
#[derive(Default, Copy, Clone)]
pub struct ProfileInformation
{
    pub frame_start : u128,
    pub events : u128,
    pub camera_update : u128,
    pub gamestate_update : u128,
    pub renderer_update : u128,
    pub gui_update : u128,
    pub frame_end : u128,
    pub full_loop : u128
}