def __call__(self, actor):
        add_history_value(actor, 'location')
        add_history_value(actor, 'level')
        add_history_value(actor, 'inventory')
        add_history_value(actor, 'tick')

        set_action_factory(ActionFactoryBuilder()
                           .with_move_factory()
                           .with_attack_factory()
                           .with_drink_factory()
                           .with_inventory_factory()
                           .build()) # TODO: mutating global state is bad

        drop_item(actor,
                  self.item)
reset the timer instance's counter (i.e. restart the loop)
dataset/ETHPy150Open tuturto/pyherc/src/pyherc/test/cutesy/dictionary.py/Drop.__call__--crossover with--dataset/ETHPy150Open felskrone/salt-eventsd/salteventsd/timer.py/ResetTimer.reset