Create a simple Flash game



14. In the main timeline, add a text field set to Dynamic. Name the field ‘score’. In your file, immediately after if(_x < -60) {, enter the following code: _root.tmpscore+=10; _root.score.text = tmpscore; Finally, we can stop the score from growing when the game ends by adding a conditional statement around the score code and the bubbles code. Add the following code around your existing statements: If (_root.playing) { // existing code is in here } Check our sample files on the disc to make sure you’ve inserted this code correctly.


15. Taking it to the next level from here isn’t hard; the basics are all in place. Why not add a ‘Play Again’ button to the endGamePanel? This would need to reset ‘playing’ to true, tmpscore to 0 and hide the endGamePanel again. You could also add characters that squirt ink, and arm your octopus with a weapon. The code we used for the bubbles will work for these.

Join the Good Gear Guide newsletter!

Error: Please check your email address.

Tags gamesflash



Sam Hampton-Smith

Digital Arts Magazine

Most Popular Reviews

Follow Us

Best Deals on GoodGearGuide

Latest News Articles


GGG Evaluation Team

Kathy Cassidy



Anthony Grifoni



Steph Mundell



Andrew Mitsi



Simon Harriott



Latest Jobs

Don’t have an account? Sign up here

Don't have an account? Sign up now

Forgot password?