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Opposable Thumbs / Gaming & Entertainment

Metroid Prime Trilogy forces motion control on gamers

Our copy of the Metroid Prime Trilogy for the Wii has arrived, and it seems to …

Metroid Prime Trilogy brings all three later-generation Metroid games together in one package, and adds motion-controls to Metroid Prime 1 and 2. It's a good package for $50, and for those gamers who haven't played the games, this gives them a chance to get the entire experience in one package. One minor annoyance, though: you can only play using the motion controls.

The game landed on our doorstep a few days ago, hot off the presses, and I couldn't wait to find out how the first two Metroid Prime titles played with the motion controls. The results were pleasantly surprising—look for a more in-depth review early next week—but I was taken aback when the instruction manual noted that the GameCube controller wouldn't work on any of the games.

It's understandable that the motion controls are going to be central to the experience, but it seems like it would take more effort to remove the controls than to leave them in. Why not give gamers the choice in how they would like to play? Or at least come up with a workable solution using the Wii Classic controller. The majority of people will play with the motion controls and be fine, but again, why remove the option?

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