A downloadable game for Windows

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In Bloodseeker, you play as a vampire count who has been resting in his coffin for a century after being wounded by a vampire hunter. When he awakens, the count finds that his three wives, the countesses, have claimed sections of the castle as their own in his absence. Your minions now serve them, and only stand in your way.

The count also learns that the vampire hunters have sealed away the castle to contain the evil within. The count is not yet powerful enough to break the seal, so he must track down the countesses and steal the power from their hearts to break free of his imprisonment. Once the count is free, he will make those foolish humans suffer for nearly causing his demise.

This is a little metroidvania game made in two weeks by Luke Pierson and Austen Kinney for the metroidvania game jam 4. During your adventure you can explore a castle featuring 6 areas and over 100 rooms, gain new abilities, fight a variety of enemies, and kill several bosses. We are very interested in hearing your feedback, so please leave a comment! :)

Recently updated! If you’re interested in the update details, you can read the devlog below.



-A/D: Move

-W/S:  Aim Attack / Interact

-Space: Jump

-J: Attack

-K: Blood Arrow - when unlocked

-L: Dash - when unlocked

-I: Heal

-H: Howl - when unlocked

-Tab: Menu


-Left Stick/D-Pad: Move / Aim Attack / Interact

-A/X: Jump

-X/Square: Attack

-Right Bumper/R1: Blood Arrow - when unlocked

-Right Trigger/R2: Dash - when unlocked

-Left Bumper/L1: Heal

-Left Trigger/L2: Howl

-B/O = Menu


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Click download now to get access to the following files:

Bloodseeker.zip 162 MB

Development log


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good game but somehow stuff gets too hard too soon

Thank you for the feedback! Glad you liked it, I’ll be certain to reduce the Speed of difficulty ramping up for future iterations and games :)

This is quite good!

Question: Why does the dash just cease to work altogether? At one point it doesn't respond to the button anymore, and I can't find any indicator as to why. I'm finding some obstacles that are clearly meant to be dashed over, so I'm guessing it's a bug?

Also, any chance to have an option to rebind the buttons? I'm not very comfortable with the default layout (I know it's a fairly common one, but I like my weird bindings XD ).

I've been doing some testing and apparently it has something to do with not using the default binding, for some reason the controller freaks out every now and then if I map "dash" to B instead of RT. So yeah, officially rebinding buttons would be awesome.

Just beat the giant spider, that was a great fight!

Thanks checking it out! Glad you’re having fun with it, and congrats on beating the Weaver!! :D definitely a tough boss. 

Remapping buttons is definitely something I thought of doing, but simply didn’t have time for the game jam. Now that the jam is over, I’ll look into possibly adding that :) I would definitely like Bloodseeker to be as accessible as possible. 

Thanks a ton for the feedback! Good luck on the boss fights to come ;) feel free to update me on your progress.


Timing on first boss seems to be all over the place, loosing too much HP on attacks that go straight through what should be a good parry.


Firstly, thanks for trying it out! Secondly, I’m sorry that you’re struggling with the timing of the boss :(

I’m very interested in doing everything I can to make this game feel fair, so thanks for informing me! Once the judges have finished judging the jam entries, I can upload an update that fixes balance issues.

Just so I can address the correct issue, is the issue with timing because when you attack, the boss recovers from the attack too quickly, while you’re still inside the boss’s hit box, causing you to take damage?

In the meantime, before I’m allowed post an update, if I can suggest you give it another shot with this tip in mind: I find the first boss a lot easier if I chase her to the left side of the arena and use that platform to attack her quickly and duck under it when needed. Hope you’re willing to give it another go :)

the problem lies with the bats she summons, sometimes the green bat's projectile goes straight through a attack/parry and same goes for the red bat itself.

I’ll definitely look into that and see what I can do to get that fixed :) The bats and projectiles shouldn’t have any immunity time, so I’ll see if I can figure out why they sometimes go through your attacks. Does this usually happen when the projectile/bat is very close to you?

it seems to happen mostly when there are two or more summoned bats at once,.

as for how close they are when it happens, they still intersect with the attack animation, so it should count as them being hit by the attack.

(2 edits)

I believe I've found and fixed the issue with the projectiles :) I'll update the game asap, once judging for the jam is over. As for the bats, could it be that the attack is only hitting their wings? Their hit box does not include their wings. If not, is there any chance you could send me a quick video showcasing this little bug? That may make this easier to pin down what is going wrong. Thank you for taking the time to tell me! :)