//! Thread pool for blocking operations

use crate::loom::sync::{Arc, Condvar, Mutex};
use crate::loom::thread;
use crate::runtime::blocking::schedule::NoopSchedule;
use crate::runtime::blocking::shutdown;
use crate::runtime::builder::ThreadNameFn;
use crate::runtime::context;
use crate::runtime::task::{self, JoinHandle};
use crate::runtime::{Builder, Callback, Handle};

use std::collections::{HashMap, VecDeque};
use std::fmt;
use std::time::Duration;

pub(crate) struct BlockingPool {
    spawner: Spawner,
    shutdown_rx: shutdown::Receiver,
}

#[derive(Clone)]
pub(crate) struct Spawner {
    inner: Arc<Inner>,
}

struct Inner {
    /// State shared between worker threads.
    shared: Mutex<Shared>,

    /// Pool threads wait on this.
    condvar: Condvar,

    /// Spawned threads use this name.
    thread_name: ThreadNameFn,

    /// Spawned thread stack size.
    stack_size: Option<usize>,

    /// Call after a thread starts.
    after_start: Option<Callback>,

    /// Call before a thread stops.
    before_stop: Option<Callback>,

    // Maximum number of threads.
    thread_cap: usize,

    // Customizable wait timeout.
    keep_alive: Duration,
}

struct Shared {
    queue: VecDeque<Task>,
    num_th: usize,
    num_idle: u32,
    num_notify: u32,
    shutdown: bool,
    shutdown_tx: Option<shutdown::Sender>,
    /// Prior to shutdown, we clean up JoinHandles by having each timed-out
    /// thread join on the previous timed-out thread. This is not strictly
    /// necessary but helps avoid Valgrind false positives, see
    /// <https://github.com/tokio-rs/tokio/commit/646fbae76535e397ef79dbcaacb945d4c829f666>
    /// for more information.
    last_exiting_thread: Option<thread::JoinHandle<()>>,
    /// This holds the JoinHandles for all running threads; on shutdown, the thread
    /// calling shutdown handles joining on these.
    worker_threads: HashMap<usize, thread::JoinHandle<()>>,
    /// This is a counter used to iterate worker_threads in a consistent order (for loom's
    /// benefit).
    worker_thread_index: usize,
}

pub(crate) struct Task {
    task: task::UnownedTask<NoopSchedule>,
    mandatory: Mandatory,
}

#[derive(PartialEq, Eq)]
pub(crate) enum Mandatory {
    #[cfg_attr(not(fs), allow(dead_code))]
    Mandatory,
    NonMandatory,
}

impl Task {
    pub(crate) fn new(task: task::UnownedTask<NoopSchedule>, mandatory: Mandatory) -> Task {
        Task { task, mandatory }
    }

    fn run(self) {
        self.task.run();
    }

    fn shutdown_or_run_if_mandatory(self) {
        match self.mandatory {
            Mandatory::NonMandatory => self.task.shutdown(),
            Mandatory::Mandatory => self.task.run(),
        }
    }
}

const KEEP_ALIVE: Duration = Duration::from_secs(10);

/// Runs the provided function on an executor dedicated to blocking operations.
/// Tasks will be scheduled as non-mandatory, meaning they may not get executed
/// in case of runtime shutdown.
pub(crate) fn spawn_blocking<F, R>(func: F) -> JoinHandle<R>
where
    F: FnOnce() -> R + Send + 'static,
    R: Send + 'static,
{
    let rt = context::current();
    rt.spawn_blocking(func)
}

cfg_fs! {
    #[cfg_attr(any(
        all(loom, not(test)), // the function is covered by loom tests
        test
    ), allow(dead_code))]
    /// Runs the provided function on an executor dedicated to blocking
    /// operations. Tasks will be scheduled as mandatory, meaning they are
    /// guaranteed to run unless a shutdown is already taking place. In case a
    /// shutdown is already taking place, `None` will be returned.
    pub(crate) fn spawn_mandatory_blocking<F, R>(func: F) -> Option<JoinHandle<R>>
    where
        F: FnOnce() -> R + Send + 'static,
        R: Send + 'static,
    {
        let rt = context::current();
        rt.spawn_mandatory_blocking(func)
    }
}

// ===== impl BlockingPool =====

impl BlockingPool {
    pub(crate) fn new(builder: &Builder, thread_cap: usize) -> BlockingPool {
        let (shutdown_tx, shutdown_rx) = shutdown::channel();
        let keep_alive = builder.keep_alive.unwrap_or(KEEP_ALIVE);

        BlockingPool {
            spawner: Spawner {
                inner: Arc::new(Inner {
                    shared: Mutex::new(Shared {
                        queue: VecDeque::new(),
                        num_th: 0,
                        num_idle: 0,
                        num_notify: 0,
                        shutdown: false,
                        shutdown_tx: Some(shutdown_tx),
                        last_exiting_thread: None,
                        worker_threads: HashMap::new(),
                        worker_thread_index: 0,
                    }),
                    condvar: Condvar::new(),
                    thread_name: builder.thread_name.clone(),
                    stack_size: builder.thread_stack_size,
                    after_start: builder.after_start.clone(),
                    before_stop: builder.before_stop.clone(),
                    thread_cap,
                    keep_alive,
                }),
            },
            shutdown_rx,
        }
    }

    pub(crate) fn spawner(&self) -> &Spawner {
        &self.spawner
    }

    pub(crate) fn shutdown(&mut self, timeout: Option<Duration>) {
        let mut shared = self.spawner.inner.shared.lock();

        // The function can be called multiple times. First, by explicitly
        // calling `shutdown` then by the drop handler calling `shutdown`. This
        // prevents shutting down twice.
        if shared.shutdown {
            return;
        }

        shared.shutdown = true;
        shared.shutdown_tx = None;
        self.spawner.inner.condvar.notify_all();

        let last_exited_thread = std::mem::take(&mut shared.last_exiting_thread);
        let workers = std::mem::take(&mut shared.worker_threads);

        drop(shared);

        if self.shutdown_rx.wait(timeout) {
            let _ = last_exited_thread.map(|th| th.join());

            // Loom requires that execution be deterministic, so sort by thread ID before joining.
            // (HashMaps use a randomly-seeded hash function, so the order is nondeterministic)
            let mut workers: Vec<(usize, thread::JoinHandle<()>)> = workers.into_iter().collect();
            workers.sort_by_key(|(id, _)| *id);

            for (_id, handle) in workers.into_iter() {
                let _ = handle.join();
            }
        }
    }
}

impl Drop for BlockingPool {
    fn drop(&mut self) {
        self.shutdown(None);
    }
}

impl fmt::Debug for BlockingPool {
    fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
        fmt.debug_struct("BlockingPool").finish()
    }
}

// ===== impl Spawner =====

impl Spawner {
    pub(crate) fn spawn(&self, task: Task, rt: &Handle) -> Result<(), ()> {
        let mut shared = self.inner.shared.lock();

        if shared.shutdown {
            // Shutdown the task: it's fine to shutdown this task (even if
            // mandatory) because it was scheduled after the shutdown of the
            // runtime began.
            task.task.shutdown();

            // no need to even push this task; it would never get picked up
            return Err(());
        }

        shared.queue.push_back(task);

        if shared.num_idle == 0 {
            // No threads are able to process the task.

            if shared.num_th == self.inner.thread_cap {
                // At max number of threads
            } else {
                assert!(shared.shutdown_tx.is_some());
                let shutdown_tx = shared.shutdown_tx.clone();

                if let Some(shutdown_tx) = shutdown_tx {
                    let id = shared.worker_thread_index;

                    match self.spawn_thread(shutdown_tx, rt, id) {
                        Ok(handle) => {
                            shared.num_th += 1;
                            shared.worker_thread_index += 1;
                            shared.worker_threads.insert(id, handle);
                        }
                        Err(ref e) if is_temporary_os_thread_error(e) && shared.num_th > 0 => {
                            // OS temporarily failed to spawn a new thread.
                            // The task will be picked up eventually by a currently
                            // busy thread.
                        }
                        Err(e) => {
                            // The OS refused to spawn the thread and there is no thread
                            // to pick up the task that has just been pushed to the queue.
                            panic!("OS can't spawn worker thread: {}", e)
                        }
                    }
                }
            }
        } else {
            // Notify an idle worker thread. The notification counter
            // is used to count the needed amount of notifications
            // exactly. Thread libraries may generate spurious
            // wakeups, this counter is used to keep us in a
            // consistent state.
            shared.num_idle -= 1;
            shared.num_notify += 1;
            self.inner.condvar.notify_one();
        }

        Ok(())
    }

    fn spawn_thread(
        &self,
        shutdown_tx: shutdown::Sender,
        rt: &Handle,
        id: usize,
    ) -> std::io::Result<thread::JoinHandle<()>> {
        let mut builder = thread::Builder::new().name((self.inner.thread_name)());

        if let Some(stack_size) = self.inner.stack_size {
            builder = builder.stack_size(stack_size);
        }

        let rt = rt.clone();

        builder.spawn(move || {
            // Only the reference should be moved into the closure
            let _enter = crate::runtime::context::enter(rt.clone());
            rt.blocking_spawner.inner.run(id);
            drop(shutdown_tx);
        })
    }
}

// Tells whether the error when spawning a thread is temporary.
#[inline]
fn is_temporary_os_thread_error(error: &std::io::Error) -> bool {
    matches!(error.kind(), std::io::ErrorKind::WouldBlock)
}

impl Inner {
    fn run(&self, worker_thread_id: usize) {
        if let Some(f) = &self.after_start {
            f()
        }

        let mut shared = self.shared.lock();
        let mut join_on_thread = None;

        'main: loop {
            // BUSY
            while let Some(task) = shared.queue.pop_front() {
                drop(shared);
                task.run();

                shared = self.shared.lock();
            }

            // IDLE
            shared.num_idle += 1;

            while !shared.shutdown {
                let lock_result = self.condvar.wait_timeout(shared, self.keep_alive).unwrap();

                shared = lock_result.0;
                let timeout_result = lock_result.1;

                if shared.num_notify != 0 {
                    // We have received a legitimate wakeup,
                    // acknowledge it by decrementing the counter
                    // and transition to the BUSY state.
                    shared.num_notify -= 1;
                    break;
                }

                // Even if the condvar "timed out", if the pool is entering the
                // shutdown phase, we want to perform the cleanup logic.
                if !shared.shutdown && timeout_result.timed_out() {
                    // We'll join the prior timed-out thread's JoinHandle after dropping the lock.
                    // This isn't done when shutting down, because the thread calling shutdown will
                    // handle joining everything.
                    let my_handle = shared.worker_threads.remove(&worker_thread_id);
                    join_on_thread = std::mem::replace(&mut shared.last_exiting_thread, my_handle);

                    break 'main;
                }

                // Spurious wakeup detected, go back to sleep.
            }

            if shared.shutdown {
                // Drain the queue
                while let Some(task) = shared.queue.pop_front() {
                    drop(shared);

                    task.shutdown_or_run_if_mandatory();

                    shared = self.shared.lock();
                }

                // Work was produced, and we "took" it (by decrementing num_notify).
                // This means that num_idle was decremented once for our wakeup.
                // But, since we are exiting, we need to "undo" that, as we'll stay idle.
                shared.num_idle += 1;
                // NOTE: Technically we should also do num_notify++ and notify again,
                // but since we're shutting down anyway, that won't be necessary.
                break;
            }
        }

        // Thread exit
        shared.num_th -= 1;

        // num_idle should now be tracked exactly, panic
        // with a descriptive message if it is not the
        // case.
        shared.num_idle = shared
            .num_idle
            .checked_sub(1)
            .expect("num_idle underflowed on thread exit");

        if shared.shutdown && shared.num_th == 0 {
            self.condvar.notify_one();
        }

        drop(shared);

        if let Some(f) = &self.before_stop {
            f()
        }

        if let Some(handle) = join_on_thread {
            let _ = handle.join();
        }
    }
}

impl fmt::Debug for Spawner {
    fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
        fmt.debug_struct("blocking::Spawner").finish()
    }
}
