def GET(self):
        nearby_objects = game.get_nearby_objects(session.objects_values, how_many=20)
        return render.learn(nearby_objects)
Extend the base stop implementation to also wake up the select thread so
dataset/ETHPy150Open rouge8/20questions/webinterface.py/learn.GET--crossover with--dataset/ETHPy150Open twisted/twisted/twisted/internet/_threadedselect.py/ThreadedSelectReactor.stop