There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die. Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden.
Data de lançamento: 18 Mar 2009
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The Path Mac Update!

8 fevereiro 2014


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19 dezembro 2013

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Key Features:
The Path is an independently created video game. It was developed with digital distribution in mind. But despite the small file size of the installer, the game features a complete realtime 3D environment that can be explored through third person navigation. The characters in this virtual world, including the player's avatars, are governed by a form of artificial intelligence that gives them some autonomy. As a result, nobody knows exactly what you will encounter on your journeys.

Requisitos de Sistema (PC)

    • Operating System: Microsoft® Windows® XP/Vista
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Sound Card: Any Sound Card
    • DirectX® Version: DirectX® 9.0c

Requisitos de Sistema (Mac)

    • Operating System: Mac OS X 10.8
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Sound Card: Any Sound Card
Análises úteis de clientes
42 de 51 pessoas (82%) acharam esta análise útil
616 produtos na conta
55 análises
5.8 hrs em registo



Publicada: 25 novembro 2013
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26 de 33 pessoas (79%) acharam esta análise útil
413 produtos na conta
8 análises
3.4 hrs em registo
I have to say first that this game is not likely to appeal to those who have a strong affection for games like Amnesia or Outlast, it's simply not that type of horror game. There is a total lack of jump scares which typifies the genre of horror game that people play per their normal routine. Most people expect within any game lumped into the horror genre for there to be a survival element.

This is not the case with "The Path" and the creators took it in an interesting and under-appreciated direction. Though the game is simple, and at times can seem clunky which is generally considered a drawback, I believe that these elements actually lend well to the type of aesthetic that they were hoping to achieve. There is no survival, there is fail or success, and you have to put in time to achieve either.

Dark and brooding, if you enjoy the sort of existential horror that only a few writers can touch, this game has hit the nail on the head. I enjoy minimalism; in music, in game play, in almost all aspects of life, so I do have a somewhat biased opinion toward my outlook of this game, in particular. It has very quickly become one of my favorites.

I think that calling it a twist on the classic Red Riding Hood story is a bit misleading. Other than the fact that the nightmares are referred to as wolves and you're essentially on a trip to your grandmother's house, there's not a whole lot of similarities. yes, these are the main tenants of the plot line of "Little Red Riding Hood", but that's not my point, here.

The point here is that each character has their own downfall, their own nightmare, and the endings are all due to self imposition. This game explores the concept that the worst things we experience in life, we bring on to ourselves - and it takes this view through the eyes of the various characters of the game. Rather than becoming a character or playing as a certain character, you are living vicariously through the character and witnessing their worst fear and what leads them to their own ultimate failure. I don't feel that any of the information here is a spoiler, because it's very unique in its approach.

I will admit that I watched some videos on YouTube of the game some time ago, and wasn't very interested in picking it up. When it was put up at a sale price, I picked it up. If I had known what I know now, I would have gladly paid the full price for the game.

I did not even mention the soundtrack beyond saying that I enjoy minimalist music - the more dissonant and noisy it is, the more I'm going to like it. Of course, the soundtrack to this game goes more in the dissonant and far-off category of reverb and chorus-soaked synthesizers and slightly off-key choirs. In the same way that David Lynch explores this type of sound in Eraserhead with the "In Heaven" scene, the score to this game explores the unsettling weird-stuff-falling-from-the-ceiling aesthetic.

In short, if you're at all interested in existential horror, and you're the type of person that enjoys seeing a slice of life of those who have experienced unfortunate circumstances that have ultimately led them to make poor decisions leading to their own personal nightmare, you will love this game. Be prepared to invest time and really focus on it to get the most out of it.
Publicada: 6 dezembro 2013
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15 de 22 pessoas (68%) acharam esta análise útil
107 produtos na conta
18 análises
6.9 hrs em registo
An artsy representation of Little Red Riding Hood in the form of a scavenger hunt plus the lessons of stranger danger. Its art direction and music sends a haunting vibe, especially if you encouter the wolf leaving your mind to speculation to the fate of the six girls you can play as. The game is more disturbing than scary, but in no sense to be edgy by its theme. Probably worth picking up during a sale.
Publicada: 17 outubro 2013
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13 de 21 pessoas (62%) acharam esta análise útil
2,468 produtos na conta
57 análises
21.2 hrs em registo
The Path is an interactive experience that strides the line between a game and an artistic exposition. The setting is a journey to your grandmother's house by 6 young girls who are told to "follow the path" while the endless forest on the sides taunts you in. Each female protagonist, at different stages of puberty, get to explore and find specific objects and areas that trigger memories and thoughts while collecting 144 flowers.

The entire exploration experience is a premise to encounter a unique metaphoric wolf or demon, that transforms the girls and throws them at gates of the fabled grandma's house, where a nightmarish sequence seals each chapter. From a narrative perspective, the experience builds upon your personal interpretation of each encounter and memory, and it is deciphered in your own mind rather than being explicit and direct. The atmosphere is tense but lacks the immediate feel of dread, while using music and sound effects to control the experience. If you run for too long, the gathering flowers disappear and the music becomes intense and foreboding, and if you arrive at set piece your are forced to walk, and so forth.

The graphics are serviceable, with unique character designs and attention to minor details; a good example is the receding city scape in the opening, or how the the path disappears once you delve deeper into the forest. Each character gets its own set of animation for all movements and interactions, and the music albeit repetitive, does contribute to the atmosphere giving hints to special encounters and sets.

The Path does require a personal emotional investment, something that many will forfeit. If you are willing to go through it, do not expect a satisfying resolution or an ending, as the journey is the game, there are no achievements or victories once the girls' paths are explored. 3/5
Publicada: 3 novembro 2013
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3 de 3 pessoas (100%) acharam esta análise útil
368 produtos na conta
10 análises
4.1 hrs em registo
One of the most frequent criticisms of The Path is that it's not really "a game". And it's not. If you want a capital-G Game, look elsewhere. But does that need to be a criticism?

What is it, then, if not a game? It's an experiential marvel. The only game I've ever seen with more atmosphere than The Path is the similarly un-game-like Dear Esther. While the theme of Little Red Riding Hood is so incredibly overdone in interactive storytelling circles (though few have made it to commercial release), The Path has an interesting enough take on it to be worthwhile. The characterisation is superb, although you have to search for it and even then it's expressed in a very minimal fashion. Each of the girls is likeable but flawed, and, without wanting to spoil too much, each one is ultimately undone by her flaw. While not a game in the ludic sense, interactivity does play a vital part of the experience, creating a sense of "discovering" the story and also creating emotional resonance by making the player complicit in sealing the girls' fates.

The negative sides of the game are that sometimes atmosphere takes precedence over technical considerations. Sometimes the text that's communicating the story is illegible because it doesn't contrast strongly enough with the background, and sometimes the game just gets too dark to see what's going on, which I guess is supposed to be scary, but just ends up being frustrating.

I can't recommend this without qualification, because it's not for everyone. Indeed, that's one of its strongest points! If you're interested in something that isn't quite a "game" in the traditional sense, are willing to put effort into engaging with it rather than having everything neatly presented to you, and your narrative sensibilities tend toward feeling rather than thinking, it's definitely worth a look.
Publicada: 12 janeiro 2014
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