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Boiling Point

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14 Prosecutor

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About Boiling Point

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  • Birthday 04/30/1993

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  1. "Filth" or "Bringing the cheese" is really bringing an army that your opponent can't do anything about. Teleporting Retributors are a "Filthy" way to play, but in a large game they matter less than if they were used in a 1,000 point game. a 2,400 point game, where about 2,000 of it are tunnelling under ground, can come up within 3" and every single unit that pops up gets to do at least d3 mortal wounds at range... is a filthy army or list. It's the kind of thing that becomes a point and click army. I played against the army described, by my second turn, I had 660 points left out of 2,400, and that's only because they were way off from all my other units, by my turn 3 I had 2 models left (1 Judicator and a Lord Castellant). The kind of armies that in order to beat them , you need to build a specific list, which might not be favourable in a tournament environment where you play against several armies. There are combos that are simply "broken" as in allowing you to do things that shouldn't have been possible, and can be absolutely horrendous. But here's the catch, "Filthy" lists can be fine, when used in games against equally "filthy" lists. But playing an army of tunneling stormfiends against a person in their first few games, is just cruel, and likely to push them away from the hobby. I know quite a few people that refuse to go to tournaments, events or even game days just because they don't want to be up against "broken" or "filthy" lists. It's all about knowing when to use it, I could have tons of teleporting Retributors, and combo them with other units that effect "Order" or "Stormcast Eternal" to absolutely obliterate my opponent, but unless my opponent has the right kind of army, neither of us are going to have a fun or exciting game, no games that come down to a single dice roll, or whether a lonely Liberator can hold back a monster while reinforcements arrive, etc...
  2. Hi guys! Looking for the Warscoll for Grymn's Brotherhood. Google appears useless, and I can't find it in my books (Grand Alliance: Order, Battletome: Stormcast Eternals and Battletome Stormcast Eternals Extremis. Anybody got a pic or know what book it's found in?
  3. I should be using Sengoku then! Big and shiny gold!
  4. I like having the seperate factions of the same army using the same basing. But it's entirely up to you. Although, the three you mentioned, Stormcast Eternals, Seraphon and Duardin, in the fluff are most likely to be found together in the Realm of Fire or the Realm of Metal.
  5. There are times where several are grouped together for Search missions.
  6. Retributors are good, but stashes of the other Paladins would be a good investments. And I too believe in having at least a second unit of Judicators. Celestant Prime and/or Stardrakes are amazing, but late army additions, unless building an army around them.
  7. So I've had 2 games this week. 1st one vs Malignants (8 point games) for my local game shops campaign. Objective was claim the objective in the center of the field, can move objective counter 6" per turn, Turn 1 to Malignants, Mortis Engine gets real close to the objective, but lets some Hexwraiths past to claim the objective, Necromancer hides behind a tree, guarded by skeletons and Spirit Hosts. Black Knights guarding the Mortis Enginge's flank. I threw my Prosecutors out to the side with the Lord Celestant on Dracoth to get a wide swing at the Necromancer. Retributors smashed the Hexwraiths and claimed the objective. Slow death for the Necromancer from Prosecutors and Dracoth, Skeletons fighitng Prosecutors and Spirit Hosts fighting Dracoth after Necromancer dead. Liberator units hammering into the Mortis Engine one at a time to keep it in place. Mortis Engine uses its once per battle ability and deals out 15 damage in a 20" radius. Retributors fall back and pass objective to Lord Relictor and form a wall around him. Game went for 4 battle rounds, Each hero killed earns 1 victory point, and the objective earns 3 victory points. Victory to me as I killed the Necromancer and claimed the Objective earning 4 points, while my 2 heroes survived until the end. I managed to get the Mortis Engine down to 1 wound, in the final turn, blasted thing made the save required to stop it from dying. Game 2. 10.5 points, Stormcast vs Khorne Bloodbound. Walled my Stormcast and made the Khorne rush me. Wrathmongers made my Retributors hit themselves in the head a lot. Dracoth took down Valkia. Mighty Lord of Khorne took out my Lord Celestant (On foot) with his "Reality Splitting Axe" but not until he was also killed. Liberators killed off the last Wrathmongers, and the Blood Warriors. Korghorath killed by Lord Celestant on Dracoth. Chaos Sorcerer Lord killed off the Lord Celestant on Dracoth... a lot of small fights, it finally came down to the Lord Relictor vs Bloodsecrator! Lord Relictor managed to beat down the Bloodsecrator without taking a wound!
  8. Sounds fun and interesting. I'm highly interested in running a Stormcast and Seraphon combined army.
  9. So, I played a casual game against a mate of mine today. And he used his wizard (Chaos Sorcerer Lord) to cast a spell on a model that isn't visible to it. As the rules don't state that you have to have line of sight to cast magic, I let it happen. He also used the Chaos Sorcerer Lord's ability (re-rolling save rolls of 1) on the same unit. Just wondering if that can really be done? If a spell, ability or attack requires you to pick a unit/model within a range (So not an area of effect abililty), should it have to be visible to the unit/model that's casting the spell/using the ability/making the attack?
  10. It depends on exactly what the warscroll of the unit casting the area of effect says. If it says "model", then only models within the range get the benefit. If it says "unit" then as long as one model is within the area of effect, the entire unit gets the bonus. A mate of mine runs Khorne Bloodbound, and does a chain of Reavers out to keep them within range of the Bloodsecrator to get 3 attacks each (instead of 1). About 20 Bloodreavers coming at you doing 3 attacks each is damn dangerous!
  11. I would say that as they have 2 different sets of saves, and wounds, they're run as two separate units, just one unit is controlling/using the other unit. And in that case the attacker can declare where their attacks go.
  12. Ooh... they are some cool looking models!
  13. Welcome to the Community! Hope you manage to find solid numbers in your community to run some games!
  14. Welcome to the Community! Those campaigns sound awesome! Also, love the Brook profile pic!
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