end_of_turn>
<start_of_turn>user
What is the drop rate of Iron Fragments from Draugr Zombies?
<end_of_turn>
<start_of_turn>model
They have a small chance of dropping when killing a Draugr Zombie.
<end_of_turn>
<start_of_turn>user
What can I craft with Iron Fragments?
<end_of_turn>
<start_of_turn>model
9 Iron Fragments can be used to craft an Ironbar.
<end_of_turn>
<start_of_turn>user
What are Iron Fragments similar to from Minecraft?
<end_of_turn>
<start_of_turn>model
They are like iron nuggets from Minecraft.
<end_of_turn>
|
<start_of_turn>user
What is the Iron Watermelon, and what are its basic properties like stack size and mining tool?
<end_of_turn>
<start_of_turn>model
The Iron Watermelon is an Easter egg block that generates from Watermelon plants. Its maximum stack is 999, and the best tool to mine it is a Pickaxe.
<end_of_turn>
<start_of_turn>user
How is the Iron Watermelon related to crafting, specifically with Iron Bars?
<end_of_turn>
<start_of_turn>model
The Iron Watermelon can be crafted into 128 Iron Bars. However, it can’t be crafted back from Iron Bars. It is not craft-able itself.
<end_of_turn>
<start_of_turn>user
Can you describe the appearance of the Iron Watermelon block?
<end_of_turn>
<start_of_turn>model
The Iron Watermelon block looks similar to normal Watermelon, but tinted white. It can also appear attached to a stem.
<end_of_turn>
<start_of_turn>user
When and how was the Iron Watermelon introduced into the game?
<end_of_turn>
<start_of_turn>model
During the Halloween Update in 2023 (unofficial name), Arthur said that there would be an Easter egg in the game. This Easter egg turned out to be the Iron Watermelon, which is only obtainable by farming lots of Watermelons.
<end_of_turn>
<start_of_turn>user
What is the approximate chance for an Iron Watermelon to grow, and what are the specific mining requirements for it to drop anything?
<end_of_turn>
<start_of_turn>model
There is approximately 0.01% (1 in 10000) chance of a watermelon stem growing an Iron Watermelon. This block can be only mined with a Pickaxe; otherwise, it drops nothing.
<end_of_turn>
<start_of_turn>user
What are the primary uses and significance of the Iron Watermelon in the game?
<end_of_turn>
<start_of_turn>model
The Iron Watermelon can be used as an Iron farm as long as you have an extremely efficient source of Watermelon. It is also considered a grand trophy which was created by Arthur.
<end_of_turn>
<start_of_turn>user
Are there any specific tips for efficiently farming Iron Watermelons?
<end_of_turn>
<start_of_turn>model
A good tip for farming Iron Watermelons is to use the Moonstone Axe, which allows you to destroy an entire row using one chop. It is recommended to make 6 rows of Watermelon Seeds, and then keep grinding until an Iron Watermelon grows.
<end_of_turn>
<start_of_turn>user
Can you provide the specific probabilities for obtaining at least one Iron Watermelon based on the number of watermelon plants farmed?
<end_of_turn>
<start_of_turn>model
You need about 101 watermelon plants to have a 1% chance of getting an iron watermelon, about 1054 for a 10% chance, about 2877 for a 25% chance, about 6932 have a 50% chance, about 29958 for a 95% chance, about 46053 for a 99% chance, about 92104 for a 99.99% chance, and about 112000 for 99.999%. You can never ever have a 100% chance, but you can get very close.
<end_of_turn>
<start_of_turn>user
Is there a mathematical formula to calculate the percent chance of getting at least one Iron Watermelon?
<end_of_turn>
<start_of_turn>model
Yes, if x is the amount of watermelon plants you have, (1 - 0.9999^x) * 100 (to convert to a percentage) is the percent chance you have to get at least 1. This formula first calculates the chance of NOT getting it at all, then subtracts it from 1 to get the chance of getting at least one.
<end_of_turn>
<start_of_turn>user
Is the Iron Watermelon obtainable through the Creative Menu or "Press to get" Board, and is it considered an illegal block?
<end_of_turn>
<start_of_turn>model
Even though it's not an illegal block, you still can't collect it in the Creative Menu and "Press to get" Board.
<end_of_turn>
|
<start_of_turn>user
What is the Iron Watermelon in Bloxd.io?
<end_of_turn>
<start_of_turn>model
The Iron Watermelon is a joke entity added to Bloxd.io during summer 2022 to jump scare players but was later removed. It was first seen by the user "Jokdok," a member of the Bloxd.io Discord Server.
<end_of_turn>
<start_of_turn>user
What did the Iron Watermelon look like?
<end_of_turn>
<start_of_turn>model
The Iron Watermelon is a white watermelon with black, round eyes and a straight, stern mouth, covered with a red circle.
<end_of_turn>
<start_of_turn>user
How was the Bloxd.io universe created?
<end_of_turn>
<start_of_turn>model
According to Arthur, owner of Bloxd.io, the Bloxd universe was created from the Potato Expansion (basically the Bloxd version of the Big Bang). This confirms that potatoes played an important role in the creation of the Bloxd Universe.
<end_of_turn>
<start_of_turn>user
What happened to Bloxd Planet's moon and what is its relation to moonstones?
<end_of_turn>
<start_of_turn>model
The Bloxd Planet's moon exploded 1 billion years ago. Chunks of the Moon flew onto the planet, therefore explaining why there are moonstones on the Bloxd Planet and why we can't see the moon. It is speculated that Iron Watermelon has inflicted magic on moonstones, which makes you able to teleport by using them (moonstone orbs) and also store items in the same realm at any point in time and anywhere (moonstone chests).
<end_of_turn>
<start_of_turn>user
What was the Iron Watermelon's purpose before the block update?
<end_of_turn>
<start_of_turn>model
Before the block update in Bloxd.io, the Bloxd Planet did not have infinite terrain generation. Arthur added Iron Watermelon to jump-scare and tell players "Not to go far."
<end_of_turn>
<start_of_turn>user
What would happen if a player went too far from the spawn?
<end_of_turn>
<start_of_turn>model
It is said that if players go more than 6,000 blocks away from spawn, they will get disconnected or be jump-scared by Iron Watermelon. This haunted the Bloxd.io community, so after the block updates, Arthur removed it from the game.
<end_of_turn>
<start_of_turn>user
What loading screen messages referenced the Iron Watermelon?
<end_of_turn>
<start_of_turn>model
Image 1 shows a loading message in Bloxd.io that reads, "Ever seen a loading screen with a jump scare?" This message refers to the Iron Watermelon due to its ability to jump-scare players. Image 2 shows a loading message in Bloxd.io that reads, "I heard there are secret mobs if you build high enough." This also refers to Iron Watermelon because if you go more than 6,000 blocks away from spawn in any direction, including building up, you will meet Iron Watermelon.
<end_of_turn>
<start_of_turn>user
Did the developers add a block named after the Iron Watermelon?
<end_of_turn>
<start_of_turn>model
Bloxd developers added a block named Iron Watermelon.
<end_of_turn>
|
<start_of_turn>user
What are items and how are they used in the game?
<end_of_turn>
<start_of_turn>model
Items are objects that can be used by just simply right clicking/ tapping (or just pressing E) while having them in your hand, either as a block or a projectile.
<end_of_turn>
<start_of_turn>user
How can players pick up or drop items?
<end_of_turn>
<start_of_turn>model
Items can be picked up by running into them. You can also drop items by pressing [Q] (on computer or laptop). To drop all of them you just need to crouch and then drop the items. You can also drag the chunk of items out of your inventory to drop the full amount.
<end_of_turn>
<start_of_turn>user
Tell me about item stacking and placement rules.
<end_of_turn>
<start_of_turn>model
Items of the same type will stack together. Many items can stack to a maximum of 999 (e.g. blocks). Some items (e.g. tools) cannot be stacked. Some items can be placed, (e.g. Dirt) and some cannot. (e.g. Tools and Armour)
<end_of_turn>
<start_of_turn>user
Are there any special considerations for items dropped by Moonstone Explosives, and how long do items typically last on the ground?
<end_of_turn>
<start_of_turn>model
When a Moonstone Explosive explodes an area, you have to be touching the dropped items instead of being near it. This is due to the fact that the "item" dropped by the explosives are stacked. On the official Discord server of the game, Arthur said that items disappear (despawn) after 5 minutes. (this is a message on September 14, 2023, in the #dev-log section)
<end_of_turn>
<start_of_turn>user
How are projectile items used, and can they be picked up after being thrown?
<end_of_turn>
<start_of_turn>model
If the item is a projectile, the item must be thrown by right-clicking or pressing [E]. Some projectiles can be picked up after being thrown, such as arrows! And some projectiles cannot be picked up on the ground, like a pebble. These dropped items despawn quickly though! Some other projectiles are for special purposes in different game modes such as the Green Ceramic projectile that can be launched by just pressing [F].
<end_of_turn>
<start_of_turn>user
What are the characteristics and uses of Balls, Reinforced Balls, and Snowballs?
<end_of_turn>
<start_of_turn>model
Balls/Reinforced Balls/Snowballs can be picked up when they land. Balls/Reinforced Balls/Snowballs can be used for fireworks or lag machines. (Lag machines that reduce about 10 FPS at maximum before despawning.) Although Snowballs don’t deal much damage, you can still kill someone with them by throwing a lot into a water block, then throwing an Iceball next to it.
<end_of_turn>
<start_of_turn>user
Tell me about Moonstone Orbs, including their behavior in water and damage.
<end_of_turn>
<start_of_turn>model
When thrown into water, Moonstone Orbs will slowly sink so you can use a deep-water hole to make a timed teleporter with Moonstone Orbs. However, Moonstone Orbs do vanish after a while or if the chunk is unloaded. Moonstone Orbs deal 15 damage, no matter how much armor you have.
<end_of_turn>
<start_of_turn>user
What are the properties of Reinforced Pebbles compared to normal Pebbles, and what material were Iceballs and Fireballs previously made from?
<end_of_turn>
<start_of_turn>model
Reinforced Pebbles have increased knockback and have a longer range than normal Pebbles. (Although, this isn't worth it because 9 Pebbles dealing 90 damage isn't equal to Reinforced Pebbles dealing 13 damage) Iceballs/Fireballs used to be made out of Iron Bars instead of Moonstone.
<end_of_turn>
<start_of_turn>user
How do Potion Arrows work, and what's a notable historical detail about the Knockback Arrow?
<end_of_turn>
<start_of_turn>model
Potion Arrows that give debuffs (e.g. Arrow of Slowness) are used to deal even more damage or weaken the target. The Knockback Arrow used to be able to freeze a player when hit but this was later fixed. For example, An Arrow of Strength gives the damage effect to whoever gets hit by it.
<end_of_turn>
<start_of_turn>user
Can the Splash Knockback Potion affect items, and how do Cow, Pig, and Sheep Spawn orbs function and where can they be obtained?
<end_of_turn>
<start_of_turn>model
Splash Knockback Potion can affect items. Cow, Pig, and Sheep Spawn orbs can spawn Cows, Pigs, and Sheep, but cannot be obtained in Survival apart from Press to code boards.
<end_of_turn>
<start_of_turn>user
What is the effect of the frozen status, and how were Tools and Equipment previously held?
<end_of_turn>
<start_of_turn>model
The frozen effect afflicts the frozen effect for 2 second on the center and 1 second when you are less than 2 blocks away from it. Tools and Equipment used to be held differently. Instead of the stick being held, the player would hold it differently, like how a block is held.
<end_of_turn>
|
<start_of_turn>user
What are items in this game and how do I use them?
<end_of_turn>
<start_of_turn>model
Items are objects that can be used by simply right-clicking or tapping (or just pressing E) while having them in your hand, either as a block or a projectile. You can pick up items by running into them. You can also drop items by pressing [Q] on a computer or laptop. To drop all of them, you need to crouch and then drop the items. You can also drag a chunk of items out of your inventory to drop the full amount. Items of the same type will stack together. Many items can stack to a maximum of 999, for example, blocks. Some items, like tools, cannot be stacked. Some items can be placed, like Dirt, and some cannot, like Tools and Armor.
<end_of_turn>
<start_of_turn>user
What happens when a Moonstone Explosive explodes and drops items?
<end_of_turn>
<start_of_turn>model
When a Moonstone Explosive explodes, it's useful to know that you have to be touching the dropped items instead of being near them to pick them up. This is because the "item" dropped by the explosives are stacked.
<end_of_turn>
<start_of_turn>user
How do projectiles work, and what are some examples?
<end_of_turn>
<start_of_turn>model
If the item is a projectile, it must be thrown by right-clicking or pressing [E]. Some projectiles can be picked up after being thrown, such as arrows! Some projectiles cannot be picked up on the ground, like a pebble. These dropped items despawn quickly though! Some other projectiles are for special purposes in different game modes such as the Green Ceramic projectile that can be launched by just pressing [F].
<end_of_turn>
<start_of_turn>user
How long do items stay in the game world before disappearing?
<end_of_turn>
<start_of_turn>model
On the official Discord server of the game, Arthur said that items disappear (despawn) after 5 minutes. (this is a message on September 14, 2023, in the #dev-log section)
<end_of_turn>
<start_of_turn>user
Tell me more about the effects of specific arrows and projectile items.
<end_of_turn>
<start_of_turn>model
An Arrow of Strength gives the damage effect to whoever gets hit by it. Potion Arrows that give debuffs (e.g. Arrow of Slowness) are used to deal even more damage or weaken the target. The Knockback Arrow used to be able to freeze a player when hit, but this was later fixed.
<end_of_turn>
<start_of_turn>user
What can you tell me about Balls, Reinforced Balls, and Snowballs?
<end_of_turn>
<start_of_turn>model
Balls/Reinforced Balls/Snowballs can be picked up when they land. Balls/Reinforced Balls/Snowballs can be used for fireworks or lag machines. (Lag machines that reduce about 10 FPS at maximum before despawning.) Although Snowballs don’t deal much damage, you can still kill someone with them by throwing a lot into a water block, then throwing an Iceball next to it.
<end_of_turn>
<start_of_turn>user
What are Moonstone Orbs and how can they be used?
<end_of_turn>
<start_of_turn>model
When thrown into water, Moonstone Orbs will slowly sink, so you can use a deep-water hole to make a timed teleporter with Moonstone Orbs. However, Moonstone Orbs do vanish after a while or if the chunk is unloaded. Moonstone Orbs deal 15 damage, no matter how much armor you have.
<end_of_turn>
<start_of_turn>user
What are the differences between Pebbles and Reinforced Pebbles?
<end_of_turn>
<start_of_turn>model
Reinforced Pebbles have increased knockback and have a longer range than normal Pebbles. (Although, this isn't worth it because 9 Pebbles dealing 90 damage isn't equal to Reinforced Pebbles dealing 13 damage)
<end_of_turn>
<start_of_turn>user
What is the story behind Iceballs and Fireballs?
<end_of_turn>
<start_of_turn>model
Iceballs/Fireballs used to be made out of Iron Bars instead of Moonstone. Afflicts the frozen effect for 2 second on the center and 1 second when you are less than 2 blocks away from it
<end_of_turn>
<start_of_turn>user
Are there any specific potion effects that affect items?
<end_of_turn>
<start_of_turn>model
Splash Knockback Potion can affect items.
<end_of_turn>
<start_of_turn>user
What can you tell me about Cow, Pig, and Sheep Spawn orbs?
<end_of_turn>
<start_of_turn>model
Cow, Pig, and Sheep Spawn orbs can spawn Cows, Pigs, and Sheep, but cannot be obtained in Survival apart from Press to code boards.
<end_of_turn>
<start_of_turn>user
How were tools and equipment held in the past?
<end_of_turn>
<start_of_turn>model
Tools and Equipment used to be held differently. Instead of the stick being held, the player would hold it differently, like how a block is held.
<end_of_turn>
|
<start_of_turn>user
What are Juicy Growables, and what is their scientific classification and growth time?
<end_of_turn>
<start_of_turn>model
Juicy Growables are "Cucurbitaceae", which is the name for Pumpkins, Melons and Watermelons. All of the seeds grow in a time of about 3 minutes. Juicy Growable is the name given to Pumpkins, Watermelons, and Melons in Factions.
<end_of_turn>
<start_of_turn>user
Tell me about Pumpkins and what can be made from them, including crafting instructions and effects.
<end_of_turn>
<start_of_turn>model
Pumpkins can be used to make Pumpkin Pie, which, when eaten, gives 16 Seconds of Damage. Carved Pumpkins can be Created Simply with 1 Pumpkin on an Artisan without any other items. Jack-o-Lanterns can be created on an artisan bench with 1 Carved Pumpkin and 1 Coal.
<end_of_turn>
<start_of_turn>user
What can be crafted from Watermelons and what are the effects of consuming those items?
<end_of_turn>
<start_of_turn>model
Watermelons can be crafted into 4 Watermelon Slices. Watermelon Slices are eaten to give a Jump Boost for 12 Seconds. Watermelon Slices can then be turned into Gold Watermelon Slices with a Gold Bar. Gold Watermelon Slices are eaten to give Jump Boost for 18 Seconds.
<end_of_turn>
<start_of_turn>user
What can be crafted from Melons and what are the effects of consuming those items?
<end_of_turn>
<start_of_turn>model
Like Watermelons, Melons can be crafted into 4 Melon Slices. Melon Slices are eaten to make the player invisible for 12 Seconds. Melon Slices can then be turned into Gold Melon Slices with a Gold Bar. Gold Melon Slices are eaten to make the player invisible for 18 Seconds.
<end_of_turn>
<start_of_turn>user
Provide all available information about the Iron Watermelon.
<end_of_turn>
<start_of_turn>model
The Iron Watermelon has an extremely small chance of spawning instead of a Watermelon when it grows, and can be crafted into 128 Iron Bars. We still don't know the chance for an Iron Watermelon to grow, but it is speculated to be about 1 in 10000 chance of a Watermelon to spawn as an Iron Watermelon. The Iron Watermelon is supposedly the first mob to be added as it would jumpscare you if you were too far away from it, but this feature was removed, and the Iron Watermelon Block still remains in the game.
<end_of_turn>
|
<start_of_turn>user
When was the Jungle biome added to Bloxd, and what does it consist of?
<end_of_turn>
<start_of_turn>model
The Jungle biome was added to Bloxd on 7/3/25 and it consists of an actual jungle instead of the old one.
<end_of_turn>
<start_of_turn>user
What mobs and foods are available in the Jungle biome?
<end_of_turn>
<start_of_turn>model
The available mobs in the Jungle biome are Wildcats and Gorillas. New foods added are Bananas and Mangoes.
<end_of_turn>
<start_of_turn>user
What kind of trees are found in the Jungle biome, and what is special about them?
<end_of_turn>
<start_of_turn>model
There are large Jungle Trees that are about 35 blocks up, with elusive dangling vines.
<end_of_turn>
<start_of_turn>user
What name change occurred regarding an item in the Jungle Biome?
<end_of_turn>
<start_of_turn>model
Elm (item) is now renamed to Jungle (item).
<end_of_turn>
<start_of_turn>user
Where might you find Mango Trees spawning now?
<end_of_turn>
<start_of_turn>model
Mango Trees now uncommonly spawn beside Palm Trees.
<end_of_turn>
<start_of_turn>user
What replaced the old grass block in the Jungle Biome?
<end_of_turn>
<start_of_turn>model
The old grass block has been replaced by the Jungle Grass Block.
<end_of_turn>
<start_of_turn>user
What visual change was made to trees in the Jungle Biome?
<end_of_turn>
<start_of_turn>model
Trees will have a new pattern design for their leaves instead of the old ones.
<end_of_turn>
<start_of_turn>user
What crafting recipe now requires Mangoes?
<end_of_turn>
<start_of_turn>model
Mangoes are now needed for Knockback Potion recipes.
<end_of_turn>
<start_of_turn>user
What are Gorillas equipped with, and what happens upon their death?
<end_of_turn>
<start_of_turn>model
These animals are permanently equipped with a Mango in its right hand, used for attacking. Upon death, it’ll explode in pieces, sending Bananas and Mangoes flying, similar to the Gold Watermelon Stag.
<end_of_turn>
<start_of_turn>user
Where do Wildcats spawn, and how can they be tamed?
<end_of_turn>
<start_of_turn>model
They can spawn in the Jungle Biome. It can be tamed by using any raw meat.
<end_of_turn>
<start_of_turn>user
What characteristics do tamed Wildcats share with Wolves?
<end_of_turn>
<start_of_turn>model
Similar to the Wolf, it has a collar and name, and can teleport to you even if they are far away (or can’t get through a wall).
<end_of_turn>
<start_of_turn>user
What decoration tip is provided regarding climbing?
<end_of_turn>
<start_of_turn>model
Hold space/jump button to climb with any wool.
<end_of_turn>
<start_of_turn>user
What does feeding Wildcats do?
<end_of_turn>
<start_of_turn>model
Feeding Wildcats provides damage and speed boost against enemies.
<end_of_turn>
|
<start_of_turn>user
When was the jungle biome added to Bloxd, and what are its key characteristics?
<end_of_turn>
<start_of_turn>model
The jungle biome was added to Bloxd on 7/3/25. It consists of an actual jungle instead of the old one, and the available mobs there are Wildcats and Gorillas. New foods added to the game are Bananas and Mangoes.
<end_of_turn>
<start_of_turn>user
Can you tell me more about the Jungle Trees in this new biome?
<end_of_turn>
<start_of_turn>model
There are large Jungle Trees that are about 35 blocks up, with elusive dangling vines.
<end_of_turn>
<start_of_turn>user
What are some of the item and tree-related changes that came with the jungle biome update?
<end_of_turn>
<start_of_turn>model
Elm (item) is now renamed to Jungle (item). Also, Mango Trees now uncommonly spawn beside Palm Trees.
<end_of_turn>
<start_of_turn>user
Were there any changes to grass blocks or tree leaf patterns?
<end_of_turn>
<start_of_turn>model
Yes, the old grass block has been replaced by the Jungle Grass Block. Trees will also have a new pattern design for their leaves instead of the old ones.
<end_of_turn>
<start_of_turn>user
How are Mangoes used in new recipes now?
<end_of_turn>
<start_of_turn>model
Mangoes are now needed for Knockback Potion recipes.
<end_of_turn>
<start_of_turn>user
Tell me about the Gorillas in the jungle biome. How do they attack and what happens when they die?
<end_of_turn>
<start_of_turn>model
These animals are permanently equipped with a Mango in its right hand, used for attacking. Upon death, it'll explode in pieces, sending Bananas and Mangoes flying, similar to the Gold Watermelon Stag.
<end_of_turn>
<start_of_turn>user
Where do Wildcats spawn, and how can they be tamed?
<end_of_turn>
<start_of_turn>model
Wildcats can spawn in the Jungle Biome. They can be tamed by using any raw meat.
<end_of_turn>
<start_of_turn>user
What are the characteristics of tamed Wildcats?
<end_of_turn>
<start_of_turn>model
Similar to the Wolf, a tamed Wildcat has a collar and name, and can teleport to you even if they are far away or can't get through a wall.
<end_of_turn>
<start_of_turn>user
Are there any tips for using Wildcats, especially in combat?
<end_of_turn>
<start_of_turn>model
Yes, feeding Wildcats can provide a damage and speed boost against enemies.
<end_of_turn>
<start_of_turn>user
What is the new method for climbing?
<end_of_turn>
<start_of_turn>model
You can hold the space/jump button to climb with any wool.
<end_of_turn>
|
<start_of_turn>user
What can you tell me about the Jungle Grass Block?
<end_of_turn>
<start_of_turn>model
This Grass Block can be found in the new improved Jungle biome.
<end_of_turn>
<start_of_turn>user
Where will I find it in the Jungle biome?
<end_of_turn>
<start_of_turn>model
You are most likely to find this EVERYWHERE on the ground.
<end_of_turn>
<start_of_turn>user
What kind of block is it?
<end_of_turn>
<start_of_turn>model
It is a type of a grass block.
<end_of_turn>
<start_of_turn>user
How do I get more of it?
<end_of_turn>
<start_of_turn>model
You just shear it to get more grass.
<end_of_turn>
<start_of_turn>user
What can I use it for?
<end_of_turn>
<start_of_turn>model
You could use it for a Flowerbed.
<end_of_turn>
<start_of_turn>user
Any other ideas for usage?
<end_of_turn>
<start_of_turn>model
You could use it as a place to keep flowers at the front of your base (unless it’s secret).
<end_of_turn>
|
<start_of_turn>user
Where do Jungle Trees spawn, and what items are associated with a Jungle Sapling?
<end_of_turn>
<start_of_turn>model
Jungle Trees spawn in Jungles. A Jungle Sapling is associated with 1Loot, 2Non-Survival Gamemodes, specifically 2.1Greenville, 2.1.1Treehouse, and 2.2One-Block, as well as 3Gallery and 4Trivia.
<end_of_turn>
<start_of_turn>user
What are the specific drop chances for items when harvesting Jungle Trees?
<end_of_turn>
<start_of_turn>model
Jungle Trees have an 85% chance to drop Jungle Leaves, a 10% of dropping an Apple, and a 5% chance to drop a Jungle Sapling.
<end_of_turn>
<start_of_turn>user
Can you tell me about the legality of Jungle Saplings in Greenville compared to Jungle Logs and Leaves?
<end_of_turn>
<start_of_turn>model
Jungle Saplings are illegal items in Greenville; however, Jungle Logs and Leaves are not.
<end_of_turn>
<start_of_turn>user
How are Treehouses described in Greenville, and what do they look like?
<end_of_turn>
<start_of_turn>model
Treehouses are the most expensive houses in Greenville, and appear as a house inside a massive Jungle Tree.
<end_of_turn>
<start_of_turn>user
What is the main utility of a Treehouse, and what materials are found in them?
<end_of_turn>
<start_of_turn>model
It can be useful if you just want to get a ton of Jungle Logs! Treehouses have Jungle Leaves and Logs.
<end_of_turn>
<start_of_turn>user
In what specific phases do Jungle Logs appear?
<end_of_turn>
<start_of_turn>model
Jungle Logs appear in Jungle, and Plenty Phases.
<end_of_turn>
<start_of_turn>user
Can you provide details about the update that changed Elm to Jungle?
<end_of_turn>
<start_of_turn>model
On July 3, 2025, the developers updated Elm to Jungle in both the game, and the textures and models. Therefore, texture pack creators had to fix their texture packs to update Elm blocks to Jungle.
<end_of_turn>
|
<start_of_turn>user
What are kill spikes in this context?
<end_of_turn>
<start_of_turn>model
Kill spikes are only obtainable through creative mod.
<end_of_turn>
<start_of_turn>user
What happens if a normal survival player encounters kill spikes?
<end_of_turn>
<start_of_turn>model
They will kill a normal survival player instantly.
<end_of_turn>
<start_of_turn>user
How much damage do kill spikes deal?
<end_of_turn>
<start_of_turn>model
They deal 100'000 damage.
<end_of_turn>
<start_of_turn>user
Why does this damage amount cause instant death?
<end_of_turn>
<start_of_turn>model
100'000 damage is basically the insta-kill.
<end_of_turn>
<start_of_turn>user
Is there any way to avoid instant death from kill spikes?
<end_of_turn>
<start_of_turn>model
This can only be avoided by using code.
<end_of_turn>
|
<start_of_turn>user
What are ladders and what different forms do they come in, including their types and how many regular ladders exist?
<end_of_turn>
<start_of_turn>model
Ladders are climbable blocks that have forms for every wood type, iron, and vines. There are 11 different regular ladders, which are 1.1 Maple Ladder, 1.2 Pine Ladder, 1.3 Plum Ladder, 1.4 Palm Ladder, 1.5 Pear Ladder, 1.6 Jungle Ladder, 1.7 Cedar Ladder, 1.8 Aspen Ladder, 1.9 Cherry Ladder, 1.10 Spectral Ladder, and 1.11 Mango Ladder. There are also 2 Iron Ladder and 3 Vines. There are 11 different regular ladders, one for each wood type, and if descriptions are confusing, you can go to the gallery for pictures.
<end_of_turn>
<start_of_turn>user
How are regular wood type ladders crafted, and what are the specific characteristics of the Maple Ladder?
<end_of_turn>
<start_of_turn>model
Each regular ladder is crafted with 1 of its wood type's planks. Maple ladders are the default type; even before wood type ladders were added, they were just called "Ladder." Maple ladders appear light-brown as 2 vertical lines and 4 horizonal lines.
<end_of_turn>
<start_of_turn>user
Can you describe the appearance of Pine, Plum, and Palm ladders?
<end_of_turn>
<start_of_turn>model
Pine ladders appear as a dark brown wall with 4 light brown lines. Plum ladders appear as 2 light-brown vertical lines and 1 squiggly line down the whole thing. Palm ladders appear as a yellow version of the maple ladder but the middle 2 horizontal lines are replaced with 1 diagonal line.
<end_of_turn>
<start_of_turn>user
How do Pear, Jungle, and Cedar ladders appear visually?
<end_of_turn>
<start_of_turn>model
Pear ladders appear like a gray maple ladder but the 2 bottom and 2 top horizontal lines connect. Jungle ladders appear like a brighter version of the maple ladder with the middle 4 pixels of all the horizontal lines moved 1 pixel up. The cedar ladder appears as a dark-brown version of the maple ladder but with the vertical lines turned into 1 big line in the middle.
<end_of_turn>
<start_of_turn>user
Please describe the appearance of Aspen, Cherry, Spectral, and Mango Ladders.
<end_of_turn>
<start_of_turn>model
Aspen ladders appear like the maple ladder but white and the horizontal lines are moved 1 pixel down. Cherry ladders appear like maple ladders but with the middle lines merged into 1 thick line, and are also bright pink. Spectral Ladders appear with gray lines bent into rope-like shapes. Mango Ladders appear like an almost pale yellow wall except for its upper left, mid right, and lower left having holes in it.
<end_of_turn>
<start_of_turn>user
What are the characteristics and crafting details of the Iron Ladder?
<end_of_turn>
<start_of_turn>model
Iron ladders make you move faster up them and appear just like the maple ladder but light gray. Iron ladders are crafted with 1 Iron Bar.
<end_of_turn>
<start_of_turn>user
How are Vines obtained and what special property do they have?
<end_of_turn>
<start_of_turn>model
Vines cannot be crafted as they spawn naturally on trees, often in jungles instead. If placed on a vertical tower they will grow upwards after some time.
<end_of_turn>
|
<start_of_turn>user
What is Last Stand in Bloxd.io?
<end_of_turn>
<start_of_turn>model
Last Stand is a Limited Time Mode added to staging Bloxd.io on June 23, 2025, and then to Bloxd.io as a Limited Time Mode on June 27th, 2025. The goal is to survive as many waves as possible without dying once, while mobs spawn from four corridors and attack the player.
<end_of_turn>
<start_of_turn>user
Who is the developer and what script name does Last Stand use?
<end_of_turn>
<start_of_turn>model
The developer is Jasninus and the script name is lastStand. According to Jasninus in the dev log, this gamemode won against Goldrush.
<end_of_turn>
<start_of_turn>user
What happens when you first enter Last Stand?
<end_of_turn>
<start_of_turn>model
Players spawn in a closed building with 4 corridors in all directions, which are closed by lava walls which do not deal damage. The theme of the building is based on the Frozen Badland. Players spawn in the middle of the building with 10 Coal, as well as a NPC with the "TraderOne" skin named "Upgrades" at the corner.
<end_of_turn>
<start_of_turn>user
What are the gameplay mechanics in Last Stand?
<end_of_turn>
<start_of_turn>model
Players fight against mobs in order to survive for as long as possible. Players will earn 10 Coal after each wave of enemies, 1 Diamond if the wave is a boss wave, and there's a chance to get 1 Iron Bar after killing a mob. This allows them to buy tools, weapons, foods, armour, and more to fight against some Hostile Mobs. Killing them gives the player XP, which can allow them to enchant their armour and weapons. When a wave starts, there are colored clay to show where the enemies are coming from.
<end_of_turn>
<start_of_turn>user
How does the lobby work?
<end_of_turn>
<start_of_turn>model
Players will spawn inside the default lobby. After 60 seconds (or less), the game will start as long as there are at least only 2 players. As long as there are 5 players in the lobby, it becomes full and the game will begin 20 seconds later.
<end_of_turn>
<start_of_turn>user
What can you buy in the Shop?
<end_of_turn>
<start_of_turn>model
The Shop, also known as Upgrades, is where players will buy items to aid in battle. There are 3 sections in the Shop: Basics, Food, and Potions.
<end_of_turn>
<start_of_turn>user
What map does Last Stand use? Describe it.
<end_of_turn>
<start_of_turn>model
Last Stand has only one map: LastStandBox. LastStandBox (Last Stand's only Map) is a box with 4 hallways with lava at the end where mobs spawn. It is enclosed by decorated walls showing the snowland style. The only other Blocks in it are four different tiers of the Enchantment Tables (4 being Wood, Iron, Gold, and Diamond), and a Trader that allows you to purchase upgrades to get stronger.
<end_of_turn>
<start_of_turn>user
What strategies are recommended for Last Stand?
<end_of_turn>
<start_of_turn>model
You should buy Bows over Crossbows, as Bows are quicker and do not have to be charged for longer. Moreover, Crossbows deal the same amount of damage for a slower reload, and the most DPS (damage per second) from a bow is not fully charging it. A bow is fine if you can aim your shots, and is especially good when you're being bogged down with a herd of mobs. Shoot quick to get rid of them quicker, as not fully charging it is now better than fully charging every shot. Lava trapping can be done if mobs are chasing you, not recommended to be done when mobs are still spawning in. Should be done with a coconut/speed pot if the mobs are fast (this is in the later waves where the mobs seem to get faster).
<end_of_turn>
<start_of_turn>user
What strategies are recommended for weapons and specific mobs?
<end_of_turn>
<start_of_turn>model
In general, prioritize ranged weapons. Max out your crossbow/bow and then get armor. Swords are out of the question as it is impossible to win a war of attrition against opponents that outnumber and outclass you unless you can deal damage without being hurt yourself. If you have iron, buy lots of fireballs. This will aid you in waves with Cave Golems/Frost Golems and Draugr Knights, since the former has high health and the latter is swift and deals devastating damage and knockback, and both spawn in high numbers and in dense groups. If you are low on health, buy instant-healing potions, since they heal four times as much as an apple for triple the price.
<end_of_turn>
<start_of_turn>user
What strategies are recommended for dealing with skeletons and using the mobs?
<end_of_turn>
<start_of_turn>model
For some reason, Draugr Skeletons/Frost Skeletons attack other mobs if they are in the way of their target, and will continue shooting unless that mob is killed! Use this to your advantage. In waves where Draugr Skeletons/Frost Skeletons spawn, get a zombie or a golem between you and the skeletons—the Draugr Skeletons/Frost Skeletons will continuously fight with the other mobs instead of players! Most mobs focus on a single player and chase them nonstop. You can use this and lure them to gang up on a single player and fireball them.
<end_of_turn>
<start_of_turn>user
What are some general tips for playing Last Stand?
<end_of_turn>
<start_of_turn>model
Use V to zoom in on large groups of enemies (on Computers). Focus on a specific enemy until that is killed. Risky when mobs spawn from multiple directions unless your teammates can cover your sides. This gamemode has some of the strongest mobs that can't naturally spawn. The lava at the end cannot damage you. You can use all four Enchantment Tables. The trader disappears once you lose the round. This game has the highest drop rate for iron bars in the whole game for zombies, getting 1 every 6+ kills.
<end_of_turn>
<start_of_turn>user
Are there any known bugs in Last Stand?
<end_of_turn>
<start_of_turn>model
There was a bug where you can launch a fireball at a wall which causes it to break, allowing you to go outside and view the Frozen Badland. However, this bug only lasted for a day before it got patched. The mobs always go forward, while not attacking mobs. This can be lured into the lava, allowing you to kill them without being hit due to the AI's buggy code.
<end_of_turn>
|
<start_of_turn>user
What is the level up bar, and what activities allow you to increase it? Also, when was it added?
<end_of_turn>
<start_of_turn>model
The level up bar is a bar that increases when you earn XP by killingmobs,farming,mining, or doing other tasks that give XP. It was added in the enchanting update.
<end_of_turn>
<start_of_turn>user
Can you describe the appearance of the level up bar, and is there any specific example of its appearance mentioned?
<end_of_turn>
<start_of_turn>model
The level up bar has a green outline with a black filling inside. There is a mention of "A Level Up Bar Showing at 2 Levels".
<end_of_turn>
<start_of_turn>user
What happens to your level up bar if you die in the game?
<end_of_turn>
<start_of_turn>model
When you die by a player or mob, your level up bar gets set to half of its previous level.
<end_of_turn>
<start_of_turn>user
How does killing another player affect your level up bar, and what visual and auditory effects occur when you pass a level?
<end_of_turn>
<start_of_turn>model
When you kill someone, your level up bar increases by the amount they lost. If you pass a level, stars appear around the level you are currently in representing celebration for passing a level and a sound is played.
<end_of_turn>
<start_of_turn>user
What is the maximum level the bar can reach, and what happens if a player tries to obtain more XP once they have reached that maximum level?
<end_of_turn>
<start_of_turn>model
The bar increases when earning XP, and can reach as high as level 300. The max level is 300 so if you try to obtain more XP, you will still have 300 XP.
<end_of_turn>
<start_of_turn>user
What is the XP known as, and what is its possible cultural reference?
<end_of_turn>
<start_of_turn>model
The XP is known as "Aura XP", possibly a reference to present-day memes known as "brainrot".
<end_of_turn>
<start_of_turn>user
Was there any specific glitch related to gaining infinite XP mentioned for the level up bar?
<end_of_turn>
<start_of_turn>model
There was a glitch allowing the player to gain infinite XP by right clicking any Fully Grown Wheat or Fully Grown Rice.
<end_of_turn>
|
<start_of_turn>user
What is Hardcore mode and how is it related to Lifesteal?
<end_of_turn>
<start_of_turn>model
Hardcore is a feature available in open-world Worlds. It adds a few advanced features to the game if enabled. It is more commonly known by its lifesteal feature, therefore claiming the nickname Lifesteal.
<end_of_turn>
<start_of_turn>user
How do I enable Hardcore mode?
<end_of_turn>
<start_of_turn>model
To enable Hardcore, the owner of the world must type /toggle hardcore in the chat. After that, they can use /hardcore to see a list of commands available with hardcore mode now enabled.
<end_of_turn>
<start_of_turn>user
What commands are available in Hardcore mode?
<end_of_turn>
<start_of_turn>model
The available commands are: /hardcore tempban [time], /hardcore toggleregen, and /hardcore toggleownerban. Also there is the command to control Lifesteal.
<end_of_turn>
<start_of_turn>user
Explain the `/hardcore tempban [time]` command.
<end_of_turn>
<start_of_turn>model
The `/hardcore tempban [time]` command sets the amount of time a player gets banned after getting killed, in hours. If enabled, the default value of this feature is 16 hours. If set to zero, the player will instantly spawn after getting killed. If disabled, the player will simply be banned forever.
<end_of_turn>
<start_of_turn>user
What does the `/hardcore toggleregen` command do?
<end_of_turn>
<start_of_turn>model
The `/hardcore toggleregen` command toggles whether the players' health points regenerates automatically after a certain period.
<end_of_turn>
<start_of_turn>user
Explain the `/hardcore toggleownerban` command.
<end_of_turn>
<start_of_turn>model
The `/hardcore toggleownerban` command toggles whether the owner gets banned as well after getting killed. It is highly recommended to be turned off if either lifesteal is enabled or tempban is disabled.
<end_of_turn>
<start_of_turn>user
How do I enable or disable Lifesteal, and what are the recommended values?
<end_of_turn>
<start_of_turn>model
To enable or disable lifesteal, the owner types "/hardcore lifesteal [health point[1]]" into the chat. A zero will disable lifesteal. A value greater than zero will result in a player losing that many health points to their killer after dying. It is recommended for the value to be set between 5 and 20 for a more enjoyable experience. The health point value needs to be between 0 and 100.
<end_of_turn>
|
<start_of_turn>user
What are Limited Time Game Modes, and what happens if they don't win the game mode vote?
<end_of_turn>
<start_of_turn>model
Limited Time Game Modes are game modes that may get removed after the limited time, if they do not win the game mode vote.
<end_of_turn>
<start_of_turn>user
During the game mode voting period, what can players do?
<end_of_turn>
<start_of_turn>model
During this time, you can play both game modes, and the most popular one will remain.
<end_of_turn>
<start_of_turn>user
Who typically makes many of these Limited Time Game Modes?
<end_of_turn>
<start_of_turn>model
Many of these game modes are made by Matzapp, Stardue and Dirty Flea Sack.
<end_of_turn>
<start_of_turn>user
Can you tell me about the list of game modes that have been in voting?
<end_of_turn>
<start_of_turn>model
Below is a list of game modes that have been in voting:
<end_of_turn>
<start_of_turn>user
Why might old game modes appear again, even if they were voted out previously?
<end_of_turn>
<start_of_turn>model
You need to wait for the next game mode vote to occur and the old game modes may appear because it had been voted out last time, like Murder Mystery, Pirates and OneBlock.
<end_of_turn>
<start_of_turn>user
Is there a specific request mentioned regarding game modes?
<end_of_turn>
<start_of_turn>model
Please bring back Prison and Rush Racing!
<end_of_turn>
|
<start_of_turn>user
What happens when a player enters any gamemode in Bloxd.io?
<end_of_turn>
<start_of_turn>model
When a player is entering any gamemode in Bloxd.io, they can see the Loading Screen. The Loading Screen has a Blurred Image of a Bloxd build in the background. There is a big rotating Bobhead in the foreground with two messages below. One message tells you the progress of your game loading (former loading screen, now bob’s head is round, and a blue line orbiting it.) The other type of messages can be found below these and are written in a smaller font. This message is called a Loading Dialogue and is meant to entertain you while you are waiting for the game to load. A new message will appear if you click on the screen.
<end_of_turn>
<start_of_turn>user
What are the stages of the Loading Process?
<end_of_turn>
<start_of_turn>model
The Loading Process has five to seven stages: Finding Lobby, Stand By… (When you are not yet joining the game… Also, most of the ads (advertisements) are in this section. This doesn't always appear.), Loading Game, Loading Assets, Joining Lobby (Often takes the most time and causes the most problems because of data-processing issues. If you screen hangs at this stage for too long, it may indicate a loss of connection or other internal errors.), Loading Player Info, and Loading World.
<end_of_turn>
<start_of_turn>user
What does the game say when you are entering the game and what does it cost the most time?
<end_of_turn>
<start_of_turn>model
When you are entering the game, it will say: “Loading Game” and this also costs the most time.
<end_of_turn>
<start_of_turn>user
Are there any additional messages that may appear while joining?
<end_of_turn>
<start_of_turn>model
Yes, there is an additional message that may appear while joining. It is "Game is updating...". This only appears if the game received an update recently. It's recommended to refresh your page if you see this.
<end_of_turn>
<start_of_turn>user
Does the loading screen ever change briefly to a different screen? What does it look like?
<end_of_turn>
<start_of_turn>model
Yes, the loading screen may switch to a different loading screen for a few seconds before the "loading player" info and "loading world" messages. This screen is blue and black with a white Pacman in the middle. This only appears from time to time.
<end_of_turn>
<start_of_turn>user
Is there any verification step on the loading screen?
<end_of_turn>
<start_of_turn>model
Yes, a black panel may appear over the loading screen. This is a verification feature that asks you whether you are a Human or anIron Watermelon. Just click in the human-verification box next to this message and you'll continue joining.
<end_of_turn>
<start_of_turn>user
What are some examples of the Loading Dialogues as of 5/18/2025?
<end_of_turn>
<start_of_turn>model
Some examples of Loading Dialogues are: Some pretty good games don't need loading screens at all:(, Trying to get the game to load, When does the loading screen load? 🤔, Some of the bread has been sitting out in the sun... it's your call, Ever seen a loading screen with a jump scare?[1], Blo😆, I don't know what the error codes mean either, Brb trying to think of original gameplay, Loading the loading screen…, Insert funny message here, I heard there are secret mobs if you build high enough[1], Finding braincells, and Loading tomato, uh, apple block.
<end_of_turn>
<start_of_turn>user
Give me more examples of the Loading Dialogues.
<end_of_turn>
<start_of_turn>model
More examples of Loading Dialogues are: If you're stuck here reading these messages actually please tell me on discord, How do bloxd.io players keep fit? They run around the block, That was the weirdest party I've ever been to, Time for some educational content??, Calibrating gravity... Remember: what goes up, might actually stay up., A bloxd chunk is 32x32x32 cube, Did you know that bloxd is coded in typescript?, You can use Code Blocks to make your own games in bloxd, Logging in gives you the ability to fly[2], Only in creative though[2], Why are you still here? Go play the game, Waking up Arthur, and (I'm Arthur pls don't wake me up).
<end_of_turn>
<start_of_turn>user
Give me still more examples of the Loading Dialogues.
<end_of_turn>
<start_of_turn>model
Still more examples of Loading Dialogues are: What is the meaning of life?, Hi, I'm a loading screen message, I ran out of ideas:/, Have you found the easter egg in this menu yet?, Maybe if you click 100 times, it will load faster…, Counting all blocks. Hang on, this might take a while…, I heard there is a secret dimension at Y level -10000, Have you tried yeeting yourself off a ladder?, I tried to count the blocks in the bloxd world, but I lost count at infinity, Generating terrain, and a few bad jokes to go with it, Did you really read all of these?, I didn't read them all either, and Have you found the secret block yet?[1]
<end_of_turn>
<start_of_turn>user
Give me even more examples of the Loading Dialogues.
<end_of_turn>
<start_of_turn>model
Even more examples of Loading Dialogues are: Beep boop beep, Beep boop I'm out of ideas, Loading secret base... What do you mean 'which one?', Stardue says I suck:(, When I showed her that message she said 'I never said that’, Stardue is a liar, The cake is a lie (a reference to portal), I can complete portal with my eyes closed - stardue, I'll be having a bad day and come home and play through portal - stardue, or gamedev tycoon but that's a bit trippy, Hello I'm another loading screen message, and What bad devs would add games to their game then remove them >:([3]
<end_of_turn>
<start_of_turn>user
Give me yet more examples of the Loading Dialogues.
<end_of_turn>
<start_of_turn>model
Yet more examples of Loading Dialogues are: Honestly coming up with these are pretty hard and chatgpt isn't much help, Ok bye, Question: Are flea sacks always dirty?[4], Answer: Yes, Question: Is it possible to have a good loading screen message? 🤨, Answer: No, Oh no - the cats broke Bloxd again![5], Tests? What are those? Who needs to test code, Loading the game... or not, and I heard there are secret areas in Pirates 🏴☠️[6]
<end_of_turn>
<start_of_turn>user
Give me final examples of the Loading Dialogues.
<end_of_turn>
<start_of_turn>model
Final examples of Loading Dialogues are: Compiling the laws of physics... Just in case you thought of breaking them., What did the coal ore say to the bedrock?, Why so low?, haha what a funny joke, I've got another one for you, Where do miners sleep? On their bed-rocks!, :D, Greenville has more bugs than it has greenery 🤔, Perhaps I should rename it Bugville, Bloxd has more bugs than it has blocks 🤔, Perhaps I should rename it... Bugd, Just kidding, there are no bugs in Bloxd 😆, (Mostly), Did you know, you can find ruins with loot in grassy biomes?/Did you know, you can find ruins with loot in bloxd’s open world games?, They're quite mysterious. We still don't know how they got there…, ... Or what they're for..., I wish I could eat apple blocks ☹️, If Bloxd isn't working, it's probably my cat knocking over the router again, Cubism, DirtyFleaSack vs CleanFleaSack who would win?, You can find Mob Spawners Blocks in ruins too!, Rumour has it that Slushie and Pixelbaker are the same person, Question: Is it possible to drink Slushie? 🤔, Answer: No, Weird how the devs added knight before they added night[7], (A Draugr Knight), I once took down 20 Draugr Knights without armour, and lived to tell the tale, (Just kidding, I died like 5 times - Draugr Knights are so OP!, What does “Draugr” even means anyway?, Fun fact: Corn is the best food in bloxd. Or is it rice…? Wait no maybe it’s actually bread…, When you die and lose your stuff in the Badlands, they become the Sadlands., Ever wondered what’s under bedrock?, Well, I’ve been here, and it’s a pretty cool (and a bit scary), Thank you for playing our game!, If you have any feedback, join our server and let us know 😆, and That’s all folks! We’ll see you on the other side 🌠
<end_of_turn>
<start_of_turn>user
What happens after you reach the last loading dialogue?
<end_of_turn>
<start_of_turn>model
Once you reach the last message, you will get the first message again if you click it again.
<end_of_turn>
<start_of_turn>user
What is the other note included in the other category?
<end_of_turn>
<start_of_turn>model
The three gods are fools… They do not understand what I am capable of.
<end_of_turn>
<start_of_turn>user
What is reference [1] about?
<end_of_turn>
<start_of_turn>model
This is a reference to theIron Watermelon. It used to jump scare players who went too far away from spawn when the game was still new.
<end_of_turn>
<start_of_turn>user
What is reference [2] about?
<end_of_turn>
<start_of_turn>model
Messages 21 and 22 are not true. You can fly in Creative even if you're not logged in.
<end_of_turn>
<start_of_turn>user
What is reference [3] about?
<end_of_turn>
<start_of_turn>model
This is due to many players complaining about removedGame Modesthat lost in game votes.
<end_of_turn>
<start_of_turn>user
What is reference [4] about?
<end_of_turn>
<start_of_turn>model
This is a reference toDirty Flea Sack.
<end_of_turn>
<start_of_turn>user
What is reference [5] about?
<end_of_turn>
<start_of_turn>model
This is becauseDirty Flea Sackoften makes a mistake when making new updates resulting in Bloxd being temporarily down. Dirty Flea Sack's Discord profile image is a cat.
<end_of_turn>
<start_of_turn>user
What is reference [6] about?
<end_of_turn>
<start_of_turn>model
This was a hint to players to find the secret areas in Pirates.
<end_of_turn>
<start_of_turn>user
What is reference [7] about?
<end_of_turn>
<start_of_turn>model
This is a hint that in the future, the devs would add night to bloxd.
<end_of_turn>
<start_of_turn>user
What did the old loading screen look like?
<end_of_turn>
<start_of_turn>model
The old loading screen had a blue background and less loading dialogues. It also didn't have the verification panel.
<end_of_turn>
|
<start_of_turn>user
When was the "Lobby Roles" feature added?
<end_of_turn>
<start_of_turn>model
Lobby Roles was a thing added on 7/24/25.
<end_of_turn>
<start_of_turn>user
What was the main function that Lobby Roles allowed users to do?
<end_of_turn>
<start_of_turn>model
It allowed you to promote and demote anyone.
<end_of_turn>
<start_of_turn>user
How many different roles were available within the Lobby Roles system?
<end_of_turn>
<start_of_turn>model
There were only 2 roles.
<end_of_turn>
<start_of_turn>user
Could you please list the two specific roles that existed?
<end_of_turn>
<start_of_turn>model
The roles were 1Lobby Co-Owner and 2Lobby Moderator.
<end_of_turn>
<start_of_turn>user
What specific actions and privileges do Lobby Co-Owners have?
<end_of_turn>
<start_of_turn>model
Lobby Co-Owners can use world edit and use code blocks and ban, unban, and kick people.
<end_of_turn>
<start_of_turn>user
What actions are Lobby Moderators limited to performing?
<end_of_turn>
<start_of_turn>model
Lobby Moderators can only ban, unban, and kick people.
<end_of_turn>
<start_of_turn>user
Could you describe the process for promoting someone within the Lobby Roles system?
<end_of_turn>
<start_of_turn>model
You can promote by going to lobby moderator, then click on the green button that says promote.
<end_of_turn>
<start_of_turn>user
And what is the process for demoting someone?
<end_of_turn>
<start_of_turn>model
You can demote by going to lobby moderator, then click on the red button that says demote.
<end_of_turn>
|
<start_of_turn>user
What is Lucky Towers about?
<end_of_turn>
<start_of_turn>model
Lucky Towers is a gamemode in Bloxd.io where about 12 players spawn on their own tower. The goal is to be the last player standing on a tower. You have to knock people off by using PvP, projectiles, them accidentally falling off, or dying to the floor rising. The gamemode was added on September 19, 2024.
<end_of_turn>
<start_of_turn>user
What is unique about the items in Lucky Towers?
<end_of_turn>
<start_of_turn>model
A few items have been renamed, such as the stick and pebble. You randomly receive an Item every few seconds. These can be Blocks, Saplings, Armor, Tools, Food, or any of the special Items. Fireballs, RPGs, and other Rocket Spleef items can be obtained but there are no Moonstone Orbs. You should use what you get to protect yourself from falling off and try to make other players fall off instead. There are also Explosive and Jump Boost items.
<end_of_turn>
<start_of_turn>user
What events can happen in Lucky Towers?
<end_of_turn>
<start_of_turn>model
There are 5 different events that can happen at random: Items can spawn 2 times faster for a limited time, all players get a Jump Boost for a limited time, the floor will begin to rise (killing you when it reaches you unless you used a Respawn Stick), a random chest spawns with good loot either at -20, 0, 20, or at y=50, and a bombardment will be heading at you with Explosives at multiple spots.
<end_of_turn>
<start_of_turn>user
What are some general tips for winning in Lucky Towers?
<end_of_turn>
<start_of_turn>model
Don't use Snowdash if you don't have to; if you do use it, time it right or you'll die. Save Updraft, so that if you ever get a Floor Creator, use your Updraft to move into "space" faster and further away from everyone else, and after your velocity is almost at 0, use the Floor Creator as a platform. Don't get complacent after knocking a player down to the "dead" floor, because they might have a Respawn Stick and knock you down there. Don't drink Chaos Potion if you are low on health, because if you receive a good Effect, it will also inflict a bad Effect (possibly Poison or Weakness) and might make you die faster—either by Players or your Effects. Take your Planks to make a Workbench and open it up to craft essential Items like the Respawn Stick or some Weapons.
<end_of_turn>
<start_of_turn>user
Any other general tips for winning?
<end_of_turn>
<start_of_turn>model
Don't skip out on Food items because you might need them. For example, Melon Slice can make you invisible and will help you successfully prank your opponents. If you have gravity-based Items, measure to get the most accurate throw. If you have any tools that are not Axes or Swords, do not throw them away because they can deal melee damage too. Chaos Potion has a chance to have 2 good effects (one of which is mandatory, Knockback, and another good effect that will randomly appear). In some events, the ground will start to rise—so try to get a Floor Creator and as many Updrafts as you can so you can go up and then set a platform down. Jump Potions will be given to players who are in the game—take advantage of this to jump to lower or higher towers that are occupied by players.
<end_of_turn>
<start_of_turn>user
What are some specific tips for winning on the Space map?
<end_of_turn>
<start_of_turn>model
Don't rush over others, as the distance is too long and you will lose reach and fall into the Void. Place some Blocks towards the player you want to kill. Use Updrafts to fly higher.
<end_of_turn>
<start_of_turn>user
What are some specific tips for winning on the Forest map?
<end_of_turn>
<start_of_turn>model
Use Vines to get to other players and quickly place four Blocks in the four directions of the Vines to block others from going up. Another trick is destroy the vines around you. Get some Vines to get moving. Mine the Logs in your tower and turn them to Planks for triple the amount of Blocks! Using this method, you can tower up much higher.
<end_of_turn>
<start_of_turn>user
What are some specific tips for winning on the Icy map?
<end_of_turn>
<start_of_turn>model
Don't be foolish enough to jump over other towers without watching the angle. You can jump over other towers with Ice Blocks! Snowdash could cause freezing in older versions if you throw it at yourself. Now it's fixed and it will boost you the way your character is facing.
<end_of_turn>
<start_of_turn>user
What else is mentioned in the overview of Lucky Towers?
<end_of_turn>
<start_of_turn>model
In the second thumbnail of this gamemode, the player is holding White Ceramic. The player's name may have been covered or it may have been erased or it may not have been named. If you have a Workbench, you can make your Snow Blocks into Snowdash, Messy Stone into Updraft, Wood Planks into Respawn Sticks and a lot more. Use it now, because once Arthur sees this, high chances are it'll get patched (Also use saplings to make many Respawn Sticks). Respawn Sticks also need Updraft to craft now.
<end_of_turn>
<start_of_turn>user
What are some crafting recipes and limitations?
<end_of_turn>
<start_of_turn>model
You can craft an Updraft with 4 Messy Stone and 1 Glass. You can't place Floor creators above y=100.
<end_of_turn>
<start_of_turn>user
Where can I find Lucky Tower items and what inspired the gamemode?
<end_of_turn>
<start_of_turn>model
All Lucky Tower items can be obtained in Worlds except the Respawn Stick and the Steal Ball. This gamemode has been inspired by the gamemode Pillars of Fortune in Minecraft.
<end_of_turn>
|
<start_of_turn>user
What are the key details about a Mailbox, including its maximum stack size and best mining tool?
<end_of_turn>
<start_of_turn>model
A Mailbox has a Maximum Stack of 999 and the Best Tool to Mine it is an Axe.
<end_of_turn>
<start_of_turn>user
What exactly is a Mailbox and what is its primary purpose?
<end_of_turn>
<start_of_turn>model
A Mailbox is a block used to deliver books to other players.
<end_of_turn>
<start_of_turn>user
How can one obtain a Mailbox?
<end_of_turn>
<start_of_turn>model
A Mailbox can be obtained through Crafting.
<end_of_turn>
<start_of_turn>user
How does one place a book into a Mailbox for mailing?
<end_of_turn>
<start_of_turn>model
By right-clicking on the Mailbox with a book, the book is transferred from the player's hand into the Mailbox.
<end_of_turn>
<start_of_turn>user
How does the owner know there is mail inside, and how do they retrieve it?
<end_of_turn>
<start_of_turn>model
A yellow line will appear under the insertion hole, telling the owner that there is mail inside. They can then simply right-click on the mailbox to take out the mail.
<end_of_turn>
<start_of_turn>user
What items can be put into a Mailbox, and what is its maximum capacity?
<end_of_turn>
<start_of_turn>model
As of right now, players can only put books in the Mailbox. The maximum amount of mail a single Mailbox can hold is ten.
<end_of_turn>
<start_of_turn>user
Where are Mailboxes mainly used, and what are the reasons for their popularity in those areas?
<end_of_turn>
<start_of_turn>model
This block is mainly used in One Block and Greenville, due to players not being able to edit another player's land or island.
<end_of_turn>
<start_of_turn>user
Besides the main usage areas, why else are Mailboxes popular, and for what additional activities?
<end_of_turn>
<start_of_turn>model
It is also popular in open worlds because you can send mail, even if a player is offline. They also give a great opportunity to troll and chat with your friends or other people.
<end_of_turn>
<start_of_turn>user
How does a Mailbox behave when placed within a protected chunk, and what other block is it similar to?
<end_of_turn>
<start_of_turn>model
If a Mailbox is placed within a protected chunk, you can only place books in it and are not able to take out books other players placed. Mailboxes work similarly to Bookshelves.
<end_of_turn>
|
<start_of_turn>user
What can you tell me about the main menu in Bloxd?
<end_of_turn>
<start_of_turn>model
The main menu is what you will first see when you visit the Bloxd website or Bloxd in any other game website like CrazyGames. There are currently 28 gamemodes to play that are shown on the main menu, including two Limited-Time game modes. About staging.bloxd.io, there are currently 29 gamemodes.
<end_of_turn>
<start_of_turn>user
Tell me about usernames in Bloxd.
<end_of_turn>
<start_of_turn>model
A username is a name to identify certain individuals on bloxd. A username can be changed by clicking the current username in the top left corner. To prevent identity theft, only 1 Bloxd.io account can claim a name, whereas many people attempt to bypass by spamming underscores (e.g _____Arthur_____). Bloxd usernames cannot contain profanity. Be careful when switching to a different username temporarily, as people could "steal" your old username to troll you or to impersonate you. You are encouraged to log in with a Google account to save your name and progress. If you log in, the Login icon next to the username will be replaced by a Bloxd character head.
<end_of_turn>
<start_of_turn>user
What are default usernames?
<end_of_turn>
<start_of_turn>model
There is also a random username option, which gives you a random default username made out of an adjective followed by a noun and 7 numbers. The default usernames are given to any new rookie opening Bloxd and they are two words followed up with numbers (e.g FranticVampire3543022). There is a list of old usernames before they were changed on 15 June.
<end_of_turn>
<start_of_turn>user
Tell me about the Bloxd.io title and icon on the home screen.
<end_of_turn>
<start_of_turn>model
There is a giant thumbnail at the home screen reading "Bloxd.io" with the 3D Bloxd icon next to it that spins when you click it. This has been changed. The 3d Bloxd.io icon has been removed and replaced with a 2D version. Spam-clicking the title will reveal a small green button labeled vConsole, which is a console for troubleshooting, and will appear in the right bottom corner.
<end_of_turn>
<start_of_turn>user
What can you tell me about the background images in Bloxd?
<end_of_turn>
<start_of_turn>model
You can find a photo of the game at the background. It is changed randomly, or if Arthur wants it to. As of currently, there are only four Background images. They are builds made by known Bloxd players. (Not including different versions. The background images of different versions can be found here). Note that the background images are blurred.
<end_of_turn>
<start_of_turn>user
What is the Update Log and when was it added?
<end_of_turn>
<start_of_turn>model
On the 14th of August 2024, the update Log was added. You can access through a button in the bottom left corner. There you will find the latest updates to Bloxd. This is good for Bloxd players who haven't joined the Bloxd Discord server or don't check the dev-log there. The Update Log works like a timeline, starting with the addition of the Update Log. As the name suggests, the Update Log is used to keep track of recent changes for the players to see. The Update Log was added as a part of a very minor homepage change, which replaced the large Discord Logo with the buttons for the information, the Update Log and the Discord. For more information and entries, Click here. The update log as of 5 September, 2024 is that the Update Log was added on 14 August 2024.
<end_of_turn>
<start_of_turn>user
How does the friend system work?
<end_of_turn>
<start_of_turn>model
On the right side of the menu there is a panel that allows you to add friends in Bloxd.io. Send a friend request to a user by typing in their username in the search. Once you receive a friend request, you can choose either accept or deny. The friends list displays whether your friends are online or not. If they are, you can join the lobby they are playing.
<end_of_turn>
<start_of_turn>user
Tell me about the options menu.
<end_of_turn>
<start_of_turn>model
In the top right corner are the Options. They are the same as if you press [O], with an additional separate setting for music volume, other in-game sound volume and full screen mode.
<end_of_turn>
<start_of_turn>user
What about music in Bloxd?
<end_of_turn>
<start_of_turn>model
Here is an "official" soundtrack of the amazing background music, along with other nostalgic original Bloxd.io music, and even some new and updated music such as Pirates.
<end_of_turn>
<start_of_turn>user
What other information is available in the bottom left corner of the main menu?
<end_of_turn>
<start_of_turn>model
In the bottom left corner are the Info and Bloxd Discord invite. More at: Bloxd Rules, Bloxd Privacy Policy, Partners and Credits. The Discord invite stays there even after you have joined the Discord server.
<end_of_turn>
|
<start_of_turn>user
What general information and help articles are available on this wiki?
<end_of_turn>
<start_of_turn>model
Rules of this wiki
Bloxd.io Subwikis
Getting Started
How to Contribute
Managing your new community
Guides
All Help articles
<end_of_turn>
<start_of_turn>user
Who are the key members and contributors of this wiki, including current and past owners and inactive members?
<end_of_turn>
<start_of_turn>model
AbnormalHuman69(Current Owner)
Foxy Kuro 96(Creator of the Wiki)
Martin MMC
BloxyLikezBloxycola
BlooZen
Dronyazka(Inactive)
DeepfriedHams(Inactive)
Smartkid69(Inactive)
<end_of_turn>
<start_of_turn>user
Can you list the external resources related to Bloxd.io that are mentioned?
<end_of_turn>
<start_of_turn>model
Play Bloxd.io
Bloxd.io in-game rules
Bloxd.io Sub-Reddit
Bloxd Discord
Bloxd Resources
<end_of_turn>
|
<start_of_turn>user
When was the Mango added to the game?
<end_of_turn>
<start_of_turn>model
The Mango was added on 7/3/2025 along with the banana, and it has a tree.
<end_of_turn>
<start_of_turn>user
What information is available about the Mango?
<end_of_turn>
<start_of_turn>model
The available information includes: Informations, Appearance, Usage, Obtaining, and Gallery.
<end_of_turn>
<start_of_turn>user
What is the item name and maximum stack size of the Mango?
<end_of_turn>
<start_of_turn>model
The item name is Mango, and the maximum stack is 999.
<end_of_turn>
<start_of_turn>user
Describe the appearance of the Mango.
<end_of_turn>
<start_of_turn>model
The mango is a orange and yellow fruit with a little leaf.
<end_of_turn>
<start_of_turn>user
How can the Mango be used?
<end_of_turn>
<start_of_turn>model
Unlike other fruits, you can fight with this fruit, but you can't eat it, and it can also do knockback to players and mobs. Gorillas use this item as a weapon to deal damage. Mangoes are basically used as stackable splash knockback potions.
<end_of_turn>
<start_of_turn>user
What else can you obtain related to mangoes?
<end_of_turn>
<start_of_turn>model
There is also Mango Saplings that give you mangoes, Mango Logs, which can be crafted into Mango Planks to make structures like a house, a big selling place and more.
<end_of_turn>
<start_of_turn>user
How can you obtain Mangoes in Bloxd?
<end_of_turn>
<start_of_turn>model
You can obtain mangoes in Bloxd by defeating a Gorilla or by going to a mango tree and mining the leaves to get mangoes.
<end_of_turn>
|
<start_of_turn>user
What is Mango Wood and where can it be obtained from?
<end_of_turn>
<start_of_turn>model
Mango Wood is a type of wood that could be obtained from mango trees in jungle biomes.
<end_of_turn>
<start_of_turn>user
How do its planks appear?
<end_of_turn>
<start_of_turn>model
Its planks look replicates the look of bamboo planks from Minecraft.
<end_of_turn>
<start_of_turn>user
What is the maximum stack size for Mango Wood?
<end_of_turn>
<start_of_turn>model
The Maximum Stack for Mango Wood is 999.
<end_of_turn>
<start_of_turn>user
What is the best tool to use for mining Mango Wood?
<end_of_turn>
<start_of_turn>model
The Best Tool to Mine Mango Wood is an Axe.
<end_of_turn>
|
<start_of_turn>user
Where can Maple Trees be found?
<end_of_turn>
<start_of_turn>model
Maple Trees appear in a shocking 13 different biomes. These biomes are: Maple Forest, Plum Forest, Aspen Forest, Pear Forest, Cherry Blossom Forest, Bluebell Forest, Plains, Snowy Plains, Hilly Plains, Grassy Plains, Meadows, Winter Forest, and Autumn Forest.
<end_of_turn>
<start_of_turn>user
What loot can I get from Maple Trees?
<end_of_turn>
<start_of_turn>model
Maple Trees have an 86% chance to drop Maple Leaves, a 9% chance of dropping an Apple, and a 5% chance to drop a Maple Sapling.
<end_of_turn>
<start_of_turn>user
How are Maple Trees used in Non-Survival gamemodes?
<end_of_turn>
<start_of_turn>model
Maple Trees appear in Non-Survival Gamemodes like Greenville and One block.
<end_of_turn>
<start_of_turn>user
Tell me more about Maple Trees in Greenville.
<end_of_turn>
<start_of_turn>model
In the gamemode Greenville, Maple Trees are one of the only 2 legal trees, along with Aspen. The logs can be sold for 4 coins and bought for 8 coins. The Leaves can be sold for 2 coins and bought for 4 coins.
<end_of_turn>
<start_of_turn>user
How should I farm Maple Trees?
<end_of_turn>
<start_of_turn>model
For a farm in Greenville, there is no point in putting your sapling in tilled soil as it doesn't help it grow faster. However, if you buy bonemeal (an illegal item) from a person and right click a sapling, it will instantly grow.
<end_of_turn>
<start_of_turn>user
What are Great Maple Trees?
<end_of_turn>
<start_of_turn>model
Great Maple Trees stand about 29 blocks tall. This is massive compared to the default maple tree, which is 6 - 8 blocks tall.
<end_of_turn>
<start_of_turn>user
When were Great Maple Trees added to the game?
<end_of_turn>
<start_of_turn>model
Great Maple Trees were added at 9/19/2024 as the 10th Update Log Entry.
<end_of_turn>
<start_of_turn>user
What is a Maple Sapling?
<end_of_turn>
<start_of_turn>model
A Maple Sapling is mentioned within the documentation.
<end_of_turn>
|
<start_of_turn>user
Who are all of the official developers of Bloxd.io mentioned in the provided information?
<end_of_turn>
<start_of_turn>model
The official developers mentioned are Arthur, Weiqing, Mattzap, Stardue, DirtyFleaSack, Oliver, pixelbaker, Tom, Slushie, Harry, and Jasninus.
<end_of_turn>
<start_of_turn>user
Who is the creator of Bloxd.io, and what are his origins related to game development?
<end_of_turn>
<start_of_turn>model
Arthur is the creator of Bloxd.io. He is from the United Kingdom. Arthur once worked for Microsoft and quit the company when he found out Microsoft was buying Minecraft, then created his own game based on Minecraft.
<end_of_turn>
<start_of_turn>user
What game engine did Arthur use for Bloxd.io, and who assisted him with the development?
<end_of_turn>
<start_of_turn>model
Arthur created the game engine via Noa, which is a free and open source game engine. Ayaan, an unknown coder, also helped Arthur on the development of the game.
<end_of_turn>
<start_of_turn>user
What was the first game made with the Bloxd.io game engine, and who created it?
<end_of_turn>
<start_of_turn>model
The first game made with the Bloxd.io game engine was Bloxd Hop, formerly known as BloxdHop, by Weiqing.
<end_of_turn>
<start_of_turn>user
How many gamemodes has Arthur created for Bloxd, and where does he write updates?
<end_of_turn>
<start_of_turn>model
Arthur has created over 15 gamemodes for Bloxd. He writes the updates he rolls out to Bloxd on its Discord Server in the #dev-log channel in the Bloxd Discord Server.
<end_of_turn>
<start_of_turn>user
Can you list all of the gamemodes Arthur is associated with?
<end_of_turn>
<start_of_turn>model
Arthur's associated gamemodes include Evil Tower, Doodle Cube, Cube Warfare, Peaceful, Bloxd (Gamemode), Survival, Creative, Bedwars, Worlds, Duels, Hide and Seek, and TestMode.
<end_of_turn>
<start_of_turn>user
What was Weiqing's role in the development of Bloxd Hop, and what was its significance?
<end_of_turn>
<start_of_turn>model
Weiqing was the initial developer of Bloxd Hop. Arthur invited Weiqing to make Bloxd Hop using the Bloxd game engine. Bloxd Hop was the first publicly available bloxd.io game, dubbing Weiqing as one of the first creators of the game.
<end_of_turn>
<start_of_turn>user
What was the collaboration like between Arthur and Weiqing on Bloxd Hop, and who took over its development later?
<end_of_turn>
<start_of_turn>model
Weiqing and Arthur probably made the first game mode Bloxd Hop together. Arthur gave Weiqing authority over Bloxd Hop, and Arthur worked behind the scenes making the Bloxd game engine. After a while, Arthur took over development of Bloxd Hop, fixing bugs and keeping it up to date with the rest of the Bloxd game engine.
<end_of_turn>
<start_of_turn>user
Who is Mattzap, what was his developer number, and what gamemodes did he create?
<end_of_turn>
<start_of_turn>model
Mattzap is a friend of Arthur. He was the 3rd developer of Bloxd.io. He created four gamemodes: One Block, Greenville, Murder Mystery, and The Pit.
<end_of_turn>
<start_of_turn>user
What is Mattzap's current role, and what happened to the gamemodes he previously maintained?
<end_of_turn>
<start_of_turn>model
Mattzap is now a "Business Dev" and works on a game he created called "mageclash.io". He normally created Limited Time Modes. Mattzap now no longer maintains Greenville, Oneblock, and Murder Mystery as he left Bloxd; instead, those gamemodes are maintained by the Bloxd Team.
<end_of_turn>
<start_of_turn>user
How does Mattzap appear in One Block events?
<end_of_turn>
<start_of_turn>model
Mattzap appears in One Block events, where you have to type or unscramble his name first.
<end_of_turn>
<start_of_turn>user
How does Arthur choose new developers, starting from Stardue, according to Dirty Flea Sack?
<end_of_turn>
<start_of_turn>model
Dirty Flea Sack leaked how Arthur chooses new devs: the "dev" (still unofficial) makes a game mode, which is added to a game as a lonely LTM for a few hours. Arthur looks at the feedback of the game mode. The "dev" soon creates another game mode, and it gets in a vote with the old one. Then the dev becomes official.
<end_of_turn>
<start_of_turn>user
When did Stardue join the Bloxd Discord server and leave the team, and what was her general role?
<end_of_turn>
<start_of_turn>model
Stardue joined the Bloxd Discord server on November 6, 2023, but first talked 2 days later (November 8) in the dev-log channel. She helped Arthur with the coding and development of the game. She left the Bloxd team on around November 7, 2024.
<end_of_turn>
<start_of_turn>user
What are some of the items Stardue created and their functions?
<end_of_turn>
<start_of_turn>model
Stardue created a few items: TheCompass, made for her own game mode Sky Wars, which points to the nearest player alive (everyone gets it after 7 minutes or until there are only 2 alive players left); TheBook, which if crafted, would say "Arthurstinks -stardue" on the last page (this feature is now gone); the Name Tag, which can rename non-stackable items; Boats, which are an excellent way to travel; Cotton; and the Hang Glider.
<end_of_turn>
<start_of_turn>user
What was Stardue's relationship with Arthur, and what was her unique presence in loading screens?
<end_of_turn>
<start_of_turn>model
It was shown that she somewhat acquaints Arthur. Lots of her work show that she acquaints him, but Arthur somehow still has her hired as a developer, even keeping her ''mean'' easter eggs. Some of the Loading Screen Messages mentioned her. She is the second developer who was mentioned in it (The first one is Arthur, even Mattzap is not mentioned).
<end_of_turn>
<start_of_turn>user
What are the gamemodes associated with Stardue?
<end_of_turn>
<start_of_turn>model
Stardue's associated gamemodes are Sky Wars, Prison, Plots, and Rush Racing.
<end_of_turn>
<start_of_turn>user
When did DirtyFleaSack join the developers' team, and what new gamemodes did he bring?
<end_of_turn>
<start_of_turn>model
DirtyFleaSack joined the developers' team on January 4, 2024, the same day Arthur announced in the developers log from the Bloxd Discord server that Dirty Flea Sack was going to bring about new things for the next day. As mentioned, the next day, the Pirates gamemode came back along with a new gamemode called Survival Royale, both of which were Limited Time Mode gamemodes, Survival Royale eventually lost.
<end_of_turn>
<start_of_turn>user
What are the gamemodes associated with DirtyFleaSack, and what playful questions are included in his profile?
<end_of_turn>
<start_of_turn>model
DirtyFleaSack's associated gamemodes are Pirates, Survival Royale, Factions, and Anarchy. The playful questions are "Are flea sacks always dirty? 🤔" with the answer "Yes", and "DirtyFleasack vs CleanFleaSack, who would win?".
<end_of_turn>
<start_of_turn>user
What gamemodes did Oliver create, and what are his responsibilities regarding translations and UI elements?
<end_of_turn>
<start_of_turn>model
Oliver created 2 new game modes in a vote: Walls and Infection. He also manages the translations, adding them to Bloxd. He created and implemented the language settings in Bloxd.
<end_of_turn>
<start_of_turn>user
What specific features and system revamps did Oliver implement for Bloxd?
<end_of_turn>
<start_of_turn>model
Oliver added Bobbing, added the player list/leaderboard by pressing "G", added the pixelated font and then reverted it, added custom key binds, added the friend tab, and was involved with Parties, etc. He also revamped the home menu and world system.
<end_of_turn>
<start_of_turn>user
What are the gamemodes associated with Oliver?
<end_of_turn>
<start_of_turn>model
Oliver's associated gamemodes are Walls, Infection, and Bingo.
<end_of_turn>
<start_of_turn>user
What is pixelbaker's role on the Bloxd team, given he is not a programmer, and what was his previous work experience?
<end_of_turn>
<start_of_turn>model
Nick (pixelbaker) is a developer on the Bloxd team. Even though he is not a programmer, he'll be helping with Bloxd updates. Before joining Bloxd.io, he had been working for Hypixel, creating its new server in China, and Adopt Me on Roblox with Uplift Games.
<end_of_turn>
<start_of_turn>user
Which update did pixelbaker help with, and with whom did he collaborate on it?
<end_of_turn>
<start_of_turn>model
Pixelbaker, alongside Slushie, helped with the newest Bedwars Update (new map and QOL changes).
<end_of_turn>
<start_of_turn>user
What gamemode is pixelbaker partially associated with?
<end_of_turn>
<start_of_turn>model
Pixelbaker is partially associated with the gamemode Bingo.
<end_of_turn>
<start_of_turn>user
What is known about Tom's joining the Bloxd team, his contributions, and his name?
<end_of_turn>
<start_of_turn>model
Soon after Nick joined the Bloxd team, an announcement was made about yet another newcomer, Tom. He helped with changing Bingo for its readdition and is believed to be working on another one, set to come out soon. He has the shortest name of all current developers, with just 3 letters.
<end_of_turn>
<start_of_turn>user
What are the gamemodes associated with Tom?
<end_of_turn>
<start_of_turn>model
Tom's associated gamemodes are Solo Bingo (Partially), Rocket Spleef, and Rocket Obby.
<end_of_turn>
<start_of_turn>user
When did Slushie appear, and what gamemodes did he create?
<end_of_turn>
<start_of_turn>model
Slushie is a developer who appeared on October 8, 2024. He created Defusal, Paintball, and Cube Warfare Teams.
<end_of_turn>
<start_of_turn>user
What updates did Slushie help with, and with whom did he collaborate?
<end_of_turn>
<start_of_turn>model
Slushie, alongside pixelbaker, helped with the newest Bedwars Updates (new map and QOL changes), like the new update lucky items, and even Custom World Maps.
<end_of_turn>
<start_of_turn>user
What are the gamemodes associated with Slushie?
<end_of_turn>
<start_of_turn>model
Slushie's associated gamemodes are Defusal, Paintball, Cube Warfare Teams, and Bedwars Trios.
<end_of_turn>
<start_of_turn>user
When did Harry appear as a developer, and what is his primary role?
<end_of_turn>
<start_of_turn>model
Harry is a developer who appeared June 2, 2025. Harry was the first developer to join in 2025. He usually does the art and design of some things, especially the thumbnails of different gamemodes.
<end_of_turn>
<start_of_turn>user
What maps did Harry build for Bloxd?
<end_of_turn>
<start_of_turn>model
Harry built the Bedwars Colosseum map, as well as 2 new maps, Rooftops and Tavern.
<end_of_turn>
<start_of_turn>user
Who is the newest developer mentioned, when did he join, and what limited gamemodes did he create?
<end_of_turn>
<start_of_turn>model
Jasninus is the newest developer as of June 16, 2025, but first talked at the dev-log channel at June 25, 2025. He created two limited gamemodes: Last Stand and Goldrush.
<end_of_turn>
<start_of_turn>user
What is Jasninus's Discord profile picture like?
<end_of_turn>
<start_of_turn>model
His Discord profile picture is a pink default Discord profile picture.
<end_of_turn>
|
<start_of_turn>user
Can you tell me about the background images in Bloxd.io?
<end_of_turn>
<start_of_turn>model
These are images that can currently be found as the background of the Bloxd.io Main Menu or used to be backgrounds in previous years but have now been removed. You can hover over the image to reveal a button and use it to view the other images. The background images are: Doodlecubeman, Big house snip, Backdrop snip, Screenie-min, Space map snip, Castle snip, HalloweenHouse-compressed, Futuristic, Castle-min, and Town-bg-compressed.jpg.
<end_of_turn>
<start_of_turn>user
What kind of sounds does the game have?
<end_of_turn>
<start_of_turn>model
The game has Audio related to several categories. These categories are: Background Images, Block Placing Sounds, Block Breaking Sounds, Projectile Sounds, Mob Sounds, and Miscellaneous sounds.
<end_of_turn>
<start_of_turn>user
Tell me about block placing sounds.
<end_of_turn>
<start_of_turn>model
Blocks emit different sounds when they are placed, depending on what base material they are made of. All Blocks made of Wood have the same sound, Blocks that are best mined with a Pickaxe, like Stones and Ice, have their own sound, etc. The block placing sounds are: Stone-based Blocks (https://bloxd-io.fandom.com/wiki/File:WikiSoundsStony.ogg), Dirt-based Blocks (https://bloxd-io.fandom.com/wiki/File:WikiSoundsDirty.ogg), Wood-based Blocks (https://bloxd-io.fandom.com/wiki/File:WikiSoundsWoody.ogg), Sand and Red Sand (https://bloxd-io.fandom.com/wiki/File:WikiSoundsSandy.ogg), Snow (https://bloxd-io.fandom.com/wiki/File:WikiSoundsSnowy.ogg), Plant-based Blocks and Plants (https://bloxd-io.fandom.com/wiki/File:WikiSoundsPlanty.ogg), Wool (https://bloxd-io.fandom.com/wiki/File:WikiSoundsWooly.ogg), Water (https://bloxd-io.fandom.com/wiki/File:WikiSoundsWatery.ogg), and Boat (https://bloxd-io.fandom.com/wiki/File:WikiSoundsBoaty.ogg).
<end_of_turn>
<start_of_turn>user
What about block breaking sounds?
<end_of_turn>
<start_of_turn>model
Similar to sounds produced by placing Blocks, breaking Blocks makes sounds based on the type of Block that was broken. Different Equipment doesn't make different sounds, but some Tools break some Blocks faster, making the breaking sounds shorter. The block breaking sounds are: Stone-based Blocks (https://bloxd-io.fandom.com/wiki/File:WikiSoundsStoneBreak.ogg), Dirt-based Blocks (https://bloxd-io.fandom.com/wiki/File:WikiSoundsDirtBreak.ogg), Wood-based Blocks (https://bloxd-io.fandom.com/wiki/File:WikiSoundsWoodBreak.ogg), Sand and Red Sand (https://bloxd-io.fandom.com/wiki/File:WikiSoundsSandBreak.ogg), Snow (https://bloxd-io.fandom.com/wiki/File:WikiSoundsSnowBreak.ogg), Plant-based Blocks and Plants (https://bloxd-io.fandom.com/wiki/File:WikiSoundsGrassBreak.ogg), Wool (https://bloxd-io.fandom.com/wiki/File:WikiSoundsWoolBreak.ogg), Glass (https://bloxd-io.fandom.com/wiki/File:WikiSoundsGlassBreak.ogg), and Sound of picking up Water with a Bucket (https://bloxd-io.fandom.com/wiki/File:WikiSoundsWaterRemove.ogg).
<end_of_turn>
<start_of_turn>user
Tell me about Projectile Sounds.
<end_of_turn>
<start_of_turn>model
Projectiles make a sound when you shoot them and if they explode. The projectile sounds are: Throwing a Projectile (https://bloxd-io.fandom.com/wiki/File:WikiSoundsShootProjectile.ogg), Shooting an Arrow (https://bloxd-io.fandom.com/wiki/File:WikiSoundsShootArrow.ogg), and Explosion (https://bloxd-io.fandom.com/wiki/File:WikiSoundsBoom.ogg).
<end_of_turn>
<start_of_turn>user
What kind of Mob Sounds are there?
<end_of_turn>
<start_of_turn>model
Mobs emit sounds probably at random intervals. The mob sounds are: Cow (https://bloxd-io.fandom.com/wiki/File:WikiSoundsCowMoo.ogg), Pig (https://bloxd-io.fandom.com/wiki/File:WikiSoundsPigOink.ogg), and Sheep (https://bloxd-io.fandom.com/wiki/File:WikiSoundsSheepBlee.ogg).
<end_of_turn>
<start_of_turn>user
Are there any Miscellaneous Sounds?
<end_of_turn>
<start_of_turn>model
Yes, these are other Sounds that don't fit into any particular category or could be in a category of their own. The miscellaneous sounds are: Hitting/Dealing Damage (https://bloxd-io.fandom.com/wiki/File:WikiSoundsHit.ogg) and Buying from a Press to Buy Board (https://bloxd-io.fandom.com/wiki/File:WikiSoundsPressToBuy.ogg).
<end_of_turn>
|
<start_of_turn>user
What are Juicy Growables and how long do their seeds take to grow?
<end_of_turn>
<start_of_turn>model
Juicy Growables are "Cucurbitaceae", which is the name for Pumpkins, Melons, and Watermelons. All of their seeds grow in a time of about 3 minutes.
<end_of_turn>
<start_of_turn>user
Tell me about Pumpkins and their uses, including items derived from them.
<end_of_turn>
<start_of_turn>model
Pumpkins can be used to make Pumpkin Pie. When eaten, Pumpkin Pie gives 16 Seconds of Damage. Carved Pumpkins and Jack-o-Lanterns are also derived from Pumpkins.
<end_of_turn>
<start_of_turn>user
How are Carved Pumpkins and Jack-o-Lanterns created?
<end_of_turn>
<start_of_turn>model
Carved Pumpkins can be created simply with 1 Pumpkin on an Artisan without any other items. Jack-o-Lanterns can be created on an artisan bench with 1 Carved Pumpkin and 1 Coal.
<end_of_turn>
<start_of_turn>user
How are Watermelons processed into slices, including golden slices?
<end_of_turn>
<start_of_turn>model
Watermelons can be crafted into 4 Watermelon Slices. These slices can then be turned into Gold Watermelon Slices with a Gold Bar.
<end_of_turn>
<start_of_turn>user
What are the effects of eating Watermelon Slices and Gold Watermelon Slices?
<end_of_turn>
<start_of_turn>model
Watermelon Slices are eaten to give a Jump Boost for 12 Seconds. Gold Watermelon Slices are eaten to give Jump Boost for 18 Seconds.
<end_of_turn>
<start_of_turn>user
How are Melons processed into slices, and how do they compare to Watermelons in this regard?
<end_of_turn>
<start_of_turn>model
Like Watermelons, Melons can be crafted into 4 Melon Slices. These can then be turned into Gold Melon Slices with a Gold Bar.
<end_of_turn>
<start_of_turn>user
What are the effects of eating Melon Slices and Gold Melon Slices?
<end_of_turn>
<start_of_turn>model
Melon Slices are eaten to make the player invisible for 12 Seconds. Gold Melon Slices are eaten to make the player invisible for 18 Seconds.
<end_of_turn>
<start_of_turn>user
Tell me about the Iron Watermelon and what it can be crafted into.
<end_of_turn>
<start_of_turn>model
The Iron Watermelon has an extremely small chance of spawning instead of a Watermelon when it grows. It can be crafted into 128 Iron Bars.
<end_of_turn>
<start_of_turn>user
What is known and speculated about the Iron Watermelon's spawn chance and its history?
<end_of_turn>
<start_of_turn>model
The chance for an Iron Watermelon to grow is still unknown, but it is speculated to be about 1 in 10000 chance of a Watermelon to spawn as an Iron Watermelon. The Iron Watermelon is supposedly the first mob to be added as it would jumpscare you if you were too far away from it, but this feature was removed, and the Iron Watermelon Block still remains in the game.
<end_of_turn>
<start_of_turn>user
Is there any specific trivia mentioned about the name "Juicy Growable"?
<end_of_turn>
<start_of_turn>model
Juicy Growable is the name given to Pumpkins, Watermelons, and Melons in Factions.
<end_of_turn>
|
<start_of_turn>user
What is Messy Stone and what is it used for?
<end_of_turn>
<start_of_turn>model
Messy Stone is a common block obtained from mining Stone. It is mainly used for crafting or as a building block.
<end_of_turn>
<start_of_turn>user
What does Messy Stone look like?
<end_of_turn>
<start_of_turn>model
Messy Stone is gray and looks like Stone but with a bit of messiness to it. Individual pebbles can be seen in the block’s texture. The shades of gray that appear in Messy Stone’s texture are darker than in the texture for Stone.
<end_of_turn>
<start_of_turn>user
How do I obtain Messy Stone?
<end_of_turn>
<start_of_turn>model
Messy Stone can be mined with a Pickaxe, in which case it drops itself. If mined without a Pickaxe, it drops nothing. Messy Stone is dropped by Stone when mined with a Pickaxe (except with a Moonstone Pickaxe, in which case it drops itself).
<end_of_turn>
<start_of_turn>user
What happens when I mine Andesite, Diorite, or Granite?
<end_of_turn>
<start_of_turn>model
Andesite, Diorite, or Granite does NOT drop Messy Stone, as they drop themselves.
<end_of_turn>
<start_of_turn>user
How can Messy Stone be used?
<end_of_turn>
<start_of_turn>model
Messy Stone can be used as a basic building block, as it is extremely common. Note that most Stone items can also be crafted with Stone, Granite, Diorite, or Andesite. Messy Stone can also be used for smelting and crafting, as well as for creating Compressed Messy Stone.
<end_of_turn>
<start_of_turn>user
What is Mega Compressed Messy Stone like?
<end_of_turn>
<start_of_turn>model
Mega Compressed Messy Stone has so much Messy Stone in it that it cannot be crafted back into Messy Stone without a Chest, and even then, you'd need 15 Chests to store it all.
<end_of_turn>
<start_of_turn>user
Where can I buy Messy Stone and how much does it cost?
<end_of_turn>
<start_of_turn>model
Messy Stone can be bought in Greenville for 1 Coin, and in Factions with 500 for 70 Coins (60 Coins if you're on the Airship). It'll take you 74,480 Coins (63,840 on the Airship) to buy enough Messy Stone for 1 Mega Compressed Mega Stone, and could be sold for 31,860 Coins (42,480 on the Airship), with 441 Messy Stone left over. (please verify math)
<end_of_turn>
<start_of_turn>user
How long does it take to get enough Messy Stone for 1 Mega Compressed Messy Stone using an auto-miner?
<end_of_turn>
<start_of_turn>model
If you had an auto-miner with maximum efficiency (no time wasted on not mining) and a Moonstone Pickaxe, you'd be getting enough for 1 Mega Compressed Messy Stone every 1.5 days. If you're mining with a Diamond pickaxe it would take 2 days. (please verify math)
<end_of_turn>
<start_of_turn>user
What is the maximum stack size of Messy Stone and Mega Compressed Messy Stone?
<end_of_turn>
<start_of_turn>model
The Maximum Stack for Messy Stone is 999. One stack of Mega Compressed Messy Stone is 530,909,559 normal Messy Stone.
<end_of_turn>
<start_of_turn>user
What is the best tool to mine Messy Stone?
<end_of_turn>
<start_of_turn>model
The best tool to mine Messy Stone is a Pickaxe.
<end_of_turn>
|
<start_of_turn>user
What is "Game Competition Winners" and who developed it?
<end_of_turn>
<start_of_turn>model
Game Competition Winners is described as a place to check out the winners of game competitions. It was developed by Arthur and Slushie, and its Script Name is gameCompetitionWinners. It is not to be confused with Minigames.
<end_of_turn>
<start_of_turn>user
Can you tell me more about "Minigame Competition Winners" itself, beyond its name?
<end_of_turn>
<start_of_turn>model
Minigame Competition Winners, also referred to as Game Competition Winners, is a gamemode containing 4 winners of the Minigame Schematic Competition on the Bloxd.io Discord server. In the gamemode menu tab, players can choose 4 gamemodes made by the community to play with. Each gamemode was made without any code from the developers, only press to [action] boards and coding.
<end_of_turn>
<start_of_turn>user
When did the gamemode building competition start and end, and how many winners were there initially?
<end_of_turn>
<start_of_turn>model
The gamemode building competition started around February 20th and ended on April 2nd with 6 winners winning the competition. The developers of the game decided to reduce it to 5 and then 4 minigames 2-3 hours after the initial release.
<end_of_turn>
<start_of_turn>user
How was the minigame competition announced, and what were the initial rules for participants?
<end_of_turn>
<start_of_turn>model
On February 6th, Arthur pinged everyone in the Bloxd Discord server to announce a minigame competition. Participants had to build their own minigame and post it in a schematic format to a specific channel for the gamemodes. People initially had 1 month to build their servers and post them as a schematic and wait to see if they won, but the date kept getting delayed up to April, noting that the date was supposed to be in the middle of March. In the end, "6" gamemodes won the competition and got put in a gamemode tab.
<end_of_turn>
<start_of_turn>user
Which sub-gamemodes were eventually included in "Minigame Competition Winners," and why were some excluded?
<end_of_turn>
<start_of_turn>model
In the sub-gamemodes (games) category of Minigame Competition Winners, there were 6 winners for the competition, but the votes got reduced to 4 with issues and lack of fun. The 4 gamemodes that were successfully included into the game are: Mines Simulator, Lava Shootout, Tower of Difficulty, and Mushroom Parkour.
<end_of_turn>
<start_of_turn>user
Please provide details about the "Mines Simulator" sub-gamemode.
<end_of_turn>
<start_of_turn>model
Mines Simulator has the info "Mines Simulator". Its description is "Mine blocks to sell and upgrade, progress to different ores and materials." It was made by player [Discord: sompender] [Bloxd: S0MPENDER], and its developer is S0MPENDER. The Script Name for Mines Simulator is classic_player3MinesSimulator.
<end_of_turn>
<start_of_turn>user
What about the "Lava Shootout" sub-gamemode?
<end_of_turn>
<start_of_turn>model
Lava Shootout has the info "Lava Shootout". Its description is "Boat to islands in huge lava lakes to earn coins. Buy your way to be the strongest player." It was made by player [Discord: __dune__83018] [Bloxd: __dune__], and its developer is __dune__. The Script Name for Lava Shootout is classic_player3LavaShootout.
<end_of_turn>
<start_of_turn>user
Can you describe "Tower of Difficulty"?
<end_of_turn>
<start_of_turn>model
Tower of Difficulty has the info "Tower of Difficulty". Its description is "Hard 10 floor parkour. No checkpoints." It was made by player [Discord: non-elastic] [Bloxd: aIeson], and its developer is aIeson. The Script Name for Tower of Difficulty is classic_player3TowerOfDifficulty.
<end_of_turn>
<start_of_turn>user
And finally, what are the details for "Mushroom Parkour"?
<end_of_turn>
<start_of_turn>model
Mushroom Parkour has the info "Mushroom Parkour". Its description is "Fun little parkour, find all 7 hidden diamond block." It was made by player [Discord legionbecrazy] [Bloxd Legion_YT], and its developer is Legion_YT. The Script Name for Mushroom Parkour is classic_player3MushroomParkour.
<end_of_turn>
<start_of_turn>user
Were there any glitches in the initial release of "Game Competition Winners," and how were they exploited?
<end_of_turn>
<start_of_turn>model
Yes, in the initial release of Game Competition Winners, there were some unexpected glitches that could let players have any items they wanted. To exploit this, players would simply go to the gamemode menu, create their own world, get some wood or use worldbuilder to get wood and craft a workbench and a sign, then write the Press To Mode command for creative, and they would have the power of creativity in a gamemode.
<end_of_turn>
<start_of_turn>user
How was this glitch resolved, and what was the developer's reaction?
<end_of_turn>
<start_of_turn>model
Unfortunately, this glitch was patched by Oliver. He even publicly stated to the community on the Bloxd Discord Server that they were good at breaking the game.
<end_of_turn>
<start_of_turn>user
Are there any other trivia points or notable facts about "Game Competition Winners" or "Minigame Competition Winners"?
<end_of_turn>
<start_of_turn>model
Yes, the Gamemode was delayed from Mid-March to April 2nd. Game Competition Winners is the 1st gamemode to have 5 script gamemode names in its name. Additionally, 2 gamemodes were excluded from the winning ones due to issues regarding coding and with lack of amusement.
<end_of_turn>
<start_of_turn>user
Is there anything else worth knowing about these gamemodes, such as server issues or replacements?
<end_of_turn>
<start_of_turn>model
Minigame Competition Winners is the 2nd Gamemode to include a Player Crafted tag. Some servers for Mines Simulator were griefed, with the walls blocking the other, higher grade mines being broken and the shop being destroyed by iceballs. This gamemode was later replaced by Custom Games.
<end_of_turn>
|
<start_of_turn>user
What is the general description of the Minigames gamemode?
<end_of_turn>
<start_of_turn>model
Minigames is a fast-paced, never-ending gamemode featuring one-minute minigames. It was made by an unknown developer. Its script name is "minigames". It is not to be confused with Minigame Competition Winners.
<end_of_turn>
<start_of_turn>user
How did the Minigames gamemode become available, and what happened to it on Staging.bloxd.io?
<end_of_turn>
<start_of_turn>model
Minigames is a secret gamemode that was leaked on March 27th. It was later added on the front page on Staging.bloxd.io on that same day as a gamemode, but was removed from the front page 5 days later on April 1st.
<end_of_turn>
<start_of_turn>user
Describe the gameplay in Minigames, including spawning and how the minigames progress.
<end_of_turn>
<start_of_turn>model
In this gamemode, you spawn in a glass block cage above the minigames, unless you join when a new minigame is starting. After the minigame ends, you will be teleported to one random minigame from the available list. You will have to survive 1 minute in the minigame to go on to the next minigame.
<end_of_turn>
<start_of_turn>user
What kind of in-game messages and user interface elements are present in Minigames?
<end_of_turn>
<start_of_turn>model
Special text appears in the chat for starting a game, dying, winning, survivors that won, and more. There's a user interface on the right of the screen which shows the minigame, the time remaining, and special text for individual gamemodes. When you die, you will teleport back into the glass box until the 60 seconds or less are over, with a message below the UI saying "YOU ARE DEAD :(".
<end_of_turn>
<start_of_turn>user
What minigames are included in the rotation?
<end_of_turn>
<start_of_turn>model
In this gamemode, there are 3 minigames that get randomly picked with 2 maps from Hide And Seek that are chosen: "Where You Hand Over Your Infection To Other People", "Like Map Where The Floor Disappears After Standing On It", and "One Shot Gun (M1911) And Shoots Eachother (Cooldown Is Modified)".
<end_of_turn>
<start_of_turn>user
How was the Minigames gamemode initially leaked?
<end_of_turn>
<start_of_turn>model
Like Natural Disaster Survival, this gamemode was leaked due to a developer joining the game, which made the people/friends joining the lobby.
<end_of_turn>
<start_of_turn>user
What is a quirk of the One in the Chamber minigame?
<end_of_turn>
<start_of_turn>model
Because everyone in One in the Chamber has only 1 hp, you can freely install/kill a player without using the One Shot Gun.
<end_of_turn>
<start_of_turn>user
What games is Minigames similar to?
<end_of_turn>
<start_of_turn>model
This gamemode is pretty similar to most minigames games (ex: epic minigames on roblox). This gamemode is similar to Squid Game.
<end_of_turn>
<start_of_turn>user
How long does a Minigames session last?
<end_of_turn>
<start_of_turn>model
Unlike most gamemodes, Minigames goes on forever and will only stop when nobody is in the lobby.
<end_of_turn>
<start_of_turn>user
How can players access the Minigames gamemode?
<end_of_turn>
<start_of_turn>model
The gamemode itself is very easy to access via like this one: https://bloxd.io/game/minigames. This gamemode is only available to be joined via links, with the friends list or on Staging.
<end_of_turn>
<start_of_turn>user
What are the characteristics of the One Shot Gun item?
<end_of_turn>
<start_of_turn>model
The One Shot Gun is actually it's own item that has a 5-7 seconds cooldown and only shoots 1 bullet that does 1 damage.
<end_of_turn>
<start_of_turn>user
When was the gamemode added and removed from the Staging website?
<end_of_turn>
<start_of_turn>model
This gamemode was added shortly after its leak on the Staging website. 5 days after it's arrival, the gamemode got removed from the Staging website.
<end_of_turn>
|
<start_of_turn>user
What are Mob Spawn Orbs and what is their general appearance?
<end_of_turn>
<start_of_turn>model
Mob Spawn Orbs are items that basically spawn mobs when you throw them. Mob Spawn Orbs can also be inside Mob Spawners. Mob Spawn Orbs look like a ball with a type of mob (depending on the color!) with its eye in the middle (also varies).
<end_of_turn>
<start_of_turn>user
What are the main categories of Mob Spawn Orbs?
<end_of_turn>
<start_of_turn>model
The main categories of Mob Spawn Orbs are Passive Spawn Orbs and Hostile Mobs Spawn Orbs.
<end_of_turn>
<start_of_turn>user
Can you list the specific types of Passive Spawn Orbs mentioned?
<end_of_turn>
<start_of_turn>model
The specific types of Passive Spawn Orbs mentioned are Pig Spawn Orbs, Cow Spawn Orbs, Sheep Spawn Orbs, and Deer Spawn Orbs.
<end_of_turn>
<start_of_turn>user
Tell me about the Pig Spawn Orb, including when it was added and how it can be obtained.
<end_of_turn>
<start_of_turn>model
A Pig Spawn Orb spawns Pig. It was added on December 12, 2024. You can't collect it in the wild, but it can be collected in the Creative Menu.
<end_of_turn>
<start_of_turn>user
What information is provided about the Cow Spawn Orb?
<end_of_turn>
<start_of_turn>model
A Cow Spawn Orb spawns Cow. It was added on December 19, 2024. You can't collect them in the wild, but they can be collected in the Creative Menu.
<end_of_turn>
<start_of_turn>user
When was the Sheep Spawn Orb added, what does it spawn, and how is it obtained?
<end_of_turn>
<start_of_turn>model
Sheep Spawn Orbs were added on December 20, 2024. As their names suggest, they spawn Sheep. Sheep Spawn Orbs cannot be collected in the wild, but can only be collected in the Creative Menu.
<end_of_turn>
<start_of_turn>user
Provide details on the Deer Spawn Orb, its function, addition date, and collectability.
<end_of_turn>
<start_of_turn>model
A Deer Spawn Orb spawns Deer. It was added on May 17, 2025. You cannot collect Spawn Orbs in the wild, but can only collect them in the Creative Menu.
<end_of_turn>
<start_of_turn>user
Which types of Hostile Mobs Spawn Orbs are listed in the information?
<end_of_turn>
<start_of_turn>model
The types of Hostile Mobs Spawn Orbs listed are Cave Golem Spawn Orbs, Draugr Zombie Spawn Orbs, Draugr Skeleton Spawn Orbs, Frost Zombie Spawn Orbs, Frost Golem Spawn Orbs, Frost Skeleton Spawn Orbs, and Draugr Knight Spawn Orbs.
<end_of_turn>
<start_of_turn>user
What is known about the Cave Golem Spawn Orb regarding its addition date and collection?
<end_of_turn>
<start_of_turn>model
The Cave Golem Spawn Orb was added on March 7, 2025. It cannot be naturally collected.
<end_of_turn>
<start_of_turn>user
Tell me about the Draugr Zombie Spawn Orb's addition date and how it is collected.
<end_of_turn>
<start_of_turn>model
The Draugr Zombie Spawn Orb was added on April 4, 2025. It cannot be collected in the wild.
<end_of_turn>
<start_of_turn>user
When was the Draugr Skeleton Spawn Orb added, and can it be naturally collected?
<end_of_turn>
<start_of_turn>model
The Draugr Skeleton Spawn Orb was added on April 11, 2025. It cannot be collected naturally.
<end_of_turn>
<start_of_turn>user
What details are provided for the Frost Zombie Spawn Orb?
<end_of_turn>
<start_of_turn>model
The Frost Zombie Spawn Orb was added on May 2, 2025. It cannot be collected naturally.
<end_of_turn>
<start_of_turn>user
Provide information on the Frost Golem Spawn Orb's addition date and collectability.
<end_of_turn>
<start_of_turn>model
The Frost Golem Spawn Orb was added on May 2, 2025. It cannot be collected naturally.
<end_of_turn>
<start_of_turn>user
When was the Frost Skeleton Spawn Orb added, and how can it be obtained?
<end_of_turn>
<start_of_turn>model
The Frost Skeleton Spawn Orb was added on May 2, 2025. It cannot be collected naturally.
<end_of_turn>
<start_of_turn>user
Finally, when was the Draugr Knight Spawn Orb added, and can it be naturally collected?
<end_of_turn>
<start_of_turn>model
The Draugr Knight Spawn Orb was added on May 2, 2025. It cannot be collected naturally. Mob Spawn Orbs are similar to balls.
<end_of_turn>
|
<start_of_turn>user
What are Mob Spawners in Bloxd.io and where can I find them?
<end_of_turn>
<start_of_turn>model
Mob Spawners are blocks that spawn every Mob in Bloxd.io. They can be found in some Ruins and protect its valuable blocks. The Mob Spawner can also spawn any mobs both passive, neutral, and hostile.
<end_of_turn>
<start_of_turn>user
Can you describe the appearance of a Mob Spawner?
<end_of_turn>
<start_of_turn>model
The Mob Spawner is a block with a gray-black frame, similar to black tinted Glass. A Mob Spawn Orb rotates within the block depending on what Mob the Spawner is tasked to spawn. When a Mob Spawner is mined, the orb will despawn after it by a few milliseconds of delay (on laggy computers/devices). The inside of the spawner does not show the mob itself like Minecraft spawners but rather the Mob Spawn Orb. The spawners closely resemble the Minecraft mob spawners with the exception of some of the black parts being green, red, and yellow.
<end_of_turn>
<start_of_turn>user
What types of Mob Spawners are there?
<end_of_turn>
<start_of_turn>model
There are Passive Mob Spawners, Hostile Mob Spawners, and Neutral Mob Spawners.
<end_of_turn>
<start_of_turn>user
What Passive Mobs do spawners generate, and what are their characteristics?
<end_of_turn>
<start_of_turn>model
Passive Mob Spawners spawn only Passive Mobs, namely Pigs, Cows, Sheep, and Deer. Passive Mob Spawners spawn 1-5 mobs. Passive Mob Spawners look green. Green soul particles are emitted from passive mob spawners, representing the passivity of the mobs they spawn. Pig Spawners spawn Pigs. They spawn 1-5 Pigs every time they activate. Cow spawners spawn Cows. They spawn 1-5 Cows every time they activate. Sheep spawners spawn Sheeps. They spawn 1-5 Sheep every time they activate. Deer spawners spawn Deers. They spawn 1-5 Deer every time they activate.
<end_of_turn>
<start_of_turn>user
What Hostile Mobs do spawners generate, and what are their characteristics?
<end_of_turn>
<start_of_turn>model
Hostile Mob Spawners spawn only Hostile Mobs, namely Gorillas, Bears, Stags, Gold Watermelon Stags, Cave Golems, Draugr Zombies, Draugr Skeletons, Frost Golems, Frost Zombies, Frost Skeletons and Draugr Knights. Hostile mob spawners spawn 1-5 mobs. Hostile Mob Spawners look red. Red soul particles are emitted from hostile mob spawners, representing the hostility of the mobs they spawn. Cave Golem spawners spawn Cave Golems. They spawn 1-5 Cave Golems every time they activate. Cave Golems look like Minecraft Iron Golems but with one eye. Draugr Zombie spawners spawn Draugr Zombies. They spawn 1-5 Draugr Zombies every time they activate. Draugr Zombies were inspired by Minecraft Zombies. Draugr Skeleton spawners spawn Draugr Skeletons. They spawn 1-5 Draugr Skeletons every time they activate. Draugr Skeletons were inspired by Minecraft Skeletons. Draugr Knight spawners spawn Draugr Knights. They spawn 1 Draugr Knight every time they activate. Frost Golem spawners spawn Frost Golems. They spawn 1-5 Frost Golems every time they activate. Frost Skeleton spawners spawn Frost Skeletons. They spawn 1-5 Frost Skeletons every time they activate. Frost Zombie spawners spawn Frost Zombies. They spawn 1-5 Frost Zombies every time they activate. Bear spawners spawn Bears. They spawn 1-5 Bears every time they activate. Gorilla spawners spawn Gorillas. They spawn 1-2 Gorillas every time they activate. Gold Watermelon Stag spawners spawn Gold Watermelon Stags. They spawn 1 Gold Watermelon Stag every time they activate. Stag spawners spawn Stags. They spawn 1-2 Stag every time they activate.
<end_of_turn>
<start_of_turn>user
What Neutral Mobs do spawners generate, and what are their characteristics?
<end_of_turn>
<start_of_turn>model
Neutral Mob Spawners spawn only Neutral mobs, namely, Wolves and Wildcats. Neutral mob spawners spawn 1-5 mobs. Neutral Mob Spawners emit yellow souls. Yellow soul particles are emitted from neutral mob spawners, representing the neutrality of the mobs they spawn. Wolf spawners spawn Wolves. They spawn 3-5 Wolves every time they activate. Wildcat spawners spawn Wildcats. They spawn 1-5 Wildcats every time they activate.
<end_of_turn>
<start_of_turn>user
When were mob spawners added to the game?
<end_of_turn>
<start_of_turn>model
As of 24th April 2025, mob spawners were added to spawn in Mysterious Ruins.
<end_of_turn>
<start_of_turn>user
What happens when there are too many mobs nearby a spawner?
<end_of_turn>
<start_of_turn>model
Mob spawners emit white ghosts when there are too many mobs nearby and the corresponding mob inside cannot spawn. This can also happen if there are no blocks below the spawner. This is very important when building farms.
<end_of_turn>
<start_of_turn>user
What happens when you mine a Mob Spawner?
<end_of_turn>
<start_of_turn>model
Mob Spawners don't drop when mined, unless using a Moonstone Pickaxe. When you break the Mob Spawner (without Moonstone Pickaxe), it gives you xp depending with spawner it is.
<end_of_turn>
<start_of_turn>user
Where can I find Frost Mob Spawners?
<end_of_turn>
<start_of_turn>model
All Frost Mob Spawners are obtainable in Survival in the new Frozen Badlands biome.
<end_of_turn>
<start_of_turn>user
What is the spawn range of a Mob Spawner?
<end_of_turn>
<start_of_turn>model
The range of a Mob Spawner is 5,?,5 (x,y,z)
<end_of_turn>
<start_of_turn>user
What happens if you block the sides of a mob spawner?
<end_of_turn>
<start_of_turn>model
Blocking the sides of a mob spawner will shift the spawn range, but to an unknown extent.
<end_of_turn>
<start_of_turn>user
What happens when you remove mob spawners using WorldBuilder?
<end_of_turn>
<start_of_turn>model
When you use WorldBuilder to remove mob spawners, the orb stays for a little bit until it tries to activate, then it disappears.
<end_of_turn>
<start_of_turn>user
Which type of Mob Spawners spawn naturally?
<end_of_turn>
<start_of_turn>model
Only Hostile Mob spawners spawn naturally.
<end_of_turn>
|
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