
ユーザーレビュー: 非常に肯定的 (298 件のレビュー)
リリース日: 2014年1月29日


Our Darker Purpose を購入する

ホリデーセール！1月2日 まで




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Hallow Day's Update (v459)



5 件のコメント 詳細を見る


“A challenging and beautiful foray into the genre.”
8.75 – Game Informer






Key Features





Allocate precious skills


Choose your own ghastly fate


Acquire eternal powers



    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
120 人中 115 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 3.9 時間
投稿日: 11月4日



44 人中 32 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 12.7 時間
投稿日: 9月20日
There are definitely things to like in Our Darker Purpose. It has great atmosphere backed up by a great art style and music. Everything is functional, but the more I played, the more one thought kept coming back: "The Binding of Isaac did this better."

Our Darker Purpose plays very similarly to Binding of Isaac, but just about everything it does, Isaac does better. Isaac has more variety of powerups and enemies. Isaac has a deeper and more interesting resource management system. Our Darker Purpose is much more focussed on the moment-to-moment combat then big picture balancing of resources. There are no keys, and your "bombs" are used exclusively for fighting. Most upgrades offer only numerical stat increases. The actual gameplay, however, has different ideas. Hit detection is awkward, enemies and hazards are more annoying or frustrating than interesting, and for all the focus on numerical upgrades, you never really feel more powerful than when you start. Isaac had it's share of numerical upgrades, but on any given run, you were bound to find at least one item that fundamentally changed how you approached the rest of the game. Each run felt different and unique. Each run of Our Darker Purpose just feels the same, but with the numbers shuffled around a bit.

At the end of the day, if you spend all your time with a game thinking about a different, better game, then that's not a very good sign for the game you're playing. If you've completed everything in The Binding of Isaac and really need something similar to hold you over until the remake, you'll get some enjoyment out of Our Darker Purpose. To everyone else, I cannot recommend this game as long as The Binding of Isaac exists.
記録時間: 9.3 時間
投稿日: 11月1日





記録時間: 8.7 時間
投稿日: 10月31日

Some quick things to note:
Where the balls is the soundtrack!?
Got the Touhou flowing through my veins a few times.

I'll check out Binding of Issac when the rerelease comes out.
16 人中 10 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 6.5 時間
投稿日: 11月20日
Our Darker Purpose is a decent top-down roguelike shooter in the style of Binding of Isaac, which is to say, it has a similar perspective and level layout to Legend of Zelda: Link to the Past, minus the puzzles.
You'll quickly discover, however, that Our Darker Purpose lacks the terrific depth and balance of the truly great roguelike games.
As you progress you'll find passive powerups which provide any number of abilities, from adding bubbles to your projectiles to speeding up your foot speed. Sadly, you'll find these powerups are mostly useless, and you'll inevitably find yourself slowly, slowly, losing the game due to gradual loss of health. There juist isn't enough health around, and there aren't enough tokens (money). Time and again you'll find a vending machine and barely have any money to spend. There aren't nearly enough enemy or level drops of money or health, and, as the aforementioned powerups aren't very compelling or suseful, you'll be wondering why you're even playing, there's no sense of progression, you never feel like you're really getting more powerful.
all this might be acceptable if the gameplay itself was spectacular, which it's not. The enemies and graphics quickly become repetitive (there's almost no color whatsoever), and the game's overall darkness also makes it less fun than it should be.
Not a bad game, maybe check it out if you're a huge fan of BoI roguelikes, but otherwise avoid.
記録時間: 9.1 時間
投稿日: 11月2日

記録時間: 0.4 時間
投稿日: 11月9日
記録時間: 3.1 時間
投稿日: 11月6日
記録時間: 13.7 時間
投稿日: 12月24日

記録時間: 0.3 時間
投稿日: 12月19日
Oh jesus. Oh man. I so wanted to like this game. But wow its so boring. Not really bad, just really really boring.

Now, I've played many Isaac-esque games and I've loved most, one or two even taking my favor over isaac. And not once did I feel the need to compare the two. But in this case? The entire time I played it (which if you look really isnt long) I just kept thinking 'This is isaac this is isaac' until I realized 'No, of course its not, Isaac was actually fun.'

Lets start with the positives. The music is gorgeous, I adore the soundtrack to this and hoestly, despite not liking the game I would buy the soundtrack. The art style is great, for what setting they were going for it works, almost like a more detailed 'Dont Starve' look to it. They also have a dodge roll type feature which I like the idea of, but it also has its downsides. But thats really all I can give it.

I found this game just didn't feel right, it lacked the polish. First off, the controls, your forced to used the keyboard only, so WASD for movement, arrows for shooting. And right away that put me off, I didn't like those controls in isaac (Used mouse in the first and controller in rebirth) and I certainly don't like them here. They feel really tight, and not in the good way, you feel so restricted to having both hands in a set place on your keyboard and the fluid motions of moving and using the mouse for shooting cant be replicated through a keyboard. Also but having to use the keyboard, you are forced to snake your fingers around trying to use your active item, chalk or rolling. Yeah remember I said about rolling having its downsides? Being forced to use the keyboard it limits how effective the rolling can really be when your also trying to shoot at the time time almost making the rolling redundant.

The animations are lazy. I can't really say it any other way than that. Especially on the main character (Cordy) where you would expect to see the most. Her movements look clunky (all 3 frames of it (not including the rolling)) and most enemies just seem to rock side to side.

One thing I find amusing is the store page for this game 'Key Features: Fast-Paced'. Let me tell you, it most certainly is not. The combat is so incredibly tedious and slow its insane. Even the weakest of the enemies take more than a necessary amount of hits. I've seen people say that this adds a level of depth and strategy to the game. I say it adds too much monotony and repepativeness to the game.

While were talking about combat, you know with isaac how shooting things feels so satisfying? You feel the thud, you hear the collision? You don't get that with this. Due to everything taking so long to die it became quick to realize that its not satisfying to shoot things, the sound effects are incredibly bad and really get on your nerves really fast plus things just seem to waltz through your shots like nothing.

I also saw someones review saying 'Where The Binding of Isaac is a fast-paced, almost bullet-hell game', which yes isaac is much more fast-pace, but the 'bullet-hell' thing also applys to this game, more so than isaac in my opinion. While not directly bullets the begining floors at least had A LOT of electrifying obsticals making it very difficult to maneuver while in combat and not getting hit. Not to mention the second boss I faced (some cauldron thing) which quite literally a bullet hell boss, an insanely tanky one at that.

So while no its not a bad game per-sey, its incredibly boring and slow and while you play it, like it or not your thinking 'Isaac did this better'. With that I genuinely cannot recommend this game when other games like Isaac, Hero Seige, Risk Of Rain etc exist.
記録時間: 8.2 時間
投稿日: 11月1日
Long before Binding of Isaac (BoI), there was a diverse cornucopia of rogue-likes. This is not one of them. Instead, it borrows whole-heartedly from the formula that made BoI so successful. The similarities make it impossible to review in its own universe.

First, the difficulty is increased relative to BoI. This isn't neccessarily a bad thing, but I would recommend you play that game first if you are unfamiliar with the top-down rogue-like.

The artistic direction is superb. It still certainly draws on themes from BoI, but still manages to differentiate itself through its story-telling which was by-and-large non-existent in BoI. The story is generally told in the form of text with accompanying images, through small chunks of "lore" found after accomplishments, or by overhearing the conversations of sacks of potatoes. The small details like chattering furniture paint a more complete picture of the Edgeworth School for Lost Children.

The quantity and variety of items is somewhat lackluster. Most items act solely to adjust the unseen variables of the system (e.g. +10% movement speed. +10% range.) The items which alter gameplay stand out, but are relatively rare and thus, the stat-altering items feel monotonous by comparison. Sure, it is easier to design several items around the "attack speed" variable, but grabbing those items is not as impactful as picking up one that changes the trajectory of projectiles.

However, ODP play the rogue-like balance well. As opposed to a more hardcore rogue, it has a system of persistent upgrades known as "classes" which grant the player new traits. The classes add depth by removing some of the randomness over multiple playthroughs while not detracting from the difficulty. Additionally, it incorporates a "leveling" system within each individual session that allows the player to augment the strength of the character to suit his styles.

Overall, if you like BoI, you will like Our Darker Purpose. You are getting the same dish cooked and served by a new chef.
If you haven't played BoI, you can still enjoy Our Darker Purpose, albeit with a slightly steeper difficulty curve.

In either case, if you are looking for a challenging game saturated in gallows humor, I would recommend Our Darker Purpose.
18 人中 18 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.0 時間
投稿日: 2月2日

本作の舞台は不気味な学校“Edgewood Home for Lost Children”。
ある日、生徒に愛情と希望を教えていたMr. Lをはじめとする教師全員が失踪する。


『ゼルダの伝説 神々のトライフォース』
『The Binding of Isaac』


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The Binding of Isaacから下品さを抜いて






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記録時間: 31.8 時間
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記録時間: 37.1 時間
投稿日: 6月28日
"Our Darker Purpose" is a stew composed of "Binding of Isaac"'s gameplay, a "Don't Starve" art style, and an atmosphere similar to Tim Burton's earlier movies. Whenever I start it up, I feel like I am playing an extension of "Coraline."




255 人中 145 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 1.6 時間
投稿日: 1月29日


-- movement speed --




-- hitboxes / collision detection --




-- pacing --





