hardcore design

design processing.
scripting architecture.

first 3D structures

^first rendering – cubes arranged by brightness

^second rendering – using modules instead of cubes

^third rendering – connecting different points with planes


+ setup my working area [3D]

+ build a record function to output the 3d-data [.dxf]

+ load and rasterize (mosaik) the image

+ build the processing- loop for the color-data

+ playing with some ideas for the actual 3D-shapes

getting started

chosen software: processing


+ starting with an image (.jpg)

+ rasterize the image in bigger „pixels“

+ checking the different color channels (R,G,B)

> using the recieved values to build a 3D structure