3rd Person Camera Controller
0 This was a project I did for my computer graphics course. This course was a combination course of Computer Science students and Game Design and Development majors, and each had their own separate requirements for each assignment. CS majors were only required to, "Animate an object in 3D space" whereas GDD majors were required to come up with their own, "Solution to a problem in 3D space." I've played countless 3D games throughout my days where the camera isn't exactly the most brilliant thing out there, so I decided that I would create my own simplified version for this project that would handle situations where the camera should zoom in because there is a wall or a building in between the player and the camera.
Ryan Darras