def _createNetwork(self):
        #creates a networkNode. This node holds all the maya nodes
        self._name = self._name + "_Network"
        pm.createNode("network", n= self.name)
Adds all images within a directory to the sprite packer.
dataset/ETHPy150Open eoyilmaz/anima/anima/rig/network.py/Network._createNetwork--crossover with--dataset/ETHPy150Open zynga/jasy/jasy/asset/SpritePacker.py/SpritePacker.addDir