def build_set_name(self, name, player=None):
        if not name:
            return 'Set the name to what?'
        name = ' '.join([name.strip().capitalize() for name in name.split()])
        self.name = name
        self.save()
        return 'Room %s name set.' % self.id
Set the name of a room.
dataset/ETHPy150Open shinymud/ShinyMUD/src/shinymud/models/room.py/Room.build_set_name