### Unity Scene with a drone and trail.
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**Video:** [https://www.youtube.com/watch?v=ipe1qHXY2dw](https://www.youtube.com/watch?v=ipe1qHXY2dw)
**Script:**
```using System.Collections;using System.Collections.Generic;using UnityEngine;using System.IO;
public class MovingDrone : MonoBehaviour{
    public float velocity = 10.0f;    public Vector3 direction;    public int lenCoords = 0;    public int i = 0;    public string[] lines;
    // Start is called before the first frame update    void Start()    {        StreamReader reader = new StreamReader("sensors.log");  //preprocessed file        lines = reader.ReadToEnd().Split('\n');        lenCoords = lines.Length;    }
    // Update is called once per frame    void Update()    {        if (i < lenCoords) {            if (lines[i].Contains(",")) {                string[] coords = lines[i].Split(',');                float x = float.Parse(coords[0]);                float y = float.Parse(coords[1]);                float z = float.Parse(coords[2]);                this.direction = new Vector3(x, y, z);            }
            transform.Translate(this.direction * velocity * Time.deltaTime);            i += 1;        }    }}```