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All Posts by Lowfer69

All Posts by Lowfer69

4 Pages 1 2 3 4 »
61 posts found
Crossing the Karana's for the first time with my lvl 9 Bard. Mind you this was way back in vanilla EQ and I was doing it with the old default window with the 4 inches of viewable space. I had just got the run song and figured I could make it though I had no idea how to get to Freeport from Qeynos. I would zone into a zone then ask how to get to the next zone towards Freeport in general chat. Then I would cross the zone then ask in the next. It was scary and exhilarating and I felt so accomplished when I got to Freeport. The next day I travelled to Felwithe and met my first guild mates. I have never had an experience as awesome in any game since.
Playing an Eldar 40k army for the first time with friends and totally stomping my friends Chaos Demon army and realizing I had just found my army. The mobility and variety of troop types makes it a fun and fast army to play.
  No,  they are becoming too easy. Convenient or not, there is no challenge in modern MMO's. Go watch anyone stream Archeage  for any amount of time. There is almost completely no fear of dying unless they run into a player of the apposing faction at the wrong game time in the wrong game place. If dying to quest mobs is inconvenient and that is considered a bad thing; can we soon look forward to starting the game at max level with all the gear you need for end game? Cause that's the excuse I hear for being able to solo from lvl 1-50 now is; the game doesn't matter until end game anyway. Then why even bother making people lvl? Just start them capped, oh and make sure you make  that a new genre so I know what to avoid. I want my games challenging and time consuming from 1-50 , otherwise WTF am I paying for? 
Blizzard dumbing down to reach a broader audience???? No Way! /sarcasm off. Come on, this is their forte.
Ya I'm not impressed with the standing there feeding each other power like mechanic for the heroic opportunity type combat. Also it does look a bit to "power ranger" style in the combat moves. The graphics quality and art style looks pretty good though.
Leveling too fast? welcome to modern MMO's. It's like they build them with no longevity in mind. "Get to Lvl cap fast" so you can sit around and be bored and then quit. Makes no sense to me, but hey all in the name of "accessibility" . . . . .
Most likely Legacy and if not that, the game is stupid easy. Sorry but it is, as are almost all MMO's these days. Wouldn't want it to be a challenge, might scare away some of the money. Accessible is the key to the suites making all that bank. Challenge? Accomplishment? Nah we don't need those things, they are games after all. Sorry, it's just getting old.
  You can't really say "worst launch EVER" and then discount and comparison someone makes because it is an old game. As was stated there have been many worse launches than this, yes most if not all of them were more than 5 years ago. There have been far worse launches EVER though.
Originally posted by JIUBHUNNY420
Because its fucking amazing.


Yes, amazingly boring......

Does it also hold the record for game bought and abandoned out of monotony? So the numbers say we all bought in, but what do they say about who stayed for the boredom?


   What I fear and what I think a lot of people fear is, will we solo most of the time and only group for dungeons and such. Which in my opinion has been the problem with most MMO's made in the last 10 years. Soloing quest content to cap is not fun nor is it community building. So that is what I fear more than will I be able to solo when I feel like it.

I've recently come to the conclusion that MMO fans don't really know what they want. That is all...


For The Dissenchanted ... Titan will...


String you along with it's name and name alone for many more years......


I think project "Titan" is a hoax. I think they just keep bringing it up occasionally to keep the rabid fanbase interested.


I agree with this list. I don't really care about the Fae. No dragon people though. The Sarnak and Iksar are fine, even the Drakkin are acceptable. No further iterations of dragon peoples please :-)  


This game has to have a more old school hardcore feel to it. If it's the same ole same ole quest hub to quest hub, Good and Evil route to solo lvl cap just won't be acceptable. We as a fan base have seen it enough. WoW clones will not succeed anymore, accept it and move on. Please!

I love Norrath and want to go back and experience stories like the ones I still tell from my EQ 1 days.

   My guess is it never existed. I think it's all a hype scam. Keep people hyped by making them think the next WoW is being worked on. It's amazing how that game "Titan" has kept people interested for this long and now it's scheduled to do so even longer.

   The leaked video was crap and the guy was making sure it looked like crap. I could go into just about any game and turn down the graphics and make them look terrible, not to mention you could tell by what he was doing he wasn't trying to show off any of the actual features. He was doing his best not to actually show you anything. He wasn't playing the game he was doing his best to make it look bad. I mean at the very beginning he went in and changed the UI to make it look as lackluster as possible. He was a troll who had already decided he didn't like the game, he was one of these ES fans who doesn't want the game to succeed. Judging the game based on that leak is wrong.

    I'm not saying the game will be the best ever or anything but basing my judgement on a video put out by a guy who would stoop to leaking isn't fair to the company or the game. We as a community should know better and should be supporting this endeavor in spite of people like that guy. I'm optomistic and this is from a guy who hates the direction of MMO's over the last 10 years. I personally would love it if a company actually had the balls to make a hardcore game again...

LOL. that is all.


Originally posted by DJMantiss

You have to wonder as well that if "everything" is RvR and skills go up based on use. Then doesn't this make the game lop-sided for those in solid small/medium groups that will stomp other less organized groups?

My friends and I did this in DAoC, we started off using Thanes, then Zerkers, then BoneDancers and back to Zerkers. Always had a healer for the hilarious CC and a Skald for the ability to engage/disengage almost at-will.

Using that same example we would consistently roll over other small/medium groups time and time again. So while we had say 30 attacks per RvR encounter, they would only have 15 attacks at best. You couple that with the "time" penalty associated with dying, respawning, regrouping and heading back out and you fall more and more behind the leaders each day/week.

So while the theory sounds good, Yay, RvR all day every day! It's current description leads me to believe that myself and others would be able to abuse this greatly. Giving our realm, side and team a huge advantage that only goes up until cap.

In theory it all sounds great, but for those of us who do implementations and long-term project management, I can identify the holes well in advance. If Mark or someone else already has the answer, great, but it needs to be shared.

 This QFT.


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