

No games are being announced that supports ATI's method, says AGEIA




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Do we really need a PPU?
By Le Québécois on 6/10/2006 3:39:21 PM , Rating: 2
I mean, I know that I some point we might need them but look at a game like FEAR for exemple. I "think" all the physics and AI in CPU bound in this game and yet there's near to none improvement in fps (like 5% between AMD64 3000 and an FX-60) increase whatever CPU you are using for this game and I'm not talking about crazy 1600 resolution but even at 640 where the cpu is supposed to be a limiting factor.

Either Monolith has done a pretty impressive job with the havok engine and their AI or I missed something along the way that make that even a SLI-7800GTX 512 is a limiting factor in 640x480.

My point is that to me all that PPU talk is about programmers getting lazy and not trying to optimize their code to the max so the we can USE our current CPU to their maximum potentiel.


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