Dark Souls

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Release Date: October 4, 2011

Anor Londo Part 2 (Revision 2811)

Edit Page    Last Edit: 8 months 21 days ago

Praise the Sun!...Again.

Regardless of whether you've just came from the Painted World of Ariamis or instead decided to skip this optional world, your aim at the moment is to return to the giant bridge mechanism in the middle of Anor Londo you encountered earlier.

When you get there and ascend the steps chances are you'll probably be attacked by a Gargoyle, so be prepared to fight this adversary in the same way as all the other Gargoyles you've fought before.

Your next aim is to travel over the new bridge you made earlier, but before that we may as well activate a nearby bonfire. To find this, push the mechanism twice towards the left (anti-clockwise) and travel down the stairs to find a new room with a bonfire in it. In this room there is also a corpse who holds the Ring of the Sun's Firstborn.

When you've grabbed that and done everything you need to with the bonfire head back upstairs and reset the mechanism by pushing it once in the opposite direction.

When that's done, wander over the new bridge you've created and up the huge flight of stairs. If you're wondering what the lever nearby does it can be used to control the bridge mechanism when it isn't facing you.

At the top of the stairs you'll see a slightly imposing sight. Two Iron Giants guard the area in front of you, so try to pick them off once at a time by sniping them and then luring them towards you. You shouldn't have any bother dispatching these guys as you've already fought them before.

When they're dead you're going to have to head right as both the big double doors in front of you and the left-hand path are inaccessible for the moment. Head through the open gate and turn right to spot two Bat Demons down the bottom of the stairs.  There's also a third lurking around the side of the platform.

These guys can be a right royal pain in the backside. Try to engage them one at a time as the Bat Demons have particularly nasty lightining-based attacks that can cut through your defense like butter. Be particularly wary of their spear throw. You should also note that because they're lightning based enemies, they're resistant to lightning. If you snipe the second Bat Demon in the distance he may also fall to his death off the ledge.

When they're all dead head down the stairs and walk down the ramp nearby across to a tower. In here are two more Bat Demons - kill them both.

The next section is tricky. Look up the ramp and you'll spot two Knights in the distance, each of whom is armed with a massive bow and equally massive arrows. They have an unlimited supply of ammunition and will start firing on you as soon as you move up that ramp, so get ready. In fact they might even be shooting at you already.

First of all, sprint all out up to the first ledge and wait there patiently for the archers to stop firing. If you do get hit it's more than likely you'll fall to your death, so as soon as you're ready, head around to the other side, constantly moving with your shield up. Remember you can sprint and still block!

When you ascend a second ramp immediately run to the right where the first archer is standing. If you use your sheild to block his melee attack he may well tumble to his death, so try this and if not block and attack when you get the chance. Repeat with the other archer to the left.

It is also possible to kill at least one archer by sniping him with around 30 poison arrows. To do so, go to the area where the Demons were and you should be able to spot the Knight in the distance and snipe him from afar.

The Knight on the right is much easier to deal with first as you'll be obscured from the view of the other while you fight it. Be sure to loot their corpses for Dragonslayer Arrows if they drop them and also be sure to loot the corpse down the ramp on the left for a Soul of a Hero.

When that's done, follow the incredibly narrow ledge around to the right. From here drop to the balcony below and head through the White Light Gate.

You'll emerge in a large corridor; take the first door on your left and you'll find another bonfire, as well as the NPC character Knight Solaire. Have a chat with him if you want and he'll remind you he can help you out by summoning at certain points in the game.


You'll have to explore all three floors of the palace to reach your final destination. The first door to your left is a bonfire, while the door on the right has a Silver Knight guarding a Sunlight Medal. Further down on this floor is a locked door on the right and an empty room on the left. Attack the fireplace in this empty room to open a hidden passage down to the basement. There are five chests down here, but one of them is a Mimic. Attack each one before opening them. (Hint: The Mimic is alone) Inside the chests are a full set of Havel's Armor. This provides some of the strongest defenses in the game, at the cost of drastically hindering your mobility.

Take the staircase up to the next level. Both chests here are Mimics, so attack them instead of opening them. Head up to the roof and take out the two knights, then exit through the door on the far side of the landing. The final things to do in the palace are to create shortcuts throughout the level. Open the door on the 3rd floor to create a quick link from here to the bonfire. Likewise, you can exit the large chamber from the broken window on the top floor to open up a gate to the front of the palace. Finally, you can use the massive crank to open the front door of the chamber, creating a quick route between here and the beginning of Anor Londo. This also leads to to a large creature who turns out to be a friendly blacksmith.

Your final task in Anor Londo is to defeat the bosses. It's a good idea to use the bonfire at the start of the area, because sitting here will reward you with 10 Estus Flasks instead of 5. Before the fight, it's best to adorn yourself with armor that suits your character. Magic users should equip armor that gives them great mobility, while tanks are better off raising their defense as high as possible. It's also a good idea to equip pieces with high lightening defense. Once you feel prepared, head through the gate at the far side of the large chamber. This is much easier if you're human and can summon the sunlight warrior at the staircase nearest the archer in the hall with the fog gate. If the knights are giving you a hard time you can lure them up the stair case. They get stuck at the landing. Use whatever tactics you see fit from that point.

Boss Fight: Ornstein and Smough

The battle with Ornstein and Smough is one of the toughest in the entire game. Facing off against one of these enemies would be bad enough, but having to deal with both simultaneously is just cruel. When you finally do take down one of them, the other regains all of their HP and becomes even more powerful. The key to this fight is to concentrate on one of them at a time. We suggest fighting Ornstein first, because Smough's second form is much easier to deal with.

Keep in mind, that once the battle is finished, you will have the oppurtunity to purchase one of these bosses armour, depending on which one you defeated last.

Ornstein is much faster thanSmough, so your best bet is to isolate the two of them by dashing to the far side of the room. This gives you a few moments to deal with Ornstein alone before his partner catches up with you. With a high enough Intelligence, magic attacks like the Great Heavy Soul Arrow and the Soul Spear cause massive amounts of damage to both of them.

The key to winning this fight is to remain in constant motion. If you get stuck in a corner by the two of them, you'll be quickly ripped apart. It's also worth noting that the two of them are weak against fire, so anyone proficient in Pyromancer should let them have it.

Edit: Here is a very effective way of beating Ornstein and Smough if you happen to be a more physical build rather than magical. The main key to felling these two bosses at the same time is to NOT PANIC!! The second you get frantic and reckless, you risk losing alot of health and possibly dying. Do not let the presence of two bosses at the same time overwhelm you, because they are actually very easy to overcome. Every physical attack that Ornstein and Smough can dish out is 100% blockable. Some of these attacks do include the spillover of lightning damage, so you do need to watch out for that. 

Now onto the strategy! What you need to do is equip yourself with a greatshield, personally I like the Greatshield of Artorias, but anything with a higher physical damage reduction than 80 should keep you fairly safe from the onslaught of attacks. Next equip a high powered spear. I used the silver knights spear for my battle, but the lightning spear you should have obtained in Sen's fortress works just fine. Equipping a spear and a shield allows you to attack and defend at the same time. The key of this is to know when to attack and when to defend, and when to lower your shield so that you can regain your lost stamina. Stamina is key in this strategy, and if you run out of the precious green gauge, you are as good as dead. You can take on both bosses at the same time without seperating them using this strategy but you still need to focus on just one because the rejuvination effect makes fighting both futile. I reccomend focusing all your damage on Ornstein, because he is the most threatning. Stay in constant motion and study the attacks of the bosses and when they are being engaged, throw out a few hits from your spear anytime the boss of your choosing leaves himself open, then lower your shield to quickly regain some stamina and repeat the process until they are dead. If you do this correctly, the only damage you take should be from the elemental attacks, which can be quickly patched up by using an Estus flask. 

Once Ornstein is down, Smough will gain the power of lightening in his hammer. Although he packs an incredible punch, he is slow enough to dodge with ease. Keep your distance and fire off a spell whenever you get the chance to take him down. After the battle, take the elevator up to meet Gwynevere. Speak with her to receive the Lordvessel, as well as the ability to warp between certain bonfires.

Head back to the Firelink Shrine and speak with the Kingseeker Frampt to transport to the Firelink Altar. Place the Lordvessel on the pedestal to open up the final handful of quests in the game.

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