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A lot of games often include a gamma correction feature when you first start playing the game. It's often some sort of symbol or image on the screen with a sliding bar, where you're supposed to adjust the slider so that the symbol is just barely visible. Normally, this makes the game very, very dark for me and I usually just slide it all the way to the right to make it as bright as possible.

My question is, does this affect anything in the gameplay? Will I miss small things that I'm supposed to notice easily if the gamma is set correctly? Or is it completely a preference and that mark is where the company thinks the game is best viewed at?

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3 Answers 3

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The short answer is, it's there to let you adjust the picture, with the intent that it looks pleasing to your eye. Therefore, if you're happy with the way the picture looks, the gamma's probably fine. In gaming, extreme adjustments to gamma might expose or hide similarly colored items, which might change the game slightly, but otherwise it's a personal preference.

The longer answer follows.

Gamma's one of those tricky things that computers do to account for the fact that humans aren't as linear/digital as computers are. Computers can represent way, way more colors than humans are capable of telling apart. We humans have a tough time telling shades of gray apart - especially when they are very close to white or black. We're far more sensitive to shades of gray in the middle of the range between white and black. We use tricks like gamma encoding/decoding to do our best to take the zillions of possible colors and make the small amount we can efficiently represent have the most impact.

Gamma encoding attempts to capture as many different perceptible colors, while lumping together colors we can't tell apart. This is done to reduce the number of colors that the computer needs to store internally, while maximizing how many different colors can be shown. Think of it like a form of compression.

So, an artist creates an image as an art asset for a game. He uses particular colors to make this happen. The computer encodes these colors into a file with a particular gamma. When you boot the game up, your monitor or TV interprets these colors and creates an image out of them. This process of converting the digital signal back to something your eyes can see is the gamma decoding step.

However, not all displays are created equal, and there's a decent amount of variance between even different displays of the same model from the same vendor. Thus, if we want the image to look the same to everyone experiencing the same image, we need to calibrate and adjust the decoding process to account for these differences.

The simplest way is to show a pattern like the one you describe. If you follow their directions, you'll typically end up with a pretty decent approximation of the gamma that was used to encode the art assets used in the game.

If you adjust your gamma outside of the directions, the art isn't going to appear as the artist intended it. However, it might give you certain advantages by expanding the color range in an area where maybe the artist didn't intend for you to be able to distinguish.

It all comes down to how you prefer to experience the game. If the gamma's too low, and too many dark colors are lumped together, then the game might be hard to play. If the gamma's too high, you might miss lightly colored objects that are supposed to be differently colored, but which aren't because the gamma adjustment is lumping them together.

My advice? Unless you're a professional concerned with color, print, video, etc... just treat it like a preference. The adjustment is there to give you the chance to account for differences in your display, your eyes, the lighting conditions in the room, etc. Put it where you like it, and enjoy the art. :)

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I think it's rather obvious that your gamma affects your chances of seeing things that you are able to find, but not necessarily supposed to find.

For example, you are able to find a secret entrance in a 3D shooter, but you are not supposed to find it easily, so maybe the map designer put the entrance into a dark corner. The designer has to assume the default gamma setting of course, so if you turn it to maximum regardless of your actual experience, you make finding that entrance easier than intended.

It can also have an effect when areas are, again by design, dark to create a feeling of suspense, like in horror/survival games. Fear of darkness and what may hide inside it is a very basic human emotion that is being played on there, so if you eliminate that element through the gamma setting, you mostly deprive yourself of that effect.

Most significantly, in competitive multiplayer modes, it can rob your opponents of ambush spots. Hiding in dark spots just doesn't make sense if your opponent can clearly see you. This can give you a significant advantage, or rather remove your opponent's advantage.

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The slider is there to adjust the brightness for proper color against a wide range of monitors, usually.

It can have impacts on gameplay (for example, if you look down a dark hallway, players using correct settings may just see red eyes, while someone at full brightness may see the shape of the object with the eyes), but in general these shouldn't be major.

Setting the gamma correctly may cause some details to be hard to notice. In this case, it may either be intentional, or the settings may not be correct anyway. (There are other settings besides gamma that contribute to the brightness of your screen.)

Short version:

Play with what you feel comfortable using. The settings suggested by most games are there to make sure that you aren't unintentionally using a setting that is too dark/bright for your monitor, but in general you should be OK using whatever settings you want; it's just a suggestion.

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