You Can Explore Mass Effect's Citadel To Your Heart's Content In This Painstaking Minecraft Build Players re-create all kinds of amazing things in Minecraft, from the vistas of Game of Thrones to the bright world of Adventure Time.

King's Landing really was impressive, but my heart belongs to this painstaking reconstruction of the Citadel Presidium, from the Mass Effect series. The eventual scale of it boggles the mind: the creator has a full gallery of clearly recognizable images and still, at the time, claims to be only 20% done. Now all it needs is blocky space pigeons and the effect will be complete.

Mass Effect Presidium [20% done] I need skilled builders ! [Planet Minecraft, via IGN]

You Can Explore Mass Effect's Citadel To Your Heart's Content In This Painstaking Minecraft Build You Can Explore Mass Effect's Citadel To Your Heart's Content In This Painstaking Minecraft Build










Serious Racism Allegations Levelled at Video Game Developer [Update]San Francisco studio Kixeye is at the centre of some pretty serious allegations of institutional racism, after a person claiming to be an employee wrote a lengthy blog post [Update - since removed] outlining repeated acts of discrimination against he and other black colleagues.




We step into a conference room during lunch.





















UPDATE 2 - Kixeye CEO Will Harbin has since told Kotaku:





















Here's publisher Aksys describing Virtue's Last Reward:









How To Split-Screen Borderlands 2 On A Single PCBorderlands 2 is a game that lives by its co-op—t's fun to play the game solo, but it's even more fun to play with friends. It's even more fun to play with a friend in the same room.

The PC version of the game is truly fantastic, with great graphics, snappy load-times, a ton of tweakable options and a much-improved interface. But it doesn't allow for split-screen co-op—if you wanted to play with friends, you had to do it online. Well, until now.

Over in the official Gearbox forums, user Sycdan has posted this thorough step-by-step guide to playing the PC version in split-screen. It involves installing sandboxie, IndieVolume (which costs money but which you can try for two weeks for free), and running the game in windowed mode. You'll also need two controllers that your PC recognizes, naturally.

I haven't tried this, as I mostly live a sad and solitary video game life, but the whole thing looks viable, if a bit hacky. Given the way that Steam's big-picture mode has made PC gaming more of a living-room thing, it'd be great to see more and more PC games offering split-screen gaming right out of the box, just like their console brethren. Soon, I'm sure. Until then, where there's a will, there's a way.

PC (Steam) "Split-Screen" Guide [Gearbox Forums via PC Gamer]


Help Fund This Documentary Series about Video Game Design and Youâll Meet People to Help You Make Your Own Game Most crowdfunding projects for video games work one way: you front some cash and get a game that someone else makes. Sure, you get warm fuzzies from helping achieve their dream and you might get a shout-out in the credits but it doesn't get you closer to bringing your own game idea to life if that's something you want to do.

The Kickstarter campaign for What's In a Game is going to be different. Anyone who throws some money at the documentary series—which got teased a bit here—gets a spot on the beta for the Gameifesto social network. Gameifesto's aim is to link up skilled creators in need of other game-makers' help to get their own development projects off the ground. Not a bad deal if you're passionate about the creation of video games.


I Wish The New Sherlock Holmes Game Respected My Intelligence A Bit More One clear, overriding fact became immediately apparent, as I started up The Testament of Sherlock Holmes: Sherlock is a grade-A unrepentant jerk.




















Maybe Resident Evil 6 Is Actually About A Bunch Of Crank AddictsMost of the critics agree: Resident Evil 6 is an overstuffed mess.

But what if there were more to it than that? Joseph Bernstein's enjoyable review at Kill Screen puts forth the (half-serious) idea that, given the protagonists' penchant for collecting and using crank(s), perhaps it's actually a game about drug addiction?

"The game is always asking: where is the crank?" Bernstein writes. "Can you use the crank in time? Can you avoid the monsters that are trying to keep you from using the crank?"

The game's operatic awfulness suddenly slides into focus. Of course the struggle of two junkheads to stay flooded with their junkie reality would be over-the-top, outrageous, nonsensical. The moment-to-moment gameplay often looks like this: rising tension as you look for the crank, fear that you will not be able to use the crank as you are assailed by zombies, then quiet relief and exploration after successful crank use.

The narrative that emerges from this reading is full of rich symbolism. One memorable set-piece involves trying to protect your partner from exploding Roombas. I imagined a pair of strung-out losers, terrified by the robot-vacuums they bought in a happier time while flush with dope money, terrified by the idea of cleaning up their lives.

Despite the fact that Bernstein has decided that the drug in question is heroin even though "crank" commonly refers to meth, the comparison is still pretty funny. Yes, this kind of review flies in the face of the more product-oriented reviews we usually see at other sites. And no, I don't believe that Bernstein is actually suggesting that the game was intended to be a drug-abuse parable.

But while it's something of a flight of fancy, the drug-addiction angle does say something valuable about the game: To Bernstein, Resident Evil 6 is a hectic mess of constant, nonsensical battles. Like drug addiction, the game is "a harrowing, endless, and unrewarding experience."

However you slice it, I'll probably be skipping Resident Evil 6. And hey, I'll also take a pass on that drug habit I've been contemplating trying out.

The Kill Screen Review: Resident Evil 6, a devastating parable about addiction [Kill Screen via Gus Mastrapa]

(Image via Let's Play)