def draw( self ):

        glPushMatrix()
        self.transform()

        for i in range( COLUMNS ):
            for j in range( ROWS ):
                color = self.model.map.get( (i,j) )
                if color:
                    Colors.images[color].blit( i * SQUARE_SIZE, j* SQUARE_SIZE)

        if self.model.block:
            self.model.block.draw()

        glPopMatrix()
Handle Import menu item.
dataset/ETHPy150Open los-cocos/cocos/samples/tetrico/gameview.py/GameView.draw--crossover with--dataset/ETHPy150Open thesamet/webilder/src/webilder/WebilderDesktop.py/WebilderDesktopWindow.on_file_webshots_import_handle_activate