Train Rescue: Loco Motives: Train

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  1. Roundup Card 2 - Jessie
  2. Roundup Card 6 - Squirrel
  3. Roundup Card 5 - Beaver
  4. Special Card 1 - Woody & Friends
  5. Roundup Card 1 - Woody
  1. Buzz Drawing

Stroll into the first railroad car, and you'll see a few clear Hint Capsules containing yellow question marks. Whenever you pop one of them open, you'll see an on-screen hint that helps you understand your next task. The first one explains this concept, while the second (using a transparent image of Woody) demonstrates the Shoulder Charge. This maneuver can be used by moving toward your target and wiggling the Wii Remote; it's capable of breaking doors and crates, and it also stuns enemies. It's important to familiarize yourself with it, as stunning foes reliably saves Woody from taking too much damage, and turns his enemies into sitting ducks.

Use the Shoulder Charge to break open the crates around you, then do it again to burst through the door that's in your way. Doing so will release flurries of Pixar Balls, yellow plastic balls adorned with a blue stripe and a red star. A few steps later, Buzz Lightyear will crack open a series of cars and let Woody know he's come to help; he'll pick up any Orphans you save. Whenever you approach one of the little buggers, use the B Trigger to release them from their bindings, and they'll be carried away. After you've saved the first one, move on until you're stopped by two metal-lined crates covered with tarp. There's two ways to overcome this obstacle. You can either double-jump by tapping A, then tapping A again at the height of Woody's leap, or you can leap toward it, grab onto the side, and press A again to pull yourself up.

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Not much later, you'll reach an iron-lined platform suspended from a crane. In front of it, you'll see a series of wooden pallets leaning against tarp-covered boxes. You can't climb on those pallets, so you'll have to double-jump from the crane platform to the tarp. From there, run onward until Dr. Pork Chop destroys part of the flatcar, and leap over the wreckage. Before long, you'll find an orphan trapped beneath a cage. Above them, the large yellow target (resembling a Pixar Ball) acts as the trap's release. To hit it, you'll use Targeting Mode.


In Targeting Mode (accessed by holding down the Z button), you'll use the Wii Remote's pointer to take aim. When the small circular reticule is pointed at your target, press the B Trigger, and Woody will lob a tiny Pixar Ball toward it. Once you've hit the target above the orphan, they'll be released, and Roundup Card 6 - Squirrel will appear nearby. Grab it before proceeding into the next area, where you'll run into Squeeze Toy Aliens for the first time. These Aliens have slow-firing laser blasters, and they're easily avoided when they're alone, but in packs, they're potentially troublesome. Your best line of defense is to stun them with a Shoulder Charge or a Pixar Ball, then pick them up with the B Trigger, and throw them off the train.

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When you've rescued the next orphan, break through the wooden doors with a Shoulder Charge, and at the top of the coal pile, you'll find Roundup Card 5 - Beaver. Grab the card and stay still, and look up ahead. You'll see water cranes, swinging burlap sacks, yellow- and black-striped boom barriers, and big wooden crates; they'll zip toward and over your head. To proceed, you have to carefully run across the top of the train cars while evading these oncoming obstacles. Though it won't protect you from everything, the safest area is the far right side of the roof. While there, you should not be hit by any crates or sacks, but you'll have to move leftward to dodge the cranes, and jump over the boom barriers.


Once you've come upon some cows, pick up any one of them, and carry it with you to the catapult up ahead. Lob a Pixar Ball at the target to lower the catapult seat, and place the cow on it. It will be launched into the distance, and when it lands, it'll cause a tall explosion of dirt and debris. Next, position yourself on the seat, and you'll be sent soaring toward where the cow landed. At your left, you'll see an orphan to save, and right in front of you, Special Card 1 - Woody & Friends is just waiting to be picked up. Nab the Special Card, then rescue the orphan, and Roundup Card 1 - Woody will appear nearby. Collect that, too.

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While continuing toward the train's steam engine, you'll run into more Aliens, and they're as susceptible to Shoulder Charge and tossing as ever. Up ahead, Dr. Pork Chop will occasionally fire upon you from his flying saucer. You can avoid his laser blasts by hiding behind the tall red and gray crates, then moving forward whenever he takes a break from shooting. At the end of the car, stand several steps behind one of the tall crates, and activate Targeting Mode. Wait until Dr. Pork Chop stops firing, then use the Analog Stick to strafe sideways, take aim at the red star target beneath his saucer, and fire away. A successful hit will send the porcine perpetrator leering, leaving you free to run onward.

After a short jaunt of crate busting and Alien throwing, you'll find another orphan in front of some large, cut blocks of stone. Save them, and Dr. Pork Chop will unintentionally help you by knocking a big, flat box to the ground; use it to reach the top of the blocks. At the top, you'll be faced with a row of carts filled with smoldering coal. They're covered in singed wood, and you'll want to cautiously leap from plank to plank, nabbing any goodies you find in the meantime.

If you find yourself falling into the coal too often, there are a couple of techniques which can ease your frustration. If you're walking along a diagonally-oriented plank, try jumping to where it meets the horizontal plank up ahead. It's a broader area, and lessens the likelihood of accidentally running off the side. Additionally, if you do find yourself falling, turn Woody so he's facing the side of the plank, and press up against it. He'll latch onto the side if you're quick enough, and won't take any damage.


Once you reach an orphan on the planks, rescue them, and the stage's last collectible, Andy's Memorabilia - Buzz Drawing will materialize on the next cart.

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Unnerved by your coming so far, Dr. Pork Chop will drop down into view, and will start firing again. There's nowhere to hide, so you'll want to keep running and leaping along the planks. He isn't too fast, and if you're constantly moving, he won't hit you. If it helps, you can also try to double-jump over or away from his blasts. Ultimately, you'll reach one last plank that leads you onto the roofs of more train cars. Plenty of Aliens will appear to sour your day, but you'll have lots of indestructible crates to hide behind, and you already know how to beat them by now. Keep on leaping along until you're faced with Dr. Pork Chop's saucer again, and obliterate it with a well-aimed Pixar Ball. That's it for Loco Motives!

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