Answers for "is modular building in unity not recommended?" The latest answers for the question "is modular building in unity not recommended?" Answer by whebert I don't believe that should be a factor. Your overall performance will have more to do with final polygon counts, script performance, shader complexity, texture use, etc. The 2000 polygons per object limit is very arbitrary, and would entirely depend on how many objects you had in the scene. If you had 1000 objects, each with 2000 polygons, and every object doing some complex pathing or AI, then you may have an issue - depending on the system you're running it on of course. I've recently had a scene with well over 1 million polygons in view, a lot going on in scripts, and my frame rates were over 50 fps if I recall - on a nice desktop system though. As for building modular environments, it would all depend on what you're building. I think Temple Run and Temple Run 2 probably use modular segments for their endless track, and they run very smoothly on fairly modern iPhones, iPads. Mon, 25 Mar 2013 21:49:46 GMT whebert