timorekusa 2013. szept. 26. @ du. 2:52
Go towards the pointer, fetch, give item to NPC, rinse, repeat
This game is boring. Quests are incredibly boring. There is no story and I do not care for either the characters nor quests. The pointers ruin the game - dumbed down to the extreme.
115/27 megjegyzés mutatása
< >
timorekusa 2013. szept. 26. @ du. 2:53 
Oh, and am level 34 now, and the game is not gettng better - it is getting stale, boring, pointless.
XH 2013. szept. 26. @ du. 2:55 
99% of Skyrim players would disagree. If you hate pointers so much then disable them. There's a mod. If you hate the HUD disable it. There's a mod.
If you think it's a boring game then it's probably not for you, there's no way to fix that. Try mods if you want.
Brandybuck 2013. szept. 26. @ du. 3:19 
If that is how you are playing the game, no wonder you hate it. It's like trying to hammer in nails with a screwdriver, and then stating that screwdrivers suck and have been dumbed down. If you want to hammer in nails, then go get a hammer.

First off, turn off your quest markers if you don't want them. You don't even need a mod, just uncheck the quests and their markers won't show up. Just use your map to figure out where to go. Next, stop waiting for people to tell you where to go, just go set off in your own direction. This is a roleplaying game, not a follow-the-narrator adventure game. Decide on some goals for your character, or just start wandering around until you find something that strikes your fancy.

There are actually very few fetch quests in the game, compared to earlier TES games. If you don't like fetch quests then just don't do them. Yeah, the main questline has two fetch quests, but there is no rule that you must do the main quest if you don't want to.
Dr. Shocks . DO 2013. szept. 26. @ du. 3:23 
You can turn the quest pointers off. Just unselect any quests to not make them active
riffahlc175 2013. szept. 26. @ du. 3:49 
Don't complain about that which you can change.
supermegasupermega 2013. szept. 26. @ du. 7:22 
You can not only use mods but even create your own. Creating your own can even be more fun then the game itself at times.
Andorian25 2013. szept. 26. @ du. 9:14 
I strongly disagree about there being "no story". The main quest is indeed playable without knowing the details, but there's a ton of story in-world just waiting to be found. The civil war, the Thalmor, the last Dragonborn, they're all part of a story arc that dates back hundreds of years covering the rise and fall of races, mortals being used as pawns by the gods and achieving divinity themselves, schemes to transcend and destroy the universe, and the fallout from past player characters. It's one of the richest worlds I've ever played in.
Cerramir 2013. szept. 27. @ de. 5:08 
Not exactly sure what the point of you coming on the forums and whining to alot of dedicated fans is...other than making it obvious you have zero idea what you're complaining about. 48 hours of game time and you never bothered trying to adjust the quest markers or read the in-game books. Ask Santa for GTA V.
Scott Enman 2013. szept. 27. @ de. 5:40 
Someone else said it best in another topic I read... Skyrim is like a make your own adventure game... If you have a great imagination and like to role play... Its amazing.. If your don't have a good imagination and want to be spoon fed some amazing cutscenes every 5 mins to keep you interested then Skyrim is probably not for you... Also with mods, you can change your game sooo much its not even funny.... Design your game with what mods will make your experience 9000% better... Like the above poster said, maybe GTA is more your speed...
Alkpaz 2013. szept. 27. @ de. 6:00 
Oblivion had pointers.. :P
Course Oblivion has better side quests.. Skyrim has a better main story since you don't feel like killing the main characters like you did Martin Septim. :P
Legutóbb szerkesztette: Alkpaz; 2013. szept. 27. @ de. 6:00
rafaelherschel 2013. szept. 27. @ de. 8:39 
Like other people said:

Turn the pointers off. Floating pointers can easily be disabled in the settings. Normal pointers can be avoided by deselecting quests. Or you could turn the HUB completely transparent, or you can disable the compass by changing a setting in the SkyrimPrefs.ini file.

But anyway, the point of the game is that you can and should wander of and not finish quest after quest in chronological order.

I’ll give you this though: it would have be nice to have one setting that removed the pointers, crosshair and compass with one mouse click.
Rhuto 2013. szept. 27. @ de. 9:27 
I think whatever you suggest itwill not save the game for him, just because this kind of game aren't what he expect....he want an action game, where you go forward, and kill whatever you see.
By that he don't need to go back and tell he has eliminated anyone, and he can just have one thought in the head...shoot first....ask question later :)

In a way is it sad that every gamehouse put RPG on their games in order to make the game sell to a bigger audience. Most of the game sold under the RPG label are far from what RPG is.

They put in some abilities, and by that the RPG are opened up....how wrong they are.

RPG, in its original form is games like Elder scroll serie....where you start out as a prisoner/farmeboy/orphan, and by exploring and doing task raise to power, and even save the ""World""
RPG, are NOT action game....RPG are about living in a world where you have opertunities to live out some fantasy...it can even be about exploring yourself...investigating.

When it comes to repeating/dullness of the game, then let me ask you;

When do you wake up un the morning ...is it steady?
When do you eat Breakfast in the morning...is it steady ?
When do you go to school/work...is it steady?
What do you do on school/work...is it steady?
When do you arrive home from school work....is it steady?
When do you eat dinner...is it steady?
When do you do your homework/housework...is it steady?
When do you start watching TV at night....is it steady?
When do you go to bed at night...is it steady?

In short, life is a long chain of repeating events, so I assume you also will find life dull.
Andorian25 2013. szept. 27. @ du. 12:39 
To be fair though, if you're talking about the RPG style gameplay of Morrowind, it wasn't exactly great. I remember thinking "Oh crap, I leveled up, better spam these spells on myself just to make sure I don't over-level". Either that or "Meh, I'll just exploit potions or the training system later, it's a good thing stats don't matter at all".

I do agree with you in terms of setting, though, Morrowind was probably the most interesting province with the most character.
Legutóbb szerkesztette: Andorian25; 2013. szept. 27. @ du. 12:54
timorekusa 2013. szept. 27. @ du. 1:53 
The RPG element of Morrowind was what you made of it. No pointers - you had to ask abuot directions, and not everybody's directions were good... or even truthful. This led to exploration and was a glorious feeling.

Many people hated the fact that you had to look for a location and ask for help - to me, that made the game.
TurnedToDust 2013. szept. 27. @ du. 1:59 
You can give the game that same feel (maybe even better) by modding it. Try that or leave the game for what it is and move on.
115/27 megjegyzés mutatása
< >
Laponként: 15 30 50
Küldés ideje: 2013. szept. 26. @ du. 2:52
Hozzászólások: 27