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News & Features Discussion  » Star Wars: The Old Republic: The Official SWTOR Review

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370 posts found

Novice Member

Joined: 4/26/11
Posts: 2

1/11/12 11:42:57 AM#341

an upgraded wow? yet it has none of the features wow has, the combat is boring and NO WHERE near as good as wows and the boss fights are simple and lame. this game is a big let down it brings NOTHING new to the mmo world. GW2 will be something worth playing, this crap is a wanna be wow with light sabers


Novice Member

Joined: 4/26/11
Posts: 2

1/11/12 11:44:02 AM#342

Originally posted by GMan3

Writing in red was a dumb idea fyi, no one is gonna strain to read that crap


Novice Member

Joined: 8/18/09
Posts: 1312

The eye sees only what the mind is prepared to comprehend.

1/11/12 4:41:04 PM#343
Originally posted by Manafront


You know, I was listening to a guild mate say almost this exact stuff last night on vent. Followed about a half hour later with how the boss in this one flashpoint kept wiping thier party and how the game sucked cause it was lame. 

I might actually believe these comments if it wasn't so far from the truth it isn't funny. 


Anyway, great review. Its nice to see you point out the facts of the game, good and bad, and judge it based on its merits instead of the hype for a change. Well done.

(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)


Novice Member

Joined: 11/18/08
Posts: 1682

Playing GW2, ToR, PoE
Played AoC, Aion, DDO, EQ2, CoH, Rift, TERA, WAR, WoW

1/11/12 4:50:40 PM#344
Originally posted by Manafront


Absolute BS, even the early flashpoint in The Old Republic have a ton of adds couple with large movement requirements for boss. Interrupts and proper CC are required for later ones as well. You have not even played the game most likely. your comments simply expose someone with a lack of knowledge of the game.    


Novice Member

Joined: 10/07/06
Posts: 101

1/11/12 9:18:18 PM#345

i unsubbed as well. got to like lvl 25 and was bored.


Apprentice Member

Joined: 7/15/11
Posts: 64

1/11/12 10:03:36 PM#346

Originally posted by erictlewis

Originally posted by MMObro

prety good game, but I already unsubbed 

The first subscriptions are not charged until 1/20.   So saying you unsubbed rofl.   You did not have to enter you cc info, all you had to do to get you 30 free days was to enter your code.  Calling you out.



oh I did unsub, since I did enter my cc info, so at least I will not get charged on 1/20 for a game I dont like. 


Apprentice Member

Joined: 12/02/05
Posts: 15

1/12/12 8:35:28 AM#347

SWoWTOR: Knights of the Old World of Warcraft. Canceled my subscription; still waiting on an MMO that doesn't have the same copy/paste sandwich combat that has plagued this genre for years.


Novice Member

Joined: 1/10/12
Posts: 105

1/12/12 1:10:29 PM#348

When all is said and done I doubt there will be end-game content of any value/replayability.  I don't give this game long (as in server pops will dive sometime next year Edit - sometime towards the end of this year, actually).  Not sure how far games can get that don't add revolutionary and unique features to game genres...



Advanced Member

Joined: 11/12/07
Posts: 1511

1/12/12 4:07:05 PM#349

Why didn't the review cover that high resolution graphics are available for cut scences only?


Novice Member

Joined: 12/14/11
Posts: 22

1/13/12 6:13:54 PM#350

I think I've figured it out; the reviewer has been reading the "Top X of 2011" lists too much in recent weeks and is grading on a scale where 1 = Best! So he's actually giving TOR a 1.3/10

wvmaxfangvw Xfire Miniprofile

Novice Member

Joined: 4/09/09
Posts: 409

1/18/12 6:41:22 AM#351

I really like this game and am enjoying it immensly... but innovation? Not really, basically Bioware has taken everything they learnt from Mass Effect and put it with MMOs, there is nothing really new here, it is all old stuff.

Ironically it is the old stuff that makes it so good.


Novice Member

Joined: 10/11/11
Posts: 5

1/18/12 6:46:19 AM#352

I agree with basically everything stated except for the fact that even SWG didnt have space stuff to begin with. Honestly Im hoping that they fix it so you can control your ship in space and keep the minigame. Other than that one caveat Id say you all hit it dead on


Novice Member

Joined: 2/14/11
Posts: 18

1/30/12 5:38:09 AM#353

Instead of a long post I rate the game 6/10 and point you to a review of SWTOR that with few exceptions mirrors my thoughts, praise and gripes.

No hating or trolling. If you like the game, please enjoy and keep subscribed so that in 1 or 2 years it might develop.


Apprentice Member

Joined: 1/15/12
Posts: 4

2/03/12 10:56:12 PM#354

One thing people are don't understand:

95% of your game's population are casual, 5% are hardcore.  So what are big game companies doing?  They're turning the gaming industry into Hollywood.  Their games are geared towards just getting more sales and not trying to put a quality product out.

But this is seemingly coming back to bite them in the butt.  I will say I had fun playing SWTOR.  I played a mercenary to 40, and tried pvping for a full level.  The end-game isn't looking promising at all, especially the PvP side of things.  The best pvp gear is obtained through random chance in a weekly.  Random and pvp rewards are not supposed to go together.  

And raiding, I don't know, I havn't gotten to it yet, but the content I've seen leveling as been beyond boring.  Same rotation every pull, or death from above when its off CD, never having to adjust.  Every pull is handled pretty much the same; theres no need to ever stun or interrupt or avoid and AoE they throw down or nothing.

And lets talk about how low the bar is set socially.  One of the great things of WoW (and I'm sure other MMOs) was dungeons that helped you bridge gaps in quests (in the vanilla and BC days).  In SWTOR, if you spent the time to organize groups to run heroics or flashpoints you end up behind where you would have been if you would have just solo leveled.  And the LFG "tool"?  Most planets on the server I'm on have less than 25 people on them (seen 5 on Quesh before).  How is that a big enough pool to pull from?  Server populations are too low and tend towards solo gameplay.  I've only grouped once and that was on Drommund Kaas, one of the more populated planets.  

So by this point, the game hasn't "rooted" me in socially, and the end-game isn't looking promising, so what then? 


Apprentice Member

Joined: 2/04/12
Posts: 1

2/04/12 2:52:39 PM#355

this review is horse shit, and the fact that we base everything on WoW makes it worst, let me tell you all one thing, WOW is crap, it was the most unfair game time wise when it first came out, its a time hog and it contains no real interesting content, they only made the game fair recently and not because of public outcry but because they knew SWTOR was coming out and didnt want to lose customers, THE GREAT THING about this game is that in its first 30days out:

1. playable - who has ever released a mmorpg game this polished, no one. Con: thats why it took forever to come out but this allowed for more betas to be released last fall

2. its fair -  the developers could have made this game so much more time consuming but they didnt. Con:because its fair you can get to level 50 rather quick than most mmorpgs

3. companion system brings something new to mmorpg - f a pet system, we now have a companion system and it ROCKS! they can be an addition to a group when you cant find other players, they do everything for you that you need done. Con:none

4. you can max out and replay other characters with ease - hitting the lvl cap on wow was only the beginning, and that was the problem you didnt feel you really accomplised sh*t once you leveled, it was like getting your work done for the day just for 2 days worth of work to suddenly appear on your desk, with SWTOR there seems to be AN end. And you get to enjoy other toons instead of making them just to help with your "main"  Con: There isnt much end game content to grab your attention if you dont PvP

5. Its star wars done right! like come on they did the entire star wars universe and put into a mmorpg and didnt f it up, we cant even say that about g lucas himself! the visuals and the sound are terrific, could it be better, yes it could but would it be playable across most systems NO, and that is the bottleneck to most games, if you want 10 million subscribers in the future then you need a game engine that can run on most pcs and although swtor has a higher req than most mmorpgs it is the benchmark for any future games mmorpg or not to come out in the near future. Con: low pop servers mines well be solo play servers

to not even be out a half a year yet this game is amazing. all the things wrong with it can be solved with a patch or two, some of you have sat at your computers bitching and complaing about how unfair WOW is or was but yet you all still paid Blizzard faithfully 15 dollars a month and now you want to pick SWTOR apart?! just to go back and play wow?

Now. as far as the game not feeling like an MMORPG. Guess what? No MMORPG feels like a MMORPG when they first come out. Why? because you need people. And because of WoW some of us dont want to start in those crowded servers because on WoW it means hell is coming, but here its different. if you want to be social then you have to start out on those high pop servers but its not as bad as wow by a long shot. One thing we have to do is appreciate the EFFORT they put into caring about the gamer when it comes to SWTOR. Like i said earlier this game could be a lot worst but in the end you get a game that feels like it was created for us not around us.


Novice Member

Joined: 2/11/06
Posts: 79

2/05/12 6:05:12 PM#356
Its a great game.. Worth the money, and will be my Mmo for the next 6 -12 months. Nothing more to say. ;-)
  User Deleted
2/21/12 4:15:13 AM#357

I guess GW2 will get 10 if this muck gets 8.7.


Novice Member

Joined: 7/07/04
Posts: 854

2/21/12 4:18:04 AM#358

To me, it's like those old games you could choose what mode to play in - SWTOR is arcade mode - a quick blast for an hour to kill the time :)


Novice Member

Joined: 11/22/10
Posts: 17

I'm the King

2/22/12 4:26:32 PM#359

Originally posted by skamper

Every single quest is click the same generator, box or terminal and kill 30 npcs. Every single one. The "bonus" missions, are just a misnomer for a kill x quest. It's the same thing, as it's required. Bonus != Optional. A real bonus mission would be something like clicking the generators in a set amount of time, and get bonus experience.


Compaions are nice, but kind of takes away the whole fun part when everyone else has the exact same companions. There's a lot of bugs, like Mako's toggle auto abilities get reset when you mount. Ths makes her useless because she just casts a crowd control entire fight, and won't heal you. I don't really understand why we could not customize our companions. Why is there no talent tree for them? Why can't we change their names? etc


Crafting is dull and boring. Whatever happened to meaninful crafting like eve, swg and vanguard? All you do is send your companions on "missions" and they return stuff back for you.


2011 (release) and with DirectX 11 out for years now, it surprises me they did not even take the basic features of it. There's no reason this game should not have anti-aliasing built in to the client, and not forced. Texture quality is reduced on players and monsters when exploring the world, but enhanced when you talk to people. Strange.


Combat is unrepsonsive. There is a massive post, with BIoWare stating it is a known issue, about delay on certain spells. Don't even try to deny this, when bioware themselves acknowledge the bug. A lot of the spells are useless.


The only quest dialogue worth mentioning is class quest. Everything else is 2 windows of dialogue and move on to clicking generators and killing 30 guys. To be fair here, there are a FEW meaningful small quests.


Space missions are basically on-rails (Starfox) point and click. There's probably about 10-15 of them, and they become boring daily quests after doing them a few times. There's no resaon to really even do space, except to relieve yourself from the click 5 generators, kill 30 droids quest you're on. I honestly have no idea why they would not have put space pvp in. This would have been awesome. Or hell even co-op space missions?! This is an MMORPG!


Lack of UI mods, macros and customizable interface really sets this game back to 2005. If you want a competitive hardcore raiding scene, you need to compete directly with the market contender. Otheriwse we're going back. I mean seriously, why was there no option to scale the UI or move things around ON LAUNCH.


Honestly I doubt this game will be anything specatular. It has less features overall than Warhammer had at launch, and the same balance issues as it. There are so many things this game could have done, but didn't. There are no mmo factors to the space missions. End game is basically outdated 4 mans, raiding and battlegrounds. The lack of LFD while leveling makes running dungeons painful.


Take off your honeymoon glasses people. If they wanted to copy World of Warcraft, they did it. Too bad they copied the 2005 version of it. Nobody wants to wait 7 years for a game to be where the others are now. Nobody would have bought this game if it did not have Star Wars on the front of it.


Verdict - 4 / 10





In My World It's Kill Or Be Killed


Novice Member

Joined: 10/15/06
Posts: 33

3/05/12 5:19:50 PM#360

Was good in the beginning. Got boring very quickly. The good story telling was refreshing at first but got annoying around level 20 to the point where you just hit 1 and space (or 3 and space if going for dark points).

PvP currently got huge issues with crowd control and damage/healing ratio. This can be fixed though.

The game feels like a single player Bioware game with some multiplayer features slapped on at the last minute before release. In many ways the multiplayer does not feel well thought through.

Lots of fundamental design flaws that I do not believe can be fixed. The game gets in your way while playing. Tedious travel times, too many phased areas, lacking social features, key bindings seem to be made for US layouts only, mouse button key bindings do not work while hovering over any UI element.

I could have written a lot more but skamper pretty much said it all already and I can't be arsed to.
