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How VR Applied in Entertainment Industry

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Virtual Reality (VR) is now an important trend of entertainment industry. VR creates a better leisure experience with its stunning visual effects and realness. In this topic, readers may see how VR improved and applied in different entertainment industries including movie production (The Lion King and Prince of Persia), gaming (E3), and interestingly a virtual simulation which raises the awareness of global warming (Drop in the Ocean).

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Time means nothing when you’ve created something special. Jordan Mechner launched Prince of Persia in 1989, when he was 25. And 30 years later, he is still talking about the franchise that inspired and delighted gamers for what seems like an eternity in video game history. During the fireside chat, Mechner said he was working on a book about his original notes from working on the first Prince of Persia game. The article is the edited transcript of the fireside chat.

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Reasons why The Lion King is visually spectacular - VR as film making technique. For particularly long, sweeping shots, the team would move the entire set through the virtual world like a magic carpet. The animation inside the master scenes was repeatable and always identical which meant  The Lion King  crew could shoot around the action as many times as they liked. MPC trusted that the film's documentary style could still engage the audience and make them feel for the creatures on screen.

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The grandson of the most famous ocean explorer of all time (Philippe Cousteau Jr.) and the world’s foremost shark photographer (Michael Muller) chat about how social media has affected conservation efforts, how virtual reality can inspire empathy, and—of course—how we should go about saving our seas. Both Muller and Cousteau have made recent forays into virtual reality—Cousteau with a new film that premiered at Tribeca, focused on the plastic pollution crisis plaguing our oceans, and Muller with a multi-part series of VR films to be released soon, featuring all manner of undersea creatures filmed all over the globe.

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9 different VR games reviews from VR at E3 2019, including Wolfenstein: Cyberpilot, Sniper Elite VR, Espire 1: VR Operative, Phantom: Covert Ops, Ascend, Lone Echo II, Stormland, Battlewake, The Walking Dead: Onslaught.

Here are the Summaries of the 9 VR Game in E3 2019:

Wolfenstein: Cyberpilot: Players sit in the pilot seat of a mech that you’ve hacked. Machine gun is in the right arm, while a rocket launcher on the left. There’s also a panic button that, if hit, throws a shield over your mech that prevents you from taking damage.

Sniper Elite VR: Players move around the battlefield and gunning the enemies down.

Espire 1: VR Operative: Players hijack a robot in a virtual world, known as an Espire 1, and use it to perform stealthy missions.

Phantom: Covert Ops: Players play as a member of the U.S. Navy tasked with sneaking into a terrorist outpost that can only be accessed by canoe. The goal was to disable their radio equipment while trying to remain at least vaguely stealthy.

Ascend: The goal of the match, which was a 1v1, was to collect two orbs that would randomly spawn around the map and bring them back to a specific place.

Lone Echo II: Players play as Jack, a robot trapped in a space ship and solve a mystery with a human named Olivia. Without any gravity to move around, players instead need to push yourself off of walls.

Stormland: Players took control of a robot that had just woken up from some disaster. In bad shape, it stumbled its way through a garden, trying to find any clue as to why it’s there.

Battlewake: A pirate fantasy game which players may pick captains with different abilities. Players conquers and battles on the virtual sea.

The Walking Dead: Onslaught: A first person shooter set in the world of The Walking Dead, players will get a chance to play as some major characters while killing hoards of walkers.