def reset_after_collision(self, sprite):
        if sprite.x_vel != 0:
                sprite.rect.x -= sprite.x_vel
        else:
            sprite.rect.y -= sprite.y_vel
Put player back to original position
dataset/ETHPy150Open justinmeister/The-Stolen-Crown-RPG/data/collision.py/CollisionHandler.reset_after_collision