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(/.) |
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title Angize |
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author Ali Nikkhah |
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homepage twitter.com/_AliNikk__ |
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run_rules_on_level_start |
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again_interval 0.0001 |
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======== |
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OBJECTS |
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======== |
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Background |
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#e0e0e0 LightBlue |
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11111 |
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00001 |
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00001 |
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00001 |
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00001 |
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Wall |
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#d0d0d0 #0099FF |
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10000 |
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10000 |
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10000 |
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10000 |
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11111 |
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NormalBaby |
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#fda white |
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.000. |
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.000. |
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00000 |
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.111. |
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.0.0. |
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ParalyzedBaby |
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#909090 white |
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.000. |
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.000. |
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00000 |
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.111. |
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.0.0. |
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NormalEye1 |
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White Black Blue |
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.000. |
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00022 |
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00021 |
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00022 |
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.000. |
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NormalEye2 |
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White Black Blue |
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.000. |
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00000 |
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00000 |
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02220 |
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.212. |
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NormalEye3 |
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White Black Blue |
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.000. |
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22000 |
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12000 |
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22000 |
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.000. |
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NormalEye4 |
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White Black Blue |
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.212. |
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02220 |
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00000 |
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00000 |
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.000. |
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RedEye1 |
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White Black DarkRed |
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.000. |
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00022 |
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00021 |
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00022 |
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.000. |
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RedEye2 |
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White Black DarkRed |
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.000. |
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00000 |
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00000 |
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02220 |
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.212. |
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RedEye3 |
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White Black DarkRed |
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.000. |
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22000 |
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12000 |
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22000 |
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.000. |
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RedEye4 |
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White Black DarkRed |
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.212. |
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02220 |
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00000 |
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00000 |
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.000. |
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RayH |
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Red |
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..... |
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..... |
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00000 |
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..... |
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..... |
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RayV |
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Red |
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..0.. |
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..0.. |
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..0.. |
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..0.. |
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..0.. |
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======= |
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LEGEND |
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======= |
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Player = NormalBaby |
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Baby = NormalBaby or ParalyzedBaby |
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NormalEye = NormalEye1 or NormalEye2 or NormalEye3 or NormalEye4 |
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RedEye = RedEye1 or RedEye2 or RedEye3 or RedEye4 |
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Eye1 = NormalEye1 or RedEye1 |
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Eye2 = NormalEye2 or RedEye2 |
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Eye3 = NormalEye3 or RedEye3 |
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Eye4 = NormalEye4 or RedEye4 |
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Eye = NormalEye or RedEye |
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Obstacle = Baby or Wall or Eye |
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MovingObstacle = Baby or Eye |
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Ray = RayH or RayV |
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MovableObstacle = ParalyzedBaby |
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. = Background |
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# = Wall |
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+ = NormalBaby |
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> = NormalEye1 |
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v = NormalEye2 |
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< = NormalEye3 |
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^ = NormalEye4 |
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1 = RedEye1 |
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2 = RedEye2 |
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3 = RedEye3 |
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4 = RedEye4 |
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- = ParalyzedBaby |
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======= |
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SOUNDS |
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======= |
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sfx0 41755904 |
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================ |
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COLLISIONLAYERS |
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================ |
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Background |
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Player, Wall, NormalEye1, NormalEye2, NormalEye3, NormalEye4, ParalyzedBaby, RedEye1, RedEye2, RedEye3, RedEye4 |
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RayH |
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RayV |
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====== |
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RULES |
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[ NormalBaby ] -> [ ParalyzedBaby ] |
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(remove all shots at the start of the turn) |
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[Ray] -> [] again |
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(main game logic here) |
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RIGHT [ Eye1 | no Obstacle ] -> [ Eye1 | RIGHT RayH ] again |
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RIGHT [ RIGHT RayH | no Obstacle ] -> [ RIGHT RayH | RIGHT RayH ] again |
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RIGHT [ Eye1 | ParalyzedBaby ] -> [ Eye1 | NormalBaby ] again |
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DOWN [ Eye2 | no Obstacle ] -> [ Eye2 | DOWN RayV ] again |
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DOWN [ DOWN RayV | no Obstacle ] -> [ DOWN RayV | DOWN RayV ] again |
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DOWN [ Eye2 | ParalyzedBaby ] -> [ Eye2 | NormalBaby ] again |
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LEFT [ Eye3 | no Obstacle ] -> [ Eye3 | LEFT RayH ] again |
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LEFT [ LEFT RayH | no Obstacle ] -> [ LEFT RayH | LEFT RayH ] again |
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LEFT [ Eye3 | ParalyzedBaby ] -> [ Eye3 | NormalBaby ] again |
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UP [ Eye4 | no Obstacle ] -> [ Eye4 | UP RayV ] again |
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UP [ UP RayV | no Obstacle ] -> [ UP RayV | UP RayV] again |
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UP [ Eye4 | ParalyzedBaby ] -> [ Eye4 | NormalBaby ] again |
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[ > Ray | ParalyzedBaby ] -> [ > Ray | NormalBaby ] |
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[moving Ray] -> [stationary Ray] |
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(Babies will die if they go into a red eye) |
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LEFT [ > NormalBaby | RedEye1 | stationary Obstacle] -> [| RedEye1 | stationary Obstacle] sfx0 |
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UP [ > NormalBaby | RedEye2 | stationary Obstacle] -> [| RedEye2 | stationary Obstacle] sfx0 |
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RIGHT [ > NormalBaby | RedEye3 | stationary Obstacle] -> [| RedEye3 | stationary Obstacle] sfx0 |
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DOWN [ > NormalBaby | RedEye4 | stationary Obstacle] -> [| RedEye4 | stationary Obstacle] sfx0 |
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(Eyes can be moved) |
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[ > MovingObstacle | MovingObstacle ] -> [ > MovingObstacle | > MovingObstacle ] |
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[ > MovableObstacle | stationary Obstacle ] -> [ stationary MovableObstacle | stationary Obstacle ] |
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(RedEye kills babies) |
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RIGHT [ > RedEye1 | Baby | stationary Obstacle ] -> [ > RedEye1 || Obstacle] sfx0 |
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DOWN [ > RedEye2 | Baby | stationary Obstacle ] -> [ > RedEye2 || Obstacle] sfx0 |
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LEFT [ > RedEye3 | Baby | stationary Obstacle ] -> [ > RedEye3 || Obstacle] sfx0 |
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UP [ > RedEye4 | Baby | stationary Obstacle ] -> [ > RedEye4 || Obstacle] sfx0 |
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[ action Player ] -> win |
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============== |
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WINCONDITIONS |
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============== |
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no ParalyzedBaby |
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======= |
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LEVELS |
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======= |
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message /. |
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message Babys are paralyzed when they are unmotivated. |
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message They get motivated when an eye is looking at them. |
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message Leave no baby unmotivated. |
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message You can press X to skip a level! |
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########## |
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#>.......# |
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#>.......# |
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#>.#v----# |
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#>......+# |
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#>......+# |
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########## |
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(*o) |
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####### |
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#.....# |
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#.....# |
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#..-v+< |
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>.+-..# |
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#^....# |
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####### |
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(**o) |
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######## |
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>+....+< |
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>+v--v+< |
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>+....+< |
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>+..#.+< |
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######## |
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(**o) |
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####### |
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#..--.# |
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#.--..# |
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#>>>#.# |
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#...+.< |
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#..+..< |
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#####^# |
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(***o) |
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######### |
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#>...+.-# |
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#>....-.# |
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#>.#>...# |
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#>..+.-.# |
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#>...+..# |
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######### |
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######## |
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#>...+.# |
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#>....-# |
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#>.#>..# |
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#>..+.-# |
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#>.+.-.# |
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######## |
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(####### |
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#>....# |
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#>.+--# |
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#>.#>.# |
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#>.+--# |
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#>....# |
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#######) |
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####### |
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#>.+--# |
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#>.#>.# |
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#>.+--# |
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#>....# |
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#>....# |
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####### |
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###### |
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#>+-## |
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#>+.## |
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#>.>.# |
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#>+.## |
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#>+-## |
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###### |
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(**o) |
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#####.## |
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#>.#.>.# |
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#>+.-.-# |
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#>.+.-.# |
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#>.....# |
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######## |
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(***o) |
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########## |
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##vvvvvvv# |
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#>.......# |
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#>.+.#...# |
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#>.......# |
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#>.#.-.### |
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#>.......# |
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#>.+.#.>.# |
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#>.......# |
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########## |
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(***o) |
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########### |
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#...v.v...# |
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#....-....# |
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#>...v...<# |
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#..->+<-..# |
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#>...^...<# |
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#....-....# |
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#...^.^...# |
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########### |
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##################### |
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>...................< |
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>...................< |
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>...................< |
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>...................< |
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#####.############### |
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#.........########### |
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#>+--.--+<########### |
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#>+-.^.-+<########### |
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#>+-...-+<########### |
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##################### |
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(***o) |
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############# |
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#...v.v.v...# |
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#...........# |
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#.....+.....# |
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#>.........<# |
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#.....^.....# |
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#>.+.<->.+.<# |
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#.....v.....# |
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#>.........<# |
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#.....+.....# |
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#...........# |
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#...^.^.^...# |
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############# |
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( |
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############### |
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###vv#v#v#vv### |
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###..........## |
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#>.+.......+.<# |
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#>..#v#v#v#..<# |
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##..>.....<..## |
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#>..#.-.-.#..<# |
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##..>.....<..## |
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#>..#.-.-.#..<# |
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##..>.....<..## |
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#>..#^#^#^#..<# |
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#>.+.......+.<# |
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###.........### |
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###^^#^#^#^^### |
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###############) |
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message Thanks for playing! |
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((*o) |
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######## |
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#......# |
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1.+---.# |
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#......# |
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######## |
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###vvv# |
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#.....# |
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#..---# |
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#...1+# |
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#..---# |
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#######) |