Assassin Recruits

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The mission "Man of the People" introduces you to assassin recruits, a new element of Assassin Creed play. The more Borgia towers you take over, the more assassins you can recruit. Recruits are hugely helpful in combat, but also allow you to complete various contracts accessible via pigeon coops spread throughout Rome.

Recruiting Assassins

Recruiting these assassins is pretty straightforward. As you make your way through the streets of Rome, you will hear cries for help, much like the original Assassin's Creed's saving citizens. Upon approaching the scene, you will find a citizen surrounded by guards, you will then have the option to help this person in the fight that starts as you walk up or leave and find another recruit. If you successfully join the fight and save the citizen, they will be in your debt and join you as an assassin the Brotherhood.

Customizing Recruits

To customize and improve your recruits, head to an assassin's tower(former Borgia strongholds) or pigeon coops. At these places you will have the option to allot skill points to armor and weapons, and customize your recruit's outfit. Note: Once your recruit is a full-fledged assassin his/her outfit will be the standard white robes, thus being uncustomizable.

Leveling Up Recruits

Assassin recruits earn experience with everything they do. Call in a recruit to assassinate a target and earn a handful of experience points. Send a recruit and a successful contract mission for even more experience. As recruits level up, you can spend experience bonuses to improve their skills, making them more powerful in combat. When a recruit reaches the maximum level, visit Ezio's hideout on Tiber Island for a ceremony scene that promotes the recruit to a real assassin.

Recruits in Action

Once you've got some recruits, you'll notice red bars that appear under Ezio's health bar in the upper-left corner of the screen. You can build up to three red bars, and each bar represents an assassin recruit attack that you can call. To use an assassin recruit attack, target an enemy and pull the specified trigger. Your recruits will come out of hiding to make assassinations and even stick around to fight. After a recruit has left, the red meter will begin to slowly refill over time so that you can call out the recruit at a later time.

Important! - Make sure the recruits don't die! If a recruit dies in combat, he or she is gone forever.

Once you've recruited six assassins, you'll have built up three red recruit meters. With three full meters, you can press and hold the recruit call button to summon an arrow storm. Arrow storms consume all three of your meters (and they fill up one after the other, not concurrently) but will kill virtually all enemies around you. Use arrow storms to wipe out massive crowds of guards in an instant.

Contract Missions

Visit any pigeon coop in Rome and you have access to a list of contracts. Each contract is rated separately based on difficulty and time to complete. As you assign recruits to a contract, note the "Odds of Success" percentage meter. You can assign multiple recruits of various levels to a single contract, upping your odds of success. We suggest tackling only the contracts that you are certain to complete. If your recruits fail a contract, you lose those recruits—they die, totally dead.

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Note - Assassin recruits that you send on contracts become unusable during normal play for the duration of a contract. If a contract takes twenty minutes to complete, you won't be able to call in the recruits tackling the contract until it's over.

Completing contract missions gives you two benefits: 1) experience points, and 2) rare items. The experience earned from a given mission is split evenly between all of the recruits that are sent on the mission. You can use this to your advantage by tackling a difficult contract with one powerful recruit and one weak recruit, giving the weak recruit a huge boost in experience. The rare items are only awarded for contracts marked with spiky-red difficulty bars and the reward item is listed above the contract's duration (time).

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