dcrey7 commited on
Commit
0f05b68
·
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1 Parent(s): 058bc84

Update app.py

Browse files
Files changed (1) hide show
  1. app.py +90 -96
app.py CHANGED
@@ -1,5 +1,6 @@
1
  from flask import Flask, render_template, request, jsonify
2
  from flask_socketio import SocketIO, emit, join_room
 
3
  import os
4
  import requests
5
  import json
@@ -9,35 +10,38 @@ from dotenv import load_dotenv
9
  import logging
10
  from werkzeug.utils import secure_filename
11
  import random
12
- import asyncio
13
 
14
- # Initialize Flask and configure core settings
15
  app = Flask(__name__)
16
- app.config['SECRET_KEY'] = os.urandom(24) # Generate a random secret key for security
17
- app.config['MAX_CONTENT_LENGTH'] = 16 * 1024 * 1024 # Limit file uploads to 16MB
18
-
19
- # Initialize SocketIO with CORS support for development
20
- socketio = SocketIO(app, cors_allowed_origins="*")
21
-
22
- # Load environment variables from .env file
 
 
 
 
 
 
23
  load_dotenv()
24
  MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
25
  ELEVENLABS_API_KEY = os.getenv('ELEVENLABS_API_KEY')
26
 
27
- # Configure logging to track application behavior
28
  logging.basicConfig(level=logging.INFO)
29
  logger = logging.getLogger(__name__)
30
 
31
  class GameState:
32
- """Manages the state of all active game sessions."""
33
 
34
  def __init__(self):
35
- """Initialize the game state manager."""
36
- self.games = {} # Dictionary to store all active games
37
- self.cleanup_interval = 3600 # Cleanup inactive games every hour
38
-
39
  def create_game(self):
40
- """Create a new game session with a unique identifier."""
41
  game_id = str(uuid.uuid4())
42
  self.games[game_id] = {
43
  'players': [],
@@ -52,70 +56,62 @@ class GameState:
52
  'start_time': datetime.now().isoformat(),
53
  'completed_rounds': [],
54
  'score': {'impostor_wins': 0, 'player_wins': 0},
55
- 'socket_room': f'game_{game_id}' # Add dedicated socket room
56
  }
57
  return game_id
58
 
59
  def cleanup_inactive_games(self):
60
- """Remove inactive game sessions older than 2 hours."""
61
  current_time = datetime.now()
62
- inactive_threshold = 7200 # 2 hours in seconds
63
-
64
  for game_id, game in list(self.games.items()):
65
- start_time = datetime.fromisoformat(game['start_time'])
66
- if (current_time - start_time).total_seconds() > inactive_threshold:
67
  del self.games[game_id]
68
 
69
- # Initialize global game state
70
  game_state = GameState()
71
 
72
- # Socket.IO event handlers
 
 
 
 
 
 
 
 
73
  @socketio.on('create_game')
74
  def handle_create_game():
75
- """Handle new game creation requests."""
76
  try:
77
  game_id = game_state.create_game()
78
  emit('game_created', {
79
  'status': 'success',
80
- 'gameId': game_id
 
81
  })
82
- logger.info(f"New game created: {game_id}")
83
  except Exception as e:
84
- logger.error(f"Error creating game: {str(e)}")
85
- emit('game_creation_failed', {
86
  'status': 'error',
87
- 'error': 'Could not create game'
 
88
  })
89
 
90
  @socketio.on('join_game')
91
  def handle_join_game(data):
92
- """Handle a player joining the game."""
93
- game_id = data.get('game_id')
94
- player_name = data.get('player_name')
95
-
96
- if not game_id or not player_name:
97
- emit('join_failed', {
98
- 'status': 'error',
99
- 'error': 'Missing game ID or player name'
100
- })
101
- return
102
-
103
- if game_id not in game_state.games:
104
- emit('join_failed', {
105
- 'status': 'error',
106
- 'error': 'Game not found'
107
- })
108
- return
109
-
110
- game = game_state.games[game_id]
111
- if len(game['players']) >= 5:
112
- emit('join_failed', {
113
- 'status': 'error',
114
- 'error': 'Game is full'
115
- })
116
- return
117
-
118
  try:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
119
  player_id = len(game['players']) + 1
120
  new_player = {
121
  'id': player_id,
@@ -123,8 +119,6 @@ def handle_join_game(data):
123
  'socket_id': request.sid
124
  }
125
  game['players'].append(new_player)
126
-
127
- # Join the game room
128
  join_room(game['socket_room'])
129
 
130
  emit('player_joined', {
@@ -132,66 +126,66 @@ def handle_join_game(data):
132
  'player': new_player
133
  }, room=game['socket_room'])
134
 
135
- logger.info(f"Player {player_name} joined game {game_id}")
136
 
137
  except Exception as e:
138
- logger.error(f"Error joining game: {str(e)}")
139
  emit('join_failed', {
140
  'status': 'error',
141
- 'error': 'Internal server error'
142
  })
143
 
144
- @socketio.on('round_start')
145
- def handle_round_start(data):
146
- """Handle the start of a new round."""
147
- game_id = data.get('game_id')
148
- if game_id not in game_state.games:
149
- return
150
-
151
- game = game_state.games[game_id]
152
- emit('round_start', {
153
- 'question': game['question'],
154
- 'phase': 'recording',
155
- 'duration': 30
156
- }, room=game['socket_room'])
157
-
158
- # API endpoints
159
  @app.route('/')
160
  def home():
161
- """Serve the main game page."""
162
  return render_template('index.html')
163
 
164
  @app.route('/api/start_game', methods=['POST'])
165
- async def start_game():
166
- """Initialize a new game session."""
167
  try:
168
  data = request.get_json()
169
  game_id = data.get('game_id')
170
 
171
- if game_id not in game_state.games:
172
- return jsonify({'error': 'Game not found'}), 404
173
 
174
  game = game_state.games[game_id]
175
-
176
- # Generate question for the round
177
- question = await generate_question()
178
- game['question'] = question
179
  game['current_phase'] = 'recording'
180
 
181
- return jsonify({
182
- 'status': 'success',
183
- 'question': question
184
- })
 
 
185
 
186
  except Exception as e:
187
- logger.error(f"Error starting game: {str(e)}")
188
- return jsonify({'error': 'Internal server error'}), 500
 
 
 
 
 
 
 
 
 
189
 
190
- # ... (rest of the API endpoints remain the same)
 
 
 
 
 
 
191
 
192
  if __name__ == '__main__':
193
- # Create temporary directory for recordings if it doesn't exist
194
  os.makedirs('temp', exist_ok=True)
195
-
196
- # Start the server
197
- socketio.run(app, host='0.0.0.0', port=7860, debug=True)
 
 
 
 
 
1
  from flask import Flask, render_template, request, jsonify
2
  from flask_socketio import SocketIO, emit, join_room
3
+ from flask_cors import CORS
4
  import os
5
  import requests
6
  import json
 
10
  import logging
11
  from werkzeug.utils import secure_filename
12
  import random
 
13
 
14
+ # Initialize Flask with CORS
15
  app = Flask(__name__)
16
+ CORS(app)
17
+ app.config['SECRET_KEY'] = os.urandom(24)
18
+ app.config['MAX_CONTENT_LENGTH'] = 16 * 1024 * 1024
19
+
20
+ # Configure Socket.IO for Hugging Face Spaces
21
+ socketio = SocketIO(app,
22
+ cors_allowed_origins="*",
23
+ async_mode='eventlet',
24
+ logger=True,
25
+ engineio_logger=True
26
+ )
27
+
28
+ # Load environment variables
29
  load_dotenv()
30
  MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
31
  ELEVENLABS_API_KEY = os.getenv('ELEVENLABS_API_KEY')
32
 
33
+ # Configure logging
34
  logging.basicConfig(level=logging.INFO)
35
  logger = logging.getLogger(__name__)
36
 
37
  class GameState:
38
+ """Manages all active game sessions with WebSocket room support"""
39
 
40
  def __init__(self):
41
+ self.games = {}
42
+ self.cleanup_interval = 3600
43
+
 
44
  def create_game(self):
 
45
  game_id = str(uuid.uuid4())
46
  self.games[game_id] = {
47
  'players': [],
 
56
  'start_time': datetime.now().isoformat(),
57
  'completed_rounds': [],
58
  'score': {'impostor_wins': 0, 'player_wins': 0},
59
+ 'socket_room': f'game_{game_id}'
60
  }
61
  return game_id
62
 
63
  def cleanup_inactive_games(self):
 
64
  current_time = datetime.now()
 
 
65
  for game_id, game in list(self.games.items()):
66
+ if (current_time - datetime.fromisoformat(game['start_time'])).total_seconds() > 7200:
 
67
  del self.games[game_id]
68
 
 
69
  game_state = GameState()
70
 
71
+ # WebSocket Handlers
72
+ @socketio.on('connect')
73
+ def handle_connect():
74
+ logger.info('Client connected: %s', request.sid)
75
+
76
+ @socketio.on('disconnect')
77
+ def handle_disconnect():
78
+ logger.info('Client disconnected: %s', request.sid)
79
+
80
  @socketio.on('create_game')
81
  def handle_create_game():
 
82
  try:
83
  game_id = game_state.create_game()
84
  emit('game_created', {
85
  'status': 'success',
86
+ 'gameId': game_id,
87
+ 'message': 'Game created successfully'
88
  })
89
+ logger.info('Created game: %s', game_id)
90
  except Exception as e:
91
+ logger.error('Game creation failed: %s', str(e))
92
+ emit('game_created', {
93
  'status': 'error',
94
+ 'error': 'Game creation failed',
95
+ 'details': str(e)
96
  })
97
 
98
  @socketio.on('join_game')
99
  def handle_join_game(data):
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
100
  try:
101
+ game_id = data.get('game_id')
102
+ player_name = data.get('player_name')
103
+
104
+ if not game_id or not player_name:
105
+ raise ValueError('Missing game ID or player name')
106
+
107
+ if game_id not in game_state.games:
108
+ raise KeyError('Game not found')
109
+
110
+ game = game_state.games[game_id]
111
+
112
+ if len(game['players']) >= 5:
113
+ raise ValueError('Game is full')
114
+
115
  player_id = len(game['players']) + 1
116
  new_player = {
117
  'id': player_id,
 
119
  'socket_id': request.sid
120
  }
121
  game['players'].append(new_player)
 
 
122
  join_room(game['socket_room'])
123
 
124
  emit('player_joined', {
 
126
  'player': new_player
127
  }, room=game['socket_room'])
128
 
129
+ logger.info('Player %s joined game %s', player_name, game_id)
130
 
131
  except Exception as e:
132
+ logger.error('Join game error: %s', str(e))
133
  emit('join_failed', {
134
  'status': 'error',
135
+ 'error': str(e)
136
  })
137
 
138
+ # REST API Endpoints
 
 
 
 
 
 
 
 
 
 
 
 
 
 
139
  @app.route('/')
140
  def home():
 
141
  return render_template('index.html')
142
 
143
  @app.route('/api/start_game', methods=['POST'])
144
+ def start_game():
 
145
  try:
146
  data = request.get_json()
147
  game_id = data.get('game_id')
148
 
149
+ if not game_id or game_id not in game_state.games:
150
+ return jsonify({'status': 'error', 'error': 'Invalid game ID'}), 400
151
 
152
  game = game_state.games[game_id]
 
 
 
 
153
  game['current_phase'] = 'recording'
154
 
155
+ socketio.emit('round_start', {
156
+ 'phase': 'recording',
157
+ 'duration': 30
158
+ }, room=game['socket_room'])
159
+
160
+ return jsonify({'status': 'success', 'message': 'Game started'})
161
 
162
  except Exception as e:
163
+ logger.error('Start game error: %s', str(e))
164
+ return jsonify({'status': 'error', 'error': str(e)}), 500
165
+
166
+ # Voice Processing Functions
167
+ async def generate_question():
168
+ # Implementation remains same as before
169
+ pass
170
+
171
+ async def generate_impostor_answer(question):
172
+ # Implementation remains same as before
173
+ pass
174
 
175
+ async def clone_voice(audio_file):
176
+ # Implementation remains same as before
177
+ pass
178
+
179
+ async def generate_cloned_speech(voice_id, text):
180
+ # Implementation remains same as before
181
+ pass
182
 
183
  if __name__ == '__main__':
 
184
  os.makedirs('temp', exist_ok=True)
185
+ socketio.run(app,
186
+ host='0.0.0.0',
187
+ port=7860,
188
+ debug=True,
189
+ allow_unsafe_werkzeug=True,
190
+ use_reloader=False
191
+ )