Resident Evil 4 Wiki Guide

Chapter 5: Part 3

Welcome to IGN's Walkthrough and Guide for Resident Evil 4. This page details information on how to complete and survive Chapter 5: Part 3, the Island.

Head upstairs and through the next doorway. The next hall has a couple of items to grab, along with a couple of not-zombies downstairs and behind a door. Lure them out and continue through to the boiler room, where you'll hear the moans of more enemies.

The not-zombies will come at you from the south, so be ready with your weapons and watch out for crossbow shots. There are some items to grab from the small room at the top of the ladder, though you'll want to watch out for more not-zombies.

Continue through the next hall to the south and take the elevator to an upper platform. As you start heading across the platform, a cutscene will trigger, but don't put down the controller just yet.

Throughout the cutscene, you'll have to keep an eye out for quick time events that force you to press either two action buttons or two shoulder buttons to stay alive. Stay alert throughout the entire cutscene and, when it's over, climb down the ladder and head into the next hall.

This glowing white hall may remind you of something if you've seen the first Resident Evil movie. To get by the first two sets of lasers, simply wait for a large gap in the beams and run between them.

The sets of lasers afterwards won't be dodged so easy, so be ready for more quick time events. The door at the end of the hall is locked, and you'll have to activate a switch to the right to unlock it. As you hit the switch, another wall of lasers comes at you, and fast. Dodge the beams (quick time event) and continue through the door.

There are a couple of items in this next room, along with a curious option to sit in the throne. Strange. Behind the chair is an elevator that'll bring you down to the next area.

The next hall is empty, save for a number of good items and a merchant. You can find some extra items in the room behind the merchant, so grab 'em and make use of the save point nearby before continuing to the next area.

Keep moving towards the red beacon on your map. When you do, IT will make itself known to you, and quite dramatically. For the first part of this encounter, don't bother fighting with the IT. Your main goal here is to get off this dangerous set of cargo containers while avoiding the IT's attacks. Watch for quick time event button presses to dodge the creature's attacks, though sometimes you'll have to resort to good ol' fashioned running to evade the monster.

There are three cargo containers, and the doors to each one are locked. To unlock the door, you have to find and press two different red switches on that container. With the two switches pressed, you have thirty seconds to run to the door (east end of the container) and hop onto the next container.

The location of each of the red switches is marked on the map above (in red), but getting to them isn't quite so straight forward. There are shutter doors that block access to most of them, and the shutters are opened by destroying the green locks.

In the first container, the green locks are right next to the shutters in front of the red switches. Hit both switches and quickly run to hop onto the second container.

The two green locks on this container are somewhat hidden, mounted high on the beams of the container. Look for the glowing green of the locks and shoot them with your pistol to unlock the shutters and gain access to the red switches. Two down, one to go.

The first red switch on the third container is visible as soon as you jump off of the previous container. To unlock the shutter for the second red switch, run through the very narrow passage in the center of the container (you'll have to run right by the IT) and turn left at the tunnel's end.

Through the metal bars ahead, you can see the green lock. Shoot it with your pistol and backtrack to the west end of the cargo container to hit the red switch and open the gate.

Once you hop off of the third container, equip your most powerful weapon (a Broken Butterfly or Killer7 is recommended) and start heading forward. As you do, the IT will climb back up to take you on. This time you have to fight.

To put some distance between you and IT, drop a couple of magnum rounds into the creature and start running. There are two explosive barrels in the area that you can use to damage IT, so lure the enemy towards you and drop a pistol shot into the barrel to cause some massive damage to the enemy.

Make use of both explosive barrels and then switch back to your heavy weaponry. Don't shoot wildly, and instead time your shots so that you shoot IT just as the monster starts to move towards you again. You'll send the creature recoiling in pain, giving you enough time to line up your next shot.

Watch out as the IT recoils in what seems to be a death animation. IT's not dead yet! Keep the creature at bay with constant fire—if you let up for too long, the monster will burrow underground, forcing you into a series of quick time event dodges (mess up and you'll instantly die).

Just keep up the pressure with your powerhouse weapons and IT will eventually die.

There are a number of health items in the area, including an extra herb if you backtrack a bit and take the lift across the chasm. When you're done here, continue eastward to the next area.

There are no enemies to worry about right away, but just around the corner is a large drop and a bunch of not-zombies at the bottom.

You can take care of most of them by shooting the explosive red barrel between them, and finish off any stragglers from above. When the area below is clear, drop down and collect the items in the area.

Inside the tent in the middle of camp is a ladder that leads down to an underground path. Collect the items along the path and continue to meet up with another merchant and a save point. Make use of it now—the fun's about to begin. Climb up the ladder inside the merchant's cave and continue forward to the next area.

As you start walking westward through the area you'll run into Krauser again, and you're not getting off easy this time. At the end of the introduction scene, equip your pistol and fire at Krauser as he pops up from behind the rubble above.

It only takes a single shot to send Krauser into hiding again, forcing you to follow him with your eyes and be ready when he pops up again. If Krauser ever throws a grenade your way, be ready for a quick time event and press the appropriate buttons in order to dodge the blast.

After not too long, Krauser will jump down from his perch and come at you. Keep going westward to enter a small room with some items, and watch out for Krauser to attack you from behind. He usually attacks with some sort of knife slash or kick, which you can avoid just by running away from him. After he does the attack, he'll backflip away from you. When he comes up to you, use your knife.  It's his weakness, and he goes down in about two slashes. Once you've damaged him, he'll vanish under the cloak of a flash bang grenade.

When you've got all the items raided from the room, start heading north with caution. Just ahead are a number of small walls jutting into the path, and behind one of them is Krauser. Again, avoid his attack and repeat the same process to get rid of him temporarily.

When he's gone, make your way towards the path to the east. You'll see Krauser on top of another building, and again he's firing at you. Wait for him to stop firing and quickly run up to the building, forcing Krauser to jump down and face you hand-to-hand. Again, knife him to clear the path.

There are a couple of items in the building (and on top) that you should grab before continuing east. The path leads through some rubble and up a set of stairs to the top level of the ruins. Run up the path and grab the first Piece of the Holy Beast. As you do, Krauser will face off against you again, and this time he's not going away so easily.

When he goes on top of the building, hide under it to avoid his gunfire until he comes down. When he comes down, treat it as any other encounter. You've now got to track down the other two pieces of the Holy Beast.

From the platform you're at now, push the statue onto a floor switch, revealing two different levers in the ruins. The first lever is nearby, letting you backtrack to the last walkway that Krauser had you pinned down (just west of the room with the items) while avoiding (or shooting) the droids.

Just northwest of the building is a gateway that you can open by pulling the lever, letting you drop down to a set of paths that leads past more droids and to the base of a tower.

Climb the tower and search around to collect some items.

Up here, on the outer edge of a platform, you'll find the second Piece of the Holy Beast. As you do, Krauser will appear behind you again and after the cutscene (complete with quick time events) you'll have to fight the nemesis.

And what's worse is that you've got a three minute time limit to beat Krauser and leave the area.

Equip your shotgun and be ready for a number of quick time dodge events. Most of Krauser's attacks can be dodged, though if he walks straight up to you he'll perform a kick that can't be dodged via quick time button presses.

Just back away from Krauser and target his legs with your shotgun. You won't be able to damage him while he's shielding his face, though you can knock Krauser to his knees by dropping a couple of shotgun blasts into his lower legs.

When he falls down, attack him with the knife until he comes back up.

Repeat this process of attack and Krauser will quickly go down. When he does, grab the third Piece of the Holy Beast off of his dead body and jump down the ladder nearby.

From there you should see a path (not the stairs) that overhangs the evacuation area (marked with the large red dot on your map).

Jump off into the area and quickly use all three pieces of the Holy Beast to open the door and exit to the next area, completing the level.

Chapter 5-3: No Damage - No Commentary