

Competition to DX 11 heats up














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By bbomb on 3/26/2010 11:11:01 PM , Rating: 2
Do any companies actually release OpenGL games? Aren't almost all of them DX9,10,11?

RE: Games?
By AlucardX on 3/27/2010 11:23:06 AM , Rating: 2
aside from iD, i can't think of any others. and obviously any company that uses an iD engine for their game is opengl (Quake Wars for instance). Once Rage get's released we'll probably see more games that use the new iD engine.

RE: Games?
By Penti on 3/27/2010 12:21:25 PM , Rating: 2
ID is the only big one. On Windows. However it's licensed to other developers.

Some the last few years are (Doom 3, Quake 4) Prey, ET:QW, Wolfenstein. Brink will be released later this year. Maybe not much, but plenty of engines are OGL on other platforms. So it's not like OGL are dead, it's moving to fast even, we've recently moved from 2.0 to 3.0, to 3.2 and now 4.0 might dwarfs all the development, the 3.0/3.2 implementations aren't even solid and widely used yet. And old 2.0 is perfectly DX 9.0c comparable. I've would have been happy if they finish transition to 3.2, 4.0 might make sense though, being completely DX11 class and competitive but just finish a good damn implementation so it can be used!

RE: Games?
By Penti on 3/27/2010 12:41:29 PM , Rating: 2
Might add that consoles (the important) platform is still DX 9.0c class (both hardware and software wise) and roughly equivalent to OGL 2.0. If shaders are in Cg they can be compiled to both PSGL (PS3), HLSL (DX) and GLSL (OGL). If they are in HLSL they can be converted (with software) to GLSL. Until next gen consoles OpenGL 2.0 won't get worse graphics/features then the consoles.

RE: Games?
By Pirks on 3/29/10, Rating: 0
