3726 cards found
Aquitect's Will

Aquitect's Will {U}

Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
"You may want to hold your breath."
—Kellyg, merrow aquitect

Arachnogenesis {2}{G}

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Every movement is a summons—even your screams.
Arahbo, Roar of the World

Arahbo, Roar of the World {3}{G}{W}

Legendary Creature - Cat Avatar
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
Arbiter of Knollridge

Arbiter of Knollridge {6}{W}

Creature - Giant Wizard
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
{3}{G}{G}{G}: Monstrosity 3.
Arc Lightning

Arc Lightning {2}{R}

Arc Trail

Arc Trail {1}{R}

—Spear-Tribe teaching
Arcane Denial

Arcane Denial {1}{U}

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Lighthouse

Arcane Lighthouse

{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Melee

Arcane Melee {4}{U}

Instant and sorcery spells cost {2} less to cast.
Debates between wizards are never purely academic.
Arcane Sanctum

Arcane Sanctum

Arcane Sanctum enters the battlefield tapped.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
Arcbound Crusher

Arcbound Crusher {4}

Artifact Creature - Juggernaut
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Modular 1
Arcbound Worker

Arcbound Worker {1}

Artifact Creature - Construct
Modular 1
The parts are as strong as the whole.

Archaeomancer {2}{U}{U}

Creature - Human Wizard
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
Archangel of Strife

Archangel of Strife {5}{W}{W}

Creature - Angel
Archetype of Imagination

Archetype of Imagination {4}{U}{U}

Enchantment Creature - Human Wizard
Creatures you control have flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
Archfiend of Depravity

Archfiend of Depravity {3}{B}{B}

Creature - Demon
Architects of Will

Architects of Will {2}{U}{B}

Artifact Creature - Human Wizard
Cycling {U/B}
Archon of the Triumvirate

Archon of the Triumvirate {5}{W}{U}

Creature - Archon
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control.
Arcum's Weathervane

Arcum's Weathervane {2}

{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Ardent Recruit

Ardent Recruit {W}

Creature - Human Soldier
Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
"We lost our homes and our kin. We won't let those rotters take our future as well."


Plane - Kephalai
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.