Syphon Filter Omega Strain

Due this fall, Omega Strain goes online and will be the final in the series.

Sony Computer Entertainment America recently announced it's working on a single- and multi-player online version of Syphon Filter, dubbed Syphon Filter Omega Strain, due in fall 2003. The current Game Informer features the story on its dual cover, along with SCEA's Jak II.

Developer Sony Bend (formerly Eidetic) has been slaving over the fourth, and apparently, final game in the series, which supports both broadband and dial-up online services; it is also a single-player game for those without online connections. Sony Bend is emphasizing both aspects of the game, as both play modes share the same levels, which can be approached differently when played online.

In both, the first big surprise is that players won't play as Gabriel Logan, the star of each previous iteration of Syphon Filter. Instead, they'll access a deep and detailed create-a-player mode in which they create their own character and, using strategic squad-based tactics, progress through levels. Likening the game to Phantasy Star Online's single and online player capabilities, Sony Bend's executives explained that the single player mode will be rich and rewarding, but it'll be even deeper and more rewarding for those who venture online.

Sony Bend's online technology is very flexibly, using peer-to-peer technology, which is not reliant on a server base like SOCOM: Navy Seals. The developer wants to encourage the online aspects of team play, which change the game. For instance, if you reach a blown up stairwell in single-player mode you cannot get past it. But with a teammate, you can assist the other up past it. The second player can then grab the above ledge, climb up it, and then reach his or her hand down to pull up the other player.

Omega Strain also have new moves. You can pick up bodies, carry them, and hide them. Enemy AI is equal to you in all aspects: It can climb things, has incredibly sensitive hearing, it leans around corners, and ducks beneath objects. The AI can team up and search areas too.

During skirmishes, players can interact with objects in the environment to alter the balance of power. Players can destroy power grids, knocking out lights or security cameras. An expansive realtime map, via a wireframe grid of the environment, will appear in 3D, and show you where you are in relation to opponents and allies.

While many new facets have been introduced to Omega Strain, Sony Bend has not by any means forgotten the origins of Syphon Filter, or why it was such a success. Players can still perform all of the tried-and-true moves, including the running strafe, evasive roll and headshots. The developers also have tried to blend equal amounts of stealth and straight-up action better than any of the previous Syphon Filter games.

Omega Strain boasts a powerful arsenal of more than 100 different weapons, though players will only carry a few at a time. Each weapon has its own class. Players can carry primary and secondary firearms, a melee weapon and a sidearm. You can select armor, ammo, grenade type and more. As players progress they unlock new weapons. Melee weapons include such items as knives and tasers, and if you reach a very high ranking, you'll get Gabe's classic taser.

According to GI, players can use chat functions and message one another, attach a USB keyboard, and use the USB headset for full voice recognition during the game.

We'll have more detailed news on Syphon Filter Omega Strain in the near future, so stick around. Thanks to the fine fellas at Game Informer who, once again, smoked the competition. Good job guys!

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