Starbound is Something to be Excited For!December 31, 2012 by

In the beginning there was Minecraft. The ultimate open world building block sandbox game that I have never played but can't help but see everywhere I turn. [The reason I haven't played Minecraft is because I don't like how it looks and I don't think it is worth the price point and it isn't on Steam]. Everyone knows about Minecraft. But how many people know about Terraria? The game given such titles as "2D Minecraft" or "Mariocraft" made a splash when it hit Steam for the first time summer last year [I think]. And boy did I play that game! Me and my friends came onto a server and we explored, fought, and did all the wonderful things you do in Terraria. Throughout the various updates and patches, I have clocked a respectable 250 hours on my Terraria game. But now that it is no longer being developed, and having already obtained the finest armor and weaponry, I have had my eyes set on a new prize. What some might claim to be, the 'spiritual' follow-up to Terraria. And that game is called Starbound.

Starbound is an exciting prospect. This game is filled with purpose! While it isn't out yet, every thing I hear and see trickling in makes me all the more excited. It takes the concept of Terraria and it elevates it. I could go on and on about why this game is so special, but it hasn't come out yet. I seriously hope it gets the attention it deserves. This is not a knockoff on the building block games that Minecraft had set in motion. This is not a Terraria clone. This is, in theory the pinnacle of its genre; as far as a 2D sandbox adventure is concerned, I am convinced that Starbound will be the greatest gaming experience of 2013 on the PC. It adds random generation to almost everything in the game, especially the planets you are bound to explore. I think this is a genius concept itself. Since the objective is to explore planets to help rebuild after losing your home planet [I'm not sure exactly what the story is], you are bound to run into different experiences depending on where you go. The most interesting thing isn't that it generates a number of randomly generated environments, but for me it is the randomly set difficult each planet will have. The game is set to have a coordinate system that will help you keep track of where a planet is. It seems incredibly realistic that, you don't know a planet is landing on it, and exploring it will give you an idea of how dangerous of a place it will be!

I imagine after a while you will be able to cultivate certain planets. There has been a lot of talk about questing as well, and helping out the citizens of your cultivated areas. The game is also said to have a feature where you capture enemies on planets and tame them to help you!

Since the game is still in development, I can't really say what will and won't be in it. But I do know that it will continue to be developed after it is launched. [And the developer, Tiy, has said that even if he doesn't want to work on the game anymore, he'll be sure to hand it off to someone who does.]

Here's a video on what building looks like:


Short blog, but oh well. Goodnight, Happy New Year!

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