def _update(self):
        if self.customSurfaces:
            self.surfaceNormal    = pygame.transform.smoothscale(self.origSurfaceNormal, self._rect.size)
            self.surfaceDown      = pygame.transform.smoothscale(self.origSurfaceDown, self._rect.size)
            self.surfaceHighlight = pygame.transform.smoothscale(self.origSurfaceHighlight, self._rect.size)
            return

        w = self._rect.width # syntactic sugar
        h = self._rect.height # syntactic sugar

        # fill background color for all buttons
        self.surfaceNormal.fill(self.bgcolor)
        self.surfaceDown.fill(self.bgcolor)
        self.surfaceHighlight.fill(self.bgcolor)

        # draw caption text for all buttons
        captionSurf = self._font.render(self._caption, True, self.fgcolor, self.bgcolor)
        captionRect = captionSurf.get_rect()
        captionRect.center = int(w / 2), int(h / 2)
        self.surfaceNormal.blit(captionSurf, captionRect)
        self.surfaceDown.blit(captionSurf, captionRect)

        # draw border for normal button
        pygame.draw.rect(self.surfaceNormal, BLACK, pygame.Rect((0, 0, w, h)), 1) # black border around everything
        pygame.draw.line(self.surfaceNormal, WHITE, (1, 1), (w - 2, 1))
        pygame.draw.line(self.surfaceNormal, WHITE, (1, 1), (1, h - 2))
        pygame.draw.line(self.surfaceNormal, DARKGRAY, (1, h - 1), (w - 1, h - 1))
        pygame.draw.line(self.surfaceNormal, DARKGRAY, (w - 1, 1), (w - 1, h - 1))
        pygame.draw.line(self.surfaceNormal, GRAY, (2, h - 2), (w - 2, h - 2))
        pygame.draw.line(self.surfaceNormal, GRAY, (w - 2, 2), (w - 2, h - 2))

        # draw border for down button
        pygame.draw.rect(self.surfaceDown, BLACK, pygame.Rect((0, 0, w, h)), 1) # black border around everything
        pygame.draw.line(self.surfaceDown, WHITE, (1, 1), (w - 2, 1))
        pygame.draw.line(self.surfaceDown, WHITE, (1, 1), (1, h - 2))
        pygame.draw.line(self.surfaceDown, DARKGRAY, (1, h - 2), (1, 1))
        pygame.draw.line(self.surfaceDown, DARKGRAY, (1, 1), (w - 2, 1))
        pygame.draw.line(self.surfaceDown, GRAY, (2, h - 3), (2, 2))
        pygame.draw.line(self.surfaceDown, GRAY, (2, 2), (w - 3, 2))

        # draw border for highlight button
        self.surfaceHighlight = self.surfaceNormal
Test the behavior of --uptodate flag in the list command
dataset/ETHPy150Open jonaslorander/OctoPiPanel/pygbutton.py/PygButton._update--crossover with--dataset/ETHPy150Open pypa/pip/tests/functional/test_list.py/test_uptodate_flag