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RE: PC Gaming isn't dead!
By TakinYourPoints on 5/30/2012 11:27:36 PM , Rating: 2
Giving control over point attributes in D2 resulted in fewer practical builds given that it narrowed down your choices in both active skills and the equipment you could use.

Assigning points is busywork that gives the illusion of choice. It feels like it is giving build diversity but in practice it is very limiting. Torchlight and TL 2 use the same stat/skill method as D2, and it should given that many of the same developers are making it. Despite the fact that TL2 gives limited respecs, there are still much harder limits to build diversity.

But hey, if you enjoy plugging numbers to make you feel like you're in control, go at it.

RE: PC Gaming isn't dead!
By TakinYourPoints on 5/30/2012 11:30:29 PM , Rating: 2
Also, you have choices over passive skills in D3, three out of around 15 per class.

So that leaves D2 with a point allocation system that reduces available skills and gear choices. Sounds like build diversity to me!

