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from flask import Flask, render_template, request, jsonify
from flask_socketio import SocketIO, emit, join_room, leave_room
import os
import requests
import json
import uuid
from datetime import datetime
from dotenv import load_dotenv
import logging
from werkzeug.utils import secure_filename
import random
import asyncio

# Initialize Flask and configure core settings
app = Flask(__name__)
app.config['SECRET_KEY'] = os.urandom(24)
app.config['MAX_CONTENT_LENGTH'] = 16 * 1024 * 1024

# Initialize SocketIO with CORS support and logging
socketio = SocketIO(app, cors_allowed_origins="*", logger=True, engineio_logger=True, async_mode='eventlet')

# Load environment variables
load_dotenv()
MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
ELEVENLABS_API_KEY = os.getenv('ELEVENLABS_API_KEY')

# Configure logging with more detailed format
logging.basicConfig(
    level=logging.INFO,
    format='%(asctime)s - %(name)s - %(levelname)s - %(message)s'
)
logger = logging.getLogger(__name__)

class GameState:
    """Manages the state of all active game sessions."""
    
    def __init__(self):
        self.games = {}
        self.cleanup_interval = 3600
        
    def create_game(self):
        """Creates a new game session with proper initialization."""
        try:
            game_id = str(uuid.uuid4())
            self.games[game_id] = {
                'players': [],
                'current_phase': 'setup',
                'recordings': {},
                'impostor': None,
                'votes': {},
                'question': None,
                'impostor_answer': None,
                'modified_recording': None,
                'round_number': 1,
                'start_time': datetime.now().isoformat(),
                'completed_rounds': [],
                'score': {'impostor_wins': 0, 'player_wins': 0},
                'room': game_id  # Add room for socket management
            }
            logger.info(f"Successfully created game with ID: {game_id}")
            return game_id
        except Exception as e:
            logger.error(f"Error creating game: {str(e)}")
            raise

    def get_game(self, game_id):
        """Safely retrieves a game by ID."""
        game = self.games.get(game_id)
        if not game:
            logger.error(f"Game not found: {game_id}")
            raise ValueError("Game not found")
        return game

    def cleanup_inactive_games(self):
        """Removes inactive game sessions."""
        current_time = datetime.now()
        for game_id, game in list(self.games.items()):
            start_time = datetime.fromisoformat(game['start_time'])
            if (current_time - start_time).total_seconds() > 7200:  # 2 hours
                del self.games[game_id]
                logger.info(f"Cleaned up inactive game: {game_id}")

# Initialize global game state
game_state = GameState()

@app.route('/')
def home():
    """Serves the main game page."""
    return render_template('index.html')

@socketio.on('connect')
def handle_connect():
    """Handles client connection."""
    logger.info(f"Client connected: {request.sid}")
    emit('connection_success', {'status': 'connected'})

@socketio.on('disconnect')
def handle_disconnect():
    """Handles client disconnection."""
    logger.info(f"Client disconnected: {request.sid}")

@socketio.on('create_game')
def handle_create_game():
    """Handles game creation request."""
    try:
        game_id = game_state.create_game()
        join_room(game_id)  # Create socket room for the game
        logger.info(f"Created and joined game room: {game_id}")
        emit('game_created', {
            'gameId': game_id,
            'status': 'success'
        })
    except Exception as e:
        logger.error(f"Error in game creation: {str(e)}")
        emit('game_error', {
            'error': 'Failed to create game',
            'details': str(e)
        })

@socketio.on('join_game')
def handle_join_game(data):
    """Handles player joining a game."""
    try:
        game_id = data.get('gameId')
        player_name = data.get('playerName')

        if not game_id or not player_name:
            raise ValueError("Missing game ID or player name")

        game = game_state.get_game(game_id)
        
        # Validate player count
        if len(game['players']) >= 5:
            raise ValueError("Game is full")

        # Add player to game
        player_id = len(game['players']) + 1
        player = {
            'id': player_id,
            'name': player_name,
            'socket_id': request.sid
        }
        game['players'].append(player)
        
        # Join socket room
        join_room(game_id)
        logger.info(f"Player {player_name} (ID: {player_id}) joined game {game_id}")

        # Broadcast to all players in the game
        emit('player_joined', {
            'playerId': player_id,
            'playerName': player_name,
            'status': 'success'
        }, room=game_id)

    except Exception as e:
        error_msg = str(e)
        logger.error(f"Error in handle_join_game: {error_msg}")
        emit('game_error', {'error': error_msg})

@app.route('/api/start_game', methods=['POST'])
async def start_game():
    """Initializes a new game round."""
    try:
        data = request.get_json()
        game_id = data.get('gameId')

        if not game_id:
            raise ValueError("Missing game ID")

        game = game_state.get_game(game_id)
        
        # Validate player count
        if len(game['players']) < 3:
            raise ValueError("Need at least 3 players to start")

        # Generate question using Mistral AI
        question = await generate_question()
        game['question'] = question
        game['current_phase'] = 'recording'
        
        logger.info(f"Started game {game_id} with question: {question}")
        
        # Notify all players in the game room
        socketio.emit('round_started', {
            'question': question
        }, room=game_id)

        return jsonify({
            'status': 'success',
            'question': question
        })

    except Exception as e:
        error_msg = str(e)
        logger.error(f"Error starting game: {error_msg}")
        return jsonify({
            'status': 'error',
            'error': error_msg
        }), 500

async def generate_question():
    """Generates an engaging question using Mistral AI."""
    try:
        headers = {
            'Authorization': f'Bearer {MISTRAL_API_KEY}',
            'Content-Type': 'application/json'
        }
        
        payload = {
            'messages': [{
                'role': 'user',
                'content': '''Generate an engaging personal question for a social game.
                The question should:
                1. Encourage creative and unique responses
                2. Be open-ended but not too philosophical
                3. Be answerable in 15-30 seconds
                4. Be appropriate for all ages
                5. Spark interesting conversation

                Generate only the question, without any additional text.'''
            }]
        }
        
        response = requests.post(
            'https://api.mistral.ai/v1/chat/completions',
            headers=headers,
            json=payload,
            timeout=10
        )
        
        if response.status_code == 200:
            question = response.json()['choices'][0]['message']['content'].strip()
            logger.info(f"Generated question: {question}")
            return question
            
        logger.error(f"Mistral API error: {response.status_code}")
        return random.choice([
            "What's your favorite childhood memory?",
            "What's the most interesting place you've ever visited?",
            "What's a skill you'd love to master and why?",
            "What's the best piece of advice you've ever received?"
        ])
            
    except Exception as e:
        logger.error(f"Error generating question: {str(e)}")
        return "What is your favorite memory from your childhood?"

@app.route('/api/submit_recording', methods=['POST'])
async def submit_recording():
    """Handles voice recording submissions."""
    try:
        game_id = request.form.get('gameId')
        player_id = request.form.get('playerId')
        audio_file = request.files.get('audio')
        
        if not all([game_id, player_id, audio_file]):
            raise ValueError("Missing required data")
            
        game = game_state.get_game(game_id)
        
        # Save the recording
        filename = secure_filename(f"recording_{game_id}_{player_id}.wav")
        filepath = os.path.join('temp', filename)
        audio_file.save(filepath)
        
        game['recordings'][player_id] = filepath
        logger.info(f"Saved recording for player {player_id} in game {game_id}")
        
        # Notify all players about the new recording
        socketio.emit('recording_submitted', {
            'playerId': player_id,
            'status': 'success'
        }, room=game_id)
        
        return jsonify({'status': 'success'})
        
    except Exception as e:
        error_msg = str(e)
        logger.error(f"Error submitting recording: {error_msg}")
        return jsonify({
            'status': 'error',
            'error': error_msg
        }), 500

@socketio.on('submit_vote')
def handle_vote(data):
    """Processes player votes and determines round outcome."""
    try:
        game_id = data.get('gameId')
        voter_id = data.get('voterId')
        vote_for = data.get('voteFor')
        
        if not all([game_id, voter_id, vote_for]):
            raise ValueError("Missing vote data")
        
        game = game_state.get_game(game_id)
        game['votes'][voter_id] = vote_for
        
        # Check if all players have voted
        if len(game['votes']) == len(game['players']):
            # Calculate results
            votes_count = {}
            for vote in game['votes'].values():
                votes_count[vote] = votes_count.get(vote, 0) + 1
            
            most_voted = max(votes_count.items(), key=lambda x: x[1])[0]
            
            # Update scores
            if most_voted == game['impostor']:
                game['score']['player_wins'] += 1
                result = 'players_win'
            else:
                game['score']['impostor_wins'] += 1
                result = 'impostor_wins'
            
            # Store round results
            game['completed_rounds'].append({
                'round_number': game['round_number'],
                'impostor': game['impostor'],
                'votes': game['votes'].copy(),
                'most_voted': most_voted,
                'result': result
            })
            
            # Emit results to all players
            emit('round_result', {
                'impostor': game['impostor'],
                'most_voted': most_voted,
                'votes': game['votes'],
                'score': game['score'],
                'result': result
            }, room=game_id)
            
            logger.info(f"Round completed for game {game_id}. Result: {result}")

    except Exception as e:
        error_msg = str(e)
        logger.error(f"Error processing vote: {error_msg}")
        emit('game_error', {'error': error_msg})

if __name__ == '__main__':
    # Create temporary directory for recordings
    os.makedirs('temp', exist_ok=True)
    
    # Start the server
    logger.info("Starting server...")
    socketio.run(app, host='0.0.0.0', port=7860, debug=True)