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About kerozen

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    Staff Sergeant

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  1. Hey, im trying to add a few objects to the factory. The code right now is init.sqf R3F_LOG_CFG_build_costs = R3F_LOG_CFG_build_costs + [ ["B_Slingload_01_Ammo_F", 0], ["B_Slingload_01_Repair_F", 0], ["B_Slingload_01_Fuel_F", 0], ]; Im getting this error. How can i fix it?
  2. Hey, how could i make it so the option is not on a player but on an object?
  3. Ok, i'm a newby and really bad at this. I have the InitPlayerLocal with ADF_disable3PV = true; and player spawn ADF_fnc_disable3P; as it said in the header but how do i use the function? Do i copy the function's code to the Init too?
  4. Thanks! Is there documentation on how to use the framework or how to implement the disable3P function into other missions?
  5. Been playing it a bit and it looks awesome. Is the script that forces first person outside vehicles but no in vehicles public?
  6. kerozen

    DUI - Squad Radar

    Is it still not compatible with FOV changes?
  7. kerozen

    RHS Escalation (AFRF and USAF)

    Thanks for the Info. I'm guessing ACE messes it up or is it compatible?
  8. kerozen

    RHS Escalation (AFRF and USAF)

    Does the Duke and Rhino system in MRAPs work or are they purely cosmetic? Is there any documentation on them?
  9. Nice release! When i eject from the F22 i get a missing texture error:
  10. Search for Paramilitary, it should be above all the previous PMC stuff