Pikmin 2

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Release Date: August 30, 2004

Valley of Repose

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Valley of Repose

Setting out on the Adventure

Whistle the Pikmin to your side, then send them after the beast by throwing them. Switch to Louie, running up the hill to find a Red Onion, which will distribute a seedling that waits to be plucked, so do so. Then begin harvesting all the Flower Pellets and bringing them back to the Onion, driving your number of Pikmin up to 11.

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Head up the path to find a "treasure" in the snow, but you will be unable to do anything for now, so continue down the path. Turn right to find a bag blocking your way, so throw all of Louie's Pikmin onto the bag, then switch to Olimar by pressing the Y Button. Whistle all the Pikmin to him, then throw them onto the bag to complete the joining of the two Hocotate employees! Grab the defeated monster, allowing the Pikmin to haul back to their Onion where they can turn it into more Red Pikmin. With a force now numbering 20, go dig out the nearby treasure, allowing the Pikmin to haul it to the ship for analysis and the end of your first day planet side!

Harvest all the Posy pellets nearby, increasing your Pikmin numbers to at least 35, allowing the combined weight take down the bag blocking your path to the next section. Take out the beasts here, harvesting them and their pellets to create more Red Pikmin, then send them to grab the treasure north-western portion of the area (ie. Soda Pop Can). While the majority of the Pikmin haul the treasure back to the ship, send your remaining Pikmin to the eastern portion of the area and start them on battering the blocked path, at which point Olimar and Louie should return to the ship to reclaim the majority of the Pikmin once they make delivery and bring them back to help with the blocked path.

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Head through the opening to find a hole, which is cave to explore (Emergence Cave)! The first area will hold two treasures as well as some beasts, all of which will help knock down the company's debt total. After harvesting the area, go down to the next sublevel.

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Kill the beasts as Olimar and Louie head through the cave, finding a massive treasure that is unmovable. Continue forward, harvesting more beasts, and after reclaiming all the Pikmin from their work, return to exploring. Before long some purple flowers will be located, which will allow Olimar and Louie to throw up to five Red Pikmin into each flower, creating a new type of Pikmin (ten times stronger than Red Pikmin, but 10 times as heavy as well).

These new Pikmin are perfect for grabbing the heavy treasure, so return to it so they can haul it back to the pod. Once all the Pikmin are available, go back to the room with the flowers, using the nearby geyser to shoot to the surface to end your day!

After getting White, Blue, and Yellow Pikmin

Bring out White Pikmin, Blue Pikmin, and Yellow Pikmin, then head for the open area north of the landing site. Throw all the Pikmin onto the ledge in the eastern area, then run Louie and Olimar around the path (past Emergence Cave) to enter the water and run past the bird creature that will attack to reclaim the Pikmin. Use the Pikmin to kill the beast, then use the White Pikmin to find the buried treasure, allowing the Blue Pikmin to safely haul the treasure and dead creature to the landing area (they pass through water).

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Split the troops up to send one captain with all the Blue Pikmin through the water past Emergence Cave, then have the other captain throw the White Pikmin onto the ledge by the landing area (on the north side of the clearing) to they can be used to unearth another treasure. Have the Blue Pikmin haul it back to the ship (water is all around, so safest for all your Pikmin), then have one of the captains take the Blue Pikmin into the pool to break the gate down.

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Pass through the opening to go right for the large rock underwater, destroying it so the pool will drain. Now cross the water with your Blue Pikmin and kill a few enemies before taking out the nearby log to build a bridge across the water, allowing the other captain to bring the rest of the Pikmin across to safety. Battle more of the beasts, heading north to find a water beast (use Blue Pikmin to subdue it) guarding a poisonous gate, so White Pikmin will need to knock it down. Head on through the opening to find a cave!

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The first Sublevel of the Subterranean Complex offers enemies (destroy them as you advance, harvesting them for funds), some poisonous emitters (White Pikmin should destroy as soon as possible), and two treasures (one is buried, so White Pikmin again get the job of finding it). Note that the flies will grab the two captains, so throw Yellow Pikmin into it before it can grab them, thus dragging it down so all Pikmin can kill it.

Sublevel 2 has a lot of explosive obstacles, so run from them as soon as their life meter starts dissipating, as that is their fuse. As you move around, take about 40 Pikmin and kill off all the floating enemies (they drop fresh bombs, so hit and run tactics will have to be used). After clearing the entire area of these menaces, harvest the enemy carcasses as well as two treasures before dropping down to the next area.

The third Sublevel contains fire spouts (Red Pikmin take these out) while advancing cautiously to kill the rock spitting enemies. Throw Pikmin onto the rock creature, continuing to throw until he shakes the Pikmin off, at which point Olimar should throw a few more Pikmin onto the beast and then whistle to the thrown off Pikmin so they will not get crushed by the next rock (the enemy always aims for the thrown off Pikmin). Once the way is clear, grab the three treasures (watching out for bombs falling from above) and head down to the next level.

Sublevel 4 is nothing more than a White Pikmin creation area, so make some White Pikmin and use the nectar in the eggs to make them into Flower Pikmin, and then head down to the next area.

The fifth Sublevel has a ton of bombs for the two captains to trigger and then retreat the Pikmin from as they move forward into the area. However, the rules change for these bombs when Spiders start to carry them after the Pikmin, so keep moving away from them when they appear (they are relentless in their pursuit). Once the area has been swept clean, grab the two treasures and bolt to the next level.

Sublevel 6 is the reason all the White Pikmin flowers were found two floors above, as Poison Emitters are scattered through out the area. Adding to that headache are electrical Bugs (Yellow Pikmin should defeat these), and bomb dropping bugs (throw Pikmin onto them and drag them down to the ground to beat them into submission), so hit and run to avoid getting blasted. Also in the mix are regular spiders and poisonous Spiders (White Pikmin should handle these ones), which can be found holding the three treasures. Stun them by throwing a Purple Pikmin on or near them, then swarm them to defeat them. Ignore the Geyser and head down to the next area of the cave.

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The seventh Sublevel has explosive bombs and artillery lobbing enemies that must have Pikmin thrown onto them from the side (use a moving, in close attack pattern to take them down), both of which can combine to decimate your forces (the artillery stuns the Pikmin while the bombs take the Pikmin out). Try to avoid any confrontation with the artillery enemies, as they are very dangerous (though one holds a treasure) while collecting the three treasures of this floor, allowing the team to head directly for the passage down to the next area.

Sublevel 8 is another Pikmin producing flower floor as the flowers here are random selections of Red,Blue, or Yellow Pikmin (they switch frequently). However, this is a recommended spot to use the spotted flowers as they spit out double the amount of Pikmin going into them, meaning an extra 10 Pikmin will be added to the overall Pikmin total. Also make use of the purple flowers to get some extra Purple Pikmin, then use the eggs for nectar before heading down to the next area. Note that escape from the cave via a geyser is an option, but the next floor in the final one!

The ninth Sublevel is indeed the final one, so head towards the center of the room and throw a Pikmin at the creature to awaken it. Now it will stomp around the room, trying to get close to the Pikmin. When it lowers it's body, throw Pikmin onto it to damage it, but as soon as it is about to shake, whistle the Pikmin back to the captains and then start running away from the laser aimer. The aimer will call in shots once it finds a target, so keep running away from it until the laser aimer stops tracking. Repeat the pattern as necessary, scoring a treasure that will illuminate all future cave expeditions! Now head for the geyser and return to the surface.

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Once again head off for the bridge made by the Blue Pikmin, but this time the group will head north past the gate they passed through previously to turn west to find a small log to use to build a ramp to a new cave! Ignore the nearby treasure for now, as it would only delay your entry into the cave.

Sublevel 1 of Frontier Cavern has some basic enemies to contend with, so throw Pikmin onto them repeatedly to kill them quickly, but keep a careful eye out as they are tough to see through all the vegetation. Also be ready for the attack of small, poisonous, ground dwelling creatures, which only White Pikmin can deal with and not suffer any ill effects. After diggin up two treasures and making Purple Pikmin (if their numbers are low), head down to the next area.

The second Sublevel offers more of the same enemies, but they are accompanied by the rock spitting enemy (hit and run, calling back any Pikmin who are stunned by being shaken off the beast). Another easy area, kill beasts, then harvest the carcasses and treasures before moving on.

Sublevel 3 has electrical blockers, poisonous emitters, fire spouts, and all sorts of weaker enemies that die quickly thanks to repeated Pikmin raining down upon their backs. Three treasures exist here, with one inside a larger enemy and two buried in the ground. If White Pikmin were not involved in the party entering this cave, make use of the White Flower on this floor to create some. Ignore the geyser and head down to the next area.

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The fourth Sublevel is an electrical nightmare, so only Yellow Pikmin should enter the fray (leave the remaining Pikmin by the pod) to clear the area of threats. Once all the enemies are incapacitated, collect the defeated enemies and two treasures before heading down to the next level. Also note that a purple flower is around for making some more Purple Pikmin if their numbers are running low in the group.

Sublevel 5 has a new enemy to contend with; a stone being that will re-plant the Pikmin. Throw Purple Pikmin onto these beings to take them down quickly, or they will quickly bury all the Pikmin Olimar and Louie have with them. The Spiders are here are water beings, so only Blue Pikmin should deal with them. More Purple and White Pikmin can be created right near the pod, but the lone treasure will have to be won in battle from one of the giant, gray stone beings. Ignore the geyser and head down to the next area.

The sixth Sublevel begins with a fire spout and a rock spitting enemy, so try to land a lot of Purple Pikmin onto the rock beast while sending Red Pikmin after the fire spout (this is an excellent spot to use a bitter potion to buy time to get rid of the fire spout). Also, you can add to your totals by defeating the creature with a leaf on it's back, causing the smaller versions of it to help out the Space Captains in their efforts! After clearing the enemies near the pod, send a captain with all of the Blue Pikmin across the stream to battle the enemies (more rock spitting nasties) before dragging the treasures back to the pod.

When it comes time to reach the exit, throw the non-Blue Pikmin across the streams one island at a time, reassembling the entire group on the far side. However, if the exit to the next floor appears on the high ledge above the water, a lot of Pikmin will have to be left behind or a reset and reload might move the exit to a more all Pikmin friendly location (even right by the pod starting area, meaning no crossing of the stream will even be needed).

Sublevel 7 starts with enemies just begging for a Purple Pikmin stomp to finish them quickly, then go take on the larger versions with repeated Purple Pikmin whomps to get them out without a struggle. Also be sure to advance slowly so falling rocks do not crush all of your Pikmin, both while killing enemies and hauling treasures (go ahead of the Pikmin carrying the treasure assuring that no rocks will crush them from above).

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The eighth Sublevel has a ton of small enemies that will continually attack the Pikmin, so try to get by them with minimal battle as they can be deadly when in groups. When you reach the top, start throwing as many Pikmin onto the massive Emperor bug, whistling for them just as the creature begins to shake to get them off. At this point the enemy will begin to roll around, killing both Pikmin and the small enemies alike (try to get all your Pikmin clear, but this is pretty difficult to pull off), then repeat the throw, whistle, and dodge technique to win the bout! Haul the bugs remains and the treasure back to the pod, which will upgrade the suits so the two Space Captains will move faster and not get blown away by blasts of air! Now head back to the surface, as only one more objective remains in this area.

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Once again return to the constructed bridge area, then head north towards Frontier Cavern. Here you should take a force of about 20 Purple Pikmin up the path to take out the rock spitting enemy, then throw Yellow Pikmin up to grab the treasure resting above. Take the remaining Pikmin South, turning West to take Red Pikmin through the nearby pond to find a fiery enemy. Bring a bout 20 Red Pikmin into the pond, then go to the next piece of land in the middle of the water, whistle for them, then repeate the process tp reach the far side of the pond. Have them defeat the enemy, then they should be brought across as the other Space Captain uses 30 Blue Pikmin to get across the water and back to the ship with the treasure. The final thing to take care of is to go to the edge of the high wall near the pond, throwing 25 Yellow Pikmin up to the path above so they can grab the treasure sitting up there and bring it back to the ship.

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