Interaction & Product Design


Whether it is a matter of external consultancy work or one of our own projects, we start every project with a massive dose of curiosity. Curiosity not only to the the task at hand, but more importantly all of the implications a new project sparks; who is it for, how should it be scaled, what kind of technology should we use and how are we going to find the best direction for it?

In the next phase we get raw. We use the term ‘Quick-and-Dirty’ in the most positive sense in our work, and believe that ideas and solutions should be tested early in the project. Therefore we quickly start creating mock-ups and prototypes, which helps us fine-tune scale, functions, technology and when relevant, materials. To help us do this, we have fine-tuned our skills in coding (arduino and html), video editing and processing, as well as 3D-modelling. In addition, our workshop is fully equipped with tools needed for physical prototyping in-house, including a 3D-printer and CNC-mill.

Below is a list of our selected works, both finished and in progress. Unfinished projects will be updated continuously. Enjoy, and please contact us should you have any questions, queries or feedback!



The Norwegian government has decided to shut down the national FM-band in 2017, in order to force all users to convert to the digital format DAB. To show our support to FM, we built the Raduino as a last hurrah.

Raduino is an analogue FM-receiver modeled solely on its possible interactions. The exterior therefore has no distractive elements, and consists of only two wheels; The smaller can be turned around to power on and adjust volume, while the biggest can be turned around to tune in. To make the appearance as neutral as possible and with no indication of direction, we milled the whole housing from blue Valchromat instead of natural wood or similar materials.

Using a TEA5767 radio chip in combination with Arduino-components and a 3.5 inch speaker, the Raduino gives out clear and surprisingly rich sound, perfect for the kitchen, bedroom or study.


In the aftermath of interacket, we were contacted by musician Morten Qvenild who was looking for a little something extra to compliment his music while performing live. Morten is adament that his music is the focus point during live performances, constantly looking for ways to "erase" himself from the scenario. What he wanted was something that could communicate with and play on the highly digitized format of his music. The result was Lightning Mountain.

4 x 1 meters, black, faceted and with an inner glow of endless color variations, Lightning Mountain drapes the stage around Qvenilds grand piano. Blobs of light in different colors pass across the installation, with their speed and size depending on what Qvenild plays or sings. From a little control panel next to him, Qvenild can adjust both responsivity and presets on the lightning mountain, from relatively calm three-color-presets making their way comfortably down the length of the installation, through more staccato, fragmented neon-like appearances, or simply a number of white sparks sweeping randomly all over the Lightning Mountain.


Morten was recently nominated for the Norwegian Spellemannpris, and asked us for a something wearable for the ceremony and afterparty. We made a small 'Lightning Handkerchief' to hang from the breast pocket of his blazer. This is as responsive as Lightning Mountain, lighting up in various colors when the wearer speaks.


In the fall of 2015, Sjøfartsbygningen announced a competition for a sound absorbing art installation. This was to be installed hanging from the ceiling in the glazed courtyard of a 100 year old building previously housing all shipping related companies.

The courtyard was relatively large, approximately 20 meters high and 30 meter long, and the installation would obviously be seen from a lot of angles.

Our concept is a stylized ship hanging from the ceiling, which is recognizable as you walk into the courtyard. As soon as you go further into the room the ship dissolves and reveals that it is in fact just numerous individual pieces of thick felt. Each of these pieces are unique in size and shape, which makes sure that the installation will look different from every other angle than the main entrance.


What is it like to see without using your eyes? What does infrared look like? Is it just my knees, or is that a storm coming? Animals interpret the world around us in different ways than we do, and we wanted to do a project inspired by this. Our goal was not necessarily to replicate the powers of the animals exactly, but we wanted to give the users an idea or a concept of how these interactions play out.

From this starting point we decided to focus on the awesome powers of the chameleon, which simply put takes color from its surroundings and applies it to itself.

We wanted the result to be a wearable, interactive device and came up with Interacket. This is a jacket that allows the user to interact with their surroundings in the same matter that the chameleon does. When using it, the wearer simply put their hand on a colored surface, and interacket does the rest, absorbing color from it.


While this project could be considered complete in many ways, we see it as a constant work-in-progress, always searching for ways to optimize both the code and the experience itself.


Puncher was created as a result of the frustration in not having a quick and simple way to register how many hours we spent on the projects we were working on. We wanted something that was flexible and intuitive to use, and that would allow us to do all of the tedious calculations in one batch rather than all the time. Skrekkøgles beautiful Work Recorder also influenced our decision to make something tangible rather than simply digital.

Puncher seemingly consists of two parts, a base and a rotary push-button. The base contains all the hardware, hookup for cable, and a teeny tiny battery, while the button is used to choose project and start/stop registering hours. The button also serves as a diffuser to ensure an even spread of light.

With Puncher your list of projects is represented by different colors that you can scroll through by turning the button. When you land on your desired project, simply push the button and puncher starts doing its thing. When Puncher is activated, the light pulsates slightly to indicate that it is counting hours. As soon as you push the button again the logged hours are uploaded to an external server.


In this version we were unable to incorporate a sufficiently strong battery without compromising the size of Puncher, so for now we’ll use it with a power cord. Rest assured, battery power is on the top of the list of improvements for version 2.0. We have included a battery now as well though, simply as a backup in case the cable is yanked out.


Lightfold does not have a conventional light switch, but is activated by lifting one or more of its corner flaps. Each of the flaps has a different size to give different amount of light. The brightness is adjusted by how much the corner is lifted, and Lightfold can be hung on the wall either way so that the user can decide where the various amount of light should be directed.

The front of Lightfold is covered in thick felt to block out light and give it a natural appearance. Bend sensors in each corner control the brightness of the LEDs.

  • Click to play & pause.

  • Click to play & pause.


What is moss green to you? How does a seagull sound to your mother? What does just right feel like, and how far away is that bear anyway?

Chunky earlobe, hard cartilage, narrow helix. These are a few of the physical traits that influence our perception of sound. With Hörlur these features help amplify our personal soundscape, enhancing our unique listening experience.

Hörlur focuses on the individual differences in sensory impressions. No matter how we choose to describe what we sense, our counterparts can never really know how it feels to us and how this relates to their own sensory impressions. This gap is as unique as every single individual, and we saw great potential in investigating this. However, instead of trying to bridge the gap we decided to emphasize and applaud it.

Hörlur activates as soon as you hold it up to your head, and continuously converts sound around you based on the shape of your ear. A circular array of rods centered around a steering pin is pushed in when you use hörlur, changing the sound input by various degrees of resonance throughout the frequency range.


Advertising agency Anorak came to us in need of their own version of the infamous "Netflix & Chill-button". This was an advertising stunt in collaboration with the pizza chain Dolly Dimple's, directed towards a famous Norwegian radio host who often spoke on the air of his favorite pizza from them.

Anorak wanted a novel way to indicate whether the pizza restaurant was open or not, so that the button couldn't be pressed outside of its opening hours. We came up with a black box that holds a big, red button. To open it, you first have to knock on the lid. Within the opening hours of the pizza restaurant, the logo lights up and the lid can be opened. Outside the opening hours, a message saying "Sorry, we're closed" lights up, and the lid remains locked. With the lid open, one click on the button sends an order for the radio host's favorite pizza sent to his address.

Please visit the submission to Gullblyanten for more information on this project.

Advertising Agency:


Production & Design:

Drap og Design


We designed and animated a video for Posicom together with director Even Stormyhr.

Posicoms software Seekuence Medical enables health care professionals to capture, analyze and share information, often in the form of visual media, generated by todays sophisticated medical equipment.

Posicom needed a video to communicate the possibilities of their service, without being restricted to the look of the current interface design.

The video explains the features of Seekuence Medical through an animated story.

Production & Design:

Drap og Design


Even Stormyhr

Sound Design:

Hendrik Skarm/ Ohlogy Studio


Ingeborg Marie Mohn


Research has shown that theft is a major concern for bike owners in cities. We are designing a theft alarm and tracking device for bicycles, using bluetooth, gsm and gps in a new and exciting way.

Drap og Design is doing the whole project from start to end, including electronics and cad modelling towards manufacturing, as well as branding and packaging.

Velotrail will help users keep their beloved bicycles safe. This page will be updated as the project progresses.


We are currently working on a line of products with a self chosen nordic legend as the starting point. We say legends in the widest sense possible, meaning that they might also be what is better described as local heroes.

Stay tuned for more!


Drap og Design is a small design studio located in Oslo, consisting of Anders, Per-Johan, Simon and Sven Håkon. All four of us are graduates from the Oslo School of Architecture and Design, where we learned about each others unique work methods and saw the potential to do great stuff together.

Established in the summer of 2014, Drap og Design is a competent and curious team specialised in both interaction and product design. In order to truly harness our expertise, our main focus area is in the intersection between the digital and tangible spheres.

Our studio is a tiny, two-story building, scroll down to see where it is and how to get in touch. Want to know more about each of us? Click on our faces to read on!



Drap og Design SA

Thorvald Meyers gate 45

0555 Oslo



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