Kirby's Return to Dream Land

Release Date: October 24, 2011

Stage 6-1

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You'll be able to find three spheres in this stage, but two of them are in a bonus area and can only be obtained by defeating Sphere Doomer. The third sphere is located not far ahead of that bonus stage, around halfway through the stage. For the most part, then, this area serves as an introduction to the more challenging play that makes up the game's remainder.

Energy Sphere #1

Most of the way through the stage, you'll find yourself being propelled along a series of floating cauldron cannons. Most of them have red stars emblazoned on their surface, which means that you have no choice over when they fire you or in which direction. However, the ones with the green patch featuring a red arrow are different; you get to decide when to shoot.

Work your way along the cannons until you arrive in one of the cannons with the green path. Ahead, there is a press that opens and closes. Below you, there's a star door. To enter that star door, you need to fire at the press as it closes. You'll launch forward, hit the press and drop down so that you can enter the doorway.

Through that star door, you'll find a similar arrangement. Head left from the entrance, drop down and land in a cauldron. To the right, a platform moves up and down. You need to time your shot so that you fly to the right and hit that wall. Then you can float up to the space overhead and collect an Energy Sphere.

Energy Spheres #2 and #3

You can obtain the second and third spheres by defeating the boss in this stage's bonus area. First, though, you'll have to access that bonus stage.

Work through the stage until you reach an area with conveyor belts in an underground passage. There are large, bomb-shaped devices on spring platforms ahead of you. Start to the right through that area. You'll soon reach a ledge where a glowing enemy appears. You can gain his Super Ability if you inhale him. With Monster Flame at your disposal, you'll find the ensuing area much easier.

Work your way to the right, climbing ladders as you go and looping your way left and right as you ascend through the area. Along the way, you'll find numerous bomb devices with stars etched onto their surface. You can destroy them by summoning flame. The flames come in a horizontal column and can light bomb fuses, if they're at the appropriate elevation.

As you advance, you'll eventually reach a huge bomb just ahead of the glowing star door that leads to the stage's exit. Obliterate the bomb with your flames and a star door will appear. You can enter that star door to reach a bonus stage.

This is a more challenging bonus stage than you're familiar with up to this point. As it begins, slime is approaching from the right. Rather than rushing left, which is a dead end at your current level, you need to head immediately to the right and toward the slime. Suck in the large blocks that you find there (be quick about it) and then drop through the opening and head to the left.

Most of this stage will put you in similarly stressful situations. You will need to suck blocks out of your way, quickly expel them and then keep moving. When you suck in large blocks, it's a good idea to hold them in your mouth rather than swallowing them. Continue left and then unleash the blocks as a giant star. Follow it left and you can often clear enemies swiftly so that you can progress quickly and give yourself a lead on the approaching ooze before another obstacle (usually huge blocks or a grouping of smaller blocks) that slow you down as you pause to inhale them.

If you remain calm, you should soon reach the star door that leads to the end of the bonus area and the waiting boss encounter. When you defeat the Sphere Doomer, you'll receive two Energy Sphere items as your reward.

Boss Battle: Sphere Doomer

You may have traveled to a distant region, but Sphere Doomer is still out to get you. In this case, he's made of shining metal and the area where you'll fight him has a conveyor belt along its center. You'll have to fight against that as you battle your foe.


Despite all that has changed, much has not. Sphere Doomer has metallic spheres that circle him, but otherwise he's the same as always. Move in close and hack at him with your Ninja ability, or chuck bombs from a distance. You can also slash his spheres and deflect them so that they strike Sphere Doomer. Because of the conveyor belt, you should spend as much of the fight in the air as possible. The belt will only limit your mobility if you're on the ground. Keep to the air, hack away at Sphere Doomer, and soon you should eliminate his life meter.

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