Interview with Heidi Klum

We chat with the voice of the bad girl in James Bond 007: Everything or Nothing.

German-born supermodel Heidi Klum recently gave IGN.com a call to talk about her role in EA's James Bond 007: Everything or Nothing. Klum, probably best known stateside for her work with the Victoria's Secret catalog and the Victoria's Secret Fashion Show television specials, voices Russian superspy Katya Nadanova.

IGN.com: So, you're a videogame character now! What has been people's reaction to it…what have your friends said to you?

Heidi Klum: What I care about most are my two little nephews. I am now just the coolest Aunt. They're 11 and 9. They're two boys [living] in Germany, and they know Auntie Heidi lives in America. Yeah, she is a model and she does all that fashion stuff and that's ok, but now I am basically sort of an action hero undercover agent from Russia who kisses James Bond, fights with him, flies helicopters, ropes up buildings, can shoot, kick-box, and all that stuff. I'm a much cooler Auntie now.

IGN.com: Yeah, what's cooler than that! So it's kind of an interesting move for you in your career to jump over into this industry. Who approached you to do this and what was your thought process going into it?

Klum: Well, MGM called and they asked me if I wanted to be part of it. Of course the first question was 'who's involved in it?' They said it's basically all the people that are doing the movie: it's Pierce Brosnan, Willem Dafoe, Mya, all these great people. I said 'that sounds great, I want to be part of that too!'

IGN.com: Tell us a little bit about your motion capture sessions (aka cyber-scanning), what was that like?

Klum: It was very high-tech, [it takes] days and weeks, it's crazy. (laughs) No, it takes about one minute. You sit in the chair and you have this big machine, this scanner that goes around your head, and basically takes all the little pixels of your face. Within two seconds it's on the computer and you can see it and play with it. It's all these little dots and afterward they put color to it, to make it flesh and make it real-looking. It's amazing how they can do that, I mean every little bit … let's say you had a little pimple on your forehead … that would be on there…

bond and his babes

IGN.com: It's not very forgiving is it?

Klum; Well, you can always re-touch that out afterwards. But still it's amazing, and then you can rotate the head and do all these crazy things.

IGN.com: That's an experience not a lot of people are going to have, to see themselves in 3D…

Klum: They take pictures of your body and basically put the whole thing together. Then the magic of the computer wizards - they make you do all these amazing things.

IGN.com: So that was a really short process?

Klum: Well yeah, the part of doing the character was, [but] doing the voice-overs, I had to do that all day. You know, whoever plays the game can go any which way, and all these little roads that they can go you have to do that, you have to be prepared for that…

IGN.com: Tell us a little more about the voice-overs. Do you just walk in a room and [read a] script or are you playing off of footage - how does it work?

Klum: No footage, you basically go into the soundproofed studio. You have your headphones on and your microphone and then there's a director there. You're all by yourself and can see the director through glass. He says 'okay let's start with a sexy seductive voice - in this scene it's going to be you and Pierce, and you've kind of got a little closer, and blah blah blah,' and then you basically read your lines. You don't have to learn your lines, you don't have to really prepare - [no] kickboxing lessons or anything like that - you just [read your lines] and then he directs you and he says, 'No, we want you more sexy!'(laughs)

From when I did the voice-overs until now was when they did all the visuals, so when I did this I didn't see anything. And then there's another thing: I'm a Russian undercover agent and I have to be very … (speaks in a curt and husky voice and gives missile launch orders).

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