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title: MacOS Install with Metal GPU | |
**(1) Make sure you have xcode installed... at least the command line parts** | |
``` | |
# check the path of your xcode install | |
xcode-select -p | |
# xcode installed returns | |
# /Applications/Xcode-beta.app/Contents/Developer | |
# if xcode is missing then install it... it takes ages; | |
xcode-select --install | |
``` | |
**(2) Install the conda version for MacOS that supports Metal GPU** | |
``` | |
wget https://github.com/conda-forge/miniforge/releases/latest/download/Miniforge3-MacOSX-arm64.sh | |
bash Miniforge3-MacOSX-arm64.sh | |
``` | |
**(3) Make a conda environment** | |
``` | |
conda create -n llama python=3.9.16 | |
conda activate llama | |
``` | |
**(4) Install the LATEST llama-cpp-python...which happily supports MacOS Metal GPU as of version 0.1.62** | |
*(you needed xcode installed in order pip to build/compile the C++ code)* | |
``` | |
pip uninstall llama-cpp-python -y | |
CMAKE_ARGS="-DLLAMA_METAL=on" pip install -U llama-cpp-python --no-cache-dir | |
pip install 'llama-cpp-python[server]' | |
# you should now have llama-cpp-python v0.1.62 or higher installed | |
llama-cpp-python 0.1.68 | |
``` | |
**(5) Download a v3 gguf v2 model** | |
- **ggufv2** | |
- file name ends with **Q4_0.gguf** - indicating it is 4bit quantized, with quantisation method 0 | |
https://huggingface.co/TheBloke/CodeLlama-7B-GGUF | |
**(6) run the llama-cpp-python API server with MacOS Metal GPU support** | |
``` | |
# config your ggml model path | |
# make sure it is gguf v2 | |
# make sure it is q4_0 | |
export MODEL=[path to your llama.cpp ggml models]]/[ggml-model-name]]Q4_0.gguf | |
python3 -m llama_cpp.server --model $MODEL --n_gpu_layers 1 | |
``` | |
***Note:** If you omit the `--n_gpu_layers 1` then CPU will be used* | |