Friday, 14 June 2019

'nids part 267 - Tyranid Warrior and bits Big Build TO DONE!

After the sleep post I'm thinking my mojo is on the wain at the moment. I honestly cannot entertain that Dark Shroud and the Assassin isn't much more appealing. What's frustrating is I 'want' to do so much, I just can't bring myself to do it and I think fatigue plays a hand in that. However, I have felt the urge to build, even if the end result feels less productive despite the cool new model to drool over.

So, after convertingthe  2 Warriors to Hive Guard I went back to my 'docked' Warrior and re-attached its tail and thought I'd base him on one of the bases I'd prepared but didn't fit the Hive Guard. I'll probably paint it alongside the gun-beasts for convenience. I fixed his tail with some greenstuff too.

And I had a couple of Termagants and Hormagaunts knocking around that I just made into Devgaunts and based. I've 20 Devgaunts already, so this just adds to them, though I could do with another 5 so I cam make a full brood. I'll get these and the Warrior primed so I can paint them 'someday'.

Whilst I was at it I based the Redemptor. It was all a little flat so I added a Genestealer infiltration node too. I'm much happier with it but less so at the missing right shoulder guard! That's the thing about building stuff - bits always disappear. I'm sure I'll find it eventually but it's things like that that just scupper further progress, the loss of the relic lanyards being another example. With some spare greenstuff from the Warrior's tail I added some chunky ribbing to hide the out-of-socket torso ball joint [you'll see it eventually]. With the remaining greenstuff I did some more press molds of Rippers. I think I'll build the 3 Ripper bases next.

 Big Build - TO DONE!

I builds it, I gets the badge!

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