The second game of the ''Franchise/RatchetAndClank'' series on the {{PSP}}, and then ported to the PlayStation2. It is the sequel to ''VideoGame/RatchetAndClankSizeMatters'', but they are both set in an AlternateContinuity, and thus, [[{{CanonDiscontinuity}} non-canon]] to the Insomniac versions.

Ratchet is framed for a museum robbery, and Clank must assume his Film/JamesBond-esque alter-ego to find the real culprit. [[spoiler:The culprit turns out to be none other than Klunk, the robot created by Dr. Nefarious in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' to take the place of Clank and eventually take out Ratchet.]]

!!Provides Examples Of:

* AffectionateParody: Of the spy genre.
* BondOneLiner: So many, usually when the player kills an enemy, and occasionally in cutscenes.
* {{Brainwashed}}: [[spoiler: How Ratchet is being framed. He has a mind control device stuck on his head.]]
* CensorBox: When Ratchet is in the shower fighting enemies and someone loses a [[ModestyTowel towel]], including Ratchet.
* CoolAndUnusualPunishment: [[spoiler:Klunk gets converted into a vaccuum cleaner after his defeat.]]
-->'''Clank:''' Looks like it sucks to be him.
* HeadsIWinTailsYouLose: In the end [[spoiler: Klunk smashes the controls to the laser, so if Clank beats him the laser will destroy the galaxy]].
* {{Expy}}: The Kingpin is the Ratchet and Clank equivalent of [[{{Futurama}} The Donbot.]]
* JailBake: How Clank smuggles weapons into prison for Ratchet.
* LaymansTerms: Combined with BuffySpeak to make absolutely certain that Qwark understands what's being said.
-->'''Clank:''' You must [[spoiler: remove the Eye of Infinity]] or we are all dead!
-->'''Qwark:''' Duh, whose-- uh? Whatsit?
-->'''Clank:''' The big... shiny thing! [[spoiler: Take it out of the laser!]]
* PublicDomainSoundtrack: The opera Qwark takes part in late in the game is set to music from the 1875 opera [[Theatre/{{Carmen}} "Carmen"]] by Bizet.
* PunctuatedForEmphasis: "I am telling you. That. Is not. [[spoiler: Ratchet!]]"
* RhythmGame: During some segments. If only they actually went along to the beat of the music.
* ShoePhone: Clank's entire inventory is comprised of weapons and gadgets that look like mundane items, such as cufflink grenades, an inkblot pen that disables security lasers, and a monocle that creates holographic disguises for the user based on the data of the subject being viewed.
* ThirdLineSomeWaiting: There is the main story following Clank, a couple of side missions where Ratchet fights off other prisoners, and a third storyline that folllows Qwark as he recounts his life story to a biographer. The first and third connect at the end.
* UnexpectedGenreChange: The game is a StealthBasedGame, as opposed to the series usual action-shooting gameplay. It still has weapons that can level up if used, but Clank also gets health bonuses for sneaking past enemies.
* VeryLooselyBasedOnATrueStory: In-universe, Clank really does work for a spy agency, it's not just a television show.