

  (Source: iBeatYou Blog)








Comments     Threshold


RE: Either...
By nafhan on 8/17/2010 6:53:12 AM , Rating: 3
With an RTS, I think it's as much screen size as touch vs. mouse and keyboard. An RTS built for a large touch screen wouldn't be much different than what we are used to now on the PC (and really wouldn't require a much different interface), but cell phone size screens require a streamlined/simplified interface and gameplay as you just can't represent as much information.

RE: Either...
By B3an on 8/17/2010 10:44:52 AM , Rating: 2
Long story short - a game specifically designed for touch, on a device with a high res multi-touch screen thats atleast 8 or 10 inches could probably be better than a mouse, atleast for speed.

For anything else buttons are superior. And a mouse and keyboard is even more superior for many other things/games.

RE: Either...
By afkrotch on 8/17/2010 9:20:02 PM , Rating: 2
Uh, not really. You can get the basic movements down fine with some finger gestures and crap. Like select unit(s), make units move, scroll around the map, etc.

Now how do you suppose they'd hotkey 5 different buildings? If you want to slowdown an RTS and start removing RTS elements (think CnC4), then yes. Let's all do touch.

