def css_files(self):
        bokehjsdir = self.bokehjsdir()
        js_files = []
        for root, dirnames, files in os.walk(bokehjsdir):
            for fname in files:
                if fname.endswith(".css") and 'vendor' not in root:
                    js_files.append(join(root, fname))
        return js_files


#: A global settings object that other parts of Bokeh can refer to.
#:
#: ``BOKEH_BROWSER`` --- What browser to use when opening plots
#:   Valid values are any of the browser names understood by the python
#:   standard library webbrowser_ module.
#:
#: ``BOKEH_DEV`` --- Whether to use development mode
#:   This uses absolute paths to development (non-minified) BokehJS components,
#:   sets logging to ``debug``, makes generated HTML and JSON human-readable,
#:   etc.
#:
#:   This is a meta variable equivalent to the following environment variables:
#:
#:   - ``BOKEH_BROWSER=none``
#:   - ``BOKEH_LOG_LEVEL=debug``
#:   - ``BOKEH_MINIFIED=false``
#:   - ``BOKEH_PRETTY=true``
#:   - ``BOKEH_PY_LOG_LEVEL=debug``
#:   - ``BOKEH_RESOURCES=absolute-dev``
#:   - ``BOKEH_SIMPLE_IDS=true``
#:
#:  Accepted values are ``yes``/``no``, ``true``/``false`` or ``0``/``1``.
#:
#: ``BOKEH_DOCS_CDN`` --- What version of BokehJS to use when building sphinx
#:   `~bokeh.resources.Resources` class reference for full details.
#:
#: ``BOKEH_SIMPLE_IDS`` --- Whether to generate human-friendly object IDs
#:   Accepted values are ``yes``/``no``, ``true``/``false`` or ``0``/``1``.
#:   Normally Bokeh generates UUIDs for object identifiers. Setting this variable
#:   to an affirmative value will re  docs locally.
#:
#:   Set to ``"local"`` to use a locally built dev version of BokehJS.
#:
#:   .. note::
#:       This variable is only used when building documentation from the
#:       development version.
#:
#: ``BOKEH_DOCS_VERSION`` --- What version of Bokeh to show when building sphinx
#:   docs locally. Useful for re-deployment purposes.
#:
#:   Set to ``"local"`` to use a locally built dev version of BokehJS.
#:
#:   .. note::
#:       This variable is only used when building documentation from the
#:       development version.
#:
#: ``BOKEH_DOCS_CSS_SERVER`` --- Where to get the css stylesheet from, by
#:   default this will be bokehplots.com
#:
#:   .. note::
#:       This variable is only used when building documentation from the
#:       development version.
#:
#: ``BOKEH_LOG_LEVEL`` --- The BokehJS console logging level to use
#:   Valid values are, in order of increasing severity:
#:
#:   - ``trace``
#:   - ``debug``
#:   - ``info``
#:   - ``warn``
#:   - ``error``
#:   - ``fatal``
#:
#:   The default logging level is ``info``.
#:
#:   .. note::
#:       When running server examples, it is the value of this
#:       ``BOKEH_LOG_LEVEL`` that is set for the server that matters.
#:
#: ``BOKEH_MINIFIED`` --- Whether to emit minified JavaScript for ``bokeh.js``
#:   Accepted values are ``yes``/``no``, ``true``/``false`` or ``0``/``1``.
#:
#: ``BOKEH_PRETTY`` --- Whether to emit "pretty printed" JSON
#:   Accepted values are ``yes``/``no``, ``true``/``false`` or ``0``/``1``.
#:
#: ``BOKEH_PY_LOG_LEVEL`` --- The Python logging level to set
#:   As in the JS side, valid values are, in order of increasing severity:
#:
#:   - ``debug``
#:   - ``info``
#:   - ``warn``
#:   - ``error``
#:   - ``fatal``
#:   - ``none``
#:
#:   The default logging level is ``none``.
#:
#: ``BOKEH_RESOURCES`` --- What kind of BokehJS resources to configure
#:   For example:  ``inline``, ``cdn``, ``server``. See the
#:   :class:`~bokeh.core.resources.Resources` class reference for full details.
#:
#: ``BOKEH_ROOTDIR`` --- Root directory to use with ``relative`` resources
#:   See the :class:`~bokeh.resources.Resources` class reference for full
#:   details.
#:
#: ``BOKEH_SIMPLE_IDS`` --- Whether to generate human-friendly object IDs
#:   Accepted values are ``yes``/``no``, ``true``/``false`` or ``0``/``1``.
#:   Normally Bokeh generates UUIDs for object identifiers. Setting this variable
#:   to an affirmative value will result in more friendly simple numeric IDs
#:   counting up from 1000.
#:
#: ``BOKEH_VERSION`` --- What version of BokehJS to use with ``cdn`` resources
#:   See the :class:`~bokeh.resources.Resources` class reference for full details.
#:
#: .. _webbrowser: https://docs.python.org/2/library/webbrowser.html
Support function that scans across a buffer till we hit
dataset/ETHPy150Open bokeh/bokeh/bokeh/settings.py/Settings.css_files--crossover with--dataset/ETHPy150Open CountZer0/PipelineConstructionSet/python/maya/site-packages/pymel-1.0.3/pymel/util/scanf.py/CharacterBuffer.scanCharacterSet