How Alexis Kennedy Became Successful

The gaming industry is one of the hardest industries to get into, let alone find success in it. This is why the story of Alexis Kennedy is so inspiring to many aspiring indie game developers. Before Kennedy found success in the gaming world, he was a regular software consultant working a day job that he didn’t enjoy. He had aspirations to become a game developer, but never took the risk to pursue it. It wasn’t until he was expecting a child that he decided to take his dreams more seriously. Once he found out he had a child on the way, he took a six-month sabbatical from his job to begin chasing his dreams.

He started by founding his own game studio in 2010 under the name of Fail better Games. They were in business for a couple of years and released a few story-driven games such as Fallen London. It wasn’t until 2016 that he was able to create a new gaming studio based in London with the help of his business partner Lottie Bevan. With this new studio, they wanted to produce a card-based simulation game named Cultist Simulator but couldn’t afford to produce it themselves, so they started a fundraiser with the goal of £30,000. They ended up raising almost triple their original goal, raising almost £82,000.

They took the money and began working on their game, which was released for PC in May 2018 then released for mobile devices in 2019. The game doesn’t come with a tutorial on how to play, they want to make it so you have to figure it out for yourself. This definitely can be a turn off for some, but it gives the people who stick with it an unmatched sense of accomplishment when they begin to get the hang of it.


Comments are closed, but trackbacks and pingbacks are open.