Wadjet Eye Games

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Messages - pezhead53

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Chit Chat! / Murdered: Soul Suspect
« on: June 07, 2014, 12:52:32 AM »
Man, Joey's spin-off game went in a weird direction. :P



But I have still a few questions....
1. Peter Fielding was dead, his sister clearly wasn't. So how could they talk with each other at the cemetery?
2. Why couldn't Joey leave? My  personal theory is that he could have go, but "deep inside" didn't want to, because he liked Rosa too much to leave her. I can live with that, but is that explained or hinted in the game somewhere?
3. Who shot Kendra? And why? She wasn't part of the Grace Group?

Thanks for this great game!

1. Peter's sister was more talking to his grave, the way some people do when visiting dead loved ones. She didn't know his spirit was literally there listening, though she did take a lot of conveniently placed pauses.  ;)

2. It's never really said. I like to believe both Rosa and Joey subconsciously didn't want to leave one another, which prevented them from breaking the "bond" tying them together.

3. It seemed to me that Lia must have accidentally killed her. Being in tight quarters with an extremely paranoid gun wielder is not exactly the ideal place to be.

The Blackwell series / Re: More games like Blackwell
« on: May 23, 2014, 07:03:44 PM »
One other quite similar game is Trace Memory (Another Code: Two Memories to those outside the US). It was a much higher puzzle to dialogue ratio, but you do play as a female protagonist with a male ghost for a sidekick/partner, and the main draws of the story are learning what happened to the girl's missing family and who the ghost was when alive and how he died.

Joey does nave a response, his lat name is spelled Mallone with 2 L's.
Some other ones include Russell/Rabbi Stone for the Shivah Easter egg. Dave Gilbert, creator of Wadjet Eye, says something like "he isn't even born yet".  For Chris Jones, creator of the Adventure Game Studio engine all Wadjet Eye games run on, Lauren says "this isn't a British phone book" The game's artist (I'm afraid I can't remember her name) gets "this isn't a Canadian phone book" You can also get some fun dialouges by trying to "sequence break" and search for people/places from the story before you would know to do so.  Those are just off the top of my head, there may be more.

Chit Chat! / Two of a Kind
« on: February 10, 2012, 07:16:14 PM »
I discovered this game a few days ago, and I really enjoyed it.  The town where everyone has a super power made for a neat setting and all the characters are likable and fun.  If I had one problem it would be the interface.  Like more classic adventure games, you have to choose from a menu the "verb" you want to do with something, as opposed to the "Left click=walk/use, right click=look" system currently used in Wadjet Eye games.  I know it probably will never happen, but I think it would be awesome to see this game remade with full voice-acting.

If you're interested you can get the game here

If I recall correctly Tomo was meant to be the main character in an abandoned project about a hacker. His re-occurence in the Blackwell series made me wonder whether it's just a running gag or if there's still a possibility that he might appear in a future game.
If I may make one minor correction, The Shivah commentary stated Tomo was a she, not a he.

The Shivah / Re: Freeware version?
« on: February 06, 2012, 01:32:37 PM »
Found it! Thanks a bunch!

The Shivah / Freeware version?
« on: February 06, 2012, 08:46:37 AM »
I was wondering if anyone knew where to find the freeware version of the Shivah.
I am NOT asking this just to get out of paying 5 dollars.  I already bought the deluxe edition and am simply interested in playing the original to see the changes mentioned in the director commentary (Much like how I played Bestowers of Eternity to see how it evolved into The Blackwell Legacy).

The Shivah / Re: Newcomer to The Shivah
« on: February 06, 2012, 08:40:45 AM »
1) the game is a bit on the short side, but multiple endings extend playtime if you're interested in that kind of thing

2) The atmosphere seemed unique from other wadjet eye games, but if I had to pick from those two, it's probably a bit more like Gemini Rue

3) No, the fighting style is nothing like the one in Gemini Rue.  It's done through choices in a dialogue tree much like "insult sword-fighting" in the Monkey Island series.

In my opinion if you liked the Blackwell series, chances are you'll enjoy the Shivah.

The Shivah / Re: Shivah sequel
« on: January 17, 2012, 02:29:54 PM »
That's perfectly understandable, I for one would rather see it stay as only one game as opposed to it getting a mediocre sequel that tarnishes the integrity of the original.

The Shivah / Re: Shivah sequel
« on: January 17, 2012, 02:14:56 PM »
I know I'm digging up an old topic, but I was just wondering if you decided The Shivah was better suited as a standalone title or if a sequel is still on one of your (I'm guessing multiple) backburners.

The Blackwell series / Re: Blackwell Unbound: Floating Head?
« on: January 13, 2012, 04:58:11 PM »
Haha, not really, I just found an old post you made explaining how to do it.  Kinda reminds me of the lipstick easter egg in Broken Sword 3

The Blackwell series / Re: Blackwell Unbound: Floating Head?
« on: January 13, 2012, 04:26:11 PM »
At Johnny Ivory's, use the Case List on the Chair in the foreground a few times. This causes C's head to fly off and he'll start laughing, then the achievement unlocks.

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