Qt 3D: Basic Shapes C++ Example

Shows four basic shapes that Qt 3D offers and sets up a mesh for each of them.

Basic Shapes shows four basic shapes that Qt 3D offers: a torus, a cylinder, a cube, and a sphere. The example also shows how to embed a Qt 3D scene into a widget and connect with other widgets.

Running the Example


Setting Up a Torus Mesh

As an example, we go through how to set up a torus mesh. First, we instantiate the QTorusMesh, and then we set the mesh specific parameters, which for torus are radius, minor radius, and the number of rings and slices.

m_torus = new Qt3DExtras::QTorusMesh();

The size and position of the torus can be adjusted with transform components. We create scale, translation, and rotation components and add them into the QTransform component.

Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform();
torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), 25.0f));
torusTransform->setTranslation(QVector3D(5.0f, 4.0f, 0.0f));

To change the diffuse color of the mesh, we create a QPhongMaterial and set its diffuse color.

Qt3DExtras::QPhongMaterial *torusMaterial = new Qt3DExtras::QPhongMaterial();

The final step is to add the torus into an entity tree, and we do that by creating a QEntity with a parent entity and adding the previously created mesh, material, and transform components into it.

m_torusEntity = new Qt3DCore::QEntity(m_rootEntity);

We can control the visibility of the entity by defining whether it has a parent or not. That is, whether it is part of an entity tree or not.

void SceneModifier::enableTorus(bool enabled)

Example project @ code.qt.io
