author Sam Lantinga <slouken@libsdl.org>
Tue, 04 Jan 2011 18:55:23 -0800
changeset 4958 47e9f1629e62
parent 1895 c121d94672cb
child 5046 4cb778067834
permissions -rw-r--r--
We don't need these scripts anymore
     4 1.3.0:
     5 	Added SDL_GetNumVideoDrivers() and SDL_GetVideoDriver().
     6 	Replaced SDL_VideoDriverName() with SDL_GetCurrentVideoDriver()
     7 	Added SDL_GetNumAudioDrivers() and SDL_GetAudioDriver().
     8 	Replaced SDL_AudioDriverName() with SDL_GetCurrentAudioDriver()
    10 1.2.10:
    11 	If SDL_OpenAudio() is passed zero for the desired format
    12 	fields, the following environment variables will be used
    13 	to fill them in:
    18 	If an environment variable is not specified, it will be set
    19 	to a reasonable default value.
    21 	Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
    22 	variable, currently supported on X11 Xinerama configurations.
    24 	Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
    26 	Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
    28 	Added current_w and current_h to the SDL_VideoInfo structure,
    29 	which is set to the desktop resolution during video intialization,
    30 	and then set to the current resolution when a video mode is set.
    32 	SDL_SetVideoMode() now accepts 0 for width or height and will use
    35 	Added SDL_GetKeyRepeat()
    37 	Added SDL_config.h, with defaults for various build environments.
    39 1.2.7:
    40 	Added CPU feature detection functions to SDL_cpuinfo.h:
    41 		SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
    42 		SDL_HasAltiVec()
    43 	Added function to create RWops from const memory: SDL_RWFromConstMem()
    45 1.2.6:
    46 	Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
    50 1.2.5:
    53 	Added SDL_GL_STEREO for stereoscopic OpenGL contexts
    55 1.2.0:
    56 	Added SDL_VIDEOEXPOSE event to signal that the screen needs to
    57 	be redrawn.  This is currently only delivered to OpenGL windows
    58 	on X11, though it may be delivered in the future when the video
    59 	memory is lost under DirectX.
    61 1.1.8:
    62 	You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
    63 	that has no title bar or frame decoration.  Fullscreen video
    64 	modes automatically have this flag set.
    66 	Added a function to query the clipping rectangle for a surface:
    67 		void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
    69 	Added a function to query the current event filter:
    70 		SDL_EventFilter SDL_GetEventFilter(void)
    72 	If you pass -1 to SDL_ShowCursor(), it won't change the current
    73 	cursor visibility state, but will still return it.
    75 	SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
    76 	you can nest them as deep as you want, as long as each lock call
    77 	has a matching unlock call.  The surface remains locked until the
    78 	last matching unlock call.
    80 	Note that you may not blit to or from a locked surface.
    82 1.1.7:
    83 	The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
    84 	arrays of Uint16 values instead of Uint8 values.  For the most part,
    85 	you can just take your old values and shift them up 8 bits to get
    86 	new correct values for your gamma ramps.
    88 	You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
    89         and SDL will try to RLE accelerate colorkey and alpha blits in the
    90 	resulting surface.
    92 1.1.6:
    93 	Added a function to return the thread ID of a specific thread:
    94 		Uint32 SDL_GetThreadID(SDL_Thread *thread)
    95 	If 'thread' is NULL, this function returns the id for this thread.
    97 1.1.5:
    98 	The YUV overlay structure has been changed to use an array of
    99 	pitches and pixels representing the planes of a YUV image, to
   100 	better enable hardware acceleration.  The YV12 and IYUV formats
   101 	each have three planes, corresponding to the Y, U, and V portions
   102 	of the image, while packed pixel YUV formats just have one plane.
   104 	For palettized mode (8bpp), the screen colormap is now split in
   105 	a physical and a logical palette. The physical palette determines
   106 	what colours the screen pixels will get when displayed, and the
   107 	logical palette controls the mapping from blits to/from the screen.
   108 	A new function, SDL_SetPalette() has been added to change
   109 	logical and physical palettes separately. SDL_SetColors() works
   110 	just as before, and is equivalent to calling SDL_SetPalette() with
   111 	a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
   113 	SDL_BlitSurface() no longer modifies the source rectangle, only the
   114 	destination rectangle. The width/height members of the destination
   115 	rectangle are ignored, only the position is used.
   117 	The old source clipping function SDL_SetClipping() has been replaced
   118 	with a more useful function to set the destination clipping rectangle:
   119 		SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
   121 	Added a function to see what subsystems have been initialized:
   122 		Uint32 SDL_WasInit(Uint32 flags)
   124 	The Big Alpha Flip: SDL now treats alpha as opacity like everybody
   125 	else, and not as transparency:
   127 	A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
   128 	A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
   129 	Values between 0 and 255 vary from fully transparent to fully opaque.
   131 	New functions:
   132 	SDL_DisplayFormatAlpha()
   133 	    Returns a surface converted to a format with alpha-channel
   134 	    that can be blit efficiently to the screen. (In other words,
   135 	    like SDL_DisplayFormat() but the resulting surface has
   136 	    an alpha channel.)  This is useful for surfaces with alpha.
   137 	SDL_MapRGBA()
   138 	    Works as SDL_MapRGB() but takes an additional alpha parameter.
   139 	SDL_GetRGBA()
   140 	    Works as SDL_GetRGB() but also returns the alpha value
   141 	    (SDL_ALPHA_OPAQUE for formats without an alpha channel)
   143 	Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
   144 	the [0..255] interval. Previously, SDL_GetRGB() would return
   145 	(0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
   146 	(N.B.: This is broken for bit fields < 3 bits.)
   148 	SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
   150 	SDL_SetAlpha() can now be used for both setting the per-surface
   151 	alpha, using the new way of thinking of alpha, and also to enable
   152 	and disable per-pixel alpha blending for surfaces with an alpha
   153 	channel:
   154 		To disable alpha blending:
   155 			SDL_SetAlpha(surface, 0, 0);
   156 		To re-enable alpha blending:
   157 			SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
   158 	Surfaces with an alpha channel have blending enabled by default.
   160 	SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
   161 	RLE acceleration of blits, just as like with SDL_SetColorKey().
   162 	This flag can be set for both surfaces with an alpha channel
   163 	and surfaces with an alpha value set by SDL_SetAlpha().
   164 	As always, RLE surfaces must be locked before pixel access is
   165 	allowed, and unlocked before any other SDL operations are done
   166 	on it.
   168 	The blit semantics for surfaces with and without alpha and colorkey
   169 	have now been defined:
   171 	RGBA->RGB:
   172 	    SDL_SRCALPHA set:
   173 		alpha-blend (using alpha-channel).
   174 		SDL_SRCCOLORKEY ignored.
   175 	    SDL_SRCALPHA not set:
   176 		copy RGB.
   177 		if SDL_SRCCOLORKEY set, only copy the pixels matching the
   178 		RGB values of the source colour key, ignoring alpha in the
   179 		comparison.
   181 	RGB->RGBA:
   182 	    SDL_SRCALPHA set:
   183 		alpha-blend (using the source per-surface alpha value);
   184 		set destination alpha to opaque.
   185 	    SDL_SRCALPHA not set:
   186 		copy RGB, set destination alpha to opaque.
   187 	    both:
   188 		if SDL_SRCCOLORKEY set, only copy the pixels matching the
   189 		source colour key.
   191 	RGBA->RGBA:
   192 	    SDL_SRCALPHA set:
   193 		alpha-blend (using the source alpha channel) the RGB values;
   194 		leave destination alpha untouched. [Note: is this correct?]
   195 		SDL_SRCCOLORKEY ignored.
   196 	    SDL_SRCALPHA not set:
   197 		copy all of RGBA to the destination.
   198 		if SDL_SRCCOLORKEY set, only copy the pixels matching the
   199 		RGB values of the source colour key, ignoring alpha in the
   200 		comparison.
   202 	RGB->RGB: 
   203 	    SDL_SRCALPHA set:
   204 		alpha-blend (using the source per-surface alpha value).
   205 	    SDL_SRCALPHA not set:
   206 		copy RGB.
   207 	    both:
   208 		if SDL_SRCCOLORKEY set, only copy the pixels matching the
   209 		source colour key.
   211 	As a special case, blits from surfaces with per-surface alpha
   212 	value of 128 (50% transparency) are optimised and much faster
   213 	than other alpha values. This does not apply to surfaces with
   214 	alpha channels (per-pixel alpha).
   216 	New functions for manipulating the gamma of the display have
   217 	been added:
   218 		int SDL_SetGamma(float red, float green, float blue);
   219 		int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
   220 		int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
   221 	Gamma ramps are tables with 256 entries which map the screen color
   222 	components into actually displayed colors.  For an example of
   223 	implementing gamma correction and gamma fades, see test/testgamma.c
   224 	Gamma control is not supported on all hardware.
   226 1.1.4:
   227 	The size of the SDL_CDtrack structure changed from 8 to 12 bytes
   228 	as the size of the length member was extended to 32 bits.
   230         You can now use SDL for 2D blitting with a GL mode by passing the
   231 	SDL_OPENGLBLIT flag to SDL_SetVideoMode().  You can specify 16 or
   232 	32 bpp, and the data in the framebuffer is put into the GL scene
   233 	when you call SDL_UpdateRects(), and the scene will be visible
   234 	when you call SDL_GL_SwapBuffers().
   236 	Run the "testgl" test program with the -logo command line option
   237 	to see an example of this blending of 2D and 3D in SDL.
   239 1.1.3:
   240 	Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
   242 	Added resizable window support - just add SDL_RESIZABLE to the
   243 	SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
   244 	See SDL_events.h for details on the new SDL_ResizeEvent structure.
   246 	Added condition variable support, based on mutexes and semaphores.
   247 		SDL_CreateCond()
   248 		SDL_DestroyCond()
   249 		SDL_CondSignal()
   250 		SDL_CondBroadcast()
   251 		SDL_CondWait()
   252 		SDL_CondTimedWait()
   253 	The new function prototypes are in SDL_mutex.h
   255 	Added counting semaphore support, based on the mutex primitive.
   256 		SDL_CreateSemaphore()
   257 		SDL_DestroySemaphore()
   258 		SDL_SemWait()
   259 		SDL_SemTryWait()
   260 		SDL_SemWaitTimeout()
   261 		SDL_SemPost()
   262 		SDL_SemValue()
   263 	The new function prototypes are in SDL_mutex.h
   265 	Added support for asynchronous blitting.  To take advantage of this,
   266 	you must set the SDL_ASYNCBLIT flag when setting the video mode and
   267 	creating surfaces that you want accelerated in this way.  You must
   268 	lock surfaces that have this flag set, and the lock will block until
   269 	any queued blits have completed.
   271 	Added YUV video overlay support.
   273 	This function creates an overlay surface:
   274 		SDL_CreateYUVOverlay()
   275 	You must lock and unlock the overlay to get access to the data:
   276 		SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
   277 	You can then display the overlay:
   278 		SDL_DisplayYUVOverlay()
   279 	You must free the overlay when you are done using it:
   280 		SDL_FreeYUVOverlay()
   281 	See SDL_video.h for the full function prototypes.
   283 	The joystick hat position constants have been changed:
   284 	Old constant            New constant
   286 	     0                  SDL_HAT_CENTERED
   287 	     1                  SDL_HAT_UP
   288 	     2                  SDL_HAT_RIGHTUP
   289 	     3                  SDL_HAT_RIGHT
   290 	     4                  SDL_HAT_RIGHTDOWN
   291 	     5                  SDL_HAT_DOWN
   292 	     6                  SDL_HAT_LEFTDOWN
   293 	     7                  SDL_HAT_LEFT
   294 	     8                  SDL_HAT_LEFTUP
   295 	The new constants are bitmasks, so you can check for the
   296 	individual axes like this:
   297 		if ( hat_position & SDL_HAT_UP ) {
   298 		}
   299 	and you'll catch left-up, up, and right-up.
   301 1.1.2:
   302 	Added multiple timer support:
   303 		SDL_AddTimer() and SDL_RemoveTimer()
   305 	SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
   307 1.1.0:
   308 	Added initial OpenGL support.
   309 	First set GL attributes (such as RGB depth, alpha depth, etc.)
   310 		SDL_GL_SetAttribute()
   311 	Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
   312 	Perform all of your normal GL drawing.
   313 	Finally swap the buffers with the new SDL function:
   314 		SDL_GL_SwapBuffers()
   317 	You can load GL extension functions by using the function:
   318 		SDL_GL_LoadProcAddress()
   320 	Added functions to initialize and cleanup specific SDL subsystems:
   321 		SDL_InitSubSystem() and SDL_QuitSubSystem()
   323 	Added user-defined event type:
   324 		typedef struct {
   325         		Uint8 type;
   326         		int code;
   327         		void *data1;
   328         		void *data2;
   329 		} SDL_UserEvent;
   330 	This structure is in the "user" member of an SDL_Event.
   332 	Added a function to push events into the event queue:
   333 		SDL_PushEvent()
   335 	Example of using the new SDL user-defined events:
   336 	{
   337 		SDL_Event event;
   339 		event.type = SDL_USEREVENT;
   340 		event.user.code = my_event_code;
   341 		event.user.data1 = significant_data;
   342 		event.user.data2 = 0;
   343 		SDL_PushEvent(&event);
   344 	}
   346 	Added a function to get mouse deltas since last query:
   347 		SDL_GetRelativeMouseState()
   349 	Added a boolean datatype to SDL_types.h:
   350 		SDL_bool = { SDL_TRUE, SDL_FALSE }
   352 	Added a function to get the current audio status:
   353 		SDL_GetAudioState();
   354 	It returns one of:
   359 	Added an AAlib driver (ASCII Art) - by Stephane Peter.
   361 1.0.6:
   362 	The input grab state is reset after each call to SDL_SetVideoMode().
   363 	The input is grabbed by default in fullscreen mode, and ungrabbed in
   364 	windowed mode.  If you want to set input grab to a particular value,
   365 	you should set it after each call to SDL_SetVideoMode().
   367 1.0.5:
   368 	Exposed SDL_AudioInit(), SDL_VideoInit()
   369 	Added SDL_AudioDriverName() and SDL_VideoDriverName()
   371 	Added new window manager function:
   372 		SDL_WM_ToggleFullScreen()
   373 	This is currently implemented only on Linux
   375 	The ALT-ENTER code has been removed - it's not appropriate for a
   376 	lib to bind keys when they aren't even emergency escape sequences.
   378 	ALT-ENTER functionality can be implemented with the following code:
   380 	int Handle_AltEnter(const SDL_Event *event)
   381 	{
   382 	    if ( event->type == SDL_KEYDOWN ) {
   383 	        if ( (event->key.keysym.sym == SDLK_RETURN) &&
   384 	             (event->key.keysym.mod & KMOD_ALT) ) {   
   385 	                SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
   386 	                return(0);
   387 	        }
   388 	    }
   389 	    return(1);
   390 	}
   391 	SDL_SetEventFilter(Handle_AltEnter);
   393 1.0.3:
   394 	Under X11, if you grab the input and hide the mouse cursor,
   395 	the mouse will go into a "relative motion" mode where you
   396 	will always get relative motion events no matter how far in
   397 	each direction you move the mouse - relative motion is not
   398 	bounded by the edges of the window (though the absolute values
   399 	of the mouse positions are clamped by the size of the window).
   400 	The SVGAlib, framebuffer console, and DirectInput drivers all
   401 	have this behavior naturally, and the GDI and BWindow drivers
   402 	never go into "relative motion" mode.
   404 1.0.2:
   405 	Added a function to enable keyboard repeat:
   406 		SDL_EnableKeyRepeat()
   408 	Added a function to grab the mouse and keyboard input
   409 		SDL_WM_GrabInput()
   411 	Added a function to iconify the window.
   412 		SDL_WM_IconifyWindow()
   413 	If this function succeeds, the application will receive an event
   414 	signaling SDL_APPACTIVE event 
   416 1.0.1:
   417 	Added constants to SDL_audio.h for 16-bit native byte ordering:
   420 1.0.0:
   421 	New public release
   423 0.11.5:
   424 	A new function SDL_GetVideoSurface() has been added, and returns
   425 	a pointer to the current display surface.
   427 	SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
   428 	a new function SDL_CreateRGBSurfaceFrom() has been added to allow
   429 	creating an SDL surface from an existing pixel data buffer.
   431 	Added SDL_GetRGB() to the headers and documentation.
   433 0.11.4:
   434 	SDL_SetLibraryPath() is no longer meaningful, and has been removed.
   436 0.11.3:
   437 	A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
   438 	installing fatal signal handlers on operating systems that support
   439 	them.
   441 0.9.15:
   442 	SDL_CreateColorCursor() has been removed.  Color cursors should
   443 	be implemented as sprites, blitted by the application when the
   444 	cursor moves.  To get smooth color cursor updates when the app
   445 	is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init().  This
   446 	allows you to handle the mouse motion in another thread from an
   447 	event filter function, but is currently only supported by Linux
   448 	and BeOS.  Note that you'll have to protect the display surface
   449 	from multi-threaded access by using mutexes if you do this.
   451 	Thread-safe surface support has been removed from SDL.
   452 	This makes blitting somewhat faster, by removing SDL_MiddleBlit().
   453 	Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
   454 	You can make your surfaces thread-safe by allocating your own
   455 	mutex and making lock/unlock calls around accesses to your surface.
   457 0.9.14:
   458 	SDL_GetMouseState() now takes pointers to int rather than Uint16.
   460 	If you set the SDL_WINDOWID environment variable under UNIX X11,
   461 	SDL will use that as the main window instead of creating it's own.
   462 	This is an unsupported extension to SDL, and not portable at all.
   464 0.9.13:
   465 	Added a function SDL_SetLibraryPath() which can be used to specify
   466 	the directory containing the SDL dynamic libraries.  This is useful
   467 	for commercial applications which ship with particular versions
   468 	of the libraries, and for security on multi-user systems.
   469 	If this function is not used, the default system directories are 
   470 	searched using the native dynamic object loading mechanism.
   472 	In order to support C linkage under Visual C++, you must declare
   473 	main() without any return type:
   474 		main(int argc, char *argv[]) {
   475 			/* Do the program... */
   476 			return(0);
   477 		}
   478 	C++ programs should also return a value if compiled under VC++.
   480 	The blit_endian member of the SDL_VideoInfo struct has been removed.
   482 	SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
   483 	is now no longer any function to translate a keysym to a character.
   485 	The SDL_keysym structure has been extended with a 'scancode' and
   486 	'unicode' member.  The 'scancode' is a hardware specific scancode
   488 	is a 16-bit UNICODE translation of the key that was pressed along
   489 	with any modifiers or compose keys that have been pressed.
   490 	If no UNICODE translation exists for the key, 'unicode' will be 0.
   492 	Added a function SDL_EnableUNICODE() to enable/disable UNICODE
   493 	translation of character keypresses.  Translation defaults off.
   495 	To convert existing code to use the new API, change code which
   496 	uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
   497 	and change code which uses it to get the ASCII value of a sym to
   498 	use the 'unicode' member of the event keysym.
   500 0.9.12:
   501 	There is partial support for 64-bit datatypes.  I don't recommend 
   502 	you use this if you have a choice, because 64-bit datatypes are not
   503 	supported on many platforms.  On platforms for which it is supported,
   504 	the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
   505 	you can use the Uint64 and Sint64 datatypes.
   507 	Added functions to SDL_endian.h to support 64-bit datatypes:
   508 	    SDL_SwapLE64(), SDL_SwapBE64(),
   509 	    SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
   511 	A new member "len_ratio" has been added to the SDL_AudioCVT structure,
   512 	and allows you to determine either the original buffer length or the
   513 	converted buffer length, given the other.
   515 	A new function SDL_FreeWAV() has been added to the API to free data
   516 	allocated by SDL_LoadWAV_RW().  This is necessary under Win32 since
   517 	the gcc compiled DLL uses a different heap than VC++ compiled apps.
   519 	SDL now has initial support for international keyboards using the
   520 	Latin character set.
   521 	If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
   522 	compile-time variable, or you can set the environment variable 
   523 	"SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
   524 	The valid values for these variables can be found in SDL_keyboard.c
   526 	Full support for German and French keyboards under X11 is implemented.
   528 0.9.11:
   529 	The THREADED_EVENTS compile-time define has been replaced with the
   530 	SDL_INIT_EVENTTHREAD flag.  If this flag is passed to SDL_Init(),
   531 	SDL will create a separate thread to perform input event handling.
   532 	If this flag is passed to SDL_Init(), and the OS doesn't support 
   533 	event handling in a separate thread, SDL_Init() will fail.
   534 	Be sure to add calls to SDL_Delay() in your main thread to allow
   535 	the OS to schedule your event thread, or it may starve, leading
   536 	to slow event delivery and/or dropped events.
   537 	Currently MacOS and Win32 do not support this flag, while BeOS 
   538 	and Linux do support it.  I recommend that your application only
   539 	use this flag if absolutely necessary.
   541 	The SDL thread function passed to SDL_CreateThread() now returns a
   542 	status.  This status can be retrieved by passing a non-NULL pointer
   543 	as the 'status' argument to SDL_WaitThread().
   545 	The volume parameter to SDL_MixAudio() has been increased in range
   546 	from (0-8) to (0-128)
   548 	SDL now has a data source abstraction which can encompass a file,
   549 	an area of memory, or any custom object you can envision.  It uses
   550 	these abstractions, SDL_RWops, in the endian read/write functions,
   551 	and the built-in WAV and BMP file loaders.  This means you can load
   552 	WAV chunks from memory mapped files, compressed archives, network
   553 	pipes, or anything else that has a data read abstraction.
   555 	There are three built-in data source abstractions:
   556 	    SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
   557 	along with a generic data source allocation function:
   558 	    SDL_AllocRW()
   559 	These data sources can be used like stdio file pointers with the
   560 	following convenience functions:
   561 	    SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
   562 	These functions are defined in the new header file "SDL_rwops.h"
   564 	The endian swapping functions have been turned into macros for speed
   565 	and SDL_CalculateEndian() has been removed.  SDL_endian.h now defines
   566 	SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
   567 	the endianness of the host system.
   569 	The endian read/write functions now take an SDL_RWops pointer
   570 	instead of a stdio FILE pointer, to support the new data source
   571 	abstraction.
   573 	The SDL_*LoadWAV() functions have been replaced with a single
   574 	SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
   575 	first parameter, and a flag whether or not to automatically 
   576 	free it as the second parameter.  SDL_LoadWAV() is a macro for
   577 	backward compatibility and convenience:
   581 	with a single function that takes a SDL_RWops pointer as it's
   582 	first parameter, and a flag whether or not to automatically 
   583 	free it as the second parameter.  SDL_LoadBMP() and SDL_SaveBMP()
   584 	are macros for backward compatibility and convenience:
   587 	Note that these functions use SDL_RWseek() extensively, and should
   588 	not be used on pipes or other non-seekable data sources.
   590 0.9.10:
   591 	The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been 
   592 	extended to support multiple types of display drivers, as well as
   593         safe access to the X11 display when THREADED_EVENTS is enabled.
   594         The new structures are documented in the SDL_syswm.h header file.
   596 	Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
   597 	should now work properly, as well as the "Windows" keys on US
   598 	keyboards.
   601 	instead of trying to open each block device on the system.
   602 	The CD must be listed in /etc/fstab as using the iso9660 filesystem.
   604 	On Linux, if you define THREADED_EVENTS at compile time, a separate
   605 	thread will be spawned to gather X events asynchronously from the
   606 	graphics updates.  This hasn't been extensively tested, but it does
   607 	provide a means of handling keyboard and mouse input in a separate
   608 	thread from the graphics thread.  (This is now enabled by default.)
   610 	A special access function SDL_PeepEvents() allows you to manipulate
   611 	the event queue in a thread-safe manner, including peeking at events,
   612 	removing events of a specified type, and adding new events of arbitrary
   615 	If you use SDL_PeepEvents() to gather events, then the main graphics
   616 	thread needs to call SDL_PumpEvents() periodically to drive the event
   617 	loop and generate input events.  This is not necessary if SDL has been 
   618 	compiled with THREADED_EVENTS defined, but doesn't hurt.
   620 	A new function SDL_ThreadID() returns the identifier associated with
   621 	the current thread.
   623 0.9.9:
   624 	The AUDIO_STEREO format flag has been replaced with a new 'channels'
   625 	member of the SDL_AudioSpec structure.  The channels are 1 for mono
   626 	audio, and 2 for stereo audio.  In the future more channels may be
   627 	supported for 3D surround sound.
   629 	The SDL_MixAudio() function now takes an additional volume parameter,
   630 	which should be set to SDL_MIX_MAXVOLUME for compatibility with the
   631 	original function.
   633 	The CD-ROM functions which take a 'cdrom' parameter can now be
   634 	passed NULL, and will act on the last successfully opened CD-ROM.
   636 0.9.8:
   637 	No changes, bugfixes only.
   639 0.9.7:
   640 	No changes, bugfixes only.
   642 0.9.6:
   643 	Added a fast rectangle fill function: SDL_FillRect()
   645 	Addition of a useful function for getting info on the video hardware:
   646 	    const SDL_VideoInfo *SDL_GetVideoInfo(void)
   647         This function replaces SDL_GetDisplayFormat().
   649 	Initial support for double-buffering:
   650 	  Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
   651 	  Update the screen with a new function: SDL_Flip()
   653 	SDL_AllocSurface() takes two new flags:
   654 	SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
   655 	  and if the hardware supports hardware acceleration of colorkey blits
   656 	  between two surfaces in video memory, to place the surface in video
   657 	  memory if possible, otherwise it will be placed in system memory.
   658 	SDL_SRCALPHA means that the surface will be used for alpha blits and
   659 	  if the hardware supports hardware acceleration of alpha blits between
   660 	  two surfaces in video memory, to place the surface in video memory
   661 	  if possible, otherwise it will be placed in system memory.
   662 	SDL_HWSURFACE now means that the surface will be created with the 
   663 	  same format as the display surface, since having surfaces in video
   664 	  memory is only useful for fast blitting to the screen, and you can't
   665 	  blit surfaces with different surface formats in video memory.
   667 0.9.5:
   668 	You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
   669 	that the icon consists of the entire image.
   671 	SDL_LowerBlit() is back -- but don't use it on the display surface.
   672 	It is exactly the same as SDL_MiddleBlit(), but doesn't check for
   673 	thread safety.
   675 	Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
   676 	a FILE pointer instead of a file name.
   678 	Added CD-ROM audio control API:
   679 	    SDL_CDNumDrives()
   680 	    SDL_CDName()
   681 	    SDL_CDOpen()
   682 	    SDL_CDStatus()
   683 	    SDL_CDPlayTracks()
   684 	    SDL_CDPlay()
   685 	    SDL_CDPause()
   686 	    SDL_CDResume()
   687 	    SDL_CDStop()
   688 	    SDL_CDEject()
   689 	    SDL_CDClose()
   691 0.9.4:
   692 	No changes, bugfixes only.
   694 0.9.3:
   695 	Mouse motion event now includes relative motion information:
   696 	    Sint16 event->motion.xrel, Sint16 event->motion.yrel
   698 	X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
   699 	    (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
   701 0.9.2:
   702 	No changes, bugfixes only.
   704 0.9.1:
   705 	Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
   706 	automatically mapped on blit.
   708 0.8.0:
   709 	SDL stable release