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Plague Inc. is an insanely addicting iOS game and the first 2 levels were challenging but I was able to kill all humans in a way that would make Omicron Persei 8 proud. However, this fungus level has got my number. I've been trying many different strategies from infecting everyone and having no symptoms until the end, to going very lethal from the start and everything inbetween, but I just can't outkill the cure. I usually start in India or China but I've tried starting in other places like the U.S., Spain, the U.K., and even regions in South America and Africa to no avail. Anyone have any solid strategies or tips for how I might evolve a fungus to destroy the world before the cure hits 100%?

(On Normal difficulty, haven't even tried Brutal yet!)

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up vote 9 down vote accepted

The trick is to spread the disease first to all of humanity before you raise their suspicion.

This WILL be a long game, so I advise playing at the fastest speed.

The starting area is not that important, but I usually choose one of the African countries since land-based transmission is prioritized.

Concentrate on transmissions first. Which transmission type depends on which country you start on. Personally, I maximize Bird, Livestock, Air, and Water transmissions.

Mutations will come, but de-evolve them ASAP and get free points to boot.

If you're having trouble spreading in 1st world countries, invest one or two levels in the ability which makes drugs less effective.

If you are having trouble actually getting the fungus to some countries (Greenland I'm looking at you), invest a few points in the fungus special. This is random, though, and it doesn't work at times, so use it only if there are a few countries left.

Once everyone is infected, and at this point, you should have 70+ points, start putting points in the Symptoms. I personally get the Respiratory track (!) and work my way to Coma and Paralysis. Investing a few points in abilities that make researching for the cure harder is fine, but I would rather invest in symptoms that have chances of killing instead. Dead researchers = no research.

Have fun!

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Nice, it worked! Thank you! –  chown Oct 2 '12 at 16:50
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