def check_to_draw_arrow(self, sprite):
        if self.index < len(self.dialogue) - 1:
            sprite.image.blit(self.arrow.image, self.arrow.rect)
Blink arrow if more text needs to be read.
dataset/ETHPy150Open justinmeister/The-Stolen-Crown-RPG/data/shopgui.py/Gui.check_to_draw_arrow