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Diablo 3 Stat Comparisons

With the new patch, the classic 'Life', 'Damage' and 'Proection' have been replaced with a 'Damage', 'Toughness' and 'Healing' comparison.

While 'Damage' is fairly straightforward, how are the other comparisons calculated?

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I'm looking for an answer that more precisely defines the terms of these calculations - preferably with an example –  Bob2Chiv Feb 27 at 18:05

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The new toughness and healing listed in your character stats are equivalent to your EHP and your regen/second (when totaling all sources including regen, loh * proc * attack speed, life steal, etc).

The % changes is now purely based on how much of a boost or loss when compared to your current gear.

The example you give shows a 13.3% overall EHP gain, a 5.6% gain in life per second.

Note I've noticed the healing attribute fluctuates a lot if you have life steal on your weapon as it doesn't count until you are actually dealing damage to something so I'd take that with a grain of salt.

As for the toughness/EHP calculation, I'd also be careful as it considers dodge as part of EHP and there are many things that can't be dodged.

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Does the Toughness number account for the Monk's One With Everything passive? –  StrixVaria Feb 27 at 18:53
@StrixVaria yes it does –  z ' Feb 27 at 20:35
What does EHP stand for? Enhance Health points? –  deutschZuid Feb 27 at 21:35
@deutschZuid effective health pool. Basically it means that how much raw damage you can take before you die. For example, if you have 10000 health and enough armor/resistance reduction to reduce damage by 50%, your EHP is 20000. –  z ' Feb 27 at 21:38
The toughness number on the character sheet takes into account One With Everything, but the comparison does not –  Bob2Chiv Mar 28 at 15:59

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