Half-Life Wiki Guide

Forget About Freeman

As soon as this level starts you'll be confronted with a quickly crumbling ceiling. Don't try to find a nook or cranny to hide in; there aren't any. Instead, wait for the third chunk of ceiling that falls in front of the railing. Hop on it and jump over the railing into the next room.

You'll hear an interesting message on the radio in the next room, and you'll find a switch which activates a ceiling sentry gun. Use it to take out the monsters which will jump out at you in the next room.

If you've played the deathmatch level of the same design this level should seem pretty familiar. Go down the ramp and take a turn to the right (to the area where the RPG is in deathmatch. There'll be a covered hatch that you'll need to open; be careful of the snarks inside those weird egg pod things.

Go down the hatch and take one of the "west" tunnels by jumping over the grating. Continue on down the passageways' you'll need to jump into some water and go under-over-around some crushers. Watch out for the alien fish in the big water hole; you can ignore him as there's nothing in there that's worth it.

After going through the water, destroy the turrets and kill the soldier waiting for you, then go up the ladder back outside. There's another stationary tank that you can either dodge or blow up; once past it, take the elevator down.

When you come to another big stationary tank, you can jump up on it and fire it at the door to blow it up. Lots of monsters come pouring in, though, so be ready.

Be careful going through the door you just destroyed, as there's a big gun waiting to blow you apart. Turn left and go through the doors.