




Points are added for destroying enemies -- the bigger the enemy, the more points. But they are taken away -- one at a time -- for firing rounds. You'll need to be economical if you want to maximise your score, which is no mean feat when you consider just how quickly everything happens -- the enemies in Airborne don't kick back and relax for long before piling on you thick and fast.

Airborne is controlled primarily with the mouse. You click to shoot and move the mouse left and right to adjust the trajectory of shells. A tap of the space bar causes your avatar to switch guns, and Command-S toggles between steerable and non-steerable AA gun shells (steerable shells change trajectory in mid-air as you move the mouse left or right).

It's an addictive game, but, in hindsight, is not a particularly good one. The controls aren't as clunky as in Banzai!, which is really just a simpler version of the same game, but it is way harder to aim the mortar than it should be. And difficulty scales up almost immediately, even on "Beginner" difficulty.


The much-simpler Banzai! was released as freeware, and advertised Airborne on its menu screen.

It would be remiss of me to not put Airborne in proper historical perspective, though. It was released in 1984 -- the same year as the original Macintosh. That means it's a relic from the days of woefully underpowered hardware and System 1, which, as I've discussed before, was a long way short of even System 6 in its performance or feature set. It is the first Macintosh game to utilise digitised sound (created by Eric Zocher), with intro music and sound effects that include explosions, gun shots, and helicopter rotor blades spinning. There are animations for all the little men running, for explosions, and for each of the vehicles.

For what it was, when it was, Airborne is brilliant, and you owe it to yourself to give it a try -- if only for its role in gaming history.


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