OpenGameArt-GPL-2.0 / README.md
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---
pretty_name: OpenGameArt-GPL-2.0
size_categories:
- 100<n<1K
task_categories:
- image-classification
- text-classification
annotations_creators:
- found
language:
- en
multilinguality:
- monolingual
source_datasets:
- original
configs:
- config_name: default
data_files:
- split: 2d_art
path: 2D_Art.jsonl.zst
- split: 3d_art
path: 3D_Art.jsonl.zst
- split: concept_art
path: Concept_Art.jsonl.zst
- split: document
path: Document.jsonl.zst
- split: music
path: Music.jsonl.zst
- split: sound_effect
path: Sound_Effect.jsonl.zst
- split: texture
path: Texture.jsonl.zst
default: true
tags:
- image
- audio
- text
- 3d
license: gpl-2.0
---
# Dataset Card for OpenGameArt-GPL-2.0
### Dataset Summary
This dataset contains game artwork assets collected from [OpenGameArt.org](https://opengameart.org) that are specifically released under the GNU General Public License version 2.0 (GPL-2.0). The dataset includes various types of game assets such as 2D art, 3D art, concept art, music, sound effects, textures, and documents along with their associated metadata.
### Languages
The dataset is primarily monolingual:
- English (en): All asset descriptions and metadata are in English
## Dataset Structure
### Data Files
The dataset consists of:
- Asset files organized by type (stored across multiple ZIP archives, with approximately 500 files in each archive)
- Corresponding metadata in compressed JSONL format (*.jsonl.zst) containing information about the assets, categorized by asset type:
- 2D_Art.jsonl.zst
- 3D_Art.jsonl.zst
- Concept_Art.jsonl.zst
- Document.jsonl.zst
- Music.jsonl.zst
- Sound_Effect.jsonl.zst
- Texture.jsonl.zst
- An archive_index.csv file mapping asset filenames to their respective archive files
### Data Fields
- `url`: URL to the asset page on OpenGameArt.org
- `title`: Title of the artwork/asset
- `author`: Creator of the asset
- `author_url`: URL to the creator's profile page
- `post_date`: Date when the asset was posted
- `art_type`: Type of asset (2D Art, 3D Art, Concept Art, Document, Music, Sound Effect, Texture)
- `tags`: Array of tags associated with the asset
- `licenses`: Array of licenses (all entries contain "GPL-2.0" in this dataset)
- `collections`: Array of collections the asset belongs to
- `preview_images`: Array of URLs to preview images of the asset
- `description`: Description of the asset provided by the creator
- `files`: Array of file information, each containing:
- `url`: URL to download the file
- `name`: Filename
- `size`: File size
### Data Splits
The dataset is organized into separate splits by asset type:
| Split | Description | Number of Examples |
|-------|-------------|-------------------|
| `2d_art` | 2D game artwork and sprites | 104 |
| `3d_art` | 3D models and assets | 67 |
| `concept_art` | Concept artwork and designs | 6 |
| `document` | Text-based game assets like names, stories | 2 |
| `music` | Game music and background tracks | 47 |
| `sound_effect` | Sound effects for games | 5 |
| `texture` | Textures for game development | 136 |
Total dataset size: 367 entries
## Additional Information
### Licensing Information
All assets in this dataset are released under the GNU General Public License version 2.0 (GPL-2.0). This license is a copyleft license that requires anyone who distributes the code or a derivative work to make the source available under the same terms. This applies to game assets in this collection.
Full license text: [https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html](https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html)
### Attribution Guidance
Under GPL-2.0, when using these assets, users must:
- Provide the complete source code of any derivative work
- Include a copy of the GPL-2.0 license
- State changes made to the original work
- Keep copyright notices intact
- Make the derivative work available under the same GPL-2.0 license
Full attribution information is available in the ATTRIBUTION.md file included with the dataset, which lists all creators and their works.