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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Sky Pilot Adventure</title> | |
<script src="https://cdn.tailwindcss.com"></script> | |
<style> | |
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap'); | |
body { | |
font-family: 'Press Start 2P', cursive; | |
overflow: hidden; | |
background: linear-gradient(to bottom, #1a2980, #26d0ce); | |
height: 100vh; | |
margin: 0; | |
user-select: none; | |
} | |
#game-container { | |
position: relative; | |
width: 100%; | |
height: 100%; | |
overflow: hidden; | |
} | |
#plane { | |
position: absolute; | |
width: 60px; | |
height: 60px; | |
transition: transform 0.1s ease-out; | |
z-index: 10; | |
} | |
.cloud { | |
position: absolute; | |
background-color: white; | |
border-radius: 50%; | |
opacity: 0.8; | |
} | |
.star { | |
position: absolute; | |
width: 30px; | |
height: 30px; | |
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="gold"><path d="M12 17.27L18.18 21l-1.64-7.03L22 9.24l-7.19-.61L12 2 9.19 8.63 2 9.24l5.46 4.73L5.82 21z"/></svg>'); | |
background-size: contain; | |
z-index: 5; | |
animation: twinkle 1s infinite alternate; | |
} | |
@keyframes twinkle { | |
from { opacity: 0.7; transform: scale(0.9); } | |
to { opacity: 1; transform: scale(1.1); } | |
} | |
#game-over { | |
position: absolute; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
background-color: rgba(0, 0, 0, 0.7); | |
display: none; | |
flex-direction: column; | |
justify-content: center; | |
align-items: center; | |
z-index: 100; | |
} | |
#start-screen { | |
position: absolute; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
display: flex; | |
flex-direction: column; | |
justify-content: center; | |
align-items: center; | |
z-index: 100; | |
background: linear-gradient(to bottom, #1a2980, #26d0ce); | |
} | |
.title { | |
font-size: 3rem; | |
color: white; | |
text-shadow: 4px 4px 0px rgba(0, 0, 0, 0.5); | |
margin-bottom: 2rem; | |
animation: float 3s ease-in-out infinite; | |
} | |
@keyframes float { | |
0% { transform: translateY(0px); } | |
50% { transform: translateY(-20px); } | |
100% { transform: translateY(0px); } | |
} | |
.btn { | |
background-color: #FFD700; | |
color: #1a2980; | |
border: none; | |
padding: 15px 30px; | |
font-size: 1.2rem; | |
font-family: 'Press Start 2P', cursive; | |
cursor: pointer; | |
border-radius: 10px; | |
box-shadow: 0 5px 0 #b8860b; | |
transition: all 0.1s; | |
margin: 10px; | |
} | |
.btn:hover { | |
background-color: #FFC000; | |
} | |
.btn:active { | |
transform: translateY(5px); | |
box-shadow: 0 0px 0 #b8860b; | |
} | |
.score-display { | |
position: absolute; | |
top: 20px; | |
left: 20px; | |
color: white; | |
font-size: 1.2rem; | |
text-shadow: 2px 2px 0px rgba(0, 0, 0, 0.5); | |
z-index: 50; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="start-screen"> | |
<h1 class="title">SKY PILOT ADVENTURE</h1> | |
<button id="start-btn" class="btn">START GAME</button> | |
<div class="mt-8 text-white text-center"> | |
<p>Use mouse or touch to control the plane</p> | |
<p>Avoid clouds and collect stars!</p> | |
</div> | |
</div> | |
<div id="game-container"> | |
<div class="score-display"> | |
Score: <span id="score">0</span> | | |
High Score: <span id="high-score">0</span> | |
</div> | |
<img id="plane" src="data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='%23FFD700'><path d='M22 16.21v-1.895L14 8V4a2 2 0 0 0-4 0v4l-8 6.315v1.895l8-2.526V18l-2 2v2l3.5-1 3.5 1v-2l-2-2v-4.316l8 2.526z'/></svg>" alt="Plane"> | |
<div id="game-over"> | |
<h1 class="text-4xl text-white mb-8">GAME OVER</h1> | |
<p class="text-2xl text-yellow-300 mb-8">Your Score: <span id="final-score">0</span></p> | |
<button id="restart-btn" class="btn">PLAY AGAIN</button> | |
</div> | |
</div> | |
<script> | |
// Game variables | |
let score = 0; | |
let highScore = localStorage.getItem('highScore') || 0; | |
let gameRunning = false; | |
let gameSpeed = 3; | |
let planeX = 50; | |
let planeY = 50; | |
let planeElement = document.getElementById('plane'); | |
let gameContainer = document.getElementById('game-container'); | |
let scoreElement = document.getElementById('score'); | |
let highScoreElement = document.getElementById('highScore'); | |
let finalScoreElement = document.getElementById('final-score'); | |
let gameOverScreen = document.getElementById('game-over'); | |
let startScreen = document.getElementById('start-screen'); | |
let clouds = []; | |
let stars = []; | |
let animationId; | |
// Initialize game | |
function init() { | |
// Set high score display | |
document.getElementById('high-score').textContent = highScore; | |
// Event listeners | |
document.getElementById('start-btn').addEventListener('click', startGame); | |
document.getElementById('restart-btn').addEventListener('click', restartGame); | |
// Touch/mouse controls | |
gameContainer.addEventListener('mousemove', movePlane); | |
gameContainer.addEventListener('touchmove', function(e) { | |
e.preventDefault(); | |
movePlane(e.touches[0]); | |
}); | |
} | |
// Start game | |
function startGame() { | |
startScreen.style.display = 'none'; | |
gameRunning = true; | |
score = 0; | |
gameSpeed = 3; | |
updateScore(); | |
// Position plane in center | |
planeX = gameContainer.clientWidth / 2; | |
planeY = gameContainer.clientHeight / 2; | |
updatePlanePosition(); | |
// Clear any existing elements | |
clearGameElements(); | |
// Start game loop | |
gameLoop(); | |
// Start spawning obstacles and stars | |
setInterval(spawnCloud, 1500); | |
setInterval(spawnStar, 2000); | |
} | |
// Game loop | |
function gameLoop() { | |
if (!gameRunning) return; | |
// Move clouds | |
moveClouds(); | |
// Move stars | |
moveStars(); | |
// Check collisions | |
checkCollisions(); | |
// Increase difficulty over time | |
if (score > 0 && score % 10 === 0) { | |
gameSpeed = 3 + Math.floor(score / 10) * 0.5; | |
} | |
animationId = requestAnimationFrame(gameLoop); | |
} | |
// Move plane with mouse/touch | |
function movePlane(e) { | |
if (!gameRunning) return; | |
const rect = gameContainer.getBoundingClientRect(); | |
planeX = e.clientX - rect.left; | |
planeY = e.clientY - rect.top; | |
// Keep plane within bounds | |
planeX = Math.max(30, Math.min(planeX, gameContainer.clientWidth - 30)); | |
planeY = Math.max(30, Math.min(planeY, gameContainer.clientHeight - 30)); | |
updatePlanePosition(); | |
} | |
// Update plane position on screen | |
function updatePlanePosition() { | |
planeElement.style.left = (planeX - 30) + 'px'; | |
planeElement.style.top = (planeY - 30) + 'px'; | |
// Tilt plane based on movement direction | |
// (This would be more sophisticated with velocity tracking) | |
const tilt = ((planeX / gameContainer.clientWidth) - 0.5) * 30; | |
planeElement.style.transform = `rotate(${tilt}deg)`; | |
} | |
// Spawn a new cloud | |
function spawnCloud() { | |
if (!gameRunning) return; | |
const cloud = document.createElement('div'); | |
cloud.className = 'cloud'; | |
// Random size | |
const size = Math.random() * 60 + 40; | |
cloud.style.width = size + 'px'; | |
cloud.style.height = size + 'px'; | |
// Random position (off screen to the right) | |
const yPos = Math.random() * (gameContainer.clientHeight - size); | |
cloud.style.left = gameContainer.clientWidth + 'px'; | |
cloud.style.top = yPos + 'px'; | |
gameContainer.appendChild(cloud); | |
clouds.push({ | |
element: cloud, | |
x: gameContainer.clientWidth, | |
y: yPos, | |
width: size, | |
height: size, | |
speed: Math.random() * 2 + gameSpeed | |
}); | |
} | |
// Move all clouds | |
function moveClouds() { | |
for (let i = clouds.length - 1; i >= 0; i--) { | |
const cloud = clouds[i]; | |
cloud.x -= cloud.speed; | |
cloud.element.style.left = cloud.x + 'px'; | |
// Remove if off screen | |
if (cloud.x + cloud.width < 0) { | |
gameContainer.removeChild(cloud.element); | |
clouds.splice(i, 1); | |
} | |
} | |
} | |
// Spawn a new star | |
function spawnStar() { | |
if (!gameRunning) return; | |
const star = document.createElement('div'); | |
star.className = 'star'; | |
// Random position (off screen to the right) | |
const yPos = Math.random() * (gameContainer.clientHeight - 30); | |
star.style.left = gameContainer.clientWidth + 'px'; | |
star.style.top = yPos + 'px'; | |
gameContainer.appendChild(star); | |
stars.push({ | |
element: star, | |
x: gameContainer.clientWidth, | |
y: yPos, | |
width: 30, | |
height: 30, | |
speed: gameSpeed + 1 | |
}); | |
} | |
// Move all stars | |
function moveStars() { | |
for (let i = stars.length - 1; i >= 0; i--) { | |
const star = stars[i]; | |
star.x -= star.speed; | |
star.element.style.left = star.x + 'px'; | |
// Remove if off screen | |
if (star.x + star.width < 0) { | |
gameContainer.removeChild(star.element); | |
stars.splice(i, 1); | |
} | |
} | |
} | |
// Check for collisions | |
function checkCollisions() { | |
// Plane dimensions | |
const planeSize = 40; | |
const planeLeft = planeX - planeSize/2; | |
const planeRight = planeX + planeSize/2; | |
const planeTop = planeY - planeSize/2; | |
const planeBottom = planeY + planeSize/2; | |
// Check cloud collisions | |
for (const cloud of clouds) { | |
if (planeRight > cloud.x && | |
planeLeft < cloud.x + cloud.width && | |
planeBottom > cloud.y && | |
planeTop < cloud.y + cloud.height) { | |
gameOver(); | |
return; | |
} | |
} | |
// Check star collisions | |
for (let i = stars.length - 1; i >= 0; i--) { | |
const star = stars[i]; | |
if (planeRight > star.x && | |
planeLeft < star.x + star.width && | |
planeBottom > star.y && | |
planeTop < star.y + star.height) { | |
// Collect star | |
gameContainer.removeChild(star.element); | |
stars.splice(i, 1); | |
score += 5; | |
updateScore(); | |
// Play sound | |
playSound('collect'); | |
} | |
} | |
} | |
// Update score display | |
function updateScore() { | |
scoreElement.textContent = score; | |
} | |
// Game over | |
function gameOver() { | |
gameRunning = false; | |
cancelAnimationFrame(animationId); | |
// Update high score | |
if (score > highScore) { | |
highScore = score; | |
localStorage.setItem('highScore', highScore); | |
document.getElementById('high-score').textContent = highScore; | |
} | |
// Show game over screen | |
finalScoreElement.textContent = score; | |
gameOverScreen.style.display = 'flex'; | |
// Play sound | |
playSound('crash'); | |
} | |
// Restart game | |
function restartGame() { | |
gameOverScreen.style.display = 'none'; | |
startGame(); | |
} | |
// Clear game elements | |
function clearGameElements() { | |
// Remove all clouds | |
for (const cloud of clouds) { | |
gameContainer.removeChild(cloud.element); | |
} | |
clouds = []; | |
// Remove all stars | |
for (const star of stars) { | |
gameContainer.removeChild(star.element); | |
} | |
stars = []; | |
} | |
// Simple sound effects | |
function playSound(type) { | |
const audio = new Audio(); | |
if (type === 'collect') { | |
audio.src = 'data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU...'; // Short beep | |
} else if (type === 'crash') { | |
audio.src = 'data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU...'; // Crash sound | |
} | |
audio.volume = 0.2; | |
audio.play().catch(e => console.log("Audio play failed:", e)); | |
} | |
// Initialize when loaded | |
window.addEventListener('load', init); | |
</script> | |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=Tingchenliang/pilot-game" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body> | |
</html> |