Hegemonia Ships

Page 3 Of 4
Continued from Page 2

100 years from now the 700 million terran colonists of Mars will enter in to a vicious war with their home planet of Earth. Although the Martian colonies can't compete with Earth in terms of raw numbers, their highly advanced technology allows them to hold their own against the hordes of ships and soldiers fielded by the Earth governments. You first task (and a big one at that) is to put an end to this war through shrewd military victories (the game includes plenty of economic and scientific management as well). Once things have settled down a bit, you'll start reaching out beyond the solar system to explore the rest of space.

And that's when you'll find that the fight between the Martian colonists and the people of Earth was merely a prelude to a much larger conflict against alien foes.

Such is the world of Hegemonia and a pretty one it is. Developed by Digital Reality, the makers of the wonderful Imperium Galactica II, and published by Dreamcatcher Interactive, it's a real-time strategy game cut from the same cloth as titles like Homeworld and O.R.B..

To help get you oriented to the game, we're bringing you a complete look at seven of the ships you'll be fighting both with and against in the wars. Each ship description includes loads of stats as well as a picture of the ship in action. Once you're done with this, be sure to check out our full hands-on preview of the game.

Kariak Ion Battleship

HP: 2250 Weapons: ion blaster, 4 ion turrets, 4 ion cannons Damage (average): 50.2 HP/sec Accuracy: 100% Range: 3600 Population kill (average): 1.23M/sec Speed: 110 Radar range: 8800 Maneuverability: 0.14 Autoregeneration: 10 HP/sec XP value: 200 Maximum ships in squad: 1 Specials: ECM, shield, possibly equipped with shield stun

Human Proton Military Base Mk-2

HP: 13000 Weapons: 3 proton blasters, 3 proton turrets, 6 proton cannons, 3 rockets Damage (average): 254.2 HP/sec Accuracy: 40%; 100% Range: 3780 Population kill (average): 1.95M/sec Speed: 45 Radar range: 11000 Maneuverability: 0.14 Autoregeneration: 25 HP/sec XP value: 400 Maximum ships in squad: 1 Specials: ECM, shield, shield penetrate

blog comments powered by Disqus