I understand having randomizers for the kingdom cards because that's how you randomly choose them, but I find it odd that there is a randomizer for every card including the basic Curses, Coins and Victory cards. Why are they there?

  • This question is a not quite duplicate of boardgames.stackexchange.com/questions/1992/… – Pat Ludwig Feb 6 '13 at 4:32
  • @PatLudwig Cool, I was going to mention that. To be honest I don't really see how they're not duplicates...? Though this question has a better and more descriptive title! – thesunneversets Feb 6 '13 at 13:31
  • @thesunneversets - hmm, late last night it seemed there was a difference. Rereading them, I'm less sure of that! – Pat Ludwig Feb 6 '13 at 16:28

They are there to mark each pile. The game ends when 3 piles are empty. Once you see 3 randomizer cards showing, the game is over.

This is on page 5 of the rules:


The way my group lays out the Kingdom cards is organized by cost, so it is not always obvious that there is a pile missing. The kingdom cards help remind us.

I agree with your comment that the Randomizer cards are a bit too similar to the normal cards, one solution is to put them into different colored sleeves than your regular cards. Or perhaps, just sleeve the randomizer cards.

  • 1
    Thanks. It kind of makes sense, but it bugs me that the randomizers look the exact same as the normal cards when face up. Might as well use blank cards. – Tanner Feb 6 '13 at 4:43
  • 3
    Alternatively, put the randomizers up side down. – aslum Feb 7 '13 at 3:50
  • Alternatively tap the randomizers (place sideways). – Michael J Swart Apr 18 '13 at 17:28

Your Answer

