


2 years ago

Feature: Humanity is doomed

Have You Played… Nuclear Throne?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Nuclear Throne [official site] is a bullet hell, twin-stick shooter roguelike set in an apocalyptic wasteland. Like, seriously apocalyptic - playable characters include a telekinetic sack of eyeballs, a mutated plant that’s 90% mouth, and a blob of radioactive gloop.

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Feature: We'll meeeet agaaain...

Podcast: The Electronic Wireless Show talk roguelikes, Rogue Islands, and Divinity: Original Sin 2

Here, drink this potion. It's called the Electronic Wireless Show and it's a podcast. Yes, you drink it via your ears, unusual I know, but you'll feel much better afterwards. This week, we're talking about roguelikes, roguelites, roguefites and roguelifes. What do words even mean anymore? Also, Pip has been enjoying the blocky spellcasting of Rogue Islands, while Adam is killing innocent young men in…

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3 years ago

Feature: A game deserving of more attention

How Unexplored generates great roguelike dungeons

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Unexplored [Steam page]. “Dungeon crawlers are very much the hero’s journey, where you start off as a nobody and end up as the big hero,” says Joris Dormans, creator of realtime dungeon crawler Unexplored. “Or at least that’s the plan.” Unexplored creates great hero’s journeys. As…

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4 years ago

Feature: Death Cab for Mutie

Premature Evaluation: Caves of Qud

Each week Marsh Davies sniffs out advantageous evolutions among the many horrendous deformities of Early Access, and comes back with any stories he can find and/or succumbs to a gruesome fate in a Darwinian dead-end. This week, every which way he turns is a genetic cul-de-sac in Caves of Qud [Steam page], an uncompromisingly old-school Rogue-like set in a doggedly lo-fi post-apocalyptic sci-fantasy world, heavy…

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6 years ago

Feature: Das Roguelike Boot

Diary: Exploring The Watery Depths Of Sub Commander


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Feature: An Indie Epic

Interview: Ultima Ratio Regum, A Generated 4X Roguelike


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Feature: Taking A Rogueliking

Hands On: Eldritch


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7 years ago

Anti-Skyrim: Iron Age Roguelike UnReal World Goes Free

This unfortunately-named roguelike (it's never wise to call your game something that sounds like a 1990s Epic fansite) had a brief mention from Adam back in 2011. This scares me because Adam's still the new boy in my mind, and now it seems he's been working here for going on two years. I digress! UnReal World is an iron age-set roguelike about survival, and the…

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Space Skulk: Steam Marines

Here's a wee free dram of roguelike-like for those who enjoy such things of an evening. Steam Marines is a squad-based, turn-based space-based game in which four tiny doomed people wander through a starstriding vessel and get killed by robots. Even though they do die a lot they're not weaklings, able to smash through metal walls just for the sake of it. Covering entrances and…

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Winner Makes All: Mercury’s Roguelike Experiment

Mercury is "an experimental winner-generated arcade roguelike", which immediately made it sound more exciting than "a massively anti-aliased cover-based shooter set in a warehouse on the moon" when I read about it first thing this morning. It's a free game in the early stages of development, which, because of its brilliant conceptual twist, makes it the perfect time for the good people of RPS to…

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Feature: Asphyxiation Fixation

Impressions: FTL Beta


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Crazy Like A Roguelike: ElonaPlus


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Roguelike Resurrection: ADOM Seeks Funding


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8 years ago

Falling From The Top Of The World: TowerClimb

Cheerfully described as a "roguelike platformer", TowerClimb is like Spelunky in reverse, although that's not to imply it's a copycat. It's a compliment, and also the quickest way I can think of to describe TowerClimb's abundance of style and the smartness of its execution. Currently in beta, the game throws the amusingly named stalwarts (Walter is my greatest climber) at the bottom of a randomly…

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Feature: That w@s the week that w@s

The Many Faces Of Roguelikes: Seven Days Of Rogue


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+1 Vs Infinity: Me Against The Mutants

One of many 7-Day Roguelikes created for this year's challenge (which Mr Smith will be presenting a more fulsome guide to in the not-too-distant), free browser-based game-ette Me Against The Mutants further complicates the risk of perma-death with the concept of 'Infinities.' Either you're trapped in a repeating angular vortex or you need to create one of your own in order to get the drop…

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DoomRL Is Now 90% Handsomer

Tiles are the most exciting thing you can say to a rogue-like likerer: it means that their most-liked of genres has been updated with graphics. DoomRL's graphical update has been hanging around since 2007, when Spelunky maker Derek Yu promised he'd add them. Now, in 2012, the year of the Mayan apocalypse, he's finally done it. I'm not saying that this update, which also brings…

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Party Of Three: Mysterious Castle

I wrote about Mysterious Castle just before Christmas, at which point I was living in a modern apartment. I now live in an old house so logic dictates if I write about it again, by summer I'll be living in something even more like a castle. Hopefully not a Sinister Oubliette. The game is a grid-based, tactical spell and sword 'em up set in a…

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Beaming: FTL Is The Star Trek Game I’ve Always Wanted

Every fantasy you've ever had to reroute power to the shields exists in FTL. I know because I just pulled power from the sick-bay to boost my shields while I attempted to flee a hostile enemy scout. If you don't have those fantasies yet, then soon it'll be all you can think about. FTL's random, rogue-like space-faring nastiness just got me into an unwinnable fight…

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Feature: The Adventurer's Curriculum

Impressions: Hack, Slash, Loot

Hack, Slash, Loot, which released yesterday, is dungeon crawling in a very pure form. Between the hacking, slashing and looting you'll be doing a bit of walking, sure, maybe even reading the occasional scroll, but there's not much else to distract from the bare necessities. It may well be the simplest roguelike I've ever played, with actual visual approximations of the things you're looting, hacking…

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