[[quoteright:350:[[Film/SkyHigh http://static.tvtropes.org/pmwiki/pub/images/snap00223.jpg]]]]
[[caption-width-right:350:Who needs tools?]]

->''"The form of communication that the brain and this machine use are both electronic signals. If you can't communicate with it, you're not a true man."''
-->-- '''Kogarashi''', ''Manga/KamenNoMaidGuy''

A "technopath" is someone who can control machines and bend them to the user's will, either through a [[UnusualUserInterface physical]] or [[PsychicPowers mental interface]] link. In some cases, this power also allows them to "hear" what a machine is "thinking" and [[TheEmpath establish a direct line of communication]] with the machine. Might be referred to as "[[{{Whatevermancy}} Technomancy]]".

It's not rare to see technopaths bringing formerly inanimate objects to life (i.e., toasters moving around and firing ProjectileToast at disgruntled users), which is much easier to do if EverythingIsOnline.

Closely related to MagicFromTechnology. Not to be confused with a character who's [[WalkingTechbane pathologically bad with technology]], or [[CyberneticsEatYourSoul made a psycho/sociopath by technology]].

In modern-day settings that have many people with superpowers walking around, this is frequently the power given to children, as a magical metaphor for the way that people who grew up around technology are generally more comfortable with it.

Compare with WalkingTechfix, which is usually not deliberate. Contrast with MachineEmpathy, where a character is closely attuned to a machine's behavior simply due to prolonged experience, and TechnoWizard for people capable of only ''metaphorical'' wizardry. Not to be confused with WalkingTechbane, which is when a person is destructive to technology just by being near it.



[[folder:Anime & Manga]]
* ''LightNovel/ACertainMagicalIndex'':
** Misaka Mikoto, and probably her clones "The Sisters" can control computers and electronics mentally as an extension of their powers over electromagnetic fields. She came by this ability the hard way, though: She has to consciously control every part of the interaction.
** Accelerator has calculation abilities on par with a supercomputer, and can interface with a machine by controlling the vectors of the electricity within the device. Similarly to Misaka, he has to have conscious control over all of it, which means that it takes all of his concentration to do it.
* Lumiere and Tweedledee from ''KiddyGrade''.
* Satsuki in ''[[{{X1999}} X/1999]]''. When her super-powerful personal computer starts to get jealous, it's an issue.
* Makoto from ''Anime/ElHazardTheMagnificentWorld''; this makes convincing a [[PersonOfMassDestruction Demon God]] [[RobotGirl Android]] to change sides (with [[{{Robosexual}} romance]]!) a tad easier.
* [[LittleMissSnarker Ruri]] from ''MartianSuccessorNadesico'', by design and implants.
* [[SerialExperimentsLain Lain]] manifests this power in her show's climax.
* Saati in ''AILoveYou''
* Kogarashi from ''KamenNoMaidGuy'' serves as a comedic example of this. He manages to print a crystal clear picture from a printer by ''plugging the USB cord into his ear''. Which is just silly: the human ear is an input-only channel!
* In ''MahouSenseiNegima'', Chisame's artifact allows a mental [[EverythingIsOnline internet link]].
* Psycommu ("Psychic Communicator") technology in the Universal Century of ''Franchise/{{Gundam}}'' is all about this: machines that can interpret the psychic emanations of Newtypes as commands. It started with Zeon's Elmeth mobile armor in ''Anime/MobileSuitGundam'' and continued in the Psyco Gundams of ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' and the "Funnel" AttackDrone systems, all the way up to the [[Anime/MobileSuitGundamUnicorn Unicorn Gundam's]] NT-D system, which allows total psychic control over the entire mobile suit.
** Official info says that ''[[Anime/MobileSuitGundamWing Gundam Wing]]''[='s=] ZERO System sets up a mental link between pilot and machine, allowing for speed-of-thought reaction times. Combined with the amount of battle data fed directly into the pilot's brain, this makes the system extremely dangerous to use since it can send anything other than a perfectly focused mind spiraling into total madness.
** ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has Innovators, whose minds can interact with quantum computers over the medium of "quantum brainwaves".
* In ''GaoGaiGar'', Guy is a technopath. Or just plain awesome. He can summon a giant mecha-lion or transformable jet-plane by just yelling. He even does it once while being in space without wearing a space-suit. After he becomes an Evoluder, he is able to interface with machinery and computers. In FINAL, he uses his powers to overcome a lock on Orbit Base's computer system, and also to pilot Phantom Gao. In his battle with Palparepa, [[spoiler: he uses it to turn Palparepa's nanomachines against him (although this doesn't have quite the intended effect)]].
* The Dark Sisters in the second ''GalaxyFrauleinYuna'' OVA had sophisticated control over machines, though since the three of them are [[RidiculouslyHumanRobot gynoids]], they might not count.
* [[Manga/AhMyGoddess Belldandy]] does this sort of thing all the time. Granted she is a literal goddess with power over all sorts of stuff, but she still ends up talking to machine spirits about as often as your average [[WARHAMMER40000 Techpriest]].
* Matsu from {{Sekirei}} has the ability to look into any computer system with her mind [[spoiler:and even hacks into and spies through MBI's sattelites at various points. This has caused her to be labeled "The Sneaking Sekirei" a title she doesn't appreciate]].
* Ran from {{Clover}} has this power.
* Nero from ''Anime/TanteiOperaMilkyHolmes'' has the power to control electronics. This extends from the reasonable (hacking past security systems) to the weird (turning an alarm clock into a suit of armor).
* Fujimaru from Manga/SnowWhiteAndSevenDwarfs is able to literally talk with machinery. [[spoiler:His full ability, when he takes off his PowerLimiter, includes being able to become a part of the machine, hijacking it altogether]].

* Network, a mutant from the X-Men books, could speak to technology and control it. The simpler the technology, the easier a time she had controlling it.
* {{Brainiac}} from ''Comicbook/{{Superman}}'', and his counterpart from the ComicBook/{{Legion of Super-Heroes}}, Brainiac 5. Also Gear (himself a RidiculouslyHumanRobot) from the post-reboot Legion, via UnusualUserInterface.
* Hank Henshaw, the Cyborg Superman, a recurring villain in the Superman and Green Lantern titles.
* Oracle (a.k.a. Barbara Gordon, formerly known as Comicbook/{{Batgirl}}), is normally only a hypercompetent PlayfulHacker, but she develops technopathic abilities after a [[TheVirus remnant]] of Brainiac decides to use her as a [[FetusTerrible brood mare]] so he can reconstitute. She manages to defeat him, but some programming is left behind, and decides to enhance her of its own accord, giving her subdermal circuitry and the like. This programming allows her to control computers remotely through a mask interface. Eventually, it gets [[AIIsACrapshoot too big for its britches]], and is removed surgically.
* Mitchell Hundred from ''ExMachina''. Due to living in New York city, he suffered a sensory overload seconds after getting his powers and blacked out half of Manhattan by screaming "Shut up!" Afterwards, his brain readjusted - first he could only listen to technology he touched, then he could command them, then he could interact with any machine he could see. He can control technology ranging from complex electronics to those as simple as a handgun. [[spoiler: A bow and arrow is too simple though.]]
* The MarvelUniverse has a man called the Reanimator, who can control anything electronic (such as [[HumongousMecha Sentinels]]. Uh-oh.)
** The Comicbook/{{X-Men}} [[Film/{{X-Men}} movieverse]] has a boy who changed the TV by blinking, and later controlled a computer display the same way. Don't know if he's up to turning a toaster into a lethal weapon, though.
** X-Men's Sage is called a cyberpath, and her brain operates like a computer, but she doesn't seem to be able to communicate with machines on her own. She's got a spiffy command center and lives in an EverythingIsOnline universe. She's recently gotten CoolShades which contain a wireless link to computers.
** Now thanks to {{Nanomachines}}, IronMan can directly interface with most digital technology ''using only his mind.'' Still, it gets some getting used to, as [[spoiler: people start thinking he's schizophrenic because he's suffering from a form of 'information overflow' and can't turn it off. Though his hallucinations do come in handy with regards to the plot.]]
** {{Cable}} from Comicbook/{{X-Men}}
** Tom Skylark in GrantMorrison's "Here Comes Tomorrow" is a mutant technopath who is able to make friends with a mutant-hunting robot.
** Forge is sometimes a technopath, DependingOnTheWriter.
** Madison Jeffries, formerly of ComicBook/AlphaFlight and now a new recruit of the [[Comicbook/{{X-Men}} X-Club]] can reshape metal, plastic and glass at will, often by talking to it.
** New Mutant Cypher has the mutant power to communicate in any kind of language. And yes, that includes programming language. [[spoiler:This is how he manages to shut off the Master Molds, render the massive wave of Nimrods completely unoperational and throw the ultimate wrench into Bastion's plans towards the end of ''Second Coming''.]]
** Minor character Cybermancer (Suzi Endo) had these powers. She was heavily involved in ''The Crossing'', an infamous ContinuitySnarl, until she was RescuedFromTheScrappyHeap as ComicBook/WarMachine's technical advisor.
** Comicbook/AvengersArena has [[spoiler: Apex, and her twin brother Tim who are technopaths.]]
* Shortly after getting lightning power, Will from ''Comicbook/{{WITCH}}'' gains the ability to talk to machines.
** And finds out that the Computer and the Printer are [[CargoShip married]]. Also, her mobile is a prick.
* [[{{Planetary}} The Drummer]] has nebulous powers related to "information flow", which apparently include sensing magic (the "cheat codes of the universe"), but he's usually employed as a super-hacker and living Electronic Counter-Measures device (disrupting security systems, monitoring or jamming enemy communications and such.) Oh, and [[CloudCuckooLander he's nuts.]]
* Willow the cybernetic telepath from the comic ''{{ComicBook/Dreadstar}}''. (Unusually, she is also a conventional telepath.)
* The Iron Queen from ''ComicBook/SonicTheHedgehog'' is the only known surviving user of the ancient art of Magitek, which allows her to control robotics and cybernetics (including ArtificialLimbs) through mystical powers. There seems to be a limit to her powers, though; she supposedly cannot control the implants of [[MachineWorship the Dark Legion]], for example (according to her, they're too complex for her to manipulate, despite being created by the same MadScientist that created the cybernetics of her other victims).
* Very minor example: from {{Transmetropolitan}}, the "weird-looking fucker" communicates with his children via electrical signals. This might have been Spider just generalizing it, but...
* Kal Kent, the Superman of the [[ComicBook/DCOneMillion 853rd Century]], has this and a long list of other powers that even Superman doesn't have.
* Qubit from ''{{Irredeemable}}''.
* DoctorOctopus has been getting attributed with this lately.
* CaptainAtom had the ability to telepathically link to and access computers and telecomunnication networks, which makes sense, since his power set includes the ability to manipulate matter and energy in theoretically limitless ways. We only ever see him use this aspect of his abilities much in ''CaptainAtom: Armageddon''. Interestingly, the Silver Shield, the being Cap got his powers from in the first place, had the ability to communicate telepathically with human beings, so it stands to reason that Cap could do so also, although he never seems to have figured out how.
* In ''ComicBook/AstroCity,'' the heroic Assemblyman is suggested to be one of these, and he is shown controlling and reconfiguring machines into various weapons. There is also a civilian named Magda who can "talk" to machines and persuade them to do things; she uses her powers to [[MundaneUtility restore classic cars.]]

[[folder:Fan Fic]]
* Electro, from ''Fanfic/CalvinAndHobbesTheSeries'', uses this to take over [[GadgeteerGenius Calvin's]] many inventions twice.
* Shirley Fenette in Fanfic/JusticeSocietyOfJapan has a very powerful [[PowerIncontinence (and hard to control)]] variant of this power.

* Neo from ''Film/TheMatrix'', of course.
* Gwen Grayson from the 2005 ''Film/SkyHigh'' film is the TropeNamer, though the trope itself existed for some time beforehand, as evidenced by the many examples on this page.
* The T-X from ''Film/Terminator3RiseOfTheMachines'' is designed by [=SkyNet=] as an "Anti-Terminator Terminator", presumably to counteract the human resistance's repeated reprogrammings of captured Terminator models. Her design includes nanotech to reprogram and remote control other machines. Throughout the film these include cars, trucks, primitive T-1s, and even the Arnie T-850 at one point.
* The telepathic "Scanners" in the ''Film/{{Scanners}}'' and ''Film/ScannerCop'' movies are consistently portrayed as being able to control machinery with their minds. There are lots of displays of this in the movies:
** ''Film/{{Scanners}}'': Cameron Vale figures out that a computer's "nervous system" is just as scannable as any other, and retrieves information from one over the phone lines.
** ''Film/ScannersIITheNewOrder'': Peter Drak is playing an arcade game. Then he does it in front of everybody ''without using his hands''. Then he takes control of the entire arcade hall, setting a panic, and [[StuffBlowingUp blowing it up]].
** ''Film/ScannersIIITheTakeover'': The villains' plot revolves around mind controlling people straight through cameras and television sets.
** ''Film/ScannerCop'': Sam controls a computer with his mind to speed up the facial composition software.
** ''Film/ScannerCopII'': Scanners use their minds to more easily navigate personal computers as a faster way to input data.
* Jedi in ''Film/StarWars'' effectively have this [[DependingOnTheWriter occasionally]]. Notably in the Revenge of the Sith novelization Obi-Wan seems to use this several times; first triggering the full reverse function on his starfighter before it crashes and twice [[FlawExploitation reversing the polarity of the components of mechanical hands and causing them to open]]. He even does this to Anakin, who is stronger in the Force, though he notes ItOnlyWorksOnce.
* Franchise/{{Robocop}} has an [[UnusualUserInterface Universal Interface Spike]] in his arm that can talk to any computer in TheVerse. It also has stabbity applications.
* During the final battle of ''Film/TimeBandits'', Evil uses his magic to take control of a tank and a starfighter belonging to the hero's RedShirtArmy.
* Arguably, the titular protagonists of the [[TetsuoTheIronMan Tetsuo]] film series are this, gaining a rudimentary control over anything metallic, drawing it to them or turning it to scrap or turning other people into 'Tetsuos', as well as the typical manifesting metal from their bodies.
* In ''Film/{{Tron}}'' and ''Film/TronLegacy'', Flynn has this ability whilst he's in the Grid.
* Chris Bradley from the film ''Film/XMenOriginsWolverine''. Useful once the elevator's power is cut.

* Nudge from ''JamesPatterson'''s ''MaximumRide'' eventually gains a form of this power (she can hack computers by touching them).
* This is Kit's specialty in the ''YoungWizards'' books.
** And later Dairine's.
* The limited use of this ability is one of many talents that makes the [[PsychoForHire psychopathic]] villain Dread from TadWilliams' ''Literature/{{Otherland}}'' so scary. In his case, it manifests as telekinesis that operates on the level of individual electrons, allowing him to alter the state of an electronic device independent of its programming. He uses it on an instinctual level, and refers to it as his "twist".
* TheProtagonist of the HIVESeries, Otto, has an [[TechnoWizard innate understanding of computer systems]] and can interface with more advanced [[ArtificialIntelligence artificial intelligences]] using his mind.
* The Mechanic from the ''WildCards'' series, the hitch being he has to physically interface by cutting himself and putting the wound to the machine. Fortunately he also heals real fast.
* Angie Mitchell from WilliamGibson's ''Literature/CountZero'' and ''[[SprawlTrilogy Mona Lisa Overdrive]]'' had her nervous system modified with bioware designed by [=AI=]s which enabled her to connect to the series' equivalent of the internet by thought alone and granted her considerable hacking skills.
* Heather Farley, a rebellious young student in A. C. Crispin's [=StarBridge=] series, is both a traditional telepath and a cyberpath; she swears off using the latter ability after she nearly gets trapped in a computer system.
* Mostly the [[TheCracker cybreakers]] and the mnemonics in ''TheHistoryOfTheGalaxy'' later (timeline-wise) novels, but also anyone with a simple brain implant that translates brainwaves into digital commands which allows them to mentally control household appliances and the like. One of the novels mentions a cybreaker who was threatened with a gun (a futuristic MagneticWeapon), while he remotely disabled the firing circuit (wouldn't have happened with a conventional gun, but those are nigh-impossible to find). Also, when a bunch of thugs attempt to physically assault him in a restaurant, he takes control of one of the server robots and has it stab one of the thugs before asking the others if they would like a table. They can also use the same brain implants that everyone has to conduct CyberTelepathy.
* Gaby is one in the DocSidhe novels.
* The SholanAlliance series features Kusac. He has endured [[spoiler: being TouchedByVorlons and]] some psychic TrainingFromHell in order to acheive this.
* Not shown, but referenced in ''Literature/{{Animorphs}}''. Ax complains about primitive human computers not even having a psychic link.
* This is the eponymous character's power set in JackBlank. He calls it being able to "talk to machines", which does give him telepathy with any programmed system, as well as being able to telekinetically influence anything with moving parts.
* In ''Coils'' by RogerZelazny and Creator/FredSaberhagen, the narrator and protagonist Don BelPatri can go into telepathic/clairvoyant rapport with computers.

[[folder:Live-Action TV]]
* Young Micah Sanders from ''Series/{{Heroes}}''.
** To an extent, also the character Hana Gitelman, who appears primarily in the [[AllThereInTheManual web-only side comics]] for Heroes. She's the "cyberpath" version, and can connect to anything that can receive a remote signal, not just a normal internet connection, meaning that as long as she has any signal strength at all, she can contact anyone without a phone, and receive and send e-mail without a computer. At one point she even [=IMs=] a computer that isn't online, but does have its wireless card in and active. Essentially, she trades Micah's versatility (he can influence any electronics that he can touch) for range. [[spoiler: In the comics, Gitelman's physical body is killed, but lives on as a ghost in the Internet before being KilledOffForReal after being deleted from a Company mainframe.]]
** Matt Parkman Jr. aka "Baby Stop And Go" seems to have this power to a certain extent as well in that he can either turn something on or off. He's just a baby though so it's rather haphazard and mood dependent. [[spoiler:"Something" also includes others' powers, as seen when he re-activates Hiro's time mastery.]]
* The eponymous character from the TV series ''Series/{{Jake20}}''.
* Electroclash in ''Series/NoHeroics'' controls machines by giving them commands in an electronic voice.
* ''Series/{{Cybergirl}}'': Cy, Isaak and Xanda, all being humanoid robots, can interface with just about anything. This includes, but is not limited to: Stealing money from [=ATMs=], turning on every kitchen appliance that's not the oven, recovering deleted files and defeating security systems easily. Of course, this is partly due to the fact that not only is [[EverythingIsOnline everything online]], it is also on a network run by Top Dog Interactive.
* ''Series/{{Fringe}}'' had a character from the episode "Power Hungry" with this. He had experiments performed on him by a MadScientist to give him this. Unfortunately, he hadn't the slightest control over it, and mutilated his boss, killed the woman he secretly adored, and shorted out his mother's pacemaker. He was later kidnapped by the same people responsible for his power and had it altered so he actually had control over technology, which he then used to escape.
* Emma's friend in the ''Series/MutantX'' episode "Interface" is a technopath. She further gets enhanced by GSA to become a WetwareCPU but is restored at the end of the episode. According to Emma, she is the only New Mutant who managed to counteract the effects of the [[PowerNullifier subdermal governor]].
* ''Series/StargateAtlantis'' had one example: when Rodney accelerated his own evolution in ''Tao of Rodney'', he gained psychic powers, among other things. They were revealed to the team in a skirmish with the Genii where Rodney won the battle for them by thinking "wouldn't it be awesome if suddenly the Genii troopers' weapons jammed?" Guess what happened.
** Ancient tech is purposely made for this trope due to the fact that many operates via a wireless neural interface. Anyone with the necessary gene can activate it by just thinking at it.
* {{Tracker}} has a variant of this-Cole is able to control and manipulate machines using his own energy, since he is an EnergyBeing.
* [[{{Cyborg}} Seven of Nine]] from ''Series/StarTrekVoyager''.

[[folder:Tabletop Games]]
* ''TabletopGame/{{Warhammer 40000}}'' has several examples. First and foremost are the Eldar Bonesingers, their equivalent of engineers and artisans, and for this they get to thank wraithbone, their psychically-sensitive materials.
** The Ork mekboyz are more or less technopathic, and to a lesser extent, their species as a whole maintain their work. And the best part is that they're unaware of it (more specifically, they will their machines into working [[ClapYourHandsIfYouBelieve because they think they should be]]).
** Senior members of the Adeptus Mechanicus (who can, in terms of humanity, can only generously be described as cyborgs) think they are. Though, [[DependingOnTheAuthor depending on the source in question]], they are only trained to be [[TechnoWizard very good with tech]] and think they're technopathic, and other times wether they are or not is [[MaybeMagicMaybeMundane left open to interpretation]].
*** Speaking of the Mechanicus, a subsect called the Machine Empaths are trained to interact and coax the A.I. of an object into cooperation. Higher members can literally feel what a machine is thinking without a direct link.
* ''TabletopGame/{{Shadowrun}}'' has had both varieties, the Otaku, who could access the Matrix with nothing but a datajack (Read: Plugging a cable into your brain.) They all disappeared when the wired internet got blown up, and were replaced by Technomancers, who can access the new wireless internet by thought alone.
* The "machine empathy" mutant ability in ''TabletopGame/{{Paranoia}}'' allows the mutant to make machines really, ''really'' like them. This is not as great as it sounds, because it also affects everyone's friend, The Computer. Who really, ''[[BerserkButton really]]'' doesn't enjoy being the thrall of a commie mutant traitor. So it employs special "machine empath detection" diagnostics to root out the traitor, and if caught, a machine empath can expect not only immediate termination, but also outright erasure of their clone template. Machine empaths lead a very brief existence.
** It's also the only power punished by "immediate termination", and coming from [[KillEmAll this game]], that's saying something.
*** One can only wonder (and shudder) at what Friend Computer would do with a genuine Communist who had this as his mutation. Dump thermonuclear hand grenades in the immediate area?
* In ''[[TabletopGame/{{Deadlands}} Deadlands: Hell On Earth]]'', Junkers achieve this effect through shamanistic interactions with a special kind of tech spirit called a browser spirit. Since the game is set AfterTheEnd, there are a lot of disembodied tech spirits floating around, and Junkers create new bodies for them to live in out of spare parts. It's kind of like tech-necromancy. While most tech spirits just inhabit their new bodies, browser spirits can communicate telepathically with any Junker that touches their body, and the most powerful kind of browser spirit keeps up a permanent telepathic link with the Junker who made its body.
* This was split into the psychic powers "Cyberkinesis" and "Cyberpathy" in the Sorcerer supplement to the OldWorldOfDarkness game ''TabletopGame/MageTheAscension''.
* In the NewWorldOfDarkness,
** Fan-supplement ''TabletopGame/GeniusTheTransgression'', every PC is (or can be) one.
** ''TabletopGame/GeistTheSinEaters'' gives us the Industrial Key, which, when filtered through the right Manifestation, allows a Sin-Eater to gain control over a building and every device therein (Boneyard), install technology right into their body (Caul), understand just how a device works (Oracle), or manipulate a device from afar (Marionette). They do have a limitation, however; seeing as they derive their powers from the Underworld, they're better off dealing with "anachrotech," and take penalties when dealing with newer technologies. So, it's easier to hack a Model T than it is an iPhone.
** Pretty much every nWoD splat, save Hunter, deals with this in some way. It's an animistic world, after all.
* Palladium's [=RPGs=], especially ''HeroesUnlimited'' and ''{{Rifts}}'' has the ability/power Telemechanics, which makes the user into a Technopath.
* {{GURPS}} has a whole setting about this trope, by the name of ''Technomancer''. ''Psionic Powers'' brings us Cyberpsi, which has similar effects, but doesn't use spells, leaning toward more of a GreenLanternRing approach.
* ''TabletopGame/MutantsAndMasterminds'' offers a power called "Datalink" that allows communication with machines.
* In the third edition of ''DungeonsAndDragons''' ''{{Eberron}}'' setting, there were some [[GadgeteerGenius Artificers]] whose powers came from [[PsychicPowers Psionics]] rather than [[{{Magitek}} magic]], essentially making them this.
* In the D20Modern setting Urban Arcana, a 2nd level Techno Mage gains a +2 Competence Bonus to any skill checks involving technology, and can use any technology even if untrained in the relevant skill. While it is called MachineEmpathy, this class and ability has more of a technopath feel.
* Unity from ''SentinelsOfTheMultiverse''. Her deck relies on getting around her mechanical golem's restriction of being unplayable during her turns play phase by using her base power or equipment.
* Artificers in general, and especially Tezzeret from TabletopGame/MagicTheGathering. They tend to be able to modify or create artifacts purely with magic.

[[folder:Video games]]
* In ''EVEOnline'', it was originally intended for pod pilots to be able to control their ship directly with their thoughts, but most people ended up feeling sick and dizzy from using it, so they settled for a less direct (but presumably still mental) interface. There are, however, cybernetic mindlink implants that allow their user to directly interface with various parts of the ship, giving [[StatusBuff passive buffs]] to them and their party.
** The [[http://wiki.eveonline.com/wiki/The_Jovian_Wetgrave current technology]] combines a sensory deprivation chamber with the mindlink, replacing the pilot's senses with the sensors of the ship. [[SpaceIsNoisy Even sound is emulated]].
* Rotom is a {{Pokemon}} that can change form by taking control of household appliances, gaining a unique move with each form.
* One of the few scary villains in the usually quite funny ''VideoGame/TimeSplitters'' series is a child who is a Technopath ''and'' a {{Cyborg}}, who commands a {{Dystopia}}n future where the machines are at war with humankind.
* Shelke from ''DirgeOfCerberus'' can perform Synaptic Net Dives, which basically give her this.
* In all three ''Franchise/MassEffect'' games, classes like the Engineer and Infiltrator have a natural affinity for all things electronic, which translates into abilities like Overload, (AI) hacking and summoning combat drones. Certain squad members have these abilities as well.
** ''VideoGame/MassEffect3'' shows that due to Commander Shepard's experiences with the Prothean Beacons and the Cipher, they are recognised by ''all'' Prothean technology as though they ''were'' a member of the species. This also implanted Shepard with a unconscious understanding of the Prothean language as well as letting them view data recordings, which other species can only see as static. Shepard also demonstrates on [[spoiler: Thessia]], they have a limited ability to sense Prothean Beacons.
* [[BigBad Octalus Percy Defoe]] and [[LoveInterest Laurie Hemmings]] in ThePKGirl. While PsychicPowers are uncommon in the setting, technopathy is ''extremely rare'' and the former... ''[[StalkerWithATestTube desires]]'' the latter for this reason.
* Introduced as a new research line to ''VideoGame/SwordOfTheStars 2'' in the ''End of Flesh'' expansion.
* In ''VideoGame/{{Borderlands 2}}'', [[spoiler:Angel]] has this power due to [[spoiler:being a Siren. She is networked into every machine in Pandora and is essentially a living supercomputer.]]
* The protagonist of ''VideoGame/WatchDogs'' has the ability to hack anything. ''Anything.'' Black out city blocks, mess with traffic lights, make individual machines activate, hack ATMs, you name it, even stand-alone things like forklifts or cars. Sure, he uses a backdoor program and the city's universal free wi-fi to enable this, but there's essentially nothing electronic he can't bend to his will.

* The titular GeneCatlow.
** In the fanfic The Basalt City Chronicles, an ancient computer uses this to encourage him to dismantel it--it's suffered a fire, is no longer in great shape, and would really like to die, please.
* In ''{{Spacetrawler}}'', the Eebs are an entire species of technopaths.
* ''WebComic/MagickChicks'': [[{{meganekko}} Sandi]] [[TheSmartGuy Mnemonic]] has the ability to [[http://www.magickchicks.com/strips-mc/she_looks_out_for_us mentally project her very own i-Pad]], which she uses for storing, researching, and categorizing data. She's even talented enough that [[http://www.magickchicks.com/strips-mc/forces_of_darkness she can project multiple holo-screens at once]], with each containing separate bits of information; including video feeds. Which is the reason. [[StudentCouncilPresident Faith]] chose her as her personal secretary.
* "Lanterns" from TheGreeningWars have this distinct property in addition to ShockAndAwe, they also act as The Greening's communication network
** The problem is that most of them have the intellect of a retarded IncredibleHulk, bonus points for making them use HulkSpeak
*** the only Lantern that doesn't do this is Arc, a DesignatedHero of the series in addition to a few others, he shows just what they can do, seeing as he isn't lacking his intelligence just all his memories from before the procedure that turned him into a Lantern, in his introduction when he changes the channel on tv while another character is watching it by basically just looking at it

[[folder:Web Originals]]
* From the ''GlobalGuardiansPBEMUniverse'', the Operator is a superhero from Florida who can control machinery and computer systems remotely. Online is a cyberpath who works as a "Hero For Hire", primarily as an electronic security expert (there is also a villainous Online, with the same power set, and the two are harsh rivals simply over who gets to keep the name). Likewise, Cyba is a Canadian superheroine who can "talk" to machines. Perepis, on the other hand, is a "cyberkinetic", and can mentally animate and control machinery (including remotely redesigning them). Perepis's ArchEnemy is Technyik, who not only shares her power, but wears a suit of PoweredArmor on top of it all.
* The now-deleted[[labelnote:*]]In short, the author threw a hissy-fit and demanded that all of his works be deleted from the site[[/labelnote]] but still well remembered [[Wiki/SCPFoundation SCP-808]] (AKA Alice). An otherwise normal girl, her ability to communicate with machines is complicated by the fact that the machines consider her to be [[AGodAmI God]]. Fortunately an archived version exists [[http://web.archive.org/web/20100125115333/http://scp-wiki.wikidot.com/scp-808 here]].
* Several characters in the WhateleyUniverse can do this to one extent or another. At the SuperHeroSchool Whateley Academy, Ringo has this power, as does the hated Assistant to the Headmistress Ms. Hartford (so the school's computer network has security that DARPA envies) and even Samantha Everheart who is one of the schools security officers (but she has merged with a nanite supercomputer called Hive so she has an unfair advantage). Also the super villain Dr. Abel Palm has not only done this, but has magically encrypted his soul into AI viruses and is trying to destroy all humankind. Merry is a cyberpath who can dive into computer networks and do whatever she wants. Whatever. She. Wants.
* The MetroCityChronicles has a minor villain called Black Hat whose powers focus on cyber-telepathy and control.
* Inspector Lawrence Reinhardt, from the Roleplay/{{Crinoverse}} is a metahuman with the natural ability to communicate with and control machines, sending instant messages with his brain and shutting down robots without lifting a finger.
** The Crinoverse also has Troy Alexander/Maven.
* Samantha Harrison from ''Literature/{{Phaeton}}'', technically she is a machine herself but who cares when you can order the gun pointed at you head to dismantle itself.
* Literature/TheJournalEntries has people with a whole raft of psychic powers, including this one, called cyberpathy in this setting. It is also present reverse, with AIs that are telepathic with organics. There are also a whole series of artificial interfaces that produce equivalent results, from external headbands to multiple generations of implants.
* Wes Hickman from the OmegaUniverse can assume control of electronic devices and hack computers with his mind as well as project his consciousness into cyberspace.
* Hafidha Gates of the ''ShadowUnit'' can not only consciously connect to and control any nearby machine which contains computer chips, but she can also, without any conscious effort, act as a Wi-Fi access point or cell phone tower [[note]]she can combine these abilities to directly connect to the Internet with her mind, but she instead prefers to control a computer which is connected to Internet[[/note]]. This is in addition to and separate from a paranormal boost to her technical skills, making her one of the most skilled {{Techno Wizard}}s on the planet.

[[folder:Western Animation]]
* Megavolt from ''WesternAnimation/DarkwingDuck'' has this ability, as well. He's much more dangerous than other examples, since he's also a PsychoElectro.
* Nicolai Technus from ''WesternAnimation/DannyPhantom'', whose name is a play on famous engineer Nikola Tesla.
* Upgrade from ''WesternAnimation/{{Ben 10}}''.
** Cooper as well.
* In ''WesternAnimation/TransformersAnimated'', Megatron discovers that he can control Earth machines because so much technology has been reverse engineered from him over the last 50 years. Which is rather useful, as he was reduced to a head when he found this out.
** In the third season, Sari gains the ability to learn how to operate or repair any machine just by touching it: she describes it as the machines themselves simply telling her what they need.
** In the ''TransformersShatteredGlass'' continuity, Heatwave has the ability to control non-sentient machines by communicating with them telepathically. Though he's a bit quirky in that, while he's doing so, he talks to the machines as if they were actually alive and sentient.
* ''WesternAnimation/AdventuresOfTheGalaxyRangers'': Already a skilled hacker in his own right, Walter "Doc" Hartford's Series 5 implant cranks his technological affinity UpToEleven, to the point where he is effortlessly bossing around ancient alien computers.
* Rex from ''WesternAnimation/GeneratorRex'' can do just about anything with machines by "speaking" to them through his nanites.
* Static and Gear (no connection to the one from the Legion) from ''StaticShock''.
** To wit: Static generally does this because LightningDoesEverything. [[GadgeteerGenius Gear]] is an inversion (in the animated series anyway); his [[RobotBuddy computer Backpack]] can communicate with him.
** Omnara, the villain from the penultimate episode "Kidnapped", is this trope played straight, with a healthy dash of AGodAmI. An InkSuitActor performance by Wendie Malick of ''JustShootMe'' fame.
* In ''WesternAnimation/BatmanBeyond'', Willy Watt gained this ability after an accident involving a giant robot which he was controlling via a neural interface.
* Hard Drive from ''WesternAnimation/SWATKats'' combines this with PsychoElectro; appropriate, given his role as a tech thief.
* The WWWYZZERDD from ''AquaTeenHungerForce''.

[[folder:Real Life]]
* Devices called [[UnusualUserInterface "brain computer interfaces (BCI)"]] are currently in development. They can be either implanted or worn on a skullcap and allow one to connect to a computer directly without an external interface. Researcher Kevin Warwick used one to control various computerized household devices with his brain.
** You can buy motorized {{Nekomimi}} ears that use a headset to [[MundaneUtility make the ears move based on brain impulses]].