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import RandomGen4Teams from '../gen4/teams'; | |
import type { PRNG, PRNGSeed } from '../../../sim/prng'; | |
import type { MoveCounter } from '../gen8/teams'; | |
// Moves that restore HP: | |
const RECOVERY_MOVES = [ | |
'milkdrink', 'moonlight', 'morningsun', 'recover', 'slackoff', 'softboiled', 'synthesis', | |
]; | |
// Conglomerate for ease of access | |
const SETUP = [ | |
'acidarmor', 'agility', 'bellydrum', 'bulkup', 'calmmind', 'curse', 'dragondance', 'growth', 'howl', 'irondefense', | |
'meditate', 'raindance', 'sunnyday', 'swordsdance', 'tailglow', | |
]; | |
// Moves that shouldn't be the only STAB moves: | |
const NO_STAB = [ | |
'eruption', 'explosion', 'fakeout', 'focuspunch', 'futuresight', 'icywind', 'knockoff', 'machpunch', 'pursuit', | |
'quickattack', 'rapidspin', 'selfdestruct', 'skyattack', 'waterspout', | |
]; | |
// Moves that should be paired together when possible | |
const MOVE_PAIRS = [ | |
['sleeptalk', 'rest'], | |
['protect', 'wish'], | |
['leechseed', 'substitute'], | |
['focuspunch', 'substitute'], | |
['batonpass', 'spiderweb'], | |
]; | |
export class RandomGen3Teams extends RandomGen4Teams { | |
battleHasDitto: boolean; | |
battleHasWobbuffet: boolean; | |
randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); | |
constructor(format: string | Format, prng: PRNG | PRNGSeed | null) { | |
super(format, prng); | |
this.noStab = NO_STAB; | |
this.battleHasDitto = false; | |
this.battleHasWobbuffet = false; | |
this.moveEnforcementCheckers = { | |
Bug: (movePool, moves, abilities, types, counter, species) => ( | |
!counter.get('Bug') && ['armaldo', 'heracross', 'parasect'].includes(species.id) | |
), | |
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'), | |
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), | |
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'), | |
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), | |
Flying: (movePool, moves, abilities, types, counter, species) => (!counter.get('Flying') && species.id !== 'crobat'), | |
Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'), | |
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), | |
Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'), | |
Normal: (movePool, moves, abilities, types, counter, species) => !counter.get('Normal'), | |
Poison: (movePool, moves, abilities, types, counter) => !counter.get('Poison') && !counter.get('Bug'), | |
Psychic: (movePool, moves, abilities, types, counter, species) => ( | |
!counter.get('Psychic') && species.baseStats.spa >= 100 | |
), | |
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock'), | |
Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.id !== 'forretress'), | |
Water: (movePool, moves, abilities, types, counter, species) => !counter.get('Water'), | |
}; | |
} | |
cullMovePool( | |
types: string[], | |
moves: Set<string>, | |
abilities: string[], | |
counter: MoveCounter, | |
movePool: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): void { | |
// Pokemon cannot have multiple Hidden Powers in any circumstance | |
let hasHiddenPower = false; | |
for (const move of moves) { | |
if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
} | |
if (hasHiddenPower) { | |
let movePoolHasHiddenPower = true; | |
while (movePoolHasHiddenPower) { | |
movePoolHasHiddenPower = false; | |
for (const moveid of movePool) { | |
if (moveid.startsWith('hiddenpower')) { | |
this.fastPop(movePool, movePool.indexOf(moveid)); | |
movePoolHasHiddenPower = true; | |
break; | |
} | |
} | |
} | |
} | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
// If we have two unfilled moves and only one unpaired move, cull the unpaired move. | |
if (moves.size === this.maxMoveCount - 2) { | |
const unpairedMoves = [...movePool]; | |
for (const pair of MOVE_PAIRS) { | |
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); | |
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); | |
} | |
} | |
if (unpairedMoves.length === 1) { | |
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); | |
} | |
} | |
// These moves are paired, and shouldn't appear if there is not room for them both. | |
if (moves.size === this.maxMoveCount - 1) { | |
for (const pair of MOVE_PAIRS) { | |
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
this.fastPop(movePool, movePool.indexOf(pair[0])); | |
this.fastPop(movePool, movePool.indexOf(pair[1])); | |
} | |
} | |
} | |
// Team-based move culls | |
if (teamDetails.rapidSpin) { | |
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.spikes && teamDetails.spikes >= 2) { | |
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
if (teamDetails.statusCure) { | |
if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy')); | |
if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell')); | |
if (moves.size + movePool.length <= this.maxMoveCount) return; | |
} | |
// Develop additional move lists | |
const badWithSetup = ['knockoff', 'rapidspin', 'toxic']; | |
const statusMoves = this.cachedStatusMoves; | |
// General incompatibilities | |
const incompatiblePairs = [ | |
// These moves don't mesh well with other aspects of the set | |
[statusMoves, 'trick'], | |
[SETUP, badWithSetup], | |
['rest', ['protect', 'substitute']], | |
[['selfdestruct', 'explosion'], ['destinybond', 'painsplit', 'rest']], | |
// These attacks are redundant with each other | |
['surf', 'hydropump'], | |
[['bodyslam', 'return'], ['bodyslam', 'doubleedge']], | |
['fireblast', 'flamethrower'], | |
// Assorted hardcodes go here: | |
// Granbull | |
['bulkup', 'overheat'], | |
// Heracross | |
['endure', 'substitute'], | |
]; | |
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); | |
const statusInflictingMoves = ['stunspore', 'thunderwave', 'toxic', 'willowisp', 'yawn']; | |
if (role !== 'Staller') { | |
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); | |
} | |
} | |
// Generate random moveset for a given species, role, preferred type. | |
randomMoveset( | |
types: string[], | |
abilities: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
movePool: string[], | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): Set<string> { | |
const preferredTypes = preferredType ? preferredType.split(',') : []; | |
const moves = new Set<string>(); | |
let counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, | |
preferredType, role); | |
// If there are only four moves, add all moves and return early | |
if (movePool.length <= this.maxMoveCount) { | |
// Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased) | |
while (movePool.length) { | |
const moveid = this.sample(movePool); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
return moves; | |
} | |
const runEnforcementChecker = (checkerName: string) => { | |
if (!this.moveEnforcementCheckers[checkerName]) return false; | |
return this.moveEnforcementCheckers[checkerName]( | |
movePool, moves, abilities, new Set(types), counter, species, teamDetails | |
); | |
}; | |
// Add required move (e.g. Relic Song for Meloetta-P) | |
if (species.requiredMove) { | |
const move = this.dex.moves.get(species.requiredMove).id; | |
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
// Add other moves you really want to have, e.g. STAB, recovery, setup. | |
// Enforce Seismic Toss and Spore | |
for (const moveid of ['seismictoss', 'spikes', 'spore']) { | |
if (movePool.includes(moveid)) { | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce Substitute on non-Setup sets with Baton Pass | |
if (!role.includes('Setup')) { | |
if (movePool.includes('batonpass') && movePool.includes('substitute')) { | |
counter = this.addMove('substitute', moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce moves of all Preferred Types | |
for (const type of preferredTypes) { | |
if (!counter.get(type)) { | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { | |
stabMoves.push(moveid); | |
} | |
} | |
if (stabMoves.length) { | |
const moveid = this.sample(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
} | |
// Enforce STAB | |
for (const type of types) { | |
// Check if a STAB move of that type should be required | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { | |
stabMoves.push(moveid); | |
} | |
} | |
while (runEnforcementChecker(type)) { | |
if (!stabMoves.length) break; | |
const moveid = this.sampleNoReplace(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// If no STAB move was added, add a STAB move | |
if (!counter.get('stab')) { | |
const stabMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { | |
stabMoves.push(moveid); | |
} | |
} | |
if (stabMoves.length) { | |
const moveid = this.sample(stabMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce recovery | |
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Staller'].includes(role)) { | |
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); | |
if (recoveryMoves.length) { | |
const moveid = this.sample(recoveryMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce Staller moves | |
if (role === 'Staller') { | |
const enforcedMoves = ['protect', 'toxic', 'wish']; | |
for (const move of enforcedMoves) { | |
if (movePool.includes(move)) { | |
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
} | |
// Enforce setup | |
if (role.includes('Setup') || role === 'Berry Sweeper') { | |
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid)); | |
if (setupMoves.length) { | |
const moveid = this.sample(setupMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce Berry Sweeper moves | |
if (role === 'Berry Sweeper') { | |
// Enforce Flail/Reversal | |
for (const move of ['flail', 'reversal']) { | |
if (movePool.includes(move)) { | |
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce one of Endure and Substitute, but not both | |
const hpControlMoves = []; | |
for (const moveid of movePool) { | |
if (['endure', 'substitute'].includes(moveid)) hpControlMoves.push(moveid); | |
} | |
if (hpControlMoves.length) { | |
const moveid = this.sample(hpControlMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce a move not on the noSTAB list | |
if (!counter.damagingMoves.size) { | |
// Choose an attacking move | |
const attackingMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); | |
} | |
if (attackingMoves.length) { | |
const moveid = this.sample(attackingMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
// Enforce coverage move | |
if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker', 'Berry Sweeper'].includes(role)) { | |
if (counter.damagingMoves.size === 1) { | |
// Find the type of the current attacking move | |
const currentAttackType = counter.damagingMoves.values().next().value!.type; | |
// Choose an attacking move that is of different type to the current single attack | |
const coverageMoves = []; | |
for (const moveid of movePool) { | |
const move = this.dex.moves.get(moveid); | |
const moveType = this.getMoveType(move, species, abilities, preferredType); | |
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { | |
if (currentAttackType !== moveType) coverageMoves.push(moveid); | |
} | |
} | |
if (coverageMoves.length) { | |
const moveid = this.sample(coverageMoves); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
} | |
// Choose remaining moves randomly from movepool and add them to moves list: | |
while (moves.size < this.maxMoveCount && movePool.length) { | |
const moveid = this.sample(movePool); | |
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
for (const pair of MOVE_PAIRS) { | |
if (moveid === pair[0] && movePool.includes(pair[1])) { | |
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
if (moveid === pair[1] && movePool.includes(pair[0])) { | |
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, | |
movePool, preferredType, role); | |
} | |
} | |
} | |
return moves; | |
} | |
shouldCullAbility( | |
ability: string, | |
types: Set<string>, | |
moves: Set<string>, | |
abilities: string[], | |
counter: MoveCounter, | |
movePool: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
preferredType: string, | |
role: RandomTeamsTypes.Role | |
) { | |
switch (ability) { | |
case 'Chlorophyll': | |
return !teamDetails.sun; | |
case 'Rock Head': | |
return !counter.get('recoil'); | |
case 'Swift Swim': | |
return !teamDetails.rain; | |
} | |
return false; | |
} | |
getAbility( | |
types: Set<string>, | |
moves: Set<string>, | |
abilities: string[], | |
counter: MoveCounter, | |
movePool: string[], | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): string { | |
if (abilities.length <= 1) return abilities[0]; | |
// Hard-code abilities here | |
if (species.id === 'yanma') return counter.get('inaccurate') ? 'Compound Eyes' : 'Speed Boost'; | |
const abilityAllowed: string[] = []; | |
// Obtain a list of abilities that are allowed (not culled) | |
for (const ability of abilities) { | |
if (!this.shouldCullAbility( | |
ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role | |
)) { | |
abilityAllowed.push(ability); | |
} | |
} | |
// Pick a random allowed ability | |
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); | |
// If all abilities are rejected, prioritize weather abilities over non-weather abilities | |
if (!abilityAllowed.length) { | |
const weatherAbilities = abilities.filter(a => ['Chlorophyll', 'Swift Swim'].includes(a)); | |
if (weatherAbilities.length) return this.sample(weatherAbilities); | |
} | |
// Pick a random ability | |
return this.sample(abilities); | |
} | |
getItem( | |
ability: string, | |
types: string[], | |
moves: Set<string>, | |
counter: MoveCounter, | |
teamDetails: RandomTeamsTypes.TeamDetails, | |
species: Species, | |
isLead: boolean, | |
preferredType: string, | |
role: RandomTeamsTypes.Role, | |
): string { | |
// First, the high-priority items | |
if (species.id === 'farfetchd') return 'Stick'; | |
if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew'; | |
if (species.id === 'linoone' && role === 'Setup Sweeper') return 'Silk Scarf'; | |
if (species.id === 'marowak') return 'Thick Club'; | |
if (species.id === 'pikachu') return 'Light Ball'; | |
if (species.id === 'shedinja') return 'Lum Berry'; | |
if (species.id === 'shuckle') return 'Leftovers'; | |
if (species.id === 'unown') return counter.get('Physical') ? 'Choice Band' : 'Twisted Spoon'; | |
if (moves.has('trick')) return 'Choice Band'; | |
if ( | |
moves.has('rest') && !moves.has('sleeptalk') && | |
// Altaria wants Chesto Berry on Dragon Dance + Rest | |
(moves.has('dragondance') || !['Early Bird', 'Natural Cure', 'Shed Skin'].includes(ability)) | |
) return 'Chesto Berry'; | |
// Medium priority items | |
if (counter.get('Physical') >= 4) return 'Choice Band'; | |
if (counter.get('Physical') >= 3 && (moves.has('batonpass') || (role === 'Wallbreaker' && counter.get('Special')))) { | |
return 'Choice Band'; | |
} | |
if ( | |
moves.has('dragondance') && ability !== 'Natural Cure' && | |
!moves.has('healbell') && !moves.has('substitute') | |
) return 'Lum Berry'; | |
if (moves.has('bellydrum')) return moves.has('substitute') ? 'Salac Berry' : 'Lum Berry'; | |
if (moves.has('raindance') && counter.get('Special') >= 3) return 'Petaya Berry'; | |
if (role === 'Berry Sweeper') { | |
if (moves.has('endure')) return 'Salac Berry'; | |
if (moves.has('flail') || moves.has('reversal')) return (species.baseStats.spe >= 90) ? 'Liechi Berry' : 'Salac Berry'; | |
if (moves.has('substitute') && counter.get('Physical') >= 3) return 'Liechi Berry'; | |
if (moves.has('substitute') && counter.get('Special') >= 3) return 'Petaya Berry'; | |
} | |
const salacReqs = species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && !counter.get('priority'); | |
if (moves.has('bulkup') && moves.has('substitute') && counter.get('Status') === 2 && salacReqs) return 'Salac Berry'; | |
if (moves.has('swordsdance') && moves.has('substitute') && counter.get('Status') === 2) { | |
if (salacReqs) return 'Salac Berry'; | |
if (species.baseStats.spe > 100 && counter.get('Physical') >= 2) return 'Liechi Berry'; | |
} | |
if (moves.has('swordsdance') && counter.get('Status') === 1) { | |
if (salacReqs) return 'Salac Berry'; | |
if (species.baseStats.spe > 100) { | |
return (counter.get('Physical') >= 3 && this.randomChance(1, 2)) ? 'Liechi Berry' : 'Lum Berry'; | |
} | |
} | |
if (species.id === 'deoxys' || species.id === 'deoxysattack') return 'White Herb'; | |
// Default to Leftovers | |
return 'Leftovers'; | |
} | |
randomSet( | |
species: string | Species, | |
teamDetails: RandomTeamsTypes.TeamDetails = {}, | |
isLead = false | |
): RandomTeamsTypes.RandomSet { | |
species = this.dex.species.get(species); | |
const forme = this.getForme(species); | |
const sets = this.randomSets[species.id]["sets"]; | |
const set = this.sampleIfArray(sets); | |
const role = set.role; | |
const movePool: string[] = Array.from(set.movepool); | |
const preferredTypes = set.preferredTypes; | |
// In Gen 3, if a set has multiple preferred types, enforce all of them. | |
const preferredType = preferredTypes ? preferredTypes.join() : ''; | |
let ability = ''; | |
let item = undefined; | |
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; | |
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; | |
const types = species.types; | |
const abilities = set.abilities!; | |
// Get moves | |
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool, | |
preferredType, role); | |
const counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
// Get ability | |
ability = this.getAbility(new Set(types), moves, abilities, counter, movePool, teamDetails, species, | |
preferredType, role); | |
// Get items | |
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); | |
const level = this.getLevel(species); | |
// We use a special variable to track Hidden Power | |
// so that we can check for all Hidden Powers at once | |
let hasHiddenPower = false; | |
for (const move of moves) { | |
if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
} | |
if (hasHiddenPower) { | |
let hpType; | |
for (const move of moves) { | |
if (move.startsWith('hiddenpower')) hpType = move.substr(11); | |
} | |
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); | |
const HPivs = this.dex.types.get(hpType).HPivs; | |
let iv: StatID; | |
for (iv in HPivs) { | |
ivs[iv] = HPivs[iv]!; | |
} | |
} | |
// Prepare optimal HP | |
while (evs.hp > 1) { | |
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
if (moves.has('substitute') && ['flail', 'reversal'].some(m => moves.has(m))) { | |
// Flail/Reversal users should be able to use four Substitutes | |
if (hp % 4 > 0) break; | |
} else if (moves.has('substitute') && (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry')) { | |
// Other pinch berry holders should have berries activate after three Substitutes | |
if (hp % 4 === 0) break; | |
} else if (moves.has('bellydrum')) { | |
// Belly Drum users should be able to use Belly Drum twice | |
if (hp % 2 > 0) break; | |
} else { | |
break; | |
} | |
evs.hp -= 4; | |
} | |
// Minimize confusion damage | |
if (!counter.get('Physical') && !moves.has('transform')) { | |
evs.atk = 0; | |
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; | |
} | |
// Prepare optimal HP | |
let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
if (moves.has('substitute') && ['endeavor', 'flail', 'reversal'].some(m => moves.has(m))) { | |
// Endeavor/Flail/Reversal users should be able to use four Substitutes | |
if (hp % 4 === 0) evs.hp -= 4; | |
} else if (moves.has('substitute') && (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry')) { | |
// Other pinch berry holders should have berries activate after three Substitutes | |
while (hp % 4 > 0) { | |
evs.hp -= 4; | |
hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
} | |
} | |
// shuffle moves to add more randomness to camomons | |
const shuffledMoves = Array.from(moves); | |
this.prng.shuffle(shuffledMoves); | |
return { | |
name: species.baseSpecies, | |
species: forme, | |
gender: species.gender, | |
shiny: this.randomChance(1, 1024), | |
level, | |
moves: shuffledMoves, | |
ability, | |
evs, | |
ivs, | |
item, | |
role, | |
}; | |
} | |
randomTeam() { | |
this.enforceNoDirectCustomBanlistChanges(); | |
const seed = this.prng.getSeed(); | |
const ruleTable = this.dex.formats.getRuleTable(this.format); | |
const pokemon: RandomTeamsTypes.RandomSet[] = []; | |
// For Monotype | |
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); | |
const typePool = this.dex.types.names(); | |
const type = this.forceMonotype || this.sample(typePool); | |
const baseFormes: { [k: string]: number } = {}; | |
const typeCount: { [k: string]: number } = {}; | |
const typeWeaknesses: { [k: string]: number } = {}; | |
const typeDoubleWeaknesses: { [k: string]: number } = {}; | |
const teamDetails: RandomTeamsTypes.TeamDetails = {}; | |
let numMaxLevelPokemon = 0; | |
const pokemonList = Object.keys(this.randomSets); | |
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList); | |
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) { | |
const baseSpecies = this.sampleNoReplace(baseSpeciesPool); | |
const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies])); | |
if (!species.exists) continue; | |
// Limit to one of each species (Species Clause) | |
if (baseFormes[species.baseSpecies]) continue; | |
// Prevent Shedinja from generating after Tyranitar | |
if (species.name === 'Shedinja' && teamDetails.sand) continue; | |
// Limit to one Wobbuffet per battle (not just per team) | |
if (species.name === 'Wobbuffet' && this.battleHasWobbuffet) continue; | |
// Limit to one Ditto per battle in Gen 2 | |
if (this.dex.gen < 3 && species.name === 'Ditto' && this.battleHasDitto) continue; | |
const types = species.types; | |
if (!isMonotype && !this.forceMonotype) { | |
// Dynamically scale limits for different team sizes. The default and minimum value is 1. | |
const limitFactor = Math.round(this.maxTeamSize / 6) || 1; | |
// Limit two of any type | |
let skip = false; | |
for (const typeName of types) { | |
if (typeCount[typeName] >= 2 * limitFactor) { | |
skip = true; | |
break; | |
} | |
} | |
if (skip) continue; | |
// Limit three weak to any type, and one double weak to any type | |
for (const typeName of this.dex.types.names()) { | |
// it's weak to the type | |
if (this.dex.getEffectiveness(typeName, species) > 0) { | |
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0; | |
if (typeWeaknesses[typeName] >= 3 * limitFactor) { | |
skip = true; | |
break; | |
} | |
} | |
if (this.dex.getEffectiveness(typeName, species) > 1) { | |
if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0; | |
if (typeDoubleWeaknesses[typeName] >= limitFactor) { | |
skip = true; | |
break; | |
} | |
} | |
} | |
if (skip) continue; | |
// Limit one level 100 Pokemon | |
if (!this.adjustLevel && (this.getLevel(species) === 100) && numMaxLevelPokemon >= limitFactor) { | |
continue; | |
} | |
} | |
// Okay, the set passes, add it to our team | |
const set = this.randomSet(species, teamDetails); | |
pokemon.push(set); | |
// Don't bother tracking details for the last Pokemon | |
if (pokemon.length === this.maxTeamSize) break; | |
// Now that our Pokemon has passed all checks, we can increment our counters | |
baseFormes[species.baseSpecies] = 1; | |
// Increment type counters | |
for (const typeName of types) { | |
if (typeName in typeCount) { | |
typeCount[typeName]++; | |
} else { | |
typeCount[typeName] = 1; | |
} | |
} | |
// Increment weakness counter | |
for (const typeName of this.dex.types.names()) { | |
// it's weak to the type | |
if (this.dex.getEffectiveness(typeName, species) > 0) { | |
typeWeaknesses[typeName]++; | |
} | |
if (this.dex.getEffectiveness(typeName, species) > 1) { | |
typeDoubleWeaknesses[typeName]++; | |
} | |
} | |
// Increment level 100 counter | |
if (set.level === 100) numMaxLevelPokemon++; | |
// Update team details | |
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1; | |
if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1; | |
if (set.ability === 'Sand Stream') teamDetails.sand = 1; | |
if (set.moves.includes('aromatherapy') || set.moves.includes('healbell')) teamDetails.statusCure = 1; | |
if (set.moves.includes('spikes')) teamDetails.spikes = 1; | |
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1; | |
// In Gen 3, Shadow Tag users can prevent each other from switching out, possibly causing and endless battle or at least causing a long stall war | |
// To prevent this, we prevent more than one Wobbuffet in a single battle. | |
if (species.id === 'wobbuffet') this.battleHasWobbuffet = true; | |
if (species.id === 'ditto') this.battleHasDitto = true; | |
} | |
if (pokemon.length < this.maxTeamSize && !isMonotype && !this.forceMonotype && pokemon.length < 12) { | |
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); | |
} | |
return pokemon; | |
} | |
} | |
export default RandomGen3Teams; | |