Spaces:
Running
Running
File size: 22,297 Bytes
5c2ed06 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 |
/*
* Hangman chat plugin
* By bumbadadabum and Zarel. Art by crobat.
*/
import { FS, Utils } from '../../lib';
const HANGMAN_FILE = 'config/chat-plugins/hangman.json';
const DIACRITICS_AFTER_UNDERSCORE = /_[\u0300-\u036f\u0483-\u0489\u0610-\u0615\u064B-\u065F\u0670\u06D6-\u06DC\u06DF-\u06ED\u0E31\u0E34-\u0E3A\u0E47-\u0E4E]+/g;
const MAX_HANGMAN_LENGTH = 30;
const MAX_INDIVIDUAL_WORD_LENGTH = 20;
const MAX_HINT_LENGTH = 150;
interface HangmanEntry {
hints: string[];
tags?: string[];
}
// futureproofing this into one single object so that new params can be added
// more easily
interface HangmanOptions {
allowCreator?: boolean;
}
export let hangmanData: { [roomid: string]: { [phrase: string]: HangmanEntry } } = {};
try {
hangmanData = JSON.parse(FS(HANGMAN_FILE).readSync());
let save = false;
for (const roomid in hangmanData) {
const roomData = hangmanData[roomid] || {};
const roomKeys = Object.keys(roomData);
if (roomKeys.length && !roomData[roomKeys[0]].hints) {
save = true;
for (const key of roomKeys) {
roomData[key] = { hints: roomData[key] as any };
}
}
}
if (save) {
FS(HANGMAN_FILE).writeUpdate(() => JSON.stringify(hangmanData));
}
} catch {}
const maxMistakes = 6;
export class Hangman extends Rooms.SimpleRoomGame {
override readonly gameid = 'hangman' as ID;
gameNumber: number;
creator: ID;
word: string;
hint: string;
incorrectGuesses: number;
options: HangmanOptions;
guesses: string[];
letterGuesses: string[];
lastGuesser: string;
wordSoFar: string[];
readonly checkChat = true;
constructor(
room: Room,
user: User,
word: string,
hint = '',
gameOptions: HangmanOptions = {}
) {
super(room);
this.gameNumber = room.nextGameNumber();
this.title = 'Hangman';
this.creator = user.id;
this.word = word;
this.hint = hint;
this.incorrectGuesses = 0;
this.options = gameOptions;
this.guesses = [];
this.letterGuesses = [];
this.lastGuesser = '';
this.wordSoFar = [];
for (const letter of word) {
if (/[a-zA-Z]/.test(letter)) {
this.wordSoFar.push('_');
} else {
this.wordSoFar.push(letter);
}
}
}
choose(user: User, word: string) {
if (user.id === this.creator && !this.options.allowCreator) {
throw new Chat.ErrorMessage("You can't guess in your own hangman game.");
}
const sanitized = word.replace(/[^A-Za-z ]/g, '');
const normalized = toID(sanitized);
if (normalized.length < 1) {
throw new Chat.ErrorMessage(`Use "/guess [letter]" to guess a letter, or "/guess [phrase]" to guess the entire Hangman phrase.`);
}
if (sanitized.length > MAX_HANGMAN_LENGTH) {
throw new Chat.ErrorMessage(`Guesses must be ${MAX_HANGMAN_LENGTH} or fewer letters – "${word}" is too long.`);
}
for (const guessid of this.guesses) {
if (normalized === toID(guessid)) throw new Chat.ErrorMessage(`Your guess "${word}" has already been guessed.`);
}
if (sanitized.length > 1) {
if (!this.guessWord(sanitized, user.name)) {
throw new Chat.ErrorMessage(`Your guess "${sanitized}" is invalid.`);
} else {
this.room.addByUser(user, `${user.name} guessed "${sanitized}"!`);
}
} else {
if (!this.guessLetter(sanitized, user.name)) {
throw new Chat.ErrorMessage(`Your guess "${sanitized}" is not a valid letter.`);
}
}
}
guessLetter(letter: string, guesser: string) {
letter = letter.toUpperCase();
if (this.guesses.includes(letter)) return false;
if (this.word.toUpperCase().includes(letter)) {
for (let i = 0; i < this.word.length; i++) {
if (this.word[i].toUpperCase() === letter) {
this.wordSoFar[i] = this.word[i];
}
}
if (!this.wordSoFar.includes('_')) {
this.incorrectGuesses = -1;
this.guesses.push(letter);
this.letterGuesses.push(`${letter}1`);
this.lastGuesser = guesser;
this.finish();
return true;
}
this.letterGuesses.push(`${letter}1`);
} else {
this.incorrectGuesses++;
this.letterGuesses.push(`${letter}0`);
}
this.guesses.push(letter);
this.lastGuesser = guesser;
this.update();
return true;
}
guessWord(word: string, guesser: string) {
const ourWord = toID(this.word.replace(/[0-9]+/g, ''));
const guessedWord = toID(word.replace(/[0-9]+/g, ''));
const wordSoFar = this.wordSoFar.filter(letter => /[a-zA-Z_]/.test(letter)).join('').toLowerCase();
// Can't be a correct guess if the lengths don't match
if (ourWord.length !== guessedWord.length) return false;
for (let i = 0; i < ourWord.length; i++) {
if (wordSoFar.charAt(i) === '_') {
// Can't be a correct guess if it contains letters already guessed
if (this.letterGuesses.some(guess => guess.toLowerCase().startsWith(guessedWord.charAt(i)))) return false;
} else if (wordSoFar.charAt(i) !== guessedWord.charAt(i)) {
// Can't be a correct guess if the guess has incorrect letters in already guessed indexes
return false;
}
}
if (ourWord === guessedWord) {
for (const [i, letter] of this.wordSoFar.entries()) {
if (letter === '_') {
this.wordSoFar[i] = this.word[i];
}
}
this.incorrectGuesses = -1;
this.guesses.push(word);
this.lastGuesser = guesser;
this.finish();
} else {
this.incorrectGuesses++;
this.guesses.push(word);
this.lastGuesser = guesser;
this.update();
}
return true;
}
hangingMan() {
return `<img width="120" height="120" src="//${Config.routes.client}/fx/hangman${this.incorrectGuesses === -1 ? 7 : this.incorrectGuesses}.png" />`;
}
generateWindow() {
let result = 0;
if (this.incorrectGuesses === maxMistakes) {
result = 1;
} else if (!this.wordSoFar.includes('_')) {
result = 2;
}
const color = result === 1 ? 'red' : (result === 2 ? 'green' : 'blue');
const message = `${result === 1 ? 'Too bad! The mon has been hanged.' : (result === 2 ? 'The word has been guessed. Congratulations!' : 'Hangman')}`;
let output = `<div class="broadcast-${color}">`;
output += `<p style="text-align:left;font-weight:bold;font-size:10pt;margin:5px 0 0 15px">${message}</p>`;
output += `<table><tr><td style="text-align:center;">${this.hangingMan()}</td><td style="text-align:center;width:100%;word-wrap:break-word">`;
let escapedWord = this.wordSoFar.map(Utils.escapeHTML);
if (result === 1) {
const word = this.word;
escapedWord = escapedWord.map((letter, index) =>
letter === '_' ? `<font color="#7af87a">${word.charAt(index)}</font>` : letter);
}
const wordString = escapedWord.join('').replace(DIACRITICS_AFTER_UNDERSCORE, '_');
if (this.hint) output += Utils.html`<div>(Hint: ${this.hint})</div>`;
output += `<p style="font-weight:bold;font-size:12pt;letter-spacing:3pt">${wordString}</p>`;
if (this.guesses.length) {
if (this.letterGuesses.length) {
output += 'Letters: ' + this.letterGuesses.map(
g => `<strong${g[1] === '1' ? '' : ' style="color: #DBA"'}>${g[0]}</strong>`
).join(', ');
}
if (result === 2) {
output += Utils.html`<br />Winner: ${this.lastGuesser}`;
} else if (this.guesses[this.guesses.length - 1].length === 1) {
// last guess was a letter
output += Utils.html` <small>– ${this.lastGuesser}</small>`;
} else {
output += Utils.html`<br />Guessed: ${this.guesses[this.guesses.length - 1]} ` +
`<small>– ${this.lastGuesser}</small>`;
}
}
output += '</td></tr></table></div>';
return output;
}
display(user: User, broadcast = false) {
if (broadcast) {
this.room.add(`|uhtml|hangman${this.gameNumber}|${this.generateWindow()}`);
} else {
user.sendTo(this.room, `|uhtml|hangman${this.gameNumber}|${this.generateWindow()}`);
}
}
update() {
this.room.uhtmlchange(`hangman${this.gameNumber}`, this.generateWindow());
if (this.incorrectGuesses === maxMistakes) {
this.finish();
}
}
end() {
this.room.uhtmlchange(`hangman${this.gameNumber}`, '<div class="infobox">(The game of hangman was ended.)</div>');
this.room.add("The game of hangman was ended.");
this.room.game = null;
}
finish() {
this.room.uhtmlchange(`hangman${this.gameNumber}`, '<div class="infobox">(The game of hangman has ended – scroll down to see the results)</div>');
this.room.add(`|html|${this.generateWindow()}`);
this.room.game = null;
}
static save() {
FS(HANGMAN_FILE).writeUpdate(() => JSON.stringify(hangmanData));
}
static getRandom(room: RoomID, tag?: string) {
if (!hangmanData[room]) {
hangmanData[room] = {};
this.save();
}
let phrases = Object.keys(hangmanData[room]);
if (!phrases.length) throw new Chat.ErrorMessage(`The room ${room} has no saved hangman words.`);
if (tag) {
tag = toID(tag);
phrases = phrases.filter(key => hangmanData[room][key].tags?.map(toID).includes(tag as ID));
if (!phrases.length) {
throw new Chat.ErrorMessage(`No terms found with tag ${tag}`);
}
}
const shuffled = Utils.randomElement(phrases);
const entry = hangmanData[room][shuffled];
return {
question: shuffled,
hint: Utils.randomElement(entry.hints),
};
}
static validateParams(params: string[]) {
// NFD splits diacritics apart from letters, allowing the letters to be guessed
// underscore is used to signal "letter hasn't been guessed yet", so replace it with Japanese underscore as a workaround
const phrase = params[0].normalize('NFD').trim().replace(/_/g, '\uFF3F');
if (!phrase.length) throw new Chat.ErrorMessage("Enter a valid word");
if (phrase.length > MAX_HANGMAN_LENGTH) {
throw new Chat.ErrorMessage(`Phrase must be less than ${MAX_HANGMAN_LENGTH} characters long.`);
}
if (phrase.split(' ').some(w => w.length > MAX_INDIVIDUAL_WORD_LENGTH)) {
throw new Chat.ErrorMessage(`Each word in the phrase must be less than ${MAX_INDIVIDUAL_WORD_LENGTH} characters long.`);
}
if (!/[a-zA-Z]/.test(phrase)) throw new Chat.ErrorMessage("Word must contain at least one letter.");
let hint;
if (params.length > 1) {
hint = params.slice(1).join(',').trim();
if (hint.length > MAX_HINT_LENGTH) {
throw new Chat.ErrorMessage(`Hint must be less than ${MAX_HINT_LENGTH} characters long.`);
}
}
return { phrase, hint };
}
}
export const commands: Chat.ChatCommands = {
hangman: {
create: 'new',
new(target, room, user, connection) {
room = this.requireRoom();
target = target.trim();
const text = this.filter(target);
if (target !== text) return this.errorReply("You are not allowed to use filtered words in hangmans.");
const params = text.split(',');
this.checkCan('minigame', null, room);
if (room.settings.hangmanDisabled) return this.errorReply("Hangman is disabled for this room.");
this.checkChat();
if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
if (!params) return this.errorReply("No word entered.");
const { phrase, hint } = Hangman.validateParams(params);
const game = new Hangman(room, user, phrase, hint);
room.game = game;
game.display(user, true);
this.modlog('HANGMAN');
return this.addModAction(`A game of hangman was started by ${user.name} – use /guess to play!`);
},
createhelp: ["/hangman create [word], [hint] - Makes a new hangman game. Requires: % @ # ~"],
guess(target, room, user) {
const word = this.filter(target);
if (word !== target) return this.errorReply(`You may not use filtered words in guesses.`);
this.parse(`/choose ${target}`);
},
guesshelp: [
`/guess [letter] - Makes a guess for the letter entered.`,
`/guess [word] - Same as a letter, but guesses an entire word.`,
],
stop: 'end',
end(target, room, user) {
room = this.requireRoom();
this.checkCan('minigame', null, room);
this.checkChat();
const game = this.requireGame(Hangman);
game.end();
this.modlog('ENDHANGMAN');
return this.privateModAction(`The game of hangman was ended by ${user.name}.`);
},
endhelp: ["/hangman end - Ends the game of hangman before the man is hanged or word is guessed. Requires: % @ # ~"],
disable(target, room, user) {
room = this.requireRoom();
this.checkCan('gamemanagement', null, room);
if (room.settings.hangmanDisabled) {
return this.errorReply("Hangman is already disabled.");
}
room.settings.hangmanDisabled = true;
room.saveSettings();
return this.sendReply("Hangman has been disabled for this room.");
},
enable(target, room, user) {
room = this.requireRoom();
this.checkCan('gamemanagement', null, room);
if (!room.settings.hangmanDisabled) {
return this.errorReply("Hangman is already enabled.");
}
delete room.settings.hangmanDisabled;
room.saveSettings();
return this.sendReply("Hangman has been enabled for this room.");
},
display(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Hangman);
if (!this.runBroadcast()) return;
room.update();
game.display(user, this.broadcasting);
},
''(target, room, user) {
return this.parse('/help hangman');
},
random(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
if (room.game) {
throw new Chat.ErrorMessage(`There is already a game of ${room.game.title} running.`);
}
target = toID(target);
const { question, hint } = Hangman.getRandom(room.roomid, target);
const game = new Hangman(room, user, question, hint, { allowCreator: true });
room.game = game;
this.addModAction(`${user.name} started a random game of hangman - use /guess to play!`);
game.display(user, true);
this.modlog(`HANGMAN RANDOM`, null, target ? `tag: ${target}` : '');
},
addrandom(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
if (!hangmanData[room.roomid]) hangmanData[room.roomid] = {};
if (!target) return this.parse('/help hangman');
// validation
const args = target.split(target.includes('|') ? '|' : ',');
const { phrase } = Hangman.validateParams(args);
if (!hangmanData[room.roomid][phrase]) hangmanData[room.roomid][phrase] = { hints: [] };
args.shift();
hangmanData[room.roomid][phrase].hints.push(...args);
Hangman.save();
this.privateModAction(`${user.name} added a random hangman with ${Chat.count(args.length, 'hints')}.`);
this.modlog(`HANGMAN ADDRANDOM`, null, `${phrase}: ${args.join(', ')}`);
},
rr: 'removerandom',
removerandom(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
let [word, ...hints] = target.split(',');
if (!toID(target) || !word) return this.parse('/help hangman');
for (const [i, hint] of hints.entries()) {
if (hint.startsWith('room:')) {
const newID = hint.slice(5);
const targetRoom = Rooms.search(newID);
if (!targetRoom) {
return this.errorReply(`Invalid room: ${newID}`);
}
this.room = targetRoom;
room = targetRoom;
hints.splice(i, 1);
}
}
if (!hangmanData[room.roomid]) {
return this.errorReply("There are no hangman words for this room.");
}
const roomKeys = Object.keys(hangmanData[room.roomid]);
const roomKeyIDs = roomKeys.map(toID);
const index = roomKeyIDs.indexOf(toID(word));
if (index < 0) {
return this.errorReply(`That word is not a saved hangman.`);
}
word = roomKeys[index];
hints = hints.map(toID);
if (!hints.length) {
delete hangmanData[room.roomid][word];
this.privateModAction(`${user.name} deleted the hangman entry for '${word}'`);
this.modlog(`HANGMAN REMOVERANDOM`, null, word);
} else {
hangmanData[room.roomid][word].hints = hangmanData[room.roomid][word].hints.filter(item => !hints.includes(toID(item)));
if (!hangmanData[room.roomid][word].hints.length) {
delete hangmanData[room.roomid][word];
}
this.privateModAction(`${user.name} deleted ${Chat.count(hints, 'hints')} for the hangman term '${word}'`);
this.modlog(`HANGMAN REMOVERANDOM`, null, `${word}: ${hints.join(', ')}`);
}
this.refreshPage(`hangman-${room.roomid}`);
Hangman.save();
},
addtag(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
let [term, ...tags] = target.split(',');
// only a .trim() because toID will make it unable to find the term if it has caps
term = term.trim();
tags = tags.map(i => toID(i)).filter(Boolean);
if (!term || !tags?.length) {
return this.parse('/help hangman');
}
if (!hangmanData[room.roomid]) {
hangmanData[room.roomid] = {};
}
if (!hangmanData[room.roomid][term]) {
return this.errorReply(`Term ${term} not found.`);
}
if (!hangmanData[room.roomid][term].tags) hangmanData[room.roomid][term].tags = [];
for (const [i, tag] of tags.entries()) {
if (hangmanData[room.roomid][term].tags!.includes(tag)) {
this.errorReply(`The tag ${tag} is already on the term ${term} and has been skipped.`);
tags.splice(i, 1);
}
}
if (!tags.length) {
this.errorReply(`Specify at least one valid tag.`);
return this.parse(`/help hangman`);
}
hangmanData[room.roomid][term].tags!.push(...tags);
Hangman.save();
this.privateModAction(`${user.name} added ${Chat.count(tags, "tags")} to the hangman term ${term}`);
this.modlog(`HANGMAN ADDTAG`, null, `${term}: ${tags.map(Utils.escapeHTML).join(', ')}`);
this.refreshPage(`hangman-${room.roomid}`);
},
untag(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
if (!toID(target)) {
return this.parse(`/help hangman`);
}
let [term, ...tags] = target.split(',');
tags = tags.map(i => toID(i)).filter(Boolean);
if (!term || !tags) {
return this.parse('/help hangman');
}
if (!hangmanData[room.roomid]) {
return this.errorReply(`This room has no hangman terms.`);
}
if (!hangmanData[room.roomid][term]) {
return this.errorReply(`That term was not found.`);
}
if (!hangmanData[room.roomid][term].tags) {
return this.errorReply(`That term has no tags.`);
}
if (tags.length) {
this.privateModAction(`${user.name} removed ${Chat.count(tags, "tags")} from the hangman term ${term}`);
this.modlog(`HANGMAN UNTAG`, null, `${term}: ${tags.map(Utils.escapeHTML).join(', ')}`);
hangmanData[room.roomid][term].tags = hangmanData[room.roomid][term].tags?.filter(t => !tags.includes(t));
} else {
this.privateModAction(`${user.name} removed all tags from the hangman term ${term}`);
this.modlog(`HANGMAN UNTAG`, null, `${term}`);
hangmanData[room.roomid][term].tags = [];
}
if (!hangmanData[room.roomid][term].tags!.length) {
delete hangmanData[room.roomid][term].tags;
}
Hangman.save();
this.refreshPage(`hangman-${room.roomid}`);
},
view: 'terms',
terms(target, room, user) {
room = this.requireRoom();
return this.parse(`/j view-hangman-${target || room.roomid}`);
},
},
hangmanhelp: [
`/hangman allows users to play the popular game hangman in PS rooms.`,
`Accepts the following commands:`,
`/hangman create [word], [hint] - Makes a new hangman game. Requires: % @ # ~`,
`/hangman guess [letter] - Makes a guess for the letter entered.`,
`/hangman guess [word] - Same as a letter, but guesses an entire word.`,
`/hangman display - Displays the game.`,
`/hangman end - Ends the game of hangman before the man is hanged or word is guessed. Requires: % @ # ~`,
`/hangman [enable/disable] - Enables or disables hangman from being started in a room. Requires: # ~`,
`/hangman random [tag]- Runs a random hangman, if the room has any added. `,
`If a tag is given, randomizes from only terms with those tags. Requires: % @ # ~`,
`/hangman addrandom [word], [...hints] - Adds an entry for [word] with the [hints] provided to the room's hangman pool. Requires: % @ # ~`,
`/hangman removerandom [word][, hints] - Removes data from the hangman entry for [word]. If hints are given, removes only those hints.` +
` Otherwise it removes the entire entry. Requires: % @ ~ #`,
`/hangman addtag [word], [...tags] - Adds tags to the hangman term matching [word]. Requires: % @ ~ #`,
`/hangman untag [term][, ...tags] - Removes tags from the hangman [term]. If tags are given, removes only those tags. Requires: % @ # * `,
`/hangman terms - Displays all random hangman in a room. Requires: % @ # ~`,
],
};
export const pages: Chat.PageTable = {
hangman(args, user) {
const room = this.requireRoom();
this.title = `[Hangman]`;
this.checkCan('mute', null, room);
let buf = `<div class="pad"><button style="float:right;" class="button" name="send" value="/join view-hangman-${room.roomid}"><i class="fa fa-refresh"></i> Refresh</button>`;
buf += `<div class="pad"><h2>Hangman entries on ${room.title}</h2>`;
const roomTerms = hangmanData[room.roomid];
if (!roomTerms) {
return this.errorReply(`No hangman terms found for ${room.title}.`);
}
for (const t in roomTerms) {
buf += `<div class="infobox">`;
buf += `<h3>${t}</h3><hr />`;
if (user.can('mute', null, room, 'hangman addrandom')) {
buf += `<strong>Hints:</strong> `;
buf += roomTerms[t].hints.map(
hint => `${hint} <button class="button" name="send" value="/msgroom ${room.roomid}, /hangman rr ${t},${hint}" aria-label="Delete"><i class="fa fa-trash"></i></button>`
).join(', ');
buf += `<button style="float:right;" class="button" name="send" value="/msgroom ${room.roomid}, /hangman rr ${t}"><i class="fa fa-trash"></i> Delete all terms</button>`;
if (roomTerms[t].tags) {
buf += `<br /><strong>Tags: </strong> `;
buf += roomTerms[t].tags?.map(
tag => `${tag} <button class="button" name="send" value="/msgroom ${room.roomid}, /hangman untag ${t},${tag}" aria-label="Delete"><i class="fa fa-trash"></i></button>`
).join(', ');
buf += `<button style="float:right;" class="button" name="send" value="/msgroom ${room.roomid}, /hangman untag ${t}"><i class="fa fa-trash"></i> Delete all tags</button>`;
}
}
buf += `</div><br />`;
}
buf += `</div>`;
return buf;
},
};
export const roomSettings: Chat.SettingsHandler = room => ({
label: "Hangman",
permission: 'editroom',
options: [
[`disabled`, room.settings.hangmanDisabled || 'hangman disable'],
[`enabled`, !room.settings.hangmanDisabled || 'hangman enable'],
],
});
|