def _has_paths(self, new_space):
        for n_index, edge in new_space.edges():
            if edge.viz_style == self._PATH_STYLE:
                return True  # found at least one wall
        # if it couldn't be disqualified, allow it
        return False
Return True if new_space has any edges as paths. False otherwise.
dataset/ETHPy150Open kobejohn/polymaze/polymaze/maze.py/Maze._has_paths