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              What makes/breaks a game for you?
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                     We all have different tastes/fetishes when it comes to adult games.
                     <br/>
                     I am interested in hearing a short description of what makes or breaks a game for you.
                     <br/>
                     For instance, is there something that a game MUST have for you to keep playing it and getting excited for new updates? Is there something that will make you give up on the game as soon as you encounter it or perhaps not even try the game to begin with?
                     <br/>
                     <br/>
                     For me personally, I love any game with the "older man/younger woman" scenario and will not play games with unfair NTR or rape.
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                     Voice your opinion, it is very valuable for us game developers.
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                     For the most part, consent is my only major line that I don't like to see crossed. There are exceptions. I am actually, oddly, more comfortable with Non-Con if I'm playing as a female, I think because there's an eroticism in being taken, but I feel nothing but dirty in doing the taking. However, here we come to the line that matters more to me than anything else, writing. If your non-con story relies on my character being a retard, your game sucks. If your non-con story utilises a paper-thin blackmail premise, your game sucks. If my character is going to go into a non-con situation, her manufactured consent, consent under duress, has to be believable. She has to weigh her options, do I fuck my fat boss or live on the street? Do I give up on my dreams or do I submit to this sexual coercion? Do I want to find about and stop the organization who's ruining my life at any cost, or do I live in hiding for the rest of my life? I'm going to be sexually harassed no matter what I do, do I stay with the sleazeball or do I submit to the gentleman Dom?
                     <br/>
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                     NTR is a touchy subject. I'll say this, in real life, I'd never feel NTR. I don't view relationships in the same way most people do. I'm not a jealous person. Jealousy is the main ingredient in NTR. As a result, I'm not opposed to a lot of the things that get labeled NTR but really aren't. Romantic Rivals are simply antagonists to me. The problem I had with Eric wasn't his NTR but his Deus Ex Machina level of power that totally upended my suspension of disbelief. That said, I do empathise with a character, so a game with a real NTR focus, where the point is that the MC himself feels jealousy, that's not something I can play, because I will feel for him.
                     <br/>
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                     My last line, and this again speaks to my issues being less about kinks and more about technical stuff, is art. To me, art is a key ingredient in telling a story. These games are a visual storytelling medium. They have a lot in common with Film, but more with Comic Books. As a result developers should be looking for ways to show and not tell. However, many games limit themselves in this regard. I love the writing in Daughter for Dessert, however, the art bugs me and often takes me out of it. Sprite based art, especially in 3DCG games other than DfD, which I played long before I had really gotten into games, is a no go for me, unless it's really well written. Further, developers who do a sex scene in 10 frames are lazy. Theatre of the mind can only take me so far as I click to move forward and find myself at the end, unsatisfied. Worse are those who use the same frame for wall after wall of text, most common in japanese games, this practice bores me as a player an only cheapens the experience.
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                     I'd like to revisit writing one last time before leaving. Writing, to me is the whole package. When writing the story you're also deciding how the art will look, how the story will fit together, the pace, the continuity, etc. So when I play a game and I find mechanics that substitute for a lack of narrative purpose, like grind in most life sims, I find myself losing interest exponentially as time passes. Character's need depth, as a player, my reason for playing is to create an emotional connection to stimulate something more than I can get from normal porn. Consistency, your character has to be consistent. They can learn and grow, in fact they should, but if a change occurs it has to be earned. If the innocent love interest in your game comes off as too innocent, you're gonna have a bad time, what's worse is if she comes off as naive as a grade schooler in one scene, but could pass for middle school in another, and then goes back to the grade school. I believe in artistic license and don't mind a lolita-esque story arc, but you had better at least make her consistent. Pacing is also important, we have a trope here we call the stairway to heaven, its actually a real thing that we do when mating, but in games often takes multiple encounters to move up a single step, where in real life multiple steps can be taken in a single encounter. After 2 dates, in DfD you're able to bed and completely have your way with one of the love interests, a second one, after 2 dates and a close after work moment. In both the advancements feel earned, not rushed, they are mature and deserved. Whereas there are games that have gone so far as to complete a whole "chapter" and release a second game as a new "chapter' that haven't even gotten to the oral step. Pacing is important, and should be taken into account.
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                     I'm not really a gamer (ordinary games), so when I look to play erotic/porn games what I don't want to see are elements like fighting/battle and other stuff (minigames/puzzles and such) in order to advance play. I'm also useless in those open world rpgm's where I'm little when roaming, simply getting out of the house is a chore. x'D
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                     I like stories, choices, believable characters, no game over because I wasn't bold enough or too bold (if one is game over, don't make it a choice), to some degree I need to be able to immerse myself in the game (if I don't care about anyone it's hard to be motivated to play).
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                        For the most part, consent is my only major line that I don't like to see crossed. There are exceptions. I am actually, oddly, more comfortable with Non-Con if I'm playing as a female, I think because there's an eroticism in being taken, but I feel nothing but dirty in doing the taking. However, here we come to the line that matters more to me than anything else, writing. If your non-con story relies on my character being a retard, your game sucks. If your non-con story utilises a paper-thin blackmail premise, your game sucks. If my character is going to go into a non-con situation, her manufactured consent, consent under duress, has to be believable. She has to weigh her options, do I fuck my fat boss or live on the street? Do I give up on my dreams or do I submit to this sexual coercion? Do I want to find about and stop the organization who's ruining my life at any cost, or do I live in hiding for the rest of my life? I'm going to be sexually harassed no matter what I do, do I stay with the sleazeball or do I submit to the gentleman Dom?
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                        NTR is a touchy subject. I'll say this, in real life, I'd never feel NTR. I don't view relationships in the same way most people do. I'm not a jealous person. Jealousy is the main ingredient in NTR. As a result, I'm not opposed to a lot of the things that get labeled NTR but really aren't. Romantic Rivals are simply antagonists to me. The problem I had with Eric wasn't his NTR but his Deus Ex Machina level of power that totally upended my suspension of disbelief. That said, I do empathise with a character, so a game with a real NTR focus, where the point is that the MC himself feels jealousy, that's not something I can play, because I will feel for him.
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                        My last line, and this again speaks to my issues being less about kinks and more about technical stuff, is art. To me, art is a key ingredient in telling a story. These games are a visual storytelling medium. They have a lot in common with Film, but more with Comic Books. As a result developers should be looking for ways to show and not tell. However, many games limit themselves in this regard. I love the writing in Daughter for Dessert, however, the art bugs me and often takes me out of it. Sprite based art, especially in 3DCG games other than DfD, which I played long before I had really gotten into games, is a no go for me, unless it's really well written. Further, developers who do a sex scene in 10 frames are lazy. Theatre of the mind can only take me so far as I click to move forward and find myself at the end, unsatisfied. Worse are those who use the same frame for wall after wall of text, most common in japanese games, this practice bores me as a player an only cheapens the experience.
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                        I'd like to revisit writing one last time before leaving. Writing, to me is the whole package. When writing the story you're also deciding how the art will look, how the story will fit together, the pace, the continuity, etc. So when I play a game and I find mechanics that substitute for a lack of narrative purpose, like grind in most life sims, I find myself losing interest exponentially as time passes. Character's need depth, as a player, my reason for playing is to create an emotional connection to stimulate something more than I can get from normal porn. Consistency, your character has to be consistent. They can learn and grow, in fact they should, but if a change occurs it has to be earned. If the innocent love interest in your game comes off as too innocent, you're gonna have a bad time, what's worse is if she comes off as naive as a grade schooler in one scene, but could pass for middle school in another, and then goes back to the grade school. I believe in artistic license and don't mind a lolita-esque story arc, but you had better at least make her consistent. Pacing is also important, we have a trope here we call the stairway to heaven, its actually a real thing that we do when mating, but in games often takes multiple encounters to move up a single step, where in real life multiple steps can be taken in a single encounter. After 2 dates, in DfD you're able to bed and completely have your way with one of the love interests, a second one, after 2 dates and a close after work moment. In both the advancements feel earned, not rushed, they are mature and deserved. Whereas there are games that have gone so far as to complete a whole "chapter" and release a second game as a new "chapter' that haven't even gotten to the oral step. Pacing is important, and should be taken into account.
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                     Thanks for the great response! I can absolutely relate to everything that you've written. A follow-up question. How do you feel about shorter erotic scenes, the kind that you would find in the beginning of a new game with the purpose to tease the player? Do you feel that it's lazy too or serves the purpose of enticing the player for the future pay-off? Also, which three games are your top games to date. I believe you're someone in my target audience.
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                        I'm not really a gamer (ordinary games), so when I look to play erotic/porn games what I don't want to see are elements like fighting/battle and other stuff (minigames/puzzles and such) in order to advance play. I'm also useless in those open world rpgm's where I'm little when roaming, simply getting out of the house is a chore. x'D
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                        I like stories, choices, believable characters, no game over because I wasn't bold enough or too bold (if one is game over, don't make it a choice), to some degree I need to be able to immerse myself in the game (if I don't care about anyone it's hard to be motivated to play).
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                     Yes! I'm not a fan of game over screens either. The "wrong" choice should branch into something different or have a creative way of circumventing a game over screen.
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                        Yes! I'm not a fan of game over screens either. The "wrong" choice should branch into something different or have a creative way of circumventing a game over screen.
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                     Agreed. The good Darth made a great post while I was typing, I agree with what he said. Well, except the writing bit, I hate writing.
                     <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
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                     I'm fond of mother-son incest/mature women-young men over anything.
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                     What makes breaks a game for me is an unrealistic portrayal of a MILF/mother in incest games. Example game, Big Brother. It's one of F95's most prominent games but I refuse to play it. The Mother is unrealistically, ineffably and ridiculously young to be a mother of three young adults in their sexual prime.
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                     That's a no-no for me. Big no-no. Breast size didn't really matter, not all mothers need to have larger breasts but to consider a woman with a 25-year old physique to be a mother of three adults? Heck no.
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                        I'm fond of mother-son incest/mature women-young men over anything.
                        <br/>
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                        What makes breaks a game for me is an unrealistic portrayal of a MILF/mother in incest games. Example game, Big Brother. It's one of F95's most prominent games but I refuse to play it. The Mother is unrealistically, ineffably and ridiculously young to be a mother of three young adults in their sexual prime.
                        <br/>
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                        That's a no-no for me. Big no-no. Breast size didn't really matter, not all mothers need to have larger breasts but to consider a woman with a 25-year old physique to be a mother of three adults? Heck no.
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                     Those types of games are very hot indeed. I remember playing a LOP game on playforceone years ago that had a mother that imo was the perfect example of how mother's should be portrayed in games. Slightly older look and not smooth skin or made of plastic. Do you have any games in mind with good MILF portrayal?
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                        Those types of games are very hot indeed. I remember playing a LOP game on playforceone years ago that had a mother that imo was the perfect example of how mother's should be portrayed in games. Slightly older look and not smooth skin or made of plastic. Do you have any games in mind with good MILF portrayal?
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                     LOP?
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                     Dual Family and A Wife and a Mother (so I've heard), more so on how the characters are set at and developed. They are the only mothers in 3dcg I know so far who acts genuinely as mothers. Not the kind of oh-I-saw-my-son's-boner-better-suck-him-off.
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                     a gorgeous female character renders \ art , even if the story is terrible and the game is full of bugs , i can still extract the files and ''use them'' .
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                     I can ignore and simply skip gay stuff , very young females \ men , gore , ect it doesn't do anything for me ,
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                     cuckold in general and scat , seeing any of that generally ruin the experience for me and i result generally in instantly closing the game and send it to garbage bin .
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                     People here mentioned Jealousy with NTR and cuckold , it's more of triggering confrontational violent reaction for me
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                     as if a certain female character in the game is promiscuous depends on the character whatever
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                        Dual Family and A Wife and a Mother (so I've heard), more so on how the characters are set at and developed. They are the only mothers in 3dcg I know so far who acts genuinely as mothers. Not the kind of oh-I-saw-my-son's-boner-better-suck-him-off.
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                     I agree, they are more 'normal' mothers. I think a lonely mother seeking comfort in her son could work, tbh I'm getting tired of the son aggressively going after female family members. Could be because I'm not 18 anymore and most of them are arseholes, I dunno.
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                        Thanks for the great response! I can absolutely relate to everything that you've written. A follow-up question. How do you feel about shorter erotic scenes, the kind that you would find in the beginning of a new game with the purpose to tease the player? Do you feel that it's lazy too or serves the purpose of enticing the player for the future pay-off? Also, which three games are your top games to date. I believe you're someone in my target audience.
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                     It kinda all depends on where you're going. Since I used DfD as an example earlier, before the actual full on sex with either of those characters, each had a smaller sexual scene, an assjob with one, and a blowjob with the other. The assjob scene is a bit of a surprise for me... an odd first move, but hey, it worked, and while I'm not sure if I got off, it was certainly a pleasurable scene that left me wanting more. The blowjob was more intense, also being exhibitionist, as you're talking to someone as the girl decides, behind the counter to go down on you. Both work to further the plot.
                     <br/>
                     <br/>
                     However, that's how everyone does their game, nothing wrong with switching things up, no? A fellow dev and I were talking about this and both of us decided to take a new approach, with one of my projects the opening scene is our female MC saying goodbye to her best friend in the world, the night before she moves to go to this school she got a scholarship for. This friend is a guy she'd grown up with, someone who, to her, was important, but never someone she saw romantically. He, however, loved her. Had loved her as long as he could admit to romantic feelings for girls. In a tender moment he admits to being too much of a coward to be honest with her. She says, maybe that's true, but she say's she's been a shit friend too. He tries to deny this, but she silences him and talks about how she knows, she's seen the way he looks at her, and admits to leading him on, knowing she'd only ever hurt him if he voiced his feelings.
                     <br/>
                     <br/>
                     And here is where something important happens. This character isn't typical. She, like myself, doesn't really believe in "true love" she's not above romance, and she doesn't have a problem with relationships, but she's polyamourous, and will only get more so as the story advances. This, I'll eventually reveal the reasons for through dialogue and character development, but it has to do with her parent's failed marriage and failure to ever have a meaningful relationship after. So in the interest of showing this side of her right off the bat, I have her choose to have sex with this friend, her farewell. The only thing she can give him to both say goodbye and I'm sorry. She knows she likely won't be hack, and she's committed to becoming this more sexual person. Moreover, she's intent on getting rid of her only anchor with someone she trusts implicitly, her virginity. And so follows a 35 render sex scene in my prologue.
                     <br/>
                     <br/>
                     <br/>
                     <br/>
                     As to my favorite games, the first two are pretty solid, the third changes depending on my mood.
                     <br/>
                     <br/>
                     Coceter Chronicles is by far my favorite, the main character Tabitha is the perfect example of a player avatar, the world is a perfect example of how to develop lore and build a believable fantasy, the characters are deep and interesting, Courtney even prompting me to create a thread talking about characters whom you've genuinely fallen for, and plenty of sexual content to keep you interested.
                     <br/>
                     <br/>
                     Depraved Awakening is my second favorite, and might even have superior writing to Coceter. The noir detective vibe and the sexually charged bad guys build an environment that is inherently sexy and well realized. The MC's motivations are altruistic but gritty, as most noir characters are, and the plot just keeps on coming. Also, I have a weakness for redheads with daddy issues.
                     <br/>
                     <br/>
                     I think right now I'd give number 3 to babysitter. The game is getting better with each release and the writer, who is the same that I mentioned above when talking about bringing the sex in hard from the start, is the reason for that. The premise from the beginning was fine, but it's his addition of character depth and meaning to each of the routes that makes it worth not only playing once, but multiple times to see all that can happen.
                     <br/>
                     <br/>
                     If you ask me tomorrow I might choose Wicked Choices as my number 3. This game, starts out with a bang, the culmination of a summer of flirtation between an uncle and his niece is a brilliantly written sex scene that might even be longer than my own. But then, as the release comes to a close 2 curveballs, 1, we were recorded, and 2 some elf looking girl a million miles away felt, empathetically, the act I'd just performed on my niece as if it was her. Just what the fuck. And since then the building of this world, the introduction of more Lore all while advancing plot points and bringing characters to light has been amazing. This is an erotic story rather than a porn game, but it does it so well that I don't care.
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                        a gorgeous female character renders \ art , even if the story is terrible and the game is full of bugs , i can still extract the files and ''use them'' .
                        <br/>
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                        I can ignore and simply skip gay stuff , very young females \ men , gore , ect it doesn't do anything for me ,
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                        cuckold in general and scat , seeing any of that generally ruin the experience for me and i result generally in instantly closing the game and send it to garbage bin .
                        <br/>
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                        People here mentioned Jealousy with NTR and cuckold , it's more of triggering confrontational violent reaction for me
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                        as if a certain female character in the game is promiscuous depends on the character whatever
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                     Jealousy often leads to wrath.
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                     But the real reason I'm replying here is to agree with your mention of extreme fetishes like Scat. I tend to forget these are a thing I should mention are right out. Vomit as well. Watersports that involve drinking or peeing on are not ok. I'm not into watching a girl pee, but as long as it's not on me, and I'm not drinking it, whatever. Gore, bondage that gets to the point of torture porn, etc are all too much for me as well. I can put up with some light femdom or some S&amp;M play, but there's a line where I get uncomfortable.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="kiteares · Apr 23, 2018 at 7:06 PM" data-lb-id="post-684876">
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                        I am interested in hearing a short description of what makes or breaks a game for you.
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                     Impossible....especially for the likes of me.
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                        For the most part, &lt;snip&gt;
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                     Not bad for someone who comments about walls of text
                     <img alt=";)" class="smilie smilie--sprite smilie--sprite668" data-shortname=";)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Wink    ;)"/>
                     <br/>
                     That said a lot of Darth's points ring true to me.
                     <br/>
                     I don't like lolli or shota and will avoid if there are characters that, to me, look too young for the role they play.  When I say "look", a lot is about the appearance, but also the character some borderline act very childish, some quite mature, the maturity can add age to the characters look.  Conversley, I have no issue with a 20 year old child with parents that look about 30.    It makes sense in my head, so
                     <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
                     <br/>
                     Generally, beyond that I am pretty open regarding to kinks, it's the only way you will learn new stuff about yourself.  I mean, who knew I would like futa until I discovered a well written game involving that?  And there is the key - well written, this includes solid internal logic, believable character progression including motivations.  Like Darth said, a single date can lead to sex with the right progression and motivation, but in other cases a kiss on the lips at the end is a game killer.  In the writing slot also comes poor translations, trying to work out what is being said or meant is not what I play the games for.
                     <br/>
                     NTR done well is not a killer for me, I am comfortable with swinging and sharing, but not disempowerment.  But if this is the kink of the MC (and well notified either in the prologue or progression), then there should be no jealousy or development beyond it, if it is not the kink of the MC then they should react in the correct way, be it stopping the act, leaving the SO or turning the tables/getting revenge.
                     <br/>
                     Rape is another dodgy area having the MC do the act is a no no to me.  Having it done to the MC or SO needs to fit into the story and have appropriate reaction.  Could be a motivaiton for revenge or to make money to get out of the area or to spiral into a life never considered by the MC.  With both this and NTR, unless they are the core of the story, it is wise to give options to avoid them, even if it's just to avoid the scene while it happens out of site if it's needed to progress the story.
                     <br/>
                     There's loads of other things that make or break games for me and I may well revisit this post, but it's something to start with.
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                     <br/>
                     Quick flick at the posts since starting:
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                        Do you have any games in mind with good MILF portrayal?
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                     Check out My Sweet Neighbours and Sisterly Lust both have different takes and are open to some intereting progression.
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                     If the game asks you to name your character at the start its 90% likely going to be shit because the dev doesn't understand what he is making.
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                     Balloon anime tits fetish, I just don't get the appeal of characters who don't look like organic life forms. Are people really not aroused by normal sized tits that are proportional to the rest of the body? What? There tends to be pretty clear divide between devs who like that fetish and ones that don't in terms of overall character designs.
                     <br/>
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                     The standard anime art style with censorship. Every female looks the same, has same skin toning, has same nipples, same genitals, once you've seen one anime girl naked you've seen them all. If a game is made in Japan it tends to go hand in hand with shit writing and mundane hentai game tropes as well so its super not worth to play. I can deal with shit art if the writing/gameplay is good though.
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                     Theres some winner elements too, good writing tends to set the actually good games from the rest. Progression mechanics where you have a goal and the more you play the more you gain is great. Making decisions and having to learn skills to progress is rewarding. The vn model where you have no impact on anything is simply not as engaging.
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                        Jealousy often leads to wrath.
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                        But the real reason I'm replying here is to agree with your mention of extreme fetishes like Scat. I tend to forget these are a thing I should mention are right out. Vomit as well. Watersports that involve drinking or peeing on are not ok. I'm not into watching a girl pee, but as long as it's not on me, and I'm not drinking it, whatever. Gore, bondage that gets to the point of torture porn, etc are all too much for me as well. I can put up with some light femdom or some S&amp;M play, but there's a line where I get uncomfortable.
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                     lesbian cuckold doesn't do the same reaction , at least for me
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                        If the game asks you to name your character at the start its 90% likely going to be shit because the dev doesn't understand what he is making.
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                        Balloon anime tits fetish, I just don't get the appeal of characters who don't look like organic life forms. Are people really not aroused by normal sized tits that are proportional to the rest of the body? What? There tends to be pretty clear divide between devs who like that fetish and ones that don't in terms of overall character designs.
                        <br/>
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                        The standard anime art style with censorship. Every female looks the same, has same skin toning, has same nipples, same genitals, once you've seen one anime girl naked you've seen them all. If a game is made in Japan it tends to go hand in hand with shit writing and mundane hentai game tropes as well so its super not worth to play. I can deal with shit art if the writing/gameplay is good though.
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                        Theres some winner elements too, good writing tends to set the actually good games from the rest. Progression mechanics where you have a goal and the more you play the more you gain is great. Making decisions and having to learn skills to progress is rewarding. The vn model where you have no impact on anything is simply not as engaging.
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                     Aren't you missing out on immersion by not naming the character to your own name? I think it is a must have feature in any game.
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                     What about the VN model with branching paths, yet a core main story. Do you like that concept?
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                     Not all will agree, especially since I'm the wrong person to ask here, but I found the moms in Milfy City and View of Family to be my favorite. What makes them interesting to me comes back to my rules about consent. Most M/s incest in games tends to rely on the son tricking, blackmailing, molesting, or otherwise dominating his mother rather than the mother actually wanting him, or as someone else mentioned, they might use "Oh my god he's got a big dick" sometimes in congruence with trickery, to get her on board.
                     <br/>
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                     Milfy City on the other hand gives us a mom who has been harbouring an unhealthy obsession for her son for some time it seems. View of Family presents us with a mom who is having weird dreams where she see's herself married and with children to her son. Both have interesting and new progression types, with Milfy City's mom being the aggressor, and while VoF's mom needs some convincing, the method for that convincing is a psychiatrist who herself has learned to like incest. The thing I like most about these though is that the women are active participants in the action. Big Brother, Man of the House, The Artifact, Incest Adventure, etc etc, it's like the son is fighting against the mom to get her to eventually relent and admit that she likes him. That's not normal. It's not even really consent, it's harassment.
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                        If the game asks you to name your character at the start its 90% likely going to be shit because the dev doesn't understand what he is making.
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                     Wrong. Depraved Awakening, Babysitter, Sisterly Lust, Wicked Choices, I Love Daddy, My Sweet Neighbors, and more I could likely name drop actually start by letting you name the MC. This is normal. It's not that the developer doesn't know what he's doing, it's that the developer is trying to immerse you in the story by allowing you to choose the name of the character. The only reason none of my games are doing this is because their names are relevant to the stories. Alexis and Alexander are twins, getting their similar names from unimaginative parenting but more importantly because it shows the audience they're twins from the start. Evelyn, my protagonist in the game I talk about above goes by Eve, she's attending a school named Seraphim Academy, and it's got a theme of sexual discovery, all tying back to the idea that the main character is an allegory for the garden of eden, partaking of the forbidden fruit.
                     <br/>
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                     However, if you don't have such stringent reasons to give your character a particular name, there's no reason why you shouldn't let your players name them after themselves. I don't know about you but I get a twitch when my virtual sister calls me by my name as I eat her out. That level of dismissive vitriol for such a mechanic shows you've got some serious issues to work out with a game or two you played in the past.
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                        lesbian cuckold doesn't do the same reaction , at least for me
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                     Have you played Freeloading Family? The game, from what I hear stepped on that landmine pretty hard. You see, rare is the game where your love interest has sex with a woman, but not you, and doesn't lead to an immediate sharing moment. What's worse is it even forced you to watch as the woman you wanted so desperately fucked another woman in front of you, but you were powerless to do anything but watch.
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                     I despise any and all forms of NTR. It makes it worse when it's not in the game for half it's updates, the dev says it won't be in and then it gets added halfway through development. That and the amount of abandoned games is why I stopped monthly support of games and now only pay near the end of a games development.
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                     Rape. Rape is one of my biggest turn offs. Nothing about it turns me on and I don't like to see it. If it's there to make an impact and part of the story I can tolerate it to a degree like with Coceter Chronicles or The Way but those are the only 2 exceptions i've been able to make. Wicked Choices had a great start but the very next update had the girl being raped while she begs her watching mother for help just to say "this guy is a dick" and I haven't been able to touch that game since. That just put me right off.
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                     Shit writing. Said it before and i'll say it again, the internet is full of porn and I can get instant fap material anywhere. When I download a visual novel I expect to get some novel out of it so if it's broken engrish or the worst plot since sand shark I will pass on it.
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                     Corruption/blackmail. Seeing a dumb woman do dumb shit and end up getting dicked for most ridiculous of reasons is an instant boner killer. It's the Road Trip effect. You get a woman in her mid 20's or older suddenly lose all IQ and end up getting fucked purely because she's an idiot.
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                        Wicked Choices had a great start but the very next update had the girl being raped while she begs her watching mother for help just to say "this guy is a dick" and I haven't been able to touch that game since. That just put me right off.
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                     You definitely missed the purpose of that scene then. More importantly, there hasn't been anything that dark since, I'd really suggest you give it another try. Not sure who's perspective you chose on that rape, but I chose to take it from her's. The result is a very depressing view, to be sure, but what matters is that it shows the lengths to which the mother is willing to go to get what she wants, and how she views her daughter as nothing but a tool to be used in that struggle. The son, I imagine, is also a tool to her, but he's a blunt instrument, a creature of rage, while the daughter is a spy, a creature of seduction.
                     <br/>
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                     Like I said though, there's been nothing like that since, and I'd even argue that ASL won't go back to it, it served a narrative purpose at the time, but from here on out he's looking to keep the game in the clear with Patreon as much as possible and more rape that doesn't serve the story won't do that.
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                     I haven't, but more because I can talk to ASL and Palanto privately if I need to.
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                        Aren't you missing out on immersion by not naming the character to your own name? I think it is a must have feature in any game.
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                        What about the VN model with branching paths, yet a core main story. Do you like that concept?
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                     No, novels have a set protagonist and people seem to enjoy those. Why would games be different. Witcher 3 is more immersive, has better story, has more believable world than any AAA rpg without a set protagonist.
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                     Vn's are fine, just inferior as you don't make similarly rewarding decisions. You usually just play trough each path to get the cg's.
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                        No, novels have a set protagonist and people seem to enjoy those. Why would games be different. Witcher 3 is more immersive, has better story, has more believable world than any AAA rpg without a set protagonist.
                        <br/>
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                        Vn's are fine, just inferior as you don't make similarly rewarding decisions. You usually just play trough each path to get the cg's.
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                     Mass Effect, Dragon Age. Sure, Witcher is amazing, but it's not because Geralt has a name. It's because the books its based on were already amazing. When the first Mass Effect came out, and later Dragon Age, I was blown away by what they were offering. Both are amazing games. I'd also offer up Kotor, but now I'm pandering to the Bioware love I've earned over the years. Fallout New Vegas was an amazing game, great branching story where your decisions mattered and things could get dark or go as well as you could make them. All of these games let you name your character. None of them suffer from it. You're delusional if you think that naming your character can be anything less than a boon, especially in a porn game, where naming them after yourself is just a way to help get you off.
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                        No, novels have a set protagonist and people seem to enjoy those. Why would games be different. Witcher 3 is more immersive, has better story, has more believable world than any AAA rpg without a set protagonist.
                        <br/>
                        <br/>
                        Vn's are fine, just inferior as you don't make similarly rewarding decisions. You usually just play trough each path to get the cg's.
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                     Well, it would be very hard to have the reader's name inserted into an actual novel but games allow that creative freedom. To each their own I guess, but I don't agree with that it's a bad optional feature.
                     <br/>
                     <br/>
                     Couldn't you say the same about any non-VN game too? You just grind or select different activities to get a different path. I guess VNs are for those loving stories and other games for loving the grind or gameplay.
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                     Must have: The correct themes. Corruption, training and/or bondage. I don't really touch the vanilla ''seduce everyone in your general vicinity'' types of game that are popular around here, but otoh it's also where I discovered my corruption fetish.
                     <br/>
                     <br/>
                     Turn-offs in this type of game:
                     <br/>
                     <br/>
                     - Obnoxious, cocky male characters. I'd rather have female protag as the character being corrupted. Sometimes male MC can work out acceptably like in Witch Trainer,
                     <i>
                      if the writing is good
                     </i>
                     and he's not just some generic horny kid with a giant schlong and no personality to speak of. At least that game has humor and wit to it. Ditto for Something Unlimited, plus Lex has mostly the right approach to his captives.
                     <br/>
                     <br/>
                     - Unavoidable sex scenes. When I'm playing a trainer-type game, I damn better control what happens and what pace. These games are (or should be) about taking actions and seeing their effects on the character being trained/corrupted. So when the game throws me a sex scene I can't even avoid through a simple dialogue option, it's a dealbreaker. Most of them seem to understand this, but Four Elements Trainer has different ideas.
                     <br/>
                     <br/>
                     - Rape. It's pretty much the opposite of what I like to see - a gradual twisting of morals through mind control, temptation, addiction, deprivation and manipulation.
                     <br/>
                     <br/>
                     - Bad writing. Nothing has me running away faster than this. ''Corruption'' is the prime example. I'd even say there's little reason to play a game whose only redeeming feature is its art. Because there will always be more and better such content available with less hassle elsewhere.
                     <br/>
                     <br/>
                     - Fantasy setting. Yeah, I don't see how anyone could like this more than sci-fi. I've never felt more than indifferent to those themes. I still love Warcraft, though that has plenty of steampunk, sci-fi, Lovecraft, pop-culture and other influences these days as well.
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                        where naming them after yourself is just a way to help get you off.
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                     How would that work with the plethora of games with female protags or parody games?
                     <br/>
                     I think if a game doesn't respect its own world setting enough to come up with the names it's unlikely to be worth a play. If the names/characters dont matter how does the story matter? It probably doesn't and the dev knows it.
                     <br/>
                     Your preferences likely come downs to personality traits. Would be interesting to see personality tests of people who really insist on naming their characters. Or how it relates to how they feel about ntr. I don't care if game has it but maybe you feel differently.
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                     For visuals, I dislike unrealistic body propositions, tattoos and repetitive looks. I prefer when a game a has more natural look for the girls, even including pubic hair and less make-up, when a game uses well knows models without even trying to change is a deal breaker for me.
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                     Thanks for the responses! There are great and inspiring comments in this thread and quite clear that players like different types of games. In regards to make or break game mechanics, how do you feel about different types of stat systems, traits, hidden scores, story branches, missing out on content due to prior choices, choosing one romanceable character while leaving another candidate behind?
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                        Thanks for the responses! There are great and inspiring comments in this thread and quite clear that players like different types of games. In regards to make or break game mechanics, how do you feel about different types of stat systems, traits, hidden scores, story branches, missing out on content due to prior choices, choosing one romanceable character while leaving another candidate behind?
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                     I believe that stats and traits belong in rpgs, they are also acceptable in sandbox games, but in VNs. The main point is: how and where it's used and how to gain, these are granted in a RPG, but going on the VN side its much harder to do, because the player plays less and reads more.
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                     Locking choices is something I usually would say is a good things, but lately I've been getting more and more frustrated with locked choices in in-development games. Locking content effectively reduces the amount of new scenes a player will see in each update, especially when the dev chooses to prioritize one route and not the other (looking at you Dark Silver). That said, most of my favorite adult games do it, but they completed, so I can just restart and pick the other choices.
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                     And more importantly, a player should never be arbitrarily punished for picking one choice or another when they are only about preference.
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                        You definitely missed the purpose of that scene then. More importantly, there hasn't been anything that dark since, I'd really suggest you give it another try. Not sure who's perspective you chose on that rape, but I chose to take it from her's. The result is a very depressing view, to be sure, but what matters is that it shows the lengths to which the mother is willing to go to get what she wants, and how she views her daughter as nothing but a tool to be used in that struggle. The son, I imagine, is also a tool to her, but he's a blunt instrument, a creature of rage, while the daughter is a spy, a creature of seduction.
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                        Like I said though, there's been nothing like that since, and I'd even argue that ASL won't go back to it, it served a narrative purpose at the time, but from here on out he's looking to keep the game in the clear with Patreon as much as possible and more rape that doesn't serve the story won't do that.
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                     Doesn't matter if I missed it's purpose or not, nothing will make me see that scene as acceptable.
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                     I barely tolerated the one with Tabi in Coceter and that was nowhere near that level of disgusting.
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                     Horrible graphics, bad English/grammer which both relates to lazy devs. I understand many indy devs here do not have monster rigs, myself included but use what you have better by reading up on how to do this or that in a better way. Youtube and Google is your ally.
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                     Very important try and make a game that invest in characters and story and not just a fuck fest...
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                     My thoughts on the matter. Games are not real life but it does not have to be made halfass.
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                        Thanks for the responses! There are great and inspiring comments in this thread and quite clear that players like different types of games. In regards to make or break game mechanics, how do you feel about different types of stat systems, traits, hidden scores, story branches, missing out on content due to prior choices, choosing one romanceable character while leaving another candidate behind?
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                     Oh, I definitely prefer stats and incremental progression over one-time choices and branches. In other words, I want to play a game with a lot of different options and not click through a VN. That said, I don't mind some of the scenes/actions having somewhat obscure requirements so I won't see everything in one playthrough.
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                     My general make would be some variety. If I see a lineup of female characters that basically just have the same huge breast size copypasted onto them all its not a plus point for me, by far a break yet though. Also variety in scenes, theres sexual things in so many things, and I dislike only a few of them, so im open for most, be it romantic, rough, exhibitionistic, depraved. Of course mindlessly throwing them in there might go wrong, a game doesnt have to have every flavor for the sake of it.
                     <br/>
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                     A real break, im not exactly sure. I'd guess too many unavoidable scenes of unwanted fetishes. Guess thats the same for pretty much everyone though.
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                        Thanks for the responses! There are great and inspiring comments in this thread and quite clear that players like different types of games. In regards to make or break game mechanics, how do you feel about different types of stat systems, traits, hidden scores, story branches, missing out on content due to prior choices, choosing one romanceable character while leaving another candidate behind?
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                     I do love me some stats, be it regular RPG ones, or stats that describe the characters "progression" as in, what they did how often, or how well versed they become in sexual things. Traits I assume would be Fallout Style? Sure dont mind that, a customization of the character in a smaller way sounds good too, if thats what was meant.
                     <br/>
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                     Now about story branches and missing out content, or chosing one character exclusively. Thats a tough one, for me it basically means I want to see most of it, except when im really not interested in a character. Which also means a very pragmatic thing, does the game have ways of speeding up already seen content, especially if its a longer game? Because that needs dedication, and what I have seen from some people, they play a Porn Game but dont want the game part. Best way to make nearly everyone happy or aware would be some kind of hint that things might spread out, so people can at least make a save before that to not go through literally everything again. This, as said before, really depends on the game length though.
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                     , you might be interested in a
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                     I asked on this forum a while back.
                     <br/>
                     Most of the answers I had to give in this thread have already been posted, but let me add that the rape in a game that doesn't have the tag
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                      really
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                     gets to me. The player's expectations for your game determines if they will be satisfied, in a way.
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                     It tends to vary from game to game. As an example, I am not a fan of NTR, but i will tolerate it nonetheless IF I feel that it actually is done fairly and adds to the story/gameplay.
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                     For me, the 5 quickest ways to make me spin 180 and walk out the door are:
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                       Bad story with Bwoken engris (broken english)
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                       Poor image quality. This can be either poorly made models, bad lighting, poor resolution or very grainy images.
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                       Girls with bulky physique. I simply find girls with big muscles a huge turn-off. Pretty sure its because they remind me too much of a man.
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                       African american girls. I have nothing against african americans, but I simply dont find myself attracted to them. In this day and age that probably auto-qualifies me a racist biggot, but who cares. We dont choose what we find attractive.
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                       Sex too early in the game. Yeah, I play adult games to have a wank, BUT I am still playing a game. If I just wanted something with a quick payoff, I would go to pornhub or brazzers, but when I decide to play a game, it is due to the thrill of working up to get that payoff. If I get offered a sex-scene within the first 5 minutes of playing, then I have no real incentive to play further, cause the game is just handing out rewards willynilly. This is also the reason why I rarely play games where you have a wife/girlfriend, since many of these offer sex with your spouse very early on.
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                     On the other hand, 5 things that would make a game for me are:
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                       Good story, with good dialogue &amp; good grammar
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                       Nicely made images, with good resolution
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                       Attractive girls (this obviously varies from person to person) and preferably a nicely varied selection of said girls.
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                       Non-con. What can I say: I like to be in control. Blackmail, rape, mind-control, or corruption, I dont really care, as long as I am in charge.
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                       Impregnation. This word is probably your best way of getting my attention. I will almost always try out a game that features impregnation, since it is one of my biggest fetishes. In my eyes, getting a girl pregnant is the ultimate sign of dominance and male virility, and it never fails to make me hard. Well, unless it is done in a very poor fashion, which I am sad to say happens more frequently these days, with all these new devs coming into the picture.
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                     So yeah, I think that is pretty much it. Like I said, it varies from game to game. In some games I will tolerate a flaw, if the other aspects of said game makes up for that flaw, but I will obviously be looking for a game that has a few flaws as possible.
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                        How would that work with the plethora of games with female protags or parody games?
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                        I think if a game doesn't respect its own world setting enough to come up with the names it's unlikely to be worth a play. If the names/characters dont matter how does the story matter? It probably doesn't and the dev knows it.
                        <br/>
                        Your preferences likely come downs to personality traits. Would be interesting to see personality tests of people who really insist on naming their characters. Or how it relates to how they feel about ntr. I don't care if game has it but maybe you feel differently.
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                     You know, it's amazing what you can learn when you actually read the posts in a forum. For instance I was the first person to respond to this post whatsoever, which means if you'd taken the time to read some before posting things, you'd have read this statement, by me, about how I feel about NTR.
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                        NTR is a touchy subject. I'll say this, in real life, I'd never feel NTR. I don't view relationships in the same way most people do. I'm not a jealous person. Jealousy is the main ingredient in NTR. As a result, I'm not opposed to a lot of the things that get labeled NTR but really aren't. Romantic Rivals are simply antagonists to me. The problem I had with Eric wasn't his NTR but his Deus Ex Machina level of power that totally upended my suspension of disbelief. That said, I do empathise with a character, so a game with a real NTR focus, where the point is that the MC himself feels jealousy, that's not something I can play, because I will feel for him.
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                     But far more importantly, you should have seen this bit, since I quoted you in the post that made it, meaning you should have gotten a notification. In this one I show and understanding for when and where if becomes important to have artistic control over the names of characters, like with my own characters whom I mention, Alexander, Alexis, and Evelyn. However, I start by defending a number of titles that let you name the MC.
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                        Wrong. Depraved Awakening, Babysitter, Sisterly Lust, Wicked Choices, I Love Daddy, My Sweet Neighbors, and more I could likely name drop actually start by letting you name the MC. This is normal. It's not that the developer doesn't know what he's doing, it's that the developer is trying to immerse you in the story by allowing you to choose the name of the character. The only reason none of my games are doing this is because their names are relevant to the stories. Alexis and Alexander are twins, getting their similar names from unimaginative parenting but more importantly because it shows the audience they're twins from the start. Evelyn, my protagonist in the game I talk about above goes by Eve, she's attending a school named Seraphim Academy, and it's got a theme of sexual discovery, all tying back to the idea that the main character is an allegory for the garden of eden, partaking of the forbidden fruit.
                        <br/>
                        <br/>
                        However, if you don't have such stringent reasons to give your character a particular name, there's no reason why you shouldn't let your players name them after themselves. I don't know about you but I get a twitch when my virtual sister calls me by my name as I eat her out. That level of dismissive vitriol for such a mechanic shows you've got some serious issues to work out with a game or two you played in the past.
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                     Depraved Awakening might have the best writing of any adult game I've played. I've seen you're not the biggest fan of VN, a strange position to have for someone so stringent on their idea of how to write is, but whatever, maybe you've simply played a lot of VN that are no more than Kinetic Novels with lots of fail states. But back to DA, the setting is a gritty city, the story a Noir Detective case, and the detective we follow really has no need for a name. The story operates whether he's called John, or Yuri, or Mohammed, or Jamal, granted he's white, so calling him Jamal might earn a chuckle.  But as I said, this might be one of the best written stories in an adult game that I've ever played. It continues to up the stakes, introducing more information, dropping more character depth, creating more tension, not to spoil things, but in one release you go after a dude who's relevant to the case, only to find he's taken one of the women who you're trying to use as an informant out to this cabin and he's got her in these stocks, just going to town, so you knock him the fuck out, saving her, and run. He wakes up, chases after you guys with his crossbow, puts one through you, then catches up to the girl, while he's struggling with her you get up, grab a rock, and go to town, smashing his head in. Then, in the next release, there are huge consequences for this, you're expecting something of course, as you're a former police officer, and have good instincts for a PI, but you're nearly to late to stop them, giving me the impression that it's even possible, if you make the wrong choices, to be too late. Again, as I said before, Witcher III isn't good because the MC is named Geralt, it's good because it's got a great world, complex characters, morality, and stakes.
                     <br/>
                     <br/>
                     I could go through so many more games that have an MC naming function, and I'd be able to justify each and every one of them. But now I'm gonna address some further willful ignorance on your part.
                     <br/>
                     <br/>
                     <blockquote class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote">
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                       <a class="bbCodeBlock-sourceJump" data-content-selector="#post-684997" data-xf-click="attribution" href="/goto/post?id=684997">
                        baneini said:
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                        How would that work with the plethora of games with female protags or parody games?
                       </div>
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                        <a>
                         Click to expand...
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                     </blockquote>
                     You know women play adult games too, right? This being an adult site, they often, and rightly so, hide their identity. Those who don't include great members like Chel and Hentami, one who's a good resource for game's that are worth playing, and the other is a voice actress and developer.  Hell, the Doggerator himself's daughter is a member. So, in the case of female protagonist games that let you name the character, like I Love Daddy, then they get the opportunity to see the same thing I do. However, for myself, I tend to find it nice because there are certain names that I've always found attractive for some reason, either because they remind me of women I've known in real life, Like Sarah, or because they simply sound sexy with a heavy helping of Cute like Mia, or because I like them for my own reasons, like Variations on the female versions of Alexander, Alexandra, Alejandra, Alexis, Alexandria, Alexia, Lexxy, etc etc. As a result when I'm given a chance to name the female MC, or a female character in a game, like with Sisterly Lust I tend to give them names that fill those types of desires for me.
                     <br/>
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                        baneini said:
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                      <div class="bbCodeBlock-content">
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                        Your preferences likely come downs to personality traits.
                       </div>
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                     </blockquote>
                     This portion of your post shows even more of your presumptuousness. You've got this smug aura, reminiscent of people who think they're the smartest person in the room. It may just be some preconceived notions, but your analytical  statements appear to suggest that you're looking for hypotheses as to why someone would believe as I do. However, as you're working without evidence you show your own ignorance. Even one look to the side should show you that I, the person you quoted, am a developer, meaning I actually write games, which means I have some experience in this field, something that looking at your profile doesn't appear to be the case. So, you are telling me, firstly, what it takes to be a good writer, and secondly, what I likely enjoy without knowing me. But, lets entertain this hypothesis of yours.
                     <br/>
                     <br/>
                     The game Sisterly Lust, you'll often find me praise for its use of character archetypes while simultaneously making them far more human than other writers characters in game. I'll tear the characters apart, especially the oldest sister who's the "pure virgin with a heart of gold" personality type, such a 2 dimensional character, until, as the game goes on, the developer manages to develop this character, show that her altruistic side is genuine, that her virginal side is more about a lack of experience and worthy men in her life. With the barest of prodding and compliments you're able to peel her out of that shell and bring her into herself, little by little realizing her as a much more rounded character. I like her, and what's important to note about that, is I generally prefer sluts. My ideal outlook is, as I explained in an earlier post in this thread about my character Evelyn,
                     <br/>
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                        DarthSeduction said:
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                       <div class="bbCodeBlock-expandContent">
                        This character isn't typical. She, like myself, doesn't really believe in "true love" she's not above romance, and she doesn't have a problem with relationships, but she's polyamourous, and will only get more so as the story advances.
                       </div>
                       <div class="bbCodeBlock-expandLink">
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                         Click to expand...
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                     But back to sisterly lust, we can take a look at any of them, the middle, also older, but not by much sister is the "tsundere" she's cold and rude at first, but that's a defensive shell that after you break down shows her to be caring and affectionate. But, as you play, you realize that maybe it wasn't that at all, in fact, she has some perfectly valid psychological reasons to have responded so hostilely to you in the beginning. You see, you were separated from your family in the divorce, when you were all much younger. She still has memories for her daddy, and harbours some resentment toward you for being the only one he took with him, but moreso because you look just like him, bringing up all these emotions she doesn't know how to deal with, all while she's also in a hightened emotional state in the first place because she's currently being blackmailed, required to come up with a lot of money to keep dirty pictures of herself from being posted all over the internet. After helping her get through that you're able to talk to her more honestly and openly and she accepts you as her caring loving brother, hints at maybe more than that, and reveals her feelings about you and dad leaving, and her shock at how much like him you appear.
                     <br/>
                     <br/>
                     As for the youngest sister, she's actually not that easy to categorize. She's a little sister character, sure, but she's more complex than that, she's likely the one who's closest to my Evelyn, at least of the sisters, though not as close as some of the ancillary characters. She is kinda the emotional middle, with regards to your return, not enthusiastic as the older sister with the heart of gold, and not hostile like the tsundere. She's almost bored by your appearance. She's polite, but it's clear that she doesn't really care you're here. This isn't to say that she's passive aggressive or anything, but it paints her as the type of person to live in the moment. And that may be the closest we get to really defining her character. Other's do say she's the more impulsive of the bunch, doing and deciding things by feel rather than by weighing out all the options carefully. When you accidentally walk in on her in the shower her reaction is both sexy and appalled. She kinda shows off while rebuffing you for entering without knocking. When she later walks in on you, coming full circle, things obviously spark in her mind. As you continue things get heavier, and it's obvious that she's inexperienced, but eager.
                     <br/>
                     <br/>
                     Now, if you asked me to do the same thing with the characters from a game like Man of the House, or Big Brother(and seeing as I write for a parody game of these characters I'd know just how poorly written they are), I wouldn't be able to. And yet the characters in both of those games are named for you. Sisterly lust, however, lets you name every one of them. I didn't even start on the mom, or talk about the ancillary characters, like Riley, Alina, and Anna. It takes dedication to character development to get my attention, in fact, again, if you were paying attention to anything beyond your preconceived notions, you'd have seen my signature which clearly in bold capital letters proclaims Character Depth Matters.
                     <br/>
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                        TL;DR
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                       You're short sighted, opinionated, and simply wrong on all counts. I don't have problems with NTR that most people do, simply because I'm not a jealous person, I neither get off on, nor am I offended by actions that should make me jealous. Character depth and world building don't always require a particular name. If the world calls for it, like one with religious symbolism, then sure, be sure to use names to flesh that symbolism out, but if it doesn't really matter if your character is John or Jacob or Sam or Elliot, then there's no reason not to allow someone to write. And, start paying attention. Listen to what others have to say. Learn to read all the posts in a thread before making assumptions and accusations about others, and most importantly, don't ever express a negative opinion of media which you haven't consumed, as your lack of consumption means that you have no foot to stand on in your arguments.
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                     CHARACTER DEPTH MATTERS!!!
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                     Well my game ("The Manifest" shameless plug) got a load of bother because it was tagged with Violence until I clarified what the violence was (non-sexual story based). So I'd try and stay away from that area as it seems very unpopular.
                     <br/>
                     <br/>
                     Personally myself I don't like cuckold situations that cannot be avoided. I don't mind it if you can easily avoid it (ie "Oh bro, I have no money, can you lend me some or I'm gonna have to suck off Mr Smith to pay the rent" and you can choose to lend them it or deliberately refuse and go down that route), but flat up "Mr Eric is going to fuck your Mum in front of you two nights after dating her" is a no from me.
                     <br/>
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                     Bestiality I won't touch, one because it's disgusting, two it can get you arrested in the UK for watching it.
                     <br/>
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                     Rape is a bit of a dubious one, it totally makes sense if you are in a game and you are captured, as a female, to be raped. Playing a medieval game and not having rape in it is weirder than having it, however I don't like raping people as a MC personally.
                     <br/>
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                     Mind-Control &amp; Supernatural stuff I totally despise. Unless you are playing a game in which you are an elf and there are dragons and shit, I don't want to see magic. Drugging somebody I don't mind, as long as it's realistic, if you are drugging and date-raping a girl in a game she should be unconscious or totally out of it, not telling you how wet she is and how she wanted it all along.
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                        Doesn't matter if I missed it's purpose or not, nothing will make me see that scene as acceptable.
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                        I barely tolerated the one with Tabi in Coceter and that was nowhere near that level of disgusting.
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                     You're definitely not gonna like the forced throat fucking written into the prologue of my game, where the soon to be killed by his daughter to save her twin brother, father facefucks his defenseless son.
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                     You can't say that you accept it when it serves a purpose, like in coceter, and then not accept it when it serves a far greater purpose, like in WC or my upcoming game. I like you Gorm, but you've got to be more objective sometimes.
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                        You know, it's amazing what you can learn when you actually read the posts in a forum.
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                     It's also amazing how little you can learn from reading.
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                     The ntr part is just hate/meh/like question tied to the way people immerse themselves in games. I am more an observer so it's never going to matter while I speculate it would matter to someone who self-inserts in games with naming and all.
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                     The female mc part you claim theres women who are like you, ok, majority are still guys who enjoy playing as girls. It seems flimsy that the world building aspect with proper names is replaced with "I kinda like this particular name" but you are you.
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                     I didn't think you'd find personality traits part disagreeable. They exist, some people are hard workers, some are creative, some are object focused some are people focused etc. Why do you think you're a game dev who happens to also like naming his characters while I'm not? Our brains are different so our interests are different. I didn't tell you how to be a good writer or what you'd enjoy or accuse you of anything. The option of naming characters is simply an indication of poor game in my experience.
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                     The "I'll tear the characters apart" part is not relevant.
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                     On the tldr you seem to mix what you like as the way it should be rather than a personal preference. My preference is preset characters with names that make sense in that context and when I open up a game with very railroad story thats what I expect, a story.
                     <br/>
                     There is also aspects like artistic vision where wanting to name a character is like saying you know how to make a better product than the dev. If the dev thinks you can make a better game than them then it's not very promising is it? I don't want to play a game where the dev has some inferiority complex and thinks I know better than them when I'm a pleb.
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                        The option of naming characters is simply an indication of poor game in my experience.
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                     Again you can't say that unless you've played it. If the game is amazing with the caveat that you got to name the character then your opinion is objectively false.
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                        The "I'll tear the characters apart" part is not relevant.
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                     It was relevant to the discussion of character traits. It shows my dedication to my mantra of Character Depth Matters, meaning that when I see a character who on the face is just an archetype, I am immediately sceptical. As the the game progressed however, and that blank slate of an archetype was fleshed out to create a deep and interesting character, my initial deconstruction of the archetype is replaced with respect for the characterisation.
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                        On the tldr you seem to mix what you like as the way it should be rather than a personal preference. My preference is preset characters with names that make sense in that context and when I open up a game with very railroad story thats what I expect, a story.
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                     Yes, and what I've been trying to show you is that it's an opinion based on a poorly built preconception about how important a name has to be to a story. Harry Potter has a very generic name when compared to many of the myriad characters in the series, why could that be? Well, simply put, Harry is our everyman in the story. An everyman is supposed to be the character we plug ourselves into. As a result, you generally name your everyman something simple, like John Carter, or Harry Potter, or Luke Skywalker. These character's have simple relatable names because they are meant to be relatable. The MC in a game is also meant to be relatable, and what easier way to make him relate to you than to allow you to name him after you?
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                        There is also aspects like artistic vision where wanting to name a character is like saying you know how to make a better product than the dev.
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                     Yes, I gave 3 personal examples of characters who's names mattered to artistic vision, Alexander, Alexis, and Evelyn from games I'm developing cannot be renamed as you see fit, because their names fit my artistic vision. However, if I ever were to write a story where the MC wasn't an allegory for Eve or a twin with twin naming conventions, I might consider giving the players the choice on how to name them.
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                        If the dev thinks you can make a better game than them then it's not very promising is it? I don't want to play a game where the dev has some inferiority complex and thinks I know better than them when I'm a pleb.
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                     And here, you're simply wrong, and what's sad is that you've acknowledged the reason given for naming above in your post, being about creating a self insert, about empathising with the character. Yet still you cling to this flawed outlook that shows your lack of understanding and vision to be your problem. A game, like Depraved Awakening, which allows you to name your character isn't worse off for it. It may or may not be better for it, depending on how much you empathise, but in the end, if you're incapable of empathising and don't have any imagination, name him John. I guarantee it won't make the game worse for it. And that's the crux here. The convention of naming the character isn't an indication of the game's overall quality. And if the game is overall a quality regardless of whether or not you allow yourself to immerse fully into the game, having named the character isn't going to suddenly make the game worse, unless you're being intentionally silly and naming them assface.
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                        if you're incapable of empathising and don't have any imagination, name him John. .
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                     Another point is that it's always possible for the dev to put a default name in there and the option to change it. That's sound game design, if they don't give a default name and mandate you name it kinda tells they don't care or don't want to put in the effort.
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                        Another point is that it's always possible for the dev to put a default name in there and the option to change it. That's sound game design, if they don't give a default name and mandate you name it kinda tells they don't care or don't want to put in the effort.
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                     Assumption based on your preconceptions yet again. Many developers are new to this, they might not be the best coder, and so they simply know how to code in a text box for you to name them, but didn't think to add an else statement to name them a default mane. It's not laziness, it's inexperience, and inexperience doesn't mean a game's story will be bad. However, almost all of the games I have played do have default names that you receive if you simply leave the box blank. So again, this is a problem with you not giving things a chance and then talking about them as if you know better.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Deleted member 167032 · Apr 24, 2018 at 9:20 PM" data-lb-id="post-688272">
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                     SPOT ON...
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                     Episode ONe of Retrieving The Past game i am creating is just that for now, a VN as my coding sux. I am not going to get a coder as this is something i need to do myself. Episode Two i will be mixing it up and bring in some element of information gathering and maybe even have the player name a character themselves. As it stand it's so much work one must do, so learning a programming language now is last on my mind.
                     <br/>
                     As Lord DarthSeduction Vader said... it's not laziness, it's inexperience.
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                        Assumption based on your preconceptions yet again. Many developers are new to this, they might not be the best coder, and so they simply know how to code in a text box for you to name them, but didn't think to add an else statement to name them a default mane. It's not laziness, it's inexperience, and inexperience doesn't mean a game's story will be bad. However, almost all of the games I have played do have default names that you receive if you simply leave the box blank. So again, this is a problem with you not giving things a chance and then talking about them as if you know better.
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                     If you asked this question a half year ago i would say "Only NTR ruins a game for me" .
                     <br/>
                     <br/>
                     But in the past 6 months there has been an huge increase in new developers who think that they can create a game based on 1 idea... But have no skill in designing, coding, writing and are only interested in a paycheck.
                     <br/>
                     But after 2 updates realize that they have 0% talent for this line of work and stop working on it.
                     <br/>
                     So many 0.01 games these days that will not progress after 0.02 or 0.03.
                     <br/>
                     <br/>
                     To many games who have the same story/characters because most of the devs out here don't have any creativity of their own... Or just don't want to make the investment($$) in some better things. (Or better said, the lazy ones)
                     <br/>
                     <br/>
                     Don't get me wrong... There are a lot of good Devs on this forum, but at this point they are getting buried in the rubble of the crappy ones.
                     <br/>
                     <br/>
                     And then of course you have the succesful devs who have turned moneygrabber/Milker.
                     <br/>
                     <br/>
                     Patreon has been a huge positive thing for the last couple years(until a half year ago when they started their shit).
                     <br/>
                     But at this point it has become to easy to make money with a simple demo or something.
                     <br/>
                     There are to little consequences for Devs who Milk their Patreons or even just use them.
                     <br/>
                     <br/>
                     But back on track.
                     <br/>
                     The reason that all is ruining games for me is because at this point it's like playing Uncharted...and then 4 different versions of Unearthed after that....So many games that are the same.
                     <br/>
                     <br/>
                     But more important for me is the re-using of characters..
                     <br/>
                     I am a 100% Roleplayer, so when i play (let's say Big Brother) and have a story with the family for 20+ hours those characters are those characters for me.
                     <br/>
                     But when i play a couple games after that that have the same characters, well.... There is 0% chance that i can get into that game because it just doesn't feel right..
                     <br/>
                     <br/>
                     So in short.
                     <br/>
                     -NTR
                     <br/>
                     -Copying.
                     <br/>
                     -Lazy/Milking devs.
                     <br/>
                     <br/>
                     That ruins a game for me
                     <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
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                     Must-Haves:
                     <br/>
                     Lesbians (MFF threesomes DON'T count)
                     <br/>
                     <br/>
                     Things I like:
                     <br/>
                     character customisation
                     <br/>
                     MILFs
                     <br/>
                     women with curves
                     <br/>
                     BDSM, domination
                     <br/>
                     powerful female protagonists
                     <br/>
                     lingerie and high heels
                     <br/>
                     fantasy, science-fiction or cyberpunk settings
                     <br/>
                     first time lesbian encounters of MILFs who considered themselves straight up to now
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                     roleplaying elements
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                     video game and comic parodies, but only if done really well
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                     Things I don't like:
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                     male characters in the sex scenes
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                     stupid, shallow characters with trivial interests only
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                     women looking like annorexic models
                     <br/>
                     scat
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                     too many bugs (I'm fine with the occassional error message, but they come a problem, when error messages outweigh game scenes)
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                     To me the question wether a porn game has the fetishes I like is by far more important, than wether it's objectively a good game. So, e.g. if a game is about a milf's first encounter with a lesbian dominatrix, I'll forgive a LOT of technical problems. On the other hand no artistic and technical perfection can make a dad-daughter game attractive to me.
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                     What makes a game for me is mostly a good story. I don't mind grinding a bit but not a lot when there's no progress (esp in communication between player and npc). Good graphics/models is also a big plus for me. Slowly corrupting a sister/mother/aunt/niece or whatever is usually a good game. Variety of characters is also a huge plus. Would love to see a bit more ethnicities in games instead of mostly the white caucasians we have now
                     <br/>
                     <br/>
                     What breaks a game for me is the over using of models, I mean I come across the same models in multiple games which makes it not really original for me. Also the oversized asses, boobs and dicks doesn't do it for me. I like a bit more realism (and yeah I know it's not meant to be real but still, a game full of characters with huge asses just doesn't do it for me)
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="baneini · Apr 25, 2018 at 7:06 PM" data-lb-id="post-690672">
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                        Ataios said:
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                        Complete NO-GOs:
                        <br/>
                        Shota/loli or otherwise child-like looking characters in sex scenes
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                     Why? Usually shota scenes have adult women you can fap to or the lolis are more like small adults rather than have child like proportions and with anime artstyle they don't look human at all.
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                     I mean, honestly I don't even mind if I personally don't like the game in particular. Just as long as they stick with it will get them massive props for me.
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                     Trust me there are some really lazy developed games on here, where the story may be interesting but the art work, graphics/ images are low quality. Laziness is no excuse.
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                        I mean, honestly I don't even mind if I personally don't like the game in particular. Just as long as they stick with it will get them massive props for me.
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                     I personally love yuri, so a good lesbian game is going to get me interested. I also prefer games with female protagonists and RPGs or side scrollers,
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                     I find VNs kind of boring a lot of the time, even if it caters to me, so I prefer it when the game I'm playing has some fun gameplay to go along with it.
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                     Unlike some people, I don't play these games to masturbate. I play them to have fun and the sex scenes are just a bonus on the side, so if a game has weak gameplay, then I'm probably not going to pick it up very often.
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                     I also have a dislike of some of the fetishes displayed in some game; Guro, scat, NTR, Futa. I don't like any of them and seeing a game with those as listed content makes me a lot less likely to pick up the game.
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                     3DCG's I also dislike, I find too often they appear to stiff or un-natural looking and they're just not very pleasant to look at, so I'd take 2DCG wherever possible.
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                    Unironically plays porn games for the plot
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                     Absolute No Goes for me are NTR, RAPE, Bestiality and Futa. If these tags are on comics or games, I do not believe it at all.
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                     NTR: I do not play games to see other men fucking my wife. If that happened in real life, I would shoot the idiot in the face! The Tyrant is ok for me but only with NTR off button. But in general is a matter of taste.
                     <br/>
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                     Rape: Everything to Blackmail is a red cloth to me. I mean who is on something has not experienced a really really willing woman who cheers at every touch with lust. What can be nice about being humiliated and hurting both corporeal and emotional. If it is the right rapist, it is not a matter of taste for me but rather sick and it should be forbidden.
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                     Bestiality: For this I miss the words that absolutely sick for me ......
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                     Futa: Generally a taste I'm not on it. What is it man or woman?
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                     There are many other tags such as gay, incest, Furry, F / M MC, I do not go into because I think they are simply tags that are based on the individual sexual preferences and in my eyes are not too extreme and they are with it in general taste.
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                     Edit: Oh yes, I have completely forgotten Shota / Loli: in child pornography with me any fun just stops and there is not to discuss!
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                        Absolute No Goes for me are NTR, RAPE, Bestiality and Futa. If these tags are on comics or games, I do not believe it at all.
                        <br/>
                        <br/>
                        NTR: I do not play games to see other men fucking my wife. If that happened in real life, I would shoot the idiot in the face! The Tyrant is ok for me but only with NTR off button. But in general is a matter of taste.
                        <br/>
                        <br/>
                        Rape: Everything to Blackmail is a red cloth to me. I mean who is on something has not experienced a really really willing woman who cheers at every touch with lust. What can be nice about being humiliated and hurting both corporeal and emotional. If it is the right rapist, it is not a matter of taste for me but rather sick and it should be forbidden.
                        <br/>
                        <br/>
                        Bestiality: For this I miss the words that absolutely sick for me ......
                        <br/>
                        <br/>
                        Futa: Generally a taste I'm not on it. What is it man or woman?
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                     It's a woman. Tits, feminine personality, vagina (futa != trans).
                     <br/>
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                     That said, it's ok to not be into it. Not all of us have a wide sexuality. That said, since this means you haven't played Coceter Chronicles, I really suggest you give it a try. The Futa content can be disabled in the menu and the bestiality has been removed, thanks to patreon.
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                        It's a woman. Tits, feminine personality, vagina (futa != trans).
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                        That said, it's ok to not be into it. Not all of us have a wide sexuality. That said, since this means you haven't played Coceter Chronicles, I really suggest you give it a try. The Futa content can be disabled in the menu and the bestiality has been removed, thanks to patreon.
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                     Yes, but you already know that in real Futa in the penis is a vagina. I do not mean transgender that is in my eyes an individual sexual taste. I do not know maybe I'm missing the fantasy here but somehow that's too weird for me.
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                        Yes, but you already know that in real Futa in the penis is a vagina. I do not mean transgender that is in my eyes an individual sexual taste. I do not know maybe I'm missing the fantasy here but somehow that's too weird for me.
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                     I acknowledge it is weird, being Pan it doesn't bother me. In my experience though, guys who like traps usually like Futa too, except for
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                        Trust me there are some really lazy developed games on here, where the story may be interesting but the art work, graphics/ images are low quality. Laziness is no excuse.
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                     So much this. Honestly, for me devs can take all the time needed to develop the game as long as it is done with love and passion. Sure it sucks to wait for new updates but knowing it will be worth it makes it worthwhile.
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                        So much this. Honestly, for me devs can take all the time needed to develop the game as long as it is done with love and passion. Sure it sucks to wait for new updates but knowing it will be worth it makes it worthwhile.
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                     Sadly with most of us being indie and working with low quality hardware, there are limits to what we can reasonably do and still run a successful patreon
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                     Well you are definitely not lazy... i see you on the forums asking questions regarding game developing and your images looks great. I know of another dev here that were given very important advice yet chose not to follow it and true as bob his game came out with clipping and low quality rushed images. Knowledge is key..
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                        So much this. Honestly, for me devs can take all the time needed to develop the game as long as it is done with love and passion. Sure it sucks to wait for new updates but knowing it will be worth it makes it worthwhile.
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                        Sadly with most of us being indie and working with low quality hardware, there are limits to what we can reasonably do and still run a successful patreon
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                     I hear you. I'm lucky to have a 1080 Ti/7700k rig, yet one image in Daz3D (Nvidia Iray) takes between 20-60 minutes depending on the scene. And animations, whoo boy. Let's just say you want to be sure that the motions are spot on before pressing render.
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                        Well you are definitely not lazy... i see you on the forums asking questions regarding game developing and your images looks great. I know of another dev here that were given very important advice yet chose not to follow it and true as bob his game came out with clipping and low quality rushed images. Knowledge is key..
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                     I would be very foolish not to follow advice from fellow devs. I mean, I'm certain and confident in the story I want to tell. But there are much leeway in how it's executed and many pitfalls too. I'm aiming to go the distance with the game I'm making, even if it will take me 1-2 years.
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                     I have an AMD 8core AM3+ CPU and 1060 6GB GPU with 20GB ram... SO you're better off... My images takes around 2-3hrs and animations up to 6hrs... and then it's shitty 1260 resolution..
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                        I hear you. I'm lucky to have a 1080 Ti/7700k rig, yet one image in Daz3D (Nvidia Iray) takes between 20-60 minutes depending on the scene. And animations, whoo boy. Let's just say you want to be sure that the motions are spot on before pressing render.
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                        I have an AMD 8core AM3+ CPU and 1060 6GB GPU with 20GB ram... SO you're better off... My images takes around 2-3hrs and animations up to 6hrs... and then it's shitty 1260 resolution..
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                     That's still pretty good! The 1080 Ti is way overpriced due to crypto mining atm. I do 1280x720 renders too. I read that many do higher res and abort the rendering to downscale to 1280x720. The nearest neighbor principle makes the images nicer. But seriously, for Ren'Py games 1280x720 is sufficient.
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                     Batch script??? dude dont swear at me LOL... I just run Image Series and go to bed... I render in 3000 or 3500 res my images and try to do 1920 res for animations...
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                        That's still pretty good! The 1080 Ti is way overpriced due to crypto mining atm. I do 1280x720 renders too. I read that many do higher res and abort the rendering to downscale to 1280x720. The nearest neighbor principle makes the images nicer. But seriously, for Ren'Py games 1280x720 is sufficient.
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                     NTR by far breaks a game for me... The messed up stereotypical kind (the real one) a lot of people here seem to think NTR means any girl having sex with any male that isnt the protagonist... which is dumb...
                     <br/>
                     <br/>
                     Basically if your trying to seduce your family in the game, and the couple next door have sex, people scream "NTR ! how dare her husband bang the milf next door!!" I for one dont care, let the milf next door have her fun, we might get our turn eventually ! Same goes if mom dates before we seduce her, or sister already has an established boyfriend...
                     <br/>
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                     To me Eric from BB wasnt hate-able because he was banging Ann(mom) I moved past that as I knew eventually the MC was gonna get her (if the game hadnt been abandoned, Thank you mods for filling in the blanks !!) He was hate-able because even if you extended an olive branch to his punk ass, the very next week the dude is trying to get your mom to ship you to Military School so that he could have his way with your sisters as well, and try to con your family out of your own home... **** him sideways !! so I only saw Eric as a NTR attempt on Alice and Lisa since Ann didnt belong to us in the first place (he stole nothing)
                     <br/>
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                     For real NTR that ticks me off, look at Girlfriends Amnesia, and the character Adrian, I hated that mofo form the start, he had his shot at the main girl, was a rapey creep and lost his chance, yet the writing in the game places him as her doctor's assistant so he can molest main girl in elevator, later on (through bad choices, kudos to author for making it a choice for cucks only) he can slam the hell out of main girl infuriating the player !! Lastly the endings in the game, the main ending isnt happy, its bitter-sweet and melancholic, the twin sister ending is kinda messed up but happy, and has an awesome "in your face" moment", but the NTR ending ?!!? The dude gets rewarded for all his rape and shadyness, his ending has him rich, successful, famous, steals our girl, impregnates her? (might be MC's baby) and the main girl gets cured of the amnesia in his route...
                     <br/>
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                     Corruption also gets on my nerves cause very few people can pull it off well, most just make the female main character a filthy slutty piece of human meat that a dog wouldnt want to pee on...So far the only good ones I have played were Coceter Chronicles, and so far A Wife and Mother. In those two games the female MC is slowly corrupting, she is having urges to bang people not her life partner and what not, but she isnt so far at least being blackmailed into it, forced, raped, etc. She chooses who she ****s with !! She is still cheating and becoming a slut, but with people she wants rather than the entire town.
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                     NTR makes a game for me.
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                     Harem breaks the game for me(and tentacles...
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                     alittle bit of grind is ok, but lets not overdo it
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Masterofpuppets · Apr 28, 2018 at 1:00 PM" data-lb-id="post-698454">
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                        Rythan25 said:
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                        For real NTR that
                        <b>
                         <span style="font-size: 18px">
                          ticks me off
                         </span>
                        </b>
                        , look at Girlfriends Amnesia, and the character Adrian,
                        <b>
                         <span style="font-size: 18px">
                          I hated that mofo form the start
                         </span>
                        </b>
                        , he had his shot at the main girl, was a rapey creep and lost his chance, yet the writing in the game places him as her doctor's assistant so he can molest main girl in elevator, later on (through bad choices,
                        <b>
                         <span style="font-size: 18px">
                          kudos to author for making it a choice for cucks only
                         </span>
                        </b>
                        ) he can slam the hell out of main girl
                        <b>
                         <span style="font-size: 18px">
                          infuriating the player !!
                         </span>
                        </b>
                        Lastly the endings in the game, the main ending isnt happy, its bitter-sweet and melancholic, the twin sister ending is kinda messed up but happy, and has an awesome "in your face" moment", but the NTR ending ?!!? The dude gets rewarded for all his rape and shadyness, his ending has him rich, successful, famous,
                        <b>
                         <span style="font-size: 18px">
                          steals our girl
                         </span>
                        </b>
                        ,
                        <b>
                         <span style="font-size: 18px">
                          impregnates her?
                         </span>
                        </b>
                        (might be MC's baby) and the main girl gets cured of the amnesia in his route...
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                     Bolded some interesting parts, hope you don't mind.
                     <br/>
                     <br/>
                     THIS is what makes a game for me. Theres nothing quite as satisfying as watching such a loathsome tragedy happen right in front of me. Its always interesting to hear reactions of people without a shred of an interest in NTR.
                     <br/>
                     And I don't mean that in a sarcastic sense either because fundamentally its the same feeling that makes people like me love experiencing a nice and painful NTR story. It only feels good to me because I empathize with the character and
                     <br/>
                     I think thats why people who hate the genre feel the way they do as well. It probably means the people who hate NTR are actually more capable of immersing themselves in a story since the reaction is so strong in them. Totally get the aversion though.
                     <br/>
                     <br/>
                     So what makes a game for me is a good and harsh NTR story that establishes the characters well and
                     <br/>
                     takes its time to make you really care before slowly, SLOOOOOOWLY slipping down into pain.
                     <br/>
                     Not many good examples of the type I like, but NTRPG 2 and My Girlfriends Amnesia are both good.
                     <br/>
                     NTRPG 2 for that freedom of movement and the slow start it has gives me that nice tingle in my back as the starting events are really slow going and you don't see much. Really nice.
                     <br/>
                     <br/>
                     I also really value sound and movement, strangely enough. It's probably one of the reasons I don't like visual novel style games as much. Going back to NTRPG 2 again, you get to move around and get used to the area as characters are introduced. Then when the NTR starts, you get very brief glimpses and SOUNDS. Bed creaking, stifled moans, and that feeling of dread. The game also only uses RPG maker style sprites in its sex scenes, but they're animated well and have really nice sounds to go with them. These things combined make it feel great to play. I love that. Nothings been able to top the way NTRPG 2 handles itself. Mwah. Beautiful~&lt;3
                     <br/>
                     <br/>
                     Now what breaks a game for me... I don't know... Harems maybe? I mean being a NTR guy feels like the anti-harem.
                     <br/>
                     <br/>
                     P.S
                     <br/>
                     <blockquote class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote">
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                        Rythan25 said:
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                        (might be MC's baby)
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                         Click to expand...
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                     </blockquote>
                     If you're seeing the NTR ending its going to be the worst case scenario. THE WORST~
                     <br/>
                     <br/>
                     Seriously, I don't want to sound like a dickhead but I hope you can learn to take these games with a
                     <br/>
                     bit more relaxed attitude. It makes me feel bad (And not in the way that gives me a chub)to see people get pissed at these games when we're all just here to jack it. Again, no offense. Peace.
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                     when a game has lets you decide what to say in certain situations but it ultimately has no impact whatsoever on the course of the game, it pretty much kills it for me. Like why have choices at all if the path is linear no matter what.
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                        NTR makes a game for me.
                        <br/>
                        Harem breaks the game for me(and tentacles...
                        <img alt=":)" class="smilie smilie--sprite smilie--sprite667" data-shortname=":)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Smile    :)"/>
                        )
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                        alittle bit of grind is ok, but lets not overdo it
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                     What is it about NTR you find so appealing? And what level of NTR are we talking about, a reasonable amount or overpowered NTR (cuckolding)?
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                     My only turn off's is the sissyfication of the MC and even then when its only forced.  I personally love The Company and if you're not careful you can turn into a sissy.  The other one is cuckold, because I can not understand personally the mindset that drives a person to be happy about being cheated on.
                     <br/>
                     Aside from those 2 turn off's I'm fair game on just about any other subject fetish-wise, my turn on's are the art, flow and story of the game the fetish is second to the quality of the content.
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                     Oooo boy, will I have a field day replying to this thread!
                     <br/>
                     <br/>
                     *cracks em knuckles*
                     <br/>
                     <br/>
                     Let's Go!!!
                     <br/>
                     <br/>
                     <div class="bbCodeSpoiler">
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                          The absolute NO GOs (for me)
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                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         1- RPGM
                         <br/>
                         I vividly remember when I began to despise this engine. I was playing a game called "lily of the valley" or something like that, and the MC says that we have to go to the MC's best friend's house. I legit searched for 13-15 mins, walking from one end to the other of the map, searching for that damn house. There were no instructions whatsoever, and all the walking made me furious, making me question as to why I'm playing this cause walking is hardly my kink, not sure that it is a kink-----
                         <br/>
                         <br/>
                         <span data-s9e-mediaembed="gfycat" style="max-width:180px">
                          <span style="padding-bottom:124.44444444444%;padding-bottom:calc(100% + 44px)">
                           <iframe allowfullscreen="" data-s9e-mediaembed-src="//gfycat.com/ifr/PleasantDisgustingBlacklab" scrolling="no">
                           </iframe>
                          </span>
                         </span>
                         <br/>
                         The point is, I can understand that some developers find this engine accessible, but I just can't simply bring myself to play these games, let alone enjoy them and god forbid have a good fap, since all the 'walking' is annoying and it 'bloats' the whole experience.
                         <br/>
                         <br/>
                         2 - Scat/rape/gore and such
                         <br/>
                         I will not comment or say anything about the fetishes, I am no one to judge anyone's kinks, hence I will just say that I don't find such content stimulating, and hence such themes don't interest me.
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                          What really grinds my gears
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                         1- Hynosis/Magic/some-trick-to-skip-work-on-story
                         <br/>
                         I understand, trust me I really do, that writing erotica is difficult. Heck, forget erotica, writing smut is difficult, let alone erotica. However, if you are taking upon yourself to write some, put some effort into it, please?
                         <br/>
                         Stop me if you've heard this before- A pervert youngling finds a book/potion/spell/artifact/fairy/slice-of-bread and then continues to subject his
                         <s>
                          flatmates
                         </s>
                         family members to said stuff until he can fill every hole of theirs with his spunk...
                         <br/>
                         This idea is not new, 'dreams of desire' use it, 'book of lust' uses it, 'lust and power' uses it, HECK Meteor from Goblinboy used it, but the disparity in the WAY they are written is, I hope, evident to everyone--- I mean lust and power uses batteries to get sexual favors from his sister, FRIGGIN BATTERIES!!!!!-----
                         <br/>
                         <br/>
                         <span data-s9e-mediaembed="gfycat" style="max-width:500px">
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                           <iframe allowfullscreen="" data-s9e-mediaembed-src="//gfycat.com/ifr/DismalFittingGardensnake" scrolling="no">
                           </iframe>
                          </span>
                         </span>
                         <br/>
                         I know that for the past year or so, the adult 'gaming' has seen a rise in developers, that is great, however, now everybody and their mum who can plug bump maps and normals in DAZ are coming with games, but all this saturation is not gonna be good for the 'industry' in the long run, and as a vivid consumer, I want this industry to thrive.
                         <br/>
                         <br/>
                         2- Options galore!
                         <br/>
                         <br/>
                         Options are nice, we all love em, we all love to look at em. But if 9/10 don't lead to anything good, then why give them to me in the first place!
                         <br/>
                         <br/>
                         <span data-s9e-mediaembed="gfycat" style="max-width:360px">
                          <span style="padding-bottom:97.222222222222%;padding-bottom:calc(85% + 44px)">
                           <iframe allowfullscreen="" data-s9e-mediaembed-src="//gfycat.com/ifr/OblongRectangularIndianjackal" scrolling="no">
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                          </span>
                         </span>
                         <br/>
                         Its like when my girlfriend asks me "does this dress make me look fat?", the way its asked makes me believe the options are yes and no, but we ALL know there's only one answer to such a question.
                         <br/>
                         My humble advice to devs would be to limit the options to stuff that matters, so that the storytelling is way more crisp and tight knit.
                         <br/>
                         <br/>
                         For example the choices by tlaero and mortze in their miranda episode was not choices per say, the ones in their Chloe episode were choices that impacted the game that changed not only the outcomes but the characters your interacted with.
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                          The 'I could do without' stuff
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                         1- Lots of places to go, not a lot to do though
                         <br/>
                         <br/>
                         Now my favorite story (dreaming of dana) is a culprit of this as well. Now I would LOVE to play a game that is as grand as Glife, with as many activities and stuff, but I also understand the limitations 3dcg brings with itself, what I don't quite understand is the application of a world map, filling it with places, but the activities being few and sparse.
                         <br/>
                         <br/>
                         2- Wordy, vebrose and not enough screens
                         <br/>
                         <br/>
                         Okay now hear me out on this one. 30 lines of dialog and just one still image is lazy. It bogs your narrative down, makes me lose interest in the whole thing and at this point I'll just go clickity click on stuff not caring a cent worth on what the fuck is going on. If you guys can limit this, please do.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     And that's my rant done--- somewhat
                     <br/>
                     Didn't proofread it, so excuse them mistakes. Well at least its not machine translation
                     <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                     <br/>
                     <br/>
                     <br/>
                     PS. Goblinboy, please come back
                     <br/>
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Dr PinkCake · Apr 28, 2018 at 6:05 PM" data-lb-id="post-698915">
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                        metalbeard said:
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                        Oooo boy, will I have a field day replying to this thread!
                        <br/>
                        <br/>
                        *cracks em knuckles*
                        <br/>
                        <br/>
                        Let's Go!!!
                        <br/>
                        <br/>
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                             The absolute NO GOs (for me)
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                            1- RPGM
                            <br/>
                            I vividly remember when I began to despise this engine. I was playing a game called "lily of the valley" or something like that, and the MC says that we have to go to the MC's best friend's house. I legit searched for 13-15 mins, walking from one end to the other of the map, searching for that damn house. There were no instructions whatsoever, and all the walking made me furious, making me question as to why I'm playing this cause walking is hardly my kink, not sure that it is a kink-----
                            <br/>
                            <br/>
                            <span data-s9e-mediaembed="gfycat" style="max-width:180px">
                             <span style="padding-bottom:124.44444444444%;padding-bottom:calc(100% + 44px)">
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                             </span>
                            </span>
                            <br/>
                            The point is, I can understand that some developers find this engine accessible, but I just can't simply bring myself to play these games, let alone enjoy them and god forbid have a good fap, since all the 'walking' is annoying and it 'bloats' the whole experience.
                            <br/>
                            <br/>
                            2 - Scat/rape/gore and such
                            <br/>
                            I will not comment or say anything about the fetishes, I am no one to judge anyone's kinks, hence I will just say that I don't find such content stimulating, and hence such themes don't interest me.
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                             What really grinds my gears
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                            1- Hynosis/Magic/some-trick-to-skip-work-on-story
                            <br/>
                            I understand, trust me I really do, that writing erotica is difficult. Heck, forget erotica, writing smut is difficult, let alone erotica. However, if you are taking upon yourself to write some, put some effort into it, please?
                            <br/>
                            Stop me if you've heard this before- A pervert youngling finds a book/potion/spell/artifact/fairy/slice-of-bread and then continues to subject his
                            <s>
                             flatmates
                            </s>
                            family members to said stuff until he can fill every hole of theirs with his spunk...
                            <br/>
                            This idea is not new, 'dreams of desire' use it, 'book of lust' uses it, 'lust and power' uses it, HECK Meteor from Goblinboy used it, but the disparity in the WAY they are written is, I hope, evident to everyone--- I mean lust and power uses batteries to get sexual favors from his sister, FRIGGIN BATTERIES!!!!!-----
                            <br/>
                            <br/>
                            <span data-s9e-mediaembed="gfycat" style="max-width:500px">
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                            <br/>
                            I know that for the past year or so, the adult 'gaming' has seen a rise in developers, that is great, however, now everybody and their mum who can plug bump maps and normals in DAZ are coming with games, but all this saturation is not gonna be good for the 'industry' in the long run, and as a vivid consumer, I want this industry to thrive.
                            <br/>
                            <br/>
                            2- Options galore!
                            <br/>
                            <br/>
                            Options are nice, we all love em, we all love to look at em. But if 9/10 don't lead to anything good, then why give them to me in the first place!
                            <br/>
                            <br/>
                            <span data-s9e-mediaembed="gfycat" style="max-width:360px">
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                            </span>
                            <br/>
                            Its like when my girlfriend asks me "does this dress make me look fat?", the way its asked makes me believe the options are yes and no, but we ALL know there's only one answer to such a question.
                            <br/>
                            My humble advice to devs would be to limit the options to stuff that matters, so that the storytelling is way more crisp and tight knit.
                            <br/>
                            <br/>
                            For example the choices by tlaero and mortze in their miranda episode was not choices per say, the ones in their Chloe episode were choices that impacted the game that changed not only the outcomes but the characters your interacted with.
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                            1- Lots of places to go, not a lot to do though
                            <br/>
                            <br/>
                            Now my favorite story (dreaming of dana) is a culprit of this as well. Now I would LOVE to play a game that is as grand as Glife, with as many activities and stuff, but I also understand the limitations 3dcg brings with itself, what I don't quite understand is the application of a world map, filling it with places, but the activities being few and sparse.
                            <br/>
                            <br/>
                            2- Wordy, vebrose and not enough screens
                            <br/>
                            <br/>
                            Okay now hear me out on this one. 30 lines of dialog and just one still image is lazy. It bogs your narrative down, makes me lose interest in the whole thing and at this point I'll just go clickity click on stuff not caring a cent worth on what the fuck is going on. If you guys can limit this, please do.
                           </div>
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                        </div>
                        <br/>
                        And that's my rant done--- somewhat
                        <br/>
                        Didn't proofread it, so excuse them mistakes. Well at least its not machine translation
                        <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
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                        <br/>
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                        PS. Goblinboy, please come back
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                     Thank you a lot for your detailed comment. It was very helpful. One thing I'd like to know more about is the "Options galore" part, as it certainly made me think a bit extra about story telling.
                     <br/>
                     Don't you find it fun to not know if an option is important or not? By limiting the number of options, it's very evident that each option is important. By having a lot of options, it may or may not be important, but it can widen the experience by letting your character express your own thoughts, adding to the immersion.
                     <br/>
                     Or are you simply against options that leads to game over screens or will obviously have a negative impact that spoils the game?
                     <br/>
                     <br/>
                     In my upcoming game (Episode 1 is released for free next friday) I have a different system than most VNs, where all stats are hidden to the player, never to be explicitly revealed. In the end of each episode you will be given a relationship report on your choices and how NPCs feel towards you. This system calls for several choices to be made throughout the episodes and some of them definitely will be major as the story evolves, while others may not have any impact. For a player such as yourself, is that a system you'd dislike?
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="freedom.call · Apr 28, 2018 at 6:29 PM" data-lb-id="post-698955">
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                        Dr PinkCake said:
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                        Don't you find it fun to not know if an option is important or not?
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                     I do! However, especially in daily life games, I frown upon game overs unless it's painfully obvious (like meeting someone for the first time and say show me your tits and such).
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                        By limiting the number of options, it's very evident that each option is important. By having a lot of options, it may or may not be important, but it can widen the experience by letting your character express your own thoughts, adding to the immersion.
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                     Thing is, most of us play the game from 0.01 or whatever and we play every version if we like it, and I think most of us would want choices to at least have some meaning. I think when we make choices we'd like to see something new, the worst thing for me is having to do something I don't want to do and there is no choice...
                     <img alt=":)" class="smilie smilie--sprite smilie--sprite667" data-shortname=":)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Smile    :)"/>
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                        Or are you simply against options that leads to game over screens or will obviously have a negative impact that spoils the game?
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                     Well game over tends to have a negative impact, but like I said it depends how it's done.
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                        This system calls for several choices to be made throughout the episodes and some of them definitely will be major as the story evolves, while others may not have any impact. For a player such as yourself, is that a system you'd dislike?
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                     I don't really mind any system, this is fine. I once got a game over because I wasn't bold enough, opposite of what you normally see. Don't remember which game it was, but that felt like the dev wanted to trick the player.
                     <br/>
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                     I know your post was to someone else but I responded anyway.
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                     i dont know if this has already been told but having to start all over with each new update is total turn off.
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                        I do! However, especially in daily life games, I frown upon game overs unless it's painfully obvious (like meeting someone for the first time and say show me your tits and such).
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                        Thing is, most of us play the game from 0.01 or whatever and we play every version if we like it, and I think most of us would want choices to at least have some meaning. I think when we make choices we'd like to see something new, the worst thing for me is having to do something I don't want to do and there is no choice...
                        <img alt=":)" class="smilie smilie--sprite smilie--sprite667" data-shortname=":)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Smile    :)"/>
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                        Well game over tends to have a negative impact, but like I said it depends how it's done.
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                        I don't really mind any system, this is fine. I once got a game over because I wasn't bold enough, opposite of what you normally see. Don't remember which game it was, but that felt like the dev wanted to trick the player.
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                        I know your post was to someone else but I responded anyway.
                        <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
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                     Thanks, I want input from all sources possible! Especially when you can relate to what's written. I definitely agree on the choice of consent. It is horrible to click through a scene because you're forced to sleep with someone you don't find attractive, or if you don't like devil's threesomes. That is definitely game breaking for me!
                     <br/>
                     I'm not a fan of game over screens but they are not game breaking, just an annoyance.
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                     I think I know which game you're referring to, but the name eludes me as well.
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                     It's pretty easy for me.
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                     Any game that has consequences if you Ejaculate inside for the risk of impregnation. Since alot of games nowadays you can cum buckets inside somebody without any effect annoys me.
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                     But if the game has NTR, i will mostly skip it.
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                        i dont know if this has already been told but having to start all over with each new update is total turn off.
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                     I don't mind the first 2-3 updates but yeah, be done with changing the game structure by then please.
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                        I don't mind the first 2-3 updates but yeah, be done with changing the game structure by then please.
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                     Same here. Futher it depends a lot on the way you have to restart. If you have to replay literally every bit of old content just to get the new content it's really bad, if you can just access the new content and ignore most of the old content (like for example in Summertime Saga) it's fine for me.
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                        Thank you a lot for your detailed comment. It was very helpful. One thing I'd like to know more about is the "Options galore" part, as it certainly made me think a bit extra about story telling.
                        <br/>
                        Don't you find it fun to not know if an option is important or not? By limiting the number of options, it's very evident that each option is important. By having a lot of options, it may or may not be important, but it can widen the experience by letting your character express your own thoughts, adding to the immersion.
                        <br/>
                        Or are you simply against options that leads to game over screens or will obviously have a negative impact that spoils the game?
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                        In my upcoming game (Episode 1 is released for free next friday) I have a different system than most VNs, where all stats are hidden to the player, never to be explicitly revealed. In the end of each episode you will be given a relationship report on your choices and how NPCs feel towards you. This system calls for several choices to be made throughout the episodes and some of them definitely will be major as the story evolves, while others may not have any impact. For a player such as yourself, is that a system you'd dislike?
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                     For me, the purpose of giving options to the player is to give the illusion of control over the story with satisfying responses to certain situations. When the choices given are obvious binary win/game-over, it's not a choice at all, in fact the player is forced to act a certain way and while it's valid for the developer to act this way at times, giving a choice to the player only to force him to pick a specific one is not.
                     <br/>
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                     That is not to say every choice should be equally valid or have consequences, for me the simple fact that the MC is responding differently according to the player's choice is enough even if the consequences are only momentary reactions of the MC and the other characters.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="baneini · Apr 28, 2018 at 9:24 PM" data-lb-id="post-699307">
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                        lily of the valley
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                     Lily of the valley is simply poorly made. I'm fine with well made rpgm games but I quit that one because it didn't guide the player enough, point is 1 example doesn't mean all of them suck.
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                     Some games have walkthroughs which make them playable if they're not in their current state.
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                     The main make or break thing for rpgm would probably be time consumption, they can take more time which can either be very good or very bad depending on the person. Hard to get into but great once you're used to it.
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                        For me, the purpose of giving options to the player is to give the illusion of control over the story with satisfying responses to certain situations. When the choices given are obvious binary win/game-over, it's not a choice at all, in fact the player is forced to act a certain way and while it's valid for the developer to act this way at times, giving a choice to the player only to force him to pick a specific one is not.
                        <br/>
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                        That is not to say every choice should be equally valid or have consequences, for me the simple fact that the MC is responding differently according to the player's choice is enough even if the consequences are only momentary reactions of the MC and the other characters.
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                     Yes! Totally what I was getting at. We are alike.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="metalbeard · Apr 29, 2018 at 12:40 AM" data-lb-id="post-699708">
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                        Dr PinkCake said:
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                        Thank you a lot for your detailed comment. It was very helpful.
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                     My pleasure! :extremelyhappy:
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                        Don't you find it fun.... that spoils the game?
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                         I don't mind if there are 'placebo' options given to me, neither do I mind if stats are hidden. Like if I keep choosing safe topics of conversations with an NPC and miss out on a scene, that is completely acceptable to me, given some sort of indicator is there, you know?
                         <br/>
                         <br/>
                         Mostly games say, YOUR CHOICES MATTER!!!
                         <br/>
                         And then they give options like;
                         <br/>
                         1 - Hug your daughter
                         <br/>
                         jump hugyourdaughter
                         <br/>
                         <br/>
                         2- Take your dick out
                         <br/>
                         jump youtookoutyourdickyoustupidpieceofshithumandiedieDIE
                         <br/>
                         <br/>
                         <span data-s9e-mediaembed="gfycat" style="max-width:624px">
                          <span style="padding-bottom:66.025641025641%;padding-bottom:calc(58.974358974359% + 44px)">
                           <iframe allowfullscreen="" data-s9e-mediaembed-src="//gfycat.com/ifr/EachUnselfishArcherfish" scrolling="no">
                           </iframe>
                          </span>
                         </span>
                         <br/>
                         And they go DIRECTLY to the end screen. No screen of the daughter shocked as you shatter your image of a being a sane fatherfigure, nothing like her saying 'you serious?', no nothing, just---- You weren't a gentleman. Well no shit I was not. Just some exposure, something, like they do in 'a perverted family' - the whole family is coming on to you, but if you do something, sure the game spits you right out, but there is a smidgen of information thrown at you, even if its barebones, its still something.
                         <br/>
                         <br/>
                         If I can see some visual indicator, like the npc blushing (my sweet neighbor), or facial expressions (love and submission), little stuff goes a long way.
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                        In the end of each episode... a system you'd dislike?
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                         <br/>
                         It sounds interesting and I hope that its just as interestingly implemented.
                         <br/>
                         I just implore you that IF your game follows a life sim formula (where days are open ended and you can choose which girl you wanna pursue), please make major events count.
                         <br/>
                         The CRITICALLY ACCLAIMED "BIG BROTHER" unfolds events in which you have sex with the elder sister, and then she shies away from taking her clothes off in front of you, when you inquire about it, saying 'we have done more than this', she replies 'I like to think that we haven't done anything'. Some might say that its cheeky, I'd say that's just lazy.
                         <br/>
                         <br/>
                         If you're going episode wise, then I guess each event will be a new one, hence such a thing wont happen, which is good
                         <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
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                         Although this isn't relation to your thing, but I've had been put off by 'game mechanics' in adult games that seem so out of place that it boggles my mind. Jerking the mouse, so the NPC jerks the MC, while I jerk myself---- The point is the gameplay mechanics that are applicable in traditional gaming do not translate well into adult games, hence mostly devs stick to point and click stuff, which gets the job done fairly adequately.
                        </div>
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                     I do wish you the best of luck for your game. May it be AWESOME and be filled with awesome erotica :FeelsGoodMan:
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Dr PinkCake · Apr 29, 2018 at 2:30 AM" data-lb-id="post-699947">
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                        metalbeard said:
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                        My pleasure! :extremelyhappy:
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                             Get your options here, HOT options right here---- YOU CHOSE POORLY! :mad:
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                            I don't mind if there are 'placebo' options given to me, neither do I mind if stats are hidden. Like if I keep choosing safe topics of conversations with an NPC and miss out on a scene, that is completely acceptable to me, given some sort of indicator is there, you know?
                            <br/>
                            <br/>
                            Mostly games say, YOUR CHOICES MATTER!!!
                            <br/>
                            And then they give options like;
                            <br/>
                            1 - Hug your daughter
                            <br/>
                            jump hugyourdaughter
                            <br/>
                            <br/>
                            2- Take your dick out
                            <br/>
                            jump youtookoutyourdickyoustupidpieceofshithumandiedieDIE
                            <br/>
                            <br/>
                            <span data-s9e-mediaembed="gfycat" style="max-width:624px">
                             <span style="padding-bottom:66.025641025641%;padding-bottom:calc(58.974358974359% + 44px)">
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                              </iframe>
                             </span>
                            </span>
                            <br/>
                            And they go DIRECTLY to the end screen. No screen of the daughter shocked as you shatter your image of a being a sane fatherfigure, nothing like her saying 'you serious?', no nothing, just---- You weren't a gentleman. Well no shit I was not. Just some exposure, something, like they do in 'a perverted family' - the whole family is coming on to you, but if you do something, sure the game spits you right out, but there is a smidgen of information thrown at you, even if its barebones, its still something.
                            <br/>
                            <br/>
                            If I can see some visual indicator, like the npc blushing (my sweet neighbor), or facial expressions (love and submission), little stuff goes a long way.
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                            It sounds interesting and I hope that its just as interestingly implemented.
                            <br/>
                            I just implore you that IF your game follows a life sim formula (where days are open ended and you can choose which girl you wanna pursue), please make major events count.
                            <br/>
                            The CRITICALLY ACCLAIMED "BIG BROTHER" unfolds events in which you have sex with the elder sister, and then she shies away from taking her clothes off in front of you, when you inquire about it, saying 'we have done more than this', she replies 'I like to think that we haven't done anything'. Some might say that its cheeky, I'd say that's just lazy.
                            <br/>
                            <br/>
                            If you're going episode wise, then I guess each event will be a new one, hence such a thing wont happen, which is good
                            <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
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                            Although this isn't relation to your thing, but I've had been put off by 'game mechanics' in adult games that seem so out of place that it boggles my mind. Jerking the mouse, so the NPC jerks the MC, while I jerk myself---- The point is the gameplay mechanics that are applicable in traditional gaming do not translate well into adult games, hence mostly devs stick to point and click stuff, which gets the job done fairly adequately.
                           </div>
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                        I do wish you the best of luck for your game. May it be AWESOME and be filled with awesome erotica :FeelsGoodMan:
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                     Thanks again! I hope that I can achieve what I have envisioned. I'm a big fan of consistency in games and attention to detail and the BB issue you mentioned bugs me too. I also dislike few renders and a lot of text, so I will strive for ambition.
                     <br/>
                     <br/>
                     Here's a kiss from Leah as thanks for your detailed answers.
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                        Thanks again! I hope that I can achieve what I have envisioned. I'm a big fan of consistency in games and attention to detail and the BB issue you mentioned bugs me too. I also dislike few renders and a lot of text, so I will strive for ambition.
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                        Here's a kiss from Leah as thanks for your detailed answers.
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                        NTR by far breaks a game for me... The messed up stereotypical kind (the real one) a lot of people here seem to think NTR means any girl having sex with any male that isnt the protagonist... which is dumb...
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                        Basically if your trying to seduce your family in the game, and the couple next door have sex, people scream "NTR ! how dare her husband bang the milf next door!!" I for one dont care, let the milf next door have her fun, we might get our turn eventually ! Same goes if mom dates before we seduce her, or sister already has an established boyfriend...
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                        To me Eric from BB wasnt hate-able because he was banging Ann(mom) I moved past that as I knew eventually the MC was gonna get her (if the game hadnt been abandoned, Thank you mods for filling in the blanks !!) He was hate-able because even if you extended an olive branch to his punk ass, the very next week the dude is trying to get your mom to ship you to Military School so that he could have his way with your sisters as well, and try to con your family out of your own home... **** him sideways !! so I only saw Eric as a NTR attempt on Alice and Lisa since Ann didnt belong to us in the first place (he stole nothing)
                        <br/>
                        <br/>
                        For real NTR that ticks me off, look at Girlfriends Amnesia, and the character Adrian, I hated that mofo form the start, he had his shot at the main girl, was a rapey creep and lost his chance, yet the writing in the game places him as her doctor's assistant so he can molest main girl in elevator, later on (through bad choices, kudos to author for making it a choice for cucks only) he can slam the hell out of main girl infuriating the player !! Lastly the endings in the game, the main ending isnt happy, its bitter-sweet and melancholic, the twin sister ending is kinda messed up but happy, and has an awesome "in your face" moment", but the NTR ending ?!!? The dude gets rewarded for all his rape and shadyness, his ending has him rich, successful, famous, steals our girl, impregnates her? (might be MC's baby) and the main girl gets cured of the amnesia in his route...
                        <br/>
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                        Corruption also gets on my nerves cause very few people can pull it off well, most just make the female main character a filthy slutty piece of human meat that a dog wouldnt want to pee on...So far the only good ones I have played were Coceter Chronicles, and so far A Wife and Mother. In those two games the female MC is slowly corrupting, she is having urges to bang people not her life partner and what not, but she isnt so far at least being blackmailed into it, forced, raped, etc. She chooses who she ****s with !! She is still cheating and becoming a slut, but with people she wants rather than the entire town.
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                     Things that are sure to draw me towards a game:
                     <br/>
                     * Original and/or unusual content/scenarios
                     <br/>
                     * Well-done pixel art
                     <br/>
                     * Anything with plenty of voyeur/spy content
                     <br/>
                     * Sexy monster girls
                     <br/>
                     * Well done Futa content (preferably where the Futas have balls)
                     <br/>
                     <br/>
                     Deal Breakers:
                     <br/>
                     * Excessive grinding
                     <br/>
                     * Ugly dude(s) featured prominently in most of the art
                     <br/>
                     * Anything that focuses on Furries/MLP
                     <br/>
                     * Full on gay only games that aren't focused on futas/traps
                     <br/>
                     * Clunky UIs that require moving the mouse all over the damn screen to click on tiny buttons for every single interaction
                     <br/>
                     * Amateur 3DCG with bad lighting, terrible anatomy, stiff/unnatural posing, and poorly fitted clothing.
                     <br/>
                     <br/>
                     Stuff that annoys me, but don't necessarily stop me from playing:
                     <br/>
                     * Censorship
                     <br/>
                     * Mechanics added for no other reason then to drag out a game (RPGM game devs love this shit for some reason)
                     <br/>
                     * 3DCG littered with giant cartoonish anti-gravity breasts and overcompensating penises
                     <br/>
                     * Ball-free futas
                     <br/>
                     * Unity games (this often ends up being a deal breaker, but not always)
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                     killers for me personnaly
                     <br/>
                     1 lack of story
                     <br/>
                     2. Grinding (unless dev throws in a few teasers to keep me fapping )
                     <br/>
                     3 beastialty
                     <br/>
                     4 Futa
                     <br/>
                     5 Shota
                     <br/>
                     6 Loli
                     <br/>
                     <br/>
                     i see those tags i run a mile
                     <br/>
                     they are my personnal pet hates and im sure their will be a lot of people that disagree with me which they are entitled to, It's all about opinion
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                     So this is pretty much my ideal game:
                     <br/>
                     <br/>
                     - Trainer/corruption game with female protag.
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                     - Lots and lots and lots of choices, especially for the early game. The idea being that you, the player, can tailor the progression to your liking.
                     <br/>
                     <br/>
                     - No forced H-scenes whatsoever, in fact there should be a pure no-sex path, at least as far as MC is concerned. There can be stuff going on around the MC which she will react to according to how you've developed her. But never, ever force something on MC that the player has no choice to opt out of.
                     <br/>
                     <br/>
                     - Good writing. You should be able to relate to the character and her predicaments. Care should be taken to keep MC's dialogue and thoughts in line with all the earlier choices, again so that you as a player feel like your choices are having the impact you want on her.
                     <br/>
                     <br/>
                     - Decent gameplay to space out the H-content and better pace the game, and also give MC something to do besides just sex, or resisting sex. Again, she should be a believable person that the player can empathize with. That makes it more immersive when you resist the degradation and more ''wrong'' when you nudge her into it.
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                     Game breakers for me are incest, bestiality, futanari, using 'canned' hentai art, furries, torture/extreme BDSM, and incest. Did I mention incest?
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                     I think it's very disturbing to see how many games posted on this forum have incest.
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                     Lousy grammar and poor spelling also don't thrill me very much, but I do realize that some game developers their native language isn't English.
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                        I think it's very disturbing to see how many games posted on this forum have incest.
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                     Why? Incest porn is great.
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                     What I really like in and adult game is gameplay. Any adult game have sex pictures, some of them have simple (or even complex) animations, but few of them can be interesting without the sex. If we are talking about genres, reverse rape is usually something I give a shot just for being there, I like strong willed girls.
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                     NTR is something that really makes me drop a game without even trying, I know many games with this genre have option to remove it, but only having it on the genres tab is enough in somecases for me to not even look. Guro is another one of those.
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                        Game breakers for me are incest, bestiality, futanari, using 'canned' hentai art, furries, torture/extreme BDSM, and incest. Did I mention incest?
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                        I think it's very disturbing to see how many games posted on this forum have incest.
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                        Lousy grammar and poor spelling also don't thrill me very much, but I do realize that some game developers their native language isn't English.
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                     What do you look for in a game? You only mentioned dislikes. I'm interested in the positives as well, as many games on this sites wouldn't sit well with you.
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                        What do you look for in a game? You only mentioned dislikes. I'm interested in the positives as well, as many games on this sites wouldn't sit well with you.
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                     I prefer games with 3d art.
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                     Female protagonists, because those games usually involve more choices (to me anyway) than Male protagonist games. I'm not adverse to Male protagonist games, but a lot seem to be "hump anything with a pussy" type games with little story.
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                     The game that I can't wait for an update on is Valiant Warrior Astrid. Depending on what the developer(s) do with the story, I think that game is almost perfect. Great artwork, good writing, and using the RPGM in a way that makes sense. Another game I'm looking forward to an update on is Farmer's Dreams.
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                     Futa.  Total gin-dicking hard-on kill.  Immediate uninstall for me.
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                     What makes a game?  My real hope is replayable scenes, but I have to admit I'm a sucker for well-done 3D with animation.
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                     My biggest problem is when developers take their story too seriously leading them to mess up the pacing and erotic aspects. For example; I used to love Dreams of Desire, but I feel as though my interest in it has waned after episode 10. Lewdlab seems to have forgotten he is making a porn game and is instead trying to turn a good porn story into a mediocre game story.
                     <br/>
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                     Instead of innovating with new erotic situations that serve the plot, the main character literally just fucks his family because he doesn't have anything else to do. When he finally does fuck his family he either just walks up to them and asks "want sum fuk?" or he just rapes them in their sleep. Remember that awesome BJ/Footjob scene by the dinner table where your mom was right next to you? Or how about that cool thing were you fucked a family member and then got to see their dreams being affected negatively by the spell? Well, there are none of those cool things happening anymore and all the stakes are gone!
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                     (see gif)
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                     Dreams of Desire used to be the bomb, I stayed up long into the night playing it just to see where Lewdlab would amaze me next. That's no more though, unless something changed drastically by the end of episode 11. Either way, the game is just worse to me personally.
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                     What was it Trump once said? "sad".
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                     Edit: Oh and I guess having no mouse support in RPGM games sucks pretty bad too.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="OhWee · May 3, 2018 at 6:32 AM" data-lb-id="post-712502">
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                     On the 0.1 (or 0.01) thing...
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                     <br/>
                     We don't have complete consistency as to what version numbers should mean.  Each developer has their own preferred definition for this, so it's kinda meaningless in a way.  Some people's 0.1's have a lot more gameplay, content, and are just better overall than other 0.1 releases.  That being said...
                     <br/>
                     <br/>
                     If a game doesn't have a lot of content, that 'breaks' it for me.  So I often pass on initial releases, unless the discussion in the forum thread convinces me otherwise.  I've been disappointed too many times by games with a lot of promise, that get abandoned before the story gets anywhere, so I'm kinda done wasting my time taking chances on initial releases that are 'slow playing' the story.
                     <br/>
                     <br/>
                     To me, update numerology that is more descriptive is a bit more useful.  Say 'Fun Relations, Day 2 update' instead of 'Fun Relations 0.2'.  The 0.2 is meaningless without context, and if you aren't bothering with a changelog...
                     <br/>
                     <br/>
                     As for specific genre types, etc. that make or break, well that comes down to my own personal prefereences, so I think that is less useful for this discussion.
                     <br/>
                     <br/>
                     Anyways, back to what else breaks a game for me.  I'm kinda done slow-playing stories over multiple updates, so at this point, if the changelog is useless, I like to peek at the CG to see if there is any actual sex going on yet.  So Renpy games are at the top of my list (yay Unren.bat!), and Unity games are closer to the bottom (because I don't know how to/am unable to extract the CG).  If I can't get a good feel somehow as to what to expect (i.e. scan the CG real quick to see if the characters I'm interested in are getting banged yet, etc.) yeah I'll end up taking a pass most of the time.
                     <br/>
                     <br/>
                     And if I can't enjoy the CG outside of the game in some fashion, then that's a negative 'selling point' for me.  Sometimes I like to just look at the characters in some scene I played to reminisce, without having to actually play the game again.  This isn't necesarily a deal breaker, but it can be the straw that breaks my interest in a game.
                     <br/>
                     <br/>
                     That isn't to say that I won't play that game eventually, once the story reaches a point where I'm going to get some CG sex scenes out of the deal along with a good story, but thanks to all of the abandoned projects littering this forum/hobby/gaming niche, yeah I'm kinda done getting my hopes up for a game, only to see a developer walk away from it.
                     <br/>
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                       Edit: Also, huge downloads.  I hate those!
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