Spaces:
Running
Running
Update app.py
Browse files
app.py
CHANGED
@@ -26,7 +26,9 @@ import pandas as pd
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# Patch asyncio for nesting
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nest_asyncio.apply()
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#
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st.set_page_config(
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layout="wide",
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page_title="Rocky Mountain Quest 3D ๐๏ธ๐ฎ",
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@@ -39,7 +41,6 @@ st.set_page_config(
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}
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)
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# Game Config
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GAME_NAME = "Rocky Mountain Quest 3D ๐๏ธ๐ฎ"
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START_LOCATION = "Trailhead Camp โบ"
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EDGE_TTS_VOICES = [
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"Wyoming Spring Creek": (41.6666, -106.6666)
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}
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#
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for d in ["chat_logs", "audio_logs"]:
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os.makedirs(d, exist_ok=True)
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CHAT_DIR = "chat_logs"
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@@ -76,104 +79,46 @@ STATE_FILE = "user_state.txt"
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CHAT_FILE = os.path.join(CHAT_DIR, "quest_log.md")
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GAME_STATE_FILE = "game_state.json"
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with open(
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return
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def
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}
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return update_game_state(state)
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# Precompute player's attributes for the 3D scene.
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player_color = None
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player_shape = None
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# Define PlayerAgent class
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class PlayerAgent:
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def __init__(self, username, char_data):
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self.username = username
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self.x = random.uniform(-20, 20)
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self.z = random.uniform(-40, 40)
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self.color = char_data["color"]
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self.shape = char_data["shape"]
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self.score = 0
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self.treasures = 0
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self.last_active = time.time()
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self.voice = char_data["voice"]
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def to_dict(self):
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return {
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"username": self.username,
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"x": self.x,
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"z": self.z,
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"color": self.color,
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"shape": self.shape,
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"score": self.score,
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"treasures": self.treasures,
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"last_active": self.last_active
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}
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def update_from_message(self, message):
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if '|' in message:
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_, content = message.split('|', 1)
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if content.startswith("MOVE:"):
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_, x, z = content.split(":")
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self.x, self.z = float(x), float(z)
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self.last_active = time.time()
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elif content.startswith("SCORE:"):
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self.score = int(content.split(":")[1])
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self.last_active = time.time()
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elif content.startswith("TREASURE:"):
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self.treasures = int(content.split(":")[1])
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self.last_active = time.time()
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# Helpers for chat logging and TTS generation
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def log_chat_history(username, message, is_markdown=False):
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timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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if is_markdown:
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entry = f"[{timestamp}] {username}:\n```markdown\n{message}\n```"
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else:
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entry = f"[{timestamp}] {username}: {message}"
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md_file = create_file(entry, username, "md")
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with open(CHAT_FILE, 'a') as f:
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f.write(f"{entry}\n")
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return entry
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async def generate_chat_audio(username, message, voice):
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audio_file = await async_edge_tts_generate(message, voice, username)
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return audio_file
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async def async_edge_tts_generate(text, voice, username):
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cache_key = f"{text[:100]}_{voice}"
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if cache_key in st.session_state['audio_cache']:
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st.audio(file_path, start_time=0)
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st.markdown(get_download_link(file_path), unsafe_allow_html=True)
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async def save_chat_entry(username, message, voice, is_markdown=False):
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if not message.strip() or message == st.session_state.get('last_transcript', ''):
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content = f.read().strip()
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return content.split('\n')
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def init_session_state():
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defaults = {
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'server_running': False, 'server_task': None, 'active_connections': {},
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init_session_state()
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#
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async def websocket_handler(websocket, path):
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client_id = str(uuid.uuid4())
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room_id = "quest"
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result = f"๐ Ancient Rocky Knowledge:\n{refs}"
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voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == username)
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return
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def update_marquee_settings_ui():
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st.sidebar.markdown("### ๐ฏ Marquee Settings")
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cols = st.sidebar.columns(2)
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percentage = (duration / total_time) * 100
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st.sidebar.write(f"**{operation}:** {duration:.2f}s ({percentage:.1f}%)")
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# Enhanced 3D
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rocky_map_html = f"""
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<!DOCTYPE html>
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<html lang="en">
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<head>
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</head>
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<body>
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</div>
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<div class="leaderboard" id="leaderboard">Leaderboard</div>
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<div id="chatBox"></div>
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<div class="controls">
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<p>Controls: WASD/Arrows to move, Space to collect treasure</p>
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<p>Chat to add world features!</p>
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</div>
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</div>
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<
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document.getElementById('treasures').textContent = `Treasures: $${{treasureCount}}`;
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}}
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score = player.score;
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treasureCount = player.treasures;
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playerMesh.position.set(xPos, 1, zPos);
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}}
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}});
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document.getElementById('players').textContent = `Players: ${{Object.keys(playerMeshes).length}}`;
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const leaderboard = playerData.sort((a, b) => b.score - a.score)
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.map(p => `${{p.username}}: $${{p.score}}`)
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.join('<br>');
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document.getElementById('leaderboard').innerHTML = `Leaderboard<br>${{leaderboard}}`;
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}}
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treasure.castShadow = true;
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treasureMeshes[t.id] = treasure;
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treasures.push(treasure);
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scene.add(treasure);
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}} else {{
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treasureMeshes[t.id].position.set(t.x, 1, t.z);
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}}
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}});
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Object.keys(treasureMeshes).forEach(id => {{
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if(!treasureData.some(t => t.id === id)) {{
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scene.remove(treasureMeshes[id]);
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treasures = treasures.filter(t => t !== treasureMeshes[id]);
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delete treasureMeshes[id];
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}}
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}});
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}}
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}})
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}}
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}};
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let lastTime = performance.now();
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function animate() {{
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requestAnimationFrame(animate);
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const delta = (currentTime - lastTime) / 1000;
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lastTime = currentTime;
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updatePlayer(delta);
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treasures.forEach(t => t.rotation.y += delta);
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worldObjects.forEach(o => o.rotation.y += delta * 0.5);
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renderer.render(scene, camera);
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}}
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</body>
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</html>
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"""
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def main():
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st.markdown(f"<h2 style='text-align: center;'>Welcome, {st.session_state.username}!</h2>", unsafe_allow_html=True)
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message = st.text_input(f"๐จ๏ธ Chat as {st.session_state.username}:", placeholder="Type to chat or add world features! ๐ฒ", key="chat_input")
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if st.button("๐ Send"):
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if message:
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st.session_state.last_activity = time.time()
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st.success(f"๐ +10 points! New Score: ${st.session_state.score}")
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# Display Quest Log as a code block with
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chat_content = asyncio.run(load_chat())
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st.code("\n".join(chat_content[-10:]), language="python")
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# Patch asyncio for nesting
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nest_asyncio.apply()
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# -----------------------------
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# Page and Game Configuration
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# -----------------------------
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st.set_page_config(
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layout="wide",
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page_title="Rocky Mountain Quest 3D ๐๏ธ๐ฎ",
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}
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)
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GAME_NAME = "Rocky Mountain Quest 3D ๐๏ธ๐ฎ"
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START_LOCATION = "Trailhead Camp โบ"
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EDGE_TTS_VOICES = [
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"Wyoming Spring Creek": (41.6666, -106.6666)
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}
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# -----------------------------
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# Directories and File Paths
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# -----------------------------
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for d in ["chat_logs", "audio_logs"]:
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os.makedirs(d, exist_ok=True)
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CHAT_DIR = "chat_logs"
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CHAT_FILE = os.path.join(CHAT_DIR, "quest_log.md")
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GAME_STATE_FILE = "game_state.json"
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# -----------------------------
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# Utility Functions
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# -----------------------------
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def format_timestamp(username=""):
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now = datetime.now(pytz.timezone('US/Central')).strftime("%m%d%Y-%I%M-%p")
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return f"{now}-by-{username}"
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def clean_text_for_tts(text):
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return re.sub(r'[#*!\[\]]+', '', ' '.join(text.split()))[:200] or "No text"
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def generate_filename(prompt, username, file_type="md"):
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timestamp = format_timestamp(username)
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cleaned_prompt = clean_text_for_tts(prompt)[:50].replace(" ", "_")
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return f"{cleaned_prompt}_{timestamp}.{file_type}"
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def create_file(prompt, username, file_type="md"):
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filename = generate_filename(prompt, username, file_type)
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with open(filename, 'w', encoding='utf-8') as f:
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f.write(prompt)
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return filename
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def get_download_link(file, file_type="mp3"):
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with open(file, "rb") as f:
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b64 = base64.b64encode(f.read()).decode()
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106 |
+
mime_types = {"mp3": "audio/mpeg", "md": "text/markdown"}
|
107 |
+
return f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{os.path.basename(file)}">{FILE_EMOJIS.get(file_type, "๐ฅ")} {os.path.basename(file)}</a>'
|
108 |
+
|
109 |
+
def save_username(username):
|
110 |
+
with open(STATE_FILE, 'w') as f:
|
111 |
+
f.write(username)
|
112 |
+
|
113 |
+
def load_username():
|
114 |
+
if os.path.exists(STATE_FILE):
|
115 |
+
with open(STATE_FILE, 'r') as f:
|
116 |
+
return f.read().strip()
|
117 |
+
return None
|
|
|
|
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|
118 |
|
119 |
+
# -----------------------------
|
120 |
+
# Audio and Chat Processing Functions
|
121 |
+
# -----------------------------
|
122 |
async def async_edge_tts_generate(text, voice, username):
|
123 |
cache_key = f"{text[:100]}_{voice}"
|
124 |
if cache_key in st.session_state['audio_cache']:
|
|
|
137 |
st.audio(file_path, start_time=0)
|
138 |
st.markdown(get_download_link(file_path), unsafe_allow_html=True)
|
139 |
|
140 |
+
def log_chat_history(username, message, is_markdown=False):
|
141 |
+
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
142 |
+
entry = f"[{timestamp}] {username}: {message}" if not is_markdown else f"[{timestamp}] {username}:\n```markdown\n{message}\n```"
|
143 |
+
md_file = create_file(entry, username, "md")
|
144 |
+
with open(CHAT_FILE, 'a') as f:
|
145 |
+
f.write(f"{entry}\n")
|
146 |
+
return entry
|
147 |
+
|
148 |
+
async def generate_chat_audio(username, message, voice):
|
149 |
+
audio_file = await async_edge_tts_generate(message, voice, username)
|
150 |
+
return audio_file
|
151 |
|
152 |
async def save_chat_entry(username, message, voice, is_markdown=False):
|
153 |
if not message.strip() or message == st.session_state.get('last_transcript', ''):
|
|
|
185 |
content = f.read().strip()
|
186 |
return content.split('\n')
|
187 |
|
188 |
+
# -----------------------------
|
189 |
+
# Session State Initialization
|
190 |
+
# -----------------------------
|
191 |
def init_session_state():
|
192 |
defaults = {
|
193 |
'server_running': False, 'server_task': None, 'active_connections': {},
|
|
|
223 |
|
224 |
init_session_state()
|
225 |
|
226 |
+
# -----------------------------
|
227 |
+
# WebSocket and Multiplayer Functions
|
228 |
+
# -----------------------------
|
229 |
+
async def broadcast_message(message, room_id):
|
230 |
+
if room_id in st.session_state.active_connections:
|
231 |
+
disconnected = []
|
232 |
+
for client_id, ws in st.session_state.active_connections[room_id].items():
|
233 |
+
try:
|
234 |
+
await ws.send(message)
|
235 |
+
except websockets.ConnectionClosed:
|
236 |
+
disconnected.append(client_id)
|
237 |
+
for client_id in disconnected:
|
238 |
+
if client_id in st.session_state.active_connections[room_id]:
|
239 |
+
del st.session_state.active_connections[room_id][client_id]
|
240 |
+
|
241 |
async def websocket_handler(websocket, path):
|
242 |
client_id = str(uuid.uuid4())
|
243 |
room_id = "quest"
|
|
|
341 |
)[0]
|
342 |
result = f"๐ Ancient Rocky Knowledge:\n{refs}"
|
343 |
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == username)
|
344 |
+
entry, audio_file = await save_chat_entry(username, result, voice, True)
|
345 |
+
return entry, audio_file
|
346 |
|
347 |
+
# -----------------------------
|
348 |
+
# Sidebar Functions
|
349 |
+
# -----------------------------
|
350 |
def update_marquee_settings_ui():
|
351 |
st.sidebar.markdown("### ๐ฏ Marquee Settings")
|
352 |
cols = st.sidebar.columns(2)
|
|
|
385 |
percentage = (duration / total_time) * 100
|
386 |
st.sidebar.write(f"**{operation}:** {duration:.2f}s ({percentage:.1f}%)")
|
387 |
|
388 |
+
# -----------------------------
|
389 |
+
# Enhanced 3D World HTML
|
390 |
+
# -----------------------------
|
391 |
+
# Precomputed player_color and player_shape are used for correct interpolation.
|
392 |
rocky_map_html = f"""
|
393 |
<!DOCTYPE html>
|
394 |
<html lang="en">
|
395 |
<head>
|
396 |
+
<meta charset="UTF-8" />
|
397 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
398 |
+
<title>{GAME_NAME}</title>
|
399 |
+
<style>
|
400 |
+
body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; background: #000; }}
|
401 |
+
#gameContainer {{ width: 800px; height: 600px; position: relative; }}
|
402 |
+
canvas {{ width: 100%; height: 100%; display: block; }}
|
403 |
+
.ui-container {{
|
404 |
+
position: absolute; top: 10px; left: 10px; color: white;
|
405 |
+
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px;
|
406 |
+
user-select: none;
|
407 |
+
}}
|
408 |
+
.leaderboard {{
|
409 |
+
position: absolute; top: 10px; left: 50%; transform: translateX(-50%); color: white;
|
410 |
+
background-color: rgba(0, 0, 0, 0.7); padding: 10px; border-radius: 5px;
|
411 |
+
text-align: center;
|
412 |
+
}}
|
413 |
+
.controls {{
|
414 |
+
position: absolute; bottom: 10px; left: 10px; color: white;
|
415 |
+
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px;
|
416 |
+
}}
|
417 |
+
#chatBox {{
|
418 |
+
position: absolute; bottom: 60px; left: 10px; width: 300px; height: 150px;
|
419 |
+
background: rgba(0, 0, 0, 0.7); color: white; padding: 10px;
|
420 |
+
border-radius: 5px; overflow-y: auto;
|
421 |
+
}}
|
422 |
+
</style>
|
423 |
</head>
|
424 |
<body>
|
425 |
+
<div id="gameContainer">
|
426 |
+
<div class="ui-container">
|
427 |
+
<h2>{GAME_NAME}</h2>
|
428 |
+
<div id="score">Score: 0</div>
|
429 |
+
<div id="treasures">Treasures: 0</div>
|
430 |
+
<div id="timeout">Timeout: 60s</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
431 |
</div>
|
432 |
+
<div class="leaderboard" id="leaderboard">Leaderboard</div>
|
433 |
+
<div id="chatBox"></div>
|
434 |
+
<div class="controls">
|
435 |
+
<p>Controls: WASD/Arrows to move, Space to collect treasure</p>
|
436 |
+
<p>Chat to add world features!</p>
|
437 |
+
</div>
|
438 |
+
</div>
|
439 |
+
|
440 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
441 |
+
<script>
|
442 |
+
const playerName = "{st.session_state.username}";
|
443 |
+
let ws = new WebSocket('ws://localhost:8765');
|
444 |
+
const scene = new THREE.Scene();
|
445 |
+
const camera = new THREE.PerspectiveCamera(75, 800/600, 0.1, 1000);
|
446 |
+
camera.position.set(0, 50, 50);
|
447 |
+
camera.lookAt(0, 0, 0);
|
448 |
+
|
449 |
+
const renderer = new THREE.WebGLRenderer({{ antialias: true }});
|
450 |
+
renderer.setSize(800, 600);
|
451 |
+
document.getElementById('gameContainer').appendChild(renderer.domElement);
|
452 |
+
|
453 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
|
454 |
+
scene.add(ambientLight);
|
455 |
+
const sunLight = new THREE.DirectionalLight(0xffddaa, 1);
|
456 |
+
sunLight.position.set(50, 50, 50);
|
457 |
+
sunLight.castShadow = true;
|
458 |
+
scene.add(sunLight);
|
459 |
+
|
460 |
+
const groundGeometry = new THREE.PlaneGeometry(100, 100);
|
461 |
+
const groundMaterial = new THREE.MeshStandardMaterial({{ color: 0x228B22 }});
|
462 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
463 |
+
ground.rotation.x = -Math.PI/2;
|
464 |
+
ground.receiveShadow = true;
|
465 |
+
scene.add(ground);
|
466 |
+
|
467 |
+
let velocity = new THREE.Vector2(0, 0);
|
468 |
+
const acceleration = 50;
|
469 |
+
const friction = 5;
|
470 |
+
|
471 |
+
let xPos = 0, zPos = 0;
|
472 |
+
const shapeGeometries = {{
|
473 |
+
"sphere": new THREE.SphereGeometry(1, 16, 16),
|
474 |
+
"cube": new THREE.BoxGeometry(2, 2, 2),
|
475 |
+
"cylinder": new THREE.CylinderGeometry(1, 1, 2, 16),
|
476 |
+
"cone": new THREE.ConeGeometry(1, 2, 16),
|
477 |
+
"torus": new THREE.TorusGeometry(1, 0.4, 16, 100),
|
478 |
+
"dodecahedron": new THREE.DodecahedronGeometry(1),
|
479 |
+
"octahedron": new THREE.OctahedronGeometry(1),
|
480 |
+
"tetrahedron": new THREE.TetrahedronGeometry(1),
|
481 |
+
"icosahedron": new THREE.IcosahedronGeometry(1)
|
482 |
+
}};
|
483 |
+
const playerMaterial = new THREE.MeshPhongMaterial({{ color: {player_color} }});
|
484 |
+
const playerMesh = new THREE.Mesh(shapeGeometries["{player_shape}"], playerMaterial);
|
485 |
+
playerMesh.position.set(xPos, 1, zPos);
|
486 |
+
playerMesh.castShadow = true;
|
487 |
+
scene.add(playerMesh);
|
488 |
+
|
489 |
+
let score = 0, treasureCount = 0;
|
490 |
+
let lastActive = performance.now()/1000;
|
491 |
+
let moveLeft = false, moveRight = false, moveUp = false, moveDown = false, collect = false;
|
492 |
+
|
493 |
+
document.addEventListener('keydown', (event) => {{
|
494 |
+
switch(event.code) {{
|
495 |
+
case 'ArrowLeft': case 'KeyA': moveLeft = true; break;
|
496 |
+
case 'ArrowRight': case 'KeyD': moveRight = true; break;
|
497 |
+
case 'ArrowUp': case 'KeyW': moveUp = true; break;
|
498 |
+
case 'ArrowDown': case 'KeyS': moveDown = true; break;
|
499 |
+
case 'Space': collect = true; break;
|
500 |
+
}}
|
501 |
+
lastActive = performance.now()/1000;
|
502 |
+
}});
|
503 |
+
document.addEventListener('keyup', (event) => {{
|
504 |
+
switch(event.code) {{
|
505 |
+
case 'ArrowLeft': case 'KeyA': moveLeft = false; break;
|
506 |
+
case 'ArrowRight': case 'KeyD': moveRight = false; break;
|
507 |
+
case 'ArrowUp': case 'KeyW': moveUp = false; break;
|
508 |
+
case 'ArrowDown': case 'KeyS': moveDown = false; break;
|
509 |
+
case 'Space': collect = false; break;
|
510 |
+
}}
|
511 |
+
}});
|
512 |
+
|
513 |
+
function updatePlayer(delta) {{
|
514 |
+
if(moveLeft) velocity.x -= acceleration * delta;
|
515 |
+
if(moveRight) velocity.x += acceleration * delta;
|
516 |
+
if(moveUp) velocity.y -= acceleration * delta;
|
517 |
+
if(moveDown) velocity.y += acceleration * delta;
|
518 |
+
velocity.x -= velocity.x * friction * delta;
|
519 |
+
velocity.y -= velocity.y * friction * delta;
|
520 |
+
xPos += velocity.x * delta;
|
521 |
+
zPos += velocity.y * delta;
|
522 |
+
xPos = Math.max(-40, Math.min(40, xPos));
|
523 |
+
zPos = Math.max(-40, Math.min(40, zPos));
|
524 |
+
playerMesh.position.set(xPos, 1, zPos);
|
525 |
+
ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
|
526 |
+
if(collect) {{
|
527 |
+
for(let i = treasures.length - 1; i >= 0; i--) {{
|
528 |
+
if(playerMesh.position.distanceTo(treasures[i].position) < 2) {{
|
529 |
+
const id = Object.keys(treasureMeshes).find(key => treasureMeshes[key] === treasures[i]);
|
530 |
+
scene.remove(treasures[i]);
|
531 |
+
treasures.splice(i, 1);
|
532 |
+
delete treasureMeshes[id];
|
533 |
+
score += 50;
|
534 |
+
treasureCount += 1;
|
535 |
+
ws.send(`${{playerName}}|SCORE:${{score}}`);
|
536 |
+
ws.send(`${{playerName}}|TREASURE:${{treasureCount}}`);
|
537 |
+
}}
|
|
|
538 |
}}
|
539 |
+
}}
|
540 |
+
camera.position.lerp(new THREE.Vector3(xPos, 50, zPos+50), 0.1);
|
541 |
+
camera.lookAt(new THREE.Vector3(xPos, 0, zPos));
|
542 |
+
document.getElementById('timeout').textContent = `Timeout: ${{Math.max(0, (60 - (performance.now()/1000 - lastActive)).toFixed(0))}}s`;
|
543 |
+
document.getElementById('score').textContent = `Score: $${{score}}`;
|
544 |
+
document.getElementById('treasures').textContent = `Treasures: $${{treasureCount}}`;
|
545 |
+
}}
|
546 |
+
|
547 |
+
function updatePlayers(playerData) {{
|
548 |
+
playerData.forEach(player => {{
|
549 |
+
if(!playerMeshes[player.username]) {{
|
550 |
+
const geometry = shapeGeometries[player.shape] || new THREE.BoxGeometry(2, 2, 2);
|
551 |
+
const material = new THREE.MeshPhongMaterial({{ color: player.color }});
|
552 |
+
const mesh = new THREE.Mesh(geometry, material);
|
553 |
+
mesh.castShadow = true;
|
554 |
+
scene.add(mesh);
|
555 |
+
playerMeshes[player.username] = mesh;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
556 |
}}
|
557 |
+
const mesh = playerMeshes[player.username];
|
558 |
+
mesh.position.set(player.x, 1, player.z);
|
559 |
+
players[player.username] = {{ mesh: mesh, score: player.score, treasures: player.treasures }};
|
560 |
+
if(player.username === playerName) {{
|
561 |
+
xPos = player.x;
|
562 |
+
zPos = player.z;
|
563 |
+
score = player.score;
|
564 |
+
treasureCount = player.treasures;
|
565 |
+
playerMesh.position.set(xPos, 1, zPos);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
566 |
}}
|
567 |
+
}});
|
568 |
+
document.getElementById('players').textContent = `Players: ${{Object.keys(playerMeshes).length}}`;
|
569 |
+
const leaderboard = playerData.sort((a, b) => b.score - a.score)
|
570 |
+
.map(p => `${{p.username}}: $${{p.score}}`)
|
571 |
+
.join('<br>');
|
572 |
+
document.getElementById('leaderboard').innerHTML = `Leaderboard<br>${{leaderboard}}`;
|
573 |
+
}}
|
574 |
+
|
575 |
+
function updateTreasures(treasureData) {{
|
576 |
+
treasureData.forEach(t => {{
|
577 |
+
if(!treasureMeshes[t.id]) {{
|
578 |
+
const treasure = new THREE.Mesh(
|
579 |
+
new THREE.SphereGeometry(1, 8, 8),
|
580 |
+
new THREE.MeshPhongMaterial({{ color: 0xffff00 }})
|
581 |
+
);
|
582 |
+
treasure.position.set(t.x, 1, t.z);
|
583 |
+
treasure.castShadow = true;
|
584 |
+
treasureMeshes[t.id] = treasure;
|
585 |
+
treasures.push(treasure);
|
586 |
+
scene.add(treasure);
|
587 |
+
}} else {{
|
588 |
+
treasureMeshes[t.id].position.set(t.x, 1, t.z);
|
589 |
}}
|
590 |
+
}});
|
591 |
+
Object.keys(treasureMeshes).forEach(id => {{
|
592 |
+
if(!treasureData.some(t => t.id === id)) {{
|
593 |
+
scene.remove(treasureMeshes[id]);
|
594 |
+
treasures = treasures.filter(t => t !== treasureMeshes[id]);
|
595 |
+
delete treasureMeshes[id];
|
596 |
+
}}
|
597 |
+
}});
|
598 |
+
}}
|
599 |
+
|
600 |
+
function updateWorldObjects(objectData) {{
|
601 |
+
objectData.forEach(obj => {{
|
602 |
+
if(!worldObjectMeshes[obj.type + obj.x + obj.z]) {{
|
603 |
+
const geometry = shapeGeometries[obj.shape] || new THREE.BoxGeometry(2, 2, 2);
|
604 |
+
const material = new THREE.MeshPhongMaterial({{ color: obj.color }});
|
605 |
+
const objMesh = new THREE.Mesh(geometry, material);
|
606 |
+
objMesh.position.set(obj.x, 1, obj.z);
|
607 |
+
objMesh.castShadow = true;
|
608 |
+
worldObjectMeshes[obj.type + obj.x + obj.z] = objMesh;
|
609 |
+
worldObjects.push(objMesh);
|
610 |
+
scene.add(objMesh);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
611 |
}}
|
612 |
+
}});
|
613 |
+
}}
|
614 |
+
|
615 |
+
ws.onmessage = function(event) {{
|
616 |
+
const data = event.data;
|
617 |
+
if(data.startsWith('MAP_UPDATE:')) {{
|
618 |
+
const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
|
619 |
+
updatePlayers(playerData);
|
620 |
+
}} else if(data.startsWith('CHAT_UPDATE:')) {{
|
621 |
+
const chatData = JSON.parse(data.split('CHAT_UPDATE:')[1]);
|
622 |
+
const chatBox = document.getElementById('chatBox');
|
623 |
+
chatBox.innerHTML = chatData.map(line => `<p>${{line}}</p>`).join('');
|
624 |
+
chatBox.scrollTop = chatBox.scrollHeight;
|
625 |
+
}} else if(data.startsWith('GAME_STATE:')) {{
|
626 |
+
const gameState = JSON.parse(data.split('GAME_STATE:')[1]);
|
627 |
+
updatePlayers(gameState.players);
|
628 |
+
updateTreasures(gameState.treasures);
|
629 |
+
updateWorldObjects(gameState.world_objects);
|
630 |
+
}} else if(!data.startsWith('PRAIRIE_UPDATE:')) {{
|
631 |
+
const [sender, message] = data.split('|');
|
632 |
+
const chatBox = document.getElementById('chatBox');
|
633 |
+
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
|
634 |
+
chatBox.scrollTop = chatBox.scrollHeight;
|
635 |
+
}}
|
636 |
+
}};
|
637 |
+
|
638 |
+
let lastTime = performance.now();
|
639 |
+
function animate() {{
|
640 |
+
requestAnimationFrame(animate);
|
641 |
+
const currentTime = performance.now();
|
642 |
+
const delta = (currentTime - lastTime) / 1000;
|
643 |
+
lastTime = currentTime;
|
644 |
+
updatePlayer(delta);
|
645 |
+
treasures.forEach(t => t.rotation.y += delta);
|
646 |
+
worldObjects.forEach(o => o.rotation.y += delta * 0.5);
|
647 |
+
renderer.render(scene, camera);
|
648 |
+
}}
|
649 |
+
animate();
|
650 |
+
</script>
|
651 |
</body>
|
652 |
</html>
|
653 |
"""
|
654 |
|
655 |
+
# -----------------------------
|
656 |
+
# Main Application
|
657 |
+
# -----------------------------
|
658 |
def main():
|
659 |
st.markdown(f"<h2 style='text-align: center;'>Welcome, {st.session_state.username}!</h2>", unsafe_allow_html=True)
|
660 |
+
# Chat Input
|
661 |
message = st.text_input(f"๐จ๏ธ Chat as {st.session_state.username}:", placeholder="Type to chat or add world features! ๐ฒ", key="chat_input")
|
662 |
if st.button("๐ Send"):
|
663 |
if message:
|
|
|
668 |
st.session_state.last_activity = time.time()
|
669 |
st.success(f"๐ +10 points! New Score: ${st.session_state.score}")
|
670 |
|
671 |
+
# Display Quest Log as a Python code block (with line numbers if supported)
|
672 |
chat_content = asyncio.run(load_chat())
|
673 |
st.code("\n".join(chat_content[-10:]), language="python")
|
674 |
|