def make_state_dict(self):
        state_dict   = {c.SELECT_ACTION: 'Select an action.',
                        c.SELECT_MAGIC: 'Select a magic spell.',
                        c.SELECT_ITEM: 'Select an item.',
                        c.SELECT_ENEMY: 'Select an enemy.',
                        c.ENEMY_ATTACK: 'Enemy attacks player!',
                        c.PLAYER_ATTACK: 'Player attacks enemy! ',
                        c.RUN_AWAY: 'RUN AWAY!!!',
                        c.ENEMY_DAMAGED: self.enemy_damaged(),
                        c.ENEMY_DEAD: 'Enemy killed.',
                        c.PLAYER_DAMAGED: self.player_hit(),
                        c.DRINK_HEALING_POTION: 'Player healed.',
                        c.DRINK_ETHER_POTION: 'Magic Points Increased.',
                        c.FIRE_SPELL: 'FIRE BLAST!',
                        c.BATTLE_WON: 'Battle won!',
                        c.SHOW_EXPERIENCE: self.show_experience(),
                        c.LEVEL_UP: self.level_up(),
                        c.TWO_ACTIONS: 'Two actions per turn mode is now available.',
                        c.SHOW_GOLD: self.show_gold()}

        return state_dict
Make dictionary of states Battle info can be in.
dataset/ETHPy150Open justinmeister/The-Stolen-Crown-RPG/data/battlegui.py/InfoBox.make_state_dict