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File 148071071542.png - (190.10KB , 600x400 , TEAMPORTECHODIS.png )
106192 No. 106192 ID: ed33de

Discussion Thread for my first quest, Team Port Echo! I hope to really expand this universe with many adventures for our heroes.

Here I hope to show around some art, answer any questions you may have about these characters without spoiling anything, and figure out ways to improve the dice-roll system.

58 posts omitted. Last 100 shown. Expand all images
No. 117615 ID: c0641d

Actually, a reporter might be interesting, but only if they were reoccurring, and got to do more than just give reports. Maybe they’re heading up their own investigation into various aspects of the Port Echo underground?
No. 117762 ID: 11f77a
File 151055083407.png - (182.75KB , 1286x1000 , VIC TREE.png )

So I was thinking of skill trees. And I thought that instead of making a fixed reward system where I choose the reward you earn after advancing a level...

I'll just have you guys vote which ability/upgrade to unlock.

This is a work in progress and I may still change some descriptions. But this is an idea of what I'm going for. I would show the others but I've yet to figure out the upgrades to their abilities. Before this I just had one or two powers lucky enough to be granted an upgrade.

Victor was the hardest, actually, for you can't go very far with 'hide, unlock to hide even better'. Still mixing things around.

Oh, and I have a discord for my quest(s). Excuse me if this link doesn't work, I'm fairly new at the site because I thought Skype wasn't so bad (whoops).

No. 117923 ID: ba506f

so random question but if Eudora ever used that "moth" form that you showed her in the one from assday for some reason, what kind of bonuses and penalties would that give her? Like how her agility form makes her quicker and sneaker but more frail.
No. 117939 ID: 11f77a

I have been thinking of a fourth form for Eudora, even before the 'moth' debut during Ass Day. It most likely would function as a diplomatic or support role. Or at times where it's just to look nice during a high-class party/date/holy ceremony. I may create a faux-chart of what I'd call her 'formal' form without the ass part which gives her an increase in persuasion and charm skills. Perhaps sensitive feelers to be more aware of her surroundings.

The contrast between her personality and beauty could be humorous, akin to Francis (ladybug) from A Bug's Life.

In fact it could happen this episode.
No. 117940 ID: 11f77a
File 151114500681.png - (231.26KB , 453x828 , SKILL ICONS.png )

Woo, icons! What do they meeeean?
No. 118635 ID: 11f77a
File 151288475860.png - (377.89KB , 1000x831 , TEAMPORTECHO NEW REF TEST.png )

An idea of revising the stats and character sheets for the heroes. It includes all the other skills and info. It's also a test to see if it's easily readable for its small font.

Anyway, let me know what ya think!
No. 118638 ID: 3ce125

I have no trouble reading this.
No. 118639 ID: 91ee5f

>Woo, icons! What do they meeeean?
Something. They mean something.

>Readability check.
Yeah, it's readable.
No. 118640 ID: 11f77a
File 151289327973.png - (254.93KB , 1000x831 , EUD A 2.png )

Well good!

Before I sleep for the night here's Eudora's AGL form. Still being worked on and it's quite enjoyable to see everything come together. I think Victor will stand in his character sheet though.

I think these'll take effect after the battle since some things have been changed around combat.
No. 120597 ID: 90124d

I fleshed out the Wiki, it is no longer a stub and details all major-enough characters. Still not fleshed out completely too my liking, but that requires more time.

No. 120598 ID: 11f77a

Whoa! That's really kind of ya! Thanks a lot for your time and effort in it so far. Looking good :)

And it's Eudora with an 'E' :P
No. 120658 ID: 90124d


I blame Eudora's head that blocked out the lower part of the E making me think it was an F instead.
No. 120664 ID: 11f77a
File 151863788180.png - (158.52KB , 673x787 , Old Victor.png )

No problem, I could see that when I checked it out.

For fun I made Victor all grown up. Chupian spines keep growing and that's why they have longer necks and tails as an adult. Victor has a weird condition to be hairless too, which I always imagined him to be.

Since each alien is based on a trope (Eudora to insects, Jer to reptoids) Victor is like the 'chupacabras' southerners always find but it's just a dog with mange.

Believe it or not his mother (Yamelle) was made first, but had no connection to Victor until late in development. This is a picture from early 2009: https://pre00.deviantart.net/f3f2/th/pre/f/2009/009/7/d/yamelle_girl_1_of_7_by_deslacooda.jpg when I was just dishing out alien concepts. I don't use that account anymore, but she was supposed to be more camel-like than dog-like.

But I wanted her to fit in TPE, so I made the official species design based on her, and so had to work around Victor relating to her look. So the most notably would be the neck and tail (and fur) and just made it simple that all Chupians just keep growing their spine. Science.
No. 121124 ID: 11f77a
File 152005221930.png - (286.24KB , 1000x831 , EUD A 2.png )

No. 121125 ID: 11f77a
File 152005223198.png - (301.25KB , 1000x831 , VIC 2.png )

No. 121193 ID: caf1de

a suggestion
if we get a ability to full we get it for free and dont have to choose between it and others
No. 121228 ID: 39a82b

What's your stance on having a kind of synergy mechanic for fully upgraded abilities?
I have some ideas if you'd care to hear them.
No. 121240 ID: 11f77a

Although it would be nice, I feel that having all/more than two abilities equipped at once (whether fully upgraded or not) would be a little game/immersion-breaking. I like to challenge players with having to choose and make their decisions count, especially during moments of tension or before combat—instead of having a safety net the suggesters can simply fall back on if their favored abilities don't go the way they want. Plus, players have a chance to be creative with their abilities. Although may be fun to have so much at your leisure, situations could turn bland and there's no fear to experience which I think is important to have.

"Oh, they spotted Victor? Just throw a Smokescreen. Hmm, some robots are unaffected—I'll just use the Tarboye to slow them down. If they get closer I can always use Propulsion to jump to a higher place. If that doesn't keep them away I can just throw a Migraine Shroud and run."

However, as enemies grow tougher, I may allow characters to have a third ability to equip.
No. 121241 ID: 11f77a

I have been thinking of that for a while now, and honestly it could work! I don't know when I can fit them in, but I've had some good ideas bouncing around since it came up.

For example, I'm thinking of a move where Victor generates a giant cloud and Cybil releases a lot of electricity like a storm.

And by all means, please share any ideas you have on here!
No. 121257 ID: 39a82b

I could try think up ideas for partner combo abilities like that but I was originally thinking more along the lines of stiff like:

Smokescreen bombs can be fired from the smogwerfer and cause and emp effect on any machine directly hit.

tarboye/migraine shroud:
Goons covered in tar will pass out if they dont break free in a certain amount of rounds and the tar gives off a migraine inducing gas.
maybe also the tar bubble has the effects of the migraine bomb as additional effects if it bursts the third round instead of the second?

The cloaking cloud can be fueled by the jetpack and can be turned on or off the create a constant thin cloud around Vic that causes confusion to any goon that is close enough.
also the jetpack smoke ring also induces confusion without even having to launch and and launching is even quieter when undetected.

These are just some ruff ideas of what could be done and I could put a lot more thought into them if you like and could even go further with:
smogwerfer/migraine shroud:



propulsion/migraine shroud:

smokescreen/migraine shroud:

cloaking/migraine shroud:

everything/everything:oh God no

But that would take me awhile and I feel it would overly complicate everything.
I could keep going with this, come up with different ideas, team abilities or drop it completely. Your call?
No. 121281 ID: d01d15

silk armor/phoenix molt:
We "Resurrect" with armor. duh.

chitin gloves/bioluminescence:
Agility: The speed of her punches leaves a confusing after image blur that makes in difficult for enemies to react (dodge or counter)
Normal: Her aura slowly weakens enemies increasing the chance of a knockout.
Durability: She can unleash a bright flash that stuns an enemy for up to three rounds making it near impossible to dodge her bone-breaker.

sap bomb/polyp ward:
All polyps that attach to enemies highlight them with bioluminescence.
Agility:Small polyps in the sap attaches to the target and increases the rate at which the sap cocoon grows.
Normal: A single in the sap attaches to the target slowly draining its energy and transferring it to Eudora until it is removed.
Durability: When the sap bomb explodes it sends several small polyps out that attach to floors/walls/ceiling and any enemies not already caught in the sap.


sap bomb/bioluminescence:
Cocooned enemies become hives of fire-mites.
Agility: Can fire more sap more rapidly.
Normal: An cocooned enemy gives of the same aura as Eudora.
Durability:Sap glows highlighting targets that come into contact with it.

chitin gloves/polyp ward:?
If the Agility and Durability abilities for the polyp wards were switched around maybe I could work with it but right now I got nothing.

co-op combo ideas:
Victor and Cybil: Victor unleashes a metal particle heavy cloud and Cybil electrifies it shocking everyone within it.

Victor and Eudora: Victor covers Eudora in a quick hardening tar giving her armor that's heavier but denser than her silk armor which allows her to shrug off medium and sometimes heavy arms fire.
I now have a image in my head of Vic and Eudora as Doc and Heavy from TF2.

Cybil and Eudora: Cybil can supercharge Eudoras transformation cutting the time it takes in half.
No. 121283 ID: 11f77a

Ah, so you meant weapon combinations!

Maybe I misread what you're saying, but sounds like a simple fusion of, say, Tarboye/Migraine in one move instead of tarring someone the first round attack, then dropping the Migraine Cloud on the second round attack.

Maybe I'm a bit unsure to see how to fit something like that in the game, because each ability is stand-alone unique. True, why not use the Smogwerfer to shoot the Smokescreens instead of having to toss them by hand? Perhaps it took a long while to give each character six abilities that vary differently in playstyle from each other and having to combine two would... ruin it? Be too powerful at level 3? Then again enemies will get stronger the further our heroes progress.

Little fun side fact, Victor was the most difficult to come up with in regards to abilities. There's not much you can do with gas and smoke. His 6th ability (Tarboye) wasn't even made until he had a chance to upgrade. Before it was either a flamethrower or some dust devil—which could still happen somewhere down the line.

I'm not bashing the idea. A part of me thinks it may be a case of 'no it's perfect don't change it! Mine! hissss!'

However the upgrades (and the game itself) are ever-changing with fixes and tweaks to see what works best and what is very creative! (Sap Bomb/Biolumin) Cocooned enemies becoming hives sounds terrifying and seems to fit the Lovecraftian-bug lore of Eudora. Perhaps in the future I'll add a 7th ability for each character.

>Team combinations
You have given a neat idea for Cyb/Eudora, too. Only I imagine Eudora being a literal lightning bug with faster moves and electrifying effects to her abilities for a time.

Funny you mention the Eudora/Victor combo—when Eudora was first conceptualized she had the power of Entropy, so she could melt stuff and add debris to her body just by fusing through a wall. So she was covered in some molten liquid as it hardened into temporary armor. But that was a time when powers were less down-to-Earth. (Cybil had the power of fucking gravity, yeah, wrap your head how that one came about)

But I thank you for the ideas so far. It could have potential for the future.
No. 121446 ID: 931ed9

>Be too powerful
Like I said these are ruff ideas. I could've made them even more OP or I could've toned em down but the idea was that you had to fully upgrade 2 abilities and then either take both of them to get a special combo ability or cutting the abilities from six to three combined abilities instead of making a third slot.
But this is just one way of approaching ability synergy. Think of these ideas as crude oil in need of refinement.

>Victor flamethrower
You could always make the tar flammable but isn't the whole team supposed to be a special unit of local law enforcement? Doesn't that mean non lethal?
>or some dust devil
What like a giant fan?

Also with the rage and fear additives you could make him like DCs' Scarecrow.

>Lovecraftian-bug lore
I'm also getting some John Carpenter vibes from her.
She reminds me a little of a plague marine but without the disease and rot.

>Eudora being a literal lightning bug
So stun glove fists? I thought of that but seeing as Cybil already has stun pellets and Eudora can already take out weaker goons with just punches it seemed redundant.
Maybe in normal for normal for she has electric punches, in agility form shes even quicker and in durability form her punches are supercharged?

So back when they were actual superheroes?

>It could have potential for the future.
I'd just need some more defined guidelines for any future stuff.
No. 121731 ID: 11f77a
File 152177157046.png - (507.62KB , 1452x840 , MOSS.png )

So I find joy in drawing various ranks of each villainous gang. So here's Moss and his gang!

In order from easiest to hardest (for all gangs) the ranks are: Scout > Goon > Grunt > Elite > Titan > Boss
No. 122954 ID: 11f77a

I feel that I should give details or one of those “making of…” notes as well as some clarity on what has happened (or hasn’t happened) while still keeping more important plot points a secret.

• There are a total of three barnacles/batteries/prototypes to destroy. Cybil/Eudora destroyed two and the final one was in Dr. Oric’s hands. I thought it would be funny if someone like Eudora stomped in and destroyed it right in front of him purely for the achievement, causing him to sob or break down from all the hard work he’s done. I guess if you want to do a 180 and destroy it in the car ride home then I suppose I won't deny that.

• The awareness check at the very end was actually for something else entirely. Now that I re-read it I feel that I should have made it clear that it wasn’t for finding any more barnacles, but something else odd in the general area. Or something overlooked that is not too crucial to the story.

• Scanning vs. Awareness is a bit hazy at the beginning of this mission. They seem like they do the same thing, spotting details that may be hidden to the player. But I suppose I ought to make it official that Awareness is for spotting hidden items, scouting people, and noticing things out-of-place. Scanning is for looking up model numbers, finding weaknesses when studying a foreign piece of technology, identifying people in a database, and generating a map of targets to know where to fire in an area (for the sake of automated turrets).

• I didn’t expect everyone to go after the sniper first. However, it was always my intention to have the assassin kill him while everyone would fight on the beach (if their stealth rolls failed) and see if they noticed no one firing over their heads anymore. I had to figure out how long it would take and how far the assassin would be by the time Cybil reached the small hut.

• The assassin did cause the power outage in the tunnels below. If Victor kept moving East he’d find a powerbox slashed apart. It would be repairable.

• I gave the mission 15 rounds (beginning with the first gunshot) to reach Dr. Oric before the assassin [DOES SOMETHING], and you made it on the 15th round. Good job!

• I thought of a funny scenario of Cybil using her hologram to distract the guards on the beach. It would be a depiction of Dr. Oric walking around aimlessly. The guards would chase after him scared that if anyone found out the doctor escaped they would be hanged by Moss. In short, if anyone is able to use an ability or strategy that is quite humorous and effective, I will likely allow it.

There may be a lot more stuff I’ve forgotten. I generally talk about thoughts and ideas on TPE, and ask about ways to approach a situation on a discord server (https://discord.gg/XpRctkx) so you may learn a few new things about the making of each mission!
No. 122955 ID: b1b4f3

Oh, the hologram is customizable? That's super useful.
No. 122956 ID: 98b828

Yes. It can be as image of anything pretty much. Enemies may try to disbelieve the illusion.
No. 123485 ID: 11f77a
File 152840443787.png - (307.82KB , 1000x831 , CYB CURRENT.png )

No. 125491 ID: 11f77a

So bad news first, I don't think I'll work on Team Port Echo's current quest for a while (or again). With suggestions appearing less and less I feel I put too much work in it with stats, upgrades, maps, puzzles, and the like. I felt ambitious, yet it does wear me down. It doesn't seem many are interested right now. But not all quests last long here, as expected. I ought to reboot it in the future—but for now I'll just keep to holiday threads. I'll make some quests based in the TPE universe, borrowing the same species and the like.

Good news is I've decided to make TPE a full graphic novel instead. Who knows, maybe someday you could find it in a bookstore. I managed to make myself some free time to write and draw more and I feel TPE has some potential.

In other news I made a new quest: https://tgchan.org/kusaba/quest/res/902109.html

You may recognize him from the holiday/Secret Santa posts. But I thought a simple dating sim would be nice, simple innocent fun with Ganymede trying to share his feelings for Eudora.
No. 125494 ID: deec6e


I'm actually sorry to hear that! I liked Port Echo, I liked the art, the story seemed like it was going places. For some reason I just couldn't keep up with it properly. I only read through and posted very occasionally - and eventually I lost the thread on the plot and didn't really feel like making a post without, y'know, knowing what's going on and since the thread itself so seldom surfaced when I had free time and was skimming Quest... hrm. Bit of a self-fulfilling prophecy there, really. I couldn't pay attention, because I didn't see it when I could pay attention.

I do feel as if you perhaps just never got that critical mass of active posters needed to keep the thread running - or that you lost them somewhere along the way - which is a sometimes problem even for the more popular threads and why some good threads die of neglect. It may have been at least somewhat down to bad luck on your end. I certainly don't feel as if you did badly, other than perhaps in having a relatively complex set of mechanics for players to keep in mind.

Perhaps things would've worked better if you'd only had one main character (or introduced the others way later), or if choices required less mental effort to understand and respond to or if the mechanics had been simply simpler and looser. Perhaps the quality, if anything, ended up being a little intimidating and subconsciously constrained the posters' 'do X funny thing' proposals that you always see, making the post and bump count fall by the wayside. Perhaps by designing and 'prefabbing' the world and abilities you took away a creative fun factor you could've exploited to gain more player engagement. Or perhaps not! It's hard for me to say what caused the lack of interest, especially as I was interested, just not... posting.

Really, I am sorry to hear you've hit a demotivational wall. That's not fair, especially when you put a great deal of excellent effort and thought into your quest. You've got plenty to be proud of if you ask me, even if it didn't end up going where you hoped. Here's to your comic efforts working out!
No. 125495 ID: eeb7d9

Sad to hear about the TPE Quest, i like it a lot, even tho i have a hard time reading so much text (but that is just me having a hard time reading english). I hope to see you light novel tho! The pices were all there, it had great potential! Maybe it will be more beneficial for TPE if made in other format. Looking foward for that Novel.
No. 125498 ID: ab52c1

Sorry to hear it. I've always liked seeing TPE pop up in the catalog but had trouble coming up with suggestions (it doesn't help I'm constantly far behind on all the quests I like). Wish I could offer a more helpful critique.

The date's cute already!
No. 131277 ID: 11f77a
File 157202288129.png - (393.95KB , 860x911 , physikal.png )

So I'm just going to dump HURON pictures here since this disthread is now going to be anything related to the Team Port Echo universe. I'll see if I could get the mods to re-title it to something like "Port Echo Universe Discussion"

Veisar is having his physical with Driga. More bloopers on the way!
No. 131278 ID: 11f77a
File 157202294182.png - (476.19KB , 860x911 , hardlight_1.png )

Driga and Njar undergoing some serious tests in hardlight technology
No. 131279 ID: 11f77a
File 157202296504.png - (335.65KB , 860x911 , hardlight_2.png )

Oh no!
No. 131280 ID: 11f77a
File 157202303203.png - (764.42KB , 997x911 , bugjuice_1.png )

Sertis has to take care of some Fleechworms the only way he knows how
No. 131281 ID: 11f77a
File 157202313708.png - (724.89KB , 998x911 , bugjuice_2.png )

Poor Sertis. It's hard to maintain equipment fighting creatures with acidic blood.
No. 131282 ID: 11f77a
File 157202332154.png - (349.32KB , 899x911 , bouncer.png )

Something something Husk something Ortess boobies
No. 131283 ID: 11f77a
File 157202341491.png - (331.27KB , 763x825 , ventilate.png )

Key thought getting to her target through the ventilation system wouldn't have repercussions. Woops!

Alright I'm done for now.
No. 131284 ID: e7c7d3

Forgot about the hardlight experiment pic. It's a good one!
No. 131287 ID: 4f51b2

Nice art dump. Your style is one of the best :D
No. 131290 ID: 11f77a

So I'm trying this thing out. Quests will update normally whether you join or not. But I hope to do more than that if anyone is interested. This patreon includes anything related to Team Port Echo and Huron. So you'll see the progress I'm trying to make on the graphic novel as well! I'm new at this so I hope everything is fair at least.

No. 131339 ID: 11f77a
File 157257115280.png - (582.03KB , 1076x898 , veisar_halloween.png )

Veisar celebrates Halloween! Hastily done sketch.
No. 131413 ID: ce39da

Okay, can somebody explain the "light behind the mural" talk that the most recent suggestions seem to be citing? I think understanding the context behind that might help me form a better response to... all this that's going on here.

Also, have we drifted to non-canon territory? Is this an elaborate dream sequence? A vivid hallucination? Because the only alternative besides these I can think of is that there's now straight-up magic in the Port Echo universe.
No. 131414 ID: 0d5cb3

I think it's really just as straight forward as the light seeping in through the cracks in the mural in the panel that Ganymede was thrown into. I'll admit I'm not sure where that is in relation to the worm, but it seems to be elsewhere since Eudora is the one standing in front of the worm in that other panel. But checking a previous update, maybe that's where the amber instrument is?
No. 131415 ID: ce39da

Amber instrument? Okay, at this point, I know there's some sort of prophesy I'm forgetting here.
No. 131417 ID: 0d5cb3

If I could remember how to point to posts from other boards, I would, but in the thread, it's what the Mother Umbari mentioned before they start painting the mural.
No. 131433 ID: 11f77a
File 157366151060.png - (286.23KB , 879x749 , sarc_1_alt.png )

Alt. picture of Driga from the ass day submission [>>131363]
No. 131434 ID: eeb7d9

I need to see this in the quest now. No matter what.
No. 131509 ID: 11f77a
File 157488029361.png - (615.19KB , 999x911 , ask_key_1.png )

Key (the assassin) has some interesting plot twists on her missions
No. 131510 ID: 11f77a
File 157488041009.png - (586.13KB , 999x911 , ask_key_1_variant_3.png )

Above variant without clothing or dialogue.
No. 131647 ID: 11f77a
File 157630323309.png - (814.30KB , 800x1557 , ask_njar_1.png )

Njar (the Constructor) answers her hardlight abilities
No. 131648 ID: 11f77a
File 157630333362.png - (650.25KB , 800x1468 , ask_key_1.png )

New panel arrangement of a previous question with Key's most embarrassing assassination mission. Easier to read.
No. 131752 ID: 11f77a
File 157747309422.png - (830.35KB , 999x911 , very_driga_christmas.png )

Late Christmas post starring your favorite gal!
No. 131753 ID: 11f77a
File 157747312641.png - (814.92KB , 999x911 , very_driga_christmas_2.png )

My, my. She's very defiant. It only serves to punish her to endure more.
No. 131765 ID: 11f77a
File 157774840497.png - (1.11MB , 800x1557 , ask_sibbs_1.png )

Cybil has some struggles transitioning from Beach Day. Brought to you by Patreon!
No. 131857 ID: 11f77a
File 157897969494.png - (1.12MB , 800x1557 , ask_gurrich_1.png )

Gurrich recalls his journey of blood and sand. And the beginning of a vengeance.
No. 131861 ID: 4f51b2

This one is pretty intriguing.
No. 131965 ID: 11f77a
File 158045834701.png - (1.13MB , 800x1557 , ask_veisar_1.png )

Veisar is Mole from Atlantis: The Lost Empire.
No. 131967 ID: 864e49

It's not dirt, it's tHe SpIcE.
No. 131970 ID: c09fb4

Veisar, I do hope you screen that dirt for toxic chemicals, dangerous biologicals and radioactives before eating it.
No. 131971 ID: 2aa5f0

he's building up an immunity
No. 132011 ID: 11f77a
File 158102013117.png - (184.22KB , 550x500 , Gany_Knight.png )

Made by JiggyDino! This is now the official costume when Ganymede plays a Paladin in Grottoes and Goliacoths
No. 132074 ID: 11f77a
File 158180457377.png - (1.45MB , 800x1557 , ask_holster_1.png )

I often imagine Holster sounding like Frank Drebin. But I realize Huntoons speak more like the soundtrack of Annihilation.

I often imagine Holster being dubbed by Frank Drebin, then.
No. 132411 ID: 11f77a

Decided to make a poll. Which mercenary from HURON do you want to see naked? (Ya perverts.) You can vote multiple characters!

No. 132412 ID: 11f77a
File 158516716810.png - (1.81MB , 2715x911 , cast sketch 5.png )

Oh, here they are all together since names are still, probably, unknown.
(left to right): Key, Gurrich, Driga, Sertis, Husk, Ortessus, Holster, Veisar, Njar.
No. 132413 ID: 4f51b2

I love how diverse theid designs are.
No. 132414 ID: 11f77a

Thank you! I absolutely love designing characters and species!
No. 132463 ID: 11f77a
File 158578877954.png - (497.19KB , 899x911 , forcepush.png )

Freebie this time around. Driga has miscalculated the amount of force her gloves apply and her clothes literally ripped right off! Now it's sold everywhere as a home device to immediately undress for beds and showers.

They say most inventions are accidents!
No. 132486 ID: 11f77a
File 158615279128.png - (497.86KB , 850x828 , cnidarian_loaf.png )

Asked for a collection of random words and I had to draw lewds involving a random species of mine.

Word Loaf
Species: Cnidarian
No. 132492 ID: 11f77a
File 158624350067.png - (485.73KB , 850x828 , huntoon_pillowy.png )

Word: Pillowy
Species: Huntoon
No. 132494 ID: 11f77a
File 158627353108.png - (387.69KB , 899x911 , warp_1.png )

Holster is in a tight spot, luckily he can teleport back with the help of his trusty butler.
No. 132495 ID: 11f77a
File 158627357705.png - (333.04KB , 899x911 , warp_2.png )

Oh no!
No. 132531 ID: 11f77a
File 158743000873.png - (425.81KB , 850x828 , key_birthday_bash.png )

Celebrating the creation of one of my personal favorite characters recently. Somehow I remember the date.
No. 132560 ID: 11f77a
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Possible ending. Maybe.
No. 132572 ID: 0b8b86

Yeah i wish. Actually no, i don't like harems.
No. 132577 ID: 891b91

tfw increasingly want to ship Ganymede with Nennekee
No. 132580 ID: 4f51b2

That's the goal.
No. 132641 ID: 11f77a
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Njar has lots of 'splainin to do.
No. 132642 ID: 11f77a
File 158821099220.png - (685.67KB , 804x1107 , ask_njar_2b.png )

The family that rebels together...
No. 132662 ID: 11f77a
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A new multi-choice poll: https://strawpoll.com/3x2w978p

Someone's gonna end up naked. Help Driga out!
No. 132747 ID: 11f77a
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You voted.
No. 132748 ID: 11f77a
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"Suck on this"
No. 133282 ID: 11f77a
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pretty women from Paligrij
No. 133283 ID: 11f77a
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This ichynth is relieved from work~
No. 133355 ID: 11f77a
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No. 133368 ID: 11f77a
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Wonder what a buff Eigo would look like? They're usually naturally skinny/gaunt. I drew this cause there's some #buffwoman arts trending on twitter

And next to the happy lady is Thad about to get a crushed pelvis from snu-snu
No. 133369 ID: 406574

I like buff Eigo!
No. 133370 ID: ac70ae

I second your sentiment! She looks awesome!

Looking at how tall she is relative to Thad makes me wonder what the height distribution is for Eigo males and females. Is she unusually tall, Thad unusually short, or is it both?
No. 133374 ID: 11f77a

In my head just unusually tall. Like you often get tall women irl. Small hiccups in genetics like that or something. Who you'd find as a cheerleader vs. women's basketball.

I'd like to draw this Eigo again in the future too! So I'm glad y'all like her.
No. 133375 ID: 9ea12c

Hell yeah! You gave her a name yet?
No. 133377 ID: 11f77a

I haven't! I've been jumbling around some ideas for a name (but nothing concrete). And seems I've thought of her past already--whoops!
No. 133381 ID: 4a9aa5

Glad to hear you're gonna do more with her! Maybe she could be a background character in-quest.
No. 133386 ID: 11f77a
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Buff goat returns to argue with Key about some dodgeball rules! Also inclined to name her 'River' as her main name and 'Styx' as her nickname.
No. 133387 ID: 9ea12c

What is Kay angry about? Sore loser?
No. 133389 ID: 11f77a
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March's blooper for Patreon fans! Hang in there, Gurrich!

She's always angry 'bout something. Maybe River throws too hard.
No. 133390 ID: 11f77a
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Njar talks about her biggest love interest. Seems like they didn't really have a good influence on one another.
No. 133447 ID: 11f77a
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She's stuck. Send help =C
No. 133448 ID: 11f77a
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Tongues! Sajjas tongues can grab, btw. Ya know... to hold onto food.
No. 133502 ID: 11f77a
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I finally got around to (what I hope to be) the final draft of the planned graphic novel. The dropbox link should work and there is a way to download the pdf in the sidebar somewhere. There's still a bit of character design and concept art to do before I start illustrating the first page. Enjoy!

Link: https://www.dropbox.com/s/hkmsynjb5pqvbs5/TPE101_script.pdf?dl=0

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