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Arabian state of affairs with 6 city city state by beephonein civ

[–]Octill3ry 2 points3 points  (0 children)

Good questions. Putting GP improvements on hills isn't necessarily bad. I just think prioritizing growth is more important than production, and these are tiles you'll want to lock.

As for ways to make money, there are a few. Obviously, trade routes are important. Prioritize cargo ships over caravans if you have the option. Definitely get the Market, Bank and Stock Exchange in your capital (you can skip other cities, unless they have a lot of gold on their terrain).

Probably the biggest thing is trading your luxuries and strategic resources. You can get 7 gpt for a luxury. Strategic resources will scale with the time period, but try to get as much as you can. If you have a declaration of friendship, you can get flat gold instead of gpt, and for whatever reason, the flat gold amount is actually worth 8 gpt, except it's up front. (240 on standard, 360 on epic) so go with flat gold if you can.

There's that one tenant in tradition that gives gold based on # of citizens in your capital which is AWESOME, and it scales with % increases from market/bank/stock exchange (and the commerce opener which is another 25%).

City connections give you lots of gold. They're costly early on since you have to pay maintenance on roads to build them up, but they'll usually pay for themselves once you complete them, and will give you big profits late game. Harbors also provide city connections.

Working luxuries is also sometimes good. Gold, Silver, Gems, and Salt are great luxuries since they give the same yields as a normal tile, but also give you some gold. Avoid working plantations, except maybe Cocoa or Citrus since I think they actually give you extra food.

Also, put a trading post in like EVERY jungle tile, seriously. Don't chop jungle. It turns into 2 food, 2 science (with universities) and 2 gold (with trading posts). If you go down the rationalism tree, it turns into 3 science.

Mt. Sinai settled on Turn 3 (Epic, Immortal). 10 faith per turn before Pottery is finished. I think I'll spread 'Satanism...' by IAMAfortunecookieAMAin civ

[–]Octill3ry 6 points7 points  (0 children)

I'd work both those wheats until you hit pop 3, then use the third on Sinai. That early faith is awesome, but it's really hurting your city to only be working one food tile, especially since you waited three turns to settle.

The hills... they just kept going...!! by bytor_2112in civ

[–]Octill3ry 37 points38 points  (0 children)

Incans don't pay maintenance on improvements on hills. Incans don't take movement reductions from hills. Terrace farms aren't the only reason Incans are amazing as fuck.

Arabian state of affairs with 6 city city state by beephonein civ

[–]Octill3ry 4 points5 points  (0 children)

For you great person tiles, I have a few comments.

  1. Placement is mostly fine from what I can tell, but it's hard to see perfectly. The main thing you want to do with GP Tiles is put them on a grasslands tile, with no fresh water access. The reason is, you want to put farms on all your fresh water tiles (for the Civil Service boost). If you don't have any grasslands, plains is fine.

  2. Waaay too many Customs Houses. Don't work Merchant specialist slots, like ever, if you can avoid it. For one, merchant specialists give terrible yields. Science and Production are good, but a little extra gold is not worth a population. Second, Great Merchants are pretty bad, comparatively. Merchants, Scientists, and Engineers increase in costs the more you get, and they do it together. So, if you get a Great Merchant, your next Scientist or Engineer will cost 100 more GPP.

Combine aspects from all Fire Emblem's to make your dream version! by Model_Omegain fireemblem

[–]Octill3ry 0 points1 point  (0 children)

PoR's animations were anything but quick. They were really pretty, I'll grant you, but I turned off PoR's animations after the first playthrough. I've played through Awakening about 5 times and haven't turned them off yet. I speed through all of them, but I never skip. To me, that's what makes the animations good. A way for me to enjoy them without getting annoyed by them.


[–]Octill3ry 6 points7 points  (0 children)

Support System: Path of Radiance - In my opinion, everything about the way they did supports was perfect. They were actually achievable without cheese (unlike in the GBA games), and they didn't do that stupid romance thing that Awakening did. I get WHY Awakening did it, gen 2 and all that, but I just hate how every male+female pairing results in a kid.

Overall story: I think Genealogy. Radiant Dawn was amazing as well, but I really loved how dark Genealogy got, and how they didn't shy away from a lot of issues.

Class system: Sacred Stones - Branching classes, no second seals. boom.

Animations: Awakening - I'll probably have a lot of disagreement here, the consensus seems to be that the GBA games have the best animations. But my problem with them is they got boring really fast, and they lasted a really long time. How many times do you really want to watch a general stomp forward and throw his spear, wait a few seconds, then pull it back? The first few times, it's like "OH MY GOD THAT WAS SO COOL" but then what? You turn off animations. Animations in Awakening were so fluid, so quick, they told you the information you needed to know, and were cool enough to watch. I liked how it showed the character, you could clearly see what class they were and what weapon they were using.

Level design: Genealogy/GBA games - Loved the epic feel of FE4, but also loved the crazy shit that the GBA games often did with indoor battles. Some sort of combination would be awesome.

Grinding: PoR/RD - Really just any game where grinding is not an option ever. That includes Arena grinding. None of that. It's too easy to completely trivialize the game, it makes strong early game characters obsolete.

Weapon System: RD - Basically identical to the GBA games, but Con = Str is cool. I would like to see more Light and Dark magic though.

If you trained shiny pokemon they show up in the end credits by homas1o1in pokemon

[–]Octill3ry 6 points7 points  (0 children)

Can't speak for /u/Nathonator but I used Breloom, Camerupt, and Tentacruel on my team. So I switched out Treecko for Shroomish, but I woulda switched out any of the starters.

I use starters sometimes, but sometimes I like changing it up.

/r/AskMen, were you ever the "bad guy" in a relationship? by ImmaRedditYouin AskMen

[–]Octill3ry 56 points57 points  (0 children)

No, your friends should be willing to call you out if you're being an asshole. I don't want friends who mindlessly support all of my stupid decisions.

I'm not saying /u/SalamanderSylph was in the wrong, I don't know the story, I'm just saying that his friends aren't necessarily bad friends.

Culture BNW by Man_Of_Steakin civ

[–]Octill3ry 1 point2 points  (0 children)

Make sure you lock specialists into your guilds. Create great works with your great writers/artists/musicians up until maybe the atomic era. It's worth it to hold onto a great person for a few turns if it means getting a theming bonus (like if something gets a +3 for having 3 works of music in the same era, but you're about to flip into Modern, wait to pop your musician until you actually get into the modern era, that way your next two musicians will also be in modern era, and you'll get the bonus.

Finishing Tradition is awesome anyway, and its opener is great, especially if you get it early, so open Tradition asap.

Befriend cultural city-states. Ally with them. I'd still prioritize mercantile CS if you're having happiness issues, but Cultural are probably the best if you're good on happy.

The Tradition finisher is awesome, which means you should open Tradition, and if you're gonna open tradition, you should do it asap. So do that. +3 culture per turn is awesome that early in the game.

Archaeology is a great tech, and it's easy to skip. Don't skip it. It's worth getting it like, right after Industrialization. That way you can see the dig sites, build some archaeologists, and get some landmark improvements. Those things give a LOT of base culture, it's awesome.

Oracle is also an amazing wonder, and you can get it even on Deity quite often, so it's doable on any difficulty level. It won't give you a HUGE boost to culture growth, but it'll give you a free policy, which is amazing.

Superman, Batman, Iron Man, Spiderman, Goku and DOCTOR DOOM play Civilization by U_DONT_KNOW_TEAMin whowouldwin

[–]Octill3ry 6 points7 points  (0 children)

I mean, yeah, you're probably right. I just think it's better to assume that he has at least decent game knowledge. Doesn't take a whole lot of strategy to rush pastures for production, and spam battering rams and horse archers.

Ike and the Greil Mercenaries storm King's Landing. How far do they get? by Chitalian8in whowouldwin

[–]Octill3ry 1 point2 points  (0 children)

No way, there's no way they are successful. They're up against way too many soldiers. Ike is very strong, he's very fast, blah blah blah, but he's still basically just peak human with a pimp ass sword. And he's basically the strongest in that group.

Laguz get taken down, even the kings. They'll definitely take down quite a few soldiers, but they'd just be bombarded with arrows.

Greil Mercenaries get completely overwhelmed, number wise. Like yeah, they're used to taking on larger armies, but if we're talking about game mechanics and stats and all that irrelevant stuff, then we also need to include the fact that they fight enemies on tactical maps where they usually can fight only a few enemies at a time.

No, a rag tag group of <100 soldiers, no matter how good those soldiers are, are not breaking through King's Landing. Obviously, the king can be assassinated in any number of ways, but the Greil Mercs ain't the group to do it.


[–]Octill3ry 297 points298 points  (0 children)

Superman - America - Diplomatic Victory - He does okay, but he finds out pretty quickly how underwhelming they are as a civ. Their unique ability is okay at best, it allows him to expand his borders a little more quickly with money, but doesn't give him an actual economic edge. He'd shoot for a diplomatic victory, but finds that America is not suited to that. They have two military unique units, one of whom you don't even get until way late in the game. He doesn't make it far.

Batman - Poland - No set victory path - Batman picks the best civ in the game. He does his research and realizes that Poland can pretty much do anything and everything, which is obviously relevant to his own strengths. Sure, their unique unit and building are meh, but their unique ability pretty much allows them to do whatever they want to do. They're not only the most versatile civ, they're straight up the best. This allows him to constantly be ready for anything that happens, and make shifts in his plans accordingly. High chance of victory.

Iron Man - Babylon or Korea - Science - I feel like this one is just super obvious. Iron Man wants the science victory, so he picks one of the civs best suited to go out of control with science. If Iron Man gets left alone, he wins hands down.

Spiderman - Egypt - Cultural - Spiderman is the most likely to have fun with the game, and what's more fun than building a bunch of super cool world wonders? Having a bunch of wonders is helpful for any victory type, but the fastest route to victory, if you have the option, is probably through tourism. Once you get Internet, it's pretty much smooth sailing, and by that time, he'll have so many important tourism wonders, and he can deny the Great Firewall. Spiderman's success hinges on his relations with other civs. Do they give him open borders? Can he maintain trade routes? Doom and Batman are going to be hard to get influential over. He does well, but I don't think he can win.

Goku - The Huns - Domination - The Huns are the strongest early game civ. Battering rams and horse archers are completely unstoppable early on, and it allows Goku to start the game going hard as a motherfucker. Whoever starts closest to Goku loses straight up. He probably takes out a second civ too. But he falls apart in the long game when he has too many cities, too much unhappiness, no gold, no science, no culture. His empire collapses on itself, his soldiers become weakened, cities start to flip to other civilizations. He does not win.

Doooooom - Arabia or Assyria - Domination - Arabia was my first thought, just because they're probably the best domination civ in the game. They have one of the best unique units in the game (camel archer for hit/run, and have great tech timing), one of the best (if not the best) unique buildings, which gives a free luxury resource, and extra gold from oil/oases to help with happiness and gold problems which come with having a huge empire and military. And their unique ability gives them double oil (among a few other things) for late game battleships, tanks, and planes. Assyria is also an option. Like the Huns, they have a super strong early game siege unit, but Assyria turns aggression into science. Every city they take earns them a free tech (as long as the defending civ has a tech you don't). Doom probably still picks Arabia, since they're just straight up better, but either way, he will be pretty successful.

So obviously the outcome depends on a lot. I'd say Batman probably has the best shot of winning overall, just because he'll be able to deal with all the bullshit that's likely to happen. But he'll lose if he starts next to Goku. Goku won't win, but he's taking down 1-2 civs before he falls into irrelevancy.

On Goku, his first target WILL lose. His second target will lose also, unless it's Iron Man (as Babylon). Babylon is a heavy science civ, but they get highly defensive early game unique unit/building in the Bowman and the Walls of Babylon. He'll be able to defend against Goku, since by the time Goku musters his second attack, Babylon will have taken a pretty significant tech lead, and may be working with swordsmen against Goku's Warriors (Remember, Goku doesn't get Spearmen, so he's stuck with Battering rams and warriors until Swordsmen). Iron Man can defend, and possibly counterattack, and claim Goku's empire (including whoever was their first target). This will put Iron Man at a huge advantage for the rest of the game, and he'll win.

If Iron Man gets left alone, or starts near a more peaceful civ like Superman or Spiderman (and they decide to leave him alone), he'll also win. Batman and Doom will try to take him out late game, but he'll have such a huge tech lead, it'll be hard to break him. If he's Babylon, mid game is the best chance to take him out. If he's Korea, it's early game (Korea's mid game is actually super defensive). Batman and Doom will know when to strike, but if he's too far away from them, they simply won't be able to deal with him in his timing windows. They'll get out-teched, they won't be able to break him, and he'll spaceship victory.

Iron Man has to get lucky, though. If he starts near Batman or Doom, he loses. If he's Goku's first target, he loses. If Superman or Spiderman get bribed into going to war with Iron Man, he loses.

Spiderman will lose pretty quickly if he wonderwhores, unless he's near Batman. Batman will let him get a lot of wonders, and wait until midgame to take him out. And if this is the case, Batman will almost definitely win. He can't beat an isolated Iron Man, but if Iron Man can be dealt with, this game is Batman's.

Doom is similar but opposite of Goku. If he's Assyria, he'll go really ham from the start, and wipe out whoever he starts next to (Unless it's Goku. Goku beats Doom early). If he's Arabia, he'll wait til Chivalry and then he'll start the warmachine. If he can fight Batman during his unique unit timing windows, and if Iron Man gets stopped somehow, he'll win.

So, in order of biggest threats:

  1. Runaway Iron Man (Babylon or Korea) - If Iron Man is isolated or left alone past mid-game, he's going to runaway with science and win. No one can stop him. This includes the scenario where he is Goku's (Huns) second target, and can effectively defend.

  2. Batman (Poland) near Spiderman (Egypt) - If Batman lets Spiderman build a bunch of wonders, he'll be able to take him down, take the wonders for himself, and win in whatever way he chooses.

  3. Doom (Assyria or Arabia) - The only condition here is that he doesn't start near Goku (The Huns), and obviously that neither of the first two threats are issues.

  4. Batman (Poland) - If Doom (Assyria/Arabia) gets taken out by Goku (Huns), and Iron Man doesn't get to runaway, Batman wins.

  5. Spiderman (Egypt) - Assuming none of the first four are issues. Meaning Iron Man gets dealt with, and both Batman and Doom get attacked by Goku, Spiderman is the next biggest threat. His only competition at this point is Superman and Goku. Goku's already fallen apart by this point from Unhappiness, and Superman is likely to tunnel vision on his diplo victory (which Spiderman will probably be able to compete in long enough to get his tourism victory).

The cost of arena grinding. by mortalragein fireemblem

[–]Octill3ry 1 point2 points  (0 children)

You have to constantly use low level units. I think it actually makes the game really interesting, and it means you're constantly playing the game of bringing low level units up to par. On ranked runs, Nino is like a godsend for your Exp rating, since she gets like 100 per kill.

The arena is also still usable, you just don't sit there and prolong the map when you use it

Hey /r/FireEmblem, why do you have the flair you have? by GlenjaminPinein fireemblem

[–]Octill3ry 0 points1 point  (0 children)

I've always liked the very serious, knight in shining armor characters, who somehow manage to not be boring. The sort of quiet confidence, like he has nothing to prove but he knows what he's doing. Stahl and Kent are similar, but I think Geoffrey pulls it off the best.

It might be because of the circumstances of him joining you in PoR. You meet him towards the end of the game, and realize he's always been fighting the good fight, just parallel to Ike so they never met until then.


[–]Octill3ry 5 points6 points  (0 children)

Yeah he kinda just seems like a boring crazy revenge obsessed fuckwad. But I haven't played any of the DLC so I'm probably missing a big part of that.

How do you feel about a man that still lives at home at the age of 40? by notakluein AskWomen

[–]Octill3ry 6 points7 points  (0 children)

I think the main thing here is that in general, you gotta do what you gotta do. If you have to live with your parents for whatever the fuck reason, then do it. And no one should be judging you for it.

But like, don't expect to get laid very often.

My Dad painted Teemo for me =) by Bacefook-EUWin leagueoflegends

[–]Octill3ry 2 points3 points  (0 children)

That's part of the problem, man. It's obviously hurtful to somebody, but you're calling it trivial.


[–]Octill3ry 3 points4 points  (0 children)

The reason stereotypes happen is because assholes like you perpetuate them, and then absolve themselves of any responsibility by saying "it's just a joke." Simply inserting stereotypes doesn't mean you have a dark sense of humor, it means you have a lazy one.

Hannibal Lecter vs the Criminal Minds team by Alex34567890in whowouldwin

[–]Octill3ry 5 points6 points  (0 children)

I agree with this. The BAU solves so many of these cases, it's actually pretty ridiculous (I think it would have been a better show if they did a case per season, rather than per episode, at least it'd be a little more believable). As it stands, they're borderline superhuman at what they do.

Hannibal knowing the BAU is on the case would basically turn it into a "who's smarter than who" story arc where they realize that he's trying to manipulate their psychology, but at the end of the episode, Reed would figure it out. Meanwhile, one character on the team will deal with something that carries into the rest of the season, but literally everything else in the episode will be completely irrelevant for the remainder of the series.

Let's re-design a Civ: Day 1-America by I_the_Lionheartin civ

[–]Octill3ry 10 points11 points  (0 children)

The UI is cool, but I don't like the gpt per railroad tile. Since you can build railroads on other improved tiles, there needs to actually be incentive to not just cover your empire in railroads. So I'd say maybe make it so that railroad connections between cities also give you a gold boost? Maybe like 25%?

The only problem is that harbors give railroad connections, but also whatever.

The Nephalem from Diablo 3 or Warcraft Heroes? 4 vs 4 by gootshallin whowouldwin

[–]Octill3ry 2 points3 points  (0 children)

You're talking about game mechanics, which are entirely irrelevant in almost all of Blizzard lore. Diablo (The Prime Evil) could have soloed all of Heaven (if it weren't for the Nephalim). His powers go beyond what spells he uses in the final battle.

Like honestly, if it was Diablo vs Arthas? Diablo would probably just corrupt Arthas and make him his general or something, exactly like Ner'Zul did to Arthas the first time, except Diablo is WAY more powerful than Ner'Zul.


[–]Octill3ry 6 points7 points  (0 children)

I just feel like Diablo's scale is stronger than warcraft's. Maybe it's just that it's way darker and scarier, so the bad guys seem more dangerous. Obviously, Diablo doesn't really have anything that can compare to Warcraft's big baddies like Sargeras or whatever. But I'm imagining Diablo is probably a little more powerful than Archimonde?

Nephalim from Diablo 3 is ridiculously powerful. Able to kill not just Diablo, but the Prime Evil. So there's probably a few things from the Warcraft universe who could fight the Nephalim, but a team of heroes from WoW couldn't do it. No way.

Round 3: Diablo vs Kel'Thuzad or Lich King Arthas

Diablo stomps Kel'Thuzad, Arthas probably puts up a good fight. If it's Prime Evil Diablo (as in, all of the evils combined into one body) holy shit Arthas doesn't stand a goddamn chance.

Round 4: Illidan vs Malthael

Malthael wins here too. Illidan is a very powerful Night Elf who used the Eye of Sargeras to empower himself into a demon. So he's powerful, but not world endingly so. Malthael like strolls into the mortal realm and everything is dead. He literally pulls peoples' ghosts from their bodies, then uses them as soldiers.

Have you voted yet? by Lite-britein AskWomen

[–]Octill3ry 0 points1 point  (0 children)

Yes! Voted for Wendy Davis for governor of Texas.