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Functional programming primitives and abstractions for narrowband level sets
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Basic primitives for merging and combining multiphase solid objects. This is part of the rle narrowband level set library.


You can install it via rle-funcs:

npm install rle-funcs


Here is an example showing how to implement the update rule for a 3D version of the Game of Life using narrowband level sets:

//Bounds for birth
var SURVIVE_LO      = 4;
var SURVIVE_HI      = 5;
var BIRTH_LO        = 5;
var BIRTH_HI        = 5;

//Set up neighborhood stencil
var MOORE_1         = require("rle-stencil").moore(1);
var CENTER_INDEX    = 13;

//Compute the next state of the cellular automaton
function nextState(state) {
  return require("rle-funcs").apply(state, MOORE_1, function(phases, distances, retval) {
    //Count neighbors
    var neighbors = 0;
    for(var i=0; i<27; ++i) {
      if(i !== CENTER_INDEX && phases[i]) {
    //Compute next state
    if(phases[CENTER_INDEX]) {
      if(SURVIVE_LO <= neighbors && neighbors <= SURVIVE_HI) {
        retval[0] = 1;
    } else if(BIRTH_LO <= neighbors && neighbors <= BIRTH_HI) {
      retval[0] = 1;
    retval[0] = 0;

//Initialize state and tick in your main loop

If you want to see it in action, here is a demo. Other examples of using rle-funcs can be found in rle-csg and rle-morphology which are built on top of this library:


merge(volumes, stencil, merge_func)

This merges a collection of volumes together. This acts like a generalized boolean operation amongst the volumes. It is a very flexible, and very general function

  • volumes: An array of volumes
  • stencil: A stencil
  • merge_func(phases, distances, retval): A function that takes 3 arguments:
    • phases: An array of length volumes.length * stencil.length of material phases.
    • distances: An array of length volumes.length * stencil.length of distances to the material boundary
    • retval: A length two array for the return value of the function. The first item is the new phase and the second item is the distance to the phase boundary.

Returns: A new volume which is the result of calling merge_func at every point in the volumes.

mergePoint(volumes, merge_func)

This is an optimized version of merge where the stencil is a single point.

apply(volume, stencil, merge_func)

This is an optimized version of merge that takes only a single volume as input, instead of an array. Useful for implementing cellular automata and other local differential equations.

applyPoint(volume, merge_func)

Optimized version apply that assumes stencil is a single point.


(c) 2013 Mikola Lysenko

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