def bind_to(self, target):

        for pta_name, pta_handle in iteritems(self.ptas):
            if self.use_ubo:
                target.set_shader_input(self.name + "_UBO." + pta_name, pta_handle)
            else:
                target.set_shader_input(self.name + "." + pta_name, pta_handle)
Binds all inputs of this UBO to the given target, which may be
dataset/ETHPy150Open tobspr/RenderPipeline/rpcore/util/shader_input_blocks.py/GroupedInputBlock.bind_to