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Teotihuacan: City of Gods - Board Game Box Shot

Teotihuacan: City of Gods

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Gamer - Level 4
6 of 6 gamers found this helpful
“Well this feels somewhat familiar”

Teotihuacan: City of Gods is an interesting little game with a modular board and a very different take on worker and how they interact, yet this will feel familiar if you played another of Daniele Tascini’s games, Tzolk’in. To be clear this is not a bad thing necessarily, just something I noticed right away


Much like Tzolk’in (get used to seeing this) you play over a set number of turns which are separated by eclipses (when scoring for that round are done). You have a modular board where you move workers represented by colored 6 sided dice 1-3 spaces and take said space’s action paying cocoa based off the number of different color dice with the power of the action based off how many of your color dice are there and the pip count on your lowest die after which you raise the pip count of one of your dice in that location, pray for god track elevation (much like Tzolk’in) locking your die to the space until someone else prays there or until you buy it off of the lock with cocoa, or take cocoa based on how many different color workers are there. Actions vary from gathering gold, wood, or stone (much like Tzolk’in) to building path of the dead buildings for vp and movement on the path of the dead, to adding to the pyramid in the center of the board for vp. Between rounds you score points based off masks you gather, path of the dead placement, and participation in building the pyramid. At this point workers must be fed (much like Tzolk’in) cocoa based off how many you have and how many have a pip count of 4 or 5

If a die is promoted to the 6 side, it ascends, moves to the 1 space on the board, and you get a bonus but a turn toward the eclipse happens as well (meaning like in Tzolk’in, certain events accelerate the game forward)

After the 3rd eclipse, the game ends and round points and final points for getting to the penultimate space on any god track are awarded. Most vp wins

The bad

This is a slightly more difficult game to learn, though to the thick rulebook’s credit, it does have a first time play instructions that allow you to jump in with less time than learning the more traditional version would take. Also, as I have often repeated, this game seems like Tzolk’in’s brother. Probably aa more complex brother and it plays differently enough to distinguish itself, but it cannot be denied the similarities are many and prolific. If this would annoy you, it might be a turn off

In conclusion

It’s a heavier one, but worth learning. I like the promoted workers and how you have to plan accordingly because while powerful workers are good, feeding them is a task and one the game penalizes you for failing to do so a well timed 5 to a 6 can be a game changer as can a poorly timed 3 to a 4. Still a worthy heavier euro to add to the collection if you like that sort of thing. I would advise try before you buy however cause it has a lot of moving parts


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