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/* | |
* Hangman chat plugin | |
* By bumbadadabum and Zarel. Art by crobat. | |
*/ | |
import { FS, Utils } from '../../lib'; | |
const HANGMAN_FILE = 'config/chat-plugins/hangman.json'; | |
const DIACRITICS_AFTER_UNDERSCORE = /_[\u0300-\u036f\u0483-\u0489\u0610-\u0615\u064B-\u065F\u0670\u06D6-\u06DC\u06DF-\u06ED\u0E31\u0E34-\u0E3A\u0E47-\u0E4E]+/g; | |
const MAX_HANGMAN_LENGTH = 30; | |
const MAX_INDIVIDUAL_WORD_LENGTH = 20; | |
const MAX_HINT_LENGTH = 150; | |
interface HangmanEntry { | |
hints: string[]; | |
tags?: string[]; | |
} | |
// futureproofing this into one single object so that new params can be added | |
// more easily | |
interface HangmanOptions { | |
allowCreator?: boolean; | |
} | |
export let hangmanData: { [roomid: string]: { [phrase: string]: HangmanEntry } } = {}; | |
try { | |
hangmanData = JSON.parse(FS(HANGMAN_FILE).readSync()); | |
let save = false; | |
for (const roomid in hangmanData) { | |
const roomData = hangmanData[roomid] || {}; | |
const roomKeys = Object.keys(roomData); | |
if (roomKeys.length && !roomData[roomKeys[0]].hints) { | |
save = true; | |
for (const key of roomKeys) { | |
roomData[key] = { hints: roomData[key] as any }; | |
} | |
} | |
} | |
if (save) { | |
FS(HANGMAN_FILE).writeUpdate(() => JSON.stringify(hangmanData)); | |
} | |
} catch {} | |
const maxMistakes = 6; | |
export class Hangman extends Rooms.SimpleRoomGame { | |
override readonly gameid = 'hangman' as ID; | |
gameNumber: number; | |
creator: ID; | |
word: string; | |
hint: string; | |
incorrectGuesses: number; | |
options: HangmanOptions; | |
guesses: string[]; | |
letterGuesses: string[]; | |
lastGuesser: string; | |
wordSoFar: string[]; | |
readonly checkChat = true; | |
constructor( | |
room: Room, | |
user: User, | |
word: string, | |
hint = '', | |
gameOptions: HangmanOptions = {} | |
) { | |
super(room); | |
this.gameNumber = room.nextGameNumber(); | |
this.title = 'Hangman'; | |
this.creator = user.id; | |
this.word = word; | |
this.hint = hint; | |
this.incorrectGuesses = 0; | |
this.options = gameOptions; | |
this.guesses = []; | |
this.letterGuesses = []; | |
this.lastGuesser = ''; | |
this.wordSoFar = []; | |
for (const letter of word) { | |
if (/[a-zA-Z]/.test(letter)) { | |
this.wordSoFar.push('_'); | |
} else { | |
this.wordSoFar.push(letter); | |
} | |
} | |
} | |
choose(user: User, word: string) { | |
if (user.id === this.creator && !this.options.allowCreator) { | |
throw new Chat.ErrorMessage("You can't guess in your own hangman game."); | |
} | |
const sanitized = word.replace(/[^A-Za-z ]/g, ''); | |
const normalized = toID(sanitized); | |
if (normalized.length < 1) { | |
throw new Chat.ErrorMessage(`Use "/guess [letter]" to guess a letter, or "/guess [phrase]" to guess the entire Hangman phrase.`); | |
} | |
if (sanitized.length > MAX_HANGMAN_LENGTH) { | |
throw new Chat.ErrorMessage(`Guesses must be ${MAX_HANGMAN_LENGTH} or fewer letters – "${word}" is too long.`); | |
} | |
for (const guessid of this.guesses) { | |
if (normalized === toID(guessid)) throw new Chat.ErrorMessage(`Your guess "${word}" has already been guessed.`); | |
} | |
if (sanitized.length > 1) { | |
if (!this.guessWord(sanitized, user.name)) { | |
throw new Chat.ErrorMessage(`Your guess "${sanitized}" is invalid.`); | |
} else { | |
this.room.addByUser(user, `${user.name} guessed "${sanitized}"!`); | |
} | |
} else { | |
if (!this.guessLetter(sanitized, user.name)) { | |
throw new Chat.ErrorMessage(`Your guess "${sanitized}" is not a valid letter.`); | |
} | |
} | |
} | |
guessLetter(letter: string, guesser: string) { | |
letter = letter.toUpperCase(); | |
if (this.guesses.includes(letter)) return false; | |
if (this.word.toUpperCase().includes(letter)) { | |
for (let i = 0; i < this.word.length; i++) { | |
if (this.word[i].toUpperCase() === letter) { | |
this.wordSoFar[i] = this.word[i]; | |
} | |
} | |
if (!this.wordSoFar.includes('_')) { | |
this.incorrectGuesses = -1; | |
this.guesses.push(letter); | |
this.letterGuesses.push(`${letter}1`); | |
this.lastGuesser = guesser; | |
this.finish(); | |
return true; | |
} | |
this.letterGuesses.push(`${letter}1`); | |
} else { | |
this.incorrectGuesses++; | |
this.letterGuesses.push(`${letter}0`); | |
} | |
this.guesses.push(letter); | |
this.lastGuesser = guesser; | |
this.update(); | |
return true; | |
} | |
guessWord(word: string, guesser: string) { | |
const ourWord = toID(this.word.replace(/[0-9]+/g, '')); | |
const guessedWord = toID(word.replace(/[0-9]+/g, '')); | |
const wordSoFar = this.wordSoFar.filter(letter => /[a-zA-Z_]/.test(letter)).join('').toLowerCase(); | |
// Can't be a correct guess if the lengths don't match | |
if (ourWord.length !== guessedWord.length) return false; | |
for (let i = 0; i < ourWord.length; i++) { | |
if (wordSoFar.charAt(i) === '_') { | |
// Can't be a correct guess if it contains letters already guessed | |
if (this.letterGuesses.some(guess => guess.toLowerCase().startsWith(guessedWord.charAt(i)))) return false; | |
} else if (wordSoFar.charAt(i) !== guessedWord.charAt(i)) { | |
// Can't be a correct guess if the guess has incorrect letters in already guessed indexes | |
return false; | |
} | |
} | |
if (ourWord === guessedWord) { | |
for (const [i, letter] of this.wordSoFar.entries()) { | |
if (letter === '_') { | |
this.wordSoFar[i] = this.word[i]; | |
} | |
} | |
this.incorrectGuesses = -1; | |
this.guesses.push(word); | |
this.lastGuesser = guesser; | |
this.finish(); | |
} else { | |
this.incorrectGuesses++; | |
this.guesses.push(word); | |
this.lastGuesser = guesser; | |
this.update(); | |
} | |
return true; | |
} | |
hangingMan() { | |
return `<img width="120" height="120" src="//${Config.routes.client}/fx/hangman${this.incorrectGuesses === -1 ? 7 : this.incorrectGuesses}.png" />`; | |
} | |
generateWindow() { | |
let result = 0; | |
if (this.incorrectGuesses === maxMistakes) { | |
result = 1; | |
} else if (!this.wordSoFar.includes('_')) { | |
result = 2; | |
} | |
const color = result === 1 ? 'red' : (result === 2 ? 'green' : 'blue'); | |
const message = `${result === 1 ? 'Too bad! The mon has been hanged.' : (result === 2 ? 'The word has been guessed. Congratulations!' : 'Hangman')}`; | |
let output = `<div class="broadcast-${color}">`; | |
output += `<p style="text-align:left;font-weight:bold;font-size:10pt;margin:5px 0 0 15px">${message}</p>`; | |
output += `<table><tr><td style="text-align:center;">${this.hangingMan()}</td><td style="text-align:center;width:100%;word-wrap:break-word">`; | |
let escapedWord = this.wordSoFar.map(Utils.escapeHTML); | |
if (result === 1) { | |
const word = this.word; | |
escapedWord = escapedWord.map((letter, index) => | |
letter === '_' ? `<font color="#7af87a">${word.charAt(index)}</font>` : letter); | |
} | |
const wordString = escapedWord.join('').replace(DIACRITICS_AFTER_UNDERSCORE, '_'); | |
if (this.hint) output += Utils.html`<div>(Hint: ${this.hint})</div>`; | |
output += `<p style="font-weight:bold;font-size:12pt;letter-spacing:3pt">${wordString}</p>`; | |
if (this.guesses.length) { | |
if (this.letterGuesses.length) { | |
output += 'Letters: ' + this.letterGuesses.map( | |
g => `<strong${g[1] === '1' ? '' : ' style="color: #DBA"'}>${g[0]}</strong>` | |
).join(', '); | |
} | |
if (result === 2) { | |
output += Utils.html`<br />Winner: ${this.lastGuesser}`; | |
} else if (this.guesses[this.guesses.length - 1].length === 1) { | |
// last guess was a letter | |
output += Utils.html` <small>– ${this.lastGuesser}</small>`; | |
} else { | |
output += Utils.html`<br />Guessed: ${this.guesses[this.guesses.length - 1]} ` + | |
`<small>– ${this.lastGuesser}</small>`; | |
} | |
} | |
output += '</td></tr></table></div>'; | |
return output; | |
} | |
display(user: User, broadcast = false) { | |
if (broadcast) { | |
this.room.add(`|uhtml|hangman${this.gameNumber}|${this.generateWindow()}`); | |
} else { | |
user.sendTo(this.room, `|uhtml|hangman${this.gameNumber}|${this.generateWindow()}`); | |
} | |
} | |
update() { | |
this.room.uhtmlchange(`hangman${this.gameNumber}`, this.generateWindow()); | |
if (this.incorrectGuesses === maxMistakes) { | |
this.finish(); | |
} | |
} | |
end() { | |
this.room.uhtmlchange(`hangman${this.gameNumber}`, '<div class="infobox">(The game of hangman was ended.)</div>'); | |
this.room.add("The game of hangman was ended."); | |
this.room.game = null; | |
} | |
finish() { | |
this.room.uhtmlchange(`hangman${this.gameNumber}`, '<div class="infobox">(The game of hangman has ended – scroll down to see the results)</div>'); | |
this.room.add(`|html|${this.generateWindow()}`); | |
this.room.game = null; | |
} | |
static save() { | |
FS(HANGMAN_FILE).writeUpdate(() => JSON.stringify(hangmanData)); | |
} | |
static getRandom(room: RoomID, tag?: string) { | |
if (!hangmanData[room]) { | |
hangmanData[room] = {}; | |
this.save(); | |
} | |
let phrases = Object.keys(hangmanData[room]); | |
if (!phrases.length) throw new Chat.ErrorMessage(`The room ${room} has no saved hangman words.`); | |
if (tag) { | |
tag = toID(tag); | |
phrases = phrases.filter(key => hangmanData[room][key].tags?.map(toID).includes(tag as ID)); | |
if (!phrases.length) { | |
throw new Chat.ErrorMessage(`No terms found with tag ${tag}`); | |
} | |
} | |
const shuffled = Utils.randomElement(phrases); | |
const entry = hangmanData[room][shuffled]; | |
return { | |
question: shuffled, | |
hint: Utils.randomElement(entry.hints), | |
}; | |
} | |
static validateParams(params: string[]) { | |
// NFD splits diacritics apart from letters, allowing the letters to be guessed | |
// underscore is used to signal "letter hasn't been guessed yet", so replace it with Japanese underscore as a workaround | |
const phrase = params[0].normalize('NFD').trim().replace(/_/g, '\uFF3F'); | |
if (!phrase.length) throw new Chat.ErrorMessage("Enter a valid word"); | |
if (phrase.length > MAX_HANGMAN_LENGTH) { | |
throw new Chat.ErrorMessage(`Phrase must be less than ${MAX_HANGMAN_LENGTH} characters long.`); | |
} | |
if (phrase.split(' ').some(w => w.length > MAX_INDIVIDUAL_WORD_LENGTH)) { | |
throw new Chat.ErrorMessage(`Each word in the phrase must be less than ${MAX_INDIVIDUAL_WORD_LENGTH} characters long.`); | |
} | |
if (!/[a-zA-Z]/.test(phrase)) throw new Chat.ErrorMessage("Word must contain at least one letter."); | |
let hint; | |
if (params.length > 1) { | |
hint = params.slice(1).join(',').trim(); | |
if (hint.length > MAX_HINT_LENGTH) { | |
throw new Chat.ErrorMessage(`Hint must be less than ${MAX_HINT_LENGTH} characters long.`); | |
} | |
} | |
return { phrase, hint }; | |
} | |
} | |
export const commands: Chat.ChatCommands = { | |
hangman: { | |
create: 'new', | |
new(target, room, user, connection) { | |
room = this.requireRoom(); | |
target = target.trim(); | |
const text = this.filter(target); | |
if (target !== text) return this.errorReply("You are not allowed to use filtered words in hangmans."); | |
const params = text.split(','); | |
this.checkCan('minigame', null, room); | |
if (room.settings.hangmanDisabled) return this.errorReply("Hangman is disabled for this room."); | |
this.checkChat(); | |
if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`); | |
if (!params) return this.errorReply("No word entered."); | |
const { phrase, hint } = Hangman.validateParams(params); | |
const game = new Hangman(room, user, phrase, hint); | |
room.game = game; | |
game.display(user, true); | |
this.modlog('HANGMAN'); | |
return this.addModAction(`A game of hangman was started by ${user.name} – use /guess to play!`); | |
}, | |
createhelp: ["/hangman create [word], [hint] - Makes a new hangman game. Requires: % @ # ~"], | |
guess(target, room, user) { | |
const word = this.filter(target); | |
if (word !== target) return this.errorReply(`You may not use filtered words in guesses.`); | |
this.parse(`/choose ${target}`); | |
}, | |
guesshelp: [ | |
`/guess [letter] - Makes a guess for the letter entered.`, | |
`/guess [word] - Same as a letter, but guesses an entire word.`, | |
], | |
stop: 'end', | |
end(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('minigame', null, room); | |
this.checkChat(); | |
const game = this.requireGame(Hangman); | |
game.end(); | |
this.modlog('ENDHANGMAN'); | |
return this.privateModAction(`The game of hangman was ended by ${user.name}.`); | |
}, | |
endhelp: ["/hangman end - Ends the game of hangman before the man is hanged or word is guessed. Requires: % @ # ~"], | |
disable(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('gamemanagement', null, room); | |
if (room.settings.hangmanDisabled) { | |
return this.errorReply("Hangman is already disabled."); | |
} | |
room.settings.hangmanDisabled = true; | |
room.saveSettings(); | |
return this.sendReply("Hangman has been disabled for this room."); | |
}, | |
enable(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('gamemanagement', null, room); | |
if (!room.settings.hangmanDisabled) { | |
return this.errorReply("Hangman is already enabled."); | |
} | |
delete room.settings.hangmanDisabled; | |
room.saveSettings(); | |
return this.sendReply("Hangman has been enabled for this room."); | |
}, | |
display(target, room, user) { | |
room = this.requireRoom(); | |
const game = this.requireGame(Hangman); | |
if (!this.runBroadcast()) return; | |
room.update(); | |
game.display(user, this.broadcasting); | |
}, | |
''(target, room, user) { | |
return this.parse('/help hangman'); | |
}, | |
random(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('mute', null, room); | |
if (room.game) { | |
throw new Chat.ErrorMessage(`There is already a game of ${room.game.title} running.`); | |
} | |
target = toID(target); | |
const { question, hint } = Hangman.getRandom(room.roomid, target); | |
const game = new Hangman(room, user, question, hint, { allowCreator: true }); | |
room.game = game; | |
this.addModAction(`${user.name} started a random game of hangman - use /guess to play!`); | |
game.display(user, true); | |
this.modlog(`HANGMAN RANDOM`, null, target ? `tag: ${target}` : ''); | |
}, | |
addrandom(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('mute', null, room); | |
if (!hangmanData[room.roomid]) hangmanData[room.roomid] = {}; | |
if (!target) return this.parse('/help hangman'); | |
// validation | |
const args = target.split(target.includes('|') ? '|' : ','); | |
const { phrase } = Hangman.validateParams(args); | |
if (!hangmanData[room.roomid][phrase]) hangmanData[room.roomid][phrase] = { hints: [] }; | |
args.shift(); | |
hangmanData[room.roomid][phrase].hints.push(...args); | |
Hangman.save(); | |
this.privateModAction(`${user.name} added a random hangman with ${Chat.count(args.length, 'hints')}.`); | |
this.modlog(`HANGMAN ADDRANDOM`, null, `${phrase}: ${args.join(', ')}`); | |
}, | |
rr: 'removerandom', | |
removerandom(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('mute', null, room); | |
let [word, ...hints] = target.split(','); | |
if (!toID(target) || !word) return this.parse('/help hangman'); | |
for (const [i, hint] of hints.entries()) { | |
if (hint.startsWith('room:')) { | |
const newID = hint.slice(5); | |
const targetRoom = Rooms.search(newID); | |
if (!targetRoom) { | |
return this.errorReply(`Invalid room: ${newID}`); | |
} | |
this.room = targetRoom; | |
room = targetRoom; | |
hints.splice(i, 1); | |
} | |
} | |
if (!hangmanData[room.roomid]) { | |
return this.errorReply("There are no hangman words for this room."); | |
} | |
const roomKeys = Object.keys(hangmanData[room.roomid]); | |
const roomKeyIDs = roomKeys.map(toID); | |
const index = roomKeyIDs.indexOf(toID(word)); | |
if (index < 0) { | |
return this.errorReply(`That word is not a saved hangman.`); | |
} | |
word = roomKeys[index]; | |
hints = hints.map(toID); | |
if (!hints.length) { | |
delete hangmanData[room.roomid][word]; | |
this.privateModAction(`${user.name} deleted the hangman entry for '${word}'`); | |
this.modlog(`HANGMAN REMOVERANDOM`, null, word); | |
} else { | |
hangmanData[room.roomid][word].hints = hangmanData[room.roomid][word].hints.filter(item => !hints.includes(toID(item))); | |
if (!hangmanData[room.roomid][word].hints.length) { | |
delete hangmanData[room.roomid][word]; | |
} | |
this.privateModAction(`${user.name} deleted ${Chat.count(hints, 'hints')} for the hangman term '${word}'`); | |
this.modlog(`HANGMAN REMOVERANDOM`, null, `${word}: ${hints.join(', ')}`); | |
} | |
this.refreshPage(`hangman-${room.roomid}`); | |
Hangman.save(); | |
}, | |
addtag(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('mute', null, room); | |
let [term, ...tags] = target.split(','); | |
// only a .trim() because toID will make it unable to find the term if it has caps | |
term = term.trim(); | |
tags = tags.map(i => toID(i)).filter(Boolean); | |
if (!term || !tags?.length) { | |
return this.parse('/help hangman'); | |
} | |
if (!hangmanData[room.roomid]) { | |
hangmanData[room.roomid] = {}; | |
} | |
if (!hangmanData[room.roomid][term]) { | |
return this.errorReply(`Term ${term} not found.`); | |
} | |
if (!hangmanData[room.roomid][term].tags) hangmanData[room.roomid][term].tags = []; | |
for (const [i, tag] of tags.entries()) { | |
if (hangmanData[room.roomid][term].tags!.includes(tag)) { | |
this.errorReply(`The tag ${tag} is already on the term ${term} and has been skipped.`); | |
tags.splice(i, 1); | |
} | |
} | |
if (!tags.length) { | |
this.errorReply(`Specify at least one valid tag.`); | |
return this.parse(`/help hangman`); | |
} | |
hangmanData[room.roomid][term].tags!.push(...tags); | |
Hangman.save(); | |
this.privateModAction(`${user.name} added ${Chat.count(tags, "tags")} to the hangman term ${term}`); | |
this.modlog(`HANGMAN ADDTAG`, null, `${term}: ${tags.map(Utils.escapeHTML).join(', ')}`); | |
this.refreshPage(`hangman-${room.roomid}`); | |
}, | |
untag(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('mute', null, room); | |
if (!toID(target)) { | |
return this.parse(`/help hangman`); | |
} | |
let [term, ...tags] = target.split(','); | |
tags = tags.map(i => toID(i)).filter(Boolean); | |
if (!term || !tags) { | |
return this.parse('/help hangman'); | |
} | |
if (!hangmanData[room.roomid]) { | |
return this.errorReply(`This room has no hangman terms.`); | |
} | |
if (!hangmanData[room.roomid][term]) { | |
return this.errorReply(`That term was not found.`); | |
} | |
if (!hangmanData[room.roomid][term].tags) { | |
return this.errorReply(`That term has no tags.`); | |
} | |
if (tags.length) { | |
this.privateModAction(`${user.name} removed ${Chat.count(tags, "tags")} from the hangman term ${term}`); | |
this.modlog(`HANGMAN UNTAG`, null, `${term}: ${tags.map(Utils.escapeHTML).join(', ')}`); | |
hangmanData[room.roomid][term].tags = hangmanData[room.roomid][term].tags?.filter(t => !tags.includes(t)); | |
} else { | |
this.privateModAction(`${user.name} removed all tags from the hangman term ${term}`); | |
this.modlog(`HANGMAN UNTAG`, null, `${term}`); | |
hangmanData[room.roomid][term].tags = []; | |
} | |
if (!hangmanData[room.roomid][term].tags!.length) { | |
delete hangmanData[room.roomid][term].tags; | |
} | |
Hangman.save(); | |
this.refreshPage(`hangman-${room.roomid}`); | |
}, | |
view: 'terms', | |
terms(target, room, user) { | |
room = this.requireRoom(); | |
return this.parse(`/j view-hangman-${target || room.roomid}`); | |
}, | |
}, | |
hangmanhelp: [ | |
`/hangman allows users to play the popular game hangman in PS rooms.`, | |
`Accepts the following commands:`, | |
`/hangman create [word], [hint] - Makes a new hangman game. Requires: % @ # ~`, | |
`/hangman guess [letter] - Makes a guess for the letter entered.`, | |
`/hangman guess [word] - Same as a letter, but guesses an entire word.`, | |
`/hangman display - Displays the game.`, | |
`/hangman end - Ends the game of hangman before the man is hanged or word is guessed. Requires: % @ # ~`, | |
`/hangman [enable/disable] - Enables or disables hangman from being started in a room. Requires: # ~`, | |
`/hangman random [tag]- Runs a random hangman, if the room has any added. `, | |
`If a tag is given, randomizes from only terms with those tags. Requires: % @ # ~`, | |
`/hangman addrandom [word], [...hints] - Adds an entry for [word] with the [hints] provided to the room's hangman pool. Requires: % @ # ~`, | |
`/hangman removerandom [word][, hints] - Removes data from the hangman entry for [word]. If hints are given, removes only those hints.` + | |
` Otherwise it removes the entire entry. Requires: % @ ~ #`, | |
`/hangman addtag [word], [...tags] - Adds tags to the hangman term matching [word]. Requires: % @ ~ #`, | |
`/hangman untag [term][, ...tags] - Removes tags from the hangman [term]. If tags are given, removes only those tags. Requires: % @ # * `, | |
`/hangman terms - Displays all random hangman in a room. Requires: % @ # ~`, | |
], | |
}; | |
export const pages: Chat.PageTable = { | |
hangman(args, user) { | |
const room = this.requireRoom(); | |
this.title = `[Hangman]`; | |
this.checkCan('mute', null, room); | |
let buf = `<div class="pad"><button style="float:right;" class="button" name="send" value="/join view-hangman-${room.roomid}"><i class="fa fa-refresh"></i> Refresh</button>`; | |
buf += `<div class="pad"><h2>Hangman entries on ${room.title}</h2>`; | |
const roomTerms = hangmanData[room.roomid]; | |
if (!roomTerms) { | |
return this.errorReply(`No hangman terms found for ${room.title}.`); | |
} | |
for (const t in roomTerms) { | |
buf += `<div class="infobox">`; | |
buf += `<h3>${t}</h3><hr />`; | |
if (user.can('mute', null, room, 'hangman addrandom')) { | |
buf += `<strong>Hints:</strong> `; | |
buf += roomTerms[t].hints.map( | |
hint => `${hint} <button class="button" name="send" value="/msgroom ${room.roomid}, /hangman rr ${t},${hint}" aria-label="Delete"><i class="fa fa-trash"></i></button>` | |
).join(', '); | |
buf += `<button style="float:right;" class="button" name="send" value="/msgroom ${room.roomid}, /hangman rr ${t}"><i class="fa fa-trash"></i> Delete all terms</button>`; | |
if (roomTerms[t].tags) { | |
buf += `<br /><strong>Tags: </strong> `; | |
buf += roomTerms[t].tags?.map( | |
tag => `${tag} <button class="button" name="send" value="/msgroom ${room.roomid}, /hangman untag ${t},${tag}" aria-label="Delete"><i class="fa fa-trash"></i></button>` | |
).join(', '); | |
buf += `<button style="float:right;" class="button" name="send" value="/msgroom ${room.roomid}, /hangman untag ${t}"><i class="fa fa-trash"></i> Delete all tags</button>`; | |
} | |
} | |
buf += `</div><br />`; | |
} | |
buf += `</div>`; | |
return buf; | |
}, | |
}; | |
export const roomSettings: Chat.SettingsHandler = room => ({ | |
label: "Hangman", | |
permission: 'editroom', | |
options: [ | |
[`disabled`, room.settings.hangmanDisabled || 'hangman disable'], | |
[`enabled`, !room.settings.hangmanDisabled || 'hangman enable'], | |
], | |
}); | |