List of Bionicle characters

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"Matau" redirects here. For the Romanian village of Măţău, see Mioarele.

Bionicle characters consist of the various species and races that exist in the fictional universe of Lego's franchise Bionicle.

The universe is mostly inhabited by beings with a skeletal and muscular structure, but metallic armor rather than skin. Most beings' skulls are bare, and they wear Kanohi masks, which provide powers to beings capable of using those powers.

The Matoran Universe[edit]


The Matoran are a race of small humanoid beings, and the most common inhabitants of their namesake universe. A few select members are destined to become Toa at some point in their lives, which is most often achieved by imbuing them with the energy of Toa Stones. Their elemental energies manifest as minor physical enhancements, and they cannot activate the powers of Kanohi Masks, and those they wear are usually powerless in any case. Though they are among the weakest races, they are very brave people and will fight to the last for their homes and lives.[1] They make up for their physical disadvantages by being builders; able to create fortresses, weapons, defense machines and whatever other tools they need. The Matoran live by the three virtues that Mata Nui gave them: Unity, Duty, and Destiny.[2] All Water, Lightning & Psionics Matoran are female; all others, with the exception of Light and Shadow, are male. Both Light and Shadow are mix-gender. Light Matoran, more commonly known as Av-Matoran, are unusual in the respect that they have greater control over their powers - they can change the colour of their armour and channel their power through their weapons. Certain Matoran such as Fe-Matoran of iron and De-Matoran of sonics, have been reduced in number as they have been targeted by the Brotherhood of Makuta, who feared the potential threat such Toa would pose to them with their abilities.

Notable Matoran include:

  • Jaller, a Ta-Matoran (Fire-element); currently a Toa, formerly deceased, but brought back to life by Takutanuva, formerly known as Jala (he is voiced by Andrew Francis as a Matoran) formerly captain of the Ta-Koro guard
  • Matoro, a Ko-Matoran (Ice-element); briefly a Toa, now deceased
  • Hahli, a Ga-Matoran (Water-element); currently a Toa (she is voiced by Chiara Zanni as a Matoran)
  • Macku, a Ga-Matoran (Water-element); formerly known as Maku (she has cameo appearances in her first two films) once part of the chronicler's company
  • Kongu, a Le-Matoran (Air-element); currently a Toa (he is voiced by Lee Tockar as a Matoran)
  • Tamaru, a Le-Matoran (Air-element) once part of the chronicler's company
  • Onepu, an Onu-Matoran (Earth-element)
  • Nuparu, an Onu-Matoran (Earth-element); currently a Toa
  • Taipu, an Onu-Matoran (Earth-element) once part of the chronicler's company
  • Tehutti, an Onu-Matoran (Earth-element); formerly known as Tehuti
  • Hewkii, a Po-Matoran (Stone-element); currently a Toa, formerly known as Huki (he is voiced by Michael Dobson as a Matoran)
  • Hafu, a Po-Matoran (Stone-element) once part of the chronicler's company
  • Ahkmou, a Po-Matoran (Stone-element)
  • Takua, an Av-Matoran (Light-element); currently a Toa named Takanuva (he is voiced by Jason Michas)
  • Solek, an Av-Matoran (Light-element)
  • Tanma, an Av-Matoran (Light-element)
  • Photok, an Av-Matoran (Light-element)
  • Kirop, an Av-Matoran (Light-element); former Shadow Matoran
  • Radiak, an Av-Matoran (Light-element); former Shadow Matoran
  • Gavla, an Av-Matoran (Light-element); former Shadow Matoran
  • Dekar, a Po-Matoran (Stone-element); transformed into a replica of Hydraxon.
  • Vican, a Le-Matoran (Air-element); former Shadow Matoran
  • Defilak, a Le-Matoran (Air-element)
  • Mazeka, a Ko-Matoran (Ice-element)
  • Balta, a Ta-Matoran (Fire-element); former member of matoran resistance on Voya Nui.
  • Dalu, a Ga-Matoran (Water-element); former member of matoran resistance on Voya Nui.
  • Garan, an Onu-Matoran (Earth-element); former leader of matoran resistance on Voya Nui
  • Velika, a Po-Matoran (Stone-element); former member of matoran resistance on Voya Nui. Velika was eventually revealed to be a Great Being in disguise.
  • Piruk, a Le-Matoran (Air-element); former member of matoran resistance on Voya Nui.
  • Nuhrii, a Ta-Matoran (Fire-element); formerly known as Nuri
  • Vhisola, a Ga-Matoran (Water-element)
  • Orkham, a Le-Matoran (Air-element); formerly known as Orkhan
  • Ehrye, a Ko-Matoran (Ice-element)
  • Kazi, a Ko-Matoran (Ice-element); former member of matoran resistance on Voya Nui.
  • Sarda, a Ta-Matoran (Fire-element)
  • Idris, a Ga-Matoran (Water-element)
  • Kotu, a Ga-Matoran (Water-element)


See main article: Toa (Bionicle)

Toa are beings, each with power over his or her element, and the heroes and primary protagonists of BIONICLE. They were created as protectors of the Matoran race. Over the course of the story, certain Matoran, using Toa Stones, transform to Toa. They serve as the public heroes of the Great Spirit Mata Nui and can wield the power of the elements. Teams of Toa typically consist of six members, each representing one of the main elements: Air, Water, Earth, Stone, Fire, Ice.



When a Toa fulfills his/her destiny, they may to choose to give up their power for the greater good.[1] When this happens, they turn into Turaga, elders that use the wisdom they gained as Toa to lead the Matoran. Their elemental powers are minimal and rarely used, and they can access the powers of weaker Noble Kanohi Masks.[1]

Notable Turaga[edit]

  • Vakama is a Turaga of Fire, and the former elder of Ta-Koro on Mata Nui, now elder of Ta-Metru. His badge of office is a Firestaff, and he wears a Noble Huna, the Mask of Concealment. Vakama is now in Metru Nui, and he led the city with his fellow Turaga and Turaga Dume, until "Turaga" Ahkmou came into power. He is voiced by Christopher Gaze as a Turaga and Alessandro Juliani as a Matoran and Toa.[3]
  • Nokama is a Turaga of Water, and the former elder of Ga-Koro on Mata Nui, now elder of Ga-Metru. Her badge of office is a Trident, carved from Makuta fish bones, and wears a Noble Rau, the Mask of Translation. Nokama is now in Metru Nui, and she led the city with her fellow Turaga and Turaga Dume, until "Turaga" Ahkmou came into power. She is voiced by Lesley Ewen as a Turaga with a native New Zealand accent and Tabitha St. Germain as a Matoran and Toa.[3]
  • Matau is a Turaga of Air, and the former elder of Le-Koro on Mata Nui, now elder of Le-Metru. His badge of office is the Kau-Kau Staff (the name has nothing to do with the Kanohi Kaukau, Mask of Water-breathing; it is derived from the cry of the Brakas monkey[1]), and he wears a Noble Mahiki, Mask of Illusion. Matau is now in Metru Nui, and he led the city with his fellow Turaga and Turaga Dume, until "Turaga" Ahkmou came into power.[3]
  • Nuju is a Turaga of Ice, and the former elder of Ko-Koro on Mata Nui, now elder of Ko-Metru. His badge of office is an Ice Pick, and he wears a Noble Matatu, Mask of Telekinesis. Nuju is now on Metru Nui, and he led the city with his fellow Turaga and Turaga Dume, until "Turaga" Ahkmou came into power.[3]
  • Onewa is a Turaga of Stone, and the former elder of Po-Koro on Mata Nui, now elder of Po-Metru. His badge of office is a Stone Hammer, and he wears a Noble Komau, Mask of Mind Control. Onewa is now in Metru Nui, and he led the city with his fellow Turaga and Turaga Dume, until "Turaga" Ahkmou came into power. He is voiced by Dale Wilson.[3]
  • Whenua is a Turaga of Earth, and the former elder of Onu-Koro on Mata Nui, now elder of Onu-Metru. His badge of office is a drill staff, called the "Drill of Onua," and he wears a Noble Ruru, Mask of Night Vision. Whenua is now in Metru Nui, and he led the city with his fellow Turaga and Turaga Dume, until "Turaga" Ahkmou came into power.[3]
  • Dume is a Turaga of Fire, and the elder of Metru Nui. Dume's badge of office is a Firestaff, similar to Vakama's, and he wears a Noble Kiril, Mask of Regeneration. Prior to this, he was a Toa who fought Dark Hunters and Rahi, and had a hand in turning Lhikan into a Toa. He was kidnapped by Makuta Teridax as part of the final stage of his attack on Mata Nui, and was eventually found by the Toa Metru in an induced coma in the Archives. He preferred to keep the Matoran at a distance when watching over them, in contrast to the open friendship the Turaga of Mata Nui displayed. This detachment made Teridax's kidnapping of him easier, although it did not stop Lhikan suspecting the truth, and he was prepared to give his life to protect his people. Dume remained on Metru Nui after the Toa Metru took the Matoran to the island of Mata Nui above, refusing to leave the city.[1] He was leading the city with the Mata Nui Turaga until "Turaga" Ahkmou came into power, and joined the exodus to Sphereus Magna when Makuta Teridax was killed. He is voiced by Gerard Plunkett[3]
  • Lhikan was a Turaga of Fire, killed by Makuta Teridax after the Great Cataclysm. It is unknown what his badge of office may have been, but it is known that he wore a Noble Hau, Mask of Shielding. This mask was given to the Ta-Matoran Jaller, after his own mask was damaged during the journey to Mata Nui. The Kanohi was lost in Karzahni when Jaller traveled there with five other Matoran, and since then, reclaimed by Toa Tahu Nuva.[4] He is voiced by Michael Dobson[5]
  • Jovan was leader of the first team of toa to recover the mask of life. Jovan served as Turaga of Voya Nui, until he was killed by the cataclysm that separated it from the main land.
  • Ahkmou is not a real Turaga, but a treacherous Po-Matoran who had aided Teridax in the past.[6] He was appointed to be the "Turaga" of Metru Nui when Makuta Teridax took over the Matoran universe. His first assignment went to all the Po-Matoran, banning all unauthorized artwork in the city, and carving statues of Makuta Teridax.[7]

Vakama, Nokama, Whenua, Nuju, Matau, and Onewa were released as the 2001 small sets. The Matoran Akhmou was released in 2004 as a first-wave small set. Dume was available as part of the second-wave 2004 sets "Turaga Dume & Nivawk", and "Ultimate Dume". Jovan was never released as a Turaga, but in the Lego Club's Official magazine, recipients were given the option to build his toa form with pieces from Toa Inika Nuparu, Hewkii, and Hahli.

Order of Mata Nui[edit]

The Order of Mata Nui is an organization within the that serves the Great Spirit Mata Nui. They were originally known as the Hand of Artakha, before they disbanded. Toa Helryx, the leader of the Order and the first Toa to come into being, later recruited a new organization to serve the Great Spirit where the Toa could not. They operate secretively, guarding artifacts and dispatching universal threats to the Pit. Two well known operatives in this organization are Axonn and Brutaka.

Brotherhood of Makuta[edit]

The Brotherhood of Makuta was a faction led by the Makuta species, a sect of shapeshifters with control over the element of shadow and access to all Rahkshi powers (see below). They were tasked by the Great Spirit Mata Nui to populate the Matoran Universe with Rahi, but later took on larger universal roles. They were initially led by Makuta Miserix, who was overthrown in favor of Makuta Teridax and his "Plan" to overthrow the Great Spirit Mata Nui. The Makuta species commanded the Brotherhood, formed of armies of the various species they created, such as the Visorak and the Rahkshi. One of the last acts of the Brotherhood was to send a task force of their most powerful warriors to Karda Nui to transform the Av-Matoran into Shadow Matoran. Following the death of Makuta Teridax in the 2010 storyline, all Makuta from the main universe are currently deceased, with the exception of Miserix.


Makuta Teridax, better known as simply "Makuta," is the leader (formerly lieutenant) of the Brotherhood of Makuta, and the main antagonist of the BIONICLE series. He conjured a plan to overthrow the Great Spirit and take command of the Brotherhood. He brought the Great Spirit to a coma, masqueraded as Turaga Dume in a plot to enslave the Matoran, awaited the arrival of the Toa Mata, and then prevented them from awakening Mata Nui until the Great Spirit was close to death. His body was destroyed by Toa Takanuva, but his spirit survived as the green liquid Antidermis; in this form he influenced the events of Bionicle Legends in preparation of the final stages of the "Plan", and later took over the robotic body of a Maxilos guard robot. Shortly after Toa Matoro sacrificed his life to save Mata Nui, Makuta returned to Metru Nui to take over the Core Processor that controlled the body of Mata Nui, thus succeeding in the Plan. He removed the threat posed by his fellow Makuta by sending the most powerful warriors of the species to battle the Toa Nuva in Karda Nui, where they were killed by energy storms as Mata Nui's body was awakened. He then used his new powers to kill any remaining Makuta after the Destiny War.[3] He was later killed by Mata Nui, who caused Teridax's head to collide with a fragment from the ocean-moon Aqua Magna.[8] This destroyed the Mata Nui Robot's Core Processor, which killed Makuta forever. Teridax (then known only as and thus credited as "Makuta") was voiced by Lee Tockar in the first 3 Bionicle films and by Sean Schemmel in the video game.

Teridax's name was not revealed until 2008. Most beings in the Matoran Universe do not know his name, and refer to him as 'Makuta of Metru Nui', 'Makuta', or 'The Makuta'. Even those who are aware of his name also usually refer to him simply as Makuta.


Rahkshi are serpentine mechanical suits piloted by Kraata-serpents and created/controlled by Makuta.[1][2] Rahkshi can fly, and carry staffs; most Rahkshi seen use their staffs to channel their powers.

There are 42 different varieties of Rahkshi and their abilities depend on which Kraata pilots the armor and which was turned into it.[1] Only nine types have made specific appearances in the series.

Dark Hunters[edit]

The Dark Hunters are an organization of bounty hunters. Led by the Shadowed One, an ancient being of formidable power, the Dark Hunters are generally malevolent, but they will work for whoever pays the most regardless of what side they are on.[1]


The Barraki are powerful warlords who led a military alliance called the League of the Six Kingdoms, until the Order of Mata Nui banished them to a prison known as the Pit for attempting to overthrow Mata Nui. When the Pit flooded and became part of the ocean, the Barraki mutated into forms like those of sea creatures and formed new armies of local aquatic life. When the Mask of Life entered their domain, they sought to use it to return to their air-breathing forms and re-conquer the surface world.[9]

The Barraki are Kalmah, Takadox (who betrayed the others[10]), Ehlek, Carapar (deceased[11]), Mantax, and Pridak, the leader. They also had a lieutenant named Nocturn who was sent to the Pit for breaking his home island to pieces.[9]

Carapar and Takadox were recruited by Brutaka to assist with the liberation of Makuta Miserix. Carapar was killed by Tren Krom when he attempted to ambush the ancient being, and was reduced into fragments. Takadox betrayed the group when they arrived on the island of Artidax where Miserix was imprisoned, attempting to steal the boat the group had travelled on, although he ironically became trapped on the island when the boat sank. Some time later, Takadox hypnotized Jaller, Nuparu and Hahli to stay on Artidax while the Visorak were arriving and left on their boat. Fortunately, the Toa managed to escape but by then, Takadox was already gone.[12] His current status is unknown. The 4 remaining Barraki were later freed from the Pit to join the war against the Brotherhood of Makuta. They made a deal with The Shadowed One for a pack of prototype viruses, including the one administered to cast the Great Spirit into a coma. It was agreed that Pridak would meet with The Shadowed One at the island of Karzahni, but The Shadowed One mysteriously vanished when his new island base was devastated, which forced the Barraki to march to Metru Nui regardless. At the same time, all the remaining Barraki were unmutated by a surge of life energy caused by Mata Nui.

Other Species[edit]


The Vortixx are a species from the island of Xia, where females dominate males. They have little moral regard for life, having turned their island into an industrial nightmare through the production weapons and military supplies to sell to anyone who pays them well, resulting in acid grass and sky raining fire. When the Vortixx began to charge excessive prices, the Brotherhood of Makuta was forced to step in, and Makuta Mutran and Icarax were dispatched to the island. The Vortixx's refusal to comply eventually resulted in Icarax destroying a portion of the island, after which the Vortixx became more willing to negotiate. Meanwhile, Mutran left behind a sentient rock on the island by accident, which eventually grew to be intregal in Vortixx society after it consumed enough victims to become a mountain. At some point in their lives, Vortixx were offered the chance to complete the trial of climbing the Mountain. Vortixx will attempt to climb in pairs, and will be rewarded a higher station by returning together. However, those who return from the Mountain after abandoning their partner are given an even higher status for displaying ruthlessness, and are allowed to leave the island if they wish. Only one Vortixx has been named in the series, Roodaka, former Viceroy of the Visorak horde, now a prisoner of the Order of Mata Nui after she double-crossed both the Brotherhood of Makuta and the Dark Hunters.[13]


The Skakdi are a lizard-like species from the island of Zakaz, with elemental and vision powers, and often other abilities. Known individuals include Nektann, Vezon, Hakann, Vezok, Reidak, Avak, Zaktan and Thok. The latter seven are collectively known as the Piraka, but in an attempt to steal the Mask of Life, Vezon became one of its guardians. The creature Irnakk is a fictional monster representing the worst nightmares of the Skakdi. An illusion of Irnakk appeared to confront the Piraka in the Zone of Fear, as they traveled deep underground to find the Mask of Life.


Rahi is the Matoran word for "wildlife" or "not us".[1] Many different species of Rahi exist, all in different shapes and sizes.

Prominently featured Rahi include Fenrakk, Kardas, Krahka, Keetongu, the Rahi Nui, Ussal Crab, Tahtorak, Ash Bear, Kikanalo, Muaka, Gukko, Kane-Ra, Nui-Rama, Nui-Jaga, Tarakava, Spinax, and the Manas.


Bohrok are mechanical, Insect-like creatures, and the remains of destined Av-Matoran. The Bohrok are a race of drones driven by small, mask-like organisms called Krana. Existing only for a singular purpose, they will do anything and everything to fulfill the mission of cleaning the island of Mata Nui. Six elite Bohrok with heightened powers, known as the Bohrok-Kal, were also created, but were destroyed in their attempt to unleash the swarms on the island once again.


The Bahrag are the leaders of the Bohrok, also known as the Bohrok Queens. The red one is Gahdok and the blue one is Cahdok. These creatures are probably female when they have been called the "Bohrok Queens" by the Matoran and the Turaga.

Created by the Great Beings to guide the Bohrok and cleanse the island of Mata Nui whenever and if ever necessary, they were awakened by Teridax prematurely, and unleashed their forces onto Mata Nui. Although they did not know of the Matoran's presence on the island, they attempted to avoid them, but confrontations began between them, ending in their attempt to assimilate the Matoran of Le-Koro into the swarms.

Eventually, they fought the Toa Mata and the Exo-Toa, and were imprisoned, and even the Bohrok-Kal were unsuccessful as rescuers. Ironically, the Bahrag were freed by their nemesis, the Toa Nuva, as per the request of a list of necessary tasks to awaken the Great Spirit Mata Nui.[14]


Vahki were robots designed by Nuparu to be the law-enforcers of order on Metru Nui.[15] They cannot be reasoned with and they will not listen to excuses; those chased by the Vahki only have the options of "surrender or run".[1]

Great Beings[edit]

The Great Spirit Mata Nui was created by the even more powerful Great Beings. They are scientist-like beings known for their numerous creations and advanced technology they make them from. They created the Matoran, Toa, and almost everything else in the Matoran Universe using Nanotechnology. They designed Matoran after the Agori and based the Toa on the Element lords. After a catastrophic war that split their planet into three, they created the Great Spirit Robot to observe other civilizations and eventually repair their home planet. Since putting Mata Nui in charge, they have not paid much attention to the universe and were unaware of all the events that happened in it including Mata Nui's coma, death, revival, awakening, and banishment.[1]

It has been revealed in the official web serials that the Great Beings had lived on Spherus Magna before it split into three segments. Their current location is mostly unknown. One Great Being, Angonce, is aware of the reformation of Spherus Magna, but doesn't want the inhabitants of Spherus Magna or the Matoran Universe to come looking for them, since it would be too dangerous. Another great being has later been revealed to be Velika, one of the Matoran resistance on the island of Voya Nui.

Great Spirit Mata Nui[edit]

The Great Spirit Mata Nui is a consciousness created by the Great Beings to control a spacefaring robot which would observe other worlds and cultures. He is the guardian of the Matoran Universe, and represents all that is good. He is said to have brought the Matoran out of darkness and given them the three virtues of Unity, Duty, and Destiny. Unfortunately, an attack from the Makuta of Metru Nui, Makuta Teridax, rendered him unconscious and caused him to crash into the moon Aqua Magna. His body contains the Matoran Universe, which includes locations such as Metru Nui and Karda Nui, as well as his body parts being the 'islands' upon which some events take place. For example, the island of Metru Nui is actually his brain while Karda Nui is his heart (which is why Teridax's attack on Metru Nui put Mata Nui in a coma).

The Great Spirit Mata Nui is not to be confused with the island of Mata Nui, named in the Great Spirit's honor.

Other Beings[edit]


A guardian of the Kanohi Ignika, the Mask of Life. He was created prior to the Order of Mata Nui by the Great Beings to guard the Ignika. He battled the Toa Inika on their journey, and defeating him, Umbra knew they were powerful enough to claim the mask, and were destined to. He currently awaits the Ignika's return. Umbra is a being entirely composed of light, in nature and essence. As a result he possesses a Laser Lance and light powers, and can also transform himself into a bolt of light. He also is armed with wheels on his feet to skate and attack foes, and a Rhotuka spinner that projects solid light.[16] However, he does not possess as much light power as a Toa of Light.[1]


Karzahni was the tyrannical ruler of a hellish domain where Matoran who worked poorly were sent.[17] According to ancient legend, Matoran once labored in darkness, but those who excelled at their tasks were sent to Artakha where they would work in the light.[18] Matoran who were damaged or poor workers were sent to the realm of Karzahni, whose Kanohi mask had the power to make the victim see an alternate future, usually a frightening one.[1] There they would be fixed, but Karzahni did not do his job well and racked with guilt, equipped the "repaired" Matoran with weapons and shipped them off to remote areas of the Southern Continent instead of their homelands. After a while, Karzahni convinced himself that the Matoran were sent to his realm to be punished and trapped the remaining Matoran (and any new ones that came) in his realm. When the Turaga of many years ago realized that the Matoran were not coming back, they stopped sending them.

Thousands of years later, Jaller, Hahli, Hewki, Kongu, Nuparu, and Matoro were captured (not sentenced). They escaped but in that encounter, Karzahni learned of the Great Spirit Mata Nui and Makuta, beings who Karzahni would have neither known nor cared about. Deciding to seize power, Karzahni rose from his realm into Mahri Nui and there did battle with Toa Lesovikk and later Makuta Teridax who vanquished the tyrant by tearing his mind to shreds. Karzahni was then imprisoned in a water tank on the island of Daxia.[19] He was released unknowingly by Mata Nui during the reforming of Spherus Magna, though once on the new world, he met his death at a natural chasm known as Iron Canyon.

Since he has left his realm, his kingdom has been destroyed and the Matoran freed.[4]

Karzahni also refers to an intelligent plant creature created by Makuta, and named after the legendary ruler.[20] However, the plant was deemed to be too ambitious and intelligent, and was later abandoned in favor of the Morbuzakh.


Created in the same period as Karzahni, Artakha was the ruler of a mythical island that he named after himself where Matoran crafters were dispatched to work in safety. He is seen as the brother of Karzahni; however, the two are rivals, and have in the past done battle over the right to wear the Kanohi Mask of Creation, in which Artakha was victorious.[1] The Toa Nuva "met" Artakha before they were transported to Karda Nui, but did not actually see him; after he learned of their identity and purpose, Artakha gave the Toa Nuva their present adaptive armor.[10] The first time Artakha made a personal appearance in the story was to a small group of beings, including Tren Krom (using Lewa's body), Axonn, Toa Helryx, Makuta Miserix, and the Matoran Kapura underneath Metru Nui's Coliseum. The events of this encounter caused Teridax to eject the group into space, where they eventually were rescued by the mad Skakdi Vezon, using his newfound powers over Dimensional-Gates to save them, he brought them on the moon known as Bota Magna. With the time they were in space, a great amount of help came from Toa Lewa, who was put back in his body and provided breathable air for all of the party save Miserix, whose species had evolved beyond need of it.

Tren Krom[edit]

Tren Krom is a powerful entity created by the Great Beings to take care of the Matoran Universe. He is a fully organic, three-eyed being, with tentacles sprouting from his face. When he was no longer needed and the time came for him to relinquish his post, he refused, and was ousted by force, causing the Great Beings to fuse him into the rock of an uninhabited island as punishment for his audacity. He, like the similar character Irnakk, is widely regarded to be nothing more than a myth by most of the Universe, a story made up to frighten matoran into behaving but few dare to approach his island nonetheless.

According to Bionicle author Greg Farshtey, Tren Krom was inspired by the character Cthulhu from HP Lovecraft's Cthulhu Mythos.[citation needed] Krom is said to be so hideous that to look upon him causes madness,[21] a common Lovecraft plot-device. Mutran, Lewa, and Brutaka's team are presumably the only characters in the story other than the Great Beings to have met Tren Krom in person and describes him as having a face covered in barbed tentacles though he remembers little else. Mutran also commented that Krom has a voice so terrifying that it makes Teridax's voice sound "lilting and sweet."[21]

Bara Magna[edit]

Bara Magna is a desert planet that once was part of a larger planet called Spherus Magna. This planet shattered into three pieces during a great war in the past, and the other parts of the planet (Aqua Magna and Bota Magna) act as moons. The planet has other types of elemental regions but are very limited. The beings native there do not have elemental or mask powers and are organic with some mechanical implants.[citation needed]


Agori are the villagers of Bara Magna similar to Matoran. Known Agori include:

  • Tarduk - A Jungle Tribe Agori. An explorer, he searches the Bara Magna desert for secrets and clues.[22]
  • Raanu - The Leader of the Fire Tribe.[22] Voiced by Armin Shimerman in BIONICLE: The Legend Reborn
  • The Zesk - Agori of the Sand Tribe who became beasts after the disaster.[22]
  • Berix - A Water Tribe Agori who makes a living off of collecting scraps.[22] Voiced by James Arnold Taylor in BIONICLE: The Legend Reborn.
  • Metus - An Ice tribe Agori best known for employing and training Glatorian for work in the arena.[22] He was revealed to be the true villain of 2009, having gotten the Skrall and Bone Hunters to unite under his leadership. Was eventually changed into a serpent for his treachery by Mata Nui.[23] Voiced by David Leisure in the 2009 film: BIONICLE: The Legend Reborn.
  • Atakus - A Rock Tribe Agori who is an assistant to the Skrall.[22]
  • Kyry - A Fire Tribe Agori.
  • Kirbold - An Ice Tribe Agori who worked with Tarduk.[24]
  • Crotesius - An arena vehicle pilot; a Fire Tribe Agori who once aided Tarduk.[24]
  • Scodonius - An arena vehicle pilot.
  • Kirbraz - Arena vehicle pilot and Scodonius' partner.[22]
  • Sahmad - One of the few left of the Iron Tribe since a mysterious plague struck them long ago.[22]


The 2009 storyline features beings called Glatorian in place of Toa. Glatorian are warriors that the Agori tribes hire, so that when a dispute arrives over territory or resources, war will not result. Instead, Glatorian would be sent to fight in the arena. The winning Glatorian's village would win the dispute. They were formerly soldiers in what is known as "The Core War" in the storyline, and are physically similar to Toa.

  • Mata Nui; was the Great Spirit of the Matoran Universe and consciousness of a giant spacefaring robot but was banished and imprisoned in the Kanohi Ignika by Makuta Teridax.[25] When he arrived on Bara Magna he created a body for himself and introduced himself as "Toa Mata Nui". Voiced by Michael Dorn in the 2009 film: BIONICLE: The Legend Reborn.
  • Gresh; a young Glatorian who serves the Jungle Tribe. He was equipped with a razor-edge Jungle Shield and a Thornax launcher. He has an encyclopedic knowledge of arena moves, but sometimes relies on tried and true moves too much.[22] After meeting Mata Nui, he helped the former Great Spirit to defeat the Skrall and Bone Hunters. He is voiced by Mark Famiglietti in BIONICLE: The Legend Reborn.
  • Strakk; a Glatorian who served the Ice Tribe. He is intelligent, sneaky, and will do whatever he can get away with to be named champion of all Glatorian. What he does not realize, however, is that some obey the rules of the arenas and have no patience for the sort of tricks he tries to do.[22] In an arena match against Ackar, Strakk, despite having conceded, attacked Ackar after doing so. This led to his exile from the ice tribe as no village can afford to send a Glatorian without honor to the arena.[23] He is armed with an Ice Axe and a Thornax launcher. Strakk is voiced by Jeff Glen Bennett.
  • Tarix; a Glatorian who serves the water tribe. He is renowned for his incredible skill, and the fact that he has won over 1000 battles and, together with Certavus, was one of the inventors of the Glatorian system.[22][26] He carries two Water Blades and a Thornax launcher. Tarix, like Strakk, is voiced by Jeff Glen Bennett.
  • Malum; a Glatorian who was exiled from the fire tribe for trying to kill his opponent in an arena match after they had already conceded.[27] Malum possesses a pair of Flame Claws and a shoulder mounted Thornax launcher. After exile, he had become the leader of a Vorox clan.[28] While he doesn't appear in The Legend Reborn, the Scarabax Beetles take the form of a giant version of him at one point.
  • The Vorox are not the same species as most Glatorian anymore. Vorox were once Glatorian, but after a great disaster, they regressed into little more than beasts.[22] They are technically the sand tribe. A commonly wielded weapon is a spear and a Thornax launcher. They have a deadly stinger tail as well.
  • Ackar; a Glatorian who serves the Fire Tribe, and the victor of many championships in Arena Magna. He fears he may be past his prime, and is not as quick as he used to be.[22] He wields a Flame Sword and a Thornax launcher. After Mata Nui arrived on Bara Magna, he has joined him to fight the Skrall. He is voiced by Jim Cummings.
  • Kiina; a Glatorian who serves the Water Tribe. She is also the top female Glatorian in the arena and very aggressive and pushy. She finds Bara Magna a wasteland and wishes of nothing more but to escape to another planet.[22] She carries a dual-headed Vapor Trident and a Thornax launcher. Kiina had aided Mata Nui in defeating the Skrall. She is voiced by Marla Sokoloff in BIONICLE: The Legend Reborn
  • Vastus; a Glatorian who serves the Jungle Tribe. Vastus is extremely guilt-ridden after the Core War on Spherus Magna.[22] He wields a Venom Spear with a Thornax launcher attached to it. The venom is prohibited in Arena matches, however.[citation needed] Vastus is voiced by James Arnold Taylor, who also voiced Berix.
  • Gelu; a retired Glatorian who served the Ice Tribe. He once retired to work as a caravan guard; he has since joined back. He carries an Ice Slicer and Thornax launcher.[22]
  • Certavus; a legendary Glatorian who once served the Ice tribe and was the most powerful; now deceased.
  • Surel; A warrior of the ice tribe who served in the Spherus Magna war. Due to an event in the past, he has damaged his leg and uses a walking stick to move around.[24]
  • Perditus; A Glatorian who fights for Vulcanus, but chose to be a vehicle fighter instead of a regular fighting Glatorian.[22] He drives the Thornatus V9 in the Arena.
  • Telluris; a Glatorian member of the Iron Tribe that was struck by a mysterious plague long ago. As one of the last survivors of the plague he now wanders the wastelands shunned by the other Agori and Glatorian seeing him as a plague-bearer.[22] He has built a vehicle called the Skopio XV-1, based on the Skopio creature,[22] helping him survive the harsh desert of Bara Magna.[citation needed]

The Skrall[edit]

The Skrall are not technically the same species as most Glatorian, but they are one of the species allowed to serve as Glatorian. They are of the Rock tribe. No Glatorian has ever defeated a Skrall in the arena, and the Skrall are on the verge of conquering Bara Magna. They stronger, faster, and more agile than the Glatorian, but they are also so arrogant that they do not do as well against tricky opponents. They wield Saw Blade Shields, and Thornax launchers attached to Skrall Tribal Design Blades. Elite Skrall use Thorned Clubs and Thornax Launchers.

  • Stronius is an elite Skrall warrior,[22] who is gifted with greater strength and intelligence than other Skrall. Armed with a Spiked club and Thornax launcher. It was Stronius who discovered the Baterra were machines after he defeated one.
  • Branar A Skrall who was given a name after surviving a baterra attack. He is a basic warrior-class Skrall.[citation needed]
  • Tuma; the only remaining member of the leader class of Skrall and the only one able to grant a Skrall a name. He inherited leadership of the Skrall after the other leaders were slaughtered by the Baterra. Unable to find a way to eliminate the threat, he ordered the Skrall legions south to the abandoned city of Roxtus. Under the advice of Metus, he led the combined bone Hunter and Skrall army during the Skrall War. After Mata Nui defeated him in a duel, he was abandoned by his tribe and subsequently imprisoned by the Glatorian, but escaped during the Battle of Bara Magna. He now roams the Wastelands. He is voiced by Fred Tatasciore in Bionicle: The Legend Reborn.

Bone Hunters[edit]

The Bone Hunters are a race of violent and destructive nomadic warriors. They are not Agori but have some relations with the Rock tribe. They ride on Rock Steeds native to Bara Magna. The only named Bone Hunter so far is Fero.

New Releases[edit]

In January, 2015 a new storyline of Bionicle will be installed featuring Kopaka, Tahu, Gali, Onua, Lewa and Pohatu. They are all masters of their respective elements.

See also[edit]



  1. ^ a b c d e f g h i j k l m n Bionicle Encyclopedia, Scholastic, 2007
  2. ^ a b Bionicle: Mask of Light, LEGO/Miramax 2003
  3. ^ a b c d e f g h, Reign of Shadows, official web serial
  4. ^ a b, Gali Nuva's Blog, official web serial
  5. ^ Bionicle 2: Legends of Metru Nui, LEGO/Miramax 2004
  6. ^ Greg Farshtey, Bionicle Adventures #01: Mystery of Metru Nui
  7. ^ Reign of Shadows, Part 5, official web serial
  8. ^
  9. ^ a b Greg Farshtey, Bionicle Legends #06: City of the Lost
  10. ^ a b Greg Farshtey, Bionicle Legends #08: Downfall
  11. ^, Federation of Fear, official web serial
  12. ^, Dwellers in Darkness, official web serial
  13. ^ Farshtey, Greg (2007). "Bionicle Encyclopedia". Scholastic. p. 123. ISBN 978-0-439-91640-0. 
  14. ^ Greg Farshtey, Prisoners of the Pit
  15. ^ Greg Farshtey, Bionicle Adventures #05: Voyage of Fear
  16. ^ Greg Farshtey, Bionicle Legends #05: Inferno
  17. ^ Greg Farshstey, Bionicle Adventures #06: Maze of Shadows
  18. ^ Farshtey, Greg (2007). "Bionicle Encyclopedia". Scholastic. pp. 55–56. ISBN 978-0-439-91640-0. 
  19. ^ Destiny War, Chapter 1,
  20. ^ Farshtey, Greg (2007). "Bionicle Encyclopedia". Scholastic. p. 55. ISBN 978-0-439-91640-0. 
  21. ^ a b, The Mutran Chronicles, official web serial
  22. ^ a b c d e f g h i j k l m n o p q r s t, Official character bios
  23. ^ a b Bionicle: The Legend Reborn, LEGO/Tinseltown Toons 2009
  24. ^ a b c, Riddle of the Great Beings, official web serial
  25. ^ Greg Farshtey, Bionicle Legends #11: The Final Battle
  26. ^ Greg Farshtey, Raid on Vulcanus, "Character Guide" section
  27. ^ Greg Farshtey, Raid on Vulcanus, page 16: "...You know they kicked Malum out, right? He killed an opponent who had already surrendered."
  28. ^ Empire of the Skrall, Part 2, official web serial