[RenderTargetBlendStateDX11_1]
BlendEnable = false
RenderTargetWriteMask = 7

[DepthStencilStateDX11]
DepthEnable = false

[RasterizerStateDX11]
CullMode = D3D11_CULL_NONE

[SamplerDX11_1]
Filter   = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
AddressU = D3D11_TEXTURE_ADDRESS_CLAMP
AddressV = D3D11_TEXTURE_ADDRESS_CLAMP

[SamplerDX11_2]
Filter   = D3D11_FILTER_MIN_MAG_MIP_POINT
AddressU = D3D11_TEXTURE_ADDRESS_CLAMP
AddressV = D3D11_TEXTURE_ADDRESS_CLAMP

