Installing the VXL 1.14 release


The most common build system used for VXL is CMake. You should first download and install CMake. VXL requires CMake version 2.6.3 or higher.

Extract the VXL source into the directory vxl-1.14. Create a separate output directory bin parallel to the source directory:

   .../.../... ---+--- vxl-1.14 ---+--- vxl
                  |                     |
                  |                     +--- vcl
                  |                     ...
                  +--- bin

Let us call the former $VXLSRC and the latter $VXLBIN.

Change current directory to $VXLBIN and run CMake, specifying $VXLSRC as the source directory.

Unix and Cygwin:
Run the Curses based front-end
      ccmake $VXLSRC
or the command line front-end
      cmake -i $VXLSRC
Run CMakeSetup and specify the source and binary directories as $VXLSRC and $VXLBIN, respectively. In the box on the upper right, choose the build system you use.

Repeatedly select "Configure" ("C" on Unix) until the entries stop changing and you get the chance to generate the makefiles ("OK" on Windows, and "G" on Unix).
You may ignore any "something-NOTFOUND" message since these refer to optional components. But if you are sure that one of these components is present on your system, manually fill in the correct path and re-run configure.

In the CMake interface, you can choose which parts of the VXL tree to build. The default is to build everything except vgui and its dependents. Building vgui requires the presence of OpenGL and GLU. Often, these are in a platform specific area of the machine, and hence cannot be detected by CMake. If you have these on your system, and wish to build vgui, set BUILD_VGUI to "ON" and make sure the appropriate entries in the CMake cache are valid. With Windows, the required libraries (MFC and OpenGL) are shipped with the operating system, so you should be able to build vgui without any issues.


Now you can build the libraries.

Unix or Cygwin:
Run make
Windows and MSVC:
Build VXL by loading the $VXLBIN\vxl.dsw into Developer Studio and building the ALL_BUILD target. This project is a little larger than Developer Studio can sometimes cope with, so you can do a full build from the command line:
      msdev vxl.dsw /MAKE "ALL_BUILD - Win32 Debug"
Or the speedier release version
      msdev vxl.dsw /MAKE "ALL_BUILD - Win32 Release"
Windows and Visual Studio 7 and above:
Build VXL by loading the $VXLBIN\vxl.sln into Developer Studio and building the ALL_BUILD target.


You can run the test suite using the ctest program that came with CMake


See the documentation section on the main page.

Problems and where to get help

Have a look through the Build FAQ.

If you think you have found a bug, or if you have an installation or build problem, please submit a bug report on the vxl-users mailing list. Also supply the following information unless you know for certain it is not relevant:

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