real ai within 30 years?

This is a discussion on real ai within 30 years? within the A Brief History of forums, part of the Community Boards category; "Don't be too proud of that technological terror you've constructed." -Lord Vader, SW:ANH...

  1. #16
    the hat of redundancy hat nvoigt's Avatar
    Join Date
    Aug 2001
    Hannover, Germany

    -Lord Vader, SW:ANH


    When in doubt, read the FAQ.
    Then ask a smart question.

  2. #17
    Registered User FloatingPoint's Avatar
    Join Date
    Jun 2003
    And then he said something abt the force being superior to the current tech they had..
    Come cast your shadow over me
    and I'll cast mine all over thee
    Take me away, into the shades
    where there is no light of day

  3. #18
    Cat is offline
    Registered User
    Join Date
    May 2003
    Originally posted by the Wookie
    I don't think so. Neural networks are basically designed on how the brain works. To me, 30 years sounds reasonable, especially at the current rate of growth for out technology.

    Neural networks are designed to conform and 'learn' from whatever data it gets. And there are plenty of people researching on ways to make this better.

    Machines can't think with emotion, but they can with logic as we do, and they can do that better than we can, if not just as good
    The fundamental difference, though, is that a computer is a discrete time, discrete amplitude (digital) system. Our brains are continuous time and continuous amplitude (analog) systems, although things like neural activity are binary events.

    The neural nets of today try to simulate the TOPOLOGY of the brain, but they operate in nothing close to the same way. Artificial neural nets are, essentially, matrix multiplications potentially followed by nonlinear operations. They iterate over solutions one time-step at a time. Our brains are asynchronous -- although there are rythmic oscillations in many areas, the system as a whole does not work in snychronization with any clock signal. Our brain is much more like an analog computer than a digital one.

    Now, nobody builds fully analong computers these days because they are difficult to construct, difficult to program, pretty much difficult to do much of anything with. But they're blazingly fast; even a simple analog computer built for a particular task can reach the answer before any digital computer.

    They also have an incredible complexity that digital systems cannot match. Part of the reason we USE digital systems is because they are of a complexity that we can deal with.

  4. #19
    Microsoft. Who? MethodMan's Avatar
    Join Date
    Mar 2002
    >>I intended to insert "necessarily" and "also" in my state ment to force the point that technology advancement includes enhancement. However, I was in a hurry to get out to my classes.

    Oh right , that would hold up great in court...

    >>As for "people like me" -- you know nothing of or about me.

    I never said I personally know you, its the people that THINK like you, learn how to quote. Dont put words into my mouth.

    >>As for "major setback" -- Ehancements to existing technology are what are responsible for the LEAPS and BOUNDS technology has made in the past 15 years. The desktop computer thats being put to waste by your use wouldnt be able to play the games you like, or view the websites you surf with out enhancing existing technology.

    I agree that some of the technologies are produced by enhancing existing technologies, but is also because they are accepted by the majority of the people. However, there are technologies, which COULD be better, but its pretty hard to introduce something new into an area that has existed for such a long period of time.
    Last edited by MethodMan; 09-19-2003 at 02:16 PM.



  5. #20
    Xei is offline
    Registered User Xei's Avatar
    Join Date
    May 2002
    He is obviously insane.
    IPv6 Ready.

    E-Mail Xei

Page 2 of 2 FirstFirst 12
Popular pages Recent additions subscribe to a feed

Similar Threads

  1. application of AI in gaming
    By sun and moon in forum General AI Programming
    Replies: 2
    Last Post: 04-04-2007, 11:32 AM
  2. fun with pathfinding
    By BobMcGee123 in forum Game Programming
    Replies: 11
    Last Post: 06-15-2006, 02:28 PM
  3. Ai
    By bobthemighty in forum Game Programming
    Replies: 18
    Last Post: 05-18-2002, 11:44 PM
  4. Programming Puns
    By kermi3 in forum A Brief History of
    Replies: 44
  5. Replies: 7
