Super Mario 64

| |
Release Date: September 26, 1996

Tiny-huge Island (Revision 27)

Edit Page    Last Edit: 10 months 11 days ago

Hold up, buddy.

Already have one? Sign In

Tiny-huge Island Star Locations and Walkthrough

NOTE: There are three paintings in the hall with this course. The center painting leads to nowhere, but jumping through either the left or right paintings will decide how big you are when you enter the course. If you jump through the painting to the left you will be huge when you enter the level. If you jump into the painting to the right, you'll enter the level tiny.

Star One — Pluck the Piranha Flower
Enter the level through the painting to the left so that you start out huge. Immediately turn left and jump across a couple of bits of water before reaching a tall ledge to jump up to. Once on top of that ledge (you can only reach it while you're big), drop into the green pipe and you'll pop back out, smaller than you were before.

As you walk around the platform with the green pipe, piranha plants will pop up and shoot fire balls your way. Before they get off a shot, punch 'em to take him out (just one punch is enough). Continue moving around the platform to get more piranha plants to pop up—after you've defeated five of them, a power star will appear for you to grab.

Star Two — The Tip Top of the Huge Island
Step through the painting to the right to enter the level in tiny mode. On the platform with the large goombas is a small hole in the wall that you can pass through. Run through it and swim across the bit of water (past the sandy hill to your left) to reach a grassy hill. Run up the hill, past another giant goomba, until you reach an area with grassy platforms.

Long jump over to the first platform. The second platform is further away, but you can simply jump over the gap to have a gust of wind carry you over to the platform along the mountain wall. Cross over the narrow lip to another grassy platform and turn left to run down a bridge with a gust of wind trying to push you off. Fight the wind and jump up the grassy steps.

At the top of the steps you'll see large rolling balls come tumbling towards you. Dodge the balls, and as your round the lefthand corner turn left instead of walking past the hole from which the iron balls are falling. At the top of the hill is a green pipe, and to the right is a hill that leads up to a ledge with a giant ball-shaped enemy. Before jumping onto the ledge with this giant baddie, lure him towards one side of the platform he's on and then quickly run to the other side to backflip up and run past him.

Just up the hill is a yellow "!" box. Jump up to break it, revealing the golden power star.

Star Three — Rematch with Koopa the Quick
Enter the course through the painting to the right (as Mario), and begin making your way up the mountain as described for The Tip Top of the Huge Island. When you reach the area with the large rolling balls, run past the source of the balls (instead of turning left). Just past them is a hill lined with coins, and around the corner are two large goombas...and Koopa the Quick.

Talk to Koopa and he'll challenge you to another race. As soon as he says go, turn left to run back towards the rolling iron balls. Use long jumps to get an early lead on Koopa and turn the corner to chase the iron balls down hill. Run across the bridge with the wind blowing against you and as you reach the landing at the end turn left. On the left side of the green pipe is a flag you've got to touch before Koopa in order to win the race, and the power star.

Star Four — Klepto the Condor
Enter the level through the painting to the left to enter the level huge. You need to get near the top of the mountain, and there's a handy shortcut you can take since you're so big. Turn left and jump onto the first platform past the water. Climb up the tree to the top and perform a handstand—from this position you can jump forward to the platform above.

From there, hop up a couple of the small steps ahead and wait for the flying condor to come near you (you can see the star moving around on your map). When the condor is flying overhead, simply jump straight up into the bird and you'll knock the star from his talons.

Nearby there should be a Luigi cap you can grab. Transform into Luigi and walk down the walkway to the left, right to the tip of the ledge where the iron balls make their turn downhill. From there you can perform a backflip (with your back to the ocean) and use Luigi's floating ability to reach the small island that's floating out in the middle of nowhere. The power star is there for the taking.Star Five — Wiggler's Red Coins

Enter the course through the painting to the right. Start by heading through the hole in the wall to reach the water with the steep beach to the left. Run up the beach and take the koopa shell from the mini-koopa and use the shell to ride up the wall on the right side of the beach. If you stop moving upwards try jumping a bit to build up your momentum again, and once you reach the top of the hill jump off the koopa shell (by pressing hte crouch button).

To the left you'll see a very narrow walkway that leads to a cave in the side of the island mountain. Be careful when traversing the walkway and enter the cave. All eight coins can be found on the steps of the cave, so just hop around counter-clockwise to collect them all. The hardest coin to get is one that's atop a very small, tall platform—if you came in as Mario, you can grab the power flower from the nearby red box and float up to it. When you've got all eight coins the power star appears inside the cave.

Star Six — Make Wiggler Squirm
Hop through the painting to the left and enter the course as huge Mario. Again, use the tree just left of where you start to jump up to the level above. Once up there, turn left to run past the source of the rolling balls and turn right around it to continue to the top of the mountain. Ground pound the pool of water up top and you'll empty out the water.

With the pool of water gone and only a small hole left, return to the source of the rolling balls and hop into the green pipe, transforming to a tiny Mario. Run back up the hill to the top and you can now drop into the hole you created that drained the pool.

After Wiggler talks to you a bit, drop down to his level and ground pound his head. You need to ground pound his head a total of three times, and each time you do he gets faster and more aggressive. The easiest way to get him is to run away from him and then stand still, letting him come to you. Time your jump and your ground pound so that you come down on his head right as he moves under you. It's not too hard to nail him, and once you get him three times he'll cough up the power star.

Star Seven — Switch Star on the Island
As Mario, jump into the painting to the right and return to the cave as described for Wiggler's Red Coins. When you reach the cave, hop from rock to rock, going counter-clockwise around the room until you reach the platform with the star switch on the ground.

Step on the star switch and quickly break open the red box nearby to grab the power flower. Mario will inflate, allowing you to float (slowly) over to the power star that's to your right. You should have plenty of time to get to the star, though you don't want your power flower to lose air while you're floating over the abyss.

blog comments powered by Disqus
Download PDF

Top Wiki Contributors

See All Top Contributors »
Wiki Help

Need assistance with editing this wiki?
Check out these resources: