Mischief Managed - Part 2

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Mischief Managed

The new potion is useful only for Ron. When he drinks it, he can turn invisible. This is important because it means that now both of the young men can escape Filch's detection when they climb to the higher ledge. Make your way up to that ledge again, with Ron under the effects of the potion and with Harry wearing his invisibility cloak. Head to the far right side of the ledge, where there are two statues hanging suspended in the air by chains. Lower one of them to the square tile beneath it while your fellow does the same with the other. When the two statues both come to rest (a feat that is impossible if Filch catches you), the door behind them will open.

Pass through the doorway and you'll find yourself in a new hallway. You can wander along this, demolishing furniture and the like for a few last LEGO pieces. As you near the end of the winding hallway, you'll notice chests on either side. Break them open with magic and they'll spill their contents onto the hallway floor. Assemble those to form a violin that will hang in the air playing a mournful tune. When the tune concludes, the violin will fall apart and a green key appears. Use the key to open the lock just beyond where the violin was positioned.

When you pass through that doorway, the stage concludes.


Hit the five gold suits of armor throughout this stage with blasts from your wand. When the last of the statues is hit, a House Crest fragment will appear.

Once you arrive at the large, open room at the end of the first hallway, you'll need to assemble the ingredients for a strength potion. Once that is brewed and you've taken a sip, you'll pull a lever in a recess at the center of the room. Now position two boulders along the columns at one side of the room and a door will open. One of the boulders will fall from the top of the column. It is black. You can use Dark Magic to crush it, revealing a House Crest fragment in the process.

Climb up to the castle wall where Filch is patrolling. You'll find some shuttered gates along the backdrop. One of them is covered with black boards. Use Dark Magic to pull them away and gain access to the room beyond, where you'll find a House Crest fragment waiting.

After you trick Filch and make your way to the hallway that he was guarding, head down it to find a portrait hanging on the wall. Stand in front of it while disguised as a Slytherin student and the painting will toss you a House Crest fragment.

Once you leave the stuffy corridors behind, you'll find yourself in a courtyard of sorts, with Filch patrolling the wall overhead. Proceed until you have created plant ledges that you can climb to reach the area where Filch is patrolling. Hit the wooden shutters along the back wall, just to the left of where you access that higher ledge. When the shutters bust open, a Student in Peril will be freed.

Head along the winding hallway until you reach the large room with numerous sets of double doors. Here, along the left side, you'll see a light puzzle cabinet. Have Hermione solve it and some pieces will pour out. You can assemble them to form a bench, then ride the bench up to collect the George (Sweater) character token that will also appear.

Make your way through the stage until you reach the outside area along the castle wall. Once you set the fountain to work and it causes some foliage to grow along the wall overhead, use the plant platforms to climb to higher ground. Then blast open the wooden shutters to your left to reveal an opening. Hop inside and head to the left to find a character token for The Grey Lady.

Climb up to the platform along the wall where Filch is patrolling. You can head to the right to find a window leading into a room where a potion ingredient is lying on a table. Hop over the table and look around in the area behind it to find the Fred (Sweater) character token, out of sight from the in-game camera.

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Walkthrough part 43

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