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<start_of_turn>user What are Developer Blocks and Items, and how are they generally accessible? <end_of_turn> <start_of_turn>model Developer Blocks and Items are Blocks and Items that do not spawn in Open-Worlds, and that developers use to create maps, gamemodes, etc. They are only accessible by Developers, except some exclusive Blocks in certain game modes like One Block and Doodle Cube, obtained by glitches or codes. <end_of_turn> <start_of_turn>user Beyond developer access and specific game modes, how else can these blocks and items be obtained? <end_of_turn> <start_of_turn>model These are very easy to obtain in worlds using Code Blocks. They cannot be crafted in any gamemodes, but they could have been previously obtained using Fireballs (in Greenville), obtaining these blocks (in gamemodes other than worlds) are only possible by hacking Bloxd.io, using other unknown glitches, or by asking players that have the Illegal Items. <end_of_turn> <start_of_turn>user Can you describe how to obtain the Developer Block with the "Texture" note and the one found in a certain building in Greenville using Fireballs? <end_of_turn> <start_of_turn>model The item with the (Texture) note: Possible with code blocks, Was obtainable with illegal schematic file. For the item obtainable from a certain building in Greenville (before removal of explosives): Go to a certain building, and launch a Fireball at it. Possible with code blocks, Was obtainable with illegal schematic file. <end_of_turn> <start_of_turn>user How about the Developer Block obtainable near the Wheat Field portal and the one from a ship in the Isle of Grove? <end_of_turn> <start_of_turn>model For the item near the Wheat Field portal in Greenville (before removal of explosives): Go to the Wheat Field portal, and launch a Fireball at the Messy Stone directly below the portal. Possible with code blocks, Was obtainable with illegal schematic file. For the item on one of the ships in the Isle of Grove in Greenville (before removal of explosives): Go on to one of the ships parked in the aisle of Grove, and launch a Fireball at the block. Possible with code blocks, Was obtainable with illegal schematic file. <end_of_turn> <start_of_turn>user Could you explain how to get the Developer Block from the Farmhouse at Town Center and the one from the Diorite building in the Isle of Grove? <end_of_turn> <start_of_turn>model For the item from the Farmhouse at Town Center in Greenville (before removal of explosives): go to the Farmhouse at Town Center, and launch a Fireball at the Grass Block below the flower (and hope that the flower drops). Not illegal in Skywars (Jungle). Possible with code blocks. For the item from the Diorite building in the Isle of Grove in Greenville (before removal of explosives): Go to a Diorite building in the Isle of Grove (near the Woodcutting Area), and get inside using Fireballs. Then launch Fireballs at the Sponges once found. Possible with code blocks, Was obtainable with illegal schematic file. <end_of_turn> <start_of_turn>user Tell me about obtaining the Developer Block from the Fountain at Town Center and the next two generic "possible with code blocks" items. <end_of_turn> <start_of_turn>model For the item from the Fountain at Town Center in Greenville (before removal of explosives): Go to the Fountain at Town Center, and launch a Fireball towards the bottom of it. Possible with code blocks, Was obtainable with illegal schematic file. The next item: Possible with code blocks, Was obtainable with illegal schematic file. The item after that: Possible with code blocks, Was obtainable with illegal schematic file. <end_of_turn> <start_of_turn>user What about the item obtainable with "Buckets (previously)" and the subsequent two generic "possible with code blocks" items? <end_of_turn> <start_of_turn>model For the item that "Can be obtained by so they don't have to use Buckets (previously)": Possible with code blocks, Was obtainable with illegal schematic file. The next item: Possible with code blocks, Was obtainable with illegal schematic file. The item after that: Possible with code blocks, Was obtainable with illegal schematic file. <end_of_turn> <start_of_turn>user How are the Developer Blocks produced from the RPG Launcher and the Bouncy Bomb death icon obtained? <end_of_turn> <start_of_turn>model For the item produced from the RPG Launcher: Possible with code blocks, Was obtainable with illegal schematic file. For the item produced in the death icon when killing someone with a Bouncy Bomb: Possible with code blocks, Was obtainable with illegal schematic file. <end_of_turn> <start_of_turn>user And finally, the Developer Blocks produced from the Super RPG Launcher and the Toxin Ball? <end_of_turn> <start_of_turn>model For the item produced from the Super RPG Launcher: Possible with code blocks, Was obtainable with illegal schematic file. For the item produced by using the illegal item "Toxin Ball": Possible with code blocks. <end_of_turn> <start_of_turn>user Now, moving to the full list of items, what is the history of the Moonstone Axe and the Red and Brown Mushroom Block? <end_of_turn> <start_of_turn>model Moonstone Axe was obtained before it was deleted from the game files in 2022. It was however, added back as a rebranded item two years later. Red and Brown Mushroom Block used to be 2 of the illegal blocks in Bloxd.io (Greenville), but in 2024 it is obtained by crafting with Red or Brown Mushrooms. <end_of_turn> <start_of_turn>user Tell me about the Wither Rose and the Dim Lamp On or Blocker. <end_of_turn> <start_of_turn>model Wither Rose (Shadow Rose now), formerly known as Wither Rose, it is a black flower, illegally collected in the Greenville game mode, similar to other flowers it can be propagated. But after the Frozen Badlands update on May 2, 2025, Wither Rose was renamed to Shadow Rose, collected in the Frozen Badlands biome. Dim Lamp On, or Blocker, is the first Item to be added to the game, since they are used in Bloxd hop, which is the first gamemode. <end_of_turn> <start_of_turn>user Which Flowers are illegal in Greenville, and how are Bluebells obtained? Can illegal Flowers still be produced? <end_of_turn> <start_of_turn>model Some Flowers, such as Forget-me-not and Allium, are illegal in Greenville: you cannot get them in Flower Packs. Bluebells are obtained by going to the woodcutting station and harvesting them. Illegal Flowers can still be produced as you can farm Flowers using a square of tilled soil filled in. <end_of_turn> <start_of_turn>user What is the status of Mushroom Blocks (Red Mushroom and Brown Mushroom) as of May 17, 2024, and what about Red and Brown Mushrooms themselves in Greenville? <end_of_turn> <start_of_turn>model Mushroom Blocks (Red Mushroom and Brown Mushroom) are no longer an Illegal Item as of May 17, 2024. However, Red and Brown Mushrooms remains illegal in Greenville because Mushroom blocks are Illegal there. <end_of_turn> <start_of_turn>user What was the previous status of Barkless Logs and Mushroom Blocks, and what is the story behind Cyan Ceramic? <end_of_turn> <start_of_turn>model Barkless Logs and Mushroom Blocks were previously Illegal Blocks. Because Cyan Ceramic has a Minecraft Creeper face on it, Arthur could not add this block to the game, as it would be illegal. However, JanuaryBoy, known as JanuaryBloxd in YT, changed the texture of the block and may have notified the devs or posted on Discord, since it was added on July 6, 2024. <end_of_turn> <start_of_turn>user Is Mushroom Stem an illegal block in Greenville, and what happened to the Moonstone Axe, Artisan Axe, and Artisan Shears? <end_of_turn> <start_of_turn>model Mushroom Stem is not an illegal block in Greenville as you can get Mushroom Stem in the Green Mushroom house and the Red Mushroom House. Moonstone Axe, Artisan Axe, and Artisan Shears were each in the game for a few days but were later removed. <end_of_turn> <start_of_turn>user How were Barkless Logs previously obtained when they were illegal, and how are they obtained now? What about Barkless Maple Logs and Barkless Aspen Log in Greenville specifically? <end_of_turn> <start_of_turn>model Barkless Logs used to be illegal, but now they were changed so you can right click a log with an axe to get some. Before that was added, getting Barkless Maple Logs and Barkless Aspen Log in Greenville was probably done by blowing up the Woodcutting house with a Fireball. <end_of_turn> <start_of_turn>user Was there a bug with the Maple Barked Log in the creative menu, and if so, how was it obtained and what was the workaround? <end_of_turn> <start_of_turn>model There used to be a bug that Maple Barked Log isn't in the creative menu. The only way to obtain before was chopping the barks of the log. (If your a World Owner and your in Creative, switch gamemode to Peaceful and do the way this trivia entry told. Then bring back your creative.) <end_of_turn> <start_of_turn>user What are the properties of Invisible Solid, and how can it be broken? <end_of_turn> <start_of_turn>model Invisible Solid can't mined. It always regenerates right before you would mine it. Only way to break it is with Moonstone Explosive, so careful when placing! Probably it is breakable in Creative, just like Bedrock. Probably with new texture packs added in the game, just use SimpleBetter to break it, Then change your texture pack and put it. (don't put in wrong way again!) <end_of_turn> <start_of_turn>user Where are the Block of Emerald and Block of Lapis Lazuli hidden in Greenville? How can the Water block, Gravel, and Yellowstone be obtained? <end_of_turn> <start_of_turn>model The Block of Emerald and the Block of Lapis Lazuli are secretly hidden in towers near Aspen Forest in the Greenville (Isle of Grove) gamemode. The Water block can be obtained in Sky Wars by repeatedly using a filled water bucket. Gravel and Yellowstone can be collected in One Block as you can collect them in different phases. <end_of_turn> <start_of_turn>user What is the current status of Cobweb as an illegal item? How can all illegal blocks now be obtained within owned Worlds? <end_of_turn> <start_of_turn>model Cobweb is no longer an illegal item after Mysterious Ruins was added to the game. Cobweb, Barkless Logs and Mushroom Blocks are no longer illegal blocks. With the addition to Press To Codesigns & Code Blocks and some new API's, you can now obtain every single illegal blocks within owned Worlds. <end_of_turn> <start_of_turn>user Does the Toxin Ball have a firing limit compared to Fireball and Iceball? And what is the purpose of the vertical bar symbol? <end_of_turn> <start_of_turn>model Unlike Fireball and Iceball, Toxin Ball has no firing limit. If you want some items with this symbol (|), then use it between the crop stages (ex. Rice|FreshlyGrown). The symbol for this is called the vertical bar. <end_of_turn>
<start_of_turn>user What is Anarchy in Bloxd.io? Give me a description. <end_of_turn> <start_of_turn>model Anarchy is a gamemode in Bloxd.io where you fight for your mere existence in a brutal persistent open world. The script name for it is classic_anarchy. <end_of_turn> <start_of_turn>user Who developed Anarchy? <end_of_turn> <start_of_turn>model DirtyFleaSack developed Anarchy. <end_of_turn> <start_of_turn>user When was Anarchy added to Bloxd.io? What kind of gamemode is it? <end_of_turn> <start_of_turn>model Anarchy was added on March 11, 2024. It is a Survival-like gamemode. <end_of_turn> <start_of_turn>user What is the objective of Anarchy? <end_of_turn> <start_of_turn>model The objective of Anarchy is to survive and fight. Like in Survival, players try to stay alive, while in more difficult circumstances. <end_of_turn> <start_of_turn>user What are the differences between Anarchy and Survival mode? <end_of_turn> <start_of_turn>model The differences are the ability to break blocks inside of spawn, a build limit of 1000 blocks, and the removal of tribes and protectors. <end_of_turn> <start_of_turn>user When was Anarchy removed from the front page of Bloxd? Is it still accessible? <end_of_turn> <start_of_turn>model Anarchy was removed from the front page of Bloxd on June 7th, 2024. The gamemode is still accessible through invite links. <end_of_turn> <start_of_turn>user What makes Anarchy a harder version of Survival? <end_of_turn> <start_of_turn>model The gamemode removes access to all protectors, allows you to have a maximum of 1 home (opposed to the normal 3), completely removes Tribes, spawns Diamonds in veins of 1, and allows players to break blocks in spawn. <end_of_turn> <start_of_turn>user Describe the thumbnail for Anarchy. <end_of_turn> <start_of_turn>model Anarchy's thumbnail is the one old thumbnail of the survival gamemode but with visual effects. It is also a colour-inverted version of the old Survival thumbnail. <end_of_turn> <start_of_turn>user What did DirtyFleaSack say about Anarchy in the Bloxd.io Discord server? <end_of_turn> <start_of_turn>model In the Bloxd.io Discord server, DirtyFleaSack said he "goofed hard" on the day Anarchy was added to Staging. He was most likely referring to the gamemode. <end_of_turn> <start_of_turn>user Who is the player in the thumbnail of Anarchy? <end_of_turn> <start_of_turn>model Arthur is the player in the thumbnail. <end_of_turn> <start_of_turn>user Can you provide the invite links for Anarchy? <end_of_turn> <start_of_turn>model Here are the invite links: https://bloxd.io/?lobby=1&g=classic_anarchy (Older link, joins Lobby 1) https://bloxd.io/play/classic_anarchy https://staging.bloxd.io/play/classic_anarchy https://bloxdk12.com/play/classic_anarchy https://www.crazygames.com/game/bloxdhop-io?czy_invite=true&utm_source=invite&g=classic_anarchy&lobby=null <end_of_turn>
<start_of_turn>user What is Andesite and where does it appear? <end_of_turn> <start_of_turn>model Andesite is a block that appears in Andesite Pits as a replacement for stone. <end_of_turn> <start_of_turn>user What are the maximum stack and best tool to mine Andesite? <end_of_turn> <start_of_turn>model Andesite has a Maximum Stack of 999 and the Best Tool to Mine it is a Pickaxe. <end_of_turn> <start_of_turn>user Can Andesite be bought or sold? <end_of_turn> <start_of_turn>model Andesite can be bought in Greenville for 1. <end_of_turn> <start_of_turn>user How does Andesite appear in the Default Texture Pack? <end_of_turn> <start_of_turn>model Andesite appears as an 8x8 gray block with 4 light gray 2-pixel lines on it in the Default Texture Pack. <end_of_turn> <start_of_turn>user How does Andesite appear with the Bare Blox Bones texture? <end_of_turn> <start_of_turn>model Andesite appears as an 8x8 gray block with light gray pixels all over it with the Bare Blox Bones texture. <end_of_turn> <start_of_turn>user How does Andesite appear with the JamBloxds texture? <end_of_turn> <start_of_turn>model Andesite appears as an 8x8 gray block with light gray and dark grey pixels scattered randomly all over it with the JamBloxds texture. <end_of_turn> <start_of_turn>user How does Andesite appear with the H4des texture? <end_of_turn> <start_of_turn>model Andesite appears as an 4x4 gray block with 2 light gray and 2 dark grey pixels with the H4des texture. <end_of_turn> <start_of_turn>user How does Andesite appear with the Simple Better texture? <end_of_turn> <start_of_turn>model Andesite appears as an 8x8 gray block with light gray pixels scattered randomly all over it with the Simple Better texture. <end_of_turn> <start_of_turn>user How does Andesite appear with the Tiny Bits texture? <end_of_turn> <start_of_turn>model Andesite appears to look like a 4x4 version of the Simple Better Andesite texture with the Tiny Bits texture. <end_of_turn> <start_of_turn>user How can one find Andesite Pits? <end_of_turn> <start_of_turn>model To find Andesite Pits, head to a cave in any biome. It appears more frequently under the buggedCactus-populated Desert. <end_of_turn> <start_of_turn>user What is required to mine Andesite, and what happens when it is mined? <end_of_turn> <start_of_turn>model Use a WoodenPickaxe or better to mine and obtain it. Andesite drops itself when mined. <end_of_turn> <start_of_turn>user Does Andesite's appearance offer any advantages? <end_of_turn> <start_of_turn>model Andesite has a distinct difference in texture to regular Stone and Ores, making Ores easier to find in Andesite Pits. The same applies for Granite. <end_of_turn> <start_of_turn>user How do Andesite, Diorite, and Granite generally appear? <end_of_turn> <start_of_turn>model Andesite, Diorite and Granite appears by giant biomes. <end_of_turn> <start_of_turn>user Are there any other categories of information listed for Andesite besides appearance, obtaining, and basic info? <end_of_turn> <start_of_turn>model Yes, there are also categories for Crafting Recipes and Trivia. <end_of_turn>
<start_of_turn>user What is an Apple in this game? <end_of_turn> <start_of_turn>model Apples are consumables that restore 14 HP. <end_of_turn> <start_of_turn>user What is the maximum stack size for Apples? <end_of_turn> <start_of_turn>model The maximum stack size for Apples is 999. <end_of_turn> <start_of_turn>user How long does it take to consume an Apple? <end_of_turn> <start_of_turn>model The time to consume an Apple is 0.8 seconds. <end_of_turn> <start_of_turn>user How much health does an Apple restore? <end_of_turn> <start_of_turn>model An Apple restores 14 HP. <end_of_turn> <start_of_turn>user How can I obtain an Apple? <end_of_turn> <start_of_turn>model You can obtain Apples in the following ways: Mining Leaves (drops at a random chance naturally when mining Leaves on Maple, Aspen, Cedar, Elm, and Spectral Trees, not from Palms, Pear Trees, Cherry Trees or Plum Trees) and obtaining from Ruins chests. <end_of_turn> <start_of_turn>user What can I use an Apple for? <end_of_turn> <start_of_turn>model You can use Apples by restoring 14 HP when eaten, and crafting into an Apple Block. <end_of_turn> <start_of_turn>user Is there any trivia about Apples? <end_of_turn> <start_of_turn>model Apples used to be unstackable, just like other foods. <end_of_turn>
<start_of_turn>user Who are the official developers of Bloxd.io, and what gamemodes are associated with Arthur? <end_of_turn> <start_of_turn>model The official developers of Bloxd.io are Arthur, Weiqing, Mattzap, Stardue, Dirty Flea Sack, Oliver, pixelbaker, Tom, Slushie, Harry, and Jasninus. Arthur's Discord profile picture is used. His associated gamemodes include Evil Tower, Doodle Cube, Cube Warfare, Peaceful, Bloxd (Gamemode), Survival, Creative, Bedwars, Worlds, Duels, Hide and Seek, and TestMode. <end_of_turn> <start_of_turn>user Can you tell me more about Arthur's background and how he came to create Bloxd.io? <end_of_turn> <start_of_turn>model Arthur is the creator of Bloxd.io and is from the United Kingdom. He once worked for Microsoft, but when he found out that Microsoft was buying Minecraft, he quit the company and created his own game based on Minecraft. Arthur created the game engine via Noa, which is a free and open source game engine. <end_of_turn> <start_of_turn>user Did anyone assist Arthur in the development of Bloxd.io, and how does he communicate updates? <end_of_turn> <start_of_turn>model Ayaan, an unknown coder, also helped Arthur on the development of the game. The first game made with the Bloxd.io game engine was Bloxd Hop, formerly known as BloxdHop, created by Weiqing. Arthur is friends with Mattzap and has created over 15 gamemodes for Bloxd. He writes the updates he rolls out to Bloxd on its Discord Server in the #dev-log channel in the Bloxd Discord Server. <end_of_turn> <start_of_turn>user How does Arthur choose new developers for Bloxd.io? <end_of_turn> <start_of_turn>model Dirty Flea Sack leaked how Arthur chooses new devs starting from Stardue. First, the "dev," who is still unofficial, makes a game mode, which is added to a game as a lonely LTM for a few hours. Arthur then looks at the feedback of the game mode. The "dev" soon creates another game mode, and it gets in a vote with the old one. After that, the dev becomes official. <end_of_turn> <start_of_turn>user What was Weiqing's specific contribution to Bloxd.io, and what happened with Bloxd Hop? <end_of_turn> <start_of_turn>model Weiqing's Discord profile picture is used, and their gamemodes include Bloxd Hop (Partially). Weiqing was the initial developer of Bloxd Hop. Arthur first started working on Bloxd.io and then invited Weiqing to make Bloxd Hop using the Bloxd game engine. Bloxd Hop was the first publicly available bloxd.io game, dubbing Weiqing as one of the first creators of the game. Weiqing and Arthur probably made the first game mode Bloxd Hop together. Arthur gave Weiqing authority over Bloxd Hop, and Arthur worked behind the scenes making the bloxd game engine. After a while, Arthur took over development of Bloxd Hop, fixing bugs and keeping it up to date with the rest of the bloxd game engine. <end_of_turn> <start_of_turn>user Can you detail Mattzap's role and contributions to Bloxd.io, and what is his current status? <end_of_turn> <start_of_turn>model Mattzap's Discord profile picture is used. His gamemodes are One Block, Greenville, Murder Mystery, and The Pit. Mattzap is a friend of Arthur and was the 3rd developer of Bloxd.io. He created four gamemodes. As of now, he works on a game that he created called "mageclash.io". Mattzapp normally created Limited Time Modes. Mattzap appears in One Block events, where you have to type or unscramble his name first. Mattzap is now a "Business Dev". Mattzap now no longer maintains Greenville, Oneblock, and Murder Mystery as he left Bloxd. Instead, those gamemodes are maintained by the Bloxd Team. <end_of_turn> <start_of_turn>user When did Stardue join and leave the Bloxd team, and what gamemodes did she develop? <end_of_turn> <start_of_turn>model Stardue's Discord profile picture is used. Her gamemodes include Sky Wars, Prison, Plots, and Rush Racing. Stardue was one of the developers of Bloxd along with Arthur. She joined the Bloxd discord server on November 6, 2023, but first talked 2 days later, on November 8, in the dev-log channel. She helped Arthur with the coding and development of the game. She left the Bloxd team on around November 7, 2024. <end_of_turn> <start_of_turn>user What interesting details are there about Stardue's personality and the items she created? <end_of_turn> <start_of_turn>model Stardue says "I suck :(". When shown the message, she said "I never said that", and is described as a liar. She stated "I can complete portal with my eyes closed" and "ill be having a bad day and come play through portal" or gamedev tycoon, but that's a bit trippy. Stardue created a few items: The Compass, made for her own game mode Sky Wars, which points to the nearest player alive (everyone gets it after 7 minutes or until there are only 2 alive players left); The Book, which if crafted, would say "Arthurstinks -stardue" on the last page (this feature is now gone); the Name Tag, which can rename non-stackable items; Boats, which are a really excellent way to travel; Cotton; and the Hang Glider. <end_of_turn> <start_of_turn>user How was Stardue's relationship with Arthur, and was she mentioned anywhere else in the game? <end_of_turn> <start_of_turn>model It was shown that she somewhat acquaints Arthur. Lots of her work show that she acquaints him, but Arthur somehow still has her hired as a developer, even keeping her ''mean'' easter eggs. Some of the Loading Screen Messages mentioned her. She is the second developer who was mentioned in it, after Arthur, and even Mattzap is not mentioned. <end_of_turn> <start_of_turn>user When did Dirty Flea Sack join, and what gamemodes is he associated with? <end_of_turn> <start_of_turn>model DirtyFleaSack's Discord profile picture is used. His gamemodes are Pirates, Survival Royale, Factions, and Anarchy. DirtyFleaSack is an active developer who joined the developers' team on January 4, 2024. This was the same day Arthur announced in the developers log from the Bloxd Discord server that Dirty Flea Sack was going to bring about new things for the next day. As mentioned, the next day, the Pirates gamemode came back along with a new gamemode called Survival Royale. <end_of_turn> <start_of_turn>user Were Pirates and Survival Royale permanent gamemodes, and what trivia is mentioned about Dirty Flea Sack? <end_of_turn> <start_of_turn>model Both Pirates and Survival Royale were Limited Time Mode gamemodes, and Survival Royale eventually lost. Dirty Flea Sack has joined the wiki. You can view his profile here. A question is posed: "Are flea sacks always dirty? 🤔" The answer provided is: "Yes (it doesn't contain his name but it answers the question before it)." Another question is "DirtyFleasack vs CleanFleaSack, who would win?" <end_of_turn> <start_of_turn>user What gamemodes and features did Oliver contribute to Bloxd? <end_of_turn> <start_of_turn>model Oliver's Discord profile picture is used. His gamemodes are Walls, Infection, and Bingo. Oliver is a developer who created 2 new game modes in a vote: Walls and Infection. He also manages the translations, adding them to Bloxd. He created and implemented the language settings in Bloxd, added Bobbing, added the player list/leaderboard by pressing "G", added the pixelated font and then reverted it, added custom key binds, added friend tab, and parties, etc. He also revamped the home menu and world system. <end_of_turn> <start_of_turn>user What is pixelbaker's role on the Bloxd team, and what was his previous work experience? <end_of_turn> <start_of_turn>model pixelbaker's Discord profile picture is used. His gamemodes include Bingo (partially). Nick is a developer on the Bloxd team. Even though he is not a programmer, he'll be helping with Bloxd updates. Before joining Bloxd.io, he had been working for Hypixel, creating its new server in China, and Adopt Me on Roblox with Uplift Games. Pixelbaker, alongside Slushie, helped with the newest Bedwars Update, including new map and QOL changes. <end_of_turn> <start_of_turn>user What did Tom contribute to Bloxd, and what is notable about him? <end_of_turn> <start_of_turn>model Tom's Discord profile picture is used. His gamemodes are Solo Bingo (Partially), Rocket Spleef, and Rocket Obby. Soon after Nick joined the Bloxd team, an announcement was made about yet another newcomer, Tom. He helped with changing Bingo for its readdition and is believed to be working on another one, set to come out soon. He has the shortest name of all current developers, with just 3 letters. <end_of_turn> <start_of_turn>user When did Slushie appear, and what gamemodes and updates did he contribute to? <end_of_turn> <start_of_turn>model Slushie's Discord profile picture is used. His gamemodes are Defusal, Paintball, Cube Warfare Teams, and Bedwars Trios. Slushie is a developer who appeared on October 8, 2024. He created Defusal, Paintball, and Cube Warfare Teams. Slushie, alongside pixelbaker, helped with the newest Bedwars Updates, including new map and QOL changes, like the new update lucky items, and even Custom World Maps. <end_of_turn> <start_of_turn>user When did Harry join, and what is his primary role as a developer? <end_of_turn> <start_of_turn>model Harry’s Discord profile picture is used. His gamemodes are N/A. Harry is a developer who appeared June 2, 2025. Harry was the first developer to join in 2025. He usually does the art and design of some things, especially the thumbnails of different gamemodes. He also built the Bedwars Colosseum map, as well as 2 new maps, Rooftops and Tavern. <end_of_turn> <start_of_turn>user Who is Jasninus, when did he become a developer, and what gamemodes did he create? <end_of_turn> <start_of_turn>model Jasninus' Discord profile picture is used. His gamemodes are Last Stand and Goldrush. Jasninus is the newest developer as of June 16, 2025, but first talked at the dev-log channel on June 25, 2025. He created two limited gamemodes: Last Stand and Goldrush. His Discord profile picture is a pink default Discord profile picture. <end_of_turn>
<start_of_turn>user What is the Artisan Bench? <end_of_turn> <start_of_turn>model The Artisan Bench is a utility block, like the Workbench, which is used to craft decorative blocks and coloured items. <end_of_turn> <start_of_turn>user What is the maximum stack size of Artisan Benches? <end_of_turn> <start_of_turn>model The maximum stack size of Artisan Benches is 999. <end_of_turn> <start_of_turn>user What is the best tool to mine an Artisan Bench? <end_of_turn> <start_of_turn>model The best tool to mine an Artisan Bench is an Axe. <end_of_turn> <start_of_turn>user How can I obtain an Artisan Bench? <end_of_turn> <start_of_turn>model You can obtain an Artisan Bench from Ruins [citation needed]. <end_of_turn> <start_of_turn>user How is the Artisan Bench used? <end_of_turn> <start_of_turn>model Artisan Benches can be used to craft multiple decoration items. <end_of_turn> <start_of_turn>user Is there anything I should keep in mind about the crafts available at the Artisan Bench? <end_of_turn> <start_of_turn>model Listed are a few notable crafts from the Artisan Bench, and the list is not finite. <end_of_turn> <start_of_turn>user How is the Artisan Bench itself crafted? <end_of_turn> <start_of_turn>model The Artisan Bench is crafted in a Workbench with 2 Messy Stone and 2 Planks. NOTE: These are NOT the recipes *in* the Artisan Bench, but rather the recipe used to create the Artisan Bench. <end_of_turn>
<start_of_turn>user What is the level up bar, how is XP earned for it, and when was it first added? <end_of_turn> <start_of_turn>model The level up bar is a bar that increases when you earn XP by killing mobs, farming, mining, or doing other tasks that give XP. It was added in the enchanting update. <end_of_turn> <start_of_turn>user What is the visual appearance of the level up bar, and is there any specific mention of it at certain levels? <end_of_turn> <start_of_turn>model The level up bar has a green outline with a black filling inside. There is a description of "A Level Up Bar Showing at 2 Levels." <end_of_turn> <start_of_turn>user What happens to the level up bar when a player dies by a player or mob, and what happens when a player kills someone else? <end_of_turn> <start_of_turn>model When you die by a player or mob, your level up bar gets set to half of its previous level. When you kill someone, your level up bar increases by the amount they lost. <end_of_turn> <start_of_turn>user What occurs when a player passes a level, and how does the bar generally increase? <end_of_turn> <start_of_turn>model If you pass a level, stars appear around the level you are currently in representing celebration for passing a level and a sound is played. The bar increases when earning XP. <end_of_turn> <start_of_turn>user What is the maximum level the bar can reach, what happens if a player tries to obtain more XP beyond that, and what is the XP known as along with its possible reference? <end_of_turn> <start_of_turn>model The bar can reach as high as level 300. The max level is 300 so if you try to obtain more XP, you will still have 300 XP. The XP is known as "Aura XP", possibly a reference to present-day memes known as "brainrot". <end_of_turn> <start_of_turn>user Was there any known glitch associated with gaining infinite XP for the level up bar, and if so, what was it? <end_of_turn> <start_of_turn>model There was a glitch allowing the player to gain infinite XP by right clicking any Fully Grown Wheat or Fully Grown Rice. <end_of_turn>
<start_of_turn>user What are the most important types of items in Bloxd.io? <end_of_turn> <start_of_turn>model Equipment, including Tools, Weapons, and Armor, are one of the most important types of Items in Bloxd.io. These Items can be used for various purposes (e.g. mining Dirt with a Spade, mining Diamond Ore with a Pickaxe.) <_end_of_turn> <start_of_turn>user What should I know about the damage dealt by Tools and Weapons? <_end_of_turn> <start_of_turn>model The stated damage for Tools and Weapons applies to a player / user without Armor. <_end_of_turn> <start_of_turn>user What types of Tools are there? <_end_of_turn> <start_of_turn>model The types of tools are Pickaxes, Spades, Hoes, Axes and Other Tools. <_end_of_turn> <start_of_turn>user How do Pickaxes work? <_end_of_turn> <start_of_turn>model Each Pickaxe breaks Blocks at a different type of speed. The better the Pickaxe, the faster it is. For example, a Wooden Pickaxe mines Blocks at a slower rate than a Diamond Pickaxe does. Mining other Ores besides Y/N and Coal doesn't drop them. They have Break Speed, Momentum, Mining Yield and Mining Aura. <_end_of_turn> <start_of_turn>user How do Spades work? <_end_of_turn> <start_of_turn>model Each Spade digs Blocks at a different rate. The better the Spade, the faster! They have Y/N, Break Speed, Momenteum and Digging Aura. <_end_of_turn> <start_of_turn>user How do Hoes work? <_end_of_turn> <start_of_turn>model Hoes till Dirt and mine some plant-related Blocks faster. Note that the speed at which they till Dirt does NOT increase if you get a higher-tier hoe. They till Grass Blocks to form Tilled Soil (Right click). Tilled Soil is used to farm Flowers and other Plants. They have Y/N, Break Speed, Momentum, Farming Yield and Farming Aura. <_end_of_turn> <start_of_turn>user How do Axes work? <_end_of_turn> <start_of_turn>model Axes are pieces of Equipment primarily used to break wood-related blocks, Glass, Pumpkins, Melons and Watermelons. Since they still deal a lot of damage, they are sometimes used for PvP. They have Y/N, Break Speed, Momentum and Lumber Aura. The (unobtainable axe found in the game's source code) works on every block intended to be mined with axe. <_end_of_turn> <start_of_turn>user Tell me more about other tool functionalities. <_end_of_turn> <start_of_turn>model Shears can be used to shear Grass Blocks (converts Grass Blocks into Dirt and drops a Grass Block). Right click on a Grass Block with Shears to do this. After shearing Grass Blocks, the Grass Blocks turns into a Block that, in the game’s files, is called Dirt|GrassRoots and will regrow into Grass Block after some time. This Block drops Dirt when mined. Shears can also be used to till Grass Blocks (or any Dirt-related block) to make Tilled Soil as a Hoe would. Colored pebbles are also used as the paintballs in Paintball. <_end_of_turn> <start_of_turn>user Are there any other items that can be used as weapons? <_end_of_turn> <start_of_turn>model Yes, Fat Cactus can also be used as a weapon since it can deal 22 damage (30 damage for critical hits) and Dry Fat Cactus deals 27 damage (36 damage for critical hits). Fat Cactus can also be used as a weapon since it can deal 22 damage (27 damage for critical hits) and Dry Fat Cactus deals 27 damage (33 damage for critical hits.) <_end_of_turn> <start_of_turn>user What types of Weapons are there? <_end_of_turn> <start_of_turn>model The types of weapons are Swords and Bows and Crossbows. <_end_of_turn> <start_of_turn>user Tell me about swords. <_end_of_turn> <start_of_turn>model Swords are pieces of Equipment used to deal damage to other players and PVP. They are not craftable in Peaceful. As a note: the ones on the right of each box are critical hits. <_end_of_turn> <start_of_turn>user Tell me about Bows and Crossbows. <_end_of_turn> <start_of_turn>model Bows are ranged Weapons used to shoot Arrows that deal damage and/or give effects. Right-click to charge them, then release the button to fire. Crossbows work the same as Bows, but you can charge them and leave them charged to shoot later. Can be charged for a quick fire. <_end_of_turn> <start_of_turn>user What types of armor are there? <_end_of_turn> <start_of_turn>model The types of armor are Wood Armor, Iron Armor, Gold Armor, and Diamond Armor. <_end_of_turn> <start_of_turn>user How does armor work? <_end_of_turn> <start_of_turn>model Armor is used to absorb damage. For a full set of Armor, you need 28 of the materials that it is made out of. Note: Every armor damage reduction value here is for unenchanted armor. <_end_of_turn> <start_of_turn>user Can you tell me about Wood Armor? <_end_of_turn> <start_of_turn>model Wood Armor can be dyed with Flowers to make dyed Wood Armor (Mainly for aesthetic purposes in non-survival game modes or for discerning different teams in Pirates/Bedwars). For more information about dyeing, see Plants#Flowers. <_end_of_turn> <start_of_turn>user Tell me about Hang Gliders. <_end_of_turn> <start_of_turn>model Hang Gliders are used for a form of transportation, allowing you to glide through the air while holding it. The higher the glider, the faster you will go! They require 1 Iron Chestplate, 3 Knight Hearts and 1 Iron Spikes to craft. <_end_of_turn> <start_of_turn>user Tell me about the old Shears and Dirt Block interaction. <_end_of_turn> <start_of_turn>model For a while, it used to be possible to turn Dirt Blocks into Tilled Soil by right-clicking on them twice with Shears. Sometimes the Dirt Block wouldn't change its aspect to Tilled Soil, but still looked like Dirt, even though it was acting like Tilled Soil. This way it was possible to create a Flower farm where the ground was Dirt. Shears no longer have the ability to till soil, so such farms are now impossible. <_end_of_turn>
<start_of_turn>user What is Baked Clay and what are its primary uses? <end_of_turn> <start_of_turn>model Baked Clay is a type of Block that can be used to create Concrete or Ceramics. It can also be used in various buildings in maps, due to its simplistic and monotone design. <end_of_turn> <start_of_turn>user How does Baked Clay compare to Concrete in terms of appearance and properties? <end_of_turn> <start_of_turn>model Baked Clay is very similar to Concrete, both in its appearance and properties, only slightly darker. <end_of_turn> <start_of_turn>user Can Baked Clay be dyed, and if so, how is it done and what is the effect on the color? <end_of_turn> <start_of_turn>model Baked Clay can be dyed into different colours using Flowers. The colour, however, would be slightly diminished and browner. <end_of_turn> <start_of_turn>user What is mentioned regarding crafting recipes for different colours of Baked Clay? <end_of_turn> <start_of_turn>model These are the crafting recipes for different colours of Baked Clay. <end_of_turn> <start_of_turn>user How can Baked Clay be obtained? <end_of_turn> <start_of_turn>model Baked Clay can be obtained through 1.1 Smelting (via Furnace) and 1.2 Crafting (via Artisan Bench). <end_of_turn> <start_of_turn>user Where can Baked Clay be found across different gamemodes and specific locations? <end_of_turn> <start_of_turn>model Baked Clay can be found in various maps across gamemodes, including Cube Warfare, Greenville (in the "Market" job) and many others. <end_of_turn> <start_of_turn>user Are there any other locations where Baked Clay can be found, and is there a note about this information? <end_of_turn> <start_of_turn>model Baked Clay can be found in Ruins too. This information has a verification note: [1] ↑verify. <end_of_turn> <start_of_turn>user Are there any other sections of information mentioned for Baked Clay? <end_of_turn> <start_of_turn>model Yes, there are sections titled 2 Trivia and 3 Verification. <end_of_turn>
<start_of_turn>user What is the Ball in this game? <end_of_turn> <start_of_turn>model The Ball is a projectile that does not deal damage. It bounces around. <end_of_turn> <start_of_turn>user Can you describe the Ball further? <end_of_turn> <start_of_turn>model Ball: A Picture of the Ball. Information Description: A bouncy ball. Does wood actually bounce this much? idk Maximum Stack: 999. <end_of_turn> <start_of_turn>user What are the practical uses of the Ball? <end_of_turn> <start_of_turn>model The Ball has no practical use. <end_of_turn> <start_of_turn>user What can be done with Balls after they are thrown? <end_of_turn> <start_of_turn>model Balls, along with Reinforced Balls and Snowballs, can be picked up after being thrown. <end_of_turn> <start_of_turn>user What else can Balls be used for? <end_of_turn> <start_of_turn>model Balls can be used to make a Lag Machine. <end_of_turn> <start_of_turn>user Are there any other fun or creative ways to use Balls? <end_of_turn> <start_of_turn>model Balls can be sometimes used as basketballs. <end_of_turn>
<start_of_turn>user What are the basic information details about the Banana item, including its stack size, consumption time, and health restored? <end_of_turn> <start_of_turn>model The Banana has a Maximum Stack of 999, takes 1 second to Consume, and restores 0 Health. It is a food that was added on 7/3/2025. <end_of_turn> <start_of_turn>user How is a Banana described in terms of its appearance? <end_of_turn> <start_of_turn>model A Banana is described as an overly curved banana with yellow pixels as its skin and brown pixels to show its ends. <end_of_turn> <start_of_turn>user What effect does consuming a Banana provide, and how does it relate to its growth? <end_of_turn> <start_of_turn>model When consumed, a Banana gives Double Jump. It grows from the Banana seed, which acts like a Watermelon/Melon/Pumpkin Seed, meaning it grows its food block in any of the available 4 directions. <end_of_turn> <start_of_turn>user Can you tell me about the bugs and glitches associated with the Banana, including when they were found and patched? <end_of_turn> <start_of_turn>model All bugs and glitches related to the Banana were found on 7/4/2025 and were patched on 7/5/2025. <end_of_turn> <start_of_turn>user What were the specifics of the Infinity Double-Jump Glitch and why was it considered unfair? <end_of_turn> <start_of_turn>model The Infinity Double-Jump Glitch meant that if you ate a banana, you might get infinite double jump. This was considered unfair because you could avoid fall damage by jumping as you reached the ground, which would reset the blocks you had fallen. It also gave the ability to jump more blocks without using jump potions and made dodging attacks easier. This glitch was found on 7/4/2025 and patched on 7/5/2025. <end_of_turn> <start_of_turn>user What was the "Jump More Than Double-Jump" glitch, and how did it combine with the Infinity Double Jump bug? <end_of_turn> <start_of_turn>model The "Jump More Than Double-Jump" glitch meant that if you ate 1 Banana it would give you Double Jump, but if you ate more than 1 it would no longer be Double Jump but Multi Jump. When combined with the Infinity Double Jump bug, you would be multi jumping forever. <end_of_turn> <start_of_turn>user Are there any interesting trivia facts about the Banana or its implementation? <end_of_turn> <start_of_turn>model Yes, unfortunately this banana is not realistic as they added banana seeds, not banana trees. The other food added to the Jungle update is the Mango. Also, there was an infinite double jump glitch. <end_of_turn>
<start_of_turn>user What is Battle Arena in Bloxd.io? <end_of_turn> <start_of_turn>model Battle Arena is a gamemode in Bloxd.io where you fight for glory in a 2v2v2v2v2v2v2v2 arena! It is developed by an Unknown developer. Its script name is arena. Battle Arena is the reworked version of Duels in Bloxd.io. <end_of_turn> <start_of_turn>user What is the main goal of Battle Arena? <end_of_turn> <start_of_turn>model The main goal, just like Duels, is to defeat all other players using items you choose and be the last one standing. <end_of_turn> <start_of_turn>user How does the gameplay work? <end_of_turn> <start_of_turn>model Players spawn with invincibility shields around them. They cannot be damaged. They then get to choose weapons and fight against another team. Each team has 3 lives. When your team loses, it loses a life. When you have no more lives, you are defeated and are ‘out of the arena’. The last team standing ‘wins the arena’. <end_of_turn> <start_of_turn>user What happens after fighting for a while? <end_of_turn> <start_of_turn>model After fighting for a while, a border resembling red patterned glass appears. When you get out of the border (which shrinks to a tall pillar later in the game), you receive Poison XVI, or Poison 16. <end_of_turn> <start_of_turn>user What happens when a player dies? <end_of_turn> <start_of_turn>model Once a player dies, they stay in a room with other killed players and none of them can get damaged, although you can still use the items and fall into the void. When all pairs of teams have fought against each other and have one team victorious, the next round starts after a few seconds. <end_of_turn> <start_of_turn>user What is unique about the thumbnail of Battle Arena? <end_of_turn> <start_of_turn>model The Battle Arena gamemode’s thumbnail once again features players with default names, all starting with “BraveTurkey”. <end_of_turn> <start_of_turn>user How does Battle Arena relate to other PvP gamemodes? <end_of_turn> <start_of_turn>model Battle Arena is the third gamemode with gameplay mainly focusing on PvP, the first being The Pit, a removed gamemode with a similar concept where players jump down a giant pit into a free-for-all PvP arena and the second being Duels, a 2v2 PvP fight with a similar concept to Battle Arena. <end_of_turn> <start_of_turn>user How does Battle Arena relate to Update Logs? <end_of_turn> <start_of_turn>model Battle Arena is the second gamemode to not be featured in the Update Log since the Update Log’s creation, the first being Lucky Towers. <end_of_turn> <start_of_turn>user What about survival borders in other gamemodes? <end_of_turn> <start_of_turn>model Battle Arena is the second gamemode to feature a ‘survival border’, the first being in Survival Royale where it resembled present-day Gray Patterned Glass. <end_of_turn> <start_of_turn>user What happens with Regenerating Apples, Triple Healing, and Poison XVI? <end_of_turn> <start_of_turn>model If you have the Regenerating Apples kit and Triple Healing kit while having Poison XVI, the Apples will appear frequently enough to to alleviate the damage done by the Poison. <end_of_turn> <start_of_turn>user What are the kit upgrade dependencies? <end_of_turn> <start_of_turn>model You can only get the Diamond Armour kit if you previously had the Golden Armour kit. You can only get the Gold Crossbow kit if you previously had the Gold Bow kit. <end_of_turn> <start_of_turn>user What about the Invisibility Potion kit? <end_of_turn> <start_of_turn>model When using the Invisibilty Potion kit, the effect does not go away upon clicking. <end_of_turn> <start_of_turn>user What's wrong with the Move Speed kit? <end_of_turn> <start_of_turn>model The Move Speed kit uses the wrong icon, being the Haste Icon, instead of the Speed Icon. <end_of_turn>
<start_of_turn>user What are the core health, behavior, spawn location, and damage characteristics of bears? <end_of_turn> <start_of_turn>model BearInformationHealth150BehaviorHostileSpawns inPine ForestsDamage (no armor)40. <end_of_turn> <start_of_turn>user When were bears added to the game, and which other mobs were introduced at the same time and where do they spawn? <end_of_turn> <start_of_turn>model Bears spawn in Pine Forests and were added 5/17/2025 along with the other mobs Stags, Wolves, Deer, and Gold Watermelon Stags. <end_of_turn> <start_of_turn>user What are the main content sections provided about bears? <end_of_turn> <start_of_turn>model The content sections are 1Appearance, 2Location, 3Loot Table, 4Behavior, 5Informations, 6Fur, and 6.1Recipes. <end_of_turn> <start_of_turn>user Can you describe the physical appearance of bears? <end_of_turn> <start_of_turn>model Bears resemble blocky brown bears. They are very large and almost as tall as the player itself. Their fur is a light brown with a darker stripe through the top, and gets darker and darker the lower down. They also have red eyes and deal a great amount of knockback. <end_of_turn> <start_of_turn>user Where do bears primarily tend to spawn? <end_of_turn> <start_of_turn>model Bears tend to mainly spawn in Pine forests with other mobs in the wildlife update. <end_of_turn> <start_of_turn>user How do bears behave, including their hostility and movement patterns? <end_of_turn> <start_of_turn>model Bears are hostile, they attack you if you get too close to them, they have a large hit box so they are easy to hit. They have an Hostility Radius of 12 blocks. Normally they walk rather slow, but when you come into their territory they chase you at much faster speeds. They can also deal a lot of knockback. <end_of_turn> <start_of_turn>user What are the specific numerical statistics provided for bears, such as XP, speeds, and radii? <end_of_turn> <start_of_turn>model Aura XP when killed is 0.4. Walking Speed is 2.8000000000000003. Running Speed is 5.005. Hostility Radius is 12. Stopping Radius is 0.5. <end_of_turn> <start_of_turn>user What are the specific attack-related statistics for bears? <end_of_turn> <start_of_turn>model Attack Interval is 1000 ms. Attack Impulse is 20. <end_of_turn> <start_of_turn>user What items can be crafted from bear fur and when was this capability added? <end_of_turn> <start_of_turn>model On May 30, 2025, Fur was or is able to be crafted into a fur chestplate and spike boots. <end_of_turn>
<start_of_turn>user What is a Bed in this game and what are its basic properties? <end_of_turn> <start_of_turn>model Beds are 2-block wide Interactive Blocks. Their primary function is to set spawn and grant buffs for the player. The Maximum Stack size is 999. <end_of_turn> <start_of_turn>user What are the color variants of beds and their Block IDs? <end_of_turn> <start_of_turn>model Here are the Bed color variants and their Block IDs: White Bed (336), Yellow Bed (368), Red Bed (448), Purple Bed (416), Pink Bed (384), Orange Bed (344), Magenta Bed (352), Lime Bed (376), Light Gray Bed (400), Green Bed (440), Cyan Bed (408), Brown Bed (432), Blue Bed (424), Black Bed (456). <end_of_turn> <start_of_turn>user What is the best tool to mine a bed and where can I buy and sell beds? <end_of_turn> <start_of_turn>model The best tool to mine a Bed is an Axe. You can buy and sell Beds in Greenville. <end_of_turn> <start_of_turn>user What are the prices of the different colored beds when buying in Greenville? <end_of_turn> <start_of_turn>model Here are the Greenville Bed prices: Black Bed (10 Coins), White Bed (100 Coins), Lime Bed (1000 Coins), Red Bed (5000 Coins), Brown Bed (10000 Coins), Green Bed (20000 Coins), Light Blue Bed (50000 Coins), Yellow Bed (100000 Coins), Light Gray Bed (250000 Coins), Gray Bed (500000 Coins), Magenta Bed (1000000 Coins). <end_of_turn> <start_of_turn>user How can you obtain a bed? <end_of_turn> <start_of_turn>model You can obtain a bed by: Crafting them in an Artisan Bench or Workbench using 3 planks and 3 wool; Purchasing from their respective prices in the shop; Buying a house containing a Bed (Wooden House, Hobbit Hole, Japanese House, Gated Wooden House, Country House, Green Mushroom House, Red Mushroom, and Treehouse). <end_of_turn> <start_of_turn>user How do you use a bed in Sandbox modes and Worlds? <end_of_turn> <start_of_turn>model In Sandbox modes and Worlds, interacting with any variant of a bed activates the Sleeping Mechanic. Sleeping on a bed sets your spawn point on the bed. Dying by any means teleports you back to the last bed you have set. If you had slept in multiple beds, the game will respawn you in the most recent bed you have slept in. If the last bed you have slept in has been destroyed or you have never slept in a bed in the server, it will instead teleport you to the Spawn of the lobby. <end_of_turn> <start_of_turn>user What else does sleeping in a bed do? <end_of_turn> <start_of_turn>model When sleeping in a bed, the game will open a UI, in which you can select one of 5 specific buffs (Increased Damage, Haste, Speed Boost, Farming Yield, and Aura). Selecting one and clicking/tapping on the “Wake Up” button closes the UI and grants you the chosen buff. Note that once you sleep, the game will not let you wake up unless 10 seconds have passed to avoid spamming buffs. The length of the buffs (and potency) change depending on the variant of the bed. Sleep buffs cannot stack, and waking up when a sleep buff is already active will overwrite the previous buff. <end_of_turn> <start_of_turn>user How are beds used in other game modes? <end_of_turn> <start_of_turn>model Beds are used in other gamemodes like Bedwars, Pirates, and Greenville. <end_of_turn> <start_of_turn>user How are beds used in Bedwars? <end_of_turn> <start_of_turn>model In Bedwars, beds spawn when a game starts, with each team having one. While the bed is still present, whenever a player dies, they can respawn after 5 seconds (or longer if they wish). Farther into the game, it will take 10 seconds to respawn. Beds can also be upgraded to a Strong Bed using 12 Moonstone, which makes it ceramic like texture. There is currently a glitch where you can't right click beds in Bedwars, making it slightly difficult to place bed defenses. When the opponent’s bed is destroyed, the player will not to be able to respawn again. <end_of_turn> <start_of_turn>user What are the recipes for beds? <end_of_turn> <start_of_turn>model Beds are crafted at an Artisan Bench. <end_of_turn> <start_of_turn>user In which gamemodes are beds used? <end_of_turn> <start_of_turn>model Beds are used in Pirates, Skywars, and Bedwars. <end_of_turn> <start_of_turn>user How are beds used in Parkour? <end_of_turn> <start_of_turn>model Beds are used in Parkour for Block Clutching and Spawn Clutching. <end_of_turn> <start_of_turn>user Explain Bed Block Clutching. <end_of_turn> <start_of_turn>model Beds are used to clutch on the top of a block when the distance between the next block is too great. Instead of placing it on a wall, you place it on the top of a block, like Obsidian or Leaves because they are 2x1 blocks, and cannot be placed in some cases. To do a Bed Block Clutch, set up a 6 Block Gap with no blocks in between. In regular parkour, you cannot execute this jump without using Potions or B hopping. Since the Bed is a 2x1 block, you can jump, place the bed down on the block, and another block will appear in front of you, which is the Bed Head. Crouch to the edge of the Head, and jump to the next block, and place another Bed down. You can repeat this over and over unless you run out of Beds or you fall. <end_of_turn> <start_of_turn>user Explain Bed Spawn Clutching and how to set a respawn point on a bed. <end_of_turn> <start_of_turn>model If the distance between a block and another block is more than 7 blocks, you cannot do this jump without Potions, but with Spawn Clutching, you can. By putting a Bed down on the block you can't jump to, if you set your respawn point there, the next time you die, you will respawn back on the bed. This may lead to death. To set a respawn point on a bed: Aim your Crosshair a bed. If you see the message “Set spawn point”, then you successfully set spawn point on that bed (for PC players). Click the bed with your fingers. If you see the message “Set spawn point”, then you successfully set spawn point on that bed (for Mobile players). <end_of_turn> <start_of_turn>user Are there any other color variants besides the ones mentioned before? <end_of_turn> <start_of_turn>model Yes, there are other color variants including: White Bed, Orange Bed, Magenta Bed, Light Blue Bed, Yellow Bed, Lime Bed, Pink Bed, Gray Bed, and Cyan Bed. <end_of_turn> <start_of_turn>user Are there any restrictions on where beds can be placed? <end_of_turn> <start_of_turn>model The Bed is 2 blocks long, so if you try to place it in a 1x1 area, it will not work. <end_of_turn> <start_of_turn>user How was the Lime Bed used in Skywars? <end_of_turn> <start_of_turn>model In Sky Wars, you used to be able to place a Lime Bed, which would trigger the "Play Again" Bed that's supposed to only be in your inventory after the round was over. A player would be sent to a new lobby even though the old one hadn't finished. <end_of_turn> <start_of_turn>user Can you respawn if your bed is covered? <end_of_turn> <start_of_turn>model You are still able to respawn even if your bed has been covered. <end_of_turn> <start_of_turn>user What are Half Beds and how are they obtained? <end_of_turn> <start_of_turn>model Half Beds are obtained only by glitches. Find a half Tall Grass and place a Bed on the Tall Grass. Break the half Tall Grass and the half of the Bed that is on top of the half Tall Grass will break without the rest of the Bed breaking. This glitch also works on Doors. Place a Bed on chunk borders, so that one half of the Bed is in one chunk and the other half in another chunk. Then leave and rejoin the lobby. The Beds should now be replaced by half Beds. Though, take note that it doesn't always work. Try breaking the Beds and rejoining again. This way, you will also dupe the Beds. You have an ability to spawn a bed color available from Bedwars. However, you can glitch it by having 1 CLB (Custom Lobby Block for short) spawn 1 bed, and the other CLB facing at the bed, and picking a bed. This allows it to glitch into a half bed. <end_of_turn> <start_of_turn>user What can Half Beds be used for? <end_of_turn> <start_of_turn>model Half Beds can also be used to make long Beds, double Beds, half Doors and half Tall Grass. In Pirates, you can also find Half Beds, but you will be poisoned as you must venture out of the allowed area. You can go see them when you are in Spectator. The half beds have been removed. <end_of_turn> <start_of_turn>user What other uses do Beds have? <end_of_turn> <start_of_turn>model This isn’t really relevant to beds, but note that sleeping is only one way of setting spawn points, so interacting with “Set Spawn” boards or stepping on a checkpoint block removes the bed spawn. Remember, the game will respawn you in the most recent spawn point set. In some large maps such as Cutthroat Cliffs, Beds are found in some areas of the map (such as the lower floors of the pirate ships). These Beds are purely cosmetical and does not function like they do in sandbox and worlds when interacted with, although they can be mined and placed therefore being one way of bridging or towering up. Beds are used to restore the players energy, each Bed or Bed Level increases the amount of money earned with the regenerated energy. Beds can be found on some maps. You can easily obtain it in at any maps. It might have a useless purpose, but it is sometimes used as bridging. Instead of using blocks, you can stack the beds on top of each other (bed heads only) to make a towering bridge. When you die, there is a Lime Bed in your hotbar which allows you to play another game. <end_of_turn>
<start_of_turn>user What is Bedwars, and what is its main objective and developer? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP Game Mode developed by Arthur. Its description is "Destroy your enemies beds to win!". The main objective is to destroy your enemies' beds to prevent them from respawning, and you must kill all the opponents without them respawning to win the game. It was first seen in staging.bloxd.io but was then moved to Bloxd.io. You battle your opponents on islands floating in the sky, and you must protect your Bed and try to break your opponents’ Bed. Even if your team wins, you will not technically win according to your stats list if you permanently die before they win. If you accidently fall into the void, you can save yourself by placing towers in the void. This trick can also be useful if you are losing; you could jump into the void on purpose and save yourself by placing towers in the void (this will make you survive longer). <end_of_turn> <start_of_turn>user Tell me about the islands in Bedwars, specifically Diamond Island and Moonstone Island. <end_of_turn> <start_of_turn>model The islands in Bedwars include Diamond Island and Moonstone Island. Diamond Island, also known as Mid, which is shorthand for Middle, is in the center of most maps and has Diamond generators. In Wood Factory, a Duos map, there are four Diamond islands, each with its own Diamond generator. The moonstone islands are used for spawning moonstones, hence the name. You can bridge easily to an enemy base in Squads/Trios game mode from moonstone islands. In Solos/Duos, however, you can't use the moonstone islands to bridge to the enemy base, because in squads/trios, the islands are between the bases, but in solos/duos, the islands are next to the mid, so that means you can't do it in duos/solos. <end_of_turn> <start_of_turn>user What updates have been made to Bedwars, and what are the specific sound effects in the game? <end_of_turn> <start_of_turn>model Updates to Bedwars include changed map names, an NPC (or seller) added, discount on some Items (e.g., Fireball) and increased price of some Items (e.g., Moonstone Explosive), Lucky Items added, and Fall Damage added. Regarding sound effects, sometimes if you kill a player, there will be a sound like a swish. If you get a final kill, there will be a sound like a sack crashing to the ground. If your bed gets destroyed, there will be a fireball sound. If you break an enemy bed, then there will be a muffled sound. When your team’s Bed is destroyed, there is a sound effect of a Fireball explosion. <end_of_turn> <start_of_turn>user Describe the sub-gamemodes in Bedwars, including their developers and any specific details. <end_of_turn> <start_of_turn>model Bedwars has several sub-gamemodes: Solos, Duos, Trios, and Squads. Bedwars Solos has the description "Destroy your enemies beds to win! Play without teammates" and Developer Arthur, with Script Name bedwars_solo. In Solos, you only have one person per team. It was exactly the same as Duos, with the same maps, but you had only yourself to trust. This is good for players who want "all the credit" or are just looking for a challenge. Sky Wars has relatively the same mechanics if you want a single-player team like Solos. Solos was removed in a gamemode vote against Squads but was added back on October 18, 2024. A link to the removed Solos gamemode was created by a Wiki member using SQL injection. Bedwars Duos has the description "Destroy your enemies beds to win! Play in teams of 2" and Developer Arthur, with Script Name bedwars_duo. Bedwars Trios has the description "Destroy your enemies beds to win! Play in teams of 3" and Developer Slushie, with Script Name bedwars_trio. Bedwars Squads has the description "Destroy your enemies beds to win! Play in teams of 4" and Developer Arthur, with Script Name bedwars_4v4v4v4. The 4v4v4v4 mode was renamed to "Squads" on October 18, 2024. Duos used to be a sub-gamemode of Bedwars. Both Bedwars Duos and Bedwars Squads changed thumbnails on 7/19/2024. <end_of_turn> <start_of_turn>user Explain the initial player setup, resources, bed protection, and game phases in Bedwars. <end_of_turn> <start_of_turn>model Players will spawn with a Wooden Sword and wearing colored Wooden Armor representing their Team color, both of which can be upgraded in the shop using four resources: Coal, Iron, Moonstone, and Diamonds, in order of rarity and power. Players are divided into groups of one, two, three or four depending on whether it's a game of Solos, Duos, Trios, or Squads and have to protect their Bed with Blocks from the shop, such as Wool, that can be bought with said materials. There are multiple phases of the game that allow Moonstone and Diamonds to spawn faster and even cause Beds to be deleted (to speed the game up a little). Because you can't get moonstone and diamonds on your own island, it is key that you either have a bridger to retrieve moonstone to get upgrades for the team and diamonds to give others diamond armor, or loyal players that don't hog resources and buy bricks and cover their bed with it. The bricks will take lots of time to break and that gives the team time to put up a defense without superior gear. Although the latter strat is defensive and can't really win games. <end_of_turn> <start_of_turn>user How do Beds function in Bedwars, including their durability, destruction, and special properties? <end_of_turn> <start_of_turn>model Each Team has their own Bed in the color of the Team. When an enemy breaks your Bed, you will still be alive, but after dying once, you will be lost and be put into spectator mode. You can't break your own team's Bed. Beds also don't blow up if you place a Moonstone Explosive on them, but they can otherwise be broken very easily, even with a fist. From 2:30 minutes after the game starts, The bed is a Reinforced Bed; it is partially made out of Iron. Breaking it with a Pickaxe will be faster. After that, the Bed will turn into a Wood Bed. Breaking it by Axe will be faster. After breaking a Bed, there will be a muffled sound. When playing Solo, there will be 8 colors of Beds. There is an Upgrade available that makes your Bed permanently Reinforced for the length of 1 game. Explosives cannot destroy Beds in Bedwars and are only used to destroy the Blocks protecting the Bed. <end_of_turn> <start_of_turn>user Describe the different types of Generators in Bedwars and how they function and upgrade. <end_of_turn> <start_of_turn>model A Generator is a Block in Bedwars that materials such as Coal, Iron, Moonstone, and Diamonds spawn on top of. Moonstone and Diamond generators are Moonstone and Diamond Blocks, respectively, placed on islands around the map. These Blocks can't be mined. The map is symmetrical so all teams have the same distance to the generators. These generators get upgraded over time without payment of any type in phases such as "Moonstone 2" and "Diamond 3", producing faster. When these upgrades reach their end, all Beds will be destroyed. There is also a warning in the chat saying “Beds destroyed. No more respawns!”. Base Generators, the generators that spawn Coal and Iron, can be upgraded with Team Upgrades, which are paid for using Moonstone. Upgrades cause generators to spawn their respective materials more often. Each Team has one generator in their base, which produces Coal and Iron. 2 Coal spawn approximately every second, and 2 Iron Bars spawn approximately every 20 seconds. This Generator can be upgraded using Moonstone, then it will spawn Coal and Iron faster and even spawn Diamonds at upgrade Generator III. <end_of_turn> <start_of_turn>user How do players access the shop, what items are available, and what happens when a player dies and respawns? <end_of_turn> <start_of_turn>model The shop used to be accessed by pressing [B] while you are inside ANY base. Now however, one must click on an entity named “items” (has a blue skin) or an entity named “Upgrades” (black skin). You can now also access Upgrades through the Shop Entity. The “Items” Mob has four sections: recommended, Blocks, Combat, and Utility. The “Upgrades” mob has only 1: Team upgrades. When there are Lucky Items available, another section appears in the Shop just for them. When you die and respawn, you will lose all the Items you had in your Inventory and hotbar. However, Armor you bought, as well as Shears, Sword, Pickaxe, and Axe will not disappear when you respawn. You will also still be affected by the team upgrades. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. <end_of_turn> <start_of_turn>user Tell me about the different types of chests in Bedwars and what items can be stored in them. <end_of_turn> <start_of_turn>model There are two Chests in every base: a Moonstone chest and a normal chest. The normal chest, also known as a team chest, can be opened only by the team in whose base it is located. You can open this chest in your base and place items in it. Other members of your team will be able to take the items out, but opposing teams won't. When a whole team dies, everyone can open their team chest. The Moonstone chest works the same as the usual Moonstone Chest. Only you can access the items you put in it, and can use any Moonstone Chest from any base, regardless if its your team or not. If you die, the items in your Moonstone Chest will still be there when you respawn. When you get a final kill, you will get all the items inside the player's Moonstone Chest that you killed. You can put only certain items into the Moonstone Chest. These are Coal, Iron Bars, Diamonds, Moonstone, and Blocks you bought at the shop, like Wool. You can't put utilities and weapons, such as swords, fireballs, etc., into the Moonstone Chest. On July 26, 2024, Chests were added to the Bedwars squads Western map, which previously didn't have any normal Chests or Moonstone Chests. <end_of_turn> <start_of_turn>user What is the role of the NPC in Bedwars? <end_of_turn> <start_of_turn>model The NPC, better known as the "Seller" or the "Trader", is the main access to the Shop. It sells some items for the current match. Pressing the "B" key in range of the Seller will also open up its menu. There will be 2 sellers at every team-base. One seller sells blocks, food, combat weapons, and tools; and the other sells team upgrades for your team. <end_of_turn> <start_of_turn>user List and describe the Solos & Duos Maps in Bedwars, including any unique features or strategies. <end_of_turn> <start_of_turn>model The Solos & Duos Maps are: Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Scary Hollow is a map colored brown. It was the first map introduced to Bedwars and also introduced two new Blocks: Useless Soil and Magma. The most dominant early-game rushing strategy is to bridge directly from your base to the neighboring base. Roads is a map that is decorated with roads. The Moonstone islands are made into traffic cones. The most dominant early-game rushing strategy is to bridge to the Moonstone island and then to the neighboring base. This map is of a bonsai forest. It is kind of like the Pagoda Map in Bedwars Trios & Squads. It used Aspen Wood Planks, which were occasionally taken advantage of for hiding. The planks have since been replaced with Palm Wood planks, introducing a new type of Wood. Concrete is placed as the Leaves of the big tree on Diamond Island, which was also taken advantage of for hiding. The most dominant early-game rushing strategy is to bridge directly from your base to any neighboring base. Nuclear is a map taking place in an abandoned nuclear reactor. Be aware that there are holes in the center island, which you may fall through. The most dominant early-game rushing strategy is to bridge to the Moonstone island and then to the neighboring base. Pine is a large map where everything is situated between tall mountains. The most dominant early-game rushing strategy is to bridge directly from your base to the Moonstone island and then to the neighboring base. In Wood Factory, instead of the usual circular map, the map is now in a rectangular shape. The Diamond and Moonstone locations have been spread out across the map instead of being at the usual locations. The most dominant early-game rushing strategy is to bridge to the Diamond island and then to the base opposite yours. Also, take advantage of the tall buildings that can be used to hide or Block clutches. Solar is a map themed around the solar system. The most dominant early-game rushing strategy is to bridge directly to the neighboring base and destroy their bed(s). <end_of_turn> <start_of_turn>user List and describe the Trios & Squads Maps in Bedwars, including unique features or strategies. <end_of_turn> <start_of_turn>model The Trios & Squads Maps are: Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. Wheat is a map with a farm motive. The bases are very near to the middle, so the best rushing strategy is to bridge to the middle and then to an enemy base. It's possible the enemies won't even have a Bed defense yet, allowing for the elimination of a team or two very quickly. Wheat is a very unique map because the beds are separated from the main section of the base and at a lower level (x). You can go to the bed by going down the stairs connecting it with the main section of the base. Extradia is an airport-themed map. It is one of the big Squads maps. The bases are very far apart so you can either bridge to the Moonstone islands or to the middle first and then over to the other bases. Note that this will take a long time and the enemies will have made a Bed defense by then. Knaul is a smaller map; the bases are very near to the middle, allowing you to bridge to other bases very quickly. You can either go over the Moonstone islands or over the middle in two other ways. This map has a lot of obstacles and decorations, especially in the middle, meaning that it has a lot of good hiding spots. Wide-and-Wild (a forest-themed map) is a bigger map; the middle is further away from the bases. However, the Moonstone islands aren't at all separated from the main one and are also slightly nearer to the bases, allowing you to bridge there first and then still access all the other parts of the middle. Wasteland is a treasure-themed map. It used to be called "Western". It is a big Squads map. The bases are very far apart so it is easier to bridge to the middle first and then over to other bases. Pagoda (a Japanese-themed map) is one of the smallest squads maps; it is easier to bridge to the opponent's island. It is also the first map in Bedwars squads having 4 Diamond Spawners. Ahoy is a pirate themed map. Each base is actually a pirate ship. Colosseum is a map that looks like ancient ruins. The map was released in Spring 2025. It is created by Harry. This includes Tai Chi spawners and Diamond Spawners. <end_of_turn> <start_of_turn>user Are there any other maps in Bedwars, and what do they feature? <end_of_turn> <start_of_turn>model Yes, other maps in Bedwars include Rooftop and Tavern. Rooftop, again, has been introduced by Harry. The map was built by some testers (unconfirmed if more than 1 player). This map is almost like Wood Factory, with buildings and some cranes. Tavern is introduced by Harry, on the date when the map Rooftop was added. This map introduces houses, with some village theme in the map. <end_of_turn> <start_of_turn>user What information is shown on the Right-hand Display in Bedwars? <end_of_turn> <start_of_turn>model The Right-hand Display is the display that appears on the right of your screen. When you are not in a game and on the waiting screen, the statistics List will be shown. It includes your Wins, Kills, Final Kills (kills you got on a team whose Bed was gone) and Games Played. If you are in a game or viewing a game (via spectator mode), the Team Status will be shown. Every time you win a Bedwars game, one win will be added to your Stats List. Every time you play a Bedwars game, one game will be added to your stats list. The Team Status display shows the status of all the Teams. If a green tick or checkmark is shown, they still have their Bed. If a number is shown, they do not have their Bed, and the number shown is the number of players still alive. If a red cross or "X" is shown, it means the team is eliminated. <end_of_turn> <start_of_turn>user What are Lucky Items in Bedwars, and describe the different game variations? <end_of_turn> <start_of_turn>model Lucky Items were added on November 13, 2024. In its history, 9 Items have been added. Of these, 7 appear as Items. The most up-to-date ones are the Balloon [go up and drift slowly down] and the Launch Pad [launches anyone who steps on it straight to the middle island!]. The variations are Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom. In Lucky Chaos, all lucky Items are enabled. In Supercharged, Generators start at Level 2 for all Teams. In Launch Rush, a Launch Pad is given immediately to every Team. In Risky Business, you get double the reward once you kill a player. When a map has a Risky Business modifier, players were able to exceed numbers that are beyond the stack limit (for example: 3162 Coal. The stack limit is 999). This is because it promised players that if they killed a player, their current loot in their inventory will be doubled, and large amounts would not have enough inventory space to fill the entire ores, so they are forced to overstack on each other. In Upgraded, there are two random Team upgrades for each team. In Boom, Moonstone Explosives and Fireballs/Iceballs cost half the price. <end_of_turn> <start_of_turn>user What are some tips for finding a hidden player in Bedwars? <end_of_turn> <start_of_turn>model If you are the last Team and you can't find the last remaining person because he is hiding, follow these steps. Log on to an alt account. Join the Bedwars lobby you are currently in. This can be found in the top left corner. You will be a spectator. Locate the hiding player. Please note that this could take a long time. Make sure to go back to your main account and shake your mouse quite often. Otherwise, you will time out and be disconnected, forcing you to leave the game and causing you to lose the game. Once you locate the hiding player, kill him. This method is not recommended, as this is unfair play and requires good clutching skills. <end_of_turn> <start_of_turn>user What are some strategies for hiding or winning by outlasting opponents in Bedwars? <end_of_turn> <start_of_turn>model There is a way to hide so that no one can find you unless they use the tip mentioned previously. Start the game by getting Wool from the generator. Head to the back of the team base. Fall off and place the block downward. Repeat the first three steps multiple times. Repeat the first two steps one more time. Place a block on the side of the downward pillar as far down as possible, just above the void death height. Jump onto the block; you should be one block from hitting the ceiling with your head. Place blocks while traveling until you are directly below the base. Destroy the previously placed blocks except the pillar and the blocks below the base. Stand on the singular block. Build a base around you. Crouch to hide your nametag. Wait. Win due to the other player giving up! Another way to win is by also buying shears. When the enemy will try to get down to your base, mine the wool below him. Shears mine wool very quickly so the enemy will not have time to place a block or clutch. Remember to crouch when hiding. <end_of_turn> <start_of_turn>user What general tips are there for gameplay and tactics in Bedwars, including PC/Mac settings and combat advice? <end_of_turn> <start_of_turn>model If you are playing on PC or Mac through a browser, it might be annoying to crouch because if you try to crouch and move forward, a message will pop up about how CTRL+W deletes tabs. To fix this, simply click "Go fullscreen" or the F11 key. Another way is to crouch with C, the other Ctrl, or any other key you assigned to crouching in the keybinds settings. If you have the ability, wait until there's no one at the enemies' base before you break the bed. Try to be sneaky. If the game has been going on for quite a while, you should, before attacking other bases, prepare yourself with a Fireball, 3 Moonstone Explosive, and a Stick. After breaking their bed, try hitting the players with the stick if they are near the edge. You can also rush quickly after the start of a game if you're sweaty or good. A good pickaxe (or explosive), PvP skills, and blocking skills are required. This strategy yields many more wins but is dangerous if your teammates aren't good or if no one protects your bed. If you fall off and die in early-game, you could quickly see others' bridging progresses by looking up while falling. You can increase your render distance for better sight, although it may get a bit laggy. <end_of_turn> <start_of_turn>user Are there any specific tips for escaping players or destroying beds from above in Bedwars, and what about old glitches? <end_of_turn> <start_of_turn>model When looking to escape from other players, an option is to buy wool and pillar to maximum build height, optionally breaking blocks underneath with shears. However, this technique can be countered using ladders, bows, fireballs, or golden watermelon slices. To destroy beds from above, pillar up to about y = 100, then slowly bridge until you are directly above someone's Bed. Drop a large number of Moonstone Explosive, or jump down, destroy it, and return to your bridge immediately by pillaring. There is another unfair way to play, although it doesn't work anymore. Set the vertical chunk load distance to null (dragging the bar all the way to the beginning). Jump into the Void, then while falling, click the square for the chunk load bar to set it back to 2. You will glitch out, and you will keep falling into nothing. This may restart the lobby though. Or, just leave your chunk load as null and you will just hang there forever. This glitch is still possible with the BEST CASE SCENARIO, where some devices have vertical chunks at null. <end_of_turn> <start_of_turn>user Provide any remaining trivia or miscellaneous facts about Bedwars. <end_of_turn> <start_of_turn>model The game description has an error in it: It states, "Destroy your enemies beds to win!" but the word "enemies" should be "enemies’" with an apostrophe, to make it "Destroy your enemies' beds to win!". There are now Cobwebs or Glass in the corners of many maps, which makes it more annoying to PvP. You can now create your own custom bedwars game/map in Creative mode and then put it in Bedwars. Bedwars was called "Bed Wars" before. Some people don't like the new Bedwars thumbnail, and some don't care. You can prank your own teammates while Bridging by buying Shears at the start of the game and using them to mine the Wool below a teammate who starts making a bridge. This can be very funny and also works in Pirates. This troll, however, is totally not recommended. <end_of_turn>
<start_of_turn>user What is the maximum stack size for Bedrock? <end_of_turn> <start_of_turn>model BedrockInformationMaximum Stack999 <end_of_turn> <start_of_turn>user Tell me about bedrock and what it is. <end_of_turn> <start_of_turn>model Bedrock is an indestructible block that cannot be mined or exploded. It is the only block that can spawn in y-level -100. <end_of_turn> <start_of_turn>user What are the different appearances of Bedrock? <end_of_turn> <start_of_turn>model 1Appearance1.1Default Texture Pack1.2Bare Blox Bones1.3JamBloxds1.4H4des1.5Simple Better1.6Tiny Bits <end_of_turn> <start_of_turn>user Describe the Default Texture Pack appearance of Bedrock. <end_of_turn> <start_of_turn>model Bedrock looks like an 8x8 gray cube with a dark gray checkerboard pattern all around. Bedrock looks the same as in the Default Texture Pack. <end_of_turn> <start_of_turn>user Describe the Bare Blox Bones appearance of Bedrock. <end_of_turn> <start_of_turn>model Bedrock looks like a 8x8 gray cube with 4 darker gray diagonal lines going through it. <end_of_turn> <start_of_turn>user Describe the JamBloxds appearance of Bedrock. <end_of_turn> <start_of_turn>model Bedrock looks like a 4x4 gray cube with darker gray pixels scattered randomly. <end_of_turn> <start_of_turn>user Describe the H4des appearance of Bedrock. <end_of_turn> <start_of_turn>model Bedrock looks like a 8x8 gray cube and darker gray pixels scattered randomly. <end_of_turn> <start_of_turn>user Describe the Simple Better appearance of Bedrock. <end_of_turn> <start_of_turn>model Bedrock looks the same as in the Default Texture Pack, but it's a 4x4 tiling instead of 8x8. <end_of_turn> <start_of_turn>user How can you obtain Bedrock? <end_of_turn> <start_of_turn>model There is no conventional way to get Bedrock, without creative. <end_of_turn> <start_of_turn>user Can you craft with Bedrock? <end_of_turn> <start_of_turn>model You cannot craft with bedrock <end_of_turn> <start_of_turn>user How can Bedrock be used? <end_of_turn> <start_of_turn>model Bedrock has no specified purpose, it can be used as a decoration block or, with its indestructible property, be used to fortify a player made building. <end_of_turn> <start_of_turn>user Tell me about Bedrock in Prison. <end_of_turn> <start_of_turn>model 4.1Prison This gamemode is removed When standing on top of Bedrock, PvP among players will be enabled. <end_of_turn> <start_of_turn>user What is the history of Bedrock? <end_of_turn> <start_of_turn>model You used to be able to break bedrock by using theMoonstone Explosiveon top of water or on openedDoors and Trapdoors. <end_of_turn> <start_of_turn>user Tell me some trivia about Bedrock. <end_of_turn> <start_of_turn>model You can get thisblockfor a split second when you pick up Bedrock inMurder Mystery. There is a layer ofStonebelow Bedrock that stretches across from -101yto -128y. If you stand on Bedrock inGreenville, your energy goes up, as if you were standing on a bed. <end_of_turn> <start_of_turn>user What gallery items exist? <end_of_turn> <start_of_turn>model 7Gallery7.1Renders7.2Files <end_of_turn>
<start_of_turn>user What is Bedwars, and what is its main objective and developer? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP Game Mode. Its description is "Destroy your enemies beds to win!" The developer is Arthur. You battle your opponents on islands floating in the sky, and the main objective is to protect your Bed and try to break your opponents’ Bed to prevent them from respawning in order to win. You must kill all the opponents without them respawning to win the game. If you permanently die before your team wins, you will not technically win according to your stats list. If you accidentally fall into the void, you can save yourself by placing towers in the void; this trick can also be useful if you are losing, as you could jump into the void on purpose and save yourself by placing towers in the void, which will make you survive longer. Bedwars was first seen in staging.bloxd.io but was then moved to Bloxd.io. <end_of_turn> <start_of_turn>user Tell me about the different types of islands in Bedwars and how they affect gameplay, especially regarding bridging strategies. <end_of_turn> <start_of_turn>model There are Diamond Islands and Moonstone Islands. Diamond Island, also known as Mid, which is shorthand for Middle, is in the center of most maps in Bed Wars, and it has Diamond generators. In Wood Factory, a Duos map, there are four Diamond islands, each with its own Diamond generator. The Moonstone islands are used for spawning moonstones, hence the name. You can bridge easily to an enemy base in Squads/Trios game mode from them, because in squads/trios, the islands are between the bases. In Solos/Duos, however, you can't use the moonstone islands to bridge to the enemy base, because in solos/duos, the islands are next to the mid, so that means you can't do it. <end_of_turn> <start_of_turn>user What updates and sound effects have been added to Bedwars? <end_of_turn> <start_of_turn>model Updates include changed map names, the addition of an NPC (or seller), discounts on some items (e.g., Fireball), and increased prices on other items (e.g., Moonstone Explosive). Lucky Items were also added, and Fall Damage was introduced. Regarding sound effects, sometimes if you kill a player, there will be a sound like a swish. If you get a final kill, there will be a sound like a sack crashing to the ground. If your bed gets destroyed, there will be a fireball sound. If you break an enemy bed, then there will be a muffled sound. <end_of_turn> <start_of_turn>user Can you describe the Solos sub-gamemode in Bedwars, including its developer and script name? <end_of_turn> <start_of_turn>model Solos is a Bedwars sub-gamemode. Its information description is "Destroy your enemies beds to win! Play without teammates." The developer is Arthur, and the script name is bedwars_solo. Unlike the original Bedwars, in Solos, you only have one person per team. It is exactly the same as Duos, using the same maps and such, but you only have yourself to trust. This gamemode is good for players who want "all the credit" or are just looking for a challenge. Note that if you want a single-player team just like Solos, Sky Wars has relatively the same mechanics. Solos was removed in a gamemode vote against Squads, but it came back on October 18, 2024. A fellow Wiki member created a link to the removed Solos gamemode using SQL injection, and it can be found here. <end_of_turn> <start_of_turn>model What are the other sub-gamemodes and their key details? <end_of_turn> <start_of_turn>user What are the other sub-gamemodes and their key details? <end_of_turn> <start_of_turn>model The other sub-gamemodes are Duos, Trios, and Squads. Bedwars Duos has the description "Destroy your enemies beds to win! Play in teams of 2," its developer is Arthur, and its script name is bedwars_duo. Bedwars Trios has the description "Destroy your enemies beds to win! Play in teams of 3," its developer is Slushie, and its script name is bedwars_trio. Bedwars Squads has the description "Destroy your enemies beds to win! Play in teams of 4," its developer is Arthur, and its script name is bedwars_4v4v4v4. <end_of_turn> <start_of_turn>model How do players start a game in Bedwars, what resources do they use, and how do game phases affect resource spawning and beds? <end_of_turn> <start_of_turn>user How do players start a game in Bedwars, what resources do they use, and how do game phases affect resource spawning and beds? <end_of_turn> <start_of_turn>model Players will spawn with a Wooden Sword and wearing colored Wooden Armor representing their Team color, both of which can be upgraded in the shop using four resources: Coal, Iron, Moonstone, and Diamonds, in order of rarity and power. Players are divided into groups of one, two, three or four depending on whether it's a game of Solos, Duos, Trios, or Squads. They have to protect their Bed with Blocks from the shop, such as Wool, that can be bought with said materials. There are multiple phases of the game that allow Moonstone and Diamonds to spawn faster and even cause Beds to be deleted to speed the game up a little. Solos was removed in a gamemode vote against Squads, but was added back on Oct. 18, 2024. <end_of_turn> <start_of_turn>model What is the strategic importance of Moonstone and Diamonds, and how do teams typically acquire and manage these resources? <end_of_turn> <start_of_turn>user What is the strategic importance of Moonstone and Diamonds, and how do teams typically acquire and manage these resources? <end_of_turn> <start_of_turn>model Because you can't get moonstone and diamonds on your own island, it is key that you either have a bridger to retrieve moonstone to get upgrades for the team and diamonds to give others diamond armor, or loyal players that don't hog resources and buy bricks and cover their bed with it. The bricks will take lots of time to break and that gives the team time to put up a defense without superior gear. Although the latter strategy is defensive and can't really win games. <end_of_turn> <start_of_turn>model Can you describe the mechanics of Beds in Bedwars, including what happens when they are destroyed and any special properties they have? <end_of_turn> <start_of_turn>user Can you describe the mechanics of Beds in Bedwars, including what happens when they are destroyed and any special properties they have? <end_of_turn> <start_of_turn>model Each Team has their own Bed in the color of the Team. When an enemy breaks your Bed, you will still be alive, but after dying once, you will be lost and be put into spectator mode. You can't break your own team's Bed. Beds also don't blow up if you place a Moonstone Explosive on them, but they can otherwise be broken very easily, even with a fist. From 2:30 minutes after the game starts, The bed is a Reinforced Bed, which is partially made out of Iron, and breaking it with a Pickaxe will be faster. After that, the Bed will turn in to a Wood Bed, and breaking it by Axe will be faster. After breaking a Bed, there will be a muffled sound. When playing Solo, there will be 8 colors of Beds. There is an Upgrade available that makes your Bed permanently Reinforced for the length of 1 game. <end_of_turn> <start_of_turn>model How do Generators work in Bedwars, specifically Moonstone and Diamond generators, and what happens when they reach their end? <end_of_turn> <start_of_turn>user How do Generators work in Bedwars, specifically Moonstone and Diamond generators, and what happens when they reach their end? <end_of_turn> <start_of_turn>model A Generator is a Block in Bedwars that materials such as Coal, Iron, Moonstone, and Diamonds spawn on top of. Moonstone and Diamond generators get upgraded over time without payment of any type in phases such as "Moonstone 2" and "Diamond 3." When these upgrades reach their end, all Beds will be destroyed. There is also a warning in the chat saying “Beds destroyed. No more respawns!”. These are Moonstone and Diamond Blocks, respectively, placed on islands around the map. The Blocks can't be mined. The map is symmetrical so all teams have the same distance to the generators. The generators upgrade over time and start producing faster. <end_of_turn> <start_of_turn>model How do Base Generators function, and how can they be upgraded? <end_of_turn> <start_of_turn>user How do Base Generators function, and how can they be upgraded? <end_of_turn> <start_of_turn>model Base Generators, which are the generators that spawn Coal and Iron, can be upgraded with Team Upgrades, which are paid for using Moonstone. Upgrades cause generators to spawn their respective materials more often. The team upgrade "Generator III" causes diamonds to spawn in the Team generator as well. Each Team has one generator in their base, which produces Coal and Iron. 2 Coal spawn approximately every second, and 2 Iron Bars spawn approximately every 20 seconds. The Generator can be upgraded using Moonstone, then it will spawn Coal and Iron faster and even spawn Diamonds at upgrade Generator III. <end_of_turn> <start_of_turn>model How is the shop accessed in Bedwars, and what sections does it contain? <end_of_turn> <start_of_turn>user How is the shop accessed in Bedwars, and what sections does it contain? <end_of_turn> <start_of_turn>model The shop used to be accessed by pressing [B] while you are inside ANY base. Now however, one must click on an entity named “items” (which has a blue skin) or an entity named “Upgrades” (which has a black skin). The “Items” Mob has four sections: recommended, Blocks, Combat, and Utility. The “Upgrades” mob has only 1 section: Team upgrades. You can now also access Upgrades through the Shop Entity. When there are Lucky Items available, another section appears in the Shop just for them. <end_of_turn> <start_of_turn>model What are Lucky Items and when were they added? <end_of_turn> <start_of_turn>user What are Lucky Items and when were they added? <end_of_turn> <start_of_turn>model Lucky Items are added once per 2 or more weeks. The most up to date ones are the Balloon, which lets you go up and drift slowly down, and the Launch Pad, which launches anyone who steps on it straight to the middle island! Lucky Items were added on November 13, 2024. In its history, 9 Items have been added, of these, 7 appear as Items. <end_of_turn> <start_of_turn>model What happens to a player's inventory and gear upon death and respawn? <end_of_turn> <start_of_turn>user What happens to a player's inventory and gear upon death and respawn? <end_of_turn> <start_of_turn>model When you die and respawn, you will lose all the Items you had in your Inventory and hotbar. However, Armor you bought, as well as Shears, Sword, Pickaxe, and Axe will not disappear when you respawn. You will also still be affected by the team upgrades. Swords, Pickaxes, and Axes will lose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. <end_of_turn> <start_of_turn>model Describe the two types of chests found in Bedwars bases and their functionalities. <end_of_turn> <start_of_turn>user Describe the two types of chests found in Bedwars bases and their functionalities. <end_of_turn> <start_of_turn>model There are two Chests in every base: one is a Moonstone chest, and the other is a normal chest. The Normal Chest, also known as a team chest, can be opened only by the team in whose base it is located. You can open this chest in your base and place items in it. Other members of your team will be able to take the items out, but opposing teams won't. When a whole team dies, everyone can open their team chest. <end_of_turn> <start_of_turn>model How does the Moonstone Chest work, and what items can or cannot be placed inside it? <end_of_turn> <start_of_turn>user How does the Moonstone Chest work, and what items can or cannot be placed inside it? <end_of_turn> <start_of_turn>model The Moonstone Chest works the same as the usual Moonstone Chest, meaning only you can access the items you put in it, and you can use any Moonstone Chest from any base, regardless if it's your team or not. If you die, the items in your Moonstone Chest will still be there when you respawn. When you get a final kill, you will get all the items inside the killed player's Moonstone Chest. You can put only certain items into the Moonstone Chest. These are Coal, Iron Bars, Diamonds, Moonstone, and Blocks you bought at the shop, like Wool. You cannot put utilities and weapons, such as swords, fireballs, etc., into the Moonstone Chest. <end_of_turn> <start_of_turn>model What role does the NPC play in Bedwars? <end_of_turn> <start_of_turn>user What role does the NPC play in Bedwars? <end_of_turn> <start_of_turn>model The NPC, better known as the "Seller" or the "Trader," is the main access to the Shop. It sells some items for the current match. Pressing the "B" key in range of the Seller will also open up its menu. There will be 2 sellers at every team-base. One seller sells blocks, food, combat weapons, and tools; and the other sells team upgrades for your team. <end_of_turn> <start_of_turn>model Describe some of the Solos & Duos Maps, specifically Scary Hollow, Roads, and Bonsai, including their unique features and rushing strategies. <end_of_turn> <start_of_turn>user Describe some of the Solos & Duos Maps, specifically Scary Hollow, Roads, and Bonsai, including their unique features and rushing strategies. <end_of_turn> <start_of_turn>model Scary Hollow is a map colored brown. It was the first map introduced to Bedwars and also introduced two new Blocks: Useless Soil and Magma. The most dominant early-game rushing strategy is to bridge directly from your base to the neighboring base. Roads is a map that is decorated with roads, and its Moonstone islands are made into traffic cones. The most dominant early-game rushing strategy here is to bridge to the Moonstone island and then to the neighboring base. Bonsai is a map of a bonsai forest, kind of like the Pagoda Map in Bedwars Trios & Squads. It used Aspen Wood Planks, which were occasionally taken advantage of for hiding, but these planks have since been replaced with Palm Wood planks, introducing a new type of Wood. Concrete is placed as the Leaves of the big tree on Diamond Island, which was also taken advantage of for hiding. The most dominant early-game rushing strategy for Bonsai is to bridge directly from your base to any neighboring base. <end_of_turn> <start_of_turn>model Can you describe more Solos & Duos Maps: Nuclear, Pine, and Wood Factory? <end_of_turn> <start_of_turn>user Can you describe more Solos & Duos Maps: Nuclear, Pine, and Wood Factory? <end_of_turn> <start_of_turn>model Nuclear is a map taking place in an abandoned nuclear reactor; be aware that there are holes in the center island, through which you may fall. The most dominant early-game rushing strategy is to bridge to the Moonstone island and then to the neighboring base. Pine is a large map where everything is situated between tall mountains. The most dominant early-game rushing strategy is to bridge directly from your base to the Moonstone island and then to the neighboring base. In Wood Factory, instead of the usual circular map, the map is now in a rectangular shape. The Diamond and Moonstone locations have been spread out across the map instead of being at the usual locations. The most dominant early-game rushing strategy is to bridge to the Diamond island and then to the base opposite yours. Also, take advantage of the tall buildings that can be used to hide or Block clutches. <end_of_turn> <start_of_turn>model What about the remaining Solos & Duos Maps: Solar, Oaked, Century, and Siege? <end_of_turn> <start_of_turn>user What about the remaining Solos & Duos Maps: Solar, Oaked, Century, and Siege? <end_of_turn> <start_of_turn>model Solar is a map themed around the solar system. The most dominant early-game rushing strategy is to bridge directly to the neighboring base and destroy their bed(s). Oaked was introduced by Harry and was built by some testers (unconfirmed if more than 1 player). This map is almost like Wood Factory, with buildings and some cranes. Century was introduced by Harry on the date when the map Rooftop was added. This map introduces houses, with some village theme in the map. Siege is also listed under Solos & Duos Maps. <end_of_turn> <start_of_turn>model Tell me about the Trios & Squads Maps: Wheat, Extradia, and Knaul. <end_of_turn> <start_of_turn>user Tell me about the Trios & Squads Maps: Wheat, Extradia, and Knaul. <end_of_turn> <start_of_turn>model Wheat is a map with a farm motive. The bases are very near to the middle, so the best rushing strategy is to bridge to the middle and then to an enemy base. It's possible the enemies won't even have a Bed defense yet, allowing for the elimination of a team or two very quickly. Wheat is a very unique map because the beds are separated from the main section of the base and at a lower level (x); you can go to the bed by going down the stairs connecting it with the main section of the base. Extradia is an airport-themed map and is one of the big Squads maps. The bases are very far apart, so you can either bridge to the Moonstone islands or to the middle first and then over to the other bases; note that this will take a long time and the enemies will have made a Bed defense by then. Knaul is a smaller map; the bases are very near to the middle, allowing you to bridge to other bases very quickly. You can either go over the Moonstone islands or over the middle in two other ways. This map has a lot of obstacles and decorations, especially in the middle, meaning that it has a lot of good hiding spots. <end_of_turn> <start_of_turn>model What are the characteristics of Wide-and-Wild, Wasteland (aka Western), and Pagoda maps in Trios & Squads? <end_of_turn> <start_of_turn>user What are the characteristics of Wide-and-Wild, Wasteland (aka Western), and Pagoda maps in Trios & Squads? <end_of_turn> <start_of_turn>model Wide-and-Wild (a forest-themed map) is a bigger map; the middle is further away from the bases. However, the Moonstone islands aren't at all separated from the main one and are also slightly nearer to the bases, allowing you to bridge there first and then still access all the other parts of the middle. Wasteland is a treasure-themed map that used to be called "Western." It is a big Squads map. The bases are very far apart, so it is easier to bridge to the middle first and then over to other bases. Pagoda (a Japanese-themed map) is one of the smallest squads map, it is easier to bridge to the opponent's island. It is also the first map in Bedwars squads having 4 Diamond Spawners. <end_of_turn> <start_of_turn>model Can you describe Ahoy! and Colosseum maps? <end_of_turn> <start_of_turn>user Can you describe Ahoy! and Colosseum maps? <end_of_turn> <start_of_turn>model Ahoy! is a pirate themed map. Each base is actually a pirate ship. Colosseum is a map that looks like ancient ruins. The map was released in Spring 2025 and is created by Harry. This map includes Tai Chi spawners, and Diamond Spawners. <end_of_turn> <start_of_turn>model Are there any other maps listed besides the Solos & Duos and Trios & Squads categories? <end_of_turn> <start_of_turn>user Are there any other maps listed besides the Solos & Duos and Trios & Squads categories? <end_of_turn> <start_of_turn>model Yes, there are Rooftop and Tavern listed as maps. <end_of_turn> <start_of_turn>model What information is displayed on the Right-hand Display during a game and on the waiting screen? <end_of_turn> <start_of_turn>user What information is displayed on the Right-hand Display during a game and on the waiting screen? <end_of_turn> <start_of_turn>model The Right-hand Display is the display that appears on the right of your screen. When you are not in a game and on the waiting screen, the statistics List will be shown. It includes your Wins, Kills, Final Kills (kills you got on a team whose Bed was gone) and Games Played. Every time you win a Bedwars game, one win will be added to your Stats List. Every time you play a Bedwars game, one game will be added to your stats list. If you are in a game or viewing a game (via spectator mode), the Team Status will be shown. The Team Status display shows the status of all the Teams. If a green tick or checkmark is shown, they still have their Bed. If a number is shown, they do not have their Bed, and the number shown is the number of players still alive. If a red cross or "X" is shown, it means the team is eliminated. <end_of_turn> <start_of_turn>model What are the different game variations in Bedwars and their specific modifiers? <end_of_turn> <start_of_turn>user What are the different game variations and their specific modifiers? <end_of_turn> <start_of_turn>model The variations include Lucky Chaos, where all lucky Items are enabled. Supercharged means Generators start at Level 2 for all Teams. Launch Rush provides a Launch Pad immediately to every Team. Risky Business means you get double the reward once you kill a player. Upgraded gives two random Team upgrades for each team. Finally, Boom means Moonstone Explosives and Fireballs/Iceballs cost half the price. <end_of_turn> <start_of_turn>model What is a trick to find a hiding player in Bedwars if you're the last team? <end_of_turn> <start_of_turn>user What is a trick to find a hiding player in Bedwars if you're the last team? <end_of_turn> <start_of_turn>model If you are the last Team and you can't find the last remaining person because he is hiding, follow these steps: Log on to an alt account. Join the Bedwars lobby you are currently in; this can be found in the top left corner. You will be a spectator. Locate the hiding player; please note that this could take a long time. Make sure to go back to your main account and shake your mouse quite often, otherwise, you will time out and be disconnected, forcing you to leave the game and causing you to lose the game. Once you locate the hiding player, kill him. <end_of_turn> <start_of_turn>model Can you explain the hiding strategy that is not recommended? <end_of_turn> <start_of_turn>user Can you explain the hiding strategy that is not recommended? <end_of_turn> <start_of_turn>model There is a way to hide so that no one can find you unless they use the tip above. This is not recommended, as this is unfair play and requires good clutching skills. To do this: Start the game by getting Wool from the generator. Head to the back of the team base. Fall off and place the block downward. Repeat the first three steps multiple times. Repeat the first two steps one more time. Place a block on the side of the downward pillar as far down as possible, just above the void death height. Jump onto the block; you should be one block from hitting the ceiling with your head. Place blocks while traveling until you are directly below the base. Destroy the previously placed blocks except the pillar and the blocks below the base. Stand on the singular block. Build a base around you. Crouch to hide your nametag. Wait. Win due to the other player giving up! <end_of_turn> <start_of_turn>model Are there any other strategies for winning or useful tips, including one related to Shears? <end_of_turn> <start_of_turn>user Are there any other strategies for winning or useful tips, including one related to Shears? <end_of_turn> <start_of_turn>model Yes, another way to win is by also buying shears. When the enemy will try to get down to your base, mine the wool below him. Shears mine wool very quickly so the enemy will not have time to place a block or clutch. If you are playing on PC or Mac through a browser, it might be annoying to crouch because if you try to crouch and move forward, a message will pop up about how CTRL+W deletes tabs. To fix this, simply click "Go fullscreen" or the F11 key. Another way is to crouch with C, the other Ctrl, or any other key you assigned to crouching in the keybinds settings. If you have the ability, wait until there's no one at the enemies' base before you break the bed. Try to be sneaky. <end_of_turn> <start_of_turn>model What are some tips for attacking enemies and observing the game in Bedwars? <end_of_turn> <start_of_turn>user What are some tips for attacking enemies and observing the game in Bedwars? <end_of_turn> <start_of_turn>model If the game has been going on for quite a while, you should, before attacking other bases, prepare yourself with a Fireball, 3 Moonstone Explosive, and a Stick. After breaking their bed, try hitting the players with the stick if they are near the edge. You can also rush quickly after the start of a game if you're sweaty or good. A good pickaxe (or explosive), PvP skills, and blocking skills are required. This strategy yields many more wins but is dangerous if your teammates aren't good or if no one protects your bed. If you fall off and die in early-game, you could quickly see others' bridging progresses by looking up while falling. You can increase your render distance for better sight, although it may get a bit laggy. <end_of_turn> <start_of_turn>model Are there any other general tips or strategies for hiding and escaping, including an old glitch? <end_of_turn> <start_of_turn>user Are there any other general tips or strategies for hiding and escaping, including an old glitch? <end_of_turn> <start_of_turn>model Remember to crouch when hiding. There is another unfair way to play, although it doesn't work anymore: Set the vertical chunk load distance to null (dragging the bar all the way to the beginning). Jump into the Void, then while falling, click the square for the chunk load bar to set it back to 2. You will glitch out, and you will keep falling into nothing. This may restart the lobby though. Or, just leave your chunk load as null and you will just hang there forever. This glitch is still possible with the BEST CASE SCENARIO, where some devices have vertical chunks at null. When looking to escape from other players, an option is to buy wool and pillar to maximum build height, optionally breaking blocks underneath with shears. However, this technique can be countered using ladders, bows, fireballs, or golden watermelon slices. <end_of_turn> <start_of_turn>model What is a high-altitude attack strategy using Moonstone Explosives? <end_of_turn> <start_of_turn>user What is a high-altitude attack strategy using Moonstone Explosives? <end_of_turn> <start_of_turn>model Pillar up to about y = 100, then slowly bridge until you are directly above someone's Bed. Drop a large number of Moonstone Explosive, or jump down, destroy it, and return to your bridge immediately by pillaring. <end_of_turn> <start_of_turn>model What are some interesting trivia facts about Bedwars, including past names and map features? <end_of_turn> <start_of_turn>user What are some interesting trivia facts about Bedwars, including past names and map features? <end_of_turn> <start_of_turn>model The game description has an error in it, stating "Destroy your enemies beds to win!" but the word "enemies" should be "enemies’" with an apostrophe, to make it "Destroy your enemies' beds to win!". There are now Cobwebs or Glass in the corners of many maps, which makes it more annoying to PvP. You can now create your own custom Bedwars game/map in Creative mode and then put it in Bedwars. Bedwars was called "Bed Wars" before. Duos used to be a sub-gamemode of Bedwars. Both Bedwars Duos and Bedwars Squads changed thumbnails on 7/19/2024. Plots also changed its thumbnail on the same day. <end_of_turn> <start_of_turn>model Tell me more trivia, specifically about the Risky Business modifier and the functionality of explosives regarding beds. <end_of_turn> <start_of_turn>user Tell me more trivia, specifically about the Risky Business modifier and the functionality of explosives regarding beds. <end_of_turn> <start_of_turn>model When a map has a Risky Business modifier, players were able to exceed numbers that are beyond the stack limit (for example: 3162 Coal, while the stack limit is 999). This is because it promised players that if they killed a player, their current loot in their inventory will be doubled, and large amounts would not have enough inventory space to fill the entire ores, so they are forced to overstack on each other. Explosives cannot destroy Beds in Bedwars and are only used to destroy the Blocks protecting the Bed. There are also listed thumbnails: First Thumbnail (Duos), Second Thumbnail (Duos), Third Thumbnail (Duos), First Thumbnail (Squads), Second Thumbnail (Squads), and Current Thumbnail. <end_of_turn> <start_of_turn>model Can you share the trivia about pranking teammates, updates to the Western map, and recent changes to gamemode names and sounds? <end_of_turn> <start_of_turn>user Can you share the trivia about pranking teammates, updates to the Western map, and recent changes to gamemode names and sounds? <end_of_turn> <start_of_turn>model You can prank your own teammates while Bridging. How to do this: 1. At the start of the game, buy Shears. 2. If one of your teammates starts making a bridge made out of Wool, use the Shears to mine the Wool below him. This can be very funny. It also works in Pirates. This troll, however, is totally not recommended. On July 26, 2024, Chests were added to the Bedwars squads Western map, which previously didn't have any normal Chests or Moonstone Chests. Some people don't like the new Bedwars thumbnail, and some don't care. The Solos Mode was added again as a permanent game mode on October 18, 2024. The 4v4v4v4 mode was renamed to "Squads" on the same day. When your team’s Bed is destroyed, there is a sound effect of a Fireball explosion. <end_of_turn>
<start_of_turn>user I need some advanced Bedwars tips. What's one thing I should start with? <end_of_turn> <start_of_turn>model Firstly, farm coal (cracked bricks), then get started with these other tips. Note: These tips may give an unfair advantage to the player using it. <end_of_turn> <start_of_turn>user Okay, what if I know my team isn't very skilled? <end_of_turn> <start_of_turn>model If you know that your team is not good at the game, try this method below to try to gain a win: Get a small amount of Wool; Reach the back of your base; Jump into the void, placing blocks on the edge in the process (you may have to do this multiple times); If you want to, buy a Shear so you can destroy the enemies' bridges quickly; Clutch using a block or ladder at the bottom of the pillar, then place a foothold so you don't fall to your death; Bridge directly below your base and destroy your pillar and bridge, leaving only one block; Seal yourself in a 1*2*1 area, and crouch to hide your nametag; Wait until all other players leave the game and win. <end_of_turn> <start_of_turn>user What should I do if I can't find the last player who's hiding? <end_of_turn> <start_of_turn>model If you can't find that one player who always hide in a top secret area, you can use the steps below in an attempt to find them: Join the same lobby using an alternate account; Locate the hidden player using your alternate account. Note that this process may take some time. To prevent your main account from being kicked for inactivity, move it every two to three minutes; Once you managed to locate the hidden player, go to their hiding spot, and kill them. <end_of_turn> <start_of_turn>user I'm having trouble crouching on PC. Is there a workaround? <end_of_turn> <start_of_turn>model If you are playing on PC or Mac through a browser, it might be annoying to crouch because if you try to crouch and move forward, a message will pop up about how CTRL+W deletes tabs. To fix this, simply click "Go fullscreen" or the F11 key. Another way is to crouch with C, the other Ctrl, or any other key you assigned to crouching in the keybinds settings. <end_of_turn> <start_of_turn>user Any tips for breaking enemy beds? <end_of_turn> <start_of_turn>model If you have the ability, wait until there's no one at the enemies' base before you break the bed. Try to be sneaky. <end_of_turn> <start_of_turn>user What should I do before attacking enemy bases in the late game? <end_of_turn> <start_of_turn>model If the game has been going on for quite a while, you should, before attacking other bases, prepare yourself with a Fireball, 3Moonstone Explosive, and aStick. After breaking their bed, try hitting the players with the stick if they are near the edge. <end_of_turn> <start_of_turn>user Tell me more about rushing at the beginning of the game. <end_of_turn> <start_of_turn>model You can also rush quickly after the start of a game if your sweaty or good. A goodpickaxe(or explosive),PvPskills, and blocking skills are required. This strategy yields many more wins but is dangerous if your teammates aren't good or if no one protects your bed. <end_of_turn> <start_of_turn>user What can I learn from falling into the void early game? <end_of_turn> <start_of_turn>model If you fall off and die in early-game, you could quickly see others' bridging progresses. by looking up while falling. You can increase your render distance for better sight, although it may get a bit laggy. <end_of_turn> <start_of_turn>user I heard about a chunk loading glitch. Does that still work? <end_of_turn> <start_of_turn>model There is another unfair way to play, although it doesn't work anymore. Set the vertical chunk load distance to null (dragging the bar all the way to the beginning). Jump into the Void, then while falling, click the square for the chunk load bar to set it back to 2. You will glitch out, and you will keep falling into nothing. This may restart the lobby though. Or, just leave your chunk load as null and you will just hang there forever. This glitch is still possible with the BEST CASE SCENARIO, where some devices have vertical chunks at null. <end_of_turn> <start_of_turn>user Any other general tips I should remember? <end_of_turn> <start_of_turn>model Remember to crouch when hiding; Cover your team's bed with the hardest to break because of doing this you will buy time for your team to kill them. <end_of_turn>
<start_of_turn>user What is Bedwars, who developed it, and what is its main objective and initial release information? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP Game Mode. Its description is "Destroy your enemies beds to win!". The developer is Arthur. It was first seen in staging.bloxd.io but was then moved to Bloxd.io. You battle your opponents on islands floating in the sky. To win, you must protect your Bed and try to break your opponents’ Bed to prevent them from respawning. You must kill all the opponents without them respawning. Even if your team wins, you will not technically win according to your stats list if you permanently die before they win. If you accidently fall into the void, you can save yourself by placing towers in the void. This trick can also be useful if you are losing; you could jump into the void on purpose and save yourself by placing towers in the void (this will make you survive longer). <end_of_turn> <start_of_turn>user Can you describe the Diamond Island and Moonstone Island locations and their uses in Bedwars, including differences based on game mode? <end_of_turn> <start_of_turn>model Diamond Island, also known as Mid, which is shorthand for Middle, is in the center of most maps in Bed Wars, and it has Diamond generators. In Wood Factory, a Duos map, there are four Diamond islands, each with its own Diamond generator. The moonstone islands are used for spawning moonstones, hence the name. You can bridge easily to an enemy base in Squads/Trios game mode from moonstone islands. In Solos/Duos, however, you can't use the moonstone islands to bridge to the enemy base, because in squads/trios, the islands are between the bases, but in solos/duos, the islands are next to the mid, so that means you can't do it in duos/solos. <end_of_turn> <start_of_turn>user What updates have been made to Bedwars, and what specific sound effects are present in the game? <end_of_turn> <start_of_turn>model Updates include changed map names, an NPC (or seller) added, a discount on some Items (eg Fireball), and increased price of some Items (eg Moonstone Explosive), Lucky Items added, and Fall Damage added. Regarding sound effects: sometimes if you kill a player, there will be a sound like a swish. If you get a final kill, there will be a sound like a sack crashing to the ground. If your bed gets destroyed, there will be a fireball sound. If you break an enemy bed, then there will be a muffled sound. <end_of_turn> <start_of_turn>user List the different sub-gamemodes of Bedwars and provide details for each, including their developers and script names. Also, describe the initial gear players spawn with. <end_of_turn> <start_of_turn>model The sub-gamemodes are Solos, Duos, Trios, and Squads. Bedwars Solos: Description is "Destroy your enemies beds to win! Play without teammates". Developer is Arthur. Script Name is bedwars_solo. Solos is a Bedwars sub-gamemode where you only had one person per team. It was exactly the same as Duos, the same maps and such, but you had only yourself to trust. It's good for players who want "all the credit" or are just looking for a challenge. Sky Wars has relatively the same mechanics for a single-player team. This gamemode came back on October 18, 2024. A fellow Wiki member created a link to the removed Solos gamemode using SQL injection. Bdewars Duos: Description is "Destroy your enemies beds to win! Play in teams of 2". Developer is Arthur. Script Name is bedwars_duo. Bdewars Trios: Description is "Destroy your enemies beds to win! Play in teams of 3". Developer is Slushie. Script Name is bedwars_trio. Bedwars Squads: Description is "Destroy your enemies beds to win! Play in teams of 4". Developer is Arthur. Script Name is bedwars_4v4v4v4. Players will spawn with a Wooden Sword and wearing colored Wooden Armor representing their Team color. <end_of_turn> <start_of_turn>user Elaborate on the resources available in Bedwars, how teams are structured in different game modes, and the progression of game phases, including what happens at the end of generator upgrades. <end_of_turn> <start_of_turn>model Players are divided into groups of one, two, three or four depending on whether it's a game of Solos, Duos, Trios, or Squads. They have to protect their Bed with Blocks from the shop, such as Wool, that can be bought using four resources: Coal, Iron, Moonstone, and Diamonds, in order of rarity and power. Solos was removed in a gamemode vote against Squads, but was added back on Oct. 18, 2024. There are multiple phases of the game that allow Moonstone and Diamonds to spawn faster and even cause Beds to be deleted to speed the game up a little. When these upgrades reach their end, all Beds will be destroyed. There is also a warning in the chat saying “Beds destroyed. No more respawns!”. Because you can't get moonstone and diamonds on your own island, it is key that you either have a bridger to retrieve moonstone for team upgrades and diamonds for diamond armor, or loyal players that don't hog resources and buy bricks and cover their bed with it. The bricks will take lots of time to break and that gives the team time to put up a defense without superior gear. Although the latter strat is defensive and can't really win games. <end_of_turn> <start_of_turn>user Describe the role of the Bed in Bedwars gameplay, including what happens when it's destroyed, how its durability changes, and any available upgrades. <end_of_turn> <start_of_turn>model Each Team has their own Bed in the color of the Team. When an enemy breaks your Bed, you will still be alive, but after dying once, you will be lost and be put into spectator mode. You can't break your own team's Bed. Beds also don't blow up if you place a Moonstone Explosive on them, but they can otherwise be broken very easily, even with a fist. From 2:30 minutes after the game starts, The bed is a Reinforced Bed, it is partially made out of Iron. Breaking it with a Pickaxe will be faster. After that, the Bed will turn in to a Wood Bed. Breaking it by Axe will be faster. After breaking a Bed, there will be a muffled sound. When playing Solo, there will be 8 colors of Beds. There is an Upgrade available that makes your Bed permanently Reinforced for the length of 1 game. <end_of_turn> <start_of_turn>user Explain how Generators work in Bedwars, including the types, the materials they produce, their upgrade mechanisms, and the specific spawn rates. <end_of_turn> <start_of_turn>model A Generator is a Block in Bedwars that materials such as Coal, Iron, Moonstone, and Diamonds spawn on top of. Moonstone and Diamond generators get upgraded over time without payment of any type in phases such as "Moonstone 2" and "Diamond 3". These are Moonstone and Diamond Blocks, respectively, placed on islands around the map. The Blocks can't be mined. The map is symmetrical so all teams have the same distance to the generators. The generators upgrade over time and start producing faster. Base Generators, the generators that spawn Coal and Iron, can be upgraded with Team Upgrades, which are paid for using Moonstone. Upgrades cause generators to spawn their respective materials more often. Each Team has one generator in their base, which produces Coal and Iron. 2 Coal spawn approximately every second, and 2 Iron Bars Spawn approximately every 20 seconds. The Generator can be upgraded using Moonstone, then it will spawn Coal and Iron faster and even spawn Diamonds at upgrade Generator III. <end_of_turn> <start_of_turn>user How is the shop accessed in Bedwars, what are its different sections, and what is the role of Lucky Items in the shop? <end_of_turn> <start_of_turn>model The shop used to be accessed by pressing [B] while you are inside ANY base. Now however, one must click on an entity named “items” (has a blue skin) or an entity named “Upgrades” (black skin). The “Items” Mob has four sections: recommended, Blocks, Combat, and Utility. The “Upgrades” mob has only 1: Team upgrades. You can now also access Upgrades through the Shop Entity. When there are Lucky Items available, another section appears in the Shop just for them. Lucky items are added once per 2 or more weeks. The most up to date ones are the Balloon [go up and drift slowly down] and the Launch Pad [launches anyone who steps on it straight to the middle island!]. <end_of_turn> <start_of_turn>user What happens to a player's inventory and gear upon death and respawn in Bedwars, and which items are retained? <end_of_turn> <start_of_turn>model When you die and respawn, you will lose all the Items you had in your Inventory and hotbar. Upon respawning, you will lose your Items. However, Armor you bought, as well as Shears, Sword, Pickaxe, and Axe will not disappear when you respawn. You will also still be affected by the team upgrades. Swords, Pickaxes, and Axes will loose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. <end_of_turn> <start_of_turn>user Describe the types of chests found in Bedwars bases, their accessibility rules, and what kinds of items can and cannot be stored in the Moonstone Chest. <end_of_turn> <start_of_turn>model There are two Chests in every base: one is a Moonstone chest, and the other is a normal chest. The normal chest, also known as a team chest, can be opened only by the team in whose base it is located. You can open this chest in your base and place items in it. Other members of your team will be able to take the items out, but opposing teams won't. When a whole team dies, everyone can open their team chest. The Moonstone Chest works the same as the usual Moonstone Chest. Only you can access the items you put in it, and can use any Moonstone Chest from any base, regardless if its your team or not. If you die, the items in your Moonstone Chest will still be there when you respawn. When you get a final kill, you will get all the items inside the players Moonstone Chest that you killed. You can put only certain items into the Moonstone Chest. These are Coal, Iron Bars, Diamonds, Moonstone, and Blocks you bought at the shop, like Wool. You can't put utilities and weapons, such as swords, fireballs, etc., into the Moonstone Chest. <end_of_turn> <start_of_turn>user What is the role of the NPC in Bedwars, including its names, shop access methods, and the items sold by each NPC? <end_of_turn> <start_of_turn>model The NPC, better known as the "Seller" or the "Trader", is main access to the Shop. Pressing the "B" key in range of the Seller will also open up its menu. There will be 2 sellers at every team-base. One seller sells blocks, food, combat weapons, and tools; and the other sells team upgrades for your team. <end_of_turn> <start_of_turn>user List and describe the Solos & Duos maps in Bedwars, including their themes, unique features, and common early-game rushing strategies. <end_of_turn> <start_of_turn>model Solos & Duos Maps include Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Scary Hollow is a map colored brown. It was the first map introduced to Bedwars. Scary Hollow also introduced two new Blocks: Useless Soil and Magma. The most dominant early-game rushing strategy is to bridge directly from your base to the neighboring base. Roads is a map that is decorated with roads. The Moonstone islands are made into traffic cones. The most dominant early-game rushing strategy is to bridge to the Moonstone island and then to the neighboring base. Bonsai is a map of a bonsai forest. It is kind of like the Pagoda Map in Bedwars Trios & Squads. It used Aspen Wood Planks, which were occasionally taken advantage of for hiding. The planks have since been replaced with Palm Wood planks, introducing a new type of Wood. Concrete is placed as the Leaves of the big tree on Diamond Island, which was also taken advantage of for hiding. The most dominant early-game rushing strategy is to bridge directly from your base to any neighboring base. Nuclear is a map taking place in an abandoned nuclear reactor. Be aware that there are holes in the center island, which you may fall through. The most dominant early-game rushing strategy is to bridge to the Moonstone island and then to the neighboring base. Pine is a large map where everything is situated between tall mountains. The most dominant early-game rushing strategy is to bridge directly from your base to the Moonstone island and then to the neighboring base. Wood Factory, instead of the usual circular map, is now in a rectangular shape. The Diamond and Moonstone locations have been spread out across the map instead of being at the usual locations. The most dominant early-game rushing strategy is to bridge to the Diamond island and then to the base opposite yours. Also, take advantage of the tall buildings that can be used to hide or Block clutches. Solar is a map themed around the solar system. The most dominant early-game rushing strategy is to bridge directly to the neighboring base and destroy their bed(s). <end_of_turn> <start_of_turn>user Are there any other Solos & Duos maps with descriptions, and what about the Rooftop and Tavern maps? <end_of_turn> <start_of_turn>model Yes, there are descriptions for Oaked and Century. Oaked: The map has been introduced by Harry. The map was built by some testers (unconfirmed if more than 1 player). This map includes the map almost like Wood Factory, with buildings and some cranes. Century: This map is introduced by Harry, on the date when the map Rooftop was added. This map introduces houses, with some village theme in the map. Rooftop and Tavern are also listed as maps. <end_of_turn> <start_of_turn>user List and describe the Trios & Squads maps in Bedwars, including their themes, unique features, and common rushing strategies. <end_of_turn> <start_of_turn>model Trios & Squads Maps include Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. Wheat is a map with a farm motive. The bases are very near to the middle, so the best rushing strategy is to bridge to the middle and then to an enemy base. It's possible the enemies won't even have a Bed defense yet, allowing for the elimination of a team or two very quickly. Wheat is a very unique map because the beds are separated from the main section of the base and at a lower level (x). You can go to the bed by going down the stairs connecting it with the main section of the base. Extradia is an airport-themed map. It is one of the big Squads maps. The bases are very far apart so you can either bridge to the Moonstone islands or to the middle first and then over to the other bases. Note that this will take a long time and the enemies will have made a Bed defense by then. Knaul is a smaller map; the bases are very near to the middle, allowing you to bridge to other base very quickly. You can either go over the Moonstone islands or over the middle in two other ways. This map has a lot of obstacles and decorations, especially in the middle, meaning that it has a lot of good hiding spots. Wide-and-Wild (a forest-themed map) is a bigger map; the middle is further away from the bases. However, the Moonstone islands aren't at all separated from the main one and are also slightly nearer to the bases, allowing you to bridge there first and then still access all the other parts of the middle. Wasteland is a treasure-themed map. It used to be called "Western". It is a big Squads map. The bases are very far apart so it is easier to bridge to the middle first and then over to other bases. Pagoda (a Japanese-themed map) is one of the smallest squads map, it is easier to bridge to the opponent's island. It is also the first map in Bedwars squads having 4 Diamond Spawners. Ahoy is a pirate themed map. Each base is actually a pirate ship. Colosseum is a map that looks like ancient ruins. The map was released in Spring 2025. It is created by Harry. This includes Tai Chi spawners, and Diamond Spawners. <end_of_turn> <start_of_turn>user Describe the Right-hand Display in Bedwars, including what information it shows both inside and outside of a game, and how stats are updated. <end_of_turn> <start_of_turn>model The Right-hand Display is the display that appears on the right of your screen. When you are not in a game and on the waiting screen, the statistics List will be shown. It includes your Wins, Kills, Final Kills (kills you got on a team whose Bed was gone) and Games Played. If you are in a game or viewing a game (via spectator mode), the Team Status will be shown. The Team Status display shows the status of all the Teams. If a green tick or checkmark is shown, they still have their Bed. If a number is shown, they do not have their Bed, and the number shown is the number of players still alive. If a red cross or "X" is shown, it means the team is eliminated. Every time you win a Bedwars game, one win will be added to your Stats List. Every time you play a Bedwars game, one game will be added to your stats list. <end_of_turn> <start_of_turn>user When were Lucky Items added, how many have been added, and what are some examples of them? <end_of_turn> <start_of_turn>model Lucky Items were added on November 13, 2024. In its history, 9 Items have been added. Of these, 7 appear as Items. The most up to date ones are the Balloon [go up and drift slowly down] and the Launch Pad [launches anyone who steps on it straight to the middle island!]. <end_of_turn> <start_of_turn>user What are the different game variations available in Bedwars and what unique effects do they have on gameplay? <end_of_turn> <start_of_turn>model The variations are Lucky Chaos, Supercharged, Launch Rush, Risky Business, Upgraded, and Boom. Lucky Chaos: All lucky Items are enabled. Supercharged: Generators start at Level 2 for all Teams. Launch Rush: A Launch Pad is given immediately to every Team. Risky Business: Get double the reward once you kill a player. Upgraded: Two random Team upgrades for each team. Boom: Moonstone Explosives and Fireballs/Iceballs cost half the price. <end_of_turn> <start_of_turn>user Describe the tip for finding a hiding player using an alt account, including all necessary steps and precautions. <end_of_turn> <start_of_turn>model If you are the last Team and you can't find the last remaining person because he is hiding, follow these steps. First, log on to an alt account. Then, join the Bedwars lobby you are currently in. This can be found in the top left corner. You will be a spectator. Locate the hiding player. Please note that this could take a long time. Make sure to go back to your main account and shake your mouse quite often. Otherwise, you will time out and be disconnected, forcing you to leave the game and causing you to lose the game. Once you locate the hiding player, kill him. <end_of_turn> <start_of_turn>user What is the recommended strategy for hiding in Bedwars, detailing each step, and what is an alternative way to win using a specific item? <end_of_turn> <start_of_turn>model There is a way to hide so that no one can find you unless they use the alt account tip. This is not recommended, as this is unfair play and requires good clutching skills. Start the game by getting Wool from the generator. Head to the back of the team base. Fall off and place the block downward. Repeat the first three steps multiple times. Repeat the first two steps one more time. Place a block on the side of the downward pillar as far down as possible, just above the void death height. Jump onto the block; you should be one block from hitting the ceiling with your head. Place blocks while traveling until you are directly below the base. Destroy the previously placed blocks except the pillar and the blocks below the base. Stand on the singular block. Build a base around you. Crouch to hide your nametag. Wait. Win due to the other player giving up! Another way to win is by also buying shears. When the enemy will try to get down to your base, mine the wool below him. Shears mine wool very quickly so the enemy will not have time to place a block or clutch. <end_of_turn> <start_of_turn>user Are there any tips for PC or Mac players regarding crouching, and what is another hiding/escaping technique using building? <end_of_turn> <start_of_turn>model If you are playing on PC or Mac through a browser, it might be annoying to crouch because if you try to crouch and move forward, a message will pop up about how CTRL+W deletes tabs. To fix this, simply click "Go fullscreen" or the F11 key. Another way is to crouch with C, the other Ctrl, or any other key you assigned to crouching in the keybinds settings. Remember to crouch when hiding. When looking to escape from other players, an option is to buy wool and pillar to maximum build height, optionally breaking blocks underneath with shears. However, this technique can be countered using ladders, bows, fireballs, or golden watermelon slices. <end_of_turn> <start_of_turn>user What are some tips for attacking enemy bases and rushing in Bedwars? <end_of_turn> <start_of_turn>model If you have the ability, wait until there's no one at the enemies' base before you break the bed. Try to be sneaky. If the game has been going on for quite a while, you should, before attacking other bases, prepare yourself with a Fireball, 3 Moonstone Explosive, and a Stick. After breaking their bed, try hitting the players with the stick if they are near the edge. You can also rush quickly after the start of a game if your sweaty or good. A good pickaxe (or explosive), PvP skills, and blocking skills are required. This strategy yields many more wins but is dangerous if your teammates aren't good or if no one protects your bed. Pillar up to about y = 100, then slowly bridge until you are directly above someone's Bed. Drop a large number of Moonstone Explosive, or jump down, destroy it, and return to your bridge immediately by pillaring. <end_of_turn> <start_of_turn>user What tips are provided for players who fall off the map early in the game or need to save themselves from the void? <end_of_turn> <start_of_turn>model If you fall off and die in early-game, you could quickly see others' bridging progresses by looking up while falling. You can increase your render distance for better sight, although it may get a bit laggy. If you accidently fall into the void, you can save yourself by placing towers in the void. This trick can also be useful if you are losing; you could jump into the void on purpose and save yourself by placing towers in the void (this will make you survive longer). There is another unfair way to play, although it doesn't work anymore. Set the vertical chunk load distance to null (dragging the bar all the way to the beginning). Jump into the Void, then while falling, click the square for the chunk load bar to set it back to 2. You will glitch out, and you will keep falling into nothing. This may restart the lobby though. Or, just leave your chunk load as null and you will just hang there forever. This glitch is still possible with the BEST CASE SCENARIO, where some devices have vertical chunks at null. <end_of_turn> <start_of_turn>user What are some trivia facts about Bedwars regarding its description, map features, and custom games? <end_of_turn> <start_of_turn>model The game description has an error in it. It states, "Destroy your enemies beds to win!" but the word "enemies" should be "enemies’" with an apostrophe, to make it "Destroy your enemies' beds to win!". There are now Cobwebs or Glass in the corners of many maps, which makes it more annoying to PvP. You can now create your own custom bedwars game/map in Creative mode and than put it in Bedwars. <end_of_turn> <start_of_turn>user What other trivia facts exist about Bedwars, including its past names, sub-gamemode changes, thumbnail updates, and the "Risky Business" modifier? <end_of_turn> <start_of_turn>model Bedwars was called "Bed Wars" before. Duos used to be a sub-gamemode of Bedwars. Both Bedwars Duos and Bedwars squads changed thumbnails on 7/19/2024. Plots also changed its thumbnail on the same day. When a map has a Risky Buissness modifier, players were able to exceed numbers that are beyond the stack limit (for example: 3162 Coal. The stack limit is 999). This is because it promised players that if they killed a player, their current loot in their inventory will be doubled, and large amounts would not have enough inventory space to fill the entire ores, so they are forced to overstack on each other. <end_of_turn> <start_of_turn>user Provide any remaining trivia facts about Bedwars, such as explosives, pranks, map updates, and recent gamemode changes. <end_of_turn> <start_of_turn>model Explosives cannot destroy Beds in Bedwars and are only used to destroy the Blocks protecting the Bed. You can prank your own teammates while Bridging. To do this: 1. At the start of the game, buy Shears. 2. If one of your teammates starts making a bridge made out of Wool, use the Shears to mine the Wool below him. This can be very funny. It also works in Pirates. This troll, however, is totally not recommended. On July 26, 2024, Chests were added to the Bedwars squads Western map, which previously didn't have any normal Chests or Moonstone Chests. Some people don't like the new Bedwars thumbnail, and some don't care. The Solos Mode was added again as a permanent game mode on October 18, 2024. The 4v4v4v4 mode renamed to "Squads" on the same day. When your team’s Bed is destroyed, there is a sound effect of a Fireball explosion. <end_of_turn>
<start_of_turn>user What is Bedwars all about? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP Game Mode, first seen instaging.bloxd.iobut then moved toBloxd.io. The description of Bedwars is "Destroy your enemies beds to win!" You battle your opponents on islands floating in the sky. Protect yourBedand try to break your opponents’Bedto prevent them from respawning in order to win. You must kill all the opponents without them respawning to win the game. Even if your team wins, you will not technically win according to your stats list if you permanently die before they win. If you accidently fall into the void, you can save yourself by placing towers in the void. This trick can also be useful if you are losing; you could jump into the void on purpose and save yourself by placing towers in the void (this will make you survive longer). The developer is Arthur. <end_of_turn> <start_of_turn>user Tell me about the Islands in Bedwars. <end_of_turn> <start_of_turn>model There are Islands such as Diamond Island and Moonstone Island. DiamondIsland, also known asMid,which is shorthand forMiddle, is in the center of most maps inBed Wars, and it hasDiamondgenerators. In Wood Factory, a Duos map, there are fourDiamondislands, each with its ownDiamondgenerator. The moonstone islands are used for spawning moonstones. you can bridge easily to an enemy base inSquads/Triosgame mode. inSolos/Duos, however, you can't use the moonstone islands to bridge to the enemy base, because in squads/trios, the islands arebetween the bases, but in solos/duos, the islands arenext to the mid, so that means you can't do it in duos/solos. <end_of_turn> <start_of_turn>user What kind of updates have there been? <end_of_turn> <start_of_turn>model Updates have included Buffs and Sound effects. There have been changed map names, NPC (or seller) added, Discount on some Items (eg Fireball), and increased price of some Items (eg Moonstone Explosive), Lucky Items added, and Fall Damage added. Sometimes if you kill a player, there will be a sound like a swish. If you get a final kill, there will be a sound like a sack crashing to the ground. if your bed gets destroyed, there will be afireballsound. if you break an enemy bed, then there will be a muffled sound. <end_of_turn> <start_of_turn>user What are the main aspects of Bedwars gameplay? <end_of_turn> <start_of_turn>model Gameplay revolves around Beds, Generators, the Shop, Death, Chests, and NPCs. <end_of_turn> <start_of_turn>user Tell me about Beds in the game. <end_of_turn> <start_of_turn>model Each Team has their ownBedin the color of the Team. When an enemy breaks your Bed, you will still be alive, but after dying once, you will be lost and be put into spectator mode. You can't break your own team's Bed. Beds also don't blow up if you place a Moonstone Explosive on them, but they can otherwise be broken very easily, even with a fist. From 2:30 minutes after the game starts, The bed is aReinforced Bed, it is partially made out of Iron. Breaking it with a Pickaxe will be faster. After that, the Bed will turn in to aWood Bed.Breaking it by Axe will be faster. After breaking a Bed, there will be a muffled sound. When playing Solo, there will be 8 colors of Beds. There is an Upgrade available that makes your Bed permanently Reinforced for the length of 1 game. <end_of_turn> <start_of_turn>user Tell me about Generators. <end_of_turn> <start_of_turn>model AGeneratoris aBlockinBedwarsthat materials such asCoal,Iron,Moonstone, andDiamondsspawn on top of.MoonstoneandDiamondgenerators get upgraded over time without payment of any type in phases such as "Moonstone 2" and "Diamond 3". When these upgrades reach their end, all Beds will be destroyed. There is also a warning in the chat saying “Beds destroyed. No more respawns!”. Base Generators, the generators that spawn Coal and Iron, can be upgraded with Team Upgrades, which are paid for usingMoonstone. Upgrades cause generators to spawn their respective materials more often. The team upgrade "Generator III" causes diamonds to spawn in the Team generator as well. Each Team has one generator in their base, which producesCoalandIron. 2Coalspawn approximately every second, and 2Iron BarsSpawn approximately every 20 seconds. The Generator can be upgraded usingMoonstone, then it will spawnCoalandIronfaster and even spawnDiamondsat upgrade Generator III. These areMoonstoneandDiamond Blocks,respectively, placed on islands around the map. TheBlockscan't be mined. The map is symmetrical so all teams have the same distance to the generators. The generators upgrade over time and start producing faster. <end_of_turn> <start_of_turn>user How does the Shop work? <end_of_turn> <start_of_turn>model The shop used to be accessed by pressing [B] while you are inside ANY base. Now however, one must click on an entity named “items” (has a blue skin) or an entity named “Upgrades” (black skin). The “Items” Mob has four sections: recommended,Blocks, Combat, and Utility. The “Upgrades” mob has only 1: Team upgrades. You can now also access Upgrades through the Shop Entity. When there are Lucky Items available, another section appears in the Shop just for them. Lucky items are added once per 2 or more weeks. The most up to date ones are the Balloon [go up and drift slowly down] and the Launch Pad [launches anyone who steps on it straight to the middle island!] <end_of_turn> <start_of_turn>user What happens when you die? <end_of_turn> <start_of_turn>model When you die and respawn, you will lose all the Items you had in yourInventoryand hotbar. Upon respawning, you will lose your Items. However,Armoryou bought, as well asShears, Sword , Pickaxe, and Axewill not disappear when you respawn. You will also still be affected by the team upgrades. Swords, Pickaxes, and Axes will loose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. <end_of_turn> <start_of_turn>user Tell me about the Chests. <end_of_turn> <start_of_turn>model There are twoChestsin every base. One is a Moonstone chest, and the other is a normal chest. This chest, also known as a team chest, can be opened only by the team in whose base it is located. You can open this chest in your base and place items in it. Other members of your team will be able to take the items out, but opposing teams won't. When a whole team dies, everyone can open their team chest. Thischestworks the same as the usualMoonstone Chest. Only you can access the items you put in it, and can use anyMoonstone Chestfrom any base, regardless if its your team or not. If you die, the items in yourMoonstone Chestwill still be there when you respawn. When you get a final kill, you will get all the items inside the playersMoonstone Chestthat you killed. <end_of_turn> <start_of_turn>user What items can you put in the Moonstone Chest? <end_of_turn> <start_of_turn>model You can put only certain items into theMoonstone Chest. These areCoal,Iron Bars,Diamonds,Moonstone, and Blocks you bought at the shop, likeWool. You can't put utilities and weapons, such as swords, fireballs, etc., into theMoonstone Chest. <end_of_turn> <start_of_turn>user What is the purpose of the NPC? <end_of_turn> <start_of_turn>model The NPC, better known as the "Seller" or the "Trader", is main access to the Shop. Its sell some items for the current match. Pressing the "B" key in range of the Seller will also open up its menu. There will be 2 sellers at every team-base. One seller sells blocks, food, combat weapons, and tools; and the other sells team upgrades for your team. <end_of_turn> <start_of_turn>user What maps are available for Solos & Duos? <end_of_turn> <start_of_turn>model The maps for Solos & Duos are: Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. <end_of_turn> <start_of_turn>user Tell me about the Scary Hollow map. <end_of_turn> <start_of_turn>model Scary Hollow is a map colored brown. Scary Hollow was the first map introduced toBedwars. Scary Hollow also introduced two newBlocks: Useless Soil and Magma. The most dominant early-game rushing strategy is to bridge directly from your base to the neighboring base. <end_of_turn> <start_of_turn>user Tell me about the Roads map. <end_of_turn> <start_of_turn>model Roads is a map that is decorated with roads. TheMoonstoneislands are made into traffic cones. The most dominant early-game rushing strategy is to bridge to theMoonstoneisland and then to the neighboring base. <end_of_turn> <start_of_turn>user Tell me about the Bonsai map. <end_of_turn> <start_of_turn>model This map is of a bonsai forest. It is kind of like the Pagoda Map in Bedwars Trios & Squads. It usedAspenWoodPlanks, which were occasionally taken advantage of for hiding. The planks have since been replaced withPalmWoodplanks, introducing a new type ofWood.Concreteis placed as theLeavesof the big tree onDiamondIsland, which was also taken advantage of for hiding. The most dominant early-game rushing strategy is to bridge directly from your base to any neighboring base. <end_of_turn> <start_of_turn>user Tell me about the Nuclear map. <end_of_turn> <start_of_turn>model Nuclear is a map taking place in an abandoned nuclear reactor. Be aware that there are holes in the center island, which you may fall through. The most dominant early-game rushing strategy is to bridge to theMoonstoneisland and then to the neighboring base. <end_of_turn> <start_of_turn>user Tell me about the Pine map. <end_of_turn> <start_of_turn>model Pineis a large map where everything is situated between tall mountains. The most dominant early-game rushing strategy is to bridge directly from your base to theMoonstoneisland and then to the neighboring base. <end_of_turn> <start_of_turn>user Tell me about the Wood Factory map. <end_of_turn> <start_of_turn>model Instead of the usual circular map, the map is now in a rectangular shape. TheDiamondandMoonstonelocations have been spread out across the map instead of being at the usual locations. The most dominant early-game rushing strategy is to bridge to theDiamondisland and then to the base opposite yours. Also, take advantage of the tall buildings that can be used to hide orBlockclutches. <end_of_turn> <start_of_turn>user Tell me about the Solar map. <end_of_turn> <start_of_turn>model Solar is a map themed around the solar system. The most dominant early-game rushing strategy is to bridge directly to the neighboring base and destroy their bed(s). <end_of_turn> <start_of_turn>user What maps are available for Trios & Squads? <end_of_turn> <start_of_turn>model The maps for Trios & Squads are Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. <end_of_turn> <start_of_turn>user Tell me about the Wheat map. <end_of_turn> <start_of_turn>model Wheat is a map with a farm motive. The bases are very near to the middle, so the best rushing strategy is to bridge to the middle and then to an enemy base. It's possible the enemies won't even have a Bed defense yet, allowing for the elimination of a team or two very quickly. Wheat is a very unique map because the beds are separated from the main section of the base and at a lower level (x). You can go to the bed by going down the stairs connecting it with the main section of the base. <end_of_turn> <start_of_turn>user Tell me about the Extradia map. <end_of_turn> <start_of_turn>model Extradia is an airport-themed map. It is one of the big Squads maps. The bases are very far apart so you can either bridge to the Moonstone islands or to the middle first and then over to the other bases. Note that this will take a long time and the enemies will have made a Bed defense by then. <end_of_turn> <start_of_turn>user Tell me about the Knaul map. <end_of_turn> <start_of_turn>model Knaul is a smaller map; the bases are very near to the middle, allowing you to bridge to other base very quickly. You can either go over the Moonstone islands or over the middle in two other ways. <end_of_turn> <start_of_turn>user Tell me about the Wide-and-Wild map. <end_of_turn> <start_of_turn>model This map has a lot of obstacles and decorations, especially in the middle, meaning that it has a lot of good hiding spots. Wide-and-Wild (a forest-themed map) is a bigger map; the middle is further away from the bases. However, the Moonstone islands aren't at all separated from the main one and are also slightly nearer to the bases, allowing you to bridge there first and then still access all the other parts of the middle. <end_of_turn> <start_of_turn>user Tell me about the Wasteland map. <end_of_turn> <start_of_turn>model Wasteland is a treasure-themed map. It used to be called "Western" It is a big Squads map. The bases are very far apart so it is easier to bridge to the middle first and then over to other bases. On July 26, 2024, Chests were added to the Bedwars squadsWesternmap, which previously didn't have anynormal ChestsorMoonstone Chests. <end_of_turn> <start_of_turn>user Tell me about the Pagoda map. <end_of_turn> <start_of_turn>model Pagoda (a Japanese-themed map) is one of the smallest squads map, it is easier to bridge to the opponent's island. it is also the first map in Bedwars squads having 4 Diamond Spawners. <end_of_turn> <start_of_turn>user Tell me about the Ahoy! map. <end_of_turn> <start_of_turn>model Ahoy is a pirate themed map. Each base is actually a pirate ship. It also works in Pirates. <end_of_turn> <start_of_turn>user Tell me about the Colosseum map. <end_of_turn> <start_of_turn>model Colosseum is a map that looks like ancient ruins. The map was released in Spring 2025. It is created byHarry.This includes Tai Chi spawners, and Diamond Spawners. <end_of_turn> <start_of_turn>user Tell me about the Rooftop and Tavern maps. <end_of_turn> <start_of_turn>model The map, again has been introduced by Harry. The map was built by some testers (unconfirmed if more than 1 player). This map includes the map almost like Wood Factory, with buildings and some cranes. The map, Tavern, is introduced by Harry, on the date when the map Rooftop was added. This map introduces houses, with some village theme in the map. <end_of_turn> <start_of_turn>user What is the Right-hand Display? <end_of_turn> <start_of_turn>model The Right-Hand Display is the display that appears on the right of your screen. When you are not in a game and on the waiting screen, the statistics List will be shown. It includes your Wins, Kills, Final Kills (kills you got on a team whose Bed was gone) and Games Played. If you are in a game or viewing a game (via spectator mode), the Team Status will be shown. Every time you win aBedwarsgame, one win will be added to your Stats List. Every time you play aBedwarsgame, one game will be added to your stats list. The Team Status display shows the status of all the Teams. If a green tick or checkmark is shown, they still have theirBed. If a number is shown, they do not have theirBed, and the number shown is the number of players still alive. If a red cross or "X" is shown, it means the team is eliminated. <end_of_turn> <start_of_turn>user What are Lucky Items? <end_of_turn> <start_of_turn>model Lucky Items were added on November 13, 2024. In its history, 9 Items have been added. Of these, 7 appear as Items. <end_of_turn> <start_of_turn>user What are the variations of Bedwars? <end_of_turn> <start_of_turn>model The variations are Lucky Chaos, Supercharged:, Launch Rush:, Risky Business, Upgraded, and Boom. In Lucky Chaos, All lucky Items are enabled. In Supercharged:, Generators start at Level 2 for all Teams. In Launch Rush:, A Launch Pad is given immediately to every Team. In Risky Business, you Get double the reward once you kill a player. In Upgraded, Two random Team upgrades for each team. In Boom, Moonstone Explosives and Fireballs/Iceballs cost half the price. <end_of_turn> <start_of_turn>user What are some tips for Bedwars? <end_of_turn> <start_of_turn>model If you are the last Team and you can't find the last remaining person because he is hiding, follow these steps.Log on to analt account.Join theBedwarslobby you are currently in. This can be found in the top left corner.You will be a spectator. Locate the hiding player. Please note that this could take a long time.Make sure to go back to your main account and shake your mouse quite often. Otherwise, you will time out and be disconnected, forcing you to leave the game and causing you to lose the game.Once you locate the hiding player, kill him. There is a way to hide so that no one can find you unless they use the tip above. Also, this is not recommended, as this is unfair play and requires good clutching skills.Start the game by getting Wool from the generator.Head to the back of the team base.Fall off and place the block downward.Repeat the first three steps multiple times.Repeat the first two steps one more time.Place a block on the side of the downward pillar as far down as possible, just above the void death height.Jump onto the block; you should be one block from hitting the ceiling with your head.Place blocks while traveling until you are directly below the base.Destroy the previously placed blocks except the pillar and the blocks below the base.Stand on the singular block.Build a base around you.Crouch to hide your nametag.Wait.Win due to the other player giving up! Another way to win is by also buyingshears. When the enemy will try to get down to your base, mine the wool below him. Shears mine wool very quickly so the enemy will not have time to place a block or clutch. If you are playing on PC or Mac through a browser, it might be annoying to crouch because if you try to crouch and move forward, a message will pop up about how CTRL+W deletes tabs. To fix this, simply click "Go fullscreen" or the F11 key. Another way is to crouch with C, the other Ctrl, or any other key you assigned to crouching in the keybinds settings. If you have the ability, wait until there's no one at the enemies' base before you break the bed. Try to be sneaky. If the game has been going on for quite a while, you should, before attacking other bases, prepare yourself with a Fireball, 3Moonstone Explosive, and aStick. After breaking their bed, try hitting the players with the stick if they are near the edge. You can also rush quickly after the start of a game if your sweaty or good. A goodpickaxe(or explosive),PvPskills, and blocking skills are required. This strategy yields many more wins but is dangerous if your teammates aren't good or if no one protects your bed. <end_of_turn> <start_of_turn>user Give me some more tips. <end_of_turn> <start_of_turn>model If you fall off and die in early-game, you could quickly see others' bridging progresses. by looking up while falling. You can increase your render distance for better sight, although it may get a bit laggy. There is another unfair way to play, although it doesn't work anymore. Set the vertical chunk load distance to null (dragging the bar all the way to the beginning). Jump into the Void, then while falling, click the square for the chunk load bar to set it back to 2. You will glitch out, and you will keep falling into nothing. This may restart the lobby though. Or, just leave your chunk load as null and you will just hang there forever. This glitch is still possible with the BEST CASE SCENARIO, where some devices have vertical chunks at null. Remember to crouch when hiding. When looking to escape from other players, an option is to buy wool and pillar to maximum build height, optionally breaking blocks underneath with shears. However, this technique can be countered using ladders, bows, fireballs, or golden watermelon slices. Pillar up to about y = 100, then slowly bridge until you are directly above someone's Bed. drop a large number of Moonstone Explosive, or jump down, destroy it, and return to your bridge immediately by pillaring. <end_of_turn> <start_of_turn>user What trivia is there about Bedwars? <end_of_turn> <start_of_turn>model The game description has an error in it. It states, "Destroy your enemies beds to win!" but the word "enemies" should be "enemies'’" with an apostrophe, to make it "Destroy your enemies' beds to win!". There are now Cobwebs orGlassin the corners of many maps, which makes it more annoying toPvP. You can now create your own custom bedwars game/map in Creative mode and than put it in Bedwars. Bedwars was called "Bed Wars" before. Duos used to be a sub-gamemode of Bedwars. Both Bedwars Duos and Bedwars squads changed thumbnails on 7/19/2024. Plots also changed its thumbnail on the same day. When a map has a Risky Buissness modifier, players were able to exceed numbers that are beyond the stack limit (for example: 3162 Coal. The stack limit is 999). This is because it promised players that if they killed a player, their current loot in their inventory will bedoubled, and large amounts would not have enough inventory space to fill the entire ores, so they are forced tooverstackon each other. First Thumbnail (Duos)Second Thumbnail (Duos)Third Thumbnail (Duos)First Thumbnail (Squads)Second Thumbnail (Squads)Current Thumbnail Explosives cannot destroy Beds in Bedwars and are only used to destroy the Blocks protecting the Bed. You can prank your own teammates while Bridging. How to do this: 1. At the start of the game, buy Shears. 2.If one of your teammates starts making a bridge made out of Wool, use the Shears to mine the Wool below him. This can be very funny. This troll, however, is totallynot recommended. <end_of_turn> <start_of_turn>user Any other trivia? <end_of_turn> <start_of_turn>model On July 26, 2024, Chests were added to the Bedwars squadsWesternmap, which previously didn't have anynormal ChestsorMoonstone Chests. Some people don't like the new Bedwars thumbnail, and some don't care. The Solos Mode was added again as a permanent game mode on October 18, 2024. The 4v4v4v4 mode renamed to "Squads" on the same day. When your team’s Bed is destroyed, there is a sound effect of a Fireball explosion. <end_of_turn> <start_of_turn>user Tell me about the Bedwars Solos sub-gamemode. <end_of_turn> <start_of_turn>model Bedwars Solos has the InfoDescription: "Destroy your enemies beds to win! Play without teammates". The Developer is Arthur and the Script Name is bedwars_solo. Solosis aBedwarssub-gamemode. Unlike the originalBedwars, you only had one person per team, hence the name "solos". This was exactly the same asDuos, the same maps and such, but you had only yourself to trust. This is good for players who want "all the credit" or are just looking for a challenge. Note that if you want a single-player team just like Solos,Sky Warshas relatively the same mechanics. On October 18, 2024, this gamemode came back. Using SQL injection,a fellow Wiki membercreated a link to the removed Solosgamemode.It can be foundhere. <end_of_turn> <start_of_turn>user Tell me about the Bedwars Duos sub-gamemode. <end_of_turn> <start_of_turn>model Bedwars Duos has the InfoDescription: "Destroy your enemies beds to win! Play in teams of 2". The Developer is Arthur and the Script Name is bedwars_duo. <end_of_turn> <start_of_turn>user Tell me about the Bedwars Trios sub-gamemode. <end_of_turn> <start_of_turn>model Bedwars Trios has the InfoDescription: "Destroy your enemies beds to win! Play in teams of 3". The Developer is Slushie and the Script Name is bedwars_trio. <end_of_turn> <start_of_turn>user Tell me about the Bedwars Squads sub-gamemode. <end_of_turn> <start_of_turn>model Bedwars Squads has the InfoDescription: "Destroy your enemies beds to win! Play in teams of 4". The Developer is Arthur and the Script Name is bedwars_4v4v4v4. <end_of_turn> <start_of_turn>user Tell me more about the gameplay in general in Bedwars, regarding resources and starting equipment. <end_of_turn> <start_of_turn>model Players will spawn with aWoodenSwordand wearing coloredWoodenArmorrepresenting their Team color, both of which can be upgraded in the shop using four resources:Coal,Iron,Moonstone, andDiamonds, in order of rarity and power. Players are divided into groups of one, two, three or four depending on whether it's a game of Solos, Duos, Trios, or Squads and have to protect theirBedwithBlocksfrom the shop, such as Wool, that can be bought with said materials.Soloswas removed in a gamemode vote against Squads, but was added back on Oct. 18, 2024. There are multiple phases of the game that allowMoonstoneandDiamondsto spawn faster and even causeBedsto be deleted (to speed the game up a little). Because you can't get moonstone and diamonds on your own island, it is key that you either have a bridger to retrieve moonstone to get upgrades for the team and diamonds to give others diamond armor, or loyal players that don't hog resources and buy bricks and cover their bed with it. The bricks will take lots of time to break and that gives the team time to put up a defense without superior gear. Although the latter strat is defensive and can't really win games. <end_of_turn>
<start_of_turn>user What is Bedwars, who developed it, and what are its core gameplay mechanics? <end_of_turn> <start_of_turn>model Bedwars is a teamwork PvP Game Mode. Its description is "Destroy your enemies beds to win!". It was developed by Arthur. It was first seen in staging.bloxd.io but was then moved to Bloxd.io. You battle your opponents on islands floating in the sky. To win, you must protect your Bed and try to break your opponents’ Bed to prevent them from respawning. You must kill all the opponents without them respawning to win the game. Even if your team wins, you will not technically win according to your stats list if you permanently die before they win. If you accidently fall into the void, you can save yourself by placing towers in the void. This trick can also be useful if you are losing; you could jump into the void on purpose and save yourself by placing towers in the void, which will make you survive longer. <end_of_turn> <start_of_turn>user Can you tell me more about the islands and updates mentioned in Bedwars? <end_of_turn> <start_of_turn>model The islands mentioned are Diamond Island and Moonstone Island. Diamond Island, also known as Mid, which is shorthand for Middle, is in the center of most maps in Bed Wars, and it has Diamond generators. In Wood Factory, a Duos map, there are four Diamond islands, each with its own Diamond generator. The moonstone islands are used for spawning moonstones, hence the name. You can bridge easily to an enemy base in Squads/Trios game mode. In Solos/Duos, however, you can't use the moonstone islands to bridge to the enemy base, because in squads/trios, the islands are between the bases, but in solos/duos, the islands are next to the mid, so that means you can't do it in duos/solos. Updates include Buffs and Sound effects. There were changed map names. An NPC (or seller) was added. There was a discount on some Items (e.g., Fireball), and an increased price of some Items (e.g., Moonstone Explosive). Lucky Items were added. Fall Damage was added. Sometimes if you kill a player, there will be a sound like a swish. If you get a final kill, there will be a sound like a sack crashing to the ground. If your bed gets destroyed, there will be a fireball sound. If you break an enemy bed, then there will be a muffled sound. <end_of_turn> <start_of_turn>user What are the different sub-gamemodes in Bedwars, and what are their specific characteristics? <end_of_turn> <start_of_turn>model The sub-gamemodes are Solos, Duos, Trios, and Squads. Bedwars Solos: Description is "Destroy your enemies beds to win! Play without teammates." Developer is Arthur. Script Name is bedwars_solo. Solos is a Bedwars sub-gamemode. Unlike the original Bedwars, you only had one person per team, hence the name "solos". This was exactly the same as Duos, the same maps and such, but you had only yourself to trust. This is good for players who want "all the credit" or are just looking for a challenge. Note that if you want a single-player team just like Solos, Sky Wars has relatively the same mechanics. On October 18, 2024, this gamemode came back. Using SQL injection, a fellow Wiki member created a link to the removed Solos gamemode. It can be found here. Bedwars Duos: Description is "Destroy your enemies beds to win! Play in teams of 2." Developer is Arthur. Script Name is bedwars_duo. Bedwars Trios: Description is "Destroy your enemies beds to win! Play in teams of 3." Developer is Slushie. Script Name is bedwars_trio. Bedwars Squads: Description is "Destroy your enemies beds to win! Play in teams of 4." Developer is Arthur. Script Name is bedwars_4v4v4v4. Players will spawn with a Wooden Sword and wearing colored Wooden Armor representing their Team color, both of which can be upgraded in the shop using four resources: Coal, Iron, Moonstone, and Diamonds, in order of rarity and power. Players are divided into groups of one, two, three or four depending on whether it's a game of Solos, Duos, Trios, or Squads and have to protect their Bed with Blocks from the shop, such as Wool, that can be bought with said materials. Solos was removed in a gamemode vote against Squads, but was added back on Oct. 18, 2024. There are multiple phases of the game that allow Moonstone and Diamonds to spawn faster and even cause Beds to be deleted (to speed the game up a little). Because you can't get moonstone and diamonds on your own island, it is key that you either have a bridger to retrieve moonstone to get upgrades for the team and diamonds to give others diamond armor, or loyal players that don't hog resources and buy bricks and cover their bed with it. The bricks will take lots of time to break and that gives the team time to put up a defense without superior gear. Although the latter strat is defensive and can't really win games. <end_of_turn> <start_of_turn>user Tell me about Beds and Generators in Bedwars. <end_of_turn> <start_of_turn>model Each Team has their own Bed in the color of the Team. When an enemy breaks your Bed, you will still be alive, but after dying once, you will be lost and be put into spectator mode. You can't break your own team's Bed. Beds also don't blow up if you place a Moonstone Explosive on them, but they can otherwise be broken very easily, even with a fist. From 2:30 minutes after the game starts, The bed is a Reinforced Bed; it is partially made out of Iron. Breaking it with a Pickaxe will be faster. After that, the Bed will turn into a Wood Bed. Breaking it by Axe will be faster. After breaking a Bed, there will be a muffled sound. When playing Solo, there will be 8 colors of Beds. There is an Upgrade available that makes your Bed permanently Reinforced for the length of 1 game. A Generator is a Block in Bedwars that materials such as Coal, Iron, Moonstone, and Diamonds spawn on top of. Moonstone and Diamond generators get upgraded over time without payment of any type in phases such as "Moonstone 2" and "Diamond 3". When these upgrades reach their end, all Beds will be destroyed. There is also a warning in the chat saying “Beds destroyed. No more respawns!”. Base Generators, the generators that spawn Coal and Iron, can be upgraded with Team Upgrades, which are paid for using Moonstone. Upgrades cause generators to spawn their respective materials more often. The team upgrade "Generator III" causes diamonds to spawn in the Team generator as well. Each Team has one generator in their base, which produces Coal and Iron. 2 Coal spawn approximately every second, and 2 Iron Bars Spawn approximately every 20 seconds. The Generator can be upgraded using Moonstone, then it will spawn Coal and Iron faster and even spawn Diamonds at upgrade Generator III. Moonstone and Diamond generators are Moonstone and Diamond Blocks, respectively, placed on islands around the map. The Blocks can't be mined. The map is symmetrical so all teams have the same distance to the generators. The generators upgrade over time and start producing faster. <end_of_turn> <start_of_turn>user How does the shop work, what items are there, and what happens when a player dies or uses chests? <end_of_turn> <start_of_turn>model The shop used to be accessed by pressing [B] while you are inside ANY base. Now however, one must click on an entity named “items” (has a blue skin) or an entity named “Upgrades” (black skin). You can now also access Upgrades through the Shop Entity. When there are Lucky Items available, another section appears in the Shop just for them. The “Items” Mob has four sections: recommended, Blocks, Combat, and Utility. The “Upgrades” mob has only 1: Team upgrades. Lucky items are added once per 2 or more weeks. The most up to date ones are the Balloon [go up and drift slowly down] and the Launch Pad [launches anyone who steps on it straight to the middle island!]. When you die and respawn, you will lose all the Items you had in your Inventory and hotbar. Upon respawning, you will lose your Items. However, Armor you bought, as well as Shears, Sword, Pickaxe, and Axe will not disappear when you respawn. You will also still be affected by the team upgrades. Swords, Pickaxes, and Axes will loose a tier when you respawn, from Diamond to Iron, Iron to Stone, and Stone to Wood. There are two Chests in every base. One is a Moonstone chest, and the other is a normal chest. The normal chest, also known as a team chest, can be opened only by the team in whose base it is located. You can open this chest in your base and place items in it. Other members of your team will be able to take the items out, but opposing teams won't. When a whole team dies, everyone can open their team chest. The Moonstone chest works the same as the usual Moonstone Chest. Only you can access the items you put in it, and can use any Moonstone Chest from any base, regardless if its your team or not. If you die, the items in your Moonstone Chest will still be there when you respawn. When you get a final kill, you will get all the items inside the players Moonstone Chest that you killed. You can put only certain items into the Moonstone Chest. These are Coal, Iron Bars, Diamonds, Moonstone, and Blocks you bought at the shop, like Wool. You can't put utilities and weapons, such as swords, fireballs, etc., into the Moonstone Chest. <end_of_turn> <start_of_turn>user What is the role of the NPC, and what are some of the Solos & Duos maps? <end_of_turn> <start_of_turn>model The NPC, better known as the "Seller" or the "Trader", is main access to the Shop. Its sell some items for the current match. Pressing the "B" key in range of the Seller will also open up its menu. There will be 2 sellers at every team-base. One seller sells blocks, food, combat weapons, and tools; and the other sells team upgrades for your team. The Solos & Duos Maps are Scary Hollow, Roads, Bonsai, Nuclear, Pine, Wood Factory, Solar, Oaked, Century, and Siege. Scary Hollow is a map colored brown. Scary Hollow was the first map introduced to Bedwars. Scary Hollow also introduced two new Blocks: Useless Soil and Magma. The most dominant early-game rushing strategy is to bridge directly from your base to the neighboring base. Roads is a map that is decorated with roads. The Moonstone islands are made into traffic cones. The most dominant early-game rushing strategy is to bridge to the Moonstone island and then to the neighboring base. Bonsai is a map of a bonsai forest. It is kind of like the Pagoda Map in Bedwars Trios & Squads. It used Aspen Wood Planks, which were occasionally taken advantage of for hiding. The planks have since been replaced with Palm Wood planks, introducing a new type of Wood. Concrete is placed as the Leaves of the big tree on Diamond Island, which was also taken advantage of for hiding. The most dominant early-game rushing strategy is to bridge directly from your base to any neighboring base. Nuclear is a map taking place in an abandoned nuclear reactor. Be aware that there are holes in the center island, which you may fall through. The most dominant early-game rushing strategy is to bridge to the Moonstone island and then to the neighboring base. Pine is a large map where everything is situated between tall mountains. The most dominant early-game rushing strategy is to bridge directly from your base to the Moonstone island and then to the neighboring base. Wood Factory, instead of the usual circular map, the map is now in a rectangular shape. The Diamond and Moonstone locations have been spread out across the map instead of being at the usual locations. The most dominant early-game rushing strategy is to bridge to the Diamond island and then to the base opposite yours. Also, take advantage of the tall buildings that can be used to hide or Block clutches. Solar is a map themed around the solar system. The most dominant early-game rushing strategy is to bridge directly to the neighboring base and destroy their bed(s). Oaked, Century, and Siege are also Solos & Duos maps, but no specific descriptions were provided for them here. <end_of_turn> <start_of_turn>user Could you describe the Trios & Squads maps, as well as Rooftop and Tavern? <end_of_turn> <start_of_turn>model The Trios & Squads Maps are Wheat, Extradia, Knaul, Wide-and-Wild, Wasteland (aka Western), Pagoda, Ahoy!, and Colosseum. Wheat is a map with a farm motive. The bases are very near to the middle, so the best rushing strategy is to bridge to the middle and then to an enemy base. It's possible the enemies won't even have a Bed defense yet, allowing for the elimination of a team or two very quickly. Wheat is a very unique map because the beds are separated from the main section of the base and at a lower level (x). You can go to the bed by going down the stairs connecting it with the main section of the base. Extradia is an airport-themed map. It is one of the big Squads maps. The bases are very far apart so you can either bridge to the Moonstone islands or to the middle first and then over to the other bases. Note that this will take a long time and the enemies will have made a Bed defense by then. Knaul is a smaller map; the bases are very near to the middle, allowing you to bridge to other base very quickly. You can either go over the Moonstone islands or over the middle in two other ways. This map has a lot of obstacles and decorations, especially in the middle, meaning that it has a lot of good hiding spots. Wide-and-Wild (a forest-themed map) is a bigger map; the middle is further away from the bases. However, the Moonstone islands aren't at all separated from the main one and are also slightly nearer to the bases, allowing you to bridge there first and then still access all the other parts of the middle. Wasteland is a treasure-themed map. It used to be called "Western". It is a big Squads map. The bases are very far apart so it is easier to bridge to the middle first and then over to other bases. Pagoda (a Japanese-themed map) is one of the smallest squads maps, it is easier to bridge to the opponent's island. It is also the first map in Bedwars squads having 4 Diamond Spawners. Ahoy is a pirate themed map. Each base is actually a pirate ship. Colosseum is a map that looks like ancient ruins. The map was released in Spring 2025. It is created by Harry. This includes Tai Chi spawners, and Diamond Spawners. Rooftop is a map introduced by Harry. The map was built by some testers (unconfirmed if more than 1 player). This map includes the map almost like Wood Factory, with buildings and some cranes. Tavern is a map introduced by Harry, on the date when the map Rooftop was added. This map introduces houses, with some village theme in the map. <end_of_turn> <start_of_turn>user How does the Right-hand Display work, and what are Lucky Items and Game Variations? <end_of_turn> <start_of_turn>model The Right-hand Display is the display that appears on the right of your screen. When you are not in a game and on the waiting screen, the statistics List will be shown. It includes your Wins, Kills, Final Kills (kills you got on a team whose Bed was gone) and Games Played. If you are in a game or viewing a game (via spectator mode), the Team Status will be shown. Every time you win a Bedwars game, one win will be added to your Stats List. Every time you play a Bedwars game, one game will be added to your stats list. The Team Status display shows the status of all the Teams. If a green tick or checkmark is shown, they still have their Bed. If a number is shown, they do not have their Bed, and the number shown is the number of players still alive. If a red cross or "X" is shown, it means the team is eliminated. Lucky Items were added on November 13, 2024. In its history, 9 Items have been added. Of these, 7 appear as Items. The variations are: Lucky Chaos: All lucky Items are enabled. Supercharged: Generators start at Level 2 for all Teams. Launch Rush: A Launch Pad is given immediately to every Team. Risky Business: Get double the reward once you kill a player. Upgraded: Two random Team upgrades for each team. Boom: Moonstone Explosives and Fireballs/Iceballs cost half the price. <end_of_turn> <start_of_turn>user What tips are provided for finding hiding players, hiding yourself, and general gameplay strategies? <end_of_turn> <start_of_turn>model If you are the last Team and you can't find the last remaining person because he is hiding, follow these steps: Log on to an alt account. Join the Bedwars lobby you are currently in. This can be found in the top left corner. You will be a spectator. Locate the hiding player. Please note that this could take a long time. Make sure to go back to your main account and shake your mouse quite often. Otherwise, you will time out and be disconnected, forcing you to leave the game and causing you to lose the game. Once you locate the hiding player, kill him. There is a way to hide so that no one can find you unless they use the tip above. Also, this is not recommended, as this is unfair play and requires good clutching skills: Start the game by getting Wool from the generator. Head to the back of the team base. Fall off and place the block downward. Repeat the first three steps multiple times. Repeat the first two steps one more time. Place a block on the side of the downward pillar as far down as possible, just above the void death height. Jump onto the block; you should be one block from hitting the ceiling with your head. Place blocks while traveling until you are directly below the base. Destroy the previously placed blocks except the pillar and the blocks below the base. Stand on the singular block. Build a base around you. Crouch to hide your nametag. Wait. Win due to the other player giving up! Another way to win is by also buying shears. When the enemy will try to get down to your base, mine the wool below him. Shears mine wool very quickly so the enemy will not have time to place a block or clutch. If you are playing on PC or Mac through a browser, it might be annoying to crouch because if you try to crouch and move forward, a message will pop up about how CTRL+W deletes tabs. To fix this, simply click "Go fullscreen" or the F11 key. Another way is to crouch with C, the other Ctrl, or any other key you assigned to crouching in the keybinds settings. If you have the ability, wait until there's no one at the enemies' base before you break the bed. Try to be sneaky. If the game has been going on for quite a while, you should, before attacking other bases, prepare yourself with a Fireball, 3 Moonstone Explosive, and a Stick. After breaking their bed, try hitting the players with the stick if they are near the edge. You can also rush quickly after the start of a game if your sweaty or good. A good pickaxe (or explosive), PvP skills, and blocking skills are required. This strategy yields many more wins but is dangerous if your teammates aren't good or if no one protects your bed. If you fall off and die in early-game, you could quickly see others' bridging progresses by looking up while falling. You can increase your render distance for better sight, although it may get a bit laggy. There is another unfair way to play, although it doesn't work anymore. Set the vertical chunk load distance to null (dragging the bar all the way to the beginning). Jump into the Void, then while falling, click the square for the chunk load bar to set it back to 2. You will glitch out, and you will keep falling into nothing. This may restart the lobby though. Or, just leave your chunk load as null and you will just hang there forever. This glitch is still possible with the BEST CASE SCENARIO, where some devices have vertical chunks at null. Remember to crouch when hiding. When looking to escape from other players, an option is to buy wool and pillar to maximum build height, optionally breaking blocks underneath with shears. However, this technique can be countered using ladders, bows, fireballs, or golden watermelon slices. Pillar up to about y = 100, then slowly bridge until you are directly above someone's Bed. Drop a large number of Moonstone Explosive, or jump down, destroy it, and return to your bridge immediately by pillaring. <end_of_turn> <start_of_turn>user What are some interesting trivia facts about Bedwars? <end_of_turn> <start_of_turn>model The game description has an error in it. It states, "Destroy your enemies beds to win!" but the word "enemies" should be "enemies’" with an apostrophe, to make it "Destroy your enemies' beds to win!". There are now Cobwebs or Glass in the corners of many maps, which makes it more annoying to PvP. You can now create your own custom bedwars game/map in Creative mode and then put it in Bedwars. Bedwars was called "Bed Wars" before. Duos used to be a sub-gamemode of Bedwars. Both Bedwars Duos and Bedwars Squads changed thumbnails on 7/19/2024. Plots also changed its thumbnail on the same day. When a map has a Risky Business modifier, players were able to exceed numbers that are beyond the stack limit (for example: 3162 Coal. The stack limit is 999). This is because it promised players that if they killed a player, their current loot in their inventory will be doubled, and large amounts would not have enough inventory space to fill the entire ores, so they are forced to overstack on each other. The thumbnail history for Duos is: First Thumbnail (Duos), Second Thumbnail (Duos), Third Thumbnail (Duos). For Squads: First Thumbnail (Squads), Second Thumbnail (Squads), Current Thumbnail. Explosives cannot destroy Beds in Bedwars and are only used to destroy the Blocks protecting the Bed. You can prank your own teammates while Bridging. How to do this: 1. At the start of the game, buy Shears. 2. If one of your teammates starts making a bridge made out of Wool, use the Shears to mine the Wool below him. This can be very funny. It also works in Pirates. This troll, however, is totally not recommended. On July 26, 2024, Chests were added to the Bedwars squads Western map, which previously didn't have any normal Chests or Moonstone Chests. Some people don't like the new Bedwars thumbnail, and some don't care. The Solos Mode was added again as a permanent game mode on October 18, 2024. The 4v4v4v4 mode renamed to "Squads" on the same day. When your team’s Bed is destroyed, there is a sound effect of a Fireball explosion. <end_of_turn>
<start_of_turn>user What is Steak? <end_of_turn> <start_of_turn>model Steak or Cooked Beef is a food collected after killing a Cow. <end_of_turn> <start_of_turn>user What is the information description of Steak? <end_of_turn> <start_of_turn>model Eat to Restore Heath. Maximum Stack: 999. Time To Consume: 1 Second. Health Restored: 30. <end_of_turn> <start_of_turn>user How do you obtain Steak or Cooked Beef, and how does Raw Beef factor in? <end_of_turn> <start_of_turn>model Raw Beef is Obtained from Cows and can be cooked with 1 Coal to make Steak. <end_of_turn> <start_of_turn>user What are the health restoration details for Steak and Raw Beef? <end_of_turn> <start_of_turn>model Steak restores 30 HP when eaten. Raw Beef restores 30 HP when eaten, but you will also get poison for 5 seconds, dealing a total of 15 damage, meaning the total heath healed is only 15. <end_of_turn> <start_of_turn>user What else can Raw Beef be used for? <end_of_turn> <start_of_turn>model Raw Beef restores to tamed Wolves. <end_of_turn>
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