I’m a huge fan of looking at video game concept art. Most of it is either a mix of beautiful or awesomely strange, and it’s a fun way to build hype for an upcoming video game or create feelings of “what could have been” for video games that are already out.

So. Here’s the thing: We don’t have any real concept art. I feel bad about that, truly, but our approach to doing the art for The Regret of Vitrerran hasn’t required any. As a two-man team, it’s been easier to just go, “Hey, so my idea for this character is…” and then talk about it until we are both happy. After that, Joe goes off and draws what needs drawing so we can put it directly into the game.

But, there have been a few times where discussion led to drawings. Some of these discussions have occurred at random times, like between matches in Halo, while others have been more thought out. This has led to...concept sketches!

All of the drawings were done on scrap paper and with pen, and most took minutes or less to create. They are not finalized products and speak more of ideas than what will or did wind up in our work in progress.