Jungle Tier List - Lissandra Era

Take notice that some junglers will be placed in more than one category tier list and there may be some overlap in explanations and stats. The general spreadsheet that details the aspects (with letter scores) encompasses all categories. Every category still takes the spreadsheet into regards when it comes to the champion placements within them. Some champions did not receive any explanations because I felt they did not require any or were not interesting. Some of their explanations can be assumed simply by reading the charts and taking note of the champion's placement.
Poor - Below Average - Average - Above Average - Superb

Magic Damage Junglers

These junglers are characters that focus on being a great contributor to the team's magic damage. Any jungler that has an off-spec (that is not gimmicky) is considered here and taken into consideration as if they were taking this specific build path. The characters here are those that will be taking ability power/magic builds and not champions who merely deal magic damage regardless of how they build, for example: Tank Nautilus will not be considered.
Crowd Control - How much CC a champion has
Mobility - How well a champion moves across the battlefield
Poke - How well a champion dishes out harassment during a push

Tier 1 - Nunu, Zac, Sejuani, Elise, Diana, FiddlesticksAmumu
Tier 2 - Maokai, Cho Gath, Kayle, Zyra, FizzGragas, Singed, Galio

Support Junglers

The junglers in this category are being rated as a character picked to fill more of a "support" role than anything else. Some may be support tanks while others may be pure support or bruiser support, but even though they double as something else those other specs are not taken into consideration here. This tier list rates how well a champion fills the support role from the jungle. Champions are only considered in this tier list category if they have a substantial team utility ability (or more) or very strong debuff(s) and can function solely by focusing on the utility of their kit. Crowd control is not being used as a factor here to determine if a character fits in here BUT if a character already fits the criteria for being in here and comes packing with CC - it will only serve to help them out. These are all made with the assumptions that the champions ONLY built support level items such as Aegis, Locket and such.
Crowd Control - How much CC a champion has
Tier 2 - Trundle, Kayle, Thresh, GangplankJanna, Galio

Tank Junglers

Crowd Control - How much CC a champion has
Peeling - How well a champion can protect their teammates
Tankiness - How strong is a champion's natural defensive abilities
Cooldowns - How manageable is a champion's ability cooldowns
Tier 1 - Sejuani, NautilusJarvan, Zac, Maokai, Cho Gath, Leona, Shen

Bruiser Junglers

Crowd Control - How much CC a champion has
Peeling - How well a champion can protect their teammates
Tankiness - How strong is a champion's natural defensive abilities
Damage - The level of a champion's damage potential
Skirmishing - How strong a champion is in small scale fights
Tier 1 - VolibearTrundle, Jarvan, Hecarim, Nocturne, Udyr, Xin Zhao, Shen

Fighter Junglers

Factors: Damage, Mobility, Disengage, Item Reliance, Transition
Damage - The level of a champion's damage potential
Mobility - How well a champion moves across the battlefield
Tier 1 - Evelynn, Kha Zix, Zed, Jarvan, Nocturne, Shaco, Kayle
Tier 2 - Xin Zhao, Vi, Lee Sin, Riven, Fizz, Rengar
What changed this iteration? Keep in mind that some champions will not have explanations here and will have their explanations in the main video!
- Ability Power tier list renamed to Magic Damage tier list
- Normalized the "word" scores, no more "pitiful" or "many/plenty" scores replaced with "poor" to "superb" scale
- Fixed up some errors in the spreadsheets
- Added champions that were left out in the last iteration. Some were intentionally left out in order to avoid oversaturation for the first version of it. Their explanations can basically be derived from the charts with critical thinking.
Hecarim - He went up slightly mostly just to take the spots away from Xin Zhao and Vi. This is mostly due to their nerfs really. I have not seen the two latter champions played much recently and Vi definitely feels less effective than before.
Udyr - Udyr just became overall better and Tiger deals some ridiculously insane damage. I mean it has always been a very powerful spell but now you can make a crap ton more items work with Udyr. Spirit of the Lizard Elder + Blade of the Ruined King lets you go to town on people. He is ridiculously strong at the moment.
Vi - I feel her nerfs knocked her down a peg and, while clearing and ganking are fine, her team fighting and build options have become weaker. She used to go do much more with just one offensive item then pure tankiness but both her abilities and the items she prefers have been nerfed.
Nocturne - He has risen because the others have been knocked down but I have been getting wrecked by Lizard Spirit rushing Nocturnes to the point where I tried it myself and I'm just like "holy crap!" That said, because of this I have been trying Spirit of the Lizard elder on tons more champions. Nocturne's gold costs were effectively reduced by abusing spirit lizard but generally he's always been a strong murder jungler so nothing much really to say about him. He has strong ganks, high damage, is mobile and it's dangerous to be ambushed by him (Nocturne), while his shortcomings are an unreliable CC and that he is still relatively expensive to build and fragile early on.
Amumu - He went up in the AP category as tier 1 obtained more space. Going AP as Amumu has always been fun though super risky. I call it Holy Hand Grenade Amumu as basically you blow up with your ultimate and all your abilities and promptly blow up again after they murder you --- though if done right your teammates will clean up anyways.
Mordekaiser - Just to talk about him for comedy sake. He is still one of the fastest junglers in the game - and very ridiculously slow - he just cannot  do anything else really. He can out duel some junglers but he has no mobility or crowd control. He is not going to kill anyone.
Soraka - Basically the same thing as Mordekaiser just more fragile and less prone to kill anyone. She went down though we could all see this coming.
Maokai - Added to the magic damage tier. His weakness - and the weakness of Cho Gath and slightly with Amumu as well - when it comes to being AP junglers, is that he gravitates towards the more expensive late game AP items. The Tier 1 magic damage junglers share the common trait of being able to spend a pittance on their item builds and still being effective while junglers like Maokai (and Cho Gath) suffer the tedium of having to essentially focus on luxury.
Kayle - Added to magic damage tier list - her placement in tier 2 is mostly due to her expensive build in comparison to her other builds while not being "as" effective for jungling. It is still strong considering the build strengthens her supportive qualities as well.
Gragas - He is essentially the most average of junglers with some kinks here and there. He is like the AP Wukong of the jungle. Moderate stats everywhere with nothing too special except a unique form of initiation and "support."
Nautilus - I had issue here decided if I should put him above Jarvan. The buffs helped him out a lot and he has been receiving even more. They both have a lot of crowd control, Nautilus has a harder time clearing the jungle than Jarvan though his transition is better with the same items than Jarvan's. I felt that was the nudge he needed to place him ahead of the Prince of Demacia. However, if I could, I would place them in the same spot if possible.
Taric - Lowered in tank. He is hard to kill but does not gain the opposing team's aggression or initiate well.
Rammus - This is what puzzles me. I have seen more of him and seen him devour people. It is confusing but he feels harder to kill. I feel the nerfs to a lot of his competitor picks (like Hecarim) have made him see more use and people rediscovering some of his strengths. It does not make some of his weaknesses go away though.

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