def add_block(self, position, texture, immediate=True):
        if position in self.objects:
            self.remove_block(position, immediate)
        self.objects[position] = texture
        self.sectors.setdefault(sectorize(position), []).append(position)
        if immediate:
            if self.exposed(position):
                self.show_block(position)
            self.check_neighbors(position)
Add a block with the given `texture` and `position` to the world.
dataset/ETHPy150Open traverseda/pycraft/pycraft/world.py/World.add_block