
Análises de usuários: Neutras (100 análises)
Data de lançamento: 28/mai/2014


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Atualizações recentes Ver todos (19)

19 de dezembro

Update from the Team #12: CE 3.6. and Happy Holidays!

Hey all,

the team has one last gift for all our Subscribers, as we are happy to release 3.6.14 today!

You can find the full Release Notes for this build on our Docs Website, much like you are used to.

In case you missed it: Looking towards CRYENGINE 3.7
We already mentioned the Open Letter from our Founder and CEO Cevat Yerli in our last Update from the Team, but wanted to give you a reminder in case you previously missed it. It addresses some important internal changes on the way we develop CRYENGINE that will benefit all our users in 2015.

Steam Winter Sale
As you are undoubtedly aware, the Steam Winter Sale has begun- and as always, it allows you to get some CRYENGINE-powered titles on the cheap!

Finally, on behalf of everyone at Crytek, we want thank you all for your support and feedback throughout 2014, and wish you a Happy Holiday season with your loved ones!

See you next year,

6 comentários Leia mais

8 de dezembro

Update from the Team #11: CE 3.6.13 and Open Letter

Hey all,
while you might not have expected another build already, we are happy to announce that CRYENGINE 3.6.13 can now be downloaded from Steam.

As is standard, the full Release Notes can be found on our Docs Website

- Fixed an issue with Prefab pivots moving on level save
- Crash when switching gamerules in Editor
- Rare physics crash when vehicles explode
- Some dedicated server fixes

Upcoming builds, and looking towards CRYENGINE 3.7
Some of you might wonder why today’s build seems smaller in scope, compared to some of our other recent releases. This is due to the fact that we are getting closer to the end of the 3.6.x release cycle, with no more plans to introduce notable new features in this branch. In fact, most of the team is now busy working on 3.7, which will bring some significant improvements to the way we develop CRYENGINE. For more information on this, we would ask you to read the Open Letter from our Founder and CEO Cevat Yerli.

For now, we wish you and your loved ones a Happy Holiday season, and look forward to telling you more about our plans for 3.7 and beyond in the new year.

All the best,

3 comentários Leia mais


Chris Roberts, Founder and CEO, Cloud Imperium Games

Turtle Rock Studios

Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:


Sobre este software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!




Who is it for?

What can I get with my monthly subscription?

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.3. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?

What is Wwise?

How do I upgrade my Wwise license?


Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?

Is there some Documentation for CRYENGINE to learn more?

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.


The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

Requisitos de sistema

    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Análises úteis de usuários
202 de 234 pessoas (86%) acharam esta análise útil
2.1 hrs registradas
Publicada: 2 de novembro

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,


You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
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169 de 215 pessoas (79%) acharam esta análise útil
0.3 hrs registradas
Publicada: 30 de setembro
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here:

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally does not want to work with this engine again as long as its so focused on one genre without the ability to change that.
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122 de 173 pessoas (71%) acharam esta análise útil
0.5 hrs registradas
Publicada: 2 de julho
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.

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30 de 39 pessoas (77%) acharam esta análise útil
0.1 hrs registradas
Publicada: 26 de agosto
I've used CryEngine for a few years now. I also dabbled with Unreal, Unity and various other game engines.

For me CryEngine is truly the best 3D realtime rendering engine ever made. Yes Unreal 4 & Unity are simpler engines to learn but once you gain a decent amount of experience with CryEngine you will be blown away and impressed with the engines capabilities. The level of customisation and tweaks allowed are insane, The technology used in the engine is industry leading and provides easy to follow documentation.

CryEngine is as simple as you make it, I could make a basic game in a weekend or I could spend the same time perfecting your particle systems or materials. From what I've seen CryEngine is setup for First-person, Third-person and Racing games but almost any genre of game could be created using it with the exception of voxel-based games.

If you want to make a game that stands out from the crowd, if you want to learn about how game engines work for school or college and if you just want to casually mess around with physics or lighting.. CryEngine is for you.

I highly recommended you try it for at least a month and if you don't like it just cancel your subscription... Easy. Also it's much cheaper than Unreal Engine 4.

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130 de 218 pessoas (60%) acharam esta análise útil
0.6 hrs registradas
Publicada: 8 de julho
I have no ♥♥♥♥ing clue on how to use this.

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28 de 39 pessoas (72%) acharam esta análise útil
3.3 hrs registradas
Publicada: 2 de julho
CRYENGINE is a truly amazing piece of software. You can achieve anything once you get used to the workflow. I'm sure that there is some really AWESOME stuff coming such as an Asset Store, official FBX support from Crytek, more source code, video tutorials and ability to publish on Mac, Linux, IOS and Android. All those people with bad reviews have NO IDEA what they're talking about...

I definitely recommend this to anyone from a hobbyist to the more serious indie developers! The CRYENGINE hasn't been explored to its full potential by indies yet. I'm sure that this engine will become the unrivalled indie engine once Crytek comes out with more stuff, which should be soon!
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17 de 23 pessoas (74%) acharam esta análise útil
7.4 hrs registradas
Publicada: 28 de agosto
I do not know why people here on steam are complaining about this game engine. CRYENGINE is an awesome engine with a learning curve that people will realize how powerful it can be. I highly recommend everyone to subscribe this engine, if you are really determined to create CRYENGINE games, before making any reaction how bad it is. There are plenty of tutorials available at and video lessons like YouTube, etc. I understand the only drawback for using this game engine would be the lack of programming knowledge.

CRYENGINE supports C++, Lua, and Python programming languages. However with the improvement of CRYENGINE's flowgraph system, it actually makes gaming development more understandable and fun. I personally like how the documentation explains the new AI flowgraph behavior scripting system that allows AI characters to behave or interact. Because it generally uses the updated Modular Behavior Tree (MBT) system, it is considered a great learning experience to understand how AI behaviors work, along scripting with Lua and flowgraph.

The terrain generator tool is also awesome. Developing real-time terrain geometry has never been so much fun, unlike UDK's terrain generating system. The terrain generator is simple to use, painting terrain grounds, flora, and trees without any hesitation . UDK terrain generator system does not have those simple features as CRYENGINE does.

I had purchased all CRYENGINE's PacktPub books in eBook format and they are all great reference books for game developers who are interested in knowing more about the CRYENGINE.

I personally believe that CRYENGINE is the best engine for creating real-time open environments. UDK, on the other hand, is only good for creating closed-end environments. However, CRYENGINE can also develop closed-end environments, but renders beautifully with high level of detail.

Before subscribing to CRYENGINE, you must have a mid-to-high end GPU graphics card, like NVIDIA GeForce GTX or AMD Radeons to experience CRYENGINE'S real-time performance. It should work fine on PCs with intel i5/i7 or AMD FX processors with 8GB ram or above.

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15 de 22 pessoas (68%) acharam esta análise útil
1.3 hrs registradas
Publicada: 30 de julho
Although there are numerous negative reviews these were mostly created soon after the steam versions launch where there are inevitably going to be problems, and with the professional nature of this software and it's resulting complexity many people will have thought they where getting something like a grown-up gamemaker when in fact you get a highly powerful and comprehensive tool.
Would thoroughly recommend to anyone looking for a serious game development solution (particularly if they want to make commercial quality products)
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16 de 25 pessoas (64%) acharam esta análise útil
0.4 hrs registradas
Publicada: 26 de agosto
Compared to the other game engines, i think that Cryengine has been created by extraterrestrials, you cannot imagine how the engine can achieve some features without any difficulty (physic system,graphic,AI etc),the same features would take years and years to create with the other engines.The Eaas is still very buggy, i think that it's the reason why they called it CRYengine, you will cry a lot but at the end of the day you'll feel proud of yourself after searching turnaround for each bug. Cryengine forces you to become more social by asking help from community and forums, it will make you become more patient and obedient ( what the engine ask to you is what you must provide to it '''''no freestyle allowed''''and you must find a way to do that), people use to approach this engine with very naive perceptions ( gonna be easy, the terrain and environment creation system is very cool to create beach and coconuts, etc etc) but Cryengine is like a spacial and planetary conquest, before you can leave the earth and enjoy the travel, you need months and months training in the desert ( sometimes alone,sometimes tired,etc) like astronauts do.The new fbx import feature is a historical step and i wait for the next builds to see the evolution.The Track view video exporter still doesn't work too.I'm proud to grow up with a wonderful piece of software...hey fan boys doesn't mean that i don't use the other game engines...each engine has it's specific field of work ,only the nature of the project defines the tool to use...
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13 de 21 pessoas (62%) acharam esta análise útil
0.1 hrs registradas
Publicada: 16 de novembro
Great Engine and a great community on CryDev. I recommend this!
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15 de 25 pessoas (60%) acharam esta análise útil
20.0 hrs registradas
Publicada: 5 de novembro
Defenetly would recomend this to game developers.
Gotten alot further in game development than anyother game engine ive used.
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5 de 6 pessoas (83%) acharam esta análise útil
112.3 hrs registradas
Publicada: 15 de dezembro
Plug and play gold - 10/10
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
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6 de 9 pessoas (67%) acharam esta análise útil
0.7 hrs registradas
Publicada: 4 de dezembro
Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.

From all engines that are reasonably available for developer teams (or single dev - like me), this one is:
- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!
- greatly tuned to be usable with minimal change (out of the box look is matchless)
- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)
- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)
- Streamlined communication between C++, lua scripting, xml, flash.
- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)
- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)
- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..
- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!
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23 de 43 pessoas (53%) acharam esta análise útil
0.1 hrs registradas
Publicada: 17 de novembro
I think DivineFrog's review best encompasses why I have to give this a thumbs-down review, but in a nut shell here are the reasons why CryEngine EaaS is not a good buy:

1) Lack of development support. Per the EaaS EULA you're basically on your own when it comes to official support from Crytek. Sure, you can use the CryDev forums, but they have long been lackluster in terms of fixing larger, engine-based problems as well as answering those questions that you can't find in a community-based setting.
2) CryTek boasts that the engine is ready to use out of the box! However, that's not entirely true. We've encountered so many show-stopping errors/issues with CryEngine EaaS (animations, physics, networking code, rendering, etc) that it's hard to justify that the engine is in fact capabile of building a full-fledged game free of serious problems. Couple that with the fact that you get no official support from CryTek only adds to the frustrations in game development.
3) Lack of Documentation. The CryDocs are great for what they're intended to provide...aka, information/guidance. However, overlapping versionary differences (ie. Version 3.5 and 3.6 exisit in the same area), lack of complete (working) examples, and no clear way of knowing if you're looking at the most up-to-date documentation causes more confusion that it actually helps.
4) No clear roadmap from Crytek. Crytek doesn't appear to have any sort of internal game-plan for new features, patching bugs, new content, etc...or at least that's how it seems. The community has screamed about features they want re-implemented/fixed, as well as new features that are critical to game development. However, Crytek rearely evers confirms they're in the process of working on those features. Also, there have been several serious flaws and bugs that have been reported on numerous occasions from the dev community that haven't been addressed or fixed even after several patches/updates. Personally, I'm all for adding "new" things...but please, for the love of everything development, release the patches for critical features that are preventing games from being developed.

In summary, if you're like me and don't enjoy dishing out money (on a monthly basis) for a product that doesn't come with offical development support, you're better off going with Unreal Engine. You'll find higher quality support, a dedicated and focused company who backs the development community 100%, and plenty of community (and official) resources to aid in your game's development. CryTek was once a great company with a solid, kick-♥♥♥ game engine. However, those days appear to be long gone. Don't waste your money on this.
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4 de 6 pessoas (67%) acharam esta análise útil
5.0 hrs registradas
Publicada: 18 de dezembro
CryTek is a company that you can love and hate at the same time. They had created awful games like Crysis and Ryse, but they also developed a CryEngine - one of the best game engines of our time.
CryEngine has the one of the best developer community along with Unity engine, so you can always find the solution of your problems on the CryTek forums as well as tons of tutorials on youtube, vimeo, digital tutors and other sites.

Many people saying that Unreal Engine 4 is quite better then CE because it does not have issues with programming. But i think that this will affect on quality of the UE4 projects. We all know how many games was created on UE3 at the previous generation and we all know that less than a half were worth playing. They had look the same, plays the same and suck the same.
Epic Games have opened the doors for all by releasing an indie license, so be prepared for tons of crap on an engine that doesn't have issues with code writing.

I think i shoud mention that i'am a 3D artist and not a programmer, and from my point of view CE is the only engine that can show such an impressive grafics and cost a couple of dollars at the same time.
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11 de 20 pessoas (55%) acharam esta análise útil
0.1 hrs registradas
Publicada: 12 de julho
Cryengine is by far my favourite game engine. I have used both Unity & UDK in the past but for a next gen game or Portfolio render Cryengine is the best!

Pros: Dynamic Lighting System, PBR Rendering & material setup, once you master the Import setup it becomes really efficient to update/ change meshes, POWER! Like…. Millions of Polys at 60fps :o
Cons: Not as flexible as others engines to script in as Crytek is slowly releasing parts of their source code. Some Bugs (Random crashes, Objects go Invisible or don;t update changes) these will most likely be patched out though
With the new 3.6 we see the Instalment of PBR. This is a new type of material rendering system for Cryengine that will make your assets material definition far more believable.

***I would only recommend you purchasing CryEngine long term if you are a developer, modder or artist who plans to frequently use it for your next game, Cinematics or presentation tool ***

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11 de 20 pessoas (55%) acharam esta análise útil
0.2 hrs registradas
Publicada: 6 de agosto
Great, love it. i know how to use most of it withing like 12hours, its not complecated
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11 de 20 pessoas (55%) acharam esta análise útil
0.1 hrs registradas
Publicada: 4 de novembro
Pretty cool engine, steaper learning curve compared to unrealengine 4 , awesome lighting and vegetation.
Priceing is fair , (unrealengine licensing type fit s better for me) thanks to CryBlend asset creation with blender is working.
As soon as the Editor supports OSX I 'll maybe switch back and subscribe it again
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15 de 28 pessoas (54%) acharam esta análise útil
4.6 hrs registradas
Publicada: 7 de outubro
Great professional game development tool with all-in-one features.
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15 de 28 pessoas (54%) acharam esta análise útil
1.1 hrs registradas
Publicada: 11 de outubro
cry engine is a really good software it will take time to learn but reeally good software
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