def build_remove_effect(self, args, player=None):
        # TODO: fix character effects
        return "sorry, we're still working on effects."
        if not args:
            return 'Which effect did you want to remove?'
        if args not in self.effects:
            return 'This item doesn\'t have that effect.'
        self.effects[args].destruct()
        del self.effects[args]
        return '%s effect removed.' % args.capitalize()
Remove an effect from this item.
dataset/ETHPy150Open shinymud/ShinyMUD/src/shinymud/models/item_types.py/Food.build_remove_effect