Rinse and repeat gameplay ending a relationship

Alone With You review - Rinse and repeat gameplay undermines character driven narrative

In his notes about Rinse & Repeat, Yang explained that it's sort of a spiritual Hurt Me Plenty, his game about spanking in a consensual S&M relationship. . The rest of Yang's post is all rather spoilery about the ending of the. Rinse, wash, repeat. Here's a You can break up marriages, or families. You can The Sims Medieval is not indicative of The Sims gameplay. Rinse and Repeat (free male shower-sim video game I made, first two historical bathroom simulator game that I made) 2 minute gameplay.


It's pretty brilliant and got me thinking about how sexy a fluid dynamics simulation can be, and how I could put such technology to use. Fluids in games are usually engineered for very specialized contexts. Most games usually treat water as a flat plane that slices through the world, while some games actually implement water as trigger volumes that you can swim inside So if you're going to go to the trouble of actually adding any sort of a fluid dynamic model to your game, you usually need a really good reason, like basing your entire game around dynamic flooding or deformable terrain.

Most games usually just fake it with some particles and scrolling textures, which is mostly what Rinse and Repeat does. I started by using the Unity plugin Fluvio, which was free in the Asset Store at the time, but then I noticed it was just using the built-in particle Shuriken collisions system anyway, so I just deleted everything except their refracting particle shader. I built my own fairly basic particle attractor system that "pulls" particles if they enter a certain radius, but ignores it if the particle's Y position is below the attractor.

This led to a lot of annoying frustrating placement and tuning of particle attractors, and I'm still not really happy with it, but oh well.

Gleaming: Robert Yang remasters Rinse & Repeat

I wanted to use fluids and their interactions with surfaces to emphasize the dude's body and its shape. The way fluids follow the contour of his shoulders, for example, mirror the way your hands follow the contour of his ass.

So this game is about caring for someone, but on their own terms: Like, I wanted players to literally make time for this game. To achieve that, Rinse and Repeat operates on a schedule, seeded by the first time you run the game.

The gym's bulletin boards hint that showers get busy after gym classes. All the gym classes have silly procedurally generated names like "Tactical Zumba" or "Blood Pilates" which riff on this mindless gunmetal masculinization of fitness. I wanted the class names to be memorable but also relatively unique for different players.

The proc gen seed is the gym number listed at the top of the board, which feeds into a Szudzik pairing function.

My original idea was to have it tie into a "midasgym. ICS export integration, but when I cut those features it made the website seem redundant, and the whole system was now pretty overengineered. All the system really needs is a seed day and seed hour to generate a schedule.

The first gym class will always be at the initial startup of the game, and the second class is always the next day and a few hours later, etc. After a given class, there is a 1 hour window where the player can boot-up the game and shower with a hunk. If they arrive an hour late, they instead get a "you were late" scene and are still refused the opportunity to play. But maybe waiting means more than that. Some no doubt bristle at the triumph of waiting mechanics in games, and would refuse to classify it as a mechanic since it is essentially non-interactivity that exists as interactivity.

But I'd argue that waiting is the quintessential easy-to-pick-up hard-to-master kind of skill that is massively accessible to most of society. It's brilliant and it happened underneath everyones' noses, probably because we were turning our noses up and sneering.

Radiator Blog: Rinse and Repeat as cup runneth over

In a way, Rinse and Repeat attempts to build on all three of those -- an articulated schedule that operates once a day and by the minute. This stringency makes it one of the most hardcore waiting games on the market today. Waiting is an act of submission, but that's not really a bad thing.

Delayed gratification is an integral part of pacing that can enrich an experience; you can't feel a drop without a build-up. In sex, the notion of waiting is very important.

Some people wait to have any sex until they are married, some wait to have sex depending on their menstrual cycle; some are tired, some don't feel like it, and some just plain don't want to.

Some people perform sex as work, which is often charged at a time-dependent rate. Foreplay and edging are common sexual practices that are about the fun of "development", where the delay of the climax is the whole point.

Basically, only virgins don't like my games Basically, sex often takes place at specific times, places, and moods. Then adding to the pile of content that's already there you can do a quest as a completely different hero. They all do the quests differently in their own way. And if that wasn't enough even if you're doing it as the same hero you can still redo it and choose different choices than you did last time. Yeah the lack of a freeplay mode where you can play the game at your own pace sucks.

Yeah the fact that you have to rebuild your entire kingdom over again to do a new ambition sucks. Oh wait there is! Or get around it. You can't stare at it long, it's too risky. You get a sense of it then you look away.

Rinse and Repeat HD remaster released | Rock Paper Shotgun

Dynamo Dynamo 7 years ago 4 Also when starting a new ambition it's good to do the quest at the end to import a level 10 character for your monarch in the next kingdom.

Death SIayer 7 years ago 5 hellokittygirl1 posted TBH I felt the same way you did hearing people talk about the game. Then I realized most people on random internet message boards have worthless opinions and the only person I should trust is myself. So I tried the game out anyway. Turned out I was right and was worried over nothing.

If you're afraid of repetition you really shouldn't be playing any sims games. Let's break down the normal sims games. Make a sim, or family. Play wackamole with their needs bars so they don't empty. Get them friends so you can climb up your job. Buy expensive things for your house. Here's a sims medieval quest. Explore a forest to scout out the monsters that are terrifying the populace.

Realize you have a tough job ahead of you, so go out looking for help. Find a crazy old monster hunter who tells you to watch how he takes on the pit beast. A monster the monarch uses to send any sims he dislikes to their deaths. Duel the hunter afterwards so he can test your skills.

Take a leap of faith into the pit yourself afterwards if you want to continue following his crazy advice. He awards you with special armor that allows you to kill the monsters in the forest. Kill and collect your reward. Then do a completely different quest as a completely different character because there's more to the game than job, friends, and expensive things. That's a nice list, but I notice you forgot to include that interactions between sims actually has meaning in The Sims games.

Which is the a major difference between The Sims and The Sims Medieval, and it's an element that pretty much makes The Sims games as enjoyable as they are. You can break up marriages, or families.

You can create tons of offspring around the town and watch them grow.

Pound That Ass!? THE END? Rinse And Repeat Gameplay (Male Shower Simulator Game Ending)

You can forge "friendships" with sims whose traits actually have an effect on how you interact with them. You can be a psycho and trap people in your basement, set them on fire, etc.