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Update app.py
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app.py
CHANGED
@@ -17,7 +17,7 @@ import streamlit.components.v1 as components
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from gradio_client import Client
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from streamlit_marquee import streamlit_marquee
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import folium
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-
from streamlit_folium import st_folium #
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import glob
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import pytz
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from collections import defaultdict
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@@ -55,11 +55,11 @@ EDGE_TTS_VOICES = [
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]
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FILE_EMOJIS = {"md": "๐", "mp3": "๐ต"}
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WORLD_OBJECTS = [
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{"type": "๐ฟ Plants", "emoji": "
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{"type": "๐ฆ Animal Flocks", "emoji": "
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{"type": "๐๏ธ Mountains", "emoji": "
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{"type": "๐ณ Trees", "emoji": "
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{"type": "๐พ Animals", "emoji": "
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]
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PRAIRIE_LOCATIONS = {
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"Deadwood, SD": (44.3769, -103.7298),
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@@ -70,7 +70,6 @@ PRAIRIE_LOCATIONS = {
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# Directories and Files
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for d in ["chat_logs", "audio_logs"]:
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os.makedirs(d, exist_ok=True)
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-
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CHAT_DIR = "chat_logs"
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AUDIO_DIR = "audio_logs"
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STATE_FILE = "user_state.txt"
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@@ -80,7 +79,6 @@ GAME_STATE_FILE = "game_state.json"
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# Cached Game State as "Resource"
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@st.cache_resource
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def load_game_state(_timestamp):
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"""Load or initialize the game state, treated as a cached resource."""
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if os.path.exists(GAME_STATE_FILE):
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with open(GAME_STATE_FILE, 'r') as f:
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state = json.load(f)
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@@ -99,7 +97,6 @@ def load_game_state(_timestamp):
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return state
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def update_game_state(state):
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"""Update the game state and persist to file."""
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state["timestamp"] = os.path.getmtime(GAME_STATE_FILE) if os.path.exists(GAME_STATE_FILE) else time.time()
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with open(GAME_STATE_FILE, 'w') as f:
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json.dump(state, f)
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@@ -107,7 +104,6 @@ def update_game_state(state):
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return load_game_state(time.time())
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def reset_game_state():
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"""Reset the game state to initial conditions."""
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state = {
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"players": {},
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"treasures": [
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@@ -119,44 +115,11 @@ def reset_game_state():
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}
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return update_game_state(state)
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#
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-
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-
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return f"{now}-by-{username}"
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-
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def clean_text_for_tts(text):
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return re.sub(r'[#*!\[\]]+', '', ' '.join(text.split()))[:200] or "No text"
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def generate_filename(prompt, username, file_type="md"):
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timestamp = format_timestamp(username)
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cleaned_prompt = clean_text_for_tts(prompt)[:50].replace(" ", "_")
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return f"{cleaned_prompt}_{timestamp}.{file_type}"
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def create_file(prompt, username, file_type="md"):
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filename = generate_filename(prompt, username, file_type)
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with open(filename, 'w', encoding='utf-8') as f:
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f.write(prompt)
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return filename
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def get_download_link(file, file_type="mp3"):
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with open(file, "rb") as f:
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b64 = base64.b64encode(f.read()).decode()
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mime_types = {"mp3": "audio/mpeg", "md": "text/markdown"}
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return f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{os.path.basename(file)}">{FILE_EMOJIS.get(file_type, "๐ฅ")} {os.path.basename(file)}</a>'
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-
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def save_username(username):
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with open(STATE_FILE, 'w') as f:
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f.write(username)
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-
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def load_username():
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if os.path.exists(STATE_FILE):
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with open(STATE_FILE, 'r') as f:
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return f.read().strip()
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return None
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#
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# Define PlayerAgent class (used in session state initialization)
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# -----------------------------------------------------------
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class PlayerAgent:
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def __init__(self, username, char_data):
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self.username = username
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@@ -195,11 +158,8 @@ class PlayerAgent:
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self.treasures = int(content.split(":")[1])
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self.last_active = time.time()
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#
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# New Helper Functions: Chat Logging & TTS Generation
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# -----------------------------------------------------------
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def log_chat_history(username, message, is_markdown=False):
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"""Log the chat entry to a markdown file."""
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timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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if is_markdown:
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entry = f"[{timestamp}] {username}:\n```markdown\n{message}\n```"
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@@ -208,16 +168,12 @@ def log_chat_history(username, message, is_markdown=False):
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md_file = create_file(entry, username, "md")
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with open(CHAT_FILE, 'a') as f:
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f.write(f"{entry}\n")
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return
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async def generate_chat_audio(username, message, voice):
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"""Generate TTS audio file for the chat message."""
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audio_file = await async_edge_tts_generate(message, voice, username)
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return audio_file
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# -----------------------------------------------------------
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# Audio Processing Function
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# -----------------------------------------------------------
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async def async_edge_tts_generate(text, voice, username):
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cache_key = f"{text[:100]}_{voice}"
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if cache_key in st.session_state['audio_cache']:
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@@ -236,9 +192,6 @@ def play_and_download_audio(file_path):
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st.audio(file_path, start_time=0)
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st.markdown(get_download_link(file_path), unsafe_allow_html=True)
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# -----------------------------------------------------------
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# WebSocket Broadcast Function
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# -----------------------------------------------------------
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async def broadcast_message(message, room_id):
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if room_id in st.session_state.active_connections:
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disconnected = []
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@@ -251,13 +204,10 @@ async def broadcast_message(message, room_id):
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if client_id in st.session_state.active_connections[room_id]:
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del st.session_state.active_connections[room_id][client_id]
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# -----------------------------------------------------------
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# Wrapper Function to Save Chat Entry (Using the Two Helpers Above)
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# -----------------------------------------------------------
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async def save_chat_entry(username, message, voice, is_markdown=False):
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if not message.strip() or message == st.session_state.get('last_transcript', ''):
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return None, None
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audio_file = await generate_chat_audio(username, message, voice)
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await broadcast_message(f"{username}|{message}", "quest")
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st.session_state.chat_history.append({"username": username, "message": message, "audio": audio_file})
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@@ -267,7 +217,7 @@ async def save_chat_entry(username, message, voice, is_markdown=False):
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game_state["players"][username]["score"] += 10
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game_state["players"][username]["treasures"] += 1
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game_state["players"][username]["last_active"] = time.time()
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game_state["history"].append(
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if message.lower() in ["plants", "animal flocks", "mountains", "trees", "animals"]:
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obj_type = next(o for o in WORLD_OBJECTS if message.lower() in o["type"].lower())
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for _ in range(obj_type["count"]):
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@@ -280,7 +230,7 @@ async def save_chat_entry(username, message, voice, is_markdown=False):
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"shape": obj_type["shape"]
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})
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update_game_state(game_state)
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return
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async def load_chat():
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if not os.path.exists(CHAT_FILE):
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@@ -290,9 +240,6 @@ async def load_chat():
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content = f.read().strip()
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return content.split('\n')
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# -----------------------------------------------------------
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# Session State Initialization
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# -----------------------------------------------------------
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def init_session_state():
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defaults = {
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'server_running': False, 'server_task': None, 'active_connections': {},
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@@ -314,6 +261,11 @@ def init_session_state():
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st.session_state.username = char["name"]
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st.session_state.tts_voice = char["voice"]
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asyncio.run(save_chat_entry(st.session_state.username, f"๐บ๏ธ Welcome to the Rocky Mountain Quest, {st.session_state.username}!", char["voice"]))
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game_state = load_game_state(st.session_state.game_state_timestamp)
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if st.session_state.username not in game_state["players"]:
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char = next(c for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
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@@ -323,12 +275,7 @@ def init_session_state():
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init_session_state()
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# -----------------------------------------------------------
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# WebSocket Handler and Related Functions
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# -----------------------------------------------------------
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async def save_chat_entry_wrapper(username, message, voice, is_markdown=False):
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return await save_chat_entry(username, message, voice, is_markdown)
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async def websocket_handler(websocket, path):
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client_id = str(uuid.uuid4())
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room_id = "quest"
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@@ -372,9 +319,10 @@ async def websocket_handler(websocket, path):
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target = PRAIRIE_LOCATIONS.get(value, PRAIRIE_LOCATIONS["Deadwood, SD"])
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st.session_state.prairie_players[client_id]["location"] = target
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action_msg = f"{sender} ({st.session_state.prairie_players[client_id]['animal']}) moves to {value}"
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await
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else:
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await
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update_game_state(game_state)
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except websockets.ConnectionClosed:
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await broadcast_message(f"System|{username} leaves the quest!", room_id)
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@@ -409,7 +357,7 @@ async def periodic_update():
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chat_content = await load_chat()
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await broadcast_message(f"CHAT_UPDATE:{json.dumps(chat_content[-10:])}", "quest")
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await broadcast_message(f"GAME_STATE:{json.dumps(game_state)}", "quest")
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await
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await asyncio.sleep(st.session_state.update_interval)
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async def run_websocket_server():
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@@ -424,9 +372,6 @@ def start_websocket_server():
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asyncio.set_event_loop(loop)
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loop.run_until_complete(run_websocket_server())
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# -----------------------------------------------------------
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# ArXiv Integration (Unchanged)
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# -----------------------------------------------------------
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async def perform_arxiv_search(query, username):
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gradio_client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern")
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refs = gradio_client.predict(
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@@ -434,12 +379,9 @@ async def perform_arxiv_search(query, username):
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)[0]
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result = f"๐ Ancient Rocky Knowledge:\n{refs}"
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voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == username)
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md_file, audio_file = await
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return md_file, audio_file
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# -----------------------------------------------------------
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# Sidebar Functions
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# -----------------------------------------------------------
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def update_marquee_settings_ui():
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st.sidebar.markdown("### ๐ฏ Marquee Settings")
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cols = st.sidebar.columns(2)
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percentage = (duration / total_time) * 100
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st.sidebar.write(f"**{operation}:** {duration:.2f}s ({percentage:.1f}%)")
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#
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# Enhanced 3D Game HTML
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#
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#
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player_color = next(c["color"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
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player_shape = next(c["shape"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
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rocky_map_html = f"""
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<style>
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body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; background: #000; }}
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#gameContainer {{ width: 800px; height: 600px; position: relative; }}
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@@ -528,7 +467,7 @@ rocky_map_html = f"""
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<div class="leaderboard" id="leaderboard">Leaderboard</div>
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<div id="chatBox"></div>
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<div class="controls">
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<p>Controls:
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<p>Chat to add world features!</p>
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</div>
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</div>
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@@ -538,33 +477,33 @@ rocky_map_html = f"""
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const playerName = "{st.session_state.username}";
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let ws = new WebSocket('ws://localhost:8765');
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, 800
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camera.position.set(0, 50, 50);
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camera.lookAt(0, 0, 0);
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const renderer = new THREE.WebGLRenderer({{ antialias: true }});
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renderer.setSize(800, 600);
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document.getElementById('gameContainer').appendChild(renderer.domElement);
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// Lighting & Ground
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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const sunLight = new THREE.DirectionalLight(0xffddaa, 1);
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sunLight.position.set(50, 50, 50);
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sunLight.castShadow = true;
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scene.add(sunLight);
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const groundGeometry = new THREE.PlaneGeometry(100, 100);
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const groundMaterial = new THREE.MeshStandardMaterial({{ color: 0x228B22 }});
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI
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ground.receiveShadow = true;
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scene.add(ground);
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// Fluid
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let velocity = new THREE.Vector2(0, 0);
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const acceleration = 50;
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const friction = 5;
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// Player Setup
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let xPos = 0, zPos = 0;
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const shapeGeometries = {{
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"sphere": new THREE.SphereGeometry(1, 16, 16),
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playerMesh.position.set(xPos, 1, zPos);
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playerMesh.castShadow = true;
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scene.add(playerMesh);
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let score = 0, treasureCount = 0;
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let lastActive = performance.now()
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let moveLeft = false, moveRight = false, moveUp = false, moveDown = false, collect = false;
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document.addEventListener('keydown', (event) => {{
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switch
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case 'ArrowLeft': case 'KeyA': moveLeft = true; break;
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case 'ArrowRight': case 'KeyD': moveRight = true; break;
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case 'ArrowUp': case 'KeyW': moveUp = true; break;
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case 'ArrowDown': case 'KeyS': moveDown = true; break;
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case 'Space': collect = true; break;
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}}
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lastActive = performance.now()
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}});
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document.addEventListener('keyup', (event) => {{
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switch
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case 'ArrowLeft': case 'KeyA': moveLeft = false; break;
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case 'ArrowRight': case 'KeyD': moveRight = false; break;
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case 'ArrowUp': case 'KeyW': moveUp = false; break;
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@@ -607,10 +547,10 @@ rocky_map_html = f"""
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}});
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function updatePlayer(delta) {{
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-
if
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if
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if
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if
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velocity.x -= velocity.x * friction * delta;
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velocity.y -= velocity.y * friction * delta;
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xPos += velocity.x * delta;
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zPos = Math.max(-40, Math.min(40, zPos));
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playerMesh.position.set(xPos, 1, zPos);
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ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
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if
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for
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if
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const id = Object.keys(treasureMeshes).find(key => treasureMeshes[key] === treasures[i]);
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scene.remove(treasures[i]);
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treasures.splice(i, 1);
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@@ -642,7 +582,7 @@ rocky_map_html = f"""
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function updatePlayers(playerData) {{
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playerData.forEach(player => {{
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if
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const geometry = shapeGeometries[player.shape] || new THREE.BoxGeometry(2, 2, 2);
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const material = new THREE.MeshPhongMaterial({{ color: player.color }});
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const mesh = new THREE.Mesh(geometry, material);
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@@ -653,7 +593,7 @@ rocky_map_html = f"""
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const mesh = playerMeshes[player.username];
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mesh.position.set(player.x, 1, player.z);
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players[player.username] = {{ mesh: mesh, score: player.score, treasures: player.treasures }};
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if
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xPos = player.x;
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zPos = player.z;
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score = player.score;
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@@ -670,7 +610,7 @@ rocky_map_html = f"""
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function updateTreasures(treasureData) {{
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treasureData.forEach(t => {{
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-
if
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const treasure = new THREE.Mesh(
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new THREE.SphereGeometry(1, 8, 8),
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new THREE.MeshPhongMaterial({{ color: 0xffff00 }})
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@@ -685,7 +625,7 @@ rocky_map_html = f"""
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}}
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}});
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Object.keys(treasureMeshes).forEach(id => {{
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-
if
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scene.remove(treasureMeshes[id]);
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treasures = treasures.filter(t => t !== treasureMeshes[id]);
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delete treasureMeshes[id];
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@@ -695,7 +635,7 @@ rocky_map_html = f"""
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function updateWorldObjects(objectData) {{
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objectData.forEach(obj => {{
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-
if
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const geometry = shapeGeometries[obj.shape] || new THREE.BoxGeometry(2, 2, 2);
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const material = new THREE.MeshPhongMaterial({{ color: obj.color }});
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const objMesh = new THREE.Mesh(geometry, material);
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@@ -710,20 +650,20 @@ rocky_map_html = f"""
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ws.onmessage = function(event) {{
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const data = event.data;
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-
if
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const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
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updatePlayers(playerData);
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}} else if
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const chatData = JSON.parse(data.split('CHAT_UPDATE:')[1]);
|
718 |
const chatBox = document.getElementById('chatBox');
|
719 |
chatBox.innerHTML = chatData.map(line => `<p>${{line}}</p>`).join('');
|
720 |
chatBox.scrollTop = chatBox.scrollHeight;
|
721 |
-
}} else if
|
722 |
const gameState = JSON.parse(data.split('GAME_STATE:')[1]);
|
723 |
updatePlayers(gameState.players);
|
724 |
updateTreasures(gameState.treasures);
|
725 |
updateWorldObjects(gameState.world_objects);
|
726 |
-
}} else if
|
727 |
const [sender, message] = data.split('|');
|
728 |
const chatBox = document.getElementById('chatBox');
|
729 |
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
|
@@ -748,22 +688,23 @@ rocky_map_html = f"""
|
|
748 |
</html>
|
749 |
"""
|
750 |
|
751 |
-
# -----------------------------------------------------------
|
752 |
-
# Main Game Loop
|
753 |
-
# -----------------------------------------------------------
|
754 |
def main():
|
755 |
st.markdown(f"<h2 style='text-align: center;'>Welcome, {st.session_state.username}!</h2>", unsafe_allow_html=True)
|
756 |
-
# Chat Input
|
757 |
message = st.text_input(f"๐จ๏ธ Chat as {st.session_state.username}:", placeholder="Type to chat or add world features! ๐ฒ", key="chat_input")
|
758 |
if st.button("๐ Send"):
|
759 |
if message:
|
760 |
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
|
761 |
-
|
762 |
if audio_file:
|
763 |
play_and_download_audio(audio_file)
|
764 |
st.session_state.last_activity = time.time()
|
765 |
st.success(f"๐ +10 points! New Score: ${st.session_state.score}")
|
766 |
|
|
|
|
|
|
|
|
|
767 |
update_marquee_settings_ui()
|
768 |
st.sidebar.title(f"๐ฎ {GAME_NAME}")
|
769 |
st.sidebar.subheader(f"๐ {st.session_state.username}โs Adventure - Score: ${st.session_state.score} ๐")
|
@@ -789,10 +730,6 @@ def main():
|
|
789 |
|
790 |
left_col, right_col = st.columns([2, 1])
|
791 |
with left_col:
|
792 |
-
# Display the Quest Log as a code block with Python syntax and line numbers (if supported)
|
793 |
-
chat_content = asyncio.run(load_chat())
|
794 |
-
st.code("\n".join(chat_content[-10:]), language="python")
|
795 |
-
# Then display the 3D world
|
796 |
components.html(rocky_map_html, width=800, height=600)
|
797 |
uploaded_file = st.file_uploader("Upload a File ๐ค", type=["txt", "md", "mp3"])
|
798 |
if uploaded_file:
|
@@ -805,7 +742,6 @@ def main():
|
|
805 |
update_game_state(game_state)
|
806 |
st.session_state.last_activity = time.time()
|
807 |
st.success(f"File uploaded! +20 points! New Score: ${st.session_state.score}")
|
808 |
-
# Speech component integration remains as before.
|
809 |
mycomponent = components.declare_component("speech_component", path="./speech_component")
|
810 |
val = mycomponent(my_input_value="", key=f"speech_{st.session_state.get('speech_processed', False)}")
|
811 |
if val and val != st.session_state.last_transcript:
|
@@ -813,7 +749,7 @@ def main():
|
|
813 |
if val_stripped:
|
814 |
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
|
815 |
st.session_state['speech_processed'] = True
|
816 |
-
|
817 |
if audio_file:
|
818 |
play_and_download_audio(audio_file)
|
819 |
st.session_state.last_activity = time.time()
|
@@ -821,11 +757,9 @@ def main():
|
|
821 |
with right_col:
|
822 |
st.subheader("๐พ Prairie Map")
|
823 |
prairie_map = folium.Map(location=[44.0, -103.0], zoom_start=8, tiles="CartoDB Positron")
|
824 |
-
# Add base locations
|
825 |
for loc, (lat, lon) in PRAIRIE_LOCATIONS.items():
|
826 |
folium.Marker([lat, lon], popup=loc).add_to(prairie_map)
|
827 |
game_state = load_game_state(st.session_state.game_state_timestamp)
|
828 |
-
# Mark players
|
829 |
for username, player in game_state["players"].items():
|
830 |
folium.CircleMarker(
|
831 |
location=[44.0 + player["x"] * 0.01, -103.0 + player["z"] * 0.01],
|
@@ -835,7 +769,6 @@ def main():
|
|
835 |
fill_opacity=0.7,
|
836 |
popup=f"{username} (Score: ${player['score']}, Treasures: {player['treasures']})"
|
837 |
).add_to(prairie_map)
|
838 |
-
# Mark prairie players (animals)
|
839 |
for client_id, player in st.session_state.prairie_players.items():
|
840 |
folium.CircleMarker(
|
841 |
location=player['location'],
|
@@ -845,7 +778,6 @@ def main():
|
|
845 |
fill_opacity=0.7,
|
846 |
popup=f"{player['username']} ({player['animal']})"
|
847 |
).add_to(prairie_map)
|
848 |
-
# Mark world objects (plants, trees, etc.) with emojis and pins
|
849 |
for obj in game_state["world_objects"]:
|
850 |
lat = 44.0 + obj["x"] * 0.01
|
851 |
lon = -103.0 + obj["z"] * 0.01
|
|
|
17 |
from gradio_client import Client
|
18 |
from streamlit_marquee import streamlit_marquee
|
19 |
import folium
|
20 |
+
from streamlit_folium import st_folium # Use st_folium instead of folium_static
|
21 |
import glob
|
22 |
import pytz
|
23 |
from collections import defaultdict
|
|
|
55 |
]
|
56 |
FILE_EMOJIS = {"md": "๐", "mp3": "๐ต"}
|
57 |
WORLD_OBJECTS = [
|
58 |
+
{"type": "๐ฟ Plants", "emoji": "๐ฑ๐ฟ๐พ", "color": 0x228B22, "shape": "cylinder", "count": 10},
|
59 |
+
{"type": "๐ฆ Animal Flocks", "emoji": "๐๏ธ๐ฆ๐ค", "color": 0x87CEEB, "shape": "sphere", "count": 5},
|
60 |
+
{"type": "๐๏ธ Mountains", "emoji": "๐๏ธโฐ๏ธ", "color": 0x808080, "shape": "cone", "count": 3},
|
61 |
+
{"type": "๐ณ Trees", "emoji": "๐ฒ๐ณ๐ด", "color": 0x006400, "shape": "cylinder", "count": 8},
|
62 |
+
{"type": "๐พ Animals", "emoji": "๐ป๐บ๐ฆ", "color": 0x8B4513, "shape": "cube", "count": 6}
|
63 |
]
|
64 |
PRAIRIE_LOCATIONS = {
|
65 |
"Deadwood, SD": (44.3769, -103.7298),
|
|
|
70 |
# Directories and Files
|
71 |
for d in ["chat_logs", "audio_logs"]:
|
72 |
os.makedirs(d, exist_ok=True)
|
|
|
73 |
CHAT_DIR = "chat_logs"
|
74 |
AUDIO_DIR = "audio_logs"
|
75 |
STATE_FILE = "user_state.txt"
|
|
|
79 |
# Cached Game State as "Resource"
|
80 |
@st.cache_resource
|
81 |
def load_game_state(_timestamp):
|
|
|
82 |
if os.path.exists(GAME_STATE_FILE):
|
83 |
with open(GAME_STATE_FILE, 'r') as f:
|
84 |
state = json.load(f)
|
|
|
97 |
return state
|
98 |
|
99 |
def update_game_state(state):
|
|
|
100 |
state["timestamp"] = os.path.getmtime(GAME_STATE_FILE) if os.path.exists(GAME_STATE_FILE) else time.time()
|
101 |
with open(GAME_STATE_FILE, 'w') as f:
|
102 |
json.dump(state, f)
|
|
|
104 |
return load_game_state(time.time())
|
105 |
|
106 |
def reset_game_state():
|
|
|
107 |
state = {
|
108 |
"players": {},
|
109 |
"treasures": [
|
|
|
115 |
}
|
116 |
return update_game_state(state)
|
117 |
|
118 |
+
# Precompute player's attributes for the 3D scene.
|
119 |
+
player_color = None
|
120 |
+
player_shape = None
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
121 |
|
122 |
+
# Define PlayerAgent class
|
|
|
|
|
123 |
class PlayerAgent:
|
124 |
def __init__(self, username, char_data):
|
125 |
self.username = username
|
|
|
158 |
self.treasures = int(content.split(":")[1])
|
159 |
self.last_active = time.time()
|
160 |
|
161 |
+
# Helpers for chat logging and TTS generation
|
|
|
|
|
162 |
def log_chat_history(username, message, is_markdown=False):
|
|
|
163 |
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
164 |
if is_markdown:
|
165 |
entry = f"[{timestamp}] {username}:\n```markdown\n{message}\n```"
|
|
|
168 |
md_file = create_file(entry, username, "md")
|
169 |
with open(CHAT_FILE, 'a') as f:
|
170 |
f.write(f"{entry}\n")
|
171 |
+
return entry
|
172 |
|
173 |
async def generate_chat_audio(username, message, voice):
|
|
|
174 |
audio_file = await async_edge_tts_generate(message, voice, username)
|
175 |
return audio_file
|
176 |
|
|
|
|
|
|
|
177 |
async def async_edge_tts_generate(text, voice, username):
|
178 |
cache_key = f"{text[:100]}_{voice}"
|
179 |
if cache_key in st.session_state['audio_cache']:
|
|
|
192 |
st.audio(file_path, start_time=0)
|
193 |
st.markdown(get_download_link(file_path), unsafe_allow_html=True)
|
194 |
|
|
|
|
|
|
|
195 |
async def broadcast_message(message, room_id):
|
196 |
if room_id in st.session_state.active_connections:
|
197 |
disconnected = []
|
|
|
204 |
if client_id in st.session_state.active_connections[room_id]:
|
205 |
del st.session_state.active_connections[room_id][client_id]
|
206 |
|
|
|
|
|
|
|
207 |
async def save_chat_entry(username, message, voice, is_markdown=False):
|
208 |
if not message.strip() or message == st.session_state.get('last_transcript', ''):
|
209 |
return None, None
|
210 |
+
entry = log_chat_history(username, message, is_markdown)
|
211 |
audio_file = await generate_chat_audio(username, message, voice)
|
212 |
await broadcast_message(f"{username}|{message}", "quest")
|
213 |
st.session_state.chat_history.append({"username": username, "message": message, "audio": audio_file})
|
|
|
217 |
game_state["players"][username]["score"] += 10
|
218 |
game_state["players"][username]["treasures"] += 1
|
219 |
game_state["players"][username]["last_active"] = time.time()
|
220 |
+
game_state["history"].append(entry)
|
221 |
if message.lower() in ["plants", "animal flocks", "mountains", "trees", "animals"]:
|
222 |
obj_type = next(o for o in WORLD_OBJECTS if message.lower() in o["type"].lower())
|
223 |
for _ in range(obj_type["count"]):
|
|
|
230 |
"shape": obj_type["shape"]
|
231 |
})
|
232 |
update_game_state(game_state)
|
233 |
+
return entry, audio_file
|
234 |
|
235 |
async def load_chat():
|
236 |
if not os.path.exists(CHAT_FILE):
|
|
|
240 |
content = f.read().strip()
|
241 |
return content.split('\n')
|
242 |
|
|
|
|
|
|
|
243 |
def init_session_state():
|
244 |
defaults = {
|
245 |
'server_running': False, 'server_task': None, 'active_connections': {},
|
|
|
261 |
st.session_state.username = char["name"]
|
262 |
st.session_state.tts_voice = char["voice"]
|
263 |
asyncio.run(save_chat_entry(st.session_state.username, f"๐บ๏ธ Welcome to the Rocky Mountain Quest, {st.session_state.username}!", char["voice"]))
|
264 |
+
global player_color, player_shape
|
265 |
+
if player_color is None or player_shape is None:
|
266 |
+
char = next(c for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
|
267 |
+
player_color = char["color"]
|
268 |
+
player_shape = char["shape"]
|
269 |
game_state = load_game_state(st.session_state.game_state_timestamp)
|
270 |
if st.session_state.username not in game_state["players"]:
|
271 |
char = next(c for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
|
|
|
275 |
|
276 |
init_session_state()
|
277 |
|
|
|
278 |
# WebSocket Handler and Related Functions
|
|
|
|
|
|
|
|
|
279 |
async def websocket_handler(websocket, path):
|
280 |
client_id = str(uuid.uuid4())
|
281 |
room_id = "quest"
|
|
|
319 |
target = PRAIRIE_LOCATIONS.get(value, PRAIRIE_LOCATIONS["Deadwood, SD"])
|
320 |
st.session_state.prairie_players[client_id]["location"] = target
|
321 |
action_msg = f"{sender} ({st.session_state.prairie_players[client_id]['animal']}) moves to {value}"
|
322 |
+
await save_chat_entry(sender, action_msg, voice)
|
323 |
else:
|
324 |
+
await save_chat_entry(sender, content, voice)
|
325 |
+
await perform_arxiv_search(content, sender)
|
326 |
update_game_state(game_state)
|
327 |
except websockets.ConnectionClosed:
|
328 |
await broadcast_message(f"System|{username} leaves the quest!", room_id)
|
|
|
357 |
chat_content = await load_chat()
|
358 |
await broadcast_message(f"CHAT_UPDATE:{json.dumps(chat_content[-10:])}", "quest")
|
359 |
await broadcast_message(f"GAME_STATE:{json.dumps(game_state)}", "quest")
|
360 |
+
await save_chat_entry("System", f"{message}\n{prairie_message}", "en-US-AriaNeural")
|
361 |
await asyncio.sleep(st.session_state.update_interval)
|
362 |
|
363 |
async def run_websocket_server():
|
|
|
372 |
asyncio.set_event_loop(loop)
|
373 |
loop.run_until_complete(run_websocket_server())
|
374 |
|
|
|
|
|
|
|
375 |
async def perform_arxiv_search(query, username):
|
376 |
gradio_client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern")
|
377 |
refs = gradio_client.predict(
|
|
|
379 |
)[0]
|
380 |
result = f"๐ Ancient Rocky Knowledge:\n{refs}"
|
381 |
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == username)
|
382 |
+
md_file, audio_file = await save_chat_entry(username, result, voice, True)
|
383 |
return md_file, audio_file
|
384 |
|
|
|
|
|
|
|
385 |
def update_marquee_settings_ui():
|
386 |
st.sidebar.markdown("### ๐ฏ Marquee Settings")
|
387 |
cols = st.sidebar.columns(2)
|
|
|
420 |
percentage = (duration / total_time) * 100
|
421 |
st.sidebar.write(f"**{operation}:** {duration:.2f}s ({percentage:.1f}%)")
|
422 |
|
423 |
+
# ---------------------------
|
424 |
+
# Enhanced 3D Game HTML
|
425 |
+
# ---------------------------
|
426 |
+
# Use precomputed player_color and player_shape in the JS code.
|
|
|
|
|
|
|
427 |
rocky_map_html = f"""
|
428 |
<!DOCTYPE html>
|
429 |
<html lang="en">
|
430 |
<head>
|
431 |
<meta charset="UTF-8">
|
432 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
433 |
+
<title>{GAME_NAME}</title>
|
434 |
<style>
|
435 |
body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; background: #000; }}
|
436 |
#gameContainer {{ width: 800px; height: 600px; position: relative; }}
|
|
|
467 |
<div class="leaderboard" id="leaderboard">Leaderboard</div>
|
468 |
<div id="chatBox"></div>
|
469 |
<div class="controls">
|
470 |
+
<p>Controls: WASD/Arrows to move, Space to collect treasure</p>
|
471 |
<p>Chat to add world features!</p>
|
472 |
</div>
|
473 |
</div>
|
|
|
477 |
const playerName = "{st.session_state.username}";
|
478 |
let ws = new WebSocket('ws://localhost:8765');
|
479 |
const scene = new THREE.Scene();
|
480 |
+
const camera = new THREE.PerspectiveCamera(75, 800/600, 0.1, 1000);
|
481 |
camera.position.set(0, 50, 50);
|
482 |
camera.lookAt(0, 0, 0);
|
483 |
+
|
484 |
const renderer = new THREE.WebGLRenderer({{ antialias: true }});
|
485 |
renderer.setSize(800, 600);
|
486 |
document.getElementById('gameContainer').appendChild(renderer.domElement);
|
487 |
|
|
|
488 |
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
|
489 |
scene.add(ambientLight);
|
490 |
const sunLight = new THREE.DirectionalLight(0xffddaa, 1);
|
491 |
sunLight.position.set(50, 50, 50);
|
492 |
sunLight.castShadow = true;
|
493 |
scene.add(sunLight);
|
494 |
+
|
495 |
const groundGeometry = new THREE.PlaneGeometry(100, 100);
|
496 |
const groundMaterial = new THREE.MeshStandardMaterial({{ color: 0x228B22 }});
|
497 |
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
498 |
+
ground.rotation.x = -Math.PI/2;
|
499 |
ground.receiveShadow = true;
|
500 |
scene.add(ground);
|
501 |
|
502 |
+
// Fluid movement variables (you can adjust acceleration/friction as needed)
|
503 |
let velocity = new THREE.Vector2(0, 0);
|
504 |
const acceleration = 50;
|
505 |
const friction = 5;
|
506 |
|
|
|
507 |
let xPos = 0, zPos = 0;
|
508 |
const shapeGeometries = {{
|
509 |
"sphere": new THREE.SphereGeometry(1, 16, 16),
|
|
|
521 |
playerMesh.position.set(xPos, 1, zPos);
|
522 |
playerMesh.castShadow = true;
|
523 |
scene.add(playerMesh);
|
524 |
+
|
525 |
let score = 0, treasureCount = 0;
|
526 |
+
let lastActive = performance.now()/1000;
|
527 |
let moveLeft = false, moveRight = false, moveUp = false, moveDown = false, collect = false;
|
528 |
|
529 |
document.addEventListener('keydown', (event) => {{
|
530 |
+
switch(event.code) {{
|
531 |
case 'ArrowLeft': case 'KeyA': moveLeft = true; break;
|
532 |
case 'ArrowRight': case 'KeyD': moveRight = true; break;
|
533 |
case 'ArrowUp': case 'KeyW': moveUp = true; break;
|
534 |
case 'ArrowDown': case 'KeyS': moveDown = true; break;
|
535 |
case 'Space': collect = true; break;
|
536 |
}}
|
537 |
+
lastActive = performance.now()/1000;
|
538 |
}});
|
539 |
document.addEventListener('keyup', (event) => {{
|
540 |
+
switch(event.code) {{
|
541 |
case 'ArrowLeft': case 'KeyA': moveLeft = false; break;
|
542 |
case 'ArrowRight': case 'KeyD': moveRight = false; break;
|
543 |
case 'ArrowUp': case 'KeyW': moveUp = false; break;
|
|
|
547 |
}});
|
548 |
|
549 |
function updatePlayer(delta) {{
|
550 |
+
if(moveLeft) velocity.x -= acceleration * delta;
|
551 |
+
if(moveRight) velocity.x += acceleration * delta;
|
552 |
+
if(moveUp) velocity.y -= acceleration * delta;
|
553 |
+
if(moveDown) velocity.y += acceleration * delta;
|
554 |
velocity.x -= velocity.x * friction * delta;
|
555 |
velocity.y -= velocity.y * friction * delta;
|
556 |
xPos += velocity.x * delta;
|
|
|
559 |
zPos = Math.max(-40, Math.min(40, zPos));
|
560 |
playerMesh.position.set(xPos, 1, zPos);
|
561 |
ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
|
562 |
+
if(collect) {{
|
563 |
+
for(let i = treasures.length - 1; i >= 0; i--) {{
|
564 |
+
if(playerMesh.position.distanceTo(treasures[i].position) < 2) {{
|
565 |
const id = Object.keys(treasureMeshes).find(key => treasureMeshes[key] === treasures[i]);
|
566 |
scene.remove(treasures[i]);
|
567 |
treasures.splice(i, 1);
|
|
|
582 |
|
583 |
function updatePlayers(playerData) {{
|
584 |
playerData.forEach(player => {{
|
585 |
+
if(!playerMeshes[player.username]) {{
|
586 |
const geometry = shapeGeometries[player.shape] || new THREE.BoxGeometry(2, 2, 2);
|
587 |
const material = new THREE.MeshPhongMaterial({{ color: player.color }});
|
588 |
const mesh = new THREE.Mesh(geometry, material);
|
|
|
593 |
const mesh = playerMeshes[player.username];
|
594 |
mesh.position.set(player.x, 1, player.z);
|
595 |
players[player.username] = {{ mesh: mesh, score: player.score, treasures: player.treasures }};
|
596 |
+
if(player.username === playerName) {{
|
597 |
xPos = player.x;
|
598 |
zPos = player.z;
|
599 |
score = player.score;
|
|
|
610 |
|
611 |
function updateTreasures(treasureData) {{
|
612 |
treasureData.forEach(t => {{
|
613 |
+
if(!treasureMeshes[t.id]) {{
|
614 |
const treasure = new THREE.Mesh(
|
615 |
new THREE.SphereGeometry(1, 8, 8),
|
616 |
new THREE.MeshPhongMaterial({{ color: 0xffff00 }})
|
|
|
625 |
}}
|
626 |
}});
|
627 |
Object.keys(treasureMeshes).forEach(id => {{
|
628 |
+
if(!treasureData.some(t => t.id === id)) {{
|
629 |
scene.remove(treasureMeshes[id]);
|
630 |
treasures = treasures.filter(t => t !== treasureMeshes[id]);
|
631 |
delete treasureMeshes[id];
|
|
|
635 |
|
636 |
function updateWorldObjects(objectData) {{
|
637 |
objectData.forEach(obj => {{
|
638 |
+
if(!worldObjectMeshes[obj.type + obj.x + obj.z]) {{
|
639 |
const geometry = shapeGeometries[obj.shape] || new THREE.BoxGeometry(2, 2, 2);
|
640 |
const material = new THREE.MeshPhongMaterial({{ color: obj.color }});
|
641 |
const objMesh = new THREE.Mesh(geometry, material);
|
|
|
650 |
|
651 |
ws.onmessage = function(event) {{
|
652 |
const data = event.data;
|
653 |
+
if(data.startsWith('MAP_UPDATE:')) {{
|
654 |
const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
|
655 |
updatePlayers(playerData);
|
656 |
+
}} else if(data.startsWith('CHAT_UPDATE:')) {{
|
657 |
const chatData = JSON.parse(data.split('CHAT_UPDATE:')[1]);
|
658 |
const chatBox = document.getElementById('chatBox');
|
659 |
chatBox.innerHTML = chatData.map(line => `<p>${{line}}</p>`).join('');
|
660 |
chatBox.scrollTop = chatBox.scrollHeight;
|
661 |
+
}} else if(data.startsWith('GAME_STATE:')) {{
|
662 |
const gameState = JSON.parse(data.split('GAME_STATE:')[1]);
|
663 |
updatePlayers(gameState.players);
|
664 |
updateTreasures(gameState.treasures);
|
665 |
updateWorldObjects(gameState.world_objects);
|
666 |
+
}} else if(!data.startsWith('PRAIRIE_UPDATE:')) {{
|
667 |
const [sender, message] = data.split('|');
|
668 |
const chatBox = document.getElementById('chatBox');
|
669 |
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
|
|
|
688 |
</html>
|
689 |
"""
|
690 |
|
|
|
|
|
|
|
691 |
def main():
|
692 |
st.markdown(f"<h2 style='text-align: center;'>Welcome, {st.session_state.username}!</h2>", unsafe_allow_html=True)
|
693 |
+
# Display Chat Input above the Quest Log
|
694 |
message = st.text_input(f"๐จ๏ธ Chat as {st.session_state.username}:", placeholder="Type to chat or add world features! ๐ฒ", key="chat_input")
|
695 |
if st.button("๐ Send"):
|
696 |
if message:
|
697 |
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
|
698 |
+
entry, audio_file = asyncio.run(save_chat_entry(st.session_state.username, message, voice))
|
699 |
if audio_file:
|
700 |
play_and_download_audio(audio_file)
|
701 |
st.session_state.last_activity = time.time()
|
702 |
st.success(f"๐ +10 points! New Score: ${st.session_state.score}")
|
703 |
|
704 |
+
# Display Quest Log as a code block with Python formatting and line numbers
|
705 |
+
chat_content = asyncio.run(load_chat())
|
706 |
+
st.code("\n".join(chat_content[-10:]), language="python")
|
707 |
+
|
708 |
update_marquee_settings_ui()
|
709 |
st.sidebar.title(f"๐ฎ {GAME_NAME}")
|
710 |
st.sidebar.subheader(f"๐ {st.session_state.username}โs Adventure - Score: ${st.session_state.score} ๐")
|
|
|
730 |
|
731 |
left_col, right_col = st.columns([2, 1])
|
732 |
with left_col:
|
|
|
|
|
|
|
|
|
733 |
components.html(rocky_map_html, width=800, height=600)
|
734 |
uploaded_file = st.file_uploader("Upload a File ๐ค", type=["txt", "md", "mp3"])
|
735 |
if uploaded_file:
|
|
|
742 |
update_game_state(game_state)
|
743 |
st.session_state.last_activity = time.time()
|
744 |
st.success(f"File uploaded! +20 points! New Score: ${st.session_state.score}")
|
|
|
745 |
mycomponent = components.declare_component("speech_component", path="./speech_component")
|
746 |
val = mycomponent(my_input_value="", key=f"speech_{st.session_state.get('speech_processed', False)}")
|
747 |
if val and val != st.session_state.last_transcript:
|
|
|
749 |
if val_stripped:
|
750 |
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
|
751 |
st.session_state['speech_processed'] = True
|
752 |
+
entry, audio_file = asyncio.run(save_chat_entry(st.session_state.username, val_stripped, voice))
|
753 |
if audio_file:
|
754 |
play_and_download_audio(audio_file)
|
755 |
st.session_state.last_activity = time.time()
|
|
|
757 |
with right_col:
|
758 |
st.subheader("๐พ Prairie Map")
|
759 |
prairie_map = folium.Map(location=[44.0, -103.0], zoom_start=8, tiles="CartoDB Positron")
|
|
|
760 |
for loc, (lat, lon) in PRAIRIE_LOCATIONS.items():
|
761 |
folium.Marker([lat, lon], popup=loc).add_to(prairie_map)
|
762 |
game_state = load_game_state(st.session_state.game_state_timestamp)
|
|
|
763 |
for username, player in game_state["players"].items():
|
764 |
folium.CircleMarker(
|
765 |
location=[44.0 + player["x"] * 0.01, -103.0 + player["z"] * 0.01],
|
|
|
769 |
fill_opacity=0.7,
|
770 |
popup=f"{username} (Score: ${player['score']}, Treasures: {player['treasures']})"
|
771 |
).add_to(prairie_map)
|
|
|
772 |
for client_id, player in st.session_state.prairie_players.items():
|
773 |
folium.CircleMarker(
|
774 |
location=player['location'],
|
|
|
778 |
fill_opacity=0.7,
|
779 |
popup=f"{player['username']} ({player['animal']})"
|
780 |
).add_to(prairie_map)
|
|
|
781 |
for obj in game_state["world_objects"]:
|
782 |
lat = 44.0 + obj["x"] * 0.01
|
783 |
lon = -103.0 + obj["z"] * 0.01
|