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About codenameage1970

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  • Birthday 12/06/1970
  1. Hi. Looking for rule advice on how seatbelts reduce damage in vehicle collisions. I'm using d6 Adventure and can't seem to find any info on this.
  2. Fantastic. Thanks for the brilliant ideas. I have used your suggestions to create some Mobile Smartphone Rules (using Into the Shadows rules, skills and information table) 1) To Operate eg use an Application (minimum Time required: 1 round+) = COMMUNICATION TECH (Technical) at EASY = +1D to equivalent Skill eg GPS provides +1D to NAVIGATION (Technical); Flashlight +1D to FIND in Dark environs 2) To Search for Information (minimum Time required: 1 minute+) = RESEARCH (Canny) +1D, see table below for results INFORMATION DIFFICULTIES Amount of Information DIFFICULTY Basic or common information; unconfirmed rumours Easy Theories; Generalities Moderate Complex concepts; moderately detailed information Difficult Professional level; extensive (though not complete) information Very Difficult Cutting edge topics; extensive information, including peripheral details and extrapolations Heroic 3) Battery Life: using other than for short calls (eg Searches and Apps) makes the unit more susceptible to running out of battery, see Complications 4) Coverage: outside of urbanised areas (or underground; mountainous areas), coverage weakens and draws more battery strength 5) Multiple Attempts: Users can make multiple attempts to ‘Operate/Use an App’ or ‘Search’, noting Time required, and Complications 6) Misdirection: information obtained from the internet eg Google, and Maps are not always 100% accurate; a website is only as good as its last update 7) Complications (Wild Die): Mobiles are affected by environmental incidences eg it gets wet, you smash it, broken in a fall, it gets stolen, you lose it, the battery dies, etc. 8) Assumptions: All handsets are assumed to be: • set on Vibrate mode, unless otherwise specified • being used with 2 hands for Apps or Searches, or Difficulty +5
  3. Hi. How do you deal with mobile smart phones in modern RPGs? I played my first modern RPG for the first time in many many years (over 10 years since I played a modern RPG) and the one immediate problem which eventuated was to do with mobile smart phones. The players had mobile smart phones eg i-phones, and they just used it as a skill substitute. For example, one of the skills is Locale (knowing about a particular area) and the players just said we'll look it up on our iphone. They needed to navigate to a location - so they just said we'll use iphone Maps/GPS. Basically, their smart phones became a "skill substitute". At one point they needed a flashlight..... just use their iphone flashlight function. It was quite annoying actually.... mainly because the iphone made some of the actual character skills redundant. I was thinking of ruling that you still need the skill, but the iphone gives a bonus, but do you really need the skill - or even any roll when an iphone search is involved? Help....
  4. It went very well. It's the first time I have run Into The Shadows (ITS). The player who only wanted to play fantasy said it was ok but he was annoyed that he chose to play a Priest. His own fault really, he was adamant on playing a Priest and then once we started he said "where are all my powers?" because he expected a modern Priest to be like a fantasy Cleric.
  5. Hi. I'm about to run my first ITS session tonite, after a long (10 year) fantasy campaign using Advanced Fighting Fantasy. So a little nervous about using the d6 System. Have homebrewed some of the rules to suit (as you do) and I'm ready to run the first adventure, which is set in the Rocky Mountains. Hoping to game monthly with my group of 4-5 players, and take them thru all the adventures on the ITS site. One of the players was actually not keen (against) a new 'non-Fantasy' campaign, so it's going to be an interesting (and hopefully fun) night.
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