ColoradoMadLibs / app.py
awacke1's picture
Update app.py
3340884 verified
raw
history blame
40.7 kB
import streamlit as st
import asyncio
import websockets
import uuid
from datetime import datetime
import os
import random
import hashlib
import base64
import edge_tts
import nest_asyncio
import re
import threading
import time
import json
import streamlit.components.v1 as components
from gradio_client import Client
from streamlit_marquee import streamlit_marquee
import folium
from streamlit_folium import folium_static
import glob
import pytz
from collections import defaultdict
import pandas as pd
# Patch asyncio for nesting
nest_asyncio.apply()
# Page Config
st.set_page_config(
layout="wide",
page_title="Rocky Mountain Quest 3D ๐Ÿ”๏ธ๐ŸŽฎ",
page_icon="๐ŸฆŒ",
initial_sidebar_state="auto",
menu_items={
'Get Help': 'https://huggingface.co/awacke1',
'Report a bug': 'https://huggingface.co/spaces/awacke1',
'About': "Rocky Mountain Quest 3D ๐Ÿ”๏ธ๐ŸŽฎ"
}
)
# Game Config
GAME_NAME = "Rocky Mountain Quest 3D ๐Ÿ”๏ธ๐ŸŽฎ"
START_LOCATION = "Trailhead Camp โ›บ"
EDGE_TTS_VOICES = [
{"name": "Aria ๐ŸŒธ", "voice": "en-US-AriaNeural", "desc": "Elegant, creative storytelling", "color": 0xFF69B4, "shape": "sphere"},
{"name": "Guy ๐ŸŒŸ", "voice": "en-US-GuyNeural", "desc": "Authoritative, versatile", "color": 0x00FF00, "shape": "cube"},
{"name": "Jenny ๐ŸŽถ", "voice": "en-US-JennyNeural", "desc": "Friendly, conversational", "color": 0xFFFF00, "shape": "cylinder"},
{"name": "Sonia ๐ŸŒบ", "voice": "en-GB-SoniaNeural", "desc": "Bold, confident", "color": 0x0000FF, "shape": "cone"},
{"name": "Ryan ๐Ÿ› ๏ธ", "voice": "en-GB-RyanNeural", "desc": "Approachable, casual", "color": 0x00FFFF, "shape": "torus"},
{"name": "Natasha ๐ŸŒŒ", "voice": "en-AU-NatashaNeural", "desc": "Sophisticated, mysterious", "color": 0x800080, "shape": "dodecahedron"},
{"name": "William ๐ŸŽป", "voice": "en-AU-WilliamNeural", "desc": "Classic, scholarly", "color": 0xFFA500, "shape": "octahedron"},
{"name": "Clara ๐ŸŒท", "voice": "en-CA-ClaraNeural", "desc": "Cheerful, empathetic", "color": 0xFF4500, "shape": "tetrahedron"},
{"name": "Liam ๐ŸŒŸ", "voice": "en-CA-LiamNeural", "desc": "Energetic, engaging", "color": 0xFFD700, "shape": "icosahedron"}
]
FILE_EMOJIS = {"md": "๐Ÿ“œ", "mp3": "๐ŸŽต"}
WORLD_OBJECTS = [
{"type": "๐ŸŒฟ Plants", "emoji": "๐ŸŒฑ๐ŸŒฟ๐ŸŒพ", "color": 0x228B22, "shape": "cylinder", "count": 10},
{"type": "๐Ÿฆ Animal Flocks", "emoji": "๐Ÿ•Š๏ธ๐Ÿฆ๐Ÿค", "color": 0x87CEEB, "shape": "sphere", "count": 5},
{"type": "๐Ÿ”๏ธ Mountains", "emoji": "๐Ÿ”๏ธโ›ฐ๏ธ", "color": 0x808080, "shape": "cone", "count": 3},
{"type": "๐ŸŒณ Trees", "emoji": "๐ŸŒฒ๐ŸŒณ๐ŸŒด", "color": 0x006400, "shape": "cylinder", "count": 8},
{"type": "๐Ÿพ Animals", "emoji": "๐Ÿป๐Ÿบ๐ŸฆŒ", "color": 0x8B4513, "shape": "cube", "count": 6}
]
PRAIRIE_LOCATIONS = {
"Deadwood, SD": (44.3769, -103.7298),
"Wind Cave National Park": (43.6047, -103.4798),
"Wyoming Spring Creek": (41.6666, -106.6666)
}
# Directories and Files
for d in ["chat_logs", "audio_logs"]:
os.makedirs(d, exist_ok=True)
CHAT_DIR = "chat_logs"
AUDIO_DIR = "audio_logs"
STATE_FILE = "user_state.txt"
CHAT_FILE = os.path.join(CHAT_DIR, "quest_log.md")
GAME_STATE_FILE = "game_state.json"
# Cached Game State as "Resource"
@st.cache_resource
def load_game_state(_timestamp):
"""Load or initialize the game state, treated as a cached resource."""
if os.path.exists(GAME_STATE_FILE):
with open(GAME_STATE_FILE, 'r') as f:
state = json.load(f)
else:
state = {
"players": {},
"treasures": [
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)},
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)},
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)},
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)},
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)}
],
"world_objects": [],
"history": []
}
with open(GAME_STATE_FILE, 'w') as f:
json.dump(state, f)
return state
def update_game_state(state):
"""Update the game state and persist to file."""
state["timestamp"] = os.path.getmtime(GAME_STATE_FILE) if os.path.exists(GAME_STATE_FILE) else time.time()
with open(GAME_STATE_FILE, 'w') as f:
json.dump(state, f)
load_game_state.clear()
return load_game_state(time.time())
def reset_game_state():
"""Reset the game state to initial conditions."""
state = {
"players": {},
"treasures": [
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)},
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)},
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)},
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)},
{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)}
],
"world_objects": [],
"history": []
}
return update_game_state(state)
# Agent Class for Players
class PlayerAgent:
def __init__(self, username, char_data):
self.username = username
self.x = random.uniform(-20, 20)
self.z = random.uniform(-40, 40)
self.color = char_data["color"]
self.shape = char_data["shape"]
self.score = 0
self.treasures = 0
self.last_active = time.time()
self.voice = char_data["voice"]
def to_dict(self):
return {
"username": self.username,
"x": self.x,
"z": self.z,
"color": self.color,
"shape": self.shape,
"score": self.score,
"treasures": self.treasures,
"last_active": self.last_active
}
def update_from_message(self, message):
if '|' in message:
_, content = message.split('|', 1)
if content.startswith("MOVE:"):
_, x, z = content.split(":")
self.x, self.z = float(x), float(z)
self.last_active = time.time()
elif content.startswith("SCORE:"):
self.score = int(content.split(":")[1])
self.last_active = time.time()
elif content.startswith("TREASURE:"):
self.treasures = int(content.split(":")[1])
self.last_active = time.time()
# Helpers
def format_timestamp(username=""):
now = datetime.now(pytz.timezone('US/Central')).strftime("%Y%m%d_%H%M%S")
return f"{now}-by-{username}"
def clean_text_for_tts(text):
return re.sub(r'[#*!\[\]]+', '', ' '.join(text.split()))[:200] or "No text"
def generate_filename(prompt, username, file_type="md"):
timestamp = format_timestamp(username)
cleaned_prompt = clean_text_for_tts(prompt)[:50].replace(" ", "_")
return f"{cleaned_prompt}_{timestamp}.{file_type}"
def create_file(prompt, username, file_type="md"):
filename = generate_filename(prompt, username, file_type)
with open(filename, 'w', encoding='utf-8') as f:
f.write(prompt)
return filename
def get_download_link(file, file_type="mp3"):
with open(file, "rb") as f:
b64 = base64.b64encode(f.read()).decode()
mime_types = {"mp3": "audio/mpeg", "md": "text/markdown"}
return f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{os.path.basename(file)}">{FILE_EMOJIS.get(file_type, "๐Ÿ“ฅ")} {os.path.basename(file)}</a>'
def save_username(username):
with open(STATE_FILE, 'w') as f:
f.write(username)
def load_username():
if os.path.exists(STATE_FILE):
with open(STATE_FILE, 'r') as f:
return f.read().strip()
return None
# Audio Processing
async def async_edge_tts_generate(text, voice, username):
cache_key = f"{text[:100]}_{voice}"
if cache_key in st.session_state['audio_cache']:
return st.session_state['audio_cache'][cache_key]
text = clean_text_for_tts(text)
filename = generate_filename(text, username, "mp3")
communicate = edge_tts.Communicate(text, voice)
await communicate.save(filename)
if os.path.exists(filename) and os.path.getsize(filename) > 0:
st.session_state['audio_cache'][cache_key] = filename
return filename
return None
def play_and_download_audio(file_path):
if file_path and os.path.exists(file_path):
st.audio(file_path, start_time=0)
st.markdown(get_download_link(file_path), unsafe_allow_html=True)
# WebSocket Broadcast
async def broadcast_message(message, room_id):
if room_id in st.session_state.active_connections:
disconnected = []
for client_id, ws in st.session_state.active_connections[room_id].items():
try:
await ws.send(message)
except websockets.ConnectionClosed:
disconnected.append(client_id)
for client_id in disconnected:
if client_id in st.session_state.active_connections[room_id]:
del st.session_state.active_connections[room_id][client_id]
# Chat and Quest Log
async def save_chat_entry(username, message, voice, is_markdown=False):
if not message.strip() or message == st.session_state.get('last_transcript', ''):
return None, None
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
entry = f"[{timestamp}] {username}: {message}" if not is_markdown else f"[{timestamp}] {username}:\n```markdown\n{message}\n```"
md_file = create_file(entry, username, "md")
with open(CHAT_FILE, 'a') as f:
f.write(f"{entry}\n")
audio_file = await async_edge_tts_generate(message, voice, username)
await broadcast_message(f"{username}|{message}", "quest")
st.session_state.chat_history.append({"username": username, "message": message, "audio": audio_file})
st.session_state.last_transcript = message
game_state = load_game_state(st.session_state.game_state_timestamp)
if username in game_state["players"]:
game_state["players"][username]["score"] += 10
game_state["players"][username]["treasures"] += 1
game_state["players"][username]["last_active"] = time.time()
game_state["history"].append(entry)
if message.lower() in ["plants", "animal flocks", "mountains", "trees", "animals"]:
obj_type = next(o for o in WORLD_OBJECTS if message.lower() in o["type"].lower())
for _ in range(obj_type["count"]):
game_state["world_objects"].append({
"type": obj_type["type"],
"emoji": random.choice(obj_type["emoji"].split()),
"x": random.uniform(-40, 40),
"z": random.uniform(-40, 40),
"color": obj_type["color"],
"shape": obj_type["shape"]
})
update_game_state(game_state)
return md_file, audio_file
async def load_chat():
if not os.path.exists(CHAT_FILE):
with open(CHAT_FILE, 'a') as f:
f.write(f"# {GAME_NAME} Log\n\nThe adventure begins at {START_LOCATION}! ๐Ÿ”๏ธ\n")
with open(CHAT_FILE, 'r') as f:
content = f.read().strip()
return content.split('\n')
# Session State Init
def init_session_state():
defaults = {
'server_running': False, 'server_task': None, 'active_connections': {},
'chat_history': [], 'audio_cache': {}, 'last_transcript': "",
'username': None, 'score': 0, 'treasures': 0, 'location': START_LOCATION,
'speech_processed': False, 'players': {}, 'last_update': time.time(),
'update_interval': 1, 'x_pos': 0, 'z_pos': 0, 'move_left': False,
'move_right': False, 'move_up': False, 'move_down': False,
'prairie_players': {}, 'last_chat_update': 0, 'game_state_timestamp': time.time(),
'timeout': 60, 'auto_refresh': 30, 'last_activity': time.time(),
'marquee_settings': {"background": "#1E1E1E", "color": "#FFFFFF", "font-size": "14px", "animationDuration": "20s", "width": "100%", "lineHeight": "35px"},
'operation_timings': {}, 'performance_metrics': defaultdict(list), 'download_link_cache': {}
}
for k, v in defaults.items():
if k not in st.session_state:
st.session_state[k] = v
if st.session_state.username is None:
char = random.choice(EDGE_TTS_VOICES)
st.session_state.username = char["name"]
st.session_state.tts_voice = char["voice"]
asyncio.run(save_chat_entry(st.session_state.username, f"๐Ÿ—บ๏ธ Welcome to the Rocky Mountain Quest, {st.session_state.username}!", char["voice"]))
game_state = load_game_state(st.session_state.game_state_timestamp)
if st.session_state.username not in game_state["players"]:
char = next(c for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
agent = PlayerAgent(st.session_state.username, char)
game_state["players"][st.session_state.username] = agent.to_dict()
update_game_state(game_state)
init_session_state()
# WebSocket for Multiplayer
async def websocket_handler(websocket, path):
client_id = str(uuid.uuid4())
room_id = "quest"
if room_id not in st.session_state.active_connections:
st.session_state.active_connections[room_id] = {}
st.session_state.active_connections[room_id][client_id] = websocket
username = st.session_state.username
game_state = load_game_state(st.session_state.game_state_timestamp)
if "prairie" in path:
char = next(c for c in EDGE_TTS_VOICES if c["name"] == username)
st.session_state.prairie_players[client_id] = {
"username": username,
"animal": "prairie_dog",
"location": PRAIRIE_LOCATIONS["Deadwood, SD"],
"color": char["color"]
}
await broadcast_message(f"System|{username} joins the prairie!", room_id)
else:
if username not in game_state["players"]:
char = next(c for c in EDGE_TTS_VOICES if c["name"] == username)
agent = PlayerAgent(username, char)
game_state["players"][username] = agent.to_dict()
update_game_state(game_state)
st.session_state.players[client_id] = game_state["players"][username]
await broadcast_message(f"System|{username} joins the quest!", room_id)
try:
async for message in websocket:
if '|' in message:
sender, content = message.split('|', 1)
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == sender)
game_state = load_game_state(st.session_state.game_state_timestamp)
agent = PlayerAgent(sender, next(c for c in EDGE_TTS_VOICES if c["name"] == sender))
agent.update_from_message(f"{sender}|{content}")
if sender in game_state["players"]:
game_state["players"][sender] = agent.to_dict()
if content.startswith("PRAIRIE:"):
action, value = content.split(":", 1)
if action == "ANIMAL":
st.session_state.prairie_players[client_id]["animal"] = value
elif action == "MOVE":
target = PRAIRIE_LOCATIONS.get(value, PRAIRIE_LOCATIONS["Deadwood, SD"])
st.session_state.prairie_players[client_id]["location"] = target
action_msg = f"{sender} ({st.session_state.prairie_players[client_id]['animal']}) moves to {value}"
await save_chat_entry(sender, action_msg, voice)
else:
await save_chat_entry(sender, content, voice)
await perform_arxiv_search(content, sender)
update_game_state(game_state)
except websockets.ConnectionClosed:
await broadcast_message(f"System|{username} leaves the quest!", room_id)
if client_id in st.session_state.players:
del st.session_state.players[client_id]
if client_id in st.session_state.prairie_players:
del st.session_state.prairie_players[client_id]
finally:
if room_id in st.session_state.active_connections and client_id in st.session_state.active_connections[room_id]:
del st.session_state.active_connections[room_id][client_id]
async def periodic_update():
while True:
if st.session_state.active_connections.get("quest"):
game_state = load_game_state(st.session_state.game_state_timestamp)
current_time = time.time()
inactive_players = [p for p, data in game_state["players"].items() if current_time - data["last_active"] > st.session_state.timeout]
for player in inactive_players:
del game_state["players"][player]
await broadcast_message(f"System|{player} timed out after 60 seconds!", "quest")
for username in game_state["players"]:
game_state["players"][username]["score"] += int((current_time - game_state["players"][username]["last_active"]) * 60) # $1 per second
update_game_state(game_state)
player_list = ", ".join([p for p in game_state["players"].keys()]) or "No adventurers yet!"
message = f"๐Ÿ“ข Quest Update: Active Adventurers - {player_list}"
player_data = json.dumps(list(game_state["players"].values()))
await broadcast_message(f"MAP_UPDATE:{player_data}", "quest")
prairie_list = ", ".join([f"{p['username']} ({p['animal']})" for p in st.session_state.prairie_players.values()]) or "No animals yet!"
prairie_message = f"๐ŸŒพ Prairie Update: {prairie_list}"
prairie_data = json.dumps(list(st.session_state.prairie_players.values()))
await broadcast_message(f"PRAIRIE_UPDATE:{prairie_data}", "quest")
chat_content = await load_chat()
await broadcast_message(f"CHAT_UPDATE:{json.dumps(chat_content[-10:])}", "quest")
await broadcast_message(f"GAME_STATE:{json.dumps(game_state)}", "quest")
await save_chat_entry("System", f"{message}\n{prairie_message}", "en-US-AriaNeural")
await asyncio.sleep(st.session_state.update_interval)
async def run_websocket_server():
if not st.session_state.get('server_running', False):
server = await websockets.serve(websocket_handler, '0.0.0.0', 8765)
st.session_state['server_running'] = True
asyncio.create_task(periodic_update())
await server.wait_closed()
def start_websocket_server():
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
loop.run_until_complete(run_websocket_server())
# ArXiv Integration
async def perform_arxiv_search(query, username):
gradio_client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern")
refs = gradio_client.predict(
query, 5, "Semantic Search", "mistralai/Mixtral-8x7B-Instruct-v0.1", api_name="/update_with_rag_md"
)[0]
result = f"๐Ÿ“š Ancient Rocky Knowledge:\n{refs}"
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == username)
md_file, audio_file = await save_chat_entry(username, result, voice, True)
return md_file, audio_file
# Sidebar Functions
def update_marquee_settings_ui():
st.sidebar.markdown("### ๐ŸŽฏ Marquee Settings")
cols = st.sidebar.columns(2)
with cols[0]:
bg_color = st.color_picker("๐ŸŽจ Background", st.session_state['marquee_settings']["background"], key="bg_color_picker")
text_color = st.color_picker("โœ๏ธ Text", st.session_state['marquee_settings']["color"], key="text_color_picker")
with cols[1]:
font_size = st.slider("๐Ÿ“ Size", 10, 24, 14, key="font_size_slider")
duration = st.slider("โฑ๏ธ Speed (secs)", 1, 20, 20, key="duration_slider")
st.session_state['marquee_settings'].update({
"background": bg_color,
"color": text_color,
"font-size": f"{font_size}px",
"animationDuration": f"{duration}s"
})
def display_file_history_in_sidebar():
st.sidebar.markdown("---")
st.sidebar.markdown("### ๐Ÿ“‚ Chat Gallery")
chat_files = sorted(glob.glob("*.mp3"), key=os.path.getmtime, reverse=True)
if not chat_files:
st.sidebar.write("No chat audio files found.")
return
for audio_file in chat_files[:10]:
with st.sidebar.expander(os.path.basename(audio_file)):
st.write(f"**Said:** {os.path.splitext(os.path.basename(audio_file))[0].split('_')[0]}")
play_and_download_audio(audio_file)
def log_performance_metrics():
st.sidebar.markdown("### โฑ๏ธ Performance Metrics")
metrics = st.session_state['operation_timings']
if metrics:
total_time = sum(metrics.values())
st.sidebar.write(f"**Total Processing Time:** {total_time:.2f}s")
for operation, duration in metrics.items():
percentage = (duration / total_time) * 100
st.sidebar.write(f"**{operation}:** {duration:.2f}s ({percentage:.1f}%)")
# Enhanced 3D Game HTML
rocky_map_html = f"""
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Rocky Mountain Quest 3D</title>
<style>
body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; background: #000; }}
#gameContainer {{ width: 800px; height: 600px; position: relative; }}
canvas {{ width: 100%; height: 100%; display: block; }}
.ui-container {{
position: absolute; top: 10px; left: 10px; color: white;
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px;
user-select: none;
}}
.leaderboard {{
position: absolute; top: 10px; left: 50%; transform: translateX(-50%); color: white;
background-color: rgba(0, 0, 0, 0.7); padding: 10px; border-radius: 5px;
text-align: center;
}}
.controls {{
position: absolute; bottom: 10px; left: 10px; color: white;
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px;
}}
#chatBox {{
position: absolute; bottom: 60px; left: 10px; width: 300px; height: 150px;
background: rgba(0, 0, 0, 0.7); color: white; padding: 10px;
border-radius: 5px; overflow-y: auto;
}}
</style>
</head>
<body>
<div id="gameContainer">
<div class="ui-container">
<h2>{GAME_NAME}</h2>
<div id="score">Score: 0</div>
<div id="treasures">Treasures: 0</div>
<div id="timeout">Timeout: 60s</div>
</div>
<div class="leaderboard" id="leaderboard">Leaderboard</div>
<div id="chatBox"></div>
<div class="controls">
<p>Controls: WASD/Arrows to move, Space to collect treasure</p>
<p>Chat to add world features!</p>
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
const playerName = "{st.session_state.username}";
let ws = new WebSocket('ws://localhost:8765');
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, 800 / 600, 0.1, 1000);
camera.position.set(0, 50, 50);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({{ antialias: true }});
renderer.setSize(800, 600);
document.getElementById('gameContainer').appendChild(renderer.domElement);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const sunLight = new THREE.DirectionalLight(0xffddaa, 1);
sunLight.position.set(50, 50, 50);
sunLight.castShadow = true;
scene.add(sunLight);
const groundGeometry = new THREE.PlaneGeometry(100, 100);
const groundMaterial = new THREE.MeshStandardMaterial({{ color: 0x228B22 }});
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
ground.rotation.x = -Math.PI / 2;
ground.receiveShadow = true;
scene.add(ground);
let players = {{}};
const playerMeshes = {{}};
let treasures = [];
const treasureMeshes = {{}};
let worldObjects = [];
const worldObjectMeshes = {{}};
let xPos = 0, zPos = 0, moveLeft = false, moveRight = false, moveUp = false, moveDown = false, collect = false;
let score = 0, treasureCount = 0, lastActive = performance.now() / 1000;
const shapeGeometries = {{
"sphere": new THREE.SphereGeometry(1, 16, 16),
"cube": new THREE.BoxGeometry(2, 2, 2),
"cylinder": new THREE.CylinderGeometry(1, 1, 2, 16),
"cone": new THREE.ConeGeometry(1, 2, 16),
"torus": new THREE.TorusGeometry(1, 0.4, 16, 100),
"dodecahedron": new THREE.DodecahedronGeometry(1),
"octahedron": new THREE.OctahedronGeometry(1),
"tetrahedron": new THREE.TetrahedronGeometry(1),
"icosahedron": new THREE.IcosahedronGeometry(1)
}};
const playerMaterial = new THREE.MeshPhongMaterial({{ color: {next(c["color"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)} }});
const playerMesh = new THREE.Mesh(shapeGeometries["{next(c['shape'] for c in EDGE_TTS_VOICES if c['name'] == st.session_state.username)}"], playerMaterial);
playerMesh.position.set(xPos, 1, zPos);
playerMesh.castShadow = true;
scene.add(playerMesh);
players[playerName] = {{ mesh: playerMesh, score: 0, treasures: 0 }};
function updateTreasures(treasureData) {{
treasureData.forEach(t => {{
if (!treasureMeshes[t.id]) {{
const treasure = new THREE.Mesh(
new THREE.SphereGeometry(1, 8, 8),
new THREE.MeshPhongMaterial({{ color: 0xffff00 }})
);
treasure.position.set(t.x, 1, t.z);
treasure.castShadow = true;
treasureMeshes[t.id] = treasure;
treasures.push(treasure);
scene.add(treasure);
}} else {{
treasureMeshes[t.id].position.set(t.x, 1, t.z);
}}
}});
Object.keys(treasureMeshes).forEach(id => {{
if (!treasureData.some(t => t.id === id)) {{
scene.remove(treasureMeshes[id]);
treasures = treasures.filter(t => t !== treasureMeshes[id]);
delete treasureMeshes[id];
}}
}});
}}
function updateWorldObjects(objectData) {{
objectData.forEach(obj => {{
if (!worldObjectMeshes[obj.type + obj.x + obj.z]) {{
const geometry = shapeGeometries[obj.shape] || new THREE.BoxGeometry(2, 2, 2);
const material = new THREE.MeshPhongMaterial({{ color: obj.color }});
const objMesh = new THREE.Mesh(geometry, material);
objMesh.position.set(obj.x, 1, obj.z);
objMesh.castShadow = true;
worldObjectMeshes[obj.type + obj.x + obj.z] = objMesh;
worldObjects.push(objMesh);
scene.add(objMesh);
}}
}});
}}
document.addEventListener('keydown', (event) => {{
switch (event.code) {{
case 'ArrowLeft': case 'KeyA': moveLeft = true; break;
case 'ArrowRight': case 'KeyD': moveRight = true; break;
case 'ArrowUp': case 'KeyW': moveUp = true; break;
case 'ArrowDown': case 'KeyS': moveDown = true; break;
case 'Space': collect = true; break;
}}
lastActive = performance.now() / 1000;
}});
document.addEventListener('keyup', (event) => {{
switch (event.code) {{
case 'ArrowLeft': case 'KeyA': moveLeft = false; break;
case 'ArrowRight': case 'KeyD': moveRight = false; break;
case 'ArrowUp': case 'KeyW': moveUp = false; break;
case 'ArrowDown': case 'KeyS': moveDown = false; break;
case 'Space': collect = false; break;
}}
}});
function updatePlayer(delta) {{
const speed = 20;
if (moveLeft && xPos > -40) xPos -= speed * delta;
if (moveRight && xPos < 40) xPos += speed * delta;
if (moveUp && zPos > -40) zPos -= speed * delta;
if (moveDown && zPos < 40) zPos += speed * delta;
playerMesh.position.set(xPos, 1, zPos);
ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
if (collect) {{
for (let i = treasures.length - 1; i >= 0; i--) {{
if (playerMesh.position.distanceTo(treasures[i].position) < 2) {{
const id = Object.keys(treasureMeshes).find(key => treasureMeshes[key] === treasures[i]);
scene.remove(treasures[i]);
treasures.splice(i, 1);
delete treasureMeshes[id];
score += 50;
treasureCount += 1;
ws.send(`${{playerName}}|SCORE:${{score}}`);
ws.send(`${{playerName}}|TREASURE:${{treasureCount}}`);
}}
}}
}}
camera.position.set(xPos, 50, zPos + 50);
camera.lookAt(xPos, 0, zPos);
const timeout = 60 - (performance.now() / 1000 - lastActive);
document.getElementById('timeout').textContent = `Timeout: ${{Math.max(0, timeout.toFixed(0))}}s`;
document.getElementById('score').textContent = `Score: $${{score}}`;
document.getElementById('treasures').textContent = `Treasures: ${{treasureCount}}`;
}}
function updatePlayers(playerData) {{
playerData.forEach(player => {{
if (!playerMeshes[player.username]) {{
const geometry = shapeGeometries[player.shape] || new THREE.BoxGeometry(2, 2, 2);
const material = new THREE.MeshPhongMaterial({{ color: player.color }});
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
scene.add(mesh);
playerMeshes[player.username] = mesh;
}}
const mesh = playerMeshes[player.username];
mesh.position.set(player.x, 1, player.z);
players[player.username] = {{ mesh: mesh, score: player.score, treasures: player.treasures }};
if (player.username === playerName) {{
xPos = player.x;
zPos = player.z;
score = player.score;
treasureCount = player.treasures;
playerMesh.position.set(xPos, 1, zPos);
}}
}});
document.getElementById('players').textContent = `Players: ${{Object.keys(playerMeshes).length}}`;
const leaderboard = playerData.sort((a, b) => b.score - a.score)
.map(p => `${{p.username}}: $${{p.score}}`)
.join('<br>');
document.getElementById('leaderboard').innerHTML = `Leaderboard<br>${{leaderboard}}`;
}}
ws.onmessage = function(event) {{
const data = event.data;
if (data.startsWith('MAP_UPDATE:')) {{
const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
updatePlayers(playerData);
}} else if (data.startsWith('CHAT_UPDATE:')) {{
const chatData = JSON.parse(data.split('CHAT_UPDATE:')[1]);
const chatBox = document.getElementById('chatBox');
chatBox.innerHTML = chatData.map(line => `<p>${{line}}</p>`).join('');
chatBox.scrollTop = chatBox.scrollHeight;
}} else if (data.startsWith('GAME_STATE:')) {{
const gameState = JSON.parse(data.split('GAME_STATE:')[1]);
updatePlayers(gameState.players);
updateTreasures(gameState.treasures);
updateWorldObjects(gameState.world_objects);
}} else if (!data.startsWith('PRAIRIE_UPDATE:')) {{
const [sender, message] = data.split('|');
const chatBox = document.getElementById('chatBox');
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
chatBox.scrollTop = chatBox.scrollHeight;
}}
}};
let lastTime = performance.now();
function animate() {{
requestAnimationFrame(animate);
const currentTime = performance.now();
const delta = (currentTime - lastTime) / 1000;
lastTime = currentTime;
updatePlayer(delta);
treasures.forEach(t => t.rotation.y += delta);
worldObjects.forEach(o => o.rotation.y += delta * 0.5);
renderer.render(scene, camera);
}}
animate();
</script>
</body>
</html>
"""
# Main Game Loop
def main():
# Top Center Chat and Character Display
st.markdown(f"<h2 style='text-align: center;'>Welcome, {st.session_state.username}!</h2>", unsafe_allow_html=True)
message = st.text_input(f"๐Ÿ—จ๏ธ Chat as {st.session_state.username}:", placeholder="Type to chat or add world features! ๐ŸŒฒ", key="chat_input")
if st.button("๐ŸŒŸ Send"):
if message:
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
md_file, audio_file = asyncio.run(save_chat_entry(st.session_state.username, message, voice))
if audio_file:
play_and_download_audio(audio_file)
st.session_state.last_activity = time.time()
st.success(f"๐ŸŒ„ +10 points! New Score: ${st.session_state.score}")
update_marquee_settings_ui()
st.sidebar.title(f"๐ŸŽฎ {GAME_NAME}")
st.sidebar.subheader(f"๐ŸŒ„ {st.session_state.username}โ€™s Adventure - Score: ${st.session_state.score} ๐Ÿ†")
st.sidebar.write(f"๐Ÿ“œ {next(c['desc'] for c in EDGE_TTS_VOICES if c['name'] == st.session_state.username)}")
st.sidebar.write(f"๐Ÿ“ Location: {st.session_state.location}")
st.sidebar.write(f"๐Ÿ… Score: ${st.session_state.score}")
st.sidebar.write(f"๐ŸŽต Treasures: {st.session_state.treasures}")
st.sidebar.write(f"๐Ÿ‘ฅ Players: {', '.join([p['username'] for p in st.session_state.players.values()]) or 'None'}")
st.session_state.update_interval = st.sidebar.slider("Refresh Interval (seconds)", 1, 10, 1, step=1)
if st.sidebar.button("Reset World ๐ŸŒ"):
reset_game_state()
st.session_state.game_state_timestamp = time.time()
st.rerun()
# Demo Buttons
st.sidebar.markdown("### ๐ŸŒŸ World Additions")
if st.sidebar.button("๐ŸŒฟ Add Plants"):
asyncio.run(save_chat_entry(st.session_state.username, "plants", st.session_state.tts_voice))
if st.sidebar.button("๐Ÿฆ Add Animal Flocks"):
asyncio.run(save_chat_entry(st.session_state.username, "animal flocks", st.session_state.tts_voice))
if st.sidebar.button("๐Ÿ”๏ธ Add Mountains"):
asyncio.run(save_chat_entry(st.session_state.username, "mountains", st.session_state.tts_voice))
left_col, right_col = st.columns([2, 1])
with left_col:
components.html(rocky_map_html, width=800, height=600)
chat_content = asyncio.run(load_chat())
st.text_area("๐Ÿ“œ Quest Log", "\n".join(chat_content[-10:]), height=200, disabled=True)
uploaded_file = st.file_uploader("Upload a File ๐Ÿ“ค", type=["txt", "md", "mp3"])
if uploaded_file:
with open(uploaded_file.name, "wb") as f:
f.write(uploaded_file.getbuffer())
game_state = load_game_state(st.session_state.game_state_timestamp)
if st.session_state.username in game_state["players"]:
game_state["players"][st.session_state.username]["score"] += 20
game_state["history"].append(f"[{datetime.now().strftime('%Y-%m-%d %H:%M:%S')}] {st.session_state.username}: Uploaded {uploaded_file.name}")
update_game_state(game_state)
st.session_state.last_activity = time.time()
st.success(f"File uploaded! +20 points! New Score: ${st.session_state.score}")
mycomponent = components.declare_component("speech_component", path="./speech_component")
val = mycomponent(my_input_value="", key=f"speech_{st.session_state.get('speech_processed', False)}")
if val and val != st.session_state.last_transcript:
val_stripped = val.strip().replace('\n', ' ')
if val_stripped:
voice = next(c["voice"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
st.session_state['speech_processed'] = True
md_file, audio_file = asyncio.run(save_chat_entry(st.session_state.username, val_stripped, voice))
if audio_file:
play_and_download_audio(audio_file)
st.session_state.last_activity = time.time()
st.rerun()
with right_col:
st.subheader("๐ŸŒพ Prairie Map")
prairie_map = folium.Map(location=[44.0, -103.0], zoom_start=8, tiles="CartoDB Positron")
for loc, (lat, lon) in PRAIRIE_LOCATIONS.items():
folium.Marker([lat, lon], popup=loc).add_to(prairie_map)
game_state = load_game_state(st.session_state.game_state_timestamp)
for username, player in game_state["players"].items():
folium.CircleMarker(
location=[44.0 + player["x"] * 0.01, -103.0 + player["z"] * 0.01],
radius=5,
color=f"#{player['color']:06x}",
fill=True,
fill_opacity=0.7,
popup=f"{username} (Score: ${player['score']}, Treasures: {player['treasures']})"
).add_to(prairie_map)
for client_id, player in st.session_state.prairie_players.items():
folium.CircleMarker(
location=player['location'],
radius=5,
color=f"#{player['color']:06x}",
fill=True,
fill_opacity=0.7,
popup=f"{player['username']} ({player['animal']})"
).add_to(prairie_map)
folium_static(prairie_map, width=600, height=400)
animal = st.selectbox("Choose Animal ๐Ÿพ", ["prairie_dog", "deer", "sheep", "groundhog"])
location = st.selectbox("Move to ๐Ÿ“", list(PRAIRIE_LOCATIONS.keys()))
if st.button("Move ๐Ÿšถ"):
asyncio.run(broadcast_message(f"{st.session_state.username}|PRAIRIE:ANIMAL:{animal}", "quest"))
asyncio.run(broadcast_message(f"{st.session_state.username}|PRAIRIE:MOVE:{location}", "quest"))
st.session_state.last_activity = time.time()
st.rerun()
elapsed = time.time() - st.session_state.last_update
remaining = max(0, st.session_state.update_interval - elapsed)
st.sidebar.markdown(f"โณ Next Update in: {int(remaining)}s")
if time.time() - st.session_state.last_activity > st.session_state.timeout:
st.sidebar.warning("Timed out! Refreshing in 5 seconds... โฐ")
time.sleep(5)
st.session_state.game_state_timestamp = time.time()
st.rerun()
elif time.time() - st.session_state.last_update > st.session_state.auto_refresh:
st.session_state.game_state_timestamp = time.time()
st.rerun()
elif remaining <= 0:
st.session_state.last_update = time.time()
st.session_state.game_state_timestamp = time.time()
st.rerun()
if not st.session_state.get('server_running', False):
st.session_state.server_task = threading.Thread(target=start_websocket_server, daemon=True)
st.session_state.server_task.start()
display_file_history_in_sidebar()
log_performance_metrics()
if __name__ == "__main__":
main()