Update app.py
Browse files
app.py
CHANGED
@@ -1,5 +1,6 @@
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from flask import Flask, render_template, request, jsonify
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from flask_socketio import SocketIO, emit, join_room
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import os
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import requests
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import json
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@@ -9,35 +10,38 @@ from dotenv import load_dotenv
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import logging
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from werkzeug.utils import secure_filename
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import random
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import asyncio
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# Initialize Flask
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app = Flask(__name__)
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app
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app.config['
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load_dotenv()
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MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
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ELEVENLABS_API_KEY = os.getenv('ELEVENLABS_API_KEY')
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# Configure logging
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logging.basicConfig(level=logging.INFO)
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logger = logging.getLogger(__name__)
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class GameState:
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"""Manages
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def __init__(self):
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self.
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def create_game(self):
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"""Create a new game session with a unique identifier."""
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game_id = str(uuid.uuid4())
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self.games[game_id] = {
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'players': [],
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@@ -52,70 +56,62 @@ class GameState:
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'start_time': datetime.now().isoformat(),
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'completed_rounds': [],
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'score': {'impostor_wins': 0, 'player_wins': 0},
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'socket_room': f'game_{game_id}'
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}
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return game_id
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def cleanup_inactive_games(self):
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"""Remove inactive game sessions older than 2 hours."""
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current_time = datetime.now()
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inactive_threshold = 7200 # 2 hours in seconds
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for game_id, game in list(self.games.items()):
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if (current_time - start_time).total_seconds() > inactive_threshold:
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del self.games[game_id]
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# Initialize global game state
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game_state = GameState()
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#
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@socketio.on('create_game')
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def handle_create_game():
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"""Handle new game creation requests."""
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try:
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game_id = game_state.create_game()
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emit('game_created', {
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'status': 'success',
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'gameId': game_id
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})
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logger.info(
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except Exception as e:
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logger.error(
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emit('
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'status': 'error',
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'error': '
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})
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@socketio.on('join_game')
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def handle_join_game(data):
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"""Handle a player joining the game."""
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game_id = data.get('game_id')
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player_name = data.get('player_name')
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if not game_id or not player_name:
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emit('join_failed', {
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'status': 'error',
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'error': 'Missing game ID or player name'
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})
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return
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if game_id not in game_state.games:
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emit('join_failed', {
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'status': 'error',
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'error': 'Game not found'
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})
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return
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game = game_state.games[game_id]
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if len(game['players']) >= 5:
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emit('join_failed', {
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'status': 'error',
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'error': 'Game is full'
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})
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return
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try:
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player_id = len(game['players']) + 1
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new_player = {
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'id': player_id,
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@@ -123,8 +119,6 @@ def handle_join_game(data):
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'socket_id': request.sid
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}
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game['players'].append(new_player)
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# Join the game room
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join_room(game['socket_room'])
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emit('player_joined', {
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'player': new_player
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}, room=game['socket_room'])
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logger.info(
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except Exception as e:
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logger.error(
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emit('join_failed', {
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'status': 'error',
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'error':
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})
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def handle_round_start(data):
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"""Handle the start of a new round."""
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game_id = data.get('game_id')
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if game_id not in game_state.games:
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return
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game = game_state.games[game_id]
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emit('round_start', {
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'question': game['question'],
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'phase': 'recording',
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'duration': 30
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}, room=game['socket_room'])
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# API endpoints
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@app.route('/')
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def home():
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"""Serve the main game page."""
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return render_template('index.html')
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@app.route('/api/start_game', methods=['POST'])
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"""Initialize a new game session."""
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try:
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data = request.get_json()
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game_id = data.get('game_id')
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if game_id not in game_state.games:
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return jsonify({'error': '
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game = game_state.games[game_id]
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# Generate question for the round
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question = await generate_question()
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game['question'] = question
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game['current_phase'] = 'recording'
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'
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'
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})
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except Exception as e:
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logger.error(
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return jsonify({'
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if __name__ == '__main__':
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# Create temporary directory for recordings if it doesn't exist
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os.makedirs('temp', exist_ok=True)
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from flask import Flask, render_template, request, jsonify
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from flask_socketio import SocketIO, emit, join_room
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from flask_cors import CORS
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import os
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import requests
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import json
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import logging
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from werkzeug.utils import secure_filename
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import random
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# Initialize Flask with CORS
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app = Flask(__name__)
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CORS(app)
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app.config['SECRET_KEY'] = os.urandom(24)
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app.config['MAX_CONTENT_LENGTH'] = 16 * 1024 * 1024
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# Configure Socket.IO for Hugging Face Spaces
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socketio = SocketIO(app,
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cors_allowed_origins="*",
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async_mode='eventlet',
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logger=True,
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engineio_logger=True
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)
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# Load environment variables
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load_dotenv()
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MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
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ELEVENLABS_API_KEY = os.getenv('ELEVENLABS_API_KEY')
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# Configure logging
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logging.basicConfig(level=logging.INFO)
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logger = logging.getLogger(__name__)
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class GameState:
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"""Manages all active game sessions with WebSocket room support"""
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def __init__(self):
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self.games = {}
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self.cleanup_interval = 3600
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def create_game(self):
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game_id = str(uuid.uuid4())
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self.games[game_id] = {
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'players': [],
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'start_time': datetime.now().isoformat(),
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'completed_rounds': [],
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'score': {'impostor_wins': 0, 'player_wins': 0},
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'socket_room': f'game_{game_id}'
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}
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return game_id
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def cleanup_inactive_games(self):
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current_time = datetime.now()
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for game_id, game in list(self.games.items()):
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if (current_time - datetime.fromisoformat(game['start_time'])).total_seconds() > 7200:
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del self.games[game_id]
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game_state = GameState()
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# WebSocket Handlers
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@socketio.on('connect')
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def handle_connect():
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logger.info('Client connected: %s', request.sid)
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@socketio.on('disconnect')
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def handle_disconnect():
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logger.info('Client disconnected: %s', request.sid)
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@socketio.on('create_game')
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def handle_create_game():
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try:
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game_id = game_state.create_game()
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emit('game_created', {
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'status': 'success',
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'gameId': game_id,
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'message': 'Game created successfully'
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})
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logger.info('Created game: %s', game_id)
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except Exception as e:
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logger.error('Game creation failed: %s', str(e))
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emit('game_created', {
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'status': 'error',
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'error': 'Game creation failed',
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'details': str(e)
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})
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@socketio.on('join_game')
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def handle_join_game(data):
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try:
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game_id = data.get('game_id')
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player_name = data.get('player_name')
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if not game_id or not player_name:
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raise ValueError('Missing game ID or player name')
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if game_id not in game_state.games:
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raise KeyError('Game not found')
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game = game_state.games[game_id]
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if len(game['players']) >= 5:
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raise ValueError('Game is full')
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player_id = len(game['players']) + 1
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new_player = {
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'id': player_id,
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'socket_id': request.sid
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}
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game['players'].append(new_player)
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join_room(game['socket_room'])
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emit('player_joined', {
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'player': new_player
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}, room=game['socket_room'])
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logger.info('Player %s joined game %s', player_name, game_id)
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except Exception as e:
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logger.error('Join game error: %s', str(e))
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emit('join_failed', {
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'status': 'error',
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'error': str(e)
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})
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# REST API Endpoints
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@app.route('/')
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def home():
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return render_template('index.html')
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@app.route('/api/start_game', methods=['POST'])
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def start_game():
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try:
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data = request.get_json()
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game_id = data.get('game_id')
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if not game_id or game_id not in game_state.games:
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return jsonify({'status': 'error', 'error': 'Invalid game ID'}), 400
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game = game_state.games[game_id]
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game['current_phase'] = 'recording'
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socketio.emit('round_start', {
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'phase': 'recording',
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'duration': 30
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}, room=game['socket_room'])
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return jsonify({'status': 'success', 'message': 'Game started'})
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except Exception as e:
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logger.error('Start game error: %s', str(e))
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return jsonify({'status': 'error', 'error': str(e)}), 500
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# Voice Processing Functions
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async def generate_question():
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# Implementation remains same as before
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pass
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async def generate_impostor_answer(question):
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# Implementation remains same as before
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pass
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async def clone_voice(audio_file):
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# Implementation remains same as before
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pass
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async def generate_cloned_speech(voice_id, text):
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# Implementation remains same as before
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pass
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if __name__ == '__main__':
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os.makedirs('temp', exist_ok=True)
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socketio.run(app,
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host='0.0.0.0',
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port=7860,
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debug=True,
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allow_unsafe_werkzeug=True,
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use_reloader=False
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)
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