Castlevania: Lords of Shadow

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Release Date: October 5, 2010

Chapter One - Pan's Temple Pt. 2

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Castlevania: Lords of Shadow Walkthrough (Chapter One)

Things remain simple from here. Ahead, you should be able to squeeze through a small opening to reach another clearing on the other side. As soon as you arrive, you'll no doubt notice a treasure chest on a raised platform to your left. This is a Brotherhood Ark, and as the game will prompt you, you'll have to return later to acquire it. So don't worry about it for now. Instead, venture to the right side of this area, where the fifth and final shield can be found. You should now have all five markers on your amulet. Run forward to the green aura at the far end of the clearing, and examine the shield to the left of it. You'll be prompted to match up five markers on-screen to get rid of the aura. Naturally, you should use the information you have garnered from the shields to do so. If you're somehow having trouble with this, simply use the image we've provided for you below.

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Brotherhood Ark (+2 Holy Water Upgrade)

Though this is one of the earliest stages you encounter in the entire game, you won't be able to get a collectible hidden in the stage until after you've defeated the Vampire Dark Lord at the end of the eighth chapter. When you do, you'll receive the Seraph Shoulders, which allows Gabriel to double jump and hoist himself up to high platforms he'd otherwise be unable to reach. Near the end of this particular stage, right before you grab the final rune and solve the rune puzzle, you'll see a platform on your right. The game will actually point out to you this platform when you first reach it, telling you that you can't get there yet. But with the Seraph Shoulders, you can. Double jump up to the platform and crack open the Brotherhood Ark there to receive a +2 bonus to your Holy Water inventory.

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Once the green aura has been lifted, you're free to proceed into the next location. You won't get to proceed for long until the camera starts to pan automatically, however, showing you a gigantic cylindrical location. As you take in the beautiful graphics, you'll again be able to proceed. Work your way around the linear, spiraling pathway to another room, this one looking a bit like a temple. It's from here that a lengthy cutscene will ensue.

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Here, Gabriel will meet some sort of mystical creature, an important figure that looks like a ram walking on two legs. His name is Pan. He'll confront Gabriel about why he's here, and then he and Gabriel will begin to speak. It appears that the general notion around the world is that god has abandoned humanity, and evil creatures have come to rid the world of all of mankind. Gabriel desires the help of those that Pan protects, but to prove himself, Gabriel must first complete a special trial of his own, one that has to do with someone who he holds very close to himself.

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And so, you are presented with a puzzle. You'll see Gabriel's lost love strapped to the center of a circular device. This is very Pit and the Pendulum-like, in that there's a pendulum swinging overhead, inching ever closer to the innocent woman. You have to manipulate the three circular platforms in sequence so that a pathway lines up in front of you. You could skip the puzzle completely if you'd like, but where's the fun in that? Plus, doing so will force you to lose out on gaining 200 experience points. So how do you solve this puzzle? Well, believe it or not, the game will ruin the puzzle for you once you've solved it a single time, and its directions are the cleanest way to do it. First, highlight the largest, outer circle, and rotate it clockwise twice. Then, highlight the smallest, inner circle, and rotate it clockwise twice as well. Finally, rotate the middle circle clockwise a single time, and that should do the trick.

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Whether you successfully solve the puzzle or opt out of it completely, you'll still get to see the end of this stage via a cutscene. Gabriel will reach his woman, only to kill her. When he turns around, his face is revealed to be metallic, but then he's suddenly thrust out of that dream state and back to reality. Confused as to what he just did, and why he did it, the guardian refuses to tell him anything other than the fact that he's been deemed allowed to enter Oblivion Lake, where Gabriel's quest will continue in earnest.

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As was mentioned earlier, the game's scrolls (accessed from your main menu) will ruin how to solve this puzzle once you get through it once successfully, which will prove to be hugely important here. Why? Because the trial proposed for this stage is to get through the puzzle at the end in the minimum amount of moves possible. That's five moves, and the same strategy you used to solve the puzzle the first time around will be the same strategy you'll use this time around as well. So, if you need a reminder, here it is. First, highlight the largest, outer circle, and rotate it clockwise twice. Then, highlight the smallest, inner circle, and rotate it clockwise twice as well. Finally, rotate the middle circle clockwise a single time. Voila!

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Walkthrough (Chapter One) part 11

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