XCOM 2's New DLC Adds A Dash Of Shadow Of Mordor To The Game

XCOM 2 usually got a biggest DLC enlargement yet, Alien Hunters. It adds 3 new “ruler” aliens, that duty as bosses who, distinct other XCOM 2 enemies, can shun and seem in mixed battles. we was astounded to find that it’s kinda like the Nemesis complement from Shadow of Mordor.

Alien Hunters focuses on 3 ruler aliens who can uncover adult opposite your whole campaign. If we start a uninformed debate with a DLC enabled, you’ll get a story goal that introduces them. It’s flattering decent. If we raise a DLC atop a pre-existing mid-to-late-game campaign, they’ll usually start ambushing you. Maybe they’ll uncover adult during a low-stakes mission, maybe they’ll stomp on your lunch (and/or skull) when you’ve got dual turns to finish an design that’ll trim changed cubes off a Avatar Project.

You take on one during a time, and they looooooove being genuine dicks about flattering most everything. They essentially mangle XCOM 2‘s manners in some-more ways than one. Not usually can they live to quarrel another day and follow we between encounters like a secluded Mordor orc chief, they also omit spin order. They get to make a pierce any time any of your patrol members do anything. Old strategies go out a window as your executive priority shifts to, “Stop them from relocating so goddamn much.” It’s an engaging shift, really one of a biggest I’ve gifted in XCOM for utterly a while. The bosses are tough, though not too tough once we figure out how to use new, stun-based equipment like a Frost Bomb.


On a upside, a DLC adds a new covering to a gut-wrenching tales of adore and detriment that play out behind your eye fate in XCOM 2. It competence not be as worldly as Shadow of Mordor (aliens positively don’t rabble speak we or tack their heads behind on after we cut them off), though it put me in a identical state of mind. These aliens and me, we had history. No matter a battlefield, when we met, it mattered.

On a downside, there’s not a whole lot of beef on this one’s bones, and once you’ve killed a visitor rulers and incited their skin into conflict pajamas, it kinda wrecks a change of a rest of your campaign. You get some damn absolute items, and once a trifecta of rulers goes from unholy to moldy, there’s frequency anything else on their level.

Personally, I’m looking brazen to saying what modders do now that Firaxis has introduced a judgment of determined visitor nemeses to XCOM 2. Already, there’s a mod that lets rulers recover HP after they’ve fled from a battle. Who knows what a destiny holds: More forms of rulers? Different function patterns formed on past battles? Hatred for specific patrol members? I’m not certain how most of that is probable within XCOM 2‘s framework, though I’m hopeful.

In a meantime, here’s a Saga of my initial confront with an visitor ruler, The Snake King, in video form:




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