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import RandomGen4Teams from '../gen4/teams';
import type { PRNG, PRNGSeed } from '../../../sim/prng';
import type { MoveCounter } from '../gen8/teams';
// Moves that restore HP:
const RECOVERY_MOVES = [
'milkdrink', 'moonlight', 'morningsun', 'recover', 'slackoff', 'softboiled', 'synthesis',
];
// Conglomerate for ease of access
const SETUP = [
'acidarmor', 'agility', 'bellydrum', 'bulkup', 'calmmind', 'curse', 'dragondance', 'growth', 'howl', 'irondefense',
'meditate', 'raindance', 'sunnyday', 'swordsdance', 'tailglow',
];
// Moves that shouldn't be the only STAB moves:
const NO_STAB = [
'eruption', 'explosion', 'fakeout', 'focuspunch', 'futuresight', 'icywind', 'knockoff', 'machpunch', 'pursuit',
'quickattack', 'rapidspin', 'selfdestruct', 'skyattack', 'waterspout',
];
// Moves that should be paired together when possible
const MOVE_PAIRS = [
['sleeptalk', 'rest'],
['protect', 'wish'],
['leechseed', 'substitute'],
['focuspunch', 'substitute'],
['batonpass', 'spiderweb'],
];
export class RandomGen3Teams extends RandomGen4Teams {
battleHasDitto: boolean;
battleHasWobbuffet: boolean;
randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json');
constructor(format: string | Format, prng: PRNG | PRNGSeed | null) {
super(format, prng);
this.noStab = NO_STAB;
this.battleHasDitto = false;
this.battleHasWobbuffet = false;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Bug') && ['armaldo', 'heracross', 'parasect'].includes(species.id)
),
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'),
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
Flying: (movePool, moves, abilities, types, counter, species) => (!counter.get('Flying') && species.id !== 'crobat'),
Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'),
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'),
Normal: (movePool, moves, abilities, types, counter, species) => !counter.get('Normal'),
Poison: (movePool, moves, abilities, types, counter) => !counter.get('Poison') && !counter.get('Bug'),
Psychic: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Psychic') && species.baseStats.spa >= 100
),
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock'),
Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.id !== 'forretress'),
Water: (movePool, moves, abilities, types, counter, species) => !counter.get('Water'),
};
}
cullMovePool(
types: string[],
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
preferredType: string,
role: RandomTeamsTypes.Role,
): void {
// Pokemon cannot have multiple Hidden Powers in any circumstance
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith('hiddenpower')) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount) return;
// If we have two unfilled moves and only one unpaired move, cull the unpaired move.
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
// These moves are paired, and shouldn't appear if there is not room for them both.
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
// Team-based move culls
if (teamDetails.rapidSpin) {
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
if (teamDetails.statusCure) {
if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy'));
if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell'));
if (moves.size + movePool.length <= this.maxMoveCount) return;
}
// Develop additional move lists
const badWithSetup = ['knockoff', 'rapidspin', 'toxic'];
const statusMoves = this.cachedStatusMoves;
// General incompatibilities
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, 'trick'],
[SETUP, badWithSetup],
['rest', ['protect', 'substitute']],
[['selfdestruct', 'explosion'], ['destinybond', 'painsplit', 'rest']],
// These attacks are redundant with each other
['surf', 'hydropump'],
[['bodyslam', 'return'], ['bodyslam', 'doubleedge']],
['fireblast', 'flamethrower'],
// Assorted hardcodes go here:
// Granbull
['bulkup', 'overheat'],
// Heracross
['endure', 'substitute'],
];
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
const statusInflictingMoves = ['stunspore', 'thunderwave', 'toxic', 'willowisp', 'yawn'];
if (role !== 'Staller') {
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
}
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(
types: string[],
abilities: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
movePool: string[],
preferredType: string,
role: RandomTeamsTypes.Role,
): Set<string> {
const preferredTypes = preferredType ? preferredType.split(',') : [];
const moves = new Set<string>();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead,
preferredType, role);
// If there are only four moves, add all moves and return early
if (movePool.length <= this.maxMoveCount) {
// Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased)
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
return moves;
}
const runEnforcementChecker = (checkerName: string) => {
if (!this.moveEnforcementCheckers[checkerName]) return false;
return this.moveEnforcementCheckers[checkerName](
movePool, moves, abilities, new Set(types), counter, species, teamDetails
);
};
// Add required move (e.g. Relic Song for Meloetta-P)
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
// Add other moves you really want to have, e.g. STAB, recovery, setup.
// Enforce Seismic Toss and Spore
for (const moveid of ['seismictoss', 'spikes', 'spore']) {
if (movePool.includes(moveid)) {
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Substitute on non-Setup sets with Baton Pass
if (!role.includes('Setup')) {
if (movePool.includes('batonpass') && movePool.includes('substitute')) {
counter = this.addMove('substitute', moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce moves of all Preferred Types
for (const type of preferredTypes) {
if (!counter.get(type)) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Enforce STAB
for (const type of types) {
// Check if a STAB move of that type should be required
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length) break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// If no STAB move was added, add a STAB move
if (!counter.get('stab')) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce recovery
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Staller'].includes(role)) {
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Staller moves
if (role === 'Staller') {
const enforcedMoves = ['protect', 'toxic', 'wish'];
for (const move of enforcedMoves) {
if (movePool.includes(move)) {
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Enforce setup
if (role.includes('Setup') || role === 'Berry Sweeper') {
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid));
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce Berry Sweeper moves
if (role === 'Berry Sweeper') {
// Enforce Flail/Reversal
for (const move of ['flail', 'reversal']) {
if (movePool.includes(move)) {
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce one of Endure and Substitute, but not both
const hpControlMoves = [];
for (const moveid of movePool) {
if (['endure', 'substitute'].includes(moveid)) hpControlMoves.push(moveid);
}
if (hpControlMoves.length) {
const moveid = this.sample(hpControlMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce a move not on the noSTAB list
if (!counter.damagingMoves.size) {
// Choose an attacking move
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
// Enforce coverage move
if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker', 'Berry Sweeper'].includes(role)) {
if (counter.damagingMoves.size === 1) {
// Find the type of the current attacking move
const currentAttackType = counter.damagingMoves.values().next().value!.type;
// Choose an attacking move that is of different type to the current single attack
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType) coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
// Choose remaining moves randomly from movepool and add them to moves list:
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead,
movePool, preferredType, role);
}
}
}
return moves;
}
shouldCullAbility(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
preferredType: string,
role: RandomTeamsTypes.Role
) {
switch (ability) {
case 'Chlorophyll':
return !teamDetails.sun;
case 'Rock Head':
return !counter.get('recoil');
case 'Swift Swim':
return !teamDetails.rain;
}
return false;
}
getAbility(
types: Set<string>,
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
preferredType: string,
role: RandomTeamsTypes.Role,
): string {
if (abilities.length <= 1) return abilities[0];
// Hard-code abilities here
if (species.id === 'yanma') return counter.get('inaccurate') ? 'Compound Eyes' : 'Speed Boost';
const abilityAllowed: string[] = [];
// Obtain a list of abilities that are allowed (not culled)
for (const ability of abilities) {
if (!this.shouldCullAbility(
ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role
)) {
abilityAllowed.push(ability);
}
}
// Pick a random allowed ability
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed);
// If all abilities are rejected, prioritize weather abilities over non-weather abilities
if (!abilityAllowed.length) {
const weatherAbilities = abilities.filter(a => ['Chlorophyll', 'Swift Swim'].includes(a));
if (weatherAbilities.length) return this.sample(weatherAbilities);
}
// Pick a random ability
return this.sample(abilities);
}
getItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
preferredType: string,
role: RandomTeamsTypes.Role,
): string {
// First, the high-priority items
if (species.id === 'farfetchd') return 'Stick';
if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew';
if (species.id === 'linoone' && role === 'Setup Sweeper') return 'Silk Scarf';
if (species.id === 'marowak') return 'Thick Club';
if (species.id === 'pikachu') return 'Light Ball';
if (species.id === 'shedinja') return 'Lum Berry';
if (species.id === 'shuckle') return 'Leftovers';
if (species.id === 'unown') return counter.get('Physical') ? 'Choice Band' : 'Twisted Spoon';
if (moves.has('trick')) return 'Choice Band';
if (
moves.has('rest') && !moves.has('sleeptalk') &&
// Altaria wants Chesto Berry on Dragon Dance + Rest
(moves.has('dragondance') || !['Early Bird', 'Natural Cure', 'Shed Skin'].includes(ability))
) return 'Chesto Berry';
// Medium priority items
if (counter.get('Physical') >= 4) return 'Choice Band';
if (counter.get('Physical') >= 3 && (moves.has('batonpass') || (role === 'Wallbreaker' && counter.get('Special')))) {
return 'Choice Band';
}
if (
moves.has('dragondance') && ability !== 'Natural Cure' &&
!moves.has('healbell') && !moves.has('substitute')
) return 'Lum Berry';
if (moves.has('bellydrum')) return moves.has('substitute') ? 'Salac Berry' : 'Lum Berry';
if (moves.has('raindance') && counter.get('Special') >= 3) return 'Petaya Berry';
if (role === 'Berry Sweeper') {
if (moves.has('endure')) return 'Salac Berry';
if (moves.has('flail') || moves.has('reversal')) return (species.baseStats.spe >= 90) ? 'Liechi Berry' : 'Salac Berry';
if (moves.has('substitute') && counter.get('Physical') >= 3) return 'Liechi Berry';
if (moves.has('substitute') && counter.get('Special') >= 3) return 'Petaya Berry';
}
const salacReqs = species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && !counter.get('priority');
if (moves.has('bulkup') && moves.has('substitute') && counter.get('Status') === 2 && salacReqs) return 'Salac Berry';
if (moves.has('swordsdance') && moves.has('substitute') && counter.get('Status') === 2) {
if (salacReqs) return 'Salac Berry';
if (species.baseStats.spe > 100 && counter.get('Physical') >= 2) return 'Liechi Berry';
}
if (moves.has('swordsdance') && counter.get('Status') === 1) {
if (salacReqs) return 'Salac Berry';
if (species.baseStats.spe > 100) {
return (counter.get('Physical') >= 3 && this.randomChance(1, 2)) ? 'Liechi Berry' : 'Lum Berry';
}
}
if (species.id === 'deoxys' || species.id === 'deoxysattack') return 'White Herb';
// Default to Leftovers
return 'Leftovers';
}
randomSet(
species: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false
): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const set = this.sampleIfArray(sets);
const role = set.role;
const movePool: string[] = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
// In Gen 3, if a set has multiple preferred types, enforce all of them.
const preferredType = preferredTypes ? preferredTypes.join() : '';
let ability = '';
let item = undefined;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = set.abilities!;
// Get moves
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool,
preferredType, role);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
// Get ability
ability = this.getAbility(new Set(types), moves, abilities, counter, movePool, teamDetails, species,
preferredType, role);
// Get items
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
const level = this.getLevel(species);
// We use a special variable to track Hidden Power
// so that we can check for all Hidden Powers at once
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hasHiddenPower = true;
}
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hpType = move.substr(11);
}
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = this.dex.types.get(hpType).HPivs;
let iv: StatID;
for (iv in HPivs) {
ivs[iv] = HPivs[iv]!;
}
}
// Prepare optimal HP
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has('substitute') && ['flail', 'reversal'].some(m => moves.has(m))) {
// Flail/Reversal users should be able to use four Substitutes
if (hp % 4 > 0) break;
} else if (moves.has('substitute') && (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry')) {
// Other pinch berry holders should have berries activate after three Substitutes
if (hp % 4 === 0) break;
} else if (moves.has('bellydrum')) {
// Belly Drum users should be able to use Belly Drum twice
if (hp % 2 > 0) break;
} else {
break;
}
evs.hp -= 4;
}
// Minimize confusion damage
if (!counter.get('Physical') && !moves.has('transform')) {
evs.atk = 0;
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0;
}
// Prepare optimal HP
let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has('substitute') && ['endeavor', 'flail', 'reversal'].some(m => moves.has(m))) {
// Endeavor/Flail/Reversal users should be able to use four Substitutes
if (hp % 4 === 0) evs.hp -= 4;
} else if (moves.has('substitute') && (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry')) {
// Other pinch berry holders should have berries activate after three Substitutes
while (hp % 4 > 0) {
evs.hp -= 4;
hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
}
}
// shuffle moves to add more randomness to camomons
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
role,
};
}
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.getSeed();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const baseFormes: { [k: string]: number } = {};
const typeCount: { [k: string]: number } = {};
const typeWeaknesses: { [k: string]: number } = {};
const typeDoubleWeaknesses: { [k: string]: number } = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
let numMaxLevelPokemon = 0;
const pokemonList = Object.keys(this.randomSets);
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
const baseSpecies = this.sampleNoReplace(baseSpeciesPool);
const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
if (!species.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Prevent Shedinja from generating after Tyranitar
if (species.name === 'Shedinja' && teamDetails.sand) continue;
// Limit to one Wobbuffet per battle (not just per team)
if (species.name === 'Wobbuffet' && this.battleHasWobbuffet) continue;
// Limit to one Ditto per battle in Gen 2
if (this.dex.gen < 3 && species.name === 'Ditto' && this.battleHasDitto) continue;
const types = species.types;
if (!isMonotype && !this.forceMonotype) {
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
// Limit two of any type
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
// Limit three weak to any type, and one double weak to any type
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0;
if (typeDoubleWeaknesses[typeName] >= limitFactor) {
skip = true;
break;
}
}
}
if (skip) continue;
// Limit one level 100 Pokemon
if (!this.adjustLevel && (this.getLevel(species) === 100) && numMaxLevelPokemon >= limitFactor) {
continue;
}
}
// Okay, the set passes, add it to our team
const set = this.randomSet(species, teamDetails);
pokemon.push(set);
// Don't bother tracking details for the last Pokemon
if (pokemon.length === this.maxTeamSize) break;
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
// Increment weakness counter
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
typeDoubleWeaknesses[typeName]++;
}
}
// Increment level 100 counter
if (set.level === 100) numMaxLevelPokemon++;
// Update team details
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1;
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.moves.includes('aromatherapy') || set.moves.includes('healbell')) teamDetails.statusCure = 1;
if (set.moves.includes('spikes')) teamDetails.spikes = 1;
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
// In Gen 3, Shadow Tag users can prevent each other from switching out, possibly causing and endless battle or at least causing a long stall war
// To prevent this, we prevent more than one Wobbuffet in a single battle.
if (species.id === 'wobbuffet') this.battleHasWobbuffet = true;
if (species.id === 'ditto') this.battleHasDitto = true;
}
if (pokemon.length < this.maxTeamSize && !isMonotype && !this.forceMonotype && pokemon.length < 12) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
}
export default RandomGen3Teams;