Interview: Pirates of the Caribbean: At World's End

Producer talks treasure.

IGN: There's a wealth of differences between the two with regards to how they look and feel. Can you tell the readers a bit more about these differences?

Riches: Well one of the obvious straight away is visually. The next-gen, obviously, you can pump a lot more into it. We also went with a bit more of a free-roaming and tight camera view for the next-gen. For current-gen, we went for a fixed camera. If you look at Tortuga on current-gen and Tortuga on next-gen, it's a very different approach - we've got some similarities, but the approach for current-gen was very much following the way our story works and how our combat works. The way the Jackanism works in current-gen is more like a skill clash that comes up, while in the next-gen it's like the haunted sword and unique chest that you can unlock by playing as Jack. So again, very different approaches.

No prision can hold, Jack.

Both games have unlockables - current-gen has got quite a huge amount of unlockables that you can go through and try to unlock. Also as well, while on the current-gen example, the PSP has got the three Ad-Hoc mini-games that you can use. And another layer that we've tried to add onto that, when we were originally designing the mini-games for current-gen, like Texas Hold'em poker and Pirates Dice, which is from the movie, and Davy's Hearts, we looked at those games and said, "Okay, these are cool, but they aren't really a priority." So we added in a system called the Charm Card system which, in current-gen, you essentially unlock by completing Jackanisms, and these Charm Cards are effectively a cheating system. So we added this layer to these traditional dice and card games where you allow your player to cheat their way through. So we wanted to add another flavor to that, and that's very unique to the current-gen version, very unique to the PSP.

I just want to fish, man.

So for the next-gen, the combat system is vastly different than the current-gen with the four-way combat. We've got the way you can interchange with characters, the whole interaction, so you can pick up objects and use those... It's very different on next-gen. For current-gen, I think we follow a more traditional combat path, so we have got a block in there that the player can use and an overlay system that we're very pleased with. The overlay is where you can drag opponents and throw them into other opponents, throw them off buildings, throw them off bridges... I think our initial response from people who've used the overlay system is that they've really enjoyed it because it's something that they can discover as they go through the game. And then, again, the environments are designed around the overlay as well, so in certain environments you'll see a big bridge that you can throw them off and throw them into the water.

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Game Details

Developed by: Eurocom
Genre: Adventure
Release Date:
United States: May 22, 2007
UK: May 22, 2007
MSRP: 29.99 USD
T for Teen : Alcohol Reference, Mild Language, Simulated Gambling, Violence
Also Available On: NDS, Cell, Xbox 360, PS2, Wii, PS3, PSP