Fallout 3 -- The Pitt

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Release Date: March 24, 2009

Tranquility Lane

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  1. Find Dad.
  2. Find and speak to Betty.
  3. Make Timmy Neusbaum cry.
  4. Report back to Betty.
  5. Break up the Rockwells' marriage, without killing either of them.
  6. Report back to Betty.
  7. Arrange a creative death for Mabel Henderson.
  8. Report back to Betty.
  9. Retrieve the mask and knife from behind the Abandoned House.
  10. Kill all the residents of Tranquility Lane.
  11. Report back to Betty.
  12. Exit Tranquility Lane.
  13. Talk to Dad.



Part 1

Just what the hell is going on here!? Why, you're in virtual reality, of course! Welcome to Tranquility Lane, a rather ingenious creation for nuclear survivors to live happily in lives they once knew. But you're not here to enjoy yourself, and you're not here to make friends. You're here to get to the bottom of what's going on, and to find your father. Feel free to take a few minutes to explore, talking to whomever you want and entering whatever house you'd like. Most everyone has nice things to say and are enjoying life. This is a real Leave It To Beaver moment, we know. And PLEASE, don't e-mail us about the alternate route. As the box below indicates, there is a good karma way through. We cover the bad karma route here.

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After putting up this section of the guide, we received massive amounts of e-mail from you guys, the readers. Therefore, please keep in mind that our detailed walkthrough for this section is considered the "evil" way of doing it. To accomplish this part of the game without losing any karma, it's actually easy. Head to the "abandoned house" in the simulation. Here, you'll find five items in the house that must be activated in a certain order (listen for the chimes when the item is activated to see if you're doing it in the right order or not). Once activated properly, a computer will reveal itself. Activate the computer program when prompted to do so, and a communist invasion of the simulation will occur, killing everyone within for you, allowing you to ultimately escape with unharmed karma.

Ultimately, however, you'll find that no one has any idea where your father is, and what's more, you seem trapped in this virtual reality. That's where a little girl named Betty comes into play, because you need to find Betty and speak with her. She can be found at the center of the circular neighborhood in a simple playground. Upon speaking with her, she'll show you how bossy she can be, and demand that you play a game with her. There's simply no way around it, you have to agree. And this is when she asks you to make her playmate, Timmy, cry. (If you refuse, you have to figure out a Betty-less way to get out of here, which is possible, but far less fun).

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There are a few ways to make Timmy cry, but the easiest (and most sickly rewarding) way is to kill his mother. Timmy's family's house is the one with the lemonade stand in front of it. Head into the house, simply letting yourself in, and seek out Timmy's mom. Then, with your fists, do her in, chasing her around the house as she screams for mercy. This may be sick, but it's necessary (though you can find more subtle ways to make Timmy cry if you must). When you've done the deed, report back to Betty, who will allow you to ask her one question before the game continues. That's when you realize she isn't a little girl at all, but is instead being controlled by an unknown man named Dr. Stanislaus Braun.

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Braun asks you next to break up the otherwise happy marriage of the Rockwells. But, you can't kill them, so you need to figure out another way to do it. The Rockwells' house is a house without a fence in front of it, with a slightly-overgrown yard, trees in the front, and a gnome on the small concrete stoop. Enter the house and speak with the Rockwells. You can pry some about their marriage, but they won't be too happy about it. But now that you've introduced yourself to them, it's time to break up their happy marriage. Sorry folks, it has to be done.

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Again, there are a few ways this can be done, but this is what we did. Leave the Rockwells' residence and, while facing it, look to your left. The neighboring house there is the Simpson household. Enter the house, and head on upstairs into the master bedroom. Examine the queen-sized bed there, and you'll discover some underwear. Grab these undergarments and run back outside and head into the Rockwell's residence once more. Go into the basement of the house, approach the desk in the corner, and examine it to place the underwear on it. Where are we going with this?

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Once the underwear is on the desk, head upstairs and tell Mrs. Rockwell that you saw something in the basement she needs to see. While she's curious what you were doing in the basement, you can insist that she come downstairs with you and check out what's down there. She agrees. Go back into the basement and Mrs. Rockwell will automatically be in pursuit. Approach the desk and go through the motions, telling her that Mr. Rockwell is either cheating, or insinuating that he could be a cross-dresser. Either way, Mrs. Rockwell is distressed, running upstairs, out of the house and gone seemingly forever. The distressed Mr. Rockwell will have no idea what hit him!

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Part 2

Go back and see Betty in the same location she's been this entire time -- the playground at the center of the small neighborhood. She'll be most thankful of the work you've been doing, and you can continue to pry with the doctor controlling her about just what's going on, learning just a little more about the situation here. But Betty -- we mean, Dr. Stanislaus Braun -- has another activity for you. This time, he wants you to kill Mabel Henderson. And you have to do it in a clever way, not with your fists. Oh my!

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Mabel Henderson's house is located on the other side of the Simpson house (the Rockwell house being on the other side, thus the Simpson house being in the middle of the two). Head on in there and, before doing anything, go into the kitchen. Examine the stove and fiddle with the pilot light. Just what's going on here? Well, this is a clever way to kill Mabel (though there are others, if you can figure them out). Speak with Mabel hereafter and ask her to make you one of her famous pies. She'll agree and head into the kitchen to pre-heat the oven. When she does this, she'll be met with an untimely death. Poor Mrs. Henderson, flaming to death on the kitchen floor.

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Your time on the demented Tranquility Lane is coming to a close. After Mabel's demise, go back and speak with Betty once more, who will commend you on a job well-done. She tells you there's only one thing left to do, and then you can have whatever you want. She wants you to kill everyone -- everyone -- on Tranquility Lane. Oh my! And doing so will require that you grab a mask and knife that Betty has hidden for you near a doghouse at the abandoned house on Tranquility Lane. So what are you waiting for? Go grab your gear!

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Seek out the abandoned house -- there's a gate around the house, no one inside, and a doghouse to the right of the house. Examine the doghouse and you'll find yourself automatically equipped with a creepy mask and a gigantic butcher's knife which will be used to execute everyone on Tranquility Lane. Then, try to systematically go around and kill everyone in each house, following each character if they run away from you, especially if they run outside (this will confuse things intensely if you let them go).

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Having fun? Well, we hope so, because you're losing a hell of a lot of karma from doing this, but you need to get out of this virtual insanity (an odd Jamiroquai reference) and get back to your primary mission. So, killing everyone is your only choice. You don't have to waste time going back to Betty each time you kill someone to see if you killed everyone -- as long as you pay close attention to your screen, you can see that the objective has been successfully completed when the last person is killed (it's important to pay attention since you can't consult your Pip-Boy to see what's going on).

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When the last person is killed, visit Betty at the playground and she'll congratulate you on a job well done. Since you've done everything the evil doctor has asked, he's agreed to let you and your father (who was the dog in the playground) out of virtual reality, where they can thereafter return to the Capital Wasteland. Good to have all of that fake (yet real) blood off of your hands.

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When you're back in reality, exit your virtual reality pod and engage your father in conversation. This can be a lengthy conversation, as you can poke and prod your father for all sorts of interesting information about Project Purity, your mother, Vault 101, and the realities of this post-nuclear world. Once you're done speaking with him, you can then follow him as he books it out of Vault 112 and back to the surface. Once on the surface, this mission comes to an end. It's time to head back to Rivet City and meet up with the famed Dr. Li once more.

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