

Comment History  (0 - 30 of 115)
Michael_sama Aug 24 2011, 1:20am says:

For all the idiots who write crap because the Internet unleashed that notion that because you write something...now you are more important than everything else.

The truth is, from what I seen, a good conversion mod takes a few years. It's for free, so it's not it's the team's job where they can focus on it on a daily basis. (School, job, family, relationships, etc.) The average is around 2-3 years for it to get to a completely playable version.

Good work by the way. I would almost pass out if I saw EF and PT come together into the ultimate unofficial expansion pack. The Japanese faction in Normandy 44...man that's sounds good.

+4 votes     mod: Pacific Thunder
Michael_sama Aug 24 2011, 12:58am says:

I found the Oshteer once, but it was catch and release. I had to let them go.

+2 votes     article: Shoutcast as 1.5 Preview
Michael_sama Jul 24 2011, 1:52am says:

Another Ren'Py game...too bad it's not my type of story. Congratulation on the release though.

+3 votes     game: Lucky Rabbit Reflex!
Michael_sama Jul 12 2011, 7:58pm says:

Without the cross hairs, it will have more of a Resistance and Liberation feel to it. I certainly welcome that update, so iron sight will be used more often since I am very accustomed to using it.

+2 votes     article: Road to Forgotten Hope 2.4: Part 1
Michael_sama Jun 9 2011, 10:21pm says:

I used to play Blitzkrieg for more realism a lot before I found this, and then I switched over. The limitations for picking a particular faction, unit, and sub-unit isn't seen on any other CoH mod.

The last version was made over a year ago, but it's still fun as heck. Keep up the good work. (The fact it was already compatible the the latest update was really nice.)

+1 vote     mod: Normandy 1944: European Theater
Michael_sama Apr 20 2011, 7:07pm replied:

Yup. I still play. I started early beta. I know about a week ago I was in a full server. Now that was fun.

+1 vote     mod: Resistance & Liberation
Michael_sama Jan 27 2011, 7:36am replied:

Dang. 11 minutes...revo still wins. Close match.

+1 vote     download: Forgotten Hope 2.3 - Incremental patch (obsolete)
Michael_sama Jan 19 2011, 10:26pm replied:

Mount and Blade was just meant for this mod. The American Revolutionary War is very different than the Napoleonic era. Sure it has muskets, but its way better than BG2.

More units, weaponry, arty, musicians, and of course horsies. It is not the same as BG2 and the engine is also different. BG2 uses Source.

If by problem you mean accuracy of guns, you're an idiot. Smooth bore weapons aren't accurate.

+3 votes     mod: Mount and Musket: Battalion
Michael_sama Jan 15 2011, 7:47pm says:

When there are trolls around, you don't feed them. In this case recon was fed plenty.

+1 vote     mod: Pacific Thunder
Michael_sama Jan 15 2011, 6:42pm replied:

The random system works very well. Play it and you'll find out.

Primary weapon can get a pitchfork (win by the way), spear, old musket, scythe, large 2-handed axe, or some kind of wooden stake farming tool (not sure of the name).

Secondary weapon could be a knife, axe, broken bottle (one shot thrown weapon), or a club.

Captain always has a sword and pistol like any other regiment.

+2 votes     mod: Mount and Musket: Battalion
Michael_sama Jan 4 2011, 5:46pm replied:

Oh come on. It's a visual novel/simulator, not porn. Just because it's made in visual novel format...that doesn't mean instantly make it dirty to entice males.

+3 votes     game: Magical Diary
Michael_sama Dec 26 2010, 3:22pm says:

With the way it controls, it makes me want to play Microsoft Flight Simulator.

It isn't a game you just jump into. I recommend a lot of training and practice before you join real servers.

+1 vote     game: Lift
Michael_sama Dec 23 2010, 1:19am replied:



+1 vote     mod: Final Fantasy Tactics: Rebirth
Michael_sama Dec 21 2010, 7:13pm says:



+2 votes     mod: Final Fantasy Tactics: Rebirth
Michael_sama Dec 20 2010, 1:37am says:


+2 votes     mod: Final Fantasy Tactics: Rebirth
Michael_sama Dec 15 2010, 8:10pm says:

I just wanted to put this out there, but has anyone noticed how useless the rocket launcher is?

Riot shotgun (assault type), sniper rifle, and grenade launcher (love the plasma upgrade) are about the only weapons that can be used throughout the game. The other weapons were good until lasers replaced them. The rocket launcher was fail from the beginning. Is there some kind of method that I'm not using it correctly? I always miss (even in almost point blank range), so it seems rather wasteful when you can give the heavy weapon person the rail type gun after it's researched.

0 votes     game: UFO: Alien Invasion
Michael_sama Nov 22 2010, 11:37pm replied:

Why don't you just use 7-Zip then? It's the best open source compression software. It'll read it. 7-zip.org Extract the files if it doesn't open from within the program (which is the most likely case), and it should work no doubt.

+2 votes     mod: Mount and Musket: Battalion
Michael_sama Nov 20 2010, 2:54am replied:

Oh how right you are, but don't throw it out just yet. I love the Total War series since I first played them, but Empire was a major disappointment. The Terra Incognita mod is the only thing that makes it worthwhile to play. (It is the best mod in my opinion for Empire. The front line actually crouches to allow the lines behind to fire.)

Besides that...I'll have to look into this mod too being that I also enjoy Battle Grounds 2.

+1 vote     mod: Mount and Musket: Battalion
Michael_sama Oct 16 2010, 8:36pm replied:

"character models and animations re still awful.


That is not constructive criticism. That's just an insult. Constructive criticism is to explain what is wrong in detail; hence, it can be improved later.

+4 votes     mod: Resistance & Liberation
Michael_sama Oct 14 2010, 4:54pm says:

I'll wait for the demo before I give feedback. As a fellow RPG Maker creator, I support you. *Salute* Oh, I'll also add that the drawing pad will change your life. It's odd to work with at first, but it's amazing once you get used to it.

+1 vote     game: Another Chance
Michael_sama Oct 13 2010, 9:22pm says:

I'm working on some sketches for now. I should have some nice concept art when I get feedback from the raptor.

+1 vote     game: Soul Reaper
Michael_sama Oct 5 2010, 4:16pm says:


+1 vote     game: Soul Reaper
Michael_sama Aug 7 2010, 3:30am says:

Why for the iPad? If I may ask. Isn't that like saying you're making it for a slightly smaller limited use laptop?

As cool as the design looks, and it does, I'm confused about the choice on only the iPad.

+5 votes     game: Trudy's Mechanicals.
Michael_sama Jul 31 2010, 12:20am replied:

Oh, I thought they just got rid of it and kept it a secret, no wonder I couldn't roll. It's good to know it will be back in 1.6.

+1 vote     mod: Resistance & Liberation
Michael_sama Jun 30 2010, 9:28pm replied:

The medic class is the most difficult class to make. It has to be useful enough for a player to want to use it, and it has to be fun at the same time. That's just the decision part and not even the creation of the unit. As much as I am for it, I'm not sure how useful it would be in this kind of game.

Especially since the suggested weapon is only a knife (which is pretty much useless in this game). I guess you pick up a fallen comrade's weapon/enemy's or a teammate shares a weapon as the way to compensate being "weaponless" I assume.

Though honestly, I would play medic. I play healer classes at a lot, from Team Fortress 2 to MMOs.

+1 vote     mod: Resistance & Liberation
Michael_sama Jun 30 2010, 8:46pm replied:

Indeed. As a fellow Ren'py user, I agree. I'm tracking this too.

+1 vote     game: Magical Diary
Michael_sama Jun 23 2010, 6:57am replied:

Picking up gold? You must be mad sir! Mad!

The gold picking up increases time playing instead of item selling. A genius way to fix the problem. That's the win-win for everyone. Besides, I've always pick up gold. I mean, it's free money. It would be stupid to just leave it alone.

0 votes     download: Median XL 1.F9b
Michael_sama Jun 22 2010, 7:08am says:

I didn't know this was even on Mod DB. Makes it easier to keep tabs on this game now. My laziness pays off.

I love how there's this huge gap in time between D636A6D and lethal_vortex. It's finally being noticed.

+1 vote     game: UFO: Alien Invasion
Michael_sama May 5 2010, 3:58am says:

This seems like new spin on the usual block dropping puzzle game. The block eater is so funny. Yummy blocks.

+4 votes     game: Tidalis
Michael_sama Apr 23 2010, 5:34pm replied:

Because no one else is willing to use a server for this game, it's that simple.

+1 vote     mod: Kingdoms Collide
Offline Since
Oct 24, 2011
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day