Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +446 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom: blue
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: pilot-game
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,446 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Sky Pilot Adventure</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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body {
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font-family: 'Press Start 2P', cursive;
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overflow: hidden;
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background: linear-gradient(to bottom, #1a2980, #26d0ce);
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height: 100vh;
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margin: 0;
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user-select: none;
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}
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#game-container {
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position: relative;
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width: 100%;
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height: 100%;
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overflow: hidden;
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}
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#plane {
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position: absolute;
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width: 60px;
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height: 60px;
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transition: transform 0.1s ease-out;
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z-index: 10;
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}
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.cloud {
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position: absolute;
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background-color: white;
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border-radius: 50%;
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opacity: 0.8;
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}
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.star {
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position: absolute;
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width: 30px;
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height: 30px;
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background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="gold"><path d="M12 17.27L18.18 21l-1.64-7.03L22 9.24l-7.19-.61L12 2 9.19 8.63 2 9.24l5.46 4.73L5.82 21z"/></svg>');
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background-size: contain;
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z-index: 5;
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animation: twinkle 1s infinite alternate;
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}
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@keyframes twinkle {
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from { opacity: 0.7; transform: scale(0.9); }
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to { opacity: 1; transform: scale(1.1); }
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}
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#game-over {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background-color: rgba(0, 0, 0, 0.7);
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display: none;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index: 100;
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}
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#start-screen {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index: 100;
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background: linear-gradient(to bottom, #1a2980, #26d0ce);
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}
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.title {
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font-size: 3rem;
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color: white;
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text-shadow: 4px 4px 0px rgba(0, 0, 0, 0.5);
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margin-bottom: 2rem;
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animation: float 3s ease-in-out infinite;
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}
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@keyframes float {
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0% { transform: translateY(0px); }
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50% { transform: translateY(-20px); }
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100% { transform: translateY(0px); }
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}
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.btn {
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background-color: #FFD700;
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color: #1a2980;
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border: none;
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padding: 15px 30px;
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font-size: 1.2rem;
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font-family: 'Press Start 2P', cursive;
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cursor: pointer;
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border-radius: 10px;
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box-shadow: 0 5px 0 #b8860b;
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transition: all 0.1s;
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margin: 10px;
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}
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.btn:hover {
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background-color: #FFC000;
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}
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.btn:active {
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transform: translateY(5px);
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box-shadow: 0 0px 0 #b8860b;
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}
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.score-display {
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position: absolute;
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top: 20px;
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left: 20px;
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color: white;
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font-size: 1.2rem;
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text-shadow: 2px 2px 0px rgba(0, 0, 0, 0.5);
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z-index: 50;
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}
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</style>
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</head>
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<body>
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<div id="start-screen">
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<h1 class="title">SKY PILOT ADVENTURE</h1>
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<button id="start-btn" class="btn">START GAME</button>
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<div class="mt-8 text-white text-center">
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<p>Use mouse or touch to control the plane</p>
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<p>Avoid clouds and collect stars!</p>
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</div>
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</div>
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<div id="game-container">
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<div class="score-display">
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Score: <span id="score">0</span> |
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High Score: <span id="high-score">0</span>
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</div>
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<img id="plane" src="data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='%23FFD700'><path d='M22 16.21v-1.895L14 8V4a2 2 0 0 0-4 0v4l-8 6.315v1.895l8-2.526V18l-2 2v2l3.5-1 3.5 1v-2l-2-2v-4.316l8 2.526z'/></svg>" alt="Plane">
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<div id="game-over">
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<h1 class="text-4xl text-white mb-8">GAME OVER</h1>
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<p class="text-2xl text-yellow-300 mb-8">Your Score: <span id="final-score">0</span></p>
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<button id="restart-btn" class="btn">PLAY AGAIN</button>
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</div>
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</div>
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<script>
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// Game variables
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let score = 0;
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let highScore = localStorage.getItem('highScore') || 0;
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let gameRunning = false;
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let gameSpeed = 3;
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let planeX = 50;
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let planeY = 50;
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let planeElement = document.getElementById('plane');
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let gameContainer = document.getElementById('game-container');
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let scoreElement = document.getElementById('score');
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let highScoreElement = document.getElementById('highScore');
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let finalScoreElement = document.getElementById('final-score');
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let gameOverScreen = document.getElementById('game-over');
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let startScreen = document.getElementById('start-screen');
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let clouds = [];
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let stars = [];
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let animationId;
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// Initialize game
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function init() {
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// Set high score display
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document.getElementById('high-score').textContent = highScore;
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// Event listeners
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document.getElementById('start-btn').addEventListener('click', startGame);
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document.getElementById('restart-btn').addEventListener('click', restartGame);
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// Touch/mouse controls
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gameContainer.addEventListener('mousemove', movePlane);
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gameContainer.addEventListener('touchmove', function(e) {
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e.preventDefault();
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movePlane(e.touches[0]);
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});
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}
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// Start game
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function startGame() {
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startScreen.style.display = 'none';
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gameRunning = true;
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score = 0;
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gameSpeed = 3;
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updateScore();
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// Position plane in center
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planeX = gameContainer.clientWidth / 2;
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203 |
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planeY = gameContainer.clientHeight / 2;
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updatePlanePosition();
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// Clear any existing elements
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clearGameElements();
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// Start game loop
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gameLoop();
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// Start spawning obstacles and stars
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setInterval(spawnCloud, 1500);
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setInterval(spawnStar, 2000);
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}
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// Game loop
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function gameLoop() {
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219 |
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if (!gameRunning) return;
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// Move clouds
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222 |
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moveClouds();
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223 |
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// Move stars
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225 |
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moveStars();
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226 |
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// Check collisions
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228 |
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checkCollisions();
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// Increase difficulty over time
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231 |
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if (score > 0 && score % 10 === 0) {
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gameSpeed = 3 + Math.floor(score / 10) * 0.5;
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}
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animationId = requestAnimationFrame(gameLoop);
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}
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// Move plane with mouse/touch
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239 |
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function movePlane(e) {
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240 |
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if (!gameRunning) return;
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const rect = gameContainer.getBoundingClientRect();
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243 |
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planeX = e.clientX - rect.left;
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planeY = e.clientY - rect.top;
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// Keep plane within bounds
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247 |
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planeX = Math.max(30, Math.min(planeX, gameContainer.clientWidth - 30));
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248 |
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planeY = Math.max(30, Math.min(planeY, gameContainer.clientHeight - 30));
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249 |
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updatePlanePosition();
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251 |
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}
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252 |
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253 |
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// Update plane position on screen
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254 |
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function updatePlanePosition() {
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255 |
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planeElement.style.left = (planeX - 30) + 'px';
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256 |
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planeElement.style.top = (planeY - 30) + 'px';
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257 |
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258 |
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// Tilt plane based on movement direction
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259 |
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// (This would be more sophisticated with velocity tracking)
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260 |
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const tilt = ((planeX / gameContainer.clientWidth) - 0.5) * 30;
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261 |
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planeElement.style.transform = `rotate(${tilt}deg)`;
|
262 |
+
}
|
263 |
+
|
264 |
+
// Spawn a new cloud
|
265 |
+
function spawnCloud() {
|
266 |
+
if (!gameRunning) return;
|
267 |
+
|
268 |
+
const cloud = document.createElement('div');
|
269 |
+
cloud.className = 'cloud';
|
270 |
+
|
271 |
+
// Random size
|
272 |
+
const size = Math.random() * 60 + 40;
|
273 |
+
cloud.style.width = size + 'px';
|
274 |
+
cloud.style.height = size + 'px';
|
275 |
+
|
276 |
+
// Random position (off screen to the right)
|
277 |
+
const yPos = Math.random() * (gameContainer.clientHeight - size);
|
278 |
+
cloud.style.left = gameContainer.clientWidth + 'px';
|
279 |
+
cloud.style.top = yPos + 'px';
|
280 |
+
|
281 |
+
gameContainer.appendChild(cloud);
|
282 |
+
clouds.push({
|
283 |
+
element: cloud,
|
284 |
+
x: gameContainer.clientWidth,
|
285 |
+
y: yPos,
|
286 |
+
width: size,
|
287 |
+
height: size,
|
288 |
+
speed: Math.random() * 2 + gameSpeed
|
289 |
+
});
|
290 |
+
}
|
291 |
+
|
292 |
+
// Move all clouds
|
293 |
+
function moveClouds() {
|
294 |
+
for (let i = clouds.length - 1; i >= 0; i--) {
|
295 |
+
const cloud = clouds[i];
|
296 |
+
cloud.x -= cloud.speed;
|
297 |
+
cloud.element.style.left = cloud.x + 'px';
|
298 |
+
|
299 |
+
// Remove if off screen
|
300 |
+
if (cloud.x + cloud.width < 0) {
|
301 |
+
gameContainer.removeChild(cloud.element);
|
302 |
+
clouds.splice(i, 1);
|
303 |
+
}
|
304 |
+
}
|
305 |
+
}
|
306 |
+
|
307 |
+
// Spawn a new star
|
308 |
+
function spawnStar() {
|
309 |
+
if (!gameRunning) return;
|
310 |
+
|
311 |
+
const star = document.createElement('div');
|
312 |
+
star.className = 'star';
|
313 |
+
|
314 |
+
// Random position (off screen to the right)
|
315 |
+
const yPos = Math.random() * (gameContainer.clientHeight - 30);
|
316 |
+
star.style.left = gameContainer.clientWidth + 'px';
|
317 |
+
star.style.top = yPos + 'px';
|
318 |
+
|
319 |
+
gameContainer.appendChild(star);
|
320 |
+
stars.push({
|
321 |
+
element: star,
|
322 |
+
x: gameContainer.clientWidth,
|
323 |
+
y: yPos,
|
324 |
+
width: 30,
|
325 |
+
height: 30,
|
326 |
+
speed: gameSpeed + 1
|
327 |
+
});
|
328 |
+
}
|
329 |
+
|
330 |
+
// Move all stars
|
331 |
+
function moveStars() {
|
332 |
+
for (let i = stars.length - 1; i >= 0; i--) {
|
333 |
+
const star = stars[i];
|
334 |
+
star.x -= star.speed;
|
335 |
+
star.element.style.left = star.x + 'px';
|
336 |
+
|
337 |
+
// Remove if off screen
|
338 |
+
if (star.x + star.width < 0) {
|
339 |
+
gameContainer.removeChild(star.element);
|
340 |
+
stars.splice(i, 1);
|
341 |
+
}
|
342 |
+
}
|
343 |
+
}
|
344 |
+
|
345 |
+
// Check for collisions
|
346 |
+
function checkCollisions() {
|
347 |
+
// Plane dimensions
|
348 |
+
const planeSize = 40;
|
349 |
+
const planeLeft = planeX - planeSize/2;
|
350 |
+
const planeRight = planeX + planeSize/2;
|
351 |
+
const planeTop = planeY - planeSize/2;
|
352 |
+
const planeBottom = planeY + planeSize/2;
|
353 |
+
|
354 |
+
// Check cloud collisions
|
355 |
+
for (const cloud of clouds) {
|
356 |
+
if (planeRight > cloud.x &&
|
357 |
+
planeLeft < cloud.x + cloud.width &&
|
358 |
+
planeBottom > cloud.y &&
|
359 |
+
planeTop < cloud.y + cloud.height) {
|
360 |
+
gameOver();
|
361 |
+
return;
|
362 |
+
}
|
363 |
+
}
|
364 |
+
|
365 |
+
// Check star collisions
|
366 |
+
for (let i = stars.length - 1; i >= 0; i--) {
|
367 |
+
const star = stars[i];
|
368 |
+
if (planeRight > star.x &&
|
369 |
+
planeLeft < star.x + star.width &&
|
370 |
+
planeBottom > star.y &&
|
371 |
+
planeTop < star.y + star.height) {
|
372 |
+
// Collect star
|
373 |
+
gameContainer.removeChild(star.element);
|
374 |
+
stars.splice(i, 1);
|
375 |
+
score += 5;
|
376 |
+
updateScore();
|
377 |
+
|
378 |
+
// Play sound
|
379 |
+
playSound('collect');
|
380 |
+
}
|
381 |
+
}
|
382 |
+
}
|
383 |
+
|
384 |
+
// Update score display
|
385 |
+
function updateScore() {
|
386 |
+
scoreElement.textContent = score;
|
387 |
+
}
|
388 |
+
|
389 |
+
// Game over
|
390 |
+
function gameOver() {
|
391 |
+
gameRunning = false;
|
392 |
+
cancelAnimationFrame(animationId);
|
393 |
+
|
394 |
+
// Update high score
|
395 |
+
if (score > highScore) {
|
396 |
+
highScore = score;
|
397 |
+
localStorage.setItem('highScore', highScore);
|
398 |
+
document.getElementById('high-score').textContent = highScore;
|
399 |
+
}
|
400 |
+
|
401 |
+
// Show game over screen
|
402 |
+
finalScoreElement.textContent = score;
|
403 |
+
gameOverScreen.style.display = 'flex';
|
404 |
+
|
405 |
+
// Play sound
|
406 |
+
playSound('crash');
|
407 |
+
}
|
408 |
+
|
409 |
+
// Restart game
|
410 |
+
function restartGame() {
|
411 |
+
gameOverScreen.style.display = 'none';
|
412 |
+
startGame();
|
413 |
+
}
|
414 |
+
|
415 |
+
// Clear game elements
|
416 |
+
function clearGameElements() {
|
417 |
+
// Remove all clouds
|
418 |
+
for (const cloud of clouds) {
|
419 |
+
gameContainer.removeChild(cloud.element);
|
420 |
+
}
|
421 |
+
clouds = [];
|
422 |
+
|
423 |
+
// Remove all stars
|
424 |
+
for (const star of stars) {
|
425 |
+
gameContainer.removeChild(star.element);
|
426 |
+
}
|
427 |
+
stars = [];
|
428 |
+
}
|
429 |
+
|
430 |
+
// Simple sound effects
|
431 |
+
function playSound(type) {
|
432 |
+
const audio = new Audio();
|
433 |
+
if (type === 'collect') {
|
434 |
+
audio.src = 'data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU...'; // Short beep
|
435 |
+
} else if (type === 'crash') {
|
436 |
+
audio.src = 'data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU...'; // Crash sound
|
437 |
+
}
|
438 |
+
audio.volume = 0.2;
|
439 |
+
audio.play().catch(e => console.log("Audio play failed:", e));
|
440 |
+
}
|
441 |
+
|
442 |
+
// Initialize when loaded
|
443 |
+
window.addEventListener('load', init);
|
444 |
+
</script>
|
445 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=Tingchenliang/pilot-game" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
446 |
+
</html>
|