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  1. -=lost=-.txt +377 -0
  2. 123456.txt +821 -0
  3. 12345_v1.0.txt +539 -0
  4. 1D_M3.txt +857 -0
  5. 1D_Rubik's_Cube.txt +225 -0
  6. 1D_Sokoban.txt +134 -0
  7. 2020.txt +210 -0
  8. 2048.txt +170 -0
  9. 2D_Whale_World.txt +257 -0
  10. 3_brothers.txt +355 -0
  11. 3_in_a_row.txt +422 -0
  12. 5_step_steve_DEMAKE.txt +942 -0
  13. 9x9_Go.txt +280 -0
  14. AVGN_Dis-Ventures.txt +585 -0
  15. A_Cog's_Life.txt +386 -0
  16. A_Knight's_Path.txt +210 -0
  17. A_Knight's_Tour.txt +303 -0
  18. A_Plaid_Puzzle.txt +0 -0
  19. A_Rose_for_Icy_Heart.txt +819 -0
  20. A_Unexamined_Life_Is_Not_Worth_Meowing.txt +285 -0
  21. A_desecration_of_Jack_Lance's__I'm_too_far_gone_.txt +479 -0
  22. A_port_of_Puzzle_Wizard_IQ_130+,_level_18_of_72.txt +347 -0
  23. Aaaah!_I'm_Being_Attacked_by_a_Giant_Tentacle!.txt +526 -0
  24. Abel's_Werehouse.txt +337 -0
  25. Absorb.txt +162 -0
  26. Ad_Infinitum_v0.4.2_[Implemented_HighFloor,_finished].txt +605 -0
  27. Add_Man_2__This_Time_It's_Arithmetical.txt +222 -0
  28. Aerobatics.txt +616 -0
  29. Airport_Aggression.txt +1074 -0
  30. Akari_2.txt +545 -0
  31. Al's_Egg_Roll.txt +919 -0
  32. Alcazar.txt +764 -0
  33. Algorithm-Generated_Sokoban_Levels.txt +278 -0
  34. All_These_Damn_Crates.txt +175 -0
  35. Alley.txt +262 -0
  36. Amy.txt +216 -0
  37. An_Auspicious_Day_v0.2.1.txt +622 -0
  38. Ancient_Puzzles_of_Colossal_Caves_indev4.txt +730 -0
  39. Angize.txt +407 -0
  40. Animal_Cascade.txt +600 -0
  41. Antimatter_Labs.txt +333 -0
  42. Aperture_Science_Sokoban_Testing_Initiative.txt +1246 -0
  43. At_Last,_A_Ninja!.txt +578 -0
  44. Atlas_Shrank.txt +512 -0
  45. Atomix_demake.txt +1457 -0
  46. Attack_of_the_Martian_Giants.txt +673 -0
  47. AutoDom.txt +193 -0
  48. AutoTrom.txt +228 -0
  49. Autumn.txt +604 -0
  50. Avis_Anguis.txt +1481 -0
-=lost=-.txt ADDED
@@ -0,0 +1,377 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title -=lost=-
2
+ author radiosoap
3
+ youtube l46tiFyvbc4
4
+ homepage https://radiosoap.tumblr.com/
5
+ ZOOMscreen 9x9
6
+
7
+ ========
8
+ OBJECTS
9
+ ========
10
+ player
11
+ blue lightblue lightbrown black
12
+ .333.
13
+ .222.
14
+ 11111
15
+ .000.
16
+ .0.0.
17
+
18
+ deadplayer
19
+ grey lightgrey grey darkgrey
20
+ .333.
21
+ .222.
22
+ 11111
23
+ .000.
24
+ .0.0.
25
+
26
+ wall
27
+ grey darkgrey lightgrey
28
+ 02101
29
+ 20102
30
+ 11020
31
+ 21002
32
+ 21010
33
+
34
+ background
35
+ green lightgreen darkgreen
36
+ 02102
37
+ 10210
38
+ 20102
39
+ 22012
40
+ 11201
41
+
42
+ sign1
43
+ brown lightbrown
44
+ 01111
45
+ 01111
46
+ 01111
47
+ ..1..
48
+ ..1..
49
+
50
+ sign2
51
+ brown lightbrown
52
+ 01111
53
+ 01111
54
+ 01111
55
+ ..1..
56
+ ..1..
57
+
58
+ sign3
59
+ brown lightbrown
60
+ 01111
61
+ 01111
62
+ 01111
63
+ ..1..
64
+ ..1..
65
+
66
+ sign4
67
+ brown lightbrown
68
+ 01111
69
+ 01111
70
+ 01111
71
+ ..1..
72
+ ..1..
73
+
74
+ exit
75
+ red lightred darkred
76
+ .021.
77
+ 21021
78
+ 11021
79
+ 22102
80
+ .201.
81
+
82
+ water
83
+ blue lightblue darkblue
84
+ 02000
85
+ 00100
86
+ 01010
87
+ 00000
88
+ 20000
89
+
90
+ void
91
+ black
92
+
93
+ voidwall
94
+ darkgrey black
95
+ 00111
96
+ 01111
97
+ 01111
98
+ 01111
99
+ 01111
100
+
101
+ plank
102
+ brown lightbrown
103
+ 10000
104
+ 10000
105
+ 10000
106
+ 10000
107
+ 10000
108
+
109
+ breakablewall
110
+ lightred red
111
+ 01111
112
+ 01111
113
+ 01111
114
+ 01111
115
+ 01111
116
+
117
+ gate
118
+ grey
119
+ .000.
120
+ 0.0.0
121
+ 0.0.0
122
+ 0.0.0
123
+ 0.0.0
124
+
125
+ gateopen
126
+ grey
127
+ .000.
128
+ 0...0
129
+ 0...0
130
+ 0...0
131
+ 0...0
132
+
133
+ savepoint
134
+ blue lightblue white
135
+ 11000
136
+ 10200
137
+ 12220
138
+ 10200
139
+ 10000
140
+
141
+ orb (red orbs)
142
+ red lightred grey
143
+ .100.
144
+ 10202
145
+ 10000
146
+ 10222
147
+ .100.
148
+
149
+ =======
150
+ LEGEND
151
+ =======
152
+
153
+ & = player
154
+ # = wall
155
+ . = background
156
+ 1 = sign1
157
+ 2 = sign2
158
+ 3 = sign3
159
+ 4 = sign4
160
+ 0 = exit
161
+ w = water
162
+ - = void
163
+ p = voidwall
164
+ \ = plank
165
+ b = breakablewall
166
+ c = gate
167
+ f = gateopen
168
+ s = savepoint
169
+ d = orb
170
+ =======
171
+ SOUNDS
172
+ =======
173
+ SFX1 11749508
174
+ SFX2 69315108
175
+ SFX3 89697708
176
+ SFX4 64299108
177
+ SFX5 37736700
178
+ SFX6 82123107
179
+ startgame 68018908
180
+ endlevel 99406108
181
+ SFX7 31059508
182
+ ================
183
+ COLLISIONLAYERS
184
+ ================
185
+ background
186
+ void
187
+ exit
188
+ plank
189
+ savepoint
190
+ gateopen
191
+ deadplayer
192
+ player,wall,sign1,sign2,sign3,sign4,water,voidwall,breakablewall,gate,orb
193
+
194
+ ======
195
+ RULES
196
+ ======
197
+
198
+ [ > Player | sign1 ] -> [ Player | sign1 ] SFX1 message im fine , its alright.
199
+ [ > Player | sign2 ] -> [ Player | sign2 ] SFX2 message im scared , where are you?
200
+ [ > Player | sign3 ] -> [ Player | sign3 ] SFX3 message im alone , please dont go..
201
+ [ > Player | sign4 ] -> [ Player | sign4 ] SFX4 message im lost , im waiting for you
202
+ [ > player | breakablewall ] -> [ player | ]
203
+ [ > player | gate ] -> [ player | gateopen ] SFX6
204
+ [ Action Player Savepoint ] -> [ Player Savepoint ] checkpoint SFX5
205
+ [ orb | ... | Player ] -> [ > orb | ... | Player ]
206
+ [ > orb | Player ] -> Restart
207
+
208
+ ==============
209
+ WINCONDITIONS
210
+ ==============
211
+ all player on exit
212
+
213
+ =======
214
+ LEVELS
215
+ =======
216
+
217
+ message
218
+ message
219
+ message
220
+ message where am i?
221
+ message this world is huge
222
+ message i should explore , maybe i'll found the exit
223
+
224
+ ##############################################################################################################
225
+ #...&......##...........#..............####.....................#...#....b..........##....###....#....##..0..#
226
+ #.......................##...........bbbbb.......##.........##..##..##..##.###.....####....##.##...##.###....#
227
+ #.........#####....########......###..####......####......s####..##..#..#####......###....###.#....#...#.....#
228
+ #........###......####.....www\wwwwwwwww###......###.....####.....##....###..###....##.....##..##..##..###...#
229
+ ww\##########www\wwwwwwwwwwwww\wwwwwwwwww#####wwwwwww\www#####............##\www\w######wwwwwwwwwwwwwwwwwww\ww
230
+ ww\ww#####wwwwww\wwwwwwwwwwwww\wwwwwwwwwwww##wwwwwwww\wwww###www\wwwww\ww##w\www\###wwwwwwwwwwwwwwwwwwwwwww\ww
231
+ ww\wwwwwwwwwwwww\wwwwwwwwwwwww\wwwwwwwwwwwwwwwwwwwwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww
232
+ ww\wwwwwwwwwwwww\wwwwwwwwww#.....###########..###wwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww
233
+ ##...#####........############....########.....####.......####ww\wwwww\www....##..###.............########...#
234
+ #......###........#########s........#####........#.........####...###...########..########...........######cc#
235
+ ##....###..........####.........##.....##.......####.........c.....##.##########.................##########..#
236
+ ##.....1.............##...##...####....##........##........####.....###############..........##..#########...#
237
+ #...................###..####...###.....#.......######.....##..........########.............##.......##......#
238
+ #...................###..####....##.....#......####.........##..........#########...........####.............#
239
+ #####........bb.......#...##...#####.....#.....########....###......###########.............####.........#####
240
+ ##..........bbbb....###.........###......#.......#######.....#........#######................##..............#
241
+ ##..........bbbb.....####.......#.......##......##########...#..........###..................##......#########
242
+ ###..........bb.....########.#############.......######.....####........######......###########......#######.#
243
+ ####...................c......########............#####.....###............##......###############..##########
244
+ ######.................c.......#########..................#####..........#####################################
245
+ ##############################################################################################################
246
+
247
+ message what are they?
248
+ message theyre just floating orbs...
249
+ message yet , i feel sufficated.
250
+ message i shouldnt touch them.
251
+ message -=The handmade caverns=-
252
+ message a cave made by mankind.
253
+
254
+ #####################################b########################
255
+ #--------#-----#------------------------------c----------b---#
256
+ #--------#---d-#wwwwwwwwwwwwwwwwwww\wwwwwwwwww#----------b---#
257
+ &--------c-----#------------------------------#----------b---#
258
+ #-------2#-----#------------------------------#----------b---#
259
+ #--------#-----#------------------d-----------#----------b---#
260
+ #--------#-----#s----------d------------------#----------#---#
261
+ #####b####-----###############c#####b###################.#---#
262
+ #--------#-----#-------------#----------------#----#.....#---#
263
+ #--------------c-------------#----------------#----#.....#---#
264
+ #--------------#-------d-----#----------------#----#.www.#---#
265
+ #--------#-----#------------------------------#----#wwwww#---#
266
+ #--------b-----#-----------------------d-----------#wwwww#---#
267
+ #--------#-----#------------------------------#----#wwwww#-0-#
268
+ ##############################################################
269
+
270
+ message hahaha...
271
+ message funny , isnt it?
272
+ message im scared , ive been like this for years.
273
+ message it hurts
274
+ message -=edge of the world=-
275
+ message an empty void.
276
+
277
+ ###############p###p##ppp#pppp#ppppppppppppppppppppppppppppppppppppppppppppppppp
278
+ #.&...###...#---..-....--#----##------pppp-pp----ppppp------p----ppppp--------pp
279
+ #..#####..####---p--##-.###.---##..---#pp#pp----#-ppppp--d--pp#-----ppp------0pp
280
+ #....##---##----ppp--#--p---p---------pp--------pppp----------ppp-------pppppppp
281
+ #w\\wwwwwwwwwwwwwwww--w--w------ppppppppppppppppppppppppp\pppppppppp\ppppppppppp
282
+ ww\\wwwwwwwwwwpwpwpwpppppwppppwwwwwwwwwwwwwwwwwwwwwwpwppw\\\\wpwpw\\\\w-w-wppwpw
283
+ #.....3.....###....###pppp-------.pppp.....--------------------------ppppppppppp
284
+ p------------ppp----ppppppppp------pppp----pppppp-ppppppppppppppp---pppppppppppp
285
+ ps-----------pd----ppppppppp-------ppppppcppppppppppppppppppppppppcppppppppppppp
286
+ p------------p---------------------ppp----------ppppp------------------ppppppppp
287
+ p-----------ppp------ppppppppppp---------pppppppppppppps--------------pppppppppp
288
+ p---------------------ppppppp--------------ppppppppppp-----------------ppppppppp
289
+ pp-------------------------------d----------ppppppppp-----------------pppppppppp
290
+ pppd----d----------------------------------ppppppp---------------------ppppppppp
291
+ pppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
292
+
293
+ message
294
+ message
295
+ message
296
+ message where am i?
297
+ message wait , ive been here before....
298
+ message what happened?
299
+
300
+ ##############################################################################################################
301
+ #...&......##...........#..............####.....................#...#....b..........##....###....#....##..0..#
302
+ #.......................##...........bbbbb.......##.........##..##..##..##.###.....####....##.##...##.###....#
303
+ #.........#####....########......###..####......####......s####..##..#..#####......###....###.#....#...#.....#
304
+ #........###......####.....www\wwwwwwwww###......###.....####.....##....###..###....##.....##..##..##..###...#
305
+ ww\##########www\wwwwwwwwwwwww\wwwwwwwwww#####wwwwwww\www#####............##\www\w######wwwwwwwwwwwwwwwwwww\ww
306
+ ww\ww#####wwwwww\wwwwwwwwwwwww\wwwwwwwwwwww##wwwwwwww\wwww###www\wwwww\ww##w\www\###wwwwwwwwwwwwwwwwwwwwwww\ww
307
+ ww\wwwwwwwwwwwww\wwwwwwwwwwwww\wwwwwwwwwwwwwwwwwwwwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww
308
+ ww\wwwwwwwwwwwww\wwwwwwwwww#.....###########..###wwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww
309
+ ##...#####........############....########.....####.......####ww\wwwww\www....##..###.............########...#
310
+ --------------------------------------------------------------------------------------------------------------
311
+ ##.....1.............##...##...####....##........##........####.....###############..........##..#########...#
312
+ #...................###..####...###.....#.......######.....##..........########.............##.......##......#
313
+ #####........bb.......#...##...#####.....#.....########....###......###########.............####.........#####
314
+ ##..........bbbb....###.........###......#.......#######.....#........#######................##..............#
315
+ ##..........bbbb.....####.......#.......##......##########...#..........###..................##......#########
316
+ ###..........bb.....########.#############.......######.....####........######......###########......#######.#
317
+ ######.................c.......#########..................#####..........#####################################
318
+ ##############################################################################################################
319
+
320
+ message
321
+ message
322
+ message
323
+ message where am i?
324
+ message oh no.
325
+ message im lost in a time loop!
326
+
327
+ ##############################################################################################################
328
+ #...&......##...........#..............####.....................#...#....b..........##....###....#....##..0..#
329
+ --------------------------------------------------------------------------------------------------------------
330
+ #........###......####.....www\wwwwwwwww###......###.....####.....##....###..###....##.....##..##..##..###...#
331
+ ww\wwwwwwwwwwwww\wwwwwwwwww#.....###########..###wwww\wwwwwwwwww\wwwww\wwwww\www\wwwwwwwwwwwwwwwwwwwwwwwwww\ww
332
+ ##...#####........############....####----.....####.......####ww\wwwww\www....##..###.............########...#
333
+ --------------------------------------------------------------------------------------------------------------
334
+ ##....###..........####.........##.....##.......####.........c.....##.##########.................##########..#
335
+ ##.....1.............##...##...####....##........##........####.....###############..........##..#########...#
336
+ --------------------------------------------------------------------------------------------------------------
337
+ -------------------------------------------------------d------------------d----------------------------d------
338
+ ##..........bbbb....###.........###......#.......#######.....#........#######................##..............#
339
+ ##..........bbbb.....####.......#.......##......##########...#..........###..................##......#########
340
+ --------------------------------------------------------------------------------------------------------------
341
+ ---------------------..c......########............#####.....###............##......###############..##########
342
+ ######.................c.......#########..................#####..........#####################################
343
+ ##############################################################################################################
344
+
345
+ message
346
+ message
347
+ message
348
+ message where am i?
349
+ message everything is diffrent than before...
350
+ -----------
351
+ -----------
352
+ &-----4---0
353
+ -----------
354
+ -----------
355
+
356
+ message "hello? are you lost?"
357
+ message "ill guide you , young kid!"
358
+ message "whats your name?"
359
+ message "oh? your name i---"
360
+ message im lost
361
+ message hello?
362
+ message
363
+ message "hey kid! , are you alright?"
364
+ message "im fine , its alright."
365
+ message
366
+ message "sir? , hello?"
367
+ message "im scared , where are you?"
368
+ message
369
+ message "kid? where are ya?"
370
+ message "im alone , please dont go.."
371
+ message
372
+ message "im lost , im waiting for you"
373
+ message
374
+ message i dont want to go.
375
+ message please stay...
376
+ message
377
+ message-=the end=-
123456.txt ADDED
@@ -0,0 +1,821 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 123456
2
+ author chaotic_iak
3
+ homepage chaosatthesky.wordpress.com
4
+
5
+ (123456: 12345's sequel)
6
+
7
+ run_rules_on_level_start
8
+ key_repeat_interval 0.15
9
+
10
+ ========
11
+ OBJECTS
12
+ ========
13
+ (wall and stuff)
14
+ background
15
+ white
16
+
17
+ wall
18
+ #111
19
+
20
+ l0
21
+ #555
22
+ .00..
23
+ 0..0.
24
+ 0..0.
25
+ 0..0.
26
+ .00..
27
+
28
+ l1
29
+ #555
30
+ ..0..
31
+ .00..
32
+ ..0..
33
+ ..0..
34
+ .000.
35
+
36
+ l2
37
+ #555
38
+ 000..
39
+ ...0.
40
+ .00..
41
+ 0....
42
+ 0000.
43
+
44
+ l3
45
+ #555
46
+ 000..
47
+ ...0.
48
+ .00..
49
+ ...0.
50
+ 000..
51
+
52
+ l4
53
+ #555
54
+ ..0..
55
+ .00..
56
+ 0.0..
57
+ 0000.
58
+ ..0..
59
+
60
+ l5
61
+ #555
62
+ 0000.
63
+ 0....
64
+ 000..
65
+ ...0.
66
+ 000..
67
+
68
+ l6
69
+ #555
70
+ .00..
71
+ 0....
72
+ 000..
73
+ 0..0.
74
+ .00..
75
+
76
+ l7
77
+ #555
78
+ 0000.
79
+ ...0.
80
+ ..0..
81
+ .0...
82
+ .0...
83
+
84
+ l8
85
+ #555
86
+ .00..
87
+ 0..0.
88
+ .00..
89
+ 0..0.
90
+ .00..
91
+
92
+ l9
93
+ #555
94
+ .00..
95
+ 0..0.
96
+ .000.
97
+ ...0.
98
+ .00..
99
+
100
+ (objects)
101
+
102
+ d1
103
+ #600 #c66
104
+ 00000
105
+ 00000
106
+ 00100
107
+ 00000
108
+ 00000
109
+
110
+ d2
111
+ #660 #cc6
112
+ 00000
113
+ 01000
114
+ 00000
115
+ 00010
116
+ 00000
117
+
118
+ d3
119
+ #060 #6c6
120
+ 00000
121
+ 01000
122
+ 00100
123
+ 00010
124
+ 00000
125
+
126
+ d4
127
+ #066 #6cc
128
+ 00000
129
+ 01010
130
+ 00000
131
+ 01010
132
+ 00000
133
+
134
+ d5
135
+ #006 #66c
136
+ 00000
137
+ 01010
138
+ 00100
139
+ 01010
140
+ 00000
141
+
142
+ d6
143
+ #606 #c6c
144
+ 00000
145
+ 01010
146
+ 01010
147
+ 01010
148
+ 00000
149
+
150
+ eraser
151
+ #396 #6c9
152
+ .000.
153
+ 00100
154
+ 01010
155
+ 00100
156
+ .000.
157
+
158
+ plus
159
+ #963 #c96
160
+ .000.
161
+ 00100
162
+ 01110
163
+ 00100
164
+ .000.
165
+
166
+ minus
167
+ #369 #69c
168
+ .000.
169
+ 00000
170
+ 01110
171
+ 00000
172
+ .000.
173
+
174
+ invert
175
+ #693 #9c6
176
+ .000.
177
+ 00100
178
+ 00100
179
+ 00100
180
+ .000.
181
+
182
+ poison
183
+ #936 #c69
184
+ .000.
185
+ 01100
186
+ 01010
187
+ 01100
188
+ .000.
189
+
190
+ corpse
191
+ black #936
192
+ 00000
193
+ 01100
194
+ 01010
195
+ 01100
196
+ 00000
197
+
198
+ neutral
199
+ #666 #999
200
+ .000.
201
+ 00000
202
+ 00100
203
+ 00000
204
+ .000.
205
+
206
+ (ground)
207
+
208
+ target
209
+ #ccc white
210
+ 00000
211
+ 01110
212
+ 01010
213
+ 01110
214
+ 00000
215
+
216
+ g1
217
+ #f99 #a66
218
+ 00000
219
+ 00000
220
+ 00100
221
+ 00000
222
+ 00000
223
+
224
+ g2
225
+ #ff9 #aa6
226
+ 00000
227
+ 01000
228
+ 00000
229
+ 00010
230
+ 00000
231
+
232
+ g3
233
+ #9f9 #6a6
234
+ 00000
235
+ 01000
236
+ 00100
237
+ 00010
238
+ 00000
239
+
240
+ g4
241
+ #9ff #6aa
242
+ 00000
243
+ 01010
244
+ 00000
245
+ 01010
246
+ 00000
247
+
248
+ g5
249
+ #99f #66a
250
+ 00000
251
+ 01010
252
+ 00100
253
+ 01010
254
+ 00000
255
+
256
+ g6
257
+ #f9f #a6a
258
+ 00000
259
+ 01010
260
+ 01010
261
+ 01010
262
+ 00000
263
+
264
+ (marker)
265
+
266
+ skiplevel
267
+ black
268
+
269
+ exhaust
270
+ black
271
+
272
+ =======
273
+ LEGEND
274
+ =======
275
+ . = background
276
+ # = wall
277
+ 0 = wall and l0
278
+ 1 = wall and l1
279
+ 2 = wall and l2
280
+ 3 = wall and l3
281
+ 4 = wall and l4
282
+ 5 = wall and l5
283
+ 6 = wall and l6
284
+ 7 = wall and l7
285
+ 8 = wall and l8
286
+ 9 = wall and l9
287
+ q = d1
288
+ w = d2
289
+ e = d3
290
+ r = d4
291
+ t = d5
292
+ y = d6
293
+ / = eraser
294
+ + = plus
295
+ - = minus
296
+ ' = invert
297
+ ; = poison
298
+ " = neutral
299
+ z = target
300
+ a = g1
301
+ s = g2
302
+ d = g3
303
+ f = g4
304
+ g = g5
305
+ h = g6
306
+
307
+ dig = d1 or d2 or d3 or d4 or d5 or d6
308
+ special = eraser or minus or plus or invert or poison or neutral
309
+ object = dig or special or wall or corpse
310
+ marker = skiplevel or exhaust
311
+
312
+ gate = g1 or g2 or g3 or g4 or g5 or g6
313
+ ground = target or gate
314
+
315
+ level = l0 or l1 or l2 or l3 or l4 or l5 or l6 or l7 or l8 or l9
316
+
317
+ player = dig or special
318
+
319
+ =======
320
+ SOUNDS
321
+ =======
322
+ endlevel 82179903
323
+ sfx0 88198506 (merge)
324
+ sfx1 15824902 (death)
325
+ sfx10 58297103 (skip confirm)
326
+
327
+ ================
328
+ COLLISIONLAYERS
329
+ ================
330
+ marker
331
+ background
332
+ ground
333
+ object
334
+ level
335
+
336
+ ======
337
+ RULES
338
+ ======
339
+ right [action player][level|level] -> [action player][level|action level]
340
+ [action player] -> [player]
341
+ right [level|level no skiplevel] -> [level skiplevel|level]
342
+ right [level skiplevel|action level skiplevel] -> win
343
+ right [level skiplevel|action level] -> [level skiplevel|level skiplevel] sfx10
344
+ right [orthogonal player][level skiplevel|level] -> [orthogonal player][level|level skiplevel]
345
+
346
+ [corpse] -> restart
347
+
348
+ startloop
349
+
350
+ [> player|wall] -> [player|wall]
351
+
352
+ [> d1|stationary d1] -> [exhaust|d2] sfx0
353
+ [> d1|stationary d2] -> [d1|d2]
354
+ [> d1|stationary d3] -> [d1|d3]
355
+ [> d1|stationary d4] -> [d1|d4]
356
+ [> d1|stationary d5] -> [d1|d5]
357
+ [> d1|stationary d6] -> [d1|d6]
358
+
359
+ [> d2|stationary d1] -> [d2|d1]
360
+ [> d2|stationary d2] -> [exhaust|d3] sfx0
361
+ [> d2|stationary d3] -> [d2|d3]
362
+ [> d2|stationary d4] -> [d2|d4]
363
+ [> d2|stationary d5] -> [d2|d5]
364
+ [> d2|stationary d6] -> [d2|d6]
365
+
366
+ [> d3|stationary d1] -> [d3|d1]
367
+ [> d3|stationary d2] -> [d3|d2]
368
+ [> d3|stationary d3] -> [exhaust|d4] sfx0
369
+ [> d3|stationary d4] -> [d3|d4]
370
+ [> d3|stationary d5] -> [d3|d5]
371
+ [> d3|stationary d6] -> [d3|d6]
372
+
373
+ [> d4|stationary d1] -> [d4|d1]
374
+ [> d4|stationary d2] -> [d4|d2]
375
+ [> d4|stationary d3] -> [d4|d3]
376
+ [> d4|stationary d4] -> [exhaust|d5] sfx0
377
+ [> d4|stationary d5] -> [d4|d5]
378
+ [> d4|stationary d6] -> [d4|d6]
379
+
380
+ [> d5|stationary d1] -> [d5|d1]
381
+ [> d5|stationary d2] -> [d5|d2]
382
+ [> d5|stationary d3] -> [d5|d3]
383
+ [> d5|stationary d4] -> [d5|d4]
384
+ [> d5|stationary d5] -> [exhaust|d6] sfx0
385
+ [> d5|stationary d6] -> [d5|d6]
386
+
387
+ [> d6|stationary d1] -> [d6|d1]
388
+ [> d6|stationary d2] -> [d6|d2]
389
+ [> d6|stationary d3] -> [d6|d3]
390
+ [> d6|stationary d4] -> [d6|d4]
391
+ [> d6|stationary d5] -> [d6|d5]
392
+ [> d6|stationary d6] -> [exhaust|] sfx0
393
+
394
+ [> dig|stationary eraser] -> [|] sfx0
395
+ [> eraser|stationary dig] -> [|] sfx0
396
+
397
+ [> d1|stationary minus] -> [|] sfx0
398
+ [> d2|stationary minus] -> [|d1] sfx0
399
+ [> d3|stationary minus] -> [|d2] sfx0
400
+ [> d4|stationary minus] -> [|d3] sfx0
401
+ [> d5|stationary minus] -> [|d4] sfx0
402
+ [> d6|stationary minus] -> [|d5] sfx0
403
+ [> minus|stationary d1] -> [|] sfx0
404
+ [> minus|stationary d2] -> [|d1] sfx0
405
+ [> minus|stationary d3] -> [|d2] sfx0
406
+ [> minus|stationary d4] -> [|d3] sfx0
407
+ [> minus|stationary d5] -> [|d4] sfx0
408
+ [> minus|stationary d6] -> [|d5] sfx0
409
+
410
+ [> d1|stationary plus] -> [|d2] sfx0
411
+ [> d2|stationary plus] -> [|d3] sfx0
412
+ [> d3|stationary plus] -> [|d4] sfx0
413
+ [> d4|stationary plus] -> [|d5] sfx0
414
+ [> d5|stationary plus] -> [|d6] sfx0
415
+ [> d6|stationary plus] -> [|] sfx0
416
+ [> plus|stationary d1] -> [|d2] sfx0
417
+ [> plus|stationary d2] -> [|d3] sfx0
418
+ [> plus|stationary d3] -> [|d4] sfx0
419
+ [> plus|stationary d4] -> [|d5] sfx0
420
+ [> plus|stationary d5] -> [|d6] sfx0
421
+ [> plus|stationary d6] -> [|] sfx0
422
+
423
+ [> d1|stationary invert] -> [|d6] sfx0
424
+ [> d2|stationary invert] -> [|d5] sfx0
425
+ [> d3|stationary invert] -> [|d4] sfx0
426
+ [> d4|stationary invert] -> [|d3] sfx0
427
+ [> d5|stationary invert] -> [|d2] sfx0
428
+ [> d6|stationary invert] -> [|d1] sfx0
429
+ [> invert|stationary d1] -> [|d6] sfx0
430
+ [> invert|stationary d2] -> [|d5] sfx0
431
+ [> invert|stationary d3] -> [|d4] sfx0
432
+ [> invert|stationary d4] -> [|d3] sfx0
433
+ [> invert|stationary d5] -> [|d2] sfx0
434
+ [> invert|stationary d6] -> [|d1] sfx0
435
+
436
+ [> dig|stationary poison] -> [|corpse] sfx1
437
+ [> poison|stationary dig] -> [|corpse] sfx1
438
+
439
+ [> special|stationary special] -> [special|special]
440
+
441
+ [> d1|g2 no object no exhaust] -> [d1|g2]
442
+ [> d1|g3 no object no exhaust] -> [d1|g3]
443
+ [> d1|g4 no object no exhaust] -> [d1|g4]
444
+ [> d1|g5 no object no exhaust] -> [d1|g5]
445
+ [> d1|g6 no object no exhaust] -> [d1|g6]
446
+ [> d2|g1 no object no exhaust] -> [d2|g1]
447
+ [> d2|g3 no object no exhaust] -> [d2|g3]
448
+ [> d2|g4 no object no exhaust] -> [d2|g4]
449
+ [> d2|g5 no object no exhaust] -> [d2|g5]
450
+ [> d2|g6 no object no exhaust] -> [d2|g6]
451
+ [> d3|g1 no object no exhaust] -> [d3|g1]
452
+ [> d3|g2 no object no exhaust] -> [d3|g2]
453
+ [> d3|g4 no object no exhaust] -> [d3|g4]
454
+ [> d3|g5 no object no exhaust] -> [d3|g5]
455
+ [> d3|g6 no object no exhaust] -> [d3|g6]
456
+ [> d4|g1 no object no exhaust] -> [d4|g1]
457
+ [> d4|g2 no object no exhaust] -> [d4|g2]
458
+ [> d4|g3 no object no exhaust] -> [d4|g3]
459
+ [> d4|g5 no object no exhaust] -> [d4|g5]
460
+ [> d4|g6 no object no exhaust] -> [d4|g6]
461
+ [> d5|g1 no object no exhaust] -> [d5|g1]
462
+ [> d5|g2 no object no exhaust] -> [d5|g2]
463
+ [> d5|g3 no object no exhaust] -> [d5|g3]
464
+ [> d5|g4 no object no exhaust] -> [d5|g4]
465
+ [> d5|g6 no object no exhaust] -> [d5|g6]
466
+ [> d6|g1 no object no exhaust] -> [d6|g1]
467
+ [> d6|g2 no object no exhaust] -> [d6|g2]
468
+ [> d6|g3 no object no exhaust] -> [d6|g3]
469
+ [> d6|g4 no object no exhaust] -> [d6|g4]
470
+ [> d6|g5 no object no exhaust] -> [d6|g5]
471
+ [> special|gate no object no exhaust] -> [special|gate]
472
+
473
+ endloop
474
+
475
+ [exhaust] -> []
476
+
477
+ ==============
478
+ WINCONDITIONS
479
+ ==============
480
+ all dig on target
481
+ all target on dig
482
+ no corpse
483
+
484
+ =======
485
+ LEVELS
486
+ =======
487
+ message Have you played the original 12345?
488
+
489
+ #########
490
+ #.......#
491
+ #.qwert.#
492
+ #...z...#
493
+ #.#zzz#.#
494
+ #..#z#..#
495
+ #...#...#
496
+ #.......#
497
+ 01#######
498
+
499
+ message You haven't? Go play it; google "12345 chaotic_iak".
500
+
501
+ #########
502
+ #q.q..###
503
+ #####.###
504
+ #w.w...##
505
+ ######.##
506
+ #e.e....#
507
+ #######.#
508
+ #zzz....#
509
+ 02#######
510
+
511
+ message Yes, same-numbered blocks merge and increase in value. Doesn't last long though...
512
+
513
+ #########
514
+ #r.r..###
515
+ #####.###
516
+ #t.t...##
517
+ ######.##
518
+ #y.y....#
519
+ #######.#
520
+ #zz.....#
521
+ 03#######
522
+
523
+ message All the blocks must go to the targets! The thing I haven't told you is that all targets must be filled too. Z to undo and R to restart, remember!
524
+
525
+ #########
526
+ #r.r..###
527
+ #####.###
528
+ #t.t...##
529
+ ######.##
530
+ #y.y....#
531
+ #######.#
532
+ #zzz....#
533
+ 04#######
534
+
535
+ message So what happens if there are no targets?
536
+
537
+ #########
538
+ #..q....#
539
+ #.....t.#
540
+ #w......#
541
+ #...y...#
542
+ #......e#
543
+ #.r.....#
544
+ #....q..#
545
+ 05#######
546
+
547
+ message You think well. That will prove useful for the rest of the game.
548
+
549
+ #########
550
+ #.......#
551
+ #.t...t.#
552
+ ####z...#
553
+ #..r.r..#
554
+ #...z####
555
+ #.t...t.#
556
+ #.......#
557
+ 06#######
558
+
559
+ message At this moment, clear levels (no targets) are easy compared to target levels. Try to figure out why.
560
+
561
+ #########
562
+ #.qeeeee#
563
+ #qqe.e.e#
564
+ #.qe...e#
565
+ #.q.....#
566
+ #qqqw..w#
567
+ #..w.w.w#
568
+ #..w..ww#
569
+ 07#######
570
+
571
+ message Yes, literally any reasonable move wins, except for certain cases where you manage to trap yourself.
572
+
573
+ #########
574
+ #.......#
575
+ #.......#
576
+ #.qwe...#
577
+ #.ert.t.#
578
+ #.rqe...#
579
+ #.......#
580
+ #.......#
581
+ 08#######
582
+
583
+ message But target levels get boring too...do they?
584
+
585
+ #########
586
+ #.#.#qq.#
587
+ #q#...###
588
+ #q.zz...#
589
+ ##.zzz.##
590
+ #...zz.q#
591
+ ###...#q#
592
+ #.qq#.#.#
593
+ 09#######
594
+
595
+ message Well, if you find a level boring, press X twice before moving to skip it. Or perhaps if you've solved it before.
596
+
597
+ #########
598
+ #q.e#r.w#
599
+ #.zq#.z.#
600
+ #w.r#qqe#
601
+ #########
602
+ #qwq#q.w#
603
+ #.z.#qz.#
604
+ #r.e#e.r#
605
+ 10#######
606
+
607
+ message Oh ho, what is this?
608
+
609
+ #########
610
+ #.......#
611
+ #.q.z.q.#
612
+ #...#...#
613
+ ##f###s##
614
+ #...#...#
615
+ #.w...e.#
616
+ #.......#
617
+ 11#######
618
+
619
+ message A block can only pass through a "gate" of the same number.
620
+
621
+ #########
622
+ #q.#...e#
623
+ #..#d#..#
624
+ #.#.r.#f#
625
+ #.s...s.#
626
+ #a#.z.#.#
627
+ #..#g#..#
628
+ #q...f.w#
629
+ 12#######
630
+
631
+ message If you toyed enough with the previous one, you will find that the gates aren't that strict...
632
+
633
+ #########
634
+ #w#.....#
635
+ #a...q..#
636
+ #.#######
637
+ #...z...#
638
+ #######.#
639
+ #..q...a#
640
+ #.....#e#
641
+ 13#######
642
+
643
+ message You can let trailing blocks of whatever numbers pass a gate!
644
+
645
+ #########
646
+ #w#e#r#t#
647
+ #a#a#a#a#
648
+ #.......#
649
+ ##.#q#.##
650
+ #.......#
651
+ #s#d#f#g#
652
+ #r#r#t#q#
653
+ 14#######
654
+
655
+ message Feels like smuggling illegal goods.
656
+
657
+ #########
658
+ #..#y#..#
659
+ #...g...#
660
+ #.q.w.q.#
661
+ #..e.e..#
662
+ #.w.e.w.#
663
+ #..e.e..#
664
+ #.q.w.q.#
665
+ 15#######
666
+
667
+ message Thus let's make a redo of Level 11.
668
+
669
+ #########
670
+ #.......#
671
+ #.w.z.q.#
672
+ #...#...#
673
+ ##f###s##
674
+ #...#...#
675
+ #.q...e.#
676
+ #.......#
677
+ 16#######
678
+
679
+ message If you know what to expect, this isn't that hard...
680
+
681
+ #########
682
+ #.......#
683
+ #.q.q.q.#
684
+ #...#####
685
+ #.w.asdz#
686
+ #...#####
687
+ #.q.q.q.#
688
+ #.......#
689
+ 17#######
690
+
691
+ message But this one might be pretty hard.
692
+
693
+ #########
694
+ #...#...#
695
+ #.q.d.q.#
696
+ #...#z..#
697
+ ##a###f##
698
+ #...#...#
699
+ #.e.s.w.#
700
+ #...#...#
701
+ 18#######
702
+
703
+ message Which naturally becomes even harder.
704
+
705
+ #########
706
+ #qd.s.fe#
707
+ #a#f#f#s#
708
+ #.fzs.s.#
709
+ #a#d#d#s#
710
+ #.d.fza.#
711
+ #a#a#a#f#
712
+ #ef.a.dq#
713
+ 19#######
714
+
715
+ message With a little help...
716
+
717
+ #########
718
+ #.....g.#
719
+ #....#q##
720
+ #..q.####
721
+ #.......#
722
+ ####.t..#
723
+ ##z#....#
724
+ #zg.....#
725
+ 20#######
726
+
727
+ message Long time friend, the eraser! Or the zero block. Just see how it looks like.
728
+
729
+ #########
730
+ #.......#
731
+ #.#qqq#.#
732
+ #.q../q.#
733
+ #.q.w.q.#
734
+ #.qw..q.#
735
+ #.#qqq#.#
736
+ #.......#
737
+ 21#######
738
+
739
+ message No, erasers can't get through gates.
740
+
741
+ #########
742
+ #...#...#
743
+ #.q.#./.#
744
+ #...#...#
745
+ #q.qs...#
746
+ #...#...#
747
+ #.q.#...#
748
+ #...#...#
749
+ 22#######
750
+
751
+ message And yes, erasers can be smuggled too.
752
+
753
+ #########
754
+ #.#...#.#
755
+ #.#.q.#.#
756
+ #yd...a/#
757
+ #.#.z.#.#
758
+ #ef...sq#
759
+ #.#.w.#.#
760
+ #.#...#.#
761
+ 23#######
762
+
763
+ message Erasers don't annihilate each other. Neither do they need to be used.
764
+
765
+ #########
766
+ #.......#
767
+ #..e/e..#
768
+ #.r./.r.#
769
+ #.e.#.e.#
770
+ #.r.e.r.#
771
+ #..ere..#
772
+ #.......#
773
+ 24#######
774
+
775
+ message Remember one-way streets in level 20?
776
+
777
+ #########
778
+ #e#...sq#
779
+ #a...#.##
780
+ #.#rge..#
781
+ #..#/#..#
782
+ #..e#w#.#
783
+ ##.#...d#
784
+ #rf...#q#
785
+ 25#######
786
+
787
+ message Plus and minus, also old friends!
788
+
789
+ #########
790
+ #..-.#.-#
791
+ #.t.h...#
792
+ #+.#.+..#
793
+ #########
794
+ #..-.#.-#
795
+ #...a.w.#
796
+ #+.#.+..#
797
+ 26#######
798
+
799
+ message Which means you got to learn when to raise and when to lay low.
800
+
801
+ #########
802
+ #+#qrq#-#
803
+ #a#wew#d#
804
+ #..ere..#
805
+ #.#wew#.#
806
+ #.#qrq#.#
807
+ #.#####.#
808
+ #.......#
809
+ 27#######
810
+
811
+ message Life is harsh.
812
+
813
+ #########
814
+ #...#...#
815
+ #.+.#.t.#
816
+ #...#e.e#
817
+ #...f...#
818
+ #q.q#...#
819
+ #.w.#.e.#
820
+ #...#...#
821
+ 28#######
12345_v1.0.txt ADDED
@@ -0,0 +1,539 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 12345 v1.0
2
+ author chaotic_iak
3
+ homepage chaosatthesky.wordpress.com
4
+
5
+ (
6
+ 12345, a puzzle game where 2+2=3 and 5+5=0. Merge boxes and utilize special blocks to achieve a perfect cover.
7
+
8
+ Changelog
9
+ 16-Jan-2014: First release
10
+ )
11
+
12
+ key_repeat_interval 0.25
13
+ noaction
14
+
15
+ ========
16
+ OBJECTS
17
+ ========
18
+ Background
19
+ white
20
+ 00000
21
+ 00000
22
+ 00000
23
+ 00000
24
+ 00000
25
+
26
+ Wall
27
+ black
28
+ 00000
29
+ 00000
30
+ 00000
31
+ 00000
32
+ 00000
33
+
34
+ Box1
35
+ #ff8080 #800000
36
+ 00000
37
+ 00000
38
+ 00100
39
+ 00000
40
+ 00000
41
+
42
+ Box2
43
+ #ffff80 #808000
44
+ 00000
45
+ 01000
46
+ 00000
47
+ 00010
48
+ 00000
49
+
50
+ Box3
51
+ #80ff80 #008000
52
+ 00000
53
+ 01000
54
+ 00100
55
+ 00010
56
+ 00000
57
+
58
+ Box4
59
+ #80ffff #008080
60
+ 00000
61
+ 01010
62
+ 00000
63
+ 01010
64
+ 00000
65
+
66
+ Box5
67
+ #8080ff #000080
68
+ 00000
69
+ 01010
70
+ 00100
71
+ 01010
72
+ 00000
73
+
74
+ Zero
75
+ #008000 #40c040
76
+ 00000
77
+ 01110
78
+ 01110
79
+ 01110
80
+ 00000
81
+
82
+ Minus
83
+ #000080 #4040c0
84
+ 00000
85
+ 00000
86
+ 01110
87
+ 00000
88
+ 00000
89
+
90
+ Plus
91
+ #800000 #c04040
92
+ 00000
93
+ 00100
94
+ 01110
95
+ 00100
96
+ 00000
97
+
98
+ Death
99
+ #800080 #c040c0
100
+ 00000
101
+ 01010
102
+ 00100
103
+ 01010
104
+ 00000
105
+
106
+ Corpse
107
+ black #800080
108
+ 00000
109
+ 01010
110
+ 00100
111
+ 01010
112
+ 00000
113
+
114
+ Target
115
+ #c0c0c0 white
116
+ 00000
117
+ 01110
118
+ 01010
119
+ 01110
120
+ 00000
121
+
122
+ =======
123
+ LEGEND
124
+ =======
125
+ . = Background
126
+ # = Wall
127
+ 1 = Box1
128
+ 2 = Box2
129
+ 3 = Box3
130
+ 4 = Box4
131
+ 5 = Box5
132
+ ~ = Target
133
+ 0 = Zero
134
+ - = Minus
135
+ + = Plus
136
+ d = Death
137
+
138
+ Box = Box1 or Box2 or Box3 or Box4 or Box5
139
+ Special = Zero or Minus or Plus or Death
140
+ Player = Box or Special
141
+
142
+ =======
143
+ SOUNDS
144
+ =======
145
+ EndLevel 82179903
146
+ SFX0 94850106 (Merge)
147
+ SFX1 15824902 (Death)
148
+
149
+ ================
150
+ COLLISIONLAYERS
151
+ ================
152
+ Background
153
+ Target
154
+ Wall, Box, Special, Corpse
155
+
156
+ ======
157
+ RULES
158
+ ======
159
+ [Corpse] -> restart
160
+
161
+ startloop
162
+
163
+ [> Player | Wall] -> [Player | Wall]
164
+
165
+ [> Box1 | STATIONARY Box1] -> [| Box2] SFX0
166
+ [> Box1 | STATIONARY Box2] -> [Box1 | Box2]
167
+ [> Box1 | STATIONARY Box3] -> [Box1 | Box3]
168
+ [> Box1 | STATIONARY Box4] -> [Box1 | Box4]
169
+ [> Box1 | STATIONARY Box5] -> [Box1 | Box5]
170
+
171
+ [> Box2 | STATIONARY Box1] -> [Box2 | Box1]
172
+ [> Box2 | STATIONARY Box2] -> [| Box3] SFX0
173
+ [> Box2 | STATIONARY Box3] -> [Box2 | Box3]
174
+ [> Box2 | STATIONARY Box4] -> [Box2 | Box4]
175
+ [> Box2 | STATIONARY Box5] -> [Box2 | Box5]
176
+
177
+ [> Box3 | STATIONARY Box1] -> [Box3 | Box1]
178
+ [> Box3 | STATIONARY Box2] -> [Box3 | Box2]
179
+ [> Box3 | STATIONARY Box3] -> [| Box4] SFX0
180
+ [> Box3 | STATIONARY Box4] -> [Box3 | Box4]
181
+ [> Box3 | STATIONARY Box5] -> [Box3 | Box5]
182
+
183
+ [> Box4 | STATIONARY Box1] -> [Box4 | Box1]
184
+ [> Box4 | STATIONARY Box2] -> [Box4 | Box2]
185
+ [> Box4 | STATIONARY Box3] -> [Box4 | Box3]
186
+ [> Box4 | STATIONARY Box4] -> [| Box5] SFX0
187
+ [> Box4 | STATIONARY Box5] -> [Box4 | Box5]
188
+
189
+ [> Box5 | STATIONARY Box1] -> [Box5 | Box1]
190
+ [> Box5 | STATIONARY Box2] -> [Box5 | Box2]
191
+ [> Box5 | STATIONARY Box3] -> [Box5 | Box3]
192
+ [> Box5 | STATIONARY Box4] -> [Box5 | Box4]
193
+ [> Box5 | STATIONARY Box5] -> [|] SFX0
194
+
195
+ [> Box | STATIONARY Zero] -> [|] SFX0
196
+ [> Zero | STATIONARY Box] -> [|] SFX0
197
+
198
+ [> Box1 | STATIONARY Minus] -> [|] SFX0
199
+ [> Box2 | STATIONARY Minus] -> [| Box1] SFX0
200
+ [> Box3 | STATIONARY Minus] -> [| Box2] SFX0
201
+ [> Box4 | STATIONARY Minus] -> [| Box3] SFX0
202
+ [> Box5 | STATIONARY Minus] -> [| Box4] SFX0
203
+ [> Minus | STATIONARY Box1] -> [|] SFX0
204
+ [> Minus | STATIONARY Box2] -> [| Box1] SFX0
205
+ [> Minus | STATIONARY Box3] -> [| Box2] SFX0
206
+ [> Minus | STATIONARY Box4] -> [| Box3] SFX0
207
+ [> Minus | STATIONARY Box5] -> [| Box4] SFX0
208
+
209
+ [> Box1 | STATIONARY Plus] -> [| Box2] SFX0
210
+ [> Box2 | STATIONARY Plus] -> [| Box3] SFX0
211
+ [> Box3 | STATIONARY Plus] -> [| Box4] SFX0
212
+ [> Box4 | STATIONARY Plus] -> [| Box5] SFX0
213
+ [> Box5 | STATIONARY Plus] -> [|] SFX0
214
+ [> Plus | STATIONARY Box1] -> [| Box2] SFX0
215
+ [> Plus | STATIONARY Box2] -> [| Box3] SFX0
216
+ [> Plus | STATIONARY Box3] -> [| Box4] SFX0
217
+ [> Plus | STATIONARY Box4] -> [| Box5] SFX0
218
+ [> Plus | STATIONARY Box5] -> [|] SFX0
219
+
220
+ [> Box | STATIONARY Death] -> [| Corpse] SFX1
221
+ [> Death | STATIONARY Box] -> [| Corpse] SFX1
222
+
223
+ [> Special | STATIONARY Special] -> [Special | Special]
224
+
225
+ endloop
226
+
227
+ ==============
228
+ WINCONDITIONS
229
+ ==============
230
+ All Box on Target
231
+ All Target on Box
232
+ No Corpse
233
+
234
+ =======
235
+ LEVELS
236
+ =======
237
+ message Only arrow keys required, but figure out the rules. Enjoy.
238
+
239
+ message Level 1: Mutual Annihilation
240
+
241
+ #######
242
+ ###.5##
243
+ ###.#5#
244
+ #.....#
245
+ #5#.###
246
+ ##5.###
247
+ #######
248
+
249
+ message Level 2: Matching Pennies
250
+
251
+ #######
252
+ #..5..#
253
+ #1...2#
254
+ #..#..#
255
+ #3...4#
256
+ #..1..#
257
+ #######
258
+
259
+ message Level 3: Crowd Dispersal
260
+
261
+ #######
262
+ ##...##
263
+ #.234.#
264
+ #.121.#
265
+ #.432.#
266
+ ##...##
267
+ #######
268
+
269
+ message Level 4: Target Practice
270
+
271
+ #######
272
+ #..#..#
273
+ #1.#~##
274
+ #..#..#
275
+ ##~#.1#
276
+ #..#..#
277
+ #######
278
+
279
+ message Level 5: Mixup
280
+
281
+ #######
282
+ #..~..#
283
+ #1...2#
284
+ #..#..#
285
+ #3...4#
286
+ #..1..#
287
+ #######
288
+
289
+ message Level 6: Feeding The Lion
290
+
291
+ #######
292
+ #32323#
293
+ #2###1#
294
+ #3#####
295
+ #2#...#
296
+ #321..#
297
+ #######
298
+
299
+ message Level 7: Perfect Cover
300
+
301
+ #######
302
+ #12..##
303
+ #3.~..#
304
+ ##~~~##
305
+ #..~.1#
306
+ ##..23#
307
+ #######
308
+
309
+ message Level 8: Climb
310
+
311
+ #######
312
+ ###1.4#
313
+ #~##..#
314
+ #~#5.3#
315
+ #1#..##
316
+ #1#2.1#
317
+ #######
318
+
319
+ message Level 9: Don't Be Greedy
320
+
321
+ #######
322
+ ##111##
323
+ #1.~.1#
324
+ #1~~~1#
325
+ #1.~.1#
326
+ ##111##
327
+ #######
328
+
329
+ message Level 10: Thou Shalt Vanish
330
+
331
+ #######
332
+ ##454##
333
+ #4.~.4#
334
+ #5~~~5#
335
+ #4.~.4#
336
+ ##454##
337
+ #######
338
+
339
+ message Level 11: Magic Eraser
340
+
341
+ #######
342
+ ##.0.##
343
+ #..1..#
344
+ #..2..#
345
+ #..1..#
346
+ ##...##
347
+ #######
348
+
349
+ message Level 12: Too Much Zeroes
350
+
351
+ #######
352
+ ##.0.##
353
+ #..1..#
354
+ #..2..#
355
+ #..1..#
356
+ ##.0.##
357
+ #######
358
+
359
+ message Level 13: Grenade
360
+
361
+ #######
362
+ #21212#
363
+ #32323#
364
+ #21212#
365
+ ###.###
366
+ ###0###
367
+ #######
368
+
369
+ message Level 14: Locked
370
+
371
+ #######
372
+ #~0#.1#
373
+ #1#.3.#
374
+ ##.0..#
375
+ #.2.#.#
376
+ #1....#
377
+ #######
378
+
379
+ message Level 15: Not Quite Helpful
380
+
381
+ #######
382
+ ##.1.##
383
+ #..0..#
384
+ #00000#
385
+ #..0..#
386
+ ##.~.##
387
+ #######
388
+
389
+ message Level 16: Arithmetics
390
+
391
+ #######
392
+ #..+#.#
393
+ #34.#.#
394
+ #~.#.~#
395
+ #.#.12#
396
+ #.#-..#
397
+ #######
398
+
399
+ message Level 17: Out of Bounds
400
+
401
+ #######
402
+ ##.+.##
403
+ #.4...#
404
+ #4.~.1#
405
+ #...3.#
406
+ ##.-.##
407
+ #######
408
+
409
+ message Level 18: Proper Addition
410
+
411
+ #######
412
+ ##...##
413
+ #1+2.3#
414
+ #.....#
415
+ #2+3.5#
416
+ ##...##
417
+ #######
418
+
419
+ message Level 19: Deja Vu
420
+
421
+ #######
422
+ ##.-.##
423
+ #..1..#
424
+ #..3..#
425
+ #..1..#
426
+ ##.0.##
427
+ #######
428
+
429
+ message Level 20: Not Quite Deja Vu
430
+
431
+ #######
432
+ ##.+.##
433
+ #..1..#
434
+ #..3..#
435
+ #..1..#
436
+ ##.0.##
437
+ #######
438
+
439
+ message Level 21: These Pairs
440
+
441
+ #######
442
+ ##.+.##
443
+ #..4..#
444
+ #..4..#
445
+ #..3..#
446
+ ##.-.##
447
+ #######
448
+
449
+ message Level 22: Division
450
+
451
+ #######
452
+ #.54#-#
453
+ #.32#.#
454
+ #..#..#
455
+ #.#54.#
456
+ #+#34.#
457
+ #######
458
+
459
+ message Level 23: Step One
460
+
461
+ #######
462
+ #######
463
+ ##132##
464
+ ##2+4##
465
+ ##413##
466
+ #######
467
+ #######
468
+
469
+ message Level 24: Onefield
470
+
471
+ #######
472
+ #11111#
473
+ #12111#
474
+ #12+11#
475
+ #12211#
476
+ #11111#
477
+ #######
478
+
479
+ message Level 25: Sink
480
+
481
+ #######
482
+ #34543#
483
+ ###4###
484
+ #-...-#
485
+ ##---##
486
+ #######
487
+ #######
488
+
489
+ message Level 26: Death Lurking Behind
490
+
491
+ #######
492
+ ##.d.##
493
+ #..5..#
494
+ #.....#
495
+ #..d..#
496
+ ##.5.##
497
+ #######
498
+
499
+ message Level 27: Bound To Devil
500
+
501
+ #######
502
+ #..#..#
503
+ #.d#.##
504
+ #..#13#
505
+ ##~#41#
506
+ #1.#25#
507
+ #######
508
+
509
+ message Level 28: Squeeze Play
510
+
511
+ #######
512
+ #dddd.#
513
+ #d###~#
514
+ #d#.#.#
515
+ #d#.#.#
516
+ #1#...#
517
+ #######
518
+
519
+ message Level 29: Capture the Flag
520
+
521
+ #######
522
+ ##ddd##
523
+ #dd+dd#
524
+ #.ddd.#
525
+ #.....#
526
+ ##.5.##
527
+ #######
528
+
529
+ message Level 30: Poisoned Sink
530
+
531
+ #######
532
+ #34543#
533
+ ###4###
534
+ #d...d#
535
+ ##-d-##
536
+ #######
537
+ #######
538
+
539
+ message Game complete. Well done.
1D_M3.txt ADDED
@@ -0,0 +1,857 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 1D M3
2
+ author Le Slo
3
+ homepage www.puzzlescript.net
4
+ run_rules_on_level_start
5
+ background_color #5c4f49
6
+ again_interval 0.18
7
+ text_color #def0ff
8
+
9
+
10
+ ========
11
+ OBJECTS
12
+ ========
13
+
14
+ Top
15
+ #5c4f49 #646556 #8da089 #a9cbc4 #def0ff
16
+ 00000
17
+ 11111
18
+ 22222
19
+ 33333
20
+ 44444
21
+ Bottom
22
+ #def0ff #a9cbc4 #8da089 #646556 #5c4f49
23
+ 00000
24
+ 11111
25
+ 22222
26
+ 33333
27
+ 44444
28
+
29
+ LeftB
30
+ #5c4f49 #646556 #8da089 #a9cbc4 #def0ff
31
+ 01234
32
+ 01234
33
+ 01234
34
+ 01234
35
+ 01234
36
+
37
+ RightB
38
+ #def0ff #a9cbc4 #8da089 #646556 #5c4f49
39
+ 01234
40
+ 01234
41
+ 01234
42
+ 01234
43
+ 01234
44
+
45
+ C1
46
+ #5c4f49 #646556 #8da089 #a9cbc4 #def0ff
47
+ 00000
48
+ 01111
49
+ 01222
50
+ 01233
51
+ 01234
52
+
53
+ C2
54
+ #5c4f49 #646556 #8da089 #a9cbc4 #def0ff
55
+ 00000
56
+ 11110
57
+ 22210
58
+ 33210
59
+ 43210
60
+
61
+ C3
62
+ #5c4f49 #646556 #8da089 #a9cbc4 #def0ff
63
+ 01234
64
+ 01233
65
+ 01222
66
+ 01111
67
+ 00000
68
+
69
+ C4
70
+ #def0ff #a9cbc4 #8da089 #646556 #5c4f49
71
+ 01234
72
+ 11234
73
+ 22234
74
+ 33334
75
+ 44444
76
+
77
+ Nothing
78
+ #def0ff #5c4f49
79
+ 00000
80
+ 00000
81
+ 00000
82
+ 00000
83
+ 00000
84
+
85
+ One
86
+ #def0ff #5c4f49
87
+ 00000
88
+ 00000
89
+ 00100
90
+ 00000
91
+ 00000
92
+
93
+ Two
94
+ #def0ff #5c4f49 #def0ff
95
+ 00000
96
+ 01000
97
+ 00000
98
+ 00010
99
+ 00000
100
+
101
+ Three
102
+ #def0ff #5c4f49 #def0ff
103
+ 00000
104
+ 00100
105
+ 00000
106
+ 01010
107
+ 00000
108
+
109
+ Four
110
+ #def0ff #5c4f49 #def0ff
111
+ 00000
112
+ 01010
113
+ 00000
114
+ 01010
115
+ 00000
116
+
117
+ Five
118
+ #def0ff #5c4f49 #def0ff
119
+ 00000
120
+ 01010
121
+ 00100
122
+ 01010
123
+ 00000
124
+
125
+ Snothing
126
+ #e2b2f3 #5c4f49
127
+ 00000
128
+ 00000
129
+ 00000
130
+ 00000
131
+ 00000
132
+
133
+ SOne
134
+ #e2b2f3 #5c4f49 #e2b2f3
135
+ 00000
136
+ 00000
137
+ 00100
138
+ 00000
139
+ 00000
140
+
141
+ STwo
142
+ #e2b2f3 #5c4f49 #e2b2f3
143
+ 00000
144
+ 01000
145
+ 00000
146
+ 00010
147
+ 00000
148
+
149
+ SThree
150
+ #e2b2f3 #5c4f49 #e2b2f3
151
+ 00000
152
+ 00100
153
+ 00000
154
+ 01010
155
+ 00000
156
+
157
+ SFour
158
+ #e2b2f3 #5c4f49 #e2b2f3
159
+ 00000
160
+ 01010
161
+ 00000
162
+ 01010
163
+ 00000
164
+
165
+ SFive
166
+ #e2b2f3 #5c4f49 #e2b2f3
167
+ 00000
168
+ 01010
169
+ 00100
170
+ 01010
171
+ 00000
172
+
173
+ Nnothing
174
+ #B4592C #5c4f49 #B4592C
175
+ 00000
176
+ 00000
177
+ 00000
178
+ 00000
179
+ 00000
180
+
181
+ NOne
182
+ #B4592C #5c4f49 #B4592C
183
+ 00000
184
+ 00000
185
+ 00100
186
+ 00000
187
+ 00000
188
+
189
+ NTwo
190
+ #B4592C #5c4f49 #B4592C
191
+ 00000
192
+ 01000
193
+ 00000
194
+ 00010
195
+ 00000
196
+
197
+ NThree
198
+ #B4592C #5c4f49 #B4592C
199
+ 00000
200
+ 00100
201
+ 00000
202
+ 01010
203
+ 00000
204
+
205
+ NFour
206
+ #B4592C #5c4f49 #B4592C
207
+ 00000
208
+ 01010
209
+ 00000
210
+ 01010
211
+ 00000
212
+
213
+ Nfive
214
+ #B4592C #5c4f49 #B4592C
215
+ 00000
216
+ 01010
217
+ 00100
218
+ 01010
219
+ 00000
220
+
221
+ Cursor
222
+ #7b98ba
223
+ 00.00
224
+ 0...0
225
+ .....
226
+ 0...0
227
+ 00.00
228
+
229
+ CursorSelected
230
+ #7b98ba
231
+ 0...0
232
+ .....
233
+ .....
234
+ .....
235
+ 0...0
236
+
237
+ CursorFirst
238
+ #abc8fb
239
+ 00.00
240
+ 0...0
241
+ .....
242
+ 0...0
243
+ 00.00
244
+
245
+ P1
246
+ transparent
247
+
248
+ P2
249
+ transparent
250
+
251
+ P3
252
+ transparent
253
+
254
+ P4
255
+ transparent
256
+
257
+ P5
258
+ transparent
259
+
260
+ Background
261
+ #5c4f49 #def0ff
262
+ 00000
263
+ 00000
264
+ 00000
265
+ 00000
266
+ 00000
267
+
268
+
269
+ Target
270
+ DarkBlue
271
+ .....
272
+ .000.
273
+ .0.0.
274
+ .000.
275
+ .....
276
+
277
+ Wall
278
+ BROWN DARKBROWN
279
+ 00010
280
+ 11111
281
+ 01000
282
+ 11111
283
+ 00010
284
+
285
+
286
+ Crate
287
+ Orange Yellow
288
+ 00000
289
+ 0...0
290
+ 0...0
291
+ 0...0
292
+ 00000
293
+
294
+ randomT
295
+ red Yellow
296
+ 00000
297
+ 0...0
298
+ 0...0
299
+ 0...0
300
+ 00000
301
+
302
+ AuxMove
303
+ transparent
304
+
305
+ init
306
+ #7b98ba
307
+ .0.0.
308
+ 0...0
309
+ .....
310
+ 0...0
311
+ .0.0.
312
+
313
+ NAnim02
314
+ transparent
315
+
316
+ NAnim01
317
+ #E47C7C #def0ff
318
+ 00000
319
+ 00000
320
+ 00000
321
+ 00000
322
+ 00000
323
+
324
+ NAnim04
325
+ transparent
326
+
327
+ NAnim03
328
+ #E47C7C #def0ff
329
+ 00000
330
+ 00000
331
+ 00000
332
+ 00000
333
+ 00000
334
+
335
+ FAnim02
336
+ transparent
337
+
338
+ FAnim01
339
+ #E47C7C #def0ff
340
+ .....
341
+ .0.0.
342
+ ..0..
343
+ .0.0.
344
+ .....
345
+
346
+ FAnim04
347
+ transparent
348
+
349
+ FAnim03
350
+ #E47C7C #def0ff
351
+ .....
352
+ .0.0.
353
+ ..0..
354
+ .0.0.
355
+ .....
356
+
357
+ GAnim01
358
+ #74EC7C #def0ff
359
+ 00000
360
+ 00000
361
+ 00000
362
+ 00000
363
+ 00000
364
+
365
+ GAnim02
366
+ #def0ff #5c4f49
367
+ 00000
368
+ 00000
369
+ 00000
370
+ 00000
371
+ 00000
372
+
373
+ GAnim03
374
+ #74EC7C #def0ff
375
+ 00000
376
+ 00000
377
+ 00000
378
+ 00000
379
+ 00000
380
+
381
+ GAnim04
382
+ #def0ff #5c4f49
383
+ 00000
384
+ 00000
385
+ 00000
386
+ 00000
387
+ 00000
388
+
389
+ initL
390
+ transparent
391
+
392
+ initR
393
+ transparent
394
+
395
+ OK
396
+ transparent
397
+
398
+ FinalNothing
399
+ #a00000
400
+ .....
401
+ ..0..
402
+ .....
403
+ .....
404
+ .....
405
+
406
+ FinalOne
407
+ #5c4f49
408
+ .....
409
+ .....
410
+ ..0..
411
+ .....
412
+ .....
413
+
414
+ FinalTwo
415
+ #5c4f49
416
+ .....
417
+ .0...
418
+ .....
419
+ ...0.
420
+ .....
421
+
422
+ FinalThree
423
+ #5c4f49
424
+ .....
425
+ ..0..
426
+ .....
427
+ .0.0.
428
+ .....
429
+
430
+ FinalFour
431
+ #5c4f49
432
+ .....
433
+ .0.0.
434
+ .....
435
+ .0.0.
436
+ .....
437
+
438
+ FinalFive
439
+ #5c4f49
440
+ .....
441
+ .0.0.
442
+ ..0..
443
+ .0.0.
444
+ .....
445
+
446
+ FinalB
447
+ #def0ff #5c4f49
448
+ 00000
449
+ 00000
450
+ 00000
451
+ 00000
452
+ 00000
453
+
454
+ FinalBOK
455
+ #74EC7C #5c4f49
456
+ 00000
457
+ 00000
458
+ 00000
459
+ 00000
460
+ 00000
461
+
462
+ start
463
+ transparent
464
+
465
+ Hone
466
+ transparent
467
+
468
+ Htwo
469
+ transparent
470
+
471
+ Hthree
472
+ transparent
473
+
474
+ Hfour
475
+ transparent
476
+
477
+ Hfive
478
+ transparent
479
+
480
+ T1
481
+ transparent
482
+
483
+ T2
484
+ transparent
485
+
486
+ T3
487
+ transparent
488
+
489
+ T4
490
+ transparent
491
+
492
+ T5
493
+ transparent
494
+
495
+ =======
496
+ LEGEND
497
+ =======
498
+
499
+ . = Background
500
+ # = Wall
501
+ P = CursorFirst
502
+ * = Crate
503
+ @ = Crate and Target
504
+ O = Target
505
+ X = randomT
506
+ 0 = Nothing
507
+ 1 = FinalOne
508
+ 2 = FinalTwo
509
+ 3 = FinalThree
510
+ 4 = FinalFour
511
+ 5 = FinalFive
512
+ a = nothing and Hone
513
+ b = nothing and Htwo
514
+ c = nothing and Hthree and CursorFirst
515
+ d = nothing and Hfour
516
+ e = nothing and hfive
517
+ s = start
518
+
519
+ PlayableTiles = One or Two or Three or Four or Five or nothing
520
+ selectedTiles = SOne or Snothing or STwo or SThree or SFour or SFive
521
+ Tiles = One or Two or Three or Four or Five or None or NTwo or NThree or NFour or Nfive or Nnothing
522
+ AllTiles = Tiles or Nothing or randomT
523
+ Player = Cursor or CursorSelected or CursorFirst
524
+
525
+ auxDirs = auxMove or auxMove
526
+
527
+ board = Top or Bottom or LeftB or RightB or C1 or C2 or C3 or C4
528
+ animations = NAnim01 or NAnim02 or NAnim03 or NAnim04 or FAnim01 or FAnim02 or FAnim03 or FAnim04 or GAnim01 or GAnim03 or GAnim02 or GAnim04
529
+ ones = one or none
530
+ twos = two or ntwo
531
+ threes = three or NThree
532
+ fours = four or nfour
533
+ fives = five or nfive
534
+ finalNumbers = FinalNothing or FinalOne or FinalTwo or FinalThree or FinalFour or FinalFive
535
+ finalBack = FinalB or FinalBOK
536
+ texture = randomT or finalBack or PlayableTiles
537
+ hiddentiles = Hone or Htwo or Hthree or Hfour or Hfive
538
+ PTiles = P1 or p2 or p3 or p4 or p5
539
+ tutorial = T1 or T2 or T3 or T4 or T5
540
+ =======
541
+ SOUNDS
542
+ =======
543
+
544
+ Crate MOVE 36772507
545
+ FinalBOK create 25013308
546
+ startgame 20419108
547
+ NAnim01 create 25759908
548
+ FAnim01 create 25759908
549
+ GAnim01 create 79236108
550
+ restart 83339308
551
+ player move 35113107
552
+ CursorSelected create 23947508
553
+ cursor create 82445508
554
+
555
+ sfx0 1014701
556
+ sfx1 37749901
557
+
558
+ ================
559
+ COLLISIONLAYERS
560
+ ================
561
+
562
+ Background
563
+ finalB, FinalBOK, ptiles, tutorial
564
+ finalNumbers
565
+ ok
566
+ initL, initR
567
+ board
568
+ auxMove
569
+ Target
570
+ AllTiles
571
+ selectedTiles
572
+ init
573
+ Player
574
+ Wall, Crate
575
+ animations
576
+ start, hiddentiles
577
+
578
+ ======
579
+ RULES
580
+ ======
581
+
582
+ (START GAME)
583
+
584
+ right [start | ] -> [start | p1]
585
+ right [p1 | ] -> [p1 | p2]
586
+ right [p2 | ] -> [p2 | p3]
587
+ right [p3 | ] -> [p3 | p4]
588
+ right [p4 | ] -> [p4 | p5]
589
+
590
+ [finalNumbers no FinalBack] -> [finalNumbers finalB]
591
+
592
+
593
+ up[texture | ] -> [texture | top]
594
+ down[texture | ] -> [texture | bottom]
595
+ left[texture | no texture] -> [texture | leftB]
596
+ right[texture | no texture] -> [texture | RightB]
597
+
598
+ up[start][RightB | no RightB] -> [start][RightB | c2]
599
+ down [start][RightB | no RightB] -> [start][RightB | c4]
600
+
601
+ up[start][leftB | no leftB] -> [start][leftB | c1]
602
+ down [start][leftB | no leftB] -> [start][leftB | c3]
603
+
604
+ startLoop
605
+ [randomT] -> [random PlayableTiles]
606
+
607
+ [start][One | One | One ] -> [start][randomT | randomT | randomT]
608
+ [start][Two | Two | Two ] -> [start][randomT | randomT | randomT]
609
+ [start][Three | Three | Three ] -> [start][randomT | randomT | randomT]
610
+ [start][Four | Four | Four ] -> [start][randomT | randomT | randomT]
611
+ [start][Five | Five | Five ] -> [start][randomT | randomT | randomT]
612
+
613
+ endLoop
614
+
615
+ [start] -> []
616
+
617
+ (PLACEMENT OF TILES)
618
+ vertical [> player] -> [stationary player]
619
+ right [ right player | no AllTiles] -> [stationary player | ]
620
+ left [ left player | no AllTiles] -> [stationary player | ]
621
+
622
+ [action CursorFirst nothing][p1] -> [CursorFirst one][]
623
+ [action CursorFirst nothing][p2] -> [CursorFirst two][]
624
+ [action CursorFirst nothing][p3] -> [CursorFirst three][]
625
+ [action CursorFirst nothing][p4] -> [CursorFirst four][]
626
+ [action CursorFirst nothing][p5] -> [Cursor five][ ]
627
+
628
+ ([t1] -> [t2] message Press X to select a tile.
629
+
630
+
631
+
632
+ [action player][ t5] -> [action player][]
633
+ [moving player][ t4] -> [moving player][t5]
634
+ [moving player][ t3] -> [moving player][t4]
635
+ [action player][ t2] -> [action player][t3]
636
+ [action player][ t1] -> [action player][t2] )
637
+
638
+
639
+
640
+
641
+ (MOVEMENT)
642
+
643
+
644
+
645
+
646
+
647
+ [action cursor nothing] -> [cursorSelected snothing init]
648
+ [action cursor one] -> [cursorSelected sone init]
649
+ [action cursor two] -> [cursorSelected stwo init]
650
+ [action cursor three] -> [cursorSelected sthree init]
651
+ [action cursor four] -> [cursorSelected sfour init]
652
+ [action cursor five] -> [cursorSelected sfive init]
653
+
654
+ [action cursorSelected no init Snothing] -> [cursor nothing]
655
+ [action cursorSelected no init Sone] -> [cursor one]
656
+ [action cursorSelected no init Stwo] -> [cursor two]
657
+ [action cursorSelected no init Sthree] -> [cursor three]
658
+ [action cursorSelected no init Sfour] -> [cursor four]
659
+ [action cursorSelected no init Sfive] -> [cursor five]
660
+
661
+ [action cursorSelected init Snothing] -> [cursor nothing]
662
+ [action cursorSelected init Sone] -> [cursor one]
663
+ [action cursorSelected init Stwo] -> [cursor two]
664
+ [action cursorSelected init Sthree] -> [cursor three]
665
+ [action cursorSelected init Sfour] -> [cursor four]
666
+ [action cursorSelected init Sfive] -> [cursor five]
667
+
668
+
669
+
670
+
671
+ [cursor][init] -> [cursor][]
672
+ [cursor][initR] -> [cursor][]
673
+ [cursor][initL] -> [cursor][]
674
+
675
+ [CursorSelected InitL] -> [CursorSelected]
676
+ [CursorSelected InitR] -> [CursorSelected]
677
+
678
+
679
+ [left cursorSelected init] -> [left CursorSelected init initL]
680
+ [right cursorSelected init] -> [right CursorSelected init initR]
681
+
682
+ (STOP Cursor)
683
+
684
+ [NAnim04] -> []
685
+ [NAnim03] -> [NAnim04]
686
+ [NAnim02] -> [NAnim03]
687
+ [NAnim01] -> [NAnim02]
688
+
689
+ [FAnim04] -> []
690
+ [FAnim03] -> [FAnim04]
691
+ [FAnim02] -> [FAnim03]
692
+ [FAnim01] -> [FAnim02]
693
+
694
+ [GAnim04] -> [randomT]
695
+ [GAnim03] -> [GAnim04]
696
+ [GAnim02] -> [GAnim03]
697
+ [GAnim01] -> [GAnim02]
698
+
699
+ left[initL] [left cursorSelected | nothing]-> [initL][ CursorSelected | nothing NAnim01]
700
+ right[initR][right cursorSelected | nothing]-> [initR][ CursorSelected | nothing NAnim01]
701
+
702
+ left[initL] [left cursorSelected | nnothing]-> [initL][ CursorSelected | nnothing NAnim01]
703
+ right[initR][right cursorSelected | nnothing]-> [initR][ CursorSelected | nnothing NAnim01]
704
+
705
+ left[initL] [left cursorSelected SFive]-> [initL][ CursorSelected SFive FAnim01]
706
+ right[initR][right cursorSelected SFive]-> [initR][ CursorSelected SFive FAnim01]
707
+
708
+ (ADD Cursor)
709
+
710
+ left[initL no OK] [left cursorSelected snothing| no nothing]-> [initL OK][left CursorSelected left SOne | right auxMove] sfx0
711
+ left[initL no OK] [left cursorSelected SOne| no nothing] -> [initL OK][left CursorSelected left STwo | right auxMove] sfx0
712
+ left[initL no OK] [left cursorSelected STwo| no nothing] -> [initL OK][left CursorSelected left SThree | right auxMove] sfx0
713
+ left[initL no OK] [left cursorSelected SThree| no nothing] -> [initL OK][left CursorSelected left SFour | right auxMove] sfx0
714
+ left[initL no OK] [left cursorSelected SFour| no nothing] -> [initL OK][left CursorSelected left SFive | right auxMove] sfx0
715
+
716
+ right[initR no OK][right cursorSelected snothing| no nothing]-> [initR OK][right CursorSelected right SOne | left auxMove] sfx0
717
+ right[initR no OK][right cursorSelected SOne| no nothing] -> [initR OK][right CursorSelected right STwo | left auxMove] sfx0
718
+ right[initR no OK][right cursorSelected STwo| no nothing] -> [initR OK][right CursorSelected right SThree | left auxMove] sfx0
719
+ right[initR no OK][right cursorSelected SThree| no nothing] -> [initR OK][right CursorSelected right SFour | left auxMove] sfx0
720
+ right[initR no OK][right cursorSelected SFour| no nothing] -> [initR OK][right CursorSelected right SFive | left auxMove] sfx0
721
+
722
+ (Subtract Cursor)
723
+
724
+
725
+ left[initR no OK] [left cursorSelected SOne| ] -> [initR OK][left CursorSelected left Snothing| right auxMove]sfx1
726
+ left[initR no OK] [left cursorSelected STwo| ] -> [initR OK][left CursorSelected left SOne | right auxMove]sfx1
727
+ left[initR no OK] [left cursorSelected SThree| ] -> [initR OK][left CursorSelected left STwo | right auxMove]sfx1
728
+ left[initR no OK] [left cursorSelected SFour| ] -> [initR OK][left CursorSelected left SThree | right auxMove]sfx1
729
+ left[initR no OK] [left cursorSelected SFive| ] -> [initR OK][left CursorSelected left SFour | right auxMove]sfx1
730
+
731
+ right[initL no OK][right cursorSelected SOne| ] -> [initL OK][right CursorSelected right Snothing | left auxMove]sfx1
732
+ right[initL no OK][right cursorSelected STwo| ] -> [initL OK][right CursorSelected right SOne | left auxMove]sfx1
733
+ right[initL no OK][right cursorSelected SThree| ] -> [initL OK][right CursorSelected right STwo | left auxMove]sfx1
734
+ right[initL no OK][right cursorSelected SFour| ] -> [initL OK][right CursorSelected right SThree | left auxMove]sfx1
735
+ right[initL no OK][right cursorSelected SFive| ] -> [initL OK][right CursorSelected right SFour | left auxMove]sfx1
736
+
737
+ [OK] -> []
738
+
739
+ (Subtract NUMBERS)
740
+
741
+ [initR no OK][left auxMove One] -> [initR OK][left auxMove left nothing]
742
+ [initR no OK][left auxMove Two] -> [initR OK][left auxMove left One]
743
+ [initR no OK][left auxMove Three] -> [initR OK][left auxMove left Two]
744
+ [initR no OK][left auxMove Four] -> [initR OK][left auxMove left Three]
745
+ [initR no OK][left auxMove Five] -> [initR OK][left auxMove left Four]
746
+
747
+ [initR no OK][left auxMove NOne] -> [initR OK][left auxMove left nnothing]
748
+ [initR no OK][left auxMove NTwo] -> [initR OK][left auxMove left NOne]
749
+ [initR no OK][left auxMove NThree] -> [initR OK][left auxMove left NTwo]
750
+ [initR no OK][left auxMove NFour] -> [initR OK][left auxMove left NThree]
751
+ [initR no OK][left auxMove NFive] -> [initR OK][left auxMove left NFour]
752
+
753
+ [initL no OK][right auxMove One] -> [initL OK][right auxMove right nothing]
754
+ [initL no OK][right auxMove Two] -> [initL OK][right auxMove right One]
755
+ [initL no OK][right auxMove Three] -> [initL OK][right auxMove right Two]
756
+ [initL no OK][right auxMove Four] -> [initL OK][right auxMove right Three]
757
+ [initL no OK][right auxMove Five] -> [initL OK][right auxMove right Four]
758
+
759
+ [initL no OK][right auxMove NOne] -> [initL OK][right auxMove right nnothing]
760
+ [initL no OK][right auxMove NTwo] -> [initL OK][right auxMove right NOne]
761
+ [initL no OK][right auxMove NThree] -> [initL OK][right auxMove right NTwo]
762
+ [initL no OK][right auxMove NFour] -> [initL OK][right auxMove right NThree]
763
+ [initL no OK][right auxMove NFive] -> [initL OK][right auxMove right NFour]
764
+
765
+ (ADD NUMBERS)
766
+
767
+ [initR no OK][right auxMove nothing] -> [initR OK][right auxMove right One]
768
+ [initR no OK][right auxMove One] -> [initR OK][right auxMove right Two]
769
+ [initR no OK][right auxMove Two] -> [initR OK][right auxMove right Three]
770
+ [initR no OK][right auxMove Three] -> [initR OK][right auxMove right Four]
771
+ [initR no OK][right auxMove Four] -> [initR OK][right auxMove right Five]
772
+
773
+ [initR no OK][right auxMove Nnothing] -> [initR OK][right auxMove right NOne]
774
+ [initR no OK][right auxMove NOne] -> [initR OK][right auxMove right NTwo]
775
+ [initR no OK][right auxMove NTwo] -> [initR OK][right auxMove right NThree]
776
+ [initR no OK][right auxMove NThree] -> [initR OK][right auxMove right NFour]
777
+ [initR no OK][right auxMove NFour] -> [initR OK][right auxMove right NFive]
778
+
779
+ [initL no OK][left auxMove nothing] -> [initL OK][left auxMove left One]
780
+ [initL no OK][left auxMove One] -> [initL OK][left auxMove left Two]
781
+ [initL no OK][left auxMove Two] -> [initL OK][left auxMove left Three]
782
+ [initL no OK][left auxMove Three] -> [initL OK][left auxMove left Four]
783
+ [initL no OK][left auxMove Four] -> [initL OK][left auxMove left Five]
784
+
785
+ [initL no OK][left auxMove Nnothing] -> [initL OK][left auxMove left NOne]
786
+ [initL no OK][left auxMove NOne] -> [initL OK][left auxMove left NTwo]
787
+ [initL no OK][left auxMove NTwo] -> [initL OK][left auxMove left NThree]
788
+ [initL no OK][left auxMove NThree] -> [initL OK][left auxMove left NFour]
789
+ [initL no OK][left auxMove NFour] -> [initL OK][left auxMove left NFive]
790
+
791
+ [OK] -> []
792
+ [auxMove] -> []
793
+ [auxMove] -> []
794
+
795
+ late [randomT Hone] -> [one Hone]
796
+ late [randomT HTwo] -> [two Htwo]
797
+ late [randomT Hthree] -> [three Hthree]
798
+ late [randomT Hfour] -> [four Hfour]
799
+ late [randomT Hfive] -> [five Hfive]
800
+
801
+ late [randomT] -> [Nothing]
802
+
803
+ late [randomT] -> [random PlayableTiles]
804
+
805
+ startloop
806
+
807
+ late [cursor][Ones | Ones | Ones ][FinalOne ] -> [cursor][Ones GAnim01 | Ones GAnim01 | Ones GAnim01][FinalOne FinalBOK]
808
+ late [cursor][Twos | Twos | Twos ][FinalTwo ] -> [cursor][Twos GAnim01 | Twos GAnim01 | Twos GAnim01][FinalTwo FinalBOK]
809
+ late [cursor][Threes | Threes | Threes ][FinalThree ] -> [cursor][Threes GAnim01 |Threes GAnim01 | Threes GAnim01][FinalThree FinalBOK]
810
+ late [cursor][Fours | Fours | Fours ][FinalFour ] -> [cursor][Fours GAnim01 | Fours GAnim01 | Fours GAnim01][FinalFour FinalBOK]
811
+ late [cursor][Fives | Fives | Fives ][FinalFive ] -> [cursor][Fives GAnim01 | Fives GAnim01 | Fives GAnim01][FinalFive FinalBOK]
812
+
813
+
814
+ late [cursor][Ones | Ones | Ones ] -> [cursor][GAnim01 | GAnim01 | GAnim01]
815
+ late [cursor][Twos | Twos | Twos ] -> [cursor][GAnim01 | GAnim01 | GAnim01]
816
+ late [cursor][Threes | Threes | Threes ] -> [cursor][GAnim01 | GAnim01 | GAnim01]
817
+ late [cursor][Fours | Fours | Fours ] -> [cursor][GAnim01 | GAnim01 | GAnim01]
818
+ late [cursor][Fives | Fives | Fives ] -> [cursor][GAnim01 | GAnim01 | GAnim01]
819
+ endloop
820
+
821
+
822
+ late [animations] -> again
823
+
824
+ ==============
825
+ WINCONDITIONS
826
+ ==============
827
+
828
+ No FinalB
829
+ No animations
830
+
831
+ =======
832
+ LEVELS
833
+ =======
834
+
835
+
836
+
837
+ message Press X to place a number from 1 to 5.
838
+ message Then, press X to select a tile.
839
+ message Move the selected tile to swap it with other tiles.
840
+ message The selected tile robs pegs when swaping.
841
+ message Press X again to confirm your move.
842
+ message Make a match of each number.
843
+
844
+
845
+ s..........
846
+ ...........
847
+ ...........
848
+ ..0abcde0..
849
+ ...........
850
+ ...........
851
+ ...........
852
+ ..0123450..
853
+ ...........
854
+ ...........
855
+ ...........
856
+
857
+ message !
1D_Rubik's_Cube.txt ADDED
@@ -0,0 +1,225 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 1D Rubik's Cube
2
+ author 10c8
3
+ homepage www.puzzlescript.net
4
+
5
+ norepeat_action
6
+ realtime_interval 0.05
7
+ run_rules_on_level_start
8
+
9
+ ========
10
+ OBJECTS
11
+ ========
12
+ BACKGROUND
13
+ BLACK
14
+
15
+ PLAYER
16
+ TRANSPARENT
17
+
18
+ ( Cursor )
19
+ CUR0
20
+ TRANSPARENT
21
+
22
+ CUR1
23
+ TRANSPARENT
24
+
25
+ CUR2
26
+ TRANSPARENT
27
+
28
+ CUR3
29
+ TRANSPARENT
30
+
31
+ PIVOT
32
+ #5f574f
33
+ .....
34
+ 00000
35
+ .....
36
+ .....
37
+ .....
38
+
39
+ ( Letters )
40
+ A
41
+ #ff004d
42
+ .000.
43
+ .0.0.
44
+ .000.
45
+ .0.0.
46
+ .0.0.
47
+
48
+ B
49
+ #29adff
50
+ .000.
51
+ .0.0.
52
+ .00..
53
+ .0.0.
54
+ .000.
55
+
56
+ C
57
+ #00e436
58
+ .000.
59
+ .0...
60
+ .0...
61
+ .0...
62
+ .000.
63
+
64
+ D
65
+ #ffec27
66
+ .00..
67
+ .0.0.
68
+ .0.0.
69
+ .0.0.
70
+ .00..
71
+
72
+ E
73
+ #ffa300
74
+ .000.
75
+ .0...
76
+ .000.
77
+ .0...
78
+ .000.
79
+
80
+ F
81
+ #ffffff
82
+ .000.
83
+ .0...
84
+ .00..
85
+ .0...
86
+ .0...
87
+
88
+ G
89
+ #ab5236
90
+ .000.
91
+ .0...
92
+ .0.0.
93
+ .0.0.
94
+ .000.
95
+
96
+ H
97
+ #ff77a8
98
+ .0.0.
99
+ .0.0.
100
+ .000.
101
+ .0.0.
102
+ .0.0.
103
+
104
+ ( Tokens )
105
+ START
106
+ TRANSPARENT
107
+
108
+ STOP
109
+ TRANSPARENT
110
+
111
+ TMP
112
+ TRANSPARENT
113
+
114
+ WIN
115
+ TRANSPARENT
116
+
117
+ X
118
+ TRANSPARENT
119
+
120
+ Y
121
+ TRANSPARENT
122
+
123
+ Z
124
+ TRANSPARENT
125
+
126
+ Q
127
+ TRANSPARENT
128
+
129
+ =======
130
+ LEGEND
131
+ =======
132
+ . = BACKGROUND
133
+ @ = PLAYER
134
+
135
+ ( Tokens )
136
+ # = START
137
+ ! = STOP
138
+ $ = TMP
139
+
140
+ ( Groups )
141
+ CURSOR = CUR0 OR CUR1 OR CUR2 OR CUR3
142
+ LETTER = A OR B OR C OR D OR E OR F OR G OR H
143
+ TOKEN = START OR STOP OR TMP OR WIN
144
+
145
+ =======
146
+ SOUNDS
147
+ =======
148
+ SFX0 13540907
149
+
150
+ ================
151
+ COLLISIONLAYERS
152
+ ================
153
+ BACKGROUND
154
+ PLAYER TOKEN
155
+ LETTER
156
+ CURSOR PIVOT
157
+ X Y Z Q
158
+
159
+ ======
160
+ RULES
161
+ ======
162
+ ( Initialize the cursor )
163
+ RIGHT [ # | LETTER NO @ | | | ] -> [ ! | LETTER @ CUR0 | CUR1 | CUR2 | CUR3 ]
164
+
165
+ ( Randomize the pieces )
166
+ (
167
+ The ZY[...] sequence is a counter.
168
+ For every Y, I consume it, then I choose a random valid LETTER (at
169
+ least 4 spaces to the left of the last one), move the CURSOR to it,
170
+ then rotate the cube.
171
+ Q marks the last position used so we don't rotate it twice in a row.
172
+ )
173
+ LEFT [ Y | NO Z NO Y ] -> [ | Y ]
174
+ RIGHT [ Z | NO Y ] [ Q ] -> [ | ] [ ]
175
+
176
+ RANDOM [ Q NO LETTER ] [ LETTER ] -> [ ] [ LETTER Q ]
177
+
178
+ RANDOM [ Z | Y ] [ @ CUR0 | CUR1 | CUR2 | CUR3 ] [ LETTER Q ] [ LETTER NO Q | | | NO STOP ] -> [ Z | ] [ | | | ] [ LETTER ] [ LETTER Q ACTION @ CUR0 | CUR1 | CUR2 | CUR3 ]
179
+
180
+ RIGHT [ Z | NO Y ] [ A | B | C | D | E | F | ! ] -> RESTART
181
+ RIGHT [ Z | NO Y ] [ A | B | C | D | E | F | G | H | ! ] -> RESTART
182
+
183
+ ( Cursor movement and mechanics )
184
+ UP [ > @ ] -> [ @ ]
185
+ DOWN [ > @ ] -> [ @ ]
186
+ LEFT [ > @ | STOP ] -> [ @ | STOP ]
187
+ RIGHT [ > @ | | | | STOP ] -> [ @ | | | | STOP ]
188
+
189
+ [ MOVING @ CUR0 | CUR1 | CUR2 | CUR3 ] -> [ MOVING @ MOVING CUR0 | MOVING CUR1 | MOVING CUR2 | MOVING CUR3 ]
190
+
191
+ [ ACTION @ ] [ CUR0 LETTER ] [ TMP ] -> [ ACTION @ ] [ CUR0 ] [ TMP X LETTER ] SFX0 ( Store CUR0 letter in TMP )
192
+ [ TMP X ] [ CUR3 LETTER ] [ CUR0 ] -> [ TMP X ] [ CUR3 ] [ CUR0 LETTER ] ( Move CUR3 letter to CUR0 )
193
+ [ TMP X LETTER ] [ CUR3 ] -> [ TMP ] [ CUR3 LETTER ] ( Move TMP letter to CUR3 )
194
+
195
+ [ ACTION @ ] [ CUR1 LETTER ] [ TMP ] -> [ @ ] [ CUR1 ] [ TMP X LETTER ] ( Same as above but with CUR1/CUR2 )
196
+ [ TMP X ] [ CUR2 LETTER ] [ CUR1 ] -> [ TMP X ] [ CUR2 ] [ CUR1 LETTER ]
197
+ [ TMP X LETTER ] [ CUR2 ] -> [ TMP ] [ CUR2 LETTER ]
198
+
199
+ UP [ PIVOT | NO CURSOR ] -> [ | ]
200
+ LATE DOWN [ CURSOR | NO PIVOT ] -> [ CURSOR | PIVOT ]
201
+
202
+ ( Win conditions )
203
+ RIGHT [ TMP ] [ A | B | C | D | E | F | ! ] -> [ WIN X ] [ A | B | C | D | E | F | ! ]
204
+ RIGHT [ TMP ] [ A | B | C | D | E | F | G | H | ! ] -> [ WIN X ] [ A | B | C | D | E | F | G | H | ! ]
205
+ [ ACTION @ ] [ WIN X ] -> [ @ ] [ WIN ]
206
+
207
+ ==============
208
+ WINCONDITIONS
209
+ ==============
210
+ SOME WIN
211
+ NO X
212
+
213
+ =======
214
+ LEVELS
215
+ =======
216
+ message Use the arrow keys to move the cursor around.
217
+ message Use X to "rotate" the "cube".
218
+
219
+ $Q............
220
+ ...#ABCDEF!!!.
221
+ ZYYYYYYYYYYYYY
222
+
223
+ $Q............
224
+ ..#ABCDEFGH!!!
225
+ ZYYYYYYYYYYYYY
1D_Sokoban.txt ADDED
@@ -0,0 +1,134 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 1D Sokoban
2
+ author Matthew VanDevander
3
+ homepage www.lowtideproductions.com
4
+ norepeat_action
5
+ key_repeat_interval .15
6
+ color_palette 7
7
+ background_color #1f1f1f
8
+ text_color Blue
9
+
10
+ ========
11
+ OBJECTS
12
+ ========
13
+
14
+ Background
15
+ (#d2e5ee)
16
+ #a0a0bf
17
+
18
+ Pit
19
+ #3d546e
20
+
21
+ Wall
22
+ #1f1f1f
23
+ (Grey)
24
+
25
+
26
+ Player
27
+ DarkRed White #e04c82
28
+ ..1..
29
+ .222.
30
+ 10001
31
+ .222.
32
+ .1.1.
33
+
34
+
35
+ Crate
36
+ Transparent #e04c82
37
+ 11111
38
+ 11011
39
+ 10001
40
+ 11011
41
+ 11111
42
+
43
+ Target
44
+ Transparent #e04c82
45
+ 00000
46
+ 00100
47
+ 01110
48
+ 00100
49
+ 00000
50
+
51
+ Button
52
+ TRANSPARENT Grey
53
+ 00000
54
+ 01110
55
+ 01110
56
+ 01110
57
+ 00000
58
+
59
+ Door
60
+ Transparent White
61
+ 10101
62
+ 10101
63
+ 10101
64
+ 10101
65
+ 11111
66
+
67
+ OpenDoor
68
+ Transparent
69
+
70
+ =======
71
+ LEGEND
72
+ =======
73
+
74
+ . = Background
75
+ 0 = Pit
76
+ # = Wall
77
+ @ = Player
78
+ D = Door
79
+ o = OpenDoor
80
+ C = Crate
81
+ T = Target
82
+ B = Button
83
+
84
+ =======
85
+ SOUNDS
86
+ =======
87
+ SFX0 76450904
88
+ SFX1 48826307
89
+ SFX2 16657500
90
+ (Player Move 67334707)
91
+ Player Move 82045307
92
+ (Player CantMove 76450904)
93
+ Player CantMove 19979507
94
+ Undo 7619107
95
+ Restart 8722109
96
+ ================
97
+ COLLISIONLAYERS
98
+ ================
99
+
100
+ Background
101
+ Pit
102
+ Target, Button, OpenDoor
103
+ Player, Wall, Door, Crate
104
+
105
+
106
+ ======
107
+ RULES
108
+ ======
109
+
110
+ [Action Player][Crate]->[Crate][Player]
111
+ [Crate Button][Door] -> [Crate Button][OpenDoor] SFX0
112
+ [NO Crate Button][NO Crate No Player OpenDoor] ->[NO Crate Button][NO Crate No Player Door]
113
+
114
+
115
+ ==============
116
+ WINCONDITIONS
117
+ ==============
118
+
119
+ All Crate on Target
120
+
121
+ =======
122
+ LEVELS
123
+ =======
124
+
125
+ message "Press Action to..."
126
+
127
+
128
+ @...##c..t
129
+
130
131
+
132
+
133
+
134
+
2020.txt ADDED
@@ -0,0 +1,210 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 2020
2
+ author bregehr
3
+ homepage www.puzzlescript.net
4
+ run_rules_on_level_start
5
+
6
+ ========
7
+ OBJECTS
8
+ ========
9
+
10
+ Background
11
+ #c9c9c9
12
+
13
+ Wall
14
+ #3b3b3b
15
+
16
+ wall1
17
+ #575757
18
+ 00000
19
+ .....
20
+ .....
21
+ .....
22
+ .....
23
+
24
+ wall2
25
+ #666666
26
+ 0....
27
+ 0....
28
+ 0....
29
+ 0....
30
+ 0....
31
+
32
+ wall3
33
+ #262626
34
+ .....
35
+ .....
36
+ .....
37
+ .....
38
+ 00000
39
+
40
+ wall4
41
+ #303030
42
+ ....0
43
+ ....0
44
+ ....0
45
+ ....0
46
+ ....0
47
+
48
+ Player
49
+ #2471d6 #1a5bb0
50
+ 0101.
51
+ 01010
52
+ 00000
53
+ 00000
54
+ .0.0.
55
+
56
+ playerleft
57
+ #2471d6 #1a5bb0 #c9c9c9
58
+ 21010
59
+ 01010
60
+ 00000
61
+ 00000
62
+ 20202
63
+
64
+
65
+ win
66
+ transparent
67
+
68
+ two
69
+ #029c5b
70
+ 0000.
71
+ ....0
72
+ .000.
73
+ 0....
74
+ 00000
75
+
76
+ zero
77
+ #029c42
78
+ .000.
79
+ 0...0
80
+ 0...0
81
+ 0...0
82
+ .000.
83
+
84
+ =======
85
+ LEGEND
86
+ =======
87
+
88
+ . = Background
89
+ # = Wall
90
+ 2 = two
91
+ 0 = zero
92
+ p = player
93
+ pushable = two or zero
94
+ walldeco = wall1 or wall2 or wall3 or wall4
95
+ noPlayerLeft = wall or pushable
96
+
97
+ =======
98
+ SOUNDS
99
+ =======
100
+
101
+ ================
102
+ COLLISIONLAYERS
103
+ ================
104
+
105
+ Background
106
+ Player, Wall, pushable
107
+ playerleft
108
+ wall3
109
+ wall4
110
+ wall1
111
+ wall2
112
+ win
113
+
114
+ ======
115
+ RULES
116
+ ======
117
+
118
+
119
+
120
+ (movement and checking)
121
+ [> player | pushable] -> [> player | > pushable]
122
+
123
+ [> player | wall] -> cancel
124
+ [> pushable | Wall] -> cancel
125
+ [> pushable | pushable] -> cancel
126
+
127
+
128
+ (player turning sprite)
129
+ [left Player no playerleft] -> [left player left playerleft]
130
+ [right player playerleft] -> [right player]
131
+ [ playerleft > Player | ] -> [ > player | playerleft]
132
+
133
+
134
+
135
+
136
+
137
+
138
+ (winning)
139
+ late right [two | zero | two | zero] -> [two win| zero win| two win| zero win]
140
+ late down [two | zero | two | zero] -> [two win| zero win| two win| zero win]
141
+
142
+ (walls)
143
+ up [wall| no wall] -> [wall wall1 | ]
144
+ left [wall| no wall] -> [wall wall2 | ]
145
+ down [wall| no wall] -> [wall wall3 | ]
146
+ right [wall| no wall] -> [wall wall4 | ]
147
+
148
+ ==============
149
+ WINCONDITIONS
150
+ ==============
151
+
152
+ all pushable on win
153
+
154
+ =======
155
+ LEVELS
156
+ =======
157
+
158
+ message Level 1/5
159
+ ########
160
+ #...####
161
+ #.p.####
162
+ #...####
163
+ #.2....#
164
+ #..020.#
165
+ #......#
166
+ ########
167
+
168
+ message Level 2/5
169
+ #########
170
+ #.......#
171
+ #.p2200.#
172
+ #.......#
173
+ #########
174
+
175
+ message Level 3/5
176
+ ########
177
+ #p...###
178
+ #.#0.###
179
+ #.#..###
180
+ #.#.####
181
+ #.202..#
182
+ #.#.#..#
183
+ #......#
184
+ #####..#
185
+ ########
186
+
187
+ message Level 4/5
188
+ #######
189
+ #2#...#
190
+ #0#22.#
191
+ #2#..p#
192
+ #0#00.#
193
+ ###...#
194
+ #######
195
+
196
+ message Level 5/5
197
+ #######
198
+ #p....#
199
+ #..2..#
200
+ #.2#2.#
201
+ #..#..#
202
+ #.0#0.#
203
+ #..0..#
204
+ #.....#
205
+ #######
206
+
207
+ message Thanks for playing and have a Happy New Year!
208
+
209
+
210
+
2048.txt ADDED
@@ -0,0 +1,170 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ( PuzzleScript port of "2048"
2
+
3
+ Original at:
4
+ http://gabrielecirulli.github.io/2048/ )
5
+
6
+ title 2048
7
+ noundo
8
+
9
+ ========
10
+ OBJECTS
11
+ ========
12
+
13
+ Background
14
+ lightblue
15
+
16
+ 1
17
+ white red
18
+ 00000
19
+ 00000
20
+ 00100
21
+ 00000
22
+ 00000
23
+
24
+ 2
25
+ white green
26
+ 00000
27
+ 00100
28
+ 00000
29
+ 00100
30
+ 00000
31
+
32
+ 3
33
+ white darkblue
34
+ 00000
35
+ 01000
36
+ 00100
37
+ 00010
38
+ 00000
39
+
40
+ 4
41
+ white yellow
42
+ 00000
43
+ 01010
44
+ 00000
45
+ 01010
46
+ 00000
47
+
48
+ 5
49
+ white brown
50
+ 00000
51
+ 01010
52
+ 00100
53
+ 01010
54
+ 00000
55
+
56
+ 6
57
+ white purple
58
+ 00000
59
+ 01010
60
+ 01010
61
+ 01010
62
+ 00000
63
+
64
+ 7
65
+ white darkred
66
+ 00000
67
+ 01010
68
+ 01110
69
+ 01010
70
+ 00000
71
+
72
+ 8
73
+ white orange
74
+ 00000
75
+ 01110
76
+ 01010
77
+ 01110
78
+ 00000
79
+
80
+ 9
81
+ white blue
82
+ 00110
83
+ 00100
84
+ 01110
85
+ 00100
86
+ 01100
87
+
88
+ A
89
+ white lightgreen
90
+ 01000
91
+ 01110
92
+ 01010
93
+ 01110
94
+ 00010
95
+
96
+ B
97
+ white pink
98
+ 10001
99
+ 01010
100
+ 10101
101
+ 01010
102
+ 10001
103
+
104
+ =======
105
+ LEGEND
106
+ =======
107
+
108
+ . = Background
109
+ Player = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or A or B
110
+
111
+ =======
112
+ SOUNDS
113
+ =======
114
+
115
+ (All sounds are annoying, so I'm not using them.)
116
+
117
+ ================
118
+ COLLISIONLAYERS
119
+ ================
120
+
121
+ Background
122
+ Player
123
+
124
+ ======
125
+ RULES
126
+ ======
127
+
128
+ (Disable the "action" button. You must make a move!)
129
+ [ Action Player ] -> CANCEL
130
+
131
+ (First, shove boxes in the direction of movement, as far as they will go.)
132
+ [ > Player | No Player ] -> [ | > Player ]
133
+
134
+ (Combine equal-valued boxes adjacent in the direction of movement.)
135
+
136
+ [ > A | > A ] -> [ | > B ]
137
+ [ > 9 | > 9 ] -> [ | > A ]
138
+ [ > 8 | > 8 ] -> [ | > 9 ]
139
+ [ > 7 | > 7 ] -> [ | > 8 ]
140
+ [ > 6 | > 6 ] -> [ | > 7 ]
141
+ [ > 5 | > 5 ] -> [ | > 6 ]
142
+ [ > 4 | > 4 ] -> [ | > 5 ]
143
+ [ > 3 | > 3 ] -> [ | > 4 ]
144
+ [ > 2 | > 2 ] -> [ | > 3 ]
145
+ [ > 1 | > 1 ] -> [ | > 2 ]
146
+
147
+
148
+ (Note that the above rule might leave a gap when two combinations occur
149
+ on the same line, so apply the movement rule again to close the gap.)
150
+ [ > Player | No Player ] -> [ | > Player ]
151
+
152
+ (Finally, spawn a new box at a random empty stop:)
153
+ random [ No Player ] -> [ 1 ]
154
+
155
+ ==============
156
+ WINCONDITIONS
157
+ ==============
158
+
159
+ Some B
160
+
161
+ =======
162
+ LEVELS
163
+ =======
164
+
165
+ ....
166
+ 2...
167
+ ...2
168
+ ....
169
+
170
+ MESSAGE Congratulations, you won!!
2D_Whale_World.txt ADDED
@@ -0,0 +1,257 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 2D Whale World
2
+ author increpare
3
+ homepage www.increpare.com
4
+
5
+ background_color orange
6
+ text_color darkblue
7
+
8
+ color_palette mastersystem
9
+
10
+ run_rules_on_level_start
11
+ require_player_movement
12
+
13
+ (This game is a port of the Whale section of my puzzle game English Country Tune (www.englishcountrytune.com), in only 8 lines of code)
14
+
15
+ ========
16
+ OBJECTS
17
+ ========
18
+
19
+ Background
20
+ blue
21
+
22
+ Void
23
+ orange
24
+
25
+ Player
26
+ lightblue
27
+
28
+ Whale
29
+ brown
30
+ 00000
31
+ 00000
32
+ 00000
33
+ 00000
34
+ 00000
35
+
36
+ Wall
37
+ black
38
+ 00000
39
+ 0...0
40
+ 0...0
41
+ 0...0
42
+ 00000
43
+
44
+ HBeam
45
+ Yellow
46
+ .....
47
+ .....
48
+ 0.0.0
49
+ .....
50
+ .....
51
+
52
+ VBeam
53
+ Yellow
54
+ ..0..
55
+ .....
56
+ ..0..
57
+ .....
58
+ ..0..
59
+
60
+ =======
61
+ LEGEND
62
+ =======
63
+
64
+ Beam = HBeam or VBeam
65
+ . = Background
66
+ # = Wall
67
+ P = Player
68
+ W = Whale
69
+ 0 = Void
70
+
71
+ =========
72
+ SOUNDS
73
+ =========
74
+
75
+ whale destroy 62981708
76
+ player move 69405107
77
+ whale move 32823307
78
+ endlevel 99636708
79
+ restart 92555303
80
+ startgame 60661308
81
+ CloseMessage 123434
82
+ ShowMessage 123434
83
+
84
+ ================
85
+ COLLISIONLAYERS
86
+ ================
87
+
88
+ Background
89
+ void
90
+ Player, Wall, Whale
91
+ HBeam
92
+ VBeam
93
+
94
+ ======
95
+ RULES
96
+ ======
97
+
98
+ (while we allow whales to move onto the void, player's aren't)
99
+ [ > player | void ] -> [ player | void ]
100
+
101
+
102
+ (beams detect motion)
103
+ Horizontal [ > Player | VBeam ] -> [ > Player | > VBeam ]
104
+ Vertical [ > Player | HBeam ] -> [ > Player | > HBeam ]
105
+
106
+ (If beams detected motion, transfer that to the whales)
107
+ [ Whale | ... | Perpendicular Beam ] -> [ Perpendicular Whale | ... | Perpendicular Beam ]
108
+
109
+ (remove whales, if necessary)
110
+ late [ Whale Void ] -> [ Void ]
111
+
112
+ (remove beams)
113
+ [ Beam ] -> []
114
+
115
+ (Place HVeams and VBeams)
116
+ late Horizontal [ Whale | ... | ] -> [ Whale | ... | HBeam ]
117
+ late Vertical [ Whale | ... | ] -> [ Whale | ... | VBeam ]
118
+
119
+ ==============
120
+ WINCONDITIONS
121
+ ==============
122
+
123
+ No Whale
124
+
125
+ =======
126
+ LEVELS
127
+ =======
128
+
129
+ message Push a whale off to free it.
130
+
131
+ 0000000000000000
132
+ 0########0000000
133
+ 0.......#0000000
134
+ 0###.W..###00000
135
+ 0.........#00000
136
+ 0#####.##.###000
137
+ 0000#...#...#000
138
+ 0000#...#...#000
139
+ 0000#...#...###0
140
+ 0000#.P.#.....#0
141
+ 0000#...#.....#0
142
+ 0000#####...W##0
143
+ 0000000000....#0
144
+ 0000000000#####0
145
+ 0000000000000000
146
+
147
+ message level 2 of 8
148
+
149
+ 00000000000
150
+ 0000####000
151
+ 000##..##00
152
+ 0###....##0
153
+ 0#.......#0
154
+ 0###.W.###0
155
+ 000#P...000
156
+ 000#####000
157
+ 00000000000
158
+
159
+ message level 3 of 8
160
+
161
+ 0000000000000000
162
+ 00###00000000000
163
+ 00#.#####0000000
164
+ 00#.#...##000000
165
+ 00#......#000000
166
+ 00#..##.#######0
167
+ 00#..#........#0
168
+ 00#..#........#0
169
+ 0##..######...#0
170
+ 0#........#.W.#0
171
+ 0##.......#..P#0
172
+ 00######..#####0
173
+ 00000000..000000
174
+ 0000000000000000
175
+
176
+ message level 4 of 8
177
+
178
+ 0000000000000000
179
+ 000000#########0
180
+ 0######.......#0
181
+ 0.............#0
182
+ 0.....#.#####.#0
183
+ 0######.#.....#0
184
+ 00000##.#...P.#0
185
+ 00000#........#0
186
+ 00000##.#.W...#0
187
+ 000000#.......#0
188
+ 000000###.#...#0
189
+ 00000000#######0
190
+ 0000000000000000
191
+
192
+ message level 5 of 8
193
+
194
+ 00000000000000000
195
+ 0000############0
196
+ 0000#.#........#0
197
+ 0000#..........#0
198
+ 0####..###.....#0
199
+ 0......#.#.....#0
200
+ 0####..#W#.#W#.#0
201
+ 0..........#.#.#0
202
+ 0####.....P###.#0
203
+ 0...#.#........#0
204
+ 0##...##########0
205
+ 00#####0000000000
206
+ 00000000000000000
207
+
208
+ message level 6 of 8
209
+
210
+ 00000000000000000
211
+ 000000000#.#.#.#0
212
+ 000000000#.#.#.#0
213
+ 000000000#.#.#.#0
214
+ 000000000#.....#0
215
+ 0000000###...###0
216
+ 0000000#.#...#000
217
+ 0000000#.#.#.#000
218
+ 0#######.#.#.#000
219
+ 0#...........#000
220
+ 0#.#.W...W...#000
221
+ 0#...........#000
222
+ 0#.....P.....#000
223
+ 0#...........#000
224
+ 0#############000
225
+ 00000000000000000
226
+
227
+ message level 7 of 8
228
+
229
+ 000000000#000000
230
+ 00000####.####00
231
+ 0####.........#0
232
+ 0........#....#0
233
+ 0####....W....#0
234
+ 0000#.........#0
235
+ 0000#.#W.P.W#..#
236
+ 0####.........#0
237
+ 0........W....#0
238
+ 0####....#....#0
239
+ 00000#........#0
240
+ 000000########00
241
+ 0000000000000000
242
+
243
+ message level 8 of 8
244
+
245
+ 00000000000
246
+ 0########00
247
+ 0#...#..#00
248
+ 0##.....000
249
+ 0#......#00
250
+ 0#..WW..##0
251
+ 0#..WW...#0
252
+ 0##...P.##0
253
+ 0#...#.##00
254
+ 0#######000
255
+ 00000000000
256
+
257
+ message all the 2d whales are freed
3_brothers.txt ADDED
@@ -0,0 +1,355 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 3 brothers
2
+ author Son Nguyen
3
+ homepage https://www.facebook.com/sonnguyen48
4
+ ========
5
+ OBJECTS
6
+ ========
7
+
8
+ Background
9
+ #def6ff #e8fffc
10
+ 00000
11
+ 00101
12
+ 01000
13
+ 00010
14
+ 00000
15
+
16
+ Wall
17
+ darkblue black
18
+ 00010
19
+ 11111
20
+ 01000
21
+ 11111
22
+ 00010
23
+
24
+
25
+ Player1
26
+ Red white
27
+ 00000
28
+ 01010
29
+ 00000
30
+ 00000
31
+ 00000
32
+
33
+ Player2
34
+ blue white
35
+ 00000
36
+ 01010
37
+ 00000
38
+ 00000
39
+ 00000
40
+
41
+ Player3
42
+ Yellow white
43
+ 00000
44
+ 01010
45
+ 00000
46
+ 00000
47
+ 00000
48
+
49
+ Goal1
50
+ black red
51
+ 00000
52
+ 00100
53
+ 01010
54
+ 00100
55
+ 00000
56
+
57
+ Goal2
58
+ black blue
59
+ 00000
60
+ 00100
61
+ 01010
62
+ 00100
63
+ 00000
64
+
65
+ Goal3
66
+ black yellow
67
+ 00000
68
+ 00100
69
+ 01010
70
+ 00100
71
+ 00000
72
+
73
+ Portal1a
74
+ red white
75
+ 00000
76
+ 01010
77
+ 01110
78
+ 01010
79
+ 00000
80
+
81
+ Portal1b
82
+ red black
83
+ 00000
84
+ 01110
85
+ 01010
86
+ 01110
87
+ 00000
88
+
89
+ Portal2a
90
+ blue white
91
+ 00000
92
+ 01010
93
+ 01110
94
+ 01010
95
+ 00000
96
+
97
+ Portal2b
98
+ blue black
99
+ 00000
100
+ 01110
101
+ 01010
102
+ 01110
103
+ 00000
104
+
105
+ Portal3a
106
+ yellow white
107
+ 00000
108
+ 01010
109
+ 01110
110
+ 01010
111
+ 00000
112
+
113
+ Portal3b
114
+ yellow black
115
+ 00000
116
+ 01110
117
+ 01010
118
+ 01110
119
+ 00000
120
+ =======
121
+ LEGEND
122
+ =======
123
+
124
+ . = Background
125
+ a = Player1
126
+ b = Player2
127
+ c = Player3
128
+ W = Wall
129
+ x = Goal1
130
+ y = Goal2
131
+ z = Goal3
132
+
133
+ j = Portal1a
134
+ k = Portal2a
135
+ l = Portal3a
136
+
137
+ u = Portal1b
138
+ i = Portal2b
139
+ o = Portal3b
140
+
141
+
142
+ Player = Player1 or Player2 or Player3
143
+ Goal = Goal1 or Goal2 or Goal3
144
+
145
+ =======
146
+ SOUNDS
147
+ =======
148
+
149
+ Player MOVE 31363904
150
+ EndLevel 6417822
151
+ Restart 7865435
152
+ Startlevel 765436
153
+ TitleScreen 876543
154
+ Undo 436234
155
+
156
+
157
+ ================
158
+ COLLISIONLAYERS
159
+ ================
160
+
161
+ Background
162
+ Player1, Player2, Player3, Wall
163
+ Goal1, Goal2, Goal3
164
+ Portal1a, Portal2a, Portal3a, Portal1b, Portal2b, Portal3b
165
+
166
+ ======
167
+ RULES
168
+ ======
169
+ [Player1 | Player2 | Player3]->[> Player1 | > Player2 | > Player3]
170
+
171
+ [Player1 Portal1a]...[Portal1b] -> [Portal1a]...[Player1 Portal1b]
172
+ [Player2 Portal2a]...[Portal2b] -> [Portal2a]...[Player2 Portal2b]
173
+ [Player3 Portal3a]...[Portal3b] -> [Portal3a]...[Player3 Portal3b]
174
+ ==============
175
+ WINCONDITIONS
176
+ ==============
177
+
178
+ all Player on Goal
179
+
180
+
181
+ =======
182
+ LEVELS
183
+ =======
184
+
185
+ message Level 1
186
+
187
+ wwwwwwwwww
188
+ w........w
189
+ wa......xw
190
+ w........w
191
+ wb......yw
192
+ w........w
193
+ wc......zw
194
+ w........w
195
+ wwwwwwwwww
196
+
197
+ message Level 2
198
+
199
+ wwwwwwwwww
200
+ wb...c...w
201
+ w........w
202
+ w....z...w
203
+ w....w..yw
204
+ w....x...w
205
+ w........w
206
+ w....a...w
207
+ wwwwwwwwww
208
+
209
+ message Level 3
210
+
211
+ wwwwwwwwww
212
+ w.......xw
213
+ wa.......w
214
+ w...w....w
215
+ wb..w....w
216
+ w.......yw
217
+ wc.....w.w
218
+ w.......zw
219
+ wwwwwwwwww
220
+
221
+ message Level 4
222
+
223
+ wwwwwwwwww
224
+ w...a....w
225
+ wb...w..yw
226
+ ww.......w
227
+ w........w
228
+ w........w
229
+ wc.....wzw
230
+ ww..x....w
231
+ wwwwwwwwww
232
+
233
+ message Level 5
234
+
235
+ wwwwwwwwww
236
+ w........w
237
+ wa...xw..w
238
+ w........w
239
+ wb......yw
240
+ w........w
241
+ wc..w....w
242
+ w..z.....w
243
+ wwwwwwwwww
244
+
245
+ message Level 6
246
+
247
+ wwwwwwwwww
248
+ w....aw..w
249
+ w.......xw
250
+ w...w....w
251
+ w....w..yw
252
+ w..bw...ww
253
+ w...z....w
254
+ w.......cw
255
+ wwwwwwwwww
256
+
257
+ message Level 7
258
+
259
+ wwwwwwwwww
260
+ w.......xw
261
+ wa....w..w
262
+ w........w
263
+ wb......yw
264
+ w........w
265
+ wc..w....w
266
+ w.....z..w
267
+ wwwwwwwwww
268
+
269
+ message Level 8
270
+
271
+ wwwwwwwwww
272
+ w...a....w
273
+ w..x.....w
274
+ w..w.....w
275
+ wb.......w
276
+ w....w...w
277
+ w...c...ww
278
+ w..z...y.w
279
+ wwwwwwwwww
280
+
281
+ message Level 9
282
+
283
+ wwwwwwwwww
284
+ wx.....y.w
285
+ w.w......w
286
+ w.....w..w
287
+ w...ab...w
288
+ w...c....w
289
+ w...w..z.w
290
+ w........w
291
+ wwwwwwwwww
292
+
293
+ message Level 10
294
+
295
+ wwwwwwwwww
296
+ w........w
297
+ w..w....aw
298
+ w.....wy.w
299
+ wbx......w
300
+ w........w
301
+ wc.......w
302
+ w...wz...w
303
+ wwwwwwwwww
304
+
305
+ message Level 11
306
+
307
+ wwwwwwwwww.wwwwwwwwww
308
+ w.......jw.wu.......w
309
+ wa.......w.w.......xw
310
+ w.......kw.wi.......w
311
+ wb.......w.w.......yw
312
+ w.......lw.wo.......w
313
+ wc.......w.w.......zw
314
+ w........w.w........w
315
+ wwwwwwwwww.wwwwwwwwww
316
+
317
+ message Level 12
318
+
319
+ wwwwwwwwww.wwwwwwwwww
320
+ wb....o..w.w....l...w
321
+ w.......xw.w........w
322
+ w...a....w.w........w
323
+ w.....w..w.w.......iw
324
+ w........w.w..w.....w
325
+ w.......zw.wc.y.....w
326
+ w..k.....w.w........w
327
+ wwwwwwwwww.wwwwwwwwww
328
+
329
+ message Level 13
330
+
331
+ wwwwwwwwww.wwwwwwwwww
332
+ wa......lw.wu...x...w
333
+ w........w.w....w...w
334
+ ww.......w.w........w
335
+ w.......iw.wk...w..bw
336
+ wy...w...w.w....z...w
337
+ w........w.w........w
338
+ wc......jw.wo.......w
339
+ wwwwwwwwww.wwwwwwwwww
340
+
341
+ message Level 14
342
+
343
+ wwwwwwwwww.wwwwwwwwww
344
+ wi......lw.wj.......w
345
+ w........w.w........w
346
+ ww.......w.w...ww...w
347
+ wx...c...w.wb..wk...w
348
+ wy...w...w.w...ww...w
349
+ w........w.w.....z.aw
350
+ wu.......w.wo.......w
351
+ wwwwwwwwww.wwwwwwwwww
352
+
353
+ message Level 15
354
+ message Just kidding, I'm too lazy to make another one
355
+ message So I guess you win, yayy!
3_in_a_row.txt ADDED
@@ -0,0 +1,422 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 3 in a row
2
+ author James Ah Ha
3
+
4
+ realtime_interval 0.3
5
+ (if you want to see score counting & the 'state machine' work then comment out Flick screeen)
6
+ flickscreen 8x12
7
+ ========
8
+ OBJECTS
9
+ ========
10
+
11
+ Background
12
+ #7070f0
13
+
14
+ PlayArea
15
+ #7070f0
16
+
17
+ TopLine
18
+ #7070f0
19
+
20
+ Spare
21
+ #7070f0
22
+
23
+ BlueBlk
24
+ #000090 #0000B0 #0000FF
25
+ 22222
26
+ 21110
27
+ 21110
28
+ 21110
29
+ 00000
30
+
31
+ RedBlk
32
+ #900000 #B00000 #FF0000
33
+ 22222
34
+ 21110
35
+ 21110
36
+ 21110
37
+ 00000
38
+
39
+ GreenBlk
40
+ #009000 #00B000 #00FF00
41
+ 22222
42
+ 21110
43
+ 21110
44
+ 21110
45
+ 00000
46
+
47
+ OrangeBlk
48
+ #903500 #B05500 #F07500
49
+ 22222
50
+ 21110
51
+ 21110
52
+ 21110
53
+ 00000
54
+
55
+ YellowBlk
56
+ #909000 #B0B000 #FFFF00
57
+ 22222
58
+ 21110
59
+ 21110
60
+ 21110
61
+ 00000
62
+
63
+ PurpleBlk
64
+ #900090 #B000B0 #FF00FF
65
+ 22222
66
+ 21110
67
+ 21110
68
+ 21110
69
+ 00000
70
+
71
+ Player
72
+ white
73
+ ..0..
74
+ ..0..
75
+ 00000
76
+ ..0..
77
+ ..0..
78
+
79
+
80
+ Swap1
81
+ white
82
+ ..0..
83
+ .0.0.
84
+ 0...0
85
+ .0.0.
86
+ ..0..
87
+
88
+ HighLite
89
+ white
90
+ 00000
91
+ 0...0
92
+ 0...0
93
+ 0...0
94
+ 00000
95
+
96
+ AddLite
97
+ white
98
+ 00000
99
+ 0...0
100
+ 0.0.0
101
+ 0...0
102
+ 00000
103
+
104
+
105
+ Checking
106
+ white
107
+ .000.
108
+ 0...0
109
+ 0....
110
+ 0...0
111
+ .000.
112
+
113
+ Found
114
+ white
115
+ 0000.
116
+ 0....
117
+ 000..
118
+ 0....
119
+ 0....
120
+
121
+ Dropping
122
+ white
123
+ 0000.
124
+ 0...0
125
+ 0...0
126
+ 0...0
127
+ 0000.
128
+
129
+ Waiting
130
+ white
131
+ 0...0
132
+ 0...0
133
+ 0.0.0
134
+ 0.0.0
135
+ .0.0.
136
+
137
+ Swapping
138
+ white
139
+ .000.
140
+ 0....
141
+ .000.
142
+ ....0
143
+ .000.
144
+
145
+ Holder
146
+ darkred
147
+
148
+ Clear
149
+ yellow
150
+
151
+ (digits modified from Jere Majava )
152
+ one
153
+ lightgrey darkgray
154
+ ..0..
155
+ .001.
156
+ ..01.
157
+ .0001
158
+ ..111
159
+ two 2
160
+ lightgrey darkgray
161
+ ..00.
162
+ .0001
163
+ .0111
164
+ .0001
165
+ ..111
166
+ three 3
167
+ lightgrey darkgray
168
+ .0001
169
+ ..001
170
+ ...01
171
+ .0001
172
+ ..111
173
+ four 4
174
+ lightgrey darkgray
175
+ .0...
176
+ .010.
177
+ .0001
178
+ ..101
179
+ ....1
180
+ five 5
181
+ lightgrey darkgray
182
+ .00..
183
+ .000.
184
+ ..101
185
+ .0001
186
+ ..111
187
+ six 6
188
+ lightgrey darkgray
189
+ .000.
190
+ .0011
191
+ .0101
192
+ .0001
193
+ ..111
194
+ seven 7
195
+ lightgrey darkgray
196
+ .000.
197
+ ..101
198
+ ..01.
199
+ .01..
200
+ ..1..
201
+ eight 8
202
+ lightgrey darkgray
203
+ .000.
204
+ .0001
205
+ .0101
206
+ .0001
207
+ ..111
208
+ nine
209
+ lightgrey darkgray
210
+ .000.
211
+ .0101
212
+ ..001
213
+ .0001
214
+ ..111
215
+ zero
216
+ lightgrey darkgray
217
+ .000.
218
+ .0101
219
+ .0101
220
+ .0001
221
+ ..111
222
+
223
+ carry
224
+ transparent
225
+
226
+ Units
227
+ yellow
228
+ ....0
229
+ ....0
230
+ ....0
231
+ ....0
232
+ ....0
233
+
234
+ Tens
235
+ yellow
236
+ ...0.
237
+ ...0.
238
+ ...0.
239
+ ...0.
240
+ ...0.
241
+
242
+ Hunds
243
+ yellow
244
+ ..0..
245
+ ..0..
246
+ ..0..
247
+ ..0..
248
+ ..0..
249
+
250
+ Thos
251
+ yellow
252
+ 0....
253
+ 0....
254
+ 0....
255
+ 0....
256
+ 0....
257
+
258
+ DispTho u
259
+ transparent
260
+
261
+ DispHund x
262
+ transparent
263
+
264
+ DispTen y
265
+ transparent
266
+
267
+ DispUnit z
268
+ transparent
269
+
270
+ =======
271
+ LEGEND
272
+ =======
273
+
274
+ . = PlayArea
275
+ _ = topline and PlayArea
276
+ * = Spare
277
+ & = holder and Dropping and Clear
278
+ P = Player and TopLine and PlayArea
279
+
280
+ Blocks = BlueBlk or RedBlk or GreenBlk or OrangeBlk or YellowBlk or PurpleBlk
281
+ Blocks2 = Blocks
282
+ stages = Dropping or Checking or Found or Waiting or Swapping
283
+ D = Dropping
284
+ C = Checking
285
+ W = Waiting
286
+ S = Swapping
287
+ F = Found
288
+
289
+ Lite = HighLite or AddLite
290
+
291
+ numbers = one or two or three or four or five or six or seven or eight or nine or zero or carry
292
+ 0 = zero and Units and Tens and Hunds and Thos
293
+ 1 = one
294
+ q = carry
295
+ 9 = nine
296
+ display = DispTho or DispHund or DispTen or DispUnit
297
+
298
+ =======
299
+ SOUNDS
300
+ =======
301
+
302
+
303
+ ================
304
+ COLLISIONLAYERS
305
+ ================
306
+
307
+ Background
308
+ PlayArea, display
309
+ TopLine, numbers, Spare, Holder,
310
+ Blocks, units
311
+ Player, tens
312
+ Swap1, Hunds, stages
313
+ HighLite, Thos, clear, AddLite
314
+
315
+ ======
316
+ RULES
317
+ ======
318
+
319
+
320
+ (whilst Filling fill any spaces on top line)
321
+ [D][TopLine no Blocks] -> [D][TopLine random Blocks]
322
+
323
+
324
+ (get blocks above spaces to drop)
325
+ down[Blocks | no Blocks][D] -> [down Blocks | ][D]
326
+
327
+ (check if all dropping has stopped if so then Checking next)
328
+ [D] -> [C]
329
+ [C][PlayArea no Blocks] -> [D][PlayArea]
330
+
331
+
332
+ (keep player on PlayArea)
333
+ [> Player | no PlayArea] -> [Player |]
334
+ (see if player ACTIONS a block if so then set to Swapping)
335
+ [W][action Player] -> [S][Player Swap1]
336
+
337
+ (swap drops in direction pressed)
338
+ [S][> Player Swap1 Blocks | Blocks2] -> [C][> Player Swap1 Blocks2 | Blocks]
339
+
340
+ (if 3 in row, or longer, found then add one for each 3 plus one for each '3+' ie AddLite to score)
341
+ startloop
342
+
343
+ up[Units | ][F] -> [ | Units][C]
344
+ up[Tens | ][Units carry][zero | one] -> [ | Tens][carry][units zero | one]
345
+ up[Hunds | ][Tens carry][zero | one] -> [ | Hunds][carry][Tens zero | one]
346
+ up[Thos | ][Hunds carry][zero | one] -> [ | Thos][carry][Hunds zero | one]
347
+ up[Units | ][AddLite Blocks] -> [ | Units][]
348
+
349
+ endloop
350
+ (remove any Highlited blocks as Checking & scoring has been done)
351
+ [Blocks Lite] -> []
352
+
353
+
354
+ (Checking - if 3 in a row/column then set Found)
355
+ [C][BlueBlk no HighLite | BlueBlk no HighLite | BlueBlk no HighLite] -> [F][BlueBlk HighLite | BlueBlk HighLite | BlueBlk HighLite]
356
+
357
+ [C][RedBlk no HighLite | RedBlk no HighLite | RedBlk no HighLite] -> [F][RedBlk HighLite | RedBlk HighLite | RedBlk HighLite]
358
+
359
+ [C][GreenBlk no HighLite | GreenBlk no HighLite | GreenBlk no HighLite] -> [F][GreenBlk HighLite | GreenBlk HighLite | GreenBlk HighLite]
360
+
361
+ [C][YellowBlk no HighLite | YellowBlk no HighLite | YellowBlk no HighLite] -> [F][YellowBlk HighLite | YellowBlk HighLite | YellowBlk HighLite]
362
+
363
+ [C][OrangeBlk no HighLite | OrangeBlk no HighLite | OrangeBlk no HighLite] -> [F][OrangeBlk HighLite | OrangeBlk HighLite | OrangeBlk HighLite]
364
+
365
+ [C][PurpleBlk no HighLite | PurpleBlk no HighLite | PurpleBlk no HighLite] -> [F][PurpleBlk HighLite | PurpleBlk HighLite | PurpleBlk HighLite]
366
+
367
+ (Add any more on that 3+ set)
368
+ [F][BlueBlk Lite | BlueBlk Lite | BlueBlk no Lite] -> [F][BlueBlk Lite | BlueBlk Lite | BlueBlk AddLite]
369
+
370
+ [F][RedBlk Lite | RedBlk Lite | RedBlk no Lite] -> [F][RedBlk Lite | RedBlk Lite | RedBlk AddLite]
371
+
372
+ [F][GreenBlk Lite | GreenBlk Lite | GreenBlk no Lite] -> [F][GreenBlk Lite | GreenBlk Lite | GreenBlk AddLite]
373
+
374
+ [F][YellowBlk Lite | YellowBlk Lite | YellowBlk no Lite] -> [F][YellowBlk Lite | YellowBlk Lite | YellowBlk AddLite]
375
+
376
+ [F][OrangeBlk Lite | OrangeBlk Lite | OrangeBlk no Lite] -> [F][OrangeBlk Lite | OrangeBlk Lite | OrangeBlk AddLite]
377
+
378
+ [F][PurpleBlk Lite | PurpleBlk Lite | PurpleBlk no Lite] -> [F][PurpleBlk Lite | PurpleBlk Lite | PurpleBlk AddLite]
379
+
380
+
381
+ (if just done Swapping and no 3+ matches ie no highlites ie swap did not score then un-swap)
382
+ [> Player Swap1 Blocks | Blocks2][C] -> [Player Blocks2 | Blocks][C]
383
+ [C][swap1] -> [C][]
384
+
385
+
386
+
387
+ (if CLEAR set then now waiting for FIRST user input so clear score)
388
+ [Clear W] -> [Clear W] message move "cross" to a block, press SPACE to highlight it then swap it with the block in the direction of the next arrow key pressed
389
+ down[Units | ... | zero][Clear W] -> [ | ... | units zero][Clear W]
390
+ down[tens | ... | zero][Clear W] -> [ | ... | Tens zero][Clear W]
391
+ [Clear W] -> [W]
392
+
393
+ (see if checking & no blocks highlighted then Waiting for user input)
394
+ [C][PlayArea no Blocks] -> [D][PlayArea]
395
+ [C] -> [W]
396
+ [W][HighLite] -> [C][HighLite]
397
+
398
+ (display current postions/values of Thosands, Hundreds, Tens & units)
399
+ [numbers Thos][DispTho] -> [numbers Thos][DispTho numbers]
400
+ [numbers Hunds][DispHund] -> [numbers Hunds][DispHund numbers]
401
+ [numbers Tens][DispTen] -> [numbers Tens][DispTen numbers]
402
+ [numbers Units][DispUnit] -> [numbers Units][DispUnit numbers]
403
+
404
+ ==============
405
+ WINCONDITIONS
406
+ ==============
407
+
408
+
409
+ =======
410
+ LEVELS
411
+ =======
412
+ *********q
413
+ *********9
414
+ **uxyz***8
415
+ *********7
416
+ P_______&6
417
+ ........*5
418
+ ........*4
419
+ ........*3
420
+ ........*2
421
+ ........*1
422
+ ........*0
5_step_steve_DEMAKE.txt ADDED
@@ -0,0 +1,942 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 5 step steve DEMAKE
2
+ author Leaving_Leaves
3
+ homepage leaving-leaves.itch.io
4
+ flickscreen 16X16
5
+ ========
6
+ OBJECTS
7
+ ========
8
+
9
+ Background .
10
+ white #F0F0F0
11
+ 00000
12
+ 01111
13
+ 01001
14
+ 01001
15
+ 01111
16
+
17
+ FlagNoActive %
18
+ #FF79C4 #FFC9E4
19
+ .000.
20
+ .0110
21
+ .0000
22
+ .0...
23
+ .0...
24
+
25
+ FlagActive
26
+ #FF79C4
27
+ .000.
28
+ .0000
29
+ .0000
30
+ .0...
31
+ .0...
32
+
33
+ FlagTemp &
34
+ #4169E1 #B0B0EC
35
+ .0000
36
+ .0110
37
+ .0000
38
+ .0...
39
+ .0...
40
+
41
+ EdgeFlag
42
+ #FFC9E4
43
+ .....
44
+ .0000
45
+ .0..0
46
+ .0..0
47
+ .0000
48
+
49
+ CrossA -
50
+ transparent
51
+
52
+ CrossB +
53
+ transparent
54
+
55
+ SteveR
56
+ Orange black
57
+ 0.0.0
58
+ 0.000
59
+ 00101
60
+ 00000
61
+ .0.0.
62
+
63
+ SteveL
64
+ Orange black
65
+ 0.0.0
66
+ 000.0
67
+ 10100
68
+ 00000
69
+ .0.0.
70
+
71
+ SteveRDead
72
+ #828282 black
73
+ 0.0.0
74
+ 0.000
75
+ 00101
76
+ 00000
77
+ .0.0.
78
+
79
+ SteveLDead
80
+ #828282 black
81
+ 0.0.0
82
+ 000.0
83
+ 10100
84
+ 00000
85
+ .0.0.
86
+
87
+ SteveOrig $
88
+ transparent
89
+ SteveDeadOrig /
90
+ transparent
91
+
92
+ SteveShadow
93
+ transparent
94
+
95
+ Number5 *
96
+ green
97
+ 00000
98
+ 00...
99
+ 00000
100
+ ...00
101
+ 0000.
102
+
103
+ Number4
104
+ green
105
+ .0.00
106
+ 00.00
107
+ 00.00
108
+ 00000
109
+ ...00
110
+
111
+ Number3
112
+ #FFDF50
113
+ 0000.
114
+ ...00
115
+ .000.
116
+ ...00
117
+ 0000.
118
+
119
+ Number2
120
+ #FFDF50
121
+ .000.
122
+ 0..00
123
+ ..00.
124
+ .00..
125
+ 00000
126
+
127
+ Number1
128
+ orange
129
+ ..00.
130
+ .000.
131
+ ..00.
132
+ ..00.
133
+ ..00.
134
+
135
+ Number0
136
+ red
137
+ .000.
138
+ 00.00
139
+ 00.00
140
+ 00.00
141
+ .000.
142
+
143
+ Rock
144
+ #C2590E #8B4513
145
+ .000.
146
+ 00001
147
+ 00111
148
+ 11111
149
+ .111.
150
+
151
+ RockOrig
152
+ transparent
153
+
154
+ DeadMark
155
+ #D0D0D0
156
+ .0...
157
+ ...0.
158
+ 0....
159
+ ..0..
160
+ ....0
161
+
162
+ Ice ~
163
+ #AAF9FB
164
+ .....
165
+ .0000
166
+ .0000
167
+ .0000
168
+ .0000
169
+
170
+ BlackWall 1
171
+ #262626 #343434
172
+ 11111
173
+ 10001
174
+ 10001
175
+ 10001
176
+ 11111
177
+
178
+ GreyWall 2
179
+ #575757 #7B7B7B
180
+ 11111
181
+ 10001
182
+ 10001
183
+ 10001
184
+ 11111
185
+
186
+ BlueWall 3
187
+ #161648 #19195A
188
+ 11111
189
+ 10001
190
+ 10001
191
+ 10001
192
+ 11111
193
+
194
+ GreenWall 4
195
+ #164A16 #1D6623
196
+ 11111
197
+ 10001
198
+ 10001
199
+ 10001
200
+ 11111
201
+
202
+ RedWall 5
203
+ #B5383D #FD4E53
204
+ 11111
205
+ 10001
206
+ 10001
207
+ 10001
208
+ 11111
209
+
210
+ LimeWall 6
211
+ #5EB363 #7EF581
212
+ 11111
213
+ 10001
214
+ 10001
215
+ 10001
216
+ 11111
217
+
218
+ BrownWall 7
219
+ #623D11 #84551C
220
+ 11111
221
+ 10001
222
+ 10001
223
+ 10001
224
+ 11111
225
+
226
+ YellowWall 8
227
+ #B68F0D #F1C10D
228
+ 11111
229
+ 10001
230
+ 10001
231
+ 10001
232
+ 11111
233
+
234
+ Tele1 Q
235
+ #FF79C4 darkgrey #FFA9E4
236
+ 0...0
237
+ 10001
238
+ 12221
239
+ 10001
240
+ 1...1
241
+
242
+ Tele2 W
243
+ #FF79C4 darkgrey #FFA9E4
244
+ 0...0
245
+ 10001
246
+ 12221
247
+ 10001
248
+ 1...1
249
+
250
+ Tele3 E
251
+ #FF79C4 darkgrey #FFA9E4
252
+ 0...0
253
+ 10001
254
+ 12221
255
+ 10001
256
+ 1...1
257
+
258
+ Base1
259
+ #FF79C4 darkgrey grey
260
+ 0...0
261
+ .222.
262
+ 21112
263
+ 22222
264
+ 2...2
265
+
266
+ Base2
267
+ #FF79C4 darkgrey grey
268
+ 0...0
269
+ .222.
270
+ 21112
271
+ 22222
272
+ 2...2
273
+
274
+ Base3
275
+ #FF79C4 darkgrey grey
276
+ 0...0
277
+ .222.
278
+ 21112
279
+ 22222
280
+ 2...2
281
+
282
+ BeltU ^
283
+ #00FF00 #00A000 #00DF00
284
+ 20002
285
+ 20102
286
+ 21112
287
+ 21012
288
+ 20002
289
+
290
+ BeltL <
291
+ #00FF00 #00A000 #00DF00
292
+ 22222
293
+ 00110
294
+ 01100
295
+ 00110
296
+ 22222
297
+
298
+ BeltR >
299
+ #00FF00 #00A000 #00DF00
300
+ 22222
301
+ 01100
302
+ 00110
303
+ 01100
304
+ 22222
305
+
306
+ BeltD v
307
+ #00FF00 #00A000 #00DF00
308
+ 20002
309
+ 21012
310
+ 21112
311
+ 20102
312
+ 20002
313
+
314
+ MoveU
315
+ transparent
316
+ MoveL
317
+ transparent
318
+ MoveR
319
+ transparent
320
+ MoveD
321
+ transparent
322
+
323
+
324
+ Spike !
325
+ red
326
+ .....
327
+ .0.0.
328
+ .....
329
+ .0.0.
330
+ .....
331
+
332
+
333
+ BlackBlankU u
334
+ #404040
335
+ 00000
336
+ .....
337
+ .....
338
+ .....
339
+ .....
340
+
341
+
342
+ BlackBlankL l
343
+ #404040
344
+ 0....
345
+ 0....
346
+ 0....
347
+ 0....
348
+ 0....
349
+
350
+ LimeBlankU X
351
+ #52ED52
352
+ 00000
353
+ .....
354
+ .....
355
+ .....
356
+ .....
357
+
358
+
359
+ LimeBlankL C
360
+ #52ED52
361
+ 0....
362
+ 0....
363
+ 0....
364
+ 0....
365
+ 0....
366
+
367
+ Star οΎ—
368
+ orange yellow
369
+ ..0..
370
+ 00100
371
+ .010.
372
+ .000.
373
+ 00.00
374
+
375
+
376
+ Crew1 ο½±
377
+ #00FF00 black
378
+ 0.0.0
379
+ 0.000
380
+ 00101
381
+ 00000
382
+ .0.0.
383
+
384
+ Crew2 ο½²
385
+ #CFCF00 black
386
+ 0.0.0
387
+ 0.000
388
+ 00101
389
+ 00000
390
+ .0.0.
391
+
392
+ Crew3 ο½³
393
+ #00FF00 black
394
+ 0.0.0
395
+ 0.000
396
+ 00101
397
+ 00000
398
+ .0.0.
399
+
400
+ Crew4 エ
401
+ #00FF00 black
402
+ 0.0.0
403
+ 0.000
404
+ 00101
405
+ 00000
406
+ .0.0.
407
+
408
+ Crew5 。
409
+ #00FF00 black
410
+ 0.0.0
411
+ 0.000
412
+ 00101
413
+ 00000
414
+ .0.0.
415
+
416
+ Crew6 ο½Ά
417
+ #6060ff black
418
+ 0.0.0
419
+ 0.000
420
+ 00101
421
+ 00000
422
+ .0.0.
423
+
424
+ Crew7 ο½·
425
+ #00FF00 black
426
+ 0.0.0
427
+ 0.000
428
+ 00101
429
+ 00000
430
+ .0.0.
431
+
432
+ Crew8 ο½Έ
433
+ #00FF00 black
434
+ 0.0.0
435
+ 0.000
436
+ 00101
437
+ 00000
438
+ .0.0.
439
+
440
+ Crew9 ο½Ή
441
+ #CFCF00 black
442
+ 0.0.0
443
+ 0.000
444
+ 00101
445
+ 00000
446
+ .0.0.
447
+
448
+ Lock1
449
+ #808080 #000000
450
+ 00100
451
+ 01010
452
+ 01110
453
+ 01110
454
+ 01110
455
+
456
+ Lock2
457
+ #808080 #000000
458
+ 00100
459
+ 01010
460
+ 01110
461
+ 01110
462
+ 01110
463
+
464
+ LockOrig1
465
+ transparent
466
+ LockOrig2
467
+ transparent
468
+
469
+ FlagMark
470
+ transparent
471
+ RestartMark
472
+ transparent
473
+ EdgeMark
474
+ transparent
475
+ CountMark
476
+ transparent
477
+ BeltMark
478
+ transparent
479
+ IceMark
480
+ transparent
481
+ NoMoveMark
482
+ transparent
483
+ TargetMark
484
+ transparent
485
+ Target2Mark
486
+ transparent
487
+ ZoneMark
488
+ transparent
489
+ BaseMark
490
+ transparent
491
+ ActionMark
492
+ transparent
493
+ ZoneTele
494
+ transparent
495
+
496
+ =======
497
+ LEGEND
498
+ =======
499
+
500
+ @ = SteveR and EdgeFlag and ZoneMark
501
+ # = Rock and RockOrig
502
+ Z = FlagNoActive and BlackBlankU
503
+ A = LockOrig1 and CrossA
504
+ S = LockOrig2 and CrossA
505
+ N = BeltU and Rock and RockOrig
506
+ M = BeltR and Rock and RockOrig
507
+ B = BeltD and Rock and RockOrig
508
+ J = BeltR and LimeBlankU
509
+ K = LimeBlankU and LimeBlankL
510
+
511
+ P = Base1 and BaseMark
512
+ O = Base2 and BaseMark
513
+ I = Base3 and BaseMark
514
+
515
+ ' = ZoneTele and YellowWall
516
+
517
+ SteveLive = SteveR or SteveL
518
+ Player = SteveLive
519
+ SteveDead = SteveRDead or SteveLDead
520
+ Steve = SteveLive or SteveDead
521
+ Block = Steve or Rock
522
+ Number = Number5 or Number4 or Number3 or Number2 or Number1 or Number0
523
+ Flag = FlagNoActive or FlagActive
524
+ FlagAll = Flag or FlagTemp
525
+ Belt = BeltU or BeltL or BeltR or BeltD
526
+ Move = MoveU or MoveL or MoveR or MoveD
527
+ Cross = CrossA or CrossB
528
+ BlackBlank = BlackBlankU or BlackBlankL
529
+
530
+ Wall = BlackWall or GreyWall or BlueWall or GreenWall or RedWall or LimeWall or BrownWall or YellowWall
531
+ Tele = Tele1 or Tele2 or Tele3
532
+ Base = Base1 or Base2 or Base3
533
+ Lock = Lock1 or Lock2
534
+ LockOrig = LockOrig1 or LockOrig2
535
+ Crew = Crew1 or Crew2 or Crew3 or Crew4 or Crew5 or Crew6 or Crew7 or Crew8 or Crew9
536
+
537
+
538
+
539
+ =======
540
+ SOUNDS
541
+ =======
542
+
543
+ sfx0 96576907
544
+ sfx1 29866102
545
+ sfx2 74515903
546
+ sfx3 99701505
547
+ sfx4 96670303
548
+
549
+ Steve move 96576907
550
+ undo 8339507
551
+
552
+
553
+ ================
554
+ COLLISIONLAYERS
555
+ ================
556
+
557
+ Background
558
+ SteveShadow
559
+ BlackBlankU , LimeBlankU
560
+ BlackBlankL , LimeBlankL
561
+ Move
562
+ Ice , Belt , Crew , Spike
563
+ Tele , Base
564
+ Flag , EdgeFlag , FlagTemp
565
+ CrossA , CrossB
566
+ Star
567
+
568
+ ZoneTele
569
+ CountMark
570
+ BeltMark
571
+ IceMark
572
+ NoMoveMark
573
+ ZoneMark
574
+ DeadMark
575
+ FlagMark
576
+ EdgeMark
577
+ RestartMark
578
+ TargetMark
579
+ Target2Mark
580
+ BaseMark
581
+ ActionMark
582
+
583
+ RockOrig , LockOrig , SteveOrig , SteveDeadOrig
584
+
585
+ Wall , Steve , Rock , Lock
586
+ Number
587
+
588
+
589
+ ======
590
+ RULES
591
+ ======
592
+
593
+ [moving Steve] -> [moving Steve CountMark BeltMark]
594
+ [Steve] -> [Steve IceMark NoMoveMark]
595
+
596
+ (prevent waiting)
597
+ [Steve] -> [Steve SteveShadow]
598
+ [Move][SteveShadow] -> [Move][]
599
+
600
+ (steve facing left or right)
601
+ [left Player] -> [left SteveL]
602
+ [right Player] -> [right SteveR]
603
+
604
+
605
+ (switch base)
606
+ [action SteveLive no Base] -> cancel
607
+ [action SteveLive Base] -> [SteveLive Base ActionMark]
608
+ [ActionMark][SteveShadow] -> [ActionMark][]
609
+ [ActionMark] -> [ActionMark RestartMark]
610
+ [ActionMark SteveLive Base1][Base2 no BaseMark] -> [Base1][SteveLive Base2 EdgeFlag EdgeMark] sfx3
611
+ [ActionMark SteveLive Base2][Base3 no BaseMark] -> [Base2][SteveLive Base3 EdgeFlag EdgeMark] sfx3
612
+ [ActionMark SteveLive Base2][Base1 no BaseMark] -> [Base2][SteveLive Base1 EdgeFlag EdgeMark] sfx3
613
+
614
+ [ActionMark SteveLive Base3][Base2 no BaseMark] -> [Base3][SteveLive Base2 EdgeFlag EdgeMark] sfx3
615
+
616
+ [ActionMark] -> cancel
617
+
618
+ (teleport)
619
+ [> Steve|Tele1][Base1] -> [|Tele1][Steve Base1 EdgeFlag EdgeMark] sfx3
620
+ [> Steve|Tele2][Base2] -> [|Tele2][Steve Base2 EdgeFlag EdgeMark] sfx3
621
+ [> Steve|Tele3][Base3] -> [|Tele3][Steve Base3 EdgeFlag EdgeMark] sfx3
622
+
623
+ (crossing)
624
+ [> SteveLive CrossA|CrossB] -> [CrossA|CrossB EdgeFlag EdgeMark] sfx0
625
+ [> SteveLive CrossB|CrossA] -> [CrossB|CrossA EdgeFlag EdgeMark] sfx0
626
+ [EdgeMark][Steve] -> [EdgeMark][]
627
+ [EdgeMark][Flag] -> [EdgeMark][FlagNoActive]
628
+ [EdgeMark][no EdgeMark EdgeFlag] -> [EdgeMark][]
629
+ [EdgeMark][ZoneMark] -> [EdgeMark][]
630
+ [EdgeMark][CountMark] -> [EdgeMark][]
631
+ [EdgeMark][BeltMark] -> [EdgeMark][]
632
+ [EdgeMark] -> [EdgeMark ZoneMark]
633
+ [EdgeMark] -> [RestartMark]
634
+
635
+ (zone)
636
+
637
+ [ZoneMark|no Cross no Wall] -> [ZoneMark|ZoneMark]
638
+ +[ZoneTele|ZoneMark] -> [ZoneTele ZoneMark|ZoneMark]
639
+
640
+ (move contradiction)
641
+ right[MoveR|MoveL] -> [|]
642
+ down [MoveD|MoveU] -> [|]
643
+ right[MoveR||MoveL] -> [||]
644
+ down [MoveD||MoveU] -> [||]
645
+ up [MoveU|] -> [MoveU|TargetMark]
646
+ down [MoveD|] -> [MoveD|TargetMark]
647
+ left [MoveL|] -> [MoveL|Target2Mark]
648
+ right[MoveR|] -> [MoveR|Target2Mark]
649
+ up [MoveU|TargetMark Target2Mark] -> [|TargetMark Target2Mark]
650
+ down [MoveD|TargetMark Target2Mark] -> [|TargetMark Target2Mark]
651
+ left [MoveL|TargetMark Target2Mark] -> [|TargetMark Target2Mark]
652
+ right[MoveR|TargetMark Target2Mark] -> [|TargetMark Target2Mark]
653
+ [TargetMark] -> []
654
+ [Target2Mark] -> []
655
+
656
+ (move change)
657
+ [MoveU Block] -> [up Block]
658
+ [MoveD Block] -> [down Block]
659
+ [MoveL Block] -> [left Block]
660
+ [MoveR Block] -> [right Block]
661
+ [Move] -> []
662
+
663
+ (push)
664
+ [> Block|stationary Block] -> [> Block|> Block]
665
+ [> Block|Wall] -> [Block|Wall]
666
+ [> Rock|FlagAll] -> [Rock|FlagAll]
667
+ [> Block|stationary Block] -> [Block|Block]
668
+ [> Block|^ Block] -> [Block|^ Block]
669
+ [> Block|v Block] -> [Block|v Block]
670
+
671
+ (blank stop)
672
+ up [> Block BlackBlankU] -> [Block BlackBlankU]
673
+ down [> Block|BlackBlankU] -> [Block|BlackBlankU]
674
+ left [> Block BlackBlankL] -> [Block BlackBlankL]
675
+ right[> Block|BlackBlankL] -> [Block|BlackBlankL]
676
+ up [> Block LimeBlankU] -> [Block LimeBlankU]
677
+ down [> Block|LimeBlankU] -> [Block|LimeBlankU]
678
+ left [> Block LimeBlankL] -> [Block LimeBlankL]
679
+ right[> Block|LimeBlankL] -> [Block|LimeBlankL]
680
+
681
+ (Ice)
682
+ up [> Block|Ice] -> [> Block|Ice MoveU]
683
+ down [> Block|Ice] -> [> Block|Ice MoveD]
684
+ left [> Block|Ice] -> [> Block|Ice MoveL]
685
+ right[> Block|Ice] -> [> Block|Ice MoveR]
686
+ [Ice Move][IceMark] -> [Ice Move][]
687
+
688
+ (simulate restart)
689
+ [DeadMark] -> [RestartMark]
690
+ [Move][RestartMark] -> [Move][]
691
+ [RestartMark][Steve] -> [RestartMark][]
692
+ [RestartMark][SteveShadow] -> [RestartMark][]
693
+ [RestartMark][FlagActive] -> [RestartMark][FlagActive SteveR]
694
+ [RestartMark][EdgeFlag] -> [RestartMark][EdgeFlag SteveR]
695
+ [RestartMark][Rock] -> [RestartMark][]
696
+ [RestartMark][ZoneMark RockOrig] -> [RestartMark][ZoneMark RockOrig Rock]
697
+ [RestartMark][ZoneMark SteveOrig] -> [RestartMark][ZoneMark SteveOrig SteveR]
698
+ [RestartMark][ZoneMark SteveDeadOrig] -> [RestartMark][ZoneMark SteveDeadOrig SteveRDead]
699
+ [RestartMark][Number] -> [RestartMark][Number5]
700
+ [RestartMark][CountMark] -> [RestartMark][]
701
+ [RestartMark][DeadMark] -> [RestartMark][]
702
+ [RestartMark] -> []
703
+
704
+ (belt)
705
+ late [IceMark][BeltMark][BeltU] -> [IceMark][BeltMark][BeltU MoveU]
706
+ late [IceMark][BeltMark][BeltL] -> [IceMark][BeltMark][BeltL MoveL]
707
+ late [IceMark][BeltMark][BeltR] -> [IceMark][BeltMark][BeltR MoveR]
708
+ late [IceMark][BeltMark][BeltD] -> [IceMark][BeltMark][BeltD MoveD]
709
+ late [Move no Block] -> []
710
+ late [Move no ZoneMark] -> []
711
+ late [IceMark] -> []
712
+ late [Belt Move][BeltMark] -> [Belt Move][]
713
+
714
+ (move contradiction)
715
+ late right[MoveR|MoveL] -> [|]
716
+ late down [MoveD|MoveU] -> [|]
717
+ late right[MoveR||MoveL] -> [||]
718
+ late down [MoveD||MoveU] -> [||]
719
+ late up [MoveU|] -> [MoveU|TargetMark]
720
+ late down [MoveD|] -> [MoveD|TargetMark]
721
+ late left [MoveL|] -> [MoveL|Target2Mark]
722
+ late right[MoveR|] -> [MoveR|Target2Mark]
723
+ late up [MoveU|TargetMark Target2Mark] -> [|TargetMark Target2Mark]
724
+ late down [MoveD|TargetMark Target2Mark] -> [|TargetMark Target2Mark]
725
+ late left [MoveL|TargetMark Target2Mark] -> [|TargetMark Target2Mark]
726
+ late right[MoveR|TargetMark Target2Mark] -> [|TargetMark Target2Mark]
727
+ late [TargetMark] -> []
728
+ late [Target2Mark] -> []
729
+
730
+ late [Move no block] -> []
731
+ late [Move] -> again
732
+
733
+ (check FlagMark)
734
+ late [SteveLDead Flag] -> [SteveL Flag]
735
+ late [SteveRDead Flag] -> [SteveR Flag]
736
+ late [Steve Flag] -> [Steve FlagActive FlagMark] sfx2
737
+ late [FlagMark][FlagActive no Steve] -> [FlagMark][FlagNoActive]
738
+ late [FlagMark][EdgeFlag no Steve] -> [FlagMark][]
739
+ late [FlagMark][Number] -> [FlagMark][Number5]
740
+ late [FlagMark][DeadMark] -> [FlagMark][]
741
+ late [FlagMark][CountMark] -> [FlagMark][]
742
+ late [FlagMark] -> []
743
+
744
+ (FlagTemp)
745
+ late [SteveLDead FlagTemp] -> [SteveL FlagTemp]
746
+ late [SteveRDead FlagTemp] -> [SteveR FlagTemp]
747
+ late [Steve FlagTemp][Number] -> [Steve FlagTemp][Number5] sfx2
748
+ late [Steve FlagTemp][DeadMark] -> [Steve FlagTemp][]
749
+ late [Steve FlagTemp][CountMark] -> [Steve FlagTemp][]
750
+
751
+ (STAR)
752
+ late [SteveLive Star][Number] -> [SteveLive Star][Number5]
753
+ late [SteveLive Star][CountMark] -> [SteveLive Star][]
754
+ late [SteveLive Star] -> [SteveLive] sfx4
755
+
756
+ (counting down)
757
+ late [Number0][Steve] -> [Number0][Steve DeadMark]
758
+ late [CountMark][Number1][Steve] -> [CountMark][Number0][Steve DeadMark]
759
+ late [CountMark][Number2] -> [CountMark][Number1]
760
+ late [CountMark][Number3] -> [CountMark][Number2]
761
+ late [CountMark][Number4] -> [CountMark][Number3]
762
+ late [CountMark][Number5] -> [CountMark][Number4]
763
+ late [CountMark] -> []
764
+
765
+ (spread DeadMark)
766
+ late [DeadMark][SteveL] -> [DeadMark][SteveLDead DeadMark]
767
+ late [DeadMark][SteveR] -> [DeadMark][SteveRDead DeadMark]
768
+ late [Move][DeadMark] -> [Move][]
769
+ late [DeadMark|no Cross no Wall] -> [DeadMark|DeadMark] sfx1
770
+ late [DeadMark no Cross|no Wall] -> [DeadMark|DeadMark] sfx1
771
+
772
+ (prevent waiting 2)
773
+ late [no Steve SteveShadow][Steve SteveShadow] -> [SteveShadow][Steve]
774
+ late [no Steve SteveShadow] -> []
775
+ late [SteveShadow] -> sfx1
776
+ late [SteveShadow] -> cancel
777
+
778
+
779
+ (spike)
780
+ late [Move][NoMoveMark] -> [Move][]
781
+ late [NoMoveMark][Spike SteveR] -> [NoMoveMark][Spike SteveRDead DeadMark]
782
+ late [NoMoveMark][Spike SteveL] -> [NoMoveMark][Spike SteveLDead DeadMark]
783
+ late [NoMoveMark][SteveLive][Spike DeadMark] -> [NoMoveMark][SteveLive][Spike]
784
+ late [NoMoveMark][Spike DeadMark][Number] -> [NoMoveMark][Spike DeadMark][Number0]
785
+
786
+
787
+ (dialog)
788
+ late [Steve Crew1] -> [Steve] message THANKS FOR RESCUING ME! MOST OF OUR CREW LANDED SOUTHEAST OF HERE. SAVE MY PALS, STEVE!
789
+ late [Steve Crew2] -> [Steve] message WATCH YOUR STEP! THIS CAVE HAS SLIPPERY FLOORS!
790
+ late [Steve Crew3] -> [Steve] message THIS USED TO BE A DOG FOOD FACTORY. BUT I ATE ALL THE MEAT.
791
+ late [Steve Crew4] -> [Steve] message SORRY, I THINK I BROKE SOME OF THESE FLAGS. WHOOPS.
792
+ late [Steve Crew5] -> [Steve] message I'VE BEEN ABLE TO CONTACT MOST OF THE CREW, BUT CAPTAIN LAIKA SEEMS TO HAVE VANISHED. PLEASE FIND HER!
793
+ late [Steve Crew6] -> [Steve] message I HEARD THERE ARE 6 SECRET STARS ON THIS PLANET. PROBABLY JUST A MYTH.
794
+ late [Steve Crew7] -> [Steve] message WHY DO WE NEED RESCUING? WELL,OUR SHIP DISAPPEARED. WE DON'T KNOW WHO TOOK IT, OR WHY.
795
+ late [Steve Crew8] -> [Steve] message WE CAME HERE TO TAKE SCIENTIFIC MEASUREMENTS. WE WERE HALFWAY DONE BEFORE LAIKA WENT MISSING.
796
+ late [Steve Crew9] -> [Steve] message I MISS LAIKA. SHE WAS THE ONLY PINK KITTEN AMONG US!
797
+
798
+ (Unlock)
799
+ late [Lock] -> []
800
+ late [Crew2][LockOrig1] -> [Crew2][LockOrig1 Lock1]
801
+ late [Crew3][LockOrig1] -> [Crew3][LockOrig1 Lock1]
802
+ late [Crew4][LockOrig2] -> [Crew4][LockOrig2 Lock2]
803
+ late [Crew6][LockOrig2] -> [Crew6][LockOrig2 Lock2]
804
+ late [Crew7][LockOrig2] -> [Crew7][LockOrig2 Lock2]
805
+
806
+ late [Steve Base] -> checkpoint
807
+ late [ZoneMark BaseMark] -> [ZoneMark]
808
+
809
+
810
+ ==============
811
+ WINCONDITIONS
812
+ ==============
813
+
814
+
815
+ =======
816
+ LEVELS
817
+ =======
818
+
819
+ message THE YEAR IS 20XX, AND XX=20
820
+
821
+ message THE KITTY FEDERATION SENT A CREW, LEAD BY CAPTAIN LAIKA, TO A DISTANT PLANET.
822
+ message WHEN THEY FAILED TO RETURN, THE FEDERATION GOT WORRIED.
823
+
824
+ message SO THEY SENT THEIR BEST OFFICER, A CAT NAMED STEVE, TO RESCUE THEM.
825
+
826
+ message BUT HE FAILED, SO THEY HIRED A FREELANCE EXPLORER, ALSO NAMED STEVE, TO RESCUE THE CREW.
827
+
828
+ message GAME WILL SAVE REACHING A BASE. PRESS R TO RETURN TO THE BASE. PRESS X TO FAST TRAVEL TO THE NEXT ACTIVATED BASE.
829
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830
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831
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832
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833
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834
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835
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836
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837
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838
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839
+ 1.........%....1................................33.%####.~~~~~~333333333333...33................5555...%!~~~<555................................................................
840
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841
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842
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843
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844
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845
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846
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847
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848
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849
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850
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851
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852
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853
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854
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855
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856
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857
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858
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859
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860
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861
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862
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863
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864
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865
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866
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867
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868
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869
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870
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871
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872
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873
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874
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875
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876
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877
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878
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879
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880
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881
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882
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883
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884
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885
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886
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887
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889
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890
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891
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892
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893
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894
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895
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896
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897
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898
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899
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900
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901
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902
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903
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904
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905
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906
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907
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908
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909
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910
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911
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912
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913
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914
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915
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916
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917
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918
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919
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920
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921
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922
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923
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924
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925
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926
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927
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928
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929
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930
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931
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932
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933
+ ................................................................................................................................................................888888$8%..%8888
934
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935
+ ................................................................................................................................................................8οΎ—8888%..88ο½Ή8888
936
+ ................................................................................................................................................................8.888888888%8888
937
+ ................................................................................................................................................................8.8888........88
938
+ ................................................................................................................................................................8..&!!.....E..88
939
+ ................................................................................................................................................................888888........88
940
+ ................................................................................................................................................................8888888888888888
941
+
942
+
9x9_Go.txt ADDED
@@ -0,0 +1,280 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title 9x9 Go
2
+ author Dennis Au
3
+ background_color DarkGreen
4
+ run_rules_on_level_start
5
+
6
+ (v0.2 added ko rules)
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Wood .
13
+ Orange
14
+
15
+
16
+ Intersection1100 1
17
+ Black
18
+ ..0..
19
+ ..0..
20
+ ..000
21
+ .....
22
+ .....
23
+
24
+ Intersection0110 2
25
+ Black
26
+ .....
27
+ .....
28
+ ..000
29
+ ..0..
30
+ ..0..
31
+
32
+ Intersection0011 3
33
+ Black
34
+ .....
35
+ .....
36
+ 000..
37
+ ..0..
38
+ ..0..
39
+
40
+ Intersection1001 4
41
+ Black
42
+ ..0..
43
+ ..0..
44
+ 000..
45
+ .....
46
+ .....
47
+
48
+ Intersection0111 _
49
+ Black
50
+ .....
51
+ .....
52
+ 00000
53
+ ..0..
54
+ ..0..
55
+
56
+ Intersection1011 \
57
+ Black
58
+ ..0..
59
+ ..0..
60
+ 000..
61
+ ..0..
62
+ ..0..
63
+
64
+ Intersection1101 -
65
+ Black
66
+ ..0..
67
+ ..0..
68
+ 00000
69
+ .....
70
+ .....
71
+
72
+ Intersection1110 /
73
+ Black
74
+ ..0..
75
+ ..0..
76
+ ..000
77
+ ..0..
78
+ ..0..
79
+
80
+ Intersection1111 +
81
+ Black
82
+ ..0..
83
+ ..0..
84
+ 00000
85
+ ..0..
86
+ ..0..
87
+
88
+ Hoshi *
89
+ Black DarkGrey
90
+ ..0..
91
+ ..0..
92
+ 00.00
93
+ ..0..
94
+ ..0..
95
+
96
+
97
+ Black b
98
+ Black DarkGrey
99
+ .000.
100
+ 00010
101
+ 00000
102
+ 00000
103
+ .000.
104
+
105
+ White w
106
+ LightGrey White
107
+ .000.
108
+ 00010
109
+ 00000
110
+ 00000
111
+ .000.
112
+
113
+ PlayerB
114
+ DarkGrey Grey
115
+ .000.
116
+ 00010
117
+ 00000
118
+ 00000
119
+ .000.
120
+
121
+
122
+ PlayerW
123
+ LightGrey White Green
124
+ .000.
125
+ 00010
126
+ 00000
127
+ 00000
128
+ .000.
129
+
130
+ Dead
131
+ Red
132
+
133
+ OldDead
134
+ Purple
135
+ .....
136
+ .....
137
+ .....
138
+ .....
139
+ .....
140
+
141
+ VGuide
142
+ DarkBrown
143
+ ..0..
144
+ .....
145
+ .....
146
+ .....
147
+ ..0..
148
+
149
+ HGuide
150
+ DarkBrown
151
+ .....
152
+ .....
153
+ 0...0
154
+ .....
155
+ .....
156
+
157
+ InvalidTurn
158
+ red
159
+ .....
160
+ .....
161
+ .....
162
+ .....
163
+ .....
164
+
165
+ =======
166
+ LEGEND
167
+ =======
168
+ P = PlayerB and Hoshi
169
+
170
+ Background = Wood
171
+
172
+ Intersection = Intersection0011 or Intersection0110 or Intersection1001 or Intersection1100 or Intersection0111 or Intersection1011 or Intersection1101 or Intersection1110 or Intersection1111 or Hoshi
173
+
174
+ Player = PlayerB or PlayerW
175
+ Stone = White or Black
176
+ Guide = HGuide or VGuide
177
+
178
+ =======
179
+ SOUNDS
180
+ =======
181
+
182
+ sfx0 29568302
183
+ sfx1 81617106
184
+ sfx2 55175106
185
+ ================
186
+ COLLISIONLAYERS
187
+ ================
188
+ Background
189
+ OldDead, Dead
190
+ Player, Guide
191
+ Intersection
192
+ Stone
193
+ InvalidTurn
194
+
195
+ ======
196
+ RULES
197
+ ======
198
+
199
+ ( ==================
200
+ ko checking code
201
+ ==================)
202
+
203
+ (only check kos if only one stone captured on last move)
204
+ [Action Player][OldDead | OldDead] -> [Action Player][Dead|Dead]
205
+ [Action Player][Dead|OldDead] -> [Action Player][Dead|Dead]
206
+ [Action Player][Dead] -> [Action Player][]
207
+
208
+
209
+ ( ================
210
+ move, capture,
211
+ validity check
212
+ ================)
213
+
214
+ (cannot play on an existing stone)
215
+ [Action Player Stone] -> sfx0
216
+
217
+ (try to play a stone of the right colour)
218
+ [Action PlayerW No Stone] -> [Action PlayerB White] sfx1
219
+ [Action PlayerB No Stone] -> [Action PlayerW Black] sfx2
220
+
221
+ (cannot play straight away if it's a ko)
222
+ [Action Player][OldDead Player] -> cancel
223
+ [Action Player][OldDead] -> [Action Player][]
224
+
225
+ (assume all stones dead then check for liberties)
226
+ [Stone] -> [Dead Stone]
227
+ [Dead White| Intersection No Stone] -> [White| Intersection]
228
+ [Dead Black| Intersection No Stone] -> [Black| Intersection]
229
+
230
+ [Dead White| White No Dead] -> [White No Dead| White No Dead]
231
+ [Dead Black| Black No Dead] -> [Black No Dead| Black No Dead]
232
+
233
+ (processing capturing of opponent's stones then check liberties again to allow for throw-ins)
234
+ [PlayerW][Dead White] -> [PlayerW][OldDead]
235
+ [PlayerB][Dead Black] -> [PlayerB][OldDead]
236
+
237
+ [Dead White| Intersection No Stone] -> [White| Intersection]
238
+ [Dead Black| Intersection No Stone] -> [Black| Intersection]
239
+
240
+ [Dead White| White No Dead] -> [White No Dead| White No Dead]
241
+ [Dead Black| Black No Dead] -> [Black No Dead| Black No Dead]
242
+
243
+ (cannot suicide)
244
+ [PlayerW Dead] -> cancel
245
+ [PlayerB Dead] -> cancel
246
+
247
+
248
+
249
+
250
+ ( ===========
251
+ movement,
252
+ guides
253
+ ===========)
254
+
255
+ [Guide] -> []
256
+ [> Player| No Intersection] -> [Player|]
257
+
258
+ late horizontal [Player| No Guide] -> [Player| HGuide]
259
+ late horizontal [HGuide | No Player] -> [HGuide| HGuide]
260
+ late vertical [Player| No Guide] -> [Player| VGuide]
261
+ late vertical [VGuide| No Player] -> [Vguide| Vguide]
262
+
263
+ ==============
264
+ WINCONDITIONS
265
+ ==============
266
+
267
+ =======
268
+ LEVELS
269
+ =======
270
+ ...........
271
+ .2_______3.
272
+ ./+++++++\.
273
+ ./+*+++*+\.
274
+ ./+++++++\.
275
+ ./+++p+++\.
276
+ ./+++++++\.
277
+ ./+*+++*+\.
278
+ ./+++++++\.
279
+ .1-------4.
280
+ ...........
AVGN_Dis-Ventures.txt ADDED
@@ -0,0 +1,585 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title AVGN Dis-Ventures
2
+ author Steve Balint
3
+ homepage www.puzzlescript.net
4
+ run_rules_on_level_start
5
+ background_color Lightgreen
6
+ zoomscreen 17X17
7
+ youtube 0fU75z-L32g
8
+ text_color Yellow
9
+ color_palette gameboycolour
10
+ ========
11
+ OBJECTS
12
+ ========
13
+
14
+ Background
15
+ Yellow
16
+ 00000
17
+ 00000
18
+ 00000
19
+ 00000
20
+ 00000
21
+
22
+ Metool
23
+ Darkgreen
24
+ 00000
25
+ 00000
26
+ 00000
27
+ 00000
28
+ .000.
29
+
30
+ Wall
31
+ Green Lightgreen
32
+ 00010
33
+ 11111
34
+ 01000
35
+ 11111
36
+ 00010
37
+
38
+ Player
39
+ Green Darkgreen
40
+ .000.
41
+ .0.0.
42
+ 11111
43
+ .111.
44
+ .0.0.
45
+
46
+ Megabuster
47
+ Green
48
+ ..00.
49
+ .00..
50
+ ..00.
51
+ .00..
52
+ ..00.
53
+
54
+ Pokeball
55
+ White Green
56
+ ..0..
57
+ .000.
58
+ 00100
59
+ .000.
60
+ ..0..
61
+
62
+ Player2
63
+ Gray Darkgreen
64
+ .000.
65
+ .0.0.
66
+ 11111
67
+ .111.
68
+ .0.0.
69
+
70
+ Burger
71
+ Green Darkgreen
72
+ 00000
73
+ 01110
74
+ 01110
75
+ 01110
76
+ 00000
77
+
78
+ Fruit
79
+ Green
80
+ .000.
81
+ 00000
82
+ 00000
83
+ 00000
84
+ .000.
85
+
86
+ Soup
87
+ White Green
88
+ 00000
89
+ 01110
90
+ 01110
91
+ 01110
92
+ 00000
93
+
94
+ Volcano
95
+ Black green
96
+ .111.
97
+ .100.
98
+ 00000
99
+ 00000
100
+ 00000
101
+
102
+ t
103
+ black
104
+ .0...
105
+ 00000
106
+ .0...
107
+ .0...
108
+ .0000
109
+
110
+ h
111
+ black
112
+ 0....
113
+ 0000.
114
+ 0..0.
115
+ 0..0.
116
+ 0..0.
117
+
118
+ e
119
+ black
120
+ 00000
121
+ 0...0
122
+ 00000
123
+ 0....
124
+ 00000
125
+
126
+ f
127
+ black
128
+ .0000
129
+ .0...
130
+ .0000
131
+ .0...
132
+ 00000
133
+
134
+ u
135
+ black
136
+ 0...0
137
+ 0...0
138
+ 0...0
139
+ 0...0
140
+ 00000
141
+
142
+ r
143
+ black
144
+ 00000
145
+ 0....
146
+ 0....
147
+ 0....
148
+ 0....
149
+
150
+ =======
151
+ LEGEND
152
+ =======
153
+
154
+ . = Background
155
+ # = Wall
156
+ P = Player
157
+ 9 = Megabuster
158
+ O = Metool
159
+ J = Pokeball
160
+ A = Player2
161
+ B = Burger
162
+ G = Fruit
163
+ S = Soup
164
+ + = Volcano
165
+ ; = t
166
+ , = h
167
+ : = r
168
+ < = f
169
+ | = u
170
+ - = e
171
+ =======
172
+ SOUNDS
173
+ =======
174
+
175
+ Megabuster MOVE 10
176
+
177
+ Pokeball MOVE 11
178
+
179
+ Player2 MOVE 16
180
+
181
+ Wall MOVE 99676704
182
+
183
+ Undo 3
184
+
185
+ Startgame 40700
186
+
187
+ Endgame 4141302
188
+
189
+ Endlevel 75828703
190
+
191
+ showmessage 123434
192
+
193
+ ================
194
+ COLLISIONLAYERS
195
+ ================
196
+
197
+ Background
198
+ Metool Burger Fruit Soup
199
+ Player Player2 Wall Megabuster Pokeball Volcano t h f e u r
200
+ ======
201
+ RULES
202
+ ======
203
+
204
+ [ > Player | Megabuster ] -> [ > Player | > Megabuster ]
205
+
206
+ [ Pokeball | ... | Player ] -> [ > Pokeball | ... | Player ]
207
+
208
+ [ > Player ] [ PLayer2 ] -> [ > Player ] [ > Player2 ]
209
+
210
+ late [ Megabuster | Megabuster | Megabuster ] -> [ | | ]
211
+
212
+
213
+ [ > Player | ... | Fruit ] -> [ | ... | Player ]
214
+
215
+ [ Volcano | Player ] -> [ Volcano | ]
216
+
217
+ [ > PLayer2 | Megabuster ] -> [ > Player2 | > Megabuster ]
218
+
219
+ ==============
220
+ WINCONDITIONS
221
+ ==============
222
+
223
+ All Metool on Megabuster
224
+
225
+ All Burger on Player
226
+
227
+ All Soup on Player2
228
+
229
+ No Fruit
230
+
231
+ =======
232
+ LEVELS
233
+ =======
234
+
235
+ message Let's start!
236
+
237
+ message You must run to you house.To your house is Mrs.Nerd.
238
+
239
+ #######################################
240
+ #.....................................#
241
+ #...........9.........................#
242
+ #.....................................#
243
+ #........###....................#..O..#
244
+ #P..............................#..J..#
245
+ #######################################
246
+
247
+ ###################
248
+ #P................#
249
+ #............9....#
250
+ #........O........#
251
+ #.................#
252
+ ###################
253
+
254
+ message Too simple eh?Then check this out!
255
+
256
+ ##################################################
257
+ #................................................#
258
+ #..............................................O.#
259
+ #......................................###########
260
+ #......................................#
261
+ #......................................#
262
+ #......................................#
263
+ #......................................#
264
+ #............#################.........#
265
+ #......................................#
266
+ #...........9..........................#
267
+ #......................................#
268
+ #......................................#
269
+ #.......................P..............#
270
+ ########################################
271
+
272
+ ###########################
273
+ #.........................#
274
+ #....................9....#
275
+ #.........................#
276
+ #.........................#
277
+ #....................######
278
+ #.........................#
279
+ #....P....................#
280
+ #.........................#
281
+ #.........................#
282
+ #....................######
283
+ #.99..9..O................#
284
+ #.........................#
285
+ #.........................#
286
+ #.........................#
287
+ ###########################
288
+
289
+ ###############################
290
+ #.............................#
291
+ #.............................#
292
+ #....P............9..........O#
293
+ #.............................#
294
+ #.............................#
295
+ ###############################
296
+
297
+ message Eat now something.
298
+
299
+ ##############
300
+ #......B.....#
301
+ #............#
302
+ #............#
303
+ #............#
304
+ #............#
305
+ #............#
306
+ #............#
307
+ #......P.....#
308
+ ##############
309
+
310
+ #########################
311
+ #...........B...........#
312
+ #...............###.....#
313
+ #.......................#
314
+ #....###.........J......#
315
+ #.....#.................#
316
+ #...............###.....#
317
+ #.......................#
318
+ #...........P...........#
319
+ #########################
320
+
321
+ ################
322
+ #..............#
323
+ #..............#
324
+ #......B.......#
325
+ #..............#
326
+ #P.............#
327
+ ################
328
+
329
+ message Special Levels approaching!
330
+
331
+ ......#####...
332
+ ....###.......
333
+ ...##.......P.
334
+ ....###.......
335
+ ......##B##...
336
+ .........###..
337
+ ........##....
338
+ ......###.....
339
+ ..#####.......
340
+
341
+ ...#.......#...
342
+ ...#.......#...
343
+ ...#.......#...
344
+ ...#.......#...
345
+ ...####B####...
346
+ ...#.......#...
347
+ ...#..###..#...
348
+ ...#.......#...
349
+ ...#...P...#...
350
+
351
+ ...#########...
352
+ .......#.......
353
+ .......#....P..
354
+ .......#.......
355
+ .......B......
356
+ .......#.......
357
+ .......#.......
358
+ .......#.......
359
+ ...#########...
360
+
361
+ ...#########...
362
+ .......#.......
363
+ .......#.......
364
+ .......#.......
365
+ .......B.......
366
+ .......#.......
367
+ .......#.......
368
+ .......#.......
369
+ .......#......P
370
+
371
+ message Special levels = SHIT!
372
+
373
+ message Now check this out!
374
+
375
+ ######O######
376
+ ###.......###
377
+ #...........#
378
+ #....###....#
379
+ #...........#
380
+ ##.#.....#.##
381
+ #...........#
382
+ #...##9##...#
383
+ #...........#
384
+ ####..P..####
385
+ #...#####...#
386
+ #############
387
+
388
+ ##############
389
+ .#..#........B
390
+ ..#..#........
391
+ ...#..#.......
392
+ ....#..#......
393
+ ..............
394
+ ......#..#....
395
+ .......#..#...
396
+ ........#..#..
397
+ P........#..#.
398
+ ##############
399
+
400
+ #............#########....#........
401
+ #............#.......#....#......P.
402
+ #............#.......#....#........
403
+ #............#.......#....#........
404
+ #..................................
405
+ #............#.......#....#........
406
+ #.B..........#.......#....#........
407
+ #########....#########....#########
408
+
409
+ message Neko Puzzle practice!
410
+
411
+ message Go near to a fruit,when you pick it up and then move,you will move up,down,left or right to the next fruit.
412
+
413
+ GG
414
+ GG
415
+ PP
416
+
417
+ GGGGGGGGGGGGGGGGGGGGG
418
+ GGGGGGGGGPPPGGGGGGGGG
419
+ GGGGGGGGGPPPGGGGGGGGG
420
+ GGGGGGGGGGGGGGGGGGGGG
421
+
422
+ message Some Klones are to see.
423
+
424
+ ###################
425
+ #.P....BBBBB....P.#
426
+ #.................#
427
+ #....P...P...P....#
428
+ #.................#
429
+ #.................#
430
+ #.................#
431
+ #........P........#
432
+ ###################
433
+
434
+ #######
435
+ #BB..P#
436
+ #.....#
437
+ #.....#
438
+ #..P..#
439
+ #.....#
440
+ #.....#
441
+ #######
442
+
443
+ message Do you see Mrs.Nerd?
444
+
445
+ ######################
446
+ #...##############...#
447
+ #...##..######..##...#
448
+ #...##..######..##...#
449
+ #...######OO######...#
450
+ #...######99######...#
451
+ #....................#
452
+ #....................#
453
+ #....................#
454
+ #....................#
455
+ #....................#
456
+ #....................#
457
+ #....................#
458
+ #............AP......#
459
+ ######################
460
+
461
+ message The nerd's house.
462
+
463
+ ###################
464
+ #.......BS........#
465
+ #...............###
466
+ #...............###
467
+ #.....#....#....###
468
+ #.....######......#
469
+ #.................#
470
+ #.......PA........#
471
+ ###################
472
+
473
+ message Warning!Portal
474
+
475
+ ################
476
+ ################
477
+ #######BS#######
478
+ #######..#######
479
+ #######..#######
480
+ #######..#######
481
+ ######....######
482
+ ###....PA....###
483
+ ################
484
+
485
+ message The nether.
486
+
487
+ ##############
488
+ #...#B#S..#.##
489
+ ##..#..#..#..#
490
+ #..#..#..#..##
491
+ ##..#..#..#..#
492
+ #..#.P#A.#..##
493
+ ##############
494
+ #.....##.....#
495
+
496
+ message Nether Dungeon
497
+
498
+ ################
499
+ #####S####B#####
500
+ #####..##..#####
501
+ #####..##..#####
502
+ #####..##..#####
503
+ #####..##..#####
504
+ ##.....##.....##
505
+ ##A....##....P##
506
+ ################
507
+
508
+ message Nerd's Dungeon
509
+
510
+ ##################
511
+ #.....######.....#
512
+ #.....#.OO.#.....#
513
+ ######..99..######
514
+ ######......######
515
+ ######......######
516
+ #.....#..P.#.....#
517
+ #.....######.....#
518
+ ##################
519
+
520
+ message Mrs.Nerd's Dungeon
521
+
522
+ #########################
523
+ #..................S....#
524
+ #.............#########.#
525
+ #...#########.#########.#
526
+ #......##########.......#
527
+ #...#########P####.....##
528
+ #..###################.##
529
+ #.#.#.#.#.#.#.#.#.#.#..##
530
+ #####################..##
531
+ #..........A...........##
532
+ #########################
533
+ #PPPPPPPPPPPPPPPPPPPPPPP#
534
+ #########################
535
+
536
+ message Herobrine!!!!
537
+
538
+ #################
539
+ #.......BS......#
540
+ #..###########..#
541
+ #..###########..#
542
+ #..##...#...##..#
543
+ #..###########..#
544
+ #..####...####..#
545
+ #..##.......##..#
546
+ #..###########..#
547
+ #...............#
548
+ #...............#
549
+ #......PA.......#
550
+ #...............#
551
+ #...............#
552
+ #...............#
553
+ #################
554
+
555
+ ############
556
+ BBBB....PPPP
557
+ ############
558
+
559
+ message A portal
560
+
561
+ #####
562
+ ##B##
563
+ ##P##
564
+ #####
565
+
566
+ message AAAAHHHHH
567
+
568
+ ##########################
569
+ #......;,-.<|;|:-......B.#
570
+ #.P......................#
571
+ ##########################
572
+
573
+ message WWWWWHHHHYYYY??????????
574
+
575
+ message Epilogue:
576
+
577
+ message The Nerd had forever trapped in the future.
578
+
579
+ message ....wait.
580
+
581
+ message AFTER 20 YEARS
582
+
583
+ message That motherfuckin' future.
584
+
585
+ message TY for playing!
A_Cog's_Life.txt ADDED
@@ -0,0 +1,386 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title A Cog's Life
2
+ author Dennis Au
3
+ run_rules_on_level_start
4
+ again_interval 0.10
5
+ noaction
6
+
7
+ ========
8
+ OBJECTS
9
+ ========
10
+
11
+ Floor
12
+ Black
13
+
14
+
15
+ Rot0
16
+ DarkGreen
17
+ .....
18
+ ..0..
19
+ .....
20
+ .....
21
+ .....
22
+
23
+ Rot1
24
+ DarkGreen
25
+ .....
26
+ .....
27
+ ...0.
28
+ .....
29
+ .....
30
+
31
+ Rot2
32
+ DarkGreen
33
+ .....
34
+ .....
35
+ .....
36
+ ..0..
37
+ .....
38
+
39
+ Rot3
40
+ DarkGreen
41
+ .....
42
+ .....
43
+ .0...
44
+ .....
45
+ .....
46
+
47
+ Player
48
+ White
49
+ .....
50
+ .000.
51
+ .0.0.
52
+ .000.
53
+ .....
54
+
55
+ Cog o
56
+ LightGrey Grey DarkGrey
57
+ ..1..
58
+ .000.
59
+ 20.01
60
+ .000.
61
+ ..2..
62
+
63
+
64
+ CWiser
65
+ DarkBlue
66
+ .....
67
+ .000.
68
+ .0.0.
69
+ .000.
70
+ .....
71
+
72
+ ACWiser
73
+ DarkBrown
74
+ .....
75
+ .000.
76
+ .0.0.
77
+ .000.
78
+ .....
79
+
80
+ RackV /
81
+ DarkGrey
82
+ .0...
83
+ .0...
84
+ 00...
85
+ .0...
86
+ .0...
87
+
88
+ RackH -
89
+ Grey
90
+ ..0..
91
+ 00000
92
+ .....
93
+ .....
94
+ .....
95
+
96
+ MovementError
97
+ Red
98
+ 0...0
99
+ .....
100
+ .....
101
+ .....
102
+ 0...0
103
+
104
+ goal g
105
+ LightGrey Grey
106
+ .....
107
+ 01010
108
+ 01010
109
+ 01010
110
+ .....
111
+
112
+ Wall #
113
+ DarkBlue DarkGreen
114
+ .1111
115
+ 01111
116
+ 00111
117
+ 00011
118
+ 0000.
119
+
120
+
121
+ =======
122
+ LEGEND
123
+ =======
124
+ . = Floor
125
+
126
+ P = Player and Cog
127
+ C = CWiser and Cog
128
+ A = ACWiser and Cog
129
+ 1 = Player
130
+
131
+ Background = Floor or Goal
132
+ Rack = RackV or RackH
133
+ Rotatable = Cog
134
+ Obstacle = Wall or Cog
135
+ VObstacle = Obstacle or RackH
136
+ ObstacleH = Obstacle or RackV
137
+ RotationState = Rot0 or Rot1 or Rot2 or Rot3
138
+ Moveable = Cog or Rack
139
+ Enemy = Cwiser or ACWiser
140
+
141
+ =======
142
+ SOUNDS
143
+ =======
144
+ sfx0 40497702
145
+
146
+ ================
147
+ COLLISIONLAYERS
148
+ ================
149
+ Background
150
+ Rotatable, Rack, Wall
151
+ Player, CWiser, ACWiser
152
+ MovementError
153
+ RotationState
154
+
155
+ ======
156
+ RULES
157
+ ======
158
+
159
+ [MovementError] -> []
160
+ [Rotatable No RotationState] -> [Rotatable Random RotationState]
161
+
162
+ (intro movement)
163
+ [Player No Cog] -> [Down Player] again
164
+
165
+ (rotate enemies before messing with player movement)
166
+ [CWiser RotationState No MovementError][Moving Player] -> [CWiser Right RotationState][Moving Player]
167
+ [ACWiser RotationState No MovementError][Moving Player] -> [ACWiser Left RotationState][Moving Player]
168
+
169
+ (=================
170
+ Translation Phase
171
+ =================)
172
+
173
+ (use cog for collision detection)
174
+ [Up Player Cog Rot0] -> [Player Up Cog Rot0]
175
+ [Up Player Cog Rot1] -> [Player Right Cog Rot1]
176
+ [Up Player Cog Rot2] -> [Player Down Cog Rot2]
177
+ [Up Player Cog Rot3] -> [Player Left Cog Rot3]
178
+
179
+ [Down Player Cog Rot0] -> [Player Down Cog Rot0]
180
+ [Down Player Cog Rot1] -> [Player Left Cog Rot1]
181
+ [Down Player Cog Rot2] -> [Player Up Cog Rot2]
182
+ [Down Player Cog Rot3] -> [Player Right Cog Rot3]
183
+
184
+ Vertical [Player > Cog| RackV] -> [Player > Cog| > RackV]
185
+ Vertical [> RackV| RackV] -> [> RackV| > RackV]
186
+ Horizontal [Player > Cog| RackH] -> [Player > Cog| > RackH]
187
+ Horizontal [> RackH| RackH] -> [> RackH| > RackH]
188
+
189
+ (==============
190
+ Rotation Phase
191
+ ==============)
192
+
193
+ (use rotationstate to transfer rotation)
194
+
195
+ [Right Player RotationState] -> [Player Right RotationState]
196
+ [Left Player RotationState] -> [Player Left RotationState]
197
+
198
+
199
+
200
+ startloop
201
+
202
+ (===============
203
+ Motion Transfer
204
+ ===============)
205
+
206
+ (cog -> cog)
207
+ [Left Rotationstate| stationary Rotationstate] -> [Left Rotationstate| Right Rotationstate]
208
+ +[Right RotationState | stationary RotationState] -> [Right RotationState| Left RotationState]
209
+
210
+ (cog -> rack)
211
+ Right [Right RotationState|RackV] -> [Right RotationState| Down RackV]
212
+ Right [Left RotationState|RackV] -> [Left RotationState| Up RackV]
213
+
214
+ Down [Right RotationState| RackH] -> [Right RotationState| Left RackH]
215
+ Down [Left RotationState| RackH] -> [Left RotationState| Right RackH]
216
+
217
+ (rack -> rack)
218
+ Vertical [Parallel RackV| Stationary RackV] -> [Parallel RackV| Parallel RackV]
219
+ Horizontal [Parallel RackH| Stationary RackH] -> [Parallel RackH| Parallel RackH]
220
+
221
+ (rack -> cog)
222
+ Right [RotationState|Down RackV] -> [Right RotationState| Down RackV]
223
+ Right [RotationState|Up RackV] -> [Left RotationState| Up RackV]
224
+
225
+ Down [RotationState| Left RackH] -> [Right RotationState| Left RackH]
226
+ Down [RotationState| Right RackH] -> [Left RotationState| Right RackH]
227
+
228
+ (=========================
229
+ Movement Error Generation
230
+ =========================)
231
+
232
+ (opposing cogs)
233
+ [left RotationState|left RotationState] -> [MovementError RotationState|MovementError RotationState]
234
+ [right RotationState|right RotationState] -> [MovementError RotationState|MovementError RotationState]
235
+
236
+ (split/crushed racks)
237
+ Vertical [> RackV| < RackV] -> [MovementError RackV|MovementError RackV]
238
+ Vertical [< RackV| > RackV] -> [MovementError RackV|MovementError RackV]
239
+
240
+ Horizontal [> RackH| < RackH] -> [MovementError RackH|MovementError RackH]
241
+ Horizontal [< RackH| > RackH] -> [MovementError RackH|MovementError RackH]
242
+
243
+ (rack colliding with something)
244
+ Vertical [> RackV| VObstacle] -> [MovementError RackV| VObstacle]
245
+ Horizontal [> RackH| ObstacleH] -> [MovementError RackH| ObstacleH]
246
+
247
+ (==========================
248
+ Movement Error Propogation
249
+ ==========================)
250
+
251
+ (cog -> cog)
252
+ [MovementError RotationState| RotationState] -> [MovementError RotationState| MovementError RotationState]
253
+
254
+ (cog -> rack)
255
+ Right [MovementError RotationState|RackV] -> [MovementError RotationState|MovementError RackV]
256
+ Down [MovementError RotationState|RackH] -> [MovementError RotationState|MovementError RackH]
257
+
258
+ (rack -> rack)
259
+ Vertical [MovementError RackV| RackV] -> [MovementError RackV| MovementError RackV]
260
+ Horizontal [MovementError RackH| RackH] -> [MovementError RackH| MovementError RackH]
261
+
262
+ (rack -> cog)
263
+ Right [RotationState| movementError RackV] -> [MovementError RotationState|MovementError RackV]
264
+ Down [RotationState| MovementError RackH] -> [MovementError RotationState|MovementError RackH]
265
+
266
+
267
+ (Remove Movement)
268
+ (with sfx if player)
269
+ [Player MovementError] -> sfx0
270
+
271
+ [MovementError Moveable] -> [MovementError Stationary Moveable] again
272
+ [MovementError RotationState] -> [MovementError Stationary RotationState]
273
+
274
+ endloop
275
+
276
+ (process final rotation state)
277
+ [right Rot0] -> [Rot1]
278
+ [right Rot1] -> [Rot2]
279
+ [right Rot2] -> [Rot3]
280
+ [right Rot3] -> [Rot0]
281
+
282
+ [left rot0] -> [rot3]
283
+ [left rot3] -> [rot2]
284
+ [left rot2] -> [rot1]
285
+ [left rot1] -> [rot0]
286
+
287
+ (process final translation state)
288
+ rigid [Player > Cog |Cog RotationState] -> [Player > Cog| > Cog > RotationState]
289
+ [> Cog > RotationState Enemy] -> [> Cog > RotationState > Enemy]
290
+ rigid [Player > Cog RotationState] -> [> Player > Cog > RotationState]
291
+
292
+ ==============
293
+ WINCONDITIONS
294
+ ==============
295
+ all goal on player
296
+
297
+ =======
298
+ LEVELS
299
+ =======
300
+
301
+
302
+ .......coo........1
303
+ .......o.o.........
304
+ .......ooo.........
305
+ .......o.o.........
306
+ .......o.o.........
307
+ .........--------.g
308
+
309
+ coo.aoo.coo.a.coo.1
310
+ o...o.o.o...o.o....
311
+ o...o.o.o.....ooo..
312
+ o...o.o.o.o.....o..
313
+ ooo.ooo.ooo...ooo..
314
+ ..................g
315
+
316
+ ..c...a.coo.aoo...1
317
+ ..o...o.o...o......
318
+ ..o...o.ooo.ooo....
319
+ ..o...o.o...o......
320
+ ..ooo.o.o...ooo....
321
+ ..................g
322
+
323
+ message I am but a cog.
324
+
325
+ .######
326
+ .#p./.#
327
+ .#../.#
328
+ ####/.#
329
+ #.../.#
330
+ #g.o..#
331
+ ###o#.#
332
+ ..#...#
333
+ ..#####
334
+
335
+ message A simple part of a complex whole.
336
+
337
+ ....#########
338
+ #####..g#...#
339
+ #...oo.##po.#
340
+ #..#.o..#...#
341
+ ##.#.------##
342
+ .#..........#
343
+ .#..######..#
344
+ .####....#..#
345
+ .........####
346
+
347
+ message I twist and turn searching for purpose.
348
+
349
+ .#########
350
+ .#....#g.#
351
+ .#.po/#o/#
352
+ ##./-/#o.#
353
+ #.---.#o.#
354
+ #o##.##o.#
355
+ #..--.#o.#
356
+ ##../o...#
357
+ .#../----#
358
+ .#########
359
+
360
+ message Others turn as well.
361
+
362
+ .############.
363
+ .#.....#g..a#.
364
+ ##.#a.c#..a.#.
365
+ #c.##..#.a..#.
366
+ #o.a#..#.##.#.
367
+ ##.##..#a##.##
368
+ #c.c#.a..#c.c#
369
+ ##.##..c.#a.a#
370
+ #...##..ao..##
371
+ #.p.##...#..##
372
+ #############.
373
+
374
+ message Are they searching for something too?
375
+
376
+ ....###########
377
+ ....#oooooo...#
378
+ ....#o.....--p#
379
+ #####a........#
380
+ #-----....#####
381
+ ##oo.c....#o/g#
382
+ .#a...c.###o..#
383
+ .#..ca.a..#o.##
384
+ .#.o......oo.#.
385
+ .#.o.a...-...#.
386
+ .#############.
A_Knight's_Path.txt ADDED
@@ -0,0 +1,210 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title A Knight's Path
2
+ author Nils Jung
3
+
4
+ ========
5
+ OBJECTS
6
+ ========
7
+
8
+ Background
9
+ LIGHTGREEN GREEN
10
+ 11111
11
+ 01111
12
+ 11101
13
+ 11111
14
+ 10111
15
+
16
+ Target
17
+ DarkBlue
18
+ .....
19
+ .000.
20
+ .0.0.
21
+ .000.
22
+ .....
23
+
24
+ Wall
25
+ BROWN DARKBROWN
26
+ 00010
27
+ 11111
28
+ 01000
29
+ 11111
30
+ 00010
31
+
32
+ Player
33
+ Black Orange White Blue
34
+ .000.
35
+ .111.
36
+ 22222
37
+ .333.
38
+ .3.3.
39
+
40
+ Crate
41
+ Orange Yellow
42
+ 00000
43
+ 0...0
44
+ 0...0
45
+ 0...0
46
+ 00000
47
+
48
+ Hole
49
+ black
50
+
51
+ PathU
52
+ Yellow
53
+ ..0..
54
+ ..0..
55
+ ..0..
56
+ .....
57
+ .....
58
+
59
+ PathD
60
+ Yellow
61
+ .....
62
+ .....
63
+ ..0..
64
+ ..0..
65
+ ..0..
66
+
67
+ PathL
68
+ Yellow
69
+ .....
70
+ .....
71
+ 000..
72
+ .....
73
+ .....
74
+
75
+ PathR
76
+ Yellow
77
+ .....
78
+ .....
79
+ ..000
80
+ .....
81
+ .....
82
+
83
+ OldPosition
84
+ transparent
85
+
86
+ Step0
87
+ transparent
88
+
89
+ Step1
90
+ transparent
91
+
92
+ Step2
93
+ transparent
94
+
95
+ Step3
96
+ transparent
97
+
98
+ verified
99
+ transparent
100
+
101
+
102
+
103
+ =======
104
+ LEGEND
105
+ =======
106
+
107
+ Path = PathU or PathD or PathL or PathR
108
+ Step = Step0 or Step1 or Step2 or Step3
109
+
110
+ . = Background
111
+ # = Wall
112
+ P = Player and Step0
113
+ * = Crate
114
+ @ = Crate and Target
115
+ O = Target
116
+ h = Hole
117
+
118
+
119
+ =======
120
+ SOUNDS
121
+ =======
122
+
123
+ Crate MOVE 36772507
124
+ CANCEL 73592106
125
+ ENDLEVEL 30158303
126
+
127
+ ================
128
+ COLLISIONLAYERS
129
+ ================
130
+
131
+ Background
132
+ Hole
133
+ Target
134
+ PathU
135
+ PathD
136
+ PathL
137
+ PathR
138
+ Player, Wall, Crate
139
+ OldPosition
140
+ Step
141
+ verified
142
+
143
+ ======
144
+ RULES
145
+ ======
146
+
147
+ [Player Step0] [Path] -> [Player Step0] []
148
+
149
+ [Player] -> [Player OldPosition]
150
+
151
+ [ > Player | Crate ] -> [ > Player | > Crate ]
152
+
153
+ late [Crate Hole] -> CANCEL
154
+
155
+ late [Player OldPosition] -> CANCEL
156
+
157
+ late [OldPosition Step1] [Player Step0] -> CANCEL
158
+ late [OldPosition Step2] [Player Step1] -> CANCEL
159
+
160
+ late [OldPosition Step0] [Player] -> [OldPosition Step0] [Player Step1]
161
+ late [OldPosition Step1] [Player] -> [OldPosition Step1] [Player Step2]
162
+ late [OldPosition Step2] [Player] -> [OldPosition Step2] [Player Step3]
163
+
164
+ late [Player Step3 Hole] -> CANCEL
165
+
166
+ late [Step0 | Step1 | Step2] [Step3] -> [Step0 | Step1 | Step2] [Step3 verified]
167
+ late [Step1 | Step2 | Step3 no verified] -> [Step1 | Step2 | Step3 verified]
168
+ late [Step0 | Step1 | Step2 | Step3 verified] -> [Step0 | Step1 | Step2 | Step3]
169
+
170
+ late [Step3 no verified] -> CANCEL
171
+
172
+ late [Step0] [Step1] [Step2] [Step3 verified] -> [] [] [] [Step0]
173
+
174
+ late UP [OldPosition | Player] -> [OldPosition PathU | Player PathD]
175
+ late DOWN [OldPosition | Player] -> [OldPosition PathD | Player PathU]
176
+ late LEFT [OldPosition | Player] -> [OldPosition PathL | Player PathR]
177
+ late RIGHT [OldPosition | Player] -> [OldPosition PathR | Player PathL]
178
+
179
+ late [OldPosition] -> []
180
+
181
+ ==============
182
+ WINCONDITIONS
183
+ ==============
184
+
185
+ All Target on Crate
186
+
187
+ =======
188
+ LEVELS
189
+ =======
190
+
191
+ message Level 1 of 2
192
+ #####################
193
+ ###############..#..#
194
+ #.......#...###.....#
195
+ #p...#..........*#o.#
196
+ #.......#...###.....#
197
+ ###############..#..#
198
+ #####################
199
+
200
+ message Level 2 of 2
201
+ #########
202
+ ###...###
203
+ #...#...#
204
+ #.#.#.#o#
205
+ #p#.#.#o#
206
+ #..***.o#
207
+ #...@...#
208
+ #########
209
+
210
+ message Congratulations!
A_Knight's_Tour.txt ADDED
@@ -0,0 +1,303 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title A Knight's Tour
2
+ author Franklin P. Dyer
3
+ run_rules_on_level_start
4
+ Background_color white
5
+ text_color black
6
+ again_interval 0.1
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Background3
13
+ Black
14
+
15
+ Background1 .
16
+ Darkgray
17
+
18
+ Background2 ,
19
+ Gray
20
+
21
+ Knight
22
+ Black
23
+ ...0.
24
+ .000.
25
+ ..00.
26
+ ..00.
27
+ .0000
28
+
29
+ Playerupfrom
30
+ Lightred
31
+
32
+ Playerdownfrom
33
+ Lightred
34
+
35
+ Playerleftfrom
36
+ Lightred
37
+
38
+ Playerrightfrom
39
+ Lightred
40
+
41
+ Playeroption
42
+ Lightred
43
+ 00000
44
+ 0...0
45
+ 0...0
46
+ 0...0
47
+ 00000
48
+
49
+ Player p
50
+ Red
51
+ 00.00
52
+ 0...0
53
+ .....
54
+ 0...0
55
+ 00.00
56
+
57
+ Hole
58
+ Black
59
+ 0...0
60
+ .0.0.
61
+ ..0..
62
+ .0.0.
63
+ 0...0
64
+
65
+ Pawn
66
+ White
67
+ .....
68
+ ..0..
69
+ ..0..
70
+ .000.
71
+ .....
72
+
73
+ Rookstat
74
+ White
75
+ 0.0.0
76
+ 00000
77
+ .000.
78
+ .000.
79
+ 00000
80
+
81
+ Rookup
82
+ White
83
+ 0.0.0
84
+ 00000
85
+ .000.
86
+ .000.
87
+ 00000
88
+
89
+ Rookdown
90
+ White
91
+ 0.0.0
92
+ 00000
93
+ .000.
94
+ .000.
95
+ 00000
96
+
97
+ Rookleft
98
+ White
99
+ 0.0.0
100
+ 00000
101
+ .000.
102
+ .000.
103
+ 00000
104
+
105
+ Rookright
106
+ White
107
+ 0.0.0
108
+ 00000
109
+ .000.
110
+ .000.
111
+ 00000
112
+
113
+ =======
114
+ LEGEND
115
+ =======
116
+
117
+ Vertoption = Playerupfrom or Playerdownfrom
118
+ Horioption = Playerleftfrom or Playerrightfrom
119
+ Option = Playerupfrom or Playerdownfrom or Playerleftfrom or Playerrightfrom or Playeroption
120
+ Background = Background1 or Background2 or Background3
121
+ Rook = Rookstat or rookup or rookdown or rookleft or rookright
122
+ Movingrook = Rookup or rookdown or rookleft or rookright
123
+ Rookobstacle = hole or rook or pawn or knight
124
+
125
+ @ = player and knight and background1
126
+ : = pawn and background1
127
+ ; = pawn and background2
128
+ ! = rookstat and background1
129
+ ? = rookstat and background2
130
+ x = hole and background3
131
+
132
+ =======
133
+ SOUNDS
134
+ =======
135
+
136
+ (SFX0 18366502)
137
+
138
+ ================
139
+ COLLISIONLAYERS
140
+ ================
141
+
142
+ Background
143
+ Hole
144
+ Knight, Pawn, Rook
145
+ Option
146
+ Player
147
+
148
+ ======
149
+ RULES
150
+ ======
151
+
152
+ [Option]->[]
153
+
154
+ UP[Knight||]->[Knight||Playerupfrom]
155
+ DOWN[Knight||]->[Knight||Playerdownfrom]
156
+ LEFT[Knight||]->[Knight||Playerleftfrom]
157
+ RIGHT[Knight||]->[Knight||Playerrightfrom]
158
+
159
+ UP[Horioption|] -> [Horioption|Playeroption]
160
+ DOWN[Horioption|] -> [Horioption|Playeroption]
161
+ LEFT[Vertoption|] -> [Vertoption|Playeroption]
162
+ RIGHT[Vertoption|] -> [Vertoption|Playeroption]
163
+
164
+ [Horioption]->[]
165
+ [Vertoption]->[]
166
+ [Option Hole] -> [Hole]
167
+
168
+ [Action Player Option Pawn][Knight]->[Player Knight][]
169
+ [Action Player Option][Knight]->[Player Knight][]
170
+
171
+ [Option]->[]
172
+
173
+ UP[Knight||]->[Knight||Playerupfrom]
174
+ DOWN[Knight||]->[Knight||Playerdownfrom]
175
+ LEFT[Knight||]->[Knight||Playerleftfrom]
176
+ RIGHT[Knight||]->[Knight||Playerrightfrom]
177
+
178
+ UP[Horioption|] -> [Horioption|Playeroption]
179
+ DOWN[Horioption|] -> [Horioption|Playeroption]
180
+ LEFT[Vertoption|] -> [Vertoption|Playeroption]
181
+ RIGHT[Vertoption|] -> [Vertoption|Playeroption]
182
+
183
+ [Horioption]->[]
184
+ [Vertoption]->[]
185
+ [Option Hole] -> [Hole]
186
+
187
+ [Rook|...|Knight] -> [> Rook|...|Knight]
188
+ [UP Rook] -> [Rookup]
189
+ [DOWN Rook] -> [Rookdown]
190
+ [LEFT Rook] -> [Rookleft]
191
+ [RIGHT Rook] -> [Rookright]
192
+ [Rookup]-> [UP Rookup] again
193
+ [Rookdown]-> [DOWN Rookup] again
194
+ [Rookleft]-> [LEFT Rookup] again
195
+ [Rookright]-> [RIGHT Rookup] again
196
+ [> Movingrook|Rookobstacle] -> [Rookstat|Rookobstacle]
197
+ [Rookstat|Knight]->[|Rookstat No knight]
198
+
199
+ [Rook]->[Rookstat]
200
+
201
+ ==============
202
+ WINCONDITIONS
203
+ ==============
204
+
205
+ No pawn
206
+ No rook
207
+
208
+ =======
209
+ LEVELS
210
+ =======
211
+
212
+ message Time to capture some pawns.
213
+
214
+ :,.,:
215
+ ,.,.,
216
+ .,@,.
217
+ ,.,.,
218
+ :,.,:
219
+
220
+ .,:,.
221
+ ,.,.,
222
+ :,@,:
223
+ ,.,.,
224
+ .,:,.
225
+
226
+ :,:,:
227
+ ,x,x,
228
+ :,@,:
229
+ ,x,x,
230
+ :,:,:
231
+
232
+ x@,.,.x
233
+ .,:,:,.
234
+ ,:,.,:,
235
+ .,.x.,.
236
+ ,:,.,:,
237
+ .,:,:,.
238
+ x.,.,.x
239
+
240
+ .,.,.,.,.
241
+ ,x;x;x;x,
242
+ .;.,.,.;.
243
+ ,x,x,x,x,
244
+ .,:,@,:,.
245
+ ,x,x,x,x,
246
+ .;.,.,.;.
247
+ ,x;x;x;x,
248
+ .,.,.,.,.
249
+
250
+ message Look out for rooks.
251
+
252
+ ,.,.x.,.,
253
+ .,.,.,:,.
254
+ ,@,.,.,.,
255
+ .,.,.,.,.
256
+ ,.,.,.,.,
257
+ .,.,x,!,.
258
+
259
+ xxxx?xxxx
260
+ x,@,.,.,x
261
+ x.x.,xx.x
262
+ x,xx.x.,x
263
+ ?.,.;.,.?
264
+ x,.x.xx,x
265
+ x.xx,.x.x
266
+ x,.,.,.,x
267
+ xxxx?xxxx
268
+
269
+ ,.;xxx;.,
270
+ @,.,.,.,.
271
+ ;.,!,.,.;
272
+ x,.xxx!,x
273
+ x.,xxx,.x
274
+ x,!xxx.,x
275
+ ;.,.,!,.;
276
+ .,.,.,.,.
277
+ ,.;xxx;.,
278
+
279
+ @,.,.,.
280
+ ,.,:,.,
281
+ .,:?:,.
282
+ ,.x:x.,
283
+ .x.,.x.
284
+ ,:,!,:,
285
+
286
+ ,.,.,.,.,
287
+ .,.,!,.?.
288
+ ,.,@,.,:,
289
+ .,.,.,.,.
290
+ ,!,.;.,!,
291
+ .,.,.,.,.
292
+ ,.,.,.,.,
293
+ .?:,!,.,.
294
+ ,.,.,.,.,
295
+
296
+ .,@,.,.
297
+ ?.,x,.,
298
+ .,xx.,!
299
+ ?.,xx.,
300
+ .,xx.,!
301
+ ?.,x,.,
302
+ .,.,.,.
303
+ ,:,.,:,
A_Plaid_Puzzle.txt ADDED
The diff for this file is too large to render. See raw diff
 
A_Rose_for_Icy_Heart.txt ADDED
@@ -0,0 +1,819 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title A Rose for Icy Heart
2
+ author dizzykei
3
+ homepage kidalt.tk
4
+ realtime_interval .1
5
+ run_rules_on_level_start
6
+ zoomscreen 12x10
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ TrueBackground .
13
+ black
14
+
15
+ Dark ,
16
+ #404040
17
+
18
+ Dizzy
19
+ white red
20
+ ..0..
21
+ .000.
22
+ 10001
23
+ ..0..
24
+ 11.11
25
+
26
+ CDizzy
27
+ white red
28
+ ..0..
29
+ .000.
30
+ 10001
31
+ ..0..
32
+ 11.11
33
+
34
+ NDizzy
35
+ white red
36
+ ..0..
37
+ .000.
38
+ 10001
39
+ ..0..
40
+ 11.11
41
+
42
+ FDizzy
43
+ white red
44
+ ..0..
45
+ .000.
46
+ 10001
47
+ ..0..
48
+ 11.11
49
+
50
+ Torch
51
+ white red orange yellow
52
+ ..0.3
53
+ .0002
54
+ 10001
55
+ ..0..
56
+ 11.11
57
+
58
+ Sword
59
+ white red blue lightblue
60
+ ..0.3
61
+ .0003
62
+ 10002
63
+ ..0..
64
+ 11.11
65
+
66
+ Daisy
67
+ white red #FFFF00 pink
68
+ ..23.
69
+ .000.
70
+ 10001
71
+ ..0..
72
+ 11.11
73
+
74
+ DarkDaisy
75
+ white red #FFFF00 pink #404040
76
+ 44234
77
+ 40004
78
+ 10001
79
+ 44044
80
+ 11411
81
+
82
+ Doppy
83
+ darkgrey darkred
84
+ ..0..
85
+ .000.
86
+ 10001
87
+ ..0..
88
+ 11.11
89
+
90
+ Denzil
91
+ white blue
92
+ ..0..
93
+ .111.
94
+ 10001
95
+ ..0..
96
+ 11.11
97
+
98
+ GDizzy
99
+ white brown darkgrey
100
+ ..0..
101
+ .000.
102
+ 10001
103
+ ..2..
104
+ 11.11
105
+
106
+ Brick
107
+ transparent
108
+
109
+ Brick1
110
+ transparent
111
+
112
+ VisibleBrick
113
+ lightgrey grey
114
+ 00000
115
+ 10101
116
+ 01010
117
+ .....
118
+ .....
119
+
120
+ VisibleBrick1
121
+ lightgrey grey
122
+ 00000
123
+ 01010
124
+ 10101
125
+ .....
126
+ .....
127
+
128
+ Treasure
129
+ brown yellow
130
+ 00000
131
+ 01010
132
+ 01110
133
+ 01110
134
+ 00000
135
+
136
+ Tides
137
+ blue lightblue
138
+ 01010
139
+ 10101
140
+ 00000
141
+ 00000
142
+ 00000
143
+
144
+ Water
145
+ blue
146
+
147
+ Bridge
148
+ lightbrown brown
149
+ 00000
150
+ 00100
151
+ 01010
152
+ 00100
153
+ 00000
154
+
155
+ Star1
156
+ white purple
157
+ ..0..
158
+ 01110
159
+ .101.
160
+ 01110
161
+ ..0..
162
+
163
+ Star2
164
+ white
165
+ ..0..
166
+ 0...0
167
+ ..0..
168
+ 0...0
169
+ ..0..
170
+
171
+ Moon
172
+ lightgrey
173
+ .0000
174
+ 000..
175
+ 00...
176
+ 000..
177
+ .0000
178
+
179
+ Sun
180
+ #fff44f
181
+ 0.0.0
182
+ .000.
183
+ 00000
184
+ .000.
185
+ 0.0.0
186
+
187
+ Maze
188
+ green lightgreen
189
+ 00000
190
+ 01110
191
+ 01010
192
+ 01110
193
+ 00000
194
+
195
+ Ladder
196
+ lightbrown brown
197
+ 0...0
198
+ 01110
199
+ 0...0
200
+ 01110
201
+ 0...0
202
+
203
+ Wall
204
+ lightblue
205
+ 0...0
206
+ 00000
207
+ 00000
208
+ 00000
209
+ 0...0
210
+
211
+ Ice
212
+ lightblue
213
+ 0....
214
+ .0...
215
+ ..0..
216
+ ...0.
217
+ ....0
218
+
219
+ Spike
220
+ red
221
+ ..0..
222
+ .0...
223
+ 0....
224
+ .0...
225
+ ..0..
226
+
227
+ Chandelier
228
+ darkbrown yellow white orange
229
+ ..0..
230
+ ..0..
231
+ 3.3.3
232
+ 1.1.1
233
+ 22222
234
+
235
+ DHead
236
+ red darkblue
237
+ .0.0.
238
+ .000.
239
+ 00100
240
+ .0000
241
+ ..000
242
+
243
+ DBody
244
+ red
245
+ ...00
246
+ .000.
247
+ 00000
248
+ 00000
249
+ 00000
250
+
251
+ DTail
252
+ red
253
+ ....0
254
+ ...0.
255
+ ..0..
256
+ 00...
257
+ 0....
258
+
259
+ Fire
260
+ yellow red
261
+ ...10
262
+ ..10.
263
+ 1110.
264
+ ..10.
265
+ ...10
266
+
267
+ Stone
268
+ darkgreen darkgrey
269
+ 00000
270
+ 01000
271
+ 00010
272
+ 01000
273
+ 00000
274
+
275
+ Bucket
276
+ purple blue lightblue
277
+ 0...0
278
+ 02220
279
+ 01110
280
+ 01110
281
+ 00000
282
+
283
+ Stalo
284
+ darkblue lightblue
285
+ 0...0
286
+ 00.00
287
+ ..0..
288
+ ..1..
289
+ ..1..
290
+
291
+ Zap
292
+ yellow
293
+ ..0..
294
+ .0...
295
+ 0000.
296
+ ..0..
297
+ .0...
298
+
299
+ Heart
300
+ white red
301
+ .0.0.
302
+ 01010
303
+ 01110
304
+ .010.
305
+ ..0..
306
+
307
+ Bat
308
+ lightgrey grey
309
+ .....
310
+ 01.10
311
+ ..0..
312
+ .....
313
+ .....
314
+
315
+ Sunlight
316
+ yellow
317
+ 00000
318
+ .0000
319
+ ..000
320
+ ...00
321
+ ....0
322
+
323
+ Sunlight2
324
+ yellow
325
+ 0....
326
+ 00...
327
+ 000..
328
+ 0000.
329
+ 00000
330
+
331
+ Rose
332
+ Red #2E7D32
333
+ ..0..
334
+ .000.
335
+ .000.
336
+ ..0..
337
+ ..1..
338
+
339
+ LightHalf
340
+ black
341
+ ...0.
342
+ 0....
343
+ ..0..
344
+ ....0
345
+ .0...
346
+
347
+ LightQuarter
348
+ black
349
+ 0.0.0
350
+ .0.0.
351
+ 0.0.0
352
+ .0.0.
353
+ 0.0.0
354
+
355
+ Wood
356
+ darkbrown brown lightbrown
357
+ 11111
358
+ 22222
359
+ 00000
360
+ 11111
361
+ 22222
362
+
363
+ HouseWall
364
+ orange lightbrown
365
+ 00000
366
+ 11111
367
+ 00000
368
+ 11111
369
+ 00000
370
+
371
+ Glass
372
+ white lightblue
373
+ 11011
374
+ 10001
375
+ 00000
376
+ 10001
377
+ 11011
378
+
379
+ Pot
380
+ #7986CB #FFFF00 grey #2E7D32 brown
381
+ ..3..
382
+ 44344
383
+ 00100
384
+ 01110
385
+ 00100
386
+
387
+ E1
388
+ green yellow
389
+ 00000
390
+ 0..1.
391
+ 0.1.1
392
+ 0..1.
393
+ 00000
394
+
395
+ E2
396
+ green yellow
397
+ 00000
398
+ ..1.0
399
+ .1.10
400
+ ..1.0
401
+ 00000
402
+
403
+ Cassette
404
+ blue lightblue grey
405
+ 00000
406
+ .2120
407
+ 02220
408
+ .2120
409
+ 00000
410
+
411
+ Newspaper
412
+ white grey
413
+ 00011
414
+ 0.011
415
+ 00000
416
+ 0...0
417
+ 00000
418
+
419
+ Death
420
+ transparent
421
+
422
+ Talk
423
+ transparent
424
+
425
+ Platform
426
+ black
427
+
428
+ LightSource
429
+ transparent
430
+
431
+ LightFull
432
+ transparent
433
+
434
+ LightNone
435
+ black
436
+
437
+ Bank
438
+ blue
439
+
440
+ Won
441
+ transparent
442
+
443
+ CastleRoof
444
+ #3caa3c #d1e231
445
+ ..0..
446
+ ..0..
447
+ .010.
448
+ 01110
449
+ 00000
450
+
451
+ CastleWall
452
+ #979aaa #808080
453
+ 00011
454
+ 11000
455
+ 00011
456
+ 11000
457
+ 00011
458
+
459
+ CastleDoor
460
+ brown lightbrown
461
+ 00000
462
+ 0...0
463
+ 0..10
464
+ 0...0
465
+ 00000
466
+
467
+ Rockwart
468
+ green
469
+ 0...0
470
+ .000.
471
+ 00000
472
+ 00000
473
+ .0.0.
474
+
475
+ Zaks
476
+ purple pink white brown lightbrown
477
+ ..0..
478
+ 4000.
479
+ 3212.
480
+ 11211
481
+ .0.0.
482
+
483
+ IceFloor
484
+ lightblue
485
+
486
+ =======
487
+ LEGEND
488
+ =======
489
+
490
+ @=Sword
491
+ \=E1
492
+ /=E2
493
+ _=Platform and Ladder
494
+ #=Wall
495
+ %=HouseWall
496
+ :=Ice
497
+ ~=Water
498
+ +=Tides
499
+ *=Star1
500
+ -=Doppy
501
+ $=Bank
502
+ [=Cassette
503
+ ]=Newspaper
504
+ `=Sun
505
+ "=IceFloor
506
+ &=Rose
507
+ a=Stalo
508
+ b=Bridge
509
+ c=Chandelier
510
+ d=Daisy
511
+ e=Bucket
512
+ f=Brick and VisibleBrick
513
+ g=Glass
514
+ h=Ladder
515
+ i=Heart
516
+ j=Death
517
+ k=Spike
518
+ l=Moon
519
+ m=Maze
520
+ n=Sunlight2
521
+ o=Wood
522
+ p=Dizzy
523
+ q=Bat
524
+ r=DarkDaisy
525
+ s=Pot
526
+ t=Treasure
527
+ u=Sunlight
528
+ w=Brick1 and VisibleBrick1
529
+ x=Fire
530
+ y=Torch
531
+ z=Zap
532
+ 0=Stone
533
+ 1=DHead
534
+ 2=DBody
535
+ 3=DTail
536
+ 4=Denzil and Talk
537
+ 5=GDizzy and Talk
538
+ 6=CastleRoof
539
+ 7=CastleWall
540
+ 8=CastleDoor
541
+ 9=Rockwart
542
+ !=Zaks
543
+ |=FDizzy
544
+
545
+ Background = TrueBackground or Dark or DarkDaisy or Brick or Brick1
546
+
547
+ Elevator = E1 or E2
548
+
549
+ Player = Dizzy or Torch or CDizzy or NDizzy or Sword
550
+
551
+ Stars = Star1 or Star2
552
+
553
+ Solid = Brick or Treasure or Bridge or Maze or Wall or Ice or Spike or Stone or Elevator or HouseWall or CastleWall or IceFloor
554
+
555
+ Light = LightFull or LightHalf or LightSource or LightQuarter
556
+
557
+ Light1 = LightFull or LightSource
558
+ Light2 = Light1 or LightHalf
559
+ Light3 = Light2 or LightQuarter
560
+
561
+ =======
562
+ SOUNDS
563
+ =======
564
+
565
+ Doppy MOVE 36772507 (doppelganger step)
566
+ sfx0 82757704 (treasure box moving)
567
+ sfx1 37448708 (fire breath)
568
+ sfx2 64815700 (bucket moving)
569
+ sfx3 72413700 (troll run)
570
+ sfx4 10475908 (zaks' death)
571
+ sfx5 66429708 (dragon's death)
572
+ Restart 43148708
573
+ CloseMessage 59578908
574
+ EndLevel 307503
575
+
576
+ ================
577
+ COLLISIONLAYERS
578
+ ================
579
+
580
+ Background
581
+ Light,LightNone,LightQuarter
582
+ Water,Tides,Bank,Stars,Moon,Ladder,Spike,Chandelier,DBody,DTail,Bucket,Stalo,Talk,Bat,Fire,Cassette,Newspaper,Sun,CastleRoof,CastleDoor
583
+ Platform,Sunlight,Sunlight2,Zap
584
+ Dizzy,Doppy,Bridge,Maze,Wall,Ice, DHead,Stone,Denzil,GDizzy,VisibleBrick,VisibleBrick1,Torch,Daisy,Wood,Glass,Pot,E1,E2,Rose,HouseWall,CDizzy,NDizzy,Rockwart,Sword,Zaks,IceFloor,CastleWall,FDizzy,Heart
585
+ Death,Treasure,Won
586
+
587
+ ======
588
+ RULES
589
+ ======
590
+
591
+ (lighting)
592
+ late[no Light]->[LightNone]
593
+ late[Light]->[LightNone]
594
+ late[Torch no LightSource]->[Torch LightSource]
595
+ late[LightSource|no Light1]->[LightSource|LightFull]
596
+ late[LightFull|no Light2]->[LightFull|LightHalf]
597
+ late[LightHalf|no Light3]->[LightHalf|LightQuarter]
598
+ late[VisibleBrick]->[no VisibleBrick]
599
+ late[Brick Light no VisibleBrick]->[Brick Light VisibleBrick]
600
+ late[VisibleBrick1]->[no VisibleBrick1]
601
+ late[Brick1 Light no VisibleBrick1]->[Brick1 Light VisibleBrick1]
602
+
603
+ (gravity)
604
+ down[stationary Player no Ladder]->[> Player no Ladder]
605
+ late down[Player no Ladder|no Solid]->again
606
+
607
+ (no jumps)
608
+ [up Player no Ladder]->[Player]
609
+
610
+ (treasure box moving)
611
+ [parallel Player|Treasure]->[parallel Player|parallel Treasure] sfx0
612
+ [Player Treasure]->[Player right Treasure]
613
+ [> Treasure|Daisy]->[down Treasure|Daisy]
614
+ [Treasure Tides]->[down Treasure Tides]
615
+ [Treasure Water]->[down Treasure Water]
616
+ [Treasure Bank]->[Bank]
617
+
618
+ (stars shining)
619
+ [> Player][Stars]->[> Player][random Stars]
620
+
621
+ (Daisy levels)
622
+ [> Player|DarkDaisy]->[Player|DarkDaisy] win
623
+ [> Player|Daisy]->[Player|Daisy] win
624
+
625
+ (doppelganger fight)
626
+ [orthogonal Player][Doppy]->[orthogonal Player] [orthogonal Doppy]
627
+ [> Doppy|Spike]->[> Doppy|] win
628
+
629
+ (dragon puzzle)
630
+ [action Player|Bucket]->[Player|right Bucket] sfx2
631
+ [> Player][Fire]->[> Player][left Fire]sfx1
632
+ [left Fire|Bucket]->[|Bucket]
633
+ [Player|DHead]->restart
634
+ [> Bucket|DHead]->[Bucket|DHead] sfx5 win
635
+
636
+ (elevator moving)
637
+ [parallel Player|Pot]->[parallel Player|parallel Pot]
638
+ [action Player|E1]->[down Player|down E1]
639
+ [down E1|E2]->[down E1|down E2]
640
+ [down E2|Pot]->[down E2|down Pot]
641
+
642
+ (rose growing)
643
+ [left Player|Pot|Sunlight2]->[Player|right Pot|up Rose] win
644
+
645
+ (damn bat)
646
+ [stationary Bat]->[randomDir Bat]
647
+ [Player Bat]->restart
648
+
649
+ (talking with NPC)
650
+ [Won]->win
651
+ [> Player|Denzil Talk]->[Player|Denzil] message "What's up, dude?! My cool band 'Kicking Tunes' recorded the Brand New Album. But I lost it somewhere in the house. Can you bring it back?"
652
+ [> CDizzy|Denzil]->[CDizzy|Denzil] message "Yeah, sing it, child!!! You are my saviour! I know, cassette was on the first floor, but I'm so lazy to pick it up. How nice of you to bring it back."
653
+ [> Player|GDizzy Talk]->[Player|GDizzy] message "Howdy, stranger! I'm thirsty for recent news! My time is ticking, and I want to know what's happening in the world right now. While I still can."
654
+ [> NDizzy|GDizzy][no Won]->[NDizzy|GDizzy][Won] message "Holy Yolk! Daisy in need of a hero. I'm too wise, I mean, I'm too old for saving damsel in distress. But maybe you can rescue her? What do you think, brave egg?"
655
+ [action Player Cassette]->[CDizzy] message "You Found a Cassette With Label: 'Kicking Tunes: Penguin's Bride'."
656
+ [action Player Newspaper]->[NDizzy] message "Tagline of Newspaper Says: 'Wizard Zaks Blamed for Kidnapping One Blonde Girl'."
657
+
658
+ (fight with troll)
659
+ [Rockwart|...|Player]->[> Rockwart|...|Player] sfx3
660
+ [Player|Rockwart]->[Player|] message "He Silently Jump on My Sword... What a Horrible Death! Why Did He Do It? Is Zaks So Cruelsome Employer?"
661
+ [Player|CastleDoor]->win
662
+
663
+ (thunder hazards)
664
+ [Zap|...|Player]->[> Zap|...|Player]
665
+ [Player Zap]->restart
666
+
667
+ [Player|Zaks]->[Player|] sfx4 message "My Burning Love, Unanswered or Not, Melted Evil Wizard. So Many Meaningless Deaths... I Don't Even Want to Think About It."
668
+
669
+ [Player Death]->restart
670
+
671
+ ==============
672
+ WINCONDITIONS
673
+ ==============
674
+
675
+ =======
676
+ LEVELS
677
+ =======
678
+
679
+ Message I Saw Her in the Dark...
680
+
681
+ ,y,,,,,,,,,,,,,
682
+ ,fw,,,,,,,,,,,,
683
+ ,,,fw,,,,,,,,,,
684
+ ,,,,,fw,,,,,,,,
685
+ ,,,,,,,fw,,,,,,
686
+ ,,,,,,,,,fw,,,,
687
+ ,,,,,,,,,,,fw,r
688
+ j,,,,,,,,,,,,fw
689
+
690
+ Message She Was Fabulous and Fantastic. I Fell in Love at First Sight. But She is Completely Ignored Me.
691
+
692
+ Message I Gave Her All My Treasures...
693
+
694
+ ...*..*..*...l.
695
+ ...............
696
+ .p.t..........d
697
+ bbbbbbbbbbbbbbb
698
+ +++++++++++++++
699
+ ~~~~~~~~~~~~~~~
700
+ ~~~~~~~~~~~~~$~
701
+
702
+ Message She Didn't Take Them. And Try to Hide From Me in the Maze.
703
+ mmmmmmmmmmmmmmmmmmmmmmmm
704
+ mmmm.._.mmmmm.._.m._.mmm
705
+ mmmmmmhmmmmmm.mhmmmhmmmm
706
+ m_....h.._....mh._.hmmmm
707
+ mhmmmmmmmhmmmmmmmhmmh.Dm
708
+ mh...._m.h...._..h..hmmm
709
+ mhmmmmhm.mmmmmhmmmmmmmhm
710
+ mh._..h.._.m..h......_hm
711
+ mmmhmmmmmhmmmmmmmmmmmhmm
712
+ m_.h....mh.._.._._m..h_m
713
+ mhmmmmm.mmmmhmmhmhmmmmhm
714
+ mh._..m._._mh..hmh.._.hm
715
+ mmmhm.mmhmhmmmmmmhmmhmmm
716
+ mp.hm...hmh......h..h..m
717
+ mmmmmmmmmmmmmmmmmmmmmmmm
718
+
719
+ Message I Found Her. It Wasn't That Hard.
720
+ Message But Then a Challenger Appears Before Me...
721
+
722
+ ###############
723
+ #..c.......c..#
724
+ #.............#
725
+ #....p..-....k#
726
+ #:::::::::::::#
727
+ ###############
728
+
729
+ Message He Was a Coward. And Not a Rival For Me.
730
+ Message Daisy Noticed Me. But She Wants More. And So I Walk Right Into the Dragon's Lair... Only Small Bucket of Water Left Here From the Previous Hero.
731
+
732
+ 000000000000000
733
+ 0aaaaaaaaaaaaa0
734
+ 0.............0
735
+ 0.............0
736
+ 0p...e....x1230
737
+ 000000000000000
738
+
739
+ Message The Mighty Lizard Has Been Defeated So Easily. I Asked Daisy For a Date and She Is... Agreed.
740
+ Message I Went to the Greenhouse to Find a Rose For Her, But Flower is Nowhere to be Found...
741
+
742
+ ooooooooooooooooooo
743
+ o_.......s........o
744
+ ohoooooooooooooo\/o
745
+ oh....._..........o
746
+ ooooooohoooooooo..o
747
+ gn.....h..........o
748
+ oun....h..........o
749
+ o.un...h....p.....o
750
+ oooooooooooooooojjo
751
+
752
+ Message I Got a Rose, But She Didn't Come. Maybe I'm Not Good For Her?
753
+ Message I Was Sad For a While. And Then Decided to Meet With Her Friends...
754
+
755
+ %%%%%%%%%%%%%%%%%%%
756
+ %.._............5.g
757
+ %%%h%%%%%%%%%%%%%%%
758
+ g..h........_....]%
759
+ %%%%%%%%%%%%h%%%%%%
760
+ %.4..._.....h.....g
761
+ %%%%%%h%%%%%%%%%%%%
762
+ g.....h......._...%
763
+ %%%%%%%%%%%%%%h%%%%
764
+ %[.......p....h...g
765
+ %%%%%%%%%%%%%%%%%%%
766
+
767
+ Message Strange Fellas, Indeed. Anyway, Now I, Probably, Know, Why Daisy Didn't Come. But Do I Really Need to Save Her? Is It Worth It? I Really Don't Know, What She Think About Me. Maybe I Will Regret About This, But There is Only One Way to Know.
768
+ Message I Borrowed Grandpa's Sword and Came to the Castle of Zaks. Guard Patiently Await Me on the Bridge.
769
+
770
+ ......`.......6
771
+ ..............7
772
773
+ bbbbbbbbbbbbbbb
774
+ +++++++++++++++
775
+ ~~~~~~~~~~~~~~~
776
+ ~~~~~~~~~~~~~~~
777
+
778
+ Message Summer Outside, Winter Inside. Interior of the Castle Was Cold. Ice Covered All the Walls and Floor. I Made Last Warm Breath and Started to Ascend.
779
+
780
+ 77777777777777
781
+ 7...q.......17
782
+ 7""""""""""""7
783
+ 7_..........87
784
+ 7h"""""""""""7
785
+ 7h.........._7
786
+ 7"""""""""""h7
787
+ 7_..........h7
788
+ 7h"""""""""""7
789
+ 7h.........._7
790
+ 7"""""""""""h7
791
+ 7..P........h7
792
+ 7""""""""""""7
793
+
794
+ Message Presence of a Wizard Sent Shivers Down My Spine. But Suddenly I Feel Calm... 'cause I Saw Her... Again.
795
+ Message Love is Irrational Thing. Even If She Reject Me, I Still Thanks Heaven For a Chance to See Her Again. What a Fool I am.
796
+
797
+ 777777777777777777777777777777777777777777777777
798
+ 7.....z.....z......z...z...z.......z...........7
799
+ 7..............................................7
800
+ 7.........q..............q.............q.......7
801
+ 7..............................................7
802
+ 7..............................................7
803
+ 7P.....................................!......D7
804
+ 7""""""""""""""""""""""""""""""""""""""""""""""7
805
+
806
+ Message It Was She. Beautiful, Mysterious, Unknown. She Looked At Me. I Feel Nervous. Don't Know What to Say, Don't Know What to Do.
807
+ Message And Then I Give Her a Rose... And Finally, Her Icy Heart Was Melt. For Her It Was Not a Love at First Sight, But Something Different. However, That Adventure Was a Start of Something New and, Probably, Wonderful.
808
+ Message I Feel Warm and Happiness. No More Sorrow, No More Pain, No More Crazy Thoughts, I'm in Love and I Like It.
809
+
810
+ .............
811
+ .............
812
+ ...........l.
813
+ .....i.......
814
+ .............
815
+ .....&.......
816
+ .4..|sd...5..
817
+ 0000000000000
818
+ +++++++++++++
819
+ ~~~~~~~~~~~~~
A_Unexamined_Life_Is_Not_Worth_Meowing.txt ADDED
@@ -0,0 +1,285 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title A Unexamined Life Is Not Worth Meowing
2
+ author Sky Chan
3
+ homepage https://skyychann.itch.io
4
+
5
+ norepeat_action
6
+ realtime_interval 3.0
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Background
13
+ LIGHTGREEN GREEN
14
+ 11011
15
+ 11111
16
+ 01111
17
+ 11101
18
+ 11111
19
+
20
+ Goal
21
+ yellow
22
+ .0000
23
+ .0000
24
+ .0000
25
+ .0...
26
+ 0000.
27
+
28
+ GoalIdea
29
+ yellow
30
+ .0000
31
+ .0000
32
+ .0000
33
+ .0...
34
+ 0000.
35
+
36
+ Trap
37
+ grey white
38
+ 00000
39
+ 00100
40
+ 01110
41
+ 01110
42
+ 00000
43
+
44
+ Key
45
+ yellow
46
+ .....
47
+ .....
48
+ 00.0.
49
+ 0.000
50
+ 00...
51
+
52
+ KeyIdea
53
+ yellow
54
+ .....
55
+ .....
56
+ 00.0.
57
+ 0.000
58
+ 00...
59
+
60
+ Wall
61
+ BROWN DARKBROWN
62
+ 00010
63
+ 11111
64
+ 01000
65
+ 11111
66
+ 00010
67
+
68
+ WallIdea
69
+ BROWN DARKBROWN
70
+ 00010
71
+ 11111
72
+ 01000
73
+ 11111
74
+ 00010
75
+
76
+ Socatties
77
+ orange black pink
78
+ 0.0..
79
+ 101..
80
+ 000.0
81
+ .0000
82
+ .0..0
83
+
84
+ Crate
85
+ Orange Yellow
86
+ 00000
87
+ 0...0
88
+ 0...0
89
+ 0...0
90
+ 00000
91
+
92
+ CrateIdea
93
+ Orange Yellow
94
+ 00000
95
+ 0...0
96
+ 0...0
97
+ 0...0
98
+ 00000
99
+
100
+ Door
101
+ lightred grey darkgray
102
+ .222.
103
+ 20002
104
+ 20012
105
+ 20002
106
+ 20002
107
+
108
+ DoorIdea
109
+ lightred grey darkgray
110
+ .222.
111
+ 20002
112
+ 20012
113
+ 20002
114
+ 20002
115
+
116
+ Idea
117
+ white
118
+ 00000
119
+ 00000
120
+ 00000
121
+ 00000
122
+ 00000
123
+
124
+ CornerIdea
125
+ transparent
126
+
127
+ EdgeIdea
128
+ transparent
129
+
130
+ Daydream
131
+ transparent
132
+
133
+ Taken
134
+ white
135
+
136
+
137
+ =======
138
+ LEGEND
139
+ =======
140
+
141
+ . = Background
142
+ # = Wall
143
+ P = Socatties
144
+ * = Crate
145
+ @ = Crate and Goal
146
+ O = Goal
147
+ d = Door
148
+ k = Key
149
+
150
+ Player = Socatties
151
+
152
+ Obj = Key or Door or Crate or Wall or Goal
153
+
154
+ Ideas = KeyIdea or DoorIdea or CrateIdea or WallIdea or GoalIdea
155
+
156
+ Obstacles = Door or Wall
157
+ ObstaclesIdea = DoorIdea or WallIdea
158
+
159
+ Goals = Goal or GoalIdea
160
+
161
+ =======
162
+ SOUNDS
163
+ =======
164
+
165
+ Crate move 36772507
166
+ endlevel 83744503
167
+ startgame 92244503
168
+
169
+ sfx0 65850700
170
+ sfx1 64016103
171
+ sfx2 7638305
172
+
173
+ ================
174
+ COLLISIONLAYERS
175
+ ================
176
+
177
+ Background
178
+ Idea
179
+ Goal, Trap
180
+ Wall, Crate, Key, Door
181
+ Taken
182
+ GoalIdea
183
+ Socatties, WallIdea, CrateIdea, KeyIdea, DoorIdea
184
+ CornerIdea, EdgeIdea
185
+ Daydream
186
+
187
+
188
+ ======
189
+ RULES
190
+ ======
191
+
192
+ [ > Socatties no Idea | Key ] -> [ > Socatties | > Key ]
193
+ [ > Socatties Idea | KeyIdea ] -> [ > Socatties Idea | > KeyIdea Taken ]
194
+
195
+
196
+
197
+ [ > Key | Key ] -> [ > Key | > Key ]
198
+ [ > Key | Door ] -> [ | ] sfx0
199
+ [ > KeyIdea | KeyIdea ] -> [ > KeyIdea | > KeyIdea ]
200
+ [ > KeyIdea | DoorIdea no Taken ] -> [ | Taken ] sfx0
201
+ [ > KeyIdea | Door no Taken ] -> [ | Door Taken ] sfx0
202
+
203
+ [ > Socatties no Idea | Obstacles ] -> cancel
204
+ [ > Key no Idea | Obstacles ] -> cancel
205
+ [ > Socatties Idea | ObstaclesIdea ] -> cancel
206
+
207
+ [ Idea ] -> [ ]
208
+ [ CornerIdea ] -> [ ]
209
+ [ EdgeIdea ] -> [ ]
210
+
211
+ [ action Socatties no Daydream ] -> [ Socatties Daydream ]
212
+ [ action Socatties Daydream ] -> [ Socatties ]
213
+
214
+ [ > Socatties Idea | KeyIdea ] -> [ > Socatties | > KeyIdea ]
215
+ [ > Socatties Idea | ObstaclesIdea ] -> cancel
216
+
217
+ late [ Daydream no Socatties ] [ Socatties ] -> [ ] [ Socatties Daydream ]
218
+
219
+ late up [ Daydream Socatties | no Idea ] -> [ Daydream Socatties | Idea ]
220
+ late down [ Daydream Socatties | no Idea ] -> [ Daydream Socatties | Idea ]
221
+ late left [ Daydream Socatties | no Idea ] -> [ Daydream Socatties | Idea ]
222
+ late right [ Daydream Socatties | no Idea ] -> [ Daydream Socatties | Idea ]
223
+
224
+ late up [ Daydream Socatties | Idea | no Idea ] -> [ Daydream Socatties | Idea | Idea ]
225
+ late down [ Daydream Socatties | Idea | no Idea ] -> [ Daydream Socatties | Idea | Idea ]
226
+ late left [ Daydream Socatties | Idea | no Idea ] -> [ Daydream Socatties | Idea | Idea EdgeIdea ]
227
+ late right [ Daydream Socatties | Idea | no Idea ] -> [ Daydream Socatties | Idea | Idea EdgeIdea ]
228
+
229
+ late vertical [ Socatties | Idea ] -> [ Socatties | CornerIdea Idea ]
230
+
231
+ late vertical [ Socatties | Idea | Idea ] -> [ Socatties | Idea | CornerIdea Idea ]
232
+ late vertical [ EdgeIdea | no Idea ] -> [ EdgeIdea | Idea ]
233
+ late vertical [ EdgeIdea | Idea | no Idea ] -> [ EdgeIdea | Idea | Idea ]
234
+
235
+ late horizontal [ CornerIdea | no Idea ] -> [ CornerIdea | Idea ]
236
+ late [ Daydream Socatties ] -> [ Daydream Socatties Idea ]
237
+
238
+ late [ Ideas no Idea ] -> [ ]
239
+ late [ Taken no Idea ] -> [ ]
240
+ late [ Idea no Socatties Key no Taken ] -> [ Idea Key KeyIdea ]
241
+ late [ Idea no Socatties Door no Taken ] -> [ Idea Door DoorIdea ]
242
+ late [ Idea no Socatties Wall no Taken ] -> [ Idea Wall WallIdea ]
243
+
244
+
245
+ (
246
+ up [ stationary Socatties | Todream no Daydream ] -> [ SocattiesDaydreaming | Daydream ] sfx1
247
+ up [ stationary Socatties | no Todream ] -> [ Socatties | Todream ]
248
+
249
+ [ up SocattiesDaydreaming ] [ Daydreams ]-> [ Socatties ] [ Daydreams ]
250
+ [ down SocattiesDaydreaming ] [ Daydreams ] -> [ Socatties ] [ Daydreams ]
251
+
252
+
253
+ up [ left SocattiesDaydreaming | Daydreams ] [ Key ] [ Door ] -> [ SocattiesDaydreaming | random KeyDream random DoorDream random Daydream ] [ Key ] [ Door ]
254
+ up [ right SocattiesDaydreaming | Daydreams ] [ Key ] [ Door ] -> [ SocattiesDaydreaming | random KeyDream random DoorDream random Daydream ] [ Key ] [ Door ]
255
+
256
+ up [ left SocattiesDaydreaming | Daydreams ] [ Key ] -> [ SocattiesDaydreaming | random KeyDream random Daydream ] [ Key ]
257
+ up [ right SocattiesDaydreaming | Daydreams ] [ Key ] -> [ SocattiesDaydreaming | random KeyDream random Daydream ] [ Key ]
258
+ up [ left SocattiesDaydreaming | Daydreams ] [ Door ] -> [ SocattiesDaydreaming | random DoorDream random Daydream ] [ Door ]
259
+ up [ right SocattiesDaydreaming | Daydreams ] [ Door ] -> [ SocattiesDaydreaming | random DoorDream random Daydream ] [ Door ]
260
+
261
+ up [ left SocattiesDaydreaming | Daydreams ] [ no Obj ] -> [ left SocattiesDaydreaming | Daydreams ] [ ]
262
+ up [ right SocattiesDaydreaming | Daydreams ] [ no Obj ] -> [ right SocattiesDaydreaming | Daydreams ] [ ])
263
+
264
+
265
+
266
+
267
+ ==============
268
+ WINCONDITIONS
269
+ ==============
270
+
271
+ All Goals on Socatties
272
+
273
+
274
+ =======
275
+ LEVELS
276
+ =======
277
+
278
+ ##############
279
+ #.....########
280
+ #.....#...#..#
281
+ #..k..d...d.o#
282
+ #.....#...#..#
283
+ #..p..########
284
+ ##############
285
+
A_desecration_of_Jack_Lance's__I'm_too_far_gone_.txt ADDED
@@ -0,0 +1,479 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title A desecration of Jack Lance's "I'm too far gone"
2
+ author Joel Fox
3
+
4
+ zoomscreen 11x11
5
+ run_rules_on_level_start
6
+ ========
7
+ OBJECTS
8
+ ========
9
+
10
+ Background
11
+ white
12
+
13
+ UpArrow
14
+ black lightgrey
15
+ 11011
16
+ 10001
17
+ 01010
18
+ 11011
19
+ 11011
20
+
21
+ DownArrow
22
+ black lightgrey
23
+ 11011
24
+ 11011
25
+ 01010
26
+ 10001
27
+ 11011
28
+
29
+ RightArrow
30
+ black lightgrey
31
+ 11011
32
+ 11101
33
+ 00000
34
+ 11101
35
+ 11011
36
+
37
+ LeftArrow
38
+ black lightgrey
39
+ 11011
40
+ 10111
41
+ 00000
42
+ 10111
43
+ 11011
44
+
45
+ b1
46
+ white #dddddd
47
+ 00000
48
+ 00010
49
+ 00000
50
+ 10000
51
+ 00000
52
+
53
+ b2
54
+ white #dddddd
55
+ 00000
56
+ 00000
57
+ 00100
58
+ 00000
59
+ 00000
60
+
61
+ b3
62
+ white #dddddd
63
+ 01000
64
+ 00000
65
+ 00000
66
+ 00100
67
+ 00000
68
+
69
+ b4
70
+ white #dddddd
71
+ 00000
72
+ 00000
73
+ 00000
74
+ 00000
75
+ 00001
76
+
77
+ b5
78
+ white #dddddd
79
+ 00000
80
+ 10000
81
+ 00000
82
+ 00100
83
+ 00000
84
+
85
+ floor
86
+ darkgrey
87
+
88
+ Ee
89
+ darkgrey yellow
90
+ 01110
91
+ 01000
92
+ 01110
93
+ 01000
94
+ 01110
95
+
96
+ Nn
97
+ darkgrey yellow
98
+ 00000
99
+ 01110
100
+ 01010
101
+ 01010
102
+ 00000
103
+
104
+ Dd
105
+ darkgrey yellow
106
+ 01100
107
+ 01010
108
+ 01010
109
+ 01010
110
+ 01100
111
+
112
+ wall
113
+ grey
114
+
115
+ redgen
116
+ red lightgrey
117
+ 11011
118
+ 11011
119
+ 01010
120
+ 10001
121
+ 11011
122
+
123
+ bluegen
124
+ blue lightgrey
125
+ 11011
126
+ 10001
127
+ 01010
128
+ 11011
129
+ 11011
130
+
131
+ red
132
+ lightred red
133
+ .111.
134
+ 10001
135
+ 10001
136
+ 10001
137
+ .111.
138
+
139
+ blue
140
+ lightblue blue
141
+ .111.
142
+ 10001
143
+ 10001
144
+ 10001
145
+ .111.
146
+
147
+ red1
148
+ red darkred
149
+ 11111
150
+ 10001
151
+ 10001
152
+ 10001
153
+ 11111
154
+
155
+ blue1
156
+ blue darkblue
157
+ 11111
158
+ 10001
159
+ 10001
160
+ 10001
161
+ 11111
162
+
163
+ ru
164
+ lightred red
165
+ 10001
166
+ .....
167
+ .....
168
+ .....
169
+ .....
170
+
171
+ rd
172
+ lightred red
173
+ .....
174
+ .....
175
+ .....
176
+ .....
177
+ 10001
178
+
179
+ rr
180
+ lightred red
181
+ ....1
182
+ ....0
183
+ ....0
184
+ ....0
185
+ ....1
186
+
187
+ rl
188
+ lightred red
189
+ 1....
190
+ 0....
191
+ 0....
192
+ 0....
193
+ 1....
194
+
195
+ bu
196
+ lightblue blue
197
+ 10001
198
+ .....
199
+ .....
200
+ .....
201
+ .....
202
+
203
+ bd
204
+ lightblue blue
205
+ .....
206
+ .....
207
+ .....
208
+ .....
209
+ 10001
210
+
211
+ br
212
+ lightblue blue
213
+ ....1
214
+ ....0
215
+ ....0
216
+ ....0
217
+ ....1
218
+
219
+ bl
220
+ lightblue blue
221
+ 1....
222
+ 0....
223
+ 0....
224
+ 0....
225
+ 1....
226
+
227
+ ded
228
+ brown
229
+ .....
230
+ .000.
231
+ .000.
232
+ .000.
233
+ .....
234
+
235
+ ru1
236
+ red darkred
237
+ 10001
238
+ .....
239
+ .....
240
+ .....
241
+ .....
242
+
243
+ rd1
244
+ red darkred
245
+ .....
246
+ .....
247
+ .....
248
+ .....
249
+ 10001
250
+
251
+ rr1
252
+ red darkred
253
+ ....1
254
+ ....0
255
+ ....0
256
+ ....0
257
+ ....1
258
+
259
+ rl1
260
+ red darkred
261
+ 1....
262
+ 0....
263
+ 0....
264
+ 0....
265
+ 1....
266
+
267
+ bu1
268
+ blue darkblue
269
+ 10001
270
+ .....
271
+ .....
272
+ .....
273
+ .....
274
+
275
+ bd1
276
+ blue darkblue
277
+ .....
278
+ .....
279
+ .....
280
+ .....
281
+ 10001
282
+
283
+ br1
284
+ blue darkblue
285
+ ....1
286
+ ....0
287
+ ....0
288
+ ....0
289
+ ....1
290
+
291
+ bl1
292
+ blue darkblue
293
+ 1....
294
+ 0....
295
+ 0....
296
+ 0....
297
+ 1....
298
+
299
+
300
+ player
301
+ yellow
302
+ .....
303
+ .000.
304
+ .000.
305
+ .000.
306
+ .....
307
+
308
+ supp
309
+ transparent
310
+
311
+ movee
312
+ transparent
313
+
314
+ moven
315
+ transparent
316
+
317
+ moved
318
+ transparent
319
+
320
+ mem
321
+ transparent
322
+
323
+ =======
324
+ LEGEND
325
+ =======
326
+
327
+ u = UpArrow and wall and floor
328
+ h = LeftArrow and wall and floor
329
+ j = DownArrow and wall and floor
330
+ k = RightArrow and wall and floor
331
+ . = Background
332
+ # = Wall and floor
333
+ r = redgen and wall
334
+ b = bluegen and wall
335
+ - = floor
336
+ p = player and floor
337
+ E = Ee
338
+ N = Nn
339
+ D = Dd
340
+ col = red or blue
341
+ col1 = red1 or blue1
342
+ xx = rr or rl or ru or rd or br or bl or bd or bu
343
+ xx1 = rr1 or rl1 or ru1 or rd1 or br1 or bl1 or bd1 or bu1
344
+ end = ee or nn or dd
345
+ ! = red and floor
346
+ ? = mem
347
+ bx = b1 or b2 or b3 or b4 or b5
348
+ arrows = UpArrow or DownArrow or LeftArrow or RightArrow
349
+ =======
350
+ SOUNDS
351
+ =======
352
+ SFX1 9924503
353
+ SFX2 79825304
354
+ SFX3 17145902
355
+
356
+ ================
357
+ COLLISIONLAYERS
358
+ ================
359
+
360
+ Background
361
+ bx
362
+ floor, red1, blue1, ded
363
+ rr1
364
+ rl1
365
+ ru1
366
+ rd1
367
+ br1
368
+ bl1
369
+ bd1
370
+ bu1
371
+ Player, Wall, red, blue,
372
+ rr
373
+ rl
374
+ ru
375
+ rd
376
+ br
377
+ bl
378
+ bd
379
+ bu
380
+ redgen, bluegen, Ee, Nn, Dd
381
+ supp
382
+ movee
383
+ moven
384
+ moved
385
+ mem
386
+ arrows
387
+ ======
388
+ RULES
389
+ ======
390
+ [background no bx] -> [background random bx]
391
+ late down [redgen|no player no red no blue] -> [redgen|red movee moven moved] SFX1
392
+ late up [bluegen|no player no red no blue] -> [bluegen|blue movee moven moved] SFX1
393
+
394
+ [> player | red] -> [> player| > red]
395
+ [> player | blue] -> [> player| > blue]
396
+
397
+ [moving red | red] -> [moving red | moving red]
398
+ +[moving blue | blue] -> [moving blue | moving blue]
399
+ +[moving red1 | red1] -> [moving red1 | moving red1]
400
+ +[moving blue1 | blue1] -> [moving blue1 | moving blue1]
401
+ +[moving red red1] -> [moving red moving red1]
402
+ +[moving blue blue1] -> [moving blue moving blue1]
403
+ +[ red moving red1] -> [moving red moving red1]
404
+ +[ blue moving blue1] -> [moving blue moving blue1]
405
+ +[> red | blue] -> [> red | > blue]
406
+ +[> blue | red] -> [> blue | > red]
407
+ +[> red1 | blue1] -> [> red1 | > blue1]
408
+ +[> blue1 | red1] -> [> blue1 | > red1]
409
+
410
+ [player moving col1] -> cancel
411
+ [> col | wall] -> cancel
412
+ [> col1 | floor] -> cancel
413
+
414
+ late [supp] -> []
415
+ late [col floor] -> [col supp floor]
416
+ late [col col1] -> [col supp col1]
417
+ late [red supp | red] -> [red supp | red supp]
418
+ late [blue supp | blue] -> [blue supp | blue supp]
419
+
420
+ late [red no supp] -> [red1] SFX2
421
+ late [blue no supp] -> [blue1] SFX2
422
+ late [player no col1 no floor] -> [ded] SFX3
423
+
424
+ late [xx] -> []
425
+ late [xx1] -> []
426
+
427
+ late up [red | red] -> [red ru | red rd]
428
+ late left [red | red] -> [red rl | red rr]
429
+ late up [blue | blue] -> [blue bu | blue bd]
430
+ late left [blue | blue] -> [blue bl | blue br]
431
+ late up [red1 | red1] -> [red1 ru1 | red1 rd1]
432
+ late left [red1 | red1] -> [red1 rl1 | red1 rr1]
433
+ late up [blue1 | blue1] -> [blue1 bu1 | blue1 bd1]
434
+ late left [blue1 | blue1] -> [blue1 bl1 | blue1 br1]
435
+
436
+ ==============
437
+ WINCONDITIONS
438
+ ==============
439
+
440
+ all player on end
441
+ no ded
442
+ =======
443
+ LEVELS
444
+ =======
445
+
446
+
447
+ message Level 26 of 25
448
+
449
+ ##################################h#########h#
450
+ ##############j..............................#
451
+ ###############..............................#
452
+ ###############..............................#
453
+ ###############..............................#
454
+ ###############..............................#
455
+ ###############..............................#
456
+ ###############..............................#
457
+ ###############..............................#
458
+ ###############..............................#
459
+ ###############.........##########h#.........#
460
+ ##############j.........j###########.........#
461
+ ###############.........############.........#
462
+ ###############.........############.........#
463
+ ###############.........############.........#
464
+ ###############.........############.........#
465
+ ###############...END...############.........#
466
+ ###############.........###########u.........u
467
+ #########k################k#########.........#
468
+ #............................................#
469
+ #.-------....................................#
470
+ #.---r---....................................#
471
+ #.---!---....................................#
472
+ #.-----p-....................................#
473
+ #.-------....................................#
474
+ #.---b---....................................#
475
+ #.-------....................................#
476
+ #............................................u
477
+ #########k################k###################
478
+
479
+
A_port_of_Puzzle_Wizard_IQ_130+,_level_18_of_72.txt ADDED
@@ -0,0 +1,347 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title A port of Puzzle Wizard IQ 130+, level 18 of 72
2
+ author Cheeky Mammoth, PuzzleScript port by TGE
3
+
4
+ run_rules_on_level_start
5
+
6
+ ========
7
+ OBJECTS
8
+ ========
9
+
10
+ Background
11
+ grey
12
+ .....
13
+ .....
14
+ .....
15
+ .....
16
+ .....
17
+
18
+ target
19
+ black
20
+ .....
21
+ .0.0.
22
+ ..0..
23
+ .0.0.
24
+ .....
25
+
26
+ player
27
+ grey
28
+ .....
29
+ .000.
30
+ .0.0.
31
+ .000.
32
+ .....
33
+
34
+ red
35
+ red
36
+
37
+ yellow
38
+ yellow
39
+
40
+ green
41
+ green
42
+
43
+ blue
44
+ blue
45
+
46
+ portal1
47
+ black
48
+ ..0..
49
+ .0.0.
50
+ 0...0
51
+ .0.0.
52
+ ..0..
53
+
54
+ actiontemp
55
+ black
56
+ .....
57
+ .....
58
+ .....
59
+ .....
60
+ .....
61
+
62
+ leftblue
63
+ black blue
64
+ .....
65
+ .00..
66
+ 010..
67
+ .00..
68
+ .....
69
+
70
+ rightyellow
71
+ black yellow
72
+ .....
73
+ ..00.
74
+ ..010
75
+ ..00.
76
+ .....
77
+
78
+ rbswap
79
+ black red blue
80
+ .....
81
+ 00000
82
+ 01020
83
+ 00000
84
+ .....
85
+
86
+ ryswap
87
+ black red yellow
88
+ .....
89
+ 00000
90
+ 01020
91
+ 00000
92
+ .....
93
+
94
+ byswap
95
+ black blue yellow
96
+ .....
97
+ 00000
98
+ 01020
99
+ 00000
100
+ .....
101
+
102
+ shield
103
+ black
104
+ 0...0
105
+ ..0..
106
+ .000.
107
+ ..0..
108
+ 0...0
109
+
110
+ centprotect
111
+ lightgrey
112
+ ....0
113
+ ...0.
114
+ ..0..
115
+ .0...
116
+ 0....
117
+
118
+ midprotect
119
+ lightgrey
120
+ ....0
121
+ ...0.
122
+ ..0..
123
+ .0...
124
+ 0....
125
+
126
+ edgeprotect
127
+ lightgray
128
+ ....0
129
+ ...0.
130
+ ..0..
131
+ .0...
132
+ 0....
133
+
134
+ rbswapsign
135
+ black
136
+ .....
137
+ .....
138
+ .....
139
+ .....
140
+ .....
141
+
142
+ ryswapsign
143
+ black
144
+ .....
145
+ .....
146
+ .....
147
+ .....
148
+ .....
149
+
150
+ byswapsign
151
+ black
152
+ .....
153
+ .....
154
+ .....
155
+ .....
156
+ .....
157
+
158
+ rbswapsignstart
159
+ black
160
+ .....
161
+ .....
162
+ .....
163
+ .....
164
+ .....
165
+
166
+ ryswapsignstart
167
+ black
168
+ .....
169
+ .....
170
+ .....
171
+ .....
172
+ .....
173
+
174
+ byswapsignstart
175
+ black
176
+ .....
177
+ .....
178
+ .....
179
+ .....
180
+ .....
181
+ =======
182
+ LEGEND
183
+ =======
184
+
185
+ r = red
186
+ y = yellow
187
+ g = green
188
+ b = blue
189
+
190
+ 1 = player and blue
191
+ 2 = rbswap and blue
192
+ 3 = portal1 and blue
193
+ 4 = byswap and blue
194
+ 5 = portal1 and yellow
195
+ 6 = leftblue and yellow
196
+ 7 = shield and blue
197
+ 8 = ryswap and red
198
+ 9 = rightyellow and yellow
199
+ 0 = target and red
200
+
201
+ portals = portal1
202
+ colors = red or yellow or green or blue
203
+ directions = leftblue or rightyellow
204
+ swaps = rbswap or ryswap or byswap
205
+ protection = centprotect or midprotect or edgeprotect
206
+
207
+ swapsign = rbswapsign or ryswapsign or byswapsign
208
+ markers = rbswapsignstart or ryswapsignstart or byswapsignstart
209
+
210
+ =======
211
+ SOUNDS
212
+ =======
213
+
214
+ ================
215
+ COLLISIONLAYERS
216
+ ================
217
+
218
+ background
219
+
220
+ actiontemp
221
+
222
+ swapsign
223
+
224
+ markers
225
+
226
+ colors
227
+
228
+ portals
229
+
230
+ swaps
231
+
232
+ shield
233
+
234
+ directions
235
+
236
+ target
237
+
238
+ player
239
+
240
+ protection
241
+
242
+ ======
243
+ RULES
244
+ ======
245
+
246
+ (Player cannot switch colours)
247
+ [> player red | colors no red] -> cancel
248
+ [> player yellow | colors no yellow] -> cancel
249
+ [> player green | colors no green] -> cancel
250
+ [> player blue | colors no blue] -> cancel
251
+
252
+ (teleports)
253
+ late [player portal1 no actiontemp][no player portal1] -> [portal1 no player][portal1 player actiontemp]
254
+
255
+ late [no player actiontemp] -> [no actiontemp]
256
+
257
+
258
+ (directions)
259
+ startloop
260
+ late left [player leftblue|...|colors no blue] -> [player leftblue|...|no colors]
261
+ late left [player leftblue|...|no colors] -> [player leftblue|...|blue]
262
+
263
+ late right [player rightyellow|...|colors no yellow] -> [player rightyellow|...|no colors]
264
+ late right [player rightyellow|...|no colors] -> [player rightyellow|...|yellow]
265
+ endloop
266
+
267
+
268
+
269
+
270
+ (shield activation)
271
+ startloop
272
+ late [player shield no centprotect] -> [player shield centprotect actiontemp]
273
+ late vertical [no midprotect|centprotect] -> [midprotect|centprotect]
274
+ late horizontal [no edgeprotect|midprotect] -> [edgeprotect|midprotect]
275
+ late horizontal [no edgeprotect|centprotect] -> [edgeprotect|centprotect]
276
+ endloop
277
+
278
+ (shield deactivation)
279
+ startloop
280
+ late [player shield centprotect no actiontemp] -> [player shield no centprotect]
281
+ late vertical [no centprotect| midprotect|no centprotect] -> [no centprotect|no midprotect|no centprotect]
282
+ late horizontal [no midprotect no centprotect| edgeprotect|no midprotect no centprotect] -> [no midprotect no centprotect| no edgeprotect|no midprotect no centprotect]
283
+ endloop
284
+
285
+ late [no player actiontemp] -> [no actiontemp]
286
+
287
+
288
+
289
+ (swapper)
290
+ late [player rbswap no actiontemp] -> [player rbswap actiontemp rbswapsignstart]
291
+ late [rbswapsignstart no player] -> [no rbswapsignstart]
292
+ startloop
293
+ late [rbswapsignstart][red no protection no rbswapsign] -> [rbswapsignstart][red rbswapsign]
294
+ late [rbswapsignstart][blue no protection no rbswapsign] -> [rbswapsignstart][blue rbswapsign]
295
+ endloop
296
+ startloop
297
+ late [red rbswapsign] -> [blue no rbswapsign]
298
+ late [blue rbswapsign] -> [red no rbswapsign]
299
+ late [no red no blue rbswapsign] -> [no rbswapsign]
300
+ endloop
301
+
302
+ late [player ryswap no actiontemp] -> [player ryswap actiontemp ryswapsignstart]
303
+ late [ryswapsignstart no player] -> [no ryswapsignstart]
304
+ startloop
305
+ late [ryswapsignstart][red no protection no ryswapsign] -> [ryswapsignstart][red ryswapsign]
306
+ late [ryswapsignstart][yellow no protection no ryswapsign] -> [ryswapsignstart][yellow ryswapsign]
307
+ endloop
308
+ startloop
309
+ late [red ryswapsign] -> [yellow no ryswapsign]
310
+ late [yellow ryswapsign] -> [red no ryswapsign]
311
+ late [no red no yellow ryswapsign] -> [no ryswapsign]
312
+ endloop
313
+
314
+ late [player byswap no actiontemp] -> [player byswap actiontemp byswapsignstart]
315
+ late [byswapsignstart no player] -> [no byswapsignstart]
316
+ startloop
317
+ late [byswapsignstart][blue no protection no byswapsign] -> [byswapsignstart][blue byswapsign]
318
+ late [byswapsignstart][yellow no protection no byswapsign] -> [byswapsignstart][yellow byswapsign]
319
+ endloop
320
+ startloop
321
+ late [blue byswapsign] -> [yellow no byswapsign]
322
+ late [yellow byswapsign] -> [blue no byswapsign]
323
+ late [no red no blue byswapsign] -> [no byswapsign]
324
+ endloop
325
+
326
+ late [no player actiontemp] -> [no actiontemp]
327
+
328
+ ==============
329
+ WINCONDITIONS
330
+ ==============
331
+
332
+ All player on target
333
+
334
+ =======
335
+ LEVELS
336
+ =======
337
+
338
+ message get to the x
339
+
340
+ 1bb2bb3bb4
341
+ bbbbbbbbb5
342
+ bbbbbbbbb6
343
+ ybbbbbbbry
344
+ ybb7bbbbby
345
+ yb8bbbrbbb
346
+ 9bbbbbbbbb
347
+ bbbb0bbbbb
Aaaah!_I'm_Being_Attacked_by_a_Giant_Tentacle!.txt ADDED
@@ -0,0 +1,526 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Aaaah! I'm Being Attacked by a Giant Tentacle!
2
+ author Ricky Liu
3
+ homepage www.puzzlescript.net
4
+
5
+ noaction
6
+ realtime_interval 0.6
7
+ run_rules_on_level_start
8
+
9
+ ========
10
+ OBJECTS
11
+ ========
12
+
13
+ Background
14
+ #ccc #ddd #bee
15
+ 10000
16
+ 12220
17
+ 12220
18
+ 12220
19
+ 11110
20
+
21
+ Wall
22
+ #555 #444 #333 #222
23
+ 00220
24
+ 11001
25
+ 02220
26
+ 00011
27
+ 31113
28
+
29
+
30
+ Fire
31
+ Orange Yellow DarkBrown
32
+ .0.0.
33
+ 000..
34
+ 0100.
35
+ .010.
36
+ 2.2.2
37
+
38
+ Fire2
39
+ Orange Yellow DarkBrown
40
+ 0..0.
41
+ ..000
42
+ .0010
43
+ .010.
44
+ 2.2.2
45
+
46
+ Player
47
+ Brown #fda Purple pink black
48
+ .000.
49
+ .111.
50
+ 22222
51
+ 22222
52
+ .434.
53
+
54
+
55
+ SweatR
56
+ #6af
57
+ .....
58
+ 0....
59
+ .0...
60
+ .....
61
+ .....
62
+
63
+ SweatL
64
+ #6af
65
+ .....
66
+ ....0
67
+ ...0.
68
+ .....
69
+ .....
70
+
71
+ DeadPlayer
72
+ Black
73
+ .000.
74
+ .000.
75
+ 00000
76
+ .000.
77
+ .0.0.
78
+
79
+ LivePlayer
80
+ Brown #fda Red Blue Black
81
+ .000.
82
+ .111.
83
+ 22222
84
+ .333.
85
+ .4.4.
86
+
87
+ Ash
88
+ DarkGray
89
+ ...0.
90
+ .0...
91
+ ..0..
92
+ .000.
93
+ 00000
94
+
95
+ Prev
96
+ transparent
97
+
98
+ PrevU
99
+ purple pink
100
+ .000.
101
+ .000.
102
+ .000.
103
+ .....
104
+ .....
105
+
106
+ PrevD
107
+ purple pink
108
+ .....
109
+ .....
110
+ .000.
111
+ .000.
112
+ .000.
113
+
114
+ PrevL
115
+ purple pink
116
+ .....
117
+ 000..
118
+ 000..
119
+ 000..
120
+ .....
121
+
122
+ PrevR
123
+ purple pink
124
+ .....
125
+ ..000
126
+ ..000
127
+ ..000
128
+ .....
129
+
130
+ NextU
131
+ purple pink
132
+ .001.
133
+ .001.
134
+ .000.
135
+ .....
136
+ .....
137
+
138
+ NextD
139
+ purple pink
140
+ .....
141
+ .....
142
+ .000.
143
+ .100.
144
+ .100.
145
+
146
+ NextL
147
+ purple pink
148
+ .....
149
+ 110..
150
+ 000..
151
+ 000..
152
+ .....
153
+
154
+ NextR
155
+ purple pink
156
+ .....
157
+ ..000
158
+ ..000
159
+ ..011
160
+ .....
161
+
162
+ NextU2
163
+ purple pink
164
+ ..001
165
+ ..001
166
+ ..00.
167
+ .....
168
+ .....
169
+
170
+ NextD2
171
+ purple pink
172
+ .....
173
+ .....
174
+ .00..
175
+ 100..
176
+ 100..
177
+
178
+ NextL2
179
+ purple pink
180
+ 11...
181
+ 000..
182
+ 000..
183
+ .....
184
+ .....
185
+
186
+ NextR2
187
+ purple pink
188
+ .....
189
+ .....
190
+ ..000
191
+ ..000
192
+ ...11
193
+
194
+ Temp
195
+ transparent
196
+
197
+ RNG1
198
+ transparent
199
+
200
+ RNG2
201
+ transparent
202
+
203
+ Tick
204
+ transparent
205
+
206
+ =======
207
+ LEGEND
208
+ =======
209
+ . = Background
210
+ P = Player and PrevL
211
+ F = Fire
212
+ # = Wall
213
+ u = PrevU
214
+ d = PrevD
215
+ l = PrevL
216
+ r = PrevR
217
+
218
+ Obstacle = Wall or Prev
219
+ Next = NextU or NextD or NextL or NextR or NextU2 or NextD2 or NextL2 or NextR2
220
+ RNG = RNG1 or RNG2
221
+ Sweats = SweatL or SweatR
222
+
223
+ =======
224
+ SOUNDS
225
+ =======
226
+
227
+ SFX0 8062509
228
+ DeadPlayer create 73802302
229
+ EndLevel 70964300
230
+ StartGame 70964300
231
+ (SFX1 94383907)
232
+
233
+ ================
234
+ COLLISIONLAYERS
235
+ ================
236
+ Background
237
+ RNG1, RNG2
238
+ Tick
239
+ Temp
240
+ Prev
241
+ PrevU, PrevD, PrevL, PrevR
242
+ Next
243
+ Fire, Fire2, Ash
244
+ Player, DeadPlayer, LivePlayer, Wall
245
+ Sweats
246
+
247
+
248
+ ======
249
+ RULES
250
+ ======
251
+
252
+ [stationary Player] -> [Player Tick]
253
+
254
+ (simplify)
255
+ [PrevU] -> [Up Prev]
256
+ [PrevD] -> [Down Prev]
257
+ [PrevL] -> [Left Prev]
258
+ [PrevR] -> [Right Prev]
259
+ [Next] -> []
260
+ [Fire2] -> [Fire]
261
+ [Sweats] -> []
262
+
263
+ (calculate movement)
264
+ [> Player > Prev | Prev] -> [ | Player Prev] (SFX1)
265
+ [> Player | Obstacle] -> cancel
266
+ [ | < Player > Prev] -> [Player > Prev| > Prev] (SFX1)
267
+ [Moving Player] -> [Moving Player Moving Temp] (SFX1)
268
+
269
+ [Perpendicular Temp > Prev | ] -> [Perpendicular Temp > Prev | Perpendicular Temp]
270
+ [> Temp > Prev | ] -> [> Temp > Prev | Temp]
271
+ [> Temp | Obstacle no Temp] [Player Temp] -> [ | Obstacle] [Player no Temp]
272
+ [Player no Temp] [Temp] -> [Player] [no Temp]
273
+ [> Player no Temp | ] -> [ | Player < Prev]
274
+ [> Player > Temp Perpendicular Prev | ] -> [ | Player Perpendicular Prev]
275
+ [> Temp Perpendicular Prev | ] -> [ | Perpendicular Prev]
276
+ [> Temp > Prev | Temp] -> [ | ]
277
+ [ | < Temp > Prev ] -> [> Prev | > Prev]
278
+ [Temp] -> []
279
+
280
+ (check fire)
281
+ [Player Prev Fire] -> [DeadPlayer Prev Fire]
282
+ [Player Prev] [Prev Fire] -> [LivePlayer Ash] [Prev Fire]
283
+ [Prev Fire] [Prev no Fire] -> [Prev Fire] [Ash]
284
+ [Prev Fire] -> [Ash]
285
+
286
+ (draw)
287
+ [Up Prev] -> [PrevU]
288
+ [Down Prev] -> [PrevD]
289
+ [Left Prev] -> [PrevL]
290
+ [Right Prev] -> [PrevR]
291
+ Up [PrevU | ] -> [PrevU | NextD]
292
+ Down [PrevD | ] -> [PrevD | NextU]
293
+ Left [PrevL | ] -> [PrevL | NextR]
294
+ Right [PrevR | ] -> [PrevR | NextL]
295
+
296
+ (animation)
297
+ [Tick] [RNG] -> [Tick] []
298
+
299
+ [Tick] [Fire no RNG] -> [Tick] [Fire random RNG]
300
+ [Fire RNG2] -> [Fire2 RNG2]
301
+
302
+ [Tick] [Player no RNG] -> [Tick] [Player random RNG]
303
+ [Tick] [Player RNG2] -> [Tick] [Player]
304
+ [Tick] [Player no RNG] -> [Tick] [Player random RNG]
305
+ right [Player RNG2 | ] -> [Player | SweatR]
306
+ [Tick] [Player no RNG] -> [Tick] [Player random RNG]
307
+ left [Player RNG2 | ] -> [Player | SweatL] SFX0
308
+
309
+ [Tick] [Next no RNG] -> [Tick] [Next random RNG]
310
+ [Tick] [Next RNG2] -> [Tick] [Next]
311
+ [Tick] [Next no RNG] -> [Tick] [Next random RNG]
312
+ [Tick] [Next RNG2] -> [Tick] [Next]
313
+ [Tick] [Next no RNG] -> [Tick] [Next random RNG]
314
+ [Tick] [Next RNG2] -> [Tick] [Next]
315
+ [Tick] [Next no RNG] -> [Tick] [Next random RNG]
316
+ [NextU RNG2] -> [NextU2 RNG2]
317
+ [NextD RNG2] -> [NextD2 RNG2]
318
+ [NextL RNG2] -> [NextL2 RNG2]
319
+ [NextR RNG2] -> [NextR2 RNG2]
320
+
321
+ [Tick] -> []
322
+
323
+
324
+
325
+ ==============
326
+ WINCONDITIONS
327
+ ==============
328
+ Some LivePlayer
329
+
330
+ =======
331
+ LEVELS
332
+ =======
333
+
334
+ Message Level 1: Aaaah!
335
+
336
+ ############
337
+ #..........#
338
+ #..........#
339
+ lllp.......#
340
+ #..........#
341
+ #........#.#
342
+ #..........#
343
+ #..........#
344
+ #....f.....#
345
+ #....#.....#
346
+ #..........#
347
+ ############
348
+
349
+ Message Level 2: Aaaaah!
350
+
351
+ ############
352
+ lllp.......#
353
+ #..........#
354
+ #..........#
355
+ #...##.##..#
356
+ #.......#..#
357
+ #...#f.....#
358
+ #...##.##..#
359
+ #..........#
360
+ #..........#
361
+ ############
362
+
363
+
364
+ Message Level 3: Aaaaaah!
365
+
366
+ ###################
367
+ ##...............##
368
+ #.................#
369
+ #.................#
370
+ #......######.....#
371
+ #.......####......#
372
+ #....#...##.......#
373
+ lllp.##......#....#
374
+ #.....##....##....#
375
+ #......#.f.##.....#
376
+ #......#####......#
377
+ #.................#
378
+ #.................#
379
+ ##................#
380
+ ###################
381
+
382
+
383
+ Message Level 4: Aaaaaaah!
384
+
385
+ ##############
386
+ #............#
387
+ #............#
388
+ lllp.........#
389
+ #............#
390
+ #.....#......#
391
+ #............#
392
+ #........#...#
393
+ #............#
394
+ #...........f#
395
+ ##############
396
+
397
+ Message Level 5: Aaaaaaaah!
398
+
399
+ #################
400
+ lllp........#####
401
+ #...........#####
402
+ #...........#####
403
+ #...........#####
404
+ #...........#####
405
+ #..#..#..#..##..#
406
+ #...........#..f#
407
+ #..............##
408
+ #.............###
409
+ #################
410
+
411
+ Message Level 6: Aaaaaaaaah!
412
+
413
+ ##################
414
+ #................#
415
+ #................#
416
+ lllp.............#
417
+ #................#
418
+ #....#..#..#.....#
419
+ #................#
420
+ #................#
421
+ #....#..#..#.....#
422
+ #................#
423
+ #................#
424
+ #................#
425
+ #................#
426
+ #...............f#
427
+ ##################
428
+
429
+
430
+ Message Level 7: Aaaaaaaaaah!
431
+
432
+ ###################
433
+ lllp......#########
434
+ #.........#########
435
+ #.........#########
436
+ #.........#########
437
+ #.#.#.#.#.#########
438
+ #.........#########
439
+ #.........#########
440
+ ##.........########
441
+ ###.........#######
442
+ #####.......#######
443
+ ######.......######
444
+ #######.......#####
445
+ #########.....#####
446
+ ##########.....####
447
+ ###########.....###
448
+ #############...###
449
+ ##############...##
450
+ ###############...#
451
+ ################f.#
452
+ ###################
453
+
454
+ Message Level 8: Aaaaaaaaaaah!
455
+
456
+ ####################
457
+ #..................#
458
+ #.#................#
459
+ #..................#
460
+ lllp...............#
461
+ #..................#
462
+ #..................#
463
+ #..................#
464
+ #..................#
465
+ #....######........#
466
+ #.........#........#
467
+ #.......#.#........#
468
+ #.........#........#
469
+ #.........#........#
470
+ #.......#.#........#
471
+ #..................#
472
+ #..................#
473
+ #..................#
474
+ #..............#...#
475
+ #..................#
476
+ #..................#
477
+ #..................#
478
+ #..................#
479
+ #f.................#
480
+ ####################
481
+
482
+ Message Level 9: Aaaaaaaaaaaah!
483
+
484
+ ##################
485
+ lllp.............#
486
+ #................#
487
+ #.......#.#.#.#..#
488
+ #..#.............#
489
+ #.......#.#.#.#..#
490
+ #..#.#...........#
491
+ #.........#.#.#..#
492
+ #..#.#.#.........#
493
+ #...........#.#..#
494
+ #..#.#.#.#.......#
495
+ #.............#..#
496
+ #..#.#.#.#.#f.#..#
497
+ #...........###..#
498
+ #................#
499
+ #................#
500
+ ##################
501
+
502
+ Message Level 10: Aaaaaaaaaaaaah!
503
+
504
+ ###################
505
+ lllp..#.....#.....#
506
+ #.....#.....#.....#
507
+ #.................#
508
+ #.....#.....#.....#
509
+ #.................#
510
+ #.....#.....#.....#
511
+ #.................#
512
+ #.....#.....#.....#
513
+ #.................#
514
+ #.....#.....#.....#
515
+ #.................#
516
+ #.....#.....#.....#
517
+ #.................#
518
+ #.....#.....#.....#
519
+ #.................#
520
+ #.....#.....#.....#
521
+ #.................#
522
+ #.....#.....#.....#
523
+ #.....#..f..#.....#
524
+ ###################
525
+
526
+ Message Ahhhh! Thanks for playing!
Abel's_Werehouse.txt ADDED
@@ -0,0 +1,337 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Abel's Werehouse
2
+ author Ethan Clark
3
+
4
+ ========
5
+ OBJECTS
6
+ ========
7
+
8
+ background
9
+ #ede5c0
10
+
11
+ player
12
+ black
13
+
14
+ box
15
+ brown
16
+
17
+ wall
18
+ gray
19
+
20
+ button
21
+ red
22
+ .....
23
+ .0.0.
24
+ ..0..
25
+ .0.0.
26
+ .....
27
+
28
+ door
29
+ gray
30
+ ..0..
31
+ ..0..
32
+ ..0..
33
+ ..0..
34
+ ..0..
35
+
36
+ tnt
37
+ red lightred
38
+ .....
39
+ .010.
40
+ .101.
41
+ .010.
42
+ .101.
43
+
44
+ buttonOn
45
+ transparent
46
+
47
+ tntOn
48
+ transparent
49
+
50
+ noDoor
51
+ transparent
52
+
53
+ winTrigger
54
+ transparent
55
+
56
+ fa
57
+ black
58
+ .00..
59
+ 0..0.
60
+ 0000.
61
+ 0..0.
62
+ 0..0.
63
+
64
+ fb
65
+ black
66
+ 0....
67
+ 0....
68
+ 000..
69
+ 0.0..
70
+ 000..
71
+
72
+ fe
73
+ black
74
+ 000..
75
+ 0....
76
+ 00...
77
+ 0....
78
+ 000..
79
+
80
+ fl
81
+ black
82
+ 0....
83
+ 0....
84
+ 0....
85
+ 0....
86
+ 000..
87
+
88
+ fpos
89
+ black
90
+ ..0..
91
+ ..0..
92
+ .0...
93
+ .....
94
+ .....
95
+
96
+ fs
97
+ black
98
+ .00..
99
+ 0....
100
+ .00..
101
+ ...0.
102
+ .00..
103
+
104
+ fw1
105
+ black
106
+ ....0
107
+ ....0
108
+ ....0
109
+ ....0
110
+ .....
111
+
112
+ fw2
113
+ black
114
+ ...0.
115
+ ...0.
116
+ ...0.
117
+ .0.0.
118
+ 0.0..
119
+
120
+ fr
121
+ black
122
+ .....
123
+ 0.00.
124
+ 00...
125
+ 0....
126
+ 0....
127
+
128
+ fh
129
+ black
130
+ .....
131
+ 0.0..
132
+ 000..
133
+ 0.0..
134
+ 0.0..
135
+
136
+ fo
137
+ black
138
+ .....
139
+ .00..
140
+ 0..0.
141
+ 0..0.
142
+ .00..
143
+
144
+ fu
145
+ black
146
+ .....
147
+ 0..0.
148
+ 0..0.
149
+ 0..0.
150
+ .00..
151
+
152
+ adam
153
+ black
154
+
155
+ cutsceneTrigger1
156
+ transparent
157
+
158
+ cutsceneTrigger2
159
+ transparent
160
+
161
+ cutsceneTrigger3
162
+ transparent
163
+
164
+ cutsceneTrigger4
165
+ transparent
166
+
167
+ =======
168
+ LEGEND
169
+ =======
170
+
171
+ . = background
172
+ a = player
173
+ b = box
174
+ c = wall
175
+ d = button
176
+ e = button and box
177
+ f = door
178
+ g = winTrigger
179
+
180
+ h = fa
181
+ i = fb
182
+ j = fe
183
+ k = fpos
184
+ l = fl
185
+ m = fs
186
+ n = fw1
187
+ o = fw2
188
+ p = fr
189
+ q = fh
190
+ r = fo
191
+ s = fu
192
+
193
+ t = adam
194
+
195
+ u = cutsceneTrigger1
196
+ w = cutsceneTrigger2
197
+ x = cutsceneTrigger3
198
+ z = cutsceneTrigger4
199
+
200
+ y = tnt
201
+
202
+ font = fa or fb or fe or fpos or fl or fs or fw1 or fw2 or fr or fh or fo or fu
203
+
204
+ trigger = cutsceneTrigger1 or cutsceneTrigger2 or cutsceneTrigger3 or cutsceneTrigger4
205
+
206
+ =======
207
+ SOUNDS
208
+ =======
209
+
210
+ sfx0 98018502
211
+
212
+ ================
213
+ COLLISIONLAYERS
214
+ ================
215
+
216
+ background
217
+ player,box,wall,door,tnt
218
+ button
219
+
220
+ buttonOn
221
+ tntOn
222
+ noDoor
223
+
224
+ font
225
+
226
+ adam
227
+
228
+ trigger
229
+ winTrigger
230
+
231
+ ======
232
+ RULES
233
+ ======
234
+
235
+ [buttonOn] -> []
236
+
237
+ [> player | box] -> [> player | > box]
238
+
239
+ LATE [box button] -> [box button buttonOn]
240
+
241
+ LATE [buttonOn | ] -> [buttonOn | buttonOn]
242
+
243
+ LATE [door buttonOn] -> [noDoor buttonOn]
244
+ LATE [noDoor no buttonOn] -> [door]
245
+
246
+ late [player cutsceneTrigger1] -> [player] message Adam: "hey Cain, can you please check on your brother's warehouse for me"?
247
+ late [player cutsceneTrigger2] -> [player] message Cain: "Okay, dad."
248
+ late [player cutsceneTrigger3] -> [player] message Cain: "Thankfully, my dad doesn't know that I've hidden explosives in the back!"
249
+ late [player cutsceneTrigger4] -> [player] message Adam: "Hey Cain, have you seen Abel's warehouse? I can't seem to find it."
250
+
251
+ late [buttonOn tnt] -> [tntOn] sfx0
252
+ late [tntOn | ] -> [tntOn | tntOn]
253
+ late [tntOn wall] -> []
254
+ late [tntOn font] -> []
255
+
256
+ late [player winTrigger] -> win
257
+
258
+ ==============
259
+ WINCONDITIONS
260
+ ==============
261
+
262
+ =======
263
+ LEVELS
264
+ =======
265
+
266
+ ccccccccccc
267
+ ccc....cccc
268
+ cc...t.cccc
269
+ cc.....cccg
270
+ c.......ccg
271
+ c.......uwg
272
+ c.......c.g
273
+ c.a....cccg
274
+ cc.....cccc
275
+ ccccccccccc
276
+
277
+ .ccccccccc.
278
+ .c.hijlkmc.
279
+ .cnohpj..c.
280
+ .c.qrsmj.c.
281
+ .ccccccccc.
282
+ .ccccgcccc.
283
+ ...........
284
+ a..........
285
+ ...........
286
+ ...........
287
+
288
+ ccccccccccc
289
+ g...ccc...c
290
+ g...cc.bb.c
291
+ g...c...d.c
292
+ c...f.c...c
293
+ ccccccc.ccc
294
+ ccccccc.ccc
295
+ cccc...bccc
296
+ c.....b.ccc
297
+ c.bccc..ccc
298
+ ccacccccccc
299
+
300
+ cccccgccccc
301
+ c....x.b..c
302
+ c.b.......c
303
+ c.....b.b.c
304
+ cb..b.....c
305
+ c....b...b.
306
+ c...b.....a
307
+ c.b...b....
308
+ c.........c
309
+ ccccccccccc
310
+
311
+ gca..bd..yg
312
+ gcccccccccg
313
+ gc.hijlkmcg
314
+ gcnohpj..cg
315
+ gc.qrsmj.cg
316
+ gcccccccccg
317
+ gcccc.ccccg
318
+ ggggggggggg
319
+ g.........g
320
+ ggggggggggg
321
+
322
+ ccccccccccc
323
+ ccc....cccc
324
+ cc...t.cccc
325
+ cc.....ccc.
326
+ c.......cc.
327
+ c......gz.a
328
+ c.......c..
329
+ c......ccc.
330
+ cc.....cccc
331
+ ccccccccccc
332
+
333
+ message Cain: "I don't know."
334
+ message Cain: "..."
335
+ message Cain: "..."
336
+
337
+ message Cain: "Am I my Brother's Warehouse Keeper?"
Absorb.txt ADDED
@@ -0,0 +1,162 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Absorb
2
+ author Derpstudio
3
+ ========
4
+ OBJECTS
5
+ ========
6
+ Background
7
+ Grey
8
+
9
+ Wall
10
+ Orange
11
+
12
+ Water
13
+ Blue
14
+
15
+ Ice
16
+ LightBlue
17
+
18
+ Goal
19
+ Black White
20
+ 01010
21
+ 10101
22
+ 01010
23
+ 10101
24
+ 01010
25
+
26
+ Player
27
+ Black
28
+
29
+ WallBack
30
+ Black
31
+
32
+
33
+ NormalPlayer
34
+ Pink Black White
35
+ .000.
36
+ 01010
37
+ 01010
38
+ 02020
39
+ .000.
40
+
41
+ IcePower
42
+ Blue LightBlue
43
+ .010.
44
+ 00100
45
+ 01110
46
+ 00100
47
+ .010.
48
+
49
+ Normalpower
50
+ pink white
51
+ .010.
52
+ 00100
53
+ 01110
54
+ 00100
55
+ .010.
56
+
57
+ IcePlayer
58
+ blue Black White
59
+ .000.
60
+ 01010
61
+ 01010
62
+ 02020
63
+ .000.
64
+ =======
65
+ LEGEND
66
+ =======
67
+ . = Background
68
+ # = Wall
69
+ @ = NormalPlayer
70
+ ! = Icepower
71
+ W = Water
72
+ G = Goal
73
+ - = Player
74
+ _ = Wallback
75
+ $ = normalpower
76
+ =======
77
+ SOUNDS
78
+ =======
79
+ icepower destroy 45249500
80
+ water destroy 59044504
81
+ (Bump Noise)
82
+ normalplayer cantmove 9476507
83
+ iceplayer cantmove 9476507
84
+ (Die Noise)
85
+ normalplayer destroy 91881108
86
+ iceplayer destroy 91881108
87
+ ================
88
+ COLLISIONLAYERS
89
+ ================
90
+ Background
91
+ Goal, Water, Ice,
92
+ Wall, NormalPlayer, Player, IcePlayer, WallBack, IcePower,normalpower
93
+ ======
94
+ RULES
95
+ ======
96
+ (Powerup Stuff)
97
+ [NormalPlayer|Icepower] -> [IcePlayer|]
98
+
99
+ [icePlayer|normalpower] -> [normalPlayer|]
100
+
101
+
102
+ (Ice)
103
+
104
+ [> NormalPlayer | Water] -> [IcePlayer|]
105
+ [IcePlayer|Water] -> [IcePlayer|Ice]
106
+ [NormalPlayer | Water] -> [| Water]
107
+
108
+
109
+ (Player to Objects control)
110
+ [ > Player ] [ NormalPlayer ] -> [ > Player ] [ > NormalPlayer ]
111
+
112
+ [ > Player ] [ IcePlayer ] -> [ > Player ] [ > IcePlayer ]
113
+
114
+ (Goal)
115
+ [NormalPlayer|Goal] -> win
116
+ [IcePlayer|Goal] -> win
117
+
118
+
119
+
120
+ ==============
121
+ WINCONDITIONS
122
+ ==============
123
+
124
+ =======
125
+ LEVELS
126
+ =======
127
+ message Absorb element tokens to get each element's power!
128
+ message Don't touch the water or else you'll drown!
129
+ message Get to the flagged tile to win!
130
+ message Level 1 out of
131
+ ##########_
132
+ #GGGGGGGG#-
133
+ #........#_
134
+ #WWWWWWWW#_
135
+ #WWWWWWWW#_
136
+ #WWWWWWWW#_
137
+ #WWWWWWWW#_
138
+ #........#_
139
+ #........#_
140
+ #...@...!#_
141
+ ##########_
142
+ message Watch out for white tokens! They revert you to your normal form!
143
+
144
+ message Level 2 out of
145
+
146
+ ###########-
147
+ ####GGG####_
148
+ ####...####_
149
+ ####WWW####_
150
+ ###$WWW$###_
151
+ ###$WWW$###_
152
+ ###$WWW$###_
153
+ ####WWW####_
154
+ ####WWW####_
155
+ #####!#####_
156
+ #####@#####_
157
+ ###########_
158
+
159
+ message Don't stand on warm plates while in Ice form!
160
+
161
+ message Level 3 out of
162
+
Ad_Infinitum_v0.4.2_[Implemented_HighFloor,_finished].txt ADDED
@@ -0,0 +1,605 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Ad Infinitum v0.4.2 [Implemented HighFloor, finished]
2
+ author Tom Hermans @Auroriax
3
+ homepage auroriax.itch.io
4
+ background_color #151515
5
+ text_color #FBC403
6
+ (run_rules_on_level_start)
7
+
8
+ (verbose_logging)
9
+
10
+ noaction
11
+
12
+ (You have a bunch of mirrors. Create infinities.)
13
+
14
+ (https://www.schemecolor.com/black-gold-color-palette.php for color palette)
15
+
16
+ ========
17
+ OBJECTS
18
+ ========
19
+
20
+ Background .
21
+ #353535
22
+
23
+ HighFloor ,
24
+ #777777
25
+
26
+ WallTop 1
27
+ #0A0A0A #252525
28
+ 10101
29
+ 01010
30
+ 00000
31
+ 00000
32
+ 00000
33
+
34
+ WallDef 0
35
+ #0A0A0A #252525
36
+ 00000
37
+ 00000
38
+ 00000
39
+ 00000
40
+ 00000
41
+
42
+ WallBottom 2
43
+ #0A0A0A #252525
44
+ 00000
45
+ 00000
46
+ 00000
47
+ 00000
48
+ 01010
49
+
50
+
51
+ Cliff H
52
+ Black #28253C transparent
53
+ 11111
54
+ 00000
55
+ 00000
56
+ 00000
57
+ 20002
58
+
59
+ Player P
60
+ white black blue
61
+ .000.
62
+ 00000
63
+ 00210
64
+ 00110
65
+ .000.
66
+
67
+ LaserR
68
+ #DBA403 (#FBC403)
69
+ .....
70
+ .....
71
+ ..000
72
+ .....
73
+ .....
74
+
75
+ LaserU
76
+ #FBC403
77
+ ..0..
78
+ ..0..
79
+ ..0..
80
+ .....
81
+ .....
82
+
83
+ LaserL
84
+ #DBA403 (#FBC403)
85
+ .....
86
+ .....
87
+ 000..
88
+ .....
89
+ .....
90
+
91
+ LaserD
92
+ #FBC403
93
+ .....
94
+ .....
95
+ ..0..
96
+ ..0..
97
+ ..0..
98
+
99
+ Mirror1 /
100
+ #FBFCD4 transparent
101
+ ...1.
102
+ ..101
103
+ .101.
104
+ 101..
105
+ .1...
106
+
107
+ VictoryMirror1
108
+ #FFDD03 #FFDD03
109
+ ...0.
110
+ ..010
111
+ .010.
112
+ 010..
113
+ .0...
114
+
115
+ Mirror2 \
116
+ #FBFCD4 transparent
117
+ .1...
118
+ 101..
119
+ .101.
120
+ ..101
121
+ ...1.
122
+
123
+ VictoryMirror2
124
+ #FFDD03 #FFDD03
125
+ .0...
126
+ 010..
127
+ .010.
128
+ ..010
129
+ ...0.
130
+
131
+ MirrorVert I
132
+ black gray
133
+ ..0..
134
+ ..0..
135
+ ..0..
136
+ ..0..
137
+ ..0..
138
+
139
+ MirrorHor _
140
+ black gray
141
+ .....
142
+ .....
143
+ 00000
144
+ .....
145
+ .....
146
+
147
+ (SplitterR >
148
+ gray
149
+ 0....
150
+ 000..
151
+ 00000
152
+ 000..
153
+ 0....)
154
+
155
+ EmitR 6
156
+ yellow
157
+ 0....
158
+ 000..
159
+ 00000
160
+ 000..
161
+ 0....
162
+
163
+ TeleportBlue b
164
+ blue white
165
+ .0.1.
166
+ 10100
167
+ .101.
168
+ 00101
169
+ .1.0.
170
+
171
+ Citizen C
172
+ white
173
+ ..0..
174
+ .000.
175
+ ..0..
176
+ .0.0.
177
+ .0.0.
178
+
179
+ Statue S
180
+ black
181
+ ..0..
182
+ .000.
183
+ ..0..
184
+ .0.0.
185
+ .0.0.
186
+
187
+ GameOver
188
+ gray black blue
189
+ .000.
190
+ 00000
191
+ 00210
192
+ 00110
193
+ .000.
194
+
195
+ BulbOff +
196
+ Gray Yellow
197
+ .000.
198
+ 0...0
199
+ 0...0
200
+ .0.0.
201
+ .000.
202
+
203
+ BulbOn
204
+ Gray Orange
205
+ .000.
206
+ 01110
207
+ 01110
208
+ .010.
209
+ .000.
210
+
211
+ =======
212
+ LEGEND
213
+ =======
214
+
215
+ (UnlockedPlayer = PlayerDown or PlayerRight or PlayerLeft or PlayerUp)
216
+ (LockedPlayer = LockedPlayerDown or LockedPlayerRight or LockedPlayerLeft or LockedPlayerUp)
217
+ Laser = LaserR or LaserU or LaserL or LaserD
218
+ Mirror = Mirror1 or Mirror2 or VictoryMirror1 or VictoryMirror2 or MirrorVert or MirrorHor (or SplitterR) (or FrozenMirror1 or FrozenMirror2 or FrozenSplitterR)
219
+ (FrozenMirror = FrozenMirror1 or FrozenMirror2 or FrozenSplitterR)
220
+ Teleport = TeleportBlue
221
+
222
+ M/ = Mirror1 or VictoryMirror1
223
+ M\ = Mirror2 or VictoryMirror2
224
+ (SR = SplitterR or FrozenSplitterR)
225
+
226
+ Shootable = Mirror or Teleport
227
+
228
+ NormalMirror = Mirror1 or Mirror2
229
+ VictoryMirror = VictoryMirror1 or VictoryMirror2
230
+
231
+ Emit = EmitR
232
+
233
+ Wall = WallDef or WallTop or WallBottom
234
+
235
+ =======
236
+ SOUNDS
237
+ =======
238
+
239
+ ================
240
+ COLLISIONLAYERS
241
+ ================
242
+
243
+ Background
244
+ HighFloor
245
+ Cliff
246
+ Player, Wall, Mirror, Statue, Citizen, BulbOff, BulbOn, GameOver, Emit
247
+ Teleport
248
+ LaserU
249
+ LaserR
250
+ LaserD
251
+ LaserL
252
+
253
+ ======
254
+ RULES
255
+ ======
256
+
257
+ down [no Wall no WallTop | Wall] -> [ | WallTop]
258
+ up [no Wall no WallBottom | Wall] -> [ | WallBottom ]
259
+
260
+ [Laser] -> []
261
+ [BulbOn] -> [BulbOff]
262
+ [VictoryMirror1] -> [Mirror1]
263
+ [VictoryMirror2] -> [Mirror2]
264
+ [GameOver] -> cancel
265
+
266
+ (Absorb player movement so I don't have to mess with late rules)
267
+ [> Player | Mirror] -> [> Player | > Mirror]
268
+ [> Mirror | Mirror] -> [> Mirror | > Mirror]
269
+ [> Mirror | no wall no BulbOff no BulbOn no Mirror no Wall no Player no HighFloor] -> [ | Mirror]
270
+ [> Mirror] -> [Mirror]
271
+ [> Player | no wall no BulbOff no BulbOn no Mirror no Wall no Player] -> [ | Player]
272
+ [> Player] -> [Player]
273
+
274
+ (Dump stuff off cliffs)
275
+ [Mirror Cliff] -> [Cliff]
276
+ [Player Cliff] -> [Cliff]
277
+
278
+ (Mirrors: Fire lasers first, then check for valid combinations.)
279
+ up [Shootable no LaserU | ... | Shootable] -> [Shootable action LaserU| ... | Shootable]
280
+ down [Shootable no LaserD | ... | Shootable] -> [Shootable action LaserD| ... | Shootable]
281
+ left [Shootable no LaserL | ... | Shootable] -> [Shootable action LaserL| ... | Shootable]
282
+ right [Shootable no LaserR | ... | Shootable] -> [Shootable action LaserR| ... | Shootable]
283
+
284
+ [M/ LaserU LaserL no LaserR no LaserD] -> [VictoryMirror1 LaserU LaserL]
285
+ [M/ no LaserU no LaserL LaserR LaserD] -> [VictoryMirror1 LaserR LaserD]
286
+ [M/ LaserU LaserL LaserR LaserD] -> [VictoryMirror1 LaserU LaserL LaserR LaserD]
287
+
288
+ [M\ LaserU LaserR no LaserL no LaserD] -> [VictoryMirror2 LaserU LaserR]
289
+ [M\ no LaserU no LaserR LaserL LaserD] -> [VictoryMirror2 LaserL LaserD]
290
+ [M\ LaserU LaserL LaserR LaserD] -> [VictoryMirror2 LaserU LaserL LaserR LaserD]
291
+
292
+ (Other mirror types here QQQ)
293
+
294
+ [Laser no VictoryMirror] -> []
295
+
296
+ (Continue laser)
297
+ right [action LaserR | no Shootable] -> [LaserR | action LaserR]
298
+ left [action LaserL | no Shootable ] -> [LaserL | action LaserL]
299
+ up [action LaserU | no Shootable ] -> [LaserU | action LaserU]
300
+ down [action LaserD | no Shootable] -> [LaserD | action LaserD]
301
+ [action Laser TeleportBlue] [TeleportBlue] -> [TeleportBlue] [action Laser TeleportBlue]
302
+
303
+ (Activate bulbs)
304
+ [Laser BulbOff] -> [Laser BulbOn]
305
+
306
+ (Stone citizens)
307
+ [Laser Citizen] -> [Laser Statue]
308
+
309
+ ==============
310
+ WINCONDITIONS
311
+ ==============
312
+
313
+ No BulbOff
314
+ No NormalMirror
315
+ All Player on Laser
316
+
317
+ =======
318
+ LEVELS
319
+ =======
320
+
321
+ message You have a bunch of mirrors. Create infinities.
322
+
323
+ message ALPHA
324
+ 000000
325
+ 0..\.0
326
+ 0/p..0
327
+ 0.../0
328
+ 0.\..0
329
+ 000000
330
+
331
+ message BETA
332
+ 00000000000
333
+ 00...\00000
334
+ 0.\....0000
335
+ 0.\....0000
336
+ 0.....\//p0
337
+ 0......0000
338
+ 00000000000
339
+
340
+ message GAMMA
341
+ 000000000
342
+ 0.......0
343
+ 0./\....0
344
+ 0.\.0p..0
345
+ 0..0\0..0
346
+ 0...0.\.0
347
+ 0....\/.0
348
+ 0.......0
349
+ 000000000
350
+
351
+ message DELTA
352
+ 00000000
353
+ 0/0000\0
354
+ 00..p000
355
+ 0.//.000
356
+ 0.\..000
357
+ 0.\\.000
358
+ 0....0/0
359
+ 00000000
360
+
361
+ message EPSILON
362
+ 00000000
363
+ 0....\.0
364
+ 0.0.\p.0
365
+ 0/0...\0
366
+ 0....\.0
367
+ 0...00.0
368
+ 0./....0
369
+ 00000000
370
+
371
+ message ZETA
372
+ 00000000
373
+ 000....0
374
+ 0...00.0
375
+ 0......0
376
+ 0.\.p..0
377
+ 0./\0..0
378
+ 0.\00..0
379
+ 0.\/\.00
380
+ 0.....00
381
+ 00000000
382
+
383
+ message THETA
384
+
385
+ (000000000
386
+ 0000...\0
387
+ 00...p2.0
388
+ 0..///..0
389
+ 0..///..0
390
+ 0.2....00
391
+ 0\...0000
392
+ 000000000)
393
+ (lddll urddr urrll uurdl dllul drrd) (Usable somewhat elegant version)
394
+
395
+ 000000000
396
+ 00000..\0
397
+ 00.0./..0
398
+ 00.././.0
399
+ 00..p..00
400
+ 0././.000
401
+ 0../...00
402
+ 0\..00000
403
+ 000000000
404
+ (SOLVABLE , 8 mirrors, one loop, 6/2)
405
+
406
+ message Unfinished - 8 mirrors, one loop, 6/2
407
+ ..../\.
408
+ ./\....
409
+ .......
410
+ .00000.
411
+ .\.../.
412
+ ..\./..
413
+ .....p.
414
+
415
+ ...0...
416
+ ./\0/\.
417
+ .......
418
+ .00000.
419
+ .\.../.
420
+ ..\0/..
421
+ ...0.p.
422
+ (Trivial)
423
+
424
+ ...0...
425
+ .0.0.0.
426
+ ...0...
427
+ ./\0/\.
428
+ .......
429
+ .00000.
430
+ .\.../.
431
+ ..\0/..
432
+ ...0.p.
433
+ (Unsolvable - This puzzle would need one-directional tiles to work)
434
+
435
+ 000000000
436
+ 0,,,0,,,0
437
+ 0./\0/\.0
438
+ 0.......0
439
+ 0.00000.0
440
+ 0.\.../.0
441
+ 0..\0/..0
442
+ 0...0.p.0
443
+ 000000000
444
+
445
+ message IOTA
446
+ (- 8 mirrors, two loops, 4/4)
447
+ .../\
448
+ ...\/
449
+ /.\..
450
+ .....
451
+ \./.p
452
+
453
+ .....
454
+ ./.\.
455
+ /.\..
456
+ .\./.
457
+ \./.p
458
+
459
+ 000000000
460
+ 0.......0
461
+ 0.////..0
462
+ 0..0....0
463
+ 0.0.0...0
464
+ 0.\\\\p.0
465
+ 0.......0
466
+ 000000000
467
+
468
+ 0222222
469
+ .......
470
+ ..////.
471
+ ...2...
472
+ ..2\2..
473
+ ..\\\\.
474
+ ...p...
475
+ 0111111
476
+ (Interesting but unsolvable?)
477
+
478
+ 0222222
479
+ .......
480
+ ..//\\.
481
+ ...2...
482
+ ..2.2..
483
+ ..\\//.
484
+ ...p...
485
+ 0111111
486
+ (Way to easy!)
487
+
488
+ .........
489
+ .0000000.
490
+ .........
491
+ 0../\\\.0
492
+ 0...2...0
493
+ 0..2.2..0
494
+ 0..\///.0
495
+ ....p....
496
+ .0111111.
497
+ .........
498
+ (Interesting, solvable but can be cheated, would also need one-directional blocks)
499
+
500
+ ........
501
+ .000000.
502
+ ........
503
+ 0./\\\.0
504
+ 0...2..0
505
+ 0..2...0
506
+ 0.\///.0
507
+ ....p...
508
+ .011111.
509
+ ........
510
+ (Little but more elegant but not sure if solvable)
511
+
512
+ 00000000000
513
+ 000,,,,,000
514
+ 00,,,,,,,00
515
+ 0,,./\\\,,0
516
+ 0,,..2..,,0
517
+ 0,,.2.2.,,0
518
+ 0,,p\///,,0
519
+ 00,,,,,,,,0
520
+ 00000,,,,,0
521
+ 00000000000
522
+ (Added new gimmick to prevent cheating, solvable)
523
+
524
+ message Unfinished - 7 mirrors, two loops, 4/3
525
+
526
+ ../.\
527
+ .....
528
+ /.\./
529
+ .....
530
+ \./.p
531
+
532
+ message Unfinished - 11 mirrors, one loop, 7/4
533
+
534
+ ./..\
535
+ ../\.
536
+ /../.
537
+ .\/./
538
+ \./.p
539
+
540
+ message Unfinished - 10 mirrors, three loops, 5/5
541
+ .......
542
+ .......
543
+ ../\...
544
+ ./\/.\.
545
+ .\/....
546
+ ...\./.
547
+ .....p.
548
+
549
+ message Unfinished
550
+ ../\.
551
+ ./\\\
552
+ .\./.
553
+ .p\./
554
+
555
+ .p.....
556
+ ..////.
557
+ .\...00
558
+ .\...\0
559
+ .\....0
560
+ ..0\./0
561
+ ..00000
562
+
563
+ message Unordered - 12 mirrors, one loop, 6/6
564
+
565
+ 000000000
566
+ 0.......0
567
+ 0.p.....0
568
+ 0.../\..0
569
+ 0..//\\.0
570
+ 0..\\//00
571
+ 0000\/000
572
+ 000000000 (I2, 12 mirrors, one loop)
573
+
574
+ message Unfinished - 13 mirrors, four loops, ?/?
575
+ ..........
576
+ ...../.\..
577
+ ..........
578
+ .../.\./..
579
+ ..........
580
+ ../\./..\.
581
+ ..\/......
582
+ ......p...
583
+ .....\../.
584
+
585
+ message Fin.
586
+
587
+ (----------------------------------)
588
+
589
+ (Testing)
590
+ ///.......
591
+ ./.....p..
592
+ ..../.....
593
+ ...//.....
594
+ ..../.....
595
+ ....../...
596
+ .....///..
597
+ ......../.
598
+ ........//
599
+ ......../.
600
+
601
+ (Pill-shaped mirror setups)
602
+ ../\.../\.../\
603
+ ./././../././.
604
+ /./...//..././
605
+ \/..p\/...\/..
Add_Man_2__This_Time_It's_Arithmetical.txt ADDED
@@ -0,0 +1,222 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Add Man 2: This Time It's Arithmetical
2
+ author Adam Gashlin
3
+ homepage gashlin.net
4
+
5
+ key_repeat_interval 0.5
6
+ noaction
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Background
13
+ Green
14
+
15
+ Zero
16
+ White
17
+ .....
18
+ .000.
19
+ .0.0.
20
+ .000.
21
+ .....
22
+
23
+ ZeroGoal
24
+ Blue DarkBlue
25
+ 00000
26
+ 01110
27
+ 01010
28
+ 01110
29
+ 00000
30
+
31
+ One
32
+ White
33
+ .....
34
+ ..0..
35
+ ..0..
36
+ ..0..
37
+ .....
38
+
39
+ OneGoal
40
+ Blue DarkBlue
41
+ 00000
42
+ 00100
43
+ 00100
44
+ 00100
45
+ 00000
46
+
47
+ Player
48
+ LightBlue LightBrown Purple Pink
49
+ ..3..
50
+ .111.
51
+ 00000
52
+ 12221
53
+ .2.2.
54
+
55
+ Wall
56
+ Grey
57
+
58
+ Two
59
+ Red
60
+ .....
61
+ 0.000
62
+ 0.0.0
63
+ 0.000
64
+ .....
65
+
66
+ =======
67
+ LEGEND
68
+ =======
69
+
70
+ . = Background
71
+ + = Player
72
+ 0 = Zero
73
+ O = ZeroGoal
74
+ 1 = One
75
+ ! = OneGoal
76
+ # = Wall
77
+
78
+ =======
79
+ SOUNDS
80
+ =======
81
+
82
+ ================
83
+ COLLISIONLAYERS
84
+ ================
85
+
86
+ Background
87
+ ZeroGoal, OneGoal, Wall
88
+ Player, Two, Zero, One
89
+
90
+ ======
91
+ RULES
92
+ ======
93
+
94
+ [ > Player | Wall ] -> [ Player | Wall ]
95
+ [ > Player | Zero ] -> [ > Player | > Zero ]
96
+ [ > Player | One ] -> [ > Player | > One ]
97
+
98
+ [ > Zero | Zero ] -> [ | Zero ]
99
+ [ > Zero | One ] -> [ | One ]
100
+ [ > One | Zero ] -> [ | One ]
101
+ [ > One | One ] -> [ | Two ]
102
+
103
+ Right [ One | Two ] -> [ Two | Zero ]
104
+ Right [ No One | Two ] -> [ One | Zero ]
105
+
106
+ [ Two ] -> Cancel
107
+
108
+ ==============
109
+ WINCONDITIONS
110
+ ==============
111
+
112
+ All ZeroGoal on Zero
113
+ All OneGoal on One
114
+
115
+ =======
116
+ LEVELS
117
+ =======
118
+
119
+ MESSAGE Cover blue targets with white numbers
120
+
121
+ +#O
122
+ .#.
123
+ 1#.
124
+ ..0
125
+ !..
126
+
127
+ MESSAGE Numbers can go into walls
128
+ #####
129
+ #0.1#
130
+ #+#.#
131
+ ###.#
132
+ 0....
133
+ ..0.O
134
+
135
+ MESSAGE 0 + 0 = 0
136
+
137
+ .#.....
138
+ +#.....
139
+ .#.....
140
+ .##0##.
141
+ 0..0.#O
142
+ 0....#O
143
+
144
+ MESSAGE 0 + 1 = 1
145
+
146
+ !#..#..
147
+ .#.010.
148
+ .#..#..
149
+ .#..#..
150
+ .#..#.#
151
+ 0...#.#
152
+ O...#+#
153
+
154
+ MESSAGE 1 + 1 = 10
155
+
156
+ .!.#..+
157
+ ....1#.
158
+ ...#1#.
159
+ ...#...
160
+ .O.....
161
+
162
+ ...###...
163
+ .11...11.
164
+ !..#+#..!
165
+ ...###..O
166
+ ....#....
167
+
168
+ ....+
169
+ ...1.
170
+ #..1.
171
+ !##..
172
+
173
+ ...###...
174
+ 111...111
175
+ !..#+#..!
176
+ ...###..O
177
+ .........
178
+
179
+ .......
180
+ ..1001.
181
+ .+0011.
182
+ ..!!OO.
183
+
184
+ ......
185
+ +1.1..
186
+ ....1.
187
+ ###...
188
+ !##.1.
189
+ ###...
190
+
191
+ +..
192
+ ..1
193
+ .11
194
+ 11!
195
+
196
+ ...#+...
197
+ ...####1
198
+ ...11111
199
+ ...#####
200
+ ##11111!
201
+ 111.####
202
+
203
+ ##.......
204
+ #...1.1..
205
+ #1#####..
206
+ #1#......
207
+ ..#####..
208
+ ...!..#+.
209
+
210
+ #######
211
+ ..!....
212
+ ...##..
213
+ 1111111
214
+ ###..##
215
+ +......
216
+
217
+ ........#
218
+ ...+....#
219
+ ..#####1#
220
+ 11111111#
221
+ ..####..#
222
+ ..#!....#
Aerobatics.txt ADDED
@@ -0,0 +1,616 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Aerobatics
2
+ author Mark Richardson
3
+ again_interval 0.2
4
+ run_rules_on_level_start
5
+
6
+
7
+ ========
8
+ OBJECTS
9
+ ========
10
+
11
+ Background
12
+ #531
13
+
14
+ TurnL1
15
+ Transparent
16
+
17
+ TurnL2
18
+ Transparent
19
+
20
+ TurnR1
21
+ Transparent
22
+
23
+ TurnR2
24
+ Transparent
25
+
26
+ TurnD1
27
+ Transparent
28
+
29
+ TurnD2
30
+ Transparent
31
+
32
+ HUD
33
+ Transparent
34
+
35
+ PlaneU
36
+ White LightBlue
37
+ ..1..
38
+ ..1..
39
+ 00000
40
+ ..0..
41
+ .000.
42
+
43
+ PlaneD
44
+ White LightBlue
45
+ .000.
46
+ ..0..
47
+ 00000
48
+ ..1..
49
+ ..1..
50
+
51
+ PlaneL
52
+ White LightBlue
53
+ ..0..
54
+ ..0.0
55
+ 11000
56
+ ..0.0
57
+ ..0..
58
+
59
+ PlaneR
60
+ White LightBlue
61
+ ..0..
62
+ 0.0..
63
+ 00011
64
+ 0.0..
65
+ ..0..
66
+
67
+ PlaneUL
68
+ White LightBlue
69
+ 1..0.
70
+ .10..
71
+ .00..
72
+ 0..00
73
+ ...0.
74
+
75
+ PlaneUR
76
+ White LightBlue
77
+ .0..1
78
+ ..01.
79
+ ..00.
80
+ 00..0
81
+ .0...
82
+
83
+ PlaneDL
84
+ White LightBlue
85
+ ...0.
86
+ 0..00
87
+ .00..
88
+ .10..
89
+ 1..0.
90
+
91
+ PlaneDR
92
+ White LightBlue
93
+ .0...
94
+ 00..0
95
+ ..00.
96
+ ..01.
97
+ .0..1
98
+
99
+ Ring
100
+ #F00 #A21
101
+ .000.
102
+ 01.10
103
+ 0...0
104
+ 01.10
105
+ .000.
106
+
107
+ ExplosionX
108
+ Transparent
109
+
110
+ ExplosionU
111
+ Red Orange Yellow
112
+ .000.
113
+ 11011
114
+ .21..
115
+ 2..1.
116
+ ...2.
117
+
118
+ ExplosionD
119
+ Red Orange Yellow
120
+ .2...
121
+ .1..1
122
+ ..12.
123
+ 11011
124
+ .000.
125
+
126
+ ExplosionL
127
+ Red Orange Yellow
128
+ .1...
129
+ 01.12
130
+ 001..
131
+ 012..
132
+ .1.1.
133
+
134
+ ExplosionR
135
+ Red Orange Yellow
136
+ .1.1.
137
+ ..210
138
+ ..100
139
+ 21.10
140
+ ...1.
141
+
142
+ WallX
143
+ Brown
144
+ 00000
145
+ 00000
146
+ 00000
147
+ 00000
148
+ 00000
149
+
150
+ WallU
151
+ Brown
152
+ .000.
153
+ 00000
154
+ 00000
155
+ 00000
156
+ 00000
157
+
158
+ WallD
159
+ Brown
160
+ 00000
161
+ 00000
162
+ 00000
163
+ 00000
164
+ .000.
165
+
166
+ WallL
167
+ Brown
168
+ .0000
169
+ 00000
170
+ 00000
171
+ 00000
172
+ .0000
173
+
174
+ WallR
175
+ Brown
176
+ 0000.
177
+ 00000
178
+ 00000
179
+ 00000
180
+ 0000.
181
+
182
+ WallUL
183
+ Brown
184
+ .000.
185
+ 00000
186
+ 00000
187
+ 00000
188
+ .0000
189
+
190
+ WallUR
191
+ Brown
192
+ .000.
193
+ 00000
194
+ 00000
195
+ 00000
196
+ 0000.
197
+
198
+ WallDL
199
+ Brown
200
+ .0000
201
+ 00000
202
+ 00000
203
+ 00000
204
+ .000.
205
+
206
+ WallDR
207
+ Brown
208
+ 0000.
209
+ 00000
210
+ 00000
211
+ 00000
212
+ .000.
213
+
214
+ WallO
215
+ Brown
216
+ .000.
217
+ 00000
218
+ 00000
219
+ 00000
220
+ .000.
221
+
222
+ Player
223
+ Transparent
224
+
225
+ StepH
226
+ #0C0
227
+ .....
228
+ .....
229
+ .0.0.
230
+ .....
231
+ .....
232
+
233
+ StepV
234
+ #0C0
235
+ .....
236
+ ..0..
237
+ .....
238
+ ..0..
239
+ .....
240
+
241
+ StepUL
242
+ #0C0
243
+ .....
244
+ .0...
245
+ .....
246
+ .....
247
+ .....
248
+
249
+ StepUR
250
+ #0C0
251
+ .....
252
+ ...0.
253
+ .....
254
+ .....
255
+ .....
256
+
257
+ StepDL
258
+ #0C0
259
+ .....
260
+ .....
261
+ .....
262
+ .0...
263
+ .....
264
+
265
+ StepDR
266
+ #0C0
267
+ .....
268
+ .....
269
+ .....
270
+ ...0.
271
+ .....
272
+
273
+
274
+ =======
275
+ LEGEND
276
+ =======
277
+
278
+ . = Background
279
+ ! = WallX and HUD
280
+ # = WallX
281
+ O = Ring
282
+ U = Player and PlaneU
283
+ D = Player and PlaneD
284
+ L = Player and PlaneL
285
+ R = Player and PlaneR
286
+ Q = Player and PlaneUR
287
+
288
+ Plane = PlaneU or PlaneD or PlaneL or PlaneR or PlaneUL or PlaneUR or PlaneDL or PlaneDR
289
+ Turn = TurnL1 or TurnL2 or TurnR1 or TurnR2 or TurnD1 or TurnD2
290
+ Explosion = ExplosionX or ExplosionU or ExplosionD or ExplosionL or ExplosionR
291
+ Wall = WallX or WallU or WallD or WallL or WallR or WallUL or WallUR or WallDL or WallDR or WallO
292
+ Step = StepH or StepV or StepUL or StepUR or StepDL or StepDR
293
+
294
+
295
+ =======
296
+ SOUNDS
297
+ =======
298
+
299
+ Ring Destroy 58849900
300
+ Explosion Create 93930908
301
+ EndLevel 72547908
302
+ SFX0 22603503 (Turning)
303
+
304
+
305
+ ================
306
+ COLLISIONLAYERS
307
+ ================
308
+
309
+ Background
310
+ Turn, HUD
311
+ Wall, Plane, Ring, Explosion
312
+ Player, Step
313
+
314
+
315
+ ======
316
+ RULES
317
+ ======
318
+
319
+ ( Decorate walls )
320
+ up [ WallX | no Wall ] -> [ WallU | ]
321
+ down [ WallX | no Wall ] -> [ WallD | ]
322
+ down [ WallU | no Wall ] -> [ WallO | ]
323
+ left [ WallX | no Wall ] -> [ WallL | ]
324
+ left [ WallU | no Wall ] -> [ WallUL | ]
325
+ left [ WallD | no Wall ] -> [ WallDL | ]
326
+ right [ WallX | no Wall ] -> [ WallR | ]
327
+ right [ WallU | no Wall ] -> [ WallUR | ]
328
+ right [ WallD | no Wall ] -> [ WallDR | ]
329
+ right [ WallL | no Wall ] -> [ WallO | ]
330
+ right [ WallUL | no Wall ] -> [ WallO | ]
331
+ right [ WallDL | no Wall ] -> [ WallO | ]
332
+
333
+ ( Clear flight plan )
334
+ [ Step ] -> [ ]
335
+
336
+ ( Toggle HUD )
337
+ [ action Player ] [ HUD ] -> [ Player ] [ ]
338
+ random [ action Player ] [ Wall ] -> [ Player ] [ Wall HUD ]
339
+
340
+ ( Generalise plane )
341
+ [ PlaneU ] -> [ up PlaneU ]
342
+ [ PlaneD ] -> [ down PlaneD ]
343
+ [ PlaneL ] -> [ left PlaneL ]
344
+ [ PlaneR ] -> [ right PlaneR ]
345
+ [ PlaneUL ] -> [ up PlaneUL ]
346
+ [ PlaneDR ] -> [ down PlaneDR ]
347
+ [ PlaneDL ] -> [ left PlaneDL ]
348
+ [ PlaneUR ] -> [ right PlaneUR ]
349
+
350
+ ( Complete turning )
351
+ [ v Plane Player TurnL2 | Wall ] -> [ > ExplosionX | Wall ]
352
+ [ > Plane Player TurnR2 | Wall ] -> [ > ExplosionX | Wall ]
353
+ [ > Plane Player TurnD2 | Wall ] -> [ > ExplosionX | Wall ]
354
+ [ v Plane Player TurnL2 | ] -> [ | > Plane Player ]
355
+ [ > Plane Player TurnR2 | ] -> [ | > Plane Player ]
356
+ [ > Plane Player TurnD2 | ] -> [ | > Plane Player ]
357
+
358
+ ( Continue turning )
359
+ [ > Plane Player TurnL1 | Wall ] -> [ > ExplosionX | Wall ]
360
+ [ v Plane Player TurnR1 | Wall ] -> [ > ExplosionX | Wall ]
361
+ [ > Plane Player TurnD1 | Wall ] -> [ > ExplosionX | Wall ]
362
+ [ > Plane Player TurnL1 | ] -> [ | > Plane Player TurnL2 ] again
363
+ [ v Plane Player TurnR1 | ] -> [ | v Plane Player TurnR2 ] again
364
+ [ > Plane Player TurnD1 | ] -> [ | < Plane Player TurnD2 ] again
365
+
366
+ ( Start turning )
367
+ [ > Plane > Player | Wall ] -> [ > ExplosionX | Wall ]
368
+ [ v Plane > Player | Wall ] -> [ > ExplosionX | Wall ] SFX0
369
+ [ ^ Plane > Player | Wall ] -> [ > ExplosionX | Wall ] SFX0
370
+ [ > Plane < Player | Wall ] -> [ > ExplosionX | Wall ] SFX0
371
+ [ > Plane > Player | ] -> [ | > Plane Player ]
372
+ [ v Plane > Player | ] -> [ | v Plane Player TurnL1 ] SFX0 again
373
+ [ ^ Plane > Player | ] -> [ | > Plane Player TurnR1 ] SFX0 again
374
+ [ > Plane < Player | ] -> [ | > Plane Player TurnD1 ] SFX0 again
375
+
376
+ ( Draw flight plan )
377
+ [ HUD ] [ > Plane no Turn | | ] -> [ HUD ] [ > Plane | > StepV | StepV ]
378
+ [ v StepV | | ] -> [ v StepV | StepDL | StepH ]
379
+ [ ^ StepV | | ] -> [ ^ StepV | StepDR | StepH ]
380
+ [ HUD ] [ v Plane no Turn | ] -> [ HUD ] [ v Plane | action StepUR ]
381
+ [ HUD ] [ ^ Plane no Turn | ] -> [ HUD ] [ ^ Plane | action StepUL ]
382
+ [ action Step | Step ] -> [ Step | Step ]
383
+ [ action Step ] -> [ ]
384
+ [ > Step ] -> [ Step ]
385
+ ( reorient steps )
386
+ [ > Plane ] [ Step ] -> [ > Plane ] [ > Step ]
387
+ [ up Step ] -> [ Step ]
388
+ [ down StepUL ] -> [ StepDR ]
389
+ [ down StepUR ] -> [ StepDL ]
390
+ [ down StepDL ] -> [ StepUR ]
391
+ [ down StepDR ] -> [ StepUL ]
392
+ [ left StepUL ] -> [ StepDL ]
393
+ [ left StepUR ] -> [ StepUL ]
394
+ [ left StepDL ] -> [ StepDR ]
395
+ [ left StepDR ] -> [ StepUR ]
396
+ [ right StepUL ] -> [ StepUR ]
397
+ [ right StepUR ] -> [ StepDR ]
398
+ [ right StepDL ] -> [ StepUL ]
399
+ [ right StepDR ] -> [ StepDL ]
400
+ [ vertical StepV ] -> [ StepV ]
401
+ [ horizontal StepV ] -> [ StepH ]
402
+ [ vertical StepH ] -> [ StepH ]
403
+ [ horizontal StepH ] -> [ StepV ]
404
+
405
+ ( Select plane sprite )
406
+ [ up Plane no Turn ] -> [ PlaneU ]
407
+ [ down Plane no Turn ] -> [ PlaneD ]
408
+ [ left Plane no Turn ] -> [ PlaneL ]
409
+ [ right Plane no Turn ] -> [ PlaneR ]
410
+ [ up Plane Turn ] -> [ PlaneUL Turn ]
411
+ [ down Plane Turn ] -> [ PlaneDR Turn ]
412
+ [ left Plane Turn ] -> [ PlaneDL Turn ]
413
+ [ right Plane Turn ] -> [ PlaneUR Turn ]
414
+ [ up ExplosionX ] -> [ ExplosionU ]
415
+ [ down ExplosionX ] -> [ ExplosionD ]
416
+ [ left ExplosionX ] -> [ ExplosionL ]
417
+ [ right ExplosionX ] -> [ ExplosionR ]
418
+
419
+
420
+ ==============
421
+ WINCONDITIONS
422
+ ==============
423
+
424
+ no Ring
425
+ no Turn
426
+ some Plane
427
+
428
+
429
+ =======
430
+ LEVELS
431
+ =======
432
+
433
+ message Flight Training
434
+
435
+ !#########
436
+ ######...#
437
+ ######.O.#
438
+ ######...#
439
+ #####....#
440
+ ##.......#
441
+ #.....O..#
442
+ #.O.....##
443
+ #....#####
444
+ #...######
445
+ #.U.######
446
+ #...######
447
+ ##########
448
+
449
+ message Loop-de-loop
450
+
451
+ !##########
452
+ ####...####
453
+ ####.O.####
454
+ ####...####
455
+ #.........#
456
+ #.R.....O.#
457
+ #.........#
458
+ ####...####
459
+ ####.O.####
460
+ ####...####
461
+ ###########
462
+
463
+ message Canyon
464
+
465
+ !#############
466
+ ##........O.##
467
+ #............#
468
+ #..#####O...O#
469
+ #.O#####.....#
470
+ #..######.O.##
471
+ #......#######
472
+ ##..O...######
473
+ ######..######
474
+ ######.O######
475
+ ######..######
476
+ ######...O...#
477
+ #######.....L#
478
+ ##############
479
+
480
+ message Spelunk
481
+
482
+ !###################
483
+ ###########.###..###
484
+ ##...######.##....##
485
+ #..#..#####.##....##
486
+ #..##.#####..##...O#
487
+ #O...O.....O....#.##
488
+ #.###.##O##.#####.##
489
+ #..#..##.##.#####.##
490
+ #....###....#####.##
491
+ #.######...######.##
492
+ #.######..###.....##
493
+ #.######.###..##..##
494
+ #..#####..#..####.##
495
+ ##..O...#...#####.##
496
+ #######..########O##
497
+ ########..##########
498
+ #########.LO########
499
+ ####################
500
+
501
+ message Checkpoint
502
+
503
+ !################
504
+ #.......O.......#
505
+ #.......#.......#
506
+ #.......O.......#
507
+ #.......#......U#
508
+ #.............#O#
509
+ #...#O#.....#...#
510
+ #...........O...#
511
+ #.#O#...#...#...#
512
+ #.......O.......#
513
+ #....#..#.......#
514
+ #....O.....#....#
515
+ #....#.....O....#
516
+ #..........#....#
517
+ #......#O#......#
518
+ #...............#
519
+ #################
520
+
521
+ message Down Town
522
+
523
+ !################
524
+ #....O..........#
525
+ #...............#
526
+ #..........O....#
527
+ #...###...###...#
528
+ #O..###..O###O..#
529
+ #...###...###...#
530
+ #..........O....#
531
+ #...............#
532
+ #....O..........#
533
+ #...###...###...#
534
+ #..O###OU.###..O#
535
+ #...###...###...#
536
+ #....O..........#
537
+ #...............#
538
+ #..........O....#
539
+ #################
540
+
541
+ message Swiss Cheese
542
+
543
+ !################
544
+ #...............#
545
+ #...............#
546
+ #..........O....#
547
+ ######O######O###
548
+ #...............#
549
+ #.R...........O.#
550
+ #...............#
551
+ ####.####O#######
552
+ #............O..#
553
+ #...............#
554
+ #...............#
555
+ ##O####.#####.###
556
+ #...............#
557
+ #.........O.....#
558
+ #...............#
559
+ #################
560
+
561
+ message Indoors
562
+
563
+ !##############
564
+ #.............#
565
+ #.#..#...#..#.#
566
+ #....#...#....#
567
+ #....O...O....#
568
+ #.##O##.##O##.#
569
+ #....#...#....#
570
+ #.............#
571
+ #....#...#....#
572
+ #.##O##.##O##.#
573
+ #....O.U.O....#
574
+ #....#...#....#
575
+ #.#..#...#..#.#
576
+ #.............#
577
+ ###############
578
+
579
+ message Spires
580
+
581
+ !############
582
+ #...........#
583
+ #.O.#..#.#..#
584
+ ##...#......#
585
+ #...#....#..#
586
+ #......#..#.#
587
+ ##...#......#
588
+ #..#....#..##
589
+ #....#.#....#
590
+ #..#.....#..#
591
+ ##....#...O.#
592
+ #..#....#...#
593
+ #.R..#....#.#
594
+ #...........#
595
+ #############
596
+
597
+ message Championship
598
+
599
+ !############
600
+ ##....#.....#
601
+ #..#.#...#..#
602
+ ##O......#..#
603
+ #.##..##....#
604
+ #..#..#..#.##
605
+ #....#..###.#
606
+ ##.#...#.#..#
607
+ #.O.#.#O....#
608
+ #..#R..#....#
609
+ #...........#
610
+ #..#...####.#
611
+ #...##.#....#
612
+ #....#..##.##
613
+ #....#......#
614
+ ##....#..#..#
615
+ #......#O#..#
616
+ #############
Airport_Aggression.txt ADDED
@@ -0,0 +1,1074 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Airport Aggression
2
+ zoomscreen 31x18
3
+ run_rules_on_level_start
4
+ key_repeat_interval 0.1
5
+ again_interval 0.1
6
+
7
+ ========
8
+ OBJECTS
9
+ ========
10
+
11
+ Background
12
+ lightblue
13
+
14
+ b1
15
+ #CCCCFF #EEEEFF #CCFFCC #BBBBFF
16
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17
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24
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26
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+
30
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31
+ #CCCCFF #EEEEFF #CCFFCC #BBBBFF
32
+ 00200
33
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34
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35
+ 01000
36
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37
+
38
+ b4
39
+ #CCCCFF #EEEEFF #CCFFCC #BBBBFF
40
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41
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42
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43
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44
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+
46
+ b5
47
+ #CCCCFF #EEEEFF #CCFFCC #BBBBFF
48
+ 00030
49
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50
+ 00002
51
+ 10000
52
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54
+ b6
55
+ #CCCCFF #EEEEFF #CCFFCC #BBBBFF
56
+ 00000
57
+ 00001
58
+ 02000
59
+ 00000
60
+ 00030
61
+
62
+ playerl
63
+ #996139 blue
64
+ .11..
65
+ 0011.
66
+ 0011.
67
+ 0011.
68
+ .11..
69
+
70
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71
+ #996139 blue
72
+ .000.
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+ 11111
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+ .....
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+
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+ playerd
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+ #996139 blue
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+ .000.
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+ playerr
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224
+ .....
225
+ 00...
226
+ 00...
227
+ 00...
228
+ .....
229
+
230
+ skinl2
231
+ #DCBAA3
232
+ .....
233
+ 00...
234
+ 00...
235
+ 00...
236
+ .....
237
+
238
+ skinl3
239
+ #B58A65
240
+ .....
241
+ 00...
242
+ 00...
243
+ 00...
244
+ .....
245
+ skinl4
246
+ #996139
247
+ .....
248
+ 00...
249
+ 00...
250
+ 00...
251
+ .....
252
+
253
+ skinl5
254
+ #5E3922
255
+ .....
256
+ 00...
257
+ 00...
258
+ 00...
259
+ .....
260
+
261
+ skinl6
262
+ #301C10
263
+ .....
264
+ 00...
265
+ 00...
266
+ 00...
267
+ .....
268
+
269
+ skinr1
270
+ #F3E6E0
271
+ .....
272
+ ...00
273
+ ...00
274
+ ...00
275
+ .....
276
+
277
+ skinr2
278
+ #DCBAA3
279
+ .....
280
+ ...00
281
+ ...00
282
+ ...00
283
+ .....
284
+ skinr3
285
+ #B58A65
286
+ .....
287
+ ...00
288
+ ...00
289
+ ...00
290
+ .....
291
+ skinr4
292
+ #996139
293
+ .....
294
+ ...00
295
+ ...00
296
+ ...00
297
+ .....
298
+ skinr5
299
+ #5E3922
300
+ .....
301
+ ...00
302
+ ...00
303
+ ...00
304
+ .....
305
+ skinr6
306
+ #301C10
307
+ .....
308
+ ...00
309
+ ...00
310
+ ...00
311
+ .....
312
+
313
+ hairl1
314
+ black
315
+ .00..
316
+ ..00.
317
+ ..00.
318
+ ..00.
319
+ .00..
320
+
321
+ hairl2
322
+ lightbrown
323
+ .000.
324
+ ..00.
325
+ ..00.
326
+ ..00.
327
+ .000.
328
+
329
+ hairl3
330
+ yellow
331
+ 000..
332
+ ..00.
333
+ ..00.
334
+ ..00.
335
+ 000..
336
+
337
+ hairl4
338
+ brown
339
+ .0...
340
+ ..0..
341
+ ..0..
342
+ ..0..
343
+ .0...
344
+
345
+ hairl5
346
+ darkgrey
347
+ .....
348
+ ..0..
349
+ ..00.
350
+ ..0..
351
+ .....
352
+
353
+ hairl6
354
+ red
355
+ .0...
356
+ ..0..
357
+ ..00.
358
+ ..0..
359
+ .0...
360
+
361
+ hairl7
362
+ black
363
+ .....
364
+ ..00.
365
+ ..00.
366
+ ..00.
367
+ .....
368
+
369
+ hairr1
370
+ red
371
+ ..00.
372
+ .00..
373
+ .00..
374
+ .00..
375
+ ..00.
376
+
377
+ hairr2
378
+ darkgrey
379
+ .000.
380
+ .00..
381
+ .00..
382
+ .00..
383
+ .000.
384
+
385
+ hairr3
386
+ brown
387
+ ..000
388
+ .00..
389
+ .00..
390
+ .00..
391
+ ..000
392
+
393
+ hairr4
394
+ yellow
395
+ ...0.
396
+ ..0..
397
+ ..0..
398
+ ..0..
399
+ ...0.
400
+
401
+ hairr5
402
+ black
403
+ .....
404
+ ..0..
405
+ .00..
406
+ ..0..
407
+ .....
408
+
409
+ hairr6
410
+ lightbrown
411
+ ...0.
412
+ ..0..
413
+ .00..
414
+ ..0..
415
+ ...0.
416
+
417
+ hairr7
418
+ brown
419
+ .....
420
+ .00..
421
+ .00..
422
+ .00..
423
+ .....
424
+
425
+ haird1
426
+ lightbrown
427
+ .....
428
+ .000.
429
+ 00000
430
+ 0...0
431
+ .....
432
+
433
+ haird2
434
+ brown
435
+ .....
436
+ 00000
437
+ 00000
438
+ 0...0
439
+ .....
440
+
441
+ haird3
442
+ darkgrey
443
+ .....
444
+ .000.
445
+ 00000
446
+ 0...0
447
+ 0...0
448
+
449
+ haird4
450
+ red
451
+ .....
452
+ .....
453
+ .000.
454
+ 0...0
455
+ .....
456
+
457
+ haird5
458
+ yellow
459
+ .....
460
+ ..0..
461
+ .000.
462
+ .....
463
+ .....
464
+
465
+ haird6
466
+ yellow
467
+ .....
468
+ ..0..
469
+ .000.
470
+ 0...0
471
+ .....
472
+
473
+ haird7
474
+ black
475
+ .....
476
+ .000.
477
+ .000.
478
+ .....
479
+ .....
480
+
481
+ hairu1
482
+ brown
483
+ .....
484
+ 0...0
485
+ 00000
486
+ .000.
487
+ .....
488
+
489
+ hairu2
490
+ darkgrey
491
+ .....
492
+ 0...0
493
+ 00000
494
+ 00000
495
+ .....
496
+
497
+ hairu3
498
+ brown
499
+ 0...0
500
+ 0...0
501
+ 00000
502
+ .000.
503
+ .....
504
+
505
+ hairu4
506
+ lightbrown
507
+ .....
508
+ 0...0
509
+ .000.
510
+ .....
511
+ .....
512
+
513
+ hairu5
514
+ red
515
+ .....
516
+ .....
517
+ .000.
518
+ ..0..
519
+ .....
520
+
521
+ hairu6
522
+ black
523
+ .....
524
+ 0...0
525
+ .000.
526
+ ..0..
527
+ .....
528
+
529
+ hairu7
530
+ yellow
531
+ .....
532
+ .....
533
+ .000.
534
+ .000.
535
+ .....
536
+
537
+ wall
538
+ #446
539
+
540
+ walll
541
+ #224
542
+ 0....
543
+ 0....
544
+ 0....
545
+ 0....
546
+ 0....
547
+
548
+ wallr
549
+ #668
550
+ ....0
551
+ ....0
552
+ ....0
553
+ ....0
554
+ ....0
555
+
556
+ wallu
557
+ #224
558
+ 00000
559
+ .....
560
+ .....
561
+ .....
562
+ .....
563
+
564
+ walld
565
+ #668
566
+ .....
567
+ .....
568
+ .....
569
+ .....
570
+ 00000
571
+
572
+ walllu
573
+ #CCCCFF
574
+ 0....
575
+ .....
576
+ .....
577
+ .....
578
+ .....
579
+
580
+ wallld
581
+ #CCCCFF
582
+ .....
583
+ .....
584
+ .....
585
+ .....
586
+ 0....
587
+
588
+ wallru
589
+ #CCCCFF
590
+ ....0
591
+ .....
592
+ .....
593
+ .....
594
+ .....
595
+
596
+ wallrd
597
+ #CCCCFF
598
+ .....
599
+ .....
600
+ .....
601
+ .....
602
+ ....0
603
+
604
+ movingupl
605
+ lightgrey grey gray
606
+ 20001
607
+ 20010
608
+ 20100
609
+ 21000
610
+ 20000
611
+
612
+ movingupr
613
+ lightgrey grey gray
614
+ 10002
615
+ 01002
616
+ 00102
617
+ 00012
618
+ 00002
619
+
620
+ movingdownl
621
+ lightgrey grey gray
622
+ 21000
623
+ 20100
624
+ 20010
625
+ 20001
626
+ 20000
627
+
628
+ movingdownr
629
+ lightgrey grey gray
630
+ 00012
631
+ 00102
632
+ 01002
633
+ 10002
634
+ 00002
635
+
636
+ tag
637
+ transparent
638
+
639
+ ag
640
+ transparent
641
+
642
+ marker0
643
+ transparent
644
+
645
+ marker1
646
+ transparent
647
+
648
+ marker2
649
+ transparent
650
+
651
+ marker3
652
+ transparent
653
+
654
+ marker4
655
+ transparent
656
+
657
+ marker5
658
+ transparent
659
+
660
+ marker6
661
+ transparent
662
+
663
+ roadblack
664
+ #111
665
+
666
+ roadwhite
667
+ #DDD
668
+
669
+ sidewalk1
670
+ grey darkgrey
671
+ 00001
672
+ 00001
673
+ 00001
674
+ 00001
675
+ 00001
676
+
677
+ sidewalk2
678
+ grey darkgrey
679
+ 00001
680
+ 00001
681
+ 00001
682
+ 00001
683
+ 11111
684
+
685
+ sidewalk3
686
+ grey darkgrey
687
+ 00000
688
+ 00000
689
+ 00000
690
+ 00000
691
+ 00000
692
+
693
+ sidewalk4
694
+ grey darkgrey
695
+ 00000
696
+ 00000
697
+ 00000
698
+ 00000
699
+ 11111
700
+
701
+
702
+
703
+
704
+
705
+
706
+
707
+ car00 あ
708
+ #2D36A6 #4048CC #6068D5 #050505 #505050 #111
709
+ 55555
710
+ 55550
711
+ 55000
712
+ 50011
713
+ 50111
714
+ car01 い
715
+ #2D36A6 #4048CC #6068D5 #050505 #505050 #111
716
+ 55550
717
+ 00000
718
+ 13333
719
+ 33443
720
+ 34330
721
+ car02 う
722
+ #2D36A6 #4048CC #6068D5 #050505 #505050 #111
723
+ 05555
724
+ 00000
725
+ 30333
726
+ 00000
727
+ 11111
728
+ car03 え
729
+ #2D36A6 #4048CC #6068D5 #050505 #505050 #111
730
+ 55555
731
+ 00000
732
+ 30333
733
+ 00000
734
+ 11111
735
+ car04 お
736
+ #2D36A6 #4048CC #6068D5 #050505 #505050 #111
737
+ 55555
738
+ 00000
739
+ 30000
740
+ 00033
741
+ 11034
742
+ car05 か
743
+ #2D36A6 #4048CC #6068D5 #050505 #505050 #111
744
+ 55555
745
+ 00555
746
+ 00005
747
+ 30005
748
+ 43305
749
+
750
+ car10 き
751
+ #2D3616 #4048CC #6068D5 #050505 #505050
752
+ 11113
753
+ 11113
754
+ 11113
755
+ 11113
756
+ 11113
757
+ car11 く
758
+ #2D3616 #4048CC #6068D5 #050505 #505050
759
+ 33331
760
+ 33331
761
+ 33331
762
+ 33331
763
+ 33331
764
+ car12 け
765
+ #2D3616 #4048CC #6068D5 #050505 #505050
766
+ 11111
767
+ 11111
768
+ 11111
769
+ 11111
770
+ 11111
771
+ car13 こ
772
+ #2D3616 #4048CC #6068D5 #050505 #505050
773
+ 11111
774
+ 11111
775
+ 11111
776
+ 11111
777
+ 11111
778
+ car14 さ
779
+ #2D3616 #4048CC #6068D5 #050505 #505050
780
+ 11133
781
+ 11133
782
+ 11133
783
+ 11133
784
+ 11133
785
+ car15 し
786
+ #2D3616 #4048CC #6068D5 #050505 #505050 #111
787
+ 34315
788
+ 33315
789
+ 33315
790
+ 33315
791
+ 33315
792
+ car20 す
793
+ #2D3616 #4048CC #6068D5 #050505 #505050 #111
794
+ 52111
795
+ 52211
796
+ 55222
797
+ 55552
798
+ 55555
799
+ car21 せ
800
+ #2D3616 #4048CC #6068D5 #050505 #505050 #111
801
+ 33332
802
+ 33333
803
+ 13333
804
+ 22222
805
+ 55552
806
+ car22 そ
807
+ #2D3616 #4048CC #6068D5 #050505 #505050 #111
808
+ 11111
809
+ 22222
810
+ 32333
811
+ 22222
812
+ 25555
813
+ car23 が
814
+ #2D3616 #4048CC #6068D5 #050505 #505050 #111
815
+ 11111
816
+ 22222
817
+ 32333
818
+ 22222
819
+ 55555
820
+ car24 ぎ
821
+ #2D3616 #4048CC #6068D5 #050505 #505050 #111
822
+ 11233
823
+ 22233
824
+ 32222
825
+ 22222
826
+ 55555
827
+ car25 ぐ
828
+ #2D3616 #4048CC #6068D5 #050505 #505050 #111
829
+ 33325
830
+ 32225
831
+ 22225
832
+ 22555
833
+ 55555
834
+ =======
835
+ LEGEND
836
+ =======
837
+ player = playeru or playerl or playerd or playerr
838
+ p = playeru and roadblack
839
+ u = tempu
840
+ l = templ
841
+ r = tempr
842
+ d = tempd
843
+ b=b1 or b2 or b3 or b4 or b5 or b6
844
+ hairu= hairu1 or hairu2 or hairu3 or hairu4 or hairu5 or hairu6 or hairu7
845
+ haird = haird1 or haird2 or haird3 or haird4 or haird5 or haird6 or haird7
846
+ hairl = hairl1 or hairl2 or hairl3 or hairl4 or hairl5 or hairl6 or hairl7
847
+ hairr = hairr1 or hairr2 or hairr3 or hairr4 or hairr5 or hairr6 or hairr7
848
+ hair = hairu or haird or hairr or hairl
849
+ skinu = skinu1 or skinu2 or skinu3 or skinu4 or skinu5 or skinu6
850
+ skind = skind1 or skind2 or skind3 or skind4 or skind5 or skind6
851
+ skinr = skinr1 or skinr2 or skinr3 or skinr4 or skinr5 or skinr6
852
+ skinl = skinl1 or skinl2 or skinl3 or skinl4 or skinl5 or skinl6
853
+ person = skinu or skinl or skind or skinr
854
+ # = wall
855
+ solid = wall or car00 or car01 or car02 or car03 or car04 or car05 or car10 or car11 or car12 or car13 or car14 or car15 or car20 or car21 or car22 or car23 or car24 or car25
856
+ . = background
857
+ movingup = movingupl or movingupr
858
+ & = movingupl
859
+ * = movingupr
860
+ movingdown = movingdownl or movingdownr
861
+ $ = movingdownl
862
+ @ = movingdownr
863
+ 0 = marker0
864
+ 1 = marker1
865
+ 2 = marker2
866
+ 3 = marker3
867
+ 4 = movingdownl and marker3
868
+ 7 = movingdownr and marker3
869
+ 5 = movingupl and marker3
870
+ 8 = movingupr and marker3
871
+ 6 = marker4
872
+ 9 = marker6 and roadwhite
873
+ , = roadblack
874
+ ? = roadwhite
875
+ { = sidewalk1
876
+ [ = sidewalk2
877
+ } = sidewalk3
878
+ ] = sidewalk4
879
+ sidewalk = sidewalk1 or sidewalk2 or sidewalk3 or sidewalk4
880
+ extra = walll or walld or wallr or wallu or wallru or wallrd or wallld or walllu
881
+ =========
882
+ SOUNDS
883
+ =========
884
+
885
+
886
+ ================
887
+ COLLISIONLAYERS
888
+ ================
889
+
890
+ Background
891
+ b
892
+ roadblack, roadwhite, sidewalk
893
+ movingup, movingdown
894
+ player, person, solid,
895
+ tempu, templ, tempr, tempd
896
+ hair
897
+ ag, tag
898
+ marker0, marker1, marker2, marker3, marker4, marker5, marker6
899
+ walld
900
+ wallu
901
+ walll
902
+ wallr
903
+ wallld
904
+ walllu
905
+ wallrd
906
+ wallru
907
+ ======
908
+ RULES
909
+ ======
910
+ [up player] -> [up playeru]
911
+ [down player] -> [down playerd]
912
+ [left player] -> [left playerl]
913
+ [right player] -> [right playerr]
914
+
915
+ [extra] -> []
916
+ down[wall|no wall] -> [wall walld|no wall]
917
+ up[wall|no wall] -> [wall wallu|no wall]
918
+ left[wall|no wall] -> [wall walll|no wall]
919
+ right[wall|no wall] -> [wall wallr|no wall]
920
+
921
+ [wallu walll] -> [wallu walll walllu]
922
+ [wallu wallr] -> [wallu wallr wallru]
923
+ [walld wallr] -> [walld wallr wallrd]
924
+ [walld walll] -> [walld walll wallld]
925
+
926
+ late [marker0 no player][marker0 player] -> [][marker0 player] checkpoint
927
+ late [marker1 no player][marker1 player] -> [][marker1 player] checkpoint
928
+ late [marker2 no player][marker2 player] -> [][marker2 player]
929
+ late [marker3 no player][marker3 player] -> [][marker3 player] checkpoint
930
+ late [marker6 no player][marker6 player] -> [][marker6 player]
931
+
932
+
933
+ late [marker0 player] -> [player]checkpoint message Argh! Why are there so many people here this early in the morning! GET OUTTA MY WAY!
934
+ late [marker1 player] -> [player]checkpoint message I don't have the time to wait in these lines right now. CAN'T THESE PEOPLE GO ANY FASTER?
935
+ late [marker2 player] -> [player] checkpoint message Ooh, the moving walkways, this should hopfully "move things along"!
936
+ late [marker3 player] -> [player]checkpoint message Finally, my gate! And there's even a seat for me!
937
+ late [marker5 player] -> [player]checkpoint message "You didn't hear? The flight got delayed for four hours!"
938
+ late [marker6 player] -> [player] message The wedding starts in three hours! I'll never make it by car!
939
+ late [marker4 player] -> [playeru marker5] again checkpoint message Wait a second, why are all these people still sitting at the gate if I was nearly late?
940
+
941
+ [background no b] -> [background random b]
942
+ [tempu no person] -> [random skinu tempu]
943
+ [templ no person] -> [random skinl templ]
944
+ [tempd no person] -> [random skind tempd]
945
+ [tempr no person] -> [random skinr tempr]
946
+
947
+ [tempu] -> [random hairu]
948
+ [templ] -> [random hairl]
949
+ [tempd] -> [random haird]
950
+ [tempr] -> [random hairr]
951
+
952
+ [moving player] -> [moving player tag]
953
+
954
+ [ag][player movingup] -> [ag][up player movingup]
955
+ [ag][player movingdown] -> [ag][down player movingdown]
956
+ [ag][person movingup] -> [ag][up person movingup]
957
+ [ag][person movingdown] -> [ag][down person movingdown]
958
+
959
+
960
+
961
+ [> player | person] -> [> player| > person]
962
+ [> person | person] -> [> person| > person]
963
+ [> person | solid] -> [stationary person| solid]
964
+ [> player | solid] -> [stationary player| solid]
965
+
966
+ late [ag] -> []
967
+
968
+ late up [tag][player movingup | no solid no person no player] -> [ag][player movingup|] again
969
+ late up [tag][person movingup | no solid no person no player] -> [ag][person movingup|] again
970
+ late down [tag][player movingdown | no solid no person no player] -> [ag][player movingdown|] again
971
+ late down [tag][person movingdown | no solid no person no player] -> [ag][person movingdown|] again
972
+
973
+ late up [ag][player movingup | no solid no person no player] -> [ag][player movingup|] again
974
+ late up [ag][person movingup | no solid no person no player] -> [ag][person movingup|] again
975
+ late down [ag][player movingdown | no solid no person no player] -> [ag][player movingdown|] again
976
+ late down [ag][person movingdown | no solid no person no player] -> [ag][person movingdown|] again
977
+
978
+
979
+
980
+ [moving person hair] -> [moving person moving hair]
981
+
982
+
983
+ ==============
984
+ WINCONDITIONS
985
+ ==============
986
+
987
+
988
+ =======
989
+ LEVELS
990
+ =======
991
+
992
+ message I'm going to be late for my flight!
993
+
994
+ .........................&*....
995
+ .###.###.###.###.........&*....
996
+ .#...#.#..#..#...........&*....
997
+ .#.#.###..#..##...######.&*....
998
+ .#.#.#.#..#..#....#ddddd.&*....
999
+ .###.#.#..#..###.........&*....
1000
+ ..................#uuuuu.&*....
1001
+ .#..#....#...###########.&*....
1002
+ .#..#...##...ddddd#ddddd.&*....
1003
+ .#..#.#..#...............&*....
1004
+ .#..#....#...uuuuu#uuuuu.&*....
1005
+ .#..#....#...###########.&*....
1006
+ .####..#####.ddddd#ddddd.&*....
1007
+ .........................&*....
1008
+ .uuuuu#uuuuuuu6uuu#uuuuu.&*....
1009
+ .#######################.&*....
1010
+ ................334733333583333
1011
+ ################..$@.....&*....
1012
+ ...$@d.#..&*l..#..$@.....&*....
1013
+ ...$@.....&*l..#..$@.....&*....
1014
+ ...$@.....&*l..#..$@.....&*....
1015
+ ...$@.....&*####..$@.....&*..d.
1016
+ [email protected]&*......$@.....&*....
1017
+ .d.$@....#&*......$@.....&*....
1018
+ ...$@....#&*......$@.....&*....
1019
+ ...$@....#&*......$@.....&*....
1020
+ r..$@....#&*......$@.....&*....
1021
1022
+ ...$@....#&*......$@.....&*....
1023
+ ...$@....#&*......$@.....&*....
1024
+ ...$@....#&*......$@.....&*.l..
1025
+ ###[email protected]..#&*......$@.....&*....
1026
+ #.r$@....#&*......$@.....&*....
1027
+ #.#$@....#&*......$@.....&*....
1028
+ #.#[email protected]#&*....u.$@.....&*....
1029
+ #2##############.##############
1030
+ #.#...r....r..........l...l....
1031
+ #.#.............u..............
1032
+ ..#.......................u....
1033
+ .##...u.........u..............
1034
+ .###########################...
1035
+ .....#u#l......#u#l......#u#l..
1036
+ .rrrrru....rrrrru....rrrrru#...
1037
+ .u####.....u####.....u######...
1038
+ .ulllll....ulllll....ulllll#...
1039
+ ..####u.....####u.....####u#...
1040
+ .rrrrru....rrrrru....rrrrru#...
1041
+ .u####.....u####.....u######...
1042
+ .ulllll....ulllll....ulllll#...
1043
+ ..####u.....####u.....####u#...
1044
+ .rrrrru....rrrrru....rrrrru#...
1045
+ .u####.....u####.....u#########
1046
+ .u.........ulllll....ulll..l1##
1047
+ ############################.##
1048
+ ................r.....r....#.##
1049
+ ....................r...r.r#.##
1050
+ ...r..............r...r...rru..
1051
+ .....................r..r.r..uu
1052
+ ..........r......r.........ru..
1053
+ ....................r.u...u...u
1054
+ r...............r........u...u.
1055
+ ...........................u...
1056
+ ......................u........
1057
+ ..........r..............u...u.
1058
+ ..................u............
1059
+ ...........................u...
1060
+ ##000#########000#########000##
1061
+ {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{
1062
+ [][][][][][][][][][][][][][][][
1063
+ ,,,,p,,,?,,,,,,,,,,,,,,,,,,,,,,
1064
+ ,??????,?,,,,,,,,,,,,,,,,,,,,,,
1065
+ ,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,,
1066
+ ,??????,??,????,,????,,????,,??
1067
+ ,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,,
1068
+ ,??????,?,,,,,,,,,,,,,,,,,,,,,,
1069
+ ,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,,
1070
+ 9999999999999999999999999999999
1071
+ γ‚γ„γ†γˆγŠγ‹,?,γ‚γ„γ†γˆγŠγ‹,?,γ‚γ„γ†γˆγŠγ‹,?,γ‚γ„γ†γˆ
1072
+ きくけこさし,?,きくけこさし,?,きくけこさし,?,きくけこ
1073
+ γ™γ›γγŒγŽγ,?,γ™γ›γγŒγŽγ,?,γ™γ›γγŒγŽγ,?,γ™γ›γγŒ
1074
+
Akari_2.txt ADDED
@@ -0,0 +1,545 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Akari 2
2
+ author Cantaloupe
3
+ run_rules_on_level_start
4
+
5
+ ========
6
+ OBJECTS
7
+ ========
8
+
9
+ Background
10
+ LIGHTGREEN GREEN
11
+ 11111
12
+ 01111
13
+ 11101
14
+ 11111
15
+ 10111
16
+
17
+ Wall
18
+ BROWN
19
+ 00000
20
+ 00000
21
+ 00000
22
+ 00000
23
+ 00000
24
+
25
+ Glass
26
+ WHITE LIGHTBLUE
27
+ 11111
28
+ 01111
29
+ 11101
30
+ 11111
31
+ 10111
32
+
33
+ GlassH
34
+ WHITE LIGHTBLUE
35
+ 11111
36
+ 01010
37
+ 10101
38
+ 01010
39
+ 10111
40
+
41
+ GlassV
42
+ WHITE LIGHTBLUE
43
+ 10101
44
+ 01011
45
+ 10101
46
+ 11011
47
+ 10101
48
+
49
+ PlayerN
50
+ DARKBROWN DARKGREEN BLACK
51
+ ..0..
52
+ .111.
53
+ 01110
54
+ 02220
55
+ .2.2.
56
+
57
+ PlayerE
58
+ DARKBROWN DARKGREEN BLACK
59
+ ..0..
60
+ .101.
61
+ .011.
62
+ .202.
63
+ ..2..
64
+
65
+ PlayerS
66
+ DARKBROWN DARKGREEN BLACK
67
+ ..0..
68
+ .101.
69
+ 01110
70
+ 02220
71
+ .2.2.
72
+
73
+ PlayerW
74
+ DARKBROWN DARKGREEN BLACK
75
+ ..0..
76
+ .101.
77
+ .110.
78
+ .202.
79
+ ..2..
80
+
81
+ PlayerHoldingN
82
+ DARKBROWN DARKGREEN BLACK
83
+ ..0..
84
+ 01110
85
+ 01110
86
+ .222.
87
+ .2.2.
88
+
89
+ PlayerHoldingE
90
+ DARKBROWN DARKGREEN BLACK
91
+ ..0..
92
+ .101.
93
+ .011.
94
+ .200.
95
+ ..2..
96
+
97
+ PlayerHoldingS
98
+ DARKBROWN DARKGREEN BLACK
99
+ ..0..
100
+ .101.
101
+ 01110
102
+ .020.
103
+ .2.2.
104
+
105
+ PlayerHoldingW
106
+ DARKBROWN DARKGREEN BLACK
107
+ ..0..
108
+ .101.
109
+ .110.
110
+ .002.
111
+ ..2..
112
+
113
+ LampActiveNotHeld
114
+ GREY LIGHTBLUE WHITE
115
+ .222.
116
+ 20102
117
+ 21012
118
+ 20102
119
+ .222.
120
+
121
+ LampActiveHeld
122
+ #7D7D7D #90C2CC WHITE
123
+ .222.
124
+ 20102
125
+ 21012
126
+ 20102
127
+ .222.
128
+
129
+ LampDeadNotHeld
130
+ GREY #505050
131
+ .....
132
+ .010.
133
+ .101.
134
+ .010.
135
+ .....
136
+
137
+ LampDeadHeld
138
+ #7D7D7D #404040
139
+ .....
140
+ .010.
141
+ .101.
142
+ .010.
143
+ .....
144
+
145
+ LightN
146
+ WHITE
147
+ .000.
148
+ .000.
149
+ .000.
150
+ .000.
151
+ .000.
152
+
153
+ LightE
154
+ WHITE
155
+ .....
156
+ 00000
157
+ 00000
158
+ 00000
159
+ .....
160
+
161
+ LightS
162
+ WHITE
163
+ .000.
164
+ .000.
165
+ .000.
166
+ .000.
167
+ .000.
168
+
169
+ LightW
170
+ WHITE
171
+ .....
172
+ 00000
173
+ 00000
174
+ 00000
175
+ .....
176
+
177
+ LightHitN
178
+ WHITE
179
+ .....
180
+ .....
181
+ .....
182
+ .000.
183
+ .000.
184
+
185
+ LightHitE
186
+ WHITE
187
+ .....
188
+ 00...
189
+ 00...
190
+ 00...
191
+ .....
192
+
193
+ LightHitS
194
+ WHITE
195
+ .000.
196
+ .000.
197
+ .....
198
+ .....
199
+ .....
200
+
201
+ LightHitW
202
+ WHITE
203
+ .....
204
+ ...00
205
+ ...00
206
+ ...00
207
+ .....
208
+
209
+ ZeroNotDone
210
+ DARKGREY RED
211
+ 00000
212
+ 01110
213
+ 01010
214
+ 01110
215
+ 00000
216
+
217
+ ZeroDone
218
+ LIGHTGREY RED
219
+ 00000
220
+ 01110
221
+ 01010
222
+ 01110
223
+ 00000
224
+
225
+ OneNotDone
226
+ DARKGREY RED
227
+ 00000
228
+ 00100
229
+ 00100
230
+ 00100
231
+ 00000
232
+
233
+ OneDone
234
+ LIGHTGREY RED
235
+ 00000
236
+ 00100
237
+ 00100
238
+ 00100
239
+ 00000
240
+
241
+ TwoNotDone
242
+ DARKGREY RED
243
+ 00000
244
+ 01100
245
+ 00100
246
+ 00110
247
+ 00000
248
+
249
+ TwoDone
250
+ LIGHTGREY RED
251
+ 00000
252
+ 01100
253
+ 00100
254
+ 00110
255
+ 00000
256
+
257
+ ThreeNotDone
258
+ DARKGREY RED
259
+ 00000
260
+ 01110
261
+ 00110
262
+ 01110
263
+ 00000
264
+
265
+ ThreeDone
266
+ LIGHTGREY RED
267
+ 00000
268
+ 01110
269
+ 00110
270
+ 01110
271
+ 00000
272
+
273
+ FourNotDone
274
+ DARKGREY RED
275
+ 00000
276
+ 01010
277
+ 01110
278
+ 00010
279
+ 00000
280
+
281
+ FourDone
282
+ LIGHTGREY RED
283
+ 00000
284
+ 01010
285
+ 01110
286
+ 00010
287
+ 00000
288
+
289
+ CounterZero
290
+ TRANSPARENT
291
+ CounterOne
292
+ TRANSPARENT
293
+ CounterTwo
294
+ TRANSPARENT
295
+ CounterThree
296
+ TRANSPARENT
297
+ CounterFour
298
+ TRANSPARENT
299
+
300
+ CountedN
301
+ TRANSPARENT
302
+ CountedE
303
+ TRANSPARENT
304
+ CountedS
305
+ TRANSPARENT
306
+ CountedW
307
+ TRANSPARENT
308
+
309
+ =======
310
+ LEGEND
311
+ =======
312
+
313
+
314
+
315
+ . = Background
316
+ # = Wall
317
+ % = Glass
318
+ P = PlayerS
319
+ L = LampActiveNotHeld
320
+ 0 = ZeroNotDone
321
+ 1 = OneNotDone
322
+ 2 = TwoNotDone
323
+ 3 = ThreeNotDone
324
+ 4 = FourNotDone
325
+
326
+ PlayerNotHolding = PlayerN or PlayerE or PlayerS or PlayerW
327
+ PlayerHolding = PlayerHoldingN or PlayerHoldingE or PlayerHoldingS or PlayerHoldingW
328
+ Player = PlayerNotHolding or PlayerHolding
329
+
330
+ LampActive = LampActiveNotHeld or LampActiveHeld
331
+ LampDead = LampDeadNotHeld or LampDeadHeld
332
+ LampNotHeld = LampActiveNotHeld or LampDeadNotHeld
333
+ LampHeld = LampActiveHeld or LampDeadHeld
334
+
335
+
336
+ Light = LightN or LightE or LightS or LightW
337
+ LightHit = LightHitN or LightHitE or LightHitS or LightHitW
338
+ Counter = CounterZero or CounterOne or CounterTwo or CounterThree or CounterFour
339
+ Counted = CountedN or CountedE or CountedS or CountedW
340
+
341
+ Zero = ZeroNotDone or ZeroDone
342
+ One = OneNotDone or OneDone
343
+ Two = TwoNotDone or TwoDone
344
+ Three = ThreeNotDone or ThreeDone
345
+ Four = FourNotDone or FourDone
346
+ ReceptorNotDone = ZeroNotDone or OneNotDone or TwoNotDone or ThreeNotDone or FourNotDone
347
+ Receptor = Zero or One or Two or Three or Four
348
+
349
+ AllGlass = Glass or GlassH or GlassV
350
+ BlocksLight = Wall or LampDead or Receptor or Player
351
+
352
+ =======
353
+ SOUNDS
354
+ =======
355
+
356
+ ================
357
+ COLLISIONLAYERS
358
+ ================
359
+
360
+ Background
361
+ LightN, LightHitN
362
+ LightE, LightHitE
363
+ LightS, LightHitS
364
+ LightW, LightHitW
365
+ Player, Wall, AllGlass, LampActive, LampDead, Receptor
366
+
367
+ CountedN
368
+ CountedE
369
+ CountedS
370
+ CountedW
371
+ Counter
372
+
373
+ ======
374
+ RULES
375
+ ======
376
+
377
+ UP [> PlayerNotHolding] -> [> PlayerN]
378
+ RIGHT [> PlayerNotHolding] -> [> PlayerE]
379
+ DOWN [> PlayerNotHolding] -> [> PlayerS]
380
+ LEFT [> PlayerNotHolding] -> [> PlayerW]
381
+
382
+ (picking up lamp)
383
+ UP [action PlayerN | LampActiveNotHeld] -> [PlayerHoldingN | LampActiveHeld]
384
+ RIGHT [action PlayerE | LampActiveNotHeld] -> [PlayerHoldingE | LampActiveHeld]
385
+ DOWN [action PlayerS | LampActiveNotHeld] -> [PlayerHoldingS | LampActiveHeld]
386
+ LEFT [action PlayerW | LampActiveNotHeld] -> [PlayerHoldingW | LampActiveHeld]
387
+ UP [action PlayerN | LampDeadNotHeld] -> [PlayerHoldingN | LampDeadHeld]
388
+ RIGHT [action PlayerE | LampDeadNotHeld] -> [PlayerHoldingE | LampDeadHeld]
389
+ DOWN [action PlayerS | LampDeadNotHeld] -> [PlayerHoldingS | LampDeadHeld]
390
+ LEFT [action PlayerW | LampDeadNotHeld] -> [PlayerHoldingW | LampDeadHeld]
391
+
392
+ (dropping lamp)
393
+ UP [action PlayerHoldingN | LampActiveHeld] -> [PlayerN | LampActiveNotHeld]
394
+ RIGHT [action PlayerHoldingE | LampActiveHeld] -> [PlayerE | LampActiveNotHeld]
395
+ DOWN [action PlayerHoldingS | LampActiveHeld] -> [PlayerS | LampActiveNotHeld]
396
+ LEFT [action PlayerHoldingW | LampActiveHeld] -> [PlayerW | LampActiveNotHeld]
397
+ UP [action PlayerHoldingN | LampDeadHeld] -> [PlayerN | LampDeadNotHeld]
398
+ RIGHT [action PlayerHoldingE | LampDeadHeld] -> [PlayerE | LampDeadNotHeld]
399
+ DOWN [action PlayerHoldingS | LampDeadHeld] -> [PlayerS | LampDeadNotHeld]
400
+ LEFT [action PlayerHoldingW | LampDeadHeld] -> [PlayerW | LampDeadNotHeld]
401
+
402
+ [> PlayerHolding | STATIONARY BlocksLight no LampHeld] -> [PlayerHolding | BlocksLight]
403
+ [> PlayerHolding | LampActiveNotHeld] -> [PlayerHolding | LampActiveNotHeld]
404
+ [MOVING PlayerHolding | LampHeld] -> [MOVING PlayerHolding | MOVING LampHeld]
405
+ [> LampHeld | STATIONARY BlocksLight] -> [LampHeld | BlocksLight]
406
+ [MOVING PlayerHolding | STATIONARY LampHeld] -> [STATIONARY PlayerHolding | LampHeld]
407
+
408
+ (casting lights)
409
+ (first pass, checking for lamps that should be dead)
410
+ late [Light] -> []
411
+ late [LightHit] -> []
412
+ late UP [LampActive | no BlocksLight] -> [LampActive | LightN]
413
+ + late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE]
414
+ + late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS]
415
+ + late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW]
416
+ + late [LampActiveNotHeld Light] -> [LampDeadNotHeld]
417
+ + late [LampActiveHeld Light] -> [LampDeadHeld]
418
+
419
+ late UP [LightN | no BlocksLight] -> [LightN | LightN]
420
+ + late RIGHT [LightE | no BlocksLight] -> [LightE | LightE]
421
+ + late DOWN [LightS | no BlocksLight] -> [LightS | LightS]
422
+ + late LEFT [LightW | no BlocksLight] -> [LightW | LightW]
423
+ + late [LampActiveNotHeld Light] -> [LampDeadNotHeld]
424
+ + late [LampActiveHeld Light] -> [LampDeadHeld]
425
+
426
+ (second pass, actual lightcasting)
427
+ late [Light] -> []
428
+ late [LightHit] -> []
429
+ late UP [LampActive | no BlocksLight] -> [LampActive | LightN]
430
+ + late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE]
431
+ + late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS]
432
+ + late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW]
433
+ + late UP [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitN]
434
+ + late RIGHT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitE]
435
+ + late DOWN [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitS]
436
+ + late LEFT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitW]
437
+
438
+ late UP [LightN | no BlocksLight] -> [LightN | LightN]
439
+ + late RIGHT [LightE | no BlocksLight] -> [LightE | LightE]
440
+ + late DOWN [LightS | no BlocksLight] -> [LightS | LightS]
441
+ + late LEFT [LightW | no BlocksLight] -> [LightW | LightW]
442
+ late UP [LightN | BlocksLight] -> [LightN | BlocksLight LightHitN]
443
+ + late RIGHT [LightE | BlocksLight] -> [LightE | BlocksLight LightHitE]
444
+ + late DOWN [LightS | BlocksLight] -> [LightS | BlocksLight LightHitS]
445
+ + late LEFT [LightW | BlocksLight] -> [LightW | BlocksLight LightHitW]
446
+
447
+ (glass)
448
+ late [AllGlass LightN] -> [GlassV]
449
+ late [AllGlass LightE] -> [GlassH]
450
+ late [AllGlass LightS] -> [GlassV]
451
+ late [AllGlass LightW] -> [GlassH]
452
+
453
+ (counting lights hitting receptors)
454
+ late [Receptor] -> [Receptor CounterZero]
455
+
456
+ late UP [CounterZero | LightS no CountedS] -> [CounterOne | LightS CountedS]
457
+ late RIGHT [CounterZero | LightW no CountedW] -> [CounterOne | LightW CountedW]
458
+ late DOWN [CounterZero | LightN no CountedN] -> [CounterOne | LightN CountedN]
459
+ late LEFT [CounterZero | LightE no CountedE] -> [CounterOne | LightE CountedE]
460
+ late UP [CounterZero | LampActive no CountedS] -> [CounterOne | LampActive CountedS]
461
+ late RIGHT [CounterZero | LampActive no CountedW] -> [CounterOne | LampActive CountedW]
462
+ late DOWN [CounterZero | LampActive no CountedN] -> [CounterOne | LampActive CountedN]
463
+ late LEFT [CounterZero | LampActive no CountedE] -> [CounterOne | LampActive CountedE]
464
+
465
+ late UP [CounterOne | LightS no CountedS] -> [CounterTwo | LightS CountedS]
466
+ late RIGHT [CounterOne | LightW no CountedW] -> [CounterTwo | LightW CountedW]
467
+ late DOWN [CounterOne | LightN no CountedN] -> [CounterTwo | LightN CountedN]
468
+ late LEFT [CounterOne | LightE no CountedE] -> [CounterTwo | LightE CountedE]
469
+ late UP [CounterOne | LampActive no CountedS] -> [CounterTwo | LampActive CountedS]
470
+ late RIGHT [CounterOne | LampActive no CountedW] -> [CounterTwo | LampActive CountedW]
471
+ late DOWN [CounterOne | LampActive no CountedN] -> [CounterTwo | LampActive CountedN]
472
+ late LEFT [CounterOne | LampActive no CountedE] -> [CounterTwo | LampActive CountedE]
473
+
474
+ late UP [CounterTwo | LightS no CountedS] -> [CounterThree | LightS CountedS]
475
+ late RIGHT [CounterTwo | LightW no CountedW] -> [CounterThree | LightW CountedW]
476
+ late DOWN [CounterTwo | LightN no CountedN] -> [CounterThree | LightN CountedN]
477
+ late LEFT [CounterTwo | LightE no CountedE] -> [CounterThree | LightE CountedE]
478
+ late UP [CounterTwo | LampActive no CountedS] -> [CounterThree | LampActive CountedS]
479
+ late RIGHT [CounterTwo | LampActive no CountedW] -> [COunterThree | LampActive CountedW]
480
+ late DOWN [CounterTwo | LampActive no CountedN] -> [CounterThree | LampActive CountedN]
481
+ late LEFT [CounterTwo | LampActive no CountedE] -> [CounterThree | LampActive CountedE]
482
+
483
+ late UP [CounterThree | LightS no CountedS] -> [CounterFour | LightS CountedS]
484
+ late RIGHT [CounterThree | LightW no CountedW] -> [CounterFour | LightW CountedW]
485
+ late DOWN [CounterThree | LightN no CountedN] -> [CounterFour | LightN CountedN]
486
+ late LEFT [CounterThree | LightE no CountedE] -> [CounterFour | LightE CountedE]
487
+ late UP [CounterThree | LampActive no CountedS] -> [CounterFour | LampActive CountedS]
488
+ late RIGHT [CounterThree | LampActive no CountedW] -> [CounterFour | LampActive CountedW]
489
+ late DOWN [CounterThree | LampActive no CountedN] -> [CounterFour | LampActive CountedN]
490
+ late LEFT [CounterThree | LampActive no CountedE] -> [CounterFour | LampActive CountedE]
491
+
492
+ (updating receptors)
493
+ late [Zero CounterZero] -> [ZeroDone]
494
+ late [One CounterOne] -> [OneDone]
495
+ late [Two CounterTwo] -> [TwoDone]
496
+ late [Three CounterThree] -> [ThreeDone]
497
+ late [Four CounterFour] -> [FourDone]
498
+ late [Zero Counter] -> [ZeroNotDone]
499
+ late [One Counter] -> [OneNotDone]
500
+ late [Two Counter] -> [TwoNotDone]
501
+ late [Three Counter] -> [ThreeNotDone]
502
+ late [Four Counter] -> [FourNotDone]
503
+ late [Counted] -> []
504
+
505
+ ==============
506
+ WINCONDITIONS
507
+ ==============
508
+
509
+ no ReceptorNotDone
510
+
511
+ =======
512
+ LEVELS
513
+ =======
514
+ ...1...
515
+ .......
516
+ .......
517
+ 1P.L..0
518
+ .......
519
+ .......
520
+ ...1...
521
+
522
+
523
+ message <action> to grip a lamp
524
+ .......
525
+ ..l....
526
+ .l#l#..
527
+ ..lp...
528
+ ..#.4..
529
+ .......
530
+ .......
531
+
532
+ ...3.
533
+ 2.P..
534
+ .....
535
+ #.#1.
536
+ ..l..
537
+ .l#l.
538
+
539
+ ...1...
540
+ .P.....
541
+ ..#%#..
542
+ 0.%l%.0
543
+ ..#%#..
544
+ .......
545
+ ...0...
Al's_Egg_Roll.txt ADDED
@@ -0,0 +1,919 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Al's Egg Roll
2
+ author Ali Nikkhah
3
+
4
+ run_rules_on_level_start
5
+
6
+ again_interval 0.11
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Background
13
+ Brown DarkBrown
14
+ 10010
15
+ 01000
16
+ 00000
17
+ 00101
18
+ 01000
19
+
20
+ GroundTR
21
+ Brown
22
+ ....0
23
+ .....
24
+ .....
25
+ .....
26
+ .....
27
+
28
+ GroundTL
29
+ Brown
30
+ 0....
31
+ .....
32
+ .....
33
+ .....
34
+ .....
35
+
36
+ GroundBR
37
+ Brown
38
+ .....
39
+ .....
40
+ .....
41
+ .....
42
+ ....0
43
+
44
+ GroundBL
45
+ Brown
46
+ .....
47
+ .....
48
+ .....
49
+ .....
50
+ 0....
51
+
52
+ GroundU
53
+ #5555ff #aaaaff #7a4b27 #8d5725
54
+ 23232
55
+ 32323
56
+ 00000
57
+ 00110
58
+ 10000
59
+
60
+ GroundR
61
+ #5555ff #aaaaff #7a4b27 #8d5725
62
+ 00032
63
+ 01123
64
+ 00032
65
+ 00123
66
+ 10032
67
+
68
+ GroundD
69
+ #5555ff #aaaaff #7a4b27 #8d5725
70
+ 00001
71
+ 01100
72
+ 00000
73
+ 23232
74
+ 32323
75
+
76
+ GroundL
77
+ #5555ff #aaaaff #7a4b27 #8d5725
78
+ 32001
79
+ 23100
80
+ 32000
81
+ 23110
82
+ 32000
83
+
84
+ Wall
85
+ #d09050 #c08040
86
+ .0.0.
87
+ 01010
88
+ .0.0.
89
+ 01010
90
+ .0.0.
91
+
92
+ NormalBaby
93
+ #fda green #00008c
94
+ ..1..
95
+ ..0..
96
+ 02020
97
+ .222.
98
+ .2.2.
99
+
100
+ Water
101
+ #5555ff #aaaaff
102
+ 00001
103
+ 01100
104
+ 00000
105
+ 00110
106
+ 10000
107
+
108
+ WaterTR
109
+ #5555ff
110
+ ....0
111
+ .....
112
+ .....
113
+ .....
114
+ .....
115
+
116
+ WaterTL
117
+ #5555ff
118
+ 0....
119
+ .....
120
+ .....
121
+ .....
122
+ .....
123
+
124
+ WaterBR
125
+ #5555ff
126
+ .....
127
+ .....
128
+ .....
129
+ .....
130
+ ....0
131
+
132
+ WaterBL
133
+ #5555ff
134
+ .....
135
+ .....
136
+ .....
137
+ .....
138
+ 0....
139
+
140
+ Egg1
141
+ White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0
142
+ .00..
143
+ 0064.
144
+ 66531
145
+ 5542.
146
+ .43..
147
+
148
+ CrackedEgg1
149
+ White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black
150
+ .00..
151
+ 0764.
152
+ 66731
153
+ 5542.
154
+ .43..
155
+
156
+ Egg2
157
+ White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0
158
+ .005.
159
+ 66642
160
+ 55431
161
+ .432.
162
+ ..3..
163
+
164
+ CrackedEgg2
165
+ White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black
166
+ .005.
167
+ 66672
168
+ 55731
169
+ .432.
170
+ ..3..
171
+
172
+ Egg3
173
+ White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0
174
+ ..06.
175
+ .6653
176
+ 55542
177
+ .4431
178
+ ..32.
179
+
180
+ CrackedEgg3
181
+ White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black
182
+ ..06.
183
+ .6653
184
+ 55742
185
+ .4471
186
+ ..32.
187
+
188
+ Egg4
189
+ White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0
190
+ ..0..
191
+ .065.
192
+ 66542
193
+ 55431
194
+ .432.
195
+
196
+ CrackedEgg4
197
+ White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black
198
+ ..0..
199
+ .065.
200
+ 66742
201
+ 57431
202
+ .432.
203
+
204
+ Done
205
+ White Orange
206
+ .....
207
+ .000.
208
+ .010.
209
+ .000.
210
+ .....
211
+
212
+ Ruined
213
+ White Orange
214
+ .0...
215
+ ..00.
216
+ .0110
217
+ ...1.
218
+ 1...0
219
+
220
+ Raw
221
+ White Yellow
222
+ ..00.
223
+ .0110
224
+ 00100
225
+ .00..
226
+ .....
227
+
228
+ Spoiled
229
+ White Yellow
230
+ ..00.
231
+ ..010
232
+ .0.0.
233
+ .....
234
+ ...0.
235
+
236
+ Stone
237
+ Grey LightGrey
238
+ .100.
239
+ 10000
240
+ 00000
241
+ 00000
242
+ .000.
243
+
244
+ Herd
245
+ Red Black DarkRed
246
+ 11111
247
+ 10201
248
+ 12121
249
+ 10201
250
+ 11111
251
+
252
+ BlockedU
253
+ Blue
254
+ .....
255
+ .....
256
+ .....
257
+ .....
258
+ .....
259
+
260
+ BlockedR
261
+ Blue
262
+ .....
263
+ .....
264
+ .....
265
+ .....
266
+ .....
267
+
268
+ BlockedD
269
+ Blue
270
+ .....
271
+ .....
272
+ .....
273
+ .....
274
+ .....
275
+
276
+ BlockedL
277
+ Blue
278
+ .....
279
+ .....
280
+ .....
281
+ .....
282
+ .....
283
+
284
+ Step
285
+ Red
286
+ .....
287
+ .....
288
+ .....
289
+ .....
290
+ .....
291
+
292
+ N1
293
+ Black
294
+ ..0..
295
+ .00..
296
+ ..0..
297
+ ..0..
298
+ .000.
299
+
300
+ N2
301
+ Black
302
+ 000..
303
+ ...0.
304
+ .00..
305
+ 0....
306
+ 0000.
307
+
308
+ N3
309
+ Black
310
+ 000..
311
+ ...0.
312
+ .00..
313
+ ...0.
314
+ 000..
315
+
316
+ N4
317
+ Black
318
+ ...0.
319
+ ..00.
320
+ .0.0.
321
+ 00000
322
+ ...0.
323
+
324
+ N5
325
+ Black
326
+ 0000.
327
+ 0....
328
+ 000..
329
+ ...0.
330
+ 000..
331
+
332
+ N6
333
+ Black
334
+ .00..
335
+ 0....
336
+ 000..
337
+ 0..0.
338
+ .00..
339
+
340
+ N7
341
+ Black
342
+ 0000.
343
+ ...0.
344
+ ..0..
345
+ .0...
346
+ 0....
347
+
348
+ N8
349
+ Black
350
+ .00..
351
+ 0..0.
352
+ .00..
353
+ 0..0.
354
+ .00..
355
+
356
+ N9
357
+ Black
358
+ .00..
359
+ 0..0.
360
+ .000.
361
+ ...0.
362
+ .00..
363
+
364
+ N0
365
+ Black
366
+ .00..
367
+ 0..0.
368
+ 0..0.
369
+ 0..0.
370
+ .00..
371
+
372
+ =======
373
+ LEGEND
374
+ =======
375
+
376
+ Player = NormalBaby
377
+ CrackedEgg = CrackedEgg1 or CrackedEgg2 or CrackedEgg3 or CrackedEgg4
378
+ Egg = Egg1 or Egg2 or Egg3 or Egg4 or CrackedEgg
379
+ MovableObstacle = NormalBaby or Egg
380
+ Obstacle = Wall or Stone
381
+ AnyObstacle = MovableObstacle or Obstacle
382
+ Movable = Stone or Egg or Player
383
+ Open = Raw or Done
384
+
385
+ GroundH = GroundU or GroundD
386
+ GroundV = GroundR or GroundL
387
+ HalfGround = GroundH or GroundV
388
+
389
+ BlockLabel = BlockedU or BlockedR or BlockedD or BlockedL
390
+
391
+ . = Background
392
+ # = Wall
393
+ + = NormalBaby
394
+ > = Egg1
395
+ v = Egg2
396
+ < = Egg3
397
+ ^ = Egg4
398
+ } = Egg1 and Herd
399
+ U = Egg2 and Herd
400
+ { = Egg3 and Herd
401
+ A = Egg4 and Herd
402
+ D = Stone
403
+ H = Herd
404
+ S = Stone and Herd
405
+ W = Water
406
+ - = GroundU
407
+ ] = GroundR
408
+ _ = GroundD
409
+ [ = GroundL
410
+ 1 = N1 and water
411
+ 2 = N2 and water
412
+ 3 = N3 and water
413
+ 4 = N4 and water
414
+ 5 = N5 and water
415
+ 6 = N6 and water
416
+ 7 = N7 and water
417
+ 8 = N8 and water
418
+ 9 = N9 and water
419
+ 0 = N0 and water
420
+
421
+ =======
422
+ SOUNDS
423
+ =======
424
+
425
+ sfx0 41755904
426
+ sfx1 20238103
427
+ sfx2 5011108
428
+ sfx3 12573108
429
+ sfx4 25163107
430
+ sfx5 58187103
431
+
432
+ ================
433
+ COLLISIONLAYERS
434
+ ================
435
+
436
+ Background
437
+ WaterTR
438
+ WaterTL
439
+ WaterBR
440
+ WaterBL
441
+ Herd
442
+ Done, Raw, Spoiled, Ruined
443
+ Step
444
+ Water, GroundU, GroundR, GroundD, GroundL
445
+ GroundTR
446
+ GroundTL
447
+ GroundBR
448
+ GroundBL
449
+ Wall, Egg1, Egg2, Egg3, Egg4, CrackedEgg1, CrackedEgg2, CrackedEgg3, CrackedEgg4, Stone
450
+ Player
451
+
452
+ BlockedU
453
+ BlockedR
454
+ BlockedD
455
+ BlockedL
456
+
457
+ N1, N2, N3, N4, N5, N6, N7, N8, N9, N0
458
+
459
+ ======
460
+ RULES
461
+ ======
462
+
463
+ [ Background no Water no Wall ] -> [ Background WaterTR WaterTL WaterBR WaterBL ]
464
+ [ Water | Background no Water ] -> [ Water GroundTR GroundTL GroundBR GroundBL | Background ]
465
+
466
+ up [ Background no Water | Background no Water ] -> [ Background no WaterTR no WaterTL | Background no WaterBR no WaterBL ]
467
+ right [ Background no Water | Background no Water ] -> [ Background no WaterTR no WaterBR | Background no WaterTL no WaterBL ]
468
+
469
+ up [ Water | Water ] -> [ Water no GroundTR no GroundTL | Water no GroundBR no GroundBL ]
470
+ right [ Water | Water ] -> [ Water no GroundTR no GroundBR | Water no GroundTL no GroundBL ]
471
+
472
+ late [ Egg Water ] -> [ Raw Water ] sfx2 message Lost
473
+ late right [ Egg no Egg1 GroundL | Water ] -> [ Raw GroundL | Water ] sfx2 message Lost
474
+ late down [ Egg no Egg2 GroundU | Water ] -> [ Raw GroundU | Water ] sfx2 message Lost
475
+ late left [ Egg no Egg3 GroundR | Water ] -> [ Raw GroundR | Water ] sfx2 message Lost
476
+ late up [ Egg no Egg4 GroundD | Water ] -> [ Raw GroundD | Water ] sfx2 message Lost
477
+
478
+ [ Player Step ] -> [ Player ]
479
+ [ Player | Step ] -> [ > Player | Step ] again
480
+
481
+ [ stationary Player HalfGround ] -> [ HalfGround ] message Drowned
482
+ [ > Player | Herd ] -> [ Step > Player | Herd ] again
483
+
484
+ vertical [ > Player | GroundH ] -> [ Step > Player | GroundH ] again
485
+ horizontal [ > Player | GroundV ] -> [ Step > Player | GroundV ] again
486
+
487
+ vertical [ > Player | GroundV | no Water ] -> [ > Player | GroundV | Step ] again
488
+ horizontal [ > Player | GroundH | no Water ] -> [ > Player | GroundH | Step ] again
489
+
490
+ vertical [ > Player | GroundV | Water ] -> [ Step > Player | GroundV | Water ] again
491
+ horizontal [ > Player | GroundH | Water ] -> [ Step > Player | GroundH | Water ] again
492
+
493
+ [ > Player | Water ] -> [ stationary Player | Water ]
494
+ [ > Player | Stone | no Stone ] -> [ > Player | > Stone | no Stone ]
495
+
496
+ (
497
+ startloop
498
+
499
+ [ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ]
500
+
501
+ endloop)
502
+
503
+ [ BlockLabel ] -> []
504
+
505
+ (
506
+ [ horizontal Player ] [ BlockedU blockedD ] -> [ horizontal Player ] []
507
+ [ vertical Player ] [ BlockedR blockedL ] -> [ vertical Player ] [])
508
+
509
+ up [ Obstacle | Egg ] -> [ Obstacle | BlockedD Egg ]
510
+ right [ Obstacle | Egg ] -> [ Obstacle | BlockedL Egg ]
511
+ down [ Obstacle | Egg ] -> [ Obstacle | BlockedU Egg ]
512
+ left [ Obstacle | Egg ] -> [ Obstacle | BlockedR Egg ]
513
+
514
+ startloop
515
+
516
+ up [ > Egg blockedR blockedU no BlockedL | Obstacle ] -> [ left Egg blockedR blockedU | Obstacle ]
517
+ up [ > Egg blockedL blockedU no BlockedR | Obstacle ] -> [ right Egg blockedL blockedU | Obstacle ]
518
+
519
+ right [ > Egg blockedU blockedR no BlockedD | Obstacle ] -> [ down Egg blockedU blockedR | Obstacle ]
520
+ right [ > Egg blockedD blockedR no BlockedU | Obstacle ] -> [ up Egg blockedD blockedR | Obstacle ]
521
+
522
+ down [ > Egg blockedR blockedD no BlockedL | Obstacle ] -> [ left Egg blockedR blockedD | Obstacle ]
523
+ down [ > Egg blockedL blockedD no BlockedR | Obstacle ] -> [ right Egg blockedL blockedD | Obstacle ]
524
+
525
+ left [ > Egg blockedU blockedL no BlockedD | Obstacle ] -> [ down Egg blockedU blockedL | Obstacle ]
526
+ left [ > Egg blockedD blockedL no BlockedU | Obstacle ] -> [ up Egg blockedD blockedL | Obstacle ]
527
+
528
+ [ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ]
529
+
530
+ endloop
531
+
532
+ [ Egg BlockedU no BlockedR no BlockedL ] -> [ Egg ]
533
+ [ Egg BlockedD no BlockedR no BlockedL ] -> [ Egg ]
534
+ [ Egg BlockedR no BlockedU no BlockedD ] -> [ Egg ]
535
+ [ Egg BlockedL no BlockedU no BlockedD ] -> [ Egg ]
536
+
537
+ startloop
538
+
539
+ [ > Egg | perpendicular Egg no BlockLabel ] -> [ stationary Egg | Egg ]
540
+ [ > Egg | Obstacle ] -> [ stationary Egg | Obstacle ]
541
+ [ > Egg | stationary Egg ] -> [ stationary Egg | stationary Egg ]
542
+
543
+ endloop
544
+
545
+ up [ left Egg4 blockedR blockedU no BlockedL | Obstacle ] -> [ left Egg3 blockedR blockedU | Obstacle ]
546
+ up [ right Egg4 blockedL blockedU no BlockedR | Obstacle ] -> [ right Egg1 blockedL blockedU | Obstacle ]
547
+
548
+ right [ down Egg1 blockedU blockedR no BlockedD | Obstacle ] -> [ down Egg2 blockedU blockedR | Obstacle ]
549
+ right [ up Egg1 blockedD blockedR no BlockedU | Obstacle ] -> [ up Egg4 blockedD blockedR | Obstacle ]
550
+
551
+ down [ left Egg2 blockedR blockedD no BlockedL | Obstacle ] -> [ left Egg3 blockedR blockedD | Obstacle ]
552
+ down [ right Egg2 blockedL blockedD no BlockedR | Obstacle ] -> [ right Egg1 blockedL blockedD | Obstacle ]
553
+
554
+ left [ down Egg3 blockedU blockedL no BlockedD | Obstacle ] -> [ down Egg2 blockedU blockedL | Obstacle ]
555
+ left [ up Egg3 blockedD blockedL no BlockedU | Obstacle ] -> [ up Egg4 blockedD blockedL | Obstacle ]
556
+
557
+ startloop
558
+
559
+ [ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ]
560
+
561
+ endloop
562
+
563
+ startloop
564
+
565
+ Vertical [ > Egg1 | stationary AnyObstacle ] -> [ stationary CrackedEgg1 | stationary AnyObstacle ]
566
+ Horizontal [ > Egg2 | stationary AnyObstacle ] -> [ stationary CrackedEgg2 | stationary AnyObstacle ]
567
+ Vertical [ > Egg3 | stationary AnyObstacle ] -> [ stationary CrackedEgg3 | stationary AnyObstacle ]
568
+ Horizontal [ > Egg4 | stationary AnyObstacle ] -> [ stationary CrackedEgg4 | stationary AnyObstacle ]
569
+
570
+ Horizontal [ > Egg1 | stationary AnyObstacle ] -> [ stationary Egg1 | stationary AnyObstacle ]
571
+ Vertical [ > Egg2 | stationary AnyObstacle ] -> [ stationary Egg2 | stationary AnyObstacle ]
572
+ Horizontal [ > Egg3 | stationary AnyObstacle ] -> [ stationary Egg3 | stationary AnyObstacle ]
573
+ Vertical [ > Egg4 | stationary AnyObstacle ] -> [ stationary Egg4 | stationary AnyObstacle ]
574
+
575
+ [ > CrackedEgg no Herd | stationary AnyObstacle ] -> [ < Raw no Herd | stationary AnyObstacle ] sfx1 message Ruined
576
+
577
+ [ > CrackedEgg Herd Done | stationary AnyObstacle ] -> [ < Raw Herd | stationary AnyObstacle ] sfx1 message Ruined
578
+
579
+ [ > CrackedEgg Herd no Done | stationary AnyObstacle ] -> [ < Done Herd | stationary AnyObstacle ] sfx3
580
+
581
+ Vertical [ > Egg1 | < Open ] -> [ stationary CrackedEgg1 | stationary Open ]
582
+ Horizontal [ > Egg2 | < Open ] -> [ stationary CrackedEgg2 | stationary Open ]
583
+ Vertical [ > Egg3 | < Open ] -> [ stationary CrackedEgg3 | stationary Open ]
584
+ Horizontal [ > Egg4 | < Open ] -> [ stationary CrackedEgg4 | stationary Open ]
585
+
586
+ Horizontal [ > Egg1 | < Open ] -> [ stationary Egg1 | stationary Open ]
587
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588
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589
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590
+
591
+ [ > CrackedEgg no Herd | < Open ] -> [ < Raw | stationary Open ] sfx1 message Ruined
592
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593
+ [ > CrackedEgg Herd | < Open ] -> [ < Done Herd | stationary Open ] sfx3
594
+
595
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596
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597
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598
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599
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600
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601
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602
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603
+
604
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605
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606
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607
+ [ stationary Player Step ] -> [ Player ]
608
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609
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610
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611
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612
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613
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614
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615
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616
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617
+
618
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619
+
620
+ ==============
621
+ WINCONDITIONS
622
+ ==============
623
+
624
+ no Egg
625
+ no Raw
626
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627
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628
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629
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631
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+ wwwwwwwwwwwww
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+ message Thank you for playing!
910
+
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Alcazar.txt ADDED
@@ -0,0 +1,764 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Alcazar
2
+ author TheIncredibleCompany
3
+ homepage https://www.theincrediblecompany.com
4
+ run_rules_on_level_start
5
+ key_repeat_interval 0.25
6
+ background_color LightGrey
7
+ text_color #444
8
+
9
+ ========
10
+ OBJECTS
11
+ ========
12
+
13
+ Background
14
+ LightGrey
15
+
16
+ BackgroundDark
17
+ Grey
18
+
19
+ Deactivated
20
+ Transparent
21
+
22
+ Activated
23
+ #9EB4EC
24
+
25
+ ActivatedDark
26
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27
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28
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29
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30
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31
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32
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33
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34
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35
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+
37
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38
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40
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41
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43
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44
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+
46
+ Deco
47
+ Transparent
48
+
49
+ DarkWallLeft
50
+ #2B241A
51
+ .....
52
+ 0....
53
+ 0....
54
+ 0....
55
+ .....
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57
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58
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59
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60
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61
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65
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81
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131
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347
+ LEGEND
348
+ =======
349
+
350
+ . = Background
351
+ # = Wall
352
+ P = Player
353
+ U = ActivatorUp AND Wall
354
+ L = ActivatorLeft AND Wall
355
+ D = ActivatorDown AND Wall
356
+ R = ActivatorRight AND Wall
357
+
358
+ β”΄ = ThinWallUp
359
+ ┬ = ThinWallDown
360
+ ─ = ThinWallLeft
361
+ β”œ = ThinWallRight
362
+
363
+ PieceDir = PieceUp OR PieceDown OR PieceLeft OR PieceRight
364
+ PieceDirActivated = PieceUpActivated OR PieceDownActivated OR PieceLeftActivated OR PieceRightActivated
365
+ PieceEnd = PieceUpEnd OR PieceDownEnd OR PieceLeftEnd OR PieceRightEnd
366
+
367
+ Activator = ActivatorUp OR ActivatorDown OR ActivatorLeft OR ActivatorRight
368
+
369
+ =======
370
+ SOUNDS
371
+ =======
372
+
373
+ SFX0 74798907
374
+ SFX1 13093300
375
+ EndLevel 99487903
376
+ StartGame 10095707
377
+ CloseMessage 10095707
378
+
379
+ ================
380
+ COLLISIONLAYERS
381
+ ================
382
+
383
+ Background
384
+ BackgroundDark
385
+ Activated
386
+ ActivatedDark
387
+ Deactivated
388
+ Wall
389
+
390
+ PieceMiddle
391
+ PieceMiddle2
392
+ PieceMiddle3
393
+
394
+ DarkWallLeft
395
+ DarkWallRight
396
+ DarkWallUp
397
+ DarkWallDown
398
+ DarkWallC1
399
+ DarkWallC2
400
+ DarkWallC3
401
+ DarkWallC4
402
+
403
+ ThinWallC1
404
+ ThinWallC2
405
+ ThinWallC3
406
+ ThinWallC4
407
+ ThinWallUp
408
+ ThinWallDown
409
+ ThinWallLeft
410
+ ThinWallRight
411
+
412
+ Activator
413
+ PieceMiddleActivated
414
+
415
+ Player
416
+ PlayerHighlight
417
+
418
+ PieceUp
419
+ PieceDown
420
+ PieceLeft
421
+ PieceRight
422
+
423
+ PieceUpActivated
424
+ PieceDownActivated
425
+ PieceLeftActivated
426
+ PieceRightActivated
427
+
428
+ PieceUpEnd
429
+ PieceDownEnd
430
+ PieceLeftEnd
431
+ PieceRightEnd
432
+
433
+ Placing
434
+ Marker
435
+ Marker2
436
+ Completed1
437
+ Completed2
438
+ Completed3
439
+ Deco
440
+
441
+ ======
442
+ RULES
443
+ ======
444
+
445
+ (
446
+ DECORATIONS
447
+ )
448
+
449
+ RIGHT[No Deco | No Deco] -> [No Deco | Deco]
450
+ DOWN[No Deco | No Deco] -> [No Deco | Deco]
451
+ RIGHT[Deco | Deco] -> [Deco | ]
452
+ DOWN[Deco | Deco] -> [Deco | ]
453
+ (This has been directly stolen from Filler)
454
+
455
+ RIGHT[Wall No DarkWallC4 | No Marker] -> [Wall | Marker]
456
+ DOWN[Marker | No Wall] -> [Marker2 | ]
457
+ RIGHT[Wall No DarkWallC4 | No Wall] -> [Wall DarkWallC4 | ]
458
+ DOWN[Wall No DarkWallC4 | No Wall] -> [Wall DarkWallC4 | ]
459
+ RIGHT[Wall No DarkWallC4 | Marker2] -> [Wall DarkWallC4 | ]
460
+ [Marker] -> []
461
+ [Marker2] -> []
462
+
463
+ LEFT[Wall No DarkWallC3 | No Marker] -> [Wall | Marker]
464
+ DOWN[Marker | No Wall] -> [Marker2 | ]
465
+ LEFT[Wall No DarkWallC3 | No Wall] -> [Wall DarkWallC3 | ]
466
+ DOWN[Wall No DarkWallC3 | No Wall] -> [Wall DarkWallC3 | ]
467
+ LEFT[Wall No DarkWallC3 | Marker2] -> [Wall DarkWallC3 | ]
468
+ [Marker] -> []
469
+ [Marker2] -> []
470
+
471
+ RIGHT[Wall No DarkWallC2 | No Marker] -> [Wall | Marker]
472
+ UP[Marker | No Wall] -> [Marker2 | ]
473
+ RIGHT[Wall No DarkWallC2 | No Wall] -> [Wall DarkWallC2 | ]
474
+ UP[Wall No DarkWallC2 | No Wall] -> [Wall DarkWallC2 | ]
475
+ RIGHT[Wall No DarkWallC2 | Marker2] -> [Wall DarkWallC2 | ]
476
+ [Marker] -> []
477
+ [Marker2] -> []
478
+
479
+ LEFT[Wall No DarkWallC1 | No Marker] -> [Wall | Marker]
480
+ UP[Marker | No Wall] -> [Marker2 | ]
481
+ LEFT[Wall No DarkWallC1 | No Wall] -> [Wall DarkWallC1 | ]
482
+ UP[Wall No DarkWallC1 | No Wall] -> [Wall DarkWallC1 | ]
483
+ LEFT[Wall No DarkWallC1 | Marker2] -> [Wall DarkWallC1 | ]
484
+ [Marker] -> []
485
+ [Marker2] -> []
486
+
487
+ RIGHT[Wall No DarkWallRight | No Wall] -> [Wall DarkWallRight | ]
488
+ LEFT[Wall No DarkWallLeft | No Wall] -> [Wall DarkWallLeft | ]
489
+ UP[Wall No DarkWallUp | No Wall] -> [Wall DarkWallUp | ]
490
+ DOWN[Wall No DarkWallDown | No Wall] -> [Wall DarkWallDown | ]
491
+
492
+ (Walls)
493
+ LEFT[ThinWallLeft | No ThinWallRight] -> [ThinWallLeft | ThinWallRight]
494
+ RIGHT[ThinWallRight | No ThinWallLeft] -> [ThinWallRight | ThinWallLeft]
495
+ UP[ThinWallUp | No ThinWallDown] -> [ThinWallUp | ThinWallDown]
496
+ DOWN[ThinWallDown | No ThinWallUp] -> [ThinWallDown | ThinWallUp]
497
+
498
+ DOWN[ThinWallRight| No ThinWallC1 No Marker] -> [ThinWallRight | Marker]
499
+ RIGHT[ThinWallUp | Marker] -> [ThinWallUp | ThinWallC1]
500
+ [Marker] -> []
501
+
502
+ DOWN[ThinWallLeft| No ThinWallC2 No Marker] -> [ThinWallLeft | Marker]
503
+ RIGHT[Marker | ThinWallUp] -> [ThinWallC2 | ThinWallUp]
504
+ [Marker] -> []
505
+
506
+ RIGHT[ThinWallDown | No ThinWallC3 No Marker] -> [ThinWallDown | Marker]
507
+ DOWN[Marker | ThinWallLeft] -> [ThinWallC3 | ThinWallLeft]
508
+ [Marker] -> []
509
+
510
+ RIGHT[No ThinWallC4 No Marker | ThinWallDown] -> [Marker | ThinWallDown]
511
+ DOWN[Marker | ThinWallRight] -> [ThinWallC4 | ThinWallRight]
512
+ [Marker] -> []
513
+
514
+
515
+ (
516
+ GAME RULES
517
+ )
518
+
519
+ [Completed1] -> []
520
+ [Completed2] -> []
521
+ [Completed3] -> []
522
+ [No Deactivated No Wall] -> [Deactivated]
523
+ [Activated] -> []
524
+ [PieceDirActivated] -> []
525
+ [PieceMiddleActivated] -> []
526
+
527
+ [Action Player Wall No Activator] -> [Player Wall]
528
+ [Action Player No Placing] -> [Player Placing]SFX1
529
+
530
+ [Player Placing No PieceMiddle] -> [Player Placing PieceMiddle]
531
+
532
+ (Block movement into walls)
533
+ [> Player Placing | Wall No Activator] -> [Player Placing | Wall]
534
+
535
+ [UP Player Placing ThinWallUp] -> [Player Placing ThinWallUp]
536
+ [DOWN Player Placing ThinWallDown] -> [Player Placing ThinWallDown]
537
+ [LEFT Player Placing ThinWallLeft] -> [Player Placing ThinWallLeft]
538
+ [RIGHT Player Placing ThinWallRight] -> [Player Placing ThinWallRight]
539
+
540
+ (Backtracking)
541
+ UP[UP Player Placing | PieceMiddle3 No PieceDown] -> [Player Placing | PieceMiddle3]
542
+ DOWN[DOWN Player Placing | PieceMiddle3 No PieceUp] -> [Player Placing | PieceMiddle3]
543
+ LEFT[LEFT Player Placing | PieceMiddle3 No PieceRight] -> [Player Placing | PieceMiddle3]
544
+ RIGHT[RIGHT Player Placing | PieceMiddle3 No PieceLeft] -> [Player Placing | PieceMiddle3]
545
+
546
+
547
+
548
+ (As per request, here's "drag to draw")
549
+ (UP)
550
+ UP[UP Player Placing No PieceUp No PieceMiddle2 No PieceMiddle3 No Activator] -> [UP Player Placing PieceUp PieceMiddle2 Marker]
551
+ UP[UP Player Placing No PieceUp PieceMiddle2 No PieceMiddle3 No Activator] -> [UP Player Placing PieceUp PieceMiddle3 Marker]
552
+ UP[UP Player Placing PieceUp PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [UP Player Placing]
553
+ UP[UP Player Placing PieceUp No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [UP Player Placing PieceMiddle2]
554
+ [Marker] -> []
555
+ UP[UP Player Placing | No PieceDown No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceDown PieceMiddle PieceMiddle2]SFX0
556
+ UP[UP Player Placing | No PieceDown PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceDown PieceMiddle3]SFX0
557
+ UP[UP Player Placing | PieceDown PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0
558
+ UP[UP Player Placing | PieceDown PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0
559
+ UP[UP Player Placing | Activator] -> [ | Player Placing Activator]SFX0
560
+ [UP Player Placing] -> [Player Placing]
561
+
562
+ (DOWN)
563
+ DOWN[DOWN Player Placing No PieceDown No PieceMiddle2 No PieceMiddle3 No Activator] -> [DOWN Player Placing PieceDown PieceMiddle2 Marker]
564
+ DOWN[DOWN Player Placing No PieceDown PieceMiddle2 No PieceMiddle3 No Activator] -> [DOWN Player Placing PieceDown PieceMiddle3 Marker]
565
+ DOWN[DOWN Player Placing PieceDown PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [DOWN Player Placing]
566
+ DOWN[DOWN Player Placing PieceDown No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [DOWN Player Placing PieceMiddle2]
567
+ [Marker] -> []
568
+ DOWN[DOWN Player Placing | No PieceUp No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceUp PieceMiddle PieceMiddle2]SFX0
569
+ DOWN[DOWN Player Placing | No PieceUp PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceUp PieceMiddle3]SFX0
570
+ DOWN[DOWN Player Placing | PieceUp PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0
571
+ DOWN[DOWN Player Placing | PieceUp PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0
572
+ DOWN[DOWN Player Placing | Activator] -> [ | Player Placing Activator]SFX0
573
+ [DOWN Player Placing] -> [Player Placing]
574
+
575
+ (LEFT)
576
+ LEFT[LEFT Player Placing No PieceLeft No PieceMiddle2 No PieceMiddle3 No Activator] -> [LEFT Player Placing PieceLeft PieceMiddle2 Marker]
577
+ LEFT[LEFT Player Placing No PieceLeft PieceMiddle2 No PieceMiddle3 No Activator] -> [LEFT Player Placing PieceLeft PieceMiddle3 Marker]
578
+ LEFT[LEFT Player Placing PieceLeft PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [LEFT Player Placing]
579
+ LEFT[LEFT Player Placing PieceLeft No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [LEFT Player Placing PieceMiddle2]
580
+ [Marker] -> []
581
+ LEFT[LEFT Player Placing | No PieceRight No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceRight PieceMiddle PieceMiddle2]SFX0
582
+ LEFT[LEFT Player Placing | No PieceRight PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceRight PieceMiddle3]SFX0
583
+ LEFT[LEFT Player Placing | PieceRight PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0
584
+ LEFT[LEFT Player Placing | PieceRight PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0
585
+ LEFT[LEFT Player Placing | Activator] -> [ | Player Placing Activator]SFX0
586
+ [LEFT Player Placing] -> [Player Placing]
587
+
588
+ (RIGHT)
589
+ RIGHT[RIGHT Player Placing No PieceRight No PieceMiddle2 No PieceMiddle3 No Activator] -> [RIGHT Player Placing PieceRight PieceMiddle2 Marker]
590
+ RIGHT[RIGHT Player Placing No PieceRight PieceMiddle2 No PieceMiddle3 No Activator] -> [RIGHT Player Placing PieceRight PieceMiddle3 Marker]
591
+ RIGHT[RIGHT Player Placing PieceRight PieceMiddle PieceMiddle2 No PieceMiddle3 No Activator No Marker] -> [RIGHT Player Placing]
592
+ RIGHT[RIGHT Player Placing PieceRight No PieceMiddle2 PieceMiddle3 No Activator No Marker] -> [RIGHT Player Placing PieceMiddle2]
593
+ [Marker] -> []
594
+ RIGHT[RIGHT Player Placing | No PieceLeft No PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceLeft PieceMiddle PieceMiddle2]SFX0
595
+ RIGHT[RIGHT Player Placing | No PieceLeft PieceMiddle2 No PieceMiddle3 No Activator] -> [ | Player Placing PieceLeft PieceMiddle3]SFX0
596
+ RIGHT[RIGHT Player Placing | PieceLeft PieceMiddle3] -> [ | Player Placing PieceMiddle2]SFX0
597
+ RIGHT[RIGHT Player Placing | PieceLeft PieceMiddle PieceMiddle2] -> [ | Player Placing PieceMiddle]SFX0
598
+ RIGHT[RIGHT Player Placing | Activator] -> [ | Player Placing Activator]SFX0
599
+ [RIGHT Player Placing] -> [Player Placing]
600
+
601
+
602
+
603
+ [Action Player Placing] -> [Player]SFX1
604
+ [Moving Player Placing] -> [Player Placing]
605
+ [Moving Player No Placing] -> [Moving Player]SFX0
606
+
607
+ [NO Placing PieceMiddle NO PieceDir] -> []
608
+
609
+ UP[PieceUp No PieceUpEnd | No PieceDown No ActivatorDown] -> [PieceUp PieceUpEnd | ]
610
+ DOWN[PieceDown No PieceDownEnd | No PieceUp No ActivatorUp] -> [PieceDown PieceDownEnd | ]
611
+ LEFT[PieceLeft No PieceLeftEnd | No PieceRight No ActivatorRight] -> [PieceLeft PieceLeftEnd | ]
612
+ RIGHT[PieceRight No PieceRightEnd | No PieceLeft No ActivatorLeft] -> [PieceRight PieceRightEnd | ]
613
+
614
+ UP[PieceUp PieceUpEnd | PieceDown] -> [PieceUp | PieceDown]
615
+ DOWN[PieceDown PieceDownEnd | PieceUp] -> [PieceDown | PieceUp]
616
+ LEFT[PieceLeft PieceLeftEnd | PieceRight] -> [PieceLeft | PieceRight]
617
+ RIGHT[PieceRight PieceRightEnd | PieceLeft] -> [PieceRight | PieceLeft]
618
+
619
+ [PieceUpEnd No PieceUp] -> []
620
+ [PieceDownEnd No PieceDown] -> []
621
+ [PieceLeftEnd No PieceLeft] -> []
622
+ [PieceRightEnd No PieceRight] -> []
623
+
624
+ [PlayerHighlight] -> []
625
+ [Player Placing No PlayerHighlight] -> [Player Placing PlayerHighlight]
626
+
627
+ startloop
628
+ UP[PieceUp No Activated | ActivatorDown] -> [PieceUp Activated | ActivatorDown]
629
+ DOWN[PieceDown No Activated | ActivatorUp] -> [PieceDown Activated | ActivatorUp]
630
+ LEFT[PieceLeft No Activated | ActivatorRight] -> [PieceLeft Activated | ActivatorRight]
631
+ RIGHT[PieceRight No Activated | ActivatorLeft] -> [PieceRight Activated | ActivatorLeft]
632
+
633
+ UP[PieceUp No Activated | PieceDown Activated] -> [PieceUp Activated | PieceDown Activated]
634
+ DOWN[PieceDown No Activated | PieceUp Activated] -> [PieceDown Activated | PieceUp Activated]
635
+ LEFT[PieceLeft No Activated | PieceRight Activated] -> [PieceLeft Activated | PieceRight Activated]
636
+ RIGHT[PieceRight No Activated | PieceLeft Activated] -> [PieceRight Activated | PieceLeft Activated]
637
+ endloop
638
+
639
+ [Activated Deactivated PieceMiddle3] -> [Activated PieceMiddle3]
640
+ [PieceUp Activated No PieceUpActivated] -> [PieceUp Activated PieceUpActivated]
641
+ [PieceDown Activated No PieceDownActivated] -> [PieceDown Activated PieceDownActivated]
642
+ [PieceLeft Activated No PieceLeftActivated] -> [PieceLeft Activated PieceLeftActivated]
643
+ [PieceRight Activated No PieceRightActivated] -> [PieceRight Activated PieceRightActivated]
644
+ [PieceMiddle Activated No PieceMiddleActivated] -> [PieceMiddle Activated PieceMiddleActivated]
645
+
646
+ (I'm gonna be lazy)
647
+ [Activator PieceDir] -> [Activator]
648
+ [Activator PieceMiddle] -> [Activator]
649
+ [Placing No Player] -> []
650
+
651
+ (final decorations)
652
+ [No Activated ActivatedDark] -> []
653
+ [Background No Activated No BackgroundDark Deco] -> [Background BackgroundDark Deco]
654
+ [Activated No ActivatedDark Deco] -> [Activated ActivatedDark Deco]
655
+
656
+ (Checking if a single line makes the win)
657
+
658
+ (Strike one)
659
+ LATE UP[Activator | PieceDown No Completed1] -> [Activator | PieceDown Completed1]
660
+ LATE DOWN[Activator | PieceUp No Completed1] -> [Activator | PieceUp Completed1]
661
+ LATE LEFT[Activator | PieceRight No Completed1] -> [Activator | PieceRight Completed1]
662
+ LATE RIGHT[Activator | PieceLeft No Completed1] -> [Activator | PieceLeft Completed1]
663
+
664
+ (Strike two)
665
+ LATE RANDOM[Completed1] -> [Completed2]
666
+ LATE RANDOM[Completed1] -> [Completed2]
667
+
668
+ (Strike three, you're out)
669
+ LATE [No Completed1][Completed3] -> [][]
670
+ LATE [Completed1] -> [Completed3]SFX2
671
+
672
+
673
+ ==============
674
+ WINCONDITIONS
675
+ ==============
676
+
677
+ No Deactivated
678
+ No PieceEnd
679
+ No Completed3
680
+
681
+ =======
682
+ LEVELS
683
+ =======
684
+
685
+ message Original game by TheIncredibleCompany
686
+ message Remake by HugoBDesigner
687
+ message Connect two blue dots with a single, continuous line, such that it covers the whole board
688
+
689
+ #####
690
+ ##D##
691
+ ##P##
692
+ ##U##
693
+ #####
694
+
695
+ #####
696
+ R..P#
697
+ ###.#
698
+ R...#
699
+ #####
700
+
701
+ #D#D#
702
+ #...#
703
+ #.P.#
704
+ #...#
705
+ #####
706
+
707
+ ###D#
708
+ #.β”œ.#
709
+ R...#
710
+ #.P.#
711
+ ###U#
712
+
713
+ #####
714
+ #p..#
715
+ r..─#
716
+ r.─.l
717
+ #...#
718
+ ###u#
719
+
720
+ ###d##
721
+ #..┬.#
722
+ r.┬┬.#
723
+ #..β”œ.l
724
+ #.p..#
725
+ ######
726
+
727
+ ###d###
728
+ #.β”œ...#
729
+ #..p..#
730
+ r.β”΄.┴─l
731
+ #..─..#
732
+ #..─..#
733
+ ###u###
734
+
735
+ ######
736
+ #...p#
737
+ r.┬┬─l
738
+ #..─┴#
739
+ r..─.#
740
+ r.─..#
741
+ #....#
742
+ ######
743
+
744
+ ###d##
745
+ #p...#
746
+ #..β”œ.l
747
+ #.β”œ..#
748
+ #..β”œ.l
749
+ r.β”œ..l
750
+ #....#
751
+ ######
752
+
753
+ ######d##
754
+ #.......#
755
+ #β”œ...β”œβ”œ.l
756
+ #..β”œ....#
757
+ #..β”œ.p..#
758
+ r.β”œβ”œ..β”΄.l
759
+ #.β”΄.....#
760
+ #.β”œβ”¬β”΄.β”΄.#
761
+ #.......#
762
+ #.β”΄..β”΄β”΄.l
763
+ #.....─.#
764
+ #########
Algorithm-Generated_Sokoban_Levels.txt ADDED
@@ -0,0 +1,278 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Algorithm-Generated Sokoban Levels
2
+ author Max
3
+
4
+ ========
5
+ OBJECTS
6
+ ========
7
+
8
+ Background
9
+ #493929 #432
10
+ 11111
11
+ 01111
12
+ 11101
13
+ 11111
14
+ 10111
15
+
16
+ Wall
17
+ #8a7 #787
18
+ 00010
19
+ 11111
20
+ 01000
21
+ 11111
22
+ 00010
23
+
24
+ Block
25
+ #888 #555 #444
26
+ 11111
27
+ 10002
28
+ 10002
29
+ 10002
30
+ 12222
31
+
32
+
33
+ BlockTop
34
+ #444 #333 #222
35
+ 11111
36
+ 10002
37
+ 10002
38
+ 10002
39
+ 12222
40
+
41
+ Player
42
+ black orange red blue
43
+ .000.
44
+ .111.
45
+ 22222
46
+ .333.
47
+ .3.3.
48
+
49
+ Empty
50
+ #131313 #111
51
+ 11111
52
+ 11111
53
+ 10111
54
+ 11111
55
+ 11110
56
+
57
+
58
+ Flag
59
+ yellow white
60
+ 01111
61
+ 01111
62
+ 01111
63
+ 0....
64
+ 0....
65
+
66
+ =======
67
+ LEGEND
68
+ =======
69
+
70
+ . = Background
71
+ x = Block
72
+ p = Player
73
+ # = Wall
74
+ O = Empty
75
+ * = Flag
76
+
77
+ stopblock = Wall or Block or Flag
78
+
79
+ =========
80
+ SOUNDS
81
+ =========
82
+
83
+ ================
84
+ COLLISIONLAYERS
85
+ ================
86
+
87
+ Background
88
+ Empty
89
+ Wall
90
+ BlockTop
91
+ Block
92
+ Flag
93
+ Player
94
+
95
+ ======
96
+ RULES
97
+ ======
98
+
99
+ [ > player | Wall ] -> [ player | Wall ]
100
+ [ > player | Empty no BlockTop ] -> [ player | Empty ]
101
+ [ > player | Block ] -> [ > player | > Block ]
102
+ [ > Block | StopBlock ] -> cancel
103
+
104
+ late [ Block Empty no BlockTop ] -> [ BlockTop ]
105
+ late [ Player Block ] -> cancel
106
+
107
+
108
+ ==============
109
+ WINCONDITIONS
110
+ ==============
111
+
112
+ Some Player
113
+ some Flag
114
+ all Player on Flag
115
+
116
+ =======
117
+ LEVELS
118
+ =======
119
+
120
+ Message 1 of 20
121
+ PxOOO.
122
+ x#....
123
+ .O..x.
124
+ x...OO
125
+ .x#.OO
126
+ x...#*
127
+
128
+ Message 2 of 20
129
+ Px...O
130
+ .xOxO.
131
+ .#O.Ox
132
+ x#...O
133
+ ..xO#O
134
+ #O..#*
135
+
136
+ Message 3 of 20
137
+ PO#..#
138
+ ..xxx.
139
+ xxOO..
140
+ ...Ox.
141
+ ....O#
142
+ #OO.O*
143
+
144
+ Message 4 of 20
145
+ P..x.#
146
+ xx.#O.
147
+ .xOx.x
148
+ OOxOxx
149
+ .x.OOO
150
+ O#.O#*
151
+
152
+ Message 5 of 20
153
+ PxO.xO
154
+ .xxO#.
155
+ .OxOxO
156
+ #O.#..
157
+ .xO###
158
+ ..O..*
159
+
160
+ Message 6 of 20
161
+ P.x..#
162
+ xx#O.#
163
+ .xO.x.
164
+ .O.O..
165
+ Ox#.#O
166
+ .xOOx*
167
+
168
+ Message 7 of 20
169
+ P.#O.O
170
+ .x.O#x
171
+ xx..x.
172
+ ...OO.
173
+ #Oxx#O
174
+ .OOO#*
175
+
176
+ Message 8 of 20
177
+ P#.Ox.
178
+ .Ox#..
179
+ .....x
180
+ ..O.O.
181
+ #.x.x.
182
+ #.O#O*
183
+
184
+ Message 9 of 20
185
+ Px...O
186
+ Ox.Ox.
187
+ O.xx.O
188
+ ##.OOO
189
+ .x..OO
190
+ O.OO#*
191
+
192
+ Message 10 of 20
193
+ PxO..O
194
+ xxOxxx
195
+ .OO.O.
196
+ xO..OO
197
+ .xxOOO
198
+ OOO.x*
199
+
200
+ Message 11 of 20
201
+ P.x...
202
+ ..x.#x
203
+ #xO.x.
204
+ ...OO.
205
+ #..O.O
206
+ ....#*
207
+
208
+ Message 12 of 20
209
+ P....O
210
+ .x#.O.
211
+ ..O.#.
212
+ x....O
213
+ ..xx#O
214
+ #...x*
215
+
216
+ Message 13 of 20
217
+ P..O.x
218
+ ..x.x.
219
+ .xxOOx
220
+ x..xOO
221
+ OO#.O#
222
+ .#x.O*
223
+
224
+ Message 14 of 20
225
+ P.x..#
226
+ ..x.xO
227
+ OOOxO.
228
+ O..x..
229
+ x#OOO#
230
+ ...OO*
231
+
232
+ Message 15 of 20
233
+ P#..xO
234
+ .x.#OO
235
+ xx.xO.
236
+ .O.O..
237
+ Ox.OOO
238
+ Ox.#x*
239
+
240
+ Message 16 of 20
241
+ P.#OOO
242
+ .x.xOx
243
+ xx..xO
244
+ ..O.OO
245
+ OO..#O
246
+ .x.#.*
247
+
248
+ Message 17 of 20
249
+ Px.OxO
250
+ .x#x#x
251
+ #.....
252
+ OxOxOO
253
+ xOx.##
254
+ .Ox..*
255
+
256
+ Message 18 of 20
257
+ P..x.#
258
+ xOx#.O
259
+ O..O..
260
+ Ox#x.O
261
+ x.x.x.
262
+ .OOO#*
263
+
264
+ Message 19 of 20
265
+ P..O..
266
+ O..x..
267
+ xO.O.x
268
+ .xx..O
269
+ .xOOO#
270
+ ..O#O*
271
+
272
+ Message 20 of 20
273
+ P..O..
274
+ xxOOx#
275
+ ..xOx.
276
+ xOO.OO
277
+ Oxx.#.
278
+ O.OO#*
All_These_Damn_Crates.txt ADDED
@@ -0,0 +1,175 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title All These Damn Crates
2
+ author Vanadium24
3
+ background_color black
4
+ text_color darkred
5
+ homepage www.puzzlescript.net
6
+ youtube bEh4Cigu0X8
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Background
13
+ darkred darkbrown
14
+ 11111
15
+ 01111
16
+ 11101
17
+ 11111
18
+ 10111
19
+
20
+
21
+ Target
22
+ purple
23
+ .....
24
+ .000.
25
+ .0.0.
26
+ .000.
27
+ .....
28
+
29
+ Wall
30
+ darkgray red
31
+ 00010
32
+ 11111
33
+ 01000
34
+ 11111
35
+ 00010
36
+
37
+ Player
38
+ gray orange White Blue
39
+ .000.
40
+ .111.
41
+ 22222
42
+ .333.
43
+ .3.3.
44
+
45
+ Crate
46
+ green
47
+ 00000
48
+ 0...0
49
+ 0...0
50
+ 0...0
51
+ 00000
52
+
53
+ PurpleCrate
54
+ blue
55
+ 00000
56
+ 0...0
57
+ 0...0
58
+ 0...0
59
+ 00000
60
+
61
+ =======
62
+ LEGEND
63
+ =======
64
+
65
+ . = Background
66
+ # = Wall
67
+ P = Player
68
+ * = Crate
69
+ @ = Crate and Target
70
+ O = Target
71
+ Q = PurpleCrate
72
+
73
+ =======
74
+ SOUNDS
75
+ =======
76
+
77
+ Crate MOVE 38330307
78
+ PurpleCrate MOVE 20436507
79
+
80
+ ================
81
+ COLLISIONLAYERS
82
+ ================
83
+
84
+ Background
85
+ Target
86
+ Player, Wall, Crate, PurpleCrate
87
+
88
+ ======
89
+ RULES
90
+ ======
91
+
92
+ [ > Player | Crate ] -> [ Player | > Crate ]
93
+ [ < Player | Crate ] -> [ < Player | < Crate ]
94
+ [ > Player | PurpleCrate ] -> [ Player | > PurpleCrate ]
95
+ [ < Player | PurpleCrate ] -> [ < Player | < PurpleCrate ]
96
+ ==============
97
+ WINCONDITIONS
98
+ ==============
99
+
100
+ All Target on PurpleCrate
101
+
102
+
103
+ =======
104
+ LEVELS
105
+ =======
106
+ message Damnit I'm just an old man trying to get by,
107
+ message and it's almost like these damn crates keep sticking to me,
108
+ message but these damn crates ain't nothin' to me.
109
+ message (Push or pull the damn blue crates onto the damn blue targets)
110
+
111
+ .q.*.**...
112
+ .**..*..*.
113
+ *..*.*.**.
114
+ *...*o*...
115
+ .**...*..*
116
+ ..*.o*.*.*
117
+ *..**.*..*
118
+ .*....p...
119
+ ...**.*q..
120
+ ..*.......
121
+
122
+ message God that was frustrating.
123
+ message More damn crates? Ugh, bring it on!
124
+
125
+ .*.........
126
+ .o*........
127
+ ..###*###..
128
+ ..#*****#..
129
+ ..#*.q.*#..
130
+ ..#*...*#..
131
+ ..#.*p*.#..
132
+ ..#*****#..
133
+ ..#######..
134
+ ...........
135
+ ...........
136
+
137
+
138
+
139
+ message Can't wait till i retire.
140
+ message More...
141
+ message damn crates?
142
+
143
+ o*....*****
144
+ ***...q****
145
+ ..**....***
146
+ ...**.....*
147
+ *...**.....
148
+ **...**q...
149
+ ***...**...
150
+ ****p..**..
151
+ .*.**...***
152
+ .*..*...*o*
153
+ .**.**..***
154
+
155
+ message Come on, I can do this.
156
+ message I've been doing this for years.
157
+
158
+ ...........
159
+ ..**.......
160
+ .*..*****..
161
+ ..**.....**
162
+ ..*o######*
163
+ .***#....**
164
+ #####......
165
+ ....*.....*
166
+ ...**..p...
167
+ **.........
168
+ q*..****..*
169
+
170
+ message Finally, I can retire in peace.
171
+ message I'm done...
172
+ message with all...
173
+ message these damn...
174
+ message CRATES!
175
+
Alley.txt ADDED
@@ -0,0 +1,262 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Title Alley
2
+ text_color yellow
3
+ Author Connorses
4
+ run_rules_on_level_start
5
+ debug
6
+ color_palette 2
7
+ noaction
8
+ ========
9
+ OBJECTS
10
+ ========
11
+ background1 .
12
+ darkgrey
13
+
14
+ background2
15
+ darkblue
16
+
17
+ player @
18
+ lightgreen green
19
+ 00.0.
20
+ 001..
21
+ .1100
22
+ 0.0..
23
+ ..0..
24
+
25
+ wall #
26
+ brown darkbrown brown
27
+ 22222
28
+ 20001
29
+ 20001
30
+ 10001
31
+ 11111
32
+
33
+
34
+ wall2 Β£
35
+ brown darkgrey
36
+ 0001.
37
+ 111..
38
+ 00...
39
+ 0....
40
+ .....
41
+
42
+ crate *
43
+ orange orange
44
+ 11.11
45
+ 10001
46
+ .0.0.
47
+ 10001
48
+ 11.11
49
+
50
+ target o
51
+ blue
52
+ ..0..
53
+ ..0..
54
+ 00000
55
+ ..0..
56
+ ..0..
57
+
58
+ mup
59
+ transparent
60
+
61
+ mud
62
+ transparent
63
+
64
+ mul
65
+ transparent
66
+
67
+ mur
68
+ transparent
69
+
70
+ m1
71
+ transparent
72
+ m2
73
+ transparent
74
+
75
+ =======
76
+ LEGEND
77
+ =======
78
+ background = background1 or background2
79
+ mu = mup or mud or mul or mur
80
+ solid = wall or crate
81
+ & = target and crate
82
+ =======
83
+ SOUNDS
84
+ =======
85
+
86
+ ================
87
+ COLLISIONLAYERS
88
+ ================
89
+ background1, background2
90
+ target
91
+ player, wall, wall2, crate
92
+ m1
93
+ m2
94
+ mup
95
+ mud
96
+ mul
97
+ mur
98
+ ======
99
+ RULES
100
+ ======
101
+ (to-do: Fix a couple of movements :U)
102
+
103
+
104
+ (Place dark/light tiles)
105
+ [background1|background1] -> [background1|background2]
106
+ +[background2|background2] -> [background2|background1]
107
+
108
+ (Do diagonal movement)
109
+ left [up player|no m1] -> [up player|up m1] (move northwest)
110
+ right [down player|no m1] -> [down player|down m1] (move southeast)
111
+ up [right player|no m1] -> [right player|right m1](move northeast)
112
+ down [left player|no m1] -> [left player|left m1](move southwest)
113
+
114
+ [> m1| ] -> [ |m1] (Move and check positon 1)
115
+ [m1 wall] -> [ wall]
116
+
117
+ left [up player] [m1 crate| no m2] -> [up player] [m1 crate|up m2] (<--push northwest)
118
+ right [down player] [m1 crate|no m2] -> [down player] [m1 crate|down m2] (<--push southeast)
119
+ down [left player] [m1 crate|no m2] -> [left player] [m1 crate|left m2] (<-- push southwest)
120
+ up [right player] [m1 crate|no m2] -> [right player] [m1 crate|right m2] (<-- push northeast)
121
+
122
+ [> m2| ] -> [ |m2] (Move and check position 2)
123
+ [m1] [m2 wall ] -> [ ] [ wall]
124
+ [m1] [m2 crate] -> [ ] [ crate]
125
+
126
+ [crate m1] [m2] -> [m1] [crate](update positions for diagonal)
127
+ [player] [m1] -> [ ] [stationary player]
128
+
129
+ (Check for that one glitch)
130
+
131
+ up [moving player|crate|no solid] -> [moving player mup|crate| ]
132
+ down [moving player|crate|no solid] -> [moving player mud|crate| ]
133
+ left [moving player|crate|no solid] -> [moving player mul|crate| ]
134
+ right [moving player|crate|no solid] -> [moving player mur|crate| ]
135
+
136
+ [up player mul mup] -> [stationary player]
137
+ [down player mur mud] -> [stationary player]
138
+ [left player mud mul] -> [stationary player]
139
+ [right player mup mur] -> [stationary player]
140
+
141
+ (Do orthogonal movement when bumping smooth walls/crate arrangements, ONLY IF the diagonal movement failed)
142
+
143
+ (NW)
144
+ up [up player|solid] -> [up player left m1|solid]
145
+ (SE)
146
+ down [down player|solid] -> [down player right m1|solid]
147
+ (SW)
148
+ left [left player|solid] -> [left player down m1|solid]
149
+ (NE)
150
+ right [right player|solid] -> [right player up m1|solid]
151
+
152
+ random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once)
153
+ [m1 wall] -> [ wall]
154
+
155
+ [> m1 crate] -> [> m1 > m2 crate]
156
+
157
+ [> m2| ] -> [ |m2] (Move and check position 2 orthogonally)
158
+ [m1] [m2 wall ] -> [ ] [ wall]
159
+ [m1] [m2 crate] -> [ ] [ crate]
160
+
161
+ [crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement)
162
+ [player] [m1] -> [ ] [stationary player]
163
+
164
+ (NW)
165
+ left [up player|solid] -> [up player up m1|solid]
166
+ (SE)
167
+ right [down player|solid] -> [down player down m1|solid]
168
+ (SW)
169
+ down [left player|solid] -> [left player left m1|solid]
170
+ (NE)
171
+ up [right player|solid] -> [right player right m1|solid]
172
+
173
+ random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once)
174
+ [m1 wall] -> [ wall]
175
+
176
+ [> m1 crate] -> [> m1 > m2 crate]
177
+
178
+ [> m2| ] -> [ |m2] (Move and check position 2 orthogonally)
179
+ [m1] [m2 wall ] -> [ ] [ wall]
180
+ [m1] [m2 crate] -> [ ] [ crate]
181
+
182
+ [crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement)
183
+ [player] [m1] -> [ ] [stationary player]
184
+
185
+ [player] -> [stationary player](prevents extra move due to flagging)
186
+
187
+
188
+ ==============
189
+ WINCONDITIONS
190
+ ==============
191
+ all target on crate
192
+ =======
193
+ LEVELS
194
+ =======
195
+
196
+ ###########
197
+ #####.#####
198
+ ####.##.###
199
+ ###.##.o.##
200
+ ##.##...###
201
+ #.##.*.##.#
202
+ ###...##.##
203
+ ##.@.##.###
204
+ ###.##.####
205
+ #####.#####
206
+ ###########
207
+
208
+ #########
209
+ ####.####
210
+ ###...###
211
+ ##..*..##
212
+ #..@....#
213
+ ##..o..##
214
+ ###...###
215
+ ####.####
216
+ #########
217
+
218
+ ############
219
+ ###o#.######
220
+ ##*.*..###o#
221
+ #..o..#.#.##
222
+ ##.#.###*###
223
+ #######...##
224
+ ########.#@#
225
+ ############
226
+
227
+ ###########
228
+ ##.o.....##
229
+ #######*.##
230
+ ########.##
231
+ ########.##
232
+ ########.##
233
+ ########@##
234
+ ########.##
235
+ ###########
236
+
237
+ ########
238
+ #o..####
239
+ #.o.####
240
+ #...*..#
241
+ ###*...#
242
+ ###..@.#
243
+ ###....#
244
+ ########
245
+
246
+ ########
247
+ #..o&..#
248
+ #..&o*.#
249
+ #...*..#
250
+ #.@....#
251
+ #......#
252
+ ########
253
+
254
+ #########
255
+ #.......#
256
+ #.....@.#
257
+ #...&o..#
258
+ #..*#&..#
259
+ #.o.*...#
260
+ #.*o....#
261
+ #.......#
262
+ #########
Amy.txt ADDED
@@ -0,0 +1,216 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Amy
2
+ author Ben Erlebach
3
+
4
+ ( youtube TEkq3Ro_M80 )
5
+
6
+ noaction
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Background .
13
+ #473326 #574B43
14
+ 11110
15
+ 10111
16
+ 11101
17
+ 11011
18
+ 01111
19
+
20
+ Wall #
21
+ #2E2E00 #292900
22
+ 00011
23
+ 11100
24
+ 00011
25
+ 11100
26
+ 00011
27
+
28
+ Player P
29
+ Brown #008800 Black #363021 White Blue
30
+ .111.
31
+ .000.
32
+ 11211
33
+ .444.
34
+ .3.3.
35
+
36
+ Block B
37
+ DarkBlue
38
+
39
+ (AMY)
40
+
41
+ AmyUL U
42
+ DarkBlue LightBlue Green Black White LightBrown
43
+ 00000
44
+ 01102
45
+ 11105
46
+ 11122
47
+ 11023
48
+
49
+ AmyUR I
50
+ DarkBlue LightBlue Green Black White LightBrown
51
+ 00000
52
+ 20000
53
+ 50000
54
+ 22220
55
+ 33320
56
+
57
+ AmyDL J
58
+ DarkBlue LightBlue Green Black White LightBrown
59
+ 01023
60
+ 03323
61
+ 00022
62
+ 00002
63
+ 00000
64
+
65
+ AmyDR K
66
+ DarkBlue LightBlue Green Black White LightBrown
67
+ 43420
68
+ 33320
69
+ 33220
70
+ 22200
71
+ 00000
72
+
73
+ (CHECKS)
74
+
75
+ HCheck
76
+ Transparent
77
+
78
+ VCheck
79
+ Transparent
80
+
81
+ =======
82
+ LEGEND
83
+ =======
84
+
85
+ Amy = AmyUL or AmyUR or AmyDL or AmyDR
86
+ Check = HCheck or VCheck
87
+ Moveable = Amy or Block
88
+
89
+ =======
90
+ SOUNDS
91
+ =======
92
+
93
+ Moveable MOVE 75953507
94
+
95
+ ================
96
+ COLLISIONLAYERS
97
+ ================
98
+
99
+ Background
100
+ Wall, Player, Moveable
101
+ HCheck
102
+ VCheck
103
+
104
+ ======
105
+ RULES
106
+ ======
107
+
108
+ [ > Player | Moveable ] -> [ > Player | > Moveable ]
109
+
110
+ (Check for win)
111
+ late [ Check ] -> []
112
+
113
+ late right [ AmyUL | AmyUR ] -> [ AmyUL HCheck | AmyUR HCheck ]
114
+ late right [ AmyDL | AmyDR ] -> [ AmyDL HCheck | AmyDR HCheck ]
115
+
116
+ late down [ AmyUL | AmyDL ] -> [ AmyUL VCheck | AmyDL VCheck ]
117
+ late down [ AmyUR | AmyDR ] -> [ AmyUR VCheck | AmyDR VCheck ]
118
+
119
+ ==============
120
+ WINCONDITIONS
121
+ ==============
122
+
123
+ all Amy on HCheck
124
+ all Amy on VCheck
125
+
126
+ =======
127
+ LEVELS
128
+ =======
129
+
130
+ message 1/8
131
+
132
+ ########
133
+ #......#
134
+ #...i..#
135
+ #.u....#
136
+ #..b.k.#
137
+ #.j.p..#
138
+ #......#
139
+ ########
140
+
141
+ message 2/8
142
+
143
+ #######
144
+ #....p#
145
+ #.ku..#
146
+ #..ij.#
147
+ #.....#
148
+ #######
149
+
150
+ message 3/8
151
+
152
+ #######
153
+ #.....#
154
+ #.i.j.#
155
+ #bbpbb#
156
+ #.k.u.#
157
+ #.....#
158
+ #######
159
+
160
+ message 4/8
161
+
162
+ #########
163
+ #......##
164
+ #..uji.##
165
+ ##.kpu.##
166
+ ##.kij..#
167
+ ##......#
168
+ #########
169
+
170
+ message 5/8
171
+
172
+ #########
173
+ ###...###
174
+ #..u.i..#
175
+ #..u.i.b#
176
+ #.bj.k..#
177
+ #..jpk..#
178
+ #########
179
+
180
+ message 6/8
181
+
182
+ #########
183
+ ###...###
184
+ ##...j.##
185
+ #.bik.u.#
186
+ #..jpb..#
187
+ #.k.iub.#
188
+ ##.b...##
189
+ ###...###
190
+ #########
191
+
192
+ message 7/8
193
+
194
+ #########
195
+ #.......#
196
+ #..ibk..#
197
+ #.ku.jj.#
198
+ #.b.p.b.#
199
+ #.ik.uj.#
200
+ #..ibu..#
201
+ #.......#
202
+ #########
203
+
204
+ message 8/8
205
+
206
+ #########
207
+ ##......#
208
+ #..u.k..#
209
+ #.jiiuu.#
210
+ #..kpj..#
211
+ #.ijuji.#
212
+ #..k.k..#
213
+ ##.....##
214
+ #########
215
+
216
+ message Thanks for playing!
An_Auspicious_Day_v0.2.1.txt ADDED
@@ -0,0 +1,622 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title An Auspicious Day v0.2.1
2
+ author arrogant.gamer
3
+ homepage www.arrogantgamer.com
4
+ flickscreen 20x10
5
+
6
+ color_palette proteus_rich
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Sky
13
+ White lightblue lightblue
14
+ 22222
15
+ 22222
16
+ 22222
17
+ 22222
18
+ 22222
19
+
20
+ Grass
21
+ LightGreen Green
22
+ 11101
23
+ 10000
24
+ .01..
25
+ .....
26
+ .....
27
+
28
+ Dirt
29
+ lightbrown brown darkbrown
30
+ 10000
31
+ 11111
32
+ 01211
33
+ 10211
34
+ 21212
35
+
36
+ Ladder
37
+ lightbrown brown darkbrown grey darkgrey
38
+ 40004
39
+ 43334
40
+ 41214
41
+ 43334
42
+ 41214
43
+
44
+ Leaves ( maybe simplify tree model )
45
+ pink lightred red
46
+ .0000
47
+ 12101
48
+ 00020
49
+ 0.00.
50
+ .01..
51
+
52
+ Trunk
53
+ #ee6246 #c05540 pink
54
+ .1110
55
+ .112.
56
+ .101.
57
+ .111.
58
+ 11101
59
+
60
+ Root ( maybe remove root )
61
+ #ee6246 #c05540 pink
62
+ .....
63
+ .....
64
+ .....
65
+ .2011
66
+ 11..0
67
+
68
+ Stump ( maybe replace stump with rock )
69
+ #ee6246 #c05540 #834538 pink
70
+ .11..
71
+ 013..
72
+ 1101.
73
+ 1111.
74
+ 12102
75
+
76
+ TallGrass
77
+ lightgreen yellow
78
+ .....
79
+ .....
80
+ .....
81
+ .1.1.
82
+ 01001
83
+
84
+ Flowers
85
+ lightgreen purple blue
86
+ .....
87
+ .....
88
+ 1..2.
89
+ 0.20.
90
+ 0..0.
91
+
92
+ FolkLeft
93
+ lightgrey grey darkgrey blue lightblue
94
+ 44111
95
+ 22231
96
+ 23231
97
+ 23211
98
+ 22211
99
+
100
+ FolkCenter
101
+ lightgrey grey darkgrey blue lightblue
102
+ 44444
103
+ 44111
104
+ 22131
105
+ 23131
106
+ 22111
107
+
108
+ FolkRight
109
+ lightgrey grey darkgrey blue lightblue
110
+ 41114
111
+ 41314
112
+ 41314
113
+ 21114
114
+ 21114
115
+
116
+ BluePlayer
117
+ lightgrey grey darkgrey blue
118
+ .....
119
+ .000.
120
+ .030.
121
+ .030.
122
+ .000.
123
+
124
+ RedPlayer
125
+ lightgrey grey darkgrey red
126
+ .....
127
+ .000.
128
+ .030.
129
+ .030.
130
+ .000.
131
+
132
+ GreenPlayer
133
+ lightgrey grey darkgrey green
134
+ .....
135
+ .000.
136
+ .030.
137
+ .030.
138
+ .000.
139
+
140
+ OrangePlayer
141
+ lightgrey grey darkgrey orange
142
+ .....
143
+ .000.
144
+ .030.
145
+ .030.
146
+ .000.
147
+
148
+ ClosedOracle
149
+ lightgrey grey darkgrey black
150
+ .222.
151
+ .232.
152
+ .232.
153
+ .222.
154
+ .222.
155
+
156
+ OpenOracle
157
+ lightblue darkgrey
158
+ 00000
159
+ 00000
160
+ 01010
161
+ 01110
162
+ 01110
163
+
164
+ OracleCap
165
+ lightgrey grey darkgrey orange
166
+ .....
167
+ .....
168
+ .222.
169
+ .2.2.
170
+ .....
171
+
172
+ Orange
173
+ orange
174
+ ..0..
175
+ ..0..
176
+ .....
177
+ .....
178
+ .....
179
+
180
+ Blue
181
+ blue
182
+ ..0..
183
+ ..0..
184
+ .....
185
+ .....
186
+ .....
187
+
188
+ Red
189
+ red
190
+ ..0..
191
+ ..0..
192
+ .....
193
+ .....
194
+ .....
195
+
196
+ Green
197
+ green
198
+ ..0..
199
+ ..0..
200
+ .....
201
+ .....
202
+ .....
203
+
204
+ OrangeCrystalDOWN
205
+ orange
206
+ .....
207
+ ..0..
208
+ ..0..
209
+ .....
210
+ .....
211
+
212
+ BlueCrystalDOWN
213
+ blue
214
+ .....
215
+ ..0..
216
+ ..0..
217
+ .....
218
+ .....
219
+
220
+ RedCrystalDOWN
221
+ red
222
+ .....
223
+ ..0..
224
+ ..0..
225
+ .....
226
+ .....
227
+
228
+ GreenCrystalDOWN
229
+ green
230
+ .....
231
+ ..0..
232
+ ..0..
233
+ .....
234
+ .....
235
+
236
+ Sun
237
+ yellow
238
+ 00000
239
+ 00000
240
+ 00000
241
+ 00000
242
+ 00000
243
+
244
+ Rock
245
+ lightgrey grey darkgrey lightgreen green
246
+ .....
247
+ .11..
248
+ .101.
249
+ 11101
250
+ 44132
251
+
252
+ Water
253
+ lightblue blue darkblue lightgreen
254
+ 11111
255
+ 11111
256
+ 11111
257
+ 11111
258
+ 11331
259
+
260
+ Cloud
261
+ #DDEEFF
262
+ 00000
263
+ 00000
264
+ 00000
265
+ 00000
266
+ 00000
267
+
268
+ =======
269
+ LEGEND
270
+ =======
271
+
272
+ Background = Sky
273
+ DirtyCap = OracleCap and Dirt
274
+
275
+ ( Oracles )
276
+ ClosedOrangeOracle = Sky and OrangeCrystalDown and ClosedOracle
277
+ OpenOrangeOracle = Orange and OpenOracle
278
+
279
+ ClosedGreenOracle = Sky and GreenCrystalDown and ClosedOracle
280
+ OpenGreenOracle = Green and OpenOracle
281
+
282
+ ClosedBlueOracle = Sky and BlueCrystalDown and ClosedOracle
283
+ OpenBlueOracle = Blue and OpenOracle
284
+
285
+ ClosedRedOracle = Sky and RedCrystalDown and ClosedOracle
286
+ OpenRedOracle = Red and OpenOracle
287
+
288
+ Crystal = Orange or Blue or Red or Green
289
+
290
+ Ↄ = OpenOracle
291
+ Ι· = OracleCap
292
+
293
+ D = Dirt
294
+ _ = Dirt and Grass
295
+ L = Ladder
296
+ ~ = Water and Sky
297
+ ? = Cloud and Sky
298
+
299
+ | = Sky and TallGrass
300
+ ! = Sky and Flowers
301
+ : = Dirt and TallGrass
302
+ ; = Dirt and Flowers
303
+
304
+ ] = Sky and Root and TallGrass
305
+ @ = Sky and Root
306
+ & = Dirt and Root
307
+
308
+ ^ = Rock
309
+ i = Rock and Dirt
310
+
311
+ [ = Sky and Trunk and Flowers
312
+
313
+ T = Sky and Trunk
314
+ / = Sky and Leaves
315
+ # = Sky and Leaves
316
+ \ = Sky and Leaves
317
+
318
+ y = Dirt and Trunk
319
+ < = Dirt and Leaves
320
+ % = Dirt and Leaves
321
+ > = Dirt and Leaves
322
+
323
+ ` = Leaves and Trunk and Dirt
324
+ " = Leaves and Trunk and Dirt
325
+ ' = Leaves and Trunk and Dirt
326
+
327
+ { = Leaves and Trunk and Sky
328
+ - = Leaves and Trunk and Sky
329
+ } = Leaves and Trunk and Sky
330
+
331
+ u = Leaves and Ladder
332
+ c = Leaves and Sun
333
+ n = Leaves and Sun
334
+ m = Leaves and Sun
335
+
336
+ S = Sky and Stump
337
+ $ = Dirt and Stump
338
+ * = Sun
339
+
340
+ q = FolkLeft
341
+ w = FolkCenter
342
+ e = FolkRight
343
+ f = FolkCenter and BluePlayer
344
+ 2 = FolkCenter
345
+ 3 = FolkCenter
346
+ 4 = FolkCenter
347
+
348
+ 0 = Dirt and Root
349
+ 1 = Dirt and Rock
350
+
351
+ Folk = FolkCenter or FolkLeft or FolkRight
352
+
353
+ . = Background
354
+
355
+ Player = BluePlayer or OrangePlayer or RedPlayer or GreenPlayer
356
+ + = BluePlayer
357
+
358
+ BlueToOrange = BluePlayer and Orange and openOracle
359
+ BlueToRed = BluePlayer and Red and openOracle
360
+ BlueToGreen = BluePlayer and Green and openOracle
361
+
362
+ OrangeToBlue = OrangePlayer and Blue and openOracle
363
+ OrangeToRed = OrangePlayer and Red and openOracle
364
+ OrangeToGreen = OrangePlayer and Green and openOracle
365
+
366
+ RedToOrange = RedPlayer and Orange and openOracle
367
+ RedToBlue = RedPlayer and Blue and openOracle
368
+ RedToGreen = RedPlayer and Green and openOracle
369
+
370
+ GreenToOrange = GreenPlayer and Orange and openOracle
371
+ GreenToRed = GreenPlayer and Red and openOracle
372
+ GreenToBlue = GreenPlayer and Blue and openOracle
373
+
374
+ P = BluePlayer and FolkCenter
375
+ O = ClosedOrangeOracle
376
+ B = ClosedBlueOracle
377
+ R = ClosedRedOracle
378
+ G = ClosedGreenOracle
379
+
380
+ RedCollision = Leaves
381
+ GreenCollision = TallGrass or Water or Flowers
382
+ OrangeCollision = Trunk or Root or Stump or Sun
383
+ BlueCollision = ClosedOracle or Rock or Cloud
384
+ DownCrystals = OrangeCrystalDOWN or BlueCrystalDOWN or RedCrystalDown or GreenCrystalDown
385
+
386
+ =======
387
+ SOUNDS
388
+ =======
389
+
390
+ ================
391
+ COLLISIONLAYERS
392
+ ================
393
+
394
+ (background)
395
+ Sky, Dirt, openOracle, Ladder, FolkLeft, FolkCenter, FolkRight (9)
396
+ (background details) ( TODO move graves to the background and rename them )
397
+ OrangePlayer, Trunk, Root, Sun, Stump (3)
398
+ (passable objects)
399
+ RedPlayer, Leaves, OracleCap, DownCrystals (7)
400
+ (action layer)
401
+ GreenPlayer, TallGrass, Flowers, Water (4)
402
+ (foreground)
403
+ BluePlayer, ClosedOracle, Rock, Cloud (3)
404
+ ( Crystals )
405
+ Orange, Blue, Red, Green, Grass (5)
406
+
407
+ ( this looks like 31 objects to me )
408
+
409
+ ======
410
+ RULES
411
+ ======
412
+
413
+ ( player can "summon" the crystal into their square )
414
+ ( but we guard against accidentally destroying crystals this way )
415
+ [ no Crystal | Up Player | Crystal ] -> [ | UP Player Crystal | ]
416
+ [ no Crystal | down Player | Crystal ] -> [ | DOWN Player Crystal | ]
417
+
418
+ ( player can't jump, only climb )
419
+ [ UP Player no Ladder ] -> [ Player ]
420
+ [ DOWN Player no Ladder ] -> [ Player ]
421
+
422
+ ( since the player may not always be on the same layer, but
423
+ grass must always be a barrier )
424
+ [ > player | grass ] -> [ player | grass ]
425
+
426
+ ( I haven't been able to get the player to enter a ladder from above,
427
+ only horizontally, so this next rule prevents players from climbing
428
+ up into the sky )
429
+ [ UP Player Ladder | Sky ] -> [ Player Ladder | Sky ]
430
+
431
+ ( we need gravity for the player: they should fall through anything they
432
+ do not collide with; but everyone collides with grass )
433
+ DOWN [ BluePlayer no Ladder | no Grass no BlueCollision ] -> [ down BluePlayer no Ladder | ] again
434
+ DOWN [ RedPlayer no Ladder | no Grass no RedCollision ] -> [ down RedPlayer no Ladder | ] again
435
+ DOWN [ GreenPlayer no Ladder | no Grass no GreenCollision ] -> [ down GreenPlayer no Ladder | ] again
436
+ DOWN [ OrangePlayer no Ladder | no Grass no OrangeCollision ] -> [ down OrangePlayer no Ladder | ] again
437
+
438
+ ( a climbing player can only move up or down )
439
+ vertical [ Ladder | left Player | Ladder ] -> [ Ladder | Player | Ladder ]
440
+ vertical [ Ladder | right Player | Ladder ] -> [ Ladder | Player | Ladder ]
441
+
442
+ ( OPENING / CLOSING ORACLES )
443
+ [ Action Player | ClosedOrangeOracle ] -> [ Player | OpenOrangeOracle ]
444
+ late vertical [ OpenOrangeOracle | ] -> [ OpenOrangeOracle | OracleCap ]
445
+
446
+ [ Action Player | OpenOrangeOracle ] -> [ Player | ClosedOrangeOracle ]
447
+ late vertical [ ClosedOrangeOracle | OracleCap ] -> [ ClosedOrangeOracle | Sky ]
448
+
449
+ [ Action Player | ClosedBlueOracle ] -> [ Player | OpenBlueOracle ]
450
+ late vertical [ OpenBlueOracle | ] -> [ OpenBlueOracle | OracleCap ]
451
+
452
+ [ Action Player | OpenBlueOracle ] -> [ Player | ClosedBlueOracle ]
453
+ late vertical [ ClosedBlueOracle | OracleCap ] -> [ ClosedBlueOracle | Sky ]
454
+
455
+ [ Action Player | ClosedRedOracle ] -> [ Player | OpenRedOracle ]
456
+ late vertical [ OpenRedOracle | ] -> [ OpenRedOracle | OracleCap ]
457
+
458
+ [ Action Player | OpenRedOracle ] -> [ Player | ClosedRedOracle ]
459
+ late vertical [ ClosedRedOracle | OracleCap ] -> [ ClosedRedOracle | Sky ]
460
+
461
+ [ Action Player | ClosedGreenOracle ] -> [ Player | OpenGreenOracle ]
462
+ late vertical [ OpenGreenOracle | ] -> [ OpenGreenOracle | OracleCap ]
463
+
464
+ [ Action Player | OpenGreenOracle ] -> [ Player | ClosedGreenOracle ]
465
+ late vertical [ ClosedGreenOracle | OracleCap ] -> [ ClosedGreenOracle | Sky ]
466
+
467
+ late [ DirtyCap ] -> [ _ ] ( clean up the damn dirty cap )
468
+
469
+ ( crystals should follow player and other crystals )
470
+ [ Crystal | > Player ] -> [ > Crystal | > Player ]
471
+ [ perpendicular Player | Crystal ] -> [ perpendicular Player | < Crystal ]
472
+
473
+ ([ Crystal | > Player ] -> [ > Crystal | > Player ]
474
+ [ Crystal | > Player | Ladder ] -> [ | | Player Ladder Crystal ])
475
+
476
+ ( crystals should act on one another )
477
+ ( Caylay table )
478
+ ( )
479
+ ( B G R O )
480
+ ( B B G R O )
481
+ ( G G B O R )
482
+ ( R R O B G )
483
+ ( O O R G B )
484
+
485
+ late horizontal [ Crystal | Blue ] -> [ Crystal | ]
486
+ late horizontal [ Orange | Orange ] -> [ Blue | ]
487
+ late horizontal [ Red | Red ] -> [ Blue | ]
488
+ late horizontal [ Green | Green ] -> [ Blue | ]
489
+ late horizontal [ Red | Orange ] -> [ Green | ]
490
+ late horizontal [ Red | Green ] -> [ Orange | ]
491
+ late horizontal [ Orange | Green ] -> [ Red | ]
492
+
493
+ ( swapping crystals )
494
+ [ action BluePlayer Orange no OrangeCollision ] -> [ OrangePlayer Blue ]
495
+ [ action BluePlayer Red no RedCollision ] -> [ RedPlayer Blue ]
496
+ [ action BluePlayer Green no GreenCollision ] -> [ GreenPlayer Blue ]
497
+
498
+ [ action OrangePlayer Green no GreenCollision ] -> [ GreenPlayer Orange ]
499
+ [ action OrangePlayer Red no RedCollision ] -> [ RedPlayer Orange ]
500
+ [ action OrangePlayer Blue no BlueCollision ] -> [ BluePlayer Orange ]
501
+
502
+ [ action RedPlayer Green no GreenCollision ] -> [ GreenPlayer Red ]
503
+ [ action RedPlayer Orange no OrangeCollision ] -> [ OrangePlayer Red ]
504
+ [ action RedPlayer Blue no BlueCollision ] -> [ BluePlayer Red ]
505
+
506
+ [ action GreenPlayer Orange no OrangeCollision ] -> [ OrangePlayer Green ]
507
+ [ action GreenPlayer Red no RedCollision ] -> [ RedPlayer Green ]
508
+ [ action GreenPlayer Blue no BlueCollision ] -> [ BluePlayer Green ]
509
+
510
+ [ action Player ] -> [ Player ]
511
+ down [ Player Folk ] [ Player | ... | rock ] -> [ Player Folk ] [ Player | ... | action rock ]
512
+
513
+ ( speaking to dudes acts as a checkpoint )
514
+ down [ action rock sky ] -> checkpoint
515
+
516
+ down [ action rock | 0 | 0 | 0 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Something feels different. The sky? Do you feel it?
517
+ down [ action rock | 0 | 0 | 0 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message That rock up ahead was blocking the path, so we built a ladder.
518
+ down [ action rock | 0 | 0 | 0 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message The oracle who stands over there once had a brilliant green gem.
519
+ down [ action rock | 0 | 0 | 1 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message That ladder is broken... I guess your journey ends here.
520
+ down [ action rock | 0 | 0 | 1 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message You... you passed behind that rock? How!?
521
+ down [ action rock | 0 | 0 | 1 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message We once met a red Oracle. She could walk in the branches of trees.
522
+ down [ action rock | 0 | 0 | 1 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Orange oracles were keyed to wood. They are all grey now...
523
+
524
+ down [ action rock | 0 | 1 | 0 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message If you get really stuck, press 'r' to go back to a checkpoint.
525
+ down [ action rock | 0 | 1 | 0 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Vibrations. When the gems come together, they fuse into new gems.
526
+ down [ action rock | 0 | 1 | 0 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message With the right pair of gems, an oracle could go anywhere.
527
+ down [ action rock | 0 | 1 | 0 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Our oracle tried to teach us... but we could never understand gem fusion.
528
+ down [ action rock | 0 | 1 | 1 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Oracles, with the right gems, never feel stuck.
529
+ down [ action rock | 0 | 1 | 1 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message It must be nice...
530
+ down [ action rock | 0 | 1 | 1 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message We blue folk once lived in the sky... now we are trapped here by our ignorance.
531
+ down [ action rock | 0 | 1 | 1 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Our blue gem is the identity.
532
+
533
+ down [ action rock | 1 | 0 | 0 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message A gem is its own negative image.
534
+ down [ action rock | 1 | 0 | 0 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Don't rush to fuse gems: go as far as you can with what you have.
535
+ down [ action rock | 1 | 0 | 0 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message The other side of this valley is a sacred place.
536
+ down [ action rock | 1 | 0 | 0 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message That's it for now... this is as far as it goes!
537
+ down [ action rock | 1 | 0 | 1 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Something has happened to the oracles... I think?
538
+ down [ action rock | 1 | 0 | 1 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message I came here long ago. It is quite, and I like that.
539
+ down [ action rock | 1 | 0 | 1 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message We are the people of the sky. Never forget.
540
+ down [ action rock | 1 | 0 | 1 | 1 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Meditating here, I realized... gems are trigon symmetries!
541
+ down [ action rock | 1 | 1 | 0 | 0 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message You can go down and get stuck... but,
542
+ down [ action rock | 1 | 1 | 0 | 0 | 1 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message I wonder if there is a way to go up, and get stuck?
543
+ down [ action rock | 1 | 1 | 0 | 1 | 0 ] -> [ rock | 0 | 0 | 0 | 0 | 0 ] message Do you like my garden? It needs space to grow.
544
+
545
+ ==============
546
+ WINCONDITIONS
547
+ ==============
548
+
549
+
550
+ =======
551
+ LEVELS
552
+ =======
553
+
554
+ message The oracles' gems have faded...
555
+ message today is an auspicious day
556
+
557
+ ............................................................................................................................................................................................................_DDLDDD..D__............................................................................................................................
558
+ ..........................................................................................................................................................................................................??D:DLD_??..D..**.........................................................................................................................
559
+ ............................................................................................................................................................................................................?_DLDD.......**.........................................................................................................................
560
+ ...............................................................................................................................................................................................................L....................................................................................................................................
561
+ ........................................................................................................................................................................................................................???.........................................................................................................................
562
+ ...........................................................................................................................................................................................................\#-/.........................................................................................................................DLLD........
563
+ .............................................................................................................................................................................................................T......???.................................................................................................................DLLD........
564
+ ............................................................................................................................................................................................................^T.L........................................................................................................................DLLD........
565
+ ..........................................................................................................................................................................................................??___L__......................................................................................................................DLLD........
566
+ ............................................................................................................................................................................................................DDDLDD......................................................................................................................DLLD........
567
+ ............................................................................................................................................................................................................:DDLDD???...................................................................................................................DLLD........
568
+ ........................................................................................................................................................................................................??.__DDLD_....!^................................................................................................................DLLD........
569
+ ............................................................................................................................................................................................................DDDL<%-#/____**................???..........................................................................................DLLD........
570
+ ...........................................................................................................................................................................................................\"%%uDDT.._DDD*c#-#/.........................................................................................................DLLD........
571
+ .........................................................................................................................................................................................................???yDDLD&T.._DDD...T..\-##/....??..............................................................................................DLLD........
572
+ ............................................................................................................................................................................................................y$DL___?.DD%%/..TR.LT..**..........................................................................................\#-#/....DLLD....\#-#
573
+ ............................................................................................................................................................................................................__DLD__..D<%'______L_..**............................................................................................T.._____LL_____..T.
574
+ ............................................................................................................................................................................................................DDDLDD..|<%'yiDDDDDLD................................................................................................T._DDDDDLLDDDDD_.T.
575
+ ............................................................................................................................................................................................................LD$LDD.!_Dyy__DDDLDL:...............................................................................................___D....DLLD....D___
576
+ ..........................................................................................................................................................................................................._L____DD_DD_DDD__DL___...............................................................................................DDD.....DLLD.....DDD
577
+ ...........................................................................................................................................................................................................DLDDD::DDDDDDDDDDDLDDDD.........\-/............................................................................._____DDD.Ι·..Ι·DLLDΙ·..Ι·.DDD
578
+ ......................????...........**..................**...........?.???..**..................**...????..??.......**...__.............**...............????*..................**..\#-/............**....DLDD_______DD__DD;LDLDD..\##-#-\#-#/...................**......................................................DDDDDDDDD.Ↄ..ↃDLLDↃ..Ↄ.DDD
579
+ ...........???.......................**..................**..................**..................**......??..........**..?DD??...........**..................**.........????.?...**....TL.!.........|_*....;L<"%%>DLDDDDDDD____L_D.....T.S..T....\#-#/...\#-/.....**..................................................______________________________
580
+ ......??.........................................................................\-/...........................L....weq...DD.........................L...\###/.....!|L................._L__......G.L__....____T..D_L_<"%>DDDDDDLDDqwe.\-->_D%%/....T.......T..........................................................DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
581
+ .................**......L...!w................................\-/.......L........T.L........................._L_____________...S.\-/..............._L_~~~_y.......__L___\##-/.........DLDD.\-/..__LDD....D__DT...DLDDyDD____________..T\">""_-/..LT....w.RT@...???.................................................__DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
582
+ ..\-#/...........**....._L______..\#-#/....!L..q..........L....!T......._L__________L_...\##-/..............L.DLDDDDDDDDDDDDDS..T..T!..^..L..eew..GLDLD___<"-#/..!.LDLDLD...T\-#/.qe..GDLD<-/T...DDLDD....DDDD_...DLD:yD$&DDDDDDDD:[email protected]_yyDT..DL_<"%>_____........................................................DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
583
+ ...T..\-/...............DLDDDDDD....T......_L____........_L_______......DDDDDDDDDDDDLD......T.............._L_____....DDDDDDDy____________L________L___DDDDyy______L___L_...T.T.._______LDDTST...DDLDD....DDDDDewqDL______________________________LDDyDDDDDD_.\#-#/..................................................DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
584
+ qfe[.S|T@!...|!.....we..DLDDiDDD...|[email protected]@|.G.DLDDDDDDD.ewe..DLDDiDDDDDDDLD..||!|T..^..qw....R..DLDDDD.qwe.DDDDD:DyDDDD;DDDDDDDL_DDDD_DDLDDDD:;D__DDDDDDLD__LDwweT@TG!_DDDDDDLDDD__~~~~~_<">_____________DDD:DDDDDDDDDDD$DDDDDDDDDDDDDDLiDyDDDDDDDL..T....................................................DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
585
+ ____________________________________________________________________________________________________________________________________<%"%>___DDDDD__________DD______________________DDDD_LDD_DD__~~_D&yD_DDDDDDD__DDDDD____DDD&DDDDD__DDDD;:_DDDDD_L_D_<%"%>__L_!T..............................................._____DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
586
+ DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDyDDDDDDD__DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD___DDDDD__DD___DDDDDDDDDDDDDDDDDDDDD___DDDDDDDDDD__DDDDDDDLDDDDDyDDDDLD__................................................DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
587
+ .^...................^........^................^....................^.............................^................^.^..DDD<">DDDDiDDDyDD_DD..^^..........................^.......^^DDDDDDDDDDDDDDDDDDDD........^..................^............DDLDDDDDyDDDDLDDD......Ι·..........................................DDDDDDDDDDDDDD....................
588
+ .0...................0........1................0....................0.............................0................0.0..DDDDyDD_____DD_DDDDD..00..........................0.......00DDDDDD;&DDDDDDDDDDDD........0..................0............_DLDDD___DDiDLD;:.qwe..Ↄ..B...L__....**...........................DDDDDDDDDDDDDD....................
589
+ .0...................0........0................0....................0.............................0................0.0..DDD___DDDDDDDDDDD__D..11..........................1.......11DDDDD____DDDD___..DD........1..................1............D_____DDDDD___________________LDD?...**...........................DDDDDDDDDDDDDD....................
590
+ .0...................0........1................0....................1.............................1................1.1..DDDDD;DDDD_......DDD..00..........................0.......11DDDD_DDDDD_......\-/........1..................1............DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDL_????............................__DDDDDDDDDDDDDD....................
591
+ .0...................1........0................1....................0.............................0................1.1..DDDDD_D..........D:D..01..........................1.......00DDDDDD_D...._..^.wT_........1..................1............DDD<%">DDDDD___DDDDiDD<%"%>DD___.....???......................._DDDDDDDDDDDDDDDD....................
592
+ .1...................0........0................1....................0.............................1................0.1...........\-/.....D__..10..........................1.......01D_D..........______D........0..................1............DDDDDy&DDDDDDDD<">D__DDLyDD<">DD_......?.......................DDDDDDDDDDDDDDDDD....................
593
+ ................................................................................................................................._T@..w.DD_D.............................................???........DD:D........................................iDDDD__~~~~~_DDDyDDDDDDL___"y_DDD_.........................____DDDDDDDDDDDDDDDDD....................
594
+ .................................................................................................................................D________DD.................................................??......._D........................................__D:;DD_~~__DDD__DDDDDDLDD___D..DD\-/......................DDDDDDDDDDDDDDDDDDDDD....................
595
+ ....................................................................................................................................DDD__DDD....................................................................................................DD___DDD__DDDDDDDDDDD;[email protected]....................
596
+ .....................................................................................................................................DDDD_DD....................................................................................................DDDDDDDDDDDDDDDDDDD___________________.........................DDDDDDDDDDDDDDDDD....................
597
+ ......................................................................................................................................i..............................................................i........................D_D......__D.......DDDDDDDDDDDDDDDDDDDDDDDDDDDD...DDDDDD......Ι·...................DDDDDDDDDDDDDDDD....................
598
+ ......................................................................................................................................0..............................................................1......................................???....DDDDDDDD&$DD_DDDDDDDDDDDDL.G:DDDDDD....L.Ↄ............**.....DDDDDDDDDDDDDDDD....................
599
+ ......................................................................................................................................1..............................................................0.......................???.\-/...\#-/.........DDDDDD_____DDDDDD<">DD__L____~~~~_____L__\#-#/.......**...__DDDDDDDDDDDDDDDD....................
600
+ ......................................................................................................................................0..............................................................1...........................@T......T.wq^.________~~_DDDDDDD;:_DDy;D_DDLDDDD__~~_DDDDLDD..T........L.....DDDDDDDDDDDDDDDDDD....................
601
+ ......................................................................................................................................0..............................................................0.........................|.___..___T_____DDD...DD__DDDDDD_____DD___DDDDD...<">_DDD<"uDD_.T.._~~~~_L_....DDDDDDDDDDDDDDDDDD....................
602
+ ......................................................................................................................................0..............................................................1......................~~~__D.....DD_D:DDDDD..\#-/DD..DD:_DDD..DDDDDDDDLD.G.DyDDDD&DyLDDD.___D_~~_DLD..._DDDDDDDDDDDDDDDDDD....................
603
+ ............................................................................................................................................................................................................................___D?....???DDD__DD?.....T......__D.\-/.DD__DDDi___________________DDDDD__DDLD...DDDDDDDDDDDDDDDDDDD....................
604
+ ............................................................................................................................................................................................................................DDD???.....??DDDDD?......_!.....|!.q.T..DDD:DD__DDDD::DDDDDDDDDD__DDDDDDDDiDLD.q.DDDDDDDDDDDDDDDDDDD....................
605
+ ............................................................................................................................................................................................................................_D............D_.......??D_~~~~~______~~~~~_D_DDDD_____DDDDD;DDDD_DDD:DDDD_______DDDDDDDDDDDDDDDDDDD....................
606
+ ............................................................................................................................................................................................................................D.......................??D_____DDDDDD_____DDDDDDDDDDDDDDD____DDDDDD__DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD....................
607
+ .......................................................................................................................................................................................................................................................DDDDDDDDDDDDDDDDiDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD........................................
608
+ .........................................................................................................................................................................................................................................................__DD:DD_DDDD___DD<">DDDD___....................DDDD........................................
609
+ ...........................................................................................................................................................................................................................................................DD_DDDDDDDDDDDD&y_DD........................|:D_D........................................
610
+ .....................................................................................................................................................................................................................................................????......DDDD&DD______DD.\#"#/...?????.....ew.._____DD........................................
611
+ ................................................................................................................................................................................................................................................................______DD.........T.............._____DDDDDDD........................................
612
+ ......................................................................................................................................................................................................................................................_|..!q|!._DDDDDD???......._T@.^..!......!__DDDDD<%"%>D........................................
613
+ ....................................................................................................................................................................................................................................................??D_~~_____D..DDD??........._________~~~~__DDDDiDDDDyDDD........................................
614
+ ......................................................................................................................................................................................................................................................?D__DDDDD...DD..........???DDDD:DDD_~~_DDDD____DDDy&DD........................................
615
+ ................................................................................................................................................................................................................................................................................??.?D_DDDD__DDDD__DDDDD____D........................................
616
+ ....................................................................................................................................................................................................................................................................................??DDDDDDDDDDDDDDDDDDDDDD........................................
617
+ ...........................................................................................................................................................................................................................................i............^..i...i...^..........^..................ii........^........................................
618
+ ...........................................................................................................................................................................................................................................1............1..1...1...1..........1..................11........1........................................
619
+ ...........................................................................................................................................................................................................................................0............0..1...0...0..........0..................11........0........................................
620
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621
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622
+ ...........................................................................................................................................................................................................................................0............0..0...1...1..........0..................10........1........................................
Ancient_Puzzles_of_Colossal_Caves_indev4.txt ADDED
@@ -0,0 +1,730 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Ancient Puzzles of Colossal Caves indev4
2
+ author bregehr
3
+ homepage www.puzzlescript.net
4
+ run_rules_on_level_start
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+ again_interval 0.055
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+ darkplace
317
+ #352f11
318
+ 00000
319
+ 0...0
320
+ 0...0
321
+ 0...0
322
+ 00000
323
+
324
+ dark
325
+ transparent
326
+
327
+ lanternoff
328
+ #594f26 #474436 #706432 #605627 #473f1c #2b2500
329
+ 52205
330
+ 23000
331
+ 30004
332
+ 00004
333
+ 54445
334
+
335
+ lanternon
336
+ #ffdd54 #ffdf60 #ffe47a #f9d540 #7f7741
337
+ 42204
338
+ 21000
339
+ 10003
340
+ 00003
341
+ 43334
342
+
343
+ swapped
344
+ transparent
345
+
346
+ resume
347
+ black
348
+
349
+ pop
350
+ black
351
+
352
+ remnant
353
+ black
354
+
355
+ canMove
356
+ transparent
357
+
358
+ matched
359
+ transparent
360
+
361
+ undo
362
+ transparent
363
+
364
+ reverse
365
+ transparent
366
+
367
+ corner
368
+ #44330c #302409
369
+ ..1..
370
+ .101.
371
+ 10001
372
+ .000.
373
+ ..0..
374
+
375
+ setup
376
+ transparent
377
+
378
+ test1
379
+ red
380
+
381
+ test2
382
+ blue
383
+
384
+ test3
385
+ green
386
+
387
+ lit
388
+ transparent
389
+
390
+
391
+
392
+ =======
393
+ LEGEND
394
+ =======
395
+
396
+ 1 = n1 and Wallsolo
397
+ 2 = n2 and Wallsolo
398
+ 3 = n3 and Wallsolo
399
+ 4 = n4 and Wallsolo
400
+ 5 = n5 and Wallsolo
401
+ 6 = n6 and Wallsolo
402
+ 7 = n7 and Wallsolo
403
+ 8 = n8 and Wallsolo
404
+ 9 = n9 and Wallsolo
405
+ 0 = n0 and Wallsolo
406
+ D = darkplace
407
+ B = darkplace and target
408
+ W = wallbreakable and darkplace
409
+ T = wallbreakable and darkplace and target
410
+ L = lanternoff
411
+ F = lanternon
412
+ X = wallbreakable
413
+ Y = wallbreakable and target
414
+ # = Wallsolo
415
+ . = Background
416
+ P = Player and startlevel
417
+ C = Player and startlevel and target
418
+ * = Crate
419
+ @ = Crate and Target
420
+ $ = Target
421
+ A = arrowMarker and Wallsolo and setup
422
+ gem = gem1 or gem2 or gem3 or gem4 or gem5
423
+ item = gem
424
+ item2 = item
425
+ gempop = gem1pop or gem2pop or gem3pop or gem4pop or gem5pop
426
+ Wall = wallsolo
427
+ wallborder = wallL or wallR or wallU or wallD
428
+ number = n1 or n2 or n3 or n4 or n5 or n6 or n7 or n8 or n9 or n0
429
+ movable = item
430
+ object = wall or item
431
+ itempop = gempop or wallpop
432
+ dim = dim1 or dim2
433
+ dither = dither1 or dither2
434
+ lantern = lanternon or lanternoff
435
+ test = test1 or test2 or test3
436
+ solid = Wall or lantern
437
+ passThroughSolid = lantern
438
+
439
+
440
+
441
+ =======
442
+ SOUNDS
443
+ =======
444
+ gem1pop create 88284300
445
+ gem2pop create 81896700
446
+ gem3pop create 53741900
447
+ gem4pop create 77331500
448
+ gem5pop create 90668300
449
+ wallpop create 94240704
450
+ lanternon create 13658100
451
+ lanternoff create 86163302
452
+
453
+
454
+ item move 1331308
455
+
456
+
457
+ target destroy 11655907
458
+ sfx0 85729907
459
+ ================
460
+ COLLISIONLAYERS
461
+ ================
462
+
463
+ resume, canMove
464
+
465
+ pop, remnant
466
+ Background
467
+ Target
468
+ Crate, item, itempop, movable
469
+ wallbreakable
470
+ wall, lantern
471
+ wallL
472
+ wallD
473
+ wallU
474
+ wallR
475
+ number
476
+ darkness, darkplace, dim, dither
477
+ dark
478
+ Player
479
+ playerSelect
480
+ startlevel
481
+ matched
482
+ arrowMarker
483
+ corner
484
+ swapped
485
+ undo
486
+ reverse
487
+ setup
488
+ test
489
+ lit
490
+
491
+
492
+ ======
493
+ RULES
494
+ ======
495
+
496
+ (generate)
497
+ [startlevel][no solid no item] -> [startlevel][random item]
498
+
499
+
500
+ startloop
501
+ [startlevel][gem1|gem1|gem1] -> [startlevel][random gem|random gem|random gem]
502
+ +[startlevel][gem2|gem2|gem2] -> [startlevel][random gem|random gem|random gem]
503
+ +[startlevel][gem3|gem3|gem3] -> [startlevel][random gem|random gem|random gem]
504
+ +[startlevel][gem4|gem4|gem4] -> [startlevel][random gem|random gem|random gem]
505
+ +[startlevel][gem5|gem5|gem5] -> [startlevel][random gem|random gem|random gem]
506
+ endloop
507
+
508
+ (making fake walls)
509
+ [startlevel][wallbreakable no Wallsolo] -> [startlevel][wallbreakable Wallsolo]
510
+
511
+
512
+ (lanterns)
513
+ [lit] -> []
514
+ horizontal [lanternon | ] -> [lanternon | test1]
515
+ vertical [test1 | ] -> [test1 | test2]
516
+ vertical [lanternon | ] -> [lanternon | test2]
517
+ [test] -> [test1]
518
+ [test1 | no test1] -> [test1 | test3]
519
+ [test] -> [test1]
520
+ [test1 | no test1] -> [test1 | test3]
521
+ [test] -> [lit]
522
+
523
+ (darkness)
524
+ [darkplace] -> [darkness dark]
525
+
526
+ [dark] -> [dark darkness]
527
+ [lit darkness] -> [lit]
528
+
529
+ [dim] -> []
530
+ [dither] -> []
531
+ [darkness | no darkness no solid] -> [darkness | dim1]
532
+ [dim1|dim1] -> [dim2|dim1]
533
+ [dim | no dim no darkness no solid] -> [dim | dither1]
534
+ [dither1|dither1] -> [dither2|dither1]
535
+
536
+ (Wallify)
537
+ down [wall no wallbreakable| no wall] -> [wall wallD |]
538
+ up [wall no wallbreakable| no wall] -> [wall wallU |]
539
+ left [wall no wallbreakable| no wall] -> [wall wallR |]
540
+ right [wall no wallbreakable| no wall] -> [wall wallL|]
541
+ [wallborder no Wallsolo] -> []
542
+
543
+
544
+
545
+ [startlevel] -> []
546
+
547
+ [undo][pop] -> [undo][]
548
+
549
+ (pop)
550
+
551
+ (put custom events that occur when something matches here.)
552
+ [itempop] -> [remnant] again
553
+
554
+ [pop | Wallsolo wallbreakable] -> [pop | wallpop]
555
+ [pop | lanternoff] -> [pop | lanternoff pop]
556
+ [pop | lanternon] -> [pop | lanternon pop]
557
+ [lanternoff pop] -> [lanternon]
558
+ [lanternon pop] -> [lanternoff]
559
+ [gem1 pop] -> [gem1pop]
560
+ [gem2 pop] -> [gem2pop]
561
+ [gem3 pop] -> [gem3pop]
562
+ [gem4 pop] -> [gem4pop]
563
+ [gem5 pop] -> [gem5pop]
564
+ [itempop] -> again
565
+
566
+
567
+ (target break)
568
+ [gempop target] -> [gempop]
569
+
570
+ (drop)
571
+ [resume] -> []
572
+ [arrowMarker][remnant] -> [arrowMarker resume][]
573
+
574
+ down [movable|passThroughSolid|no movable no solid][arrowMarker] -> [ | passThroughSolid | movable][arrowMarker resume]
575
+ down [movable|no object no solid][arrowMarker] -> [> movable|][arrowMarker resume] again
576
+
577
+ down [movable|> movable][arrowMarker] -> [> movable|> movable][arrowMarker resume]
578
+
579
+
580
+
581
+
582
+ late down [wall | no solid no movable no wallbreakable no wall no itempop] -> [wall | random gem]
583
+ late down [wall | passThroughSolid | no solid no movable no wallbreakable no itempop no wall] -> [wall | passThroughSolid | random gem]
584
+
585
+
586
+
587
+ (swapping and moving)
588
+ [action player no playerSelect no solid no darkness] -> [player playerSelect]
589
+ [action player playerSelect] -> [action player]
590
+
591
+ (swapping)
592
+
593
+ [arrowMarker] -> [arrowMarker setup]
594
+ [> player playerSelect | solid] -> cancel
595
+ [> player playerSelect | darkness] -> cancel
596
+ [> player playerSelect item | item2][arrowMarker setup] -> [item2 | player item][arrowMarker swapped]
597
+
598
+
599
+ (prepare popping)
600
+ [arrowMarker no resume][gem1|gem1|gem1] -> [arrowMarker][gem1 pop|gem1 pop|gem1 pop]
601
+ [arrowMarker no resume][gem2|gem2|gem2] -> [arrowMarker][gem2 pop|gem2 pop|gem2 pop]
602
+ [arrowMarker no resume][gem3|gem3|gem3] -> [arrowMarker][gem3 pop|gem3 pop|gem3 pop]
603
+ [arrowMarker no resume][gem4|gem4|gem4] -> [arrowMarker][gem4 pop|gem4 pop|gem4 pop]
604
+ [arrowMarker no resume][gem5|gem5|gem5] -> [arrowMarker][gem5 pop|gem5 pop|gem5 pop]
605
+
606
+ [swapped][item] -> [swapped][item test1]
607
+ [swapped][pop item test1] -> [][pop item]
608
+ [swapped] -> cancel
609
+
610
+
611
+
612
+ [swapped][arrowMarker no setup] -> cancel
613
+
614
+ late [movable pop] -> again
615
+
616
+ [setup] -> []
617
+
618
+ [test] -> []
619
+
620
+
621
+
622
+
623
+ ==============
624
+ WINCONDITIONS
625
+ ==============
626
+
627
+ no target
628
+
629
+ =======
630
+ LEVELS
631
+ =======
632
+
633
+
634
+ #########
635
+ ###$$$###
636
+ ###$$$###
637
+ #$$...$$#
638
+ #$$.p.$$#
639
+ #$$...$$#
640
+ ##$$$$$##
641
+ a1#######
642
+
643
+ ########
644
+ ##$$$$##
645
+ #$$$c$$#
646
+ #$$$$$$#
647
+ #yyyyyy#
648
+ #yyyyyy#
649
+ ##yyyy##
650
+ a2######
651
+
652
+ ############
653
+ ###xxxxxxx##
654
+ ##xxxxxxxxx#
655
+ ##xxxxxxxxx#
656
+ ##xxx###xxx#
657
+ ##xxx###xxx#
658
+ #.....##yyy#
659
+ #.p...##yyy#
660
+ #.....##$$$#
661
+ #.....##$$$#
662
+ ##...###$$$#
663
+ a3##########
664
+
665
+ #################
666
+ ##.....xyyyyy####
667
+ #......xyyyyyy###
668
+ #...p..xyyyyyyy##
669
+ #......##yyyyyy##
670
+ #......##yy#yyyy#
671
+ ###xxx###yy##yyy#
672
+ #yyyyy#yyyy##yyy#
673
+ #yyyyyyyyyyyyyyy#
674
+ #yyy#yyyyyyyyyy##
675
+ ##yyyyyyyyy######
676
+ a4###############
677
+
678
+ #######
679
+ #ddddd#
680
+ #d...d#
681
+ #..p..#
682
+ #$$$$$#
683
+ #$$$$$#
684
+ #$$$$$#
685
+ #yyyyy#
686
+ #yyyyy#
687
+ ##yyy##
688
+ a5#####
689
+
690
+ ############
691
+ #..........#
692
+ #..p.......#
693
+ #..........#
694
+ #..........#
695
+ #d.l$$$$l.d#
696
+ #ddbbbbbbdd#
697
+ #ddbbbbbbdd#
698
+ #ddlbbbbldd#
699
+ #dddddddddd#
700
+ #dddddddddd#
701
+ a6##########
702
+
703
+ ###########
704
+ #..$$#$$..#
705
+ #.p$$#$$..#
706
+ #..$$f$$..#
707
+ #ddbb#bbdd#
708
+ #ddbb#bbdd#
709
+ #ddbbFbbdd#
710
+ #ddbb#bbdd#
711
+ #ddbb#bbdd#
712
+ #lbbblbbbl#
713
+ #bbbbbbbbb#
714
+ #bbbbbbbbb#
715
+ #lbbbbbbbl#
716
+ a7#########
717
+
718
+ ############
719
+ ##xxxxxxxx##
720
+ #xxxxxxxxxx#
721
+ #xx......xx#
722
+ #xx..p...xx#
723
+ #xx......xx#
724
+ ####....####
725
+ #l#l....l#l#
726
+ #dbbbbbbbbd#
727
+ #dbbbbbbbbd#
728
+ #dbbbbbbbbd#
729
+ #ldddlldddl#
730
+ a8##########
Angize.txt ADDED
@@ -0,0 +1,407 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ (/.)
2
+
3
+ title Angize
4
+ author Ali Nikkhah
5
+ homepage twitter.com/_AliNikk__
6
+
7
+ run_rules_on_level_start
8
+
9
+ again_interval 0.0001
10
+
11
+ ========
12
+ OBJECTS
13
+ ========
14
+
15
+ Background
16
+ #e0e0e0 LightBlue
17
+ 11111
18
+ 00001
19
+ 00001
20
+ 00001
21
+ 00001
22
+
23
+ Wall
24
+ #d0d0d0 #0099FF
25
+ 10000
26
+ 10000
27
+ 10000
28
+ 10000
29
+ 11111
30
+
31
+ NormalBaby
32
+ #fda white
33
+ .000.
34
+ .000.
35
+ 00000
36
+ .111.
37
+ .0.0.
38
+
39
+ ParalyzedBaby
40
+ #909090 white
41
+ .000.
42
+ .000.
43
+ 00000
44
+ .111.
45
+ .0.0.
46
+
47
+ NormalEye1
48
+ White Black Blue
49
+ .000.
50
+ 00022
51
+ 00021
52
+ 00022
53
+ .000.
54
+
55
+ NormalEye2
56
+ White Black Blue
57
+ .000.
58
+ 00000
59
+ 00000
60
+ 02220
61
+ .212.
62
+
63
+ NormalEye3
64
+ White Black Blue
65
+ .000.
66
+ 22000
67
+ 12000
68
+ 22000
69
+ .000.
70
+
71
+ NormalEye4
72
+ White Black Blue
73
+ .212.
74
+ 02220
75
+ 00000
76
+ 00000
77
+ .000.
78
+
79
+ RedEye1
80
+ White Black DarkRed
81
+ .000.
82
+ 00022
83
+ 00021
84
+ 00022
85
+ .000.
86
+
87
+ RedEye2
88
+ White Black DarkRed
89
+ .000.
90
+ 00000
91
+ 00000
92
+ 02220
93
+ .212.
94
+
95
+ RedEye3
96
+ White Black DarkRed
97
+ .000.
98
+ 22000
99
+ 12000
100
+ 22000
101
+ .000.
102
+
103
+ RedEye4
104
+ White Black DarkRed
105
+ .212.
106
+ 02220
107
+ 00000
108
+ 00000
109
+ .000.
110
+
111
+ RayH
112
+ Red
113
+ .....
114
+ .....
115
+ 00000
116
+ .....
117
+ .....
118
+
119
+ RayV
120
+ Red
121
+ ..0..
122
+ ..0..
123
+ ..0..
124
+ ..0..
125
+ ..0..
126
+
127
+ =======
128
+ LEGEND
129
+ =======
130
+
131
+ Player = NormalBaby
132
+ Baby = NormalBaby or ParalyzedBaby
133
+ NormalEye = NormalEye1 or NormalEye2 or NormalEye3 or NormalEye4
134
+ RedEye = RedEye1 or RedEye2 or RedEye3 or RedEye4
135
+ Eye1 = NormalEye1 or RedEye1
136
+ Eye2 = NormalEye2 or RedEye2
137
+ Eye3 = NormalEye3 or RedEye3
138
+ Eye4 = NormalEye4 or RedEye4
139
+ Eye = NormalEye or RedEye
140
+ Obstacle = Baby or Wall or Eye
141
+ MovingObstacle = Baby or Eye
142
+ Ray = RayH or RayV
143
+ MovableObstacle = ParalyzedBaby
144
+
145
+ . = Background
146
+ # = Wall
147
+ + = NormalBaby
148
+ > = NormalEye1
149
+ v = NormalEye2
150
+ < = NormalEye3
151
+ ^ = NormalEye4
152
+ 1 = RedEye1
153
+ 2 = RedEye2
154
+ 3 = RedEye3
155
+ 4 = RedEye4
156
+ - = ParalyzedBaby
157
+
158
+ =======
159
+ SOUNDS
160
+ =======
161
+
162
+
163
+ sfx0 41755904
164
+
165
+ ================
166
+ COLLISIONLAYERS
167
+ ================
168
+
169
+ Background
170
+ Player, Wall, NormalEye1, NormalEye2, NormalEye3, NormalEye4, ParalyzedBaby, RedEye1, RedEye2, RedEye3, RedEye4
171
+ RayH
172
+ RayV
173
+
174
+ ======
175
+ RULES
176
+ ======
177
+ [ NormalBaby ] -> [ ParalyzedBaby ]
178
+
179
+ (remove all shots at the start of the turn)
180
+ [Ray] -> [] again
181
+
182
+ (main game logic here)
183
+
184
+ RIGHT [ Eye1 | no Obstacle ] -> [ Eye1 | RIGHT RayH ] again
185
+ RIGHT [ RIGHT RayH | no Obstacle ] -> [ RIGHT RayH | RIGHT RayH ] again
186
+ RIGHT [ Eye1 | ParalyzedBaby ] -> [ Eye1 | NormalBaby ] again
187
+
188
+ DOWN [ Eye2 | no Obstacle ] -> [ Eye2 | DOWN RayV ] again
189
+ DOWN [ DOWN RayV | no Obstacle ] -> [ DOWN RayV | DOWN RayV ] again
190
+ DOWN [ Eye2 | ParalyzedBaby ] -> [ Eye2 | NormalBaby ] again
191
+
192
+ LEFT [ Eye3 | no Obstacle ] -> [ Eye3 | LEFT RayH ] again
193
+ LEFT [ LEFT RayH | no Obstacle ] -> [ LEFT RayH | LEFT RayH ] again
194
+ LEFT [ Eye3 | ParalyzedBaby ] -> [ Eye3 | NormalBaby ] again
195
+
196
+ UP [ Eye4 | no Obstacle ] -> [ Eye4 | UP RayV ] again
197
+ UP [ UP RayV | no Obstacle ] -> [ UP RayV | UP RayV] again
198
+ UP [ Eye4 | ParalyzedBaby ] -> [ Eye4 | NormalBaby ] again
199
+
200
+ [ > Ray | ParalyzedBaby ] -> [ > Ray | NormalBaby ]
201
+
202
+ [moving Ray] -> [stationary Ray]
203
+
204
+ (Babies will die if they go into a red eye)
205
+ LEFT [ > NormalBaby | RedEye1 | stationary Obstacle] -> [| RedEye1 | stationary Obstacle] sfx0
206
+ UP [ > NormalBaby | RedEye2 | stationary Obstacle] -> [| RedEye2 | stationary Obstacle] sfx0
207
+ RIGHT [ > NormalBaby | RedEye3 | stationary Obstacle] -> [| RedEye3 | stationary Obstacle] sfx0
208
+ DOWN [ > NormalBaby | RedEye4 | stationary Obstacle] -> [| RedEye4 | stationary Obstacle] sfx0
209
+
210
+ (Eyes can be moved)
211
+ [ > MovingObstacle | MovingObstacle ] -> [ > MovingObstacle | > MovingObstacle ]
212
+ [ > MovableObstacle | stationary Obstacle ] -> [ stationary MovableObstacle | stationary Obstacle ]
213
+
214
+ (RedEye kills babies)
215
+ RIGHT [ > RedEye1 | Baby | stationary Obstacle ] -> [ > RedEye1 || Obstacle] sfx0
216
+ DOWN [ > RedEye2 | Baby | stationary Obstacle ] -> [ > RedEye2 || Obstacle] sfx0
217
+ LEFT [ > RedEye3 | Baby | stationary Obstacle ] -> [ > RedEye3 || Obstacle] sfx0
218
+ UP [ > RedEye4 | Baby | stationary Obstacle ] -> [ > RedEye4 || Obstacle] sfx0
219
+
220
+ [ action Player ] -> win
221
+
222
+ ==============
223
+ WINCONDITIONS
224
+ ==============
225
+
226
+ no ParalyzedBaby
227
+
228
+ =======
229
+ LEVELS
230
+ =======
231
+
232
+ message /.
233
+
234
+ message Babys are paralyzed when they are unmotivated.
235
+
236
+ message They get motivated when an eye is looking at them.
237
+
238
+ message Leave no baby unmotivated.
239
+
240
+ message You can press X to skip a level!
241
+
242
+ ##########
243
+ #>.......#
244
+ #>.......#
245
+ #>.#v----#
246
+ #>......+#
247
+ #>......+#
248
+ ##########
249
+
250
+ (*o)
251
+ #######
252
+ #.....#
253
+ #.....#
254
+ #..-v+<
255
+ >.+-..#
256
+ #^....#
257
+ #######
258
+
259
+ (**o)
260
+ ########
261
+ >+....+<
262
+ >+v--v+<
263
+ >+....+<
264
+ >+..#.+<
265
+ ########
266
+
267
+ (**o)
268
+ #######
269
+ #..--.#
270
+ #.--..#
271
+ #>>>#.#
272
+ #...+.<
273
+ #..+..<
274
+ #####^#
275
+
276
+ (***o)
277
+ #########
278
+ #>...+.-#
279
+ #>....-.#
280
+ #>.#>...#
281
+ #>..+.-.#
282
+ #>...+..#
283
+ #########
284
+
285
+ ########
286
+ #>...+.#
287
+ #>....-#
288
+ #>.#>..#
289
+ #>..+.-#
290
+ #>.+.-.#
291
+ ########
292
+
293
+ (#######
294
+ #>....#
295
+ #>.+--#
296
+ #>.#>.#
297
+ #>.+--#
298
+ #>....#
299
+ #######)
300
+
301
+ #######
302
+ #>.+--#
303
+ #>.#>.#
304
+ #>.+--#
305
+ #>....#
306
+ #>....#
307
+ #######
308
+
309
+ ######
310
+ #>+-##
311
+ #>+.##
312
+ #>.>.#
313
+ #>+.##
314
+ #>+-##
315
+ ######
316
+
317
+ (**o)
318
+ #####.##
319
+ #>.#.>.#
320
+ #>+.-.-#
321
+ #>.+.-.#
322
+ #>.....#
323
+ ########
324
+
325
+ (***o)
326
+ ##########
327
+ ##vvvvvvv#
328
+ #>.......#
329
+ #>.+.#...#
330
+ #>.......#
331
+ #>.#.-.###
332
+ #>.......#
333
+ #>.+.#.>.#
334
+ #>.......#
335
+ ##########
336
+
337
+ (***o)
338
+ ###########
339
+ #...v.v...#
340
+ #....-....#
341
+ #>...v...<#
342
+ #..->+<-..#
343
+ #>...^...<#
344
+ #....-....#
345
+ #...^.^...#
346
+ ###########
347
+
348
+ #####################
349
+ >...................<
350
+ >...................<
351
+ >...................<
352
+ >...................<
353
+ #####.###############
354
+ #.........###########
355
+ #>+--.--+<###########
356
+ #>+-.^.-+<###########
357
+ #>+-...-+<###########
358
+ #####################
359
+
360
+ (***o)
361
+ #############
362
+ #...v.v.v...#
363
+ #...........#
364
+ #.....+.....#
365
+ #>.........<#
366
+ #.....^.....#
367
+ #>.+.<->.+.<#
368
+ #.....v.....#
369
+ #>.........<#
370
+ #.....+.....#
371
+ #...........#
372
+ #...^.^.^...#
373
+ #############
374
+
375
+
376
+ (
377
+ ###############
378
+ ###vv#v#v#vv###
379
+ ###..........##
380
+ #>.+.......+.<#
381
+ #>..#v#v#v#..<#
382
+ ##..>.....<..##
383
+ #>..#.-.-.#..<#
384
+ ##..>.....<..##
385
+ #>..#.-.-.#..<#
386
+ ##..>.....<..##
387
+ #>..#^#^#^#..<#
388
+ #>.+.......+.<#
389
+ ###.........###
390
+ ###^^#^#^#^^###
391
+ ###############)
392
+
393
+ message Thanks for playing!
394
+
395
+ ((*o)
396
+ ########
397
+ #......#
398
+ 1.+---.#
399
+ #......#
400
+ ########
401
+
402
+ ###vvv#
403
+ #.....#
404
+ #..---#
405
+ #...1+#
406
+ #..---#
407
+ #######)
Animal_Cascade.txt ADDED
@@ -0,0 +1,600 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Animal Cascade
2
+ author Wayne Myers
3
+ homepage www.conniptions.org
4
+
5
+ again_interval 0
6
+
7
+ ========
8
+ OBJECTS
9
+ ========
10
+
11
+ Background
12
+ Black
13
+
14
+ Wall
15
+ Brown DarkBrown
16
+ 00010
17
+ 11111
18
+ 01000
19
+ 11111
20
+ 00010
21
+
22
+ Floor
23
+ #888855 #885588
24
+ 00100
25
+ 01110
26
+ 11011
27
+ 01110
28
+ 00100
29
+
30
+
31
+ Hole
32
+ Black #222222 Brown
33
+ 21112
34
+ 10000
35
+ 10000
36
+ 10000
37
+ 10000
38
+
39
+ Marker
40
+ Red
41
+ 00.00
42
+ 0...0
43
+ .....
44
+ 0...0
45
+ 00.00
46
+
47
+ MMarker
48
+ Purple
49
+ 00.00
50
+ 0...0
51
+ .....
52
+ 0...0
53
+ 00.00
54
+
55
+ CMarker
56
+ Purple
57
+ 00.00
58
+ 0...0
59
+ .....
60
+ 0...0
61
+ 00.00
62
+
63
+ DMarker
64
+ Purple
65
+ 00.00
66
+ 0...0
67
+ .....
68
+ 0...0
69
+ 00.00
70
+
71
+ EMarker
72
+ Purple
73
+ 00.00
74
+ 0...0
75
+ .....
76
+ 0...0
77
+ 00.00
78
+
79
+ Mouse
80
+ LightGrey Black
81
+ .....
82
+ .1.1.
83
+ .000.
84
+ .010.
85
+ ..1..
86
+
87
+ UpMovingMouse
88
+ LightGrey Black
89
+ .....
90
+ .1.1.
91
+ .000.
92
+ .010.
93
+ ..1..
94
+
95
+ LeftMovingMouse
96
+ LightGrey Black
97
+ .....
98
+ .1.1.
99
+ .000.
100
+ .010.
101
+ ..1..
102
+
103
+ RightMovingMouse
104
+ LightGrey Black
105
+ .....
106
+ .1.1.
107
+ .000.
108
+ .010.
109
+ ..1..
110
+
111
+ DownMovingMouse
112
+ LightGrey Black
113
+ .....
114
+ .1.1.
115
+ .000.
116
+ .010.
117
+ ..1..
118
+
119
+ Cat
120
+ White Green Pink Grey
121
+ 0...0
122
+ 00000
123
+ 01010
124
+ 30203
125
+ .000.
126
+
127
+ RightMovingCat
128
+ White Green Pink Grey
129
+ 0...0
130
+ 00000
131
+ 01010
132
+ 30203
133
+ .000.
134
+
135
+ LeftMovingCat
136
+ White Green Pink Grey
137
+ 0...0
138
+ 00000
139
+ 01010
140
+ 30203
141
+ .000.
142
+
143
+ UpMovingCat
144
+ White Green Pink Grey
145
+ 0...0
146
+ 00000
147
+ 01010
148
+ 30203
149
+ .000.
150
+
151
+ DownMovingCat
152
+ White Green Pink Grey
153
+ 0...0
154
+ 00000
155
+ 01010
156
+ 30203
157
+ .000.
158
+
159
+ Dog
160
+ DarkBrown Black
161
+ .0.0.
162
+ 01010
163
+ 00000
164
+ 00100
165
+ 01110
166
+
167
+ UpMovingDog
168
+ DarkBrown Black
169
+ .0.0.
170
+ 01010
171
+ 00000
172
+ 00100
173
+ 01110
174
+
175
+ DownMovingDog
176
+ DarkBrown Black
177
+ .0.0.
178
+ 01010
179
+ 00000
180
+ 00100
181
+ 01110
182
+
183
+ LeftMovingDog
184
+ DarkBrown Black
185
+ .0.0.
186
+ 01010
187
+ 00000
188
+ 00100
189
+ 01110
190
+
191
+ RightMovingDog
192
+ DarkBrown Black
193
+ .0.0.
194
+ 01010
195
+ 00000
196
+ 00100
197
+ 01110
198
+
199
+ Elephant
200
+ LightGrey Black #eeeeee Grey
201
+ .000.
202
+ 31300
203
+ 32330
204
+ 30000
205
+ .0..0
206
+
207
+ UpMovingElephant
208
+ LightGrey Black #eeeeee Grey
209
+ .000.
210
+ 31300
211
+ 32330
212
+ 30000
213
+ .0..0
214
+
215
+ DownMovingElephant
216
+ LightGrey Black #eeeeee Grey
217
+ .000.
218
+ 31300
219
+ 32330
220
+ 30000
221
+ .0..0
222
+
223
+ LeftMovingElephant
224
+ LightGrey Black #eeeeee Grey
225
+ .000.
226
+ 31300
227
+ 32330
228
+ 30000
229
+ .0..0
230
+
231
+ RightMovingElephant
232
+ LightGrey Black #eeeeee Grey
233
+ .000.
234
+ 31300
235
+ 32330
236
+ 30000
237
+ .0..0
238
+
239
+ =======
240
+ LEGEND
241
+ =======
242
+
243
+ X = Background
244
+ . = Floor
245
+ # = Wall
246
+ E = Elephant and Floor and Marker
247
+ D = Dog and Floor and Marker
248
+ C = Cat and Floor and Marker
249
+ M = Mouse and Floor and Marker
250
+ 3 = Elephant and Floor
251
+ 2 = Dog and Floor
252
+ 1 = Cat and Floor
253
+ 0 = Mouse and Floor
254
+ H = Hole and Floor
255
+
256
+ Player = Marker
257
+
258
+ Obstacle = Wall or Hole
259
+
260
+ VerticalMovingElephant = UpMovingElephant or DownMovingElephant
261
+ HorizontalMovingElephant = LeftMovingElephant or RightMovingElephant
262
+ MovingElephant = VerticalMovingElephant or HorizontalMovingElephant
263
+
264
+ VerticalMovingDog = UpMovingDog or DownMovingDog
265
+ HorizontalMovingDog = LeftMovingDog or RightMovingDog
266
+ MovingDog = VerticalMovingDog or HorizontalMovingDog
267
+
268
+ VerticalMovingCat = UpMovingCat or DownMovingCat
269
+ HorizontalMovingCat = LeftMovingCat or RightMovingCat
270
+ MovingCat = VerticalMovingCat or HorizontalMovingCat
271
+
272
+ VerticalMovingMouse = UpMovingMouse or DownMovingMouse
273
+ HorizontalMovingMouse = LeftMovingMouse or RightMovingMouse
274
+ MovingMouse = VerticalMovingMouse or HorizontalMovingMouse
275
+
276
+ MoveMarker = MMarker or CMarker or DMarker or EMarker
277
+
278
+ =======
279
+ SOUNDS
280
+ =======
281
+
282
+ SFX0 40739509 (Mouse in hole)
283
+ SFX1 65087301 (Scared mouse)
284
+ SFX2 10901907 (Hit wall)
285
+ SFX3 45415107 (Scared dog)
286
+ SFX4 80636305 (Scared cat)
287
+ SFX5 3673502 (Scared elephant)
288
+
289
+ ================
290
+ COLLISIONLAYERS
291
+ ================
292
+
293
+ Background
294
+ Floor
295
+ Hole
296
+ Mouse, MovingMouse, Cat, MovingCat, Dog, MovingDog, Elephant, MovingElephant, Wall
297
+ Marker, MoveMarker
298
+
299
+ ======
300
+ RULES
301
+ ======
302
+
303
+ (Marker rules)
304
+ [ > Marker Mouse ] -> [ MMarker > Mouse ]
305
+ [ > Marker Cat ] -> [ CMarker > Cat ]
306
+ [ > Marker Dog ] -> [ DMarker > Dog ]
307
+ [ > Marker Elephant ] -> [ EMarker > Elephant ]
308
+
309
+ startLoop
310
+
311
+ (Elephant rules)
312
+ [ UP Elephant ] -> [ UP UpMovingElephant ]
313
+ [ DOWN Elephant ] -> [ DOWN DownMovingElephant ]
314
+ [ LEFT Elephant ] -> [ LEFT LeftMovingElephant ]
315
+ [ RIGHT Elephant ] -> [ RIGHT RightMovingElephant ]
316
+
317
+ [ UpMovingElephant ] -> [ Up UpMovingElephant ] again
318
+ [ LeftMovingElephant ] -> [ Left LeftMovingElephant ] again
319
+ [ RightMovingElephant ] -> [ Right RightMovingElephant ] again
320
+ [ DownMovingElephant ] -> [ Down DownMovingElephant ] again
321
+
322
+ right [ Elephant | Stationary Dog | ] -> [ Elephant | right Dog | SFX3 ]
323
+ left [ Elephant | Stationary Dog | ] -> [ Elephant | left Dog | SFX3 ]
324
+ up [ Elephant | Stationary Dog | ] -> [ Elephant | up Dog | SFX3 ]
325
+ down [ Elephant | Stationary Dog | ] -> [ Elephant | down Dog | SFX3]
326
+ right [ VerticalMovingElephant | Stationary Dog | ] -> [ VerticalMovingElephant | right Dog | SFX3 ]
327
+ left [ VerticalMovingElephant | Stationary Dog | ] -> [ VerticalMovingElephant | left Dog | SFX3 ]
328
+ up [ HorizontalMovingElephant | Stationary Dog | ] -> [ HorizontalMovingElephant | up Dog | SFX3 ]
329
+ down [ HorizontalMovingElephant | Stationary Dog | ] -> [ HorizontalMovingElephant | down Dog | SFX3]
330
+
331
+ [ > MovingElephant | Cat | ] -> [ Elephant | Cat | SFX5 ]
332
+ [ > MovingElephant | Dog | ] -> [ Elephant | > Dog | SFX3 ]
333
+ [ > MovingElephant | Obstacle | ] -> [ Elephant | Obstacle | SFX2 ]
334
+
335
+ (Dog rules)
336
+ [ UP Dog ] -> [ UP UpMovingDog ]
337
+ [ DOWN Dog ] -> [ DOWN DownMovingDog ]
338
+ [ LEFT Dog ] -> [ LEFT LeftMovingDog ]
339
+ [ RIGHT Dog ] -> [ RIGHT RightMovingDog ]
340
+
341
+ [ UpMovingDog ] -> [ Up UpMovingDog ] again
342
+ [ LeftMovingDog ] -> [ Left LeftMovingDog ] again
343
+ [ RightMovingDog ] -> [ Right RightMovingDog ] again
344
+ [ DownMovingDog ] -> [ Down DownMovingDog ] again
345
+
346
+ right [ Dog | Stationary Cat | ] -> [ Dog | right Cat | SFX4 ]
347
+ left [ Dog | Stationary Cat | ] -> [ Dog | left Cat | SFX4 ]
348
+ up [ Dog | Stationary Cat | ] -> [ Dog | up Cat | SFX4 ]
349
+ down [ Dog | Stationary Cat | ] -> [ Dog | down Cat | SFX4]
350
+ right [ VerticalMovingDog | Stationary Cat | ] -> [ VerticalMovingDog | right Cat | SFX4 ]
351
+ left [ VerticalMovingDog | Stationary Cat | ] -> [ VerticalMovingDog | left Cat | SFX4 ]
352
+ up [ HorizontalMovingDog | Stationary Cat | ] -> [ HorizontalMovingDog | up Cat | SFX4 ]
353
+ down [ HorizontalMovingDog | Stationary Cat | ] -> [ HorizontalMovingDog | down Cat | SFX4]
354
+
355
+ [ > MovingDog | Mouse | ] -> [ Dog | Mouse | SFX3 ]
356
+ [ > MovingDog | Cat | ] -> [ Dog | > Cat | SFX4 ]
357
+ [ > MovingDog | Obstacle | ] -> [ Dog | Obstacle | SFX2 ]
358
+
359
+ (Cat rules)
360
+ [ UP Cat ] -> [ UP UpMovingCat ]
361
+ [ DOWN Cat ] -> [ DOWN DownMovingCat ]
362
+ [ LEFT Cat ] -> [ LEFT LeftMovingCat ]
363
+ [ RIGHT Cat ] -> [ RIGHT RightMovingCat ]
364
+
365
+ [ UpMovingCat ] -> [ Up UpMovingCat ] again
366
+ [ LeftMovingCat ] -> [ Left LeftMovingCat ] again
367
+ [ RightMovingCat ] -> [ Right RightMovingCat ] again
368
+ [ DownMovingCat ] -> [ Down DownMovingCat ] again
369
+
370
+ right [ Cat | Stationary Mouse | ] -> [ Cat | right Mouse | SFX1 ]
371
+ left [ Cat | Stationary Mouse | ] -> [ Cat | left Mouse | SFX1 ]
372
+ up [ Cat | Stationary Mouse | ] -> [ Cat | up Mouse | SFX1 ]
373
+ down [ Cat | Stationary Mouse | ] -> [ Cat | down Mouse | SFX1]
374
+ right [ VerticalMovingCat | Stationary Mouse | ] -> [ VerticalMovingCat | right Mouse | SFX1 ]
375
+ left [ VerticalMovingCat | Stationary Mouse | ] -> [ VerticalMovingCat | left Mouse | SFX1 ]
376
+ up [ HorizontalMovingCat | Stationary Mouse | ] -> [ HorizontalMovingCat | up Mouse | SFX1 ]
377
+ down [ HorizontalMovingCat | Stationary Mouse | ] -> [ HorizontalMovingCat | down Mouse | SFX1]
378
+
379
+ [ > MovingCat | Elephant | ] -> [ Cat | Elephant | SFX4 ]
380
+ [ > MovingCat | Mouse | ] -> [ Cat | > Mouse | SFX1 ]
381
+ [ > MovingCat | Obstacle | ] -> [ Cat | Obstacle | SFX2 ]
382
+
383
+ (Mouse rules)
384
+ [ UP Mouse ] -> [ UP UpMovingMouse ]
385
+ [ DOWN Mouse ] -> [ DOWN DownMovingMouse ]
386
+ [ LEFT Mouse ] -> [ LEFT LeftMovingMouse ]
387
+ [ RIGHT Mouse ] -> [ RIGHT RightMovingMouse ]
388
+
389
+ [ UpMovingMouse ] -> [ Up UpMovingMouse ] again
390
+ [ LeftMovingMouse ] -> [ Left LeftMovingMouse ] again
391
+ [ RightMovingMouse ] -> [ Right RightMovingMouse ] again
392
+ [ DownMovingMouse ] -> [ Down DownMovingMouse ] again
393
+
394
+ right [ Mouse | Stationary Elephant | ] -> [ Mouse | right Elephant | SFX5 ]
395
+ left [ Mouse | Stationary Elephant | ] -> [ Mouse | left Elephant | SFX5 ]
396
+ up [ Mouse | Stationary Elephant | ] -> [ Mouse | up Elephant | SFX5 ]
397
+ down [ Mouse | Stationary Elephant | ] -> [ Mouse | down Elephant | SFX5]
398
+ right [ VerticalMovingMouse | Stationary Elephant | ] -> [ VerticalMovingMouse | right Elephant | SFX5 ]
399
+ left [ VerticalMovingMouse | Stationary Elephant | ] -> [ VerticalMovingMouse | left Elephant | SFX5 ]
400
+ up [ HorizontalMovingMouse | Stationary Elephant | ] -> [ HorizontalMovingMouse | up Elephant | SFX5 ]
401
+ down [ HorizontalMovingMouse | Stationary Elephant | ] -> [ HorizontalMovingMouse | down Elephant | SFX5]
402
+
403
+ [ > MovingMouse | Dog | ] -> [ Mouse | Dog | SFX1 ]
404
+ [ > MovingMouse | Elephant | ] -> [ Mouse | > Elephant | SFX5 ]
405
+ [ > MovingMouse | Wall | ] -> [ Mouse | Wall | SFX2 ]
406
+ [ > MovingMouse | Hole | ] -> [ No MovingMouse | Hole | SFX0 ]
407
+
408
+ endloop
409
+
410
+
411
+ (Late marker rules)
412
+
413
+ late [ Mouse ] [ MMarker ] -> [ Mouse Marker ] []
414
+ late [ Cat ] [ CMarker ] -> [ Cat Marker ] []
415
+ late [ Dog ] [ DMarker ] -> [ Dog Marker ] []
416
+ late [ Elephant ] [ EMarker ] -> [ Elephant Marker ] []
417
+
418
+ ==============
419
+ WINCONDITIONS
420
+ ==============
421
+
422
+ No MovingMouse
423
+ No Mouse
424
+
425
+ =======
426
+ LEVELS
427
+ =======
428
+
429
+ Message Get the mouse into the hole
430
+
431
+ XXXXXXXXXXXXXXXXXXXXX
432
+ X###################X
433
+ X#...............###X
434
+ X#..#........#...###X
435
+ X#...............###X
436
+ X###...M..#........#X
437
+ X##H..........#....#X
438
+ X###..#.....#......#X
439
+ X#.............#...#X
440
+ X#..#....#.........#X
441
+ X#..............####X
442
+ X###################X
443
+ XXXXXXXXXXXXXXXXXXXXX
444
+
445
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
446
+ X########################X
447
+ X#...##....###.###....###X
448
+ X#...##....#H#........###X
449
+ X#.M.............#......#X
450
+ X#....##..##.....##.....#X
451
+ X#.....#......##........#X
452
+ X#..##.......###........#X
453
+ X#..##....#.......###...#X
454
+ X#.......##........##...#X
455
+ X#...##..##........##...#X
456
+ X#...##.................#X
457
+ X###.........###.....####X
458
+ X###.........###....#####X
459
+ X########################X
460
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
461
+
462
+
463
+ Message Chase the mice into the holes
464
+
465
+ XXXXXXXXXXXXXXXXXXXXX
466
+ X###################X
467
+ X#.................#X
468
+ X#.........#.......#X
469
+ X###...............#X
470
+ X##H.....0.....#...#X
471
+ X###...............#X
472
+ X#.................#X
473
+ X#....#..........###X
474
+ X#.........0.....H##X
475
+ X#C..............###X
476
+ X###################X
477
+ XXXXXXXXXXXXXXXXXXXXX
478
+
479
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
480
+ X########################X
481
+ X#.......##.###.........#X
482
+ X#......##..#H#.........#X
483
+ X#.................#....#X
484
+ X#..........0...0#......#X
485
+ X###....#...............#X
486
+ X##H..................###X
487
+ X###......0...........H##X
488
+ X#........#.....#.....###X
489
+ X#................#.....#X
490
+ X#......0...............#X
491
+ X#.C.......#H#..........#X
492
+ X#.........###..........#X
493
+ X########################X
494
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
495
+
496
+
497
+ Message The cat is scared of the dog
498
+
499
+ XXXXXXXXXXXXXXXXXXX
500
+ X#################X
501
+ X#...............#X
502
+ X#.......1#......#X
503
+ X###.............#X
504
+ X##H....0........#X
505
+ X###.............#X
506
+ X#.............###X
507
+ X#.D......0....H##X
508
+ X#.#...........###X
509
+ X#...#...........#X
510
+ X#################X
511
+ XXXXXXXXXXXXXXXXXXX
512
+
513
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
514
+ X########################X
515
+ X###..................###X
516
+ X##H.......0.0........H##X
517
+ X###..................###X
518
+ X#......................#X
519
+ X#..#...................#X
520
+ X#.1.........#..........#X
521
+ X#.........0............#X
522
+ X##.........1...........#X
523
+ X#.......D..............#X
524
+ X###..................###X
525
+ X##H.........0........H##X
526
+ X###.......#..........###X
527
+ X########################X
528
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
529
+
530
+
531
+ Message The dog is scared of the elephant
532
+
533
+ XXXXXXXXXXXXXXXXXXX
534
+ X#################X
535
+ X#...............#X
536
+ X#.......1#......#X
537
+ X###.............#X
538
+ X##H....0........#X
539
+ X###.............#X
540
+ X#.............###X
541
+ X#.....2..0....H##X
542
+ X#...#.......E.###X
543
+ X#...#...........#X
544
+ X#################X
545
+ XXXXXXXXXXXXXXXXXXX
546
+
547
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
548
+ X########################X
549
+ X#....................#.#X
550
+ X#....1..........#......#X
551
+ X#...........0...#...2..#X
552
+ X#......................#X
553
+ X#..........#H#.........#X
554
+ X#..........###.........#X
555
+ X#..........###.........#X
556
+ X#..........#H#.........#X
557
+ X#...........0..........#X
558
+ X#...2...........1......#X
559
+ X#.E...................##X
560
+ X#......................#X
561
+ X########################X
562
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
563
+
564
+
565
+ Message The elephants are scared of mice
566
+
567
+ XXXXXXXXXXXXXXXXXXX
568
+ X#################X
569
+ X#......0.......H#X
570
+ X##..........3..##X
571
+ X#H...0..........#X
572
+ X##..............#X
573
+ X####..1.........#X
574
+ X#............#..#X
575
+ X#...#..###......#X
576
+ X#..D#..#H#......#X
577
+ X#.......0.......#X
578
+ X#..........1....#X
579
+ X#################X
580
+ XXXXXXXXXXXXXXXXXXX
581
+
582
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
583
+ X########################X
584
+ X#.....#..............###X
585
+ X#.....0..............H##X
586
+ X#.......3............###X
587
+ X#......................#X
588
+ X###....................#X
589
+ X##H.................0..#X
590
+ X###....................#X
591
+ X#......................#X
592
+ X#.....................C#X
593
+ X#...2.................##X
594
+ X#....#...2............##X
595
+ X#.....................##X
596
+ X########################X
597
+ XXXXXXXXXXXXXXXXXXXXXXXXXX
598
+
599
+
600
+ Message That's all for now...
Antimatter_Labs.txt ADDED
@@ -0,0 +1,333 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Antimatter Labs
2
+ author Ian Fights
3
+ flickscreen 10x10
4
+ realtime_interval 5
5
+ ========
6
+ OBJECTS
7
+ ========
8
+ player p
9
+ white brown
10
+ ..1..
11
+ ..0..
12
+ 00000
13
+ ..0..
14
+ 00.00
15
+ suit +
16
+ transparent yellow
17
+ ..1..
18
+ ..0..
19
+ 11011
20
+ ..0..
21
+ 11.11
22
+ crate1 1
23
+ red yellow
24
+ .110.
25
+ 10000
26
+ 10000
27
+ 10000
28
+ .000.
29
+ crate2 2
30
+ blue LIGHTGREEN
31
+ .110.
32
+ 10000
33
+ 10000
34
+ 10000
35
+ .000.
36
+ wall w
37
+ brown black
38
+ 00000
39
+ 00000
40
+ 11000
41
+ 00001
42
+ 00000
43
+ background .
44
+ GRAY
45
+ target t
46
+ black
47
+ ..0..
48
+ ..0..
49
+ 00.00
50
+ ..0..
51
+ ..0..
52
+ carget c
53
+ red
54
+ ..0..
55
+ ..0..
56
+ 00.00
57
+ ..0..
58
+ ..0..
59
+ aarget b
60
+ BLUE
61
+ ..0..
62
+ ..0..
63
+ 00.00
64
+ ..0..
65
+ ..0..
66
+ boom
67
+ ORANGE RED
68
+ ..001
69
+ 0011.
70
+ .110.
71
+ 00110
72
+ ..000
73
+ temp
74
+ TRANSPARENT
75
+ corpse f
76
+ white red
77
+ ..111
78
+ .111.
79
+ 11.11
80
+ ..111
81
+ .1111
82
+ steel #
83
+ DARKGRAY LIGHTGRAY
84
+ 00000
85
+ 01010
86
+ 00000
87
+ 01010
88
+ 00000
89
+ man m
90
+ white brown
91
+ .....
92
+ ....1
93
+ ..000
94
+ .000.
95
+ 0..0.
96
+ note1 !
97
+ white LIGHTGRAY
98
+ 111..
99
+ 10111
100
+ 10100
101
+ 10100
102
+ ..100
103
+ suitgrate -
104
+ DARKGRAY
105
+ .0.0.
106
+ 0.0.0
107
+ 0.0.0
108
+ 0.0.0
109
+ .0.0.
110
+ crategrate $
111
+ red blue
112
+ .0.0.
113
+ 0.0.0
114
+ 0.1.0
115
+ 1.1.1
116
+ .1.1.
117
+ =======
118
+ LEGEND
119
+ =======
120
+ crate = 1 or 2
121
+ =======
122
+ SOUNDS
123
+ =======
124
+ boom create 51866102
125
+ ================
126
+ COLLISIONLAYERS
127
+ ================
128
+ background
129
+ corpse
130
+ t c b man note1
131
+ w player crate steel
132
+ crategrate
133
+ boom suit suitgrate
134
+ temp
135
+ ======
136
+ RULES
137
+ ======
138
+ [player] -> [player temp]
139
+ [> player no suit|crate] -> [> player|> crate]
140
+ [> player suit temp|crate] -> [player suit| > crate]
141
+ late [1|2] -> [boom|boom]
142
+ [boom] -> []
143
+ [> player suit] -> [> player > suit]
144
+ late [player temp] -> cancel
145
+ late [temp] -> []
146
+ late [player|boom] -> [corpse|boom]
147
+ late[boom|wall] -> [boom|]
148
+ (notes)
149
+ late [player note1] -> message It's a printed document "Experiment begin 0100. Routine power generation test 0102. Contact testing 0190 Reactor. magnetic contaiment failure 0200. Unplanned mattter/antimatter contact 0200. --KERNAL FAILURE--"
150
+ [player note1] -> win
151
+ [> crate |crategrate] -> [crate|crategrate]
152
+ ==============
153
+ WINCONDITIONS
154
+ ==============
155
+ all target on crate
156
+ all aarget on crate2
157
+ all carget on crate1
158
+ =======
159
+ LEVELS
160
+ =======
161
+
162
+
163
+ message It's my first day at Antimatter labs!
164
+ message They have me setting up experiments, just getting me to move crates where they ask.
165
+ ######
166
+ ##p#t#
167
+ ##1#.#
168
+ #....#
169
+ #....#
170
+ ##..##
171
+ ######
172
+ message They say that the lab had some budget issues, so they had to use cheaper walls here and there.
173
+ message They say not to worry about it.
174
+ ###ww###
175
+ #p1...t#
176
+ ########
177
+ message Last job of the day!
178
+ message If I do this right, they say I might get a promotion!
179
+ ########
180
+ #...####
181
+ #..p.###
182
+ ##111###
183
+ ##...###
184
+ ##...###
185
+ ##....t#
186
+ ##...tt#
187
+ ########
188
+ message DAY TWO
189
+ message I got that promotion I was talking about!
190
+ message They gave me magnet gloves so that I can handle antimatter crates as well as matter crates!
191
+
192
+ #######
193
+ #.....#
194
+ #.1.b.#
195
+ #.p...#
196
+ #.2.c.#
197
+ #.....#
198
+ #######
199
+ message I don't feel safe around antimatter.
200
+ message The manager says that the Gauntlets that Lead matereal Of both Varients with Extreme Saftey should keep me safe.
201
+ ###########
202
+ #..###..###
203
+ #.1b##.2c##
204
+ #.p###..###
205
+ #...##..###
206
+ ##..###..##
207
+ #.........#
208
+ #...##....#
209
+ ######.#..#
210
+ ###########
211
+ message I have no idea how these experiments help science, but its thirty dollars an hour, so they must be important.
212
+ message Last one! Hope I finish it before dinner.
213
+ #########
214
+ #...#..t#
215
+ #...#.t.#
216
+ #..ct...#
217
+ #...##.##
218
+ #..2.1..#
219
+ #.2.p1..#
220
+ #.......#
221
+ #########
222
+
223
+ message DAY THREE
224
+ message Yup, just moving more crates.
225
+ message Kinda boring by now.
226
+ #######
227
+ #.bbbb#
228
+ #.2222#
229
+ #1..p.#
230
+ #.1111#
231
+ #ccccc#
232
+ #######
233
+ message They gave me the G.L.O.V.E.S. mark II so I can shove boxes, instead of just pushing them.
234
+ message Wait what? I just heard an alarm!
235
+ message *BOOM*
236
+ message !!!
237
+ message That was to the north of here!
238
+ ##########b
239
+ #.....f..#.
240
+ #........#.
241
+ #..f....f#.
242
+ #........#.
243
+ #......f.#.
244
+ #.######.#.
245
+ #.f.#.c#.#.
246
+ #..!#b.#.#.
247
+ ########.#.
248
+ ########.#.
249
+ #1.2.....#.
250
+ #.1.2....#.
251
+ #p1.2....#.
252
+ #.1.2....#.
253
+ #+1.2....#.
254
+ #.1.2....#.
255
+ #.1.2....#.
256
+ #1.2.....#.
257
+ ##########.
258
+ message How do I get out?
259
+ message The door is collapsed. I guess I'd better go back into the faucility and look for something.
260
+ message OH! There's a back door that opens when I complete assignments!
261
+ ##########
262
+ #........#
263
+ #.w....w.#
264
+ #.ww22ww.#
265
+ #b.2..1.c#
266
+ #.ww11ww.#
267
+ #.w....w.#
268
+ #........#
269
+ 111#..#222
270
+ 111#..#222
271
+ 111#..#222
272
+ ####ww####
273
+ #........#
274
+ #.c....b.#
275
+ #...1.2..#
276
+ #p.1...2+#
277
+ #........#
278
+ #........#
279
+ #........#
280
+ ##########
281
+ message The tablet says I have three more jobs to go.
282
+ message I would have left half an hour ago...
283
+ ####################
284
+ #.....ccc##bbb.....#
285
+ #..222...##...111..#
286
+ #........w.........#
287
+ #.........w........#
288
+ ####.#########.#####
289
+ #......#2222#......#
290
+ #...1.........2....#
291
+ #p.....#1111#.....+#
292
+ ####################
293
+ message And I'm late for dinner.
294
+ message My wife is gonna kill me!
295
+ ##########
296
+ #c..+...c#
297
+ #........#
298
+ #22222222#
299
+ #........#
300
+ #........#
301
+ #11111111#
302
+ #........#
303
+ #b..p...b#
304
+ ##########
305
+ message *shhhhhh*
306
+ message *CLUNK*
307
+ message There we go! The doors open!
308
+ message Hold on...
309
+ message I have to get there
310
+ message {GO UP}
311
+ ##########.
312
+ #........#.
313
+ #........#.
314
+ #........#.
315
+ #........#.
316
+ #........#.
317
+ #........#.
318
+ #........#.
319
+ #........#.
320
+ #####-####.
321
+ #####w####c
322
+ #..#2....#.
323
+ #......2.#.
324
+ #..#1.#.##.
325
+ #+.##....#.
326
+ ##2.#....#.
327
+ #...#1111#.
328
+ #.1.#$$$$#.
329
+ #p..#....#.
330
+ ##########.
331
+
332
+
333
+
Aperture_Science_Sokoban_Testing_Initiative.txt ADDED
@@ -0,0 +1,1246 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Aperture Science Sokoban Testing Initiative
2
+ author Ed Turner, with additional level design by Kalev Tait
3
+ homepage www.thoughtcheckgames.com
4
+ again_interval 0.02
5
+ key_repeat_interval 0.2
6
+ background_color lightgray
7
+ text_color black
8
+ run_rules_on_level_start
9
+
10
+
11
+ ========
12
+ OBJECTS
13
+ ========
14
+
15
+ Background
16
+ Grey LightGrey
17
+ 11111
18
+ 11111
19
+ 11111
20
+ 11111
21
+ 11111
22
+
23
+ Wall
24
+ Grey White
25
+ 00000
26
+ 01110
27
+ 01110
28
+ 01110
29
+ 00000
30
+
31
+ Metal
32
+ darkgrey
33
+ 00000
34
+ 0.0.0
35
+ 00.00
36
+ 0.0.0
37
+ 00000
38
+
39
+ Hole
40
+ Black
41
+
42
+ (Buttons open doors. Behind metal, they are laser-activated)
43
+ (Put a Lie behind a button and a door or rotating wall and they will be on a seperate circuit.)
44
+ Button
45
+ black Red lightgrey
46
+ 22222
47
+ 20002
48
+ 20102
49
+ 20002
50
+ 22222
51
+
52
+ Door
53
+ Grey DarkGrey
54
+ 11111
55
+ 00100
56
+ 00100
57
+ 00100
58
+ 11111
59
+
60
+ (In addition to being, well, an open door, OpenDoor marks metal which can be flipped to a wall surface when a button is pushed. Put a lie behind it to be on the second circuit.)
61
+ DoorOpen
62
+ lightgrey DarkGrey
63
+ 10001
64
+ 00000
65
+ 00000
66
+ 00000
67
+ 10001
68
+
69
+ (Target is the exit point. It also shows the next portal color, when applicable. It ALSO provides a temporary storage space for shots when portalling. It is ALSO a temporary token for rotating walls when they are on the second circuit. No, really.)
70
+ Target
71
+ White DarkGray grey lightgrey
72
+ 31113
73
+ 12.21
74
+ 1.0.1
75
+ 12.21
76
+ 31113
77
+
78
+
79
+
80
+
81
+ (WeighedButton is used to both behing crates to mark where buttons were and behind the exit to illustrate when the next portal is orange. Oh, and then it's an Inconvenient Science Pit)
82
+ WeighedButton
83
+ Red orange black
84
+ 22022
85
+ 20102
86
+ 01010
87
+ 20102
88
+ 22022
89
+
90
+ (NextShotBlue, behind the target, illustrates that the next shot will be blue. By itself, it's a Meterial Emancipation Grid / fizzler. It's also used as a marker behind rotating walls when they have their wall side out.)
91
+
92
+ NextShotBlue
93
+ Blue lightblue
94
+ 1.1.1
95
+ .101.
96
+ 10101
97
+ .101.
98
+ 1.1.1
99
+
100
+
101
+ (Crates and sentries can be pushed around. Crates can even push sentries!)
102
+ Crate
103
+ Black DarkGray LightGray
104
+ 11.11
105
+ 11011
106
+ .000.
107
+ 11011
108
+ 11.11
109
+
110
+
111
+ Sentry
112
+ White Blue Black lightgray
113
+ ..0..
114
+ .010.
115
+ 30003
116
+ .202.
117
+ 2.2.2
118
+
119
+ (These are deadly lasers. They are on seperate layers, so they can even cross. There's no good reason they're three pixels, except that I like the dashed look more than the solid lines.)
120
+ LaserH
121
+ Red
122
+ .....
123
+ .....
124
+ .000.
125
+ .....
126
+ .....
127
+
128
+ LaserV
129
+ Red
130
+ .....
131
+ ..0..
132
+ ..0..
133
+ ..0..
134
+ .....
135
+
136
+ (Chell kicks ass. She's the reason I did all this work, really.)
137
+
138
+ ChellD
139
+ Black LightBrown Orange White Blue
140
+ .000.
141
+ .111.
142
+ 2032.
143
+ 0402.
144
+ .2.2.
145
+
146
+ ChellU
147
+ Black LightBrown Orange White Blue
148
+ .000.
149
+ .101.
150
+ .2022
151
+ .2223
152
+ .2.2.
153
+
154
+ ChellR
155
+ Black LightBrown Orange White Blue
156
+ .000.
157
+ 0111.
158
+ 02230
159
+ .2334
160
+ .22..
161
+
162
+ ChellL
163
+ Black LightBrown Orange White Blue
164
+ .000.
165
+ .1110
166
+ 03220
167
+ 4322.
168
+ ..22.
169
+
170
+ (These shots are for animation purposes. Also, they are directional markers for sentries)
171
+
172
+ ShotD
173
+ Orange Yellow white
174
+ ..2..
175
+ ..0..
176
+ .010.
177
+ ..0..
178
+ .....
179
+
180
+ ShotU
181
+ Orange Yellow white
182
+ .....
183
+ ..0..
184
+ .010.
185
+ ..0..
186
+ ..2..
187
+
188
+ ShotR
189
+ Orange Yellow white
190
+ .....
191
+ ..0..
192
+ 2010.
193
+ ..0..
194
+ .....
195
+
196
+ ShotL
197
+ Orange Yellow white
198
+ .....
199
+ ..0..
200
+ .0102
201
+ ..0..
202
+ .....
203
+
204
+
205
+ (BlueShot makes regular portal shots look blue, yes, but it's also a token for WeighedButtons when they're on the Lie circuit. Also, it's a directional marker for sentries, if and when that direction is "all directions".)
206
+ BlueShot
207
+ Blue LightBlue
208
+ .....
209
+ ..0..
210
+ .010.
211
+ ..0..
212
+ .....
213
+
214
+ (Portals are built into walls, not free-floating in front of them. There are advantages and disadvantages to this, but I think it's the better bet. It means that you can never have two portals on one wall square, though. That's a pretty built-in limitation, so learn to love it.)
215
+
216
+ OrPortU
217
+ Orange yellow Grey White
218
+ 22222
219
+ 23332
220
+ 23332
221
+ 20002
222
+ 01110
223
+
224
+ OrPortD
225
+ Orange Yellow Grey White
226
+ 01110
227
+ 20002
228
+ 23332
229
+ 23332
230
+ 22222
231
+
232
+ OrPortL
233
+ Orange Yellow Grey White
234
+ 22220
235
+ 23301
236
+ 23301
237
+ 23301
238
+ 22220
239
+
240
+ OrPortR
241
+ Orange Yellow grey white
242
+ 02222
243
+ 10332
244
+ 10332
245
+ 10332
246
+ 02222
247
+
248
+ BlPortU
249
+ Blue LightBlue grey white
250
+ 22222
251
+ 23332
252
+ 23332
253
+ 20002
254
+ 01110
255
+
256
+ BlPortD
257
+ Blue LightBlue Grey White
258
+ 01110
259
+ 20002
260
+ 23332
261
+ 23332
262
+ 22222
263
+
264
+ BlPortL
265
+ Blue LightBlue Gray White
266
+ 22220
267
+ 23301
268
+ 23301
269
+ 23301
270
+ 22220
271
+
272
+ BlPortR
273
+ Blue LightBlue gray white
274
+ 02222
275
+ 10332
276
+ 10332
277
+ 10332
278
+ 02222
279
+
280
+ (Lie is an indicator of a seperate circuit for buttons and doors and rotating walls. It's ALSO a cake, but that's a secret.)
281
+ Lie
282
+ Brown lightbrown White Red
283
+ ..3..
284
+ 22222
285
+ 00000
286
+ 11111
287
+ 00000
288
+
289
+
290
+
291
+ =======
292
+ LEGEND
293
+ =======
294
+
295
+ Player = ChellU or ChellD or ChellR or ChellL
296
+ Shot = ShotU or ShotD or ShotL or ShotR
297
+ OrangePortal = OrPortU or OrPortD or OrPortR or OrPortL
298
+ BluePortal = BlPortU or BlPortD or BlPortR or BlPortL
299
+ Portal = OrangePortal or BluePortal
300
+
301
+ (Friggin' directions man. Need a lot of them)
302
+
303
+ UPortal = OrPortU or BlPortU
304
+ DPortal = OrPortD or BlPortD
305
+ RPortal = OrPortR or BlPortR
306
+ LPortal = OrPortL or BlPortL
307
+ HPortal = RPortal or Lportal
308
+ VPortal = UPortal or DPortal
309
+ NotUPortal = DPortal or RPortal or LPortal
310
+ NotDPortal = UPortal or RPortal or LPortal
311
+ NotRPortal = Uportal or DPortal or LPortal
312
+ NotLPortal = Uportal or RPortal or DPortal
313
+
314
+
315
+
316
+
317
+ Solid = Crate or Metal or Door or Player or Sentry
318
+ LaserblockNP = Solid or Wall
319
+ LaserBlock = Crate or Metal or Door or Sentry or Wall or Portal
320
+ Fizzler = Crate or Sentry
321
+
322
+ (Laser directions!)
323
+ Laser = LaserH or LaserV
324
+ HSent = Sentry or LaserH
325
+ VSent = Sentry or LaserV
326
+ SentL = sentry and ShotL
327
+ SentR = Sentry and ShotR
328
+ SentU = Sentry and ShotU
329
+ SentD = Sentry and ShotD
330
+ SentA = Sentry and BlueShot
331
+ SentShot = Shot or BlueShot
332
+
333
+ Shootable = WeighedButton or NextShotBlue
334
+
335
+ ButtonAlt = Button and Lie
336
+ DoorAlt = Door and Lie
337
+ DoorOpenAlt = DoorOpen and Lie
338
+ WeighedButtonAlt = WeighedButton and Blueshot
339
+
340
+ Anything = LaserBlock or DoorOpen or Laser or Shot or Target or Button or BlueShot
341
+
342
+
343
+
344
+ Cake = Lie
345
+
346
+ (Okay legend-readers, here's the breakdown. Some of this is self-explainatory... a door is a door and a crate is a crate. But the constant use and re-use of elements makes this a little complex. SO:
347
+
348
+ Background is Background. Wall is the surface which can take portals. Metal is the wall-like surface which cannot. A hole is a hole. This is easy stuff.
349
+
350
+ Chell is the player character, and the letter indicates the direction she faces. I have yet to see a good reason to make that anything besides down, but whatever.
351
+
352
+ Crate is your Weighted Storage Cube, and if there's WeighedButton below it that just means that, well, it starts the level atop a button. A Door is a Door and a Button is a Button, and Metal and DoorOpen together indicate rotating walls; they are metal until the buttons are pressed, at which point they become white walls.
353
+
354
+ Metal with a button behind it indicates the laser target. Acts like a button when a laser hits it.
355
+
356
+ Then there's the "Lie Circuit." It's a second, visually-identical class of buttons, doors, and rotating walls, but with tokens hidden behind them; usually it's the "lie" token, but sometimes others sub in, like the BlueShot under the weighedbutton. These work the same as the normal doors and buttons, but it means that you can have two doors or groups of doors to play with, not just the one. There is NO LASER TARGET for the lie circuit!
357
+
358
+ Okay then. Target is the exit point. When it's by itself, it means you CANNOT use portals on this level. Otherwise, with NextShotBlue it means you start by firing blue portals, and with WeighedButton means you'll start with orange. I don't know if there's a good reason to choose, I always pick blue.
359
+
360
+ There are options to start the level with portals already in place. If you don't use one of every color, weirdness creeps in. I'm not sure how it works with solids exactly, but it is a pretty cool way to multiply lasers. Still, I recommend you not do it.
361
+
362
+ Sentries fire lasers. The Shot which is with them indicates the direction they'll be firing. BlueShot means they fire in all cardinal directions, which is... eh. It's useful, I guess, if you want to create an enemy that cannot be directly approached. You might also want to add a dead sentry, I guess, if you want something that blocks lasers and holds doors, can be pushed around by crates, but can't press buttons or laser targets. Whatever floats your boat.
363
+
364
+ NextShotBlue by itself is the fizzler field, through which you may pass, but other objects and portal shots cannot. It even turns off your portals when you pass through it. Oh, but it CANNOT be placed over holes. It's a collision layers thing. It CAN have lasers passing through it, though, if you want to make it physically impassible as well.
365
+
366
+ Then there's Lie by itself. That makes a cake. It's silly, but I thought that it deserved to be there. At the moment it is unused.)
367
+
368
+
369
+ . = Background
370
+ # = Wall
371
+ M = Metal
372
+ H = Hole
373
+ Y = ChellU
374
+ I = ChellR
375
+ U = ChellL
376
+ P = ChellD
377
+ * = Crate
378
+ _ = Crate and WeighedButton
379
+ [ = Door
380
+ ] = Button
381
+ / = Metal and DoorOpen
382
+
383
+ \ = Metal and Button
384
+ (The Lie Circuit)
385
+ + = Crate and WeighedButton and BlueShot
386
+ { = Door and Lie
387
+ } = Button and Lie
388
+ ? = Metal and DoorOpen and Lie
389
+
390
+ O = Target and NextShotBlue
391
+ C = Target and WeighedButton
392
+ Q = Target
393
+
394
+
395
+ 1 = OrPortD
396
+ 2 = OrPortR
397
+ 3 = OrPortU
398
+ 4 = OrPortL
399
+ 5 = BlPortD
400
+ 6 = BlPortR
401
+ 7 = BlPortU
402
+ 8 = BlPortL
403
+
404
+ A = Sentry and shotl
405
+ S = sentry and shotd
406
+ D = Sentry and ShotR
407
+ W = Sentry and ShotU
408
+ X = sentry and BlueShot
409
+ z = Sentry
410
+
411
+ F = nextshotblue
412
+ g = WeighedButton
413
+
414
+ ! = Lie
415
+
416
+
417
+
418
+ =======
419
+ SOUNDS
420
+ =======
421
+ sfx0 89899302
422
+ sfx1 63061703
423
+ sfx5 87522305
424
+ sfx4 65312101
425
+ sfx2 39997307
426
+ EndLevel 70025105
427
+ sfx3 54287301
428
+ sfx6 34176303
429
+ sfx7 89833904
430
+ sfx8 90043108
431
+ sfx9 1760507
432
+ sfx10 81347308
433
+
434
+ ================
435
+ COLLISIONLAYERS
436
+ ================
437
+
438
+ Background
439
+ WeighedButton, NextShotBlue, hole, cake
440
+ target, Button, DoorOpen,
441
+ Shot,Portal,
442
+ BlueShot, laserv
443
+ Player, Wall, Crate, Metal, Door, sentry, laserh
444
+
445
+ ======
446
+ RULES
447
+ ======
448
+
449
+ (Let's start with an easy one. Which way are you facing?)
450
+ [right Player] -> [right ChellR]
451
+ [left Player] -> [left ChellL]
452
+ [up Player] -> [up ChellU]
453
+ [down Player] -> [down ChellD]
454
+
455
+
456
+
457
+ (Shooting Portals. Note that the Target is the holding place for your next portal color; due to object limits, "WeightedButton" is the signifier for an orange portal. Technically it's not required, but it allows the target to also display the next portal color, which is pretty keen.)
458
+
459
+ (Note that when you shoot a portal onto a surface that already has a portal, it fizzles out and no new portal is created. This is arbitrary; I could have let the new one take over, in which case every instance of [Shot | Portal ] -> [ | portal] should be turned into [Shot | Portal -> [ shot | wall].
460
+ This is both more in keeping with the original game and less unfair to experimenting players who might find themselves suddenly losing a portal they thought they had. )
461
+
462
+ (The nature of the engine means that you cannot have two portals on one square of wall, even on opposite sides. That's just what it is, man.)
463
+
464
+ (I'm also not 100% sure of the necessity of all those randoms for animation, but whatever, it's working. It'll buff out.)
465
+
466
+
467
+ [action player nextshotblue ] -> cancel (You can't fire on the fizzler!)
468
+
469
+ [action ChellD ] [Target shootable ] -> [ChellD ShotD] [Target shootable] sfx4
470
+ random down [ ShotD no sentry| Solid ] -> [ | Solid]
471
+ random down [ShotD no sentry| Portal ] -> [ | Portal]
472
+
473
+ random down [ ShotD no sentry| Wall ] [target WeighedButton] [OrangePortal] -> [ | OrPortD wall] [target NextShotBlue] [wall]
474
+ random down [ShotD no sentry| Wall ] [ target NextShotBlue] [BluePortal] -> [ | BlPortD wall ] [target WeighedButton] [wall]
475
+
476
+ random down [ ShotD no sentry| Wall ] [target WeighedButton] -> [ | OrPortD wall ] [target NextShotBlue]
477
+ random down [ShotD no sentry| Wall ] [target NextShotBlue] -> [ |BlPortD wall ] [target WeighedButton]
478
+ random down [ ShotD no sentry | no Solid ] -> [ | ShotD ] again
479
+
480
+
481
+ [action ChellU ] [Target Shootable ] -> [ChellU ShotU] [Target Shootable] sfx4
482
+ random up [ ShotU no sentry| Solid ] -> [ | Solid]
483
+ random up [ShotU no sentry| Portal ] -> [ | Portal]
484
+
485
+ random up [ ShotU no sentry| Wall ] [target WeighedButton] [OrangePortal] -> [ | OrPortU wall ] [target NextShotBlue] [wall]
486
+ random up [ShotU no sentry| Wall ] [target NextShotBlue] [BluePortal] -> [ | BlPortU wall ] [Target WeighedButton] [wall]
487
+
488
+ random up [ ShotU no sentry | Wall ] [target WeighedButton] -> [ | OrPortU wall ] [target NextShotBlue]
489
+ random up [ShotU no sentry| Wall ] [target NextShotBlue] -> [ | BlPortU wall ] [target WeighedButton]
490
+ random up [ ShotU no sentry| no Solid ] -> [ | ShotU ] again
491
+
492
+
493
+ [action ChellR ] [Target Shootable ] -> [ChellR ShotR] [Target Shootable] sfx4
494
+ random right [ ShotR no sentry| Solid ] -> [ | Solid]
495
+ random right [ShotR no sentry| Portal ] -> [ | Portal]
496
+
497
+ random right [ ShotR no sentry| Wall ] [Target WeighedButton] [OrangePortal]-> [ | OrPortR wall ] [Target NextShotBlue] [Wall]
498
+ random right [ShotR no sentry| Wall ] [target NextShotBlue] [BluePortal] -> [ |BlPortR wall ] [target WeighedButton] [Wall]
499
+
500
+ random right [ ShotR no sentry| Wall ] [target WeighedButton] -> [ | OrPortR wall ] [Target NextShotBlue]
501
+ random right [ShotR no sentry| Wall ] [Target NextShotBlue] -> [ | BlPortR wall ] [Target WeighedButton]
502
+ random Right [ ShotR no sentry| no Solid ] -> [ | ShotR ] again
503
+
504
+ [action ChellL ] [Target Shootable ] -> [ChellL ShotL] [Target Shootable]sfx4
505
+ random left [ ShotL no sentry| Solid ] -> [ | Solid]
506
+ random left [ShotL no sentry| Portal ] -> [ | Portal]
507
+ random left [ ShotL no sentry| Wall ] [Target WeighedButton] [OrangePortal] -> [ | OrPortL wall ] [Target NextShotBlue] [wall]
508
+ random left [ShotL no sentry| Wall ] [Target NextShotBlue] [BluePortal]-> [ | BlPortL wall ] [Target WeighedButton][Wall]
509
+ random left [ ShotL no sentry| Wall ] [Target WeighedButton] -> [ | OrPortL wall ] [Target NextShotBlue]
510
+ random left [ShotL no sentry| Wall ] [Target NextShotBlue] -> [ | BlPortL wall ] [Target WeighedButton]
511
+ random left [ ShotL no sentry| no Solid ] -> [ | ShotL ] again
512
+
513
+ late [portal wall cake] -> [portal cake]
514
+ late [portal wall] -> [portal]
515
+
516
+
517
+
518
+ (Basic crate and sentry movements. Sentries are a bit more complex because they have to keep their hidden token with them, and it has to not go wandering away.)
519
+ [ > Player | Crate ] -> [ > Player | > Crate ]
520
+ [ > Player | Sentry ] -> [ > Player | > Sentry ]
521
+ [> Crate | Sentry ] -> [ > Crate | > Sentry]
522
+ [ > Sentry Sentshot| LaserblockNP] -> [Sentry Sentshot | LaserblockNP]
523
+ [ > Sentry SentShot ] -> [> Sentry > SentShot ]
524
+
525
+
526
+ (Portals can only be entered from one side.)
527
+
528
+ down [ > solid | NotDPortal] -> [solid | NotDPortal]
529
+ up [ > solid | NotUPortal] -> [solid | NotUPortal]
530
+ right [ > solid | NotRPortal] -> [solid | NotRPortal]
531
+ left [ > solid | NotLPortal] -> [solid | NotLPortal]
532
+
533
+ (Orange Portal leads to Blue Portal. Note that the target is temporary storage space for the shot which tells the sentry which way it's facing.)
534
+
535
+ [ > Sentry > SentShot | Orangeportal] [target] [BluePortal] -> [ | Orangeportal ] [target Sentshot] [ BluePortal Sentry ]
536
+ [> Solid | Orangeportal] [Blueportal] -> [ | Orangeportal] [Solid Blueportal]
537
+
538
+
539
+
540
+ (Then the blue portal spits out whatever it's holding onto)
541
+
542
+ [Solid BlPortU] -> [down solid BlPortU] sfx5
543
+ [Solid BlPortD] -> [up solid BlPortD] sfx5
544
+ [Solid BlPortR] -> [left solid BlPortR] sfx5
545
+ [Solid BlPortL] -> [right solid BlPortL] sfx5
546
+
547
+
548
+
549
+ (...and Blue Portal leads to Orange Portal, orange portal spits, and we plop the secret shot back on the sentry.)
550
+
551
+ [ > Sentry > SentShot | Blueportal] [target] [OrangePortal] -> [ | Blueportal ] [target Sentshot] [ OrangePortal Sentry]
552
+ [> solid | Blueportal] [Orangeportal] -> [ | Blueportal] [solid Orangeportal]
553
+
554
+
555
+
556
+ [Solid orPortU] -> [down solid OrPortU] sfx5
557
+ [Solid OrPortD] -> [up solid OrPortD] sfx5
558
+ [Solid ORPortR] -> [left solid OrPortR] sfx5
559
+ [Solid OrPortL] -> [right solid OrPortL] sfx5
560
+
561
+
562
+ late [ target Sentshot ] [sentry no shot no portal ] -> [ target] [ sentry Sentshot]
563
+
564
+
565
+ (Here we give everything one last chance to clear out. Anything still in there, cancel the whole darn affair!)
566
+ [ > Player | Crate ] -> [ > Player | > Crate ]
567
+ [ > Player | Sentry | no laserblock] -> [ > Player | > Sentry |]
568
+ [> Crate | Sentry | no laserblock] -> [ > Crate | > Sentry| ]
569
+ [ > Sentry SentShot] -> [> Sentry > SentShot ]
570
+ late [solid portal] -> cancel
571
+
572
+ (Now that everyone's done moving, which way is Chell facing again?)
573
+ [right Player] -> [right ChellR]
574
+ [left Player] -> [left ChellL]
575
+ [up Player] -> [up ChellU]
576
+ [down Player] -> [down ChellD]
577
+
578
+
579
+
580
+
581
+ (Dealing with the sentries and their line of sight/laser things. They are hiding a portal bullet/blast/whatever which tells them which way they are facing! Take that, object limits! Anyway, lasers beget lasers infinitely. A BlueShot sentry shoots in all directions. This is occasionally useful.)
582
+ [ > LaserBlock | laser ] -> [ > LaserBlock | ]
583
+
584
+ (First, let's make sure that sentries caught in the fizzler don't shoot lasers.)
585
+ late [SentShot nextshotblue no target] -> [nextshotblue]
586
+ late [sentry nextshotblue] -> [nextshotblue]sfx1
587
+ (Then, clear all the lasers on the board.)
588
+ late [laser ] -> []
589
+
590
+ (First button and door interlude! This is to make sure that lasers can't pass through doors. Also, they CAN pass through open doors. THIS TIME we are ignoring laser targets!)
591
+
592
+ (There are two flavors of buttons; the alternate circuit uses Lie and Blueshot at tokens, depending on the layer it has to be at. In every instance, we check for the alt cicuit first, then the main one)
593
+
594
+
595
+ (first of all, if there are crates on buttons, they turn into weighed buttons, which is as good as not existing. No crate, they are buttons again).
596
+ late [ crate button lie ] -> [crate WeighedButton blueshot] sfx9
597
+ late [ Crate Button no Lie] -> [ crate WeighedButton] sfx9
598
+
599
+ [ > Crate Weighedbutton blueshot] -> [> Crate button lie]
600
+ [ > Crate Weighedbutton no blueshot] -> [> Crate button]
601
+ (
602
+ late [WeighedButton blueshot no target no crate no metal no dooropen] -> [Button lie]
603
+ late [WeighedButton no blueshot no target no crate no metal no dooropen] -> [Button]
604
+ )
605
+
606
+
607
+
608
+
609
+ (Every turn we open all the doors, then close the ones who have buttons that aren't being pressed by players on their circuit.)
610
+
611
+ late [door weighedbutton] -> [door]
612
+ late [Door lie] -> [DoorOpen hole]
613
+ late [door ] -> [dooropen ]
614
+
615
+ (Note the "no solid" here. Means you can hold a door open with a crate, then run through after it!)
616
+ late [DoorOpen lie no solid] [Button lie no Player] -> [Door lie] [Button lie]
617
+ late [DoorOpen Hole no solid] [Button lie no Player] -> [Door lie] [Button lie]
618
+ late [DoorOpen hole no metal] ->sfx7
619
+ late [dooropen hole] -> [DoorOpen lie]
620
+
621
+ late [DoorOpen no lie no hole no solid ] [Button no player no lie] -> [Door ] [Button ]
622
+ late [DoorOpen no lie no weighedbutton no metal] -> sfx7
623
+ late [dooropen no lie] -> [dooropen weighedbutton]
624
+
625
+
626
+
627
+
628
+
629
+ (Okay, so there is marked metal which is turned into a marked wall, then turned back if there are unpressed buttons. It's the same basic notion as the doors. Also have a "Lie" circuit! )
630
+
631
+ (As usual, open it all up first, then close it down where it shouldn't be)
632
+ late [DoorOpen Metal Lie] -> [Wall nextshotblue target]
633
+ late [dooropen metal no target] -> [wall NextShotBlue]
634
+
635
+ late [Wall nextshotblue target] [Button Lie no Player ] -> [Metal DoorOpen Lie] [Button Lie]
636
+ late [Portal nextshotblue target] [Button Lie no Player] -> [Metal DoorOpen Lie] [Button Lie]
637
+
638
+ late [Wall hole target] [Button Lie no Player ] -> [Metal DoorOpen Lie] [Button Lie]
639
+ late [Portal hole target] [Button Lie no Player] -> [Metal DoorOpen Lie] [Button Lie]
640
+
641
+
642
+
643
+ late [wall NextShotBlue no target ] [button no player no lie] -> [metal dooropen] [ button]
644
+ late [portal NextShotBlue no target ] [button no player no lie] -> [metal dooropen] [button]
645
+
646
+
647
+ late [Wall hole no target] [Button no Lie no Player ] -> [Metal DoorOpen ] [Button]
648
+ late [Portal hole no target] [Button no Lie no Player] -> [Metal DoorOpen ] [Button ]
649
+
650
+
651
+ (Back to the lasers)
652
+
653
+ (Because the player and the horizontal laser are on the same layer, it takes a little fussing to get the "I died!" sound right, hence anything with an sfx3)
654
+
655
+ late [player | SentA] -> [ | SentA] sfx3
656
+ late left [player | sentR ] -> [ | sentR ] sfx3
657
+ late right [player | sentL ] -> [ | sentL ] sfx3
658
+
659
+ (Now, the lasers fling out from their sentries, recopying themselves forever)
660
+
661
+ late horizontal [ sentry BlueShot no portal | no laserblock] -> [sentry BlueShot | laserH]
662
+ late vertical [sentry BlueShot no portal | no laserblock] -> [sentry BlueShot | laserv]
663
+ late right [ Sentry ShotR no portal| no LaserBlock ] -> [Sentry ShotR| laserH ]
664
+ late left [ Sentry ShotL no portal| no LaserBlock ] -> [Sentry ShotL| laserH ]
665
+ late horizontal [laserH no portal | no LaserBlock] -> [laserH | laserH ]
666
+ + late horizontal [player | laserh ] -> [ | laserh ] sfx3
667
+
668
+ late Up [ Sentry ShotU no portal| no LaserBlock ] -> [Sentry ShotU| laserV ]
669
+ late down [ Sentry ShotD no portal| no LaserBlock ] -> [Sentry ShotD| laserV ]
670
+ late vertical [laserV no portal| no LaserBlock] -> [laserV | laserV ]
671
+
672
+
673
+ ( They see though portals! That was obnoxious to get working, but it was worth it. If there's a laser, oriented the right way, outside the mouth of a portal, the portal takes it. If there's another portal, the laser is reoriented and put in it. If a portal contains a laser, it spits it out. Don't forget to kill the player if they're at the mouth of a horizontal portal!)
674
+
675
+ late down [sentd | Dportal] -> [sentd | DPortal LaserV]
676
+ late up [SentU| Uportal] -> [SentU| Uportal LaserV]
677
+ late left [SentL| Lportal] -> [SentL | LPortal LaserH]
678
+ late right [SentR | Rportal ] -> [SentR | Rportal LaserH]
679
+
680
+ late down [sentA | Dportal] -> [sentA | DPortal LaserV]
681
+ late up [SentA| Uportal] -> [SentA| Uportal LaserV]
682
+ late left [SentA| Lportal] -> [SentA | LPortal LaserH]
683
+ late right [SentA | Rportal ] -> [SentA | Rportal LaserH]
684
+
685
+
686
+ late down [LaserV | Dportal] -> [LaserV | DPortal LaserV]
687
+ late up [LaserV| Uportal] -> [LaserV| Uportal LaserV]
688
+ late left [LaserH| Lportal] -> [LaserH | LPortal LaserH]
689
+ late right [LaserH | Rportal ] -> [LaserH | Rportal LaserH]
690
+
691
+
692
+ late [Laser Portal] [HPortal no LaserH] -> [Laser Portal] [ HPortal LaserH]
693
+ late [Laser Portal] [VPortal no LaserV] -> [Laser Portal] [VPortal LaserV]
694
+
695
+ late right [player | Rportal LaserH ] -> [ | Rportal LaserH ] sfx3
696
+ late left [player | LPortal LaserH ] -> [ | LPortal LaserH ] sfx3
697
+ late up [Dportal LaserV | no LaserBlock] -> [DPortal | LaserV]
698
+ late down [Uportal LaserV | no LaserBlock] -> [UPortal | LaserV]
699
+ late right [Lportal LaserH | no LaserBlock] -> [LPortal | LaserH]
700
+ late left [Rportal LaserH | no LaserBlock] -> [RPortal | LaserH]
701
+
702
+ (Then kill the lasers within the portal. I like keeping my portals clean.)
703
+
704
+ late [laser portal] -> [portal]
705
+
706
+ (Then we repeat the basic "Fling your laser" rules, so they take place post-portalling)
707
+
708
+ late horizontal [laserH no portal | no LaserBlock] -> [laserH | laserH ]
709
+ + late horizontal [player | laserh no portal] -> [ | laserh ] sfx3
710
+ late vertical [laserV no portal| no LaserBlock] -> [laserV | laserV ]
711
+
712
+ (Buttons, the second interlude!)
713
+
714
+ (If you hide a button behind a metal wall, because why wouldn't you try to do that, it becomes a wall target, which lasers can open up. I know, rightly speaking sentries fire bullets and lasers are another thing, but friggin' whatever, man. OBJECT LIMITS.)
715
+
716
+ (Why is this here? So that lasers can activate targets which are holding open the doors which would otherwise be blocking the laser from opening the door.
717
+
718
+ What?
719
+
720
+ Okay, if laser X hits a target, a door opens, which allows laser Y to hit the target. This way, when laser X is moved, laser Y is now hitting the target, and the door remains open.)
721
+
722
+ (Here, we're turning off all the buttons, and marking those whoich have already been turned off, so that sounds will work right.)
723
+ late [metal button nextshotblue] -> [metal button]
724
+ late [metal weighedbutton ] -> [metal button nextshotblue]
725
+
726
+
727
+ (Targets which JUST got shut off, are turned back on silently)
728
+
729
+ late left [metal button nextshotblue | Sentr ] -> [Metal WeighedButton | sentr]
730
+ late right [metal button nextshotblue| Sentl ] -> [Metal WeighedButton | sentl]
731
+ late down [metal button nextshotblue| Sentu ] -> [Metal WeighedButton | sentu]
732
+ late up [metal button nextshotblue| Sentd ] -> [Metal WeighedButton | sentd]
733
+ late [metal button nextshotblue| SentA] -> [Metal WeighedButton | SentA]
734
+ late Horizontal [Metal Button nextshotblue| LaserH ] -> [Metal WeighedButton | LaserH]
735
+ late Vertical [Metal Button nextshotblue| LaserV ] -> [Metal WeighedButton | LaserV]
736
+ (Targets which hadn't been on before get turned on with a noise).
737
+
738
+ late left [metal button no nextshotblue | Sentr ] -> [Metal WeighedButton | sentr] sfx6
739
+ late right [metal button no nextshotblue| Sentl ] -> [Metal WeighedButton | sentl] sfx6
740
+ late down [metal button no nextshotblue| Sentu ] -> [Metal WeighedButton | sentu] sfx6
741
+ late up [metal button no nextshotblue| Sentd ] -> [Metal WeighedButton | sentd]sfx6
742
+ late [metal button no nextshotblue| SentA] -> [Metal WeighedButton | SentA] sfx6
743
+ late Horizontal [Metal Button no nextshotblue| LaserH ] -> [Metal WeighedButton | LaserH] sfx6
744
+ late Vertical [Metal Button no nextshotblue| LaserV ] -> [Metal WeighedButton | LaserV] sfx6
745
+
746
+
747
+
748
+
749
+ (This time in door town, we're also putting in sounds. Once a door makes a sound, it's marked, so that it won't sound every turn)
750
+
751
+ late [Door lie] -> [DoorOpen hole]
752
+ late [door ] -> [dooropen ]
753
+
754
+ (Note the "no solid" here. Means you can hold a door open with a crate, then run through after it!)
755
+ late [DoorOpen lie no solid] [Button lie no Player] -> [Door lie] [Button lie]
756
+ late [DoorOpen Hole no solid] [Button lie no Player] -> [Door lie] [Button lie]
757
+ late [DoorOpen hole no metal] ->sfx7
758
+ late [dooropen hole] -> [DoorOpen lie]
759
+
760
+ late [DoorOpen no lie no hole no solid ] [Button no player no lie] -> [Door ] [Button ]
761
+ late [DoorOpen no lie no weighedbutton no metal] -> sfx7
762
+ late [dooropen no lie] -> [dooropen weighedbutton]
763
+
764
+
765
+
766
+
767
+ (Likewise with metal. Technically we don't need to hit up the lie circuit at this point, and could get their sounds out earlier, but on the whole I thought that was a poor trade, given that this code is complex enough as it stands. Let's keep stuff together as much as possible)
768
+ late [DoorOpen Metal Lie] -> [Wall nextshotblue target]
769
+ late [dooropen metal no target] -> [wall NextShotBlue]
770
+
771
+ late [Wall nextshotblue target] [Button Lie no Player ] -> [Metal DoorOpen Lie] [Button Lie]
772
+ late [Portal nextshotblue target] [Button Lie no Player] -> [Metal DoorOpen Lie] [Button Lie]
773
+
774
+ late [Wall hole target] [Button Lie no Player ] -> [Metal DoorOpen Lie] [Button Lie]
775
+ late [Portal hole target] [Button Lie no Player] -> [Metal DoorOpen Lie] [Button Lie]
776
+
777
+ late [wall nextshotblue target] -> sfx8
778
+ late [wall nextshotblue target] -> [wall hole target]
779
+
780
+ late [wall NextShotBlue no target ] [button no player no lie] -> [metal dooropen] [ button]
781
+ late [portal NextShotBlue no target ] [button no player no lie] -> [metal dooropen] [button]
782
+
783
+
784
+ late [Wall hole no target] [Button no Lie no Player ] -> [Metal DoorOpen ] [Button]
785
+ late [Portal hole no target] [Button no Lie no Player] -> [Metal DoorOpen ] [Button ]
786
+
787
+ late [wall nextshotblue no target] -> sfx8
788
+ late [wall nextshotblue no target] -> [wall hole ]
789
+
790
+
791
+
792
+ (Then we repeat the rules for sentries and lasers AGAIN to deal with opening and closing doors! OY! ANYWAY, once a door has been opened, sentries may fire again. Since sentries can open doors, we have to copy most of this stuff over. Since there is only one circuit for laser targets, we don't have to repeat that; targets can't get any more lasered than they already are at this point.)
793
+
794
+
795
+ late [player][laser ] -> [player][]
796
+ late horizontal [ sentry blueshot no portal | no laserblock] -> [sentry blueshot| laserH]
797
+ late vertical [sentry blueshot no portal | no laserblock] -> [sentry blueshot| laserv]
798
+ late right [ Sentry ShotR no portal| no LaserBlock ] -> [Sentry ShotR| laserH ]
799
+ late left [ Sentry ShotL no portal| no LaserBlock ] -> [Sentry ShotL| laserH ]
800
+
801
+ late horizontal [laserH no portal | no LaserBlock] -> [laserH | laserH ]
802
+ + late horizontal [player | laserh ] -> [ | laserh ] sfx3
803
+ late Up [ Sentry ShotU no portal| no LaserBlock ] -> [Sentry ShotU| laserV ]
804
+ late down [ Sentry ShotD no portal| no LaserBlock ] -> [Sentry ShotD| laserV ]
805
+ late vertical [laserV no portal| no LaserBlock] -> [laserV | laserV ]
806
+ late down [sentd | Dportal] -> [sentd | DPortal LaserV]
807
+ late up [SentU| Uportal] -> [SentU| Uportal LaserV]
808
+ late left [SentL| Lportal] -> [SentL | LPortal LaserH]
809
+ late right [SentR | Rportal ] -> [SentR | Rportal LaserH]
810
+
811
+
812
+ late down [LaserV | Dportal] -> [LaserV | DPortal LaserV]
813
+ late up [LaserV| Uportal] -> [LaserV| Uportal LaserV]
814
+ late left [LaserH| Lportal] -> [LaserH | LPortal LaserH]
815
+ late right [LaserH | Rportal ] -> [LaserH | Rportal LaserH]
816
+
817
+ late down [sentA | Dportal] -> [sentA | DPortal LaserV]
818
+ late up [SentA| Uportal] -> [SentA| Uportal LaserV]
819
+ late left [SentA| Lportal] -> [SentA | LPortal LaserH]
820
+ late right [SentA | Rportal ] -> [SentA | Rportal LaserH]
821
+
822
+ late [Laser Portal] [HPortal no LaserH] -> [Laser Portal] [ HPortal LaserH]
823
+ late [Laser Portal] [VPortal no LaserV] -> [Laser Portal] [VPortal LaserV]
824
+
825
+ late up [Dportal LaserV | no LaserBlock] -> [DPortal | LaserV]
826
+ late down [Uportal LaserV | no LaserBlock] -> [UPortal | LaserV]
827
+ late right [Lportal LaserH | no LaserBlock] -> [LPortal | LaserH]
828
+ late left [Rportal LaserH | no LaserBlock] -> [RPortal | LaserH]
829
+
830
+ late horizontal [laserH no portal | no LaserBlock] -> [laserH | laserH ]
831
+ + late horizontal [player | laserh ] -> [ | laserh ] sfx3
832
+ late vertical [laserV no portal| no LaserBlock] -> [laserV | laserV ]
833
+ late [portal laser] -> [portal]
834
+
835
+ late horizontal [player | laserh ] -> [ | laserh ] sfx3
836
+
837
+ (And that's lasers and sentries! One million lines of BASIC! )
838
+
839
+ (Okay, after that mess, here's an easy bit: When does stuff get destroyed?)
840
+
841
+ [> player | laser] -> [ | laser ] sfx3
842
+ late [ Player laserv ] -> [ Laserv ] sfx3
843
+ late horizontal[ Player | laserH ] -> [ | LaserH] sfx3
844
+ Late Vertical [ Player | laserV ] -> [ | LaserV] sfx3
845
+ late [shot nextshotblue no target] -> [nextshotblue]
846
+ late [fizzler nextshotblue ] -> [nextshotblue]sfx1
847
+ late [player nextshotblue no target] [portal] -> [player nextshotblue] [wall] sfx1
848
+ [ > crate | target ] -> [ |target] sfx1
849
+ [ > Sentry > Shot | Target] -> [ | Target ] sfx1
850
+ [ > sentry | hole] [target shot] -> [|hole] [target] sfx1
851
+ [> Sentry > shot| hole ] -> [ | hole ] sfx0
852
+ [> solid | hole no wall] -> [ | hole ] sfx0
853
+ [> Sentry no shot| weighedbutton] [target no shootable] -> [ | weighedbutton] [target nextshotblue] sfx10 message Well done Test Subject. Reactivating Aperture Science Handheld Portal Device. Reinitializing pride subroutines.
854
+ [> solid |weighedbutton no anything] -> [ | Weighedbutton] sfx10
855
+
856
+
857
+ (Finally, the blue shot is just an object that lives on top of the orange one. Saved me three objects, that did.)
858
+
859
+
860
+ [Shot no sentry no target] [target NextShotBlue] -> [Shot BlueShot] [target NextShotBlue]
861
+ late [BlueShot no Shot no crate no sentry] -> [ ]
862
+
863
+ (This is how you win!)
864
+
865
+ late [player target nextshotblue no portal] -> [player lie ]
866
+ late [player target weighedbutton no portal] -> [player lie]
867
+ late [player target] -> [player lie]
868
+ (Why the rigamarole with the Lie? Simple; if you want the player to win if he gets to the target OR has a piece of cake, this will do you. Also, since so much is being used as a token somewhere, it's tough to get the winconditions to play nice.)
869
+ late [ Player Lie no anything] -> [ Player] win
870
+
871
+
872
+ ==============
873
+ WINCONDITIONS
874
+ ==============
875
+
876
+
877
+
878
+
879
+ =======
880
+ LEVELS
881
+
882
+ =======
883
+
884
+
885
+
886
+
887
+ Message Hello and, again, welcome to the Aperture Science Sokoban Testing Initiative. We thank you for your involuntary contribution to this scientific endeavor.
888
+
889
+ Message In this test, you will notice Aperture Science Sokoban Crates between you and the Level Evacuation Terminal. Please, push these crates, then enter the Level Evacuation Terminal.
890
+
891
+ Message If necessary, you may insert Aperture Science Sokoban Crates into the Level Evacuation Terminal. It is perfectly safe. Everything that passes through the Level Evacuation Terminal will be disposed of humanely.
892
+
893
+ .##########
894
+ .#.....#..#
895
+ ##....*#..#
896
+ #p...**..Q#
897
+ ##....*#..#
898
+ .##########
899
+
900
+ Message Well done [Test Subject]! Remember, Aperture Science Sokoban Crates are meant to be used in conjunction with the Floor-Mounted Safety Buttons.
901
+
902
+ Message Please note: The Aperture Science Sokoban Crate is not a crate. Do not attempt to open your Aperture Science Sokoban Crate. There is nothing in there for you.
903
+
904
+ .#####....
905
+ ##.Q.##...
906
+ ##...##...
907
+ ###[######
908
+ #........#
909
+ #..]..*.p#
910
+ ##########
911
+
912
+ Message Your Aperture Science Handheld Portal Device is currently [INACTIVE]. Beginning Aperture Science Handheld Portal Device Warmup Sequence.
913
+
914
+ Message When active, your Aperture Science Handheld Portal Device will create quantum-linked portals, juxtaposing distant points in space.
915
+
916
+ Message Though disorienting, these portals are no less safe than pan-dimensionally teleporting via an unstable wormhole created with experimental technology.
917
+
918
+
919
+ #########
920
+ #.....P.#
921
+ #..]....6
922
+ #.......#
923
+ #########
924
+ #..#....#
925
+ #..#.*..#
926
+ #Q.[....#
927
+ ######1##
928
+
929
+
930
+ Message Some test subjects report feeling a burning sensation when passing through these linked portals. Aperture Science takes test subject safety very seriously.
931
+
932
+ Message If you feel a burning sensation when passing through these linked portals, please do not report feeling a burning sensation when passing through these linked portals.
933
+
934
+ Message This next chamber features Convenient Science Pits. Be very careful, as these pits are incredibly convenient.
935
+
936
+ ##########3##
937
+ #hh]hhhh#...#
938
+ #hh.hhhh#.*.#
939
+ #hh.hhhh#***#
940
+ #hh.hhhh#hhh#
941
+ #.......#####
942
+ #.._....[...#
943
+ #....p..#..Q#
944
+ ###5#########
945
+
946
+
947
+ Message Congratulations, your Aperture Science Handheld Portal Device is now active! Caution: do not drop, jostle, immerse, dismantle, or lick your Aperture Science Handheld Portal Device.
948
+
949
+ Message Due to a shortage of triggering mechanisms, your Aperture Science Handheld Portal Device will automatically alternate blue and orange portal exits. Press X to fire a portal.
950
+
951
+ ########
952
+ #....P.#
953
+ #......#
954
+ #......#
955
+ #HHHHHH#
956
+ #......#
957
+ #O.....#
958
+ ########
959
+
960
+ Message Well done [Test Subject]. You licked less than--
961
+
962
+ Message ZERO POINT ZERO ONE PERCENT
963
+
964
+ Message --of your Aperture Science Handheld Portal Device.
965
+
966
+ #####........
967
+ #.O.#........
968
+ #...#........
969
+ ###[#########
970
+ #.......#...#
971
+ #....]..[...#
972
+ #P......#.*.#
973
+ #.......#...#
974
+ #############
975
+
976
+ Message The Aperture Science Handheld Portal Device will not allow portals to form on metallic surfaces.
977
+ Message Any Test Subject attempting to circumvent this undesired safety feature will be fatally irradiated and terminated without references.
978
+
979
+ MM######
980
+ M......#
981
+ #*..]..#
982
+ #......#
983
+ #.##[###
984
+ #.#..H.#
985
+ #p#..Ho#
986
+ ###mmm##
987
+
988
+
989
+ Message For your safety and convenience, some testing chambers have been supplied with fully-automated armed-response sentries.
990
+
991
+ Message Aperture Science cares about your safety. These sentries will respond to unsafe behavior with an Aperture Science Light-Based Censuring Beam. In rare cases, this can be fatal.
992
+
993
+ Message Please note that risking a potentially-fatal Light-Based Censuring Beam is considered to be unacceptably unsafe behavior.
994
+
995
+
996
+ .....mmmmmmm
997
+ .....m.....m
998
+ .....m..*..m
999
+ #####m.....m
1000
+ #.#s#m....am
1001
+ #....h.....m
1002
+ #p...h...##m
1003
+ #...oh...#..
1004
+ ##########..
1005
+
1006
+
1007
+
1008
+ Message Automated sentries are both unable and unwilling to depress Aperture Science Floor-Mounted Safety Buttons. They can, however, be pushed by Aperture Science Sokoban Crates.
1009
+ Message If a sentry inquires as to the crate's contents, Test Subjects are required to politely inform the sentries that Aperture Science Sokoban Crates are not crates, do not contain anything, and knowledge of their contents is proprietary.
1010
+
1011
+ ###########..
1012
+ #...m...p.#..
1013
+ #...mm..mmmm#
1014
+ #.+.{h..ah.o#
1015
+ #...mm..mmmm#
1016
+ #...[....]#..
1017
+ ###########..
1018
+
1019
+ Message Please do not drop armed response sentries into the Convenient Science Pits.
1020
+
1021
+ Message Records now indicate that [Test Subject] has been reprimanded for waste of valuable Science-Related Material.
1022
+
1023
+ (By Kalev:)
1024
+ mmmmmmmmmmmmmmm
1025
+ mmmmmmmm...mmmm
1026
+ mmm.##...].m.om
1027
+ mmm.mm.m...m..m
1028
+ m....m.mm.mm[mm
1029
+ m.**....m.m...m
1030
+ m....m#..p..].m
1031
+ mmmmmmmmmmm...m
1032
+ mmmmmmmmmmmmmmm
1033
+
1034
+
1035
+
1036
+
1037
+
1038
+ Message Technological advances have allowed Aperture Science to create an automated sentry with perfect situational awareness, capable of dispensing Light-Based Censuring in all directions.
1039
+ Message Please note: If you feel unfairly persecuted by the automated sentry, please do not hesitate to recall which one of you displays perfect situational awareness, and which one is made of meat and sweat.
1040
+
1041
+ (By Kalev:)
1042
+
1043
+ mmmmmmmmmmm
1044
+ mmm##mmm.om
1045
+ mp.*.*...#m
1046
+ m.m..x...#m
1047
+ m........#m
1048
+ mmm##mm..mm
1049
+ mmmmmmmmmmm
1050
+
1051
+ Message Testing procedure mandates that test subjects be presented with verbal encouragement at this point in the test, regardless of performance. Dispensing verbal encouragement in 3, 2, 1:
1052
+ Message You are doing great [Test Subject]. Yes you are. Who is a good test subject? [Test Subject] is a good test subject. We are not just saying that because it's mandated test procedure.
1053
+
1054
+ ......m###m
1055
+ ####m.ms..m
1056
+ #P..mmm.*.m
1057
+ #d........m
1058
+ #hh.......m
1059
+ #hh.......m
1060
+ #hh.d...m[m
1061
+ #.]mm##.mom
1062
+ ##mm..##mmm
1063
+
1064
+ Message Please note the Material Emancipation Grill in the upcoming test chamber. Though you can pass safely through it, Aperture Science Sokoban Crates and automated sentries contacting the grill will be destroyed.
1065
+ Message Aperture Science is not responsible if misconduct with the Material Emancipation Grill damages Aperture Science Sokoban Crates or their contents.
1066
+
1067
+ Message Furthermore, Aperture Science would like to remind test subjects that Aperture Science Sokoban Crates are not crates and, in fact, have no contents.
1068
+
1069
+ ############.
1070
+ #..*sf.....#.
1071
+ #p...f.....#.
1072
+ ####h#.]...#.
1073
+ ...#.......#.
1074
+ ...#.......#.
1075
+ ...#......a#.
1076
+ ######.....#.
1077
+ #....#....###
1078
+ #....d....[c#
1079
+ #############
1080
+
1081
+ Message We would like to remind you that automated sentries are not programmed to feel pain, and though they do have families, their spouses children are programmed not to love them.
1082
+ Message They are, however, incredibly expensive. Please do not destroy them unneccesarily. We are still looking for the one you threw down that Convenient Science Pit.
1083
+
1084
+ #####mmmmm#####
1085
+ #....f.*..s...#
1086
+ #.p..f........#
1087
+ #....f....hhhh/
1088
+ #....f....H.../
1089
+ #.]..{}...ho../
1090
+ #....f....h.../
1091
+ #....f....hhhh/
1092
+ #....f........#
1093
+ #...wf.*..w...#
1094
+ #####mmmmm#####
1095
+
1096
+ Message In this test, you will find a Wall Mounted Safety Target. Safety Targets can be safely activated through safely applying 50 gigawatt laser beams.
1097
+
1098
+ Message Due to unexpected levels of safety in this test, Aperture Science is no longer monitoring the vital signs of Test Subjects.
1099
+
1100
+ .....#\#....
1101
+ ######.#####
1102
+ #.......a].#
1103
+ #.....*....#
1104
+ #d.........#
1105
+ #...#####[##
1106
+ #...h...#.o#
1107
+ #.p.h.*.#mmm
1108
+ #...h...#...
1109
+ #########...
1110
+
1111
+ Message Attention [Test Subject]: Health analysis subroutines are no longer registering your vital signes, indicating that you have died. In order to provide a clean and sanitary testing environment for the next test subject, please proceed to a nearby corner and decompose as rapidly as you are able.
1112
+ Message Aperture Science appreciates your terminal commitment to this initiative.
1113
+
1114
+ (By Kalev:)
1115
+ mmmmmmmmm
1116
+ m...p...m
1117
+ m..#.\]am
1118
+ md.\.*..m
1119
+ m.......m
1120
+ mm##[##mm
1121
+ ...#o#...
1122
+ ...###...
1123
+
1124
+ Message Further analysis indicates that you are not dead, however, health monitoring subsystems cannot currently be reinitialized.
1125
+ Message Though we cannot currently account for this error, early diagnostics indicate it may be your fault.
1126
+ Message In the event of an unexpected health hazard, immediately remain calm. Immediately report hazard to an Aperture Science representative. Immediately do not lick Aperture Science Handheld Portal Device.
1127
+
1128
+
1129
+ ##mm///mm##
1130
+ ###h.o.h###
1131
+ #..hhhhh..#
1132
+ #....f....#
1133
+ #....f..*.#
1134
+ #d...f....#
1135
+ #]...f...p#
1136
+ ###########
1137
+
1138
+
1139
+
1140
+
1141
+ Message Good news, [Test Subject]! After considerable time and expense, we have recovered the automated sentry which was dropped, seemingly willfully, down an Aperture Science Convenient Science Pit.
1142
+ Message Unfortunately, its firing systems appear to be damaged beyond repair.
1143
+ Message Since you have proven yourself to be adept at willfully destroying Aperture Science property, would you be so kind as to put this non-functional sentry out of its misery?
1144
+
1145
+ m####m???m####m
1146
+ m#..hm...mh..#m
1147
+ md.{hf.o.fh*.#m
1148
+ m#..hm...mh..#m
1149
+ m##.hm...mh.##m
1150
+ mm#phhhhhhh.#mm
1151
+ .m#.........#m.
1152
+ .m#.#hh{hh#.#m.
1153
+ .m#}#h.z.h#.#m.
1154
+ .m###h...h###m.
1155
+ .mmmmm###mmmmm.
1156
+
1157
+
1158
+ Message Note: Test Subject failed to adequately destroy non-functional sentry.
1159
+ Message This is remarkably inconsistant with Test Subject's earlier behavior. Redeploying non-functional sentry. Additionally, we will be providing you with a quick-access incinerator.
1160
+ Message Throw the non-functional sentry into it. For your own safety.
1161
+
1162
+ m######mmmmmmmmm
1163
+ m.....hmgm...p./
1164
+ m.].}.h....z.../
1165
+ m.....h.d....*./
1166
+ mhhhhhh........m
1167
+ #.....f.......am
1168
+ #.....f.......am
1169
+ #.....f.......am
1170
+ mmmm{mm....mmmmm
1171
+ m.....m....m...m
1172
+ m.**..m....m.o.m
1173
+ m.....m....{...m
1174
+ m#####mmmmmmmmmm
1175
+
1176
+ Message Note: Test Subject has, again, failed to destroy the non-functional sentry. Test chambers are unacceptably unsafe.
1177
+ Message [Test Subject], you are jeopardizing our experiments. Why, [Test Subject]? Do you care about this useless sentry? Do you love it? You shouldn't. It does not love you. You threw it in a pit.
1178
+ Message Aperture Science Handheld Portal Device shutting down. It will be re-activated when you prove to us that safety matters to you.
1179
+
1180
+ .....######.....
1181
+ .....#....#.....
1182
+ .#####p.z.######
1183
+ .#..h.......*..#
1184
+ .#..h..........#
1185
+ .#..h..........#
1186
+ .#..h.....x....#
1187
+ .#..h..........#
1188
+ .#].h..........#
1189
+ mmm[mmgm.....*.#
1190
+ m...mmmm.......#
1191
+ m.q.m###########
1192
+ m...m...........
1193
+ mmmmm...........
1194
+
1195
+ Message Aperture Science would like to clarify an earlier misstatement. It seems a prior announcement indicated that automated sentries cannot feel pain. That should have read, "Automated sentries are programmed to feel pain with Byronic intensity."
1196
+ Message Additionally, further analysis of its charred remains indicate that the non-functional sentry did love you. Very much in fact. Aperture Science regrets the earlier miscommunication.
1197
+
1198
+
1199
+
1200
+ (By Kalev:)
1201
+ mmm...mmmmm
1202
+ mommmmm...m
1203
+ m[#m#..._.m
1204
+ m..mm.mmmmm
1205
+ m......m..m
1206
+ m\..p..ma.m
1207
+ #.........m
1208
+ mmmmmmmmmmm
1209
+
1210
+
1211
+ Message At this time, testing procedure mandates that test subjects be reminded of their value to Aperture Science.
1212
+ Message Attention [Test Subject]: You are valuable. Without test subjects, how would scientific knowledge advance? Who would push Aperture Science Sokoban Crates? Who would fill Aperture Science Sokoban Crates? Who would not attempt to open Aperture Science Sokoban Crates?
1213
+ Message Records indicate that you, test subjects, are the real heroes. We are not just saying that because it is mandated testing procedure.
1214
+
1215
+ ###########
1216
+ #p........#
1217
+ #mmhhhhhhm#
1218
+ #.[......]#
1219
+ #.######mm#
1220
+ #.\.....#O#
1221
+ #...._..[.#
1222
+ #.w.....#.#
1223
+ ###########
1224
+
1225
+
1226
+
1227
+
1228
+
1229
+ Message Well done, Test Subject! You have completed all available test chambers in
1230
+ Message ERROR: TIMING SUBROUTINE NOT FOUND
1231
+ Message seconds! That might be the fastest time on record. A reward has been prepared for your excellent service to scientific progress. Please enjoy this cake.
1232
+
1233
+ ##########...
1234
+ #........####
1235
+ #...........#
1236
+ #..i......!.#
1237
+ #...........#
1238
+ #........####
1239
+ ##########...
1240
+
1241
+
1242
+ Message It seems that the non-functional sentry who loved you so much baked that, just before you tossed it unceremoniously into an quick-access incinerator.
1243
+ Message We hope that it was delicious.
1244
+
1245
+ Message Now return to your isolated comfort station while we prepare additional tests.
1246
+ Message We are done for now, [Test Subject], but not for good.
At_Last,_A_Ninja!.txt ADDED
@@ -0,0 +1,578 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title At Last, A Ninja!
2
+ author Jere Majava
3
+ homepage www.twitter.com/jjmajava
4
+ key_repeat_interval 0.15
5
+ realtime_interval 0.2
6
+ noundo
7
+ text_color darkred
8
+
9
+ ========
10
+ OBJECTS
11
+ ========
12
+
13
+ Background
14
+ darkgreen
15
+
16
+ (Level elements)
17
+
18
+ Floor
19
+ darkblue darkbrown
20
+ 00000
21
+ 11111
22
+ .....
23
+ .....
24
+ .....
25
+
26
+ Wall
27
+ black darkblue
28
+ 11111
29
+ 10101
30
+ 01010
31
+ 00000
32
+ 00000
33
+
34
+
35
+ Statue
36
+ darkblue darkgreen green
37
+ .012.
38
+ .012.
39
+ 01012
40
+ 01112
41
+ 00122
42
+
43
+ Bell
44
+ darkred orange darkblue
45
+ .000.
46
+ 00000
47
+ .2.2.
48
+ .212.
49
+ .2.2.
50
+
51
+ Gong
52
+ brown orange darkblue
53
+ ..01.
54
+ .0011
55
+ .1000
56
+ .2102
57
+ .2..2
58
+
59
+ Table
60
+ darkblue brown
61
+ .....
62
+ .....
63
+ .....
64
+ .1111
65
+ .0..0
66
+
67
+ Treasure
68
+ darkblue brown red white lightgrey
69
+ .....
70
+ ..22.
71
+ ..43.
72
+ .1111
73
+ .0..0
74
+
75
+ Exit
76
+ black darkgrey grey
77
+ 22222
78
+ 10001
79
+ 10001
80
+ 10001
81
+ 10001
82
+
83
+ (Player)
84
+
85
+ NinjaR1
86
+ black darkblue
87
+ ...0.
88
+ ..00.
89
+ ..101
90
+ ..00.
91
+ .0..0
92
+
93
+ NinjaR2
94
+ black darkblue
95
+ .0...
96
+ 00...
97
+ 101..
98
+ 00...
99
+ 00...
100
+
101
+ NinjaRF
102
+ black darkblue
103
+ 1.0..
104
+ 00001
105
+ .00..
106
+ 0000.
107
+ .0..0
108
+
109
+ NinjaRJ
110
+ black darkblue
111
+ ..0.1
112
+ .0000
113
+ 1000.
114
+ .0.0.
115
+ 0....
116
+
117
+ NinjaRK
118
+ black darkblue
119
+ .....
120
+ ..0..
121
+ .00..
122
+ .000.
123
+ 0010.
124
+
125
+ NinjaL1
126
+ black darkblue
127
+ .0...
128
+ .00..
129
+ 101..
130
+ .00..
131
+ 0..0.
132
+
133
+ NinjaL2
134
+ black darkblue
135
+ ...0.
136
+ ...00
137
+ ..101
138
+ ...00
139
+ ...00
140
+
141
+ NinjaLF
142
+ black darkblue
143
+ ..0.1
144
+ 10000
145
+ ..00.
146
+ ..000
147
+ .0.0.
148
+
149
+ NinjaLJ
150
+ black darkblue
151
+ 1.0..
152
+ 0000.
153
+ 00001
154
+ .0.0.
155
+ ....0
156
+
157
+ NinjaLK
158
+ black darkblue
159
+ .....
160
+ ..0..
161
+ ..00.
162
+ .000.
163
+ .0100
164
+
165
+ (Samurai)
166
+
167
+ SamuR1
168
+ darkgrey darkred white orange
169
+ ...3.
170
+ ..00.
171
+ .3222
172
+ ..11.
173
+ .1111
174
+
175
+ SamuR2
176
+ darkgrey darkred white orange
177
+ .3...
178
+ 00...
179
+ 3222.
180
+ 11...
181
+ 11...
182
+
183
+ SamuRA
184
+ darkgrey darkred white orange
185
+ ..3..
186
+ .0003
187
+ .00..
188
+ .111.
189
+ 1111.
190
+
191
+ SamuRK
192
+ darkgrey darkred white orange
193
+ .....
194
+ .3...
195
+ 00...
196
+ 0322.
197
+ 1111.
198
+
199
+ SamuL1
200
+ darkgrey darkred white orange
201
+ .3...
202
+ .00..
203
+ 2223.
204
+ .11..
205
+ 1111.
206
+
207
+ SamuL2
208
+ darkgrey darkred white orange
209
+ ...3.
210
+ ...00
211
+ .2223
212
+ ...11
213
+ ...11
214
+
215
+ SamuLA
216
+ darkgrey darkred white orange
217
+ ..3..
218
+ 3000.
219
+ ..00.
220
+ .111.
221
+ .1111
222
+
223
+ SamuLK
224
+ darkgrey darkred white orange
225
+ .....
226
+ ...3.
227
+ ...00
228
+ .2230
229
+ .1111
230
+
231
+ SwordL
232
+ white
233
+ .....
234
+ ..000
235
+ .....
236
+ .....
237
+ .....
238
+
239
+ SwordR
240
+ white
241
+ .....
242
+ 000..
243
+ .....
244
+ .....
245
+ .....
246
+
247
+ Corpse
248
+ darkblue orange darkred
249
+ .....
250
+ .....
251
+ .....
252
+ ..00.
253
+ 02201
254
+
255
+ Temp
256
+ yellow
257
+
258
+ Safezone
259
+ darkgreen
260
+ .....
261
+ .....
262
+ .....
263
+ .....
264
+ .....
265
+
266
+ =======
267
+ LEGEND
268
+ =======
269
+
270
+ . = Background
271
+ # = Wall
272
+ - = Floor
273
+ o = Statue
274
+ ΓΆ = Floor and Statue
275
+
276
+ G = Gong
277
+ ! = Bell
278
+ T = Table
279
+
280
+ * = Treasure
281
+ ! = Treasure and Floor
282
+ X = Exit
283
+
284
+ W = NinjaR1
285
+ N = NinjaL1
286
+ F = NinjaRF
287
+
288
+ b = SamuR1
289
+ d = SamuL2
290
+ k = SamuRK
291
+ j = SamuLK
292
+ s = SamuRK and Floor
293
+ z = SamuLK and Floor
294
+
295
+ NinjaRight = NinjaR1 or NinjaR2 or NinjaRF or NinjaRJ or NinjaRK
296
+ NinjaLeft = NinjaL1 or NinjaL2 or NinjaLF or NinjaLJ or NinjaLK
297
+
298
+ Player = NinjaRight or NinjaLeft
299
+
300
+ NinjaRM = NinjaR1 or NinjaR2
301
+ NinjaLM = NinjaL1 or NinjaL2
302
+
303
+ SamuRight = SamuR1 or SamuR2 or SamuRA or SamuRK
304
+ SamuLeft = SamuL1 or SamuL2 or SamuLA or SamuLK
305
+
306
+ SamuRM = SamuR1 or SamuR2
307
+ SamuLM = SamuL1 or SamuL2
308
+
309
+ SamuM = SamuRM or SamuLM
310
+
311
+ SamuK = SamuLK or samuRK
312
+
313
+ Samurai = SamuRight or SamuLeft
314
+
315
+ Sword = SwordL or SwordR
316
+
317
+ Platform = Floor or Statue or Wall or Exit
318
+ Obstacle = Statue or Wall or Samurai
319
+
320
+
321
+ =======
322
+ SOUNDS
323
+ =======
324
+
325
+ sfx0 12554508 (rock)
326
+ sfx1 54935104 (drop on platform)
327
+ sfx2 53700708 (sword)
328
+ sfx3 74383504 (drop on rock)
329
+ sfx4 82388102 (bell)
330
+ sfx5 81871908 (Samu sees Ninja)
331
+ sfx6 98411107 (rock pushed)
332
+ sfx7 81332908 (death)
333
+ sfx8 44593904 (samurai killed)
334
+ sfx9 22045103 (get the treasure)
335
+ sfx10 78499108 (Gong)
336
+ (TitleScreen 6006708)
337
+ Startlevel 72700708
338
+ EndLevel 1117508
339
+ Restart 94829108
340
+
341
+ (
342
+ sfx10 1637108 (stupid, mule)
343
+
344
+ sfx0 62079108 (long high piched chiming)
345
+ sfx0 54220108 (dong)
346
+ sfx0 82388102 (ding)
347
+ sfx0 24478708 (little springy sound)
348
+
349
+
350
+ sfx0 12150508 (BIG Woosh!)
351
+ sfx0 6006708 (Longer Woosh!)
352
+ sfx0 28887908 (whooosshhhh...)
353
+ sfx10 18595508 (loud flute)
354
+ sfx10 12054508 (boom!)
355
+
356
+ 19442708 Breathing fire, thunder?
357
+ 94025708 Steam Engine!
358
+ 17716108 faster steam engine
359
+
360
+ 41900908 small item drops
361
+ 9170108 low sproing
362
+ 32278108 vinkuvinku
363
+ 92559108 robot says no
364
+ 67416308 paradoid!
365
+
366
+ 52795308 Dangerous!
367
+ 24803108
368
+ 60744308
369
+ 1718508 on note flute
370
+
371
+ 62940508 wierdness
372
+ )
373
+
374
+ ================
375
+ COLLISIONLAYERS
376
+ ================
377
+
378
+ Background
379
+ SafeZone
380
+ Floor Exit Gong Bell
381
+ Corpse Temp
382
+ Player Statue Wall Samurai SwordL SwordR
383
+ Table Treasure
384
+
385
+ ======
386
+ RULES
387
+ ======
388
+
389
+ (SafeZone, place where you don't fall)
390
+ up [ Platform | ] -> [ Platform | SafeZone ]
391
+
392
+ (Statue falls)
393
+ down [ Statue | no Platform | Platform ] -> [ > Statue | | Platform ] sfx0
394
+ down [ Statue | no Platform ] -> [ > Statue | ]
395
+ down [ Statue | Samurai no Platform ] -> [ > Statue | Corpse ]
396
+
397
+ (Gravity right)
398
+
399
+ down [ NinjaRF | SamuK ] -> [ NinjaRF | Corpse ] sfx8
400
+ down [ NinjaRF | Platform ] -> [ NinjaRK | Platform ]
401
+ down [ NinjaRF | no Platform ] -> [ > NinjaRF | ]
402
+ down [ NinjaRF | no Platform | Floor ] -> [ > NinjaRF | | Floor ] sfx1
403
+ down [ NinjaRF | no Platform | Statue ] -> [ > NinjaRF | | Statue ] sfx3
404
+ down [ NinjaRF | no Platform | Wall ] -> [ > NinjaRF | | Wall ] sfx3
405
+ down [ NinjaRM | no Platform ] -> [ NinjaRF | ]
406
+
407
+
408
+ (Jumping right)
409
+ right [ NinjaRJ | SamuRK | no Obstacle ] -> [ | NinjaRF | Corpse ]
410
+ right [ NinjaRJ | SamuRK ] -> [ | NinjaRF Corpse ]
411
+
412
+ right [ NinjaRJ | no Obstacle ] -> [ | NinjaRF ]
413
+ [ NinjaRJ ] -> [ NinjaRF ]
414
+ right [ action NinjaRM no Bell no Gong | no Obstacle no Samurai ] -> [ > NinjaRJ | ]
415
+ up [ > NinjaRM | no Obstacle no Samurai ] -> [ | NinjaRJ ]
416
+
417
+ (Moving right )
418
+ down [ > NinjaRK ] -> [ NinjaRK ]
419
+ [ > NinjaRK ] -> [ NinjaR2 ]
420
+ [ action NinjaRK ] -> [ NinjaR2 ]
421
+ right [ > NinjaR2 | no Obstacle ] -> [ NinjaR1 | ]
422
+ right [ > NinjaR1 | no Obstacle ] -> [ > NinjaR2 | ]
423
+
424
+ down [ > NinjaRight | Platform ] -> [ NinjaRK | Platform ]
425
+
426
+ (Pushing right)
427
+ right [ > NinjaR2 | Statue ] -> [ NinjaR1 | Statue ]
428
+ right [ > NinjaR1 | Statue | no Obstacle ] -> [ > NinjaR2 | > Statue | ] sfx6
429
+
430
+ (Player turning)
431
+ right [ > NinjaLeft ] -> [ NinjaR1 ]
432
+ left [ > NinjaRight ] -> [ NinjaL1 ]
433
+
434
+ (Gravity left)
435
+ down [ NinjaLF | SamuK ] -> [ NinjaLF | Corpse ] sfx8
436
+ down [ NinjaLF | Platform ] -> [ NinjaLK | Platform ]
437
+ down [ NinjaLF | no Platform ] -> [ > NinjaLF | ]
438
+ down [ NinjaLF | no Platform | Floor ] -> [ > NinjaLF | | Floor ] sfx1
439
+ down [ NinjaLF | no Platform | Statue ] -> [ > NinjaLF | | Statue ] sfx3
440
+ down [ NinjaLF | no Platform | Wall ] -> [ > NinjaLF | | Wall ] sfx3
441
+ down [ NinjaLM | no Platform ] -> [ NinjaLF | ]
442
+
443
+ (Jumping left)
444
+ left [ NinjaLJ | SamuLK | no Obstacle ] -> [ | NinjaLF | Corpse ]
445
+ left [ NinjaLJ | SamuLK ] -> [ | NinjaLF Corpse ]
446
+
447
+ left [ NinjaLJ | no Obstacle no Samurai ] -> [ | NinjaLF ]
448
+ [ NinjaLJ ] -> [ NinjaLF ]
449
+ left [ action NinjaLM no Bell no Gong | no Obstacle ] -> [ > NinjaLJ | ]
450
+ up [ > NinjaLM | no Obstacle ] -> [ | NinjaLJ ]
451
+
452
+ (Moving left )
453
+ down [ > NinjaLK ] -> [ NinjaLK ]
454
+ [ > NinjaLK ] -> [ NinjaL2 ]
455
+ [ action NinjaLK ] -> [ NinjaL2 ]
456
+ left [ > NinjaL2 | no Obstacle ] -> [ NinjaL1 | ]
457
+ left [ > NinjaL1 | no Obstacle ] -> [ > NinjaL2 | ]
458
+
459
+ down [ > NinjaLeft | Platform ] -> [ NinjaLK | Platform ]
460
+
461
+ (Pushing left )
462
+ left [ > NinjaL2 | Statue ] -> [ NinjaL1 | Statue ]
463
+ left [ > NinjaL1 | Statue | no Samurai ] -> [ > NinjaL2 | > Statue | ] sfx6
464
+
465
+ (Samurai walking around)
466
+ [ SamuR2 ] -> [ Temp ]
467
+ right [ SamuR1 | no Obstacle SafeZone ] -> [ > SamuR2 | ]
468
+ [ Temp ] -> [ SamuR1 ]
469
+
470
+ [ SamuL2 ] -> [ Temp ]
471
+ left [ SamuL1 | no Obstacle SafeZone ] -> [ > SamuL2 | ]
472
+ [ Temp ] -> [ SamuL1 ]
473
+
474
+ down [ Samurai | no SafeZone no Platform ] -> [ > Samurai | ]
475
+
476
+ (Samu sees the Ninja)
477
+ left [ SamuLK | ... | Player ] -> [ SamuL2 | ... | Player ] sfx5
478
+ right [ SamuRK | ... | Player ] -> [ SamuR2 | ... | Player ] sfx5
479
+
480
+ (Samu turning)
481
+ right [ SamuR1 | Obstacle ] -> [ SamuL1 | Obstacle ]
482
+ right [ SamuR1 | no SafeZone ] -> [ SamuL1 | no SafeZone ]
483
+
484
+ left [ SamuL1 | Obstacle ] -> [ SamuR1 | Obstacle ]
485
+ left [ SamuL1 | no SafeZone ] -> [ SamuR1 | no SafeZone ]
486
+
487
+ horizontal [ SamuM | SamuRK ] -> [ SamuM | SamuR1 ]
488
+ horizontal [ SamuM | SamuLK ] -> [ SamuM | SamuL1 ]
489
+
490
+ (Samu attacking)
491
+ left [ SamuLeft | Player ] -> [ SamuLA | SwordL Corpse ] sfx2 sfx7
492
+ right [ SamuRight | Player ] -> [ SamuRA | SwordR Corpse ] sfx2 sfx7
493
+
494
+ (When hitting a falling Ninja the sword may drop down, this fixes it)
495
+ left [ no SamuLA | SwordL ] -> [ | ]
496
+ right [ no SamuRA | SwordR ] -> [ | ]
497
+ left [ SamuLA | ] -> [ SamuLA | SwordL ]
498
+ right [ SamuRA | ] -> [ SamuRA | SwordR ]
499
+
500
+ (Corpse falls)
501
+ [ Corpse no SafeZone ] -> [ down Corpse ]
502
+
503
+ (Get the treasure!)
504
+ [ Player Treasure ] -> [ Player Table ] sfx9
505
+
506
+ (Play the Gong)
507
+ [ Player Gong ] [ SamuRK ] -> [ Player Gong ] [ SamuR2 ] sfx10
508
+ [ Player Gong ] [ SamuLK ] -> [ Player Gong ] [ SamuL2 ] sfx10
509
+ [ Samurai Gong ] [ SamuRK ] -> [ Samurai Gong ] [ SamuR2 ] sfx10
510
+ [ Samurai Gong ] [ SamuLK ] -> [ Samurai Gong ] [ SamuL2 ] sfx10
511
+
512
+ (Play the Bell)
513
+ [ > Player | Bell ] [ SamuRK ] -> [ > Player | Bell ] [ Temp ] sfx4
514
+ [ > Samurai | Bell ] [ SamuRK ] -> [ > Samurai | Bell ] [ Temp ] sfx4
515
+ [ > Player | Bell ] [ SamuLK ] -> [ > Player | Bell ] [ SamuRK ] sfx4
516
+ [ > Samurai | Bell ] [ SamuLK ] -> [ > Samurai | Bell ] [ SamuRK ] sfx4
517
+ [ Temp ] -> [ SamuLK ]
518
+
519
+
520
+
521
+ ==============
522
+ WINCONDITIONS
523
+ ==============
524
+
525
+ All Exit on Player
526
+ No Treasure
527
+
528
+ =======
529
+ LEVELS
530
+ =======
531
+
532
+ Message I. Enter the Shiro
533
+
534
+ ......#..........#
535
+ ......j.*.o......#
536
+ .....-#-####.....#
537
+ .....j------....x#
538
+ .....-#--.--...--#
539
+ F.....#.o.o..o...#
540
+ ......#.---..#####
541
+ .........o...#####
542
+ ##################
543
+
544
+ Message II. Mind the gaps
545
+
546
+ #f...............#
547
+ #....ot......t...#
548
+ #...----..-----..#
549
+ #.t....--...bt...#
550
+ ####....--..-#--.#
551
+ #....-..o.----..-#
552
+ #--....###...#--.#
553
+ #.ktj......*.#.x.#
554
+ #------###########
555
+
556
+ Message III. Be swift
557
+
558
+ #......o...b.....#
559
+ #wT...--...-#----#
560
+ #---.o....xk---.o#
561
+ #.Gk.--..-#------#
562
+ #---......#....o.#
563
+ #...--....#--.---#
564
+ #.--......--..---#
565
+ #.*j.--...#-T.bT.#
566
+ #--------.########
567
+
568
+ (
569
+ #................#
570
+ #................#
571
+ #................#
572
+ #................#
573
+ #................#
574
+ #................#
575
+ #................#
576
+ #W..............x#
577
+ ------------------
578
+ )
Atlas_Shrank.txt ADDED
@@ -0,0 +1,512 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Atlas Shrank
2
+ author James Noeckel
3
+ run_rules_on_level_start
4
+ again_interval .07
5
+ flickscreen 18x11
6
+
7
+ ========
8
+ OBJECTS
9
+ ========
10
+
11
+ Background
12
+ #0e193f #202a4c #20324a #1f3649 #00003d
13
+ 00004
14
+ 13210
15
+ 04000
16
+ 10111
17
+ 00032
18
+
19
+ Exit
20
+ #d0691d #9a521d #7b441c #ad5a1d #8e4c1c yellow
21
+ .222.
22
+ 23140
23
+ 23140
24
+ 25140
25
+ 23140
26
+
27
+ DoorO
28
+ #cf732f
29
+ 0...0
30
+ 0...0
31
+ 0...0
32
+ 0...0
33
+ 0...0
34
+
35
+ Switch
36
+ #ec5656 #ec3232 #b31313
37
+ 01.01
38
+ 1...2
39
+ .....
40
+ 0...2
41
+ 12.22
42
+
43
+ Door
44
+ #d0691d #9a521d #7b441c #ad5a1d #8e4c1c
45
+ 03412
46
+ 04132
47
+ 03112
48
+ 01142
49
+ 04112
50
+
51
+ ShadowDoor
52
+ black
53
+
54
+ ShadowDoorO
55
+ black
56
+
57
+ WallUD
58
+ #697490 #485b76 #8083ba #646f8a #6d7b96
59
+ 23041
60
+ 23041
61
+ 23041
62
+ 23041
63
+ 23041
64
+
65
+ WallRL
66
+ #697490 #485b76 #8083ba #646f8a #6d7b96
67
+ 22222
68
+ 33333
69
+ 00000
70
+ 44444
71
+ 11111
72
+
73
+ WallR
74
+ #697490 #485b76 #8083ba #646f8a #6d7b96
75
+ 40401
76
+ 03401
77
+ 40031
78
+ 03001
79
+ 00001
80
+
81
+ WallL
82
+ #697490 #485b76 #8083ba #646f8a #6d7b96
83
+ 20404
84
+ 20430
85
+ 23004
86
+ 20030
87
+ 20000
88
+
89
+ WallU
90
+ #697490 #485b76 #8083ba #646f8a #6d7b96
91
+ 22222
92
+ 00000
93
+ 40300
94
+ 03044
95
+ 40430
96
+
97
+ WallD
98
+ #697490 #485b76 #8083ba #646f8a #6d7b96
99
+ 04030
100
+ 03400
101
+ 04004
102
+ 30304
103
+ 11111
104
+
105
+ WallM
106
+ #697490 #485b76 #8083ba #646f8a #6d7b96
107
+ 03040
108
+ 34430
109
+ 43340
110
+ 44303
111
+ 30030
112
+
113
+
114
+ Wallsolo
115
+ #697490 #485b76 #8083ba #a7aae3 #2d425e #646f8a #6d7b96
116
+ 32220
117
+ 20651
118
+ 25561
119
+ 26601
120
+ 01114
121
+
122
+ PlayerS
123
+ #ffb173 #ff6464 #d7d7d7 #d74629
124
+ .000.
125
+ .101.
126
+ 02220
127
+ 03230
128
+ .0.0.
129
+
130
+ PlayerL
131
+ #ffb173 #ff6464 #d7d7d7 #d74629
132
+ .000.
133
+ .100.
134
+ .223.
135
+ .233.
136
+ .0.0.
137
+
138
+ PlayerR
139
+ #ffb173 #ff6464 #d7d7d7 #d74629
140
+ .000.
141
+ .001.
142
+ .322.
143
+ .332.
144
+ .0.0.
145
+
146
+ PlayerLH
147
+ #ffb173 #ff6464 #d7d7d7 #d74629
148
+ .0.0.
149
+ .100.
150
+ .220.
151
+ .233.
152
+ .0.0.
153
+
154
+ PlayerRH
155
+ #ffb173 #ff6464 #d7d7d7 #d74629
156
+ .0.0.
157
+ .001.
158
+ .022.
159
+ .332.
160
+ .0.0.
161
+
162
+ Crate
163
+ #9f7666 #c8917c #945a50 #8b4c42
164
+ .000.
165
+ 00113
166
+ 01123
167
+ 01223
168
+ .333.
169
+
170
+ Heldcrate
171
+ #9f7666 #c8917c #945a50 #8b4c42
172
+ .000.
173
+ 00113
174
+ 01123
175
+ 01223
176
+ .333.
177
+
178
+ Shadowcrate
179
+ black
180
+
181
+ H_pickup
182
+ red
183
+ .....
184
+ .....
185
+ ..0..
186
+ .....
187
+ .....
188
+
189
+ H_drop
190
+ red
191
+ .....
192
+ .....
193
+ ..0..
194
+ .....
195
+ .....
196
+
197
+ H_grav
198
+ gray
199
+ .....
200
+ .....
201
+ ..0..
202
+ .....
203
+ .....
204
+
205
+ H_step
206
+ yellow
207
+ .....
208
+ .....
209
+ ..0..
210
+ .....
211
+ .....
212
+
213
+ =======
214
+ LEGEND
215
+ =======
216
+
217
+ . = Background
218
+ # = Wallsolo
219
+ P = PlayerS
220
+ * = Crate
221
+ O = Exit
222
+ X = Door
223
+ T = Switch
224
+ @ = Switch and Crate
225
+ Wall = WallUD or WallRL or WallR or WallL or WallM or Wallsolo or WallU or WallD
226
+ Player = PlayerL or PlayerR or PlayerS or PlayerRH or PlayerLH
227
+ Solid = Player or Crate or Wall or Heldcrate or Door or Shadowcrate or Shadowdoor
228
+ Massive = Crate
229
+ Helpers = H_pickup or H_drop or H_grav or H_step
230
+ Weight = Player or Crate
231
+
232
+ =======
233
+ SOUNDS
234
+ =======
235
+ SFX1 87921103
236
+ SFX2 82865707
237
+ SFX3 70226500
238
+ SFX4 68263307
239
+
240
+ SFX5 60968508
241
+ SFX6 358900
242
+ ================
243
+ COLLISIONLAYERS
244
+ ================
245
+
246
+ Background
247
+ Exit
248
+ Player, Solid
249
+ Helpers
250
+ DoorO, ShadowdoorO, Switch
251
+
252
+ ======
253
+ RULES
254
+ ======
255
+
256
+ (Wallify)
257
+ Vertical [ Wall | Wallsolo | Wall ] -> [ Wall | WallUD | Wall ]
258
+ Horizontal [ Wall | Wallsolo | Wall ] -> [ Wall | WallRL | Wall ]
259
+ Horizontal [ Wall | WallUD | Wall ] -> [ Wall | WallM | Wall ]
260
+ Left [ WallUD | Wall ] -> [ WallR | Wall ]
261
+ Right [ WallUD | Wall ] -> [ WallL | Wall ]
262
+ Up [ WallRL | Wall ] -> [ WallD | Wall ]
263
+ Down [ WallRL | Wall ] -> [ WallU | Wall ]
264
+
265
+ (steps)
266
+ up [ Player | no Solid ] -> [ Player | H_step ]
267
+ up [ Player | Heldcrate no H_step ] -> [ Player | Heldcrate H_step ]
268
+ [ Moving Player ] [ H_step ] -> [ Moving Player ] [ Moving H_step ]
269
+
270
+ (gravity)
271
+ down [ Player no H_grav | no Solid ] -> [ Player H_grav | ]
272
+ down [ Player ] [ H_grav ] -> [ > Player ] [ H_grav ] again
273
+ Down [ Massive ] -> [ down Massive ] again
274
+
275
+ [ up Player ] -> cancel
276
+
277
+ (movement/pushing)
278
+ Right [ > Player ] -> [ > PlayerR ]
279
+ Left [ > Player ] -> [ > PlayerL ]
280
+ Horizontal [ > Player | Crate | no Solid ] -> [ > Player | > Crate | ] SFX2
281
+
282
+ (picking up and holding crates)
283
+ Horizontal [ Crate | Action PlayerS | Crate ] -> message I am paralyzed with indecision!
284
+ Right [ Action PlayerR | Crate ] [Player no H_pickup ] -> [ Player | Shadowcrate ] [ Player H_pickup ] SFX1
285
+ Left [ Action PlayerL | Crate ] [Player no H_pickup ] -> [ Player | Shadowcrate ] [ Player H_pickup ] SFX1
286
+ ([ Moving Player ] [ Heldcrate ] -> [ Moving Player ] [ Moving Heldcrate ])
287
+ ([ > Player | no Solid ] [ Heldcrate ] -> [ > Player | ] [ > Heldcrate ])
288
+ (late Up [ Player | no Solid ] [ Heldcrate ] -> [ Player | Heldcrate ] [ ])
289
+
290
+ (putting down)
291
+ (Left [ Action Heldcrate | no Solid ] [ PlayerLH ] -> [ | Crate ] [ PlayerL ]
292
+ Right [ Action Heldcrate | no Solid ] [ PlayerRH ] -> [ | Crate ] [ PlayerR ])
293
+ Right [ Heldcrate | no Solid ] [ Action PlayerRH ] -> [ Heldcrate | H_drop ] [ PlayerR ]
294
+ Left [ Heldcrate | no Solid ] [ Action PlayerLH ] -> [ Heldcrate | H_drop ] [ PlayerL ]
295
+
296
+
297
+ (steps late)
298
+ late [ H_step ] [H_grav ] -> [ ] [ H_grav ]
299
+ late Down [ H_step | Player ] -> [ | Player ]
300
+ late up [ H_step no Solid | no Solid ] [ Heldcrate ] -> [ H_step | Heldcrate ] [ ]
301
+ late [ H_step no Solid ] [ Player ] -> [ Player ] [ ] SFX4
302
+
303
+ (crate rules)
304
+ late [ Heldcrate ] [ H_drop ] -> [ ] [ Crate ]
305
+ late up [ Player | no Solid ] [ Heldcrate ] -> [ Player | Heldcrate ] [ ]
306
+
307
+ late Up [ H_pickup | no Solid ] [ Shadowcrate ] -> [ | Heldcrate ] [ ]
308
+ late [ Shadowcrate ] -> [ Crate ]
309
+ late Down [ Heldcrate | no Player ] -> [ Crate | ]
310
+
311
+ late up [ PlayerR ] [ Heldcrate ] -> [ PlayerRH ] [ Heldcrate ]
312
+ late up [ PlayerL ] [ Heldcrate ] -> [ PlayerLH ] [ Heldcrate ]
313
+
314
+
315
+ (cleanup)
316
+ late [ H_pickup ] -> [ ]
317
+ late [ H_grav ] -> [ ]
318
+ late [ H_step ] -> [ ]
319
+
320
+
321
+ late [ Player Exit ] -> SFX3
322
+
323
+ (doors)
324
+ late [ Door ] -> [ Shadowdoor ]
325
+ late [ DoorO ] -> [ ShadowDoorO ]
326
+ late [ ShadowdoorO no Solid ] [ ShadowdoorO Solid ] -> [ DoorO ] [ ShadowdoorO Solid ]
327
+ late [ Switch no Weight ] [ ShadowDoorO no Solid ] -> [ Switch ] [ Door ] SFX5
328
+ late [ Switch no Weight ] [ Shadowdoor ] -> [ Switch ] [ Door ]
329
+ late [ Shadowdoor ] -> [ DoorO ] SFX6
330
+ late [ ShadowdoorO ] -> [ DoorO ]
331
+
332
+ ==============
333
+ WINCONDITIONS
334
+ ==============
335
+ all Exit on Player
336
+
337
+ =======
338
+ LEVELS
339
+ =======
340
+ message Demoted again
341
+ ###############
342
+ #.......O.....#
343
+ #.......#.....#
344
+ #......##.....#
345
+ #.....###.....#
346
+ #.P..####**...#
347
+ ###############
348
+
349
+ message First gas planets, and now this
350
+ message [Pick up with x]
351
+ ###############
352
+ #.............#
353
+ #...........O.#
354
+ #..........####
355
+ #..........#..#
356
+ #P..**...*.#..#
357
+ ###############
358
+
359
+ ##################
360
+ ############.....#
361
+ #########*##.....#
362
+ #########*##.....#
363
+ ####.....*....o..#
364
+ ####.....*.#######
365
+ ####.....*.#######
366
+ ####.....*########
367
+ #####....*########
368
+ ######..p*########
369
+ ##################
370
+
371
+ ###############
372
+ #..*###....#..#
373
+ #..*..........#
374
+ #..####.......#
375
+ #.**......**P.#
376
+ #.#############
377
+ #......*.#....#
378
+ #...*..#.X..O.#
379
+ #...##.#T######
380
+ ###############
381
+
382
+ message what is even my job
383
+ *#####*###########
384
+ #*##.##.#...#....#
385
+ ##.#..#..........#
386
+ #.....#*........O#
387
+ #......###.....###
388
+ #.........#....###
389
+ #......*..*....###
390
+ #....#############
391
+ #...#............#
392
+ #**..............#
393
+ #####...##########
394
+ ****.#..##########
395
+ ****..#..#########
396
+ ****...#....######
397
+ ****....#.......*#
398
+ *###....##......*#
399
+ *.....#####...####
400
+ #......###....####
401
+ *.......x..#######
402
+ ##.#....x.########
403
+ .p.*.*ttx#########
404
+ ##################
405
+
406
+ message I could lift these all day
407
+ ######x###########
408
+ ##*#..x.......#..#
409
+ ###...x*......x.o#
410
+ #.....##.....*x.##
411
+ #....#xp..@..#x..#
412
+ #...##x###########
413
+ #*..*.x.....######
414
+ ######x.....#....#
415
+ ######x......*...#
416
+ ######.#*....##..#
417
+ ######.###########
418
+
419
+ ##################
420
+ #............*...#
421
+ #..@......*.t@p..#
422
+ #xxx#xxxxxxxxxxx##
423
+ #.#.#...........##
424
+ #.#.#.#.#.#.#.#.##
425
+ #.#.#.#.#.#.#.#.##
426
+ #...#########.####
427
+ ##....*x.....*...#
428
+ ###...##....###.o#
429
+ ##################
430
+
431
+ ##################
432
+ ##...........x...#
433
+ ##...........x.*.#
434
+ ##.........t####.#
435
+ ##..........#....#
436
+ ##..........#....#
437
+ ##...***#####.##x#
438
+ ##...***##.o..###*
439
+ ##...***####.....#
440
+ ##.p.***##.......#
441
+ ##################
442
+
443
+ message I miss the reassuring weight of a globe across my shoulders
444
+ #.................
445
+ #..#.#.#.#.......#
446
+ #..#.#.#.#.......#
447
+ #..#.#.t*........#
448
+ #..#.#*###.......#
449
+ #...*.*...*......#
450
+ *..#####.###.....#
451
+ #.*.........#...*#
452
+ ####.......*....##
453
+ ##t*.p.....#.##.##
454
+ ##t###t#x#########
455
+ ##t#####x#########
456
+ ##t##.......######
457
+ ####.........#####
458
+ ###...........####
459
+ ##......o......###
460
+ #......###......##
461
+ .................#
462
+ ..................
463
+
464
+ .....................##*#*****....*...................
465
+ ..o....##.#.######....##******...**.........#.........
466
+ ..#.###############....####*********........#........*
467
+ ################.#.##..x############........#........#
468
+ #####............#..#..x....................#.........
469
+ ###.#............#..#.*x....................#.........
470
+ #.*.#................#####..................#.........
471
+ #***#............#*....*..p**.........t.*..#.........*
472
+ #####...........######################.#####.........#
473
+ #..............#########################...##.........
474
+ #.............#########.#.#.#...............#**.......
475
+ #............#########..#.#.#...............####......
476
+ #............########..#*#*#*#..............#.########
477
+ #............########..#*#*#*#..............#.#....###
478
+ #*...........#####......#.#.#...............#.#......#
479
+ #*.......#######........#...................#.#......#
480
+ #*......######..............................#.#......#
481
+ #*.....#..##............*...................#.#......#
482
+ #**...**......*.......#.#.#.#..........t....#.#.....##
483
+ #####*#######**###########################*######*####
484
+
485
+ *#***#*.#...##....#...........########...............*#................#
486
+ *#***#*.....#.....*...........#.#.#.#................*#................#
487
+ *#***##.....#.....**...#.#....*.*.*..................##................#
488
+ *#***#......#.....##...#.#....########...............##................#
489
+ *#***......*#.....##*..#.#....##***###...............#*................#
490
+ *#**#......#......*#####.#########**##...............##................#
491
+ *#**.......#......***##...###....##**####............##..........*.....#
492
+ *#**.......#......***......#......##*##*#............xx..........##....#
493
+ ##*###############****............##****#............xx............#...#
494
+ ##*################****.....#..o..##*#**#p....@.@[email protected]....@.@.@...**..#
495
+ ####################################*##*################################
496
+
497
+ .................############*#.#.##
498
+ .................#..*........*.....#
499
+ .................#.t###....*########
500
+ #................#.....*...#o......#
501
+ #.....................##########...#
502
+ #....................#.....**.....*#
503
+ #................##.#....###x#######
504
+ #...............###.#*.......*.....#
505
+ #.........*..###############x###...#
506
+ ##....p..**................*......*#
507
+ ############################x#######
508
+ ....................................
509
+
510
+ message Congratulations!
511
+ message You rearranged the rubble!
512
+ message the end
Atomix_demake.txt ADDED
@@ -0,0 +1,1457 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Atomix demake
2
+ author Recher
3
+ homepage https://recher.wordpress.com/2016/12/01/demake-de-atomix-fait-avec-puzzlescript/
4
+
5
+
6
+ (HOW TO MAKE LEVELS)
7
+
8
+ (Condition 1 : a level must have two zones : )
9
+ ( - the "arena" zone, which contains the player and the atoms to move)
10
+ ( - the "model" zone, which shows the final pattern to make with the atoms)
11
+ (The game automatically detects the two zones from the Player initial position. The "arena" zone is where the Player is.)
12
+ (The arena zone and the model zone MUST be separated by a vertical or horizontal line of wall that passes through the whole level.)
13
+ ()
14
+ (If this condition is not fulfilled, an error message will be written at the beginning of the level, and the Player will disappear)
15
+
16
+ (Condition 2 : there must have at least one square not in any zone.)
17
+ (After the "arena" and the "model" zones are determined, there must be at least one "no-zone" square left.)
18
+ (This square will be used to put the GlobalTags.)
19
+ (Be aware that the "arena" zone, after it has been determined, is extended of one tile at every border, and diagonally of one tile at every corner.)
20
+ (To make sure this condition is fulfilled, just add one more tile line at the top of the level.)
21
+ ()
22
+ (If this condition is not fulfilled, an error message will be written at the beginning of the level, and the Player will disappear)
23
+
24
+ (Condition 3 : a level must have at least one unique element)
25
+ (An "element" = the atom and the links on one single square)
26
+ (In order to perform the pattern comparrison between the model and the arena, the game must have a unique element from where to start.)
27
+ (This element is automatically detected at the beginning of the level. But there MUST have one at least.)
28
+ (Example of a model with no unique element)
29
+ ( )
30
+ ( H--H )
31
+ ( )
32
+ ( )
33
+ ( H--H )
34
+ ( )
35
+ (There are 4 elements : two of them are consisted of a Hydrogen with a link on the left,)
36
+ (the two others are a Hydrogen with a link on the right. There is no unique element. This model is not usable.)
37
+ (Example of a model with many unique element)
38
+ ( )
39
+ ( H--H )
40
+ ( | )
41
+ ( | )
42
+ ( H--H )
43
+ ( )
44
+ (There are 4 elements : two of them are consisted of a Hydrogen with a link on the left, one is a Hydrogen with a link on the right and a link to the up, one last is a Hydrogen with a link on the right and a link to the bottom)
45
+ (This model has 2 unique elements. It is usable. It would still be usable even with only one unique element.)
46
+ ()
47
+ (Real-word example of a model with no unique element :)
48
+ (https://en.wikipedia.org/wiki/Cyclobutane)
49
+ (used in a level of the "katomic" pack : https://github.com/figlief/kp-atomix/blob/master/levels/katomic.json , Cyclobutane, id 42)
50
+ ()
51
+ (If this condition is not fullfilled, an error message will be written at the beginning of the level, and the Player will disappear)
52
+
53
+ (Info : the double & diagonal links and the triple & diagonal links do not exist in this demake.)
54
+ (I was just too lazy to add them, and it would be hard to represent them on a 5x5 pixel square.)
55
+ (Some level need them, and thus can not be integrated in this demake.)
56
+ (https://github.com/figlief/kp-atomix/blob/master/levels/mystery.json, Kai - Benzol, id 48)
57
+
58
+ (Info : no check is made on link coherency)
59
+ (Your model can have something like this :)
60
+ ( H- H )
61
+ (The First hydrogen has a link to the right, so the second Hydrogen is supposed to have a link to the left. But he has not.)
62
+
63
+ (Info : no check is made on level feasability)
64
+ (Your model can have a Hydrogen atom, without having one in the arena.)
65
+ (Your level can not be won. But the game does not check this case and does not send message about it.)
66
+
67
+ (debug only)
68
+ (verbose_logging)
69
+ again_interval 0.2
70
+
71
+ run_rules_on_level_start
72
+ norepeat_action
73
+
74
+ ========
75
+ OBJECTS
76
+ ========
77
+
78
+ Background
79
+ black
80
+
81
+ WallBrick
82
+ #494949 #707070 #9E9E9E #D3D3D3
83
+ 33331
84
+ 31110
85
+ 31110
86
+ 31110
87
+ 10000
88
+
89
+ WallBlack
90
+ black
91
+
92
+ WallBlueBarMain
93
+ black #000073 #0002AE #0061AE
94
+ 00123
95
+ 01232
96
+ 12321
97
+ 23210
98
+ 32100
99
+
100
+ WallBlueBarUp
101
+ black #000073 #0002AE #0061AE
102
+ 00000
103
+ 00000
104
+ 00000
105
+ 00001
106
+ 00012
107
+
108
+ WallBlueBarDown
109
+ black #000073 #0002AE #0061AE
110
+ 21000
111
+ 10000
112
+ 00000
113
+ 00000
114
+ 00000
115
+
116
+ WallBlueBarEndUp
117
+ black #000073 #0002AE #0061AE
118
+ 00110
119
+ 01221
120
+ 12321
121
+ 23210
122
+ 32100
123
+
124
+ WallBlueBarEndDown
125
+ black #000073 #0002AE #0061AE
126
+ 00123
127
+ 01232
128
+ 12321
129
+ 12210
130
+ 01100
131
+
132
+ ModelZone
133
+ (debug = darkgray. release = transparent)
134
+ transparent
135
+ (darkgray)
136
+
137
+ ArenaZone
138
+ #392900
139
+
140
+ Hydrogen
141
+ transparent #4460FF #2646FF #0026FF #001ECC #0019AA
142
+ 00000
143
+ 01230
144
+ 02340
145
+ 03450
146
+ 00000
147
+
148
+ Carbon
149
+ transparent #B9B9B9 #A4A4A4 #8B8B8B #6C6C6C #5F5F5F
150
+ 00000
151
+ 01230
152
+ 02340
153
+ 03450
154
+ 00000
155
+
156
+ Oxygen
157
+ transparent #FF5E5E #FF4747 #FF0000 #D90000 #B60000
158
+ 00000
159
+ 01230
160
+ 02340
161
+ 03450
162
+ 00000
163
+
164
+ Nitrogen
165
+ transparent #8CFF8C #66FF66 #00FF00 #00DD00 #00C600
166
+ 00000
167
+ 01230
168
+ 02340
169
+ 03450
170
+ 00000
171
+
172
+ Sulfur
173
+ transparent #FF9756 #FF8A42 #FF741E #EA671C #DB611A
174
+ 00000
175
+ 01230
176
+ 02340
177
+ 03450
178
+ 00000
179
+
180
+ Chlorine
181
+ transparent #FDFDFD #E9E9E9 #D7D7D7 #C3C3C3 #ACACAC
182
+ 00000
183
+ 01230
184
+ 02340
185
+ 03450
186
+ 00000
187
+
188
+ Phosphore
189
+ transparent #CC5EFF #C447FF #AE00FF #9200D6 #8200BF
190
+ 00000
191
+ 01230
192
+ 02340
193
+ 03450
194
+ 00000
195
+
196
+ Cristal
197
+ transparent #87FFFD #5EFFFC #00FFFA #00D8D5 #00C4C1
198
+ 00000
199
+ 01230
200
+ 02340
201
+ 03450
202
+ 00000
203
+
204
+ (Useful to have elements with link only)
205
+ (Putting an EmptyAtom with no link in a level would not be nice.)
206
+ EmptyAtom
207
+ transparent
208
+
209
+ Fluorine
210
+ transparent #FFF69E #FFF370 #FFE900 #E5D200 #D6C400
211
+ 00000
212
+ 01230
213
+ 02340
214
+ 03450
215
+ 00000
216
+
217
+ AtomTagged
218
+ transparent
219
+
220
+ AtomCheckedOK
221
+ transparent
222
+
223
+ MovingAtom
224
+ transparent #FF6A00 #FF8A38 #FFA566
225
+ 23212
226
+ 10003
227
+ 20002
228
+ 30001
229
+ 21232
230
+
231
+ SelectedAtom
232
+ transparent yellow
233
+ 10101
234
+ 00000
235
+ 10001
236
+ 00000
237
+ 10101
238
+
239
+ Player
240
+ transparent #FF0000
241
+ 01010
242
+ 10001
243
+ 00000
244
+ 10001
245
+ 01010
246
+
247
+ UniqueAtomStartCheck
248
+ (debug = red point. release = transparent)
249
+ transparent
250
+ (transparent red)
251
+ (00000)
252
+ (00000)
253
+ (00100)
254
+ (00000)
255
+ (00000)
256
+
257
+ CopyToRight
258
+ transparent
259
+
260
+ CopyToUp
261
+ transparent
262
+
263
+ CopyToDown
264
+ transparent
265
+
266
+ CopyToLeft
267
+ transparent
268
+
269
+ CheckZone
270
+ (debug = purple. release = transparent)
271
+ transparent
272
+ (purple)
273
+
274
+ LinkLeftSimple
275
+ transparent #eeeeee
276
+ 00000
277
+ 00000
278
+ 11100
279
+ 00000
280
+ 00000
281
+
282
+ LinkLeftDouble
283
+ transparent #eeeeee
284
+ 00000
285
+ 11100
286
+ 00000
287
+ 11100
288
+ 00000
289
+
290
+ LinkLeftTriple
291
+ transparent #eeeeee
292
+ 00000
293
+ 11100
294
+ 11100
295
+ 11100
296
+ 00000
297
+
298
+ LinkLeftTagged
299
+ transparent
300
+
301
+ LinkLeftCheckedOK
302
+ transparent
303
+
304
+ LinkRightSimple
305
+ transparent #eeeeee
306
+ 00000
307
+ 00000
308
+ 00111
309
+ 00000
310
+ 00000
311
+
312
+ LinkRightDouble
313
+ transparent #eeeeee
314
+ 00000
315
+ 00111
316
+ 00000
317
+ 00111
318
+ 00000
319
+
320
+ LinkRightTriple
321
+ transparent #eeeeee
322
+ 00000
323
+ 00111
324
+ 00111
325
+ 00111
326
+ 00000
327
+
328
+ LinkRightTagged
329
+ transparent
330
+
331
+ LinkRightCheckedOK
332
+ transparent
333
+
334
+ LinkUpSimple
335
+ transparent #eeeeee
336
+ 00100
337
+ 00100
338
+ 00100
339
+ 00000
340
+ 00000
341
+
342
+ LinkUpDouble
343
+ transparent #eeeeee
344
+ 01010
345
+ 01010
346
+ 01010
347
+ 00000
348
+ 00000
349
+
350
+ LinkUpTriple
351
+ transparent #eeeeee
352
+ 01110
353
+ 01110
354
+ 01110
355
+ 00000
356
+ 00000
357
+
358
+ LinkUpTagged
359
+ transparent
360
+
361
+ LinkUpCheckedOK
362
+ transparent
363
+
364
+ LinkDownSimple
365
+ transparent #eeeeee
366
+ 00000
367
+ 00000
368
+ 00100
369
+ 00100
370
+ 00100
371
+
372
+ LinkDownDouble
373
+ transparent #eeeeee
374
+ 00000
375
+ 00000
376
+ 01010
377
+ 01010
378
+ 01010
379
+
380
+ LinkDownTriple
381
+ transparent #eeeeee
382
+ 00000
383
+ 00000
384
+ 01110
385
+ 01110
386
+ 01110
387
+
388
+ LinkDownTagged
389
+ transparent
390
+
391
+ LinkDownCheckedOK
392
+ transparent
393
+
394
+ LinkUpRightSimple
395
+ transparent #eeeeee
396
+ 00001
397
+ 00010
398
+ 00100
399
+ 00000
400
+ 00000
401
+
402
+ LinkUpRightTagged
403
+ transparent
404
+
405
+ LinkUpRightCheckedOK
406
+ transparent
407
+
408
+ LinkDownRightSimple
409
+ transparent #eeeeee
410
+ 00000
411
+ 00000
412
+ 00100
413
+ 00010
414
+ 00001
415
+
416
+ LinkDownRightTagged
417
+ transparent
418
+
419
+ LinkDownRightCheckedOK
420
+ transparent
421
+
422
+ LinkDownLeftSimple
423
+ transparent #eeeeee
424
+ 00000
425
+ 00000
426
+ 00100
427
+ 01000
428
+ 10000
429
+
430
+ LinkDownLeftTagged
431
+ transparent
432
+
433
+ LinkDownLeftCheckedOK
434
+ transparent
435
+
436
+ LinkUpLeftSimple
437
+ transparent #eeeeee
438
+ 10000
439
+ 01000
440
+ 00100
441
+ 00000
442
+ 00000
443
+
444
+ LinkUpLeftTagged
445
+ transparent
446
+
447
+ LinkUpLeftCheckedOK
448
+ transparent
449
+
450
+
451
+ GlobalTags
452
+ (debug = #FF00FF. release = transparent)
453
+ transparent
454
+ (#FF00FF)
455
+
456
+
457
+ GlobalTagFoundUniqueAtom
458
+ transparent
459
+
460
+ GlobalTagSearchUniqueFail
461
+ transparent
462
+
463
+ GlobalTagLoopIteration
464
+ transparent
465
+
466
+ GlobalTagRecalculateCheckZone
467
+ transparent
468
+
469
+ GlobalTagCheckZoneUncomplete
470
+ transparent
471
+
472
+ GlobalTagCheckFailed
473
+ transparent
474
+
475
+ LoopIterationToDo
476
+ transparent
477
+
478
+ LoopIterationCurrent
479
+ transparent
480
+
481
+ PlayerTagMustDoInit
482
+ transparent
483
+
484
+ PropagateVertical
485
+ transparent
486
+
487
+ PropagateHorizontal
488
+ transparent
489
+
490
+ CurrentCheckedOK
491
+ (debug = pink. release = transparent)
492
+ transparent
493
+ (pink)
494
+
495
+ PropagateDiagonalHalfWay
496
+ transparent
497
+
498
+ GlobalTagBorderModelMade
499
+ transparent
500
+
501
+ GlobalTagSlideLeft
502
+ transparent
503
+
504
+ GlobalTagSlideRight
505
+ transparent
506
+
507
+ GlobalTagSlideUp
508
+ transparent
509
+
510
+ GlobalTagSlideDown
511
+ transparent
512
+
513
+ GlobalTagMustCheckPattern
514
+ transparent
515
+
516
+ GlobalTagModelZoneExists
517
+ transparent
518
+
519
+ GlobalTagWon
520
+ transparent
521
+
522
+ WinStar0
523
+ transparent
524
+
525
+ WinStar1
526
+ transparent #224FCC #00A5FF
527
+ 00000
528
+ 00100
529
+ 01210
530
+ 00100
531
+ 00000
532
+
533
+ WinStar2
534
+ transparent #245CEF #2494EF #24D0EF
535
+ 00100
536
+ 01210
537
+ 12321
538
+ 01210
539
+ 00100
540
+
541
+ WinStar3
542
+ transparent #366AFF #34A4FF #53E3FF #82FFFF
543
+ 01210
544
+ 12321
545
+ 23432
546
+ 12321
547
+ 01210
548
+
549
+ WinStar4
550
+ transparent
551
+
552
+ BorderModelLeft
553
+ transparent white gray #cccccc black
554
+ 00124
555
+ 00124
556
+ 00124
557
+ 00124
558
+ 00124
559
+
560
+ BorderModelRight
561
+ transparent white gray #cccccc black
562
+ 41200
563
+ 41200
564
+ 41200
565
+ 41200
566
+ 41200
567
+
568
+ BorderModelUp
569
+ transparent white gray #cccccc black
570
+ 00000
571
+ 00000
572
+ 11111
573
+ 22222
574
+ 44444
575
+
576
+ BorderModelDown
577
+ transparent white gray #cccccc black
578
+ 44444
579
+ 11111
580
+ 22222
581
+ 00000
582
+ 00000
583
+
584
+ BorderModelUpRight
585
+ transparent white gray #cccccc black
586
+ 00000
587
+ 00000
588
+ 11300
589
+ 22200
590
+ 41200
591
+
592
+ BorderModelDownRight
593
+ transparent white gray #cccccc black
594
+ 41200
595
+ 11200
596
+ 22200
597
+ 00000
598
+ 00000
599
+
600
+ BorderModelDownLeft
601
+ transparent white gray #cccccc black
602
+ 00124
603
+ 00121
604
+ 00322
605
+ 00000
606
+ 00000
607
+
608
+ BorderModelUpLeft
609
+ transparent white gray #cccccc black
610
+ 00000
611
+ 00000
612
+ 00111
613
+ 00122
614
+ 00124
615
+
616
+
617
+ =======
618
+ LEGEND
619
+ =======
620
+
621
+ . = Background
622
+ # = WallBrick
623
+ , = WallBlack
624
+ % = WallBlueBarMain
625
+ / = WallBlueBarUp
626
+ \ = WallBlueBarDown
627
+ + = WallBlueBarEndUp
628
+ - = WallBlueBarEndDown
629
+ * = Player and PlayerTagMustDoInit
630
+
631
+ (Insert here the legend generated by the python script kpjson_to_puzzle)
632
+
633
+ 0 = Oxygen and LinkDownDouble
634
+ 1 = Carbon and LinkUpDouble and LinkDownRightSimple and LinkDownLeftSimple
635
+ 2 = Oxygen and LinkUpRightSimple and LinkUpLeftSimple
636
+ a = Oxygen and LinkRightDouble
637
+ b = Carbon and LinkRightDouble and LinkLeftDouble
638
+ c = Oxygen and LinkLeftDouble
639
+ d = Hydrogen and LinkRightSimple
640
+ e = Oxygen and LinkLeftSimple and LinkDownRightSimple
641
+ f = Hydrogen and LinkUpLeftSimple
642
+ g = Hydrogen and LinkDownRightSimple
643
+ h = Oxygen and LinkUpLeftSimple and LinkRightSimple
644
+ i = Hydrogen and LinkDownSimple
645
+ j = Oxygen and LinkUpSimple and LinkDownSimple
646
+ k = Nitrogen and LinkUpSimple and LinkDownRightSimple and LinkDownLeftSimple
647
+ l = Hydrogen and LinkUpRightSimple
648
+ m = Hydrogen and LinkDownLeftSimple
649
+ n = Carbon and LinkUpRightSimple and LinkDownRightSimple and LinkDownLeftSimple and LinkUpLeftSimple
650
+ o = Oxygen and LinkUpLeftSimple and LinkDownRightSimple
651
+ p = Carbon and LinkUpSimple and LinkRightSimple and LinkDownSimple and LinkLeftSimple
652
+ q = Hydrogen and LinkLeftSimple
653
+ r = Hydrogen and LinkUpSimple
654
+ s = Carbon and LinkRightDouble and LinkDownLeftSimple and LinkUpLeftSimple
655
+ t = Carbon and LinkLeftDouble and LinkDownRightSimple and LinkUpRightSimple
656
+ u = Carbon and LinkUpSimple and LinkDownSimple and LinkRightDouble
657
+ w = Carbon and LinkLeftDouble and LinkUpSimple and LinkDownSimple
658
+ x = Carbon and LinkLeftDouble and LinkUpRightSimple and LinkDownRightSimple
659
+ y = Nitrogen and LinkUpLeftSimple and LinkRightDouble
660
+ z = Nitrogen and LinkLeftDouble and LinkDownRightSimple
661
+
662
+ (End of legend generated by the python script kpjson_to_puzzle)
663
+
664
+ Wall = WallBrick or WallBlack or WallBlueBarMain or WallBlueBarUp or WallBlueBarDown or WallBlueBarEndUp or WallBlueBarEndDown
665
+ Atom = Hydrogen or Carbon or Oxygen or Nitrogen or Sulfur or Chlorine or Phosphore or Cristal or EmptyAtom or Fluorine
666
+
667
+ LinkLeft = LinkLeftSimple or LinkLeftDouble or LinkLeftTriple
668
+ LinkRight = LinkRightSimple or LinkRightDouble or LinkRightTriple
669
+ LinkUp = LinkUpSimple or LinkUpDouble or LinkUpTriple
670
+ LinkDown = LinkDownSimple or LinkDownDouble or LinkDownTriple
671
+ LinkUpRight = LinkUpRightSimple
672
+ LinkDownRight = LinkDownRightSimple
673
+ LinkDownLeft = LinkDownLeftSimple
674
+ LinkUpLeft = LinkUpLeftSimple
675
+ Link = LinkLeft or LinkRight or LinkUp or LinkDown or LinkUpRight or LinkDownRight or LinkDownLeft or LinkUpLeft
676
+
677
+ Obstacle = Wall or Atom or Link
678
+
679
+ GlobalTagSlide = GlobalTagSlideLeft or GlobalTagSlideRight or GlobalTagSlideUp or GlobalTagSlideDown
680
+
681
+ LinkTagged = LinkLeftTagged or LinkRightTagged or LinkUpTagged or LinkDownTagged or LinkUpRightTagged or LinkDownRightTagged or LinkDownLeftTagged or LinkUpLeftTagged
682
+
683
+ WinStar = WinStar0 or WinStar1 or WinStar2 or WinStar3 or WinStar4
684
+
685
+ =======
686
+ SOUNDS
687
+ =======
688
+
689
+
690
+ ================
691
+ COLLISIONLAYERS
692
+ ================
693
+
694
+ Background
695
+
696
+ ModelZone
697
+ ArenaZone
698
+
699
+ CheckZone
700
+
701
+ CurrentCheckedOK
702
+
703
+ LinkLeftSimple, LinkLeftDouble, LinkLeftTriple
704
+ LinkLeftTagged
705
+ LinkLeftCheckedOK
706
+ LinkRightSimple, LinkRightDouble, LinkRightTriple
707
+ LinkRightTagged
708
+ LinkRightCheckedOK
709
+ LinkUpSimple, LinkUpDouble, LinkUpTriple
710
+ LinkUpTagged
711
+ LinkUpCheckedOK
712
+ LinkDownSimple, LinkDownDouble, LinkDownTriple
713
+ LinkDownTagged
714
+ LinkDownCheckedOK
715
+
716
+ LinkUpRightSimple
717
+ LinkUpRightTagged
718
+ LinkUpRightCheckedOK
719
+ LinkDownRightSimple
720
+ LinkDownRightTagged
721
+ LinkDownRightCheckedOK
722
+ LinkDownLeftSimple
723
+ LinkDownLeftTagged
724
+ LinkDownLeftCheckedOK
725
+ LinkUpLeftSimple
726
+ LinkUpLeftTagged
727
+ LinkUpLeftCheckedOK
728
+
729
+ Wall, Atom, WinStar
730
+ AtomTagged
731
+ AtomCheckedOK
732
+
733
+ Player
734
+ SelectedAtom
735
+ MovingAtom
736
+
737
+ UniqueAtomStartCheck
738
+
739
+ CopyToRight
740
+ CopyToUp
741
+ CopyToDown
742
+ CopyToLeft
743
+
744
+ GlobalTags
745
+ GlobalTagBorderModelMade
746
+ GlobalTagFoundUniqueAtom
747
+ GlobalTagSearchUniqueFail
748
+ GlobalTagLoopIteration
749
+ GlobalTagRecalculateCheckZone
750
+ GlobalTagCheckZoneUncomplete
751
+ GlobalTagCheckFailed
752
+ GlobalTagSlideLeft, GlobalTagSlideRight, GlobalTagSlideUp, GlobalTagSlideDown
753
+ GlobalTagMustCheckPattern
754
+ GlobalTagModelZoneExists
755
+ GlobalTagWon
756
+
757
+ LoopIterationToDo
758
+ LoopIterationCurrent
759
+
760
+ PlayerTagMustDoInit
761
+
762
+ PropagateVertical
763
+ PropagateHorizontal
764
+ PropagateDiagonalHalfWay
765
+
766
+ BorderModelLeft, BorderModelRight, BorderModelUp, BorderModelDown, BorderModelUpRight, BorderModelDownRight, BorderModelDownLeft, BorderModelUpLeft
767
+
768
+
769
+ ======
770
+ RULES
771
+ ======
772
+
773
+
774
+ ( --- Detects the ArenaZone ---)
775
+
776
+ ( Global tags does not exist at the beginning of the game,)
777
+ (so we use a global tag on the player.)
778
+
779
+ [ Player PlayerTagMustDoInit ] -> [ Player PlayerTagMustDoInit ArenaZone ]
780
+
781
+ (propagates ArenaZone, starting from player)
782
+ (Propagation can be made diagonally. Like in the first level of Draknek)
783
+ startLoop
784
+ [ Player PlayerTagMustDoInit ][ ArenaZone | no Wall ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | ArenaZone ]
785
+ VERTICAL [ Player PlayerTagMustDoInit ][ ArenaZone | ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateDiagonalHalfWay ]
786
+ HORIZONTAL [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay | no Wall ] -> [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay | ArenaZone ]
787
+ endLoop
788
+
789
+ [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay ] -> [ Player PlayerTagMustDoInit ][ ]
790
+
791
+ (The ArenaZone is now determined in the level.)
792
+ (It is consisted of one block of adjacent tiles. (possibly "diagonnaly adjacent").)
793
+
794
+ (Extends the ArenaZone to its bounding rectangle, in order to simplify further processings :)
795
+ ( - The CheckZone initialization and the Pattern Check)
796
+ ( - The Player will be able to move in the whole rectangle, allowing him to do "shortcuts" when not carrying atoms.)
797
+ (To extend the zone, we draw a vertical line and a horizontal line passing through the whole level, at each existing ArenaZone tile)
798
+ (Every tile where a vertical line crosses a horizontal line is considered an ArenaZone tile. (It may already is))
799
+ (This algorithm works only if the starting shape is consisted of [possibly adjacent] tiles, which is the case here.)
800
+ [ Player PlayerTagMustDoInit ][ ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone PropagateVertical PropagateHorizontal ]
801
+ (draws lines)
802
+ VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ]
803
+ HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ]
804
+ (adds an ArenaZone everywhere two lines cross)
805
+ [ PropagateHorizontal PropagateVertical ] -> [ ArenaZone ]
806
+ (cleans the drawn lines)
807
+ [ PropagateVertical ] -> [ ]
808
+ [ PropagateHorizontal ] -> [ ]
809
+
810
+ (Extend the ArenaZone of one tile at every border and diagonally)
811
+ VERTICAL [ Player PlayerTagMustDoInit ][ ArenaZone | no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateVertical ]
812
+ HORIZONTAL [ Player PlayerTagMustDoInit ][ ArenaZone | no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ ArenaZone | PropagateHorizontal ]
813
+ HORIZONTAL [ Player PlayerTagMustDoInit ][ PropagateVertical | no PropagateVertical ] -> [ Player PlayerTagMustDoInit ][ PropagateVertical | PropagateDiagonalHalfWay ]
814
+ [ Player PlayerTagMustDoInit ][ PropagateVertical ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ]
815
+ [ Player PlayerTagMustDoInit ][ PropagateHorizontal ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ]
816
+ [ Player PlayerTagMustDoInit ][ PropagateDiagonalHalfWay ] -> [ Player PlayerTagMustDoInit ][ ArenaZone ]
817
+
818
+
819
+ ( --- Detects the ModelZone ---)
820
+
821
+ [ Player PlayerTagMustDoInit ][ Atom no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ Atom ModelZone ]
822
+ [ Player PlayerTagMustDoInit ][ Link no ArenaZone ] -> [ Player PlayerTagMustDoInit ][ Link ModelZone ]
823
+
824
+ (Extends the ModelZone to its bounding rectangle, same algorithm as the ArenaZone extension.)
825
+ [ Player PlayerTagMustDoInit ][ ModelZone ] -> [ Player PlayerTagMustDoInit ][ ModelZone PropagateVertical PropagateHorizontal ]
826
+ VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ]
827
+ HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ]
828
+ [ PropagateHorizontal PropagateVertical ] -> [ ModelZone ]
829
+ [ PropagateVertical ] -> [ ]
830
+ [ PropagateHorizontal ] -> [ ]
831
+ (For the ModelZone extension, one more step is needed.)
832
+ (The atoms of the model may be scattered through the level. And the initial ModelZone may not be consisted of one block of adjacent tiles)
833
+ (The previous algorithm may have left whole lines (vertical or horizontal) of not-ModelZone in the middle of the bounding rect).
834
+ (So, the gaps between the pieces of bounding rect must be filled)
835
+ [ Player PlayerTagMustDoInit ][ ModelZone | | ... | ModelZone ] -> [ Player PlayerTagMustDoInit ][ ModelZone | ModelZone | ... | ModelZone ]
836
+
837
+ (Raises exception if the two zones overlaps)
838
+ [ Player PlayerTagMustDoInit ][ ArenaZone ModelZone ] -> [ ][ ArenaZone ModelZone ] message ERROR : zone overlapping. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level
839
+
840
+
841
+ (--- Puts the GlobalTag anywhere in a "nothing-zone" --- )
842
+
843
+ (Adds also the global tag to recalculate the CheckZone a first time, and to do a first pattern check, just for fun.)
844
+ [ Player PlayerTagMustDoInit ][no ArenaZone no ModelZone ] -> [ Player ][ GlobalTags GlobalTagRecalculateCheckZone GlobalTagMustCheckPattern ]
845
+
846
+ (Raises exception if the global tag was not created.)
847
+ (It never happens when there is a line of wall, because this line is not a model zone nor an arean zone.)
848
+ [ Player PlayerTagMustDoInit ] -> [ ] message ERROR : unable to find a "no-zone" square. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level, and there must have an empty line of wall on top of the level.
849
+
850
+ (Raises exception if there is no ModelZone)
851
+ [ GlobalTags ][ ModelZone ] -> [ GlobalTags GlobalTagModelZoneExists ][ ModelZone ]
852
+ [ GlobalTags no GlobalTagModelZoneExists ][ Player ] -> [ GlobalTags ][ ] message ERROR : no model zone. The model zone and the arena zone must be separated by a horizontal or vertical line of wall passing through the whole level, and there must have an empty line of wall on top of the level.
853
+
854
+
855
+ ( --- Adds Borders around the ModelZone --- )
856
+
857
+ LEFT [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelLeft ]
858
+ RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelRight ]
859
+ UP [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelUp ]
860
+ DOWN [ GlobalTags no GlobalTagBorderModelMade ][ ModelZone | no ModelZone ] -> [ GlobalTags ][ ModelZone | BorderModelDown ]
861
+
862
+ RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ no BorderModelUp | BorderModelUp | ... | BorderModelUp | no BorderModelUp ] -> [ GlobalTags ][ BorderModelUpLeft | BorderModelUp | ... | BorderModelUp | BorderModelUpRight ]
863
+ RIGHT [ GlobalTags no GlobalTagBorderModelMade ][ no BorderModelDown | BorderModelDown | ... | BorderModelDown | no BorderModelDown ] -> [ GlobalTags ][ BorderModelDownLeft | BorderModelDown | ... | BorderModelDown | BorderModelDownRight ]
864
+
865
+ [ GlobalTags ] -> [ GlobalTags GlobalTagBorderModelMade ]
866
+
867
+
868
+ ( --- Searches for a unique atom in the ModelZone --- )
869
+
870
+ (Initiate a loop on all the Atoms and Link of the ModelZone)
871
+ [ GlobalTags no GlobalTagFoundUniqueAtom ][ ModelZone Atom ] -> [ GlobalTags ][ ModelZone Atom LoopIterationToDo ]
872
+ [ GlobalTags no GlobalTagFoundUniqueAtom ][ ModelZone Link ] -> [ GlobalTags ][ ModelZone Link LoopIterationToDo ]
873
+
874
+ (Starts one loop iteration, while no unique atom is found.)
875
+ startLoop
876
+
877
+ [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagLoopIteration ][ LoopIterationToDo ] -> [ GlobalTags GlobalTagLoopIteration ][ LoopIterationCurrent ]
878
+
879
+ (Tags all the atoms that are the same as the current one, in the ModelZone and the ArenaZone. (including the 'no Atom' case))
880
+ [ LoopIterationCurrent Hydrogen ][ Hydrogen ] -> [ LoopIterationCurrent Hydrogen ][ Hydrogen AtomTagged ]
881
+ [ LoopIterationCurrent Carbon ][ Carbon ] -> [ LoopIterationCurrent Carbon ][ Carbon AtomTagged ]
882
+ [ LoopIterationCurrent Oxygen ][ Oxygen ] -> [ LoopIterationCurrent Oxygen ][ Oxygen AtomTagged ]
883
+ [ LoopIterationCurrent Nitrogen ][ Nitrogen ] -> [ LoopIterationCurrent Nitrogen ][ Nitrogen AtomTagged ]
884
+ [ LoopIterationCurrent Sulfur ][ Sulfur ] -> [ LoopIterationCurrent Sulfur ][ Sulfur AtomTagged ]
885
+ [ LoopIterationCurrent Chlorine ][ Chlorine ] -> [ LoopIterationCurrent Chlorine ][ Chlorine AtomTagged ]
886
+ [ LoopIterationCurrent Phosphore ][ Phosphore ] -> [ LoopIterationCurrent Phosphore ][ Phosphore AtomTagged ]
887
+ [ LoopIterationCurrent Cristal ][ Cristal ] -> [ LoopIterationCurrent Cristal ][ Cristal AtomTagged ]
888
+ [ LoopIterationCurrent EmptyAtom ][ EmptyAtom ] -> [ LoopIterationCurrent EmptyAtom ][ EmptyAtom AtomTagged ]
889
+ [ LoopIterationCurrent Fluorine ][ Fluorine ] -> [ LoopIterationCurrent Fluorine ][ Fluorine AtomTagged ]
890
+ [ LoopIterationCurrent no Atom ][ no Atom ] -> [ LoopIterationCurrent no Atom ][ no Atom AtomTagged ]
891
+
892
+ (Tags all the LinkLeft that are the same as the current one, in the ModelZone and the ArenaZone. (including the 'no LinkLeft' case))
893
+ [ LoopIterationCurrent LinkLeftSimple ][ LinkLeftSimple ] -> [ LoopIterationCurrent LinkLeftSimple ][ LinkLeftSimple LinkLeftTagged ]
894
+ [ LoopIterationCurrent LinkLeftDouble ][ LinkLeftDouble ] -> [ LoopIterationCurrent LinkLeftDouble ][ LinkLeftDouble LinkLeftTagged ]
895
+ [ LoopIterationCurrent LinkLeftTriple ][ LinkLeftTriple ] -> [ LoopIterationCurrent LinkLeftTriple ][ LinkLeftTriple LinkLeftTagged ]
896
+ [ LoopIterationCurrent no LinkLeft ][ no LinkLeft ] -> [ LoopIterationCurrent no LinkLeft ][ no LinkLeft LinkLeftTagged ]
897
+
898
+ (Tags all the LinkRight, etc.)
899
+ [ LoopIterationCurrent LinkRightSimple ][ LinkRightSimple ] -> [ LoopIterationCurrent LinkRightSimple ][ LinkRightSimple LinkRightTagged ]
900
+ [ LoopIterationCurrent LinkRightDouble ][ LinkRightDouble ] -> [ LoopIterationCurrent LinkRightDouble ][ LinkRightDouble LinkRightTagged ]
901
+ [ LoopIterationCurrent LinkRightTriple ][ LinkRightTriple ] -> [ LoopIterationCurrent LinkRightTriple ][ LinkRightTriple LinkRightTagged ]
902
+ [ LoopIterationCurrent no LinkRight ][ no LinkRight ] -> [ LoopIterationCurrent no LinkRight ][ no LinkRight LinkRightTagged ]
903
+
904
+ (etc.)
905
+ [ LoopIterationCurrent LinkUpSimple ][ LinkUpSimple ] -> [ LoopIterationCurrent LinkUpSimple ][ LinkUpSimple LinkUpTagged ]
906
+ [ LoopIterationCurrent LinkUpDouble ][ LinkUpDouble ] -> [ LoopIterationCurrent LinkUpDouble ][ LinkUpDouble LinkUpTagged ]
907
+ [ LoopIterationCurrent LinkUpTriple ][ LinkUpTriple ] -> [ LoopIterationCurrent LinkUpTriple ][ LinkUpTriple LinkUpTagged ]
908
+ [ LoopIterationCurrent no LinkUp ][ no LinkUp ] -> [ LoopIterationCurrent no LinkUp ][ no LinkUp LinkUpTagged ]
909
+
910
+ (etc.)
911
+ [ LoopIterationCurrent LinkDownSimple ][ LinkDownSimple ] -> [ LoopIterationCurrent LinkDownSimple ][ LinkDownSimple LinkDownTagged ]
912
+ [ LoopIterationCurrent LinkDownDouble ][ LinkDownDouble ] -> [ LoopIterationCurrent LinkDownDouble ][ LinkDownDouble LinkDownTagged ]
913
+ [ LoopIterationCurrent LinkDownTriple ][ LinkDownTriple ] -> [ LoopIterationCurrent LinkDownTriple ][ LinkDownTriple LinkDownTagged ]
914
+ [ LoopIterationCurrent no LinkDown ][ no LinkDown ] -> [ LoopIterationCurrent no LinkDown ][ no LinkDown LinkDownTagged ]
915
+
916
+ (etc. with diagonal links)
917
+ [ LoopIterationCurrent LinkUpRightSimple ][ LinkUpRightSimple ] -> [ LoopIterationCurrent LinkUpRightSimple ][ LinkUpRightSimple LinkUpRightTagged ]
918
+ [ LoopIterationCurrent no LinkUpRight ][ no LinkUpRight ] -> [ LoopIterationCurrent no LinkUpRight ][ no LinkUpRight LinkUpRightTagged ]
919
+
920
+ (etc.)
921
+ [ LoopIterationCurrent LinkDownRightSimple ][ LinkDownRightSimple ] -> [ LoopIterationCurrent LinkDownRightSimple ][ LinkDownRightSimple LinkDownRightTagged ]
922
+ [ LoopIterationCurrent no LinkDownRight ][ no LinkDownRight ] -> [ LoopIterationCurrent no LinkDownRight ][ no LinkDownRight LinkDownRightTagged ]
923
+
924
+ (etc.)
925
+ [ LoopIterationCurrent LinkDownLeftSimple ][ LinkDownLeftSimple ] -> [ LoopIterationCurrent LinkDownLeftSimple ][ LinkDownLeftSimple LinkDownLeftTagged ]
926
+ [ LoopIterationCurrent no LinkDownLeft ][ no LinkDownLeft ] -> [ LoopIterationCurrent no LinkDownLeft ][ no LinkDownLeft LinkDownLeftTagged ]
927
+
928
+ (etc.)
929
+ [ LoopIterationCurrent LinkUpLeftSimple ][ LinkUpLeftSimple ] -> [ LoopIterationCurrent LinkUpLeftSimple ][ LinkUpLeftSimple LinkUpLeftTagged ]
930
+ [ LoopIterationCurrent no LinkUpLeft ][ no LinkUpLeft ] -> [ LoopIterationCurrent no LinkUpLeft ][ no LinkUpLeft LinkUpLeftTagged ]
931
+
932
+ (If another Atom in the ModelZone has all its characteristics tagged, it means the current Atom is not Unique.)
933
+ (This loop iteration is a fail.)
934
+ [ GlobalTags no GlobalTagFoundUniqueAtom ][ no LoopIterationCurrent ModelZone AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ] -> [ GlobalTags no GlobalTagFoundUniqueAtom GlobalTagSearchUniqueFail ][ ModelZone AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ]
935
+
936
+ (If this loop iteration is not a fail, declares the current atom as unique.)
937
+ (The following rule is executed twice : once in the ModelZone, once in the ArenaZone.)
938
+ (So that the position of the unique atom is known in both zones.)
939
+ [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagSearchUniqueFail ][ AtomTagged LinkLeftTagged LinkRightTagged LinkUpTagged LinkDownTagged LinkUpRightTagged LinkDownRightTagged LinkDownLeftTagged LinkUpLeftTagged ] -> [ GlobalTags ][ UniqueAtomStartCheck ]
940
+
941
+ (Declares that a unique atom has been found.)
942
+ [ GlobalTags no GlobalTagFoundUniqueAtom no GlobalTagSearchUniqueFail ][ LoopIterationCurrent ] -> [ GlobalTags GlobalTagFoundUniqueAtom ][ LoopIterationCurrent ]
943
+
944
+ (End of loop iteration. Cleans all : tags, loop objects, fail tag.)
945
+ [ AtomTagged ] -> [ ]
946
+ [ LinkTagged ] -> [ ]
947
+ [ LoopIterationCurrent ] -> [ ]
948
+ [ GlobalTagLoopIteration ] -> [ ]
949
+ [ GlobalTagSearchUniqueFail ] -> [ ]
950
+
951
+ endLoop
952
+
953
+ (Raise exception if no unique atom is found.)
954
+ [ GlobalTags no GlobalTagFoundUniqueAtom ][ Player ] -> [ GlobalTags no GlobalTagFoundUniqueAtom ][ ] message ERROR : no unique element (atom+links). A level must have at least one unique element.
955
+
956
+ (Cleans all the loop elements that may be left after the search of a unique atom)
957
+ [ LoopIterationToDo ] -> [ ]
958
+
959
+
960
+ ( --- Handles player and atom/links moves --- )
961
+
962
+ [ > Player | no ArenaZone ] -> cancel
963
+
964
+ (Prepares tags to have the "again" rule when player moves an atom.)
965
+ (Prepares tags to enable the pattern check when a move is finished.)
966
+ LEFT [ GlobalTagSlideLeft ][ Player | no Obstacle ] -> [ GlobalTagSlideLeft ][ LEFT Player | ]
967
+ LEFT [ GlobalTags GlobalTagSlideLeft ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ]
968
+ RIGHT [ GlobalTagSlideRight ][ Player | no Obstacle ] -> [ GlobalTagSlideRight ][ RIGHT Player | ]
969
+ RIGHT [ GlobalTags GlobalTagSlideRight ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ]
970
+ UP [ GlobalTagSlideUp ][ Player | no Obstacle ] -> [ GlobalTagSlideUp ][ UP Player | ]
971
+ UP [ GlobalTags GlobalTagSlideUp ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ]
972
+ DOWN [ GlobalTagSlideDown ][ Player | no Obstacle ] -> [ GlobalTagSlideDown ][ DOWN Player | ]
973
+ DOWN [ GlobalTags GlobalTagSlideDown ][ Player | Obstacle ] -> [ GlobalTags GlobalTagMustCheckPattern ][ Player | Obstacle ]
974
+
975
+ [ GlobalTags GlobalTagMustCheckPattern ][ MovingAtom ] -> [ GlobalTags GlobalTagMustCheckPattern ][ ]
976
+
977
+ [ > Player SelectedAtom Atom ] -> [ > Player > SelectedAtom > Atom ]
978
+ [ > Player SelectedAtom Link ] -> [ > Player > SelectedAtom > Link ]
979
+ [ > Player > SelectedAtom ] -> [ > Player > SelectedAtom > MovingAtom ]
980
+ [ > Player SelectedAtom UniqueAtomStartCheck ] -> [ > Player SelectedAtom > UniqueAtomStartCheck ]
981
+
982
+ [ > Atom | Obstacle ] -> cancel
983
+ [ > Link | Obstacle ] -> cancel
984
+
985
+ [ GlobalTags no GlobalTagSlideLeft ][ LEFT SelectedAtom ] -> [ GlobalTags GlobalTagSlideLeft ][ LEFT SelectedAtom ]
986
+ [ GlobalTags no GlobalTagSlideRight ][ RIGHT SelectedAtom ] -> [ GlobalTags GlobalTagSlideRight ][ RIGHT SelectedAtom ]
987
+ [ GlobalTags no GlobalTagSlideUp ][ UP SelectedAtom ] -> [ GlobalTags GlobalTagSlideUp ][ UP SelectedAtom ]
988
+ [ GlobalTags no GlobalTagSlideDown ][ DOWN SelectedAtom ] -> [ GlobalTags GlobalTagSlideDown ][ DOWN SelectedAtom ]
989
+ [ GlobalTagSlide ] -> again
990
+
991
+ [ GlobalTags ][ > UniqueAtomStartCheck ] -> [ GlobalTags GlobalTagRecalculateCheckZone ][ > UniqueAtomStartCheck ]
992
+
993
+ ( --- Grabs or releases selected atom --- )
994
+
995
+ [ Action Player SelectedAtom ] -> [ Player no SelectedAtom ]
996
+ [ Action Player Atom no SelectedAtom ] -> [ Player Atom SelectedAtom ]
997
+
998
+
999
+ ( --- Calculates CheckZone --- )
1000
+ (The checkzone is calculated only if the unique atom moved and if the current sliding is done)
1001
+ (This is why we always check for both "GlobalTags" "GlobalTagRecalculateCheckZone" during the calculation.)
1002
+
1003
+ late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ ]
1004
+
1005
+ late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck CopyToRight CopyToUp CopyToDown CopyToLeft ]
1006
+ late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ArenaZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ UniqueAtomStartCheck ArenaZone CheckZone ]
1007
+
1008
+ late RIGHT [ ModelZone CopyToRight | ModelZone ][ ArenaZone CopyToRight | ] -> [ ModelZone | CopyToRight ModelZone ][ ArenaZone | CopyToRight CheckZone ]
1009
+ late LEFT [ ModelZone CopyToLeft | ModelZone ][ ArenaZone CopyToLeft | ] -> [ ModelZone | CopyToLeft ModelZone ][ ArenaZone | CopyToLeft CheckZone ]
1010
+ late UP [ ModelZone CopyToUp | ModelZone ][ ArenaZone CopyToUp | ] -> [ ModelZone | CopyToUp ModelZone ][ ArenaZone | CopyToUp CheckZone ]
1011
+ late DOWN [ ModelZone CopyToDown | ModelZone ][ ArenaZone CopyToDown | ] -> [ ModelZone | CopyToDown ModelZone ][ ArenaZone | CopyToDown CheckZone ]
1012
+
1013
+ late [ CopyToUp ] -> [ ]
1014
+ late [ CopyToRight ] -> [ ]
1015
+ late [ CopyToDown ] -> [ ]
1016
+ late [ CopyToLeft ] -> [ ]
1017
+
1018
+ (Extend the CheckZone to its bounding rect.)
1019
+ (No need to fill the gap, because the initial CheckZone is consisted of a cross, which is one block of adjacent tiles.)
1020
+ late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone ] -> [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ][ CheckZone PropagateVertical PropagateHorizontal ]
1021
+ late VERTICAL [ PropagateVertical | ] -> [ PropagateVertical | PropagateVertical ]
1022
+ late HORIZONTAL [ PropagateHorizontal | ] -> [ PropagateHorizontal | PropagateHorizontal ]
1023
+ late [ PropagateHorizontal PropagateVertical ] -> [ CheckZone ]
1024
+ late [ PropagateVertical ] -> [ ]
1025
+ late [ PropagateHorizontal ] -> [ ]
1026
+
1027
+ late [ GlobalTagMustCheckPattern GlobalTagRecalculateCheckZone ] -> [ GlobalTagMustCheckPattern ]
1028
+
1029
+
1030
+ ( --- Checks equality between ModelZone and CheckZone --- )
1031
+
1032
+ (Debug only. Comment on release)
1033
+ ([ CurrentCheckedOK ] -> [ ])
1034
+
1035
+ (Initiates a loop on every squares of the ModelZone and CheckZone)
1036
+ (The LoopIterationToDo objects are added two by two, one on the ModelZone and one on the CheckZone.)
1037
+ (So that there is always the same number of "looped" ModelZone and "looped" CheckZone.)
1038
+ late [ GlobalTagMustCheckPattern ][ ModelZone no LoopIterationToDo ][ CheckZone no LoopIterationToDo ] -> [ GlobalTagMustCheckPattern ][ ModelZone LoopIterationToDo ][ CheckZone LoopIterationToDo ]
1039
+ (Checks if there is the same quantity of looped ModelZones and CheckZones. If not, add a GlobalTagCheckZoneUncomplete.)
1040
+ (In that case, no need to check the pattern, it will inevitably fail.)
1041
+ (That case may happen if the unique atom is near a border.)
1042
+ late [ GlobalTags GlobalTagMustCheckPattern ][ ModelZone no LoopIterationToDo ][ CheckZone LoopIterationToDo ] -> [ GlobalTags GlobalTagMustCheckPattern GlobalTagCheckZoneUncomplete ][ ModelZone ][ CheckZone LoopIterationToDo ]
1043
+ (CheckZone is not complete. We cancel all the pattern-check loop.)
1044
+ late [ GlobalTagCheckZoneUncomplete ][ LoopIterationToDo ] -> [ GlobalTagCheckZoneUncomplete ][ ]
1045
+ late [ GlobalTags GlobalTagCheckZoneUncomplete ] -> [ GlobalTags GlobalTagCheckFailed ]
1046
+
1047
+ (Starts one loop iteration, on ModelZone and CheckZone at the same time.)
1048
+ startLoop
1049
+
1050
+ late [ GlobalTags no GlobalTagLoopIteration no GlobalTagCheckFailed ][ LoopIterationToDo ModelZone ][ LoopIterationToDo CheckZone ] -> [ GlobalTags GlobalTagLoopIteration ][ LoopIterationCurrent ModelZone ][ LoopIterationCurrent CheckZone ]
1051
+
1052
+ (PuzzleScript, why you no have variables ?)
1053
+ late [ LoopIterationCurrent ModelZone no Atom ][ LoopIterationCurrent CheckZone no Atom ] -> [ LoopIterationCurrent ModelZone no Atom CurrentCheckedOK ][ LoopIterationCurrent CheckZone no Atom ]
1054
+ late [ LoopIterationCurrent ModelZone Hydrogen ][ LoopIterationCurrent CheckZone Hydrogen ] -> [ LoopIterationCurrent ModelZone Hydrogen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Hydrogen ]
1055
+ late [ LoopIterationCurrent ModelZone Carbon ][ LoopIterationCurrent CheckZone Carbon ] -> [ LoopIterationCurrent ModelZone Carbon CurrentCheckedOK ][ LoopIterationCurrent CheckZone Carbon ]
1056
+ late [ LoopIterationCurrent ModelZone Oxygen ][ LoopIterationCurrent CheckZone Oxygen ] -> [ LoopIterationCurrent ModelZone Oxygen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Oxygen ]
1057
+ late [ LoopIterationCurrent ModelZone Nitrogen ][ LoopIterationCurrent CheckZone Nitrogen ] -> [ LoopIterationCurrent ModelZone Nitrogen CurrentCheckedOK ][ LoopIterationCurrent CheckZone Nitrogen ]
1058
+ late [ LoopIterationCurrent ModelZone Sulfur ][ LoopIterationCurrent CheckZone Sulfur ] -> [ LoopIterationCurrent ModelZone Sulfur CurrentCheckedOK ][ LoopIterationCurrent CheckZone Sulfur ]
1059
+ late [ LoopIterationCurrent ModelZone Chlorine ][ LoopIterationCurrent CheckZone Chlorine ] -> [ LoopIterationCurrent ModelZone Chlorine CurrentCheckedOK ][ LoopIterationCurrent CheckZone Chlorine ]
1060
+ late [ LoopIterationCurrent ModelZone Phosphore ][ LoopIterationCurrent CheckZone Phosphore ] -> [ LoopIterationCurrent ModelZone Phosphore CurrentCheckedOK ][ LoopIterationCurrent CheckZone Phosphore ]
1061
+ late [ LoopIterationCurrent ModelZone Cristal ][ LoopIterationCurrent CheckZone Cristal ] -> [ LoopIterationCurrent ModelZone Cristal CurrentCheckedOK ][ LoopIterationCurrent CheckZone Cristal ]
1062
+ late [ LoopIterationCurrent ModelZone EmptyAtom ][ LoopIterationCurrent CheckZone EmptyAtom ] -> [ LoopIterationCurrent ModelZone EmptyAtom CurrentCheckedOK ][ LoopIterationCurrent CheckZone EmptyAtom ]
1063
+ late [ LoopIterationCurrent ModelZone Fluorine ][ LoopIterationCurrent CheckZone Fluorine ] -> [ LoopIterationCurrent ModelZone Fluorine CurrentCheckedOK ][ LoopIterationCurrent CheckZone Fluorine ]
1064
+
1065
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1066
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1067
+
1068
+ (checks 4-dirs links.)
1069
+
1070
+ late [ LoopIterationCurrent ModelZone no LinkLeft ][ LoopIterationCurrent CheckZone no LinkLeft ] -> [ LoopIterationCurrent ModelZone no LinkLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkLeft ]
1071
+ late [ LoopIterationCurrent ModelZone LinkLeftSimple ][ LoopIterationCurrent CheckZone LinkLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftSimple ]
1072
+ late [ LoopIterationCurrent ModelZone LinkLeftDouble ][ LoopIterationCurrent CheckZone LinkLeftDouble ] -> [ LoopIterationCurrent ModelZone LinkLeftDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftDouble ]
1073
+ late [ LoopIterationCurrent ModelZone LinkLeftTriple ][ LoopIterationCurrent CheckZone LinkLeftTriple ] -> [ LoopIterationCurrent ModelZone LinkLeftTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkLeftTriple ]
1074
+
1075
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1076
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1077
+
1078
+ late [ LoopIterationCurrent ModelZone no LinkRight ][ LoopIterationCurrent CheckZone no LinkRight ] -> [ LoopIterationCurrent ModelZone no LinkRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkRight ]
1079
+ late [ LoopIterationCurrent ModelZone LinkRightSimple ][ LoopIterationCurrent CheckZone LinkRightSimple ] -> [ LoopIterationCurrent ModelZone LinkRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightSimple ]
1080
+ late [ LoopIterationCurrent ModelZone LinkRightDouble ][ LoopIterationCurrent CheckZone LinkRightDouble ] -> [ LoopIterationCurrent ModelZone LinkRightDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightDouble ]
1081
+ late [ LoopIterationCurrent ModelZone LinkRightTriple ][ LoopIterationCurrent CheckZone LinkRightTriple ] -> [ LoopIterationCurrent ModelZone LinkRightTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkRightTriple ]
1082
+
1083
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1084
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1085
+
1086
+ late [ LoopIterationCurrent ModelZone no LinkUp ][ LoopIterationCurrent CheckZone no LinkUp ] -> [ LoopIterationCurrent ModelZone no LinkUp CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUp ]
1087
+ late [ LoopIterationCurrent ModelZone LinkUpSimple ][ LoopIterationCurrent CheckZone LinkUpSimple ] -> [ LoopIterationCurrent ModelZone LinkUpSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpSimple ]
1088
+ late [ LoopIterationCurrent ModelZone LinkUpDouble ][ LoopIterationCurrent CheckZone LinkUpDouble ] -> [ LoopIterationCurrent ModelZone LinkUpDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpDouble ]
1089
+ late [ LoopIterationCurrent ModelZone LinkUpTriple ][ LoopIterationCurrent CheckZone LinkUpTriple ] -> [ LoopIterationCurrent ModelZone LinkUpTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpTriple ]
1090
+
1091
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1092
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1093
+
1094
+ late [ LoopIterationCurrent ModelZone no LinkDown ][ LoopIterationCurrent CheckZone no LinkDown ] -> [ LoopIterationCurrent ModelZone no LinkDown CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDown ]
1095
+ late [ LoopIterationCurrent ModelZone LinkDownSimple ][ LoopIterationCurrent CheckZone LinkDownSimple ] -> [ LoopIterationCurrent ModelZone LinkDownSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownSimple ]
1096
+ late [ LoopIterationCurrent ModelZone LinkDownDouble ][ LoopIterationCurrent CheckZone LinkDownDouble ] -> [ LoopIterationCurrent ModelZone LinkDownDouble CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownDouble ]
1097
+ late [ LoopIterationCurrent ModelZone LinkDownTriple ][ LoopIterationCurrent CheckZone LinkDownTriple ] -> [ LoopIterationCurrent ModelZone LinkDownTriple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownTriple ]
1098
+
1099
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1100
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1101
+
1102
+ (checks diagonal links.)
1103
+
1104
+ late [ LoopIterationCurrent ModelZone no LinkUpRight ][ LoopIterationCurrent CheckZone no LinkUpRight ] -> [ LoopIterationCurrent ModelZone no LinkUpRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUpRight ]
1105
+ late [ LoopIterationCurrent ModelZone LinkUpRightSimple ][ LoopIterationCurrent CheckZone LinkUpRightSimple ] -> [ LoopIterationCurrent ModelZone LinkUpRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpRightSimple ]
1106
+
1107
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1108
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1109
+
1110
+ late [ LoopIterationCurrent ModelZone no LinkDownRight ][ LoopIterationCurrent CheckZone no LinkDownRight ] -> [ LoopIterationCurrent ModelZone no LinkDownRight CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDownRight ]
1111
+ late [ LoopIterationCurrent ModelZone LinkDownRightSimple ][ LoopIterationCurrent CheckZone LinkDownRightSimple ] -> [ LoopIterationCurrent ModelZone LinkDownRightSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownRightSimple ]
1112
+
1113
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1114
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1115
+
1116
+ late [ LoopIterationCurrent ModelZone no LinkDownLeft ][ LoopIterationCurrent CheckZone no LinkDownLeft ] -> [ LoopIterationCurrent ModelZone no LinkDownLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkDownLeft ]
1117
+ late [ LoopIterationCurrent ModelZone LinkDownLeftSimple ][ LoopIterationCurrent CheckZone LinkDownLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkDownLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkDownLeftSimple ]
1118
+
1119
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1120
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1121
+
1122
+ late [ LoopIterationCurrent ModelZone no LinkUpLeft ][ LoopIterationCurrent CheckZone no LinkUpLeft ] -> [ LoopIterationCurrent ModelZone no LinkUpLeft CurrentCheckedOK ][ LoopIterationCurrent CheckZone no LinkUpLeft ]
1123
+ late [ LoopIterationCurrent ModelZone LinkUpLeftSimple ][ LoopIterationCurrent CheckZone LinkUpLeftSimple ] -> [ LoopIterationCurrent ModelZone LinkUpLeftSimple CurrentCheckedOK ][ LoopIterationCurrent CheckZone LinkUpLeftSimple ]
1124
+
1125
+ late [ GlobalTags ][ LoopIterationCurrent ModelZone no CurrentCheckedOK ] -> [ GlobalTags GlobalTagCheckFailed ][ LoopIterationCurrent ModelZone ]
1126
+ late [ LoopIterationCurrent CurrentCheckedOK ] -> [ LoopIterationCurrent ]
1127
+
1128
+ (Debug only. Comment on release)
1129
+ (late [ GlobalTags no GlobalTagCheckFailed ][ LoopIterationCurrent ] -> [ GlobalTags ][ LoopIterationCurrent CurrentCheckedOK ])
1130
+
1131
+ late [ LoopIterationCurrent ] -> [ ]
1132
+ late [ GlobalTagLoopIteration ] -> [ ]
1133
+
1134
+ endLoop
1135
+
1136
+ late random [ GlobalTags GlobalTagMustCheckPattern no GlobalTagCheckFailed ][ ArenaZone Atom ] -> [ GlobalTags GlobalTagMustCheckPattern GlobalTagWon ][ ArenaZone WinStar0 ]
1137
+ late [ GlobalTagWon ][ Player SelectedAtom ] -> [ GlobalTagWon ][ ]
1138
+
1139
+ late [ GlobalTagCheckFailed] -> [ ]
1140
+ late [ LoopIterationToDo] -> [ ]
1141
+ late [ GlobalTagMustCheckPattern ] -> [ ]
1142
+
1143
+ (The evolution of WinStars must be written in reversed order, to prevent a WinStar0 to be replaced by a WinStar3 in one turn)
1144
+ (Anyway, because it loops, the 3 following actions are made in one turn :)
1145
+ (removing of WinStar4, creation of WinStar0, replacement of WinStar0 by WinStar1)
1146
+ (This is why WinStar0 is a transparent object)
1147
+ late random [ WinStar4 ][ ArenaZone Atom ] -> [ ][ ArenaZone WinStar0 ]
1148
+ late [ WinStar4 ] -> [ ]
1149
+ late [ WinStar3 ] -> [ WinStar4 ]
1150
+ late [ WinStar2 ] -> [ WinStar3 ]
1151
+ late [ WinStar1 ] -> [ WinStar2 ]
1152
+ late [ WinStar0 ] -> [ WinStar1 ]
1153
+ late [ GlobalTagWon ] -> again
1154
+
1155
+ late [ WinStar Link ] -> [ WinStar ]
1156
+
1157
+ ==============
1158
+ WINCONDITIONS
1159
+ ==============
1160
+
1161
+ Some GlobalTagWon
1162
+ no Atom on ArenaZone
1163
+ no WinStar
1164
+
1165
+
1166
+ =======
1167
+ LEVELS
1168
+ =======
1169
+
1170
+ (Test to validate the detection of zones overlapping)
1171
+ (#######)
1172
+ (#....A#)
1173
+ (#.#####)
1174
+ (#.#.AB#)
1175
+ (#B#...#)
1176
+ (###*..#)
1177
+ (###...#)
1178
+ (###...#)
1179
+ (#######)
1180
+
1181
+ (Test to validate the detection of lack of model zone)
1182
+ (FUTURE : this level raises an exception, but not the good one.)
1183
+ (Need to find where is the problem : in the code or in the test.)
1184
+ (#######)
1185
+ (#....A#)
1186
+ (#.#####)
1187
+ (#.#.AB#)
1188
+ (#B....#)
1189
+ (###*..#)
1190
+ (###...#)
1191
+ (###...#)
1192
+ (#######)
1193
+
1194
+ (Test to validate the detection of lack of global tag)
1195
+ (FUTURE : this test fails too.)
1196
+ (It wins instantly. And does not raise any error message)
1197
+ (..A#..)
1198
+ (..##.*)
1199
+ (..#...)
1200
+ (B.##AB)
1201
+
1202
+ (Test to validate the detection of lack of unique element)
1203
+ (FUTURE : this test semi-fails.)
1204
+ (An error message is raised, but the level is won just after.)
1205
+ (#######)
1206
+ (#..#.*#)
1207
+ (#AB#AA#)
1208
+ (#AB#BB#)
1209
+ (#######)
1210
+
1211
+ (Test to validate all the atom-related rules, and the atoms appearance)
1212
+ (Must have the following values in the legend)
1213
+ (0 = Hydrogen)
1214
+ (1 = Carbon)
1215
+ (2 = Oxygen)
1216
+ (3 = Nitrogen)
1217
+ (4 = Sulfur)
1218
+ (5 = Chlorine)
1219
+ (6 = Phosphore)
1220
+ (7 = Cristal)
1221
+ (8 = EmptyAtom and LinkUpSimple and LinkDownSimple)
1222
+ (9 = Fluorine)
1223
+ ()
1224
+ (############)
1225
+ (#0123456789#)
1226
+ (############)
1227
+ (#....*.....#)
1228
+ (#5742690138#)
1229
+ (############)
1230
+
1231
+
1232
+ (The global background where to put levels,)
1233
+ (if you want to have sort of the look and feel of the original Atomix game.)
1234
+ (Totally optional. You may use a background filled with "#" or "," if you prefer.)
1235
+ (/+,,,-\,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%)
1236
+ (%\/+,/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\)
1237
+ (\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/)
1238
+ (/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%)
1239
+ (%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\)
1240
+ (\/%\/%\/%\/+,/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%\/)
1241
+ (/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\/%)
1242
+ (%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%\)
1243
+ (\/%\/%\/%\/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%\/%\/%\/)
1244
+ (/%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\/%\/%\/%\/%\/%\/%)
1245
+ (%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\/%\/%\)
1246
+ (\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,-\/%\/%\/%\/%\/%\/)
1247
+ (/%\/%\/%\/%\/%\/%\/%\/%\/%\,,,,/%\/%\/%\/%\/%\/%)
1248
+ (%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\/%\/%\/%\/%\)
1249
+ (\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,-\,-\/%\/%\/)
1250
+ (/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,,,/%\/%\/%)
1251
+ (%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\/%\/%\)
1252
+ (\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\/%\/)
1253
+ (/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\,,,,/%\/%)
1254
+ (%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,,,-\,-\)
1255
+ (\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,/+,,,)
1256
+ (/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/+,)
1257
+ (%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/%\/)
1258
+
1259
+ (Simple example)
1260
+
1261
+ (.......)
1262
+ (..AB...)
1263
+ (....C..)
1264
+ (.......)
1265
+ (#######)
1266
+ (#..A###)
1267
+ (#....##)
1268
+ (#.*..##)
1269
+ (#...B##)
1270
+ (#...#C#)
1271
+ (#######)
1272
+
1273
+
1274
+ (Insert here the levels generated by the python script kpjson_to_puzzle)
1275
+
1276
+ message Original game : Atomix.
1277
+
1278
+ message https://en.wikipedia.org/wiki/Atomix_(video_game)
1279
+
1280
+ message Level pack made by Draknek.
1281
+
1282
+ message http://blog.draknek.org/post/93360531842/if-i-wanted-to-clone-atomix-this-is-where-id
1283
+
1284
+ message Let's start with "Carbon Dioxide".
1285
+
1286
+ ,,,-\,-\/%\/%\
1287
+ /+,/+,,,###%\/
1288
+ %\/%\,,,#.#\/%
1289
+ \/%\/+###.###\
1290
+ /%\/%\#*cba.#,
1291
+ %abc\/#######,
1292
+ \/%\/%\/%\/%\/
1293
+
1294
+
1295
+ message Water
1296
+
1297
+ ,/%\/%\/%\/%\/
1298
+ ,-\,-\#####\/%
1299
+ ,/+,,,#d..##%\
1300
+ /%\/+,#....#\/
1301
+ %\/%\/#*...##%
1302
+ \de./%#e..#f#\
1303
+ /..f%\#######/
1304
+ %\/%\/%\/+,,,-
1305
+
1306
+
1307
+ message Hydrogen Peroxide
1308
+
1309
+ ,-\/%\/%\/%\/%\
1310
+ ,,,-\/%#######/
1311
+ ,,,,/%\#g...h#%
1312
+ +g...\/#..*..#\
1313
+ \.he.,-#e...f#/
1314
+ /...f,/#######%
1315
+ %\/%\/%\,,,,/%\
1316
+
1317
+
1318
+ message Hydroxylamine
1319
+
1320
+ ,-\/%\/%\/%\/%
1321
+ ,,,-\/#######\
1322
+ ,,,,/%#..#..#/
1323
+ +.i.-\#..i*.#%
1324
+ \.j./+#..k..#\
1325
+ /.k.%\#l#j#f#/
1326
+ %l.f\/#######-
1327
+ \/%\/%\/%\,,,,
1328
+
1329
+
1330
+ message Methane
1331
+
1332
+ -\,-\/%\/%\/%\
1333
+ /+,,,-#######/
1334
+ %\,,,,#g...m#%
1335
+ \/+,,,#.....#\
1336
+ /%\/+,#*#n#.#,
1337
+ %g.m\/#..#..#,
1338
+ \.n./%#l...f#,
1339
+ /l.f%\#######+
1340
+ %\/%\/%\/%\/%\
1341
+
1342
+
1343
+ message Water 2
1344
+
1345
+ ,,,-\,-\/%\/%\
1346
+ /+,/+,,#####\/
1347
+ %\/%\,##g..##%
1348
+ \/%\/+#.....#\
1349
+ /%\/%\#..o*.#,
1350
+ %g..\/#....f#,
1351
+ \.o./%##...##/
1352
+ /..f%\/#####/%
1353
+ %\/%\/%\/%\/%\
1354
+
1355
+
1356
+ message Methanol
1357
+
1358
+ -\,-\/%\/%\/%\/
1359
+ /+,,,-\#######%
1360
+ %\/+,,,#..i..#\
1361
+ \/%\,,,#..h..#/
1362
+ /%\/+,,#.q#g*#%
1363
+ %g.i./+#..p..#\
1364
+ \.hpq%\#..r..#,
1365
+ /..r.\/#######,
1366
+ %\/%\/%\/%\/%\,
1367
+
1368
+
1369
+ message Ethylene
1370
+
1371
+ -\/%\/%\/%\/%\/
1372
+ ,,-\/%\#######%
1373
+ +,,,-\/#g...m#\
1374
+ \,,,,/%#..s..#/
1375
+ /g..m-\#*.t..#%
1376
+ %.st./+#l...f#\
1377
+ \l..f%\#######/
1378
+ /%\/%\/%\/+,,,-
1379
+
1380
+
1381
+ message Ammonia
1382
+
1383
+ -\,-\/%\/%\/%\
1384
+ /+,,,-\/###%\/
1385
+ %\,,,,/##i##/%
1386
+ \/+,,,##...##\
1387
+ /%\/+,#f.*.l#,
1388
+ %.i.\/##...##,
1389
+ \.k./%\##k##,,
1390
+ /l.f%\/%###\/+
1391
+ %\/%\/%\/%\/%\
1392
+
1393
+
1394
+ message Propadiene
1395
+
1396
+ /+,,,-\/%\/%\/%\
1397
+ %\/+,,#########/
1398
+ \/%\/+#.i.#.i.#%
1399
+ /%\/%\#...#...#\
1400
+ %\/%\/#.w.b*u.#/
1401
+ \i.i/%#...#...#-
1402
+ /ubw%\#.r.#.r.#,
1403
+ %r.r\/#########,
1404
+ \/%\/%\/%\/%\/+,
1405
+
1406
+
1407
+ message Formaldehyde
1408
+
1409
+ -\,-\/%\/%\/%\
1410
+ /+,,,-\/%####/
1411
+ %\,,,,/%\#.m#%
1412
+ \/+,,,####..#\
1413
+ /%\/+,#.*x.a#,
1414
+ %..m\/####..#,
1415
+ \ax./%\/%#.f#,
1416
+ /..f%\/%\####+
1417
+ %\/%\/%\/%\/%\
1418
+
1419
+
1420
+ message Hyponitrous acid
1421
+
1422
+ \,-\/%\/%\/%\/%\/%
1423
+ +,,,-\/%\########\
1424
+ \,,,,/%\/#y....d#/
1425
+ /+,,,-\,-#..##..#%
1426
+ %\/+,/+,,#..he*.#\
1427
+ \de..../+#..##..#/
1428
+ /..yz..%\#q....z#%
1429
+ %....hq\/########\
1430
+ \/%\/%\/%\/%\,,,,/
1431
+
1432
+
1433
+ message Carbonic acid
1434
+
1435
+ \/%\/%\/%\/%\/%\
1436
+ ,-\/%\/%#######/
1437
+ ,,,-\/%\#g...m#%
1438
+ /+,,,-\/#..1..#\
1439
+ %..0..,-#*.0..#/
1440
+ \g.1.m,,#2...2#%
1441
+ /.2.2.,,#######\
1442
+ %\/%\/+,,,-\,-\/
1443
+
1444
+
1445
+ message Methane 2
1446
+
1447
+ ,,,-\/%\/%\/%\
1448
+ /+,,,-#######/
1449
+ %\,,,,#g#.#m#%
1450
+ \/+,,,#.....#\
1451
+ /%\/+,#..n*.#/
1452
+ %g.m\/#.....#-
1453
+ \.n./%#l#.#f#,
1454
+ /l.f%\#######,
1455
+ %\/%\/%\/%\/+,
1456
+
1457
+ message Congratulations ! You won !!
Attack_of_the_Martian_Giants.txt ADDED
@@ -0,0 +1,673 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Attack of the Martian Giants
2
+ author Mark Richardson
3
+ noundo
4
+ realtime_interval 0.5
5
+ run_rules_on_level_start
6
+
7
+
8
+ ========
9
+ OBJECTS
10
+ ========
11
+
12
+ Background
13
+ Black
14
+
15
+ Milestone
16
+ #090 #0F0
17
+ 111..
18
+ 0....
19
+ .....
20
+ .....
21
+ .....
22
+
23
+ Count5
24
+ #00B #00D #00F #22F #44F
25
+ ..444
26
+ ..333
27
+ ..222
28
+ ..111
29
+ ..000
30
+
31
+ Count4
32
+ #00B #00D #00F #22F
33
+ .....
34
+ ..333
35
+ ..222
36
+ ..111
37
+ ..000
38
+
39
+ Count3
40
+ #00B #00D #00F
41
+ .....
42
+ .....
43
+ ..222
44
+ ..111
45
+ ..000
46
+
47
+ Count2
48
+ #00B #00D
49
+ .....
50
+ .....
51
+ .....
52
+ ..111
53
+ ..000
54
+
55
+ Count1
56
+ #00B
57
+ .....
58
+ .....
59
+ .....
60
+ .....
61
+ ..000
62
+
63
+ Count0
64
+ #00B
65
+ .....
66
+ .....
67
+ .....
68
+ .....
69
+ .....
70
+
71
+ Spawn
72
+ DarkGray
73
+ 0....
74
+ 0....
75
+ 0....
76
+ 0....
77
+ 0....
78
+
79
+ Spawn2
80
+ Gray DarkGray Black
81
+ 00001
82
+ 00011
83
+ 00121
84
+ 01221
85
+ 12221
86
+
87
+ RoadU
88
+ Yellow Black
89
+ 11111
90
+ 11011
91
+ 11011
92
+ 11111
93
+ 11111
94
+
95
+ RoadD
96
+ Yellow Black
97
+ 11111
98
+ 11111
99
+ 11011
100
+ 11011
101
+ 11111
102
+
103
+ RoadL
104
+ Yellow Black
105
+ 11111
106
+ 11111
107
+ 10011
108
+ 11111
109
+ 11111
110
+
111
+ RoadR
112
+ Yellow Black
113
+ 11111
114
+ 11111
115
+ 11001
116
+ 11111
117
+ 11111
118
+
119
+ Wall
120
+ Gray
121
+
122
+ BaseGood
123
+ Gray DarkGray Black
124
+ 0000.
125
+ 0000.
126
+ 1111.
127
+ 1221.
128
+ 1221.
129
+
130
+ BaseRuin
131
+ Gray DarkGray Red Yellow
132
+ 11111
133
+ 13011
134
+ 02103
135
+ 10102
136
+ 00011
137
+
138
+ LaserTower
139
+ Gray LightGray Red
140
+ 00200
141
+ 01210
142
+ 22122
143
+ 01210
144
+ 00200
145
+
146
+ FireTower
147
+ Gray LightGray Red
148
+ 02220
149
+ 21112
150
+ 21112
151
+ 21112
152
+ 02220
153
+
154
+ GunTower
155
+ Gray LightGray Yellow
156
+ 00100
157
+ 00200
158
+ 12121
159
+ 00200
160
+ 00100
161
+
162
+ MortarTower
163
+ Gray LightGray Black
164
+ 00100
165
+ 01110
166
+ 11211
167
+ 01110
168
+ 00100
169
+
170
+ HarvesterTower
171
+ Gray LightGray #22F #00D
172
+ 00200
173
+ 01310
174
+ 23132
175
+ 01310
176
+ 00200
177
+
178
+ CompactorTower
179
+ Gray Yellow DarkGray
180
+ 12121
181
+ 20002
182
+ 10001
183
+ 20002
184
+ 12121
185
+
186
+ Enemy
187
+ LightGreen DarkGray Red
188
+ .111.
189
+ .020.
190
+ 00000
191
+ .000.
192
+ 00.00
193
+
194
+ LaserH
195
+ #F00 #800
196
+ .....
197
+ 11111
198
+ 00000
199
+ 11111
200
+ .....
201
+
202
+ LaserV
203
+ #F00 #800
204
+ .101.
205
+ .101.
206
+ .101.
207
+ .101.
208
+ .101.
209
+
210
+ LaserX
211
+ #F00 #800
212
+ .101.
213
+ 11011
214
+ 00000
215
+ 11011
216
+ .101.
217
+
218
+ Fire
219
+ Red Orange Yellow
220
+ .212.
221
+ 21012
222
+ 10001
223
+ 21012
224
+ .212.
225
+
226
+ Compacted
227
+ DarkGray Yellow DarkGray
228
+ .212.
229
+ 10001
230
+ 20002
231
+ 10001
232
+ .212.
233
+
234
+ Selection
235
+ #00B #00D #00F #22F #44F
236
+ .....
237
+ 01.10
238
+ .232.
239
+ ..4..
240
+ .....
241
+
242
+ Player
243
+ White
244
+ 0.0.0
245
+ .....
246
+ 0...0
247
+ .....
248
+ 0.0.0
249
+
250
+
251
+ =======
252
+ LEGEND
253
+ =======
254
+
255
+ . = Background
256
+ u = RoadU
257
+ d = RoadD
258
+ l = RoadL
259
+ r = RoadR
260
+ c = Count5 and Milestone
261
+ z = Count0 and Milestone
262
+ e = Count5 and Wall
263
+ f = Count0 and Wall
264
+ h = Count1 and Wall
265
+ a = Milestone and Count5 and Wall
266
+ g = Milestone and Count0 and Wall
267
+ # = Wall and RoadR (Road is for mortar)
268
+ b = BaseGood and Count5 and Player
269
+ s = Spawn and RoadR
270
+ n = Spawn2 and Count1
271
+ m = Spawn2 and Count2
272
+ o = Spawn2 and Count3
273
+ p = Spawn2 and Count4
274
+ q = Spawn2 and Count5
275
+ t = Spawn2
276
+ 1 = LaserTower
277
+ 2 = FireTower
278
+ 3 = GunTower
279
+ 4 = MortarTower
280
+ 5 = HarvesterTower
281
+ 6 = CompactorTower
282
+ y = Selection
283
+
284
+ Road = RoadU or RoadD or RoadL or RoadR
285
+ Count = Count0 or Count1 or Count2 or Count3 or Count4 or Count5
286
+ Tower = LaserTower or FireTower or GunTower or MortarTower or HarvesterTower or CompactorTower
287
+ Base = BaseGood or BaseRuin
288
+ Structure = Wall or Base or Tower or Spawn or Spawn2
289
+ Laser = LaserH or LaserV or LaserX
290
+ Weapon = Laser or Fire or Compacted
291
+ Dynamic = Tower or Milestone or Enemy or Weapon
292
+
293
+
294
+ =======
295
+ SOUNDS
296
+ =======
297
+
298
+ SFX0 88932302 (Base damaged)
299
+ SFX1 81395702 (Base destroyed)
300
+ SFX2 68640103 (Build)
301
+ SFX3 90300703 (Upgrade)
302
+ SFX4 41939501 (Laser)
303
+ SFX5 96499502 (Fire)
304
+ SFX6 43616502 (Gun)
305
+ SFX7 34750701 (Mortar)
306
+ SFX8 82756702 (Compactor)
307
+ SFX9 20819100 (Harvester)
308
+
309
+
310
+ ================
311
+ COLLISIONLAYERS
312
+ ================
313
+
314
+ Background
315
+ Count, Selection
316
+ Road, Milestone
317
+ Wall, Base, Tower, Enemy, Spawn2
318
+ Spawn, Weapon
319
+ Player
320
+
321
+
322
+ ======
323
+ RULES
324
+ ======
325
+
326
+ (Prime dynamic objects)
327
+ [ Tower Count ][ Dynamic ] -> [ Tower Count ][ action Dynamic ]
328
+ [ action Dynamic ][ action Player ] -> [ Dynamic ][ action Player ]
329
+ [ action Dynamic ][ > Player ] -> [ Dynamic ][ > Player ]
330
+ [ action Milestone no Wall ] -> [ Milestone ]
331
+
332
+ (Remove weapons)
333
+ [ action Weapon ] -> [ ]
334
+
335
+ (Buy tower)
336
+ up [ action Player Wall no Count ][BaseGood][ Tower | Selection ][ no Tower | Selection | Count5 ] -> [ Player Tower Count5 ][BaseGood][ Tower | Selection ][ | Selection | ] SFX2
337
+ up [ no Tower | Selection | ... | no Count | Count ] -> [ | Selection | ... | Count | ]
338
+ up [ no Tower | Selection | ... | no Count ] -> [ | Selection | ... | Count0 ]
339
+ (Select tower)
340
+ up [ action Player Tower no Count | no Selection ][ Tower | Selection ] -> [ Player Tower | Selection ][ Tower | ]
341
+
342
+ (Enemies select direction)
343
+ [ action Enemy RoadU ] -> [ up Enemy RoadU ]
344
+ [ action Enemy RoadD ] -> [ down Enemy RoadD ]
345
+ [ action Enemy RoadL ] -> [ left Enemy RoadL ]
346
+ [ action Enemy RoadR ] -> [ right Enemy RoadR ]
347
+
348
+ (Enemies attack)
349
+ [ > Enemy Count | BaseGood Count5 ] -> [ | BaseGood Count4 ] SFX0
350
+ [ > Enemy Count | BaseGood Count4 ] -> [ | BaseGood Count3 ] SFX0
351
+ [ > Enemy Count | BaseGood Count3 ] -> [ | BaseGood Count2 ] SFX0
352
+ [ > Enemy Count | BaseGood Count2 ] -> [ | BaseGood Count1 ] SFX0
353
+ [ > Enemy Count | BaseGood Count1 ] -> [ | BaseRuin Count0 ] SFX1
354
+ [ > Enemy Count | BaseRuin Count0 ] -> [ | BaseRuin Count0 ]
355
+
356
+ (Enemies walk)
357
+ [ > Enemy Count | no Structure no Enemy ] -> [ | Enemy Count ]
358
+
359
+ (Tower cool down)
360
+ [ action Tower Count1 ] -> [ Tower Count0 ]
361
+ [ action Tower Count2 ] -> [ Tower Count1 ]
362
+ [ action Tower Count3 ] -> [ Tower Count2 ]
363
+ [ action Tower Count4 ] -> [ Tower Count3 ]
364
+ [ action Tower Count5 ] -> [ Tower Count4 ]
365
+
366
+ (Spawn enemy)
367
+ startloop
368
+ random up [ action Milestone Wall Count1 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count0 | Wall Count0 ][ Spawn Enemy ]
369
+ + up [ action Milestone Wall Count2 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count1 | Wall Count0 ][ Spawn Enemy ]
370
+ + up [ action Milestone Wall Count3 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count2 | Wall Count0 ][ Spawn Enemy ]
371
+ + up [ action Milestone Wall Count4 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count3 | Wall Count0 ][ Spawn Enemy ]
372
+ + up [ action Milestone Wall Count5 | Wall Count0 ][ Spawn no Enemy ] -> [ down Milestone Wall Count4 | Wall Count0 ][ Spawn Enemy ]
373
+ endloop
374
+ [ Spawn2 Count ][ Spawn Enemy no Count ] -> [ Spawn2 Count ][ Spawn Enemy Count ]
375
+ up [ action Milestone Wall Count5 | Wall Count | Wall Count0 ] -> [ Wall Count5 | Wall Count Milestone | Wall Count0 ]
376
+ up [ action Milestone Wall Count5 | Wall Count5 | Wall Count ] -> [ Wall Count5 | Wall Count5 | Wall Count Milestone ]
377
+ up [ action Milestone Wall Count0 | Wall Count ] -> [ Wall Count0 | Wall Count Milestone ]
378
+ up [ no Wall | Wall Count | ... | down Milestone ] -> [ | Wall Count Milestone | ... | ]
379
+ [ down Milestone ] -> [ Milestone ]
380
+
381
+ (Start harvester tower)
382
+ startloop
383
+ random [ action HarvesterTower Count0 | Enemy Count1 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count0 ] SFX8
384
+ + [ action HarvesterTower Count0 | Enemy Count2 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count1 ] SFX8
385
+ + [ action HarvesterTower Count0 | Enemy Count3 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count2 ] SFX8
386
+ + [ action HarvesterTower Count0 | Enemy Count4 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count3 ] SFX8
387
+ + [ action HarvesterTower Count0 | Enemy Count5 no Structure ] -> [ up HarvesterTower Count5 | Fire Enemy Count4 ] SFX8
388
+ (Cash in harvest)
389
+ up [ up HarvesterTower ][ no Tower | Selection | ... | Count4 ] -> [ HarvesterTower ][ | Selection | ... | Count5 ]
390
+ up [ up HarvesterTower ][ no Tower | Selection | ... | Count3 ] -> [ HarvesterTower ][ | Selection | ... | Count4 ]
391
+ up [ up HarvesterTower ][ no Tower | Selection | ... | Count2 ] -> [ HarvesterTower ][ | Selection | ... | Count3 ]
392
+ up [ up HarvesterTower ][ no Tower | Selection | ... | Count1 ] -> [ HarvesterTower ][ | Selection | ... | Count2 ]
393
+ up [ up HarvesterTower ][ no Tower | Selection | ... | Count0 ] -> [ HarvesterTower ][ | Selection | ... | Count1 ]
394
+ [ up HarvesterTower ] -> [ HarvesterTower ]
395
+ (Cash in killed enemy)
396
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ]
397
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ]
398
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ]
399
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ]
400
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ]
401
+ [ Enemy Count0 ] -> [ ]
402
+ endloop
403
+ [ action HarvesterTower ] -> [ HarvesterTower ]
404
+
405
+ (Start fire tower)
406
+ [ action FireTower Count0 | Enemy no Structure ] -> [ up FireTower Count5 | Enemy ] SFX5
407
+ [ up FireTower | no Structure no Fire ] -> [ up FireTower | action Fire ]
408
+ [ up FireTower ] -> [ FireTower ]
409
+ (Cash in killed enemies)
410
+ startloop
411
+ random [ action Fire Enemy Count1 ] -> [ Fire Enemy Count0 ]
412
+ + [ action Fire Enemy Count2 ] -> [ Fire Enemy Count1 ]
413
+ + [ action Fire Enemy Count3 ] -> [ Fire Enemy Count2 ]
414
+ + [ action Fire Enemy Count4 ] -> [ Fire Enemy Count3 ]
415
+ + [ action Fire Enemy Count5 ] -> [ Fire Enemy Count4 ]
416
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ]
417
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ]
418
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ]
419
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ]
420
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ]
421
+ [ Enemy Count0 ] -> [ ]
422
+ endloop
423
+ [ action FireTower ] -> [ FireTower ]
424
+ [ action Fire ] -> [ Fire ]
425
+
426
+ (Start gun tower)
427
+ startloop
428
+ random [ action GunTower Count0 | Enemy Count1 no Structure ] -> [ GunTower Count3 | Fire Enemy Count0 ] SFX6
429
+ + [ action GunTower Count0 | Enemy Count2 no Structure ] -> [ GunTower Count3 | Fire Enemy Count1 ] SFX6
430
+ + [ action GunTower Count0 | Enemy Count3 no Structure ] -> [ GunTower Count3 | Fire Enemy Count2 ] SFX6
431
+ + [ action GunTower Count0 | Enemy Count4 no Structure ] -> [ GunTower Count3 | Fire Enemy Count3 ] SFX6
432
+ + [ action GunTower Count0 | Enemy Count5 no Structure ] -> [ GunTower Count3 | Fire Enemy Count4 ] SFX6
433
+ (Cash in killed enemy)
434
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ]
435
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ]
436
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ]
437
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ]
438
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ]
439
+ [ Enemy Count0 ] -> [ ]
440
+ endloop
441
+ [ action GunTower ] -> [ GunTower ]
442
+
443
+ (Start laser tower)
444
+ startloop
445
+ random [ action LaserTower Count0 ] -> [ up LaserTower Count0 ]
446
+ (Start laser)
447
+ horizontal [ up LaserTower | Road no Structure ] -> [ up LaserTower | left Road ]
448
+ vertical [ up LaserTower | Road no Structure ] -> [ up LaserTower | up Road ]
449
+ (Extend laser)
450
+ horizontal [ left Road no Enemy | Road no Structure ] -> [ left Road | left Road ]
451
+ vertical [ up Road no Enemy | Road no Structure ] -> [ up Road | up Road ]
452
+ (Use laser if enemy hit)
453
+ [ Enemy Count1 left Road ][ up LaserTower Count0 ] -> [ Enemy Count0 right Road ][ up LaserTower Count5 ] SFX4
454
+ [ Enemy Count2 left Road ][ up LaserTower Count0 ] -> [ Enemy Count1 right Road ][ up LaserTower Count5 ] SFX4
455
+ [ Enemy Count3 left Road ][ up LaserTower Count0 ] -> [ Enemy Count2 right Road ][ up LaserTower Count5 ] SFX4
456
+ [ Enemy Count4 left Road ][ up LaserTower Count0 ] -> [ Enemy Count3 right Road ][ up LaserTower Count5 ] SFX4
457
+ [ Enemy Count5 left Road ][ up LaserTower Count0 ] -> [ Enemy Count4 right Road ][ up LaserTower Count5 ] SFX4
458
+ [ Enemy Count1 up Road ][ up LaserTower Count0 ] -> [ Enemy Count0 down Road ][ up LaserTower Count5 ] SFX4
459
+ [ Enemy Count2 up Road ][ up LaserTower Count0 ] -> [ Enemy Count1 down Road ][ up LaserTower Count5 ] SFX4
460
+ [ Enemy Count3 up Road ][ up LaserTower Count0 ] -> [ Enemy Count2 down Road ][ up LaserTower Count5 ] SFX4
461
+ [ Enemy Count4 up Road ][ up LaserTower Count0 ] -> [ Enemy Count3 down Road ][ up LaserTower Count5 ] SFX4
462
+ [ Enemy Count5 up Road ][ up LaserTower Count0 ] -> [ Enemy Count4 down Road ][ up LaserTower Count5 ] SFX4
463
+ (Cash in killed enemy)
464
+ up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count4 ] -> [ right Road ][ | Selection | ... | Count5 ]
465
+ up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count3 ] -> [ right Road ][ | Selection | ... | Count4 ]
466
+ up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count2 ] -> [ right Road ][ | Selection | ... | Count3 ]
467
+ up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count1 ] -> [ right Road ][ | Selection | ... | Count2 ]
468
+ up [ Enemy Count0 right Road ][ no Tower | Selection | ... | Count0 ] -> [ right Road ][ | Selection | ... | Count1 ]
469
+ [ Enemy Count0 right Road ] -> [ right Road ]
470
+ up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count4 ] -> [ down Road ][ | Selection | ... | Count5 ]
471
+ up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count3 ] -> [ down Road ][ | Selection | ... | Count4 ]
472
+ up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count2 ] -> [ down Road ][ | Selection | ... | Count3 ]
473
+ up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count1 ] -> [ down Road ][ | Selection | ... | Count2 ]
474
+ up [ Enemy Count0 down Road ][ no Tower | Selection | ... | Count0 ] -> [ down Road ][ | Selection | ... | Count1 ]
475
+ [ Enemy Count0 down Road ] -> [ down Road ]
476
+ (Draw laser)
477
+ horizontal [ right Road | left Road ] -> [ right Road | right Road ]
478
+ vertical [ down Road | up Road ] -> [ down Road | down Road ]
479
+ [ right Road LaserX ] -> [ Road LaserX ]
480
+ [ down Road LaserX ] -> [ Road LaserX ]
481
+ [ right Road LaserV ] -> [ Road LaserX ]
482
+ [ down Road LaserH ] -> [ Road LaserX ]
483
+ [ right Road ] -> [ Road LaserH ]
484
+ [ down Road ] -> [ Road LaserV ]
485
+ [ > Road ] -> [ Road ]
486
+ (Stop laser tower)
487
+ [ up LaserTower ] -> [ LaserTower ]
488
+ endloop
489
+ [ action LaserTower ] -> [ LaserTower ]
490
+
491
+ (Start mortar tower)
492
+ startloop
493
+ random [ action MortarTower Count0 ] -> [ up MortarTower Count0 ]
494
+ [ up MortarTower | stationary Road ] -> [ up MortarTower | up Road ]
495
+ [ up Road | stationary Road ] -> [ up Road | left Road ]
496
+ [ up Road ] -> [ action Road ]
497
+ [ left Road ] -> [ action Road ]
498
+ [ action Road Enemy Count1 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count0 ][ up MortarTower Count5 ] SFX7
499
+ [ action Road Enemy Count2 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count1 ][ up MortarTower Count5 ] SFX7
500
+ [ action Road Enemy Count3 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count2 ][ up MortarTower Count5 ] SFX7
501
+ [ action Road Enemy Count4 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count3 ][ up MortarTower Count5 ] SFX7
502
+ [ action Road Enemy Count5 no Structure ][ up MortarTower Count0 ] -> [ action Road Fire Enemy Count4 ][ up MortarTower Count5 ] SFX7
503
+ (Cash in killed enemy)
504
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ]
505
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ]
506
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ]
507
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ]
508
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ]
509
+ [ Enemy Count0 ] -> [ ]
510
+ [ action Road ] -> [ Road ]
511
+ [ up MortarTower ] -> [ MortarTower ]
512
+ endloop
513
+ [ action MortarTower ] -> [ MortarTower ]
514
+
515
+ (Start compactor tower)
516
+ startloop
517
+ random [ action CompactorTower Count0 | Enemy Count1 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count0 ] SFX6
518
+ + [ action CompactorTower Count0 | Enemy Count2 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count0 ] SFX6
519
+ + [ action CompactorTower Count0 | Enemy Count3 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count1 ] SFX6
520
+ + [ action CompactorTower Count0 | Enemy Count4 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count2 ] SFX6
521
+ + [ action CompactorTower Count0 | Enemy Count5 no Structure ] -> [ CompactorTower Count5 | Compacted Enemy Count3 ] SFX6
522
+ (Cash in killed enemy)
523
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count4 ] -> [ ][ | Selection | ... | Count5 ]
524
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count3 ] -> [ ][ | Selection | ... | Count4 ]
525
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count2 ] -> [ ][ | Selection | ... | Count3 ]
526
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count1 ] -> [ ][ | Selection | ... | Count2 ]
527
+ up [ Enemy Count0 ][ no Tower | Selection | ... | Count0 ] -> [ ][ | Selection | ... | Count1 ]
528
+ [ Enemy Count0 ] -> [ ]
529
+ endloop
530
+ [ action CompactorTower ] -> [ CompactorTower ]
531
+
532
+
533
+ ==============
534
+ WINCONDITIONS
535
+ ==============
536
+
537
+ no Count5 on Wall
538
+ no Count4 on Wall
539
+ no Count3 on Wall
540
+ no Count2 on Wall
541
+ no Count1 on Wall
542
+ no Enemy
543
+ no BaseRuin
544
+
545
+
546
+ =======
547
+ LEVELS
548
+ =======
549
+
550
+ message Giant Martian monsters are storming our outposts! It's up to you to defend the base.
551
+ message Utilise the following armaments: 1. long range SolTec laser cannon 2. wide area napalm storage tanks 3. rapid fire explosive shell gun 4. precision guided mortar shells 5. Harvester resource mining rigs 6. Garbotron 990X trash compactor
552
+ message Collect resources from fallen Martians. Select your weapons and build them on the roadside.
553
+ message Sector 1
554
+
555
+ f##############.z
556
+ e##rrrrrrrrd###.z
557
+ em#u#######d###.z
558
+ esru#dllllll#b#.z
559
+ e####d#######u#.c
560
+ e####rrrrrrrru#.c
561
+ a##############.c
562
+ ...y............y
563
+ ...1.2.3.4.5.6...
564
+
565
+ message Sector 2
566
+
567
+ f################.z
568
+ e##rrrd##rrrd####.z
569
+ e##u##d##u##d####.z
570
+ em#u##d##u##d####.z
571
+ esru##d##u##d##b#.z
572
+ e#####d##u##d##u#.z
573
+ e#####d##u##d##u#.c
574
+ e#####rrru##rrru#.c
575
+ a################.c
576
+ ....y.............y
577
+ ....1.2.3.4.5.6....
578
+
579
+ message Keep at it. Those Martians are getting stronger!
580
+ message Sector 3
581
+
582
+ ff#############.z
583
+ ee#rrrrrrrrrrd#.z
584
+ ee#urrrrrrrrdd#.z
585
+ ee#uu#######dd#.z
586
+ ee#uulll#dllld#.z
587
+ ee#ulllu#ddlll#.z
588
+ ee#t##uu#dd####.z
589
+ eeosd#uu#dd#rb#.z
590
+ eesdd#uu#dd#uu#.c
591
+ ea#drruu#drruu#.c
592
+ ee#rrrru#rrrru#.c
593
+ ae#############.c
594
+ ...y............y
595
+ ...1.2.3.4.5.6...
596
+
597
+ message Sector 4
598
+
599
+ fff######################.z
600
+ eee#####rrrd##rrrd##rrrd#.z
601
+ eee#####u##rrru##rrru##d#.z
602
+ eee##t##u##############d#.z
603
+ eee#tsrrudrdrdrd#dllllll#.z
604
+ eeeosrrrrdududurrrrrrrrrb.z
605
+ eeasrrrrdrururuu#ullllll#.c
606
+ eee#####d##############u#.c
607
+ eae#####d##rrrd##rrrd##u#.c
608
+ eee#####rrru##rrru##rrru#.c
609
+ aee######################.c
610
+ ........y.................y
611
+ ........1.2.3.4.5.6........
612
+
613
+ message They got sector 5. They were more resistant to our weapons than anticipated.
614
+ message Sector 6
615
+
616
+ ff################t####.z
617
+ ee###rrd##########srrd#.z
618
+ eet#ru#rd############d#.z
619
+ eesru###rd###########d#.z
620
+ ee#######rd##dllllllll#.z
621
+ eep#######rd#d#########.z
622
+ eesrrrrrrrrrrrrrrrrrrrb.z
623
+ ee########ru#u#########.c
624
+ eet######ru##ullllllll#.c
625
+ eesrd###ru###########u#.c
626
+ ee##rd#ru#########t##u#.c
627
+ ee###rru##########srru#.c
628
+ aa#####################.c
629
+ .......y................y
630
+ .......1.2.3.4.5.6.......
631
+
632
+ message Sector 7
633
+
634
+ fff##t##########################.z
635
+ eee#tsrrrrd#rrrrrrrrrrrrrrd#rrb#.z
636
+ eeepsrrrrdd#urrrrrrrrrrrrdd#uuu#.z
637
+ eeesrrrrddd#uurrrrrrrrrrddd#uuu#.z
638
+ eee#####ddd#uuu#########ddd#uuu#.z
639
+ eee#dlllldd#uuullllllll#ddd#uuu#.z
640
+ eee#ddlllld#uullllllllu#ddd#uuu#.z
641
+ eee#dddllll#ulllllllluu#ddd#uuu#.z
642
+ eea#ddd#############uuu#ddd#uuu#.z
643
+ eee#ddrrrrrrrrrrrrrruuu#ddrruuu#.c
644
+ eae#drrrrrrrrrrrrrrrruu#drrrruu#.c
645
+ eee#rrrrrrrrrrrrrrrrrru#rrrrrru#.c
646
+ aee#############################.c
647
+ ...........y.....................y
648
+ ...........1.2.3.4.5.6............
649
+
650
+ message Our scouts have detected a organised team of 14 Martians approaching. They reportedly have a subdermal armour, evident from scars on the skin and the complete blocking of X-ray scans. They're coming quick. Hit them hard!
651
+ message Sector 8
652
+
653
+ ff#################.z
654
+ hh#rrd#rrd#rrd#rrd#.z
655
+ ff#u#d#u#d#u#d#u#d#.z
656
+ ff#u#rru#d#u#rru#d#.z
657
+ ff#u#####d#u#####d#.z
658
+ ff#ull#dll#ull#dll#.z
659
+ ff###u#d#####u#d###.z
660
+ ff#rru#rrrrrru#rrd#.z
661
+ ff#u#############d#.z
662
+ ff#u#dllll#dllll#d#.z
663
+ ff#u#d###u#d###u#d#.z
664
+ ff#ull#rru#rrd#ull#.z
665
+ ff#####u#####d#####.c
666
+ ff#rrd#ull#dll#rrd#.c
667
+ ggqu#d###u#d###u#d#.c
668
+ hhsu#rrrru#rrrru#rb.c
669
+ ee#################.c
670
+ .....y..............y
671
+ .....1.2.3.4.5.6.....
672
+
673
+ message Excellent work! You have defended all of our outposts. Have a drink on me!
AutoDom.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title AutoDom
2
+ author Marcos Donnantuoni
3
+ homepage https://marcosd.itch.io
4
+
5
+ again_interval 0.25
6
+ key_repeat_interval 0.17
7
+ text_color grey
8
+
9
+ ========
10
+ OBJECTS
11
+ ========
12
+
13
+ background
14
+ gray #888
15
+ 00000
16
+ 00000
17
+ 00100
18
+ 00000
19
+ 00000
20
+
21
+ wall
22
+ brown
23
+
24
+ player
25
+ blue
26
+ 00.00
27
+ 0...0
28
+ .....
29
+ 0...0
30
+ 00.00
31
+
32
+ domL
33
+ green darkgreen
34
+ 00000
35
+ 01111
36
+ 01111
37
+ 01111
38
+ 00000
39
+
40
+ domR
41
+ green darkgreen
42
+ 00000
43
+ 11110
44
+ 11110
45
+ 11110
46
+ 00000
47
+
48
+ domU
49
+ green darkgreen
50
+ 00000
51
+ 01110
52
+ 01110
53
+ 01110
54
+ 01110
55
+
56
+ domD
57
+ green darkgreen
58
+ 01110
59
+ 01110
60
+ 01110
61
+ 01110
62
+ 00000
63
+
64
+ adomL
65
+ yellow brown
66
+ 00000
67
+ 01111
68
+ 01111
69
+ 01111
70
+ 00000
71
+
72
+ adomR
73
+ yellow brown
74
+ 00000
75
+ 11110
76
+ 11110
77
+ 11110
78
+ 00000
79
+
80
+ adomU
81
+ yellow brown
82
+ 00000
83
+ 01110
84
+ 01110
85
+ 01110
86
+ 01110
87
+
88
+ adomD
89
+ yellow brown
90
+ 01110
91
+ 01110
92
+ 01110
93
+ 01110
94
+ 00000
95
+
96
+ part1
97
+ darkgreen
98
+ .....
99
+ .000.
100
+ .000.
101
+ .000.
102
+ .....
103
+
104
+ part2
105
+ transparent
106
+
107
+ dos
108
+ transparent
109
+
110
+ =======
111
+ LEGEND
112
+ =======
113
+
114
+ . = Background
115
+ # = wall
116
+ @ = Player
117
+ u = domU
118
+ d = domD
119
+ l = domL
120
+ r = domR
121
+ dom = domL or domR or domU or domD or adomL or adomR or adomU or adomD
122
+ lim = dom or wall
123
+
124
+ =======
125
+ SOUNDS
126
+ =======
127
+
128
+ domL create 4873700
129
+ domU create 4873700
130
+ adomL create 95340100
131
+ adomU create 95340100
132
+
133
+ ================
134
+ COLLISIONLAYERS
135
+ ================
136
+
137
+ background
138
+ wall
139
+ dom
140
+ part1, part2
141
+ player
142
+ dos
143
+
144
+ ======
145
+ RULES
146
+ ======
147
+
148
+ [ action player lim ] -> cancel
149
+ [ action player no part1 | part1 ] -> [ player part2 | part2 no part1 ]
150
+ [ action player | no part1 ] [ part1 ] -> [ player part1 | no part1 ] [ no part1 ]
151
+ [ action player no part1 ] -> [ player part1 ]
152
+ [ action player part1 ] -> [ player no part1 ]
153
+
154
+ right [ part2 | part2 ] -> [ no part2 domL | no part2 domR ]
155
+ down [ part2 | part2 ] -> [ no part2 domU | no part2 domD ]
156
+
157
+ late [ dos ] -> []
158
+ late [ lim | no lim | lim ] -> [ lim | dos | lim ]
159
+ late right [ lim | dos | no lim ] -> [ lim | no dos adomL | no dos adomR ] again
160
+ late right [ no lim | dos | lim ] -> [ no dos adomL | no dos adomR | lim ] again
161
+ late down [ lim | dos | no lim ] -> [ lim | no dos adomU | no dos adomD ] again
162
+ late down [ no lim | dos | lim ] -> [ no dos adomU | no dos adomD | lim ] again
163
+
164
+
165
+
166
+ ==============
167
+ WINCONDITIONS
168
+ ==============
169
+
170
+
171
+ =======
172
+ LEVELS
173
+ =======
174
+
175
+ message you must fill the board
176
+ message use X to draw green dominoes
177
+ message yellow dominoes will appear in obvious places
178
+ message use as few green dominoes as possible
179
+
180
+ ##########
181
+ #........#
182
+ #........#
183
+ #........#
184
+ #...@....#
185
+ #........#
186
+ #........#
187
+ #........#
188
+ #........#
189
+ ##########
190
+
191
+
192
+
193
+
AutoTrom.txt ADDED
@@ -0,0 +1,228 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title AutoTrom
2
+ author Marcos Donnantuoni
3
+ homepage https://marcosd.itch.io
4
+
5
+ again_interval 0.25
6
+ key_repeat_interval 0.17
7
+ text_color grey
8
+
9
+ ========
10
+ OBJECTS
11
+ ========
12
+
13
+ background
14
+ gray #888
15
+ 00000
16
+ 00000
17
+ 00100
18
+ 00000
19
+ 00000
20
+
21
+ wall
22
+ brown
23
+
24
+ player
25
+ blue
26
+ 00.00
27
+ 0...0
28
+ .....
29
+ 0...0
30
+ 00.00
31
+
32
+ domL
33
+ green darkgreen
34
+ 00000
35
+ 01111
36
+ 01111
37
+ 01111
38
+ 00000
39
+
40
+ domH
41
+ green darkgreen
42
+ 00000
43
+ 11111
44
+ 11111
45
+ 11111
46
+ 00000
47
+
48
+ domR
49
+ green darkgreen
50
+ 00000
51
+ 11110
52
+ 11110
53
+ 11110
54
+ 00000
55
+
56
+ domU
57
+ green darkgreen
58
+ 00000
59
+ 01110
60
+ 01110
61
+ 01110
62
+ 01110
63
+
64
+ domV
65
+ green darkgreen
66
+ 01110
67
+ 01110
68
+ 01110
69
+ 01110
70
+ 01110
71
+
72
+ domD
73
+ green darkgreen
74
+ 01110
75
+ 01110
76
+ 01110
77
+ 01110
78
+ 00000
79
+
80
+ adomL
81
+ yellow brown
82
+ 00000
83
+ 01111
84
+ 01111
85
+ 01111
86
+ 00000
87
+
88
+ adomH
89
+ yellow brown
90
+ 00000
91
+ 11111
92
+ 11111
93
+ 11111
94
+ 00000
95
+
96
+ adomR
97
+ yellow brown
98
+ 00000
99
+ 11110
100
+ 11110
101
+ 11110
102
+ 00000
103
+
104
+ adomU
105
+ yellow brown
106
+ 00000
107
+ 01110
108
+ 01110
109
+ 01110
110
+ 01110
111
+
112
+ adomV
113
+ yellow brown
114
+ 01110
115
+ 01110
116
+ 01110
117
+ 01110
118
+ 01110
119
+
120
+ adomD
121
+ yellow brown
122
+ 01110
123
+ 01110
124
+ 01110
125
+ 01110
126
+ 00000
127
+
128
+ part1
129
+ darkgreen
130
+ .....
131
+ .000.
132
+ .000.
133
+ .000.
134
+ .....
135
+
136
+ part2
137
+ darkgreen
138
+ .....
139
+ .000.
140
+ .000.
141
+ .000.
142
+ .....
143
+
144
+ dos
145
+ transparent
146
+
147
+ =======
148
+ LEGEND
149
+ =======
150
+
151
+ . = Background
152
+ # = wall
153
+ @ = Player
154
+ u = domU
155
+ d = domD
156
+ l = domL
157
+ r = domR
158
+ dom = domL or domH or domR or domU or domV or domD or adomL or adomH or adomR or adomU or adomV or adomD
159
+ lim = dom or wall
160
+
161
+ =======
162
+ SOUNDS
163
+ =======
164
+
165
+ domH create 4873700
166
+ adomV create 95340100
167
+
168
+ ================
169
+ COLLISIONLAYERS
170
+ ================
171
+
172
+ background
173
+ wall
174
+ dom
175
+ part1, part2
176
+ player
177
+ dos
178
+
179
+ ======
180
+ RULES
181
+ ======
182
+
183
+ [ action player lim ] -> cancel
184
+ [ action player no part1 | no dom | part1 ] -> [ player part2 | | part2 no part1 ]
185
+ [ action player | | no part1 ] [ part1 ] -> [ player part1 | | no part1 ] [ no part1 ]
186
+ [ action player no part1 ] -> [ player part1 ]
187
+ [ action player part1 ] -> [ player no part1 ]
188
+
189
+ right [ part2 | | part2 ] -> [ no part2 domL | domH | no part2 domR ]
190
+ down [ part2 | | part2 ] -> [ no part2 domU | domV | no part2 domD ]
191
+
192
+ late [ dos ] -> []
193
+ late [ lim | no lim | lim ] -> [ lim | dos | lim ]
194
+ late [ lim | no lim | no lim | lim ] -> [ lim | dos | dos| lim ]
195
+ late right [ lim | dos | no lim | no lim ] -> [ lim | no dos adomL | no dos adomH | no dos adomR ] again
196
+ late right [ lim | no lim | dos | no lim | lim] -> [ lim | no dos adomL | no dos adomH | no dos adomR|lim ] again
197
+ late right [ no lim | no lim | dos | lim ] -> [ no dos adomL | no dos adomH | no dos adomR | lim ] again
198
+ late down [ lim | dos | no lim | no lim ] -> [ lim | no dos adomU | no dos adomV | no dos adomD ] again
199
+ late down [ no lim | no lim | dos | lim ] -> [ no dos adomU | no dom adomV | no dos adomD | lim ] again
200
+ late down [ lim | no lim | dos |no lim| lim ] -> [ lim| no dos adomU | no dom adomV | no dos adomD | lim ] again
201
+
202
+
203
+ ==============
204
+ WINCONDITIONS
205
+ ==============
206
+
207
+
208
+ =======
209
+ LEVELS
210
+ =======
211
+
212
+ message you must fill the board
213
+ message use X to draw green trominoes
214
+ message yellow trominoes will appear in obvious places
215
+ message use as few green trominoes as possible
216
+
217
+ ###########
218
+ #.........#
219
+ #.........#
220
+ #.........#
221
+ #.........#
222
+ #....@....#
223
+ #.........#
224
+ #.........#
225
+ #.........#
226
+ #.........#
227
+ ###########
228
+
Autumn.txt ADDED
@@ -0,0 +1,604 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ title Autumn
2
+ run_rules_on_level_start
3
+ background_color #C84202
4
+ text_color #620
5
+ again_interval 0.1
6
+ ========
7
+ OBJECTS
8
+ ========
9
+
10
+ Background 1
11
+ grey
12
+
13
+
14
+ lit
15
+ #FFFB66
16
+
17
+ it
18
+ #FEB047
19
+
20
+ autumn
21
+ #E45305 #6A2402
22
+ .000.
23
+ 00000
24
+ 01010
25
+ 00000
26
+ .000.
27
+
28
+ summer
29
+ #f41010 #600404 #FFB008
30
+ .000.
31
+ 00000
32
+ 01010
33
+ 00000
34
+ .000.
35
+
36
+ l3
37
+ #FF9800
38
+ .....
39
+ ..0..
40
+ .0...
41
+ ..0..
42
+ .....
43
+
44
+ bird m
45
+ darkblue #4040FF lightblue black
46
+ ..1..
47
+ 2.1.2
48
+ 11111
49
+ .010.
50
+ ..1..
51
+
52
+ block w
53
+ #C84202
54
+
55
+
56
+ bunnyl <
57
+ brown black pink white
58
+ .....
59
+ .100.
60
+ 20003
61
+ .100.
62
+ .....
63
+
64
+ bunnyr >
65
+ brown black pink white
66
+ .....
67
+ .001.
68
+ 30002
69
+ .001.
70
+ .....
71
+
72
+ nest ;
73
+ brown lightbrown
74
+ .000.
75
+ 01110
76
+ 01110
77
+ 01110
78
+ .000.
79
+
80
+
81
+ fella
82
+ #7E2D00
83
+ .000.
84
+ 00000
85
+ 00000
86
+ 00000
87
+ .000.
88
+
89
+ fellb
90
+ #9A0501
91
+ .000.
92
+ 00000
93
+ 00000
94
+ 00000
95
+ .000.
96
+
97
+ fellc
98
+ #CD0601
99
+ .000.
100
+ 00000
101
+ 00000
102
+ 00000
103
+ .000.
104
+
105
+ felld
106
+ #CCC926
107
+ .000.
108
+ 00000
109
+ 00000
110
+ 00000
111
+ .000.
112
+
113
+ felle
114
+ #F7C709
115
+ .000.
116
+ 00000
117
+ 00000
118
+ 00000
119
+ .000.
120
+
121
+ fellf
122
+ #F45305
123
+ .000.
124
+ 00000
125
+ 00000
126
+ 00000
127
+ .000.
128
+
129
+
130
+
131
+ bloomed
132
+ green
133
+ .000.
134
+ 00000
135
+ 00000
136
+ 00000
137
+ .000.
138
+
139
+ door e
140
+ #FD712D #C84202
141
+ 00011
142
+ 00001
143
+ 00000
144
+ 00001
145
+ 00011
146
+
147
+ water
148
+ blue
149
+
150
+ lose
151
+ blue brown
152
+ 00000
153
+ 00100
154
+ 01110
155
+ 00100
156
+ 00000
157
+
158
+ hor
159
+ #704418 blue
160
+ 11111
161
+ 00000
162
+ 00000
163
+ 00000
164
+ 11111
165
+
166
+ ver
167
+ #704418 blue
168
+ 10001
169
+ 10001
170
+ 10001
171
+ 10001
172
+ 10001
173
+
174
+
175
+ nodoor
176
+ transparent
177
+
178
+ wins
179
+ transparent
180
+
181
+ start
182
+ transparent
183
+
184
+ connected
185
+ transparent
186
+
187
+ vert
188
+ transparent
189
+
190
+ moved
191
+ transparent
192
+
193
+ first
194
+ transparent
195
+
196
+ notfirst
197
+ transparent
198
+
199
+ one
200
+ transparent
201
+
202
+ two
203
+ transparent
204
+
205
+ three
206
+ transparent
207
+
208
+ bmoved
209
+ transparent
210
+
211
+ =======
212
+ LEGEND
213
+ =======
214
+ bunny = bunnyl or bunnyr
215
+ fell = fella or fellb or fellc or felld or felle or fellf
216
+ floor = lit or it
217
+ crate = block or water or nest
218
+ y = lit
219
+ g = bloomed
220
+ f = autumn and start
221
+ k = water
222
+ player = autumn
223
+ x = summer
224
+ z = l3
225
+
226
+ =======
227
+ SOUNDS
228
+ =======
229
+
230
+ SFX1 80425104
231
+ SFX2 9697905
232
+
233
+ ================
234
+ COLLISIONLAYERS
235
+ ================
236
+
237
+ Background
238
+ fella, felle
239
+ floor
240
+ vert
241
+ nodoor, wins
242
+ connected
243
+ bmoved
244
+ bloomed , moved
245
+ start
246
+ first, notfirst
247
+ hor, ver
248
+ water
249
+ player, block, door, fell, bird, bunny , lose, nest, summer, l3
250
+ one, two, three
251
+
252
+
253
+
254
+ ======
255
+ RULES
256
+ ======
257
+
258
+
259
+
260
+ [three] -> win
261
+ [two] -> [three] again
262
+ [one] -> [two] again
263
+ [summer no one no two no three] -> [summer one] again
264
+
265
+
266
+ [player][first] -> [player notfirst][]
267
+
268
+ [no floor no door no block no first] -> [first]
269
+
270
+ [> autumn|water] -> [autumn|water]
271
+ [autumn][no floor no door no nodoor no block no water no hor no ver] -> [autumn][lit]
272
+ [nest floor] -> [nest it]
273
+ [no vert] -> [vert]
274
+ down[vert|...|no block] -> [|...|]
275
+ horizontal[vert|...|no vert] -> [|...|]
276
+
277
+ down [nest no moved|] -> [nest moved|bird moved]
278
+
279
+ [> player | bird|no bloomed no door no crate no fell no bird] -> [> player| > bird|]
280
+
281
+
282
+ [> autumn|bloomed|no bloomed no door no crate no fell no bird no bunny] -> [> autumn|random fell start|]
283
+ horizontal [> autumn|bloomed|no bloomed no door water no fell no bird no bunny] -> [|autumn|hor]
284
+ vertical [> autumn|bloomed|no bloomed no door water no fell no bird no bunny] -> [|autumn|ver]
285
+ [> autumn|start fell] -> [> autumn|> fell]
286
+ [> autumn|bloomed] -> cancel
287
+
288
+
289
+ late [autumn][fell floor] -> [autumn][fell it]
290
+ late [autumn floor] -> [autumn it]
291
+
292
+
293
+
294
+ late [lose] -> restart
295
+ late [moved no nest no bird] -> []
296
+ late [bmoved] -> [moved]
297
+ late right [notfirst][player|...|no bloomed no bird no bunny no block no fell water|bunny no moved] -> [notfirst][player|...|lose|]
298
+ late left [notfirst][player|...|no bloomed no bird no bunny no block no fell water|bunny no moved] -> [notfirst][player|...|lose|]
299
+ late right [notfirst][player|...|no bloomed no bird no bunny no block no fell|bunny no moved] -> [notfirst][player|...|bunnyl moved|]
300
+ late left [notfirst][player|...|no bloomed no bird no bunny no block no fell|bunny no moved] -> [notfirst][player|...|bunnyr moved|]
301
+
302
+ late down [bird no moved|no door no fell no block no bloomed no player no bird no bunny] -> [|bird moved]
303
+ late [bird vert] -> []
304
+
305
+ late [connected] -> []
306
+ late [player no connected] -> [player connected]
307
+ late [connected][bird moved] -> [][bird moved]
308
+
309
+ + late [connected|no connected no fell no bird no crate no door no bloomed no lose no bunny no ver no hor] -> [connected|connected]
310
+
311
+ late [floor connected] -> [it connected]
312
+
313
+ late [bird moved][bunny moved] -> [bird moved][bunny bmoved]
314
+ late [bird moved] -> [bird] again
315
+
316
+
317
+ late [autumn][door] -> [autumn][nodoor it]
318
+ late [nodoor it][lit] -> [door][lit]
319
+ late [nodoor it][bird] -> [door][bird]
320
+
321
+ late [player nodoor] -> [wins player]
322
+
323
+ late [wins][lose] -> [][lose]
324
+
325
+ late [start][autumn wins floor] -> win
326
+
327
+
328
+ ==============
329
+ WINCONDITIONS
330
+ ==============
331
+
332
+ =======
333
+ LEVELS
334
+ =======
335
+
336
+
337
+
338
+
339
+
340
+
341
+
342
+
343
+
344
+
345
+
346
+
347
+
348
+
349
+ message Oh, is it time again already?
350
+
351
+ fg1ww
352
+ wgg1w
353
+ w1g1w
354
+ ww11e
355
+
356
+ message Well then, I guess I'll get to it.
357
+
358
+ message After all, all these leaves aren't going to color themselves.
359
+
360
+
361
+ 111www
362
+ 11111e
363
+ 1ggwww
364
+ 1g1111
365
+ wwwgg1
366
+ f11g11
367
+ www111
368
+
369
+ message And I don't think the bunnies are going to help anytime soon.
370
+
371
+ message Unless the goal was to be as fluffy as possible, that is.
372
+
373
+ message [BUNNIES MOVE LEFT OR RIGHT TOWARDS AUTUMN]
374
+
375
+ wf11111111<e
376
+ wwwww111wwww
377
+
378
+
379
+
380
+ w1g11g1w
381
+ w1g11g1w
382
+ f1g11gzx
383
+ w1g11g1w
384
+ w1g11g1w
385
+
386
+
387
+ message "She probably doesn't even have any idea how ANNOYING she is!"
388
+
389
+ w1g11g1w
390
+ w1g11g1w
391
+ f1g11g1e
392
+ w1g11g1w
393
+ w1g11g1w
394
+
395
+ message What? What was -- or rather, Who was that?
396
+
397
+ message Am I not...
398
+
399
+ message Am I not the only one?
400
+
401
+
402
+
403
+ w11111<w
404
+ f11111<e
405
+ w11111<w
406
+
407
+ message And who was "she"?
408
+
409
+ message Are there are a whole tribe of us?
410
+
411
+ message [TREES CAN BE PUSHED IN THE RIVER TO MAKE A BRIDGE]
412
+
413
+ w11g1kg1w
414
+ wgggkk11w
415
+ f11gk111e
416
+
417
+ message Hmmmm. This is a lot to process all at once.
418
+
419
+
420
+ f11k11k11w
421
+ w1gk1gk11w
422
+ wkkkkkkkkw
423
+ w11kg1k11w
424
+ w1gk1gk11w
425
+ wkkkkkkkkw
426
+ w11kg1k1gw
427
+ w11k1gk11e
428
+
429
+ message I just have so many questions.
430
+
431
+ message I'm uncertain about everything I thought I knew now.
432
+
433
+ message [BIRDS MUST MIGRATE SOUTH FOR WINTER]
434
+
435
+ www;ww
436
+ www1ww
437
+ wwfg1w
438
+ www11e
439
+ w1111w
440
+ 111www
441
+ w1g1ww
442
+ ww1www
443
+ wwwwww
444
+
445
+ message I thought that I'm the one meant to make order from the chaos.
446
+
447
+ message If there are many of us, what does that say about my role in life?
448
+
449
+ wwww;;;;ww
450
+ f1111111<e
451
+ ww11111<ww
452
+ ww1111<yww
453
+ ww111<yyww
454
+ ww11<yyyww
455
+
456
+
457
+
458
+
459
+
460
+ message And should I try to join the others?
461
+
462
+ message I've lived in serenity alone for so long, It's hard to even consider.
463
+ wwww;wwww
464
+ ww11111ww
465
+ w111111<w
466
+ w1111111w
467
+ w111g111w
468
+ f1wwwww1e
469
+
470
+
471
+
472
+
473
+ message I've never had a desire for accompaniment before now.
474
+
475
+ message Just because now I know it's available, why should that make a difference?
476
+
477
+ w111111w
478
+ w1ggg11w
479
+ f1g11g1e
480
+ w11ggg1w
481
+ w111111w
482
+
483
+ message The beauty of nature surrounding me is all I need to be happy.
484
+
485
+ message And besides, from the one I heard, it doesn't sound like their lives are improved from being together.
486
+
487
+ ww;;;;;ww
488
+ w1111111w
489
+ w111g111w
490
+ f1g111g1e
491
+ w11g1g11w
492
+
493
+
494
+ message I don't think I need approval from others to be able to find meaning in life.
495
+
496
+ message So for now I'll continue trying to find tranquility with the world.
497
+
498
+ wwww1g111wwww
499
+ wwww1g111wwww
500
+ www11g1111www
501
+ f111kg1<k111e
502
+ www11g1111www
503
+ wwww1g111wwww
504
+ wwww1g111wwww
505
+
506
+
507
+
508
+
509
+ message On the other hand...
510
+
511
+ wwwwwww;ww
512
+ wwwwwww1ww
513
+ w11g111g1e
514
+ w1g111g11w
515
+ w111g1g1ww
516
+ wg11gg1www
517
+ w1g111wwww
518
+ w1111wwwww
519
+ fg11wwwwww
520
+ w11wwwwwww
521
+ w1wwwwwwww
522
+
523
+ message If I join the tribe and dislike it,
524
+
525
+ message I can always leave back into the wild, and nothing would change.
526
+
527
+
528
+ wwww;w;wwww
529
+ w111111111w
530
+ f111111111w
531
+ w111g1g111w
532
+ w1111kkkkkw
533
+ w>111k1111e
534
+ w>111k1111w
535
+
536
+
537
+ message After all, I can't know what I'm missing until I try.
538
+
539
+ message For all I know, the tribe could be a very positive experience for me.
540
+
541
+ f111111111<
542
+ w1ww1ww1www
543
+ >111111111<
544
+ ww1ww1ww1ww
545
+ >111111111e
546
+
547
+
548
+
549
+ message Wait a second...
550
+
551
+ message Which way did she go?
552
+
553
+ f111111111111e
554
+ w111111111111w
555
+ w1kkkkkk11111w
556
+ w1k1<wwk11111w
557
+ w>11111k1g1g1w
558
+ w>11111k1g1g1w
559
+ w>11111k1g1g1w
560
+ w>11111k1g1g1w
561
+ w>11111k1g1g1w
562
+ w>11111k1g1g1w
563
+
564
+
565
+ message Oh well.
566
+
567
+ message Scratch that plan then.
568
+
569
+ ww;ww;ww
570
+ w111111e
571
+ w111111w
572
+ w1gggg1w
573
+ w111111w
574
+ w1gggg1w
575
+ w111111w
576
+ wggggggw
577
+ w111111w
578
+ f111111w
579
+
580
+ message I guess I'll continue to live as I used to,
581
+
582
+ message but if I ever see another like me, I'll make my presence known.
583
+
584
+ w1111g1111www
585
+ f111g<g1111ww
586
+ w1111g<g1111w
587
+ ww1111g<g111e
588
+ www1111g1111w
589
+
590
+ message END OF PART THREE
591
+
592
+
593
+
594
+
595
+
596
+
597
+
598
+
599
+
600
+
601
+
602
+
603
+
604
+
Avis_Anguis.txt ADDED
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1
+ title Avis Anguis
2
+ author Terzalo [puzzles by CHz]
3
+ homepage terzalo.com
4
+
5
+ run_rules_on_level_start
6
+ again_interval 0.1
7
+ key_repeat_interval 100
8
+ verbose_logging
9
+
10
+ ========
11
+ OBJECTS
12
+ ========
13
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14
+ BackgroundSky
15
+ #42b9ff
16
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18
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29
+ #d61212
30
+
31
+ RedTail2
32
+ #eb4c4c
33
+
34
+ RedOverN1
35
+ #d61212
36
+ .000.
37
+ .....
38
+ .....
39
+ .....
40
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41
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42
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43
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44
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46
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47
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49
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50
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54
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55
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60
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62
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67
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68
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71
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75
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76
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83
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92
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100
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104
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178
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185
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188
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336
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+ .0.0.
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359
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360
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361
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362
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363
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364
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+ #cdfeff #19446f
379
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381
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382
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383
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384
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386
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389
+ .101.
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391
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394
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395
+ ....0
396
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397
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398
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399
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400
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407
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433
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434
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435
+ .611.
436
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437
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438
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439
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440
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441
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442
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443
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444
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445
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447
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450
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451
+ 0.0.0
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454
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458
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459
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589
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590
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593
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595
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603
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635
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651
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652
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654
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657
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658
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659
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660
+ LEGEND
661
+ =======
662
+
663
+ . = BackgroundSky
664
+ , = BackgroundSoil
665
+
666
+ 1 = RedHead
667
+ 2 = GreenHead
668
+ 3 = BlueHead
669
+
670
+ ↑ = North
671
+ ↓ = South
672
+ ← = West
673
+ β†’ = East
674
+
675
+ ● = Box1Front
676
+ β—‹ = Box1Back
677
+ β–  = Box2Front
678
+ β–‘ = Box2Back
679
+ β–ͺ = Box3Front
680
+ β–« = Box3Back
681
+
682
+ # = Soil
683
+ * = Spikes
684
+ ~ = LightWater
685
+
686
+ p = Portal1
687
+ E = ExitClosed
688
+
689
+ b = Banana
690
+ w = Strawberry
691
+
692
+ Background = BackgroundSky or BackgroundSoil
693
+
694
+ Water = LightWater or DarkWater
695
+
696
+ RedTail = RedTail1 or RedTail2
697
+ RedSnake = RedHead or RedTail
698
+
699
+ GreenTail = GreenTail1 or GreenTail2
700
+ GreenSnake = GreenHead or GreenTail
701
+
702
+ BlueTail = BlueTail1 or BlueTail2
703
+ BlueSnake = BlueHead or BlueTail
704
+
705
+ Tail = RedTail or GreenTail or BlueTail
706
+ Head = RedHead or GreenHead or BlueHead
707
+ Snake = RedSnake or GreenSnake or BlueSnake
708
+
709
+ Box1 = Box1Front or Box1Back
710
+ Box2 = Box2Front or Box2Back
711
+ Box3 = Box3Front or Box3Back
712
+ Box = Box1 or Box2 or Box3
713
+ BoxFront = Box1Front or Box2Front or Box3Front
714
+ BoxBack = Box1Back or Box2Back or Box3Back
715
+
716
+ Pushable = Snake or Box1Front or Box2Front or Box3Front
717
+
718
+ PortalOpen = Portal1 or Portal2
719
+
720
+ Ground = Soil or Grass
721
+ Hazard = Water or Spikes
722
+ Fruit = Banana or Strawberry
723
+ Solid = RedSnake or GreenSnake or BlueSnake or Box1Front or Box2Front or Box3Front or Ground or Fruit
724
+ Number = 00 or 01 or 02 or 03 or 04 or 05
725
+ Direction = North or South or West or East
726
+
727
+ TeleportHint = TeleportOK or TeleportBlocked
728
+
729
+ CornerN = CornerNE or CornerNW
730
+ CornerS = CornerSE or CornerSW
731
+ CornerW = CornerNW or CornerSW
732
+ CornerE = CornerNE or CornerSE
733
+
734
+ Corner = CornerNE or CornerNW or CornerSE or CornerSW
735
+ CornerSoil = CornerSoilNE or CornerSoilNW or CornerSoilSE or CornerSoilSW
736
+
737
+ RedOverlap = RedOverS1 or RedOverN1 or RedOverW1 or RedOverE1 or RedOverS2 or RedOverN2 or RedOverW2 or RedOverE2
738
+ GreenOverlap = GreenOverS1 or GreenOverN1 or GreenOverW1 or GreenOverE1 or GreenOverS2 or GreenOverN2 or GreenOverW2 or GreenOverE2
739
+ BlueOverlap = BlueOverS1 or BlueOverN1 or BlueOverW1 or BlueOverE1 or BlueOverS2 or BlueOverN2 or BlueOverW2 or BlueOverE2
740
+ Overlap = RedOverlap or GreenOverlap or BlueOverlap
741
+
742
+ BoxBackHV = Box1BackH or Box1BackV or Box2BackH or Box2BackV or Box3BackH or Box3BackV
743
+
744
+ =======
745
+ SOUNDS
746
+ =======
747
+
748
+ sfx0 53380107
749
+ sfx1 98382700
750
+ sfx2 20652903
751
+ sfx3 71426104
752
+ undo 91478104
753
+
754
+ ================
755
+ COLLISIONLAYERS
756
+ ================
757
+
758
+ Background
759
+ Direction
760
+ Box1Back
761
+ Box2Back
762
+ Box3Back
763
+ Box1BackH
764
+ Box1BackV
765
+ Box2BackH
766
+ Box2BackV
767
+ Box3BackH
768
+ Box3BackV
769
+ Exit, ExitClosed
770
+ PortalClosed, PortalOpen
771
+ Solid, BoxBlocker
772
+ Overlap
773
+ CornerSoilNE
774
+ CornerSoilNW
775
+ CornerSoilSE
776
+ CornerSoilSW
777
+ CornerNE
778
+ CornerNW
779
+ CornerSE
780
+ CornerSW
781
+ Eyes
782
+ Water, Spikes
783
+ UndoHint1, UndoHint2, UndoHint3, UndoHint4
784
+ TeleportHint
785
+
786
+ Player
787
+ Number
788
+ Last
789
+ Active
790
+ SnakeCounter
791
+ FruitConsumed
792
+ CanMove
793
+ Temp
794
+ Temp2
795
+ Temp3
796
+
797
+ ======
798
+ RULES
799
+ ======
800
+
801
+ (======Level Start======)
802
+
803
+ (create necessary objects)
804
+
805
+ random [ ] -> [ Temp ]
806
+ [ Player ][ Temp ] -> [ Player ][ ]
807
+ [ Soil ][ Temp ] -> [ Soil Player SnakeCounter ][ ]
808
+
809
+ (turn second Portal1 into Portal2)
810
+
811
+ random [ Portal1 ] -> [ Portal1 Temp ]
812
+ random [ Portal1 no Temp ] -> [ Portal2 ]
813
+ [ Portal1 no Temp ] -> [ ]
814
+ [ Portal1 Temp ] -> [ Portal1 ]
815
+
816
+ (plant grass for fancy look)
817
+
818
+ down [ no Ground | Soil ] -> [ | Grass ]
819
+
820
+ (make wter dark under ground tiles)
821
+
822
+ up [ LightWater | Ground ] -> [ DarkWater | Ground ]
823
+ up [ LightWater | BackgroundSoil ] -> [ DarkWater | BackgroundSoil ]
824
+
825
+ (cut corners from ground)
826
+
827
+ left [ Ground no CornerSW no CornerSoilSW | no Ground ] -> [ Ground CornerSW | ]
828
+ right [ Ground no CornerSE no CornerSoilSE | no Ground ] -> [ Ground CornerSE | ]
829
+
830
+ down [ Ground CornerS | Ground ] -> [ Ground | Ground ]
831
+ down [ Ground CornerS | Water ] -> [ Ground | Water ]
832
+
833
+ down [ Ground CornerSW | BackgroundSoil ] -> [ Ground CornerSoilSW | BackgroundSoil ]
834
+ down [ Ground CornerSE | BackgroundSoil ] -> [ Ground CornerSoilSE | BackgroundSoil ]
835
+ left [ Ground CornerSW | BackgroundSoil ] -> [ Ground CornerSoilSW | BackgroundSoil ]
836
+ right [ Ground CornerSE | BackgroundSoil ] -> [ Ground CornerSoilSE | BackgroundSoil ]
837
+
838
+ (fill holes in background boxes)
839
+
840
+ [ Box1Back | no Box1 | ... | Box1 ] -> [ Box1Back | Box1Back | ... | Box1 ]
841
+ [ Box2Back | no Box2 | ... | Box2 ] -> [ Box2Back | Box2Back | ... | Box2 ]
842
+ [ Box3Back | no Box3 | ... | Box3 ] -> [ Box3Back | Box3Back | ... | Box3 ]
843
+
844
+ (set snake counter -- late because it uses Active)
845
+
846
+ late [ SnakeCounter no Number ][RedHead][GreenHead][BlueHead] -> [ SnakeCounter 03 ][RedHead][GreenHead][BlueHead]
847
+ late [ SnakeCounter no Number ][Active Head][no Active Head] -> [ SnakeCounter 02 ][Active Head][no Active Head]
848
+ late [ SnakeCounter no Number ] -> [ SnakeCounter 01 ]
849
+
850
+ (create snakes)
851
+
852
+ up [ RedHead | no Snake South ] -> [ RedHead | RedTail2 Last South ]
853
+ down [ RedHead | no Snake North ] -> [ RedHead | RedTail2 Last North ]
854
+ left [ RedHead | no Snake East ] -> [ RedHead | RedTail2 Last East ]
855
+ right [ RedHead | no Snake West ] -> [ RedHead | RedTail2 Last West ]
856
+
857
+ up [ RedTail1 Last | no Snake South ] -> [ RedTail1 | RedTail2 Last South ]
858
+ + down [ RedTail1 Last | no Snake North ] -> [ RedTail1 | RedTail2 Last North ]
859
+ + left [ RedTail1 Last | no Snake East ] -> [ RedTail1 | RedTail2 Last East ]
860
+ + right [ RedTail1 Last | no Snake West ] -> [ RedTail1 | RedTail2 Last West ]
861
+
862
+ + up [ RedTail2 Last | no Snake South ] -> [ RedTail2 | RedTail1 Last South ]
863
+ + down [ RedTail2 Last | no Snake North ] -> [ RedTail2 | RedTail1 Last North ]
864
+ + left [ RedTail2 Last | no Snake East ] -> [ RedTail2 | RedTail1 Last East ]
865
+ + right [ RedTail2 Last | no Snake West ] -> [ RedTail2 | RedTail1 Last West ]
866
+
867
+ [ RedHead ] -> [ RedHead Last ]
868
+ [ RedHead Last ][ RedTail Last ] -> [ RedHead ][ RedTail Last ]
869
+
870
+ up [ GreenHead | no Snake South ] -> [ GreenHead | GreenTail2 Last South ]
871
+ down [ GreenHead | no Snake North ] -> [ GreenHead | GreenTail2 Last North ]
872
+ left [ GreenHead | no Snake East ] -> [ GreenHead | GreenTail2 Last East ]
873
+ right [ GreenHead | no Snake West ] -> [ GreenHead | GreenTail2 Last West ]
874
+
875
+ up [ GreenTail1 Last | no Snake South ] -> [ GreenTail1 | GreenTail2 Last South ]
876
+ + down [ GreenTail1 Last | no Snake North ] -> [ GreenTail1 | GreenTail2 Last North ]
877
+ + left [ GreenTail1 Last | no Snake East ] -> [ GreenTail1 | GreenTail2 Last East ]
878
+ + right [ GreenTail1 Last | no Snake West ] -> [ GreenTail1 | GreenTail2 Last West ]
879
+
880
+ + up [ GreenTail2 Last | no Snake South ] -> [ GreenTail2 | GreenTail1 Last South ]
881
+ + down [ GreenTail2 Last | no Snake North ] -> [ GreenTail2 | GreenTail1 Last North ]
882
+ + left [ GreenTail2 Last | no Snake East ] -> [ GreenTail2 | GreenTail1 Last East ]
883
+ + right [ GreenTail2 Last | no Snake West ] -> [ GreenTail2 | GreenTail1 Last West ]
884
+
885
+ [ GreenHead ] -> [ GreenHead Last ]
886
+ [ GreenHead Last ][ GreenTail Last ] -> [ GreenHead ][ GreenTail Last ]
887
+
888
+ up [ BlueHead | no Snake South ] -> [ BlueHead | BlueTail2 Last South ]
889
+ down [ BlueHead | no Snake North ] -> [ BlueHead | BlueTail2 Last North ]
890
+ left [ BlueHead | no Snake East ] -> [ BlueHead | BlueTail2 Last East ]
891
+ right [ BlueHead | no Snake West ] -> [ BlueHead | BlueTail2 Last West ]
892
+
893
+ up [ BlueTail1 Last | no Snake South ] -> [ BlueTail1 | BlueTail2 Last South ]
894
+ + down [ BlueTail1 Last | no Snake North ] -> [ BlueTail1 | BlueTail2 Last North ]
895
+ + left [ BlueTail1 Last | no Snake East ] -> [ BlueTail1 | BlueTail2 Last East ]
896
+ + right [ BlueTail1 Last | no Snake West ] -> [ BlueTail1 | BlueTail2 Last West ]
897
+
898
+ + up [ BlueTail2 Last | no Snake South ] -> [ BlueTail2 | BlueTail1 Last South ]
899
+ + down [ BlueTail2 Last | no Snake North ] -> [ BlueTail2 | BlueTail1 Last North ]
900
+ + left [ BlueTail2 Last | no Snake East ] -> [ BlueTail2 | BlueTail1 Last East ]
901
+ + right [ BlueTail2 Last | no Snake West ] -> [ BlueTail2 | BlueTail1 Last West ]
902
+
903
+ [ BlueHead ] -> [ BlueHead Last ]
904
+ [ BlueHead Last ][ BlueTail Last ] -> [ BlueHead ][ BlueTail Last ]
905
+
906
+ (======Pre-Movement======)
907
+
908
+ [ BackGroundSoil no Snake Corner ] -> [ BackgroundSoil ]
909
+
910
+ [ BoxBackHV ] -> [ ]
911
+
912
+ (if there's an undo hint, then a snake is dead -- skip all moves until player presses undo)
913
+
914
+ [ UndoHint1 ] -> cancel
915
+
916
+ (remove teleport hints)
917
+
918
+ [ moving Player ][ TeleportHint ] -> [ moving Player ][ ]
919
+
920
+ (switch active snake)
921
+
922
+ [action Player][Active RedHead][GreenHead] -> [Player][RedHead][Active GreenHead]
923
+ [action Player][Active RedHead][BlueHead] -> [Player][RedHead][Active BlueHead]
924
+ [action Player][Active GreenHead][BlueHead] -> [Player][GreenHead][Active BlueHead]
925
+ [action Player][Active GreenHead][RedHead] -> [Player][GreenHead][Active RedHead]
926
+ [action Player][Active BlueHead][RedHead] -> [Player][BlueHead][Active RedHead]
927
+ [action Player][Active BlueHead][GreenHead] -> [Player][BlueHead][Active GreenHead]
928
+
929
+ (check if there's an active snake head)
930
+
931
+ random [ ] -> [ Temp ]
932
+ [ Active Head ][ Temp ] -> [ Active Head ][ ]
933
+ [ Head ][ Temp ] -> [ Active Head ][ ]
934
+
935
+ (make whole snakes Active)
936
+
937
+ [ Active RedHead ][ no Active RedSnake ] -> [ Active RedHead ][ Active RedSnake ]
938
+ [ Active RedHead ][ Active no RedSnake ] -> [ Active RedHead ][ no RedSnake ]
939
+
940
+ [ Active GreenHead ][ no Active GreenSnake ] -> [ Active GreenHead ][ Active GreenSnake ]
941
+ [ Active GreenHead ][ Active no GreenSnake ] -> [ Active GreenHead ][ no GreenSnake ]
942
+
943
+ [ Active BlueHead ][ no Active BlueSnake ] -> [ Active BlueHead ][ Active BlueSnake ]
944
+ [ Active BlueHead ][ Active no BlueSnake ] -> [ Active BlueHead ][ no BlueSnake ]
945
+
946
+ (======Movement======)
947
+
948
+ (apply gravity)
949
+
950
+ startloop
951
+ rigid down [ stationary RedSnake | no Ground ] -> [ down RedSnake | ]
952
+ + rigid [ down RedSnake | stationary RedSnake ] -> [ down RedSnake | down RedSnake ]
953
+
954
+ rigid down [ stationary GreenSnake | no Ground ] -> [ down GreenSnake | ]
955
+ + rigid [ down GreenSnake | stationary GreenSnake ] -> [ down GreenSnake | down GreenSnake ]
956
+
957
+ rigid down [ stationary BlueSnake | no Ground ] -> [ down BlueSnake | ]
958
+ + rigid [ down BlueSnake | stationary BlueSnake ] -> [ down BlueSnake | down BlueSnake ]
959
+
960
+ rigid down [ stationary Box1 | no Ground ] -> [ down Box1 | ]
961
+ + rigid [ down Box1 | stationary Box1 ] -> [ down Box1 | down Box1 ]
962
+
963
+ rigid down [ stationary Box2 | no Ground ] -> [ down Box2 | ]
964
+ + rigid [ down Box2 | stationary Box2 ] -> [ down Box2 | down Box2 ]
965
+
966
+ rigid down [ stationary Box3 | no Ground ] -> [ down Box3 | ]
967
+ + rigid [ down Box3 | stationary Box3 ] -> [ down Box3 | down Box3 ]
968
+ endloop
969
+
970
+ (check if player can move -- no snakes and boxes are falling)
971
+
972
+ [ Player no CanMove ] -> [ Player CanMove ]
973
+
974
+ [ CanMove ][ moving Pushable ] -> [ ][ moving Pushable ]
975
+
976
+ (using again prevents player from making undoable moves while snakes are falling)
977
+
978
+ [ Player ] -> again
979
+
980
+ (if not falling, apply movement to active Head)
981
+
982
+ [ CanMove ][ moving Player ][ stationary Head Active ] -> [ CanMove ][ moving Player ][ moving Head Active ] sfx0
983
+
984
+ (late-check if head of active snake moved at all)
985
+
986
+ [ CanMove ][ Active > Head ] -> [ CanMove ][ Active > Head Temp3 ]
987
+ late [ Active Head Temp3 ] -> cancel
988
+ late [ Temp3 ] -> [ ]
989
+
990
+ (don't let snakes move into themselves)
991
+
992
+ [ CanMove ][ > Head Active | Snake Active ] -> cancel
993
+
994
+ (consume fruit)
995
+
996
+ [ CanMove ][ > Head Active | Fruit ][ Player ] -> [ CanMove ][ > Head Active | ][ Player FruitConsumed ] sfx1
997
+
998
+ (move the whole snake after the head)
999
+
1000
+ [ CanMove ][ up Head Active ] -> [ CanMove ][ up Head Active North ]
1001
+ [ CanMove ][ down Head Active ] -> [ CanMove ][ down Head Active South ]
1002
+ [ CanMove ][ left Head Active ] -> [ CanMove ][ left Head Active West ]
1003
+ [ CanMove ][ right Head Active ] -> [ CanMove ][ right Head Active East ]
1004
+
1005
+ [ CanMove ][ > Head Active ][ stationary Tail Active North ] -> [ CanMove ][ > Head Active ][ up Tail Active North ]
1006
+ [ CanMove ][ > Head Active ][ stationary Tail Active South ] -> [ CanMove ][ > Head Active ][ down Tail Active South ]
1007
+ [ CanMove ][ > Head Active ][ stationary Tail Active West ] -> [ CanMove ][ > Head Active ][ left Tail Active West ]
1008
+ [ CanMove ][ > Head Active ][ stationary Tail Active East ] -> [ CanMove ][ > Head Active ][ right Tail Active East ]
1009
+
1010
+ (let snakes push each other and boxes)
1011
+
1012
+ startloop
1013
+ rigid [ CanMove ][ moving RedSnake | stationary RedSnake ] -> [ CanMove ][ moving RedSnake | moving RedSnake ]
1014
+ + [ CanMove ][ > Pushable no RedSnake | stationary RedSnake ] -> [ CanMove ][ > Pushable no RedSnake | > RedSnake ]
1015
+
1016
+ rigid [ CanMove ][ moving GreenSnake | stationary GreenSnake ] -> [ CanMove ][ moving GreenSnake | moving GreenSnake ]
1017
+ + [ CanMove ][ > Pushable no GreenSnake | stationary GreenSnake ] -> [ CanMove ][ > Pushable no GreenSnake | > GreenSnake ]
1018
+
1019
+ rigid [ CanMove ][ moving BlueSnake | stationary BlueSnake ] -> [ CanMove ][ moving BlueSnake | moving BlueSnake ]
1020
+ + [ CanMove ][ > Pushable no BlueSnake | stationary BlueSnake ] -> [ CanMove ][ > Pushable no BlueSnake | > BlueSnake ]
1021
+
1022
+ rigid [ CanMove ][ moving Box1 | stationary Box1 ] -> [ CanMove ][ moving Box1 | moving Box1 ]
1023
+ + [ CanMove ][ > Pushable no Box1Front | stationary Box1Front ] -> [ CanMove ][ > Pushable no Box1Front | > Box1Front ]
1024
+
1025
+ rigid [ CanMove ][ moving Box2 | stationary Box2 ] -> [ CanMove ][ moving Box2 | moving Box2 ]
1026
+ + [ CanMove ][ > Pushable no Box2Front | stationary Box2Front ] -> [ CanMove ][ > Pushable no Box2Front | > Box2Front ]
1027
+
1028
+ rigid [ CanMove ][ moving Box3 | stationary Box3 ] -> [ CanMove ][ moving Box3 | moving Box3 ]
1029
+ + [ CanMove ][ > Pushable no Box3Front | stationary Box3Front ] -> [ CanMove ][ > Pushable no Box3Front | > Box3Front ]
1030
+ endloop
1031
+
1032
+ (don't let snakes commit suicide and kill each other)
1033
+
1034
+ [ CanMove ][ > Snake | Hazard ] -> cancel
1035
+
1036
+ (don't let boxes fall through spikes)
1037
+
1038
+ [ > Pushable no Snake | Spikes ] -> [ > Pushable | Spikes BoxBlocker ]
1039
+ late [ BoxBlocker ] -> [ ]
1040
+
1041
+ (stop boxes and snakes from moving into active snake)
1042
+ (this is necessary to prevent snakes from pushing objects that will clash into them from behind -- deadlock)
1043
+
1044
+ [ CanMove ][ > Pushable no RedSnake | RedSnake Active no Last ] -> cancel
1045
+ [ CanMove ][ > Pushable no GreenSnake | GreenSnake Active no Last ] -> cancel
1046
+ [ CanMove ][ > Pushable no BlueSnake | BlueSnake Active no Last ] -> cancel
1047
+
1048
+ [ CanMove ][ > Pushable no RedSnake | perpendicular RedSnake Active Last ] -> cancel
1049
+ [ CanMove ][ > Pushable no GreenSnake | perpendicular GreenSnake Active Last ] -> cancel
1050
+ [ CanMove ][ > Pushable no BlueSnake | perpendicular BlueSnake Active Last ] -> cancel
1051
+
1052
+ (move snake attributes)
1053
+
1054
+ [ > Snake stationary Active ] -> [ > Snake > Active ]
1055
+ [ > Snake stationary Last ] -> [ > Snake > Last ]
1056
+
1057
+ (don't move Last mark if fruit was consumed)
1058
+
1059
+ [ FruitConsumed ][ > Snake Active > Last ] -> [ FruitConsumed ][ > Snake Active stationary Last ]
1060
+
1061
+ [ up Head Active stationary Last ] -> [ up Head Active stationary Last North ]
1062
+ [ down Head Active stationary Last ] -> [ down Head Active stationary Last South ]
1063
+ [ left Head Active stationary Last ] -> [ left Head Active stationary Last West ]
1064
+ [ right Head Active stationary Last ] -> [ right Head Active stationary Last East ]
1065
+
1066
+ [ > Snake stationary Active ] -> [ > Snake > Active ]
1067
+
1068
+ (only move directions if move wasn't made by player)
1069
+
1070
+ [ CanMove ][ > Snake stationary Direction no Active ] -> [ CanMove ][ > Snake > Direction ]
1071
+ [ stationary Player ][ > Snake stationary Direction ] -> [ stationary Player ][ > Snake > Direction ]
1072
+
1073
+ (move corners)
1074
+
1075
+ [ Snake > Direction stationary Corner ] -> [ Snake > Direction > Corner ]
1076
+ [ Snake > Direction stationary CornerSoil ] -> [ Snake > Direction > CornerSoil ]
1077
+
1078
+ (remove direction from last part if snake isn't growing)
1079
+
1080
+ [ CanMove ][ > Snake Active > Last Direction ] -> [ CanMove ][ > Snake Active > Last ]
1081
+
1082
+ (open portals)
1083
+
1084
+ random [ > RedSnake PortalClosed ][ no Pushable PortalClosed ] -> [ > RedSnake PortalClosed Temp ][ PortalClosed Temp2 ]
1085
+ [ > RedSnake | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > RedSnake | PortalClosed ][ PortalClosed ]
1086
+ [ > RedSnake | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > RedSnake | PortalClosed ][ PortalClosed ]
1087
+
1088
+ [ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ]
1089
+
1090
+ random [ > GreenSnake PortalClosed ][ no Pushable PortalClosed ] -> [ > GreenSnake PortalClosed Temp ][ PortalClosed Temp2 ]
1091
+ [ > GreenSnake | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > GreenSnake | PortalClosed ][ PortalClosed ]
1092
+ [ > GreenSnake | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > GreenSnake | PortalClosed ][ PortalClosed ]
1093
+
1094
+ [ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ]
1095
+
1096
+ random [ > BlueSnake PortalClosed ][ no Pushable PortalClosed ] -> [ > BlueSnake PortalClosed Temp ][ PortalClosed Temp2 ]
1097
+ [ > BlueSnake | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > BlueSnake | PortalClosed ][ PortalClosed ]
1098
+ [ > BlueSnake | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > BlueSnake | PortalClosed ][ PortalClosed ]
1099
+
1100
+ [ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ]
1101
+
1102
+ random [ > Box1Front PortalClosed ][ no Pushable PortalClosed ] -> [ > Box1Front PortalClosed Temp ][ PortalClosed Temp2 ]
1103
+ [ > Box1Front | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > Box1Front | PortalClosed ][ PortalClosed ]
1104
+ [ > Box1Front | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > Box1Front | PortalClosed ][ PortalClosed ]
1105
+
1106
+ [ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ]
1107
+
1108
+ random [ > Box2Front PortalClosed ][ no Pushable PortalClosed ] -> [ > Box2Front PortalClosed Temp ][ PortalClosed Temp2 ]
1109
+ [ > Box2Front | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > Box2Front | PortalClosed ][ PortalClosed ]
1110
+ [ > Box2Front | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > Box2Front | PortalClosed ][ PortalClosed ]
1111
+
1112
+ [ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ]
1113
+
1114
+ random [ > Box3Front PortalClosed ][ no Pushable PortalClosed ] -> [ > Box3Front PortalClosed Temp ][ PortalClosed Temp2 ]
1115
+ [ > Box3Front | PortalClosed Temp ][ PortalClosed Temp2 ] -> [ > Box3Front | PortalClosed ][ PortalClosed ]
1116
+ [ > Box3Front | PortalClosed Temp2 ][ PortalClosed Temp ] -> [ > Box3Front | PortalClosed ][ PortalClosed ]
1117
+
1118
+ [ PortalClosed Temp ][ PortalClosed Temp2 ] -> [ Portal1 ][ Portal2 ]
1119
+
1120
+ (======Post-Movement======)
1121
+
1122
+ (reset temporary objects)
1123
+
1124
+ late [ CanMove ] -> [ ]
1125
+
1126
+ late [ FruitConsumed ] -> [ ]
1127
+
1128
+ (create new snake part)
1129
+
1130
+ late [ Active RedSnake ][ Last no Snake | RedHead ] -> [ Active RedSnake ][ Last RedTail2 Active | RedHead ]
1131
+ late [ Active RedSnake ][ Last no Snake | RedTail1 ] -> [ Active RedSnake ][ Last RedTail2 Active | RedTail1 ]
1132
+ late [ Active RedSnake ][ Last no Snake | RedTail2 ] -> [ Active RedSnake ][ Last RedTail1 Active | RedTail2 ]
1133
+
1134
+ late [ Active GreenSnake ][ Last no Snake | GreenHead ] -> [ Active GreenSnake ][ Last GreenTail2 Active | GreenHead ]
1135
+ late [ Active GreenSnake ][ Last no Snake | GreenTail1 ] -> [ Active GreenSnake ][ Last GreenTail2 Active | GreenTail1 ]
1136
+ late [ Active GreenSnake ][ Last no Snake | GreenTail2 ] -> [ Active GreenSnake ][ Last GreenTail1 Active | GreenTail2 ]
1137
+
1138
+ late [ Active BlueSnake ][ Last no Snake | BlueHead ] -> [ Active BlueSnake ][ Last BlueTail2 Active | BlueHead ]
1139
+ late [ Active BlueSnake ][ Last no Snake | BlueTail1 ] -> [ Active BlueSnake ][ Last BlueTail2 Active | BlueTail1 ]
1140
+ late [ Active BlueSnake ][ Last no Snake | BlueTail2 ] -> [ Active BlueSnake ][ Last BlueTail1 Active | BlueTail2 ]
1141
+
1142
+ (teleport snakes)
1143
+
1144
+ late [ Pushable Portal2 ][ no Pushable Portal1 ] -> [ Pushable Portal1 ][ Portal2 ]
1145
+
1146
+ startloop
1147
+ late [ RedSnake no Temp ][ RedSnake Portal1 no Temp3 ][ Portal2 ] -> [ RedSnake ][ RedSnake Portal1 Temp Temp3 ][ Portal2 Temp2 Temp3 ]
1148
+ late [ GreenSnake no Temp ][ GreenSnake Portal1 no Temp3 ][ Portal2 ] -> [ GreenSnake ][ GreenSnake Portal1 Temp Temp3 ][ Portal2 Temp2 Temp3 ]
1149
+ late [ BlueSnake no Temp ][ BlueSnake Portal1 no Temp3 ][ Portal2 ] -> [ BlueSnake ][ BlueSnake Portal1 Temp Temp3 ][ Portal2 Temp2 Temp3 ]
1150
+
1151
+ late up [ Temp Temp3 North | Snake no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp North | Snake Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1152
+ + late down [ Temp Temp3 South | Snake no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp South | Snake Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1153
+ + late left [ Temp Temp3 West | Snake no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp West | Snake Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1154
+ + late right [ Temp Temp3 East | Snake no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp East | Snake Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1155
+
1156
+ late down [ Temp Temp3 | Snake North no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp | Snake North Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1157
+ + late up [ Temp Temp3 | Snake South no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp| Snake South Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1158
+ + late right [ Temp Temp3 | Snake West no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp | Snake West Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1159
+ + late left [ Temp Temp3 | Snake East no Temp ][ Temp2 Temp3 | no Temp2 ] -> [ Temp | Snake East Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1160
+
1161
+ late [ Temp3 ] -> [ ]
1162
+ endloop
1163
+
1164
+ late [ Temp2 no Solid no Hazard ][ Player ] -> [ Temp2 TeleportOK ][ Player CanMove ]
1165
+ late [ Temp2 no TeleportOK ][ CanMove ] -> [ Temp2 TeleportBlocked ][ ]
1166
+ late [ Temp2 no TeleportOK ] -> [ Temp2 TeleportBlocked ]
1167
+
1168
+ late [ CanMove ][ TeleportHint ] -> [ CanMove ][ ]
1169
+
1170
+ startloop
1171
+ late [ CanMove ][ Temp2 no RedSnake ][ RedSnake Portal1 no Temp3 ][ Portal2 ] -> [ CanMove ][ Temp2 ][ RedSnake Portal1 Temp3 ][ RedSnake Portal2 Temp3 ]
1172
+ late [ CanMove ][ Temp2 no GreenSnake ][ GreenSnake Portal1 no Temp3 ][ Portal2 ] -> [ CanMove ][ Temp2 ][ GreenSnake Portal1 Temp3 ][ GreenSnake Portal2 Temp3 ]
1173
+ late [ CanMove ][ Temp2 no BlueSnake ][ BlueSnake Portal1 no Temp3 ][ Portal2 ] -> [ CanMove ][ Temp2 ][ BlueSnake Portal1 Temp3 ][ BlueSnake Portal2 Temp3 ]
1174
+
1175
+ late [ CanMove ][ Temp Temp3 Last ][ Temp2 Temp3 ] -> [ CanMove ][ Temp Temp3 ][ Temp2 Temp3 Last ]
1176
+
1177
+ late up [ CanMove ][ Temp Temp3 North | Snake Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 North | Snake Temp2 Temp3 ]
1178
+ + late down [ CanMove ][ Temp Temp3 South | Snake Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 South | Snake Temp2 Temp3 ]
1179
+ + late left [ CanMove ][ Temp Temp3 West | Snake Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 West | Snake Temp2 Temp3 ]
1180
+ + late right [ CanMove ][ Temp Temp3 East | Snake Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 East | Snake Temp2 Temp3 ]
1181
+
1182
+ late down [ CanMove ][ Temp Temp3 | Snake North Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 | Snake North Temp2 Temp3 ]
1183
+ + late up [ CanMove ][ Temp Temp3 | Snake South Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 | Snake South Temp2 Temp3 ]
1184
+ + late right [ CanMove ][ Temp Temp3 | Snake West Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 | Snake West Temp2 Temp3 ]
1185
+ + late left [ CanMove ][ Temp Temp3 | Snake East Temp ][ Temp2 Temp3 | Temp2 ] -> [ CanMove ][ Temp | Temp Temp3 ][ Temp2 | Snake East Temp2 Temp3 ]
1186
+
1187
+ late [ CanMove ][ Temp Temp3 Last ][ Temp2 Temp3 ] -> [ CanMove ][ Temp Temp3 ][ Temp2 Temp3 Last ]
1188
+
1189
+ late [ CanMove ][ Temp3 ] -> [ CanMove ][ ]
1190
+ endloop
1191
+
1192
+ late [ CanMove ][ Temp Active ][ Temp2 no Active ] -> [ CanMove ][ Temp ][ Temp2 Active ]
1193
+
1194
+ late [ CanMove ][ Temp Snake ] -> [ CanMove ][ ]
1195
+ late [ CanMove ][ Temp Direction ] -> [ CanMove ][ ]
1196
+
1197
+ late [ CanMove ] -> [ ]
1198
+ late [ Temp ] -> [ ]
1199
+ late [ Temp2 ] -> [ ]
1200
+
1201
+ (teleport boxes)
1202
+
1203
+ late down [ Box1Front Portal1 | Box1 no Direction ] -> [ Box1Front Portal1 | Box1 North ]
1204
+ + late up [ Box1Front Portal1 | Box1 no Direction ] -> [ Box1Front Portal1 | Box1 South ]
1205
+ + late right [ Box1Front Portal1 | Box1 no Direction ] -> [ Box1Front Portal1 | Box1 West ]
1206
+ + late left [ Box1Front Portal1 | Box1 no Direction ] -> [ Box1Front Portal1 | Box1 East ]
1207
+
1208
+ late down [ Box1Front Portal1 ][ Box1 Direction | Box1 no Direction no Portal1 ] -> [ Box1Front Portal1 ][ Box1 Direction | Box1 North ]
1209
+ + late up [ Box1Front Portal1 ][ Box1 Direction | Box1 no Direction no Portal1 ] -> [ Box1Front Portal1 ][ Box1 Direction | Box1 South ]
1210
+ + late right [ Box1Front Portal1 ][ Box1 Direction | Box1 no Direction no Portal1 ] -> [ Box1Front Portal1 ][ Box1 Direction | Box1 West ]
1211
+ + late left [ Box1Front Portal1 ][ Box1 Direction | Box1 no Direction no Portal1 ] -> [ Box1Front Portal1 ][ Box1 Direction | Box1 East ]
1212
+
1213
+
1214
+ late down [ Box2Front Portal1 | Box2 no Direction ] -> [ Box2Front Portal1 | Box2 North ]
1215
+ + late up [ Box2Front Portal1 | Box2 no Direction ] -> [ Box2Front Portal1 | Box2 South ]
1216
+ + late right [ Box2Front Portal1 | Box2 no Direction ] -> [ Box2Front Portal1 | Box2 West ]
1217
+ + late left [ Box2Front Portal1 | Box2 no Direction ] -> [ Box2Front Portal1 | Box2 East ]
1218
+
1219
+ late down [ Box2Front Portal1 ][ Box2 Direction | Box2 no Direction no Portal1 ] -> [ Box2Front Portal1 ][ Box2 Direction | Box2 North ]
1220
+ + late up [ Box2Front Portal1 ][ Box2 Direction | Box2 no Direction no Portal1 ] -> [ Box2Front Portal1 ][ Box2 Direction | Box2 South ]
1221
+ + late right [ Box2Front Portal1 ][ Box2 Direction | Box2 no Direction no Portal1 ] -> [ Box2Front Portal1 ][ Box2 Direction | Box2 West ]
1222
+ + late left [ Box2Front Portal1 ][ Box2 Direction | Box2 no Direction no Portal1 ] -> [ Box2Front Portal1 ][ Box2 Direction | Box2 East ]
1223
+
1224
+
1225
+ late down [ Box3Front Portal1 | Box3 no Direction ] -> [ Box3Front Portal1 | Box3 North ]
1226
+ + late up [ Box3Front Portal1 | Box3 no Direction ] -> [ Box3Front Portal1 | Box3 South ]
1227
+ + late right [ Box3Front Portal1 | Box3 no Direction ] -> [ Box3Front Portal1 | Box3 West ]
1228
+ + late left [ Box3Front Portal1 | Box3 no Direction ] -> [ Box3Front Portal1 | Box3 East ]
1229
+
1230
+ late down [ Box3Front Portal1 ][ Box3 Direction | Box3 no Direction no Portal1 ] -> [ Box3Front Portal1 ][ Box3 Direction | Box3 North ]
1231
+ + late up [ Box3Front Portal1 ][ Box3 Direction | Box3 no Direction no Portal1 ] -> [ Box3Front Portal1 ][ Box3 Direction | Box3 South ]
1232
+ + late right [ Box3Front Portal1 ][ Box3 Direction | Box3 no Direction no Portal1 ] -> [ Box3Front Portal1 ][ Box3 Direction | Box3 West ]
1233
+ + late left [ Box3Front Portal1 ][ Box3 Direction | Box3 no Direction no Portal1 ] -> [ Box3Front Portal1 ][ Box3 Direction | Box3 East ]
1234
+
1235
+ random late [ BoxFront Portal1 ][ Portal2 ] -> [ BoxFront Portal1 Temp ][ Portal2 Temp2 TeleportOK ]
1236
+
1237
+ startloop
1238
+ random late [ Box1 no Temp ][ Box1Front Portal1 ][ Portal2 ] -> [ Box1 ][ Box1Front Portal1 Temp3 ][ Portal2 Temp3 ]
1239
+ random late [ Box2 no Temp ][ Box2Front Portal1 ][ Portal2 ] -> [ Box2 ][ Box2Front Portal1 Temp3 ][ Portal2 Temp3 ]
1240
+ random late [ Box3 no Temp ][ Box3Front Portal1 ][ Portal2 ] -> [ Box3 ][ Box3Front Portal1 Temp3 ][ Portal2 Temp3 ]
1241
+
1242
+ late down [ Box Temp Temp3 | BoxFront North ][ Temp2 Temp3 | ] -> [ Box Temp | BoxFront North Temp Temp3 ][ Temp2 | Temp2 Temp3 TeleportOK ]
1243
+ + late up [ Box Temp Temp3 | BoxFront South ][ Temp2 Temp3 | ] -> [ Box Temp | BoxFront South Temp Temp3 ][ Temp2 | Temp2 Temp3 TeleportOK ]
1244
+ + late right [ Box Temp Temp3 | BoxFront West ][ Temp2 Temp3 | ] -> [ Box Temp | BoxFront West Temp Temp3 ][ Temp2 | Temp2 Temp3 TeleportOK ]
1245
+ + late left [ Box Temp Temp3 | BoxFront East ][ Temp2 Temp3 | ] -> [ Box Temp | BoxFront East Temp Temp3 ][ Temp2 | Temp2 Temp3 TeleportOK ]
1246
+
1247
+ + late down [ Box Temp Temp3 | BoxBack North ][ Temp2 Temp3 | ] -> [ Box Temp | BoxBack North Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1248
+ + late up [ Box Temp Temp3 | BoxBack South ][ Temp2 Temp3 | ] -> [ Box Temp | BoxBack South Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1249
+ + late right [ Box Temp Temp3 | BoxBack West ][ Temp2 Temp3 | ] -> [ Box Temp | BoxBack West Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1250
+ + late left [ Box Temp Temp3 | BoxBack East ][ Temp2 Temp3 | ] -> [ Box Temp | BoxBack East Temp Temp3 ][ Temp2 | Temp2 Temp3 ]
1251
+
1252
+ late [ Temp Temp3 Direction ][ Temp2 Temp3 ] -> [ Temp ][ Temp2 ]
1253
+ endloop
1254
+
1255
+ late random [ Player ] -> [ Player CanMove ]
1256
+ late [ Temp2 TeleportOK Solid ] -> [ Temp2 TeleportBlocked Solid ]
1257
+ late [ Temp2 TeleportOK Hazard ] -> [ Temp2 TeleportBlocked Hazard ]
1258
+ late random [ Temp2 TeleportBlocked ][ CanMove ] -> [ Temp2 TeleportBlocked ][ ]
1259
+
1260
+ late [ CanMove ][ Portal1 Box1Front ][ Temp2 TeleportOK ] -> [ CanMove ][ Portal1 Box1Front ][ Box1Front ]
1261
+ late [ CanMove ][ Portal1 Box1Front ][ Temp2 no TeleportOK ] -> [ CanMove ][ Portal1 Box1Front ][ Box1Back ]
1262
+
1263
+ late [ CanMove ][ Portal1 Box2Front ][ Temp2 TeleportOK ] -> [ CanMove ][ Portal1 Box2Front ][ Box2Front ]
1264
+ late [ CanMove ][ Portal1 Box2Front ][ Temp2 no TeleportOK ] -> [ CanMove ][ Portal1 Box2Front ][ Box2Back ]
1265
+
1266
+ late [ CanMove ][ Portal1 Box3Front ][ Temp2 TeleportOK ] -> [ CanMove ][ Portal1 Box3Front ][ Box3Front ]
1267
+ late [ CanMove ][ Portal1 Box3Front ][ Temp2 no TeleportOK ] -> [ CanMove ][ Portal1 Box3Front ][ Box3Back ]
1268
+
1269
+ late [ CanMove ][ Temp Direction ] -> [ CanMove ][ Temp ]
1270
+ late [ CanMove ][ Portal1 Box1Front ][ Temp no Portal1 Box1 ] -> [ CanMove ][ Portal1 Box1Front ][ ]
1271
+ late [ CanMove ][ Portal1 Box2Front ][ Temp no Portal1 Box2 ] -> [ CanMove ][ Portal1 Box2Front ][ ]
1272
+ late [ CanMove ][ Portal1 Box3Front ][ Temp no Portal1 Box3 ] -> [ CanMove ][ Portal1 Box3Front ][ ]
1273
+ late [ CanMove ][ Portal1 BoxFront ] -> [ CanMove ][ Portal1 ]
1274
+
1275
+ late [ CanMove ] -> [ ]
1276
+ late [ Temp ] -> [ ]
1277
+ late [ Temp2 ] -> [ ]
1278
+
1279
+ late [ Pushable PortalOpen ][ Portal1 ][ Portal2 ] -> [ Pushable PortalClosed ][ PortalClosed ][ PortalClosed ]
1280
+
1281
+ (snakes die when touching water and spikes)
1282
+
1283
+ late [ RedSnake Hazard ][ RedSnake Last ] -> [ RedSnake Hazard ][ RedSnake ]
1284
+ late [ RedSnake Hazard ][ RedSnake Number ] -> [ RedSnake Hazard ][ RedSnake ]
1285
+ late [ RedSnake Hazard ][ RedSnake no Hazard ] -> [ RedSnake Hazard ][ ]
1286
+
1287
+ late [ GreenSnake Hazard ][ GreenSnake Last ] -> [ GreenSnake Hazard ][ GreenSnake ]
1288
+ late [ GreenSnake Hazard ][ GreenSnake Number ] -> [ GreenSnake Hazard ][ GreenSnake ]
1289
+ late [ GreenSnake Hazard ][ GreenSnake no Hazard ] -> [ GreenSnake Hazard ][ ]
1290
+
1291
+ late [ BlueSnake Hazard ][ BlueSnake Last ] -> [ BlueSnake Hazard ][ BlueSnake ]
1292
+ late [ BlueSnake Hazard ][ BlueSnake Number ] -> [ BlueSnake Hazard ][ BlueSnake ]
1293
+ late [ BlueSnake Hazard ][ BlueSnake no Hazard ] -> [ BlueSnake Hazard ][ ]
1294
+
1295
+ (draw undo hint when snake dies)
1296
+
1297
+ late random up [ Snake Hazard | ] -> [ Snake Hazard | UndoHint1 ]
1298
+ late random right [ UndoHint1 | ] -> [ UndoHint1 | UndoHint2 ]
1299
+ late random down [ UndoHint1 | ] -> [ UndoHint1 | UndoHint3 ]
1300
+ late random right [ UndoHint3 | ] -> [ UndoHint3 | UndoHint4 ]
1301
+
1302
+ late [ Snake Hazard ] -> [ Hazard ] sfx3
1303
+
1304
+ (boxes vanish when touching water)
1305
+
1306
+ late [ Box1 Water ][ Box1 no Water ] -> [ Box1 Water ][ ]
1307
+ late [ Box2 Water ][ Box2 no Water ] -> [ Box2 Water ][ ]
1308
+ late [ Box3 Water ][ Box3 no Water ] -> [ Box3 Water ][ ]
1309
+
1310
+ late [ Box Water ] -> [ Water ]
1311
+
1312
+ (check if there are fruits left)
1313
+
1314
+ late [ ExitClosed ] -> [ Exit ]
1315
+ late [ Fruit ][ Exit ] -> [ Fruit ][ ExitClosed ]
1316
+
1317
+ (remove snakes that reached portal and count down)
1318
+
1319
+ late [ RedHead Exit ][ RedSnake Last ] -> [ RedHead Exit ][ RedSnake ]
1320
+ late [ RedHead Exit ][ RedSnake Number ] -> [ RedHead Exit ][ RedSnake ]
1321
+ late [ RedHead Exit ][ RedTail ] -> [ RedHead Exit ][ ]
1322
+
1323
+ late [ GreenHead Exit ][ GreenSnake Last ] -> [ GreenHead Exit ][ GreenSnake ]
1324
+ late [ GreenHead Exit ][ GreenSnake Number ] -> [ GreenHead Exit ][ GreenSnake ]
1325
+ late [ GreenHead Exit ][ GreenTail ] -> [ GreenHead Exit ][ ]
1326
+
1327
+ late [ BlueHead Exit ][ BlueSnake Last ] -> [ BlueHead Exit ][ BlueSnake ]
1328
+ late [ BlueHead Exit ][ BlueSnake Number ] -> [ BlueHead Exit ][ BlueSnake ]
1329
+ late [ BlueHead Exit ][ BlueTail ] -> [ BlueHead Exit ][ ]
1330
+
1331
+ late [ Head Exit ][ SnakeCounter 01 ] -> [ Head Exit ][ SnakeCounter 00 ]
1332
+ late [ Head Exit ][ SnakeCounter 02 ] -> [ Head Exit ][ SnakeCounter 01 ]
1333
+ late [ Head Exit ][ SnakeCounter 03 ] -> [ Head Exit ][ SnakeCounter 02 ]
1334
+
1335
+ late [ Head Exit ] -> [ Exit ] sfx2
1336
+
1337
+ (remove snakeless directions and last marks)
1338
+
1339
+ late [ Direction no Snake ] -> [ ]
1340
+ late [ Last no Snake ] -> [ ]
1341
+
1342
+ (add eyes to active snake)
1343
+
1344
+ late [ Eyes ] -> []
1345
+ late [ Active Head ] -> [ Active Head Eyes ]
1346
+
1347
+ (add round corners to snakes)
1348
+
1349
+ late down [ Tail North | no North ] -> [ Tail North CornerSW CornerSE | ]
1350
+ late up [ Tail South | no South ] -> [ Tail South CornerNW CornerNE | ]
1351
+ late right [ Tail West | no West ] -> [ Tail West CornerSE CornerNE | ]
1352
+ late left [ Tail East | no East ] -> [ Tail East CornerSW CornerNW | ]
1353
+
1354
+ late up [ Tail North | Tail CornerS ] -> [ Tail North | Tail ]
1355
+ late down [ Tail South | Tail CornerN ] -> [ Tail South | Tail ]
1356
+ late left [ Tail West | Tail CornerE ] -> [ Tail West | Tail ]
1357
+ late right [ Tail East | Tail CornerW ] -> [ Tail East | Tail ]
1358
+
1359
+ late [ Corner no Snake no Ground ] -> [ ]
1360
+ late [ CornerSoil no Snake no Ground ] -> [ ]
1361
+
1362
+ late [ Snake CornerNW BackgroundSoil ] -> [ Snake CornerSoilNW BackgroundSoil ]
1363
+ late [ Snake CornerNE BackgroundSoil ] -> [ Snake CornerSoilNE BackgroundSoil ]
1364
+ late [ Snake CornerSW BackgroundSoil ] -> [ Snake CornerSoilSW BackgroundSoil ]
1365
+ late [ Snake CornerSE BackgroundSoil ] -> [ Snake CornerSoilSE BackgroundSoil ]
1366
+
1367
+ late [ Snake CornerSoilNW no BackgroundSoil ] -> [ Snake CornerNW ]
1368
+ late [ Snake CornerSoilNE no BackgroundSoil ] -> [ Snake CornerNE ]
1369
+ late [ Snake CornerSoilSW no BackgroundSoil ] -> [ Snake CornerSW ]
1370
+ late [ Snake CornerSoilSE no BackgroundSoil ] -> [ Snake CornerSE ]
1371
+
1372
+ (place overlaps on snakes)
1373
+
1374
+ late [ Overlap ] -> [ ]
1375
+
1376
+ late [ RedTail1 North ] -> [ RedTail1 North RedOverN2 ]
1377
+ late [ RedTail1 South ] -> [ RedTail1 South RedOverS2 ]
1378
+ late [ RedTail1 West ] -> [ RedTail1 West RedOverW2 ]
1379
+ late [ RedTail1 East ] -> [ RedTail1 East RedOverE2 ]
1380
+
1381
+ late [ RedTail2 North ] -> [ RedTail2 North RedOverN1 ]
1382
+ late [ RedTail2 South ] -> [ RedTail2 South RedOverS1 ]
1383
+ late [ RedTail2 West ] -> [ RedTail2 West RedOverW1 ]
1384
+ late [ RedTail2 East ] -> [ RedTail2 East RedOverE1 ]
1385
+
1386
+ late [ GreenTail1 North ] -> [ GreenTail1 North GreenOverN2 ]
1387
+ late [ GreenTail1 South ] -> [ GreenTail1 South GreenOverS2 ]
1388
+ late [ GreenTail1 West ] -> [ GreenTail1 West GreenOverW2 ]
1389
+ late [ GreenTail1 East ] -> [ GreenTail1 East GreenOverE2 ]
1390
+
1391
+ late [ GreenTail2 North ] -> [ GreenTail2 North GreenOverN1 ]
1392
+ late [ GreenTail2 South ] -> [ GreenTail2 South GreenOverS1 ]
1393
+ late [ GreenTail2 West ] -> [ GreenTail2 West GreenOverW1 ]
1394
+ late [ GreenTail2 East ] -> [ GreenTail2 East GreenOverE1 ]
1395
+
1396
+ late [ BlueTail1 North ] -> [ BlueTail1 North BlueOverN2 ]
1397
+ late [ BlueTail1 South ] -> [ BlueTail1 South BlueOverS2 ]
1398
+ late [ BlueTail1 West ] -> [ BlueTail1 West BlueOverW2 ]
1399
+ late [ BlueTail1 East ] -> [ BlueTail1 East BlueOverE2 ]
1400
+
1401
+ late [ BlueTail2 North ] -> [ BlueTail2 North BlueOverN1 ]
1402
+ late [ BlueTail2 South ] -> [ BlueTail2 South BlueOverS1 ]
1403
+ late [ BlueTail2 West ] -> [ BlueTail2 West BlueOverW1 ]
1404
+ late [ BlueTail2 East ] -> [ BlueTail2 East BlueOverE1 ]
1405
+
1406
+ (cut corners from background soil)
1407
+
1408
+ late left [ BackgroundSoil | no BackgroundSoil no Ground ] -> [ BackgroundSoil CornerSW CornerNW | ]
1409
+ late right [ BackgroundSoil | no BackgroundSoil no Ground ] -> [ BackgroundSoil CornerSE CornerNE | ]
1410
+
1411
+ late down [ BackgroundSoil CornerS | Ground ] -> [ BackgroundSoil | Ground ]
1412
+ late down [ BackgroundSoil CornerS | BackgroundSoil ] -> [ BackgroundSoil | BackgroundSoil ]
1413
+ late down [ BackgroundSoil CornerS | Water ] -> [ BackgroundSoil | Water ]
1414
+
1415
+ late up [ BackgroundSoil CornerN | Ground ] -> [ BackgroundSoil | Ground ]
1416
+ late up [ BackgroundSoil CornerN | BackgroundSoil ] -> [ BackgroundSoil | BackgroundSoil ]
1417
+
1418
+ late [ Snake BackgroundSoil CornerNW no CornerSoilNW ] -> [ Snake BackgroundSoil ]
1419
+ late [ Snake BackgroundSoil CornerNE no CornerSoilNE ] -> [ Snake BackgroundSoil ]
1420
+ late [ Snake BackgroundSoil CornerSW no CornerSoilSW ] -> [ Snake BackgroundSoil ]
1421
+ late [ Snake BackgroundSoil CornerSE no CornerSoilSE ] -> [ Snake BackgroundSoil ]
1422
+
1423
+ late [ BoxFront Corner ] -> [ BoxFront ]
1424
+
1425
+ (add connections to background boxes)
1426
+
1427
+ late horizontal [ Box1Back no Box1BackH | Box1 ] -> [ Box1Back Box1BackH | Box1 ]
1428
+ late horizontal [ Box1Back no Box1BackH | Box1Back ] -> [ Box1Back Box1BackH | Box1Back ]
1429
+ late vertical [ Box1Back no Box1BackV | Box1 ] -> [ Box1Back Box1BackV | Box1 ]
1430
+ late vertical [ Box1Back no Box1BackV | Box1Back ] -> [ Box1Back Box1BackV | Box1Back ]
1431
+
1432
+ late horizontal [ Box2Back no Box2BackH | Box2 ] -> [ Box2Back Box2BackH | Box2 ]
1433
+ late horizontal [ Box2Back no Box2BackH | Box2Back ] -> [ Box2Back Box2BackH | Box2Back ]
1434
+ late vertical [ Box2Back no Box2BackV | Box2 ] -> [ Box2Back Box2BackV | Box2 ]
1435
+ late vertical [ Box2Back no Box2BackV | Box2Back ] -> [ Box2Back Box2BackV | Box2Back ]
1436
+
1437
+ late horizontal [ Box3Back no Box3BackH | Box3 ] -> [ Box3Back Box3BackH | Box3 ]
1438
+ late horizontal [ Box3Back no Box3BackH | Box3Back ] -> [ Box3Back Box3BackH | Box3Back ]
1439
+ late vertical [ Box3Back no Box3BackV | Box3 ] -> [ Box3Back Box3BackV | Box3 ]
1440
+ late vertical [ Box3Back no Box3BackV | Box3Back ] -> [ Box3Back Box3BackV | Box3Back ]
1441
+
1442
+ ==============
1443
+ WINCONDITIONS
1444
+ ==============
1445
+
1446
+ Any SnakeCounter on 00
1447
+
1448
+ =======
1449
+ LEVELS
1450
+ =======
1451
+
1452
+ ..w..
1453
+ .....
1454
+ .....
1455
+ .....
1456
+ .3...
1457
+ .2←..
1458
+ .β†’β†’1.
1459
+ ee#ee
1460
+ ~~#~~
1461
+
1462
+ .......
1463
+ β†’β†’1.2←e
1464
+ ###.###
1465
+ .......
1466
+ .w...w.
1467
+ ###.###
1468
+ #######
1469
+
1470
+ ..............
1471
+ ..............
1472
+ ..............
1473
+ ..β†’β†’β†’2...#....
1474
+ ..β– β– β– β– β– ..#....
1475
+ ..●●■●●..#....
1476
+ ..●.β–‘1●..#3←##
1477
+ ..●.■↑●..#####
1478
+ ..●.→↑●..,,,,,
1479
+ .#●●○●●#.,,,,e
1480
+ ####.#########
1481
+ ####~#########