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<!DOCTYPE html>
<html>
<head>
	<meta charset="UTF-8">
	<title>3D Breakout Game</title>
	<style>
		body { margin: 0; }
		canvas { width: 100%; height: 100%; }
	</style>
	<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
</head>
<body>
	<canvas id="gameCanvas"></canvas>

	<script>
		var scene = new THREE.Scene();
		var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
		camera.position.set(0, 30, 0);
		camera.lookAt(new THREE.Vector3(0, 0, 0));
		scene.add(camera);

		var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas') });
		renderer.setClearColor(0x000000);
		renderer.setPixelRatio(window.devicePixelRatio);
		renderer.setSize(window.innerWidth, window.innerHeight);

		var ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
		var ballMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
		var ball = new THREE.Mesh(ballGeometry, ballMaterial);
		scene.add(ball);

		var paddleGeometry = new THREE.BoxGeometry(4, 1, 1);
		var paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
		var paddle = new THREE.Mesh(paddleGeometry, paddleMaterial);
		paddle.position.y = -15;
		scene.add(paddle);

		var brickGeometry = new THREE.BoxGeometry(2, 1, 1);
		var bricks = [];

		for (var i = 0; i < 50; i++) {
			var brickMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
			var brick = new THREE.Mesh(brickGeometry, brickMaterial);
			brick.position.x = (Math.random() - 0.5) * 50;
			brick.position.y = (Math.random() - 0.5) * 50;
			brick.position.z = (Math.random() - 0.5) * 50;
			scene.add(brick);
			bricks.push(brick);
		}

		var light = new THREE.PointLight(0xffffff, 1, 100);
		light.position.set(0, 30, 0);
		scene.add(light);

		var speed = 0.1;
		var xSpeed = speed;
		var ySpeed = speed;
		var zSpeed = speed;

		function animate() {
			requestAnimationFrame(animate);

			ball.position.x += xSpeed;
			ball.position.y += ySpeed;
			ball.position.z += zSpeed;

			if (ball.position.x + 0.5 > 25 || ball.position.x - 0.5 < -25) {
				xSpeed = -xSpeed;
			}

			if (ball.position.y + 0.5 > 25 || ball.position.y - 0.5 < -25) {
				ySpeed = -ySpeed;
			}

			if (ball.position.z + 0.5 > 25 || ball.position.z - 0.5 < -25) {
				zSpeed = -zSpeed;
			}

			if (ball.position.y - 0.5 < paddle.position.y + 0.5 && ball.position.x + 0.5 > paddle.position.x - 2 && ball.position.x - 0.5 < paddle.position.x + 2 && ball.position.z + 0.5 > paddle.position.z - 0.5 && ball.position.z - 0.5 < paddle.position.z + 0.5) {
ySpeed = -ySpeed;
}
          
		for (var i = 0; i < bricks.length; i++) {
			if (ball.position.y + 0.5 > bricks[i].position.y - 0.5 && ball.position.y - 0.5 < bricks[i].position.y + 0.5 && ball.position.x + 0.5 > bricks[i].position.x - 1 && ball.position.x - 0.5 < bricks[i].position.x + 1 && ball.position.z + 0.5 > bricks[i].position.z - 0.5 && ball.position.z - 0.5 < bricks[i].position.z + 0.5) {
				scene.remove(bricks[i]);
				bricks.splice(i, 1);
				ySpeed = -ySpeed;
			}
		}

		renderer.render(scene, camera);
	}

	document.addEventListener('keydown', function(event) {
		if (event.keyCode === 37) {
			paddle.position.x -= 1;
		}
		if (event.keyCode === 39) {
			paddle.position.x += 1;
		}
		if (event.keyCode === 38) {
			paddle.position.z -= 1;
		}
		if (event.keyCode === 40) {
			paddle.position.z += 1;
		}
	});

	animate();
</script>

  </body>
</html>