Metroid Prime: Federation Force Wiki Guide

M01: Outpost

M01: Outpost is the first mission of of IGN's Walkthrough for Metroid Prime: Federation Force. The level features five mods.


Before you begin, you'll want to come prepared with the Flame Shot. It's not essential, but it IS an ice planet, so fire would be helpful.

Bonus Objective: Eliminate every Hopper inside each building. This means nothing outside and not the ones stuck in glowing test tubes!

Area 1

The first area is fairly simple to pass. All you need to do is hop across the river, activate the panel, and walk through the now opened gate. Once you pass through, you won't be able to get back, so make sure you grab the two mods beforehand.

Mod Location 1: As soon as the mission starts, walk over to the zip line and use it to get to the other side and to the mod.
Mod Location 2: As the start of the slow moving river is an ice block hiding a mod. Flame Shot required!

Area 2

Enter through the gate and take down four Shriekbats as they drop down from above. In the next area, walk over to the building on the left. Enter through the door to find a room with a transmission log, supply crates, and 10 Ice Hoppers.

Go back outside and enter the building on the right. The bottom two doors lead to the same room. There you'll find Ice Hoppers and a mod, but you'll have to break them out of the darkened test tubes by shooting through the glass.

Mod Location 3: Enter the building on the right and head through one of the two bottom doors. On the left side of the room is a mod hidden inside a test tub. Shoot through the glass to release it!
Mod Location 4: Enter the building on the right and head through one of the two top doors. Here you'll find an ice block hiding a mod. Flame Shot required!

Still in the same building, head through one of the top doors to find another zip line. Use it to cross over to the other building's second floor. Head inside and activate the gate.


Return outside and make your way across the zip line as the counter goes down. Ice Hoppers have appeared, but you don't need to kill them to get the objective bonus (although they do get you points).

Area 3

Mod Location 5: After you've passed through the second gate, look for another nearby ice block and use a Flame Shot to unfreeze the mod!

Once you're through the gate, step on the pressure pad to get to the next area. Go through the only door in the area to find a transmission log and two Ice Hoppers. Go up the stairs, killing four Shriekbats along the way.


Use the zip line to get to the other building. Drop down and use the panel to activate the door outside and a nearby pressure point. Stand on the pressure point to get to a room with a lot of supplies (which you should collect!) and a broken wall. Use a powered up Charge Shot to destroy the wall, then take down the eight Ice Hoppers.


Walk through the cave to find an Ice Hopper Nest. This monster can only be damaged by firing into its green spots when they occasionally open up. Flame Shots are particularly effective here, so make sure to use your entire arsenal now. The nest will spit out purple gunk every once in a while, but your main threat will be the Ice Hoppers that continuously spawn around the area.

With that cleared up, head for the dropship point on your map, but stock up on supplies again, especially the Flame Shots! Once you reach the extraction point, an Ice Titan will appear! Despite its fearsome name, the guy isn't too hard to take care of. Blast Flame Shots to quickly lower his health, then make sure to jump to avoid his shockwaves and you should be good.

Attach yourself to the extractor and the mission will end!