Mortal Kombat

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Release Date: May 1, 2012

Chapter 10: Jade

Edit Page    Last Edit: 3 years 5 months ago

Be wary of Jade's sweep attack. Rather than staying stationary, if you connect with a sweep, Jade will be sucked toward her opponent by about a half-step. If you sweep, throw a block or jump-out as soon as you're out of the animation, or you might eat a combo in retaliation.

Moves List

Boomerang ↓ → [1]
Boomerang Up ↓ ← [1]
Boomerang Down ↓ → [3]
Shadow Kick ↓ → [4]
Shadow Flash ← → [3]
Staff Overhead ↓ ← [2]
Staff Grab ↓ → [2]

Fight 38: Baraka

Baraka has been training with Steven Seagal since the last time you've seen him, and he will cause you a little grief. He's aggressive, but not overly so, and he has a sixth-sense if you try to cross him up. If you get more than jump distance or so away from him, he'll start spamming his fireballs, which might work to your advantage. If you time it right, the animation to throw your boomerang at the normal height (↓ → [1]) will cause Jade to duck under the fireball but strike Baraka before he's out of his animation. You'll have to time it just right, or else you'll hit him but take a fireball in the face.

You probably won't be able to boomerang yourself all the way to victory unless the AI really falls asleep at the wheel. When the distance starts closing, wait until Baraka is about jump distance, then try Jade's simple combo, which is [1] [2] [2]. Even if you whiff the first attack, her range substantially increases with the Back Punch commands, since she starts using her staff. You can follow that up with a boomerang or two if you get Baraka off his feet, but don't throw more than one, because he'll get up and start to combo you.

Meanwhile, Jade's X-Ray attack is a grab, which plays well here because Baraka rarely jumps unless he's going for a combo. Jade's X-Ray attack is actually fairly powerful, so you'll want to use it as soon as you can. Baraka's X-Ray is also a running grab, so once it's charged, be sure to jump away from him.

Fight 39: Sheeva

Sheeva is pretty easy to beat. She's tepid and won't be too aggressive unless you start spamming jump-outs for some reason. Stay aggressive, but stay grounded unless you're specifically doing a jump-in combo.

Fight 40: Mileena

Mileena is still a hopping machine, and she'll tear you up if you try to play her game. Stay grounded, use simple combos, and if you throw your boomerang, make sure you're throwing it up (↓ ← [1]). You'll frequently smack her out of the air with it. Remember to stay heavy on that blocking button to deny her any teleport attacks. Also, Mileena seems to hate her super meter, and she'll almost always burn sections of it with enhanced special attacks. You almost certainly will not need to worry about her X-Ray attack.

Fight 41: Smoke

As usual, Smoke is very teleport-happy. Like with Mileena, stay grounded when you're in close, and stay heavy on the block button. Smoke will usually try to go for his X-Ray attack the moment he's got it charged, so blocking will break it up and keep you safe. Smoke doesn't go airborne very often unless he's doing a jump-in. If he gets a little too frisky, a great move to use is her Pole Vault, which is simply ↑ [3]. It's almost sure to hit and will create some distance.

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