reddit: the front page of the internet the front page of the internet on Movies That Weren’t Expected To Do Well But Smashed The Box Office The Sixth Sense, Disney didn't lose faith. They just produced it under their Hollywood Pictures label, which, like Touchstone, is Disney owned but used for movies that are more 'adult' than usual Disney fare. The Lion King came in the middle of Disney's second animation golden age (after Aladdin and Beauty and the Beast) so I'm pretty sure that some animators leaving doesn't really mean shit and the company and most people involved were probably pretty confident. on [Meta] Starting new X/Y game, can I retransfer from the Poke Bank? checked several places but didn't find the answer, sorry. But thank you![Meta] Starting new X/Y game, can I retransfer from the Poke Bank?pokemon, 02 Mar 2014 22:44:00 -0800<!-- SC_OFF --><div class="md"><p>I was thinking about restarting Y now that the Poke Bank is out and I was just asking to make sure: if I transfer all my Pokemon to the Poke Bank and restart the game, I will still be able to withdraw them all, correct? I&#39;m not going to be locked out or anything weird?</p> </div><!-- SC_ON --> submitted by <a href=""> Romination </a> to <a href=""> pokemon</a> <br/> <a href="">[link]</a> <a href="">[10 comments]</a> on Professor Layton and the Mystery of the Puzzle Genre idea of a puzzle game as a system seller is probably long gone- and the biggest thing is, like you said, the fact that mobile has become much bigger. Tetris being available at launch for the original Game Boy was a much more interesting proposition than it being on the NES. Now you could take what could be a fast and fun experience with you anywhere. And that's the ultimate beauty of a puzzle game: they exist as the ultimate pick up and play genre. It's easy to play for five minutes, but it's also easy to lose hours to them because of the simplicity, yet depth, to their mechanics. But puzzle-centric games never went away. Tetris is huge, and like someone else said, so are games like Candy Crush and Bejeweled. It sort of does seem like your problem is that you're just looking for things that are too big- after all, adventure never really died, and companies like Wadjet Eye or even TellTale were making them before Double Fine and Walking Dead &quot;brought them back&quot;. If you're looking for huge smash-hit type games, you'll be looking for something like Candy Crush- games that, for whatever reason, we 'true gamers' have just written off as casual nonsense. One of the bigger ones I can think of that actually gained both popularity and love from gamers was World of Goo. I'd also add Fez and Braid. The latter two aren't the simple 'master one mechanic' variety of puzzle game, but they still had a lot to offer and were very clearly based around you solving puzzles. Even a game like Super Hexagon, maybe not necessarily a 'puzzle', was relatively popular despite being reliant on a single mechanic. The game I'm saddest didn't get as much attention as possible was Henry Hatsworth and the Puzzle Adventure, which combined a really well made platformer with a match-3 type game played on the bottom screen of the DS. Matching things gave you powers, health, etc, but if you didn't match them and the screen filled to the top, you'd die. It was a really interesting experiment, and it worked alright. Just that no one played it, so we never got to see more from the series. And I don't think you have to tie in with another game mechanic to make it interesting. Look at a game like Threes. It's all about sliding to add numbers- that's a really simple mechanic, but the game had some degree of popularity. I don't think it's niche at all to like puzzle games, but it does require a little more looking to find stuff that's more than just the mainstream hits that get all the attention. on What games are their own little genre? That is, they're unique and don't really clearly fall into any other bucket? original Chibi-Robo. While I guess the others in the series have also had their own things, the original was really something in the way that it used a small-scale thing (you're a robot who cleans a house and slowly starts to get more of the house to clean) to tell several small-scale stories, centering around divorce, addiction, unrequited romance, etc. Games so rarely deal with the small-scale, but on top of that, the cleaning mechanic you do along the way that helps this story unfold is really unlike anything I've played. I wrote a [longer things about it here]( but yeah, it's really a game that I've never played anything like. Things like Viscera Cleanup Duty have taken cleaning, Gone Home has told a small story, but Chibi-Robo does them both and I've never seen anything like it. on David Wise - - Forest Interlude [Ambient/Electronic] (1995) took a couple of seconds, but I knew I recognized the name David Wise. This is a pretty good remix of a Donkey Kong Country song! on SpaceBalls The Wallpaper have a similar one that I think is hilarious because it's even more poorly designed. It's just got clip-art of dark helmet and says &quot;Spaceballs the wallpaper&quot; in a generic, decoration-free font. That one kills me every time I see it. on Has anyone here read the Cirque du Freak and Demonata series by Darren Shan? What are your thoughts on them? thought Cirque du Freak was a good series at first, but it got bogged down in a pretty bizarre mythos with a generic &quot;Chosen One&quot; type plot. I wound up just petering out before the last books, though if I remember a summary I was given it was super odd. Demonata I never read because just based on the small preview at the end of one of the Cirque du Freak books I just felt like the character was super unlikable, but I had a friend who really enjoyed it. on Why do people say that Hunger Games is a Battle Royale ripoff?, when people compare something negatively to something else with that sort of &quot;it's just a rip-off!&quot; it's really easy to see them just being angry about the fact that the work they think is better isn't as popular. Everyone will so quickly jump on the HG and BR thing because a lot of people consider BR to be better, so they'll dismiss HG despite the fact that similarities are superfluous. Also there's a bit of the way people hate popular things and want to show off by liking something less known, I think. Battle Royale has the distinction of being less known AND foreign (and from a culture people tend to like, Japan), and thus it makes them seem more interesting and worldly. on DAE hate how "App" has become a word that people use to describe nearly everything related to computer programs? know it's technically correct and that it's just an abbreviation and people can call things what they want, the problem is that is just feels like everyone bought into a marketing term, led by Apple and the App Store. Sort of like how Cloud is now being used by everyone everywhere. on USA Archery reports membership doubles in last two years thanks to Hunger Games - talk about the power of books! happens all the time. It's not like archery doesn't exist in the world somewhere that we all know about. This isn't something like canoe slalom who jai alai that's weird and you almost never hear about it. It's archery. They don't want to learn archery. They just want to be cool. And some people will discover they LOVE archery. Awesome. Everyone else will spend hundreds of dollars on gear and then quit and then that's it. Oh well. Like when roller derby got big. Or adopting clown fish after finding nemo. Are you really going to sit there and tell me you've never wanted to do something because of a movie and then lost interest later? on USA Archery reports membership doubles in last two years thanks to Hunger Games - talk about the power of books! long until the stories of everyone getting bored because the fad is over and the archery memberships lapsing back to original numbers? on I feel like I'm admitting something terrible, but I just do not care about story in games anymore. should play games the way you think is the most fun. Don't let people get all high and mighty and let them talk about how games are art in a way that makes you feel pressured into playing experiences you don't enjoy- there's videogames for everyone, enough to spare, and there's no one right way to play them. My philosophy for these things is basically &quot;if it's fun for you then that's all it needs to be.&quot; Yes, games can do stories, and a lot of the ones with 'great' stories tend to sacrifice a lot of gameplay. But you know what? You're not doing anything wrong if you just play a game because it's a hell of a lot of fun, and that's all. on Any must play Nintendo DS games? are a couple of franchises for Mario rpgs, actually. There was the original Super Mario RPG on the SNES, and now there's Paper Mario (which there's one on the 3ds) and the Mario and Luigi games (of which there are 2 on the Ds and a new one just came out for 3ds). So yeah. You've got choices! on Any must play Nintendo DS games? enough people can recommend the Mario and Luigi games. They're some of the best RPGs on the system. They don't need to be played in any kind of order, so you can go crazy with Partners in Time (which is harder, I think) or Bowser's Inside Story. Also for Fire Emblem, Awakening on the 3DS is really good if you want to start with the newest and work back. on Any must play Nintendo DS games?, someone who played Ninjatown! But yeah, that game was really good and super precious. It died a sad death at the market but if you can track a copy down you'll be pretty happy with it. on Any must play Nintendo DS games? Ghost Trick is EXCELLENT and almost had me crying at the end. on Has any fan theories been proven to be true later on?, you don't just bring someone back like that AFTER 6 MOVIES (or whatever the count was) and not have it be important. It's like Ebert's Law of Character Economy- if a character appears for like 30 seconds and is given what feels like a weird amount of screentime (particularly in mystery/thriller type things) then they were probably the killer. Of course, A Pup Named Scooby Doo made fun of this constantly by having a character named Red Herring get blamed for everything. But yeah, I thought it was really cool that the people may not have been explicitly fleshed out, but through their traps you understand their desires and their actual motivations, saw how they were so different from Jigsaw, and saw that despite his best intentions people had to be just like him, or else the whole thing fails. on Has any fan theories been proven to be true later on? actually think the best part was how they created a personality to the traps- everyone after Jigsaw clearly failed to understand his grand vision, and you saw it in the fact that their traps were deadlier and meaner than his were. Especially... what's her face. Amanda, I think. The girl. She made a bunch of inescapable traps and it was crazy. on My GF is nervous no one will like her animal portraits. I BEG TO DIFFER. really captured the beauty of an ostrich's eyelashes. on Has any fan theories been proven to be true later on?'s true, but I think the series did a good enough job of putting personality into the traps and hints into enough places- then again, it's also really easy to retrofit these things if they know it's what they're shooting for. on Has any fan theories been proven to be true later on? Time is the one that I really remember- everyone was talking about how it was a Post-Apocalyptic Earth, I think, and eventually it was proven to be true when the creator came out about it. There was also one for SAW about the idea that one of the characters from the first was still alive and was a secret Jigsaw apprentice, and that was the big reveal in the final movie. on I still do this. the beginning of Animal Crossing: New Leaf, you symbolically plant a tree that symbolizes the new beginnings and growth of the town. Isabelle, the town hall secretary, tells you it's a momentous moment and to put everything you can into digging the hole to plant the sapling in. You better believe I held that button down until she started speaking again. on Would you try this? (Oculus Rift) seems like one of those things that, like motion controls, takes a long time before people figure out how to filter out almost everything and leave only the most important things- we'd probably have to learn to think prettty differently to use something like that effectively because unless it's an actual concentration exercise, my mind is going to wander. I didn't pay full attention as I typed this, but if it was trying to read my mind for that it would be a mess. But you're right, I shouldn't sell a technology short because it's currently shitty. Things get less shitty. That's technology. It's really just that I'm not super interested in playing games that way (or with the oculus, really, as cool as that thing undoubtedly is) so I just had a poor attitude about the whole thing. Even if it does just start as a gimmick for game that would allow them to get a crazy amount of data for it and go from there. I can't predict it, just as I thought people would like netbooks over tablets. It could be amazing and eventually have that sort of awareness. Probably. Probably not. also thanks for finally giving me a little more info on what the emotiv actually does since i didn't really get a good answer and looking it up on google just took me to baaaad marketing sites. on 5 films for a well rounded movie-goer think yours might be my favorite because you took different things that equally show off how important movies can be to certain things- and you especially chose movies that work as a good basic thrill, but also make you think. I appreciate you throwing in Lost in Translation, because as an artsier film, it's sort of a wild horse, but if you're trying to show them 5 movies as a sort of &quot;based on which of these you love or hate I'll know everything about your movie preferences&quot; type deal, then these compliment each other very well. Might swap Mononoke for Spirited Away, but they're all excellent if they're Miyazaki anyways