Beyond Good & Evil HD

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Release Date: March 2, 2011

The Black Isle (Revision 94)

Edit Page    Last Edit: 1 year 11 months ago

The Black Isle is north of the city. Zip through the main canal and head for the big black ominous island in the middle of nowhere. The compass view can help get your bearings.

Head into the mouth to meet the mark/victim/customer. After a tiresome bee-ess session, you can save the game (not really necessary, unless you want to do something stupid, like use health items or spend money). Start taking pictures of animals, unless you don't want money.

Remember that unlike Legend of Zelda, this game emphasizes teamwork so if Jade cannot seem to do something, press the partner action button to see what happens. Many times, you'll be pleasantly surprised.

When stuck, see if teamwork can solve the problem.

Three things before you go - the various vending machines on the planet (you've seen some already at Mammago's Garage) are everywhere on Hillys (even inside enemy held territory).

However, the vending machines in places that are not "civilised" (e.g., no enemies trying to kill Jade) so they will not have their items restocked once the item is bought.

If you intend on buying stuff that is replenishable, Nouri (ped-district) has an infinite supply of K-Bups and Starkos for sale and the rhino garage has an infinite number of PODs, Boosts, and food for sale (just leave Mammago's for the ocean then go back inside).

The second thing is that there are "item closets" (they look like rolltop desks) that have free items and stuff for anyone who finds them. Although some may require passcodes or keys, the fact that they don't cost any money to pick-up gives strong impetus to loot every sucker item closet you come across.

Finally, this game is not hard. Looking for the bonus crap is hard. When in doubt about where to go, just pop open the map and highlight the assignment. Any place with an exclamation point is where Jade should go to take photos.

Use Peyj to pop-up exploding fungus so you can use them as bombs.

The various parts of the ancient mine are blocked off with security fences, gates, and raised bridges. The first thing to get to the boss is to cut the fencing that leads to the boss' room.

To do that, move Jade and the pig further into the mine by using the pig's jump shoes to rocket Jade to higher ledges; in the case of those raised bridges, have the pig stomp to bring up the exploding plants for Jade to bat into the bridges (and crystals) to bring them down.

Jade is more agaile, so use her to siddle on small ledges, jump long gaps and make other acrobatic stuff happen. Lay the ground work for the pig to follow and you'll clear the mine in no time flat. With some bridge or locked doors, a dial switch that only Jade can push is the key. Switch and blow the way to the tool locker (there's only one way to go; you can't get lost) and inspect the lockers for all the goodies, including a tool wrench that will let the pig attack enemies and cut open security fencing.

Some explosives need to be moved before blowing them.

Don't forget to snap pictures of animals you come across (just in case) and backtrack to the fence that has the vending machine. Rare hidden animals include one that only appears when Jade kicks a fuse box that darkens the cave long enough for it to appear. The fuse box is not on the ground, but right above a box past a door that Jade unlocked for the pig.

Cut the fence with the tool wrench and buy the PA-1.

After the fence, look for the vending machine selling the PA-1 and buy it for 1500 cees. Keep it with Jade and let the pig just hang on with two hearts. Sometimes, you will need to move Jade ahead to make bridges and paths open for the other person; you'll need to do that for the chasm.

One animal that can be missed is one that hides at the fulcrum of a bridge that Jade collapses for the pig. Look at the hinge of each bridge for crevasses where an animal can hide. Another creature is a giant glowing sponge that looks like the ground. Be sure to point the camera at anything glowing, interesting or both.

The way forward is relatively simple - there are no serious forks in the road or puzzles until later. In the large cavern, beat the bug monsters down, flip the bridge and don't leave until you can photograph the flying nautilus in the glowing cavern. You can save if you want, but it's pointless. Move to the end of the line and get ready to take a picture to complete the mission.

Fight the Black Isle boss.

Take the picture when both "creatures" are in view and take a picture of the boss before you start killing it. The Black Isle boss basically spawns little bastards that try to bite Jade's cute and adventurous butt; avoid or kill them and to do damage, have the pig stomp to stun the boss then combo hit using the lightsaber-toothpick.

Be sure to take a photo of the boss before killing it. This is one animal that will not reappear.

The boss will fly up and bombard the ground with explosive crud after each hit - to avoid damage, simply make Jade run in a circle when the boss has her "tracked". The boss cannot turn very well, and only moves as fast as Jade can sprint. Repeat this enough times, and the boss will barf up its goodies - namely a pearl. 

This is in the hall near the wrench locker. The cave to the left leads into a place with two one of a kind animals.

This is animal location #24 on the guide list. Get back to where the bridge is hinged to the rock wall for some disappearing alien bastards.

Past the gate is a power box (it's not the one coloured grey in the picture, but is right above Jade's head). Kick the box and the glow worm will appear. The pig is not necessary (except to lower the gate the first time).

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