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Release Date: November 2, 2004

Guide part 3

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Killzone Walkthrough - Helghast Assault

Helghast Assault
Vekta Evacuates
New Allies
Strange Company
Misty Waters
Hunting Traitors
Forging Paths
Hidden Pasts
Onwards Upwards

Stage 1-1

Welcome to the 11th hour of the Helghast invasion. With all communications to Vekta High Command cut off, Captain Jan Templar needs to retreat to ISA headquarters and get in contact with someone in charge. Your goal at the moment though, is to repel the damn Helghast rushing your position. Move to the second trench and pickup some ISA survivors and AR/G grenades. They're powerful but don't use them yet. If you have auto-reload turned off (an IGN recommended tip), press the secondary fire to reload the AR/G.

Follow the tutorial and you should fare fairly well -- even the sprinting exercise is rather easy. Just remember to stop at the dead hulk to shield yourself from the HG tank to let Templar's stamina regenerate. Once the bar is full, sprint again to the next bunker and hold off more Helghast. When you're done holding off the Helghast at the bunker, consider using your handgun to execute the allied AI who are vulnerable (about three of them are invulnerable since they accompany you to the end of this stage). This way, you can take their AR/G ammo.

Move to the emplaced HMG, man it and brain the Helghast coming over the small ridge. If you have trouble getting the action button to work, move back then forwards to see if the "hand action icon" shows up on the HMG. Once you get the icon, you can slam that action button and feel the power for a few seconds.

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After the HMG exercise, the real game begins, since you'll be relying on the weapons you'll come across. Melee attack the Helghast (above, left photo) and move up to the first of three enemy-held bunkers. Pick up a grenade and toss one inside to chum-up the place (above, right photo). Collect the Helghast AR/S weapons inside and be sure to wipe off the blood.

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Place another hand grenade into the second bunker and grab more AR/S ammo (above, left photo). Take out the AR/G (your first weapon, you dolt) and be ready to fling a rifle-grenade at the two HG in the distance (above, right photo) who are in ambush around the corner of the second bunker. Strict memorization of enemies becomes endemic in the later stages, so remember and live; forget, and you die.

Toss another grenade into the third bunker and move onto the last area where some Helghast are firing down into the trench. You can ignore them by running up the ramp and across the plank bridge. Follow the raised path to the end of the stage and survive another day. If you decide to stick around, use the AR/S to hammer the Helghast while aiming up at them; try not to waste your grenades or other explosives. Only tanks deserve that much attention from your explosive weapons.

Stage 1-2

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At the beginning of the next stage, climb up the water tower on your right using the ladder (above, left photo). Grab the sniper rifle and blast the sniper back to where he came from (above, right photo).

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Stay on the water tower, as three Helghast will ambush your allies from across the nearby building (above, left photo). The AR/G or sniper rifle should suffice, although you can also try adjusting your aim with hand grenades. Drop down, collect the ammo from your dead allies (remember, if you die first, we're splitting up your gear). Head down the street and watch for the sniper on the left side of the street (above, right photo). You should also beware of the HMG nest down the street.

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Kill all the Helghast you can hear and an airstrike will destroy the pipe on the right side of the street. Don't stay under the pipe when it collapses (above, left and right photos) or you may as well hit retry from checkpoint right now. The collapsed pipe will serve as a way for you to go up and around the barbed wire area and to the next section of the stage (below, left photo).

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In the next area, kill your allied soldier holding the rocket launcher. You can wait for him to die so you can take the weapon, but we're rather impatient. One AR/S shell to the head should suffice. Pick up the rocket launcher and use the rockets on the HG tank (above, right photo). Blow it and keep the rocket launcher (if you can) for the next stage. Use up all the ammo for the sniper rifle now and take care of the intruding Helghast. You can move on after all the HG are killed.

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Head past the large white barn building (above, left photo) and take out the Helghast moving through the barbed wire (above, right photo). Once all the Helghast are dead and you can safely retreat up the street, do so, since a big fat HG tank will "sports car" its way into the field and nuke the barbed wire. Gotta go.

Stage 1-3

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If you carried over the rocket launcher from the previous stage, now would be a good time to haul it out. Your target is not the air-bike -- it's the 17 thousand Helghast who pour out of the flaming cage to kill you and your buddies. Use a rocket to blow up the ground of the Helghast and you can probably kill three maybe four of those suckers. Once you clear the street, you head up the stairs (above, right photo) and engage Helghast in a shell of a bombed out building.

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Watch for Helghast around the small walls and be ready to retreat to your allies if necessary. When climbing stairs, fix your gun on open areas where you can shoot Helghast if they decide to investigate. Head to the top floor and fight the Helghast squad there (above, left photo). Use the sniper rifle at the beginning of this bombed out building to take out the Helghast in the shuttle repair facility on the other side of the bridge (above, right photo). When the coast is clear, sprint across the bridge to avoid the air bikes, and fight off the Helghast reinforcements (we still don't know where the spawn from, but our guess is beyond your vision after you cross the bridge).

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After the "messy messiah" firefight In the shuttle repair bay, drop a hand grenade down the stairs on the Helghast heavy weapons squad (above, left photo). Head down stairs when you've sniped them all using an AR/S or what not. Don't use your AR/G; if it hasn't been obvious, AR/G grenades are rather rare, so don't go wasting them simply because you can. Head down stairs and pick up a rocket launcher (above, right photo) so you can kill the HG tanks overlooking the bridge to the exit. You only need to kill the gunner atop the tank, since the cannon will not fire if the gunner is dead.

However, to open the door to the next stage, you need to destroy the tanks. If possible, drop hand grenades on each tank to explode them. One rocket to each tank plus your hand grenades will be enough to blow the tanks. You want some rocket ammo left over for the next stage. Trust us. Hehehehehehehehe.

Stage 1-4

This stage is important since you will be asked to rely on auftragstaktik to complete your goal to reach ISA High Command instead of blindly following orders. Blindly following orders is usually what gets most soldiers killed in battle; instead you will need to form your own plan on how to get by most situations. IGN will warn you what to expect, a good spot to snipe, and what puzzles to look for in Killzone, but we're not going to tell you how to catch and brain each Helghast who shot you in the groin.

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When you reach the open area of the next stage (above, left photo) the friendly soldier will ask you to speak with the local C.O. (commanding officer). You need to move -- very quickly -- up to the base (above, right photo) to trigger the dialogue and then sprint back down and left to find a safe crater to hide in.

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The crater (above, left photo) will hide you from the incoming Helghast tank that drops 80 billion enemy soldiers who will rush the ISA position screaming bloody murder. Being where you are, you can sit back and watch the massacre, or you can take out the rocket launcher and blow the tank up with what ever munitions you have left over previously (above, right photo). Lack rockets? Use the AR/G's grenade rounds and hand grenades. If you can blast the tank before it stops and deploys troops, you cut down the number of enemies you face in half.

A second tank "sports cars" into the field from the other side of the field, again deploying more Helghast. If you really lack the firepower to kill all the enemies, you can simply wait for the appearance of ISA Lancer tanks who will clean up the place, but by then you may already be dead.

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When the Lancers show up, you can move past the ISA hilltop base and into a warehouse (above, left photo). Pull the Helghast's teeth by heading upstairs and manning the HMG. Proceed to mow down all the HG you can see in the courtyard (above, right photo). Once the first wave of Helghast are dead, head down the ladder, trigger the dropship and back track to the HMG. Once you're done with the second wave, head inside to the ISA High Command.

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