FAQ and common issues

  • Q: How do I quit the FS-UAE emulator?
  • A: You can try any of the following:
    Alt + F4
    F12 + Q
    Hit F12 to open the menu screen, go to the top right to hover over the X and hit return (or fire if you are controlling the menu with a joystick)
    Alt + tab and close the FS-UAE if it is running in a window (you may need to ungrab the mouse using the middle mouse (scroll-wheel) button or F12 + G before you can Alt + tab out)
    Alt + tab go to AmigaLive and use the “Stop FS-UAE” button
    Alt + tab and quit AmigaLive will also prompt to close FS-UAE  (as if hitting the “Stop FS-UAE” button mentioned above)
    The keys F10 or * (Asterisk)  are usually assigned as a WHDload quitkeys and may also close some WHDload games (Will also close FS-UAE for everyone connected)
    You can assign your own quit-key using the custom-setting (you can contact me in Discord for this)
    For more shortcuts, click here


  • Q: How do I reduce/increase the volume in-game?
  • A: The shortcut keys are “F12” + “,”(Comma or <) to reduce and “F12” + “.” (Period or >) to increase the volume.
    Additionally, you can also use the left Alt key with “,”(Comma or <) to reduce and left Alt key with “.” (Period or >)
    Some keyboards require you to hold the “Fn” key to make the functions keys work.
    For more shortcuts, click here


  • Q: Why cant I see the list of single-player games?
  • A: The main focus of the project was to cover multiplayer games with netplay and not to compete with other emulation products.
    Since more and more users demanded the ease of use that AmigaLive offers to be available for more games, the single-player games-list was created.
    You can switch lists from the top menu “Game-Lists”, or by clicking on the games-list label.
  • Q: How do I  find other people to play a game?
  • A: This is the most difficult question, AmigaLive has an IRC client built-in and available, but the IRC channel is quite dead.
    You might have more chance by asking in Discord or even through the Twitch.tv channel.


  • Q: Can I see or join a session someone else is already playing?
  • A: No,  all connections are performed only during the session startup, once the game is started you cannot see it or join anymore.
    if you see active sessions of games, those are possibly dropped sessions which failed during startup.
    Additionally, all players must quit the game and start a new session with setting the exact amount of additional players (connections) connecting.


  • Q: Our game was disconnected while in a critical stage, do we lose our progress?
  • A: Yes and No, this is case by case scenario.  if no saved-states happened during the game, one person can still save the state and transfer it to all connecting members by selecting the “Saved-State” he wishes to transfer in AmigaLive before starting the game. This is more like a hit/miss situation as some states might not be compatible with WHDload or HD games, but should usually be good enough to complete a round of “Worms”  or other games.


  • Q: How do I  communicate with people who are connected?
  • A1: During an online game, you can can press the “Tab key” to toggle the chat and write a message for all players to see.
  • A2: If you have a microphone or web-camera, you can all join any of the available Voice channels on the AmigaLive Discord server 
    (Preferably use a headset, or lower your audio volume so not to allow any game audio to echo back through your microphone)


  • Q: Why do I see 2 mouse pointers? one from the host PC and one in the emulator when I play mouse games.
  • A: Use the middle mouse button (scroll wheel button) to grab/ungrab the mouse in the emulator window.
    Additionally you can use  the shortcuts F12 + G or left Alt-key with G.
    You can also start the emulation with the mouse already grabbed by enabling the “Mouse Grab” option in AmigaLive.
    (This was deliberately disabled so that new users don’t ungracefully restart their PCs while being locked in the emulator window)
    For more shortcuts, click here


  • Q: The mouse pointer moves relatively faster (or slower) than my host mouse, can I fix this?
  • A: You can set the “Mouse speed” in AmigaLive before you start the session, go to “More Options” and change the “Mouse Speed” option, increase for faster, decrease for slower.
    Any changes require you to start a new game session to see the result. I had to set mine to “98” to get the required results (default is 100).


  • Q: How do I usually quit a game to go back to the main menu?
  • A: Commonly by hitting “Escape”, some games require you to Pause the game by hitting “P” and then hitting “Escape” or “Q“.
    You can reboot the amiga with using the three finger salute (Ctrl key + left Amiga key + right Amiga key) which emulated is: left Ctrl + left Windows-key + right Windows-key.
    An emulation reboot can also be performed with modifier key F12 + R or left Alt with R.


  • Q: I selected keyboard as a controller in AmigaLive/FS-UAE and I also choose keyboard in the game, but my keyboard doesn’t seem to work, why?
  • A: When choosing “keyboard” in AmigaLive as a controller, this means it emulates a “Joystick” using that keyboard layout (usually right Ctrl to fire and Arrows to move).
    In the game you should still pick a “joystick” as a controller,  otherwise if no joystick is available for that player, leave the default keys as is,  configurations have already been mapped  for using the default keys to a controller port for each game.  If you still have problems, try setting up “keyboard” in a different port through the F12 menu.


  • Q: A game requires me to use the arrow keys, but they do not work, why?
  • A: Usually for the same reason as above, if you are using a “keyboard” as a controller,  this means  your cursor keys are either mapped to other keys or a joystick.
    To rectify, you need to set your controller to a different keyboard layout so to free up the cursor keys for the Amiga keyboard end to work.
    Additional solutions:
    A) You can set your controller to “none” temporary  using the F12 menu, and set it back if its required just to bypass one screen.
    B) Use a joystick or any other keyboard layout which does not require the arrow keys.
    C) Have another player connected with  a joystick use the arrow keys.


  • Q: The game is playing a tune while asking me to hit LMB to continue but does not start when I hit it, why?
  • A: This is the common crack-intro, which usually requires you to press left-mouse-button for it to skip.
    Player 2 is usually on the mouse port, so he has to hit fire on his controller to skip it.
    Additionally, you can hit F12 and set any controller (keyboard, joystick, mouse) on the mouse port (2nd port from the top) and hit its fire button (right-Ctrl key for keyboard or left mouse button for mouse controller).Note1: Sometimes games require you to hit the Escape-key or Return-key or both left-right mouse buttons to exit the crack intro.
    (You are not a real Amiga user if you have never smashed all the keys and buttons to exit a cracktro)Note: By default, AmigaLive toggles the mouse-port autoswitch to automatic when playing games in “offline mode”, so it should not be an issue for most cases.Note2: For games that have mouse/joy auto-switch enabled, this is not a problem, but for game configurations which this is disabled, (as in most 2 player games, so hitting the mouse doesn’t interfere with the player on the mouse port) the issue might appear when a single player plays a 2 player game on the twitch stream-server (which is not running in offline mode).


  • Q: How can I save my progress?
  • A: Use Save-States for now through the F12 menu. They do not work 100% with WHD/HD games as there is still work in progress.
    Saving on disks through the game itself will not work, and even if it does, all modifications will be deleted as soon as the next game session begins.
    This is done on purpose as the my main focus is stability for netplay without desyncs.Saving may be an issue as Save-States are not fully compatible with the WHDload games and AmigaLive removes any disk modifications to avoid desyncs while in multiplayer.Note: In-case you encounter VBRresload_Diskload‘ issues, please report the game in the Discord bugs list so a “theoretical” fix is applied to that configuration.
    You will need to scrap the current Saved-States before trying again after the “theoretical” fix is applied and there are no guarantees it may work.


  • Q: Can I add my own games?
  • A: Currently no, you can request a game to be added in the  Discord #wishlist but it is required to be either multiplayer or a worthy to play single-player game.


  • Q: Can we use AmigaLive to play serial linked games?
  • A: No, serial link is not fully supported in FS-UAE so AmigaLive cannot tap into that feature.
    I recommend you use Parsec with WinUAE (master/slave) for those type of games (tested and works great).


  • Q: Can I play single player games using AmigaLive?
  • A: Yes and No, AmigaLive was created with the focus on multiplayer games using the same Amiga.
    There is a “Single-Player” game list which can be selected from the AmigaLive “top-menu bar”, but saving your progress using saved states, might be an issue as mentioned earlier.
    So for better results, I suggest you use other game resources such as OpenRetroDB, AmigaForever etc..
    You can create your own configurations with the FS-UAE Launcher and use them locally. Experimentally, there is a configuration called “Workbench 3.0” which includes most known single player games downloaded from whdownload.com and launched through iGame  and allows you to build on that using your own local HDD by following the configuration notes.


  • Q: Can I use my own version of WHDload or kickstart ROMs?
  • A: No, everyone needs to have the exact same configuration and machine specs. Therefore updating these files manually will cause desyncs.
    However, it is highly encouraged to own a copy of the kickstart ROMs by purchasing them from the AmigaForever website .
    You can download the AmigaForever-Essential for Android  package which includes most common ROMs and costs less than $3.


  • Q: Why am I getting a “error #8 desync emulation running on offline mode”?
  • A: Make sure you are using the same version of FS-UAE and have not tampered with adding hardware changes in the custom settings.
    A slow computer system, network issues, HDD differences or changing controller mode during a game may also cause an error #8 desync.


  • Q: Why am I getting “error #2 starting in offline mode”.
  • A: This means you are not using the same password as the one who initiated the game.
    Check under “More options” for the password field and update it according to the game host , the default password for everyone is “amiga” (without the double quotes).
    If you are a streamer and do not want to share the password with viewers, you can safely transfer the password to others using the IRC Chat feature included in AmigaLive.


  • Q: What are the hardware and OS requirements to run AmigaLive + FS-UAE emulator with netplay?
  • A: AmigaLive is just a front-end application only used shares configurations with FS-UAE being main emulator, this means you can close AmigaLive after FS-UAE starts so it doesn’t consume any resources after the connection, keeping AmigaLive running shouldn’t make much of an impact on high-end machines.Since the main emulator is FS-UAE, we are basing our requirements for this by application alone and by user experience.
    Any modern commonly used 64bit OS (Linux, MacOS or Windows) should be ok.
    Any x86 CPU with passmark single-thread performance over 940 (Core2 Duo E6600+)
    Network requirements: Low latency ping to the server with less than 60ms for any fast paced games and up to 150ms high for slow paced games.
    Minimum speed is ISDN line 128kbs, but I recommend fast ADSL internet with at least 0.01 Mbps upload (PSTN line is not recommended)
    Wi-Fi might not give a good experience for the majority of users as its network quality may be saturated and have lots of disturbance from the surrounding environment.Requirements for streaming on Twitch.tv/AmigaLive:
    Same Network requirements as above. The stream is not broadcasted from your own PC, but from the connected spectator client, therefore the network demands are the same.
    No OBS required (for the same reason as above)
    No Twitch account required (But I do suggest you have one and associate it with your netplay-tag by using the !tag command in the twitch chat, so that the viewers know who is playing)
    No subscriptions required to stream (I do not require you to subscribe to my channel, playing is more than enough to contribute)
    No fees


  • Q: Can I run AmigaLive on a RaspberryPi?
  • A: This is currently in the tests by a few users, AmigaLive is already compiled for ARM32, but the FS-UAE emulator does not yet have an official binary to run on a Pi.
    I do not offer any support in compiling FS-UAE for RPi so you are on your own on this until it is officially supported by the FS-UAE vendor.
    The FS-UAE vendor is working on optimizing the software so that an Rpi400 can run a stock A500 and A1200 configurations with cycle exact emulation.
    There are unofficial FS-UAE compilations for Rpi, but features such as “JIT” are not implemented/supported. I use JIT to enhance a few A1200 configurations which demand 3D performance and with this feature missing, desyncs are bound to happen.
    Additionally, running FS-UAE on anything less than an RPi4/400 may give synchronization problems and thus a bad overall experience.
    Since AmigaLive uses quite a few A1200 enhanced configurations, might have to create a list with RPi compatible games.


  • Q: I’m running in “Offline Mode” do I still need to be connected to the internet?
    A: Yes, AmigaLive requires to be connected to the internet so it can download the selected game configuration and game files during launch.


  • Q: What OS and requirements do I need to host an AmigaLive server?
  • A1: if its for temporary usage, you can choose to to start a local netplay server.
    You need to create a port forwarding rule on your router to point to your machine running AmigaLive. One TCP port is required (preferably you can use TCP/UDP port 27886 as this is also used by default for Kaillera SWOS). This configuration is required only once unless you change network adapter settings on your computer.
    Now all that remains is to open AmigaLive and under the “More Options” menu select the “Start as Host” and pick the port you setup earlier (default is 27886).
    You can then choose any “Server Location” to start the game.
    *The “Start as Host” option, does not remain permanently enabled, this was done on purpose because people tend to forget it enabled. So check every time before you start a new game.
    *Doesn’t matter which server you pick anymore, the game started will be deployed with a game configuration storing your external IP:port information on that server,  so anyone connecting to that game will automatically use your external IP:port and bypass the original server IP:port, making it seamless for everyone connecting.
    *You can also use this feature when playing single-player games on the twitch stream-servers to ensure you have the best latency for fast paced games (ex. Pinball)
  • A2: if you want to host a permanent server which can be found in the AmigaLive server location list:
    System requirements:
    CPU equivalent of a Rpi 3B+ or faster
    64MB RAM minimum (256MB recommended)
    10GB HDD (Suggested to have about 1.5GB HDD space free after the setup for OS updates etc.
    OS and software requirements:
    Debian 8-10 (RPi default OS or any Debian based OS).
    I will need SSH with super user access to setup Apache, PHP and Python on the host
    Network requirements:
    Static IP (or domain name)
    1 Mbps minimum upload speed (0.2 Mbps per connection)
    Port forwarding of about 6 to 10 sequential ports (recommended TCP ports: 24511-24520)
    1 HTTP port (recommended TCP port: 24508)
    1 random port for SSH access (I need this to connect and deploy the server and test netplay)
    Time required for the deployment: 1 hour (usually takes less, but I need this time without interruptions in-case something goes wrong and I need to troubleshoot)