PayDay 2

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Release Date: August 2013

Rats - Day 1

Edit Page    Last Edit: 6 months 22 days ago

Rats is a three-day heist that can be done faster than the other three-day heists of similar difficulty, Firestarter and Framing Frame. However, as of Update #10 (August 30, 2013), the mission can be a little buggy. Read the descriptions page carefully.

Day 1 Overview

Your crew is tasked with stealing some meth at a meth lab, but the cooks attack you, and you have no choice but to take them down. Cooking then falls to you, and the cops will be down your throat.

Day 1 Randomized Factors

The exact placement of all the ingredients for the cook are random, but the bulk will always be in the basement. The order of the ingredients will change as well.

Day 1 Flow

Take your best weapons and armor; there is no avoiding a fight in this one.

The map is fairly small, and to start, you just need to get into the house. A guard or two is usually outside, and they're gangsters, so kill them quickly and run forward; there are no pagers to deal with. The lab is on the second floor, and once you approach it and kill the cooks, Bain will inform you that you'll be the one needing to cook.

By then, cops are called and will be arriving shortly. Head back outside, then take the external stairs down into the basement. Look for any bottle or cylinder on the ground, and press F next to it to pick it up. Near your name, you'll see faux chemical symbols to indicate what you're carrying. You can hold up to three chemicals, but not two of the same chemical.

Once everyone on the crew has the ingredients, head back upstairs. Bain will then start radioing in instructions on when to add the various chemicals to the batch, based on what chemical apparatus you interact with. Each player will hear a different command, but only the host hears the right command. This is one of the bugs previously mentioned; as of Update #10, only the host of the game gets to know which chemical is the right one.

It's incredibly important to get the correct chemical added. If the wrong one is added, the meth lab explodes, killing everyone and failing the mission. (Although you'll pick up the F in Chemistry achievement, if that's what you're going for.) The host should either be mic'ed, or at least needs to tell his teammates what chemical needs to be added.

After a couple ingredients are added and some time passes, a bag of meth will appear at the end of the table. It needs to be collected before the next batch will start cooking. The bag, which counts as heavy loot, will need to be taken outside and secured in the van. However, you'll be suffering a tremendous amount of police pressure during this, as Tasers and Shields routinely come to spoil your fun. They'll cut the power to the house as well to make it difficult to see them, but if you bought the Floodlights asset, it won't matter.

It takes three cooks, three bags of meth, to succeed. You don't get to make more, so once you have three, you'll need to leave. Time your movement so you travel when you're not under a police assault. Once all three bags are secured, you'll be able to escape.

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