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Jan 7, 2013 | 3:07 PM EST
  • Daily 4th Place January 8, 2013

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Sagittarian 100 Points You're an ultimate badass. Survive 500 days.

Author Comments







Rated 4.5 / 5 stars January 8, 2013

Good game, Everyone else say all the advice and sugetion
but i don see this one

But i found some relation:
each time the character won 2 Point of life the Zombies also won 1 point of life making them dificult to kill, because the training only give him more health no damage,

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Hyptosis responds:

Thanks for the advice!


Rated 3 / 5 stars January 8, 2013

Interesting concept, and a nice little time-waster. I'll let others speak about the tedium of repetition and focus on what I don't believe has yet been said. Nearing day 300 or so, I completely gave up trying to keep ammunition or medkits, as the super-zombie would pop up so frequently to make them not worth trying to keep. When fighting the regular zombies, I noticed that they went down easier with low-level weapons at the beginning of the game and became progressively more difficult with the same weapons as I toughened myself up. In my opinion, that kind of direct scaling of the zombies' health to the characters seems kind of askew. Generally, as the main character becomes tougher, more options should open up, but in this game, it seems the opposite. Finally, I think that a player should be able to advance the main character far enough, tough enough, or long enough to be able to face down the super-zombie and have some kind of satisfying ending. Players who play merely to see how many days they can last will probably tire out after doing the same thing for 1,000 days or so, and lose interest. It might also be worthwhile to occassionally force a fight when the odd zombie strays across the safehouse - something that the character cannot retreat from. As far as random items popping up, I think it would be cool if the random locale generator was scaled towards it's description. For a character who needs food, they should want to find a market of some kind. A character in need of ammunition may want to check out police stations, military bases, or the like. A character in need of better gear may want to seek out a museum, dojo, or such. Just some thoughts.

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Hyptosis responds:

Thanks for the crits! It helps.


Rated 3.5 / 5 stars January 8, 2013

AT 500 days this is what I had: (WARNING: SPOILERS)

1. no medkits: these become useless... the super zombie just takes it all, so I decided I would never collect them. i use them as soon as I get them.
2. no bullets: bullets are probably your best item. Don't trade them, it's never worth it and saving them only makes you dumb... the super zombie will take it.
3. I had some kind of weird samurai armor combined with some kind of super bullet proof or shock proof vest and riot helmet. (this then envolved to a riot helmet + bullet proof vest with shoulder pads and finally evolved to a moustache...???)
4. My melee weapon was a katana
5. max life was 31
6. 55 food
7. after 300 days, I find it impossible to lose the game.

Here are some tips for the game:
1. use your bullets, train yourself to become stronger. Eventually fight monsters that you can one shot with bullet than melee for the kill.
2. dont collect medkits
3. always take bullet/medkits over food
4. most of the time, don't trade
5. don't horde anything... this game will have VERY LONG losing streaks. Your medkits and bullets will be lost when you encounter the super zombie.
6. keep your life within the 4-7 area... this way, when you encounter the doctor, you will get your life healed all the way.
7. fight zombies as much as possible, however, if you can't one shot + melee kill combo... don't fight any of the zombies in that area. All those zombies will be about the same strength.
8. Kill the guy early in the game. Even if some of the rewards may be great if you can save him (medkit, bullets, tons of food), this chance is low. You're more likely going to lose a life instead. However, if you choose to kill him, you will either receive food or nothing. Nothing is better than losing life. So early in the game, choose to kill him. Later on (when you are well off) you can gamble and help him.
9. run from zombies early in the game (especially when you don't have much life/no items/no upgrades).

Somethings that may need fixing:
1. losing streaks/winning streaks are long. When I lose(get hurt, meet zombies, have no food, meet super zombie) it happens a lot. There was a 10 day spree when I only met the super zombie. I lost all my medkits and bullets.
2. How does the zombie fighting work? Even with better armor, i don't really see any difference. I sometimes get hit for 2 damage. Does this only increase my dodge rate?
3. Does the image for armor matter (the drawing)? I keep upgrading, but sometimes I see the same thing pop back up as part of the new armor.
4. I've killed zombies 70% of the time. Why doesn't my attack become stronger? There's only been one area where I could one shot kill a zombie. Everywhere else required one shot and then melee. Why is that?
5. I'm super OP... why can't I fight the bandits or super zombie?

People find this review helpful!
Hyptosis responds:

Thanks for the detailed feedback on the game, I will try to fix the issues!


Rated 5 / 5 stars January 8, 2013

nice game

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Hyptosis responds:



Rated 2 / 5 stars January 8, 2013

Not very good.

As many people have said, it's just repeat themselves. There is basically no strategy either, as there is just one real trick to the game:

- Whenever you see a Zombie, don't fight, run!

Once you realize that, you are golden. Now, if I had any suggestions on how to make the game better:

- Give some incentive to fight - Currently there is no reason to do it. You can upgrade your health much faster by training and it's certainly not worth the 2 days of food you occasionally win.
- Make to that you can chose what to look for when you scavenge
- Make weapons and especially armor more relevant (I upgraded my armor who knows how many times and could barely tell the difference)
- Make so that you can chose when to find the trader (maybe make him come by your place once or twice per week?)
- Make bullets more relevant (I almost never had them, partly because I didn't really need them and cause I keep loosing them to the damned mutant)
- The pretty doctor thing? She sounds like she was intended to be a special thing, but how am I supposed to feel good about her coming around when I just spent over 5 days of precious food to get health? Make it so she only shows up when your health is in the red.
- The crazy survivor was very frustrating, as success or failure seemed to be entirely random. We should have a real choice

People find this review helpful!
Hyptosis responds:

Sorry you didn't like it.