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<!DOCTYPE html> |
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<html> |
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<head> |
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<meta charset="UTF-8"> |
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<title>3D Breakout Game</title> |
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<style> |
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body { margin: 0; } |
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canvas { width: 100%; height: 100%; } |
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</style> |
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script> |
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</head> |
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<body> |
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<canvas id="gameCanvas"></canvas> |
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<script> |
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var scene = new THREE.Scene(); |
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var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); |
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camera.position.set(0, 30, 0); |
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camera.lookAt(new THREE.Vector3(0, 0, 0)); |
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scene.add(camera); |
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var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas') }); |
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renderer.setClearColor(0x000000); |
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renderer.setPixelRatio(window.devicePixelRatio); |
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renderer.setSize(window.innerWidth, window.innerHeight); |
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var ballGeometry = new THREE.SphereGeometry(0.5, 32, 32); |
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var ballMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff }); |
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var ball = new THREE.Mesh(ballGeometry, ballMaterial); |
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scene.add(ball); |
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var paddleGeometry = new THREE.BoxGeometry(4, 1, 1); |
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var paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff }); |
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var paddle = new THREE.Mesh(paddleGeometry, paddleMaterial); |
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paddle.position.y = -15; |
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scene.add(paddle); |
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var brickGeometry = new THREE.BoxGeometry(2, 1, 1); |
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var bricks = []; |
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for (var i = 0; i < 50; i++) { |
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var brickMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff }); |
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var brick = new THREE.Mesh(brickGeometry, brickMaterial); |
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brick.position.x = (Math.random() - 0.5) * 50; |
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brick.position.y = (Math.random() - 0.5) * 50; |
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brick.position.z = (Math.random() - 0.5) * 50; |
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scene.add(brick); |
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bricks.push(brick); |
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} |
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var light = new THREE.PointLight(0xffffff, 1, 100); |
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light.position.set(0, 30, 0); |
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scene.add(light); |
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var speed = 0.1; |
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var xSpeed = speed; |
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var ySpeed = speed; |
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var zSpeed = speed; |
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function animate() { |
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requestAnimationFrame(animate); |
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ball.position.x += xSpeed; |
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ball.position.y += ySpeed; |
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ball.position.z += zSpeed; |
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if (ball.position.x + 0.5 > 25 || ball.position.x - 0.5 < -25) { |
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xSpeed = -xSpeed; |
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} |
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if (ball.position.y + 0.5 > 25 || ball.position.y - 0.5 < -25) { |
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ySpeed = -ySpeed; |
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} |
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if (ball.position.z + 0.5 > 25 || ball.position.z - 0.5 < -25) { |
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zSpeed = -zSpeed; |
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} |
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if (ball.position.y - 0.5 < paddle.position.y + 0.5 && ball.position.x + 0.5 > paddle.position.x - 2 && ball.position.x - 0.5 < paddle.position.x + 2 && ball.position.z + 0.5 > paddle.position.z - 0.5 && ball.position.z - 0.5 < paddle.position.z + 0.5) { |
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ySpeed = -ySpeed; |
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} |
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for (var i = 0; i < bricks.length; i++) { |
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if (ball.position.y + 0.5 > bricks[i].position.y - 0.5 && ball.position.y - 0.5 < bricks[i].position.y + 0.5 && ball.position.x + 0.5 > bricks[i].position.x - 1 && ball.position.x - 0.5 < bricks[i].position.x + 1 && ball.position.z + 0.5 > bricks[i].position.z - 0.5 && ball.position.z - 0.5 < bricks[i].position.z + 0.5) { |
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scene.remove(bricks[i]); |
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bricks.splice(i, 1); |
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ySpeed = -ySpeed; |
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} |
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} |
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renderer.render(scene, camera); |
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} |
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document.addEventListener('keydown', function(event) { |
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if (event.keyCode === 37) { |
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paddle.position.x -= 1; |
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} |
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if (event.keyCode === 39) { |
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paddle.position.x += 1; |
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} |
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if (event.keyCode === 38) { |
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paddle.position.z -= 1; |
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} |
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if (event.keyCode === 40) { |
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paddle.position.z += 1; |
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} |
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}); |
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animate(); |
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</script> |
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</body> |
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</html> |