Zonos / app.py
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import torch
import torchaudio
import gradio as gr
from os import getenv
from zonos.model import Zonos
from zonos.conditioning import make_cond_dict, supported_language_codes
device = "cuda"
CURRENT_MODEL_TYPE = None
CURRENT_MODEL = None
def load_model_if_needed(model_choice: str):
global CURRENT_MODEL_TYPE, CURRENT_MODEL
if CURRENT_MODEL_TYPE != model_choice:
if CURRENT_MODEL is not None:
del CURRENT_MODEL
torch.cuda.empty_cache()
print(f"Loading {model_choice} model...")
CURRENT_MODEL = Zonos.from_pretrained(model_choice, device=device)
CURRENT_MODEL.requires_grad_(False).eval()
CURRENT_MODEL_TYPE = model_choice
print(f"{model_choice} model loaded successfully!")
return CURRENT_MODEL
def update_ui(model_choice):
"""
Dynamically show/hide UI elements based on the model's conditioners.
We do NOT display 'language_id' or 'ctc_loss' even if they exist in the model.
"""
model = load_model_if_needed(model_choice)
cond_names = [c.name for c in model.prefix_conditioner.conditioners]
print("Conditioners in this model:", cond_names)
text_update = gr.update(visible=("espeak" in cond_names))
language_update = gr.update(visible=("espeak" in cond_names))
speaker_audio_update = gr.update(visible=("speaker" in cond_names))
prefix_audio_update = gr.update(visible=True)
emotion1_update = gr.update(visible=("emotion" in cond_names))
emotion2_update = gr.update(visible=("emotion" in cond_names))
emotion3_update = gr.update(visible=("emotion" in cond_names))
emotion4_update = gr.update(visible=("emotion" in cond_names))
emotion5_update = gr.update(visible=("emotion" in cond_names))
emotion6_update = gr.update(visible=("emotion" in cond_names))
emotion7_update = gr.update(visible=("emotion" in cond_names))
emotion8_update = gr.update(visible=("emotion" in cond_names))
vq_single_slider_update = gr.update(visible=("vqscore_8" in cond_names))
fmax_slider_update = gr.update(visible=("fmax" in cond_names))
pitch_std_slider_update = gr.update(visible=("pitch_std" in cond_names))
speaking_rate_slider_update = gr.update(visible=("speaking_rate" in cond_names))
dnsmos_slider_update = gr.update(visible=("dnsmos_ovrl" in cond_names))
speaker_noised_checkbox_update = gr.update(visible=("speaker_noised" in cond_names))
unconditional_keys_update = gr.update(
choices=[name for name in cond_names if name not in ("espeak", "language_id")]
)
return (
text_update,
language_update,
speaker_audio_update,
prefix_audio_update,
emotion1_update,
emotion2_update,
emotion3_update,
emotion4_update,
emotion5_update,
emotion6_update,
emotion7_update,
emotion8_update,
vq_single_slider_update,
fmax_slider_update,
pitch_std_slider_update,
speaking_rate_slider_update,
dnsmos_slider_update,
speaker_noised_checkbox_update,
unconditional_keys_update,
)
def generate_audio(
model_choice,
text,
language,
speaker_audio,
prefix_audio,
e1,
e2,
e3,
e4,
e5,
e6,
e7,
e8,
vq_single,
fmax,
pitch_std,
speaking_rate,
dnsmos_ovrl,
speaker_noised,
cfg_scale,
min_p,
seed,
randomize_seed,
unconditional_keys,
progress=gr.Progress(),
):
"""
Generates audio based on the provided UI parameters.
We do NOT use language_id or ctc_loss even if the model has them.
"""
selected_model = load_model_if_needed(model_choice)
speaker_noised_bool = bool(speaker_noised)
fmax = float(fmax)
pitch_std = float(pitch_std)
speaking_rate = float(speaking_rate)
dnsmos_ovrl = float(dnsmos_ovrl)
cfg_scale = float(cfg_scale)
min_p = float(min_p)
seed = int(seed)
max_new_tokens = 86 * 30
if randomize_seed:
seed = torch.randint(0, 2**32 - 1, (1,)).item()
torch.manual_seed(seed)
speaker_embedding = None
if speaker_audio is not None and "speaker" not in unconditional_keys:
wav, sr = torchaudio.load(speaker_audio)
speaker_embedding = selected_model.make_speaker_embedding(wav, sr)
speaker_embedding = speaker_embedding.to(device, dtype=torch.bfloat16)
audio_prefix_codes = None
if prefix_audio is not None:
wav_prefix, sr_prefix = torchaudio.load(prefix_audio)
wav_prefix = wav_prefix.mean(0, keepdim=True)
wav_prefix = torchaudio.functional.resample(wav_prefix, sr_prefix, selected_model.autoencoder.sampling_rate)
wav_prefix = wav_prefix.to(device, dtype=torch.float32)
with torch.autocast(device, dtype=torch.float32):
audio_prefix_codes = selected_model.autoencoder.encode(wav_prefix.unsqueeze(0))
emotion_tensor = torch.tensor(list(map(float, [e1, e2, e3, e4, e5, e6, e7, e8])), device=device)
vq_val = float(vq_single)
vq_tensor = torch.tensor([vq_val] * 8, device=device).unsqueeze(0)
cond_dict = make_cond_dict(
text=text,
language=language,
speaker=speaker_embedding,
emotion=emotion_tensor,
vqscore_8=vq_tensor,
fmax=fmax,
pitch_std=pitch_std,
speaking_rate=speaking_rate,
dnsmos_ovrl=dnsmos_ovrl,
speaker_noised=speaker_noised_bool,
device=device,
unconditional_keys=unconditional_keys,
)
conditioning = selected_model.prepare_conditioning(cond_dict)
estimated_generation_duration = 30 * len(text) / 400
estimated_total_steps = int(estimated_generation_duration * 86)
def update_progress(_frame: torch.Tensor, step: int, _total_steps: int) -> bool:
progress((step, estimated_total_steps))
return True
codes = selected_model.generate(
prefix_conditioning=conditioning,
audio_prefix_codes=audio_prefix_codes,
max_new_tokens=max_new_tokens,
cfg_scale=cfg_scale,
batch_size=1,
sampling_params=dict(min_p=min_p),
callback=update_progress,
)
wav_out = selected_model.autoencoder.decode(codes).cpu().detach()
sr_out = selected_model.autoencoder.sampling_rate
if wav_out.dim() == 2 and wav_out.size(0) > 1:
wav_out = wav_out[0:1, :]
return (sr_out, wav_out.squeeze().numpy()), seed
def build_interface():
with gr.Blocks() as demo:
with gr.Row():
with gr.Column():
model_choice = gr.Dropdown(
choices=["Zyphra/Zonos-v0.1-transformer", "Zyphra/Zonos-v0.1-hybrid"],
value="Zyphra/Zonos-v0.1-transformer",
label="Zonos Model Type",
info="Select the model variant to use.",
)
text = gr.Textbox(
label="Text to Synthesize",
value="Zonos uses eSpeak for text to phoneme conversion!",
lines=4,
max_length=500, # approximately
)
language = gr.Dropdown(
choices=supported_language_codes,
value="en-us",
label="Language Code",
info="Select a language code.",
)
prefix_audio = gr.Audio(
value="assets/silence_100ms.wav",
label="Optional Prefix Audio (continue from this audio)",
type="filepath",
)
with gr.Column():
speaker_audio = gr.Audio(
label="Optional Speaker Audio (for cloning)",
type="filepath",
)
speaker_noised_checkbox = gr.Checkbox(label="Denoise Speaker?", value=False)
with gr.Row():
with gr.Column():
gr.Markdown("## Conditioning Parameters")
dnsmos_slider = gr.Slider(1.0, 5.0, value=4.0, step=0.1, label="DNSMOS Overall")
fmax_slider = gr.Slider(0, 24000, value=24000, step=1, label="Fmax (Hz)")
vq_single_slider = gr.Slider(0.5, 0.8, 0.78, 0.01, label="VQ Score")
pitch_std_slider = gr.Slider(0.0, 300.0, value=45.0, step=1, label="Pitch Std")
speaking_rate_slider = gr.Slider(5.0, 30.0, value=15.0, step=0.5, label="Speaking Rate")
with gr.Column():
gr.Markdown("## Generation Parameters")
cfg_scale_slider = gr.Slider(1.0, 5.0, 2.0, 0.1, label="CFG Scale")
min_p_slider = gr.Slider(0.0, 1.0, 0.15, 0.01, label="Min P")
seed_number = gr.Number(label="Seed", value=420, precision=0)
randomize_seed_toggle = gr.Checkbox(label="Randomize Seed (before generation)", value=True)
with gr.Accordion("Advanced Parameters", open=False):
gr.Markdown(
"### Unconditional Toggles\n"
"Checking a box will make the model ignore the corresponding conditioning value and make it unconditional.\n"
'Practically this means the given conditioning feature will be unconstrained and "filled in automatically".'
)
with gr.Row():
unconditional_keys = gr.CheckboxGroup(
[
"speaker",
"emotion",
"vqscore_8",
"fmax",
"pitch_std",
"speaking_rate",
"dnsmos_ovrl",
"speaker_noised",
],
value=["emotion"],
label="Unconditional Keys",
)
gr.Markdown(
"### Emotion Sliders\n"
"Warning: The way these sliders work is not intuitive and may require some trial and error to get the desired effect.\n"
"Certain configurations can cause the model to become unstable. Setting emotion to unconditional may help."
)
with gr.Row():
emotion1 = gr.Slider(0.0, 1.0, 1.0, 0.05, label="Happiness")
emotion2 = gr.Slider(0.0, 1.0, 0.05, 0.05, label="Sadness")
emotion3 = gr.Slider(0.0, 1.0, 0.05, 0.05, label="Disgust")
emotion4 = gr.Slider(0.0, 1.0, 0.05, 0.05, label="Fear")
with gr.Row():
emotion5 = gr.Slider(0.0, 1.0, 0.05, 0.05, label="Surprise")
emotion6 = gr.Slider(0.0, 1.0, 0.05, 0.05, label="Anger")
emotion7 = gr.Slider(0.0, 1.0, 0.1, 0.05, label="Other")
emotion8 = gr.Slider(0.0, 1.0, 0.2, 0.05, label="Neutral")
with gr.Column():
generate_button = gr.Button("Generate Audio")
output_audio = gr.Audio(label="Generated Audio", type="numpy", autoplay=True)
model_choice.change(
fn=update_ui,
inputs=[model_choice],
outputs=[
text,
language,
speaker_audio,
prefix_audio,
emotion1,
emotion2,
emotion3,
emotion4,
emotion5,
emotion6,
emotion7,
emotion8,
vq_single_slider,
fmax_slider,
pitch_std_slider,
speaking_rate_slider,
dnsmos_slider,
speaker_noised_checkbox,
unconditional_keys,
],
)
# On page load, trigger the same UI refresh
demo.load(
fn=update_ui,
inputs=[model_choice],
outputs=[
text,
language,
speaker_audio,
prefix_audio,
emotion1,
emotion2,
emotion3,
emotion4,
emotion5,
emotion6,
emotion7,
emotion8,
vq_single_slider,
fmax_slider,
pitch_std_slider,
speaking_rate_slider,
dnsmos_slider,
speaker_noised_checkbox,
unconditional_keys,
],
)
# Generate audio on button click
generate_button.click(
fn=generate_audio,
inputs=[
model_choice,
text,
language,
speaker_audio,
prefix_audio,
emotion1,
emotion2,
emotion3,
emotion4,
emotion5,
emotion6,
emotion7,
emotion8,
vq_single_slider,
fmax_slider,
pitch_std_slider,
speaking_rate_slider,
dnsmos_slider,
speaker_noised_checkbox,
cfg_scale_slider,
min_p_slider,
seed_number,
randomize_seed_toggle,
unconditional_keys,
],
outputs=[output_audio, seed_number],
)
return demo
if __name__ == "__main__":
demo = build_interface()
share = getenv("GRADIO_SHARE", "False").lower() in ("true", "1", "t")
demo.launch(server_name="0.0.0.0", server_port=7860, share=share)