const DATA_DUMMY = GLfloat[0,0,0]

const DATA_CUBE = GLfloat[
# Bottom
-1.0, -1.0, -1.0,
1.0, -1.0, -1.0,
-1.0, -1.0, 1.0,
1.0, -1.0, -1.0,
1.0, -1.0, 1.0,
-1.0, -1.0, 1.0,

# Top
-1.0, 1.0, -1.0,
-1.0, 1.0, 1.0,
1.0, 1.0, -1.0,
1.0, 1.0, -1.0,
-1.0, 1.0, 1.0,
1.0, 1.0, 1.0,

# Front
-1.0, -1.0, 1.0,
1.0, -1.0, 1.0,
-1.0, 1.0, 1.0,
1.0, -1.0, 1.0,
1.0, 1.0, 1.0,
-1.0, 1.0, 1.0,

# Back
-1.0, -1.0, -1.0,
-1.0, 1.0, -1.0,
1.0, -1.0, -1.0,
1.0, -1.0, -1.0,
-1.0, 1.0, -1.0,
1.0, 1.0, -1.0,

# Left
-1.0, -1.0, 1.0,
-1.0, 1.0, -1.0,
-1.0, -1.0, -1.0,
-1.0, -1.0, 1.0,
-1.0, 1.0, 1.0,
-1.0, 1.0, -1.0,

# Right
1.0, -1.0, 1.0,
1.0, -1.0, -1.0,
1.0, 1.0, -1.0,
1.0, -1.0, 1.0,
1.0, 1.0, -1.0,
1.0, 1.0, 1.0,
]

const DATA_CUBE_VERTEX = [
1f0,  1,  1,  # 0
-1,  1,  1,   # 1
-1, -1,  1,   # 2
1, -1,  1,    # 3
1, -1, -1,    # 4
-1, -1, -1,   # 5
-1,  1, -1,   # 6
1,  1, -1,    # 7
]

const DATA_CUBE_INDEX = GLuint[
0, 1, 2, 2, 3, 0, # Front face
7, 4, 5, 5, 6, 7, # Back face
6, 5, 2, 2, 1, 6, # Left face
7, 0, 3, 3, 4, 7, # Right face
7, 6, 1, 1, 0, 7, # Top face
3, 2, 5, 5, 4, 3  # Bottom face
]

const DATA_PLANE_VERTEX  = [
1f0,  0,  1,  # 0
1, 0, -1,     # 1
-1,  0,  1,   # 2
-1, 0, -1     # 3
]

const DATA_PLANE_INDEX = GLuint[
0, 1, 2, 3 #GL_TRIANGLE_STRIP
#0, 1, 2, 2, 1, 3 #GL_TRIANGLES
]

