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Left 4 Dead 2

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PC Gamer
title="Permanent Link to Left 4 Dead 2 official servers add Helm’s Deep Reborn map to rotation">Left 4 Dead 2 Helms Deep Reborn

For Rohan! Valve's Left 4 Dead team writes that Left 4 Dead 2 servers now run Team Chivalry and SeriouS Samurai's LOTR-inspired Survival mode map by default for players who subscribe to the map's Workshop entry. It's a celebratory move for a recent dedicated server fix and the ongoing beta for the Extended Mutation System, but c'mon—do you really need a reason to defend a massive stone fortress against waves of Saruman's mightiest undead?

I haven't run for my life in Left 4 Dead 2 in quite a while, but awaiting rescue from Gandalf while possibly yelling "AND MY CHAINSAW" into my microphone sounds like just the kind of fun to hook me back in.
PC Gamer
title="Permanent Link to Valve lays off several employees in hardware, mobile teams [Updated]">Valve

In a first for the company, Valve let go an unspecified number of employees across multiple teams including hardware and Android development, according to a report by Gamasutra.

Valve hasn't released official word on the number of departures or how this affects its Steam Box project, but Gamasutra says it's hearing such descriptions as "great cleansing" and "large decisions" from those let go. "We've seen the number '25' tossed around, but are unable to confirm this," the Gamasutra article claims.

Yesterday, hardware hacker Jeri Ellsworth, who was hired by Valve to join its hardware team, tweeted a sudden announcement that she'd been fired and was moving on to "new and exciting projects." Elsewhere, the LinkedIn profile of Ed Owen, a senior mechanical engineer, shows an end employment date of February 2013 at Valve.

Though layoffs happen from time to time in the industry, Valve's reputation as one of the most secretive (and lucrative) studios in the business underscores the peculiarity of this development, especially when the terms "layoffs" and "fired" aren't normally associated with a company known for its free-form work philosophy.

We've reached out to Valve for an explanation and for further confirmation about how many people have been let go. We'll update this story if more information arrives today.

UPDATE: Garry's Mod creator Garry Newman tweets the appearance of a number of differences on Valve's staff page seen through Diff Checker. The comparison tool indicates the removal of nine employee bios from the People section of Valve's company page, listed below:

Moby Francke, Half-Life 2 character designer and Team Fortress 2 art lead

Jason Holtman, director of business development for Steam and Steamworks

Keith Huggins, character animator and animator for Team Fortress 2 "Meet the" video series

Tom Leonard, software engineer for Half-Life 2 and Left 4 Dead

Realm Lovejoy, artist for Half-Life 2, Portal, and Left 4 Dead. She was also part of the original DigiPen-turned-Valve team that created Narbacular Drop, the inspiration for Portal

Marc Nagel, test lead for Half-Life, Counter-Strike, and patch updates

Bay Raitt, animator for Half-Life 2, Team Fortress 2, and Portal

Elan Ruskin, engine programmer for Left 4 Dead, Portal 2, and Counter-Strike: Global Offensive

Matthew Russell, animator for Team Fortress 2 "Meet the" video series

UPDATE: Valve boss Gabe Newell sent along his response to Engadget: "We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or . We're not going to discuss why anyone in particular is or isn't working here."
PC Gamer
title="Permanent Link to Left 4 Dead 2 Extended Mutation System allows more complex modding, custom scripts">Left 4 Dead 2 Extended Mutation System

The extent of Left 4 Dead 2's mods already defies description, where the truly wacky shambles alongside the horde of new weapons and campaigns. Now, Valve wants to further slash at the barrier between a modder's creativity and what's possible in-game with the Extended Mutation System, an expanded scripting toolset and the future name of my progressive rock band.

As Valve explains it, the system "allows script authors to go past modifying existing scripts and write custom script logic, spawn and control entities, and much more." Think of entirely new game modes, a restructured Director, or custom HUDs. One of Valve's examples was a mode called Holdout that has survivors buying and erecting barricades against waves of undead similar to Call of Duty's Zombies spin-off.

The Extended Mutation System is in beta testing for now, but Valve's developer wiki already provides a few initial walkthroughs for sample custom modes. I'm keen on GnomeHunter—a CTF-meets-hot-potato mode where players have to lug that infernal garden gnome to a locker—but I'd love seeing a variation of Team Fortress 2's Prop Hunt in Versus mode. Why? Because the Hunter can't smell me if I'm a safety cone. Make it happen, modders!
PC Gamer
title="Permanent Link to Turn Left 4 Dead 2′s Tank into the Stay Puft Marshmallow Man">Left 4 Dead 2 Stay Puft Tank mod

As if slaying your way across a zombie-infested wasteland as a pack of gun-toting raptors wasn't awesome enough, modder Lurch of the L4DMaps community offers the Stay Puft mod which replaces Left 4 Dead 2's burly Tank with the soft and tasty juggernaut from Ghostbusters.

It's a pretty basic mod—a simple reskin of the Tank is all you'll get for less than a megabyte's download. Some default animations don't exactly translate well in those rolls of sugary goodness, as the model's arms stick out awkwardly and ragdoll effects are anything but smooth. Rock tosses are subsequently hilarious-looking. (You'll see what I mean in the short video I recorded above.) Still, making the conscious decision to shoot at and be chased by a grunting behemoth of marshmallow should count for something.

You can pick up Puft at L4DMaps' website. Be sure to also check out Left 4 Dead 2's freshly launched Steam Workshop listing for more mods.
PC Gamer
title="Permanent Link to Left 4 Dead 2 gets Steam Workshop support">62 Left 4 Dead 2

Valve have posted a patch for Left 4 Dead 2 this morning. Along with the regular old incomprehensible patch notes, ("Cleaned up DLC add-on file dependencies and simplified talker file structure." Huh?) they've finally enabled Steam Workshop support, creating an easy system for browsing and installing new weapons, campaigns, items and - er - clothing. I guess the Venn diagram of fashion enthusiasts and mod creators does have some crossover.

As it's only been live for a few hours, L4D2's Workshop listing is still a bit barren. It shouldn't take long for some top content to appear, though - Left 4 Dead 2 already has a healthy modding community, so, with any luck, some of the best will be uploaded in the coming days.

Adding mods to the game was already a relatively simple process, but of course the Workshop streamlines it down further and, perhaps more importantly, will automatically each mod with any patch the creator uploads.

Hopefully we'll soon see some of the great community created campaigns start to appear, like these brilliant Back 2 School maps.

PC Gamer
title="Permanent Link to Australia may finally, legally, get an uncensored version of Left 4 Dead 2">Left 4 Dead 2

Australia's newly minted R18+ rating for video games is starting to work its magic. In a post on the Steam Forums, Valve's Chet Faliszek has confirmed the company is "exploring options" for resubmitting Left 4 Dead 2 for classification in Australia, where it was released as a censored version in 2009. Of course, enterprising and bloodthirsty Australians simply opted to order a copy from overseas, but technically that's illegal. Now, there's a chance you'll be able to inflict gratuitous harm safe from prosecution.

According to the post on the Steam forums, Faliszek said the company was on the case. "We have been exploring the options here and what we can legally do," he wrote. "We will have more information on this when we understand the issues fully and how we are moving forward, but don't worry, any cost associated with it doesn't worry us, this is something we want to do."

The Australian Classification Board introduced the new R18+ rating on January 1. Since then, Ninja Gaiden 3: Razor's Edge for the Wii U has been the first to earn the rating, while Warner Bros has confirmed they will resubmit the previously banned Mortal Kombat for classification.
PC Gamer
title="Permanent Link to Valve launches Steam Guides: browse and create user-made walkthroughs and tips">Dota 2 Steam Guide overlay

Someday, Valve will eventually run out of wonderful features to pack into its mega-gaming-hub Steam. Let's hope it's a long way off, because we'll all be busy poring over the user-written manuals, walkthroughs, and tips for our various games in the newly launched Steam Guides section of Steam's Community area.

Anyone can create and submit a guide for the game of their choice by clicking the new Guide tab on a game's Community Hub page. You can pretty up your words with images and embedded YouTube videos as well, and the guides also appear upon Steam's overlay whenever you're running a program. Neat. I can finally whip up my "How to avoid tigers" guide I've been planning for Far Cry 3 quickly and easily.

Head over to the Steam Guides page to take a look at the over 1,000 guides already created.
PC Gamer
title="Permanent Link to Valve’s Gabe Newell on Steam Box and the “giant sadness” of Windows 8">Steam Big Picture

Reclusive Valve boss and mighty beardsman Gabe Newell spoke with The Verge in an interview at the Consumer Electronics Show today, sharing precious additional details on the studio's Steam Box hardware project. Among other topics, Newell discussed his interest for biometric control setups, the "giant sadness" of Windows 8, and the changes to Valve's game design structure. Oh, and Half-Life 3. (Just kidding about that last part, but we saw you jump a little in your chair.)

Newell said Steam Box's team explored ideas surrounding both motion-control and biometric controls, ultimately leaning towards the latter after tangling with "super boring stuff" involving latency and precision. "Maybe the motion stuff is just failure of imagination on our part, but we’re a lot more excited about biometrics as an input method," he said. "Your hands, your wrist muscles, and your fingers are actually your highest bandwidth, so to try and talk to a game with your arms is essentially saying, 'Oh, we’re gonna stop using ethernet and go back to 300 baud dial-up.'"

When asked about Steam Box's supported features, Newell stated the Linux-based hardware allows Netflix streaming, Internet browsing, and networking across multiple TVs.

"The Steam Box will also be a server," Newell said. "Any PC can serve multiple monitors, so over time, the next-generation (post-Kepler) you can have one GPU that’s serving up eight simultaneous game calls. So, you could have one PC and eight televisions and eight controllers and everybody getting great performance out of it. We’re used to having one monitor, or two monitors—now we’re saying lets expand that a little bit."

Photo from The Verge — click for source

As for the wide-ranging Steam storefront itself, Newell hoped Valve will continually distance itself from inclusive alternatives such as Apple or Microsoft's digital shops by soon giving gamers the power to create custom listings to share with everyone else.

"Our view is that, in the same way users are critical in a multiplayer experience, we should figure out how we can help users find people that are going to make their game experiences better," he said. "Some people will create team stores, some people will create Sony stores, and some people will create stores with only games that they think meet their quality bar. Somebody is going to create a store that says, 'These are the worst games on Steam.' So, that’s an example of where our thinking is leading us right now."

Newell also revisited his great displeasure of Windows 8, calling the operating system a "giant sadness" and a detriment to the PC industry.

"It just hurts everybody in the PC business," he said. "Rather than everybody being all excited to go buy a new PC and buying new software to run on it, we’ve had a 20+ percent decline in PC sales. It’s like, 'Holy cow, that’s not what the new generation of the operating system is supposed to do.' There’s supposed to be a 40 percent uptake, not a 20 percent decline, so that’s what really scares me. When I started using it I was like, 'Oh my God...' I find unusable."

Check out the rest of the interview on The Verge for Newell's thoughts on Valve's "theory of fun," user-made content, and the level of control over Steam Box's design.
PC Gamer







Portal 2 - 2 players, Online



Why is it good?



Minecraft - 2 to many, online or LAN



Why is it good?



Fifa 12 - 2-5 players, local



Why is it good?






Why is it good?




Alien Swarm - Up to 4 players, online



Why is it good?



Trine - Up to 3 players, online or LAN



Why is it good?






Why is it good?






Half Life 2 - 2-10 players, online or LAN



Why is it good?






Why is it good?



Mass Effect 3 - Up to 4 players online



Why is it good?





Supreme Commander - 2-7 players, online or LAN


How does it work?


Why is it good?


Graham: No, soz :(


Dawn of War: Last Stand - Up to 3 players online



Why is it good?




Killing Floor - Up to 6 players, online or LAN



Why is it good?




Borderlands 2 - Up to 4 players, online or LAN



Why is it good?



Arma 2 - 2 to many, online or LAN



Why is it good?



PC Gamer
title="Permanent Link to Voting has begun for ModDB’s 2012 Mod of the Year award nominees">moddb

Clear your schedule and make room on your hard drive: there are over 9000 mods up for consideration as ModDB's 2012 Mod of the Year award nominees, and only a little over five days to nominate them. A big green button on each mod's page makes it hard to miss the opportunity to give your favorites a bump.

There isn't much time, so we'll get straight to it after this obligatory acknowledgement that we said "over 9000" on the internet: tee hee, references. Moving on, DayZ and Black Mesa are tough to ignore, and The Sith Lords Restored Content Mod was a valiant community effort. Those might be the most talked about and praised mods this year, and we expect they'll secure nominations, but there are so many more that deserve recognition. Which are you voting for?

If you need a refresher, you might want to browse our recent mod coverage to see if you've missed any driving elephants or My Little Pony conversions.

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