View Full Version : SiN Episodes Q&A

12-04-05, 07:36 PM
GGMania: OK, now seriously. It's been 7 years since the original Sin game , and a _lot_ has changed in the gaming industry. So, apart from the technology, what are the biggest differences between making a game 7 years ago, making a game today, and - if you could guess - making a game in 7 years from now?

Levelord: The biggest difference is the time needed and personnel. Games today are 3-4 more times difficult to make. Everything is more difficult, too, from the code to the art to the levels. You can't just make rooms and hallways, and then place bad guys and guns. There's AI and so many things that involved with making characters act correctly. There are cinematics. The levels themselves are far more detailed and require much more time to simply lay out. Even the textures require 3-5 layers with normal maps and specular maps and bump maps and everything is much more difficult.


12-04-05, 08:56 PM
Nice read, thanks!

12-05-05, 04:24 AM
I want this game now.

12-05-05, 07:40 AM
shaping up well - cant wait.