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Community Resource and Economic Development

Children in grades K-2 or ages 5-7 will benefit from this curriculum which will serve as a gateway to Science, Technology, Engineering, and, Math through building and programming LEGO models.

This program will serve as a gateway to Science, Techology, Engineering, and Math (STEM) through building and programming LEGO Models.

Bricks to Clicks will assist businesses and markets with the adoption and effective use of social media, websites, blogs, and e-commerce tools to promote community and economic development

This 4-H electronics event will serve as a gateway to Science, Technology, Engineering and Math (STEM) for children in grades K-2 or ages 5 to 7 through building and programming robots.

Computer 101 provides those with little or no experience with computers with a foundation that allows them to begin learning how to do basic computer functions.

Anyone without advanced computer skills will learn strategies for maximizing a computer’s speed, storage, and productivity.

Credit as an Asset provides an introduction to credit building as a financial capability and asset building strategy and effective credit education practices.

The goal of Growing Your Brand is to improve the marketing capacity of local foods producers.



This youth preparedness program is an initiative designed specifically for youth ages 11 to 12 and their families in Mississippi.

Technology After You Die is designed for the participant to learn how to plan ahead for what happens to their accounts after they pass away.


This program teaches children the basics of preparedness and develops lifelong safety skills.