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I am running a campaign in the Eberron (DnD) setting, but really, this question could apply to anyone running a game in a medieval setting.

I wanted to know what level of detail/accuracy to include in the maps players purchase to provide the most realistic gaming experience. Certainly, it would be easiest to merely give the players the "completely accurate" maps provided in the campaign setting book, but I am specifically wondering what information would have been likely to appear on a medieval map (proper scale? Minor settlements and villages? Geographic features?) and how accurate this info would have been compared to "reality". Moreover, aside from the historical consideration, what kinds of info do DM/GMs feel best aids in story development, progression, and flavour?

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5 Answers

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Think about what the purpose of such a map is. Medieval maps tend to fall into three categories:

  • road maps
  • coastal maps
  • maps of the world

If it's for pilgrims and merchants traveling by road, it'll have all the major roads marked, along with inns and convenient places to stop to water the animals -- and it won't describe the wilderness or the sea at all. Take a look at the Tabula Peutingeriana for an example of a classical/medieval road map.

Tabula Peutingeriana

If it's for seafarers, it'll have all the harbors and rocky shoals marked, along with notes about winds and whirlpools in the sea. It won't say anything about what you'd find further inland. Take a look at some medieval seafarer's maps, called Portolan charts.

Portolan Chart

If it's a map of the whole world, it'll try to include all the regions that the mapmaker has ever heard of. The areas near home will be fairly good, but the further away you get, the more vague and fantastical you get. Take a look at any of the Mappa Mundi and see how Europe and the Mediterranean tend to have all the right parts, while India and China get pretty speculative.

Mappa Mundi

Modern maps often aim for somewhere in the middle. All the maps above are of the same region; now take a look at how Google Maps renders it:

Google Maps

This map doesn't tell you how long it takes to get from one town to another, it doesn't tell you anything about the bays and harbors, and it doesn't even show rivers at all. If you're looking for those features, one of the medieval maps would be better.

What the modern map does well is getting the features in the right place compared to each other. The medieval road map might tell you exactly how long it takes to get somewhere, but the modern map tells you exactly where it is.

A traveler doesn't need to see every little kink in the road or every administrative boundary. They need to see how to get where they're going.

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+1 for showing actual maps from the period –  Joshua Drake May 17 '12 at 16:19
+1 for describing the purpose of the map. In a fantasy world, the only information the map readers want to know is probably "how long will it take us to travel from here to there?" and "what dangers are likely?". –  Greenstone Walker Mar 18 '13 at 19:49
Interestingly enough, the first map (the road map) is a medieval copy of a Roman road map. That means the information was already centuries out of date when the map was made. –  Joe Feb 24 at 8:20
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Real-world medieval maps tended to be a mix of indicative and artistic and in many cases draw by people that had never been to and barely heard of a place. They would have used in many cases information that was word of mouth from many people and could be contradictory. Hence the map you bought could be anything from a nice picture for the wall and useless to something that would be roughly useful to tell you the correct ancient road from major city to major city.

In a highly magical setting like Eberron I can't see why there would not be highly exact maps, even a scroll like Google Maps where a spirit could be instructed to show a portal to a place high above the real place.

You need to decide how much magic there really is and how it affects the world. A few years ago the idea of everyone having access to something like Google Maps was a pipe dream, now it is common and everywhere.

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Agreed. While a medieval map would be fairly unhelpful, probably only good for knowing what general direction something is in from where you are due to scale issues, medieval-style maps are probably not the norm in Eberron. Being on the verge of a magi-tech Industrial Revolution, and having just fought the equivalent of World War 1, good maps would be something that people understood the value of. If they're willing to spend a bit of money, they can probably get a military-grade map, and if they're really splurging then they get something like Google Maps. –  Oblivious Sage May 16 '12 at 16:35
+1 for mentioning how the magical aspect could impact accuracy –  Joshua Drake May 17 '12 at 16:20
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As @DavidAllanFinch said, our modern concept of accurate maps wasn't really common in the Middle Ages. They tended to be more figurative, lacked a lot of our modern methodologies, and further more, didn't try for a 1:1 representation, which was usually held in lower esteem than a moral representation. See a nice example here.

In general, though, if you want to have a realistic historical medieval feel to your campaign, I'd suggest reading Ars Magica. A lot of work was put into the game to give a convincing medieval feel, with many sourcebooks exploring medieval life. You can download the previous edition, the 4th edition, for free on Atlas Games' website. Here's a large version of the Mythic Europe map from Ars Magica, which can give you a feel for that sort of map - you get the coastlines, the forests, and the major cities in relation to each other, but no precise coordinates.

Mind you, you'll soon find that Eberron is very far from historical realism, even more so than most standard D&D campaign settings.

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Very true - realism is not a major feature of Eberron, but I like to add "medieval flavour" whenever the opportunity presents itself :) –  Cat May 16 '12 at 15:48
Why does that AM map say "pagan lands" all over 13th century Russia? Is it some alternate-history thing for the game? –  Alex P May 16 '12 at 17:20
According to the main sourcebook, mid-13th Russia in Mythic Europe is "divided into feuding principalities, chief among them Kiev in the south and the Republic of Novgorod in the north", some of which are Christian, such as Novgorod, but in between them are "the lands ofthe Polovtsi, Asiatic nomads who have challenged the Russian princes in the past", presumably these are the pagans referred to. (All from ArM 4th edition, p.221) –  lisardggY May 16 '12 at 19:29
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Take a look at Old Maps Online; which has a large collection of historical maps available. One Caveat; despite the timeline slider going back as far as 1000AD; there don't appear to be any maps from before the mid 16th century available.

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If you want to go with a map that has a medievalish feel, you could go with the John Ogilby style: http://www.anglesey-history.co.uk/maps/londholy.jpg

Of course, that is for a map going from one specific place to one specific other place. Still, if you simply want a local map, it might give inspiration as to the level of detail.

If you want more global maps, lisardggY seems to have the right angle.

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