def cant_sell(self, keys, current_time):
        dialogue = ["You don't have anything to sell!"]
        self.dialogue_box = self.make_dialogue_box(dialogue, 0)

        if keys[pg.K_SPACE] and self.allow_input:
            self.state = 'buysell'
            self.allow_input = False
            self.notify(c.CLICK2)


        if not keys[pg.K_SPACE]:
            self.allow_input = True
Do not allow player to sell anything
dataset/ETHPy150Open justinmeister/The-Stolen-Crown-RPG/data/shopgui.py/Gui.cant_sell