GAROU: MARK OF THE WOLVES

  Marco Rodriguez Guide
  Game: Garou Mark of the Wolves
  Available on: Arcade, Neo-Geo, Dreamcast
  FAQ written by: Kerta
  E-mail: kertra <at> servihoo <dot> com
  Final Version - Last revised: April 29, 2002



  The original Japanese name of this character is Marco Rodriguez. However,
  when MOTW was translated, some versions had 2 characters change name.
  Marco is one of them and in these versions, he is called Kushnood Butt.
  For God's sake, stop asking how to unlock him, he's already selectable.
  I do hope this clears the confusion.


  This document is Copyright 2001-2002, Kertra and is protected by US 
  Copyright Law, and the Berne Copyright Convention of 1976. Any reproduction
  of this guide without my permission is strictly prohibited.

  Garou and all characters mentioned in this document are Copyright, SNK of

  This FAQ can be viewed at www.gamefaqs.com.
  The latest version will always be found there.

   Version 1.0 on June 25, 2001
    - FAQ hopefully released. 

   Version 1.1 on June 28, 2001
    - Corrected a few typos.

   Version 1.4 on July 3, 2001
    - Added a bunch of combos for the breakable Koh-Oh, some tough ones.
    - Added info on Marco's counters.

   Version 1.5 on August 17, 2001
    - Updated moves descriptions.
    - Updated combos section.
   Version 1.6 on September 9, 2001
    - Spellchecked.

   Final version on September 29, 2001
    - Last update.

   Final version on October 8, 2001
    - Added 1 combo and this is definitely the last revision.

   Final version on October 28, 2001
    - I had made a silly mistake in the Ko-Sen Kyaku's description but
      that's just been corrected and everything is okay now. ^_^

   Final version on January 20, 2002
    - Some people are really stupid. I already put that Marco's EU name is
      Kushnood Butt and yet, I got half a dozen e-mails asking where to get
      him. Check the notice at the top!!

   Final version on Arpril 29, 2002
    - E-mail change!


  1. Introduction
  2. Controls
  3. Game features
  4. Marco's profile
  5. Pros/Cons
  6. Moveslist
  7. Moves description & ratings
  8. Combos
  9. Special taunts
  11. Colours
  12. Credits


  First of all, what can I say about this game!!?...Oh, I've already written 
  a review for this marvellous game. This game is simply awesome but just let's
  talk about Marco instead. There's something weird about this character...
  Which is his real name, Marco Rodriguez or Kushnood Butt!? Seems like SNK
  goofed up in the translations...Or is this pun intended...!? Oh well, as
  long as I can beat the game with him...So, all of you probably know who
  this character is. Marco/Butt (I'm more used to calling him Butt) is Ryo's
  student; no need to read guides to know this, it's really obvious the first
  time you play with him! Hope the guide pleases you. In any case, the latest
  Fatal Fury is a blast (it isn't the best though)!!


  Here are the controls in this game. 

           ub   u   uf                        A        B
             \  |  /        
           b -- n -- f                   
             /  |  \      
           db   d   df                        D        C

  General Notations:
   n    - neutral                             A     - Weak Punch
   d    - down                                B     - Weak Kick
   u    - up                                  C     - Strong Punch
   b    - back                                D     - Strong Kick
   f    - forward 
   f,f  - dash
   b,b  - back dash                            

  Special Notations:
   db   - down-back                           P     - Press A or C
   df   - down-forward                        K     - Press B or D         
   ub   - up-back                             AB    - Low Dodge Attack 
   uf   - up-forward                          CD    - T.O.P. Attack  
   qcf  - d,df,f                              START - Taunt         
   qcb  - d,db,b                                            
   hcf  - b,db,d,df,f                         
   hcb  - f,df,d,db,b                         
   dp   - f,d,df
   rdp  - b,d,db


  A brief explanation of the game's features so that you understand the FAQ

  Feint Moves - These are moves which you use to confuse your opponent 
                but they may also be used in certain combos. A feint
                move is the opening animation of a specific move
                for each character.

  Breakable moves - These are moves that you can stop at a particular
                    instant. Marco has 2 such moves and you break these
                    by pressing AB. I'll put a BR next to these moves to
                    show them to you. The advantage of this feature is
                    that it reduces the recovery time and this is
                    pretty helpful if the opponent has blocked that

  T.O.P. - A new feature to the game. Before each match, you have to set
           your T.O.P. gauge. Your life bar is divided into 3 parts for
           this purpose and the choice is up to you. When the life gauge
           reaches this part, your character will start flashing until
           you reach beyond that part. Here's what happens during this
           time: your offensive power increases; you will recover some
           life; you can do your T.O.P. attack which is performed by
           pressing CD. The attack is different for each character.

  Just defended - This happens when you defend a move at the very last
                  second. Your character will flash and the words 'JUST
                  DEFENDED' will be displayed for a while. This feature
                  also does the following: you will recover some life;
                  you can use guard cancel which is a very cool option.

  Guard Crush - This occurs when you block too many moves in quick 
                succession. Once this happens, your character will
                flash red and you won't be able to block the next
                move, i.e. even if you try to block, it will open
                your guard and you'll take full damage.

  S. Power - S. Power is needed to pull out your character's super move.
            When you pull out these moves, the screen will turn black
            for a second or two and the action seems to slow down.

  P. Power - P. Power refers to Potential Power. These are stronger
            versions of your special moves. The screen turns black
            once more and some cool light effects can be seen when
            you pull out these moves.


  Age:              40 years old
  Height:           183 cm
  Weight:           91 kg
  Birthday:         September 4
  Blood Type:       A
  Nationality:      Brazil
  Fighting Style:   Kyokugen-ryuu Karate (Kyokugen-style Karate)
  Hobbies:          Reading picture books (he aways cries reading Disney
  Specialty:        Sewing, tailoring
  Most Important:   His black belt, his Kyokugen signboard
  Most Unpleasant:  Sake
  Likes:            His hut for training
  Dislikes:         Cockroaches
  Favorite Food:    Chicken curry, rakkyou, grilled (roasted) chicken
  Favorite Music:   Samba (it boils his blood)
  Best Sport:       Shotput

  Win mark:         The character Kyoku (from Kyokugen)


   These are the pros and cons of Marco. Truthfully, I rarely played with 
   him the first times. What did you expect, Terry and Rock overshadowed
   everyone else! And then, I saw someone use him and beat everyone who
   challenged him...WOW!

   Here are his strengths and his weaknesses (yeah, he isn't perfect...).
   His pros: Good moves and combos.
             Very versatile.
             Brute strength.
             Fast projectiles, he can even combo two of those.
             Cool quotes.

   His cons: A bit slow (like a bear).
             Limited range.
             Vulnerable in air.
             Slow recovery time (a.k.a. kamikaze?).


  |------------------------------- Throws ----------------------------------|

   Kyokugen Zu-Tsuki                   close, f/b + C


   Kyokugen Hiji                       f + A


   Ko-ou Ken (weak)                    qcf + A
   Ko-ou Ken (strong)                  qcf + C
   Hien Shippu Kyaku (weak)            qcf + B
   Hien Shippu Kyaku (strong)          qcf + D
   Ryuu-Sen Ken                        hold C and let go (4-level power up)
   Ko-Sen Kyaku                        hold D and let go (4-level power up)
   Jou-dan Harai                       qcb + A
   Ge-dan Harai                        qcb + B
   Ko Hou (weak) (BR)                  f, d, df + A
   Ko Hou (strong) (BR)                f, d, df + C

  |----------------------------- Super Moves -------------------------------|

   Haou Shoukou Ken                    qcf, qcf + A
   Kyokugen Ko Hou                     qcf, qcf + B

  |--------------------------- Potential Powers ----------------------------|

   Haou Shoukou Ken                    qcf, qcf + C
   Kyokugen Ko Hou                     qcf, qcf + D
   Ryuuko Ranbu                        qcf, qcf, qcf + C (tap C repeatedly)
                                       Level 1: 0 -- 2 times
                                       Level 2: 3 -- 6 times
                                       Level 3: 7 -- 9 times
                                       Level 4: 10 or more times

  |--------------------------- T.O.P. Attack -------------------------------|

   Press CD                           Zan-Retsu Ken

  |---------------------------- Feint Moves --------------------------------|
   f + AC                       Haou Shoukou Ken
   d + AC                       Kyokugen Ko Hou 


  Ratings are from 1 star to 5, 1 being the worst and 5 being the best.

   Move name: Kyokugen Zu-Tsuki
   Command: close, f/b + C
   Description: Marco will grasp the opponent and will headbutt
               them once. This is just an average throw.
   Rating: (***--)


   Move name: Kyokugen Hiji
   Command: f + A
   Description: He will thrust his elbow downwards for an overhead.
                Changes if done from a far range. This move is just
   Rating: (*----)


   Move name: Ko-ou Ken                    
   Command: qcf + A/C
   Description: His projectile. This move is best used in combos.
                The A (weak) version travels a bit slow while the
                C (strong) version is quicker. Both will travel
                the whole screen.
   Rating: (***--)  

   Move name: Hien Shippu Kyaku (weak)
   Command: qcf + B
   Description: It's just like Takuma's move. He will hit the
                opponent twice in the same fashion. However, it
                is not possible to combo after it (what a pity!).
                Best used after a standing C or crouching C.
   Rating: (****-)

   Move name: Hien Shippu Kyaku (strong) 
   Command: qcf + D
   Description: This one also does 2 hits but it goes upwards
                rather than forward. However, it doesn't enable
                juggles. Well, I haven't been able to do anything
                like that. Moreover, it doesn't combo after the 2
                hits of the standing C except in the corner. It
                does combo if you cancel it on the first hit though.
   Rating: (**---)

   Move name: Ryuu-Sen Ken  
   Command: hold C and let go (4-level power up)
   Description: A very underrated move at my local arcade. In
                any case, he will charge forward (makes me think
                of a buffalo =D) and hit the opponent with his
                fist. This move does a fair amount of damage if
                you charge it fully. Has limited range though.
   Rating: (**---)

   Move name: Ko-Sen Kyaku
   Command: hold D and let go (4-level power up)
   Description:  This moves ressembles the Hien Shippu Kyaku at
                 the beginning but it does only one hit and that's
                 all. It goes good damage if fully charged. There
                 have been rumours that it is unblockable once
                 fully charged but I can assure you it's false.
                 It has very limited range just like the Ryuu-Sen
   Rating: (**---)

   Move name: Jou-dan Harai 
   Command: qcb + A
   Description: Marco will lower his shoulder and charge at the 
                opponent. This move is actually a counter and will
                cause Marco to do a move (uppercut) if the opponent
                hits you. It is possible to combo after this move. It
                hits high only. 
   Rating: (***--)

   Move name: Ge-dan Harai 
   Command: qcb + B
   Descrption: Pretty much the same as the Jou-dan Harai but this
               one hits lower and it seems to do more damage. This
               counter hits low only so use this against characters 
               like Kevin for good effects.
   Rating: (**---)

   Move name: Ko Hou (BR - both versions)                 
   Command: f, d, df + P
   Description: Marco's uppercut. Both the weak and strong versions
                are breakable. The strong version goes higher up
                and a longer (and thus worse) recovery time. The
                weak version hits lower but has appreciable 
                recovery time. Can be used as a finisher in
                combos. Possible to use a special move when
                it is broken!
   Rating: (***--)  

   These moves require one S Power.

   Move name: Haou Shoukou Ken
   Command: qcf, qcf + A
   Description: The name itself tells you what this is! A very fast
                fireball, so fast that it will even connect after
                a standing C or D. Does 1 hit and appreciable damage.
                This projectile also travels the whole screen.
   Rating: (*****)

   Move name: Kyokugen Ko Hou   
   Command: qcf, qcf + B
   Description: His super uppercut which hits for 7 hits if all of
                them connect. It is very quick and you can use this
                after a standing C or D. The recovery time is good
                enough but it will still leave you wide open for an 
                attack if you miss.
   Rating: (****-)


   These moves require one P Power.

   Move name: Haou Shoukou Ken 
   Command: qcf, qcf + C
   Description: His stronger projectile and this one does 4
                hits. Makes you invincible at the beginning
                and travels the whole screen very fast. Can
                also be used in combos.
   Rating: (*****)

   Move name: Kyokugen Ko Hou 
   Command: qcf, qcf + D
   Description: His stronger uppercut which will hit for 10
                hits. Quite quick and can be comboed. Has
                considerable recovery time if misses though.
   Rating: (****-)

   Move name: Ryuuko Ranbu   
   Command: qcf, qcf, qcf + C (tap C repeatedly)
   Description: Kyokugen in all its glory...Marco will hit
                the opponent repeatedly with both his fists
                and his legs and will finsh with his uppercut.
                The animation and sound effects for this move
                are great. You can tap C repeatedly for more
                hits and thus more damage. The weakest version
                does 13 hits while the strongest will go up to 
                19 hits. It does a considerable amount of damage
                (well, it _is_ a hidden power) and if blocked,
                will cause guard crush at the end. Use this
                in combos for _major_ damage.
                Contributed by KFCrispy <kfcrispy@hotmail.com>:
                he pointed out to me that the move can in fact 
                go up to 22 hits by mashing the button like
                you'd be playing SF2T. I've been able to
                confirm that and it works. The most interesting
                part is that he has seen different animations
                a few time where Butt kicks the opponent down
                at the peak of the uppercut. I've been able to
                see it but I'm still unsure as to what causes
                this. I can already tell you that pressing other
                buttons doesn't change anything (also contributed
                by KFCripy). I have tried pressing directions along
                with the C button but I kept getting the original
                version. Then, I got the idea of really mashing the
                button like mad and it was then that I succeeded
                in getting the second variation. My guess is that 
                you need to press it a certain number of times (a
                lot of times!!). Well, that's the best I've come
                with to explain this. It could also be random
                but knowing SNK, I don't really think so!
   Rating: (*****)


   Move name: Zan-Retsu Ken
   Command: Press CD when in T.O.P. mode
   Description: Marco hits the opponent repeatedly with his fists 
                for 9 hits. It looks a lot like Ryo's and Takuma's
                but it is sooooooo slow to come out. Do not bother 
                with this unless you are 100% sure it will connect.
                The only good thing with Marco's T.O.P. attack is 
                that it does appreciable tick damage.
   Rating: (**---)



   Combos are what will make you beat the game and thankfully, Marco has
   quite a handful of those. They're not that hard to perform although
   you have to be careful with those incvolving his Potential Powers.
   I'll list the combos in order of difficulty but I don't think it 
   is necessary to divide this section into different parts (Beginner,
   Expert...) like with my KOF FAQs. Submissions are most welcome and
   e-mail me if you think I've made a mistake somewhere.

   The first ones are really easy to perform.

   - Crouching C, Ko-ou Ken (qcf+P)                          [2 hits]

   - Crouching C, weak Hien Shippu Kyaku (qcf+B)             [3 hits]

   - Crouching C, strong Hien Shippu Kyaku (qcf+D)           [3 hits]

   - Crouching C, Ko Hou (f,d,df+P)                          [2 hits]
   - Crouching C, Haou Shoukou Ken (qcf,qcf+A)               [2 hits]
     A combo involving his first super move.

   - Crouching C, Kyokugen Ko Hou (qcf,qcf+B)                [8 hits]
     This one involves his second super move and it looks cool

   - Crouching C, Haou Shoukou Ken (qcf,qcf+C)               [5 hits]
     A nice combo that takes a large chunk of life away.

   - Crouching C, Kyokugen Ko Hou (qcf,qcf+D)                [11 hits]

   - Crouching C, Ryuuko Ranbu (qcf,qcf,qcf+C-tap C repeatedly)
                                                             [14-20 hits](+3)
     This one is really tough. I've only managed to pull this
     twice. Keep trying though!

   Things get a bit more difficult as from here.

   - Standing C, Ko-ou Ken (qcf+P)                           [2-3 hits]
     Remember that the standing C can be cancelled after the first
     hit but there is no need to do so here as the Ko-ou Ken (both
     weak and strong) will connect after the 2 punches.

   - Standing C, weak Hien Shippu Kyaku (qcf+B)               [3-4 hits]
     A neat combo that will take a fair amount of life away. With both
     hits of the move, you'll get 4 hits.

   - Standing C (1 hit), strong Hien Shippu Kyaku (qcf+D)     [3 hits]
     This combo is actually possible. All you have to do is to cancel
     the standing C after the first hit and don't worry, it is very
     easy to do so.

   - _Corner only_ Standing C, strong Hien Shippu Kyaku (qcf+D)      
                                                              [4 hits]
     This combo can be done in the corner only and it is a very neat
     one indeed. You don't even have to cancel the standing C after
     the first hit. Both hits of the move will connect after the first
     2 hits and it will make a 4 hit combo. But remember that it only
     works when your opponent is cornered.

   - Standing C, Ko Hou (f,d,df+P)                            [2-3 hits]
     I'm trying to see whether it is possible to break the move and
     follow-up with another but I haven't been able to despite
     spending a lot of time on this. If someone has managed to do
     such a thing, please e-mail me and tell me what you did.

   - Standing C, Haou Shoukou Ken (qcf,qcf+A)                 [2-3 hits]
     Don't let the speed fool you, this is a combo and it takes off
     a nice chunk of life too.

   - Standing C, Kyokugen Ko Hou (qcf,qcf+B)                  [8-9 hits]
     A super move combo which is very damaging indeed. Nothing much to
     say here except to remind you that you shouldn't pull out the move
     if the standing C didn't connect. Did I really have to tell you

   - Standing C, Haou Shoukou Ken (qcf,qcf+C)                 [5-6 hits]
     Nothing much to add here. Well, it does _big damage_. The wonders
     of P Power.

   - Standing C, Kyokugen Ko Hou (qcf,qcf+D)                  [11-12 hits]
     One of his best-looking combos, it is very damaging and not very
     difficult to perform.

   - Standing C, Ryuuko Ranbu (qcf,qcf,qcf+C-tap C repeatedly)   
                                                              [14-21 hits](+3)
     I love this combo. If you press C rapidly and enough times
     while letting both hits of the standing C connect, you'll
     get a whooping 21 (+3) hits.

   The following combos are slightly more difficult to perform but just
   throw in some practice and you'll be okay.

   - Jumping D, standing C, Ko-ou Ken (qcf+P)                 [3-4 hits]
     You can do a jumping C instead of of the jumping D but remember
     that the jumping C has smaller range and is more difficult to
     connect. Stick to jumping D in all cases.

   - Jumping D, standing C, weak Hien Shippu Kyaku (qcf+B)    [4-5 hits]

   - Jumping D, standing C (1 hit), strong Hien Shippu Kyaku (qcf+D) 
                                                              [4 hits]
     This one is a tad difficult but hey, it looks so great...The 
     standing C _must_ be cancelled after the first punch.

   - _Corner only_ Jumping D, standing C, strong Hien Shippu Kyaku (qcf+D) 
                                                              [5 hits]
     This combo can be performed only against a cornered opponent.
     Both kicks will connect.

   - Jumping D, standing C, Ko Hou (f,d,df+P)                 [4-5 hits]

   - Jumping D, standing C, Haou Shoukou Ken (qcf,qcf+A)      [4-5 hits]

   - Jumping D, standing C, Kyokugen Ko Hou (qcf,qcf+B)       [9-10 hits]

   - Jumping D, standing C, Haou Shoukou Ken (qcf,qcf+C)      [6-7 hits]
     o_O  Takes a lot of life away but difficult to perform.

   - Jumping D, standing C, Kyokugen Ko Hou (qcf,qcf+D)       [12-13 hits]
     Hehehe...Very damaging!

   - Jumping D, standing C, Ryuuko Ranbu (qcf,qcf,qcf+C-tap C repeatedly) 
                                                              [15-22 hits](+3)
     His most damaging combos and if done well, it will go up to
     22 (+3) hits provided you let both hits of the standing C connect.

   The following is a very neat thing which I've done a lot of times on
   the Neo-Geo version.

   - It is possible to combo 2 of his projectiles (but not more!  o_O ).
     I did qcf+A and as soon as it hit the opponent (poor, poor Freeman),
     I did qcf+C. Well, I actually got a 2 hits. Woohou! Be sure to try 
     this out! I don't know if you can do it on Arcade though. I have
     stopped playing the game on Arcade machines because the buttons
     aren't functioning properly.  >:(

   These combos have been submitted by Meta-Ukyo some days back. The update
   took long because I was trying to do them and I finally succeeded...but
   I still would have liked to be able to perform those whenever I want.
   They are very difficult to perform!

   - Standing C _1 hit only_ , Ko Hou (f,d,df+P); you can now break it
     This one is easy enough, you simply need to tap AB at the appropriate
     time but knowing this crucial time can still be a problem!

   Now, you can do any of the following after breaking Ko Hou:

  ---> weak Hien Shippu Kyaku (qcf+B)                
       It takes away a nice bit of life and it's the easiest IMO.

  ---> strong Hien Shippu Kyaku (qcf+D)
       Slightly harder than above and the timing is extremely important.
       Missing it will leave you wide open for any attack as long as the
       opponent has half a brain.  o_O

  ---> Kyokugen Ko Hou (qcf,qcf+D)
       A bit hard to perform but it's actually easier than the strong Hien
       Shippu Kyaku (qcf+D). And the damage is nice!

   Contributed by KFCrispy:

   - Ko Hou (_f,d,df+C_), break into strong Hien Shippu Kyaku (qcf+D),
     standing C or crouching K.
     One of those funny combos! Note that this only works with the strong
     Ko Hou. Don't try this after the weak one!

   Contributed by Gary Hobson:

   - Cornered opponent only, jumping D, standing C (no need to cancel here),
     Ko Hou (_f,d,df+C_), break into the T.O.P. attack (C+D), Kyokugen Ko
     Hou (qcf,qcf+D).
     If you've done everything correctly, you can get a whooping 22 hits.
     Of course, Marco must be in T.O.P. here!


   As you must already know (do you!?), there are special taunts which
   you do in the game by pressing f+START or b+START just after beating
   the opponent and before he takes his winning pose. Here are descriptions
   of what he does.

   #1 ---> Perform: f+START
           Description: He will salute the opponent (like Ryo vs. Takuma
                        in KOF 99).

   #2 ---> Perform: b+START
           Description: He folds his arm and says something in Japanese.
                        (I do think he's exasperated at the opponent's


   In this new Garou, the quote system is different from the one we are 
   used to in previous titles of the Garou Dentetsu series and the KOF
   series. Now, the characters all have a different quote against each 
   character. Basically, this means that Marco has 12 quotes in all.
   Here are these quotes! These quotes are shown at the screen which
   pops up after you win a match and it's a different one for each

   Against Rock: Don't pity yourself so.
                 I'll give you some pointers.

   Against Terry: Yo, Legendary Wolf!
                  Meet the Invincible Dragon!

   Against Dong Hwan: Genius? You think you're one?
                      That's why you lost so bad!

   Against Jae Hoon: Your footwork's annoying,
                     but you got real flexibility!

   Against Hotaru: In battle, I'm no gentleman.
                   But I'm a sweety otherwise.

   Against Gato: That's the best that four millenia can offer?

   Against Jenet: Trying to seduce me...

   Against Hokutomaru: It's bedtime, kid.
                       But I'm ready for action.

   Against Freeman: I don't mind long hair,
                    but dye-jobs tick me off!

   Against Kevin: You protect the country?
                  What a waste of taxes!

   He has no quotes against Tizoc, Grant and Kain. Instead, there is
   a small cinematic where both characters talk in each case. I won't
   list them here because it will just spoil your fun.


   In Garou, each button will give you differents colours for the
   clothes. Here are the different colours. 'A:' means that you get
   these colours by pressing the A button, etc...

   A: white gi
   B: orange gi (Ryo?)
   C: dark grey gi
   D: green (top) and purple (bottom) gi

   I was also thinking of researching for the translations of what he 
   says and so on but since James has already done that, I guess it's
   not necessary. You can just check his FAQ if you are interested in
   all this info. Otherwise, happy Dentetsu-ing!


    These are the people I would like to thank. I wrote this FAQ but it
    would never have been possible without them.    =D

    - SNK <www.neogeo.co.jp>
      :D  I guess it's pretty obvious, n'est-ce pas?

    - CJayC <www.gamefaqs.com>
      For posting my guides and, of course, for his site which must get
      around 1 billion clicks from me each week...and that's only because
      I can't count any further.

    - James Kuroki
      Profile and movelist have been taken from his great FAQ available at

    - Meta-Ukyo 
      For telling me about the break combos which I had to practice for
      2 days!! Very nice once you can do those; local arcades be ready...
      For information about the Jou-dan Harai and Ge-dan Harai.

    - KFCrispy
      For pointing out that Butt's Ryuuko Ranbu can actually go up to 22 hits
      and how the animation varies at the end. And for a very nice-looking

    - Gary Hobson
      For the last combo which is absolutely wonderful! :)

    - Kao Megura
      For always being an inspiration to me. It was after reading all his
      KOF FAQs (and some others just in case you think I'm a freak, which I
      am :)) that I started to write my own FAQs.

    - Local Arcades
      I must really thank the guy who runs the arcade. SNK maybe makes
      the game but what would be their use if somebody didn't import
      them? I live in a small island but thanks to him, I've always been
      able to play all the SNK games. Big thanks, dude!   :D

    - You <insert contact info here>
      For reading this FAQ. It would be useless without you.  ^_^

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