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Release Date: Nov 18, 2013
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Welcome to Opulencia Part 2: Defense

March 13th, 2014

Howdy, Opulencians!

With our previous Welcome to Opulencia’s Update, we have given you the tools to choose the Hero that really fits you.

For the past week, with our Twitch Contest, you have displayed to the world your love for your Hero, and it was beautiful. Thousands of hours were streamed, Heroes were praised, and Defenses were obliterated.

Defenses, you say?

That’s right! Time for the second Update in our Welcome to Opulencia series, and this time we will be focusing on the Defense!

Looting is one thing: you wander around with your Hero, smashing Creatures and avoiding Traps, drinking Potions when things get tense and ultimately, emptying Chests until your head spins (sometimes even after that).

Making sure nobody does the same to YOUR Chests and YOUR loot is an entirely different thing altogether: it requires patience, meticulousness, strategy and, let’s be honest, a healthy dose of Crueltivity™. Yup, we patented that word (we even used it in our Trailer!).

You have several things to consider when building your Castle and Defenses:

The Theme

Your Castle is an expression of your soul. Yeah, we’re totally going there. Your Castle is basically you, and it should display the perfect image you want it to. Nothing like a sturdy Castle built with strong oak-panelled floor? We got that. Feeling kind of wintery? You can totally cover your Castle in snow.

The Layout

Do you want your Castle to become an impossible Maze, with scattered Traps and treacherous Creatures in ambush, waiting for fresh meat to arrive?

Or you would rather have a long Corridor, filled to the brim with waves of enemies crashing on the poor Attackers?

The Optimal Path

Because after all, you too should be able to access your own Treasure Room, right? You always need to have in mind how you will be able to defeat your Castle in ways your opponents either won’t think about, or won’t have the necessary skills to.

Think about the optimal path in your Castle: are certain Packs of Creatures avoidable? Should you put all your Mines next to each other, or scatter them in all corners of your Castle?

The Combos

A Combo is the combination of one or several Creatures and Traps. They should be designed to be as deadly and as surprising as possible for your Attackers.

There’s never a better feeling than watching an Attacker stop in awe in front of your evil contraption. Oh, of course there is: when they miserably fail to surpass it and end up dead on the floor.

Because there’s nothing that requires more thought or that is more important than the Combos of Creatures and Traps you are going to display in your Castle, we have decided to come up with a tool that will totally relieve you from the responsibility of doing all that.

Feeling adventurous? Why not trying a Combo based on the following!

Efficiency NOT guaranteed.

Now that you have all the cards in hand to build up the best Defense ever in your Castle, we will leave you a bit of time to be as Crueltive™ as possible, and tomorrow… It will be time to put it to the test. Stay tuned!

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[Patch] Development Update #3 - Balancing

March 13th, 2014

Hello Opulencians,


Patch Notes


  • Jimbo’s damage curve was reworked on all levels
  • Countess Bloodbathory now has more Resistance to Damage on all levels



Known Issues



If you keep encountering this error, please create a ticket!













That’s all for now!


More to come very soon!

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"Diablo meets Dungeon Keeper"
PC Gamer




The Examiner

About the Game




Key Features


System Requirements

    • OS: Windows XP SP3
    • Processor: 3.00 Ghz Intel Pentium IV or equivalent processor
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
1,954 of 2,293 people (85%) found this review helpful
53 products in account
1 review
85.5 hrs on record



#1 Time spent after patch.





Ripped24x7 3.9 hours
Ceo 1.9 hours

Posted: February 25th, 2014
Was this review helpful? Yes No
1,094 of 1,439 people (76%) found this review helpful
17 products in account
1 review
31.8 hrs on record
BTW This is not a multiplayer game.
Very linear progressing game, due to limited choices in developing a castle or caracter there is nothing you can create to take your own path...
They have now changed the gamerules ripping me of my progress and making the game more lame, plus since they introduces validating after changes and leveling linked with your castle heart it is now no longer possible to have a 'large' castle with low level monsters. If you want to change anything you'll have to validate the castle, so making a quick change is no longer possible......
In short it went from a poor game to lame and uninteresting...and we are not even away from beta yet.
If you haven't got it GET SOMETHING ELSE.

Bought my chair years ago, luckely my carpenter doesn't come by once a month to ask me money for every time i sat in his chair (there is a counter build in)under the argument that he (or most of the times a greedy somebody else, but he who bought the 'legal' right) made it so many years ago and that was such hard work that he wants to be paid for it for the rest of his life, so he can sit on the beach.
Oh, and he also used poor quality paint, and the contract states that you have to pay him every year to repaint it and you are not allowed to do it yourself or force him to use quality paint....he can take away the chair any time you do not comply.
I would probably laugh at him, throw him & the chair out of my house while calling him a thief and build my own chair or just sit on the floor...

I like the looks and the slightly funny info of the game.
Might be something for people who want to play 5-10 minutes per day on the same game
But for all others.....
The way you should build your castle is very slow, about one move per day or per 2 days, if you want more you have to spend real money to get the game going.

But the real problem is the game itself:
Due to the slow buildup of your castle and/or hero it will probably not remain in my playlist for very long. The earning models to buy gems to speed up the process if you want to have some development in the game makes it unplayable. Same goes for the upgrades of the mines, in the beginning it's manageble, but somewhere near 140 per hour you have to wait 6 hours to get 14 pc more per hour, this takes 70 hours to reclaim the loss of 6 hours, with the following upgrades it gets even worse.
The whole game seems to revolve around getting virtual money, in the form of blue, green and yellow money, so you can progress.
I have to wait 2-3 days now and login twice a day to upgrade part A and then wait another 2-3 days (with 2 logins a day) for part B...when i'm at part D or F i can then build one extra room......for people who enjoy waiting for the grass to grow, this is it.
Oh, i can also spend real money to speed this up, good luck big spenders and bling lovers.

So you want people that don't pay extra to only reach a high level if they put in a few hundred hours at least and for real money they can build that in a few hours....it's the death of gaming.
Where the basis should be that you start with equal chances and may the best win, here it is: may the foolish with deep pockets win.
I am now at the point that the losses per day are equal to the earnings, if i want to proceed i have to log a lot of attacks (some 30 in one day) on other castles or spend real money.

As you can see, most positive reviews are from people who have only played it 2-3 hours, ask them again IF they ever reach 10 or more hours if it's fun.
To bad the gaming industry is so greedy, they destroy gameplay in the hopes they can get rich over your frustration.

About games that play online only, it is a concept where you pay money to get NOTHING.
You should never pay for that, unless you like to sponsor greedy and possibly lazy people.

Let's make that comparison in real life, you buy a new game like agricola (only single player i know, but this also works for multiplayer game like monopoly, but in the rules it states that sometimes your game is just gone for a few days or unusable for hours because:
a) you don't have the key to open the box and you have to connect via internet to the company, they will verify and send you an unlock code IF there servers are online, otherwise get a deck of cards because you can't open the box.
b) the company decides when they want to change something to the game and don't give you an access key to the box until you have accepted the new board/rules/pieces and have send proof of destroying the now, according to the company, obsolete parts of the game.
c) if you leave the game unlocked out of the box without logging moves somebody from the company drives by and closes and locks the game for you or takes it away because you broke the unreasonable and sometimes illegal licence agreement.
d) if the company thinks they have earned enough or that the profit is too low they push a button and all sold games are locked forever...in basic they destroy your property or at least making it impossible to use. but you may be able to buy the same game with more detailled visuals if you want and sign an even more absurd and immoral licence agreement.
e) you have to have a working internet connection even when you are at home playing agricola or monopoly with some friends and log all moves made by the players otherwise some people from the company come by and take away the game. Possibly if your internet connection is made via an android machine they also want to know your exact gps location while playing monopoly, all phonenumbers and calls you make or recieve, when you scratched your left ear, your eternal soul and your firstborn child.
f) if you want to win at monopoly you just pay the company and they give you different 'chance' cards and an instruction to make it look like you just picked them from the deck or maybe just programmable dice.....those naturally selfdestruct after use, so buy some more....

If the servers are down you only have some waisted harddisk space. If you are somewhere without internet you can't play although you pay....if it's a game you want to play again years later you suddenly discover that the servers are down and will never come up again. USELESS and in my opinion theft.

Singleplayer games that have no offline mode have no right of existence and should not be sponsored....

You used to have multiplayer games with lan capability, so you could play at home with friends, just as with monopoly and even start a server after years of being abandoned.....i'm almost wondering where my cd of RTCW is, although the graphics are crap the gameplay is good and after all these years it still works.
Posted: January 17th, 2014
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448 of 592 people (76%) found this review helpful
44 products in account
6 reviews
19.9 hrs on record
This game is highly remenisent of Dungeon Keeper 2 with aspects of Dungeon Siege.
It has great beginning game functionality and playablity. But as far as later game is becomes stale and repetative.
It's a great game for a day when you only want to play something for about an hour.
4/10 from me.
Posted: January 13th, 2014
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477 of 681 people (70%) found this review helpful
40 products in account
3 reviews
33.3 hrs on record
In my previous review I couldn't reccomend this game. I still see many problems with it but it is a good game to play for a hour or two each day and it actually quite enjoyable. They fixed a lot of the problems in making your own castle and changed the game from pay to win to non pay to win which is a huge improvement. A problem with the game is that it is quite repetitive but it is the kiond of game you play for a hour or two each day like the apps on your phones. Overall I can recommend this game as a good time waster.

I really wish I could recommend I honestly do but I can't. The game is VERY fun at first but quickly the game gets repetitive. There really isn't much to the game besides attacking castle and building your own. I understand this game is in beta and early access but a game should at least have more to it than this. They say this is MMO but you don't actually interact with other players, you just attack eachothers castles. I'm sure this game will be great once they update it with more content but for now do not bother playing.
Posted: January 1st, 2014
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386 of 569 people (68%) found this review helpful
67 products in account
10 reviews
4.9 hrs on record
As of the time that I write this review, there is at least one enormous, easily spotted, and at least supposedly, easily fixed bug. When first updating your castle, you know, while most of your controls are still locked behind some invisible wall for no real reason, if you decided, for the same reasons any sane person might have, and explore the UI, you might have placed the free room left in your inventory, like I did, and you'll never make it through the tutorial. Now that the room is placed, and the remove room function is for whatever reason locked away, not to mention the other half of the game, I'm eternally trapped maybe a half hour into the game.

While I'm at it, I'll write the most important part of this review, DON'T EXPERIMENT, LET THE TUTORIAL HOLD YOUR HAND.
Dear god, I hate saying that almost as much as anything. Hopefully this problem can be fixed soon, and let people actually partake in an otherwise, at least so far, excellent game.

Edit: After a few days waiting on my ticket, I was able to continue the game, but not through a permanent modification, my account was rolled back to solve the problem.
While I always suggest at least trying a free game, I advise caution with this one, as game-shattering errors can occur if you try to experiment on your own.
Posted: February 26th, 2014
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