import RandomGen4Teams from '../gen4/teams'; import type { PRNG, PRNGSeed } from '../../../sim/prng'; import type { MoveCounter } from '../gen8/teams'; // Moves that restore HP: const RECOVERY_MOVES = [ 'milkdrink', 'moonlight', 'morningsun', 'recover', 'slackoff', 'softboiled', 'synthesis', ]; // Conglomerate for ease of access const SETUP = [ 'acidarmor', 'agility', 'bellydrum', 'bulkup', 'calmmind', 'curse', 'dragondance', 'growth', 'howl', 'irondefense', 'meditate', 'raindance', 'sunnyday', 'swordsdance', 'tailglow', ]; // Moves that shouldn't be the only STAB moves: const NO_STAB = [ 'eruption', 'explosion', 'fakeout', 'focuspunch', 'futuresight', 'icywind', 'knockoff', 'machpunch', 'pursuit', 'quickattack', 'rapidspin', 'selfdestruct', 'skyattack', 'waterspout', ]; // Moves that should be paired together when possible const MOVE_PAIRS = [ ['sleeptalk', 'rest'], ['protect', 'wish'], ['leechseed', 'substitute'], ['focuspunch', 'substitute'], ['batonpass', 'spiderweb'], ]; export class RandomGen3Teams extends RandomGen4Teams { battleHasDitto: boolean; battleHasWobbuffet: boolean; randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); constructor(format: string | Format, prng: PRNG | PRNGSeed | null) { super(format, prng); this.noStab = NO_STAB; this.battleHasDitto = false; this.battleHasWobbuffet = false; this.moveEnforcementCheckers = { Bug: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Bug') && ['armaldo', 'heracross', 'parasect'].includes(species.id) ), Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'), Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'), Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), Flying: (movePool, moves, abilities, types, counter, species) => (!counter.get('Flying') && species.id !== 'crobat'), Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'), Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'), Normal: (movePool, moves, abilities, types, counter, species) => !counter.get('Normal'), Poison: (movePool, moves, abilities, types, counter) => !counter.get('Poison') && !counter.get('Bug'), Psychic: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Psychic') && species.baseStats.spa >= 100 ), Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock'), Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.id !== 'forretress'), Water: (movePool, moves, abilities, types, counter, species) => !counter.get('Water'), }; } cullMovePool( types: string[], moves: Set<string>, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, preferredType: string, role: RandomTeamsTypes.Role, ): void { // Pokemon cannot have multiple Hidden Powers in any circumstance let hasHiddenPower = false; for (const move of moves) { if (move.startsWith('hiddenpower')) hasHiddenPower = true; } if (hasHiddenPower) { let movePoolHasHiddenPower = true; while (movePoolHasHiddenPower) { movePoolHasHiddenPower = false; for (const moveid of movePool) { if (moveid.startsWith('hiddenpower')) { this.fastPop(movePool, movePool.indexOf(moveid)); movePoolHasHiddenPower = true; break; } } } } if (moves.size + movePool.length <= this.maxMoveCount) return; // If we have two unfilled moves and only one unpaired move, cull the unpaired move. if (moves.size === this.maxMoveCount - 2) { const unpairedMoves = [...movePool]; for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); } } if (unpairedMoves.length === 1) { this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); } } // These moves are paired, and shouldn't appear if there is not room for them both. if (moves.size === this.maxMoveCount - 1) { for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(movePool, movePool.indexOf(pair[0])); this.fastPop(movePool, movePool.indexOf(pair[1])); } } } // Team-based move culls if (teamDetails.rapidSpin) { if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.spikes && teamDetails.spikes >= 2) { if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.statusCure) { if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy')); if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell')); if (moves.size + movePool.length <= this.maxMoveCount) return; } // Develop additional move lists const badWithSetup = ['knockoff', 'rapidspin', 'toxic']; const statusMoves = this.cachedStatusMoves; // General incompatibilities const incompatiblePairs = [ // These moves don't mesh well with other aspects of the set [statusMoves, 'trick'], [SETUP, badWithSetup], ['rest', ['protect', 'substitute']], [['selfdestruct', 'explosion'], ['destinybond', 'painsplit', 'rest']], // These attacks are redundant with each other ['surf', 'hydropump'], [['bodyslam', 'return'], ['bodyslam', 'doubleedge']], ['fireblast', 'flamethrower'], // Assorted hardcodes go here: // Granbull ['bulkup', 'overheat'], // Heracross ['endure', 'substitute'], ]; for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); const statusInflictingMoves = ['stunspore', 'thunderwave', 'toxic', 'willowisp', 'yawn']; if (role !== 'Staller') { this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); } } // Generate random moveset for a given species, role, preferred type. randomMoveset( types: string[], abilities: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, movePool: string[], preferredType: string, role: RandomTeamsTypes.Role, ): Set<string> { const preferredTypes = preferredType ? preferredType.split(',') : []; const moves = new Set<string>(); let counter = this.newQueryMoves(moves, species, preferredType, abilities); this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role); // If there are only four moves, add all moves and return early if (movePool.length <= this.maxMoveCount) { // Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased) while (movePool.length) { const moveid = this.sample(movePool); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } return moves; } const runEnforcementChecker = (checkerName: string) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, new Set(types), counter, species, teamDetails ); }; // Add required move (e.g. Relic Song for Meloetta-P) if (species.requiredMove) { const move = this.dex.moves.get(species.requiredMove).id; counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } // Add other moves you really want to have, e.g. STAB, recovery, setup. // Enforce Seismic Toss and Spore for (const moveid of ['seismictoss', 'spikes', 'spore']) { if (movePool.includes(moveid)) { counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Substitute on non-Setup sets with Baton Pass if (!role.includes('Setup')) { if (movePool.includes('batonpass') && movePool.includes('substitute')) { counter = this.addMove('substitute', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce moves of all Preferred Types for (const type of preferredTypes) { if (!counter.get(type)) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Enforce STAB for (const type of types) { // Check if a STAB move of that type should be required const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } while (runEnforcementChecker(type)) { if (!stabMoves.length) break; const moveid = this.sampleNoReplace(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // If no STAB move was added, add a STAB move if (!counter.get('stab')) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce recovery if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Staller'].includes(role)) { const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); if (recoveryMoves.length) { const moveid = this.sample(recoveryMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Staller moves if (role === 'Staller') { const enforcedMoves = ['protect', 'toxic', 'wish']; for (const move of enforcedMoves) { if (movePool.includes(move)) { counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Enforce setup if (role.includes('Setup') || role === 'Berry Sweeper') { const setupMoves = movePool.filter(moveid => SETUP.includes(moveid)); if (setupMoves.length) { const moveid = this.sample(setupMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Berry Sweeper moves if (role === 'Berry Sweeper') { // Enforce Flail/Reversal for (const move of ['flail', 'reversal']) { if (movePool.includes(move)) { counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce one of Endure and Substitute, but not both const hpControlMoves = []; for (const moveid of movePool) { if (['endure', 'substitute'].includes(moveid)) hpControlMoves.push(moveid); } if (hpControlMoves.length) { const moveid = this.sample(hpControlMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce a move not on the noSTAB list if (!counter.damagingMoves.size) { // Choose an attacking move const attackingMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); } if (attackingMoves.length) { const moveid = this.sample(attackingMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce coverage move if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker', 'Berry Sweeper'].includes(role)) { if (counter.damagingMoves.size === 1) { // Find the type of the current attacking move const currentAttackType = counter.damagingMoves.values().next().value!.type; // Choose an attacking move that is of different type to the current single attack const coverageMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { if (currentAttackType !== moveType) coverageMoves.push(moveid); } } if (coverageMoves.length) { const moveid = this.sample(coverageMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Choose remaining moves randomly from movepool and add them to moves list: while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sample(movePool); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); for (const pair of MOVE_PAIRS) { if (moveid === pair[0] && movePool.includes(pair[1])) { counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } if (moveid === pair[1] && movePool.includes(pair[0])) { counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } return moves; } shouldCullAbility( ability: string, types: Set<string>, moves: Set<string>, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, preferredType: string, role: RandomTeamsTypes.Role ) { switch (ability) { case 'Chlorophyll': return !teamDetails.sun; case 'Rock Head': return !counter.get('recoil'); case 'Swift Swim': return !teamDetails.rain; } return false; } getAbility( types: Set<string>, moves: Set<string>, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, preferredType: string, role: RandomTeamsTypes.Role, ): string { if (abilities.length <= 1) return abilities[0]; // Hard-code abilities here if (species.id === 'yanma') return counter.get('inaccurate') ? 'Compound Eyes' : 'Speed Boost'; const abilityAllowed: string[] = []; // Obtain a list of abilities that are allowed (not culled) for (const ability of abilities) { if (!this.shouldCullAbility( ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role )) { abilityAllowed.push(ability); } } // Pick a random allowed ability if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); // If all abilities are rejected, prioritize weather abilities over non-weather abilities if (!abilityAllowed.length) { const weatherAbilities = abilities.filter(a => ['Chlorophyll', 'Swift Swim'].includes(a)); if (weatherAbilities.length) return this.sample(weatherAbilities); } // Pick a random ability return this.sample(abilities); } getItem( ability: string, types: string[], moves: Set<string>, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, preferredType: string, role: RandomTeamsTypes.Role, ): string { // First, the high-priority items if (species.id === 'farfetchd') return 'Stick'; if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew'; if (species.id === 'linoone' && role === 'Setup Sweeper') return 'Silk Scarf'; if (species.id === 'marowak') return 'Thick Club'; if (species.id === 'pikachu') return 'Light Ball'; if (species.id === 'shedinja') return 'Lum Berry'; if (species.id === 'shuckle') return 'Leftovers'; if (species.id === 'unown') return counter.get('Physical') ? 'Choice Band' : 'Twisted Spoon'; if (moves.has('trick')) return 'Choice Band'; if ( moves.has('rest') && !moves.has('sleeptalk') && // Altaria wants Chesto Berry on Dragon Dance + Rest (moves.has('dragondance') || !['Early Bird', 'Natural Cure', 'Shed Skin'].includes(ability)) ) return 'Chesto Berry'; // Medium priority items if (counter.get('Physical') >= 4) return 'Choice Band'; if (counter.get('Physical') >= 3 && (moves.has('batonpass') || (role === 'Wallbreaker' && counter.get('Special')))) { return 'Choice Band'; } if ( moves.has('dragondance') && ability !== 'Natural Cure' && !moves.has('healbell') && !moves.has('substitute') ) return 'Lum Berry'; if (moves.has('bellydrum')) return moves.has('substitute') ? 'Salac Berry' : 'Lum Berry'; if (moves.has('raindance') && counter.get('Special') >= 3) return 'Petaya Berry'; if (role === 'Berry Sweeper') { if (moves.has('endure')) return 'Salac Berry'; if (moves.has('flail') || moves.has('reversal')) return (species.baseStats.spe >= 90) ? 'Liechi Berry' : 'Salac Berry'; if (moves.has('substitute') && counter.get('Physical') >= 3) return 'Liechi Berry'; if (moves.has('substitute') && counter.get('Special') >= 3) return 'Petaya Berry'; } const salacReqs = species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && !counter.get('priority'); if (moves.has('bulkup') && moves.has('substitute') && counter.get('Status') === 2 && salacReqs) return 'Salac Berry'; if (moves.has('swordsdance') && moves.has('substitute') && counter.get('Status') === 2) { if (salacReqs) return 'Salac Berry'; if (species.baseStats.spe > 100 && counter.get('Physical') >= 2) return 'Liechi Berry'; } if (moves.has('swordsdance') && counter.get('Status') === 1) { if (salacReqs) return 'Salac Berry'; if (species.baseStats.spe > 100) { return (counter.get('Physical') >= 3 && this.randomChance(1, 2)) ? 'Liechi Berry' : 'Lum Berry'; } } if (species.id === 'deoxys' || species.id === 'deoxysattack') return 'White Herb'; // Default to Leftovers return 'Leftovers'; } randomSet( species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false ): RandomTeamsTypes.RandomSet { species = this.dex.species.get(species); const forme = this.getForme(species); const sets = this.randomSets[species.id]["sets"]; const set = this.sampleIfArray(sets); const role = set.role; const movePool: string[] = Array.from(set.movepool); const preferredTypes = set.preferredTypes; // In Gen 3, if a set has multiple preferred types, enforce all of them. const preferredType = preferredTypes ? preferredTypes.join() : ''; let ability = ''; let item = undefined; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; const types = species.types; const abilities = set.abilities!; // Get moves const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role); const counter = this.newQueryMoves(moves, species, preferredType, abilities); // Get ability ability = this.getAbility(new Set(types), moves, abilities, counter, movePool, teamDetails, species, preferredType, role); // Get items item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); const level = this.getLevel(species); // We use a special variable to track Hidden Power // so that we can check for all Hidden Powers at once let hasHiddenPower = false; for (const move of moves) { if (move.startsWith('hiddenpower')) hasHiddenPower = true; } if (hasHiddenPower) { let hpType; for (const move of moves) { if (move.startsWith('hiddenpower')) hpType = move.substr(11); } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = this.dex.types.get(hpType).HPivs; let iv: StatID; for (iv in HPivs) { ivs[iv] = HPivs[iv]!; } } // Prepare optimal HP while (evs.hp > 1) { const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has('substitute') && ['flail', 'reversal'].some(m => moves.has(m))) { // Flail/Reversal users should be able to use four Substitutes if (hp % 4 > 0) break; } else if (moves.has('substitute') && (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry')) { // Other pinch berry holders should have berries activate after three Substitutes if (hp % 4 === 0) break; } else if (moves.has('bellydrum')) { // Belly Drum users should be able to use Belly Drum twice if (hp % 2 > 0) break; } else { break; } evs.hp -= 4; } // Minimize confusion damage if (!counter.get('Physical') && !moves.has('transform')) { evs.atk = 0; ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; } // Prepare optimal HP let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has('substitute') && ['endeavor', 'flail', 'reversal'].some(m => moves.has(m))) { // Endeavor/Flail/Reversal users should be able to use four Substitutes if (hp % 4 === 0) evs.hp -= 4; } else if (moves.has('substitute') && (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry')) { // Other pinch berry holders should have berries activate after three Substitutes while (hp % 4 > 0) { evs.hp -= 4; hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); } } // shuffle moves to add more randomness to camomons const shuffledMoves = Array.from(moves); this.prng.shuffle(shuffledMoves); return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), level, moves: shuffledMoves, ability, evs, ivs, item, role, }; } randomTeam() { this.enforceNoDirectCustomBanlistChanges(); const seed = this.prng.getSeed(); const ruleTable = this.dex.formats.getRuleTable(this.format); const pokemon: RandomTeamsTypes.RandomSet[] = []; // For Monotype const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); const typePool = this.dex.types.names(); const type = this.forceMonotype || this.sample(typePool); const baseFormes: { [k: string]: number } = {}; const typeCount: { [k: string]: number } = {}; const typeWeaknesses: { [k: string]: number } = {}; const typeDoubleWeaknesses: { [k: string]: number } = {}; const teamDetails: RandomTeamsTypes.TeamDetails = {}; let numMaxLevelPokemon = 0; const pokemonList = Object.keys(this.randomSets); const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList); while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) { const baseSpecies = this.sampleNoReplace(baseSpeciesPool); const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies])); if (!species.exists) continue; // Limit to one of each species (Species Clause) if (baseFormes[species.baseSpecies]) continue; // Prevent Shedinja from generating after Tyranitar if (species.name === 'Shedinja' && teamDetails.sand) continue; // Limit to one Wobbuffet per battle (not just per team) if (species.name === 'Wobbuffet' && this.battleHasWobbuffet) continue; // Limit to one Ditto per battle in Gen 2 if (this.dex.gen < 3 && species.name === 'Ditto' && this.battleHasDitto) continue; const types = species.types; if (!isMonotype && !this.forceMonotype) { // Dynamically scale limits for different team sizes. The default and minimum value is 1. const limitFactor = Math.round(this.maxTeamSize / 6) || 1; // Limit two of any type let skip = false; for (const typeName of types) { if (typeCount[typeName] >= 2 * limitFactor) { skip = true; break; } } if (skip) continue; // Limit three weak to any type, and one double weak to any type for (const typeName of this.dex.types.names()) { // it's weak to the type if (this.dex.getEffectiveness(typeName, species) > 0) { if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0; if (typeWeaknesses[typeName] >= 3 * limitFactor) { skip = true; break; } } if (this.dex.getEffectiveness(typeName, species) > 1) { if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0; if (typeDoubleWeaknesses[typeName] >= limitFactor) { skip = true; break; } } } if (skip) continue; // Limit one level 100 Pokemon if (!this.adjustLevel && (this.getLevel(species) === 100) && numMaxLevelPokemon >= limitFactor) { continue; } } // Okay, the set passes, add it to our team const set = this.randomSet(species, teamDetails); pokemon.push(set); // Don't bother tracking details for the last Pokemon if (pokemon.length === this.maxTeamSize) break; // Now that our Pokemon has passed all checks, we can increment our counters baseFormes[species.baseSpecies] = 1; // Increment type counters for (const typeName of types) { if (typeName in typeCount) { typeCount[typeName]++; } else { typeCount[typeName] = 1; } } // Increment weakness counter for (const typeName of this.dex.types.names()) { // it's weak to the type if (this.dex.getEffectiveness(typeName, species) > 0) { typeWeaknesses[typeName]++; } if (this.dex.getEffectiveness(typeName, species) > 1) { typeDoubleWeaknesses[typeName]++; } } // Increment level 100 counter if (set.level === 100) numMaxLevelPokemon++; // Update team details if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1; if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1; if (set.ability === 'Sand Stream') teamDetails.sand = 1; if (set.moves.includes('aromatherapy') || set.moves.includes('healbell')) teamDetails.statusCure = 1; if (set.moves.includes('spikes')) teamDetails.spikes = 1; if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1; // In Gen 3, Shadow Tag users can prevent each other from switching out, possibly causing and endless battle or at least causing a long stall war // To prevent this, we prevent more than one Wobbuffet in a single battle. if (species.id === 'wobbuffet') this.battleHasWobbuffet = true; if (species.id === 'ditto') this.battleHasDitto = true; } if (pokemon.length < this.maxTeamSize && !isMonotype && !this.forceMonotype && pokemon.length < 12) { throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); } return pokemon; } } export default RandomGen3Teams;