Final Fantasy Crystal Chronicles

Release Date: February 9, 2004

Walkthrough: Plains of Fum

Edit Page    Last Edit: 2 years 9 months ago

Walkthrough: Plains of Fum

Tipa Peninsula Iron Mine Downs Vale of Alfitaria
Veo Lu Plains of Fum Mt. Kilanda
Rebena Plains Lynari Isle The Abyss

Note: To get to the Plains of Fum, take the Jegon River (East) ferry to the west side. It will only be available the third year or beyond.

Jegon River (West)
This where you will come into the Plains of Fum, and where you will leave to return to the Vale of Alfitaria on the other side of the river.  The ferry across the river will cost 50 gil per person.

Fields of Fum

The Fields of Fum is the non-dungeon area in the Plains of Fum. When you head into town, head slightly north, then west to the bridge. On the near side corner of the bridge, you'll find a Hidden Item. Just Examine the correct spot, and you'll find it. Across the bridge, you'll run into a trader (during odd-numbered years) who sells material and scrolls for armor and weapons.

DSC00169.JPG DSC00170.JPG

Return across the bridge and head south to the windmill to find another trader who sells produce. Then move southeast and explore the path to find a Moogle House. Go inside to snag your mog stamp, then return outside and talk to the nice folks of the Fields for story information.

Selepation Cave
This is a very large area, and all paths point to the boss fight at the end. If you want the fastest route to the big man, head east first and follow the path to the next area. Then keep heading north until you reach the boss.

If you want to accrue treasure and fame, go west first. Fight through the Jellyfish and pass by a locked gate to the north. At the end of this lobe of the path is a short set of steps up to a treasure chest. Battle through the Blazer Beetle, Killer Bee (use Gravity to drop it) and the Lizardmen Mages to reach it. Grab the booty, then return to the door. In order to get through, you'll need to time an attack that hits the nearby purple crystals to the right of the door. Hit both at about the same time and the door will swing open. Step through.

DSC00171.JPG DSC00172.JPG

In the large chamber that awaits, Lizardmen and more Beetles await. If the fight ever gets too hairy, run back to the previous path to Cure or eat food, then return to the fray. Again, you'll want to work to the western edge of this are to find a chest up a set of steps. Once you have it, continue up the path to the northeast. Continue across the stone bridge and up to another crystal door. Bash the crystals to open it, then take down the enemies behind. Keep forging to the north to get to the next area (the screen will darken to signal this).

DSC00173.JPG Once in the new cave, head up the stairs and all the way northwest to find a treasure chest. You'll have to battle through tons of Cockatrice and Sahagin on the way there. These guys play a lot like the speedier Lizardmen. You'll want to watch out for the paralyzing attacks of the Cockatrice and the poison breath of the Sahagin. Take it slow and try to face only one enemy at a time, or this could be a long fight. From the treasure chest, head south, then east to find a Wind Hot Spot. From here, heading east will take you to the boss fight.

If you want more gear, head back to the previous room and go down the path that leads southeast. You will reach a circular area with a pit in the center and a couple of Gigans in it. Attack them from distance with magic to avoid their crushing blows. When they fall, take the winding southern path. Continue south to go back to the first area, where you'll find more treasure. Move south and take on more enemies, then get on the elevators that lead down to the lower levels... and more goodies.

To make the elevator go, be sure all party members (or the Moogle) are on it (as well as the chalice) in order for it to move. On the east side of the main level (the one you came in on), there are two elevators. The southern one leads to a Gigan, some treasure (up a hill to the east), and ther beginning of the level (if you head south off of the elevator). The north one leads to more treasure. The only other elevator is on the west side of the main level, and leads to a treasure chest.

DSC00175.JPG In addition to treasure below, make sure you work your way to the southeast side and snag the stuff on the raised platform (take the southeast stairs up). Also on the raised platform, you'll see a rickety set of stairs on the indent to the south. Take them down to find the Moogle Nest. Grab your stamp. Once you've milked the map of its treasure, return north to the other area. Go back to the Wind Hot Spot. Now work your way northeast until you reach the boss door. You may want to continue north and grab the treasure from the chest in the northern lobe. Otherwise, slay the enemies in this area, hit the purple crystals and go through to the boss fight.

Note: If you're curious about what lies east, it's merely a series of areas full of sinkholes and Sahagin. Unless you need more gear, it is not necessary to go over there.

Boss: Cave Worm
The Cave Worm is accompanied by a pair of annoying Jellyfish, but the boss itself doesn't move. Lure the Jellyfish away from the main baddie and kill them, then concentrate on the main man. The Worm's attacks don't vary much. If you stay at a distance, it will suck you toward it. Attack with your weapon as this happens.

DSC00176.JPG DSC00177.JPG

If you attack at close range (which you should), you'll have to dodge the sand attack that the worm sprays at you. It will damage you prertty severely if you just stand there and take it, so move out of its way and attempt to hit the worm on the side it's not attacking you from. Don't stay in too close for too long or you'll get slammed with a thrash attack. This will claim a large slice of the health bar, so stay fresh and step lively. It's a good bet that this fight will take a long time to complete in single player, but just be patient and disciplined and the fight will go your way.

Daemon's Court
DSC00179.JPG When you begin, you will find a short wooden platform directly in front of you. Skirt it and move all the way to the east to find a treasure chest. Hopefully it contains magicite. If so, return to the platform area and use the magic you just acquired to attack the beasts on the raised platform. To do this, just move the target up the stairs and over to your foe. You can also scramble up on the platform and use the catapult here. Just make sure the foe is in front of it, then use Attack to send the projectiles into him.

You'll notice a double-pedestal door to the northwest. You can't get in yet. You can, however, get up on the eastern walkway that leads around this central room (also the boss chamber), Go up there and grab the goodies from the treasure chests. Beware the patrolling Lizardmen... most are Mages, and love to light you up from a distance with their powerful magic. Look for Life magicite up here, then combine it with an elemental magicite to form Holy. This will come in handy soon.

Return back to the ground and take on the Wraiths you encounter with your newfound Holy attack. This will make them appear solid, so that you can attack them. If you don't have Holy, you can always just run! Explore the area behind thewall, platform an moat to find another chest. Move around the nearby platform to the east (you don't even need to fight the baddies here) and look for a path leading over the moat.

Note: The bridge that is guarded by a Bomb can be destroyed when you destroy that foes (it also cannot be crossed). Use Thunder or Blizzard to take him down. Leave the dungeon, come back and destroy him again and the logs that drift downstream will come into play later.

DSC00181.JPG Head south to find a crossable path. Beware, though. The enemies on the other side are nasty, and quick. Be ready with a Holy attack to take down the Wraiths that rush you. On the east wall you'll find a staircase up to the wall. Go up and search the south and north ends of the path for treasure. Return back to the ground and head to the north. Take the wide staircase here to get atop the north wall. You'll find two more chests here, and a whole lot of nasty lizards. If you're feeling good about your treasure allotment, you might not even want to venture up here, as it can be more trouble than it's worth.

Work to the west side of the large main room. Along the way, you may run into a golden Lizardman. There are two of them on the map, and they are the monsters who hold keys to the boss door.

You can get on the west wall via the staircase in the southwest corner. There is a single treasure chest on the north end here. If you haven't found the golden Lizards below, they may be up here. When you're done, go over to the central room and explore the western wall for more treasure. If you haven't gotten everything from the north wall, this upper walkway connects to that as well. Return to the ground and search around behind the boss room. In the northwest corner of it, in the north wall, you'll find the Examine spot that leads to the Moogle Nest. Go inside, get the stamp, then return outside.

DSC00184.JPG DSC00183.JPG

If you haven't already, finish tracking down the keys and take them to the pedestals at the entrance to the boss room. Open the room and head in when the door lifts.

Boss: Lizardman King
In addition to Coeurl helpers, the Lizardman King's arena is home to a couple more hazards. As you move around the arena, you'll notice sets of blades popping out of the soil to cut you to ribbons. Try to avoid these, but also try to get the King to follow you over them, as he'll take damage from them.

DSC00186.JPG DSC00187.JPG

DSC00188.JPG Get rid of the pesky Coeurls and another Lizardman right off the bat, then take on the big cheese (some more Coeurls will enter the fight later). As per usual, you don't want to stick in close to this guy for an extended period of time, or he'll hit you hard with his spear. If you are at mid-range, he'll send a multiple arrow blast your direction. Either step between the projectiles, or try to avoid the whole spread.

 Whenever possible, hit the oversized reptile with the Holy attack. He has no tolerance for this attack, and it will whittle his health down faster than anything. If you get dinged up, be sure to retreat and Cure, but watch out... this lizard is mobile!

Continue Walkthrough...

What Links Here

Main Page

From Around The Web
blog comments powered by Disqus
Download PDF

Top Wiki Contributors

See All Top Contributors »
Wiki Help

Need assistance with editing this wiki?
Check out these resources: