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Kung Fu Rider Image

Generally unfavorable reviews - based on 45 Critics What's this?

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Generally unfavorable reviews- based on 16 Ratings

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Score distribution:
  1. Positive: 0 out of 45
  2. Negative: 38 out of 45
  1. Oct 21, 2010
    The problem is that it doesn't last very long before you get bored. [Issue#196, p.93]
  2. Oct 21, 2010
    Kung Fu Rider is definitely not as funny as it thinks it is, and not really much fun either.
  3. Oct 21, 2010
    Sadly outside of the main mode Kung Fu Rider offers very little else for your money.
  4. Oct 21, 2010
    Kung Fu Rider is a good example of what you shouldn't do with the PlayStation Move. The controls are frustrating and the few levels are repetitive. Don't buy this game, not even if your live depended on it.
  5. Oct 21, 2010
    Kung Fu Rider's bizarre and broken controls bear little correlation to what's going on in the screen, and overall the game would function far more effectively if its commands were simply mapped to a DualShock controller. It would still remain utterly terrible, however, as the game is an uninspired mess built entirely around a core conceit that gets old surprisingly fast.
  6. Oct 21, 2010
    The simple fact is Kung Fu Rider would have fared better on a traditional joypad (it still wouldn't be that much fun), therefore making the entire game ultimately pointless. Studio Japan has blatantly given a half-arsed approach to their first PS Move title and there's absolutely nothing to recommend. Pointless, frustrating, irritating.
  7. Oct 21, 2010
    So what we have is a game that should be kitsch, daft fun but instead is dull, broken and mildly sexist.

See all 45 Critic Reviews

Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 2 out of 5
  1. Sep 20, 2010
    This is a good game. I can control the character easy. The environment is nice. Path is long enough. This game show the power of PlayStation Move. I like this game. Expand
  2. Nov 9, 2010
    This game is very much underrated, sometimes crazy + fun works, as you can tell it doesn't show here, if your not having fun with this game then i suggest you should walk out the door. Expand
  3. Aug 17, 2013
    This game has a worse rep than it deserves. There is nothing inherently wrong in creating a game over a simple premise, as long as it's fun and the game knows its place. Unfortunately, KFR suffers from a "corporate mandate" problem, it has been mandated to be many things it could not be. But all is not lost, lets see.

    You probably know the premise (calling it a story would be generous) you're a hapless detective (or his assistant) escaping from the mafia by riding chairs and one inappropriate objects downhill on busy streets. Its that kind of offbeat Japanese humour we don't get too often. There's a element of watching the characters suffer, which is reinforced by a close up of their faces so you don't miss their pain expressions as they ragdoll after a crash. That should make up for a short whacky fun romp, but then the corporate mandate rears its ugly head.

    First there's the controls. This game was mandated to be a PS Move game. You'd think that by now developers would know that replacing button presses with controller waggle a good game does not make, and you'd be wrong, for that's what Studio Japan did. Acceleration, braking, steering, jumping all is mapped to move gestures. There is nothing is this game that could not have controlled better with a regular dualshock 3. Having said that, the controls are not as broken as some have suggested. I never really had problems directing the action. It would have been better with a regular control, but its not a train wreck. I was able to complete all the levels without feeling that I was not in control.

    Second, level design. The premise does not allow for much, but the game has been mandated to be a full-ish retail game. So in an attempt to give it longevity, the difficulty curve is skewed towards the hard side. This is a problem other Move games such as The Shoot share. With such a simple premise, the difficulty spikes come up as cheap shots.

    As far as graphics go, its adequate, nothing to write home about. The graphics do have a charming "old Sega arcade" feel to them that I find endearing. The only problem is with character design, specifically Karin. the female protagonist. The first time you see her, you will probably notice her weird proportions, her hips seems too wide for her frame. Once the game starts, it becomes obvious why, she'll be waggling her behind at you the whole way through. I guess its supposed to be comedic but it's actually embarrasing enough to propel the game into the "games I would not want my mum/wife catch me playing" category.

    Bottom line, a game stretched and priced beyond its merits, but not a total loss. The control is less than ideal but functional. It does deliver on its simple promise of whacky fun, just stick with the male character. These days, now that it can be had for$10 or less it becomes a much more palatable proposition.
  4. Nov 1, 2010
    I couldn't get passed the tutorial it was so tedious and frustrating to control. Well, I can give it one thing, it had semi-decent graphics... And that's being generous. Expand
  5. Oct 12, 2010
    game for ****