Marvel Heroes

Release Date: June 4, 2013

Mutate Genesis

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Mutate Genesis is the fifth-listed mission in Chapter 7. To activate, speak to Ka-Zar after freeing him from Sauron in the Little Lost Jungle Lord mission. Note that after acquiring Mutate Genesis, it's most efficient to proceed with the story and the main quest (A Sinister Plan) since it will take you in that direction eventually.

The target instance, called the Evolutionary Facility, is in the final area (Mutate Marsh) of Chapter 7. It's generally near Sabretooth (if he's spawned in) and the Sinister Lab, but it is different, so be sure to mouse over the instance portal so you can see its name before jumping in.


Be sure to have someone on your team, even if it's you, who has ranged attacks! If not, this instance is going to be unnecessarily difficult.

The Evoluntionary Facility is made up of two instances. The first part is a wide, winding maze of caverns filled with mutates. Most of the mutates are ones you've seen outside in the Mutate Marsh, but a new type is added called the Mutate Gatherer. This beast is annoying, as he shoots a crossbow loaded with bolos at you. On impact, your feet will be stuck to the floor, and there's nothing you can do about it unless you have powers that can cancel movement impairment.

There are two things that make it worse: there's nothing you can do about the attack (you cannot resist it, so unless you're lucky enough to dodge it complete, you're hit), and it can stack. And generally speaking, you'll be accosted by at least four to seven Mutate Gatherers per skirmish. If you have any ranged attacks, from guns to lightning strikes, you'll be fine: just prioritize those gatherers first so you can stay moving as much as possible. If you have no ranged attacks at all, you'll just have to wait until you're lucky enough for the enemy to come to you, and then melee them. Sometimes, you won't get lucky, and you'll simply be taken down because you can't move.

If you find a way to deal with the gatherers, through ranged attacks or sheer determination, then you'll be fine. Along the way in the instance, you'll see two winding “ramps” that lead deeper down into the caves. You'll know you're heading the right direction if you go down them.

Eventually you'll pass through a stone arch, and you'll find yourself in a building. This is the actual facility, and there are fewer enemies there. Look for a pool of green water with a green globe attached to a machine near there: that's the GeneMod Device that you need to destroy. Simply attack it to break it, and move on.

At the end of the lab, you'll find a glowing door to the second part of this instance. Take it, and you'll face Bonebreaker. He's got some friends, and they all hit hard, but they're not as strong as a typical boss. Eliminate the minions, then focus all your attacks on Bonebreaker himself, and he'll be defeated quickly. Once you do that, you'll clear the mission, and an orange portal will take you back outside.

What Links Here

Chapter 7 | Little Lost Jungle Lord | A Sinister Plan

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