Closure (Macintosh)

100 point score based on reviews from various critics.
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Closure is an enhanced and reworked version of the 2009 browser title of the same name. It is a puzzle platformer in black-and-white based entirely on a game mechanic of light and darkness. The goal for each level is to reach a door. Most of the screen is however shrouded in darkness and the player is only able to view a small part of the area where there are light sources. For the character to move around, it has to carry glowing orbs, following their path as they move around. By partially lighting an area of the scenery, it is possible to traverse otherwise inaccessible sections. When there is no lit ground below the character's feet, it just drops down, along with items, and the level needs to be restarted.

Aside from maintaining the main gameplay mechanic, everything else about this version of the game is different. All of the levels are entirely new and there about 100 in total, set in locations such a carnival, an overworld, a forest and a factory. The human character from the first game has been replaced with a four-legged creature. After completing the first sets of levels that act as a tutorial, it gains access to hub with 24 levels each. In each hub a mask is picked up, transforming the creature in a factory worker, a little girl or a woman. Existing puzzle mechanics are used, such as traversing through walls by dropping orbs so they are only partially lit, keys to open doors, orbs in statues that move around on a set path while the player needs to make sure the character remains in the light, and more. New elements include water to swim and follow an orb upwards, rolling items, lights where the direction and exposure can be adjusted, light that is refracted by ice, lights that can illuminate other sources etc. The game also introduces a full soundtrack and the background is much more detailed with all types of scenery. Next to the main goal of completing all levels, 30 hidden silver moths can be collected. Upon dying the entire level needs to be restarted but there is an unlimited amount of tries.


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Development was funded through The Gold Egg Project, an alternative funding option by The Behemoth for "game developers with great ideas and a proven demo or game in progress". Closure was the first game to receive funding,

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Sciere (228137) added Closure (Macintosh) on Sep 14, 2012
Other platforms contributed by Sciere (228137)