Pikmin 2

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Release Date: August 30, 2004

Perplexing Pool

Edit Page    Last Edit: 2 years 5 months ago

Perplexing Pool

Get the Yellow Pikmin

Yellow Pikmin will appear in the distance in the Perplexing Pool stage, making them the primary target for the day. Start off by calling out Pikmin, bringing about 70 or so of the Red and White varieties. Head off in a northern direction, skirting the higher land and the water along a small path. Once you arrive at the weighted stone lifts, throw all of the Pikmin save one to the higher ground, then chuck the remaining Pikmin to the other stone to lift Olimar and Louie to the higher area. Re-collect your Pikmin and head East to fight a fire beast, then use the White Pikmin to knock down the poisonous gate. Leave all of your Pikmin behind and enter to claim the five Yellow Pikmin.

Now use the Yellow Pikmin to harvest nearby plants, creating even more Yellow Pikmin (filling out the Pikmin totals to an even 100), then head back out onto the plateau and throw the lighter than normal Yellow Pikmin onto the stump to grab the treasure. After returning to the ship to deposit some White Pikmin in favor of Purple Pikmin, then backtrack northward to enter the nearby cave.

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The first floor of the Citadel Of Spiders starts with basic beasts and a treasure to harvest before heading down to the next area.

Sublevel 2 has fire spouts to be eliminated by your Red Pikmin, followed by enemies (one of the frogs holds a treasure). After disposing of and hauling the dead creatures back to the pod, collect the remaining treasures, including the one that is hidden behind a walled off portion of the area.

The third Sublevel offers new electrical enemies that can fry large portions of Pikmin, so only Yellow Pikmin should be used to battle them (throw Yellow Pikmin into these enemies, knocking them over and leaving them open to attack). After clearing and harvesting of all enemies, collect the visible treasure and search the dirt with all the Pikmin, unearthing a treasure (White Pikmin needed and the treasure meter is helpful).

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Sublevel 4 offers a White Pikmin flower to use if you need some specialty White Pikmin, but the first job belongs to the Red Pikmin as they destroy the fire spouts. New enemies also appear, as crablike cave dwellers will need to be drawn out (keep your Pikmin far away as they charge), followed by a Pikmin pounding (some of them contain treasure), also remembering to harvest the other enemies and remaining treasures. Be on the lookout for a gate to knock down, as it may guard a treasure or nectar to improve your Pikmin.

The fifth and final Sublevel contains the most dangerous creature to date; a gigantic spider! Before tangling with the large arachnid, use White Pikmin and the treasure meter to unearth a treasure from a raised platform. Enter the large room in the Sublevel, making the Arachnid appear, then move away from it as it stomps around. As soon as it lowers the main portion of it's body towards the ground, throw the Pikmin (charge them forward to really get a lot onto the body) so they may damage the body. As soon as they fall off the beast, call hem back to help avoid a crushing death for the Pikmin warriors, then repeat the wait and throw game to destroy the creature! Harvest the treasure it ingested, discovering the "key" to Challenge Mode, then head out of the cave!

After Getting All Pikmin Colors

Head North with a mixed set of Pikmin, using the weighted lifts to reach the ledge above. Turn left to enter a small area where an electrical gate sits, meaning Yellow Pikmin should batter it down to gain access to the cave hidden behind. While the Yellows work, send a Space Captain around to reclaim the Blue Pikmin left behind on the weighted lift and return him to the group.

The first floor of the Glutton's Kitchen has a lot of small enemies and one treasure inside of a closed off area. Throw 4 Pikmin over the top of the box and the Pikmin will grab the treasure to haul it back to the pod.

Sublevel 2 offers a new enemy; a breadbug that likes to drag dead enemies and treasures into it's small hole. If it does this, throw Pikmin onto the top of it to knock it over, then wait for it to right and repeat as necessary to kill it off, revealing all the things this klepto bug grabbed (the hole disappears and spits out the objects). Other enemies are easy, outside enemies, so deal with them as the Space Captains grab the two treasures this floor possesses.

The third sublevel is an electrically-heavy area, so Yellow Pikmin will do the majority of the enemy and obstacle clearing. As they move forward, the other Pikmin (and the other Space Captain) should be cleaning up the carcasses and treasures. Be aware that the Bread Bugs may have already grabbed a treasure, so defeat them if treasure is not readily available.

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Sublevel 4 contains another couple Bread Bugs, lots of small Bulblaxes, and a larger Bulblax that holds a treasure. Look over the small walls and onto higher places to get all the treasure this floor possesses, then head down a level.

The fifth Sublevel has more Bulblaxes and the old foe in the rock spitting catepillar. Kill the enemies off completely before attempting to claim the two treasures.

Sublevel 6 is the final floor, filled with electrical bugs and gadgets. Use the Yellow Pikmin to knock these obstructions down, then leave the dead bugs to attract the large Bread Bug. Once it grabs something, put all the Pikmin into hauling the object back to the pod, dragging the large Bread Bug along, as it will get damaged severely from being lifted towards the pod. Repeat the process once more to defeat the large Bread Bug for the treasure it holds! Note that if it successfully drags an object back to it's hole, it will be healed of any damage it had received to that point. Find the four treasures in the area and head for the surface!

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Head East from the landing site, skirting the water to reach a small bridge going through a pond. Throw all the Yellow Pikmin onto the trough to the left of the bridge, then send one Space Captain up the bridge while in control of the Yellow Pikmin, making them follow. Set them to building the bridge, then switch to the other Space Captain to put the remaining Pikmin into this trough, take control of them, and then lead them down to the same area. Once the Yellow Pikmin finish the bridge, get them to knock down the electrical gate (Ultra Spicy Spray can really help get the gate down in a hurry), and then all can pass through the gate to find a pond. Send the Blue Pikmin into the water to break the rock to drain the pond, then gather all the Pikmin together to enter the cave!

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Sublevel 1 of the Shower Room starts the Space Captains out against electrical barriers (Yellow Pikmin handle these), water enemies (Blue Pikmin handle these), belly-flopping frogs (clear out Pikmin from underneath when he hops, throw Pikmin onto his back when on the ground), and falling rocks (steer clear of these as they fall). After all the battling, grab the single treasure and head down to the next area.

The second Sublevel offers a new enemy; a jellyfish that will ingest Pikmin! Throw a lot of Pikmin onto this creature knocking it to the ground so it can be swarmed quickly. Deal with the other enemy threats (poisonous emitters, falling rocks, and Bulblaxes), then harvest the deceased as well as the two treasures before jumping down the hole to the area below.

Sublevel 3 has a lot more Jellyfish and other enemies that have been encounter in previous Sublevels, so beat them silly and collect all three treasures (one of which a jellyfish possesses) as the team advances to the next Sublevel.

The fourth Sublevel is a maze of pipes, coupled with one little treasure and some Pikmin making flowers (an excellent opportunity to gain back some lost Pikmin numbers from the Red, Blue, or Yellow family). It is a nice break to have no enemies to contend with though, so enjoy the break and then move on.

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Sublevel 5 has an old foe to blow the blossoms right off of the Pikmin; the flying beasts that use blasts of air to knock down Pikmin and blossoms alike. Also to watch out for are more Bulblaxes, belly-flopping frogs, and flame throwing beasts (Red Pikmin take these on without a problem) as well as fire spouts (more Red Pikmin action). Three treasures to collect, though one of them requires 20 Blue Pikmin to get as it rests in water, making other Pikmin unavailable to haul it out.

The sixth Sublevel will also bring another old foe out to play; the spider. Match Pikmin color to Spider color to avoid having an elemental mismatch (purple spiders are actually Poisonous though), and also run away from the Spider carrying a Bomb as it will decimate the troops if they are in the blast area. Three treasures are spread through out the level, so battle Spiders and Bulblaxes (small and large) to finish the floor off.

Sublevel 7 is the final floor, so bust down gates to go battle with a gigantic slug! To beat this big baddie, throw Pikmin onto it's tail, beating him until he shakes them off, then run around him, baiting him into using his tongue attack, slowing him enough that Olimar can lob more Pikmin onto his tail. An alternate strategy is to let him feast upon White Pikmin, as those will poison him, killing him off pretty quickly. Collect his treasure to increase your whistles range and then head for the surface.

Select around 70 Blue Pikmin only, as the next cave is only accessible for those who can traverse water (ruling out the other types). Head north along the shoreline, cutting into the water to batter down a gate. Pass through the opening, turning northeast to bypass the assorted enemies to reach the entrance to the Submerged Castle!

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As you may have noticed, the Submerged Castle has all sorts of elemental hazards, yet no Red Pikmin (Fire), Yellow Pikmin (Electricity), or White Pikmin (Poisonous) members are on the team. Due to all the water on the way and in the castle, they could not survive, so to get by these obstacles, the Space Captains will need to collect small offspring of the Bulbmin with the leaf sticking out of it's back (they can handle any elemental challenge).

Sublevel 1 is a heavy fire floor, so try to avoid the fiery deaths the enemies and fire spouts offer while carefully attacking them between fire blasts. Remember to whistle whenever a Pikmin catches fire, as this will put them out. Eliminate Fire Spouts first, as they are weak to group attacks, then the flame throwing enemies, and then go after the large, fiery Bulbmin (draw it into water and pummel it) before grabbing the three treasures (one of which the fiery Bulbmin held). However, you will also have to contend with an unbeatable creature if you dally too long in any Sublevel, so just avoid the rolling menace and go down to the next area.

The second Sublevel will have a few enemies and gates, but the first priority for Olimar is to get some mini-Bulbmines to work for him by defeating their mother. With these guys added to the team, they can start handling all the elemental battling duties. Make use of all the creatures in the Space Captains command, defeating Bulbmines and Spiders while grabbing the three treasures (the Leaf Bulbmin holds one of these).

Sublevel 3 has electrical barriers in addition to enemies, so take those down with the mini-Bulbmines (also look for another refill spot of them from a mother Leaf Bulbmin). Work methodically through the cave, clearing out enemy threats and collecting three treasures (beat the blowhard enemies to find one), all the while dodging the nasty roller enemy to reach the next area.

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The fourth Sublevel is a Poisonous floor, so get the Mini-Bulbmines to kill any Poisonous emitters and Spiders. Another 20 Min-Bulbmines can be found by killing two Leaf Bulbmines as well on this floor, so be sure to stock up. However, the nasty bomb enemy also returns here, so get ready to run away from a lot of these volatile enemies (this includes the walking Spider Bombs). This floor is rather large, so expect the rolling foe to appear, so always get ready to tuck the Pikmin into the broken pipes and into narrow areas where the crushing menace can not tread. Three treasures are in this area, but the hardest to track down is a golden bug that has to have a Pikmin/Mini-Bulbmin thrown onto it to flip the enemy, revealing the treasure this small fry carried.

Sublevel 5 is the final floor, so start off by busting down the gates to make some Purple Pikmin (use the Mini-Bulbmines since they will not be leaving the cave), then make use of any nectar that is available to blossom the teams Pikmin. Head into the circular cavern and approach the egg lying there to make the beast appear, then start throwing Purple Pikmin at the back end of him to make him solidify into existence. As soon as that occurs, start throwing Blue Pikmin and Mini-Bulbins on as fast as possible, killing the off the wheels. Now that the beast is no longer able to crush the Pikmin, he will run around in blind panic, so throw more Pikmin onto him to solidify and destroy him for his treasure!

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With all the caves completed, it is time to go hunt treasure on the surface of the planet! Start out with only Blue Pikmin, turn east to go into the dried out pond to tackle a slug creature that holds a treasure by throwing Pikmin onto it's vulnerable tail to kill it. Next the Blue Pikmin should be taken by one Space Captain head behind the landing area to enter some water and battle the creatures found within. The other Space Captain should throw a couple White Pikmin over the wall out across a sandbar to dig up the treasure, and then after that the Blue Pikmin should follow the treasure meter to the prize, then they should carry it back to the ship (throw the White Pikmin back over the wall to the other Space Captain).

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Next is a treasure requiring 15 Blues and as many Yellow Pikmin as possible. Head Northwest, going by the Citadel Of Spiders cave to split the group, taking the Blues into the water (kill any nearby enemies). Have the Blue Pikmin unroll the nearby log bridge, then bring the Yellow Pikmin across and chuck them over the wooden wall. Now Whistle to get their attention, leading them down the wall to find an electric fence they must destroy, then whistle once they are finished to bring them across the water to safe land. At this point the Blue Pikmin may enter and grab the treasure from where it rests and carry it across the water to the ship. The next job requires more Yellow Pikmin, so take at least 16 Pikmin East, using the weighted lift to reach the ledge above and heading towards a maze-like area. Carefully guide the Yellow Pikmin to the dead-end, then throw all 15 (1 is still at the weighted lift) to reach the treasure up high, but make sure the nearby log bridge has been rolled out or Blue Pikmin will have to take over.

While the smaller group hauls that treasure, go into the drained area and destroy the enemies while bringing some White Pikmin to dig up the treasure buried there, then haul it back to base with whichever Pikmin are handy.

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Head north with at least 41 Blue Pikmin, going to the same area where the Submerged Castle is located. Start out by throwing 20 Pikmin onto the weighted lift on the far right, then out a Space Captain on with them. Switch to the other captain, throwing 21 Pikmin onto the second from the left block to raise the one that the first Space Captain is on. The first captain (with his 20 Pikmin) should then drop down to the next weighted block, followed by the other Space Captain weighing down the left-most weighted block to raise the new one occupied by the first captain. After the first captain and his 20 Pikmin drop down to the second from the left block, the second captain should take the Pikmin and throw enough onto the right-most block to raise the block occupied by the first captain so he can drop down onto the left-most block. This means the second captain just needs to throw Pikmin onto the second from the right block to raise the left-most block, allowing the first captain to take the 20 Pikmin to get the treasure and haul it back to the ship!

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