def show_block(self, position, immediate=True):
        texture = self.objects[position]
        self.shown[position] = texture
        if immediate:
            self._show_block(position, texture)
        else:
            self.show_hide_queue[position] = True
Create a filter that performs all the given filters.
dataset/ETHPy150Open traverseda/pycraft/pycraft/world.py/World.show_block--crossover with--dataset/ETHPy150Open ODM2/ODMToolsPython/odmtools/lib/ObjectListView/Filter.py/Chain.__init__