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1.43.2
Code Review All
game.py
- The
add_new_tile
function should handle the case when there are no empty cells left. - The
move
function should update the score when tiles are merged.
main.py
- The game loop does not handle the game over condition properly. It should break the loop when the game is over.
Call flow
sequenceDiagram
participant M as Main
participant G as Game
participant U as UI
M->>G: reset_game()
M->>U: draw_grid()
M->>U: draw_score()
M->>U: handle_input()
U->>G: move(direction)
G->>G: add_new_tile()
G->>U: draw_grid()
G->>U: draw_score()
G->>U: draw_game_over()
G->>G: is_game_over()
G->>G: get_empty_cells()
G->>G: get_score()
Summary
The code implements the 2048 game using Python classes and data structures. The Pygame library is used for the game interface and user input handling. The game.py
file contains the Game
class and related functions for game logic, while the main.py
file initializes the game and UI.
TODOs
{
"game.py": "Add handling for no empty cells in add_new_tile function, Update score in move function",
"main.py": "Handle game over condition in the game loop"
}