Operation: Anchorage!

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  1. Disable the Pulse Field.
  2. Enter the Chinese Compound.
  3. Kill General Jingwei.
  4. Report to General Chase for debriefing.
  5. Exit the simulation.
  6. Access the VSS Armory.
  7. Enter the VSS Armory and take whatever you need.


  • Frag Grenade (M)
  • Missiles (M)
  • Microfusion Cell (M)
  • Frag Mines (M)
  • Intel #9
  • Intel #10.

Part 1

This mission is the namesake of the DLC pack, and is the final of four missions you'll play through in this trip through a rather disturbing virtual reality. Leave the tent you begin the mission in and, as usual, seek out Sgt. Montgomery. Because there are already so many soldiers at the Pulse Fields, it's only going to be you two as a team going forward. Leave Field HQ and instead of going right (towards the listening station) or left (towards the tank depot), you're now gonna head straight forward, down the middle, towards a series of trenches.

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You're going to run into both friendly faces and enemies that need to be killed as soon as you enter the trenches, so naturally, hold your fire on the former and let it fly on the latter. Running through the initial trench is only going to take mere seconds, so when you emerge, simply run across the artificial boundary on your right (the blue forcefield) and reenter a new trench shortly thereafter. This is where you'll start running into Chinese resistance almost exclusively, so open up on these foes going forward. This could just be a figment of our imaginations, but the enemy soldiers seem even more aggressive here than usual. Thus, you'll want to be ready for a fight.

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Intel 9

If you're looking for Intel #9, then you're going to want to keep a keen eye out as you enter the second trench. Go forward as we mention above and kill whatever enemies you come across. You won't be able to deviate off of your path going forward until a small room opens up on your left. Breach this room and find an American prisoner within. Speak with him to set him free, and then more importantly, grab the intel case within this small room before proceeding. (Keep in mind that you can heal with the healing station within this small area, as well).

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After grabbing the ninth intel case (there's only one more to get!), continue down the trench, which should now be empty. Well, it'll be empty at least until the path swings leftward, at which case you'll be met head-on with three Chinese soldiers. Eliminate the enemy threat and proceed towards the sloping pathway that leads back out of the trench (just be sure to examine the weapon refilling station next to the ramp before proceeding). When you're out of the trench, you should be in the clear, so simply run forward, staying parallel to the trench you just ran through, which should be to your left. This path will eventually swing rightward and thereafter lead into yet another enemy trench.

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Run down into the trenches and immediately prepare to do battle with a Chinese soldier wielding a flamethrower, as well as another sniper-inclined enemy. Since they're both in a contained room, chucking some Frag Grenades into the fray will probably do the job for you fairly easily. As you turn the corner to rejoin the trench on the other side of this small room, be sure to refill your ammunition and health at the station you encounter, and grab the Missiles, Frag Grenades, Frag Mines and Microfusion Cells you encounter as well. When you reemerge, get ready to deal with more Spider Drones, and also deal with the two Mark I Turrets in the pillbox ahead and above. Once the threats in this area are eliminated, you'll realize you have a choice.

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Part 2

The fork in the road that deviates once you reach the pillbox will bring you in two entirely different directions. We first recommend that you explore the route to your right. You'll run into plenty of hostile soldiers down this route (including a pesky flamethrowing soldier), and it leads to a dead end. But it's at this dead end that more Frag Mines, Frag Grenades, Missiles and Microfusion Cells can be added to your inventory. Head back to the fork thereafter and this time, head leftward. This path will lead forward and to another fork. Should you head right or head left? First, head left. This will ultimately lead to another enemy-laden dead end, but you'll find health and ammo refilling stations down here, which you should visit before proceeding. There's also another Chinese computer down here for you to read, if you so desire.

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Now, head back to the second fork and take the yet-untraveled path. You'll be able to emerge from the trench, but first, focus on the small room next to the ramp leading up to your left, where two Chinese soldiers lie in wait. Prioritize eliminating the flamethrowing enemy first. When both foes are felled, emerge from the trenches and turn your attention to the pillbox above and ahead. Two more Mark I Turrets are lying in wait there. Aim at them with VATS and take those pesky things out before proceeding (as well as any residual Chinese soldiers).

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When the threat from the pillbox is eliminated, continue forward. As you fight more Chinese soldiers from afar, you'll see a helicopter-like device (the same as used by the Enclave in the actual game) dropping off Power Armor-equipped soldiers, effectively flanking the Chinese enemies. As you push forward and then head right into a bombed out building, where more soldiers can be found (and killed), you'll eventually meet up with the location where the Power Armored soldiers were located (make sure to heal yourself in the aforementioned bombed out room as well). When you emerge from the building, do be sure to clear the pillbox up the stairs to your left before proceeding with the quest by heading rightward.

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From here, the path to the infamous Chinese pulse field is rather easy to find, simply because the bobbing-and-weaving Power Armor-wearing soldiers will ultimately lead the way. While you should follow them through the rest of the abandoned, once-occupied Chinese settlement, be sure to deviate from the path when necessary to explore buildings on the periphery. You should find a store of Frag Mines, Frag Grenades, Missiles and Microfusion Cells when you do, as well as stations to refill both your health and your ammunition. When your armored friends finally lead you to the pulse field, you'll see a bloody display. It appears that because of their armor, they can't cross the field. But you don't have Power Armor on…

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Since you haven't any Power Armor on, the pulse field won't affect you. Press towards the pillbox adjacent to your current location. Within this machinegun nest, you'll find a couple of Chinese soldiers that need to be eradicated, as well as a couple more Mark I Turrets. Eliminate all four adversaries, and then proceed towards the station even further down the snowy plains from there. This is the source of the pulse field's power, and surprisingly, it's sparsely guarded. As a result, you should have little trouble running up the stairs and entering the small guard tower, where the remaining defenders should be slain. Then, seek out a switch on the large computer terminal there to shut down the pulse field. Now, powerful friends wearing their Power Armor can sack the Chinese compound with relative immunity.

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Part 3

Intel 10

Before proceeding onward with your friends, however, you should grab the tenth and final piece of intel from within the same small guard shack that the switch shutting off the pulse field was located. This is a difficult piece of intel to miss -- simply face the switchboard and look to the left, where the suitcase you sit is rather-obviously sitting. Just remember to hit the switch and grab Intel #10 before heading on your way, since backtracking back to this location won't be an option before very long.

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Press towards the occupied American-turned-Chinese oil refinery ahead. While there's going to be minimal resistance as far as Chinese soldiers (and Mark II Turrets) are concerned, you'll likely find that your friends will take care of all of the resistance for you, especially if you take your time getting to the refinery from the position where you disabled the pulse field. When you reach the refinery, it's time to head on in and deal with the Chinese threat inside.

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Within, you won't be able to move immediately. As you watch the fray around you, the Chinese commander will eventually confront you and speak to you in his native language. You can actually convince him to kill himself (or just threaten to kill him), but chances are, if you're skills of persuasion aren't high, you're going to have to deal with him head-on. General Jingwei, as he's named, is a person of incredible strength. Even with the Gauss Rifle, a dozen headshots won't bring him down (why they programmed him so powerful is beyond me). If you're having a hard time with him, you may want to consider simply killing his soldiers and then focusing on him. Regardless, keep moving and hope for the best.

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When the general is slain, a familiar face will show up on-scene and congratulate you on a job well done. And then, before you know it, you'll be automatically (and immediately) transferred out of your current location, back to the real world. It's at this point that you'll meet up with Protector McGraw, who holds up his end of the bargain. Go claim your goods! And congratulations on beating the first DLC pack for Fallout 3!

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