Fallout 3 -- Broken Steel

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Release Date: May 5, 2009

Walking With Spirits

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  1. Talk with Desmond about his offer.
  2. Investigate the Tribals at the Cathedral.
  3. Collect seeds from the giant Punga plant.
  4. Return to the Cathedral.



Part 1

After you're satisfied you've seen enough of Desmond's mansion, it's time to head out on our next mission. The second objective of this mission is to investigate the group of Tribals holed up at the Cathedral at Point Lookout (the first objective was to simply speak to Desmond about this mission). The Cathedral's full name is The Ark & Dove Cathedral, and it is due north of the Calvert Mansion, though it's going to be quite the walk getting there. In fact, if you stand in front of the mansion and look due northward, you should be able to see the structure's faint outline. So begin your trek towards the cathedral to get going on this new mission.

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As you walk northward, expect to run into some enemies. The most dangerous foes you're going to face here are Mirelurks, which you'll run into when you cross the shallow waters separating the piece of land with the mansion on it from the piece of land which holds the cathedral. Most of the Mirelurks you'll face are of the standard varieties you should be familiar with from the main game, but you may run into some new strands of Mirelurk that are unique to Point Lookout and deserve cautious attention. When you finally start to approach the eerie cathedral structure, you'll need to swing around the wall surrounding it until you reach its locked gate. Here, you'll find an intercom. Speak to the man on the other side, and he'll quickly give you a task to fulfill in order to gain entrance to the Ark & Dove Cathedral.

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The trek towards this new location on your map, which is on the far western end of the Point Lookout map and is called Sacred Bog Entrance, won't be an easy one. The vast majority of Point Lookout's map is a deadly swampland filled with human enemies and dangerous creatures alike. However, you're not going to have much of a choice in how you get to the Sacred Bog Entrance, and thus, you'll be forced to cross this dangerous terrain. Enemies like Smugglers are basically just well-armed Raider equivalents, while Swamp Ghouls, Point Lookout's very own Ghoul enemy, might provide you with a greater challenge than their weaker cousins roaming the Capital Wasteland.

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One thing that you may want to keep an eye on here, surprisingly, is your radiation level. Because you're working your way through a swamp, you're going to come across plenty of water. If you walk through this water, which is nearly unavoidable, you'll become irradiated (and if you drink it to heal yourself in a bind, you'll become even more irradiated). This goes without saying for many gamers, but in a place like Point Lookout, radiation can sneak up on you. So keep an eye on how much radiation you're contracting at any given time, and use a RadAway if need be (or hit yourself with a Rad-X before this trek to make your life easier).

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Part 2

Eventually, after numerous battles (and the possibility that you may run into more enemies and even locations within the swamp), you'll approach the Sacred Bog Entrance itself. Expect it to be guarded, though you shouldn't have any trouble extinguishing unwelcome guests from the entrance. Be sure to scour the medical box located next to the entrance to the entrance (follow that?) You'll find some Stimpaks, a Rad-X and some Purified Water. When you're ready, you can then head through the door to reach the Sacred Bog Entrance.

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The Sacred Bog Entrance is completely devoid of enemies, and is also completely linear in nature. So you should only be running through this area for a brief few moments until you reach the door that leads to the Sacred Bog itself. The only tip worth mentioning here is to click your Pip-Boy's light on so that you can see where you're going a little better (though there are scattered torches here and there to help you out as well). You'll have no choice but to traverse the watery area at the end of the path to reach the door leading to the Sacred Bog, but your contact with the irradiated water will be very limited, so you actually have very little to worry about in that respect.

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Once you've emerged in the Sacred Bog, you'll essentially be on another small, isolated map. If you consult your Pip-Boy's map, you'll see exactly what we're talking about. Your destination is on the east side of the map, but as you'll quickly find out here, to go east, you must first go west. After all, just explore all around you. While it seems like you have a whole new, vast map to explore, the nature of the terrain and the overall topography keep exploration limited here. Thus, this area can be a little deceiving. Just try to explore all of the areas around you, and you'll find that with one exception, you're going to be stuck in this general area by rock outcroppings and the like.

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Thus, you'll want to delve into the water and begin pushing your way northward and slightly westward, following the linear pathway. The watery path will no doubt bring you across all sorts of Mirelurks, though the enemy you'll want to watch out for most here are new enemies called Swamplurks. These guys have a lot of hit points, and an accurate-and-deadly airborne attack that can strike you from a distance. So be especially careful around those foes as you head forward. Eventually, you'll come out of the waist-deep water and begin walking along a dry path. Things get more and more eerie as you go forward, with an undeniable Blair Witch Project vibe going on all around you. When you see dolls hanging from trees and posts, you know you're headed in the right direction. Oh, and watch out for stray bear traps!

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Ultimately, another swampy area will open up in front of you, and again, while it seems it can be explored in its totality, nothing could be farther from the truth. This time, you'll finally begin being funneled southeast towards your destination, but expect to fight Mirelurks and Swamplurks galore along the way. You should also start seeing some stray Punga Fruit growing out of the ground. Feel free to pick these fruits up -- they're the reason Point Lookout is well-known in the post-apocalyptic United States, and they heal you when eaten (though they'll irradiate you slightly, as well). Remember to keep your distance from Swamplurks when you fight them, too!

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Part 3

The swampy terrain will lead you down a torchlit path, which will lead to the Punga Tree you seek. This tree is one of the sources of precious Punga Fruit Seeds, and you'll need to collect some of the seeds off of the tree in order to satiate the wants of the cult back at the Cathedral. However, you'll be in for a rather unpleasant surprise when you go to pick the seeds off of the tree. You'll obtain some, but you'll almost instantly start to hallucinate when you do. The Wastelander will collapse to the ground, and when he gets up, the trip he's about to go through will be unlike any he's ever been on... even if you happen to be a Jet addict.

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Heavily sedated, and with the seeds in hand, it's time to backtrack back through the Sacred Bog so you can reach Point Lookout proper once more. But almost immediately upon stumbling back towards the Sacred Bog Entrance, you'll realize that things aren't as you left them. What's happened to you!? You'll encounter Bobbleheads as you go forward. The first one you encounter will quickly reveal itself to be a dud, a "Schmault-Tec Bubblehead," and will warn you that you've fallen for a trap. As you proceed through the rest of the bog, you'll understand just what that means.

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You won't run into any enemies on the way back through the bog, even if you left some enemies still standing en route to the tree. That's because your reality of the entire situation is skewed beyond all belief. The further you go through, the further your reality will be confused. You'll find more and more "Schmault-Tec Bubbleheads" with more and more daunting messages. You'll find an atomic bomb in the middle of the woods, you'll be attacked by enemies that aren't there, and basically, you'll be pretty sure you're tripping on too much Jet. Strangely, this section of the game opens up a whole lot of story in regard to the Wastelander's mother that wasn't explored in the game. Pretty cool -- you'll see what we mean.

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When you emerge (no doubt confused) from the Sacred Bog, all that's left to do is to teleport instantly back to the Ark & Dove Cathedral. Once you arrive at the front gates, speak into the intercom to the right. It won't take much persuasion at all for them to open the gates up from here, because somehow, they know that you've gone through the ritual. When you walk inside, you'll be greeted by a man named Jimson, who will welcome you into their organization. During this conversation, the mission ends and the new one, Hearing Voices, begins. The conversion is almost seamless, but you'll know it's happened when you receive the Punga Power! perk.

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Point Lookout | Achievements / Trophies

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