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              Cool things in games that you will love to see in more games
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                     What specific things (mechanics, narrative, art, themes,etc) have you encountered in a game you played that you wish more games includes them too? Try to give positive examples and limit negatives (instead of saying "a game that has no fat guys" say something like "game gives option to avoid fat guys").
                     <br/>
                     <br/>
                     Im going to give just a few i have liked and the game or games i encountered them:
                     <br/>
                     <br/>
                     1.
                     <b>
                      Lots of options or decision points
                     </b>
                     - they dont necessarily have to be super important, but give you a sense that you are actively participating in the story and character development. As an example, deciding or not to get a tattoo in the game Good Girl Gone Bad. I understand that too many options might make the branches of story unmanageable, but some options actually dont need to add too much and yet give the players more a semblance of being there.
                     <br/>
                     <br/>
                     2.
                     <b>
                      Options are presented in a natural form of response
                     </b>
                     - most games gives non immersive dry response options. Example: Person asks you to do some lewd stuff: your options given "Accept morale -1" or "Reject morale +1" those are gamey. Instead some better options i seen as options to same encounter: "what are you doing...?" or "get away you freak". The choices look less obvious but will naturally flow to the outcomes intended.
                     <br/>
                     <br/>
                     3.
                     <b>
                      Multiple camera angles in sex encounters
                     </b>
                     - eventually we come to these games to release some tension and we need that perfect pov which is different for each of us. Some games that provide this: Coceter Chronicles, Fashion Business Monica and California Bound.
                     <br/>
                     <br/>
                     4.
                     <b>
                      Main character customization
                     </b>
                     (and even NPC customization) - this could be at the start of the game or as the game develops. In the game Newlife by Splendid Ostrich, you set your characters personality and physical attributes at start of game. That will have an impact on how the story develops and be more closer to your personal preferences. There is even an option to set some custom made NPCs into the game.
                     <br/>
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                     Those are just a few of cool things i seen that make the experience way better and yet is not present in most games. What are yours?
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                       Easter eggs. How fun would it in the middle of a quest, you click on something and bam, THANOS!
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                       Secret scenes and encounters that are not part of the official walkthrough.
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                        Vanaduke said:
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                          Secret scenes and encounters that are not part of the official walkthrough.
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                          Secret items leading to puzzles which rewards erotic renders.
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                          Character development.
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                          More realistic themes where Mothers don't automatically suck and mount their son's cock upon sighting.
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                     I approve of your points. Probably because I also like Dual Familiy
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                     - Characters with a stocky body type, or chubby. Not everyone looks like a supermodel, imagine that! Variety is good, game devs.
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                     - Telegraph every H-scene and make it optional. This is crucial to me. Some games get it, others are happy to assume you just want to see lewd stuff, any lewd stuff, even if it's the type of game where you're supposed to be making the calls. At least do it for scenes involving the MC.
                     <br/>
                     <br/>
                     - Male MC without a jumbo dick. God it gets tiresome reading of variations on ''oh wow it's so big'' in every. single. game. If there's a motive to this choice, like it's supposed to enhance the experience somehow, it doesn't for me. I daresay it gets really grating and predictable.  Do the opposite for once, or make it customizable. They don't all have to be circumcized either.
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                     1-the depth of story and the realistic (which i found it only in DMD)until now(all other games just porn without story)
                     <br/>
                     2- the game play should be improved so you can control the H-scene (like control the penis through mouse)
                     <br/>
                     3-the NTR/corruption/harem/mind control should be selective and controlled during your decision so others can avoid if they wish (not all people like this types )
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                     4-the game should be in separate episodes or chapters better than versions (ep1-ep2-ep3)(ch1-ch2-ch3)
                     <br/>
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                     edited:
                     <br/>
                     5-the H-scene should be selective like have sex (Y/N)
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                     the make it compatible with all type of people
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                        having sex without love is just meaningless and empty
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                       /
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                       my favorite games
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                     (1)- my girlfriend amnesia   ( 2)- incest story 1-2   (3)- dreams of desires
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                     (4)- my new roommate          (5)- hack'n stalk 1-2   (6)- play with us 2
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                        2- the game play should be improved so you can control the H-scene (like control the penis through mouse)
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                     Yes i like this! It was featured in a game i enjoyed "Eleanor 2" and some other Lesson of Passion games.
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                      Game is designed so that the sex and the plot work together. Neither is shoehorned in, and things feel natural.
                     </span>
                     <br/>
                     <ul>
                      <li data-xf-list-type="ul">
                       Depraved Awakening
                      </li>
                      <li data-xf-list-type="ul">
                       Wicked Choices
                      </li>
                      <li data-xf-list-type="ul">
                       Coceter Chronicles
                      </li>
                      <li data-xf-list-type="ul">
                       Vis Major
                      </li>
                      <li data-xf-list-type="ul">
                       California Bound
                      </li>
                      <li data-xf-list-type="ul">
                       there are probably more but I digress.
                      </li>
                     </ul>
                     Each of these games is about something else. Depraved Awakening is a noir detective story, Wicked Choices is a fantasy story about an ancient war between "Angels and demons". Coceter Chronicles is an archetypal heroes journey, Vis Major is both a heroes journey and a spy thriller, California Bound is about a girl's mission to become an actress, and the folly of her path toward fame.
                     <br/>
                     <br/>
                     In each of these there is plenty of sex, but all of that sex serves narrative purpose, especially in the first 3. With both Vis and CB, there's an element of sexual coercion that is rooted in the game, but the coercion occurs as a result of a well thought out narrative. VM's MC is dealing with a bunch of crime lords, and she has to be careful not to be noticed, as they've already tried to kill her once, and so in order to defeat these people she has to infiltrate, and doing that is going to require some sacrifices. CB's MC ran away from home because in spite of her working hard and earning the college fund her parents had set up for her, they refused to let her use it to go to an acting school. So she's trying to become an actress from the bottom of the barrel, with no money, no friends, no support. As she runs into sexual coercion she has to make a choice between following her dreams or giving up. If she wants to follow her dreams she's gonna have to make sacrifices. Both games expertly crafted plots that work in tandem with their sex, not forcing things with weak deus ex machina blackmail plots, or mind control, but with well thought out narrative purpose.
                     <br/>
                     <br/>
                     <br/>
                     <span style="font-size: 22px">
                      Female characters in a Male MC motivated Harem style game are proactive.
                     </span>
                     <br/>
                     <ul>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Sisterly Lust
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Milfy City
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Mythic Manor
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Perverted Hotel
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Family Values
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        View of Family
                       </span>
                      </li>
                     </ul>
                     <span style="font-size: 15px">
                      Its so refreshing to find well rounded characters who have their own motivations and reasons for doing things in a game. Too often the developer can't write a well rounded female characters with any depth, or more likely, they'll make the female characters the obstacle in the way of the sex, forcing the player to grind for ungodly amounts of time to get to the next completely contrived scene.
                      <br/>
                      <br/>
                      In each of the games above the sex happens because both characters have worked towards a goal. Mia in VoF is caught watching porn at school and seriously seeks to get your guidance on sex. The mother in Milfy City actually wants to fuck her son from the start, none of this tricking her into sex bullshit that we have with almost every other game (including a few on this list which survive because the writers have at least clearly defined their desires, even if they've failed to remove the need to trick them). Family Values is a bit of an absurd game, but because of its premise which makes sex a completely benign thing in their society, and women the majority, women aren't as restrictive in their pursuit of their desires, as there's nothing really left to fear, so each character is openly tantalizingly sexual. I could go on and on as I've listed quite a few games, but if you need a list of Harem games that don't make you grind for hours to get content (VoF does have some grind but it's reasonable) then this is a great place to start.
                      <br/>
                      <br/>
                      <span style="font-size: 22px">
                       Proper use of the Stairway to heaven.
                      </span>
                     </span>
                     <br/>
                     <ul>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Daughter for Dessert
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Parental Love
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        My Sweet Neighbors
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Depraved Awakening
                       </span>
                      </li>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Good Girl Gone Bad
                       </span>
                      </li>
                     </ul>
                     <span style="font-size: 15px">
                      The stairway to heaven is an oft abused trope in games that usually creates a pace for which you as the player unlock greater and greater lewd acts, however it's actually a real thing that we as humans do in courtship. It started out with a kiss, how did it end up like this? See, courtship is a complicated dance of words and actions, body language and hormones. With the right setting, people who genuinely like one another, and maybe a reasonable amount of alcohol, it's perfectly viable for two people who just met to climb each step on the stairway in a single night. Most games however will make you take each step on their own, and moreover, force you to grind that same step a few times for points to advance to the next stage. These games I've listed, for the most part, don't have that flaw, and where they do, it's supported by the plot.
                      <br/>
                      <br/>
                      DfD gives you access to all the holes of whichever girl you choose to be your relief, be it the sexy ginger bartender, or the hot brunette at the end of the bar that night, by your second date with them, and that first night you do get to perform some sort of sex act, though I'll not spoil it for you. In Parental Love you just got back with your wife, but you sleep together that night, no slow courtship all over again, you're back, and then with your daughter you're quickly advancing through sex, though taking the steps, you've already gotten her to share a blowjob in a threesome. MSN puts you and the mature adult maternal neighbour in the line, though she says she wants to take it slow, your first sex act is a bit lacklustre, but it isn't long before she has full on sex with you. GGGB is an expert at this, giving the characters innocuous ways to meet and take steps, without having them repeat things or move slowly. Each sex scene is earned by the setups that precede them.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Urusaisenpai · May 5, 2018 at 2:49 AM" data-lb-id="post-717009">
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                        DarthSeduction said:
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                         Game is designed so that the sex and the plot work together. Neither is shoehorned in, and things feel natural.
                        </span>
                        <br/>
                        <ul>
                         <li data-xf-list-type="ul">
                          Depraved Awakening
                         </li>
                         <li data-xf-list-type="ul">
                          Wicked Choices
                         </li>
                         <li data-xf-list-type="ul">
                          Coceter Chronicles
                         </li>
                         <li data-xf-list-type="ul">
                          Vis Major
                         </li>
                         <li data-xf-list-type="ul">
                          California Bound
                         </li>
                         <li data-xf-list-type="ul">
                          there are probably more but I digress.
                         </li>
                        </ul>
                        Each of these games is about something else. Depraved Awakening is a noir detective story, Wicked Choices is a fantasy story about an ancient war between "Angels and demons". Coceter Chronicles is an archetypal heroes journey, Vis Major is both a heroes journey and a spy thriller, California Bound is about a girl's mission to become an actress, and the folly of her path toward fame.
                        <br/>
                        <br/>
                        In each of these there is plenty of sex, but all of that sex serves narrative purpose, especially in the first 3. With both Vis and CB, there's an element of sexual coercion that is rooted in the game, but the coercion occurs as a result of a well thought out narrative. VM's MC is dealing with a bunch of crime lords, and she has to be careful not to be noticed, as they've already tried to kill her once, and so in order to defeat these people she has to infiltrate, and doing that is going to require some sacrifices. CB's MC ran away from home because in spite of her working hard and earning the college fund her parents had set up for her, they refused to let her use it to go to an acting school. So she's trying to become an actress from the bottom of the barrel, with no money, no friends, no support. As she runs into sexual coercion she has to make a choice between following her dreams or giving up. If she wants to follow her dreams she's gonna have to make sacrifices. Both games expertly crafted plots that work in tandem with their sex, not forcing things with weak deus ex machina blackmail plots, or mind control, but with well thought out narrative purpose.
                        <br/>
                        <br/>
                        <br/>
                        <span style="font-size: 22px">
                         Female characters in a Male MC motivated Harem style game are proactive.
                        </span>
                        <br/>
                        <ul>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Sisterly Lust
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Milfy City
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Mythic Manor
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Perverted Hotel
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Family Values
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           View of Family
                          </span>
                         </li>
                        </ul>
                        <span style="font-size: 15px">
                         Its so refreshing to find well rounded characters who have their own motivations and reasons for doing things in a game. Too often the developer can't write a well rounded female characters with any depth, or more likely, they'll make the female characters the obstacle in the way of the sex, forcing the player to grind for ungodly amounts of time to get to the next completely contrived scene.
                         <br/>
                         <br/>
                         In each of the games above the sex happens because both characters have worked towards a goal. Mia in VoF is caught watching porn at school and seriously seeks to get your guidance on sex. The mother in Milfy City actually wants to fuck her son from the start, none of this tricking her into sex bullshit that we have with almost every other game (including a few on this list which survive because the writers have at least clearly defined their desires, even if they've failed to remove the need to trick them). Family Values is a bit of an absurd game, but because of its premise which makes sex a completely benign thing in their society, and women the majority, women aren't as restrictive in their pursuit of their desires, as there's nothing really left to fear, so each character is openly tantalizingly sexual. I could go on and on as I've listed quite a few games, but if you need a list of Harem games that don't make you grind for hours to get content (VoF does have some grind but it's reasonable) then this is a great place to start.
                         <br/>
                         <br/>
                         <span style="font-size: 22px">
                          Proper use of the Stairway to heaven.
                         </span>
                        </span>
                        <br/>
                        <ul>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Daughter for Dessert
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Parental Love
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           My Sweet Neighbors
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Depraved Awakening
                          </span>
                         </li>
                         <li data-xf-list-type="ul">
                          <span style="font-size: 15px">
                           Good Girl Gone Bad
                          </span>
                         </li>
                        </ul>
                        <span style="font-size: 15px">
                         The stairway to heaven is an oft abused trope in games that usually creates a pace for which you as the player unlock greater and greater lewd acts, however it's actually a real thing that we as humans do in courtship. It started out with a kiss, how did it end up like this? See, courtship is a complicated dance of words and actions, body language and hormones. With the right setting, people who genuinely like one another, and maybe a reasonable amount of alcohol, it's perfectly viable for two people who just met to climb each step on the stairway in a single night. Most games however will make you take each step on their own, and moreover, force you to grind that same step a few times for points to advance to the next stage. These games I've listed, for the most part, don't have that flaw, and where they do, it's supported by the plot.
                         <br/>
                         <br/>
                         DfD gives you access to all the holes of whichever girl you choose to be your relief, be it the sexy ginger bartender, or the hot brunette at the end of the bar that night, by your second date with them, and that first night you do get to perform some sort of sex act, though I'll not spoil it for you. In Parental Love you just got back with your wife, but you sleep together that night, no slow courtship all over again, you're back, and then with your daughter you're quickly advancing through sex, though taking the steps, you've already gotten her to share a blowjob in a threesome. MSN puts you and the mature adult maternal neighbour in the line, though she says she wants to take it slow, your first sex act is a bit lacklustre, but it isn't long before she has full on sex with you. GGGB is an expert at this, giving the characters innocuous ways to meet and take steps, without having them repeat things or move slowly. Each sex scene is earned by the setups that precede them.
                        </span>
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                     Is your keyboard on fire yet?
                     <br/>
                     Serious note. It was a good read tho!
                     <br/>
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                       <a class="bbCodeBlock-sourceJump" data-content-selector="#post-716073" data-xf-click="attribution" href="/goto/post?id=716073">
                        Firebless said:
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                        What specific things (mechanics, narrative, art, themes,etc) have you encountered in a game you played that you wish more games includes them too? Try to give positive examples and limit negatives (instead of saying "a game that has no fat guys" say something like "game gives option to avoid fat guys").
                        <br/>
                        <br/>
                        Im going to give just a few i have liked and the game or games i encountered them:
                        <br/>
                        <br/>
                        1.
                        <b>
                         Lots of options or decision points
                        </b>
                        - they dont necessarily have to be super important, but give you a sense that you are actively participating in the story and character development. As an example, deciding or not to get a tattoo in the game Good Girl Gone Bad. I understand that too many options might make the branches of story unmanageable, but some options actually dont need to add too much and yet give the players more a semblance of being there.
                        <br/>
                        <br/>
                        2.
                        <b>
                         Options are presented in a natural form of response
                        </b>
                        - most games gives non immersive dry response options. Example: Person asks you to do some lewd stuff: your options given "Accept morale -1" or "Reject morale +1" those are gamey. Instead some better options i seen as options to same encounter: "what are you doing...?" or "get away you freak". The choices look less obvious but will naturally flow to the outcomes intended.
                        <br/>
                        <br/>
                        3.
                        <b>
                         Multiple camera angles in sex encounters
                        </b>
                        - eventually we come to these games to release some tension and we need that perfect pov which is different for each of us. Some games that provide this: Coceter Chronicles, Fashion Business Monica and California Bound.
                        <br/>
                        <br/>
                        4.
                        <b>
                         Main character customization
                        </b>
                        (and even NPC customization) - this could be at the start of the game or as the game develops. In the game Newlife by Splendid Ostrich, you set your characters personality and physical attributes at start of game. That will have an impact on how the story develops and be more closer to your personal preferences. There is even an option to set some custom made NPCs into the game.
                        <br/>
                        <br/>
                        Those are just a few of cool things i seen that make the experience way better and yet is not present in most games. What are yours?
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                     <b>
                      For me:
                     </b>
                     <br/>
                     I want to have as much freedom as possible thats why like RPG games the most. Moving around myself, i can do whatever i dont need to follow the main quest i can just go around towns and do whatever i desire is amazing.
                     <br/>
                     i like choices ALOT, but they have to give some sort of impact later on in the story.
                     <br/>
                     "illusion of choice" is something i hate, it will give your an option but it does not matter at all.
                     <br/>
                     <br/>
                     Hmm. I'm not that hard to please to be honest. :3
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                     : In BB, moving around, talking and interacting can be done with the keyboard much faster than the mouse, I like that, few games use the keys in adult games and for the most part just to skip texts.
                     <br/>
                     <br/>
                     <b>
                      Quest Logs
                     </b>
                     : they can never be underestimated, and when the players spend weeks at a time away from the game they are essential.
                     <br/>
                     <br/>
                     <b>
                      Gallery:
                     </b>
                     as one would imagine by my signature, I love being able to replay the scenes discovered, it's something every game should have.
                     <br/>
                     <b>
                      <br/>
                      Customization:
                     </b>
                     Something Unlimited and Glassix have options to change the clothes the women wear, it's nice to change once in a while instead of seeing the girls in the same outfits.
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                    The best underrated games:
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                     Reluctant Archon
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                     Bad Memories
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                     Unleashed
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                    <a class="link link--internal" href="https://f95zone.to/threads/element-174-v0-13-knotty-games.36634/post-2388937">
                     Element-174
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                    <br/>
                    <a class="link link--internal" href="https://f95zone.to/threads/love-of-magic-v0-1-24a-droid-productions.41188/">
                     Love of Magic
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                    <br/>
                    (evil F95Zone doesn't allow me another link, sorry)
                    <br/>
                    Connected
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                    Avalon
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                        Tabitha in Coceter Chronicles
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                     <span style="font-size: 15px">
                      What? I don't have a full list of these? No, that's because Tabitha is the only character I've played who really fits this bill. Other games tend to remove freedom of choice from the player in small ways. For instance, GGGB's Ashley seems to have all the choices in the world, unless you're too good or too bad. Then you're only given the option to be a bitch, or be a saint. Why does becoming more of a slut make you all of the sudden lose your manners? Doesn't make sense to me. With Tabitha however, while choosing to avoid sexual content early in the game will force you to be consistent as the game goes on, limiting your options to use sex as a tool if you've chosen to make Tabitha more virginal, you'll never find yourself being forced to do something that you wouldn't want Tabitha do do.
                      <br/>
                      <br/>
                      To give you an example of just how much control you have over Tabitha, there's an early quest in the game that has you look for the cook's son, who was sent on an errand and hasn't returned. You go down to the cellar to find him and do so, in a dark corner, behind a tattered curtain. His back is to you as you approach, and you hear him groaning and grunting.
                      <br/>
                      <br/>
                      CHOICE 1
                     </span>
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                      <li data-xf-list-type="ul">
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                        Stay back and observe. Staying back and observing he eventually groans more magnificently than before, Sounding to your relatively innocent ears to be in pain. You call out to him, asking if he's ok. He is startled by this and runs.
                       </span>
                      </li>
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                        Approach. If you approach him, you get all the way up behind him, placing a hand on his shoulder before asking if he's all right, startling him again, this time facing the consequence of being his cum rag as he finishes all over the front of your dress.
                       </span>
                      </li>
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                     <span style="font-size: 15px">
                      CHOICE 2
                     </span>
                     <br/>
                     <ul>
                      <li data-xf-list-type="ul">
                       <span style="font-size: 15px">
                        Investigate what he was doing? If you choose to investigate you'll find, on the table, a picture from the book of races of a naked Alcurian woman, covered in semen if you stood back and watched.
                       </span>
                      </li>
                     </ul>
                     <span style="font-size: 15px">
                      CHOICE 3
                     </span>
                     <br/>
                     <ul>
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                        Do you give in to curiosity and touch his cum? This happens regardless of where he came.
                       </span>
                      </li>
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                      CHOICE 4
                     </span>
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                        You've got his semen on your fingers now... do you taste it?
                       </span>
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                     </ul>
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                      Choice 5
                     </span>
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                        So you've tasted it, did you like the taste?
                       </span>
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                      As you can see, even Tabitha's thoughts are up to the player's discretion. And this continues throughout the game, when bad things happen she can choose to go along with them or to fight. When dealing with people who she might garner a relationship with, she gets to choose between showing affection or not, and sometimes even the choice to flaunt her feelings for other characters to them.
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                     CHARACTER DEPTH MATTERS!!!
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                      The Things We Do For Love
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                     is still on hold,
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                      Patreon
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                        i like choices ALOT, but they have to give some sort of impact later on in the story.
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                        "illusion of choice" is something i hate, it will give your an option but it does not matter at all.
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                     I like having minor options that dont impact the story in a huge way (or zero impact at all on game ending) but add to the immersion and interactivity of the game and customization of your character. They are easy to implement because it doesnt lead to mayor branches in the story requiring a lot more work on the part of game creator. Or options that only give some minor stats point like reduced/increased morality or looks. They cost almost nothing to implement while adding more flavor to the game experience.
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                     I play these games to become someone else and live inside the virtual world. So the more interactions a game provides the more i feel part of the story and not just a spectator.
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                        I like having minor options that dont impact the story in a huge way (or zero impact at all on game ending) but add to the immersion and interactivity of the game and customization of your character. They are easy to implement because it doesnt lead to mayor branches in the story requiring a lot more work on the part of game creator. Or options that only give some minor stats point like reduced/increased morality or looks. They cost almost nothing to implement while adding more flavor to the game experience.
                        <br/>
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                        I play these games to become someone else and live inside the virtual world. So the more interactions a game provides the more i feel part of the story and not just a spectator.
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                     I wouldnt mind that at all but when would you then know if any of the future choices will have impact at all?
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                     You could just add "This impact will have bigger importance later on" somewhere in the game but i feel like every choice you make should have a benefit &amp; consequence. This may give the developer hell of a time but yeh :&gt; Sorry!
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                        I wouldnt mind that at all but when would you then know if any of the future choices will have impact at all?
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                        You could just add "This impact will have bigger importance later on" somewhere in the game but i feel like every choice you make should have a benefit &amp; consequence. This may give the developer hell of a time but yeh :&gt; Sorry!
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                     I see your point, however i dont want to know if the choice makes impact or not. It adds to the mystery. As in real life, you dont know if anything you do will actually matter or come back to haunt you. Some games provide options to show/hide your choices impact on the story, i play them turned off. At least, worst case scenario, i have an excuse to play the game again if i want to see different outcomes.
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                     1.  The big one for me is having enough context for every decision that I have enough information to make an informed decision.  I absolutely hate random choices.  IMO if I have to play with a walkthrough open or take extensive notes to get the scenes I want, then the game is not fun.  It's an excersize in cross referencing notes and walkthrough entries to see the scenes that I want to see.  IMO unless the scene you're making the choice in is repeatable, the choices should NEVER be random.
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                     2.  I have a similar issue with minigames.  Unless the minigame is fun enough on it's own that someone would want to just replay the minigame by itself over and over, I want a way to skip the minigame, especially after having beaten it once.  By all means keep the option in there to replay it every time for people who like it, but most minigames are not fun the first time and hardly any of them are fun after the 100th try.  The worst ones IMO are timed minigames that have to be completed DURING a sex scene or you fail.  You might as well not even have the sex scene if you do that unless the mini game is so easy you can win it with zero effort and while not really even looking at it (in which case what's the point in even having it?)
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                     3.  Some sort of automated note taking or hint system built into the game that makes a walkthrough irrelevant.  This is really just on my list because I'm about 99.999% sure that most games are just going to ignore the first item on my list.  For instance if the game has gift giving as one of it's mechanics and I give 1 of each item to a girl, the next time I talk to her, the only option should be the correct item (or at the least it should be highlighted).  I should be able to focus on playing the game not on taking accurate notes of any trivia that the game might quiz me on later.  You could make this feature toggleable for people who prefer to just make random guesses I supposed.
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                     I really enjoy love/corruption route-choices like in Urban Demons and also the decision if you wanna fuck a girl loving/rough like in The Twist.
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                     Not sure if a feature but more games that are parodies of shows and stuff would be nice as well.
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                     Race based game design - Perfect in vampire the masquerade, the madness will be crazy while the extremely ugly have to hide from the public.
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                     Skill based gameplay - Fallout series.
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                        DarthSeduction said:
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                           Tabitha in Coceter Chronicles
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                         What? I don't have a full list of these? No, that's because Tabitha is the only character I've played who really fits this bill. Other games tend to remove freedom of choice from the player in small ways. For instance, GGGB's Ashley seems to have all the choices in the world, unless you're too good or too bad. Then you're only given the option to be a bitch, or be a saint. Why does becoming more of a slut make you all of the sudden lose your manners? Doesn't make sense to me. With Tabitha however, while choosing to avoid sexual content early in the game will force you to be consistent as the game goes on, limiting your options to use sex as a tool if you've chosen to make Tabitha more virginal, you'll never find yourself being forced to do something that you wouldn't want Tabitha do do.
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                         <br/>
                         To give you an example of just how much control you have over Tabitha, there's an early quest in the game that has you look for the cook's son, who was sent on an errand and hasn't returned. You go down to the cellar to find him and do so, in a dark corner, behind a tattered curtain. His back is to you as you approach, and you hear him groaning and grunting.
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                         CHOICE 1
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                           Stay back and observe. Staying back and observing he eventually groans more magnificently than before, Sounding to your relatively innocent ears to be in pain. You call out to him, asking if he's ok. He is startled by this and runs.
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                           Approach. If you approach him, you get all the way up behind him, placing a hand on his shoulder before asking if he's all right, startling him again, this time facing the consequence of being his cum rag as he finishes all over the front of your dress.
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                           Investigate what he was doing? If you choose to investigate you'll find, on the table, a picture from the book of races of a naked Alcurian woman, covered in semen if you stood back and watched.
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                           Do you give in to curiosity and touch his cum? This happens regardless of where he came.
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                         CHOICE 4
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                           You've got his semen on your fingers now... do you taste it?
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                         Choice 5
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                           So you've tasted it, did you like the taste?
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                         As you can see, even Tabitha's thoughts are up to the player's discretion. And this continues throughout the game, when bad things happen she can choose to go along with them or to fight. When dealing with people who she might garner a relationship with, she gets to choose between showing affection or not, and sometimes even the choice to flaunt her feelings for other characters to them.
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                     Thanks for that description. I would never have found or tried this game otherwise. V0.15 and abandoned usually just means a lesson in disappointment, but not this time.
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                     1. A weird one but - more 'reading in between the lines' than the boring 'direct' style of writing.
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                     I like to ponder what the character was truly meaning. How she/he is feeling.
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                     2. Clothed sex scenes. I am a rebel at heart.
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                     A gradual influence system that lets you build relationship status with whoever you're trying to get involved with in the game. Ideally, the system would take into account every decision you make, and adjust the NPC's disposition towards you.
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                     Definitely not easy to implement, and it takes a lot of planning, but adds tremendous amounts of immersion to a game.
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                        I only look for three things: story, story and story.
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                     play dishonored then lol. Old with average graphics but amazing gameplay and story
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                     This is a thing that has a tendency to aggravate the fapping crowd, but that I really like:
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                     Like in the latest update of Leap of Faith, you finally get undressed with your amazing pop star but it doesn't work, you have different expectations. So you stop, and it feels like you will be going to sleep without the sex. But then, just because you think you are not going to have sex, you manage to communicate and find something that works for the both of you, and suddenly you are bonking like there's no tomorrow!
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                     This feels so much like something that can happen to real people in a real situation, I just had to love it.
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                     And notice, this didn't punish my gameplay and force me to grind the event one more time, it was just part of a quite well-written scene.
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                     Different sex actions/positions. Bodies are bendable and there are lots of objects to use to help. Missionary or doggy/cowgirl is fine, but a bit of imagination and the sky is the limit. Or watch porn and take positions from there.
                     <br/>
                     <br/>
                     Good UI/UX design. Making a player click many times to do the thing they are trying to do is ridiculous.
                     <br/>
                     <br/>
                     Good coding. Why would you want your game to be slow and not work on as many platforms as possible?
                     <br/>
                     <br/>
                     A player level "Meta" auto note-taking. Allowing the player to know things they have previously done in a different playthrough. Maybe you come back to the game months later and have to start a new file because save compatibility died. Knowing which choices you made and what they led to in a note or something so you can quickly get back to where you were, or for the opposite so you can go down different paths on a different playthrough. An example of a game this would work well on would be "Twisting Vines" to see everything you have to replay the game a lot of times, without knowing which choices do what.
                     <br/>
                     <br/>
                     Character difference and even growth, and consequences of actions. If MC buys a nice bracelet for his GF/LI, the GF/LI shows it off to others and maybe the others get jealous or maybe wanting to rob him, if he buys it for someone else who isn't his GF/LI/Family the GF finding out cause it got shown off and being mad. Characters paths let's say the MC is a stand up person for most of the characters, but he also bullies the mousey shy girl, or even rapes her. The normal outcome to this is an instant game over. Instead maybe give her a growth path to either become used to the bullying/rape and become in a sick way okay with it, suicide, or she has growth to become a stronger character and later in the game the MC now has to deal with that shit he started way back in day 3. Because she grew stronger over the time frame and now brought in the cops. Make everyone not act the same or be against/okay with the same things.
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